shiny-cuty-excel-chiffon/data/dh9011.asd

39 lines
2.3 KiB
Common Lisp
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*start
;[image storage="dh901"]
[eval exp="sprite.sprites[stDamage1]='dh9012'"];
[eval exp="sprite.sprites[stDamage2]='dh9012'"];
[eval exp="sprite.sprites[stEtc1]='dh9013'"];
[eval exp="mp.kind='フェラ'"]
[dispsize width=130 height=100 centerpos=65 baseline=0]
[state enablemove=false enableAttack=false]
[eval exp="sprite.invincibleCount = 60"]
[wait frame=&(intrandom(0,8))]
[eval exp="mp.inverse = sprite.inverse"]
[eval exp="mp.seCount=1"]
*loop1
[if exp="sprite.rootX<-80||sprite.rootX>bao.internalWidth+80"]
[wait frame=5]
[jump target=*loop1]
[endif]
[iscript]
mp.flag = true;
//if(f.inStage2Extra){
// mp.flag = (intrandom(0, bao.enemies.count) < 4);
//}
[endscript]
[playse storage=&('se1910'+mp.seCount) volume=70 cond="mp.flag"]
[disp left=0 top=0 opacity=255][hit rect="( 6, 14, 124, 100)"][wait frame=4]
[disp left=1 top=0 opacity=255][hit rect="( 6, 14, 124, 100)"][wait frame=4]
[disp left=2 top=0 opacity=255][hit rect="( 6, 14, 124, 100)"][wait frame=4]
[disp left=3 top=0 opacity=255][hit rect="( 6, 14, 124, 100)"][wait frame=4]
[eval exp="mp.seCount++"]
[eval exp="mp.seCount=1" cond="mp.seCount==9"]
[jump target=*loop1]