shiny-cuty-excel-chiffon/data/e080_damage1.asd

39 lines
2.4 KiB
Common Lisp
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

*start
[iscript]
mp.rescueFlag = false;
if(sprite.damageFrom !== void && isvalid sprite.damageFrom){
mp.damageFromKind = sprite.damageFrom.kind;
if((sprite.lastSpriteId==stClinching || sprite.lastSpriteId==stBackClinch) && mp.clinchPlayer !== void && isvalid mp.clinchPlayer){
if(mp.damageFromKind != mp.clinchPlayer.kind && sprite.damageFrom === bao.nowSelectingPlayer){
mp.rescueFlag = true;
}
}
}
[endscript]
[if exp="mp.rescueFlag"]
[eval exp="sf.clinchedRescueCount++"]
[if exp="sf.clinchedRescueCount >= 5"]
[eval exp="bao.checkMission('抱き付き救助')"]
[endif]
[endif]
[image id="stDamage2"]
[playse storage=se204]
[dispsize width=72 height=54 centerpos=36 baseline=0]
[foot rect="(10, 37, 60, 51)"]
[state enablemove=false enableAttack=false]
[move path=(-20,0,0) xaccel=-1 frame=14]
[playse storage=se204 buf=1]
[eval exp="sprite.onGround=true"]
[disp left=1 top=0 opacity=255][hit rect="(9,10,69,48)"][wait frame=5]
[disp left=2 top=0 opacity=255][hit rect="(9,10,69,48)"][wait frame=5]
[disp left=3 top=0 opacity=255][hit rect="(9,10,69,48)"][wait frame=5]
[disp left=4 top=0 opacity=255][hit rect="(9,10,69,48)"][wait frame=5]
[load id="stStanding"]