shiny-cuty-excel-chiffon/data/e080_damage2.asd

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3.1 KiB
Common Lisp
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*start
[iscript]
mp.rescueFlag = false;
if(sprite.damageFrom !== void && isvalid sprite.damageFrom){
mp.damageFromKind = sprite.damageFrom.kind;
if((sprite.lastSpriteId==stClinching || sprite.lastSpriteId==stBackClinch) && mp.clinchPlayer !== void && isvalid mp.clinchPlayer){
if(mp.damageFromKind != mp.clinchPlayer.kind && sprite.damageFrom === bao.nowSelectingPlayer){
mp.rescueFlag = true;
}
}
}
[endscript]
[if exp="mp.rescueFlag"]
[eval exp="sf.clinchedRescueCount++"]
[if exp="sf.clinchedRescueCount >= 5"]
[eval exp="bao.checkMission('抱き付き救助')"]
[endif]
[endif]
[playse storage=se204]
[dispsize width=72 height=54 centerpos=36 baseline=0]
[foot rect="(10, 37, 60, 51)"]
[state enablemove=false enableAttack=false]
[ontrigger name=landing target=*landing]
[move path=(-40,0,30) haccel=-1 frame=10]
[move path=(-30,0,-30) xaccel=-0.2 frame=8]
[disp left=0 top=0 opacity=255][hit rect="(6,0,62,54)"]
[s]
*landing
[playse storage="se884"]
[move path=(-12,0,0) haccel=-1 frame=10]
[disp left=1 top=0 opacity=255][hit rect="(9,53,69,54)"][wait frame=6]
[disp left=2 top=0 opacity=255][hit rect="(9,53,69,54)"][wait frame=6]
[if exp="f.inBattleMode && sf.bmEnemyHPInfinite && sprite.HP <= 0"]
[eval exp="sprite.HP = sprite.maxHP"]
[endif]
[if exp="sprite.HP > 0"]
[eval exp="sprite.onGround=true"]
[disp left=3 top=0 opacity=255][hit rect="(9,53,69,54)"][wait frame=6]
[disp left=4 top=0 opacity=255][hit rect="(9,53,69,54)"][wait frame=6]
[load id="stStanding"]
[endif]
[load id="stEtc1"]