19 lines
1.2 KiB
Common Lisp
19 lines
1.2 KiB
Common Lisp
*start
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[dispsize width=124 height=66 centerpos=62 baseline=0]
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[state enablemove=true enableAttack=true]
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[playse storage=se907 cond="!sprite.waiting"]
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[if exp="sprite.HP <= 0"]
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; [eval exp="dm('■■ ' + sprite + ' zombie! / lastSpriteId:' + st(sprite.lastSpriteId))"]
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[load id=stDamage2]
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[endif]
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*loop
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[disp left=0 top=0 opacity=255][hit rect="(8,7,97,56)"][wait frame=6]
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[disp left=1 top=0 opacity=255][hit rect="(8,7,97,56)"][wait frame=6]
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[disp left=2 top=0 opacity=255][hit rect="(8,7,97,56)"][wait frame=6]
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[disp left=3 top=0 opacity=255][hit rect="(8,7,97,56)"][wait frame=6]
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[jump target=*loop]
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