shiny-cuty-excel-chiffon/data/e151_thrown6.asd

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Common Lisp
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*start
[state enablemove=false enableAttack=false nogravity=true]
[eval exp="sprite.altitude+=13"]
[dispsize width=82 height=116 centerpos=67 baseline=0]
[disp left=0 top=0 opacity=255][wait frame=1]
[move path='(0,8,0)' frame=2]
[move path='(-20,0,0)' frame=3]
[move path='(0,-12,0)' frame=3]
[move path='(20,0,0)' frame=3]
;[dispsize width=82 height=116 centerpos=67 baseline=0]
[disp left=0 top=0 opacity=255][wait frame=2]
[dispsize width=82 height=116 centerpos=41 baseline=0]
[disp left=1 top=0 opacity=255][wait frame=3]
[dispsize width=82 height=116 centerpos=15 baseline=0]
[disp left=2 top=0 opacity=255][wait frame=3]
[dispsize width=82 height=116 centerpos=41 baseline=0]
[disp left=3 top=0 opacity=255][wait frame=3]
[move path='(0,12,0)' frame=3]
[move path='(-20,0,0)' frame=3]
[move path='(0,-12,0)' frame=3]
[move path='(20,0,0)' frame=3]
[dispsize width=82 height=116 centerpos=67 baseline=0]
[disp left=0 top=0 opacity=255][wait frame=3]
[dispsize width=82 height=116 centerpos=41 baseline=0]
[disp left=1 top=0 opacity=255][wait frame=3]
[dispsize width=82 height=116 centerpos=15 baseline=0]
[disp left=2 top=0 opacity=255][wait frame=3]
[dispsize width=82 height=116 centerpos=41 baseline=0]
[disp left=3 top=0 opacity=255][wait frame=3]
[move path='(0,12,0)' frame=2]
[move path='(-20,0,0)' frame=2]
[move path='(0,-12,0)' frame=2]
[move path='(20,0,0)' frame=2]
[dispsize width=82 height=116 centerpos=67 baseline=0]
[disp left=0 top=0 opacity=255][wait frame=2]
[dispsize width=82 height=116 centerpos=41 baseline=0]
[disp left=1 top=0 opacity=255][wait frame=2]
[dispsize width=82 height=116 centerpos=15 baseline=0]
[disp left=2 top=0 opacity=255][wait frame=2]
[dispsize width=82 height=116 centerpos=41 baseline=0]
[disp left=3 top=0 opacity=255][wait frame=2]
[move path='(0,12,0)' frame=2]
[move path='(-20,0,0)' frame=2]
[move path='(0,-12,0)' frame=2]
[move path='(20,0,0)' frame=2]
[dispsize width=82 height=116 centerpos=67 baseline=0]
[disp left=0 top=0 opacity=255][wait frame=2]
[dispsize width=82 height=116 centerpos=41 baseline=0]
[disp left=1 top=0 opacity=255][wait frame=2]
[dispsize width=82 height=116 centerpos=15 baseline=0]
[disp left=2 top=0 opacity=255][wait frame=2]
[dispsize width=82 height=116 centerpos=41 baseline=0]
[disp left=3 top=0 opacity=255][wait frame=2]
[move path='(0,12,0)' frame=2]
[move path='(-20,0,0)' frame=2]
[move path='(0,-12,0)' frame=2]
[move path='(20,0,0)' frame=2]
[dispsize width=82 height=116 centerpos=67 baseline=0]
[disp left=0 top=0 opacity=255][wait frame=2]
[dispsize width=82 height=116 centerpos=41 baseline=0]
[disp left=1 top=0 opacity=255][wait frame=2]
[dispsize width=82 height=116 centerpos=15 baseline=0]
[disp left=2 top=0 opacity=255][wait frame=2]
[dispsize width=82 height=116 centerpos=41 baseline=0]
[disp left=3 top=0 opacity=255][wait frame=2]
[state enablemove=false enableAttack=false nogravity=true]
[move path="(-50,0,300)" xaccel=1 haccel=-1 frame=20]
[image id=stThrown2 num=1]
[dispsize width=82 height=104 centerpos=41 baseline=0]
[disp left=0 top=0 opacity=255][wait frame=2]
; くるくる廻りながら上昇
[image id=stThrown2 num=2]
[dispsize width=130 height=68 baseline=-15]
[disp left=0 top=0 opacity=255]
;[wait frame=18]
[eval exp="mp.count=0"]
*loop_rise
[call target=*flip]
[eval exp="mp.count++"]
[jump target=*loop_rise cond="mp.count<18"]
; 下降
[ontrigger name=landing target=*landing1]
[image id=stThrown4]
[dispsize width=96 height=102]
[state enablemove=false enableAttack=false nogravity=false]
[move path="(-50,0,-300)" xaccel=-1 haccel=1 frame=20]
[disp left=2 top=0 opacity=255]
; 落下する敵に、敵に対する攻撃力を付加
[effect storage='e010_thrown6_e' return='mp.e' kind='chocolat']
[eval exp="mp.count=0"]
*loop_fall
[call target=*flip]
[eval exp="mp.count++"]
[jump target=*loop_fall]
*landing1
[eval exp="mp.e.layer.trigger('end')" cond="mp.e!==void && isvalid mp.e"]
[playse storage=se211]
[quake frame=10 vmax=5]
[ontrigger name=landing target=*landing2]
[eval exp="sprite.HP-=getAttackStrength(220),sprite.damage.tick=bao.tickCount"]
[if exp="sprite.HP>0"]
[playse storage="c9010"]
[else]
[playse storage="c9011"]
[endif]
[image id=stDamage2 num=2]
[dispsize width=124 height=38 centerpos=62 baseline=0]
[move path=(-17,0,17) haccel=-1 frame=5]
[move path=(-17,0,-17) haccel=1 frame=5]
[disp left=0 top=1 opacity=255][hit rect="(2,37,120,38)"][wait frame=5]
[disp left=0 top=3 opacity=255][hit rect="(2,37,120,38)"]
[s]
*landing2
[dispsize width=124 height=38 centerpos=62 baseline=0]
[ontrigger name=landing target=*landing3]
[move path=(-4,0,5) haccel=-1 frame=5]
[move path=(-4,0,-5) haccel=1 frame=5]
[disp left=0 top=2 opacity=255][hit rect="(2,37,120,38)"][wait frame=5]
[disp left=0 top=3 opacity=255][hit rect="(2,37,120,38)"][wait frame=5]
[disp left=0 top=4 opacity=255][hit rect="(2,37,120,38)"]
[s]
*landing3
[dispsize width=124 height=38 centerpos=62 baseline=0]
[if exp="sprite.HP > 0"]
[wait frame=15]
[load id="stStandUp"]
[endif]
[eval exp="sprite.scriptQueue=[]"]
[wait frame=20]
[eval exp="sf.enemyKillCount++"]
[del]
[jump target=*erase cond="f.inBattleMode"]
[s]
*erase
[eval exp="sprite.isBoss = false"]
[disp left=0 top=4 opacity=235][wait frame=3]
[disp left=0 top=4 opacity=215][wait frame=3]
[disp left=0 top=4 opacity=195][wait frame=3]
[disp left=0 top=4 opacity=175][wait frame=3]
[disp left=0 top=4 opacity=155][wait frame=3]
[disp left=0 top=4 opacity=135][wait frame=3]
[disp left=0 top=4 opacity=115][wait frame=3]
[disp left=0 top=4 opacity= 95][wait frame=3]
[disp left=0 top=4 opacity= 75][wait frame=3]
[disp left=0 top=4 opacity= 55][wait frame=3]
[disp left=0 top=4 opacity= 35][wait frame=3]
[disp left=0 top=4 opacity= 15][wait frame=3]
[disp left=0 top=4 opacity= 0][wait frame=3]
[s]
*flip
[if exp="sprite.altitude<256"]
; [eval exp="sprite.inverse=!sprite.inverse"]
[eval exp="layer.execInverse()"]
[endif]
[wait frame=1]
[return]