shiny-cuty-excel-chiffon/data/e320_damage1.asd

44 lines
2.7 KiB
Common Lisp
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*start
[iscript]
mp.rescueFlag = false;
if(sprite.damageFrom !== void && isvalid sprite.damageFrom){
mp.damageFromKind = sprite.damageFrom.kind;
if((sprite.lastSpriteId==stClinching || sprite.lastSpriteId==stBackClinch) && mp.clinchPlayer !== void && isvalid mp.clinchPlayer){
if(mp.damageFromKind != mp.clinchPlayer.kind && sprite.damageFrom === bao.nowSelectingPlayer){
mp.rescueFlag = true;
}
}
}
[endscript]
[if exp="mp.rescueFlag"]
[eval exp="sf.clinchedRescueCount++"]
[if exp="sf.clinchedRescueCount >= 5"]
[eval exp="bao.checkMission('抱き付き救助')"]
[endif]
[endif]
;[eval exp="dm(sprite.clinchPlayer)"]
[if exp="sprite.clinchPlayer!==void && sprite.clinchPlayer.nowSpriteId==stDummy"]
[eval exp="sprite.clinchPlayer.loadSprite(stRecovery)"]
[eval exp="sprite.clinchPlayer.layer.conductor.mp.noEffectAtRecovery = true"]
[eval exp="sprite.clinchPlayer = void"]
[endif]
[state enablemove=false enableAttack=false]
[move path=(-2,0,0) xaccel=-1 frame=14]
[playdamagese]
[dispsize width=98 height=132 centerpos=52 baseline=0]
[disp left=0 top=0 opacity=255][wait frame=5]
[disp left=0 top=0 opacity=255][hit rect="(19,7,89,122)"][wait frame=10]
[dispsize width=98 height=132 centerpos=45 baseline=0]
[disp left=1 top=0 opacity=255][hit rect="(15,6,88,122)"][wait frame=6]
[load id="stStanding"]