shiny-cuty-excel-chiffon/data/stage06_01.ssd

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; ステージ6前半
*stage06-01|
[call target=*init]
*stage06-01a|
[retkag3]
[pause]
*point0
[eval exp="f.stageProgress=0"]
[scrolllimit line=1500]
[waittrig name=line l=480]
[enemy2 kind=戦闘員 x=right]
[enemy2 kind=戦闘員 x=right]
[enemy kind=女戦闘員 x=right]
[waittrig name=line l=900]
[enemy kind=邪妖蟲 x=right]
[enemy kind=邪妖蟲 x=left]
[if exp="sf.adjEnemyPattern2"]
[waittrig name=line l=1050]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[endif]
[waittrig name=line l=1200]
[enemy2 kind=戦闘員ナイフ x=right]
[enemy2 kind=戦闘員ナイフ x=left]
[waittrig name=line l=1450]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員盾]
[enemy kind=戦闘員剣]
[else]
[enemy2 kind=戦闘員]
[enemy3 kind=女戦闘員]
[endif]
[waittrig name=killall]
[scrolllimit line=2000]
[waittrig name=line l=1600]
[enemy kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[waittrig name=line l=1800]
[enemy kind=戦闘員ナイフ x=right]
[enemy kind=戦闘員ナイフ x=left]
[waittrig name=line l=2000]
[bgstate lline=-80 rline=80]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[wait time=100]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=邪妖蟲 x=right]
[enemy kind=邪妖蟲 x=left]
[endif]
[waittrig name=killall]
[scrolllimit line=2600]
[bgstate lline=80 rline=240]
*point1
[waittrig name=line l=2050]
[enemy2 kind=戦闘員 x=right rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy2 kind=戦闘員]
[waittrig name=line l=2150]
[enemy kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[waittrig name=line l=2300]
[enemy kind=女戦闘員 x=right]
[enemy kind=女戦闘員 x=right]
[waittrig name=line l=2600]
[enemy kind=上級戦闘員 x=right]
[enemy kind=上級戦闘員 x=left]
[waittrig name=killall]
[scrolllimit line=3700]
[waittrig name=line l=2650]
[enemy kind=隠れゴブリン兵 x=right cond="kag.conductor.curStorage=='6-01.ks'"]
[if exp="sf.adjEnemyPattern2"]
[waittrig name=line l=2750]
[enemy kind=戦闘員ナイフ x=right]
[enemy kind=戦闘員ナイフ x=right]
[endif]
[waittrig name=line l=2900]
;[enemy kind=戦闘員 x=right bgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item02','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
;[enemy kind=戦闘員 x=right rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy2 kind=戦闘員]
[enemy2 kind=戦闘員]
[waittrig name=line l=3200]
[enemy kind=オルトロス]
[enemy kind=オルトロス]
[waittrig name=line l=3400]
[enemy kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[waittrig name=line l=3650]
[enemy kind=戦闘員剣 x=right]
[enemy kind=戦闘員盾 x=left]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=上級戦闘員 x=right]
[enemy kind=上級戦闘員 x=left]
[else]
[enemy4 kind=戦闘員盾 x=right]
[enemy3 kind=戦闘員剣 x=left]
[endif]
[waittrig name=killall]
[scrolllimit line=4300]
*point2
[waittrig name=line l=3800]
[enemy2 kind=戦闘員]
[enemy2 kind=戦闘員]
[enemy kind=戦闘員ナイフ x=right]
[enemy kind=戦闘員ナイフ x=left]
[waittrig name=line l=4000]
[enemy kind=女戦闘員]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=女戦闘員]
[enemy kind=女戦闘員爪]
[enemy kind=邪妖蟲]
[else]
[enemy2 kind=戦闘員]
[enemy2 kind=戦闘員]
[endif]
[waittrig name=line l=4300]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[enemy kind=オルトロス]
[enemy kind=オルトロス]
[else]
[enemy2 kind=戦闘員]
[enemy kind=女戦闘員]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[endif]
[waittrig name=killall]
[scrolllimit line=4800]
[waittrig name=line l=4400]
[enemy2 kind=戦闘員 x=right bgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item02c','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy2 kind=戦闘員 x=right rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01c','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy2 kind=戦闘員 x=right cond="sf.adjNoItem"]
[enemy2 kind=戦闘員 x=right cond="sf.adjNoItem"]
[enemy kind=女戦闘員]
[waittrig name=line l=&(4800-240)]
[enemy kind=オーガ兵 x=right y=230]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=オーガ兵 x=right y=250]
[else]
[enemy2 kind=戦闘員 x=left]
[enemy2 kind=戦闘員 x=left]
[enemy2 kind=戦闘員 x=left]
[endif]
[bgstate lline=-80 rline=80]
[waittrig name=killall]
[bgstate lline=80 rline=240]
*stage06-01c
[retkag3]
[s]
*prepareContinue
[call target=*init]
[retkag3]
[s]
*skipped
[call target=*init]
;[eval exp="dm('■skipped ssd■')"]
[retkag3]
[jump target=*stage06-01a]
*init
[loadbg storage="stage06-01" topline=180 bottomline=250 limitright=false]
[bgstate lline=80 rline=240 goindicator="go01"]
[player rootx=120 rooty=230 inverse=true enablemove=false kind=chiffon cosstate=&"((sf.adjEvilCosMode||f.inRouteB)?4:0)"]
[player rootx=80 rooty=190 inverse=true enablemove=false kind=chocolat cosstate=&"((sf.adjEvilCosMode||f.inRouteB)?4:0)"]
[floorobj storage=stage06-01_w01 baseleft=&(4800-154) basetop=&(256-88)]
[object storage=stage06-01_o01 x=1420]
[object storage=stage06-01_o01 x=2250]
[object storage=stage06-01_o01 x=2460]
[object storage=stage06-01_o01 x=4123]
[return]