//=============================================================================
// MOG_TitleSplashScreen.js
//=============================================================================

/*:
 * @target MZ
 * @plugindesc (v1.0) Adiciona logos antes da tela de título.
 * @author Moghunter
 * @url https://mogplugins.wordpress.com
 *
 * @param Number of Logos
 * @desc Quantidade de logos.
 * (Default = 2)
 * @default 2
 * @type number
 *
 * @param Slash Duration
 * @desc Duração do logo.
 * (Default = 60)
 * @default 60
 * @type number
 *
 * @param Splash Fade Duration
 * @desc Velocidade do fade.
 * (Default = 2)
 * @default 2
 * @type number
 *
 * @param Fit Screen Resolution
 * @desc Força a imagem ter a mesma resolução da tela.
 * @default true
 * @type boolean
 *
 * @help
 * =============================================================================
 * +++ MOG - Title Splash Screen (v1.0) +++
 * By Moghunter
 * https://mogplugins.wordpress.com
 * =============================================================================
 * Adiciona multiplos logos antes da tela de título.
 * Serão necessários os arquivos.
 *
 * Splash_INDEX.png
 *
 * no lugar da INDEX coloque a numeração da imagem.
 *
 * Splash_0.png
 * Splash_1.png
 * Splash_2.png
 * ...
 *
 * Coloque as imagens na pasta:
 *
 * img/titles2/
 *
 */

//=============================================================================
// ** PLUGIN PARAMETERS
//=============================================================================
var Imported = Imported || {};
Imported.MOG_TitleSplashScreen = true;
var Moghunter = Moghunter || {};

Moghunter.parameters = PluginManager.parameters("MOG_TitleSplashScreen");
Moghunter.title_splash_fitScreen = String(
  Moghunter.parameters["Fit Screen Resolution"] || "true"
);
Moghunter.title_splash_number = Number(
  Moghunter.parameters["Number of Logos"] || 1
);
Moghunter.title_splash_duration = Number(
  Moghunter.parameters["Slash Duration"] || 60
);
Moghunter.title_splash_fade_speed = Number(
  Moghunter.parameters["Splash Fade Duration"] || 2
);

//=============================================================================
// ■ Scene Boot ■
//=============================================================================

//==============================
// ♦ ALIAS ♦  Start Normal Game
//==============================
var _mog_splashScreen_scnboot_startNormalGame =
  Scene_Boot.prototype.startNormalGame;
Scene_Boot.prototype.startNormalGame = function () {
  _mog_splashScreen_scnboot_startNormalGame.call(this);
  SceneManager.goto(Scene_Splash_Screen);
};

//=============================================================================
// ■ Scene Splash Screen ■
//=============================================================================
function Scene_Splash_Screen() {
  this.initialize.apply(this, arguments);
}

Scene_Splash_Screen.prototype = Object.create(Scene_Base.prototype);
Scene_Splash_Screen.prototype.constructor = Scene_Splash_Screen;

//==============================
// * Create
//==============================
Scene_Splash_Screen.prototype.create = function () {
  Scene_Base.prototype.create.call(this);
  this._splash_data = [
    0,
    0,
    Math.max(Moghunter.title_splash_duration, 1),
    Math.max(Moghunter.title_splash_fade_speed, 1),
  ];
  this._splash_img = [];
  this._splash_sprite = new Sprite();
  this._splash_sprite.anchor.x = 0.5;
  this._splash_sprite.anchor.y = 0.5;
  this._splash_sprite.x = Graphics.width / 2;
  this._splash_sprite.y = Graphics.height / 2;
  this.addChild(this._splash_sprite);
  for (i = 0; i < Moghunter.title_splash_number; i++) {
    this._splash_img.push(ImageManager.loadTitle2("Splash_" + i));
  }
};

//==============================
// * Refresh Splash Screen
//==============================
Scene_Splash_Screen.prototype.refresh_splash_screen = function () {
  if (this._splash_data[0] >= this._splash_img.length) {
    AudioManager.stopMe();
    this.checkPlayerLocation();
    DataManager.setupNewGame();
    SceneManager.goto(Scene_Title);
    Window_TitleCommand.initCommandPosition();
    return;
  }
  this._splash_sprite.bitmap = this._splash_img[this._splash_data[0]];
  this._splash_sprite.opacity = 0;
  this._splash_data[0] += 1;
  this._splash_data[1] = this._splash_data[2];
  if (this.needFitScreen()) {
    this.fitScreen();
  }
};

//==============================
// * Fit Screen
//==============================
Scene_Splash_Screen.prototype.fitScreen = function () {
  if (this._splash_sprite.bitmap.width < Graphics.width) {
    this._splash_sprite.scale.x =
      Graphics.width / this._splash_sprite.bitmap.width;
  }
  if (this._splash_sprite.bitmap.height < Graphics.height) {
    this._splash_sprite.scale.y =
      Graphics.height / this._splash_sprite.bitmap.height;
  }
};

//==============================
// * needFitScreen
//==============================
Scene_Splash_Screen.prototype.needFitScreen = function () {
  if (Moghunter.title_splash_fitScreen != "true") {
    return false;
  }
  return true;
};

//==============================
// * Check Player Location
//==============================
Scene_Splash_Screen.prototype.checkPlayerLocation = function () {
  if ($dataSystem.startMapId === 0) {
    throw new Error("Player's starting position is not set");
  }
};

//==============================
// * Start
//==============================
Scene_Splash_Screen.prototype.start = function () {
  Scene_Base.prototype.start.call(this);
  this.startFadeIn(this.fadeSpeed(), false);
};

//==============================
// * getData
//==============================
Scene_Splash_Screen.prototype.getData = function () {
  this._splash_sprite.data = true;
  this.refresh_splash_screen();
};

//==============================
// * Update Splash Screen
//==============================
Scene_Splash_Screen.prototype.updateSplashScreen = function () {
  if (!this._splash_sprite.data) {
    if (this._splash_img[0].isReady()) {
      this.getData();
    }
    return;
  }
  if (this._splash_data[1] <= 0) {
    this._splash_sprite.opacity -= this._splash_data[3];
    if (Input.isTriggered("ok") || TouchInput.isTriggered()) {
      this._splash_data[0] = this._splash_img.length;
    }
    if (this._splash_sprite.opacity <= 0) {
      this.refresh_splash_screen();
    }
  } else {
    this._splash_sprite.opacity += this._splash_data[3];
    if (
      (Input.isTriggered("ok") || TouchInput.isTriggered()) &&
      this._splash_sprite.opacity > 60
    ) {
      this._splash_data[1] = 0;
      this._splash_data[0] = this._splash_img.length;
    }
    if (this._splash_sprite.opacity >= 255) {
      this._splash_data[1] -= 1;
    }
  }
};

//==============================
// * Update
//==============================
Scene_Splash_Screen.prototype.update = function () {
  Scene_Base.prototype.update.call(this);
  this.updateSplashScreen();
};
