327 lines
9.1 KiB
JavaScript
327 lines
9.1 KiB
JavaScript
/*---------------------------------------------------------------------------*
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* 2017/11/17 kido
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* https://kido0617.github.io/
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* Ver.1.0
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*---------------------------------------------------------------------------*/
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/*:
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* @plugindesc ピクチャにniconico動画っぽいテキストを出すプラグイン
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* @author kido
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* @help
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* ・参照
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* https://kido0617.github.io/rpgmaker/2017-11-17-niconico-like-text/
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*
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* @param Big
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* @desc 文字サイズ'b'のときの文字サイズ
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* @default 34
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*
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* @param Medium
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* @desc 文字サイズ'm'のときの文字サイズ
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* @default 26
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*
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* @param Small
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* @desc 文字サイズ's'のときの文字サイズ
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* @default 18
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*
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* @param Speed
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* @desc 文字の流れるスピード(文字の長さによって変わりますが基準となる値です)
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* @default 1
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*
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* @param UeShitaTime
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* @desc 'ue'、'shita'時の表示時間[フレーム]
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* @default 120
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*
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* @param Font
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* @desc テキストに使うフォント名
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* @default GameFont
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*
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*/
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(function () {
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var parameters = PluginManager.parameters("NiconicoLikeText");
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var BIG_SIZE = Number(parameters["Big"] || 50);
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var MEDIUM_SIZE = Number(parameters["Medium"] || 40);
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var SMALL_SIZE = Number(parameters["Small"] || 30);
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var FLOW_SPEED = Number(parameters["Speed"] || 1);
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var FONT_FAMILY = parameters["Font"] || "GameFont";
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var UE_SHITA_TIME = Number(parameters["UeShitaTime"] || 120);
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window.NLTManager = {
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delay: 10,
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};
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var TYPES = ["ue", "naka", "shita"];
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var COLORS = {
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white: "#FFF",
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red: "#F00",
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blue: "#00F",
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orange: "#ffc000",
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pink: "#ff8080",
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yellow: "#FF0",
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green: "#0F0",
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cyan: "#0FF",
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purple: "#c000ff",
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black: "#000",
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};
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var SIZES = {
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b: BIG_SIZE,
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m: MEDIUM_SIZE,
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s: SMALL_SIZE,
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};
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Game_System.prototype.addNLTAdlib = function (data) {
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if (!this.NLTAdlibs) {
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this.clearNLTAdlib();
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}
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this.NLTAdlibs.push(data);
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};
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Game_System.prototype.pickNLTAdlib = function () {
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if (!this.NLTAdlibs || this.NLTAdlibs.length == 0) {
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this.clearNLTAdlib();
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return null;
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}
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return this.NLTAdlibs[Math.randomInt(this.NLTAdlibs.length)];
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};
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Game_System.prototype.clearNLTAdlib = function () {
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this.NLTAdlibs = [];
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};
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NLTManager.linkPicture = function (pictureId) {
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if (this.sprite) this.sprite.unLinkNLT();
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this.sprite =
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SceneManager._scene._spriteset._pictureContainer.children[pictureId - 1];
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this.sprite.linkNLT();
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};
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NLTManager.unLink = function () {
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if (this.sprite) {
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this.sprite.unLinkNLT();
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this.sprite = null;
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}
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};
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NLTManager.setDelay = function (delay) {
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this.delay = delay;
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};
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NLTManager.show = function (text, type, color, size, y) {
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if (!this.sprite) {
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console.error("Linked Picture is nothing");
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return;
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}
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if (TYPES.indexOf(type) == -1) type = "naka";
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if (Object.keys(COLORS).indexOf(color) == -1) color = "white";
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if (Object.keys(SIZES).indexOf(size) == -1) size = "m";
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this.sprite.addText({
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text: text,
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type: type,
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color: color,
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size: size,
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y: y,
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delay: NLTManager.delay,
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});
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};
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NLTManager.addAdlib = function (text, type, color, size, y) {
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if (TYPES.indexOf(type) == -1) type = "naka";
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if (Object.keys(COLORS).indexOf(color) == -1) color = "white";
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if (Object.keys(SIZES).indexOf(size) == -1) size = "m";
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$gameSystem.addNLTAdlib({
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text: text,
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type: type,
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color: color,
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size: size,
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y: y,
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});
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};
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NLTManager.clearAdlib = function () {
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$gameSystem.clearNLTAdlib();
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};
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Sprite_Picture.prototype.linkNLT = function () {
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this.isLink = true;
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this.texts = [];
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this.adlibMode = false;
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this.frameCount = 0;
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this.nextAdlibFrame = 0;
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var textBitmap = new Bitmap(this.width, this.height);
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this.textSprite = new Sprite(textBitmap);
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this.addChild(this.textSprite);
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};
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Sprite_Picture.prototype.unLinkNLT = function () {
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this.isLink = false;
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this.removeChild(this.textSprite);
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};
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Sprite_Picture.prototype.addText = function (data) {
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this.adlibMode = false;
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this._addText(data);
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};
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Sprite_Picture.prototype.getLatestNLTFrame = function () {
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var frame = 0;
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for (var i = 0; i < this.texts.length; i++) {
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if (this.texts[i].frame < frame) frame = this.texts[i].frame;
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}
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return frame;
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};
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Sprite_Picture.prototype._addText = function (data) {
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data.x = 1.0;
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if (!data.delay) data.delay = 0;
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data.frame = this.getLatestNLTFrame() - data.delay;
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this.resetFontSettings(data);
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this.textSprite.bitmap.fontSize = SIZES[data.size];
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data.width =
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this.textSprite.bitmap.measureTextWidth(data.text) / Graphics.width;
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data.height = this.textSprite.bitmap.fontSize / Graphics.height;
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if (data.type != "naka") {
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data.x = 0.5 - data.width / 2;
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}
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this.texts.push(data);
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};
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Sprite_Picture.prototype.setValidPosY = function (data) {
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var texts = this.filterFlowTexts(data.type, false);
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if (data.type == "naka") {
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//すでに左側に流れているなら除外していい
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texts = texts.filter(function (text) {
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if (text.x + text.width < 0.9) return false;
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return true;
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}, this);
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}
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for (var i = 0; i < 100; i++) {
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//適当に散らす。100回のランダム置きで適当な場所が見つからなかったら場所の被りも可とする
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if (data.type == "ue")
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data.y = getRandomArbitary(data.height, 0.5 - data.height);
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else if (data.type == "shita")
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data.y = getRandomArbitary(0.5, 1 - data.height);
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else data.y = getRandomArbitary(data.height, 1 - data.height);
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if (!this.isNLTCollision(texts, data)) {
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break;
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}
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}
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};
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Sprite_Picture.prototype.isNLTCollision = function (texts, data) {
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var collision = false;
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var y1_ = data.y,
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y2_ = data.y + data.height;
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texts.some(function (text) {
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var y1 = text.y,
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y2 = text.y + text.height;
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if ((y1 < y1_ || y1 < y2_) && (y2 > y1_ || y2 > y2_)) {
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collision = true;
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return true;
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}
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}, this);
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return collision;
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};
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var _update = Sprite_Picture.prototype.update;
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Sprite_Picture.prototype.update = function () {
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_update.call(this);
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if (!this.isLink) return;
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var picture = this.picture();
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if (!picture) {
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//ピクチャを非表示にした
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this.unLinkNLT();
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return;
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}
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this.frameCount++;
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this.displayRate = this.height / Graphics.height;
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this.refresh();
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if (this.texts.length == 0 && !this.adlibMode) {
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this.adlibMode = true;
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this.nextAdlibFrame = this.frameCount;
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}
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if (this.adlibMode) {
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if (this.frameCount >= this.nextAdlibFrame) {
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var data = $gameSystem.pickNLTAdlib();
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if (!data) return;
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this._addText(JsonEx.makeDeepCopy(data));
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this.nextAdlibFrame = this.frameCount + Math.randomInt(120);
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}
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}
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};
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Sprite_Picture.prototype.refresh = function () {
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this.textSprite.bitmap.clear();
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for (var i = 0; i < this.texts.length; i++) {
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var data = this.texts[i];
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if (data.frame == 0) {
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if (data.y === undefined || data.y === null) {
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this.setValidPosY(data);
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}
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}
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data.frame++;
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if (data.frame < 0) continue;
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this.resetFontSettings(data);
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this.textSprite.bitmap.drawText(
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data.text,
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data.x * this.width,
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data.y * this.height,
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2000,
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this.textSprite.bitmap.fontSize
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);
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if (data.type == "naka") {
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data.x -= this.getNLTSpeed(data.width);
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if (data.x + data.width <= 0) {
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this.texts.splice(i, 1);
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i--;
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}
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} else {
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if (data.frame == UE_SHITA_TIME) {
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this.texts.splice(i, 1);
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i--;
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}
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}
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}
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};
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var _loadBitmap = Sprite_Picture.prototype.loadBitmap;
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Sprite_Picture.prototype.loadBitmap = function () {
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_loadBitmap.call(this);
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if (this.isLink) {
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this.bitmap.addLoadListener(
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function () {
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this.textSprite.bitmap = new Bitmap(this.width, this.height);
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}.bind(this)
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);
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}
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};
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Sprite_Picture.prototype.resetFontSettings = function (data) {
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this.textSprite.bitmap.outlineColor = "rgba(0, 0, 0, 1)";
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this.textSprite.bitmap.textColor = COLORS[data.color];
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this.textSprite.bitmap.fontFace = FONT_FAMILY;
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this.textSprite.bitmap.fontSize = SIZES[data.size] * this.displayRate;
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};
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Sprite_Picture.prototype.getNLTSpeed = function (width) {
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var speed = (width / 100) * FLOW_SPEED;
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var max = 0.01 * FLOW_SPEED;
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var min = 0.004 * FLOW_SPEED;
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speed = speed.clamp(min, max);
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return speed;
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};
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Sprite_Picture.prototype.filterFlowTexts = function (type, includeNotShown) {
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return this.texts.filter(function (data) {
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if (
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!includeNotShown &&
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(data.frame < 0 || data.y === null || data.y === undefined)
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)
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return false;
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if (data.type == type) return true;
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return false;
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}, this);
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};
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var getRandomArbitary = function (min, max) {
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return Math.random() * (max - min) + min;
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};
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})();
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