show-first/js/plugins/MOG_TitleSplashScreen.js
2024-08-08 11:24:10 -05:00

235 lines
6.8 KiB
JavaScript

//=============================================================================
// MOG_TitleSplashScreen.js
//=============================================================================
/*:
* @target MZ
* @plugindesc (v1.0) Adiciona logos antes da tela de título.
* @author Moghunter
* @url https://mogplugins.wordpress.com
*
* @param Number of Logos
* @desc Quantidade de logos.
* (Default = 2)
* @default 2
* @type number
*
* @param Slash Duration
* @desc Duração do logo.
* (Default = 60)
* @default 60
* @type number
*
* @param Splash Fade Duration
* @desc Velocidade do fade.
* (Default = 2)
* @default 2
* @type number
*
* @param Fit Screen Resolution
* @desc Força a imagem ter a mesma resolução da tela.
* @default true
* @type boolean
*
* @help
* =============================================================================
* +++ MOG - Title Splash Screen (v1.0) +++
* By Moghunter
* https://mogplugins.wordpress.com
* =============================================================================
* Adiciona multiplos logos antes da tela de título.
* Serão necessários os arquivos.
*
* Splash_INDEX.png
*
* no lugar da INDEX coloque a numeração da imagem.
*
* Splash_0.png
* Splash_1.png
* Splash_2.png
* ...
*
* Coloque as imagens na pasta:
*
* img/titles2/
*
*/
//=============================================================================
// ** PLUGIN PARAMETERS
//=============================================================================
var Imported = Imported || {};
Imported.MOG_TitleSplashScreen = true;
var Moghunter = Moghunter || {};
Moghunter.parameters = PluginManager.parameters("MOG_TitleSplashScreen");
Moghunter.title_splash_fitScreen = String(
Moghunter.parameters["Fit Screen Resolution"] || "true"
);
Moghunter.title_splash_number = Number(
Moghunter.parameters["Number of Logos"] || 1
);
Moghunter.title_splash_duration = Number(
Moghunter.parameters["Slash Duration"] || 60
);
Moghunter.title_splash_fade_speed = Number(
Moghunter.parameters["Splash Fade Duration"] || 2
);
//=============================================================================
// ■ Scene Boot ■
//=============================================================================
//==============================
// ♦ ALIAS ♦ Start Normal Game
//==============================
var _mog_splashScreen_scnboot_startNormalGame =
Scene_Boot.prototype.startNormalGame;
Scene_Boot.prototype.startNormalGame = function () {
_mog_splashScreen_scnboot_startNormalGame.call(this);
SceneManager.goto(Scene_Splash_Screen);
};
//=============================================================================
// ■ Scene Splash Screen ■
//=============================================================================
function Scene_Splash_Screen() {
this.initialize.apply(this, arguments);
}
Scene_Splash_Screen.prototype = Object.create(Scene_Base.prototype);
Scene_Splash_Screen.prototype.constructor = Scene_Splash_Screen;
//==============================
// * Create
//==============================
Scene_Splash_Screen.prototype.create = function () {
Scene_Base.prototype.create.call(this);
this._splash_data = [
0,
0,
Math.max(Moghunter.title_splash_duration, 1),
Math.max(Moghunter.title_splash_fade_speed, 1),
];
this._splash_img = [];
this._splash_sprite = new Sprite();
this._splash_sprite.anchor.x = 0.5;
this._splash_sprite.anchor.y = 0.5;
this._splash_sprite.x = Graphics.width / 2;
this._splash_sprite.y = Graphics.height / 2;
this.addChild(this._splash_sprite);
for (i = 0; i < Moghunter.title_splash_number; i++) {
this._splash_img.push(ImageManager.loadTitle2("Splash_" + i));
}
};
//==============================
// * Refresh Splash Screen
//==============================
Scene_Splash_Screen.prototype.refresh_splash_screen = function () {
if (this._splash_data[0] >= this._splash_img.length) {
AudioManager.stopMe();
this.checkPlayerLocation();
DataManager.setupNewGame();
SceneManager.goto(Scene_Title);
Window_TitleCommand.initCommandPosition();
return;
}
this._splash_sprite.bitmap = this._splash_img[this._splash_data[0]];
this._splash_sprite.opacity = 0;
this._splash_data[0] += 1;
this._splash_data[1] = this._splash_data[2];
if (this.needFitScreen()) {
this.fitScreen();
}
};
//==============================
// * Fit Screen
//==============================
Scene_Splash_Screen.prototype.fitScreen = function () {
if (this._splash_sprite.bitmap.width < Graphics.width) {
this._splash_sprite.scale.x =
Graphics.width / this._splash_sprite.bitmap.width;
}
if (this._splash_sprite.bitmap.height < Graphics.height) {
this._splash_sprite.scale.y =
Graphics.height / this._splash_sprite.bitmap.height;
}
};
//==============================
// * needFitScreen
//==============================
Scene_Splash_Screen.prototype.needFitScreen = function () {
if (Moghunter.title_splash_fitScreen != "true") {
return false;
}
return true;
};
//==============================
// * Check Player Location
//==============================
Scene_Splash_Screen.prototype.checkPlayerLocation = function () {
if ($dataSystem.startMapId === 0) {
throw new Error("Player's starting position is not set");
}
};
//==============================
// * Start
//==============================
Scene_Splash_Screen.prototype.start = function () {
Scene_Base.prototype.start.call(this);
this.startFadeIn(this.fadeSpeed(), false);
};
//==============================
// * getData
//==============================
Scene_Splash_Screen.prototype.getData = function () {
this._splash_sprite.data = true;
this.refresh_splash_screen();
};
//==============================
// * Update Splash Screen
//==============================
Scene_Splash_Screen.prototype.updateSplashScreen = function () {
if (!this._splash_sprite.data) {
if (this._splash_img[0].isReady()) {
this.getData();
}
return;
}
if (this._splash_data[1] <= 0) {
this._splash_sprite.opacity -= this._splash_data[3];
if (Input.isTriggered("ok") || TouchInput.isTriggered()) {
this._splash_data[0] = this._splash_img.length;
}
if (this._splash_sprite.opacity <= 0) {
this.refresh_splash_screen();
}
} else {
this._splash_sprite.opacity += this._splash_data[3];
if (
(Input.isTriggered("ok") || TouchInput.isTriggered()) &&
this._splash_sprite.opacity > 60
) {
this._splash_data[1] = 0;
this._splash_data[0] = this._splash_img.length;
}
if (this._splash_sprite.opacity >= 255) {
this._splash_data[1] -= 1;
}
}
};
//==============================
// * Update
//==============================
Scene_Splash_Screen.prototype.update = function () {
Scene_Base.prototype.update.call(this);
this.updateSplashScreen();
};