Font fixes
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ba7eef7674
commit
b85a256567
3 changed files with 7 additions and 7 deletions
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@ -34978,7 +34978,7 @@
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"message1": "%1 unleashed %2!",
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"message2": "",
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"mpCost": 0,
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"name": "☆Tactics of a Great Commander",
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"name": "☆Great Commander Tactics",
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"note": "<lv:3>\n<nameEn:☆Command Of The General>\n<text:none>\n<slot:1>\n<passive>\n<powerUp>\n<baseSkill>\n",
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"occasion": 1,
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"repeats": 1,
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@ -35009,7 +35009,7 @@
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"message1": "%1 unleashed %2!",
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"message2": "",
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"mpCost": 0,
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"name": "☆Tactics of a Great Commander",
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"name": "☆Great Commander Tactics",
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"note": "<lv:4>\n<nameEn:☆Command Of The General>\n<text:none>\n<sh:2>\n<passive>\n<powerUp>\n<baseSkill>",
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"occasion": 1,
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"repeats": 1,
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@ -35040,7 +35040,7 @@
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"message1": "%1 unleashed %2!",
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"message2": "",
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"mpCost": 0,
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"name": "☆Tactics of a Great Commander",
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"name": "☆Great Commander Tactics",
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"note": "<lv:5>\n<nameEn:☆Command Of The General>\n<text:none>\n<sh:1>\n<hp:2>\n<passive>\n<powerUp>\n<baseSkill>",
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"occasion": 1,
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"repeats": 1,
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@ -7,7 +7,7 @@
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"uiAreaHeight": 800,
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"numberFontFilename": "mplus-2p-bold-sub.woff",
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"fallbackFonts": "Verdana, sans-serif",
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"fontSize": 26,
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"fontSize": 18,
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"mainFontFilename": "mplus-1m-regular.woff",
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"windowOpacity": 192,
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"screenScale": 1
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@ -174,7 +174,7 @@ function initVocabJp() {
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"At five blessings, you get an extra action, and";
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TextManager.blessText3 = "the MP cost of skills becomes zero";
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TextManager.blessText4 =
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"You accumulate one \\C[2]blessing\\C[0] at the start of battle and every time you hit an enemy";
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"You accumulate one \\C[2]blessing\\C[0] at the start of battle and on hit.";
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TextManager.addState = "Inflicts \\C[2]%1\\C[0] %2";
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TextManager.addStateSelf = "Gives self \\C[2]%1\\C[0] %2";
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TextManager.baseRate = "Probability %1%";
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@ -209,14 +209,14 @@ function initVocabJp() {
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"Takes damage equal to 33% of current HP during BREAK";
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TextManager.stateCounter = "Counters enemy attacks with a normal attack";
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TextManager.stateDamageCut =
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"Reduces received damage by %1% and invalidates status effects";
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"Reduces damage by %1% and invalidates status effects";
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TextManager.stateUtsurigi = "Starts targeting a random opponent";
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TextManager.stateGekkou =
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"Targets the opponent who inflicted this state\nArea attacks also hit other members";
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TextManager.stateUndead = "Survives with 1 HP when HP would drop to 0";
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TextManager.stateInvalidateDebuff = "Invalidates status effects";
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TextManager.stateCountDown =
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"Decreases by 1 each time an enemy is defeated, and victory is achieved when it reaches 0";
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"Decreases by 1 for each kill, and victory is achieved when it reaches 0";
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TextManager.statePhotosynthesize =
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"At the start of the turn, if HP is decreased,\nuses shields to recover HP by %1";
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TextManager.stateDeathAgony = "Executes a prepared attack upon death";
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