Font fixes

This commit is contained in:
Dazed 2024-01-06 06:44:41 -06:00
parent ba7eef7674
commit b85a256567
3 changed files with 7 additions and 7 deletions

View file

@ -34978,7 +34978,7 @@
"message1": "%1 unleashed %2!",
"message2": "",
"mpCost": 0,
"name": "☆Tactics of a Great Commander",
"name": "☆Great Commander Tactics",
"note": "<lv:3>\n<nameEn:☆Command Of The General>\n<text:none>\n<slot:1>\n<passive>\n<powerUp>\n<baseSkill>\n",
"occasion": 1,
"repeats": 1,
@ -35009,7 +35009,7 @@
"message1": "%1 unleashed %2!",
"message2": "",
"mpCost": 0,
"name": "☆Tactics of a Great Commander",
"name": "☆Great Commander Tactics",
"note": "<lv:4>\n<nameEn:☆Command Of The General>\n<text:none>\n<sh:2>\n<passive>\n<powerUp>\n<baseSkill>",
"occasion": 1,
"repeats": 1,
@ -35040,7 +35040,7 @@
"message1": "%1 unleashed %2!",
"message2": "",
"mpCost": 0,
"name": "☆Tactics of a Great Commander",
"name": "☆Great Commander Tactics",
"note": "<lv:5>\n<nameEn:☆Command Of The General>\n<text:none>\n<sh:1>\n<hp:2>\n<passive>\n<powerUp>\n<baseSkill>",
"occasion": 1,
"repeats": 1,

View file

@ -7,7 +7,7 @@
"uiAreaHeight": 800,
"numberFontFilename": "mplus-2p-bold-sub.woff",
"fallbackFonts": "Verdana, sans-serif",
"fontSize": 26,
"fontSize": 18,
"mainFontFilename": "mplus-1m-regular.woff",
"windowOpacity": 192,
"screenScale": 1

View file

@ -174,7 +174,7 @@ function initVocabJp() {
"At five blessings, you get an extra action, and";
TextManager.blessText3 = "the MP cost of skills becomes zero";
TextManager.blessText4 =
"You accumulate one \\C[2]blessing\\C[0] at the start of battle and every time you hit an enemy";
"You accumulate one \\C[2]blessing\\C[0] at the start of battle and on hit.";
TextManager.addState = "Inflicts \\C[2]%1\\C[0] %2";
TextManager.addStateSelf = "Gives self \\C[2]%1\\C[0] %2";
TextManager.baseRate = "Probability %1%";
@ -209,14 +209,14 @@ function initVocabJp() {
"Takes damage equal to 33% of current HP during BREAK";
TextManager.stateCounter = "Counters enemy attacks with a normal attack";
TextManager.stateDamageCut =
"Reduces received damage by %1% and invalidates status effects";
"Reduces damage by %1% and invalidates status effects";
TextManager.stateUtsurigi = "Starts targeting a random opponent";
TextManager.stateGekkou =
"Targets the opponent who inflicted this state\nArea attacks also hit other members";
TextManager.stateUndead = "Survives with 1 HP when HP would drop to 0";
TextManager.stateInvalidateDebuff = "Invalidates status effects";
TextManager.stateCountDown =
"Decreases by 1 each time an enemy is defeated, and victory is achieved when it reaches 0";
"Decreases by 1 for each kill, and victory is achieved when it reaches 0";
TextManager.statePhotosynthesize =
"At the start of the turn, if HP is decreased,\nuses shields to recover HP by %1";
TextManager.stateDeathAgony = "Executes a prepared attack upon death";