//============================================================================= // PartyCommandSkip.js //============================================================================= /*: * @plugindesc 戦闘の戦う・逃げるを飛ばして戦闘へ * @author 111 * * @desc 戦闘の戦う・逃げるを飛ばして戦闘へ * * @param SwitchNumber * @default 111 * * @help * Parametersの番号のスイッチがONだった時、 * 戦闘に入る時の「戦う・逃げる」メニューを飛ばして * そのまま戦闘へ。 * */ (function() { var parameters = PluginManager.parameters('111_PartyCommandSkip'); var swicth_number = String(parameters['SwitchNumber'] || '111'); swicth_number = +swicth_number; Scene_Battle.prototype.changeInputWindow = function() { if (BattleManager.isInputting()) { if($gameSwitches.value(swicth_number)){ // 戦う・逃げるの決定飛ばす BattleManager._actorIndex = 0; this.startActorCommandSelection(); }else if (BattleManager.actor()) { this.startActorCommandSelection(); } else { this.startPartyCommandSelection(); } } else { this.endCommandSelection(); } }; })();