/* 目次 ピクチャ処理プラグイン */ Sprite_Picture.prototype.updateOrigin = function () { var picture = this.picture(); switch (picture.origin()) { case 0: this.anchor.x = 0; this.anchor.y = 0; break; case 1: this.anchor.x = 0.5; this.anchor.y = 0.5; break; case 2: this.anchor.x = 1; this.anchor.y = 0; break; case 3: this.anchor.x = 0; this.anchor.y = 1; break; } }; var ViewPicArr = []; var ViewPicReset = function () { ViewPicArr = []; }; var ViewPicAdd = function (_PicNo) { if (ViewPicArr.indexOf(_PicNo) == -1) { ViewPicArr.push(_PicNo); } }; var ViewPicDel = function (_PicNo) { var _index = ViewPicArr.indexOf(_PicNo); if (_index != -1) { ViewPicArr.splice(_index, 1); } }; Game_Interpreter.prototype.ViewPicArrFadeIn = function () { for (var i = 0; i <= ViewPicArr.length - 1; i++) { this.MovePict(ViewPicArr[i], true, true, 10); } } var NP_原点 = 0; var _NP_ImageCacheArr = []; var _NPicZureX = 0; var _NPicZureY = 0; Game_Interpreter.prototype.SetPict = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) { var setx = typeof setx !== 'undefined' ? setx : 0; var sety = typeof sety !== 'undefined' ? sety : 0; var opi = typeof opi !== 'undefined' ? opi : 255; var mx = typeof mx !== 'undefined' ? mx : 100; var my = typeof my !== 'undefined' ? my : 100; var _blend = typeof _blend !== 'undefined' ? _blend : 0; setx += _NPicZureX; sety += _NPicZureY; _NP_ImageCacheArr.push(FileName); $gameScreen.showPicture(PicNo, FileName, NP_原点, setx, sety, mx, my, opi, _blend); ViewPicAdd(PicNo); if (NP_原点 == 0) DebugPicNo(PicNo, "SetPict"); NP_原点 = 0; } Game_Interpreter.prototype.SetPictC = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) { NP_原点 = 1; this.SetPict(PicNo, FileName, setx, sety, opi, mx, my, _blend); DebugPicNo(PicNo, "SetPictC"); } Game_Interpreter.prototype.SetPictR = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) { NP_原点 = 2; this.SetPict(PicNo, FileName, setx, sety, opi, mx, my, _blend); DebugPicNo(PicNo, "SetPictR"); } Game_Interpreter.prototype.SetPictB = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) { NP_原点 = 3; this.SetPict(PicNo, FileName, setx, sety, opi, mx, my, _blend); DebugPicNo(PicNo, "SetPictB"); } var _ImLimitOpen = false; ImageCache.limit = 1000 * 1000 * 1000; ImageCache.prototype._truncateCache = function(){ var items = this._items; var sizeLeft = ImageCache.limit; if(_ImLimitOpen){ sizeLeft = 10 * 1000 * 1000; } Object.keys(items).map(function(key){ return items[key]; }).sort(function(a, b){ return b.touch - a.touch; }).forEach(function(item){ if(sizeLeft > 0 || this._mustBeHeld(item)){ var bitmap = item.bitmap; sizeLeft -= bitmap.width * bitmap.height; }else{ console.log("ImageCache.limit"); delete items[item.key]; } }.bind(this)); }; Game_Interpreter.prototype.SetPictFIn = function (PicNo, FileName, setx, sety, zureX, zureY, time, _opi, _mx, _my) { var _opi = typeof _opi !== 'undefined' ? _opi : 255; var _mx = typeof _mx !== 'undefined' ? _mx : 100; var _my = typeof _my !== 'undefined' ? _my : 100; this.SetPict(PicNo, FileName, setx + zureX, sety + zureY, 0, _mx, _my); this.MovePict(PicNo, setx, sety, time, _opi , true , true); } Game_Interpreter.prototype.SetPictFInC = function (PicNo, FileName, setx, sety, zureX, zureY, time, _opi, _mx, _my) { var _opi = typeof _opi !== 'undefined' ? _opi : 255; var _mx = typeof _mx !== 'undefined' ? _mx : 100; var _my = typeof _my !== 'undefined' ? _my : 100; this.SetPictC(PicNo, FileName, setx + zureX, sety + zureY, 0, _mx, _my); this.MovePict(PicNo, setx, sety, time, _opi, true, true); } Game_Interpreter.prototype.CngPict = function (PicNo, FileName) { if ($gameScreen.picture(PicNo) != undefined) { $gameScreen.picture(PicNo)._name = FileName; } DebugPicNo(PicNo, "CngPict"); } //Pictureの移動 this.MovePict(ピクチャNo , 場所X, 場所Y , フレーム , 透明度 ,拡大X , 拡大Y) Game_Interpreter.prototype.MovePict = function (PicNo, setx, sety, time, opi, mx, my) { var opi = typeof opi !== 'undefined' ? opi : 255; var mx = typeof mx !== 'undefined' ? mx : 100; var my = typeof my !== 'undefined' ? my : 100; if ($gameScreen.picture(PicNo) == undefined) return; if (setx == true) setx = $gameScreen.picture(PicNo)._x; if (sety == true) sety = $gameScreen.picture(PicNo)._y; if (opi == true) opi = $gameScreen.picture(PicNo)._opacity; if (mx == true) mx = $gameScreen.picture(PicNo)._scaleX; if (my == true) my = $gameScreen.picture(PicNo)._scaleY; var _origin = $gameScreen.picture(PicNo)._origin; var _blend = $gameScreen.picture(PicNo)._blendMode; this.EMoveSet(EasingStr); setx += _NPicZureX; sety += _NPicZureY; $gameScreen.movePicture(PicNo, _origin, setx, sety, mx, my, opi, _blend, time); DebugPicNo(PicNo, "MovePict"); } Game_Interpreter.prototype.MovePictAdd = function (PicNo, addx, addy, time, opi) { var opi = typeof opi !== 'undefined' ? opi : true; var setx = true; var sety = true; var mx = true; var my = true; if ($gameScreen.picture(PicNo) == undefined) return; if (setx == true) setx = $gameScreen.picture(PicNo)._x + addx; if (sety == true) sety = $gameScreen.picture(PicNo)._y + addy; if (opi == true) opi = $gameScreen.picture(PicNo)._opacity; if (mx == true) mx = $gameScreen.picture(PicNo)._scaleX; if (my == true) my = $gameScreen.picture(PicNo)._scaleY; var _origin = $gameScreen.picture(PicNo)._origin; var _blend = $gameScreen.picture(PicNo)._blendMode; this.EMoveSet(EasingStr); setx += _NPicZureX; sety += _NPicZureY; $gameScreen.movePicture(PicNo, _origin, setx, sety, mx, my, opi, _blend, time); DebugPicNo(PicNo, "MovePict"); } Game_Interpreter.prototype.AnglePict = function (PicNo, _Angle) { var _Angle = typeof _Angle !== 'undefined' ? _Angle : 0; var picture = $gameScreen.picture(PicNo); if (picture) { picture.setAngleDirect(_Angle); } DebugPicNo(PicNo, "AnglePict"); } Game_Picture.prototype.setAngleDirect = function (value) { this._rotationSpeed = 0; this._angle = value % 360; }; Game_Interpreter.prototype.PicCngColor = function (PicNo, _ColArr, _timer) { var _ColArr = typeof _ColArr !== 'undefined' ? _ColArr : [0, 0, 0, 0]; var _timer = typeof _timer !== 'undefined' ? _timer : 0; $gameScreen.tintPicture(PicNo, _ColArr, _timer); DebugPicNo(PicNo, "PicCngColor"); } Game_Interpreter.prototype.PicCngColorArr = function (PicArr, _ColArr, _timer) { for (var i = 0; i <= PicArr.length - 1; i++) { this.PicCngColor(PicArr[i], _ColArr, _timer) } } Game_Interpreter.prototype.PicArSetOpacity = function (PicArr, SetOpacity) { for (var i = 0; i <= PicArr.length - 1; i++) { if ($gameScreen.picture(PicArr[i]) != undefined) { $gameScreen.picture(PicArr[i])._opacity = SetOpacity; } } } Game_Interpreter.prototype.DelPict = function (PicNo) { $gameScreen.erasePicture(PicNo); ViewPicDel(PicNo); DebugPicNo(PicNo, "DelPict"); } Game_Interpreter.prototype.DelPictArr = function (DelArr) { for (var di = 0; di <= DelArr.length - 1; di++) { this.DelPict(DelArr[di]); DebugPicNo(DelArr[di], "DelPictArr"); } } Game_Interpreter.prototype.DelPictSpan = function (_開始No , _終了No) { for (var i = _開始No; i <= _終了No; i++) this.DelPict(i); } Game_Interpreter.prototype.ALLDelPict = function (notarr) { var notarr = typeof notarr !== 'undefined' ? notarr : null; var _maxPic = $gameScreen.maxPictures(); for (var i = 1; i <= _maxPic - 10; i++) { var notdelflg = false; if (notarr != null) { for (var j = 0; j <= notarr.length - 1; j++) { if (notarr[j] == i) { notdelflg = true; } } } if (!notdelflg) { this.DelPict(i); } } } Game_Interpreter.prototype.PicNoCng = function (PicNo, _PicCngNo) { if ($gameScreen.picture(PicNo) != undefined) { $gameScreen.PicNoCng(PicNo, _PicCngNo); } } Game_Screen.prototype.PicNoCng = function (PicNo, _PicCngNo) { var realPictureId = this.realPictureId(PicNo); var cngPictureId = this.realPictureId(_PicCngNo); this._pictures[cngPictureId] = this._pictures[realPictureId]; this._pictures[realPictureId] = null; }; Game_Interpreter.prototype.PicObjGet = function (_PicNo) { if ($gameScreen.picture(_PicNo) != undefined) { return $gameScreen.PicObjGet(_PicNo); } return null; } Game_Screen.prototype.PicObjGet = function (_PicNo) { var realPictureId = this.realPictureId(_PicNo); return this._pictures[realPictureId]; }; Game_Interpreter.prototype.PicInObj = function (_PicNo, _PicObj) { $gameScreen.PicInObj(_PicNo, _PicObj); } Game_Screen.prototype.PicInObj = function (_PicNo, _PicObj) { this._pictures.splice(_PicNo, 1); this._pictures.splice(_PicNo, 0, _PicObj); }; var _OneShotFont = ""; var D_Text_Cng_font = ""; Game_Interpreter.prototype.SetPicStr = function (PicNo, moji, Size, setx, sety, opi) { var opi = typeof opi !== 'undefined' ? opi : 255; if (D_Text_Cng_font != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", D_Text_Cng_font]); if (_OneShotFont != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", _OneShotFont]); var args = new Array(moji, String(Size)); this.pluginCommand("D_TEXT", args); $gameScreen.showPicture(PicNo, "", NP_原点, setx, sety, 100, 100, opi, 0); ViewPicAdd(PicNo); this.pluginCommand("D_TEXT_SETTING", ["FONT", "MainFont"]); NP_原点 = 0; _OneShotFont = ""; }; Game_Interpreter.prototype.SetPicStrC = function (PicNo, moji, Size, setx, sety, opi) { NP_原点 = 1; this.SetPicStr(PicNo, moji, Size, setx, sety, opi); }; Game_Interpreter.prototype.SetPicStrR = function (PicNo, moji, Size, setx, sety, opi) { NP_原点 = 2; this.SetPicStr(PicNo, moji, Size, setx, sety, opi); }; Game_Interpreter.prototype.SetPicStrBG = function (BGcolor) { var args = new Array("BG_COLOR", BGcolor); this.pluginCommand("D_TEXT_SETTING", args); }; Game_Interpreter.prototype.SetPicStrFont = function (FontStr) { _OneShotFont = FontStr; }; Game_Interpreter.prototype.SetPicStrPop = function (PicNo, moji, Size, setx, sety, stime, Popy) { var stime = typeof stime !== 'undefined' ? stime : 60; var Popy = typeof Popy !== 'undefined' ? Popy : 30; this.SetPicStr(PicNo, moji, Size, setx, sety); this.MovePict(PicNo, setx, sety - Popy, stime, 0) ViewPicAdd(PicNo); } Game_Interpreter.prototype.SetPicStrPopC = function (PicNo, moji, Size, setx, sety, stime, Popy) { var stime = typeof stime !== 'undefined' ? stime : 60; var Popy = typeof Popy !== 'undefined' ? Popy : 30; this.SetPicStrC(PicNo, moji, Size, setx, sety); this.MovePict(PicNo, setx, sety - Popy, stime, 0) ViewPicAdd(PicNo); } var D_Text_Align = ""; Game_Interpreter.prototype.SetPicStrArr = function (PicNo, mojiArr, setx, sety, opi) { var opi = typeof opi !== 'undefined' ? opi : 255; if (D_Text_Cng_font != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", D_Text_Cng_font]); if (_OneShotFont != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", _OneShotFont]); switch (D_Text_Align) { case "": case "l": this.pluginCommand("D_TEXT_SETTING", ["ALIGN", "0"]); break; case "c": this.pluginCommand("D_TEXT_SETTING", ["ALIGN", "1"]); break; case "r": this.pluginCommand("D_TEXT_SETTING", ["ALIGN", "2"]); break; } for (var i = 0; i <= mojiArr.length - 1; i++) { var args = new Array(mojiArr[i][0], String(mojiArr[i][1])); this.pluginCommand("D_TEXT", args); } $gameScreen.showPicture(PicNo, "", NP_原点, setx, sety, 100, 100, opi, 0); ViewPicAdd(PicNo); this.pluginCommand("D_TEXT_SETTING", ["FONT", "MainFont"]); this.pluginCommand("D_TEXT_SETTING", ["ALIGN", "0"]); NP_原点 = 0; _OneShotFont = ""; } Game_Interpreter.prototype.SetPicStrArrC = function (PicNo, mojiArr, setx, sety, opi) { NP_原点 = 1; this.SetPicStrArr(PicNo, mojiArr, setx, sety, opi); } Game_Interpreter.prototype.SetPicStrArrR = function (PicNo, mojiArr, setx, sety, opi) { NP_原点 = 2; this.SetPicStrArr(PicNo, mojiArr, setx, sety, opi); } var PPicAnimeType = 1; var PPicAnimeLoopFlg = true; var _PAnimeCenterFlg = false; var PicAnimeOne = function(){ PPicAnimeLoopFlg = false; } var _PicAnimeLCLoop = 0; var PicAnimeLCLoop = function (_lcnt) { _PicAnimeLCLoop = _lcnt; } Game_Interpreter.prototype.PlayPicAnime = function (PicNo, FileName, CellSu, CellFlm, setx, sety, opi, mx, my) { var opi = typeof opi !== 'undefined' ? opi : 255; var mx = typeof mx !== 'undefined' ? mx : 100; var my = typeof my !== 'undefined' ? my : 100; var args = new Array(String(CellSu), String(CellFlm), "横", "0"); this.pluginCommand("PA_INIT", args); if (_PAnimeCenterFlg) { this.SetPictC(PicNo, FileName, setx, sety, opi, mx, my); } else { this.SetPict(PicNo, FileName, setx, sety, opi, mx, my); } if (PPicAnimeLoopFlg) { var args2 = new Array(String(PicNo), String(PPicAnimeType)); if (_PicAnimeLCLoop != 0) { var _SetCC = "[" + CellSu; for (var ci = 1; ci <= CellSu; ci++) { if (_SetCC == "[") { _SetCC += String(ci); } else { _SetCC += "," + String(ci) } } for (var i = 0; i <= _PicAnimeLCLoop - 1; i++) { _SetCC += "," + String(ci - 1); } _SetCC += "]"; args2 = new Array(String(PicNo), "3", _SetCC); } this.pluginCommand("PA_START_LOOP", args2); } else { var _SetCC = "[" + CellSu; for (var ci = 1; ci <= CellSu; ci++) { if (_SetCC == "[") { _SetCC += String(ci); } else { _SetCC += "," + String(ci) } } _SetCC += "]"; var args2 = new Array(String(PicNo), "3", _SetCC); this.pluginCommand("PA_START", args2); } _PicAnimeLCLoop = 0; PPicAnimeType = 1; PPicAnimeLoopFlg = true; } //アニメ表示(中心) Game_Interpreter.prototype.PlayPicAnimeC = function (PicNo, FileName, CellSu, CellFlm, setx, sety, opi, mx, my) { var opi = typeof opi !== 'undefined' ? opi : 255; var mx = typeof mx !== 'undefined' ? mx : 100; var my = typeof my !== 'undefined' ? my : 100; _PAnimeCenterFlg = true; this.PlayPicAnime(PicNo, FileName, CellSu, CellFlm, setx, sety, opi, mx, my); _PAnimeCenterFlg = false; } Game_Interpreter.prototype.PicAnimeCell = function (PicNo, FileName, CellSu, _CellNo, setx, sety, opi, mx, my) { var _CellNo = typeof _CellNo !== 'undefined' ? _CellNo : 1; var opi = typeof opi !== 'undefined' ? opi : 255; var mx = typeof mx !== 'undefined' ? mx : 100; var my = typeof my !== 'undefined' ? my : 100; var CellFlm = 10; var args = new Array(String(CellSu), String(CellFlm), "横", "0"); this.pluginCommand("PA_INIT", args); if (_PAnimeCenterFlg) { this.SetPictC(PicNo, FileName, setx, sety, opi, mx, my); } else { this.SetPict(PicNo, FileName, setx, sety, opi, mx, my); } this.pluginCommand("PA_SET_CELL", [String(PicNo), String(_CellNo)]); this.pluginCommand("PA_STOP_FORCE", [String(PicNo)]); } Game_Interpreter.prototype.PicAnimeCellC = function (PicNo, FileName, CellSu, _CellNo, setx, sety, opi, mx, my) { var _CellNo = typeof _CellNo !== 'undefined' ? _CellNo : 1; var opi = typeof opi !== 'undefined' ? opi : 255; var mx = typeof mx !== 'undefined' ? mx : 100; var my = typeof my !== 'undefined' ? my : 100; _PAnimeCenterFlg = true; this.PicAnimeCell(PicNo, FileName, CellSu, _CellNo, setx, sety, opi, mx, my); _PAnimeCenterFlg = false; } Game_Interpreter.prototype.PicAnimeCellCng = function (PicNo, _CellNo) { this.pluginCommand("PA_SET_CELL", [String(PicNo), String(_CellNo)]); } var EasingStr = ""; Game_Interpreter.prototype.EMoveSet = function (_EasingStr) { var args = new Array(_EasingStr); this.pluginCommand("easing", args); } function overPointerCk(_PicNo) { if (MouseStopFlame > MouseMukoFlame) return false; var picture = SceneManager.getPictureSprite(_PicNo); if (picture.opacity === 0) return false; return $gameScreen.isPointerInnerPicture(_PicNo); }; function overPointerCkTm(_PicNo) { if (MouseStopFlame > MouseMukoFlame) return false; return $gameScreen.isPointerInnerPictureTm(_PicNo); }; //対象のピクチャ上にポインタがあるかを調べる(配列で):一番数値の大きい数字を返す:ない場合は-1 function overPointerCkArr(_PicNoArr) { for (var _i = 0; _i <= _PicNoArr.length - 1; _i++) { if (this.overPointerCk(_PicNoArr[_i])) { return _PicNoArr[_i]; } } return -1; }; function overPointerCkArrTm(_PicNoArr) { for (var _i = 0; _i <= _PicNoArr.length - 1; _i++) { if (this.overPointerCkTm(_PicNoArr[_i])) { return _PicNoArr[_i]; } } return -1; }; Game_Screen.prototype.isPointerInnerPictureTm = function (pictureId) { var picture = SceneManager.getPictureSprite(pictureId); if (picture) { var _rtnFlg = picture.isIncludePointer(); if (_rtnFlg) { return !picture.isTransparentN(); } } else { return false; } } Sprite_Picture.prototype.isTransparentN = function () { if (this.opacity === 0) return true; var dx = this.getTouchScreenX() - this.x; var dy = this.getTouchScreenY() - this.y; var sin = Math.sin(-this.rotation); var cos = Math.cos(-this.rotation); var bx = Math.floor(dx * cos + dy * -sin) / this.scale.x + this.anchor.x * this.width; var by = Math.floor(dx * sin + dy * cos) / this.scale.y + this.anchor.y * this.height; return this.bitmap.getAlphaPixel(bx, by) === 0; }; var _TcPosX = 0; var _TcPosY = 0; var Nupu_updatePointer = Game_Screen.prototype.updatePointer; Game_Screen.prototype.updatePointer = function () { Nupu_updatePointer.call(this); _TcPosX = TouchInput.x; _TcPosY = TouchInput.y; }; function overPicClickable(_PicNo, _CMapArr) { if (this.overPointerCk(_PicNo)) { var _CkZureX = 0; var _CkZureY = 0; if ($gameScreen.picture(_PicNo)._origin == 1) { _CkZureX = _CkPicWidth(_PicNo) / 2; _CkZureY = _CkPicHeight(_PicNo) / 2; } for (var _oi = 0; _oi <= _CMapArr.length - 1; _oi++) { if (_TcPosX >= _CMapArr[_oi][0] + $gameScreen.picture(_PicNo)._x - _CkZureX && _TcPosX <= _CMapArr[_oi][0] + _CMapArr[_oi][2] + $gameScreen.picture(_PicNo)._x - _CkZureX && _TcPosY >= _CMapArr[_oi][1] + $gameScreen.picture(_PicNo)._y - _CkZureY && _TcPosY <= _CMapArr[_oi][1] + _CMapArr[_oi][3] + $gameScreen.picture(_PicNo)._y - _CkZureY) { return _oi; } } } return -1; } //オーバーしているピクチャの触っている部分のX箇所が全体の何%の位置かを返す(0~100) function overPicParX(_PicNo) { if (this.overPointerCk(_PicNo)) { var _CkZureX = 0; if ($gameScreen.picture(_PicNo)._origin == 1) { _CkZureX = _CkPicWidth(_PicNo) / 2; } return (_TcPosX - ($gameScreen.picture(_PicNo)._x - _CkZureX)) / _CkPicWidth(_PicNo) * 100; } return -1; } //オーバーしているピクチャの触っている部分のY箇所が全体の何%の位置かを返す(0~100) function overPicParY(_PicNo) { if (this.overPointerCk(_PicNo)) { var _CkZureY = 0; if ($gameScreen.picture(_PicNo)._origin == 1) { _CkZureY = _CkPicHeight(_PicNo) / 2; } return (_TcPosY - ($gameScreen.picture(_PicNo)._y - _CkZureY)) / _CkPicHeight(_PicNo) * 100; } return -1; } var _CkPicWidth = function (_PicNo) { var pictureId = _PicNo; var spritePicture = SceneManager._scene._spriteset._pictureContainer.children.filter(function (picture) { return picture._pictureId === pictureId; })[0]; return spritePicture.width; } var _CkPicHeight = function (_PicNo) { var pictureId = _PicNo; var spritePicture = SceneManager._scene._spriteset._pictureContainer.children.filter(function (picture) { return picture._pictureId === pictureId; })[0]; return spritePicture.height; } var GetPicName = function (_PicNo) { if ($gameScreen.picture(_PicNo) == undefined) return ""; return $gameScreen.picture(_PicNo)._name; } var _cmpSetting = ""; Game_Interpreter.prototype.CmpPict = function (_APictNo, _BPictNo, _xPos, _yPos, _xSize, _ySize) { var _xPos = typeof _xPos !== 'undefined' ? _xPos : 0; var _yPos = typeof _yPos !== 'undefined' ? _yPos : 0; var _setCmp = "source-over"; if (_cmpSetting != "") { _setCmp = _cmpSetting; } var _SetArr = [_APictNo, _BPictNo, _setCmp, _xPos, _yPos]; if (_xSize != undefined) _SetArr.push(_xSize); if (_ySize != undefined) _SetArr.push(_ySize); this.N_Plgin("compose_picture", _SetArr); this.DelPict(_BPictNo); } Game_Interpreter.prototype.PicFilterSet = function (_PicNo , _FilStr) { var _SetArr = [5000 + _PicNo , _FilStr , 5000 + _PicNo]; this.N_Plgin("createFilter", _SetArr); } Game_Interpreter.prototype.PicFilterPraSet = function (_PicNo , _PraArr) { var _SetArr = [5000 + _PicNo]; for (var i = 0; i <= _PraArr.length - 1; i++) { _SetArr.push(_PraArr[i]); } this.N_Plgin("setFilter", _SetArr); } Game_Interpreter.prototype.PicTranIn = function (_PicNo , _TranPic , _time) { var _time = typeof _time !== 'undefined' ? _time : 15; var _SetArr = ["picture",_PicNo,"fadeIn",_TranPic,_time]; this.N_Plgin("GWFade", _SetArr); } Game_Interpreter.prototype.PicTranOut = function (_PicNo , _TranPic , _time) { var _time = typeof _time !== 'undefined' ? _time : 15; var _SetArr = ["picture",_PicNo,"fadeOut",_TranPic,_time]; this.N_Plgin("GWFade", _SetArr); } var DebugPicNo = function (_CkPNo, _PlsStr) { var _PlsStr = typeof _PlsStr !== 'undefined' ? _PlsStr : ""; for (var cdi = 0; cdi <= DbgPNo.length - 1; cdi++) { if (DbgPNo[cdi] == _CkPNo) { console.log("[デバッグ]Picture:" + DbgPNo[cdi] + ":" + _PlsStr); } } } ImageManager.loadBitmap = function (folder, filename, hue, smooth) { if (filename) { var path = folder + encodeURIComponent(filename) + '.png'; if (filename.indexOf('/') !== -1) { path = "img/" + filename + '.png'; } var bitmap = this.loadNormalBitmap(path, hue || 0); bitmap.smooth = smooth; return bitmap; } else { return this.loadEmptyBitmap(); } };