sol-rui-after-mini/www/js/plugins/JsScript25Set.js
2024-01-30 18:01:34 -06:00

587 lines
23 KiB
JavaScript

/* 目次 ピクチャ処理プラグイン
*/
Sprite_Picture.prototype.updateOrigin = function () {
var picture = this.picture();
switch (picture.origin()) {
case 0:
this.anchor.x = 0;
this.anchor.y = 0;
break;
case 1:
this.anchor.x = 0.5;
this.anchor.y = 0.5;
break;
case 2:
this.anchor.x = 1;
this.anchor.y = 0;
break;
case 3:
this.anchor.x = 0;
this.anchor.y = 1;
break;
}
};
var ViewPicArr = [];
var ViewPicReset = function () {
ViewPicArr = [];
};
var ViewPicAdd = function (_PicNo) {
if (ViewPicArr.indexOf(_PicNo) == -1) {
ViewPicArr.push(_PicNo);
}
};
var ViewPicDel = function (_PicNo) {
var _index = ViewPicArr.indexOf(_PicNo);
if (_index != -1) {
ViewPicArr.splice(_index, 1);
}
};
Game_Interpreter.prototype.ViewPicArrFadeIn = function () {
for (var i = 0; i <= ViewPicArr.length - 1; i++) {
this.MovePict(ViewPicArr[i], true, true, 10);
}
}
var NP_原点 = 0;
var _NP_ImageCacheArr = [];
var _NPicZureX = 0;
var _NPicZureY = 0;
Game_Interpreter.prototype.SetPict = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) {
var setx = typeof setx !== 'undefined' ? setx : 0;
var sety = typeof sety !== 'undefined' ? sety : 0;
var opi = typeof opi !== 'undefined' ? opi : 255;
var mx = typeof mx !== 'undefined' ? mx : 100;
var my = typeof my !== 'undefined' ? my : 100;
var _blend = typeof _blend !== 'undefined' ? _blend : 0;
setx += _NPicZureX; sety += _NPicZureY;
_NP_ImageCacheArr.push(FileName);
$gameScreen.showPicture(PicNo, FileName, NP_原点, setx, sety, mx, my, opi, _blend);
ViewPicAdd(PicNo);
if (NP_原点 == 0) DebugPicNo(PicNo, "SetPict");
NP_原点 = 0;
}
Game_Interpreter.prototype.SetPictC = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) {
NP_原点 = 1;
this.SetPict(PicNo, FileName, setx, sety, opi, mx, my, _blend);
DebugPicNo(PicNo, "SetPictC");
}
Game_Interpreter.prototype.SetPictR = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) {
NP_原点 = 2;
this.SetPict(PicNo, FileName, setx, sety, opi, mx, my, _blend);
DebugPicNo(PicNo, "SetPictR");
}
Game_Interpreter.prototype.SetPictB = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) {
NP_原点 = 3;
this.SetPict(PicNo, FileName, setx, sety, opi, mx, my, _blend);
DebugPicNo(PicNo, "SetPictB");
}
var _ImLimitOpen = false;
ImageCache.limit = 1000 * 1000 * 1000;
ImageCache.prototype._truncateCache = function(){
var items = this._items;
var sizeLeft = ImageCache.limit;
if(_ImLimitOpen){
sizeLeft = 10 * 1000 * 1000;
}
Object.keys(items).map(function(key){
return items[key];
}).sort(function(a, b){
return b.touch - a.touch;
}).forEach(function(item){
if(sizeLeft > 0 || this._mustBeHeld(item)){
var bitmap = item.bitmap;
sizeLeft -= bitmap.width * bitmap.height;
}else{
console.log("ImageCache.limit");
delete items[item.key];
}
}.bind(this));
};
Game_Interpreter.prototype.SetPictFIn = function (PicNo, FileName, setx, sety, zureX, zureY, time, _opi, _mx, _my) {
var _opi = typeof _opi !== 'undefined' ? _opi : 255;
var _mx = typeof _mx !== 'undefined' ? _mx : 100;
var _my = typeof _my !== 'undefined' ? _my : 100;
this.SetPict(PicNo, FileName, setx + zureX, sety + zureY, 0, _mx, _my);
this.MovePict(PicNo, setx, sety, time, _opi , true , true);
}
Game_Interpreter.prototype.SetPictFInC = function (PicNo, FileName, setx, sety, zureX, zureY, time, _opi, _mx, _my) {
var _opi = typeof _opi !== 'undefined' ? _opi : 255;
var _mx = typeof _mx !== 'undefined' ? _mx : 100;
var _my = typeof _my !== 'undefined' ? _my : 100;
this.SetPictC(PicNo, FileName, setx + zureX, sety + zureY, 0, _mx, _my);
this.MovePict(PicNo, setx, sety, time, _opi, true, true);
}
Game_Interpreter.prototype.CngPict = function (PicNo, FileName) {
if ($gameScreen.picture(PicNo) != undefined) {
$gameScreen.picture(PicNo)._name = FileName;
}
DebugPicNo(PicNo, "CngPict");
}
//Pictureの移動 this.MovePict(ピクチャNo , 場所X, 場所Y , フレーム , 透明度 ,拡大X , 拡大Y)
Game_Interpreter.prototype.MovePict = function (PicNo, setx, sety, time, opi, mx, my) {
var opi = typeof opi !== 'undefined' ? opi : 255;
var mx = typeof mx !== 'undefined' ? mx : 100;
var my = typeof my !== 'undefined' ? my : 100;
if ($gameScreen.picture(PicNo) == undefined) return;
if (setx == true) setx = $gameScreen.picture(PicNo)._x;
if (sety == true) sety = $gameScreen.picture(PicNo)._y;
if (opi == true) opi = $gameScreen.picture(PicNo)._opacity;
if (mx == true) mx = $gameScreen.picture(PicNo)._scaleX;
if (my == true) my = $gameScreen.picture(PicNo)._scaleY;
var _origin = $gameScreen.picture(PicNo)._origin;
var _blend = $gameScreen.picture(PicNo)._blendMode;
this.EMoveSet(EasingStr);
setx += _NPicZureX; sety += _NPicZureY;
$gameScreen.movePicture(PicNo, _origin, setx, sety, mx, my, opi, _blend, time);
DebugPicNo(PicNo, "MovePict");
}
Game_Interpreter.prototype.MovePictAdd = function (PicNo, addx, addy, time, opi) {
var opi = typeof opi !== 'undefined' ? opi : true;
var setx = true; var sety = true;
var mx = true; var my = true;
if ($gameScreen.picture(PicNo) == undefined) return;
if (setx == true) setx = $gameScreen.picture(PicNo)._x + addx;
if (sety == true) sety = $gameScreen.picture(PicNo)._y + addy;
if (opi == true) opi = $gameScreen.picture(PicNo)._opacity;
if (mx == true) mx = $gameScreen.picture(PicNo)._scaleX;
if (my == true) my = $gameScreen.picture(PicNo)._scaleY;
var _origin = $gameScreen.picture(PicNo)._origin;
var _blend = $gameScreen.picture(PicNo)._blendMode;
this.EMoveSet(EasingStr);
setx += _NPicZureX; sety += _NPicZureY;
$gameScreen.movePicture(PicNo, _origin, setx, sety, mx, my, opi, _blend, time);
DebugPicNo(PicNo, "MovePict");
}
Game_Interpreter.prototype.AnglePict = function (PicNo, _Angle) {
var _Angle = typeof _Angle !== 'undefined' ? _Angle : 0;
var picture = $gameScreen.picture(PicNo);
if (picture) {
picture.setAngleDirect(_Angle);
}
DebugPicNo(PicNo, "AnglePict");
}
Game_Picture.prototype.setAngleDirect = function (value) {
this._rotationSpeed = 0;
this._angle = value % 360;
};
Game_Interpreter.prototype.PicCngColor = function (PicNo, _ColArr, _timer) {
var _ColArr = typeof _ColArr !== 'undefined' ? _ColArr : [0, 0, 0, 0];
var _timer = typeof _timer !== 'undefined' ? _timer : 0;
$gameScreen.tintPicture(PicNo, _ColArr, _timer);
DebugPicNo(PicNo, "PicCngColor");
}
Game_Interpreter.prototype.PicCngColorArr = function (PicArr, _ColArr, _timer) {
for (var i = 0; i <= PicArr.length - 1; i++) {
this.PicCngColor(PicArr[i], _ColArr, _timer)
}
}
Game_Interpreter.prototype.PicArSetOpacity = function (PicArr, SetOpacity) {
for (var i = 0; i <= PicArr.length - 1; i++) {
if ($gameScreen.picture(PicArr[i]) != undefined) {
$gameScreen.picture(PicArr[i])._opacity = SetOpacity;
}
}
}
Game_Interpreter.prototype.DelPict = function (PicNo) {
$gameScreen.erasePicture(PicNo);
ViewPicDel(PicNo);
DebugPicNo(PicNo, "DelPict");
}
Game_Interpreter.prototype.DelPictArr = function (DelArr) {
for (var di = 0; di <= DelArr.length - 1; di++) {
this.DelPict(DelArr[di]);
DebugPicNo(DelArr[di], "DelPictArr");
}
}
Game_Interpreter.prototype.DelPictSpan = function (_開始No , _終了No) {
for (var i = _開始No; i <= _終了No; i++) this.DelPict(i);
}
Game_Interpreter.prototype.ALLDelPict = function (notarr) {
var notarr = typeof notarr !== 'undefined' ? notarr : null;
var _maxPic = $gameScreen.maxPictures();
for (var i = 1; i <= _maxPic - 10; i++) {
var notdelflg = false;
if (notarr != null) {
for (var j = 0; j <= notarr.length - 1; j++) {
if (notarr[j] == i) {
notdelflg = true;
}
}
}
if (!notdelflg) {
this.DelPict(i);
}
}
}
Game_Interpreter.prototype.PicNoCng = function (PicNo, _PicCngNo) {
if ($gameScreen.picture(PicNo) != undefined) {
$gameScreen.PicNoCng(PicNo, _PicCngNo);
}
}
Game_Screen.prototype.PicNoCng = function (PicNo, _PicCngNo) {
var realPictureId = this.realPictureId(PicNo);
var cngPictureId = this.realPictureId(_PicCngNo);
this._pictures[cngPictureId] = this._pictures[realPictureId];
this._pictures[realPictureId] = null;
};
Game_Interpreter.prototype.PicObjGet = function (_PicNo) {
if ($gameScreen.picture(_PicNo) != undefined) {
return $gameScreen.PicObjGet(_PicNo);
}
return null;
}
Game_Screen.prototype.PicObjGet = function (_PicNo) {
var realPictureId = this.realPictureId(_PicNo);
return this._pictures[realPictureId];
};
Game_Interpreter.prototype.PicInObj = function (_PicNo, _PicObj) {
$gameScreen.PicInObj(_PicNo, _PicObj);
}
Game_Screen.prototype.PicInObj = function (_PicNo, _PicObj) {
this._pictures.splice(_PicNo, 1);
this._pictures.splice(_PicNo, 0, _PicObj);
};
var _OneShotFont = "";
var D_Text_Cng_font = "";
Game_Interpreter.prototype.SetPicStr = function (PicNo, moji, Size, setx, sety, opi) {
var opi = typeof opi !== 'undefined' ? opi : 255;
if (D_Text_Cng_font != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", D_Text_Cng_font]);
if (_OneShotFont != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", _OneShotFont]);
var args = new Array(moji, String(Size));
this.pluginCommand("D_TEXT", args);
$gameScreen.showPicture(PicNo, "", NP_原点, setx, sety, 100, 100, opi, 0);
ViewPicAdd(PicNo);
this.pluginCommand("D_TEXT_SETTING", ["FONT", "MainFont"]);
NP_原点 = 0;
_OneShotFont = "";
};
Game_Interpreter.prototype.SetPicStrC = function (PicNo, moji, Size, setx, sety, opi) {
NP_原点 = 1;
this.SetPicStr(PicNo, moji, Size, setx, sety, opi);
};
Game_Interpreter.prototype.SetPicStrR = function (PicNo, moji, Size, setx, sety, opi) {
NP_原点 = 2;
this.SetPicStr(PicNo, moji, Size, setx, sety, opi);
};
Game_Interpreter.prototype.SetPicStrBG = function (BGcolor) {
var args = new Array("BG_COLOR", BGcolor);
this.pluginCommand("D_TEXT_SETTING", args);
};
Game_Interpreter.prototype.SetPicStrFont = function (FontStr) {
_OneShotFont = FontStr;
};
Game_Interpreter.prototype.SetPicStrPop = function (PicNo, moji, Size, setx, sety, stime, Popy) {
var stime = typeof stime !== 'undefined' ? stime : 60;
var Popy = typeof Popy !== 'undefined' ? Popy : 30;
this.SetPicStr(PicNo, moji, Size, setx, sety);
this.MovePict(PicNo, setx, sety - Popy, stime, 0)
ViewPicAdd(PicNo);
}
Game_Interpreter.prototype.SetPicStrPopC = function (PicNo, moji, Size, setx, sety, stime, Popy) {
var stime = typeof stime !== 'undefined' ? stime : 60;
var Popy = typeof Popy !== 'undefined' ? Popy : 30;
this.SetPicStrC(PicNo, moji, Size, setx, sety);
this.MovePict(PicNo, setx, sety - Popy, stime, 0)
ViewPicAdd(PicNo);
}
var D_Text_Align = "";
Game_Interpreter.prototype.SetPicStrArr = function (PicNo, mojiArr, setx, sety, opi) {
var opi = typeof opi !== 'undefined' ? opi : 255;
if (D_Text_Cng_font != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", D_Text_Cng_font]);
if (_OneShotFont != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", _OneShotFont]);
switch (D_Text_Align) {
case "":
case "l":
this.pluginCommand("D_TEXT_SETTING", ["ALIGN", "0"]); break;
case "c":
this.pluginCommand("D_TEXT_SETTING", ["ALIGN", "1"]); break;
case "r":
this.pluginCommand("D_TEXT_SETTING", ["ALIGN", "2"]); break;
}
for (var i = 0; i <= mojiArr.length - 1; i++) {
var args = new Array(mojiArr[i][0], String(mojiArr[i][1]));
this.pluginCommand("D_TEXT", args);
}
$gameScreen.showPicture(PicNo, "", NP_原点, setx, sety, 100, 100, opi, 0);
ViewPicAdd(PicNo);
this.pluginCommand("D_TEXT_SETTING", ["FONT", "MainFont"]);
this.pluginCommand("D_TEXT_SETTING", ["ALIGN", "0"]);
NP_原点 = 0;
_OneShotFont = "";
}
Game_Interpreter.prototype.SetPicStrArrC = function (PicNo, mojiArr, setx, sety, opi) {
NP_原点 = 1;
this.SetPicStrArr(PicNo, mojiArr, setx, sety, opi);
}
Game_Interpreter.prototype.SetPicStrArrR = function (PicNo, mojiArr, setx, sety, opi) {
NP_原点 = 2;
this.SetPicStrArr(PicNo, mojiArr, setx, sety, opi);
}
var PPicAnimeType = 1;
var PPicAnimeLoopFlg = true;
var _PAnimeCenterFlg = false;
var PicAnimeOne = function(){
PPicAnimeLoopFlg = false;
}
var _PicAnimeLCLoop = 0;
var PicAnimeLCLoop = function (_lcnt) {
_PicAnimeLCLoop = _lcnt;
}
Game_Interpreter.prototype.PlayPicAnime = function (PicNo, FileName, CellSu, CellFlm, setx, sety, opi, mx, my) {
var opi = typeof opi !== 'undefined' ? opi : 255;
var mx = typeof mx !== 'undefined' ? mx : 100;
var my = typeof my !== 'undefined' ? my : 100;
var args = new Array(String(CellSu), String(CellFlm), "横", "0");
this.pluginCommand("PA_INIT", args);
if (_PAnimeCenterFlg) {
this.SetPictC(PicNo, FileName, setx, sety, opi, mx, my);
} else {
this.SetPict(PicNo, FileName, setx, sety, opi, mx, my);
}
if (PPicAnimeLoopFlg) {
var args2 = new Array(String(PicNo), String(PPicAnimeType));
if (_PicAnimeLCLoop != 0) {
var _SetCC = "[" + CellSu;
for (var ci = 1; ci <= CellSu; ci++) {
if (_SetCC == "[") {
_SetCC += String(ci);
} else {
_SetCC += "," + String(ci)
}
}
for (var i = 0; i <= _PicAnimeLCLoop - 1; i++) {
_SetCC += "," + String(ci - 1);
}
_SetCC += "]";
args2 = new Array(String(PicNo), "3", _SetCC);
}
this.pluginCommand("PA_START_LOOP", args2);
} else {
var _SetCC = "[" + CellSu;
for (var ci = 1; ci <= CellSu; ci++) {
if (_SetCC == "[") {
_SetCC += String(ci);
} else {
_SetCC += "," + String(ci)
}
}
_SetCC += "]";
var args2 = new Array(String(PicNo), "3", _SetCC);
this.pluginCommand("PA_START", args2);
}
_PicAnimeLCLoop = 0;
PPicAnimeType = 1;
PPicAnimeLoopFlg = true;
}
//アニメ表示(中心)
Game_Interpreter.prototype.PlayPicAnimeC = function (PicNo, FileName, CellSu, CellFlm, setx, sety, opi, mx, my) {
var opi = typeof opi !== 'undefined' ? opi : 255;
var mx = typeof mx !== 'undefined' ? mx : 100;
var my = typeof my !== 'undefined' ? my : 100;
_PAnimeCenterFlg = true;
this.PlayPicAnime(PicNo, FileName, CellSu, CellFlm, setx, sety, opi, mx, my);
_PAnimeCenterFlg = false;
}
Game_Interpreter.prototype.PicAnimeCell = function (PicNo, FileName, CellSu, _CellNo, setx, sety, opi, mx, my) {
var _CellNo = typeof _CellNo !== 'undefined' ? _CellNo : 1;
var opi = typeof opi !== 'undefined' ? opi : 255;
var mx = typeof mx !== 'undefined' ? mx : 100;
var my = typeof my !== 'undefined' ? my : 100;
var CellFlm = 10;
var args = new Array(String(CellSu), String(CellFlm), "横", "0");
this.pluginCommand("PA_INIT", args);
if (_PAnimeCenterFlg) {
this.SetPictC(PicNo, FileName, setx, sety, opi, mx, my);
} else {
this.SetPict(PicNo, FileName, setx, sety, opi, mx, my);
}
this.pluginCommand("PA_SET_CELL", [String(PicNo), String(_CellNo)]);
this.pluginCommand("PA_STOP_FORCE", [String(PicNo)]);
}
Game_Interpreter.prototype.PicAnimeCellC = function (PicNo, FileName, CellSu, _CellNo, setx, sety, opi, mx, my) {
var _CellNo = typeof _CellNo !== 'undefined' ? _CellNo : 1;
var opi = typeof opi !== 'undefined' ? opi : 255;
var mx = typeof mx !== 'undefined' ? mx : 100;
var my = typeof my !== 'undefined' ? my : 100;
_PAnimeCenterFlg = true;
this.PicAnimeCell(PicNo, FileName, CellSu, _CellNo, setx, sety, opi, mx, my);
_PAnimeCenterFlg = false;
}
Game_Interpreter.prototype.PicAnimeCellCng = function (PicNo, _CellNo) {
this.pluginCommand("PA_SET_CELL", [String(PicNo), String(_CellNo)]);
}
var EasingStr = "";
Game_Interpreter.prototype.EMoveSet = function (_EasingStr) {
var args = new Array(_EasingStr);
this.pluginCommand("easing", args);
}
function overPointerCk(_PicNo) {
if (MouseStopFlame > MouseMukoFlame) return false;
var picture = SceneManager.getPictureSprite(_PicNo);
if (picture.opacity === 0) return false;
return $gameScreen.isPointerInnerPicture(_PicNo);
};
function overPointerCkTm(_PicNo) {
if (MouseStopFlame > MouseMukoFlame) return false;
return $gameScreen.isPointerInnerPictureTm(_PicNo);
};
//対象のピクチャ上にポインタがあるかを調べる(配列で):一番数値の大きい数字を返す:ない場合は-1
function overPointerCkArr(_PicNoArr) {
for (var _i = 0; _i <= _PicNoArr.length - 1; _i++) {
if (this.overPointerCk(_PicNoArr[_i])) {
return _PicNoArr[_i];
}
}
return -1;
};
function overPointerCkArrTm(_PicNoArr) {
for (var _i = 0; _i <= _PicNoArr.length - 1; _i++) {
if (this.overPointerCkTm(_PicNoArr[_i])) {
return _PicNoArr[_i];
}
}
return -1;
};
Game_Screen.prototype.isPointerInnerPictureTm = function (pictureId) {
var picture = SceneManager.getPictureSprite(pictureId);
if (picture) {
var _rtnFlg = picture.isIncludePointer();
if (_rtnFlg) {
return !picture.isTransparentN();
}
} else {
return false;
}
}
Sprite_Picture.prototype.isTransparentN = function () {
if (this.opacity === 0) return true;
var dx = this.getTouchScreenX() - this.x;
var dy = this.getTouchScreenY() - this.y;
var sin = Math.sin(-this.rotation);
var cos = Math.cos(-this.rotation);
var bx = Math.floor(dx * cos + dy * -sin) / this.scale.x + this.anchor.x * this.width;
var by = Math.floor(dx * sin + dy * cos) / this.scale.y + this.anchor.y * this.height;
return this.bitmap.getAlphaPixel(bx, by) === 0;
};
var _TcPosX = 0;
var _TcPosY = 0;
var Nupu_updatePointer = Game_Screen.prototype.updatePointer;
Game_Screen.prototype.updatePointer = function () {
Nupu_updatePointer.call(this);
_TcPosX = TouchInput.x;
_TcPosY = TouchInput.y;
};
function overPicClickable(_PicNo, _CMapArr) {
if (this.overPointerCk(_PicNo)) {
var _CkZureX = 0;
var _CkZureY = 0;
if ($gameScreen.picture(_PicNo)._origin == 1) {
_CkZureX = _CkPicWidth(_PicNo) / 2;
_CkZureY = _CkPicHeight(_PicNo) / 2;
}
for (var _oi = 0; _oi <= _CMapArr.length - 1; _oi++) {
if (_TcPosX >= _CMapArr[_oi][0] + $gameScreen.picture(_PicNo)._x - _CkZureX &&
_TcPosX <= _CMapArr[_oi][0] + _CMapArr[_oi][2] + $gameScreen.picture(_PicNo)._x - _CkZureX &&
_TcPosY >= _CMapArr[_oi][1] + $gameScreen.picture(_PicNo)._y - _CkZureY &&
_TcPosY <= _CMapArr[_oi][1] + _CMapArr[_oi][3] + $gameScreen.picture(_PicNo)._y - _CkZureY) {
return _oi;
}
}
}
return -1;
}
//オーバーしているピクチャの触っている部分のX箇所が全体の何%の位置かを返す(0~100)
function overPicParX(_PicNo) {
if (this.overPointerCk(_PicNo)) {
var _CkZureX = 0;
if ($gameScreen.picture(_PicNo)._origin == 1) {
_CkZureX = _CkPicWidth(_PicNo) / 2;
}
return (_TcPosX - ($gameScreen.picture(_PicNo)._x - _CkZureX)) / _CkPicWidth(_PicNo) * 100;
}
return -1;
}
//オーバーしているピクチャの触っている部分のY箇所が全体の何%の位置かを返す(0~100)
function overPicParY(_PicNo) {
if (this.overPointerCk(_PicNo)) {
var _CkZureY = 0;
if ($gameScreen.picture(_PicNo)._origin == 1) {
_CkZureY = _CkPicHeight(_PicNo) / 2;
}
return (_TcPosY - ($gameScreen.picture(_PicNo)._y - _CkZureY)) / _CkPicHeight(_PicNo) * 100;
}
return -1;
}
var _CkPicWidth = function (_PicNo) {
var pictureId = _PicNo;
var spritePicture = SceneManager._scene._spriteset._pictureContainer.children.filter(function (picture) {
return picture._pictureId === pictureId;
})[0];
return spritePicture.width;
}
var _CkPicHeight = function (_PicNo) {
var pictureId = _PicNo;
var spritePicture = SceneManager._scene._spriteset._pictureContainer.children.filter(function (picture) {
return picture._pictureId === pictureId;
})[0];
return spritePicture.height;
}
var GetPicName = function (_PicNo) {
if ($gameScreen.picture(_PicNo) == undefined) return "";
return $gameScreen.picture(_PicNo)._name;
}
var _cmpSetting = "";
Game_Interpreter.prototype.CmpPict = function (_APictNo, _BPictNo, _xPos, _yPos, _xSize, _ySize) {
var _xPos = typeof _xPos !== 'undefined' ? _xPos : 0;
var _yPos = typeof _yPos !== 'undefined' ? _yPos : 0;
var _setCmp = "source-over";
if (_cmpSetting != "") {
_setCmp = _cmpSetting;
}
var _SetArr = [_APictNo, _BPictNo, _setCmp, _xPos, _yPos];
if (_xSize != undefined) _SetArr.push(_xSize);
if (_ySize != undefined) _SetArr.push(_ySize);
this.N_Plgin("compose_picture", _SetArr);
this.DelPict(_BPictNo);
}
Game_Interpreter.prototype.PicFilterSet = function (_PicNo , _FilStr) {
var _SetArr = [5000 + _PicNo , _FilStr , 5000 + _PicNo];
this.N_Plgin("createFilter", _SetArr);
}
Game_Interpreter.prototype.PicFilterPraSet = function (_PicNo , _PraArr) {
var _SetArr = [5000 + _PicNo];
for (var i = 0; i <= _PraArr.length - 1; i++) {
_SetArr.push(_PraArr[i]);
}
this.N_Plgin("setFilter", _SetArr);
}
Game_Interpreter.prototype.PicTranIn = function (_PicNo , _TranPic , _time) {
var _time = typeof _time !== 'undefined' ? _time : 15;
var _SetArr = ["picture",_PicNo,"fadeIn",_TranPic,_time];
this.N_Plgin("GWFade", _SetArr);
}
Game_Interpreter.prototype.PicTranOut = function (_PicNo , _TranPic , _time) {
var _time = typeof _time !== 'undefined' ? _time : 15;
var _SetArr = ["picture",_PicNo,"fadeOut",_TranPic,_time];
this.N_Plgin("GWFade", _SetArr);
}
var DebugPicNo = function (_CkPNo, _PlsStr) {
var _PlsStr = typeof _PlsStr !== 'undefined' ? _PlsStr : "";
for (var cdi = 0; cdi <= DbgPNo.length - 1; cdi++) {
if (DbgPNo[cdi] == _CkPNo) {
console.log("[デバッグ]Picture:" + DbgPNo[cdi] + ":" + _PlsStr);
}
}
}
ImageManager.loadBitmap = function (folder, filename, hue, smooth) {
if (filename) {
var path = folder + encodeURIComponent(filename) + '.png';
if (filename.indexOf('/') !== -1) {
path = "img/" + filename + '.png';
}
var bitmap = this.loadNormalBitmap(path, hue || 0);
bitmap.smooth = smooth;
return bitmap;
} else {
return this.loadEmptyBitmap();
}
};