505 lines
18 KiB
JavaScript
505 lines
18 KiB
JavaScript
let SpineLoadFlg = false;
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class SpineSave {
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constructor(_PicNo, _MdlName, _MtnName, _loopflg, _opi) {
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this._PicNo = _PicNo;
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this._MdlName = _MdlName;
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this._MtnName = _MtnName;
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this._loopflg = _loopflg;
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this._opi = _opi;
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}
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}
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let ExSpine_Game_System_initialize = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function () {
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ExSpine_Game_System_initialize.call(this);
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this.Spine_ViewSave = [];
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};
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let Spine_SaveAdd = function (_PicNo, _MdlName, _MtnName, _loopflg, _opi){
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let _sAddFlg = true;
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for (let i = 0; i <= $gameSystem.Spine_ViewSave.length - 1; i++){
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if ($gameSystem.Spine_ViewSave[i]._PicNo == _PicNo){
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$gameSystem.Spine_ViewSave[i]._MdlName = _MdlName;
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$gameSystem.Spine_ViewSave[i]._MtnName = _MtnName;
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$gameSystem.Spine_ViewSave[i]._loopflg = _loopflg;
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$gameSystem.Spine_ViewSave[i]._opi = _opi;
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_sAddFlg = false;
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}
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}
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if (_sAddFlg){
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$gameSystem.Spine_ViewSave.push(
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new SpineSave(_PicNo, _MdlName, _MtnName, _loopflg, _opi)
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);
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}
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}
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let Spine_SaveDel = function (_PicNo) {
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if($gameSystem.Spine_ViewSave == undefined) return;
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for (let i = 0; i <= $gameSystem.Spine_ViewSave.length - 1; i++) {
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if ($gameSystem.Spine_ViewSave[i]._PicNo == _PicNo) {
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$gameSystem.Spine_ViewSave.splice(i, 1);
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}
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}
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}
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let Spine_erasePicture = Game_Screen.prototype.erasePicture;
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Game_Screen.prototype.erasePicture = function (pictureId) {
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Spine_erasePicture.call(this, pictureId);
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Spine_SaveDel(pictureId);
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}
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let NupuSpine_NUpdate = Game_Interpreter.prototype.NUpdate;
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Game_Interpreter.prototype.NUpdate = function () {
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NupuSpine_NUpdate.call(this);
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if (SpineLoadFlg) {
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for (let i = 0; i <= $gameSystem.Spine_ViewSave.length - 1; i++) {
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this.SpineView(
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$gameSystem.Spine_ViewSave[i]._PicNo,
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$gameSystem.Spine_ViewSave[i]._MdlName,
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$gameSystem.Spine_ViewSave[i]._MtnName,
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$gameSystem.Spine_ViewSave[i]._loopflg,
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true,true,
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$gameSystem.Spine_ViewSave[i]._opi,
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true,true
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);
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}
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SpineLoadFlg = false;
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}
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}
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Game_Interpreter.prototype.SpineView = function (PicNo, SpineName, MoveStr, loopflg, setx, sety, opi, mx, my) {
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opi = typeof opi !== 'undefined' ? opi : 255;
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mx = typeof mx !== 'undefined' ? mx : 100;
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my = typeof my !== 'undefined' ? my : 100;
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if ($gameScreen.picture(PicNo) != undefined) {
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if (setx == true) setx = $gameScreen.picture(PicNo)._x;
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if (sety == true) sety = $gameScreen.picture(PicNo)._y;
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if (opi == true) opi = $gameScreen.picture(PicNo)._opacity;
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if (mx == true) mx = $gameScreen.picture(PicNo)._scaleX;
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if (my == true) my = $gameScreen.picture(PicNo)._scaleY;
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}
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if (!$mpi.spineData[SpineName]) {
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console.log("仮ロード処理");
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Spn_FileLoad(SpineName);
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}
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loopflg = typeof loopflg !== 'undefined' ? loopflg : true;
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let _LoopStr = "false"
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if (loopflg) {
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_LoopStr = "true";
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}
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let args = new Array(SpineName, MoveStr, _LoopStr);
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this.pluginCommand("ShowSpine", args);
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this.SetPict(PicNo, "", setx, sety, opi, mx, my);
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if(MoveStr != ""){
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this.SetSpineAnime(PicNo , MoveStr , loopflg)
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}
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}
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Game_Interpreter.prototype.AtcColorCng = function (SpineName, AtcName, Rcol, Gcol, Bcol, Acol) {
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Acol = typeof Acol !== 'undefined' ? Acol : -1;
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try {
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$mpi.spineData[SpineName].findSlot(AtcName).color.r = Rcol;
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$mpi.spineData[SpineName].findSlot(AtcName).color.g = Gcol;
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$mpi.spineData[SpineName].findSlot(AtcName).color.b = Bcol;
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if (Acol != -1) {
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$mpi.spineData[SpineName].findSlot(AtcName).color.a = Acol;
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}
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} catch (e) {
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console.log("アタッチメント色変更エラー:" + SpineName + "," + AtcName);
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}
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}
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Game_Interpreter.prototype.AtcColorCngArr = function (SpineName, _ActArr, Rcol, Gcol, Bcol, Acol){
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for (let i = 0; i <= _ActArr.length - 1; i++) {
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this.AtcColorCng(SpineName, _ActArr[i], Rcol, Gcol, Bcol, Acol);
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}
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}
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Game_Interpreter.prototype.SpineSetSpeed = function (PicNo, _Speed) {
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_Speed = typeof _Speed !== 'undefined' ? _Speed : 100;
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let _setSpeed = _Speed / 100;
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let args = new Array(String(PicNo), String(_setSpeed));
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this.pluginCommand("SetSpineTimeScale", args);
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}
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let SpineSkinCnt = 0;
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Game_Interpreter.prototype.SpineSkinCng = function (PicNo) {
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let args = new Array(String(PicNo), String(""));
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this.pluginCommand("SetSpineSkin", args);
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if (SpineSkinCnt <= 0) SpineSkinCnt = 0;
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SpineSkinCnt++;
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}
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let SpineSkinWait = function(){
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if (SpineSkinCnt <= 0) return false;
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return true;
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}
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Game_Interpreter.prototype.SetSpineColor = function (PicNo, Rcol, Gcol, Bcol, Acol) {
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Acol = typeof Acol !== 'undefined' ? Acol : 1;
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let args = new Array(String(PicNo), String(Rcol),
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String(Gcol), String(Bcol), String(Acol));
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this.pluginCommand("SetSpineColor", args);
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}
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Game_Interpreter.prototype.SetSpineMosaic = function (PicNo, _ImgName , _MSize) {
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_MSize = typeof _MSize !== 'undefined' ? _MSize : 1;
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let args = new Array(String(PicNo), String(_ImgName),String(_MSize));
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this.pluginCommand("SetSpineMosaic", args);
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}
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let MosErrArr = [];
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let _MosOkStac = [];
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Game_Interpreter.prototype._MosErrCover = function () {
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// for (let i = 0; i <= MosErrArr.length - 1; i++) {
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// this.SetSpineMosaic(MosErrArr[i]._PicNo, MosErrArr[i]._Img, MosErrArr[i]._Size)
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}
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let MosOkAdd = function (_PicNo, _Img, _Size) {
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let _addFlg = true;
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for (let i = 0; i <= _MosOkStac.length - 1; i++) {
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if (_MosOkStac[i]._PicNo == _PicNo &&
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_MosOkStac[i]._Img == _Img) {
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_addFlg = false;
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}
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}
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if (_addFlg) _MosOkStac.push(new _Mos(_PicNo, _Img, _Size));
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for (let i = 0; i <= MosErrArr.length - 1; i++) {
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if (MosErrArr[i]._PicNo == _PicNo &&
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MosErrArr[i]._Img == _Img) {
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MosErrArr.splice(i,1);
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return;
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}
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}
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}
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let MosErrAdd = function (_PicNo, _Img, _Size){
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for (let i = 0; i <= _MosOkStac.length - 1; i++) {
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if (_MosOkStac[i]._PicNo == _PicNo &&
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_MosOkStac[i]._Img == _Img){
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return;
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}
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}
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for (let i = 0; i <= MosErrArr.length - 1; i++) {
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if (MosErrArr[i]._PicNo == _PicNo &&
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MosErrArr[i]._Img == _Img) {
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return;
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}
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}
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MosErrArr.push(new _Mos(_PicNo, _Img, _Size));
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}
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class _Mos {
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constructor(_PicNo, _Img, _Size) {
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this._PicNo = _PicNo;
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this._Img = _Img;
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this._Size = _Size;
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}
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}
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class SpinAnime {
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constructor(_PicNo, _MtnName, _loopflg, _Slayer, _Speed) {
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this._PicNo = _PicNo;
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this._MtnName = _MtnName;
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this._loopflg = _loopflg;
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this._Slayer = _Slayer;
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this._Speed = _Speed;
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}
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}
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let SpinAnimePLayer = [];
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let AddSpinAnimePLayer = function (PicNo, Action, loopflg, Slayer, _Speed) {
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let spladdflg = true;
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for (let i = 0; i <= SpinAnimePLayer.length - 1; i++) {
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if (SpinAnimePLayer[i]._PicNo == PicNo) {
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if (SpinAnimePLayer[i]._MtnName == Action) {
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SpinAnimePLayer[i]._loopflg = loopflg;
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SpinAnimePLayer[i]._Slayer = Slayer;
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SpinAnimePLayer[i]._Speed = _Speed;
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spladdflg = false;
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}
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}
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}
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if (spladdflg) {
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SpinAnimePLayer.push(new SpinAnime(PicNo, Action, loopflg, Slayer, _Speed));
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}
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}
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let AddSpineAnimeCheck = function (PicNo) {
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let outArr = [];
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for (let i = 0; i <= SpinAnimePLayer.length - 1; i++) {
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if (SpinAnimePLayer[i]._PicNo == PicNo) {
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if(outArr.length == 0){
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outArr.push(SpinAnimePLayer[i]);
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} else {
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let _addFlg = false;
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for (let j = 0; j <= outArr.length - 1; j++) {
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if(outArr[j]._Slayer == SpinAnimePLayer[i]._Slayer) {
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_addFlg = true;
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outArr[j] = SpinAnimePLayer[i];
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break;
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}
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if(outArr[j]._Slayer > SpinAnimePLayer[i]._Slayer){
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_addFlg = true;
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outArr.splice(j , 0 , SpinAnimePLayer[i]);
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break;
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}
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}
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if (!_addFlg) {
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outArr.push(SpinAnimePLayer[i]);
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}
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}
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}
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}
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return outArr;
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}
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let delSpinAnimePLayer = function (PicNo, Slayer) {
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Slayer = typeof Slayer !== 'undefined' ? Slayer : -1;
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let outArr = [];
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for (let i = 0; i <= SpinAnimePLayer.length - 1; i++) {
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if (SpinAnimePLayer[i]._PicNo == PicNo) {
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if (SpinAnimePLayer[i]._Slayer == Slayer) {
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SpinAnimePLayer.splice(i , 1);
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i--;
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} else {
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outArr.push(SpinAnimePLayer[i]);
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}
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} else {
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outArr.push(SpinAnimePLayer[i]);
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}
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}
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SpinAnimePLayer = outArr;
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}
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let Spine_Anime_initialize = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function () {
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Spine_Anime_initialize.call(this);
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this.SpineAnimeApr = [];
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}
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Game_Interpreter.prototype.SetSpineAnime = function (PicNo, Action, loopflg, Slayer, _Speed) {
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loopflg = typeof loopflg !== 'undefined' ? loopflg : true;
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Slayer = typeof Slayer !== 'undefined' ? Slayer : -1;
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_Speed = typeof _Speed !== 'undefined' ? _Speed : 100;
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_Speed /= 100;
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if (Slayer == -1) {
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Slayer = counter(Action, "/");
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}
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let tlstr = "true";
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if (loopflg) {
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tlstr = "true";
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} else {
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tlstr = "false";
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}
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AddSpinAnimePLayer(PicNo, Action, loopflg, Slayer, _Speed);
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if(Slayer != 0 && loopflg) {
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}
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let args = new Array(String(PicNo), String(Action), tlstr);
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this.pluginCommand("SetSpineAnimation", args);
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};
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Game_Interpreter.prototype.MixSetting = function (PicNo, Action, MxTime) {
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let args = new Array(String(PicNo), "", String(Action), String(MxTime / 60));
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this.pluginCommand("SetSpineMix", args);
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}
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Game_Interpreter.prototype.SetSpineMixAnime = function (PicNo, ActionA, AncitonB, CFlame, loopflg, Slayer) {
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loopflg = typeof loopflg !== 'undefined' ? loopflg : true;
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Slayer = typeof Slayer !== 'undefined' ? Slayer : -1;
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if (Slayer == -1) {
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Slayer = counter(Action, "/");
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}
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let tlstr = "true";
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if (loopflg) {
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tlstr = "true";
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} else {
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tlstr = "false";
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}
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let args = new Array(String(PicNo), String(ActionA), String(AncitonB), String(CFlame / 60));
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this.pluginCommand("SetSpineMix", args);
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args = new Array(String(PicNo), String(AncitonB), tlstr);
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this.pluginCommand("SetSpineAnimation", args);
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};
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Game_Interpreter.prototype.AddSpineAnime = function (PicNo, Action, loopflg, Slayer, _Speed) {
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loopflg = typeof loopflg !== 'undefined' ? loopflg : true;
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Slayer = typeof Slayer !== 'undefined' ? Slayer : -1;
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_Speed = typeof _Speed !== 'undefined' ? _Speed : 100;
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_Speed /= 100;
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if (Slayer == -1) {
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Slayer = counter(Action, "/");
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}
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let tlstr = "true";
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if (loopflg) {
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tlstr = "true";
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} else {
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tlstr = "false";
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}
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AddSpinAnimePLayer(PicNo, Action, loopflg, Slayer, _Speed);
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let args = new Array(String(PicNo), String(Action), tlstr);
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this.pluginCommand("AddSpineAnimation", args);
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};
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let CharaLeftPos = 0;
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Game_Interpreter.prototype.SpineViewFIn = function (PicNo, SpineName, MoveStr, loopflg, x, y, _timer, mx, my) {
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mx = typeof mx !== 'undefined' ? mx : 100;
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my = typeof my !== 'undefined' ? my : 100;
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this.SpineView(PicNo, SpineName, MoveStr, loopflg, x, y, 255, mx , my);
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this.SetSpineColor(PicNo, 1, 1, 1, 0);
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let _addflg = true;
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for (let i = 0; i <= SpineFadeTimer.length - 1; i++){
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if (SpineFadeTimer[i][0] == PicNo){
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_addflg = false;
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SpineFadeTimer[i][1] = 1 / _timer;
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SpineFadeTimer[i][2] = 0;
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}
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}
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if (_addflg) SpineFadeTimer.push([PicNo, 1 / _timer,0]);
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}
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Game_Interpreter.prototype.SpineViewFOut = function (PicNo , _timer) {
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this.SetSpineColor(PicNo, 1, 1, 1, 1);
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let _addflg = true;
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for (let i = 0; i <= SpineFadeTimer.length - 1; i++) {
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if (SpineFadeTimer[i][0] == PicNo) {
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_addflg = false;
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SpineFadeTimer[i][1] = -(1 / _timer);
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SpineFadeTimer[i][2] = 1;
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}
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}
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if (_addflg) SpineFadeTimer.push([PicNo , -(1 / _timer) , 1]);
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Spine_SaveDel(PicNo);
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}
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let SpineFadeTimer = [];
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let Nupu_SpineFadeUpdate = Game_Interpreter.prototype.NUpdate;
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Game_Interpreter.prototype.NUpdate = function () {
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Nupu_SpineFadeUpdate.call(this);
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let _OutArr = [];
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for (let i = 0; i <= SpineFadeTimer.length - 1; i++) {
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let PicNo = SpineFadeTimer[i][0];
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SpineFadeTimer[i][2] += SpineFadeTimer[i][1];
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if (SpineFadeTimer[i][2] <= 0) SpineFadeTimer[i][2] = 0;
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if (SpineFadeTimer[i][2] >= 1) SpineFadeTimer[i][2] = 1;
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this.SetSpineColor(PicNo, 1, 1, 1, SpineFadeTimer[i][2]);
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if (SpineFadeTimer[i][2] <= 0 || SpineFadeTimer[i][2] >= 1){
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} else {
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_OutArr.push(SpineFadeTimer[i]);
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}
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}
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SpineFadeTimer = _OutArr;
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this._MosErrCover();
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}
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let SpnLoadKeep = [];
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let Action_Wait = [];
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let Spn_FileLoad = function (loadName) {
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if(SpnLoadKeep.indexOf(loadName) != -1) {
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console.log("ロード命令済み");
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return;
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}
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SpnLoadKeep.push(loadName);
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if ($mpi.spineData[loadName] != null){
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console.log("Spineモデルロード済み");
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return;
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}
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let loader = new PIXI.loaders.Loader();
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//let name = loadName.replace(/^.*\//, '').replace(/\.json$/, '');
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$mpi.spineData[loadName] = null;
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loader = loader.add(loadName, 'img/spines/' + loadName.replace(/^\//, '').replace(/\.json$/, '') + '.json');
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loader.load(
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function (loader, resource) {
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Object.keys(resource).forEach(function (key) {
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if (resource[key].spineData) {
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$mpi.spineData[key] = resource[key].spineData;
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}
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});
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if (Object.keys($mpi.spineData).some(function (key) {
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return !$mpi.spineData[key];
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})) {
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loader.reset();
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//loadSpine(); //存在しない項目を読み込もうとするとエラーになる。
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}
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}
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)
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};
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let Spn_LoadingCk = function(_ckName){
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for (let i = 0; i <= SpnLoadKeep.length - 1; i++) {
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if($mpi.spineData[SpnLoadKeep[i]] == null) return true;
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}
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return false;
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}
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let Spn_AnimeCk = function(_ckName , _ckMtn){
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if($mpi.spineData[_ckName] != null){
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for (let i = 0; i <= $mpi.spineData[_ckName].animations.length - 1; i++) {
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if($mpi.spineData[_ckName].animations[i].name == _ckMtn) return true;
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}
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}
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return false;
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}
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class SpineSkin {
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constructor(_MdlName, _SkinName, _Class) {
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this._MdlName = _MdlName;
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this._SkinName = _SkinName;
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this._Class = _Class;
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}
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}
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let Spine_Skin_initialize = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function () {
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Spine_Skin_initialize.call(this);
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this.SpineSkinApr = [];
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}
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Game_Interpreter.prototype.AddSpineSkin = function (SpineName, AddSkinName, Bnrui) {
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Bnrui = typeof Bnrui !== 'undefined' ? Bnrui : "";
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if (Bnrui == "") {
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if (AddSkinName.indexOf('/') != -1) {
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let AutoBunrui = AddSkinName.slice(0, AddSkinName.indexOf('/'));
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Bnrui = AutoBunrui;
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}
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}
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let newFlg = true;
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for (let i = 0; i <= $gameSystem.SpineSkinApr.length - 1; i++) {
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if (Bnrui == "") {
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if ($gameSystem.SpineSkinApr[i]._MdlName == SpineName && $gameSystem.SpineSkinApr[i]._SkinName == AddSkinName) {
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newFlg = false;
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}
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} else {
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if ($gameSystem.SpineSkinApr[i]._MdlName == SpineName && $gameSystem.SpineSkinApr[i]._Class == Bnrui) {
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newFlg = false;
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$gameSystem.SpineSkinApr[i]._SkinName = AddSkinName;
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}
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}
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}
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if (newFlg) {
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$gameSystem.SpineSkinApr.push(new SpineSkin(SpineName, AddSkinName, Bnrui));
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}
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};
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Game_Interpreter.prototype.SpineSkinReset = function () {
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$gameSystem.SpineSkinApr = [];
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};
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Game_Interpreter.prototype.delSpineSkin = function (SpineName, delSkinName) {
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delSkinName = typeof delSkinName !== 'undefined' ? delSkinName : "";
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let outArr = [];
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for (let i = 0; i <= $gameSystem.SpineSkinApr.length - 1; i++) {
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let delflg = false;
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if (SpineName == $gameSystem.SpineSkinApr[i]._MdlName) {
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if (delSkinName == "" || delSkinName == $gameSystem.SpineSkinApr[i]._SkinName) {
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delflg = true;
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}
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}
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if (!delflg) {
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outArr.push($gameSystem.SpineSkinApr[i]);
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}
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}
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$gameSystem.SpineSkinApr = outArr;
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};
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Game_Interpreter.prototype.delSpineSkinMdl = function (SpineName) {
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for (let i = 0; i <= $gameSystem.SpineSkinApr.length - 1; i++) {
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if (SpineName == $gameSystem.SpineSkinApr[i]._MdlName) {
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$gameSystem.SpineSkinApr.splice(i, 1);
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i--;
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}
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}
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}
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Game_Interpreter.prototype.delSpineSkinGrp = function (SpineName, delSkinName) {
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delSkinName = typeof delSkinName !== 'undefined' ? delSkinName : "";
|
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let outArr = [];
|
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for (let i = 0; i <= $gameSystem.SpineSkinApr.length - 1; i++) {
|
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let delflg = false;
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if (SpineName == $gameSystem.SpineSkinApr[i]._MdlName) {
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if (delSkinName == "" || delSkinName == $gameSystem.SpineSkinApr[i]._Class) {
|
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delflg = true;
|
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}
|
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}
|
|
if (!delflg) {
|
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outArr.push($gameSystem.SpineSkinApr[i]);
|
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}
|
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}
|
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$gameSystem.SpineSkinApr = outArr;
|
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};
|
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let Spine_EvName = [];
|
|
let CkSpineEv = function (_ckName) {
|
|
let _rtnFlg = false;
|
|
for (let i = 0; i <= Spine_EvName.length - 1; i++) {
|
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if (Spine_EvName[i] == _ckName){
|
|
_rtnFlg = true;
|
|
console.log(_ckName);
|
|
break;
|
|
}
|
|
}
|
|
return _rtnFlg;
|
|
}
|
|
let SpineEvArrReset = function(){
|
|
Spine_EvName = [];
|
|
}
|