sol-rui-after-mini/www/js/plugins/JsScript53Set.js
2024-01-30 18:01:34 -06:00

841 lines
29 KiB
JavaScript

var Imported = Imported || {};
Imported.YEP_MessageCore = true;
var Yanfly = Yanfly || {};
Yanfly.Message = Yanfly.Message || {};
/*:
* @plugindesc
* the way your messages appear and functions.
* @author Yanfly Engine Plugins
*
* @param ---General---
* @default
*
* @param Default Rows
* @desc This is default amount of rows the message box will have.
* Default: 4
* @default 4
*
* @param Default Width
* @desc This is default width for the message box in pixels.
* Default: Graphics.boxWidth
* @default Graphics.boxWidth
*
* @param Face Indent
* @desc If using a face graphic, this is how much text indents by.
* Default: Window_Base._faceWidth + 24
* @default Window_Base._faceWidth + 24
*
* @param Fast Forward
* @desc Using this will enable a fast forward button to skip forward
* quickly. If you don't wish to use this, use 'false' instead.
* @default Input.isPressed('pagedown')
*
* @param Word Wrapping
* @desc Use this to enable or disable word wrapping by default.
* OFF - false ON - true
* @default false
*
* @param Description Wrap
* @desc Use this to enable or disable word wrapping for descriptions.
* OFF - false ON - true
* @default false
*
* @param ---Font---
* @default
*
* @param Font Name
* @desc This is the default font used for the Message Window.
* Default: GameFont
* @default GameFont
*
* @param Font Size
* @desc This is the default font size used for the Message Window.
* Default: 28
* @default 28
*
* @param Font Size Change
* @desc Whenever \{ and \} are used, they adjust by this value.
* Default: 12
* @default 12
*
* @param Font Changed Max
* @desc This is the maximum size achieved by \{.
* Default: 96
* @default 96
*
* @param Font Changed Min
* @desc This is the minimum size achieved by \{.
* Default: 12
* @default 12
*
* @param ---Name Box---
* @default
*
* @param Name Box Buffer X
* @desc This is the buffer for the x location of the Name Box.
* @default -28
*
* @param Name Box Buffer Y
* @desc This is the buffer for the y location of the Name Box.
* @default 0
*
* @param Name Box Padding
* @desc This is the value for the padding of the Name Box.
* @default this.standardPadding() * 4
*
* @param Name Box Color
* @desc This is the text color used for the Name Box.
* @default 0
*
* @param Name Box Clear
* @desc Do you wish for the Name Box window to be clear?
* NO - false YES - true
* @default false
*
* @param Name Box Added Text
* @desc This text is always added whenever the name box is used.
* This can be used to automatically set up colors.
* @default \c[6]
*
* @help
*/
/*:ja
* @plugindesc
* @author Yanfly Engine Plugins
*
* @param ---一般---
* @default
*
* @param Default Rows
* @desc メッセージボックスに表示されるデフォルトの行数を指定します。
* Default: 4
* @default 4
*
* @param Default Width
* @desc メッセージボックスの幅をピクセルで指定します。
* Default: Graphics.boxWidth
* @default Graphics.boxWidth
*
* @param Face Indent
* @desc 顔グラフィックを使っている時の、テキストインデント値を指定します。
* Default: Window_Base._faceWidth + 24
* @default Window_Base._faceWidth + 24
*
* @param Fast Forward
* @desc 早送りボタンを導入することができます。不要な場合は 'false' を記入してください。
* @default Input.isPressed('pagedown')
*
* @param Word Wrapping
* @desc ワードラップ機能の ON/OFF を決定します。
* OFF - false ON - true
* @default false
*
* @param Description Wrap
* @desc 詳細の欄でのワードラップ機能の ON/OFF を決定します。
* OFF - false ON - true
* @default false
*
* @param ---フォント---
* @default
*
* @param Font Name
* @desc メッセージウィンドウに使われるデフォルトのフォントを指定します。
* Default: GameFont
* @default GameFont
*
* @param Font Size
* @desc メッセージウィンドウに使われるデフォルトのフォントサイズを指定します。
* Default: 28
* @default 28
*
* @param Font Size Change
* @desc \{ と \} が使われた際、このフォントサイズを適用します。
* Default: 12
* @default 12
*
* @param Font Changed Max
* @desc \{ によって生じるフォントの最大サイズを指定します。
* Default: 96
* @default 96
*
* @param Font Changed Min
* @desc \{ によって生じるフォントの最小サイズを指定します。
* Default: 12
* @default 12
*
* @param ---Name Box---
* @default
*
* @param Name Box Buffer X
* @desc ネームボックスのバッファを指定します (x軸)
* @default -28
*
* @param Name Box Buffer Y
* @desc ネームボックスのバッファを指定します (y軸)
* @default 0
*
* @param Name Box Padding
* @desc ネームボックスのパディング値を指定します。
* @default this.standardPadding() * 4
*
* @param Name Box Color
* @desc ネームボックスに使われるテキスト色を指定します。
* @default 0
*
* @param Name Box Clear
* @desc ネームボックスを空欄にしますか?
* NO - false YES - true
* @default false
*
* @param Name Box Added Text
* @desc ネームボックスが使われる際には必ずこのテキストが追加されます。自動的にカラー設定をしたい場合などに使われます。
* @default \c[6]
*
* @help
*/
Yanfly.Parameters = PluginManager.parameters('JsScript53Set');
Yanfly.Param = Yanfly.Param || {};
Yanfly.Param.MSGDefaultRows = String(Yanfly.Parameters['Default Rows']);
Yanfly.Param.MSGDefaultWidth = String(Yanfly.Parameters['Default Width']);
Yanfly.Param.MSGFaceIndent = String(Yanfly.Parameters['Face Indent']);
Yanfly.Param.MSGFastForward = String(Yanfly.Parameters['Fast Forward']);
Yanfly.Param.MSGWordWrap = String(Yanfly.Parameters['Word Wrapping']);
Yanfly.Param.MSGDescWrap = String(Yanfly.Parameters['Description Wrap']);
Yanfly.Param.MSGFontName = String(Yanfly.Parameters['Font Name']);
Yanfly.Param.MSGFontSize = Number(Yanfly.Parameters['Font Size']);
Yanfly.Param.MSGFontSizeChange = String(Yanfly.Parameters['Font Size Change']);
Yanfly.Param.MSGFontChangeMax = String(Yanfly.Parameters['Font Changed Max']);
Yanfly.Param.MSGFontChangeMin = String(Yanfly.Parameters['Font Changed Min']);
Yanfly.Param.MSGNameBoxBufferX = String(Yanfly.Parameters['Name Box Buffer X']);
Yanfly.Param.MSGNameBoxBufferY = String(Yanfly.Parameters['Name Box Buffer Y']);
Yanfly.Param.MSGNameBoxPadding = String(Yanfly.Parameters['Name Box Padding']);
Yanfly.Param.MSGNameBoxColor = Number(Yanfly.Parameters['Name Box Color']);
Yanfly.Param.MSGNameBoxClear = String(Yanfly.Parameters['Name Box Clear']);
Yanfly.Param.MSGNameBoxText = String(Yanfly.Parameters['Name Box Added Text']);
Yanfly.Message.Bitmap_initialize = Bitmap.prototype.initialize;
Bitmap.prototype.initialize = function(width, height) {
Yanfly.Message.Bitmap_initialize.call(this, width, height);
this.fontBold = false;
};
Yanfly.Message.Bitmap_makeFontNameText = Bitmap.prototype._makeFontNameText;
Bitmap.prototype._makeFontNameText = function() {
if (this.fontBold) return 'Bold ' + this.fontSize + 'px ' + this.fontFace;
return Yanfly.Message.Bitmap_makeFontNameText.call(this);
};
Yanfly.Message.Game_System_initialize =Game_System.prototype.initialize;
Game_System.prototype.initialize = function() {
Yanfly.Message.Game_System_initialize.call(this);
this.initMessageSystem();
};
Game_System.prototype.initMessageSystem = function() {
this._wordWrap = eval(Yanfly.Param.MSGWordWrap);
};
Game_System.prototype.messageRows = function() {
var rows = eval(this._messageRows) || eval(Yanfly.Param.MSGDefaultRows);
return Math.max(1, parseInt(rows));
};
Game_System.prototype.messageWidth = function() {
return eval(this._messageWidth) || eval(Yanfly.Param.MSGDefaultWidth);
};
Game_System.prototype.wordWrap = function() {
if (this._wordWrap === undefined) this.initMessageSystem();
return this._wordWrap;
};
Game_System.prototype.setWordWrap = function(state) {
if (this._wordWrap === undefined) this.initMessageSystem();
this._wordWrap = state;
};
Game_Message.prototype.addText = function(text) {
if ($gameSystem.wordWrap()) text = '<WordWrap>' + text;
this.add(text);
};
Yanfly.Message.Game_Interpreter_pluginCommand =
Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
Yanfly.Message.Game_Interpreter_pluginCommand.call(this, command, args);
if (command === 'MessageRows') $gameSystem._messageRows = args[0];
if (command === 'MessageWidth') $gameSystem._messageWidth = args[0];
if (command === 'EnableWordWrap') $gameSystem.setWordWrap(true);
if (command === 'DisableWordWrap') $gameSystem.setWordWrap(false);
};
Game_Interpreter.prototype.command101 = function() {
if (!$gameMessage.isBusy()) {
$gameMessage.setFaceImage(this._params[0], this._params[1]);
$gameMessage.setBackground(this._params[2]);
$gameMessage.setPositionType(this._params[3]);
while (this.isContinueMessageString()) {
this._index++;
if (this._list[this._index].code === 401) {
$gameMessage.addText(this.currentCommand().parameters[0]);
}
if ($gameMessage._texts.length >= $gameSystem.messageRows()) break;
}
switch (this.nextEventCode()) {
case 102:
this._index++;
this.setupChoices(this.currentCommand().parameters);
break;
case 103:
this._index++;
this.setupNumInput(this.currentCommand().parameters);
break;
case 104:
this._index++;
this.setupItemChoice(this.currentCommand().parameters);
break;
}
this._index++;
this.setWaitMode('message');
}
return false;
};
Game_Interpreter.prototype.isContinueMessageString = function() {
if (this.nextEventCode() === 101 && $gameSystem.messageRows() > 4) {
return true;
} else {
return this.nextEventCode() === 401;
}
};
Yanfly.Message.Window_Base_resetFontSettings =
Window_Base.prototype.resetFontSettings;
Window_Base.prototype.resetFontSettings = function() {
Yanfly.Message.Window_Base_resetFontSettings.call(this);
this.contents.fontBold = false;
this.contents.fontItalic = false;
this.contents.outlineColor = 'rgba(0, 0, 0, 0.5)';
this.contents.outlineWidth = 4;
};
Window_Base.prototype.textWidthEx = function(text) {
return this.drawTextEx(text, 0, this.contents.height);
};
Yanfly.Message.Window_Base_convertEscapeCharacters =
Window_Base.prototype.convertEscapeCharacters;
Window_Base.prototype.convertEscapeCharacters = function(text) {
text = this.setWordWrap(text);
text = Yanfly.Message.Window_Base_convertEscapeCharacters.call(this, text);
text = this.convertExtraEscapeCharacters(text);
return text;
};
Window_Base.prototype.setWordWrap = function(text) {
this._wordWrap = false;
if (text.match(/<(?:WordWrap)>/i)) {
this._wordWrap = true;
text = text.replace(/<(?:WordWrap)>/gi, '\n');
}
if (this._wordWrap) {
text = text.replace(/[\n\r]+/g, '');
text = text.replace(/<(?:BR|line break)>/gi, '\n');
}
return text;
};
Window_Base.prototype.convertExtraEscapeCharacters = function(text) {
text = text.replace(/\x1bAC\[(\d+)\]/gi, function() {
return this.actorClassName(parseInt(arguments[1]));
}.bind(this));
text = text.replace(/\x1bAN\[(\d+)\]/gi, function() {
return this.actorNickname(parseInt(arguments[1]));
}.bind(this));
text = text.replace(/\x1bPC\[(\d+)\]/gi, function() {
return this.partyClassName(parseInt(arguments[1]));
}.bind(this));
text = text.replace(/\x1bPN\[(\d+)\]/gi, function() {
return this.partyNickname(parseInt(arguments[1]));
}.bind(this));
text = text.replace(/\x1bNC\[(\d+)\]/gi, function() {
return $dataClasses[parseInt(arguments[1])].name;
}.bind(this));
text = text.replace(/\x1bNI\[(\d+)\]/gi, function() {
return $dataItems[parseInt(arguments[1])].name;
}.bind(this));
text = text.replace(/\x1bNW\[(\d+)\]/gi, function() {
return $dataWeapons[parseInt(arguments[1])].name;
}.bind(this));
text = text.replace(/\x1bNA\[(\d+)\]/gi, function() {
return $dataArmors[parseInt(arguments[1])].name;
}.bind(this));
text = text.replace(/\x1bNE\[(\d+)\]/gi, function() {
return $dataEnemies[parseInt(arguments[1])].name;
}.bind(this));
text = text.replace(/\x1bNS\[(\d+)\]/gi, function() {
return $dataSkills[parseInt(arguments[1])].name;
}.bind(this));
text = text.replace(/\x1bNT\[(\d+)\]/gi, function() {
return $dataStates[parseInt(arguments[1])].name;
}.bind(this));
text = text.replace(/\x1bII\[(\d+)\]/gi, function() {
return this.escapeIconItem(arguments[1], $dataItems);
}.bind(this));
text = text.replace(/\x1bIW\[(\d+)\]/gi, function() {
return this.escapeIconItem(arguments[1], $dataWeapons);
}.bind(this));
text = text.replace(/\x1bIA\[(\d+)\]/gi, function() {
return this.escapeIconItem(arguments[1], $dataArmors);
}.bind(this));
text = text.replace(/\x1bIS\[(\d+)\]/gi, function() {
return this.escapeIconItem(arguments[1], $dataSkills);
}.bind(this));
text = text.replace(/\x1bIT\[(\d+)\]/gi, function() {
return this.escapeIconItem(arguments[1], $dataStates);
}.bind(this));
return text;
};
Window_Base.prototype.actorClassName = function(n) {
var actor = n >= 1 ? $gameActors.actor(n) : null;
return actor ? actor.currentClass().name : '';
};
Window_Base.prototype.actorNickname = function(n) {
var actor = n >= 1 ? $gameActors.actor(n) : null;
return actor ? actor.nickname() : '';
};
Window_Base.prototype.partyClassName = function(n) {
var actor = n >= 1 ? $gameParty.members()[n - 1] : null;
return actor ? actor.currentClass().name : '';
};
Window_Base.prototype.partyNickname = function(n) {
var actor = n >= 1 ? $gameParty.members()[n - 1] : null;
return actor ? actor.nickname() : '';
};
Window_Base.prototype.escapeIconItem = function(n, database) {
return '\x1bI[' + database[n].iconIndex + ']' + database[n].name;
};
Window_Base.prototype.obtainEscapeString = function(textState) {
var arr = /^\<(.*)\>/.exec(textState.text.slice(textState.index));
if (arr) {
textState.index += arr[0].length;
return String(arr[0].slice(1, arr[0].length - 1));
} else {
return '';
}
};
Yanfly.Message.Window_Base_processEscapeCharacter =
Window_Base.prototype.processEscapeCharacter;
Window_Base.prototype.processEscapeCharacter = function(code, textState) {
switch (code) {
case 'FR':
this.resetFontSettings();
break;
case 'FS':
this.contents.fontSize = this.obtainEscapeParam(textState);
break;
case 'FN':
var name = this.obtainEscapeString(textState);
this.contents.fontFace = name;
break;
case 'FB':
this.contents.fontBold = !this.contents.fontBold;
break;
case 'FI':
this.contents.fontItalic = !this.contents.fontItalic;
break;
case 'OC':
var id = this.obtainEscapeParam(textState);
this.contents.outlineColor = this.textColor(id);
break;
case 'OW':
this.contents.outlineWidth = this.obtainEscapeParam(textState);
break;
case 'PX':
textState.x = this.obtainEscapeParam(textState);
break;
case 'PY':
textState.y = this.obtainEscapeParam(textState);
break;
break;
default:
Yanfly.Message.Window_Base_processEscapeCharacter.call(this,
code, textState);
break;
}
};
Window_Base.prototype.makeFontBigger = function() {
var size = this.contents.fontSize + eval(Yanfly.Param.MSGFontSizeChange);
this.contents.fontSize = Math.min(size, Yanfly.Param.MSGFontChangeMax);
};
Window_Base.prototype.makeFontSmaller = function() {
var size = this.contents.fontSize - eval(Yanfly.Param.MSGFontSizeChange);
this.contents.fontSize = Math.max(size, Yanfly.Param.MSGFontChangeMin);
};
Yanfly.Message.Window_Base_processNormalCharacter =
Window_Base.prototype.processNormalCharacter;
Window_Base.prototype.processNormalCharacter = function(textState) {
if (this.checkWordWrap(textState)) return this.processNewLine(textState);
Yanfly.Message.Window_Base_processNormalCharacter.call(this, textState);
};
Window_Base.prototype.checkWordWrap = function(textState) {
if (!textState) return false;
if (!this._wordWrap) return false;
if (textState.text[textState.index] === ' ') {
var nextSpace = textState.text.indexOf(' ', textState.index + 1);
var nextBreak = textState.text.indexOf('\n', textState.index + 1);
if (nextSpace < 0) nextSpace = textState.text.length + 1;
if (nextBreak > 0) nextSpace = Math.min(nextSpace, nextBreak);
var word = textState.text.substring(textState.index, nextSpace);
var size = this.textWidth(word);
}
return (size + textState.x > this.contents.width);
};
Window_Base.prototype.saveCurrentWindowSettings = function(){
this._saveFontFace = this.contents.fontFace;
this._saveFontSize = this.contents.fontSize;
this._savetextColor = this.contents.textColor;
this._saveFontBold = this.contents.fontBold;
this._saveFontItalic = this.contents.fontItalic;
this._saveOutlineColor = this.contents.outlineColor;
this._saveOutlineWidth = this.contents.outlineWidth;
};
Window_Base.prototype.restoreCurrentWindowSettings = function(){
this.contents.fontFace = this._saveFontFace;
this.contents.fontSize = this._saveFontSize;
this.contents.textColor = this._savetextColor;
this.contents.fontBold = this._saveFontBold;
this.contents.fontItalic = this._saveFontItalic;
this.contents.outlineColor = this._saveOutlineColor;
this.contents.outlineWidth = this._saveOutlineWidth;
};
Window_Base.prototype.clearCurrentWindowSettings = function(){
this._saveFontFace = undefined;
this._saveFontSize = undefined;
this._savetextColor = undefined;
this._saveFontBold = undefined;
this._saveFontItalic = undefined;
this._saveOutlineColor = undefined;
this._saveOutlineWidth = undefined;
};
Window_Base.prototype.textWidthExCheck = function(text) {
var setting = this._wordWrap;
this._wordWrap = false;
this.saveCurrentWindowSettings();
this._checkWordWrapMode = true;
var value = this.drawTextEx(text, 0, this.contents.height);
this._checkWordWrapMode = false;
this.restoreCurrentWindowSettings();
this.clearCurrentWindowSettings();
this._wordWrap = setting;
return value;
};
Yanfly.Message.Window_Help_setItem = Window_Help.prototype.setItem;
Window_Help.prototype.setItem = function(item) {
if (eval(Yanfly.Param.MSGDescWrap)) {
this.setText(item ? '<WordWrap>' + item.description : '');
} else {
Yanfly.Message.Window_Help_setItem.call(this, item);
}
};
Window_ChoiceList.prototype.standardFontFace = function() {
return Yanfly.Param.MSGFontName;
};
Window_ChoiceList.prototype.standardFontSize = function() {
return Yanfly.Param.MSGFontSize;
};
Yanfly.Message.Window_ChoiceList_updatePlacement =
Window_ChoiceList.prototype.updatePlacement;
Window_ChoiceList.prototype.updatePlacement = function() {
Yanfly.Message.Window_ChoiceList_updatePlacement.call(this);
var messagePosType = $gameMessage.positionType();
if (messagePosType === 0) {
this.y = this._messageWindow.height;
} else if (messagePosType === 2) {
this.y = Graphics.boxHeight - this._messageWindow.height - this.height;
}
};
Yanfly.Message.Window_NumberInput_updatePlacement =
Window_NumberInput.prototype.updatePlacement;
Window_NumberInput.prototype.updatePlacement = function() {
Yanfly.Message.Window_NumberInput_updatePlacement.call(this);
var messagePosType = $gameMessage.positionType();
if (messagePosType === 0) {
this.y = this._messageWindow.height;
} else if (messagePosType === 1) {
if (messageY >= Graphics.boxHeight / 2) {
this.y = messageY - this.height;
} else {
this.y = messageY + this._messageWindow.height;
}
} else if (messagePosType === 2) {
this.y = Graphics.boxHeight - this._messageWindow.height - this.height;
}
};
Yanfly.Message.Window_EventItem_updatePlacement =
Window_EventItem.prototype.updatePlacement;
Window_EventItem.prototype.updatePlacement = function() {
Yanfly.Message.Window_EventItem_updatePlacement.call(this);
var messagePosType = $gameMessage.positionType();
if (messagePosType === 0) {
this.y = Graphics.boxHeight - this.height;
} else if (messagePosType === 2) {
this.y = 0;
}
};
Window_ScrollText.prototype.standardFontFace = function() {
return Yanfly.Param.MSGFontName;
};
Window_ScrollText.prototype.standardFontSize = function() {
return Yanfly.Param.MSGFontSize;
};
Yanfly.DisableWebGLMask = false;
function Window_NameBox() {
this.initialize.apply(this, arguments);
}
Window_NameBox.prototype = Object.create(Window_Base.prototype);
Window_NameBox.prototype.constructor = Window_NameBox;
Window_NameBox.prototype.initialize = function(parentWindow) {
this._parentWindow = parentWindow;
this._ignoreMask = true
Window_Base.prototype.initialize.call(this, 0, 0, 240, this.windowHeight());
this._text = '';
this._openness = 0;
this._closeCounter = 0;
this.deactivate();
if (eval(Yanfly.Param.MSGNameBoxClear)) {
this.backOpacity = 0;
this.opacity = 0;
}
};
Yanfly.Message.WindowLayer_webglMaskWindow =
WindowLayer.prototype._webglMaskWindow;
WindowLayer.prototype._webglMaskWindow = function(renderSession, win) {
if (win._ignoreMask) return;
Yanfly.Message.WindowLayer_webglMaskWindow.call(this, renderSession, win);
};
Window_NameBox.prototype.windowWidth = function() {
this.resetFontSettings();
var dw = this.textWidthEx(this._text);
dw += this.padding * 2;
return dw + eval(Yanfly.Param.MSGNameBoxPadding);
};
Window_NameBox.prototype.textWidthEx = function(text) {
return this.drawTextEx(text, 0, this.contents.height);
};
Window_NameBox.prototype.calcNormalCharacter = function(textState) {
return this.textWidth(textState.text[textState.index++]);
};
Window_NameBox.prototype.windowHeight = function() {
return this.fittingHeight(1);
};
Window_NameBox.prototype.standardFontFace = function() {
return Yanfly.Param.MSGFontName;
};
Window_NameBox.prototype.standardFontSize = function() {
return Yanfly.Param.MSGFontSize;
};
Window_NameBox.prototype.update = function() {
Window_Base.prototype.update.call(this);
if (this.active) return;
if (this.isClosed()) return;
if (this.isClosing()) return;
if (this._closeCounter-- > 0) return;
this.close();
};
Window_NameBox.prototype.refresh = function(text, position) {
this._text = Yanfly.Param.MSGNameBoxText + text;
this._position = position;
this.width = this.windowWidth();
this.createContents();
this.contents.clear();
this.resetFontSettings();
this.changeTextColor(this.textColor(Yanfly.Param.MSGNameBoxColor));
var padding = eval(Yanfly.Param.MSGNameBoxPadding) / 2;
this.drawTextEx(this._text, padding, 0, this.contents.width);
this._parentWindow.adjustWindowSettings();
this._parentWindow.updatePlacement();
this.adjustPositionX();
this.adjustPositionY();
this.open();
this.activate();
this._closeCounter = 4;
return '';
};
Window_NameBox.prototype.adjustPositionX = function() {
if (this._position === 1) {
this.x = this._parentWindow.x;
this.x += eval(Yanfly.Param.MSGNameBoxBufferX);
} else if (this._position === 2) {
this.x = this._parentWindow.x;
this.x += this._parentWindow.width * 3 / 10;
this.x -= this.width / 2;
} else if (this._position === 3) {
this.x = this._parentWindow.x;
this.x += this._parentWindow.width / 2;
this.x -= this.width / 2;
} else if (this._position === 4) {
this.x = this._parentWindow.x;
this.x += this._parentWindow.width * 7 / 10;
this.x -= this.width / 2;
} else {
this.x = this._parentWindow.x + this._parentWindow.width;
this.x -= this.width;
this.x -= eval(Yanfly.Param.MSGNameBoxBufferX);
}
this.x = this.x.clamp(0, Graphics.boxWidth - this.width);
};
Window_NameBox.prototype.adjustPositionY = function() {
if ($gameMessage.positionType() === 0) {
this.y = this._parentWindow.y + this._parentWindow.height;
this.y -= eval(Yanfly.Param.MSGNameBoxBufferY);
} else {
this.y = this._parentWindow.y;
this.y -= this.height;
this.y += eval(Yanfly.Param.MSGNameBoxBufferY);
}
};
Yanfly.Message.Window_Message_subWindows = Window_Message.prototype.subWindows;
Window_Message.prototype.subWindows = function() {
var subWindows = Yanfly.Message.Window_Message_subWindows.call(this);
subWindows = subWindows.concat([this._nameWindow]);
return subWindows;
};
Yanfly.Message.Window_Message_createSubWindows =
Window_Message.prototype.createSubWindows;
Window_Message.prototype.createSubWindows = function() {
Yanfly.Message.Window_Message_createSubWindows.call(this);
this._nameWindow = new Window_NameBox(this);
Yanfly.nameWindow = this._nameWindow;
};
Window_Message.prototype.numVisibleRows = function() {
return $gameSystem.messageRows();
};
Window_Message.prototype.windowWidth = function() {
return $gameSystem.messageWidth();
};
Window_Message.prototype.adjustWindowSettings = function() {
this.width = this.windowWidth();
this.height = Math.min(this.windowHeight(), Graphics.boxHeight);
if (Math.abs(Graphics.boxHeight - this.height) < this.lineHeight()) {
this.height = Graphics.boxHeight;
}
this.createContents();
this.x = (Graphics.boxWidth - this.width) / 2;
};
Yanfly.Message.Window_Message_startMessage =
Window_Message.prototype.startMessage;
Window_Message.prototype.startMessage = function() {
this._nameWindow.deactivate();
Yanfly.Message.Window_Message_startMessage.call(this);
};
Yanfly.Message.Window_Message_terminateMessage =
Window_Message.prototype.terminateMessage;
Window_Message.prototype.terminateMessage = function() {
this._nameWindow.deactivate();
Yanfly.Message.Window_Message_terminateMessage.call(this);
};
Yanfly.Message.Window_Message_newPage =
Window_Message.prototype.newPage;
Window_Message.prototype.newPage = function(textState) {
this.adjustWindowSettings();
Yanfly.Message.Window_Message_newPage.call(this, textState);
};
Window_Message.prototype.standardFontFace = function() {
return Yanfly.Param.MSGFontName;
};
Window_Message.prototype.standardFontSize = function() {
return Yanfly.Param.MSGFontSize;
};
Window_Message.prototype.newLineX = function() {
if ($gameMessage.faceName() === '') {
return 0;
} else {
return eval(Yanfly.Param.MSGFaceIndent);
}
};
Window_Message.prototype.isFastForward = function() {
return eval(Yanfly.Param.MSGFastForward);
};
Yanfly.Message.Window_Message_updateInput =
Window_Message.prototype.updateInput;
Window_Message.prototype.updateInput = function() {
if (this.pause && this.isFastForward()) {
if (!this._textState) {
this.pause = false;
this.terminateMessage();
}
}
return Yanfly.Message.Window_Message_updateInput.call(this);
};
Yanfly.Message.Window_Message_updateShowFast =
Window_Message.prototype.updateShowFast;
Window_Message.prototype.updateShowFast = function() {
if (this.isFastForward()) this._showFast = true;
Yanfly.Message.Window_Message_updateShowFast.call(this);
};
Yanfly.Message.Window_Message_updateWait =
Window_Message.prototype.updateWait;
Window_Message.prototype.updateWait = function() {
if (this.isFastForward()) return false;
return Yanfly.Message.Window_Message_updateWait.call(this);
};
Yanfly.Message.Window_Message_startWait =
Window_Message.prototype.startWait;
Window_Message.prototype.startWait = function(count) {
if (this._checkWordWrapMode) return;
Yanfly.Message.Window_Message_startWait.call(this, count);
if (this.isFastForward()) this._waitCount = 0;
};
Yanfly.Message.Window_Message_startPause =
Window_Message.prototype.startPause;
Window_Message.prototype.startPause = function() {
if (this._checkWordWrapMode) return;
Yanfly.Message.Window_Message_startPause.call(this);
};
Window_Message.prototype.convertEscapeCharacters = function(text) {
text = Window_Base.prototype.convertEscapeCharacters.call(this, text);
text = this.convertNameBox(text);
text = this.convertMessageCharacters(text);
return text;
};
Window_Message.prototype.convertNameBox = function(text) {
text = text.replace(/\x1bN\<(.*)\>/gi, function() {
return Yanfly.nameWindow.refresh(arguments[1], 1);
}, this);
text = text.replace(/\x1bN1\<(.*)\>/gi, function() {
return Yanfly.nameWindow.refresh(arguments[1], 1);
}, this);
text = text.replace(/\x1bN2\<(.*)\>/gi, function() {
return Yanfly.nameWindow.refresh(arguments[1], 2);
}, this);
text = text.replace(/\x1bN3\<(.*)\>/gi, function() {
return Yanfly.nameWindow.refresh(arguments[1], 3);
}, this);
text = text.replace(/\x1bNC\<(.*)\>/gi, function() {
return Yanfly.nameWindow.refresh(arguments[1], 3);
}, this);
text = text.replace(/\x1bN4\<(.*)\>/gi, function() {
return Yanfly.nameWindow.refresh(arguments[1], 4);
}, this);
text = text.replace(/\x1bN5\<(.*)\>/gi, function() {
return Yanfly.nameWindow.refresh(arguments[1], 5);
}, this);
text = text.replace(/\x1bNR\<(.*)\>/gi, function() {
return Yanfly.nameWindow.refresh(arguments[1], 5);
}, this);
return text;
};
Window_Message.prototype.convertMessageCharacters = function(text) {
text = text.replace(/\x1bAF\[(\d+)\]/gi, function() {
var i = parseInt(arguments[1])
return this.convertActorFace($gameActors.actor(i));
}.bind(this));
text = text.replace(/\x1bPF\[(\d+)\]/gi, function() {
var i = parseInt(arguments[1])
return this.convertActorFace($gameParty.members()[i - 1]);
}.bind(this));
return text;
};
Window_Message.prototype.convertActorFace = function(actor) {
$gameMessage.setFaceImage(actor.faceName(), actor.faceIndex());
return '';
};
Yanfly.Message.Window_Message_processEscapeCharacter =
Window_Message.prototype.processEscapeCharacter;
Window_Message.prototype.processEscapeCharacter = function(code, textState) {
switch (code) {
case '!':
if (!this.isFastForward()) this.startPause();
break;
case 'W':
this.startWait(this.obtainEscapeParam(textState));
default:
Yanfly.Message.Window_Message_processEscapeCharacter.call(this,
code, textState);
break;
}
};