special-operations-signal-f.../www/data/System.json
2023-06-25 21:36:01 -05:00

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{
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"currencyUnit": "PP",
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"terms": {
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"TP",
"Experience Points",
"EXP"
],
"commands": [
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"params": [
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],
"messages": {
"actionFailure": "It didn't work on %1!",
"actorDamage": "%1 took %2 damage!",
"actorDrain": "%1 was robbed of %2 by %3!",
"actorGain": "%2 of %1 has increased by %3!",
"actorLoss": "%2 of %1 has decreased by %3!",
"actorNoDamage": "%1 is not damaged!",
"actorNoHit": "Miss! %1 has not taken any damage!",
"actorRecovery": "%2 of %1 has recovered %3!",
"alwaysDash": "Always Dash",
"bgmVolume": "BGM volume",
"bgsVolume": "BGS volume",
"buffAdd": "%2 has increased by %1!",
"buffRemove": "%2 of %1 has returned!",
"commandRemember": "Command memory",
"counterAttack": "Counterattack of %1!",
"criticalToActor": "Blow of Hatred!!",
"criticalToEnemy": "Critical hit!!",
"debuffAdd": "%2 of %1 has dropped!",
"defeat": "%1 was defeated in battle",
"emerge": "%1 has appeared!",
"enemyDamage": "Dealt %2 damage to %1!",
"enemyDrain": "I stole %2 from %1!",
"enemyGain": "%2 of %1 has increased by %3!",
"enemyLoss": "%2 of %1 has decreased by %3!",
"enemyNoDamage": "Cannot deal damage to %1!",
"enemyNoHit": "Miss! Unable to deal %1 damage!",
"enemyRecovery": "%2 of %1 has recovered %3!",
"escapeFailure": "But I couldn't escape!",
"escapeStart": "%1 has escaped!",
"evasion": "%1 dodged the attack!",
"expNext": "Until the next %1",
"expTotal": "Current %1",
"file": "File",
"levelUp": "%1 has risen to %2 %3!",
"loadMessage": "Which file would you like to load?",
"magicEvasion": "%1 nullified the magic!",
"magicReflection": "%1 reflected the magic!",
"meVolume": "ME volume",
"obtainExp": "Acquired %1 %2!",
"obtainGold": "Obtained %1 GP!",
"obtainItem": "I got %1!",
"obtainSkill": "I learned %1!",
"partyName": "%1s",
"possession": "The number I have",
"preemptive": "Player 1 took the first move!",
"saveMessage": "Which file do you want to save?",
"seVolume": "SE volume",
"substitute": "%1 protected %2!",
"surprise": "%1 was taken by surprise!",
"useItem": "%1 used %2!",
"victory": "Victory for %1!"
}
},
"testBattlers": [
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"equips": [
1,
1,
2,
3,
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],
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{
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{
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"level": 3
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{
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"level": 1
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"testTroopId": 32,
"title1Name": "signal Forcesタイトル",
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"titleBgm": {
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"pan": 0,
"pitch": 100,
"volume": 90
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],
"versionId": 34562211,
"victoryMe": {
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}