diff --git a/.gitignore b/.gitignore index eee1c13..57e0510 100644 --- a/.gitignore +++ b/.gitignore @@ -13,6 +13,7 @@ !*.tjs !*.yaml !*.rvdata2 +!*.rb !version.dll !.gitignore !patch.bat diff --git a/Data/Actors.rvdata2 b/Data/Actors.rvdata2 index 1d65f9a..108ec5f 100644 Binary files a/Data/Actors.rvdata2 and b/Data/Actors.rvdata2 differ diff --git a/Data/Armors.rvdata2 b/Data/Armors.rvdata2 index e517b32..f8a0248 100644 Binary files a/Data/Armors.rvdata2 and b/Data/Armors.rvdata2 differ diff --git a/Data/Classes.rvdata2 b/Data/Classes.rvdata2 index 104a480..47ab22c 100644 Binary files a/Data/Classes.rvdata2 and b/Data/Classes.rvdata2 differ diff --git a/Data/Enemies.rvdata2 b/Data/Enemies.rvdata2 index d60e129..f054d51 100644 Binary files a/Data/Enemies.rvdata2 and b/Data/Enemies.rvdata2 differ diff --git a/Data/Items.rvdata2 b/Data/Items.rvdata2 index 9482e69..657a8a2 100644 Binary files a/Data/Items.rvdata2 and b/Data/Items.rvdata2 differ diff --git a/Data/Scripts.rvdata2 b/Data/Scripts.rvdata2 index 39eb2c7..64e5f30 100644 Binary files a/Data/Scripts.rvdata2 and b/Data/Scripts.rvdata2 differ diff --git a/Data/Skills.rvdata2 b/Data/Skills.rvdata2 index eb37a2c..73ccfcd 100644 Binary files a/Data/Skills.rvdata2 and b/Data/Skills.rvdata2 differ diff --git a/Data/States.rvdata2 b/Data/States.rvdata2 index 1817d7b..5e198f8 100644 Binary files a/Data/States.rvdata2 and b/Data/States.rvdata2 differ diff --git a/Data/System.rvdata2 b/Data/System.rvdata2 index 4c59cfc..edaf551 100644 Binary files a/Data/System.rvdata2 and b/Data/System.rvdata2 differ diff --git a/Data/Troops.rvdata2 b/Data/Troops.rvdata2 index 04390ec..fe8688e 100644 Binary files a/Data/Troops.rvdata2 and b/Data/Troops.rvdata2 differ diff --git a/Data/Weapons.rvdata2 b/Data/Weapons.rvdata2 index 60f742c..3521cbf 100644 Binary files a/Data/Weapons.rvdata2 and b/Data/Weapons.rvdata2 differ diff --git a/Scripts/BattleManager.rb b/Scripts/BattleManager.rb new file mode 100644 index 0000000..6ce50f4 --- /dev/null +++ b/Scripts/BattleManager.rb @@ -0,0 +1,392 @@ +#============================================================================== +# ■ BattleManager +#------------------------------------------------------------------------------ +#  戦闘の進行を管理するモジュールです。 +#============================================================================== + +module BattleManager + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + def self.setup(troop_id, can_escape = true, can_lose = false) + init_members + $game_troop.setup(troop_id) + @can_escape = can_escape + @can_lose = can_lose + make_escape_ratio + end + #-------------------------------------------------------------------------- + # ● メンバ変数の初期化 + #-------------------------------------------------------------------------- + def self.init_members + @phase = :init # 戦闘進行フェーズ + @can_escape = false # 逃走可能フラグ + @can_lose = false # 敗北可能フラグ + @event_proc = nil # イベント用コールバック + @preemptive = false # 先制攻撃フラグ + @surprise = false # 不意打ちフラグ + @actor_index = -1 # コマンド入力中のアクター + @action_forced = nil # 戦闘行動の強制 + @map_bgm = nil # 戦闘前の BGM 記憶用 + @map_bgs = nil # 戦闘前の BGS 記憶用 + @action_battlers = [] # 行動順序リスト + end + #-------------------------------------------------------------------------- + # ● エンカウント時の処理 + #-------------------------------------------------------------------------- + def self.on_encounter + @preemptive = (rand < rate_preemptive) + @surprise = (rand < rate_surprise && !@preemptive) + end + #-------------------------------------------------------------------------- + # ● 先制攻撃の確率取得 + #-------------------------------------------------------------------------- + def self.rate_preemptive + $game_party.rate_preemptive($game_troop.agi) + end + #-------------------------------------------------------------------------- + # ● 不意打ちの確率取得 + #-------------------------------------------------------------------------- + def self.rate_surprise + $game_party.rate_surprise($game_troop.agi) + end + #-------------------------------------------------------------------------- + # ● BGM と BGS の保存 + #-------------------------------------------------------------------------- + def self.save_bgm_and_bgs + @map_bgm = RPG::BGM.last + @map_bgs = RPG::BGS.last + end + #-------------------------------------------------------------------------- + # ● 戦闘 BGM の演奏 + #-------------------------------------------------------------------------- + def self.play_battle_bgm + $game_system.battle_bgm.play + RPG::BGS.stop + end + #-------------------------------------------------------------------------- + # ● 戦闘終了 ME の演奏 + #-------------------------------------------------------------------------- + def self.play_battle_end_me + $game_system.battle_end_me.play + end + #-------------------------------------------------------------------------- + # ● BGM と BGS の再開 + #-------------------------------------------------------------------------- + def self.replay_bgm_and_bgs + @map_bgm.replay unless $BTEST + @map_bgs.replay unless $BTEST + end + #-------------------------------------------------------------------------- + # ● 逃走成功率の作成 + #-------------------------------------------------------------------------- + def self.make_escape_ratio + @escape_ratio = 1.5 - 1.0 * $game_troop.agi / $game_party.agi + end + #-------------------------------------------------------------------------- + # ● ターン実行中判定 + #-------------------------------------------------------------------------- + def self.in_turn? + @phase == :turn + end + #-------------------------------------------------------------------------- + # ● ターン終了中判定 + #-------------------------------------------------------------------------- + def self.turn_end? + @phase == :turn_end + end + #-------------------------------------------------------------------------- + # ● 戦闘中断判定 + #-------------------------------------------------------------------------- + def self.aborting? + @phase == :aborting + end + #-------------------------------------------------------------------------- + # ● 逃走許可の取得 + #-------------------------------------------------------------------------- + def self.can_escape? + @can_escape + end + #-------------------------------------------------------------------------- + # ● コマンド入力中のアクターを取得 + #-------------------------------------------------------------------------- + def self.actor + @actor_index >= 0 ? $game_party.members[@actor_index] : nil + end + #-------------------------------------------------------------------------- + # ● コマンド入力中のアクターをクリア + #-------------------------------------------------------------------------- + def self.clear_actor + @actor_index = -1 + end + #-------------------------------------------------------------------------- + # ● 次のコマンド入力へ + #-------------------------------------------------------------------------- + def self.next_command + begin + if !actor || !actor.next_command + @actor_index += 1 + return false if @actor_index >= $game_party.members.size + end + end until actor.inputable? + return true + end + #-------------------------------------------------------------------------- + # ● 前のコマンド入力へ + #-------------------------------------------------------------------------- + def self.prior_command + begin + if !actor || !actor.prior_command + @actor_index -= 1 + return false if @actor_index < 0 + end + end until actor.inputable? + return true + end + #-------------------------------------------------------------------------- + # ● イベントへのコールバック用 Proc の設定 + #-------------------------------------------------------------------------- + def self.event_proc=(proc) + @event_proc = proc + end + #-------------------------------------------------------------------------- + # ● ウェイト用メソッドの設定 + #-------------------------------------------------------------------------- + def self.method_wait_for_message=(method) + @method_wait_for_message = method + end + #-------------------------------------------------------------------------- + # ● メッセージ表示が終わるまでウェイト + #-------------------------------------------------------------------------- + def self.wait_for_message + @method_wait_for_message.call if @method_wait_for_message + end + #-------------------------------------------------------------------------- + # ● 戦闘開始 + #-------------------------------------------------------------------------- + def self.battle_start + $game_system.battle_count += 1 + $game_party.on_battle_start + $game_troop.on_battle_start + $game_troop.enemy_names.each do |name| + $game_message.add(sprintf(Vocab::Emerge, name)) + end + if @preemptive + $game_message.add(sprintf(Vocab::Preemptive, $game_party.name)) + elsif @surprise + $game_message.add(sprintf(Vocab::Surprise, $game_party.name)) + end + wait_for_message + end + #-------------------------------------------------------------------------- + # ● 戦闘中断 + #-------------------------------------------------------------------------- + def self.abort + @phase = :aborting + end + #-------------------------------------------------------------------------- + # ● 勝敗判定 + #-------------------------------------------------------------------------- + def self.judge_win_loss + if @phase + return process_abort if $game_party.members.empty? + return process_defeat if $game_party.all_dead? + return process_victory if $game_troop.all_dead? + return process_abort if aborting? + end + return false + end + #-------------------------------------------------------------------------- + # ● 勝利の処理 + #-------------------------------------------------------------------------- + def self.process_victory + play_battle_end_me + replay_bgm_and_bgs + $game_message.add(sprintf(Vocab::Victory, $game_party.name)) + display_exp + gain_gold + gain_drop_items + gain_exp + SceneManager.return + battle_end(0) + return true + end + #-------------------------------------------------------------------------- + # ● 逃走の処理 + #-------------------------------------------------------------------------- + def self.process_escape + $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name)) + success = @preemptive ? true : (rand < @escape_ratio) + Sound.play_escape + if success + process_abort + else + @escape_ratio += 0.1 + $game_message.add('\.' + Vocab::EscapeFailure) + $game_party.clear_actions + end + wait_for_message + return success + end + #-------------------------------------------------------------------------- + # ● 中断の処理 + #-------------------------------------------------------------------------- + def self.process_abort + replay_bgm_and_bgs + SceneManager.return + battle_end(1) + return true + end + #-------------------------------------------------------------------------- + # ● 敗北の処理 + #-------------------------------------------------------------------------- + def self.process_defeat + $game_message.add(sprintf(Vocab::Defeat, $game_party.name)) + wait_for_message + if @can_lose + revive_battle_members + replay_bgm_and_bgs + SceneManager.return + else + SceneManager.goto(Scene_Gameover) + end + battle_end(2) + return true + end + #-------------------------------------------------------------------------- + # ● 戦闘メンバーの復活(敗北時) + #-------------------------------------------------------------------------- + def self.revive_battle_members + $game_party.battle_members.each do |actor| + actor.hp = 1 if actor.dead? + end + end + #-------------------------------------------------------------------------- + # ● 戦闘終了 + # result : 結果(0:勝利 1:逃走 2:敗北) + #-------------------------------------------------------------------------- + def self.battle_end(result) + @phase = nil + @event_proc.call(result) if @event_proc + $game_party.on_battle_end + $game_troop.on_battle_end + SceneManager.exit if $BTEST + end + #-------------------------------------------------------------------------- + # ● コマンド入力開始 + #-------------------------------------------------------------------------- + def self.input_start + if @phase != :input + @phase = :input + $game_party.make_actions + $game_troop.make_actions + clear_actor + end + return !@surprise && $game_party.inputable? + end + #-------------------------------------------------------------------------- + # ● ターン開始 + #-------------------------------------------------------------------------- + def self.turn_start + @phase = :turn + clear_actor + $game_troop.increase_turn + make_action_orders + end + #-------------------------------------------------------------------------- + # ● ターン終了 + #-------------------------------------------------------------------------- + def self.turn_end + @phase = :turn_end + @preemptive = false + @surprise = false + end + #-------------------------------------------------------------------------- + # ● 獲得した経験値の表示 + #-------------------------------------------------------------------------- + def self.display_exp + if $game_troop.exp_total > 0 + text = sprintf(Vocab::ObtainExp, $game_troop.exp_total) + $game_message.add('\.' + text) + end + end + #-------------------------------------------------------------------------- + # ● お金の獲得と表示 + #-------------------------------------------------------------------------- + def self.gain_gold + if $game_troop.gold_total > 0 + text = sprintf(Vocab::ObtainGold, $game_troop.gold_total) + $game_message.add('\.' + text) + $game_party.gain_gold($game_troop.gold_total) + end + wait_for_message + end + #-------------------------------------------------------------------------- + # ● ドロップアイテムの獲得と表示 + #-------------------------------------------------------------------------- + def self.gain_drop_items + $game_troop.make_drop_items.each do |item| + $game_party.gain_item(item, 1) + $game_message.add(sprintf(Vocab::ObtainItem, item.name)) + end + wait_for_message + end + #-------------------------------------------------------------------------- + # ● 経験値の獲得とレベルアップの表示 + #-------------------------------------------------------------------------- + def self.gain_exp + $game_party.all_members.each do |actor| + actor.gain_exp($game_troop.exp_total) + end + wait_for_message + end + #-------------------------------------------------------------------------- + # ● 行動順序の作成 + #-------------------------------------------------------------------------- + def self.make_action_orders + @action_battlers = [] + @action_battlers += $game_party.members unless @surprise + @action_battlers += $game_troop.members unless @preemptive + @action_battlers.each {|battler| battler.make_speed } + @action_battlers.sort! {|a,b| b.speed - a.speed } + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の強制 + #-------------------------------------------------------------------------- + def self.force_action(battler) + @action_forced = battler + @action_battlers.delete(battler) + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の強制状態を取得 + #-------------------------------------------------------------------------- + def self.action_forced? + @action_forced != nil + end + #-------------------------------------------------------------------------- + # ● 戦闘行動が強制されたバトラーを取得 + #-------------------------------------------------------------------------- + def self.action_forced_battler + @action_forced + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の強制をクリア + #-------------------------------------------------------------------------- + def self.clear_action_force + @action_forced = nil + end + #-------------------------------------------------------------------------- + # ● 次の行動主体の取得 + # 行動順序リストの先頭からバトラーを取得する。 + # 現在パーティにいないアクターを取得した場合(index が nil, バトルイベ + # ントでの離脱直後などに発生)は、それをスキップする。 + #-------------------------------------------------------------------------- + def self.next_subject + loop do + battler = @action_battlers.shift + return nil unless battler + next unless battler.index && battler.alive? + return battler + end + end +end diff --git a/Scripts/Cache.rb b/Scripts/Cache.rb new file mode 100644 index 0000000..808f659 --- /dev/null +++ b/Scripts/Cache.rb @@ -0,0 +1,134 @@ +#============================================================================== +# ■ Cache +#------------------------------------------------------------------------------ +#  各種グラフィックを読み込み、Bitmap オブジェクトを作成、保持するモジュール +# です。読み込みの高速化とメモリ節約のため、作成した Bitmap オブジェクトを内部 +# のハッシュに保存し、同じビットマップが再度要求されたときに既存のオブジェクト +# を返すようになっています。 +#============================================================================== + +module Cache + #-------------------------------------------------------------------------- + # ● アニメーション グラフィックの取得 + #-------------------------------------------------------------------------- + def self.animation(filename, hue) + load_bitmap("Graphics/Animations/", filename, hue) + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(床)グラフィックの取得 + #-------------------------------------------------------------------------- + def self.battleback1(filename) + load_bitmap("Graphics/Battlebacks1/", filename) + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(壁)グラフィックの取得 + #-------------------------------------------------------------------------- + def self.battleback2(filename) + load_bitmap("Graphics/Battlebacks2/", filename) + end + #-------------------------------------------------------------------------- + # ● 戦闘グラフィックの取得 + #-------------------------------------------------------------------------- + def self.battler(filename, hue) + load_bitmap("Graphics/Battlers/", filename, hue) + end + #-------------------------------------------------------------------------- + # ● 歩行グラフィックの取得 + #-------------------------------------------------------------------------- + def self.character(filename) + load_bitmap("Graphics/Characters/", filename) + end + #-------------------------------------------------------------------------- + # ● 顔グラフィックの取得 + #-------------------------------------------------------------------------- + def self.face(filename) + load_bitmap("Graphics/Faces/", filename) + end + #-------------------------------------------------------------------------- + # ● 遠景グラフィックの取得 + #-------------------------------------------------------------------------- + def self.parallax(filename) + load_bitmap("Graphics/Parallaxes/", filename) + end + #-------------------------------------------------------------------------- + # ● ピクチャ グラフィックの取得 + #-------------------------------------------------------------------------- + def self.picture(filename) + load_bitmap("Graphics/Pictures/", filename) + end + #-------------------------------------------------------------------------- + # ● システム グラフィックの取得 + #-------------------------------------------------------------------------- + def self.system(filename) + load_bitmap("Graphics/System/", filename) + end + #-------------------------------------------------------------------------- + # ● タイルセット グラフィックの取得 + #-------------------------------------------------------------------------- + def self.tileset(filename) + load_bitmap("Graphics/Tilesets/", filename) + end + #-------------------------------------------------------------------------- + # ● タイトル(背景)グラフィックの取得 + #-------------------------------------------------------------------------- + def self.title1(filename) + load_bitmap("Graphics/Titles1/", filename) + end + #-------------------------------------------------------------------------- + # ● タイトル(枠)グラフィックの取得 + #-------------------------------------------------------------------------- + def self.title2(filename) + load_bitmap("Graphics/Titles2/", filename) + end + #-------------------------------------------------------------------------- + # ● ビットマップの読み込み + #-------------------------------------------------------------------------- + def self.load_bitmap(folder_name, filename, hue = 0) + @cache ||= {} + if filename.empty? + empty_bitmap + elsif hue == 0 + normal_bitmap(folder_name + filename) + else + hue_changed_bitmap(folder_name + filename, hue) + end + end + #-------------------------------------------------------------------------- + # ● 空のビットマップを作成 + #-------------------------------------------------------------------------- + def self.empty_bitmap + Bitmap.new(32, 32) + end + #-------------------------------------------------------------------------- + # ● 通常のビットマップを作成/取得 + #-------------------------------------------------------------------------- + def self.normal_bitmap(path) + @cache[path] = Bitmap.new(path) unless include?(path) + @cache[path] + end + #-------------------------------------------------------------------------- + # ● 色相変化済みビットマップを作成/取得 + #-------------------------------------------------------------------------- + def self.hue_changed_bitmap(path, hue) + key = [path, hue] + unless include?(key) + @cache[key] = normal_bitmap(path).clone + @cache[key].hue_change(hue) + end + @cache[key] + end + #-------------------------------------------------------------------------- + # ● キャッシュ存在チェック + #-------------------------------------------------------------------------- + def self.include?(key) + @cache[key] && !@cache[key].disposed? + end + #-------------------------------------------------------------------------- + # ● キャッシュのクリア + #-------------------------------------------------------------------------- + def self.clear + @cache ||= {} + @cache.clear + GC.start + end +end diff --git a/Scripts/DataManager.rb b/Scripts/DataManager.rb new file mode 100644 index 0000000..e93662b --- /dev/null +++ b/Scripts/DataManager.rb @@ -0,0 +1,267 @@ +#============================================================================== +# ■ DataManager +#------------------------------------------------------------------------------ +#  データベースとゲームオブジェクトを管理するモジュールです。ゲームで使用する +# ほぼ全てのグローバル変数はこのモジュールで初期化されます。 +#============================================================================== + +module DataManager + #-------------------------------------------------------------------------- + # ● モジュールのインスタンス変数 + #-------------------------------------------------------------------------- + @last_savefile_index = 0 # 最後にアクセスしたファイル + #-------------------------------------------------------------------------- + # ● モジュール初期化 + #-------------------------------------------------------------------------- + def self.init + @last_savefile_index = 0 + load_database + create_game_objects + setup_battle_test if $BTEST + end + #-------------------------------------------------------------------------- + # ● データベースのロード + #-------------------------------------------------------------------------- + def self.load_database + if $BTEST + load_battle_test_database + else + load_normal_database + check_player_location + end + end + #-------------------------------------------------------------------------- + # ● 通常のデータベースをロード + #-------------------------------------------------------------------------- + def self.load_normal_database + $data_actors = load_data("Data/Actors.rvdata2") + $data_classes = load_data("Data/Classes.rvdata2") + $data_skills = load_data("Data/Skills.rvdata2") + $data_items = load_data("Data/Items.rvdata2") + $data_weapons = load_data("Data/Weapons.rvdata2") + $data_armors = load_data("Data/Armors.rvdata2") + $data_enemies = load_data("Data/Enemies.rvdata2") + $data_troops = load_data("Data/Troops.rvdata2") + $data_states = load_data("Data/States.rvdata2") + $data_animations = load_data("Data/Animations.rvdata2") + $data_tilesets = load_data("Data/Tilesets.rvdata2") + $data_common_events = load_data("Data/CommonEvents.rvdata2") + $data_system = load_data("Data/System.rvdata2") + $data_mapinfos = load_data("Data/MapInfos.rvdata2") + end + #-------------------------------------------------------------------------- + # ● 戦闘テスト用のデータベースをロード + #-------------------------------------------------------------------------- + def self.load_battle_test_database + $data_actors = load_data("Data/BT_Actors.rvdata2") + $data_classes = load_data("Data/BT_Classes.rvdata2") + $data_skills = load_data("Data/BT_Skills.rvdata2") + $data_items = load_data("Data/BT_Items.rvdata2") + $data_weapons = load_data("Data/BT_Weapons.rvdata2") + $data_armors = load_data("Data/BT_Armors.rvdata2") + $data_enemies = load_data("Data/BT_Enemies.rvdata2") + $data_troops = load_data("Data/BT_Troops.rvdata2") + $data_states = load_data("Data/BT_States.rvdata2") + $data_animations = load_data("Data/BT_Animations.rvdata2") + $data_tilesets = load_data("Data/BT_Tilesets.rvdata2") + $data_common_events = load_data("Data/BT_CommonEvents.rvdata2") + $data_system = load_data("Data/BT_System.rvdata2") + end + #-------------------------------------------------------------------------- + # ● プレイヤーの初期位置存在チェック + #-------------------------------------------------------------------------- + def self.check_player_location + if $data_system.start_map_id == 0 + msgbox(Vocab::PlayerPosError) + exit + end + end + #-------------------------------------------------------------------------- + # ● 各種ゲームオブジェクトの作成 + #-------------------------------------------------------------------------- + def self.create_game_objects + $game_temp = Game_Temp.new + $game_system = Game_System.new + $game_timer = Game_Timer.new + $game_message = Game_Message.new + $game_switches = Game_Switches.new + $game_variables = Game_Variables.new + $game_self_switches = Game_SelfSwitches.new + $game_actors = Game_Actors.new + $game_party = Game_Party.new + $game_troop = Game_Troop.new + $game_map = Game_Map.new + $game_player = Game_Player.new + end + #-------------------------------------------------------------------------- + # ● ニューゲームのセットアップ + #-------------------------------------------------------------------------- + def self.setup_new_game + create_game_objects + $game_party.setup_starting_members + $game_map.setup($data_system.start_map_id) + $game_player.moveto($data_system.start_x, $data_system.start_y) + $game_player.refresh + Graphics.frame_count = 0 + end + #-------------------------------------------------------------------------- + # ● 戦闘テストのセットアップ + #-------------------------------------------------------------------------- + def self.setup_battle_test + $game_party.setup_battle_test + BattleManager.setup($data_system.test_troop_id) + BattleManager.play_battle_bgm + end + #-------------------------------------------------------------------------- + # ● セーブファイルの存在判定 + #-------------------------------------------------------------------------- + def self.save_file_exists? + !Dir.glob('Save*.rvdata2').empty? + end + #-------------------------------------------------------------------------- + # ● セーブファイルの最大数 + #-------------------------------------------------------------------------- + def self.savefile_max + return 16 + end + #-------------------------------------------------------------------------- + # ● ファイル名の作成 + # index : ファイルインデックス + #-------------------------------------------------------------------------- + def self.make_filename(index) + sprintf("Save%02d.rvdata2", index + 1) + end + #-------------------------------------------------------------------------- + # ● セーブの実行 + #-------------------------------------------------------------------------- + def self.save_game(index) + begin + save_game_without_rescue(index) + rescue + delete_save_file(index) + false + end + end + #-------------------------------------------------------------------------- + # ● ロードの実行 + #-------------------------------------------------------------------------- + def self.load_game(index) + load_game_without_rescue(index) rescue false + end + #-------------------------------------------------------------------------- + # ● セーブヘッダのロード + #-------------------------------------------------------------------------- + def self.load_header(index) + load_header_without_rescue(index) rescue nil + end + #-------------------------------------------------------------------------- + # ● セーブの実行(例外処理なし) + #-------------------------------------------------------------------------- + def self.save_game_without_rescue(index) + File.open(make_filename(index), "wb") do |file| + $game_system.on_before_save + Marshal.dump(make_save_header, file) + Marshal.dump(make_save_contents, file) + @last_savefile_index = index + end + return true + end + #-------------------------------------------------------------------------- + # ● ロードの実行(例外処理なし) + #-------------------------------------------------------------------------- + def self.load_game_without_rescue(index) + File.open(make_filename(index), "rb") do |file| + Marshal.load(file) + extract_save_contents(Marshal.load(file)) + reload_map_if_updated + @last_savefile_index = index + end + return true + end + #-------------------------------------------------------------------------- + # ● セーブヘッダのロード(例外処理なし) + #-------------------------------------------------------------------------- + def self.load_header_without_rescue(index) + File.open(make_filename(index), "rb") do |file| + return Marshal.load(file) + end + return nil + end + #-------------------------------------------------------------------------- + # ● セーブファイルの削除 + #-------------------------------------------------------------------------- + def self.delete_save_file(index) + File.delete(make_filename(index)) rescue nil + end + #-------------------------------------------------------------------------- + # ● セーブヘッダの作成 + #-------------------------------------------------------------------------- + def self.make_save_header + header = {} + header[:characters] = $game_party.characters_for_savefile + header[:playtime_s] = $game_system.playtime_s + header + end + #-------------------------------------------------------------------------- + # ● セーブ内容の作成 + #-------------------------------------------------------------------------- + def self.make_save_contents + contents = {} + contents[:system] = $game_system + contents[:timer] = $game_timer + contents[:message] = $game_message + contents[:switches] = $game_switches + contents[:variables] = $game_variables + contents[:self_switches] = $game_self_switches + contents[:actors] = $game_actors + contents[:party] = $game_party + contents[:troop] = $game_troop + contents[:map] = $game_map + contents[:player] = $game_player + contents + end + #-------------------------------------------------------------------------- + # ● セーブ内容の展開 + #-------------------------------------------------------------------------- + def self.extract_save_contents(contents) + $game_system = contents[:system] + $game_timer = contents[:timer] + $game_message = contents[:message] + $game_switches = contents[:switches] + $game_variables = contents[:variables] + $game_self_switches = contents[:self_switches] + $game_actors = contents[:actors] + $game_party = contents[:party] + $game_troop = contents[:troop] + $game_map = contents[:map] + $game_player = contents[:player] + end + #-------------------------------------------------------------------------- + # ● データが更新されている場合はマップを再読み込み + #-------------------------------------------------------------------------- + def self.reload_map_if_updated + if $game_system.version_id != $data_system.version_id + $game_map.setup($game_map.map_id) + $game_player.center($game_player.x, $game_player.y) + $game_player.make_encounter_count + end + end + #-------------------------------------------------------------------------- + # ● セーブファイルの更新日時を取得 + #-------------------------------------------------------------------------- + def self.savefile_time_stamp(index) + File.mtime(make_filename(index)) rescue Time.at(0) + end + #-------------------------------------------------------------------------- + # ● 更新日時が最新のファイルインデックスを取得 + #-------------------------------------------------------------------------- + def self.latest_savefile_index + savefile_max.times.max_by {|i| savefile_time_stamp(i) } + end + #-------------------------------------------------------------------------- + # ● 最後にアクセスしたファイルのインデックスを取得 + #-------------------------------------------------------------------------- + def self.last_savefile_index + @last_savefile_index + end +end diff --git a/Scripts/Double_State.rb b/Scripts/Double_State.rb new file mode 100644 index 0000000..a95b3af --- /dev/null +++ b/Scripts/Double_State.rb @@ -0,0 +1,131 @@ +=begin +#=============================================================================== + Title: Conditional States + Author: Hime + Date: Mar 23, 2014 + URL: http://www.himeworks.com/2014/01/11/conditional-states/ +-------------------------------------------------------------------------------- + ** Change log + Mar 23, 2014 + - added support for resisting the placeholder state itself + Jan 11, 2014 + - initial release +-------------------------------------------------------------------------------- + ** Terms of Use + * Free to use in non-commercial projects + * Contact me for commercial use + * No real support. The script is provided as-is + * Will do bug fixes, but no compatibility patches + * Features may be requested but no guarantees, especially if it is non-trivial + * Credits to Hime Works in your project + * Preserve this header +-------------------------------------------------------------------------------- + ** Description + + This script allows you to create "conditional states". + A conditional state is simply a placeholder for other states, depending on the + conditions at the time the state is applied. + + For example, suppose you have a skill that adds a Weak Poison state to a target + if it is not already poisoned, and adds a Strong Poison state if it has Weak + Poison inflicted. You can use a formula to determine whether the weak poison + has been added or not to determine which state should be added. + +-------------------------------------------------------------------------------- + ** Installation + + In the script editor, place this script below Materials and above Main + +-------------------------------------------------------------------------------- + ** Usage + + To create a conditional state, note-tag a state with + + + FORMULA + + + Where the formula returns a number, which is the state ID that will be applied. + If you don't want a state to be applied, you can use 0. + + The following formula variables are available + + a - the battler that the state will be added to + p - game party + t - game troop + s - game switches + v - game variables + +-------------------------------------------------------------------------------- + ** Example + + Assuming you have two states Weak Poison (12) and Strong Poison (13), you can + create a conditional state (14) that will add Strong Poison if Weak Poison is + already applied, or apply Weak Poison otherwise. + + + if a.state?(12) + 13 + else + 12 + end + + +#=============================================================================== +=end +$imported = {} if $imported.nil? +$imported[:TH_ConditionalStates] = true +#=============================================================================== +# ** Configuration +#=============================================================================== +module TH + module Conditional_States + + Regex = /(.*?)<\/conditional[-_ ]state>/im + end +end +#=============================================================================== +# ** Rest of script +#=============================================================================== +module RPG + class State < BaseItem + def conditional_state_formula + load_notetag_conditional_state unless @conditional_state_formula + return @conditional_state_formula + end + + def conditional_state? + load_notetag_conditional_state if @is_conditional_state.nil? + @is_conditional_state + end + + def load_notetag_conditional_state + @conditional_state_formula = "0" + @is_conditional_state = false + res = self.note.match(TH::Conditional_States::Regex) + if res + @conditional_state_formula = res[1] + @is_conditional_state = true + end + end + + def eval_conditional_state(a, p=$game_party, t=$game_troop, v=$game_variables, s=$game_switches) + eval(self.conditional_state_formula) + end + end +end + +class Game_Battler < Game_BattlerBase + + alias :th_conditional_states_add_state :add_state + def add_state(state_id) + new_state_id = get_conditional_state(state_id) + th_conditional_states_add_state(new_state_id) + end + + def get_conditional_state(state_id) + state = $data_states[state_id] + return state_id unless state.conditional_state? && state_addable?(state_id) + return state.eval_conditional_state(self) + end +end \ No newline at end of file diff --git a/Scripts/Game_Action.rb b/Scripts/Game_Action.rb new file mode 100644 index 0000000..74fa236 --- /dev/null +++ b/Scripts/Game_Action.rb @@ -0,0 +1,261 @@ +#============================================================================== +# ■ Game_Action +#------------------------------------------------------------------------------ +#  戦闘行動を扱うクラスです。このクラスは Game_Battler クラスの内部で使用され +# ます。 +#============================================================================== + +class Game_Action + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :subject # 行動主体 + attr_reader :forcing # 戦闘行動の強制フラグ + attr_reader :item # スキル / アイテム + attr_accessor :target_index # 対象インデックス + attr_reader :value # 自動戦闘用 評価値 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(subject, forcing = false) + @subject = subject + @forcing = forcing + clear + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + @item = Game_BaseItem.new + @target_index = -1 + @value = 0 + end + #-------------------------------------------------------------------------- + # ● 味方ユニットを取得 + #-------------------------------------------------------------------------- + def friends_unit + subject.friends_unit + end + #-------------------------------------------------------------------------- + # ● 敵ユニットを取得 + #-------------------------------------------------------------------------- + def opponents_unit + subject.opponents_unit + end + #-------------------------------------------------------------------------- + # ● 敵キャラの戦闘行動を設定 + # action : RPG::Enemy::Action + #-------------------------------------------------------------------------- + def set_enemy_action(action) + if action + set_skill(action.skill_id) + else + clear + end + end + #-------------------------------------------------------------------------- + # ● 通常攻撃を設定 + #-------------------------------------------------------------------------- + def set_attack + set_skill(subject.attack_skill_id) + self + end + #-------------------------------------------------------------------------- + # ● 防御を設定 + #-------------------------------------------------------------------------- + def set_guard + set_skill(subject.guard_skill_id) + self + end + #-------------------------------------------------------------------------- + # ● スキルを設定 + #-------------------------------------------------------------------------- + def set_skill(skill_id) + @item.object = $data_skills[skill_id] + self + end + #-------------------------------------------------------------------------- + # ● アイテムを設定 + #-------------------------------------------------------------------------- + def set_item(item_id) + @item.object = $data_items[item_id] + self + end + #-------------------------------------------------------------------------- + # ● アイテムオブジェクト取得 + #-------------------------------------------------------------------------- + def item + @item.object + end + #-------------------------------------------------------------------------- + # ● 通常攻撃判定 + #-------------------------------------------------------------------------- + def attack? + item == $data_skills[subject.attack_skill_id] + end + #-------------------------------------------------------------------------- + # ● ランダムターゲット + #-------------------------------------------------------------------------- + def decide_random_target + if item.for_dead_friend? + target = friends_unit.random_dead_target + elsif item.for_friend? + target = friends_unit.random_target + else + target = opponents_unit.random_target + end + if target + @target_index = target.index + else + clear + end + end + #-------------------------------------------------------------------------- + # ● 混乱行動を設定 + #-------------------------------------------------------------------------- + def set_confusion + set_attack + end + #-------------------------------------------------------------------------- + # ● 行動準備 + #-------------------------------------------------------------------------- + def prepare + set_confusion if subject.confusion? && !forcing + end + #-------------------------------------------------------------------------- + # ● 行動が有効か否かの判定 + # イベントコマンドによる [戦闘行動の強制] ではないとき、ステートの制限 + # やアイテム切れなどで予定の行動ができなければ false を返す。 + #-------------------------------------------------------------------------- + def valid? + (forcing && item) || subject.usable?(item) + end + #-------------------------------------------------------------------------- + # ● 行動速度の計算 + #-------------------------------------------------------------------------- + def speed + speed = subject.agi + rand(5 + subject.agi / 4) + speed += item.speed if item + speed += subject.atk_speed if attack? + speed + end + #-------------------------------------------------------------------------- + # ● ターゲットの配列作成 + #-------------------------------------------------------------------------- + def make_targets + if !forcing && subject.confusion? + [confusion_target] + elsif item.for_opponent? + targets_for_opponents + elsif item.for_friend? + targets_for_friends + else + [] + end + end + #-------------------------------------------------------------------------- + # ● 混乱時のターゲット + #-------------------------------------------------------------------------- + def confusion_target + case subject.confusion_level + when 1 + opponents_unit.random_target + when 2 + if rand(2) == 0 + opponents_unit.random_target + else + friends_unit.random_target + end + else + friends_unit.random_target + end + end + #-------------------------------------------------------------------------- + # ● 敵に対するターゲット + #-------------------------------------------------------------------------- + def targets_for_opponents + if item.for_random? + Array.new(item.number_of_targets) { opponents_unit.random_target } + elsif item.for_one? + num = 1 + (attack? ? subject.atk_times_add.to_i : 0) + if @target_index < 0 + [opponents_unit.random_target] * num + else + [opponents_unit.smooth_target(@target_index)] * num + end + else + opponents_unit.alive_members + end + end + #-------------------------------------------------------------------------- + # ● 味方に対するターゲット + #-------------------------------------------------------------------------- + def targets_for_friends + if item.for_user? + [subject] + elsif item.for_dead_friend? + if item.for_one? + [friends_unit.smooth_dead_target(@target_index)] + else + friends_unit.dead_members + end + elsif item.for_friend? + if item.for_one? + [friends_unit.smooth_target(@target_index)] + else + friends_unit.alive_members + end + end + end + #-------------------------------------------------------------------------- + # ● 行動の価値評価(自動戦闘用) + # @value および @target_index を自動的に設定する。 + #-------------------------------------------------------------------------- + def evaluate + @value = 0 + evaluate_item if valid? + @value += rand if @value > 0 + self + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの評価 + #-------------------------------------------------------------------------- + def evaluate_item + item_target_candidates.each do |target| + value = evaluate_item_with_target(target) + if item.for_all? + @value += value + elsif value > @value + @value = value + @target_index = target.index + end + end + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用対象候補を取得 + #-------------------------------------------------------------------------- + def item_target_candidates + if item.for_opponent? + opponents_unit.alive_members + elsif item.for_user? + [subject] + elsif item.for_dead_friend? + friends_unit.dead_members + else + friends_unit.alive_members + end + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの評価(ターゲット指定) + #-------------------------------------------------------------------------- + def evaluate_item_with_target(target) + target.result.clear + target.make_damage_value(subject, item) + if item.for_opponent? + return target.result.hp_damage.to_f / [target.hp, 1].max + else + recovery = [-target.result.hp_damage, target.mhp - target.hp].min + return recovery.to_f / target.mhp + end + end +end diff --git a/Scripts/Game_ActionResult.rb b/Scripts/Game_ActionResult.rb new file mode 100644 index 0000000..2115b6f --- /dev/null +++ b/Scripts/Game_ActionResult.rb @@ -0,0 +1,158 @@ +#============================================================================== +# ■ Game_ActionResult +#------------------------------------------------------------------------------ +#  戦闘行動の結果を扱うクラスです。このクラスは Game_Battler クラスの内部で +# 使用されます。 +#============================================================================== + +class Game_ActionResult + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :used # 使用フラグ + attr_accessor :missed # 命中失敗フラグ + attr_accessor :evaded # 回避成功フラグ + attr_accessor :critical # クリティカルフラグ + attr_accessor :success # 成功フラグ + attr_accessor :hp_damage # HP ダメージ + attr_accessor :mp_damage # MP ダメージ + attr_accessor :tp_damage # TP ダメージ + attr_accessor :hp_drain # HP 吸収 + attr_accessor :mp_drain # MP 吸収 + attr_accessor :added_states # 付加されたステート + attr_accessor :removed_states # 解除されたステート + attr_accessor :added_buffs # 付加された能力強化 + attr_accessor :added_debuffs # 付加された能力弱体 + attr_accessor :removed_buffs # 解除された強化/弱体 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(battler) + @battler = battler + clear + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + clear_hit_flags + clear_damage_values + clear_status_effects + end + #-------------------------------------------------------------------------- + # ● 命中系フラグのクリア + #-------------------------------------------------------------------------- + def clear_hit_flags + @used = false + @missed = false + @evaded = false + @critical = false + @success = false + end + #-------------------------------------------------------------------------- + # ● ダメージ値のクリア + #-------------------------------------------------------------------------- + def clear_damage_values + @hp_damage = 0 + @mp_damage = 0 + @tp_damage = 0 + @hp_drain = 0 + @mp_drain = 0 + end + #-------------------------------------------------------------------------- + # ● ダメージの作成 + #-------------------------------------------------------------------------- + def make_damage(value, item) + @critical = false if value == 0 + @hp_damage = value if item.damage.to_hp? + @mp_damage = value if item.damage.to_mp? + @hp_drain = @hp_damage if item.damage.drain? + @mp_drain = @mp_damage if item.damage.drain? + @hp_drain = [@battler.hp, @hp_drain].min + @success = true if item.damage.to_hp? || @mp_damage != 0 + end + #-------------------------------------------------------------------------- + # ● ステータス効果のクリア + #-------------------------------------------------------------------------- + def clear_status_effects + @added_states = [] + @removed_states = [] + @added_buffs = [] + @added_debuffs = [] + @removed_buffs = [] + end + #-------------------------------------------------------------------------- + # ● 付加されたステートをオブジェクトの配列で取得 + #-------------------------------------------------------------------------- + def added_state_objects + @added_states.collect {|id| $data_states[id] } + end + #-------------------------------------------------------------------------- + # ● 解除されたステートをオブジェクトの配列で取得 + #-------------------------------------------------------------------------- + def removed_state_objects + @removed_states.collect {|id| $data_states[id] } + end + #-------------------------------------------------------------------------- + # ● 何らかのステータス(能力値かステート)が影響を受けたかの判定 + #-------------------------------------------------------------------------- + def status_affected? + !(@added_states.empty? && @removed_states.empty? && + @added_buffs.empty? && @added_debuffs.empty? && @removed_buffs.empty?) + end + #-------------------------------------------------------------------------- + # ● 最終的に命中したか否かを判定 + #-------------------------------------------------------------------------- + def hit? + @used && !@missed && !@evaded + end + #-------------------------------------------------------------------------- + # ● HP ダメージの文章を取得 + #-------------------------------------------------------------------------- + def hp_damage_text + if @hp_drain > 0 + fmt = @battler.actor? ? Vocab::ActorDrain : Vocab::EnemyDrain + sprintf(fmt, @battler.name, Vocab::hp, @hp_drain) + elsif @hp_damage > 0 + fmt = @battler.actor? ? Vocab::ActorDamage : Vocab::EnemyDamage + sprintf(fmt, @battler.name, @hp_damage) + elsif @hp_damage < 0 + fmt = @battler.actor? ? Vocab::ActorRecovery : Vocab::EnemyRecovery + sprintf(fmt, @battler.name, Vocab::hp, -hp_damage) + else + fmt = @battler.actor? ? Vocab::ActorNoDamage : Vocab::EnemyNoDamage + sprintf(fmt, @battler.name) + end + end + #-------------------------------------------------------------------------- + # ● MP ダメージの文章を取得 + #-------------------------------------------------------------------------- + def mp_damage_text + if @mp_drain > 0 + fmt = @battler.actor? ? Vocab::ActorDrain : Vocab::EnemyDrain + sprintf(fmt, @battler.name, Vocab::mp, @mp_drain) + elsif @mp_damage > 0 + fmt = @battler.actor? ? Vocab::ActorLoss : Vocab::EnemyLoss + sprintf(fmt, @battler.name, Vocab::mp, @mp_damage) + elsif @mp_damage < 0 + fmt = @battler.actor? ? Vocab::ActorRecovery : Vocab::EnemyRecovery + sprintf(fmt, @battler.name, Vocab::mp, -@mp_damage) + else + "" + end + end + #-------------------------------------------------------------------------- + # ● TP ダメージの文章を取得 + #-------------------------------------------------------------------------- + def tp_damage_text + if @tp_damage > 0 + fmt = @battler.actor? ? Vocab::ActorLoss : Vocab::EnemyLoss + sprintf(fmt, @battler.name, Vocab::tp, @tp_damage) + elsif @tp_damage < 0 + fmt = @battler.actor? ? Vocab::ActorGain : Vocab::EnemyGain + sprintf(fmt, @battler.name, Vocab::tp, -@tp_damage) + else + "" + end + end +end diff --git a/Scripts/Game_Actor.rb b/Scripts/Game_Actor.rb new file mode 100644 index 0000000..49ac489 --- /dev/null +++ b/Scripts/Game_Actor.rb @@ -0,0 +1,692 @@ +#============================================================================== +# ■ Game_Actor +#------------------------------------------------------------------------------ +#  アクターを扱うクラスです。このクラスは Game_Actors クラス($game_actors) +# の内部で使用され、Game_Party クラス($game_party)からも参照されます。 +#============================================================================== + +class Game_Actor < Game_Battler + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :name # 名前 + attr_accessor :nickname # 二つ名 + attr_reader :character_name # 歩行グラフィック ファイル名 + attr_reader :character_index # 歩行グラフィック インデックス + attr_reader :face_name # 顔グラフィック ファイル名 + attr_reader :face_index # 顔グラフィック インデックス + attr_reader :class_id # 職業 ID + attr_reader :level # レベル + attr_reader :action_input_index # 入力中の戦闘行動番号 + attr_reader :last_skill # カーソル記憶用 : スキル + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(actor_id) + super() + setup(actor_id) + @last_skill = Game_BaseItem.new + end + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + def setup(actor_id) + @actor_id = actor_id + @name = actor.name + @nickname = actor.nickname + init_graphics + @class_id = actor.class_id + @level = actor.initial_level + @exp = {} + @equips = [] + init_exp + init_skills + init_equips(actor.equips) + clear_param_plus + recover_all + end + #-------------------------------------------------------------------------- + # ● アクターオブジェクト取得 + #-------------------------------------------------------------------------- + def actor + $data_actors[@actor_id] + end + #-------------------------------------------------------------------------- + # ● グラフィックの初期化 + #-------------------------------------------------------------------------- + def init_graphics + @character_name = actor.character_name + @character_index = actor.character_index + @face_name = actor.face_name + @face_index = actor.face_index + end + #-------------------------------------------------------------------------- + # ● 指定レベルに上がるのに必要な累計経験値の取得 + #-------------------------------------------------------------------------- + def exp_for_level(level) + self.class.exp_for_level(level) + end + #-------------------------------------------------------------------------- + # ● 経験値の初期化 + #-------------------------------------------------------------------------- + def init_exp + @exp[@class_id] = current_level_exp + end + #-------------------------------------------------------------------------- + # ● 経験値の取得 + #-------------------------------------------------------------------------- + def exp + @exp[@class_id] + end + #-------------------------------------------------------------------------- + # ● 現在のレベルの最低経験値を取得 + #-------------------------------------------------------------------------- + def current_level_exp + exp_for_level(@level) + end + #-------------------------------------------------------------------------- + # ● 次のレベルの経験値を取得 + #-------------------------------------------------------------------------- + def next_level_exp + exp_for_level(@level + 1) + end + #-------------------------------------------------------------------------- + # ● 最大レベル + #-------------------------------------------------------------------------- + def max_level + actor.max_level + end + #-------------------------------------------------------------------------- + # ● 最大レベル判定 + #-------------------------------------------------------------------------- + def max_level? + @level >= max_level + end + #-------------------------------------------------------------------------- + # ● スキルの初期化 + #-------------------------------------------------------------------------- + def init_skills + @skills = [] + self.class.learnings.each do |learning| + learn_skill(learning.skill_id) if learning.level <= @level + end + end + #-------------------------------------------------------------------------- + # ● 装備品の初期化 + # equips : 初期装備の配列 + #-------------------------------------------------------------------------- + def init_equips(equips) + @equips = Array.new(equip_slots.size) { Game_BaseItem.new } + equips.each_with_index do |item_id, i| + etype_id = index_to_etype_id(i) + slot_id = empty_slot(etype_id) + @equips[slot_id].set_equip(etype_id == 0, item_id) if slot_id + end + refresh + end + #-------------------------------------------------------------------------- + # ● エディタで設定されたインデックスを装備タイプ ID に変換 + #-------------------------------------------------------------------------- + def index_to_etype_id(index) + index == 1 && dual_wield? ? 0 : index + end + #-------------------------------------------------------------------------- + # ● 装備タイプからスロット ID のリストに変換 + #-------------------------------------------------------------------------- + def slot_list(etype_id) + result = [] + equip_slots.each_with_index {|e, i| result.push(i) if e == etype_id } + result + end + #-------------------------------------------------------------------------- + # ● 装備タイプからスロット ID に変換(空きを優先) + #-------------------------------------------------------------------------- + def empty_slot(etype_id) + list = slot_list(etype_id) + list.find {|i| @equips[i].is_nil? } || list[0] + end + #-------------------------------------------------------------------------- + # ● 装備スロットの配列を取得 + #-------------------------------------------------------------------------- + def equip_slots + return [0,0,2,3,4] if dual_wield? # 二刀流 + return [0,1,2,3,4] # 通常 + end + #-------------------------------------------------------------------------- + # ● 武器オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def weapons + @equips.select {|item| item.is_weapon? }.collect {|item| item.object } + end + #-------------------------------------------------------------------------- + # ● 防具オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def armors + @equips.select {|item| item.is_armor? }.collect {|item| item.object } + end + #-------------------------------------------------------------------------- + # ● 装備品オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def equips + @equips.collect {|item| item.object } + end + #-------------------------------------------------------------------------- + # ● 装備変更の可能判定 + # slot_id : 装備スロット ID + #-------------------------------------------------------------------------- + def equip_change_ok?(slot_id) + return false if equip_type_fixed?(equip_slots[slot_id]) + return false if equip_type_sealed?(equip_slots[slot_id]) + return true + end + #-------------------------------------------------------------------------- + # ● 装備の変更 + # slot_id : 装備スロット ID + # item : 武器/防具(nil なら装備解除) + #-------------------------------------------------------------------------- + def change_equip(slot_id, item) + return unless trade_item_with_party(item, equips[slot_id]) + return if item && equip_slots[slot_id] != item.etype_id + @equips[slot_id].object = item + refresh + end + #-------------------------------------------------------------------------- + # ● 装備の強制変更 + # slot_id : 装備スロット ID + # item : 武器/防具(nil なら装備解除) + #-------------------------------------------------------------------------- + def force_change_equip(slot_id, item) + @equips[slot_id].object = item + release_unequippable_items(false) + refresh + end + #-------------------------------------------------------------------------- + # ● パーティとアイテムを交換する + # new_item : パーティから取り出すアイテム + # old_item : パーティに返すアイテム + #-------------------------------------------------------------------------- + def trade_item_with_party(new_item, old_item) + return false if new_item && !$game_party.has_item?(new_item) + $game_party.gain_item(old_item, 1) + $game_party.lose_item(new_item, 1) + return true + end + #-------------------------------------------------------------------------- + # ● 装備の変更(ID で指定) + # slot_id : 装備スロット ID + # item_id : 武器/防具 ID + #-------------------------------------------------------------------------- + def change_equip_by_id(slot_id, item_id) + if equip_slots[slot_id] == 0 + change_equip(slot_id, $data_weapons[item_id]) + else + change_equip(slot_id, $data_armors[item_id]) + end + end + #-------------------------------------------------------------------------- + # ● 装備の破棄 + # item : 破棄する武器/防具 + #-------------------------------------------------------------------------- + def discard_equip(item) + slot_id = equips.index(item) + @equips[slot_id].object = nil if slot_id + end + #-------------------------------------------------------------------------- + # ● 装備できない装備品を外す + # item_gain : 外した装備品をパーティに戻す + #-------------------------------------------------------------------------- + def release_unequippable_items(item_gain = true) + @equips.each_with_index do |item, i| + if !equippable?(item.object) || item.object.etype_id != equip_slots[i] + trade_item_with_party(nil, item.object) if item_gain + item.object = nil + end + end + end + #-------------------------------------------------------------------------- + # ● 装備を全て外す + #-------------------------------------------------------------------------- + def clear_equipments + equip_slots.size.times do |i| + change_equip(i, nil) if equip_change_ok?(i) + end + end + #-------------------------------------------------------------------------- + # ● 最強装備 + #-------------------------------------------------------------------------- + def optimize_equipments + clear_equipments + equip_slots.size.times do |i| + next if !equip_change_ok?(i) + items = $game_party.equip_items.select do |item| + item.etype_id == equip_slots[i] && + equippable?(item) && item.performance >= 0 + end + change_equip(i, items.max_by {|item| item.performance }) + end + end + #-------------------------------------------------------------------------- + # ● スキルの必要武器を装備しているか + #-------------------------------------------------------------------------- + def skill_wtype_ok?(skill) + wtype_id1 = skill.required_wtype_id1 + wtype_id2 = skill.required_wtype_id2 + return true if wtype_id1 == 0 && wtype_id2 == 0 + return true if wtype_id1 > 0 && wtype_equipped?(wtype_id1) + return true if wtype_id2 > 0 && wtype_equipped?(wtype_id2) + return false + end + #-------------------------------------------------------------------------- + # ● 特定のタイプの武器を装備しているか + #-------------------------------------------------------------------------- + def wtype_equipped?(wtype_id) + weapons.any? {|weapon| weapon.wtype_id == wtype_id } + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + release_unequippable_items + super + end + #-------------------------------------------------------------------------- + # ● アクターか否かの判定 + #-------------------------------------------------------------------------- + def actor? + return true + end + #-------------------------------------------------------------------------- + # ● 味方ユニットを取得 + #-------------------------------------------------------------------------- + def friends_unit + $game_party + end + #-------------------------------------------------------------------------- + # ● 敵ユニットを取得 + #-------------------------------------------------------------------------- + def opponents_unit + $game_troop + end + #-------------------------------------------------------------------------- + # ● アクター ID 取得 + #-------------------------------------------------------------------------- + def id + @actor_id + end + #-------------------------------------------------------------------------- + # ● インデックス取得 + #-------------------------------------------------------------------------- + def index + $game_party.members.index(self) + end + #-------------------------------------------------------------------------- + # ● バトルメンバー判定 + #-------------------------------------------------------------------------- + def battle_member? + $game_party.battle_members.include?(self) + end + #-------------------------------------------------------------------------- + # ● 職業オブジェクト取得 + #-------------------------------------------------------------------------- + def class + $data_classes[@class_id] + end + #-------------------------------------------------------------------------- + # ● スキルオブジェクトの配列取得 + #-------------------------------------------------------------------------- + def skills + (@skills | added_skills).sort.collect {|id| $data_skills[id] } + end + #-------------------------------------------------------------------------- + # ● 現在使用できるスキルの配列取得 + #-------------------------------------------------------------------------- + def usable_skills + skills.select {|skill| usable?(skill) } + end + #-------------------------------------------------------------------------- + # ● 特徴を保持する全オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def feature_objects + super + [actor] + [self.class] + equips.compact + end + #-------------------------------------------------------------------------- + # ● 攻撃時属性の取得 + #-------------------------------------------------------------------------- + def atk_elements + set = super + set |= [1] if weapons.compact.empty? # 素手:物理属性 + return set + end + #-------------------------------------------------------------------------- + # ● 通常能力値の最大値取得 + #-------------------------------------------------------------------------- + def param_max(param_id) + return 9999 if param_id == 0 # MHP + return super + end + #-------------------------------------------------------------------------- + # ● 通常能力値の基本値取得 + #-------------------------------------------------------------------------- + def param_base(param_id) + self.class.params[param_id, @level] + end + #-------------------------------------------------------------------------- + # ● 通常能力値の加算値取得 + #-------------------------------------------------------------------------- + def param_plus(param_id) + equips.compact.inject(super) {|r, item| r += item.params[param_id] } + end + #-------------------------------------------------------------------------- + # ● 通常攻撃 アニメーション ID の取得 + #-------------------------------------------------------------------------- + def atk_animation_id1 + if dual_wield? + return weapons[0].animation_id if weapons[0] + return weapons[1] ? 0 : 1 + else + return weapons[0] ? weapons[0].animation_id : 1 + end + end + #-------------------------------------------------------------------------- + # ● 通常攻撃 アニメーション ID の取得(二刀流:武器2) + #-------------------------------------------------------------------------- + def atk_animation_id2 + if dual_wield? + return weapons[1] ? weapons[1].animation_id : 0 + else + return 0 + end + end + #-------------------------------------------------------------------------- + # ● 経験値の変更 + # show : レベルアップ表示フラグ + #-------------------------------------------------------------------------- + def change_exp(exp, show) + @exp[@class_id] = [exp, 0].max + last_level = @level + last_skills = skills + level_up while !max_level? && self.exp >= next_level_exp + level_down while self.exp < current_level_exp + display_level_up(skills - last_skills) if show && @level > last_level + refresh + end + #-------------------------------------------------------------------------- + # ● 経験値の取得 + #-------------------------------------------------------------------------- + def exp + @exp[@class_id] + end + #-------------------------------------------------------------------------- + # ● レベルアップ + #-------------------------------------------------------------------------- + def level_up + @level += 1 + self.class.learnings.each do |learning| + learn_skill(learning.skill_id) if learning.level == @level + end + end + #-------------------------------------------------------------------------- + # ● レベルダウン + #-------------------------------------------------------------------------- + def level_down + @level -= 1 + end + #-------------------------------------------------------------------------- + # ● レベルアップメッセージの表示 + # new_skills : 新しく習得したスキルの配列 + #-------------------------------------------------------------------------- + def display_level_up(new_skills) + $game_message.new_page + $game_message.add(sprintf(Vocab::LevelUp, @name, Vocab::level, @level)) + new_skills.each do |skill| + $game_message.add(sprintf(Vocab::ObtainSkill, skill.name)) + end + end + #-------------------------------------------------------------------------- + # ● 経験値の獲得(経験獲得率を考慮) + #-------------------------------------------------------------------------- + def gain_exp(exp) + change_exp(self.exp + (exp * final_exp_rate).to_i, true) + end + #-------------------------------------------------------------------------- + # ● 最終的な経験獲得率の計算 + #-------------------------------------------------------------------------- + def final_exp_rate + exr * (battle_member? ? 1 : reserve_members_exp_rate) + end + #-------------------------------------------------------------------------- + # ● 控えメンバーの経験獲得率を取得 + #-------------------------------------------------------------------------- + def reserve_members_exp_rate + $data_system.opt_extra_exp ? 1 : 0 + end + #-------------------------------------------------------------------------- + # ● レベルの変更 + # show : レベルアップ表示フラグ + #-------------------------------------------------------------------------- + def change_level(level, show) + level = [[level, max_level].min, 1].max + change_exp(exp_for_level(level), show) + end + #-------------------------------------------------------------------------- + # ● スキルを覚える + #-------------------------------------------------------------------------- + def learn_skill(skill_id) + unless skill_learn?($data_skills[skill_id]) + @skills.push(skill_id) + @skills.sort! + end + end + #-------------------------------------------------------------------------- + # ● スキルを忘れる + #-------------------------------------------------------------------------- + def forget_skill(skill_id) + @skills.delete(skill_id) + end + #-------------------------------------------------------------------------- + # ● スキルの習得済み判定 + #-------------------------------------------------------------------------- + def skill_learn?(skill) + skill.is_a?(RPG::Skill) && @skills.include?(skill.id) + end + #-------------------------------------------------------------------------- + # ● 説明の取得 + #-------------------------------------------------------------------------- + def description + actor.description + end + #-------------------------------------------------------------------------- + # ● 職業の変更 + # keep_exp : 経験値を引き継ぐ + #-------------------------------------------------------------------------- + def change_class(class_id, keep_exp = false) + @exp[class_id] = exp if keep_exp + @class_id = class_id + change_exp(@exp[@class_id] || 0, false) + refresh + end + #-------------------------------------------------------------------------- + # ● グラフィックの変更 + #-------------------------------------------------------------------------- + def set_graphic(character_name, character_index, face_name, face_index) + @character_name = character_name + @character_index = character_index + @face_name = face_name + @face_index = face_index + end + #-------------------------------------------------------------------------- + # ● スプライトを使うか? + #-------------------------------------------------------------------------- + def use_sprite? + return false + end + #-------------------------------------------------------------------------- + # ● ダメージ効果の実行 + #-------------------------------------------------------------------------- + def perform_damage_effect + $game_troop.screen.start_shake(5, 5, 10) + @sprite_effect_type = :blink + Sound.play_actor_damage + end + #-------------------------------------------------------------------------- + # ● コラプス効果の実行 + #-------------------------------------------------------------------------- + def perform_collapse_effect + if $game_party.in_battle + @sprite_effect_type = :collapse + Sound.play_actor_collapse + end + end + #-------------------------------------------------------------------------- + # ● 自動戦闘用の行動候補リストを作成 + #-------------------------------------------------------------------------- + def make_action_list + list = [] + list.push(Game_Action.new(self).set_attack.evaluate) + usable_skills.each do |skill| + list.push(Game_Action.new(self).set_skill(skill.id).evaluate) + end + list + end + #-------------------------------------------------------------------------- + # ● 自動戦闘時の戦闘行動を作成 + #-------------------------------------------------------------------------- + def make_auto_battle_actions + @actions.size.times do |i| + @actions[i] = make_action_list.max {|action| action.value } + end + end + #-------------------------------------------------------------------------- + # ● 混乱時の戦闘行動を作成 + #-------------------------------------------------------------------------- + def make_confusion_actions + @actions.size.times do |i| + @actions[i].set_confusion + end + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の作成 + #-------------------------------------------------------------------------- + def make_actions + super + if auto_battle? + make_auto_battle_actions + elsif confusion? + make_confusion_actions + end + end + #-------------------------------------------------------------------------- + # ● プレイヤーが 1 歩動いたときの処理 + #-------------------------------------------------------------------------- + def on_player_walk + @result.clear + check_floor_effect + if $game_player.normal_walk? + turn_end_on_map + states.each {|state| update_state_steps(state) } + show_added_states + show_removed_states + end + end + #-------------------------------------------------------------------------- + # ● ステートの歩数カウントを更新 + #-------------------------------------------------------------------------- + def update_state_steps(state) + if state.remove_by_walking + @state_steps[state.id] -= 1 if @state_steps[state.id] > 0 + remove_state(state.id) if @state_steps[state.id] == 0 + end + end + #-------------------------------------------------------------------------- + # ● 付加されたステートの表示 + #-------------------------------------------------------------------------- + def show_added_states + @result.added_state_objects.each do |state| + $game_message.add(name + state.message1) unless state.message1.empty? + end + end + #-------------------------------------------------------------------------- + # ● 解除されたステートの表示 + #-------------------------------------------------------------------------- + def show_removed_states + @result.removed_state_objects.each do |state| + $game_message.add(name + state.message4) unless state.message4.empty? + end + end + #-------------------------------------------------------------------------- + # ● 何歩歩いたときに戦闘中の 1 ターン相当とみなすか + #-------------------------------------------------------------------------- + def steps_for_turn + return 20 + end + #-------------------------------------------------------------------------- + # ● マップ画面上でのターン終了処理 + #-------------------------------------------------------------------------- + def turn_end_on_map + if $game_party.steps % steps_for_turn == 0 + on_turn_end + perform_map_damage_effect if @result.hp_damage > 0 + end + end + #-------------------------------------------------------------------------- + # ● 床効果判定 + #-------------------------------------------------------------------------- + def check_floor_effect + execute_floor_damage if $game_player.on_damage_floor? + end + #-------------------------------------------------------------------------- + # ● 床ダメージの処理 + #-------------------------------------------------------------------------- + def execute_floor_damage + damage = (basic_floor_damage * fdr).to_i + self.hp -= [damage, max_floor_damage].min + perform_map_damage_effect if damage > 0 + end + #-------------------------------------------------------------------------- + # ● 床ダメージの基本値を取得 + #-------------------------------------------------------------------------- + def basic_floor_damage + return 10 + end + #-------------------------------------------------------------------------- + # ● 床ダメージの最大値を取得 + #-------------------------------------------------------------------------- + def max_floor_damage + $data_system.opt_floor_death ? hp : [hp - 1, 0].max + end + #-------------------------------------------------------------------------- + # ● マップ上でのダメージ効果の実行 + #-------------------------------------------------------------------------- + def perform_map_damage_effect + $game_map.screen.start_flash_for_damage + end + #-------------------------------------------------------------------------- + # ● 戦闘行動のクリア + #-------------------------------------------------------------------------- + def clear_actions + super + @action_input_index = 0 + end + #-------------------------------------------------------------------------- + # ● 入力中の戦闘行動を取得 + #-------------------------------------------------------------------------- + def input + @actions[@action_input_index] + end + #-------------------------------------------------------------------------- + # ● 次のコマンド入力へ + #-------------------------------------------------------------------------- + def next_command + return false if @action_input_index >= @actions.size - 1 + @action_input_index += 1 + return true + end + #-------------------------------------------------------------------------- + # ● 前のコマンド入力へ + #-------------------------------------------------------------------------- + def prior_command + return false if @action_input_index <= 0 + @action_input_index -= 1 + return true + end +end diff --git a/Scripts/Game_Actors.rb b/Scripts/Game_Actors.rb new file mode 100644 index 0000000..367ada9 --- /dev/null +++ b/Scripts/Game_Actors.rb @@ -0,0 +1,22 @@ +#============================================================================== +# ■ Game_Actors +#------------------------------------------------------------------------------ +#  アクターの配列のラッパーです。このクラスのインスタンスは $game_actors で参 +# 照されます。 +#============================================================================== + +class Game_Actors + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @data = [] + end + #-------------------------------------------------------------------------- + # ● アクターの取得 + #-------------------------------------------------------------------------- + def [](actor_id) + return nil unless $data_actors[actor_id] + @data[actor_id] ||= Game_Actor.new(actor_id) + end +end diff --git a/Scripts/Game_BaseItem.rb b/Scripts/Game_BaseItem.rb new file mode 100644 index 0000000..58c86d8 --- /dev/null +++ b/Scripts/Game_BaseItem.rb @@ -0,0 +1,50 @@ +#============================================================================== +# ■ Game_BaseItem +#------------------------------------------------------------------------------ +#  スキル、アイテム、武器、防具を統一的に扱うクラスです。セーブデータに含める +# ことができるように、データベースオブジェクト自体への参照は保持しません。 +#============================================================================== + +class Game_BaseItem + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @class = nil + @item_id = 0 + end + #-------------------------------------------------------------------------- + # ● クラス判定 + #-------------------------------------------------------------------------- + def is_skill?; @class == RPG::Skill; end + def is_item?; @class == RPG::Item; end + def is_weapon?; @class == RPG::Weapon; end + def is_armor?; @class == RPG::Armor; end + def is_nil?; @class == nil; end + #-------------------------------------------------------------------------- + # ● アイテムオブジェクトの取得 + #-------------------------------------------------------------------------- + def object + return $data_skills[@item_id] if is_skill? + return $data_items[@item_id] if is_item? + return $data_weapons[@item_id] if is_weapon? + return $data_armors[@item_id] if is_armor? + return nil + end + #-------------------------------------------------------------------------- + # ● アイテムオブジェクトの設定 + #-------------------------------------------------------------------------- + def object=(item) + @class = item ? item.class : nil + @item_id = item ? item.id : 0 + end + #-------------------------------------------------------------------------- + # ● 装備品を ID で設定 + # is_weapon : 武器かどうか + # item_id : 武器/防具 ID + #-------------------------------------------------------------------------- + def set_equip(is_weapon, item_id) + @class = is_weapon ? RPG::Weapon : RPG::Armor + @item_id = item_id + end +end diff --git a/Scripts/Game_Battler.rb b/Scripts/Game_Battler.rb new file mode 100644 index 0000000..639c6dc --- /dev/null +++ b/Scripts/Game_Battler.rb @@ -0,0 +1,822 @@ +#============================================================================== +# ■ Game_Battler +#------------------------------------------------------------------------------ +#  スプライトや行動に関するメソッドを追加したバトラーのクラスです。このクラス +# は Game_Actor クラスと Game_Enemy クラスのスーパークラスとして使用されます。 +#============================================================================== + +class Game_Battler < Game_BattlerBase + #-------------------------------------------------------------------------- + # ● 定数(使用効果) + #-------------------------------------------------------------------------- + EFFECT_RECOVER_HP = 11 # HP 回復 + EFFECT_RECOVER_MP = 12 # MP 回復 + EFFECT_GAIN_TP = 13 # TP 増加 + EFFECT_ADD_STATE = 21 # ステート付加 + EFFECT_REMOVE_STATE = 22 # ステート解除 + EFFECT_ADD_BUFF = 31 # 能力強化 + EFFECT_ADD_DEBUFF = 32 # 能力弱体 + EFFECT_REMOVE_BUFF = 33 # 能力強化の解除 + EFFECT_REMOVE_DEBUFF = 34 # 能力弱体の解除 + EFFECT_SPECIAL = 41 # 特殊効果 + EFFECT_GROW = 42 # 成長 + EFFECT_LEARN_SKILL = 43 # スキル習得 + EFFECT_COMMON_EVENT = 44 # コモンイベント + #-------------------------------------------------------------------------- + # ● 定数(特殊効果) + #-------------------------------------------------------------------------- + SPECIAL_EFFECT_ESCAPE = 0 # 逃げる + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :battler_name # 戦闘グラフィック ファイル名 + attr_reader :battler_hue # 戦闘グラフィック 色相 + attr_reader :action_times # 行動回数 + attr_reader :actions # 戦闘行動(行動側) + attr_reader :speed # 行動速度 + attr_reader :result # 行動結果(対象側) + attr_accessor :last_target_index # ラストターゲット + attr_accessor :animation_id # アニメーション ID + attr_accessor :animation_mirror # アニメーション 左右反転フラグ + attr_accessor :sprite_effect_type # スプライトのエフェクト + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @battler_name = "" + @battler_hue = 0 + @actions = [] + @speed = 0 + @result = Game_ActionResult.new(self) + @last_target_index = 0 + @guarding = false + clear_sprite_effects + super + end + #-------------------------------------------------------------------------- + # ● スプライトのエフェクトをクリア + #-------------------------------------------------------------------------- + def clear_sprite_effects + @animation_id = 0 + @animation_mirror = false + @sprite_effect_type = nil + end + #-------------------------------------------------------------------------- + # ● 戦闘行動のクリア + #-------------------------------------------------------------------------- + def clear_actions + @actions.clear + end + #-------------------------------------------------------------------------- + # ● ステート情報をクリア + #-------------------------------------------------------------------------- + def clear_states + super + @result.clear_status_effects + end + #-------------------------------------------------------------------------- + # ● ステートの付加 + #-------------------------------------------------------------------------- + def add_state(state_id) + if state_addable?(state_id) + add_new_state(state_id) unless state?(state_id) + reset_state_counts(state_id) + @result.added_states.push(state_id).uniq! + end + end + #-------------------------------------------------------------------------- + # ● ステートの付加可能判定 + #-------------------------------------------------------------------------- + def state_addable?(state_id) + alive? && $data_states[state_id] && !state_resist?(state_id) && + !state_removed?(state_id) && !state_restrict?(state_id) + end + #-------------------------------------------------------------------------- + # ● 同一行動内で解除済みのステートを判定 + #-------------------------------------------------------------------------- + def state_removed?(state_id) + @result.removed_states.include?(state_id) + end + #-------------------------------------------------------------------------- + # ● 行動制約によって無効化されるステートを判定 + #-------------------------------------------------------------------------- + def state_restrict?(state_id) + $data_states[state_id].remove_by_restriction && restriction > 0 + end + #-------------------------------------------------------------------------- + # ● 新しいステートの付加 + #-------------------------------------------------------------------------- + def add_new_state(state_id) + die if state_id == death_state_id + @states.push(state_id) + on_restrict if restriction > 0 + sort_states + refresh + end + #-------------------------------------------------------------------------- + # ● 行動制約が生じたときの処理 + #-------------------------------------------------------------------------- + def on_restrict + clear_actions + states.each do |state| + remove_state(state.id) if state.remove_by_restriction + end + end + #-------------------------------------------------------------------------- + # ● ステートのカウント(ターン数および歩数)をリセット + #-------------------------------------------------------------------------- + def reset_state_counts(state_id) + state = $data_states[state_id] + variance = 1 + [state.max_turns - state.min_turns, 0].max + @state_turns[state_id] = state.min_turns + rand(variance) + @state_steps[state_id] = state.steps_to_remove + end + #-------------------------------------------------------------------------- + # ● ステートの解除 + #-------------------------------------------------------------------------- + def remove_state(state_id) + if state?(state_id) + revive if state_id == death_state_id + erase_state(state_id) + refresh + @result.removed_states.push(state_id).uniq! + end + end + #-------------------------------------------------------------------------- + # ● 戦闘不能になる + #-------------------------------------------------------------------------- + def die + @hp = 0 + clear_states + clear_buffs + end + #-------------------------------------------------------------------------- + # ● 戦闘不能から復活 + #-------------------------------------------------------------------------- + def revive + @hp = 1 if @hp == 0 + end + #-------------------------------------------------------------------------- + # ● 逃げる + #-------------------------------------------------------------------------- + def escape + hide if $game_party.in_battle + clear_actions + clear_states + Sound.play_escape + end + #-------------------------------------------------------------------------- + # ● 能力強化 + #-------------------------------------------------------------------------- + def add_buff(param_id, turns) + return unless alive? + @buffs[param_id] += 1 unless buff_max?(param_id) + erase_buff(param_id) if debuff?(param_id) + overwrite_buff_turns(param_id, turns) + @result.added_buffs.push(param_id).uniq! + refresh + end + #-------------------------------------------------------------------------- + # ● 能力弱体 + #-------------------------------------------------------------------------- + def add_debuff(param_id, turns) + return unless alive? + @buffs[param_id] -= 1 unless debuff_max?(param_id) + erase_buff(param_id) if buff?(param_id) + overwrite_buff_turns(param_id, turns) + @result.added_debuffs.push(param_id).uniq! + refresh + end + #-------------------------------------------------------------------------- + # ● 能力強化/弱体の解除 + #-------------------------------------------------------------------------- + def remove_buff(param_id) + return unless alive? + return if @buffs[param_id] == 0 + erase_buff(param_id) + @buff_turns.delete(param_id) + @result.removed_buffs.push(param_id).uniq! + refresh + end + #-------------------------------------------------------------------------- + # ● 能力強化/弱体の消去 + #-------------------------------------------------------------------------- + def erase_buff(param_id) + @buffs[param_id] = 0 + @buff_turns[param_id] = 0 + end + #-------------------------------------------------------------------------- + # ● 能力強化状態の判定 + #-------------------------------------------------------------------------- + def buff?(param_id) + @buffs[param_id] > 0 + end + #-------------------------------------------------------------------------- + # ● 能力弱体状態の判定 + #-------------------------------------------------------------------------- + def debuff?(param_id) + @buffs[param_id] < 0 + end + #-------------------------------------------------------------------------- + # ● 能力強化が最大の段階か否かを判定 + #-------------------------------------------------------------------------- + def buff_max?(param_id) + @buffs[param_id] == 2 + end + #-------------------------------------------------------------------------- + # ● 能力弱体が最大の段階か否かを判定 + #-------------------------------------------------------------------------- + def debuff_max?(param_id) + @buffs[param_id] == -2 + end + #-------------------------------------------------------------------------- + # ● 能力強化/弱体のターン数上書き + # ターン数が短くなる場合は上書きしない。 + #-------------------------------------------------------------------------- + def overwrite_buff_turns(param_id, turns) + @buff_turns[param_id] = turns if @buff_turns[param_id].to_i < turns + end + #-------------------------------------------------------------------------- + # ● ステートのターンカウント更新 + #-------------------------------------------------------------------------- + def update_state_turns + states.each do |state| + @state_turns[state.id] -= 1 if @state_turns[state.id] > 0 + end + end + #-------------------------------------------------------------------------- + # ● 強化/弱体のターンカウント更新 + #-------------------------------------------------------------------------- + def update_buff_turns + @buff_turns.keys.each do |param_id| + @buff_turns[param_id] -= 1 if @buff_turns[param_id] > 0 + end + end + #-------------------------------------------------------------------------- + # ● 戦闘用ステートの解除 + #-------------------------------------------------------------------------- + def remove_battle_states + states.each do |state| + remove_state(state.id) if state.remove_at_battle_end + end + end + #-------------------------------------------------------------------------- + # ● 強化/弱体の全解除 + #-------------------------------------------------------------------------- + def remove_all_buffs + @buffs.size.times {|param_id| remove_buff(param_id) } + end + #-------------------------------------------------------------------------- + # ● ステート自動解除 + # timing : タイミング(1:行動終了 2:ターン終了) + #-------------------------------------------------------------------------- + def remove_states_auto(timing) + states.each do |state| + if @state_turns[state.id] == 0 && state.auto_removal_timing == timing + remove_state(state.id) + end + end + end + #-------------------------------------------------------------------------- + # ● 強化/弱体の自動解除 + #-------------------------------------------------------------------------- + def remove_buffs_auto + @buffs.size.times do |param_id| + next if @buffs[param_id] == 0 || @buff_turns[param_id] > 0 + remove_buff(param_id) + end + end + #-------------------------------------------------------------------------- + # ● ダメージによるステート解除 + #-------------------------------------------------------------------------- + def remove_states_by_damage + states.each do |state| + if state.remove_by_damage && rand(100) < state.chance_by_damage + remove_state(state.id) + end + end + end + #-------------------------------------------------------------------------- + # ● 行動回数の決定 + #-------------------------------------------------------------------------- + def make_action_times + action_plus_set.inject(1) {|r, p| rand < p ? r + 1 : r } + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の作成 + #-------------------------------------------------------------------------- + def make_actions + clear_actions + return unless movable? + @actions = Array.new(make_action_times) { Game_Action.new(self) } + end + #-------------------------------------------------------------------------- + # ● 行動速度の決定 + #-------------------------------------------------------------------------- + def make_speed + @speed = @actions.collect {|action| action.speed }.min || 0 + end + #-------------------------------------------------------------------------- + # ● 現在の戦闘行動を取得 + #-------------------------------------------------------------------------- + def current_action + @actions[0] + end + #-------------------------------------------------------------------------- + # ● 現在の戦闘行動を除去 + #-------------------------------------------------------------------------- + def remove_current_action + @actions.shift + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の強制 + #-------------------------------------------------------------------------- + def force_action(skill_id, target_index) + clear_actions + action = Game_Action.new(self, true) + action.set_skill(skill_id) + if target_index == -2 + action.target_index = last_target_index + elsif target_index == -1 + action.decide_random_target + else + action.target_index = target_index + end + @actions.push(action) + end + #-------------------------------------------------------------------------- + # ● ダメージ計算 + #-------------------------------------------------------------------------- + def make_damage_value(user, item) + value = item.damage.eval(user, self, $game_variables) + value *= item_element_rate(user, item) + value *= pdr if item.physical? + value *= mdr if item.magical? + value *= rec if item.damage.recover? + value = apply_critical(value) if @result.critical + value = apply_variance(value, item.damage.variance) + value = apply_guard(value) + @result.make_damage(value.to_i, item) + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの属性修正値を取得 + #-------------------------------------------------------------------------- + def item_element_rate(user, item) + if item.damage.element_id < 0 + user.atk_elements.empty? ? 1.0 : elements_max_rate(user.atk_elements) + else + element_rate(item.damage.element_id) + end + end + #-------------------------------------------------------------------------- + # ● 属性の最大修正値の取得 + # elements : 属性 ID の配列 + # 与えられた属性の中で最も有効な修正値を返す + #-------------------------------------------------------------------------- + def elements_max_rate(elements) + elements.inject([0.0]) {|r, i| r.push(element_rate(i)) }.max + end + #-------------------------------------------------------------------------- + # ● クリティカルの適用 + #-------------------------------------------------------------------------- + def apply_critical(damage) + damage * 3 + end + #-------------------------------------------------------------------------- + # ● 分散度の適用 + #-------------------------------------------------------------------------- + def apply_variance(damage, variance) + amp = [damage.abs * variance / 100, 0].max.to_i + var = rand(amp + 1) + rand(amp + 1) - amp + damage >= 0 ? damage + var : damage - var + end + #-------------------------------------------------------------------------- + # ● 防御修正の適用 + #-------------------------------------------------------------------------- + def apply_guard(damage) + damage / (damage > 0 && guard? ? 2 * grd : 1) + end + #-------------------------------------------------------------------------- + # ● ダメージの処理 + # 呼び出し前に @result.hp_damage @result.mp_damage @result.hp_drain + # @result.mp_drain が設定されていること。 + #-------------------------------------------------------------------------- + def execute_damage(user) + on_damage(@result.hp_damage) if @result.hp_damage > 0 + self.hp -= @result.hp_damage + self.mp -= @result.mp_damage + user.hp += @result.hp_drain + user.mp += @result.mp_drain + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用 + # 行動側に対して呼び出され、使用対象以外に対する効果を適用する。 + #-------------------------------------------------------------------------- + def use_item(item) + pay_skill_cost(item) if item.is_a?(RPG::Skill) + consume_item(item) if item.is_a?(RPG::Item) + item.effects.each {|effect| item_global_effect_apply(effect) } + end + #-------------------------------------------------------------------------- + # ● アイテムの消耗 + #-------------------------------------------------------------------------- + def consume_item(item) + $game_party.consume_item(item) + end + #-------------------------------------------------------------------------- + # ● 使用対象以外に対する使用効果の適用 + #-------------------------------------------------------------------------- + def item_global_effect_apply(effect) + if effect.code == EFFECT_COMMON_EVENT + $game_temp.reserve_common_event(effect.data_id) + end + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの適用テスト + # 使用対象が全快しているときの回復禁止などを判定する。 + #-------------------------------------------------------------------------- + def item_test(user, item) + return false if item.for_dead_friend? != dead? + return true if $game_party.in_battle + return true if item.for_opponent? + return true if item.damage.recover? && item.damage.to_hp? && hp < mhp + return true if item.damage.recover? && item.damage.to_mp? && mp < mmp + return true if item_has_any_valid_effects?(user, item) + return false + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムに有効な使用効果が一つでもあるかを判定 + #-------------------------------------------------------------------------- + def item_has_any_valid_effects?(user, item) + item.effects.any? {|effect| item_effect_test(user, item, effect) } + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの反撃率計算 + #-------------------------------------------------------------------------- + def item_cnt(user, item) + return 0 unless item.physical? # 命中タイプが物理ではない + return 0 unless opposite?(user) # 味方には反撃しない + return cnt # 反撃率を返す + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの反射率計算 + #-------------------------------------------------------------------------- + def item_mrf(user, item) + return mrf if item.magical? # 魔法攻撃なら魔法反射率を返す + return 0 + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの命中率計算 + #-------------------------------------------------------------------------- + def item_hit(user, item) + rate = item.success_rate * 0.01 # 成功率を取得 + rate *= user.hit if item.physical? # 物理攻撃:命中率を乗算 + return rate # 計算した命中率を返す + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの回避率計算 + #-------------------------------------------------------------------------- + def item_eva(user, item) + return eva if item.physical? # 物理攻撃なら回避率を返す + return mev if item.magical? # 魔法攻撃なら魔法回避率を返す + return 0 + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの会心率計算 + #-------------------------------------------------------------------------- + def item_cri(user, item) + item.damage.critical ? user.cri * (1 - cev) : 0 + end + #-------------------------------------------------------------------------- + # ● 通常攻撃の効果適用 + #-------------------------------------------------------------------------- + def attack_apply(attacker) + item_apply(attacker, $data_skills[attacker.attack_skill_id]) + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの効果適用 + #-------------------------------------------------------------------------- + def item_apply(user, item) + @result.clear + @result.used = item_test(user, item) + @result.missed = (@result.used && rand >= item_hit(user, item)) + @result.evaded = (!@result.missed && rand < item_eva(user, item)) + if @result.hit? + unless item.damage.none? + @result.critical = (rand < item_cri(user, item)) + make_damage_value(user, item) + execute_damage(user) + end + item.effects.each {|effect| item_effect_apply(user, item, effect) } + item_user_effect(user, item) + end + end + #-------------------------------------------------------------------------- + # ● 使用効果のテスト + #-------------------------------------------------------------------------- + def item_effect_test(user, item, effect) + case effect.code + when EFFECT_RECOVER_HP + hp < mhp || effect.value1 < 0 || effect.value2 < 0 + when EFFECT_RECOVER_MP + mp < mmp || effect.value1 < 0 || effect.value2 < 0 + when EFFECT_ADD_STATE + !state?(effect.data_id) + when EFFECT_REMOVE_STATE + state?(effect.data_id) + when EFFECT_ADD_BUFF + !buff_max?(effect.data_id) + when EFFECT_ADD_DEBUFF + !debuff_max?(effect.data_id) + when EFFECT_REMOVE_BUFF + buff?(effect.data_id) + when EFFECT_REMOVE_DEBUFF + debuff?(effect.data_id) + when EFFECT_LEARN_SKILL + actor? && !skills.include?($data_skills[effect.data_id]) + else + true + end + end + #-------------------------------------------------------------------------- + # ● 使用効果の適用 + #-------------------------------------------------------------------------- + def item_effect_apply(user, item, effect) + method_table = { + EFFECT_RECOVER_HP => :item_effect_recover_hp, + EFFECT_RECOVER_MP => :item_effect_recover_mp, + EFFECT_GAIN_TP => :item_effect_gain_tp, + EFFECT_ADD_STATE => :item_effect_add_state, + EFFECT_REMOVE_STATE => :item_effect_remove_state, + EFFECT_ADD_BUFF => :item_effect_add_buff, + EFFECT_ADD_DEBUFF => :item_effect_add_debuff, + EFFECT_REMOVE_BUFF => :item_effect_remove_buff, + EFFECT_REMOVE_DEBUFF => :item_effect_remove_debuff, + EFFECT_SPECIAL => :item_effect_special, + EFFECT_GROW => :item_effect_grow, + EFFECT_LEARN_SKILL => :item_effect_learn_skill, + EFFECT_COMMON_EVENT => :item_effect_common_event, + } + method_name = method_table[effect.code] + send(method_name, user, item, effect) if method_name + end + #-------------------------------------------------------------------------- + # ● 使用効果[HP 回復] + #-------------------------------------------------------------------------- + def item_effect_recover_hp(user, item, effect) + value = (mhp * effect.value1 + effect.value2) * rec + value *= user.pha if item.is_a?(RPG::Item) + value = value.to_i + @result.hp_damage -= value + @result.success = true + self.hp += value + end + #-------------------------------------------------------------------------- + # ● 使用効果[MP 回復] + #-------------------------------------------------------------------------- + def item_effect_recover_mp(user, item, effect) + value = (mmp * effect.value1 + effect.value2) * rec + value *= user.pha if item.is_a?(RPG::Item) + value = value.to_i + @result.mp_damage -= value + @result.success = true if value != 0 + self.mp += value + end + #-------------------------------------------------------------------------- + # ● 使用効果[TP 増加] + #-------------------------------------------------------------------------- + def item_effect_gain_tp(user, item, effect) + value = effect.value1.to_i + @result.tp_damage -= value + @result.success = true if value != 0 + self.tp += value + end + #-------------------------------------------------------------------------- + # ● 使用効果[ステート付加] + #-------------------------------------------------------------------------- + def item_effect_add_state(user, item, effect) + if effect.data_id == 0 + item_effect_add_state_attack(user, item, effect) + else + item_effect_add_state_normal(user, item, effect) + end + end + #-------------------------------------------------------------------------- + # ● 使用効果[ステート付加]:通常攻撃 + #-------------------------------------------------------------------------- + def item_effect_add_state_attack(user, item, effect) + user.atk_states.each do |state_id| + chance = effect.value1 + chance *= state_rate(state_id) + chance *= user.atk_states_rate(state_id) + chance *= luk_effect_rate(user) + if rand < chance + add_state(state_id) + @result.success = true + end + end + end + #-------------------------------------------------------------------------- + # ● 使用効果[ステート付加]:通常 + #-------------------------------------------------------------------------- + def item_effect_add_state_normal(user, item, effect) + chance = effect.value1 + chance *= state_rate(effect.data_id) if opposite?(user) + chance *= luk_effect_rate(user) if opposite?(user) + if rand < chance + add_state(effect.data_id) + @result.success = true + end + end + #-------------------------------------------------------------------------- + # ● 使用効果[ステート解除] + #-------------------------------------------------------------------------- + def item_effect_remove_state(user, item, effect) + chance = effect.value1 + if rand < chance + remove_state(effect.data_id) + @result.success = true + end + end + #-------------------------------------------------------------------------- + # ● 使用効果[能力強化] + #-------------------------------------------------------------------------- + def item_effect_add_buff(user, item, effect) + add_buff(effect.data_id, effect.value1) + @result.success = true + end + #-------------------------------------------------------------------------- + # ● 使用効果[能力弱体] + #-------------------------------------------------------------------------- + def item_effect_add_debuff(user, item, effect) + chance = debuff_rate(effect.data_id) * luk_effect_rate(user) + if rand < chance + add_debuff(effect.data_id, effect.value1) + @result.success = true + end + end + #-------------------------------------------------------------------------- + # ● 使用効果[能力強化の解除] + #-------------------------------------------------------------------------- + def item_effect_remove_buff(user, item, effect) + remove_buff(effect.data_id) if @buffs[effect.data_id] > 0 + @result.success = true + end + #-------------------------------------------------------------------------- + # ● 使用効果[能力弱体の解除] + #-------------------------------------------------------------------------- + def item_effect_remove_debuff(user, item, effect) + remove_buff(effect.data_id) if @buffs[effect.data_id] < 0 + @result.success = true + end + #-------------------------------------------------------------------------- + # ● 使用効果[特殊効果] + #-------------------------------------------------------------------------- + def item_effect_special(user, item, effect) + case effect.data_id + when SPECIAL_EFFECT_ESCAPE + escape + end + @result.success = true + end + #-------------------------------------------------------------------------- + # ● 使用効果[成長] + #-------------------------------------------------------------------------- + def item_effect_grow(user, item, effect) + add_param(effect.data_id, effect.value1.to_i) + @result.success = true + end + #-------------------------------------------------------------------------- + # ● 使用効果[スキル習得] + #-------------------------------------------------------------------------- + def item_effect_learn_skill(user, item, effect) + learn_skill(effect.data_id) if actor? + @result.success = true + end + #-------------------------------------------------------------------------- + # ● 使用効果[コモンイベント] + #-------------------------------------------------------------------------- + def item_effect_common_event(user, item, effect) + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用者側への効果 + #-------------------------------------------------------------------------- + def item_user_effect(user, item) + user.tp += item.tp_gain * user.tcr + end + #-------------------------------------------------------------------------- + # ● 運による有効度変化率の取得 + #-------------------------------------------------------------------------- + def luk_effect_rate(user) + [1.0 + (user.luk - luk) * 0.001, 0.0].max + end + #-------------------------------------------------------------------------- + # ● 敵対関係の判定 + #-------------------------------------------------------------------------- + def opposite?(battler) + actor? != battler.actor? + end + #-------------------------------------------------------------------------- + # ● マップ上でダメージを受けたときの効果 + #-------------------------------------------------------------------------- + def perform_map_damage_effect + end + #-------------------------------------------------------------------------- + # ● TP の初期化 + #-------------------------------------------------------------------------- + def init_tp + self.tp = rand * 25 + end + #-------------------------------------------------------------------------- + # ● TP のクリア + #-------------------------------------------------------------------------- + def clear_tp + self.tp = 0 + end + #-------------------------------------------------------------------------- + # ● 被ダメージによる TP チャージ + #-------------------------------------------------------------------------- + def charge_tp_by_damage(damage_rate) + self.tp += 50 * damage_rate * tcr + end + #-------------------------------------------------------------------------- + # ● HP の再生 + #-------------------------------------------------------------------------- + def regenerate_hp + damage = -(mhp * hrg).to_i + perform_map_damage_effect if $game_party.in_battle && damage > 0 + @result.hp_damage = [damage, max_slip_damage].min + self.hp -= @result.hp_damage + end + #-------------------------------------------------------------------------- + # ● スリップダメージの最大値を取得 + #-------------------------------------------------------------------------- + def max_slip_damage + $data_system.opt_slip_death ? hp : [hp - 1, 0].max + end + #-------------------------------------------------------------------------- + # ● MP の再生 + #-------------------------------------------------------------------------- + def regenerate_mp + @result.mp_damage = -(mmp * mrg).to_i + self.mp -= @result.mp_damage + end + #-------------------------------------------------------------------------- + # ● TP の再生 + #-------------------------------------------------------------------------- + def regenerate_tp + self.tp += 100 * trg + end + #-------------------------------------------------------------------------- + # ● 全ての再生 + #-------------------------------------------------------------------------- + def regenerate_all + if alive? + regenerate_hp + regenerate_mp + regenerate_tp + end + end + #-------------------------------------------------------------------------- + # ● 戦闘開始処理 + #-------------------------------------------------------------------------- + def on_battle_start + init_tp unless preserve_tp? + end + #-------------------------------------------------------------------------- + # ● 戦闘行動終了時の処理 + #-------------------------------------------------------------------------- + def on_action_end + @result.clear + remove_states_auto(1) + remove_buffs_auto + end + #-------------------------------------------------------------------------- + # ● ターン終了処理 + #-------------------------------------------------------------------------- + def on_turn_end + @result.clear + regenerate_all + update_state_turns + update_buff_turns + remove_states_auto(2) + end + #-------------------------------------------------------------------------- + # ● 戦闘終了処理 + #-------------------------------------------------------------------------- + def on_battle_end + @result.clear + remove_battle_states + remove_all_buffs + clear_actions + clear_tp unless preserve_tp? + appear + end + #-------------------------------------------------------------------------- + # ● 被ダメージ時の処理 + #-------------------------------------------------------------------------- + def on_damage(value) + remove_states_by_damage + charge_tp_by_damage(value.to_f / mhp) + end +end diff --git a/Scripts/Game_BattlerBase.rb b/Scripts/Game_BattlerBase.rb new file mode 100644 index 0000000..738dde1 --- /dev/null +++ b/Scripts/Game_BattlerBase.rb @@ -0,0 +1,730 @@ +#============================================================================== +# ■ Game_BattlerBase +#------------------------------------------------------------------------------ +#  バトラーを扱う基本のクラスです。主に能力値計算のメソッドを含んでいます。こ +# のクラスは Game_Battler クラスのスーパークラスとして使用されます。 +#============================================================================== + +class Game_BattlerBase + #-------------------------------------------------------------------------- + # ● 定数(特徴) + #-------------------------------------------------------------------------- + FEATURE_ELEMENT_RATE = 11 # 属性有効度 + FEATURE_DEBUFF_RATE = 12 # 弱体有効度 + FEATURE_STATE_RATE = 13 # ステート有効度 + FEATURE_STATE_RESIST = 14 # ステート無効化 + FEATURE_PARAM = 21 # 通常能力値 + FEATURE_XPARAM = 22 # 追加能力値 + FEATURE_SPARAM = 23 # 特殊能力値 + FEATURE_ATK_ELEMENT = 31 # 攻撃時属性 + FEATURE_ATK_STATE = 32 # 攻撃時ステート + FEATURE_ATK_SPEED = 33 # 攻撃速度補正 + FEATURE_ATK_TIMES = 34 # 攻撃追加回数 + FEATURE_STYPE_ADD = 41 # スキルタイプ追加 + FEATURE_STYPE_SEAL = 42 # スキルタイプ封印 + FEATURE_SKILL_ADD = 43 # スキル追加 + FEATURE_SKILL_SEAL = 44 # スキル封印 + FEATURE_EQUIP_WTYPE = 51 # 武器タイプ装備 + FEATURE_EQUIP_ATYPE = 52 # 防具タイプ装備 + FEATURE_EQUIP_FIX = 53 # 装備固定 + FEATURE_EQUIP_SEAL = 54 # 装備封印 + FEATURE_SLOT_TYPE = 55 # スロットタイプ + FEATURE_ACTION_PLUS = 61 # 行動回数追加 + FEATURE_SPECIAL_FLAG = 62 # 特殊フラグ + FEATURE_COLLAPSE_TYPE = 63 # 消滅エフェクト + FEATURE_PARTY_ABILITY = 64 # パーティ能力 + #-------------------------------------------------------------------------- + # ● 定数(特殊フラグ) + #-------------------------------------------------------------------------- + FLAG_ID_AUTO_BATTLE = 0 # 自動戦闘 + FLAG_ID_GUARD = 1 # 防御 + FLAG_ID_SUBSTITUTE = 2 # 身代わり + FLAG_ID_PRESERVE_TP = 3 # TP持ち越し + #-------------------------------------------------------------------------- + # ● 定数(能力強化/弱体アイコンの開始番号) + #-------------------------------------------------------------------------- + ICON_BUFF_START = 64 # 強化(16 個) + ICON_DEBUFF_START = 80 # 弱体(16 個) + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :hp # HP + attr_reader :mp # MP + attr_reader :tp # TP + #-------------------------------------------------------------------------- + # ● 各種能力値の略称によるアクセスメソッド + #-------------------------------------------------------------------------- + def mhp; param(0); end # 最大HP Maximum Hit Point + def mmp; param(1); end # 最大MP Maximum Magic Point + def atk; param(2); end # 攻撃力 ATtacK power + def def; param(3); end # 防御力 DEFense power + def mat; param(4); end # 魔法力 Magic ATtack power + def mdf; param(5); end # 魔法防御 Magic DeFense power + def agi; param(6); end # 敏捷性 AGIlity + def luk; param(7); end # 運 LUcK + def hit; xparam(0); end # 命中率 HIT rate + def eva; xparam(1); end # 回避率 EVAsion rate + def cri; xparam(2); end # 会心率 CRItical rate + def cev; xparam(3); end # 会心回避率 Critical EVasion rate + def mev; xparam(4); end # 魔法回避率 Magic EVasion rate + def mrf; xparam(5); end # 魔法反射率 Magic ReFlection rate + def cnt; xparam(6); end # 反撃率 CouNTer attack rate + def hrg; xparam(7); end # HP再生率 Hp ReGeneration rate + def mrg; xparam(8); end # MP再生率 Mp ReGeneration rate + def trg; xparam(9); end # TP再生率 Tp ReGeneration rate + def tgr; sparam(0); end # 狙われ率 TarGet Rate + def grd; sparam(1); end # 防御効果率 GuaRD effect rate + def rec; sparam(2); end # 回復効果率 RECovery effect rate + def pha; sparam(3); end # 薬の知識 PHArmacology + def mcr; sparam(4); end # MP消費率 Mp Cost Rate + def tcr; sparam(5); end # TPチャージ率 Tp Charge Rate + def pdr; sparam(6); end # 物理ダメージ率 Physical Damage Rate + def mdr; sparam(7); end # 魔法ダメージ率 Magical Damage Rate + def fdr; sparam(8); end # 床ダメージ率 Floor Damage Rate + def exr; sparam(9); end # 経験獲得率 EXperience Rate + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @hp = @mp = @tp = 0 + @hidden = false + clear_param_plus + clear_states + clear_buffs + end + #-------------------------------------------------------------------------- + # ● 能力値に加算する値をクリア + #-------------------------------------------------------------------------- + def clear_param_plus + @param_plus = [0] * 8 + end + #-------------------------------------------------------------------------- + # ● ステート情報をクリア + #-------------------------------------------------------------------------- + def clear_states + @states = [] + @state_turns = {} + @state_steps = {} + end + #-------------------------------------------------------------------------- + # ● ステートの消去 + #-------------------------------------------------------------------------- + def erase_state(state_id) + @states.delete(state_id) + @state_turns.delete(state_id) + @state_steps.delete(state_id) + end + #-------------------------------------------------------------------------- + # ● 能力強化情報をクリア + #-------------------------------------------------------------------------- + def clear_buffs + @buffs = Array.new(8) { 0 } + @buff_turns = {} + end + #-------------------------------------------------------------------------- + # ● ステートの検査 + #-------------------------------------------------------------------------- + def state?(state_id) + @states.include?(state_id) + end + #-------------------------------------------------------------------------- + # ● 戦闘不能ステートの検査 + #-------------------------------------------------------------------------- + def death_state? + state?(death_state_id) + end + #-------------------------------------------------------------------------- + # ● 戦闘不能のステート ID を取得 + #-------------------------------------------------------------------------- + def death_state_id + return 1 + end + #-------------------------------------------------------------------------- + # ● 現在のステートをオブジェクトの配列で取得 + #-------------------------------------------------------------------------- + def states + @states.collect {|id| $data_states[id] } + end + #-------------------------------------------------------------------------- + # ● 現在のステートをアイコン番号の配列で取得 + #-------------------------------------------------------------------------- + def state_icons + icons = states.collect {|state| state.icon_index } + icons.delete(0) + icons + end + #-------------------------------------------------------------------------- + # ● 現在の強化/弱体をアイコン番号の配列で取得 + #-------------------------------------------------------------------------- + def buff_icons + icons = [] + @buffs.each_with_index {|lv, i| icons.push(buff_icon_index(lv, i)) } + icons.delete(0) + icons + end + #-------------------------------------------------------------------------- + # ● 強化/弱体に対応するアイコン番号を取得 + #-------------------------------------------------------------------------- + def buff_icon_index(buff_level, param_id) + if buff_level > 0 + return ICON_BUFF_START + (buff_level - 1) * 8 + param_id + elsif buff_level < 0 + return ICON_DEBUFF_START + (-buff_level - 1) * 8 + param_id + else + return 0 + end + end + #-------------------------------------------------------------------------- + # ● 特徴を保持する全オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def feature_objects + states + end + #-------------------------------------------------------------------------- + # ● 全ての特徴オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def all_features + feature_objects.inject([]) {|r, obj| r + obj.features } + end + #-------------------------------------------------------------------------- + # ● 特徴オブジェクトの配列取得(特徴コードを限定) + #-------------------------------------------------------------------------- + def features(code) + all_features.select {|ft| ft.code == code } + end + #-------------------------------------------------------------------------- + # ● 特徴オブジェクトの配列取得(特徴コードとデータ ID を限定) + #-------------------------------------------------------------------------- + def features_with_id(code, id) + all_features.select {|ft| ft.code == code && ft.data_id == id } + end + #-------------------------------------------------------------------------- + # ● 特徴値の総乗計算 + #-------------------------------------------------------------------------- + def features_pi(code, id) + features_with_id(code, id).inject(1.0) {|r, ft| r *= ft.value } + end + #-------------------------------------------------------------------------- + # ● 特徴値の総和計算(データ ID を指定) + #-------------------------------------------------------------------------- + def features_sum(code, id) + features_with_id(code, id).inject(0.0) {|r, ft| r += ft.value } + end + #-------------------------------------------------------------------------- + # ● 特徴値の総和計算(データ ID は非指定) + #-------------------------------------------------------------------------- + def features_sum_all(code) + features(code).inject(0.0) {|r, ft| r += ft.value } + end + #-------------------------------------------------------------------------- + # ● 特徴の集合和計算 + #-------------------------------------------------------------------------- + def features_set(code) + features(code).inject([]) {|r, ft| r |= [ft.data_id] } + end + #-------------------------------------------------------------------------- + # ● 通常能力値の基本値取得 + #-------------------------------------------------------------------------- + def param_base(param_id) + return 0 + end + #-------------------------------------------------------------------------- + # ● 通常能力値の加算値取得 + #-------------------------------------------------------------------------- + def param_plus(param_id) + @param_plus[param_id] + end + #-------------------------------------------------------------------------- + # ● 通常能力値の最小値取得 + #-------------------------------------------------------------------------- + def param_min(param_id) + return 0 if param_id == 1 # MMP + return 1 + end + #-------------------------------------------------------------------------- + # ● 通常能力値の最大値取得 + #-------------------------------------------------------------------------- + def param_max(param_id) + return 999999 if param_id == 0 # MHP + return 9999 if param_id == 1 # MMP + return 999 + end + #-------------------------------------------------------------------------- + # ● 通常能力値の変化率取得 + #-------------------------------------------------------------------------- + def param_rate(param_id) + features_pi(FEATURE_PARAM, param_id) + end + #-------------------------------------------------------------------------- + # ● 通常能力値の強化/弱体による変化率取得 + #-------------------------------------------------------------------------- + def param_buff_rate(param_id) + @buffs[param_id] * 0.25 + 1.0 + end + #-------------------------------------------------------------------------- + # ● 通常能力値の取得 + #-------------------------------------------------------------------------- + def param(param_id) + value = param_base(param_id) + param_plus(param_id) + value *= param_rate(param_id) * param_buff_rate(param_id) + [[value, param_max(param_id)].min, param_min(param_id)].max.to_i + end + #-------------------------------------------------------------------------- + # ● 追加能力値の取得 + #-------------------------------------------------------------------------- + def xparam(xparam_id) + features_sum(FEATURE_XPARAM, xparam_id) + end + #-------------------------------------------------------------------------- + # ● 特殊能力値の取得 + #-------------------------------------------------------------------------- + def sparam(sparam_id) + features_pi(FEATURE_SPARAM, sparam_id) + end + #-------------------------------------------------------------------------- + # ● 属性有効度の取得 + #-------------------------------------------------------------------------- + def element_rate(element_id) + features_pi(FEATURE_ELEMENT_RATE, element_id) + end + #-------------------------------------------------------------------------- + # ● 弱体有効度の取得 + #-------------------------------------------------------------------------- + def debuff_rate(param_id) + features_pi(FEATURE_DEBUFF_RATE, param_id) + end + #-------------------------------------------------------------------------- + # ● ステート有効度の取得 + #-------------------------------------------------------------------------- + def state_rate(state_id) + features_pi(FEATURE_STATE_RATE, state_id) + end + #-------------------------------------------------------------------------- + # ● 無効化するステートの配列を取得 + #-------------------------------------------------------------------------- + def state_resist_set + features_set(FEATURE_STATE_RESIST) + end + #-------------------------------------------------------------------------- + # ● 無効化されているステートの判定 + #-------------------------------------------------------------------------- + def state_resist?(state_id) + state_resist_set.include?(state_id) + end + #-------------------------------------------------------------------------- + # ● 攻撃時属性の取得 + #-------------------------------------------------------------------------- + def atk_elements + features_set(FEATURE_ATK_ELEMENT) + end + #-------------------------------------------------------------------------- + # ● 攻撃時ステートの取得 + #-------------------------------------------------------------------------- + def atk_states + features_set(FEATURE_ATK_STATE) + end + #-------------------------------------------------------------------------- + # ● 攻撃時ステートの発動率取得 + #-------------------------------------------------------------------------- + def atk_states_rate(state_id) + features_sum(FEATURE_ATK_STATE, state_id) + end + #-------------------------------------------------------------------------- + # ● 攻撃速度補正の取得 + #-------------------------------------------------------------------------- + def atk_speed + features_sum_all(FEATURE_ATK_SPEED) + end + #-------------------------------------------------------------------------- + # ● 攻撃追加回数の取得 + #-------------------------------------------------------------------------- + def atk_times_add + [features_sum_all(FEATURE_ATK_TIMES), 0].max + end + #-------------------------------------------------------------------------- + # ● 追加スキルタイプの取得 + #-------------------------------------------------------------------------- + def added_skill_types + features_set(FEATURE_STYPE_ADD) + end + #-------------------------------------------------------------------------- + # ● スキルタイプ封印の判定 + #-------------------------------------------------------------------------- + def skill_type_sealed?(stype_id) + features_set(FEATURE_STYPE_SEAL).include?(stype_id) + end + #-------------------------------------------------------------------------- + # ● 追加スキルの取得 + #-------------------------------------------------------------------------- + def added_skills + features_set(FEATURE_SKILL_ADD) + end + #-------------------------------------------------------------------------- + # ● スキル封印の判定 + #-------------------------------------------------------------------------- + def skill_sealed?(skill_id) + features_set(FEATURE_SKILL_SEAL).include?(skill_id) + end + #-------------------------------------------------------------------------- + # ● 武器装備可能の判定 + #-------------------------------------------------------------------------- + def equip_wtype_ok?(wtype_id) + features_set(FEATURE_EQUIP_WTYPE).include?(wtype_id) + end + #-------------------------------------------------------------------------- + # ● 防具装備可能の判定 + #-------------------------------------------------------------------------- + def equip_atype_ok?(atype_id) + features_set(FEATURE_EQUIP_ATYPE).include?(atype_id) + end + #-------------------------------------------------------------------------- + # ● 装備固定の判定 + #-------------------------------------------------------------------------- + def equip_type_fixed?(etype_id) + features_set(FEATURE_EQUIP_FIX).include?(etype_id) + end + #-------------------------------------------------------------------------- + # ● 装備封印の判定 + #-------------------------------------------------------------------------- + def equip_type_sealed?(etype_id) + features_set(FEATURE_EQUIP_SEAL).include?(etype_id) + end + #-------------------------------------------------------------------------- + # ● スロットタイプの取得 + #-------------------------------------------------------------------------- + def slot_type + features_set(FEATURE_SLOT_TYPE).max || 0 + end + #-------------------------------------------------------------------------- + # ● 二刀流の判定 + #-------------------------------------------------------------------------- + def dual_wield? + slot_type == 1 + end + #-------------------------------------------------------------------------- + # ● 行動回数追加確率の配列を取得 + #-------------------------------------------------------------------------- + def action_plus_set + features(FEATURE_ACTION_PLUS).collect {|ft| ft.value } + end + #-------------------------------------------------------------------------- + # ● 特殊フラグ判定 + #-------------------------------------------------------------------------- + def special_flag(flag_id) + features(FEATURE_SPECIAL_FLAG).any? {|ft| ft.data_id == flag_id } + end + #-------------------------------------------------------------------------- + # ● 消滅エフェクトの取得 + #-------------------------------------------------------------------------- + def collapse_type + features_set(FEATURE_COLLAPSE_TYPE).max || 0 + end + #-------------------------------------------------------------------------- + # ● パーティ能力判定 + #-------------------------------------------------------------------------- + def party_ability(ability_id) + features(FEATURE_PARTY_ABILITY).any? {|ft| ft.data_id == ability_id } + end + #-------------------------------------------------------------------------- + # ● 自動戦闘の判定 + #-------------------------------------------------------------------------- + def auto_battle? + special_flag(FLAG_ID_AUTO_BATTLE) + end + #-------------------------------------------------------------------------- + # ● 防御の判定 + #-------------------------------------------------------------------------- + def guard? + special_flag(FLAG_ID_GUARD) && movable? + end + #-------------------------------------------------------------------------- + # ● 身代わりの判定 + #-------------------------------------------------------------------------- + def substitute? + special_flag(FLAG_ID_SUBSTITUTE) && movable? + end + #-------------------------------------------------------------------------- + # ● TP持ち越しの判定 + #-------------------------------------------------------------------------- + def preserve_tp? + special_flag(FLAG_ID_PRESERVE_TP) + end + #-------------------------------------------------------------------------- + # ● 能力値の加算 + #-------------------------------------------------------------------------- + def add_param(param_id, value) + @param_plus[param_id] += value + refresh + end + #-------------------------------------------------------------------------- + # ● HP の変更 + #-------------------------------------------------------------------------- + def hp=(hp) + @hp = hp + refresh + end + #-------------------------------------------------------------------------- + # ● MP の変更 + #-------------------------------------------------------------------------- + def mp=(mp) + @mp = mp + refresh + end + #-------------------------------------------------------------------------- + # ● HP の増減(イベント用) + # value : 増減値 + # enable_death : 戦闘不能を許可 + #-------------------------------------------------------------------------- + def change_hp(value, enable_death) + if !enable_death && @hp + value <= 0 + self.hp = 1 + else + self.hp += value + end + end + #-------------------------------------------------------------------------- + # ● TP の変更 + #-------------------------------------------------------------------------- + def tp=(tp) + @tp = [[tp, max_tp].min, 0].max + end + #-------------------------------------------------------------------------- + # ● TP の最大値を取得 + #-------------------------------------------------------------------------- + def max_tp + return 100 + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + state_resist_set.each {|state_id| erase_state(state_id) } + @hp = [[@hp, mhp].min, 0].max + @mp = [[@mp, mmp].min, 0].max + @hp == 0 ? add_state(death_state_id) : remove_state(death_state_id) + end + #-------------------------------------------------------------------------- + # ● 全回復 + #-------------------------------------------------------------------------- + def recover_all + clear_states + @hp = mhp + @mp = mmp + end + #-------------------------------------------------------------------------- + # ● HP の割合を取得 + #-------------------------------------------------------------------------- + def hp_rate + @hp.to_f / mhp + end + #-------------------------------------------------------------------------- + # ● MP の割合を取得 + #-------------------------------------------------------------------------- + def mp_rate + mmp > 0 ? @mp.to_f / mmp : 0 + end + #-------------------------------------------------------------------------- + # ● TP の割合を取得 + #-------------------------------------------------------------------------- + def tp_rate + @tp.to_f / 100 + end + #-------------------------------------------------------------------------- + # ● 隠れる + #-------------------------------------------------------------------------- + def hide + @hidden = true + end + #-------------------------------------------------------------------------- + # ● 現れる + #-------------------------------------------------------------------------- + def appear + @hidden = false + end + #-------------------------------------------------------------------------- + # ● 隠れ状態取得 + #-------------------------------------------------------------------------- + def hidden? + @hidden + end + #-------------------------------------------------------------------------- + # ● 存在判定 + #-------------------------------------------------------------------------- + def exist? + !hidden? + end + #-------------------------------------------------------------------------- + # ● 戦闘不能判定 + #-------------------------------------------------------------------------- + def dead? + exist? && death_state? + end + #-------------------------------------------------------------------------- + # ● 生存判定 + #-------------------------------------------------------------------------- + def alive? + exist? && !death_state? + end + #-------------------------------------------------------------------------- + # ● 正常判定 + #-------------------------------------------------------------------------- + def normal? + exist? && restriction == 0 + end + #-------------------------------------------------------------------------- + # ● コマンド入力可能判定 + #-------------------------------------------------------------------------- + def inputable? + normal? && !auto_battle? + end + #-------------------------------------------------------------------------- + # ● 行動可能判定 + #-------------------------------------------------------------------------- + def movable? + exist? && restriction < 4 + end + #-------------------------------------------------------------------------- + # ● 混乱状態判定 + #-------------------------------------------------------------------------- + def confusion? + exist? && restriction >= 1 && restriction <= 3 + end + #-------------------------------------------------------------------------- + # ● 混乱レベル取得 + #-------------------------------------------------------------------------- + def confusion_level + confusion? ? restriction : 0 + end + #-------------------------------------------------------------------------- + # ● アクターか否かの判定 + #-------------------------------------------------------------------------- + def actor? + return false + end + #-------------------------------------------------------------------------- + # ● 敵キャラか否かの判定 + #-------------------------------------------------------------------------- + def enemy? + return false + end + #-------------------------------------------------------------------------- + # ● ステートの並び替え + # 配列 @states の内容を表示優先度の大きい順に並び替える。 + #-------------------------------------------------------------------------- + def sort_states + @states = @states.sort_by {|id| [-$data_states[id].priority, id] } + end + #-------------------------------------------------------------------------- + # ● 制約の取得 + # 現在付加されているステートから最大の restriction を取得する。 + #-------------------------------------------------------------------------- + def restriction + states.collect {|state| state.restriction }.push(0).max + end + #-------------------------------------------------------------------------- + # ● 最重要のステート継続メッセージを取得 + #-------------------------------------------------------------------------- + def most_important_state_text + states.each {|state| return state.message3 unless state.message3.empty? } + return "" + end + #-------------------------------------------------------------------------- + # ● スキルの必要武器を装備しているか + #-------------------------------------------------------------------------- + def skill_wtype_ok?(skill) + return true + end + #-------------------------------------------------------------------------- + # ● スキルの消費 MP 計算 + #-------------------------------------------------------------------------- + def skill_mp_cost(skill) + (skill.mp_cost * mcr).to_i + end + #-------------------------------------------------------------------------- + # ● スキルの消費 TP 計算 + #-------------------------------------------------------------------------- + def skill_tp_cost(skill) + skill.tp_cost + end + #-------------------------------------------------------------------------- + # ● スキル使用コストの支払い可能判定 + #-------------------------------------------------------------------------- + def skill_cost_payable?(skill) + tp >= skill_tp_cost(skill) && mp >= skill_mp_cost(skill) + end + #-------------------------------------------------------------------------- + # ● スキル使用コストの支払い + #-------------------------------------------------------------------------- + def pay_skill_cost(skill) + self.mp -= skill_mp_cost(skill) + self.tp -= skill_tp_cost(skill) + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用可能時チェック + #-------------------------------------------------------------------------- + def occasion_ok?(item) + $game_party.in_battle ? item.battle_ok? : item.menu_ok? + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの共通使用可能条件チェック + #-------------------------------------------------------------------------- + def usable_item_conditions_met?(item) + movable? && occasion_ok?(item) + end + #-------------------------------------------------------------------------- + # ● スキルの使用可能条件チェック + #-------------------------------------------------------------------------- + def skill_conditions_met?(skill) + usable_item_conditions_met?(skill) && + skill_wtype_ok?(skill) && skill_cost_payable?(skill) && + !skill_sealed?(skill.id) && !skill_type_sealed?(skill.stype_id) + end + #-------------------------------------------------------------------------- + # ● アイテムの使用可能条件チェック + #-------------------------------------------------------------------------- + def item_conditions_met?(item) + usable_item_conditions_met?(item) && $game_party.has_item?(item) + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用可能判定 + #-------------------------------------------------------------------------- + def usable?(item) + return skill_conditions_met?(item) if item.is_a?(RPG::Skill) + return item_conditions_met?(item) if item.is_a?(RPG::Item) + return false + end + #-------------------------------------------------------------------------- + # ● 装備可能判定 + #-------------------------------------------------------------------------- + def equippable?(item) + return false unless item.is_a?(RPG::EquipItem) + return false if equip_type_sealed?(item.etype_id) + return equip_wtype_ok?(item.wtype_id) if item.is_a?(RPG::Weapon) + return equip_atype_ok?(item.atype_id) if item.is_a?(RPG::Armor) + return false + end + #-------------------------------------------------------------------------- + # ● 通常攻撃のスキル ID を取得 + #-------------------------------------------------------------------------- + def attack_skill_id + return 1 + end + #-------------------------------------------------------------------------- + # ● 防御のスキル ID を取得 + #-------------------------------------------------------------------------- + def guard_skill_id + return 2 + end + #-------------------------------------------------------------------------- + # ● 通常攻撃の使用可能判定 + #-------------------------------------------------------------------------- + def attack_usable? + usable?($data_skills[attack_skill_id]) + end + #-------------------------------------------------------------------------- + # ● 防御の使用可能判定 + #-------------------------------------------------------------------------- + def guard_usable? + usable?($data_skills[guard_skill_id]) + end +end diff --git a/Scripts/Game_Character.rb b/Scripts/Game_Character.rb new file mode 100644 index 0000000..82aa34f --- /dev/null +++ b/Scripts/Game_Character.rb @@ -0,0 +1,395 @@ +#============================================================================== +# ■ Game_Character +#------------------------------------------------------------------------------ +#  主に移動ルートなどの処理を追加したキャラクターのクラスです。Game_Player、 +# Game_Follower、GameVehicle、Game_Event のスーパークラスとして使用されます。 +#============================================================================== + +class Game_Character < Game_CharacterBase + #-------------------------------------------------------------------------- + # ● 定数 + #-------------------------------------------------------------------------- + ROUTE_END = 0 # 移動ルートの終端 + ROUTE_MOVE_DOWN = 1 # 下に移動 + ROUTE_MOVE_LEFT = 2 # 左に移動 + ROUTE_MOVE_RIGHT = 3 # 右に移動 + ROUTE_MOVE_UP = 4 # 上に移動 + ROUTE_MOVE_LOWER_L = 5 # 左下に移動 + ROUTE_MOVE_LOWER_R = 6 # 右下に移動 + ROUTE_MOVE_UPPER_L = 7 # 左上に移動 + ROUTE_MOVE_UPPER_R = 8 # 右上に移動 + ROUTE_MOVE_RANDOM = 9 # ランダムに移動 + ROUTE_MOVE_TOWARD = 10 # プレイヤーに近づく + ROUTE_MOVE_AWAY = 11 # プレイヤーから遠ざかる + ROUTE_MOVE_FORWARD = 12 # 一歩前進 + ROUTE_MOVE_BACKWARD = 13 # 一歩後退 + ROUTE_JUMP = 14 # ジャンプ + ROUTE_WAIT = 15 # ウェイト + ROUTE_TURN_DOWN = 16 # 下を向く + ROUTE_TURN_LEFT = 17 # 左を向く + ROUTE_TURN_RIGHT = 18 # 右を向く + ROUTE_TURN_UP = 19 # 上を向く + ROUTE_TURN_90D_R = 20 # 右に 90 度回転 + ROUTE_TURN_90D_L = 21 # 左に 90 度回転 + ROUTE_TURN_180D = 22 # 180 度回転 + ROUTE_TURN_90D_R_L = 23 # 右か左に 90 度回転 + ROUTE_TURN_RANDOM = 24 # ランダムに方向転換 + ROUTE_TURN_TOWARD = 25 # プレイヤーの方を向く + ROUTE_TURN_AWAY = 26 # プレイヤーの逆を向く + ROUTE_SWITCH_ON = 27 # スイッチ ON + ROUTE_SWITCH_OFF = 28 # スイッチ OFF + ROUTE_CHANGE_SPEED = 29 # 移動速度の変更 + ROUTE_CHANGE_FREQ = 30 # 移動頻度の変更 + ROUTE_WALK_ANIME_ON = 31 # 歩行アニメ ON + ROUTE_WALK_ANIME_OFF = 32 # 歩行アニメ OFF + ROUTE_STEP_ANIME_ON = 33 # 足踏みアニメ ON + ROUTE_STEP_ANIME_OFF = 34 # 足踏みアニメ OFF + ROUTE_DIR_FIX_ON = 35 # 向き固定 ON + ROUTE_DIR_FIX_OFF = 36 # 向き固定 OFF + ROUTE_THROUGH_ON = 37 # すり抜け ON + ROUTE_THROUGH_OFF = 38 # すり抜け OFF + ROUTE_TRANSPARENT_ON = 39 # 透明化 ON + ROUTE_TRANSPARENT_OFF = 40 # 透明化 OFF + ROUTE_CHANGE_GRAPHIC = 41 # グラフィック変更 + ROUTE_CHANGE_OPACITY = 42 # 不透明度の変更 + ROUTE_CHANGE_BLENDING = 43 # 合成方法の変更 + ROUTE_PLAY_SE = 44 # SE の演奏 + ROUTE_SCRIPT = 45 # スクリプト + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :move_route_forcing # 移動ルート強制フラグ + #-------------------------------------------------------------------------- + # ● 公開メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_public_members + super + @move_route_forcing = false + end + #-------------------------------------------------------------------------- + # ● 非公開メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_private_members + super + @move_route = nil # 移動ルート + @move_route_index = 0 # 移動ルートの実行位置 + @original_move_route = nil # 元の移動ルート + @original_move_route_index = 0 # 元の移動ルートの実行位置 + @wait_count = 0 # ウェイトカウント + end + #-------------------------------------------------------------------------- + # ● 移動ルートの記憶 + #-------------------------------------------------------------------------- + def memorize_move_route + @original_move_route = @move_route + @original_move_route_index = @move_route_index + end + #-------------------------------------------------------------------------- + # ● 移動ルートの復帰 + #-------------------------------------------------------------------------- + def restore_move_route + @move_route = @original_move_route + @move_route_index = @original_move_route_index + @original_move_route = nil + end + #-------------------------------------------------------------------------- + # ● 移動ルートの強制 + #-------------------------------------------------------------------------- + def force_move_route(move_route) + memorize_move_route unless @original_move_route + @move_route = move_route + @move_route_index = 0 + @move_route_forcing = true + @prelock_direction = 0 + @wait_count = 0 + end + #-------------------------------------------------------------------------- + # ● 停止時の更新 + #-------------------------------------------------------------------------- + def update_stop + super + update_routine_move if @move_route_forcing + end + #-------------------------------------------------------------------------- + # ● ルートに沿った移動の更新 + #-------------------------------------------------------------------------- + def update_routine_move + if @wait_count > 0 + @wait_count -= 1 + else + @move_succeed = true + command = @move_route.list[@move_route_index] + if command + process_move_command(command) + advance_move_route_index + end + end + end + #-------------------------------------------------------------------------- + # ● 移動コマンドの処理 + #-------------------------------------------------------------------------- + def process_move_command(command) + params = command.parameters + case command.code + when ROUTE_END; process_route_end + when ROUTE_MOVE_DOWN; move_straight(2) + when ROUTE_MOVE_LEFT; move_straight(4) + when ROUTE_MOVE_RIGHT; move_straight(6) + when ROUTE_MOVE_UP; move_straight(8) + when ROUTE_MOVE_LOWER_L; move_diagonal(4, 2) + when ROUTE_MOVE_LOWER_R; move_diagonal(6, 2) + when ROUTE_MOVE_UPPER_L; move_diagonal(4, 8) + when ROUTE_MOVE_UPPER_R; move_diagonal(6, 8) + when ROUTE_MOVE_RANDOM; move_random + when ROUTE_MOVE_TOWARD; move_toward_player + when ROUTE_MOVE_AWAY; move_away_from_player + when ROUTE_MOVE_FORWARD; move_forward + when ROUTE_MOVE_BACKWARD; move_backward + when ROUTE_JUMP; jump(params[0], params[1]) + when ROUTE_WAIT; @wait_count = params[0] - 1 + when ROUTE_TURN_DOWN; set_direction(2) + when ROUTE_TURN_LEFT; set_direction(4) + when ROUTE_TURN_RIGHT; set_direction(6) + when ROUTE_TURN_UP; set_direction(8) + when ROUTE_TURN_90D_R; turn_right_90 + when ROUTE_TURN_90D_L; turn_left_90 + when ROUTE_TURN_180D; turn_180 + when ROUTE_TURN_90D_R_L; turn_right_or_left_90 + when ROUTE_TURN_RANDOM; turn_random + when ROUTE_TURN_TOWARD; turn_toward_player + when ROUTE_TURN_AWAY; turn_away_from_player + when ROUTE_SWITCH_ON; $game_switches[params[0]] = true + when ROUTE_SWITCH_OFF; $game_switches[params[0]] = false + when ROUTE_CHANGE_SPEED; @move_speed = params[0] + when ROUTE_CHANGE_FREQ; @move_frequency = params[0] + when ROUTE_WALK_ANIME_ON; @walk_anime = true + when ROUTE_WALK_ANIME_OFF; @walk_anime = false + when ROUTE_STEP_ANIME_ON; @step_anime = true + when ROUTE_STEP_ANIME_OFF; @step_anime = false + when ROUTE_DIR_FIX_ON; @direction_fix = true + when ROUTE_DIR_FIX_OFF; @direction_fix = false + when ROUTE_THROUGH_ON; @through = true + when ROUTE_THROUGH_OFF; @through = false + when ROUTE_TRANSPARENT_ON; @transparent = true + when ROUTE_TRANSPARENT_OFF; @transparent = false + when ROUTE_CHANGE_GRAPHIC; set_graphic(params[0], params[1]) + when ROUTE_CHANGE_OPACITY; @opacity = params[0] + when ROUTE_CHANGE_BLENDING; @blend_type = params[0] + when ROUTE_PLAY_SE; params[0].play + when ROUTE_SCRIPT; eval(params[0]) + end + end + #-------------------------------------------------------------------------- + # ● X 方向の距離計算 + #-------------------------------------------------------------------------- + def distance_x_from(x) + result = @x - x + if $game_map.loop_horizontal? && result.abs > $game_map.width / 2 + if result < 0 + result += $game_map.width + else + result -= $game_map.width + end + end + result + end + #-------------------------------------------------------------------------- + # ● Y 方向の距離計算 + #-------------------------------------------------------------------------- + def distance_y_from(y) + result = @y - y + if $game_map.loop_vertical? && result.abs > $game_map.height / 2 + if result < 0 + result += $game_map.height + else + result -= $game_map.height + end + end + result + end + #-------------------------------------------------------------------------- + # ● ランダムに移動 + #-------------------------------------------------------------------------- + def move_random + move_straight(2 + rand(4) * 2, false) + end + #-------------------------------------------------------------------------- + # ● キャラクターに近づく + #-------------------------------------------------------------------------- + def move_toward_character(character) + sx = distance_x_from(character.x) + sy = distance_y_from(character.y) + if sx.abs > sy.abs + move_straight(sx > 0 ? 4 : 6) + move_straight(sy > 0 ? 8 : 2) if !@move_succeed && sy != 0 + elsif sy != 0 + move_straight(sy > 0 ? 8 : 2) + move_straight(sx > 0 ? 4 : 6) if !@move_succeed && sx != 0 + end + end + #-------------------------------------------------------------------------- + # ● キャラクターから遠ざかる + #-------------------------------------------------------------------------- + def move_away_from_character(character) + sx = distance_x_from(character.x) + sy = distance_y_from(character.y) + if sx.abs > sy.abs + move_straight(sx > 0 ? 6 : 4) + move_straight(sy > 0 ? 2 : 8) if !@move_succeed && sy != 0 + elsif sy != 0 + move_straight(sy > 0 ? 2 : 8) + move_straight(sx > 0 ? 6 : 4) if !@move_succeed && sx != 0 + end + end + #-------------------------------------------------------------------------- + # ● キャラクターの方を向く + #-------------------------------------------------------------------------- + def turn_toward_character(character) + sx = distance_x_from(character.x) + sy = distance_y_from(character.y) + if sx.abs > sy.abs + set_direction(sx > 0 ? 4 : 6) + elsif sy != 0 + set_direction(sy > 0 ? 8 : 2) + end + end + #-------------------------------------------------------------------------- + # ● キャラクターの逆を向く + #-------------------------------------------------------------------------- + def turn_away_from_character(character) + sx = distance_x_from(character.x) + sy = distance_y_from(character.y) + if sx.abs > sy.abs + set_direction(sx > 0 ? 6 : 4) + elsif sy != 0 + set_direction(sy > 0 ? 2 : 8) + end + end + #-------------------------------------------------------------------------- + # ● プレイヤーの方を向く + #-------------------------------------------------------------------------- + def turn_toward_player + turn_toward_character($game_player) + end + #-------------------------------------------------------------------------- + # ● プレイヤーの逆を向く + #-------------------------------------------------------------------------- + def turn_away_from_player + turn_away_from_character($game_player) + end + #-------------------------------------------------------------------------- + # ● プレイヤーに近づく + #-------------------------------------------------------------------------- + def move_toward_player + move_toward_character($game_player) + end + #-------------------------------------------------------------------------- + # ● プレイヤーから遠ざかる + #-------------------------------------------------------------------------- + def move_away_from_player + move_away_from_character($game_player) + end + #-------------------------------------------------------------------------- + # ● 一歩前進 + #-------------------------------------------------------------------------- + def move_forward + move_straight(@direction) + end + #-------------------------------------------------------------------------- + # ● 一歩後退 + #-------------------------------------------------------------------------- + def move_backward + last_direction_fix = @direction_fix + @direction_fix = true + move_straight(reverse_dir(@direction), false) + @direction_fix = last_direction_fix + end + #-------------------------------------------------------------------------- + # ● ジャンプ + # x_plus : X 座標加算値 + # y_plus : Y 座標加算値 + #-------------------------------------------------------------------------- + def jump(x_plus, y_plus) + if x_plus.abs > y_plus.abs + set_direction(x_plus < 0 ? 4 : 6) if x_plus != 0 + else + set_direction(y_plus < 0 ? 8 : 2) if y_plus != 0 + end + @x += x_plus + @y += y_plus + distance = Math.sqrt(x_plus * x_plus + y_plus * y_plus).round + @jump_peak = 10 + distance - @move_speed + @jump_count = @jump_peak * 2 + @stop_count = 0 + straighten + end + #-------------------------------------------------------------------------- + # ● 移動ルート終端の処理 + #-------------------------------------------------------------------------- + def process_route_end + if @move_route.repeat + @move_route_index = -1 + elsif @move_route_forcing + @move_route_forcing = false + restore_move_route + end + end + #-------------------------------------------------------------------------- + # ● 移動ルートの実行位置を進める + #-------------------------------------------------------------------------- + def advance_move_route_index + @move_route_index += 1 if @move_succeed || @move_route.skippable + end + #-------------------------------------------------------------------------- + # ● 右に 90 度回転 + #-------------------------------------------------------------------------- + def turn_right_90 + case @direction + when 2; set_direction(4) + when 4; set_direction(8) + when 6; set_direction(2) + when 8; set_direction(6) + end + end + #-------------------------------------------------------------------------- + # ● 左に 90 度回転 + #-------------------------------------------------------------------------- + def turn_left_90 + case @direction + when 2; set_direction(6) + when 4; set_direction(2) + when 6; set_direction(8) + when 8; set_direction(4) + end + end + #-------------------------------------------------------------------------- + # ● 180 度回転 + #-------------------------------------------------------------------------- + def turn_180 + set_direction(reverse_dir(@direction)) + end + #-------------------------------------------------------------------------- + # ● 右か左に 90 度回転 + #-------------------------------------------------------------------------- + def turn_right_or_left_90 + case rand(2) + when 0; turn_right_90 + when 1; turn_left_90 + end + end + #-------------------------------------------------------------------------- + # ● ランダムに方向転換 + #-------------------------------------------------------------------------- + def turn_random + set_direction(2 + rand(4) * 2) + end + #-------------------------------------------------------------------------- + # ● キャラクターの位置を交換 + #-------------------------------------------------------------------------- + def swap(character) + new_x = character.x + new_y = character.y + character.moveto(x, y) + moveto(new_x, new_y) + end +end diff --git a/Scripts/Game_CharacterBase.rb b/Scripts/Game_CharacterBase.rb new file mode 100644 index 0000000..3c13e40 --- /dev/null +++ b/Scripts/Game_CharacterBase.rb @@ -0,0 +1,443 @@ +#============================================================================== +# ■ Game_CharacterBase +#------------------------------------------------------------------------------ +#  キャラクターを扱う基本のクラスです。全てのキャラクターに共通する、座標やグ +# ラフィックなどの基本的な情報を保持します。 +#============================================================================== + +class Game_CharacterBase + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :id # ID + attr_reader :x # マップ X 座標(論理座標) + attr_reader :y # マップ Y 座標(論理座標) + attr_reader :real_x # マップ X 座標(実座標) + attr_reader :real_y # マップ Y 座標(実座標) + attr_reader :tile_id # タイル ID(0 なら無効) + attr_reader :character_name # 歩行グラフィック ファイル名 + attr_reader :character_index # 歩行グラフィック インデックス + attr_reader :move_speed # 移動速度 + attr_reader :move_frequency # 移動頻度 + attr_reader :walk_anime # 歩行アニメ + attr_reader :step_anime # 足踏みアニメ + attr_reader :direction_fix # 向き固定 + attr_reader :opacity # 不透明度 + attr_reader :blend_type # 合成方法 + attr_reader :direction # 向き + attr_reader :pattern # パターン + attr_reader :priority_type # プライオリティタイプ + attr_reader :through # すり抜け + attr_reader :bush_depth # 茂み深さ + attr_accessor :animation_id # アニメーション ID + attr_accessor :balloon_id # フキダシアイコン ID + attr_accessor :transparent # 透明状態 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + init_public_members + init_private_members + end + #-------------------------------------------------------------------------- + # ● 公開メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_public_members + @id = 0 + @x = 0 + @y = 0 + @real_x = 0 + @real_y = 0 + @tile_id = 0 + @character_name = "" + @character_index = 0 + @move_speed = 4 + @move_frequency = 6 + @walk_anime = true + @step_anime = false + @direction_fix = false + @opacity = 255 + @blend_type = 0 + @direction = 2 + @pattern = 1 + @priority_type = 1 + @through = false + @bush_depth = 0 + @animation_id = 0 + @balloon_id = 0 + @transparent = false + end + #-------------------------------------------------------------------------- + # ● 非公開メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_private_members + @original_direction = 2 # 元の向き + @original_pattern = 1 # 元のパターン + @anime_count = 0 # アニメカウント + @stop_count = 0 # 停止カウント + @jump_count = 0 # ジャンプカウント + @jump_peak = 0 # ジャンプの頂点のカウント + @locked = false # ロックフラグ + @prelock_direction = 0 # ロック前の向き + @move_succeed = true # 移動成功フラグ + end + #-------------------------------------------------------------------------- + # ● 座標一致判定 + #-------------------------------------------------------------------------- + def pos?(x, y) + @x == x && @y == y + end + #-------------------------------------------------------------------------- + # ● 座標一致と「すり抜け OFF」判定(nt = No Through) + #-------------------------------------------------------------------------- + def pos_nt?(x, y) + pos?(x, y) && !@through + end + #-------------------------------------------------------------------------- + # ● プライオリティ[通常キャラと同じ]判定 + #-------------------------------------------------------------------------- + def normal_priority? + @priority_type == 1 + end + #-------------------------------------------------------------------------- + # ● 移動中判定 + #-------------------------------------------------------------------------- + def moving? + @real_x != @x || @real_y != @y + end + #-------------------------------------------------------------------------- + # ● ジャンプ中判定 + #-------------------------------------------------------------------------- + def jumping? + @jump_count > 0 + end + #-------------------------------------------------------------------------- + # ● ジャンプの高さを計算 + #-------------------------------------------------------------------------- + def jump_height + (@jump_peak * @jump_peak - (@jump_count - @jump_peak).abs ** 2) / 2 + end + #-------------------------------------------------------------------------- + # ● 停止中判定 + #-------------------------------------------------------------------------- + def stopping? + !moving? && !jumping? + end + #-------------------------------------------------------------------------- + # ● 移動速度の取得(ダッシュを考慮) + #-------------------------------------------------------------------------- + def real_move_speed + @move_speed + (dash? ? 1 : 0) + end + #-------------------------------------------------------------------------- + # ● 1 フレームあたりの移動距離を計算 + #-------------------------------------------------------------------------- + def distance_per_frame + 2 ** real_move_speed / 256.0 + end + #-------------------------------------------------------------------------- + # ● ダッシュ状態判定 + #-------------------------------------------------------------------------- + def dash? + return false + end + #-------------------------------------------------------------------------- + # ● デバッグすり抜け状態判定 + #-------------------------------------------------------------------------- + def debug_through? + return false + end + #-------------------------------------------------------------------------- + # ● 姿勢の矯正 + #-------------------------------------------------------------------------- + def straighten + @pattern = 1 if @walk_anime || @step_anime + @anime_count = 0 + end + #-------------------------------------------------------------------------- + # ● 逆方向の取得 + # d : 方向(2,4,6,8) + #-------------------------------------------------------------------------- + def reverse_dir(d) + return 10 - d + end + #-------------------------------------------------------------------------- + # ● 通行可能判定 + # d : 方向(2,4,6,8) + #-------------------------------------------------------------------------- + def passable?(x, y, d) + x2 = $game_map.round_x_with_direction(x, d) + y2 = $game_map.round_y_with_direction(y, d) + return false unless $game_map.valid?(x2, y2) + return true if @through || debug_through? + return false unless map_passable?(x, y, d) + return false unless map_passable?(x2, y2, reverse_dir(d)) + return false if collide_with_characters?(x2, y2) + return true + end + #-------------------------------------------------------------------------- + # ● 斜めの通行可能判定 + # horz : 横方向(4 or 6) + # vert : 縦方向(2 or 8) + #-------------------------------------------------------------------------- + def diagonal_passable?(x, y, horz, vert) + x2 = $game_map.round_x_with_direction(x, horz) + y2 = $game_map.round_y_with_direction(y, vert) + (passable?(x, y, vert) && passable?(x, y2, horz)) || + (passable?(x, y, horz) && passable?(x2, y, vert)) + end + #-------------------------------------------------------------------------- + # ● マップ通行可能判定 + # d : 方向(2,4,6,8) + #-------------------------------------------------------------------------- + def map_passable?(x, y, d) + $game_map.passable?(x, y, d) + end + #-------------------------------------------------------------------------- + # ● キャラクターとの衝突判定 + #-------------------------------------------------------------------------- + def collide_with_characters?(x, y) + collide_with_events?(x, y) || collide_with_vehicles?(x, y) + end + #-------------------------------------------------------------------------- + # ● イベントとの衝突判定 + #-------------------------------------------------------------------------- + def collide_with_events?(x, y) + $game_map.events_xy_nt(x, y).any? do |event| + event.normal_priority? || self.is_a?(Game_Event) + end + end + #-------------------------------------------------------------------------- + # ● 乗り物との衝突判定 + #-------------------------------------------------------------------------- + def collide_with_vehicles?(x, y) + $game_map.boat.pos_nt?(x, y) || $game_map.ship.pos_nt?(x, y) + end + #-------------------------------------------------------------------------- + # ● 指定位置に移動 + #-------------------------------------------------------------------------- + def moveto(x, y) + @x = x % $game_map.width + @y = y % $game_map.height + @real_x = @x + @real_y = @y + @prelock_direction = 0 + straighten + update_bush_depth + end + #-------------------------------------------------------------------------- + # ● 指定方向に向き変更 + # d : 方向(2,4,6,8) + #-------------------------------------------------------------------------- + def set_direction(d) + @direction = d if !@direction_fix && d != 0 + @stop_count = 0 + end + #-------------------------------------------------------------------------- + # ● タイル判定 + #-------------------------------------------------------------------------- + def tile? + @tile_id > 0 && @priority_type == 0 + end + #-------------------------------------------------------------------------- + # ● オブジェクトキャラクター判定 + #-------------------------------------------------------------------------- + def object_character? + @tile_id > 0 || @character_name[0, 1] == '!' + end + #-------------------------------------------------------------------------- + # ● タイルの位置から上にずらすピクセル数を取得 + #-------------------------------------------------------------------------- + def shift_y + object_character? ? 0 : 4 + end + #-------------------------------------------------------------------------- + # ● 画面 X 座標の取得 + #-------------------------------------------------------------------------- + def screen_x + $game_map.adjust_x(@real_x) * 32 + 16 + end + #-------------------------------------------------------------------------- + # ● 画面 Y 座標の取得 + #-------------------------------------------------------------------------- + def screen_y + $game_map.adjust_y(@real_y) * 32 + 32 - shift_y - jump_height + end + #-------------------------------------------------------------------------- + # ● 画面 Z 座標の取得 + #-------------------------------------------------------------------------- + def screen_z + @priority_type * 100 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_animation + return update_jump if jumping? + return update_move if moving? + return update_stop + end + #-------------------------------------------------------------------------- + # ● ジャンプ時の更新 + #-------------------------------------------------------------------------- + def update_jump + @jump_count -= 1 + @real_x = (@real_x * @jump_count + @x) / (@jump_count + 1.0) + @real_y = (@real_y * @jump_count + @y) / (@jump_count + 1.0) + update_bush_depth + if @jump_count == 0 + @real_x = @x = $game_map.round_x(@x) + @real_y = @y = $game_map.round_y(@y) + end + end + #-------------------------------------------------------------------------- + # ● 移動時の更新 + #-------------------------------------------------------------------------- + def update_move + @real_x = [@real_x - distance_per_frame, @x].max if @x < @real_x + @real_x = [@real_x + distance_per_frame, @x].min if @x > @real_x + @real_y = [@real_y - distance_per_frame, @y].max if @y < @real_y + @real_y = [@real_y + distance_per_frame, @y].min if @y > @real_y + update_bush_depth unless moving? + end + #-------------------------------------------------------------------------- + # ● 停止時の更新 + #-------------------------------------------------------------------------- + def update_stop + @stop_count += 1 unless @locked + end + #-------------------------------------------------------------------------- + # ● 歩行/足踏みアニメの更新 + #-------------------------------------------------------------------------- + def update_animation + update_anime_count + if @anime_count > 18 - real_move_speed * 2 + update_anime_pattern + @anime_count = 0 + end + end + #-------------------------------------------------------------------------- + # ● アニメカウントの更新 + #-------------------------------------------------------------------------- + def update_anime_count + if moving? && @walk_anime + @anime_count += 1.5 + elsif @step_anime || @pattern != @original_pattern + @anime_count += 1 + end + end + #-------------------------------------------------------------------------- + # ● アニメパターンの更新 + #-------------------------------------------------------------------------- + def update_anime_pattern + if !@step_anime && @stop_count > 0 + @pattern = @original_pattern + else + @pattern = (@pattern + 1) % 4 + end + end + #-------------------------------------------------------------------------- + # ● 梯子判定 + #-------------------------------------------------------------------------- + def ladder? + $game_map.ladder?(@x, @y) + end + #-------------------------------------------------------------------------- + # ● 茂み深さの更新 + #-------------------------------------------------------------------------- + def update_bush_depth + if normal_priority? && !object_character? && bush? && !jumping? + @bush_depth = 8 unless moving? + else + @bush_depth = 0 + end + end + #-------------------------------------------------------------------------- + # ● 茂み判定 + #-------------------------------------------------------------------------- + def bush? + $game_map.bush?(@x, @y) + end + #-------------------------------------------------------------------------- + # ● 地形タグの取得 + #-------------------------------------------------------------------------- + def terrain_tag + $game_map.terrain_tag(@x, @y) + end + #-------------------------------------------------------------------------- + # ● リージョン ID の取得 + #-------------------------------------------------------------------------- + def region_id + $game_map.region_id(@x, @y) + end + #-------------------------------------------------------------------------- + # ● 歩数増加 + #-------------------------------------------------------------------------- + def increase_steps + set_direction(8) if ladder? + @stop_count = 0 + update_bush_depth + end + #-------------------------------------------------------------------------- + # ● グラフィックの変更 + # character_name : 新しい歩行グラフィック ファイル名 + # character_index : 新しい歩行グラフィック インデックス + #-------------------------------------------------------------------------- + def set_graphic(character_name, character_index) + @tile_id = 0 + @character_name = character_name + @character_index = character_index + @original_pattern = 1 + end + #-------------------------------------------------------------------------- + # ● 正面の接触イベントの起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_touch_front + x2 = $game_map.round_x_with_direction(@x, @direction) + y2 = $game_map.round_y_with_direction(@y, @direction) + check_event_trigger_touch(x2, y2) + end + #-------------------------------------------------------------------------- + # ● 接触イベントの起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_touch(x, y) + return false + end + #-------------------------------------------------------------------------- + # ● まっすぐに移動 + # d : 方向(2,4,6,8) + # turn_ok : その場での向き変更を許可 + #-------------------------------------------------------------------------- + def move_straight(d, turn_ok = true) + @move_succeed = passable?(@x, @y, d) + if @move_succeed + set_direction(d) + @x = $game_map.round_x_with_direction(@x, d) + @y = $game_map.round_y_with_direction(@y, d) + @real_x = $game_map.x_with_direction(@x, reverse_dir(d)) + @real_y = $game_map.y_with_direction(@y, reverse_dir(d)) + increase_steps + elsif turn_ok + set_direction(d) + check_event_trigger_touch_front + end + end + #-------------------------------------------------------------------------- + # ● 斜めに移動 + # horz : 横方向(4 or 6) + # vert : 縦方向(2 or 8) + #-------------------------------------------------------------------------- + def move_diagonal(horz, vert) + @move_succeed = diagonal_passable?(x, y, horz, vert) + if @move_succeed + @x = $game_map.round_x_with_direction(@x, horz) + @y = $game_map.round_y_with_direction(@y, vert) + @real_x = $game_map.x_with_direction(@x, reverse_dir(horz)) + @real_y = $game_map.y_with_direction(@y, reverse_dir(vert)) + increase_steps + end + set_direction(horz) if @direction == reverse_dir(horz) + set_direction(vert) if @direction == reverse_dir(vert) + end +end diff --git a/Scripts/Game_CommonEvent.rb b/Scripts/Game_CommonEvent.rb new file mode 100644 index 0000000..8fbd8de --- /dev/null +++ b/Scripts/Game_CommonEvent.rb @@ -0,0 +1,41 @@ +#============================================================================== +# ■ Game_CommonEvent +#------------------------------------------------------------------------------ +#  コモンイベントを扱うクラスです。並列処理イベントを実行する機能を持っていま +# す。このクラスは Game_Map クラス($game_map)の内部で使用されます。 +#============================================================================== + +class Game_CommonEvent + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(common_event_id) + @event = $data_common_events[common_event_id] + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + if active? + @interpreter ||= Game_Interpreter.new + else + @interpreter = nil + end + end + #-------------------------------------------------------------------------- + # ● 有効状態判定 + #-------------------------------------------------------------------------- + def active? + @event.parallel? && $game_switches[@event.switch_id] + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + if @interpreter + @interpreter.setup(@event.list) unless @interpreter.running? + @interpreter.update + end + end +end diff --git a/Scripts/Game_Enemy.rb b/Scripts/Game_Enemy.rb new file mode 100644 index 0000000..1a35691 --- /dev/null +++ b/Scripts/Game_Enemy.rb @@ -0,0 +1,264 @@ +#============================================================================== +# ■ Game_Enemy +#------------------------------------------------------------------------------ +#  敵キャラを扱うクラスです。このクラスは Game_Troop クラス($game_troop)の +# 内部で使用されます。 +#============================================================================== + +class Game_Enemy < Game_Battler + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :index # 敵グループ内インデックス + attr_reader :enemy_id # 敵キャラ ID + attr_reader :original_name # 元の名前 + attr_accessor :letter # 名前につける ABC の文字 + attr_accessor :plural # 複数出現フラグ + attr_accessor :screen_x # バトル画面 X 座標 + attr_accessor :screen_y # バトル画面 Y 座標 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(index, enemy_id) + super() + @index = index + @enemy_id = enemy_id + enemy = $data_enemies[@enemy_id] + @original_name = enemy.name + @letter = "" + @plural = false + @screen_x = 0 + @screen_y = 0 + @battler_name = enemy.battler_name + @battler_hue = enemy.battler_hue + @hp = mhp + @mp = mmp + end + #-------------------------------------------------------------------------- + # ● 敵キャラか否かの判定 + #-------------------------------------------------------------------------- + def enemy? + return true + end + #-------------------------------------------------------------------------- + # ● 味方ユニットを取得 + #-------------------------------------------------------------------------- + def friends_unit + $game_troop + end + #-------------------------------------------------------------------------- + # ● 敵ユニットを取得 + #-------------------------------------------------------------------------- + def opponents_unit + $game_party + end + #-------------------------------------------------------------------------- + # ● 敵キャラオブジェクト取得 + #-------------------------------------------------------------------------- + def enemy + $data_enemies[@enemy_id] + end + #-------------------------------------------------------------------------- + # ● 特徴を保持する全オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def feature_objects + super + [enemy] + end + #-------------------------------------------------------------------------- + # ● 表示名の取得 + #-------------------------------------------------------------------------- + def name + @original_name + end + #-------------------------------------------------------------------------- + # ● 通常能力値の基本値取得 + #-------------------------------------------------------------------------- + def param_base(param_id) + enemy.params[param_id] + end + #-------------------------------------------------------------------------- + # ● 経験値の取得 + #-------------------------------------------------------------------------- + def exp + enemy.exp + end + #-------------------------------------------------------------------------- + # ● お金の取得 + #-------------------------------------------------------------------------- + def gold + enemy.gold + end + #-------------------------------------------------------------------------- + # ● ドロップアイテムの配列作成 + #-------------------------------------------------------------------------- + def make_drop_items + enemy.drop_items.inject([]) do |r, di| + if di.kind > 0 && rand * di.denominator < drop_item_rate + r.push(item_object(di.kind, di.data_id)) + else + r + end + end + end + #-------------------------------------------------------------------------- + # ● ドロップアイテム取得率の倍率を取得 + #-------------------------------------------------------------------------- + def drop_item_rate + $game_party.drop_item_double? ? 2 : 1 + end + #-------------------------------------------------------------------------- + # ● アイテムオブジェクトの取得 + #-------------------------------------------------------------------------- + def item_object(kind, data_id) + return $data_items [data_id] if kind == 1 + return $data_weapons[data_id] if kind == 2 + return $data_armors [data_id] if kind == 3 + return nil + end + #-------------------------------------------------------------------------- + # ● スプライトを使うか? + #-------------------------------------------------------------------------- + def use_sprite? + return true + end + #-------------------------------------------------------------------------- + # ● バトル画面 Z 座標の取得 + #-------------------------------------------------------------------------- + def screen_z + return 100 + end + #-------------------------------------------------------------------------- + # ● ダメージ効果の実行 + #-------------------------------------------------------------------------- + def perform_damage_effect + @sprite_effect_type = :blink + Sound.play_enemy_damage + end + #-------------------------------------------------------------------------- + # ● コラプス効果の実行 + #-------------------------------------------------------------------------- + def perform_collapse_effect + case collapse_type + when 0 + @sprite_effect_type = :collapse + Sound.play_enemy_collapse + when 1 + @sprite_effect_type = :boss_collapse + Sound.play_boss_collapse1 + when 2 + @sprite_effect_type = :instant_collapse + end + end + #-------------------------------------------------------------------------- + # ● 変身 + #-------------------------------------------------------------------------- + def transform(enemy_id) + @enemy_id = enemy_id + if enemy.name != @original_name + @original_name = enemy.name + @letter = "" + @plural = false + end + @battler_name = enemy.battler_name + @battler_hue = enemy.battler_hue + refresh + make_actions unless @actions.empty? + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定 + # action : RPG::Enemy::Action + #-------------------------------------------------------------------------- + def conditions_met?(action) + method_table = { + 1 => :conditions_met_turns?, + 2 => :conditions_met_hp?, + 3 => :conditions_met_mp?, + 4 => :conditions_met_state?, + 5 => :conditions_met_party_level?, + 6 => :conditions_met_switch?, + } + method_name = method_table[action.condition_type] + if method_name + send(method_name, action.condition_param1, action.condition_param2) + else + true + end + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定[ターン数] + #-------------------------------------------------------------------------- + def conditions_met_turns?(param1, param2) + n = $game_troop.turn_count + if param2 == 0 + n == param1 + else + n > 0 && n >= param1 && n % param2 == param1 % param2 + end + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定[HP] + #-------------------------------------------------------------------------- + def conditions_met_hp?(param1, param2) + hp_rate >= param1 && hp_rate <= param2 + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定[MP] + #-------------------------------------------------------------------------- + def conditions_met_mp?(param1, param2) + mp_rate >= param1 && mp_rate <= param2 + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定[ステート] + #-------------------------------------------------------------------------- + def conditions_met_state?(param1, param2) + state?(param1) + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定[パーティレベル] + #-------------------------------------------------------------------------- + def conditions_met_party_level?(param1, param2) + $game_party.highest_level >= param1 + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定[スイッチ] + #-------------------------------------------------------------------------- + def conditions_met_switch?(param1, param2) + $game_switches[param1] + end + #-------------------------------------------------------------------------- + # ● 現在の状況で戦闘行動が有効か否かを判定 + # action : RPG::Enemy::Action + #-------------------------------------------------------------------------- + def action_valid?(action) + conditions_met?(action) && usable?($data_skills[action.skill_id]) + end + #-------------------------------------------------------------------------- + # ● 戦闘行動をランダムに選択 + # action_list : RPG::Enemy::Action の配列 + # rating_zero : ゼロとみなすレーティング値 + #-------------------------------------------------------------------------- + def select_enemy_action(action_list, rating_zero) + sum = action_list.inject(0) {|r, a| r += a.rating - rating_zero } + return nil if sum <= 0 + value = rand(sum) + action_list.each do |action| + return action if value < action.rating - rating_zero + value -= action.rating - rating_zero + end + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の作成 + #-------------------------------------------------------------------------- + def make_actions + super + return if @actions.empty? + action_list = enemy.actions.select {|a| action_valid?(a) } + return if action_list.empty? + rating_max = action_list.collect {|a| a.rating }.max + rating_zero = rating_max - 3 + action_list.reject! {|a| a.rating <= rating_zero } + @actions.each do |action| + action.set_enemy_action(select_enemy_action(action_list, rating_zero)) + end + end +end diff --git a/Scripts/Game_Event.rb b/Scripts/Game_Event.rb new file mode 100644 index 0000000..570facd --- /dev/null +++ b/Scripts/Game_Event.rb @@ -0,0 +1,307 @@ +#============================================================================== +# ■ Game_Event +#------------------------------------------------------------------------------ +#  イベントを扱うクラスです。条件判定によるイベントページ切り替えや、並列処理 +# イベント実行などの機能を持っており、Game_Map クラスの内部で使用されます。 +#============================================================================== + +class Game_Event < Game_Character + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :trigger # トリガー + attr_reader :list # 実行内容 + attr_reader :starting # 起動中フラグ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # event : RPG::Event + #-------------------------------------------------------------------------- + def initialize(map_id, event) + super() + @map_id = map_id + @event = event + @id = @event.id + moveto(@event.x, @event.y) + refresh + end + #-------------------------------------------------------------------------- + # ● 公開メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_public_members + super + @trigger = 0 + @list = nil + @starting = false + end + #-------------------------------------------------------------------------- + # ● 非公開メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_private_members + super + @move_type = 0 # 移動タイプ + @erased = false # 一時消去フラグ + @page = nil # イベントページ + end + #-------------------------------------------------------------------------- + # ● キャラクターとの衝突判定 + #-------------------------------------------------------------------------- + def collide_with_characters?(x, y) + super || collide_with_player_characters?(x, y) + end + #-------------------------------------------------------------------------- + # ● プレイヤーとの衝突判定(フォロワーを含む) + #-------------------------------------------------------------------------- + def collide_with_player_characters?(x, y) + normal_priority? && $game_player.collide?(x, y) + end + #-------------------------------------------------------------------------- + # ● ロック(実行中のイベントが立ち止まる処理) + #-------------------------------------------------------------------------- + def lock + unless @locked + @prelock_direction = @direction + turn_toward_player + @locked = true + end + end + #-------------------------------------------------------------------------- + # ● ロック解除 + #-------------------------------------------------------------------------- + def unlock + if @locked + @locked = false + set_direction(@prelock_direction) + end + end + #-------------------------------------------------------------------------- + # ● 停止時の更新 + #-------------------------------------------------------------------------- + def update_stop + super + update_self_movement unless @move_route_forcing + end + #-------------------------------------------------------------------------- + # ● 自律移動の更新 + #-------------------------------------------------------------------------- + def update_self_movement + if near_the_screen? && @stop_count > stop_count_threshold + case @move_type + when 1; move_type_random + when 2; move_type_toward_player + when 3; move_type_custom + end + end + end + #-------------------------------------------------------------------------- + # ● 画面の可視領域付近にいるか判定 + # dx : 画面中央から左右何マス以内を判定するか + # dy : 画面中央から上下何マス以内を判定するか + #-------------------------------------------------------------------------- + def near_the_screen?(dx = 12, dy = 8) + ax = $game_map.adjust_x(@real_x) - Graphics.width / 2 / 32 + ay = $game_map.adjust_y(@real_y) - Graphics.height / 2 / 32 + ax >= -dx && ax <= dx && ay >= -dy && ay <= dy + end + #-------------------------------------------------------------------------- + # ● 自律移動を開始する停止カウントの閾値を計算 + #-------------------------------------------------------------------------- + def stop_count_threshold + 30 * (5 - @move_frequency) + end + #-------------------------------------------------------------------------- + # ● 移動タイプ : ランダム + #-------------------------------------------------------------------------- + def move_type_random + case rand(6) + when 0..1; move_random + when 2..4; move_forward + when 5; @stop_count = 0 + end + end + #-------------------------------------------------------------------------- + # ● 移動タイプ : 近づく + #-------------------------------------------------------------------------- + def move_type_toward_player + if near_the_player? + case rand(6) + when 0..3; move_toward_player + when 4; move_random + when 5; move_forward + end + else + move_random + end + end + #-------------------------------------------------------------------------- + # ● プレイヤーの近くにいるか判定 + #-------------------------------------------------------------------------- + def near_the_player? + sx = distance_x_from($game_player.x).abs + sy = distance_y_from($game_player.y).abs + sx + sy < 20 + end + #-------------------------------------------------------------------------- + # ● 移動タイプ : カスタム + #-------------------------------------------------------------------------- + def move_type_custom + update_routine_move + end + #-------------------------------------------------------------------------- + # ● 起動中フラグのクリア + #-------------------------------------------------------------------------- + def clear_starting_flag + @starting = false + end + #-------------------------------------------------------------------------- + # ● 実行内容が空か否かを判定 + #-------------------------------------------------------------------------- + def empty? + !@list || @list.size <= 1 + end + #-------------------------------------------------------------------------- + # ● 指定されたトリガーのいずれかか否かを判定 + # triggers : トリガーの配列 + #-------------------------------------------------------------------------- + def trigger_in?(triggers) + triggers.include?(@trigger) + end + #-------------------------------------------------------------------------- + # ● イベント起動 + #-------------------------------------------------------------------------- + def start + return if empty? + @starting = true + lock if trigger_in?([0,1,2]) + end + #-------------------------------------------------------------------------- + # ● 一時消去 + #-------------------------------------------------------------------------- + def erase + @erased = true + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + new_page = @erased ? nil : find_proper_page + setup_page(new_page) if !new_page || new_page != @page + end + #-------------------------------------------------------------------------- + # ● 条件に合うイベントページを見つける + #-------------------------------------------------------------------------- + def find_proper_page + @event.pages.reverse.find {|page| conditions_met?(page) } + end + #-------------------------------------------------------------------------- + # ● イベントページの条件合致判定 + #-------------------------------------------------------------------------- + def conditions_met?(page) + c = page.condition + if c.switch1_valid + return false unless $game_switches[c.switch1_id] + end + if c.switch2_valid + return false unless $game_switches[c.switch2_id] + end + if c.variable_valid + return false if $game_variables[c.variable_id] < c.variable_value + end + if c.self_switch_valid + key = [@map_id, @event.id, c.self_switch_ch] + return false if $game_self_switches[key] != true + end + if c.item_valid + item = $data_items[c.item_id] + return false unless $game_party.has_item?(item) + end + if c.actor_valid + actor = $game_actors[c.actor_id] + return false unless $game_party.members.include?(actor) + end + return true + end + #-------------------------------------------------------------------------- + # ● イベントページのセットアップ + #-------------------------------------------------------------------------- + def setup_page(new_page) + @page = new_page + if @page + setup_page_settings + else + clear_page_settings + end + update_bush_depth + clear_starting_flag + check_event_trigger_auto + end + #-------------------------------------------------------------------------- + # ● イベントページの設定をクリア + #-------------------------------------------------------------------------- + def clear_page_settings + @tile_id = 0 + @character_name = "" + @character_index = 0 + @move_type = 0 + @through = true + @trigger = nil + @list = nil + @interpreter = nil + end + #-------------------------------------------------------------------------- + # ● イベントページの設定をセットアップ + #-------------------------------------------------------------------------- + def setup_page_settings + @tile_id = @page.graphic.tile_id + @character_name = @page.graphic.character_name + @character_index = @page.graphic.character_index + if @original_direction != @page.graphic.direction + @direction = @page.graphic.direction + @original_direction = @direction + @prelock_direction = 0 + end + if @original_pattern != @page.graphic.pattern + @pattern = @page.graphic.pattern + @original_pattern = @pattern + end + @move_type = @page.move_type + @move_speed = @page.move_speed + @move_frequency = @page.move_frequency + @move_route = @page.move_route + @move_route_index = 0 + @move_route_forcing = false + @walk_anime = @page.walk_anime + @step_anime = @page.step_anime + @direction_fix = @page.direction_fix + @through = @page.through + @priority_type = @page.priority_type + @trigger = @page.trigger + @list = @page.list + @interpreter = @trigger == 4 ? Game_Interpreter.new : nil + end + #-------------------------------------------------------------------------- + # ● 接触イベントの起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_touch(x, y) + return if $game_map.interpreter.running? + if @trigger == 2 && $game_player.pos?(x, y) + start if !jumping? && normal_priority? + end + end + #-------------------------------------------------------------------------- + # ● 自動イベントの起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_auto + start if @trigger == 3 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + check_event_trigger_auto + return unless @interpreter + @interpreter.setup(@list, @event.id) unless @interpreter.running? + @interpreter.update + end +end diff --git a/Scripts/Game_Follower.rb b/Scripts/Game_Follower.rb new file mode 100644 index 0000000..7fd9efb --- /dev/null +++ b/Scripts/Game_Follower.rb @@ -0,0 +1,73 @@ +#============================================================================== +# ■ Game_Follower +#------------------------------------------------------------------------------ +#  フォロワーを扱うクラスです。フォロワーとは、隊列歩行で表示する、先頭以外の +# 仲間キャラクターのことです。Game_Followers クラスの内部で参照されます。 +#============================================================================== + +class Game_Follower < Game_Character + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(member_index, preceding_character) + super() + @member_index = member_index + @preceding_character = preceding_character + @transparent = $data_system.opt_transparent + @through = true + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + @character_name = visible? ? actor.character_name : "" + @character_index = visible? ? actor.character_index : 0 + end + #-------------------------------------------------------------------------- + # ● 対応するアクターの取得 + #-------------------------------------------------------------------------- + def actor + $game_party.battle_members[@member_index] + end + #-------------------------------------------------------------------------- + # ● 可視判定 + #-------------------------------------------------------------------------- + def visible? + actor && $game_player.followers.visible + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + @move_speed = $game_player.real_move_speed + @transparent = $game_player.transparent + @walk_anime = $game_player.walk_anime + @step_anime = $game_player.step_anime + @direction_fix = $game_player.direction_fix + @opacity = $game_player.opacity + @blend_type = $game_player.blend_type + super + end + #-------------------------------------------------------------------------- + # ● 先導キャラクターを追う + #-------------------------------------------------------------------------- + def chase_preceding_character + unless moving? + sx = distance_x_from(@preceding_character.x) + sy = distance_y_from(@preceding_character.y) + if sx != 0 && sy != 0 + move_diagonal(sx > 0 ? 4 : 6, sy > 0 ? 8 : 2) + elsif sx != 0 + move_straight(sx > 0 ? 4 : 6) + elsif sy != 0 + move_straight(sy > 0 ? 8 : 2) + end + end + end + #-------------------------------------------------------------------------- + # ● 先導キャラクターと同位置にいるかを判定 + #-------------------------------------------------------------------------- + def gather? + !moving? && pos?(@preceding_character.x, @preceding_character.y) + end +end diff --git a/Scripts/Game_Followers.rb b/Scripts/Game_Followers.rb new file mode 100644 index 0000000..b98536b --- /dev/null +++ b/Scripts/Game_Followers.rb @@ -0,0 +1,111 @@ +#============================================================================== +# ■ Game_Followers +#------------------------------------------------------------------------------ +#  フォロワーの配列のラッパーです。このクラスは Game_Player クラスの内部で使 +# 用されます。 +#============================================================================== + +class Game_Followers + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :visible # 可視状態 (真なら隊列歩行 ON) + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # leader : 先頭のキャラクター + #-------------------------------------------------------------------------- + def initialize(leader) + @visible = $data_system.opt_followers + @gathering = false # 集合処理中フラグ + @data = [] + @data.push(Game_Follower.new(1, leader)) + (2...$game_party.max_battle_members).each do |index| + @data.push(Game_Follower.new(index, @data[-1])) + end + end + #-------------------------------------------------------------------------- + # ● フォロワーの取得 + #-------------------------------------------------------------------------- + def [](index) + @data[index] + end + #-------------------------------------------------------------------------- + # ● イテレータ + #-------------------------------------------------------------------------- + def each + @data.each {|follower| yield follower } if block_given? + end + #-------------------------------------------------------------------------- + # ● イテレータ(逆順) + #-------------------------------------------------------------------------- + def reverse_each + @data.reverse.each {|follower| yield follower } if block_given? + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + each {|follower| follower.refresh } + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + if gathering? + move unless moving? || moving? + @gathering = false if gather? + end + each {|follower| follower.update } + end + #-------------------------------------------------------------------------- + # ● 移動 + #-------------------------------------------------------------------------- + def move + reverse_each {|follower| follower.chase_preceding_character } + end + #-------------------------------------------------------------------------- + # ● 同期 + #-------------------------------------------------------------------------- + def synchronize(x, y, d) + each do |follower| + follower.moveto(x, y) + follower.set_direction(d) + end + end + #-------------------------------------------------------------------------- + # ● 集合 + #-------------------------------------------------------------------------- + def gather + @gathering = true + end + #-------------------------------------------------------------------------- + # ● 集合中判定 + #-------------------------------------------------------------------------- + def gathering? + @gathering + end + #-------------------------------------------------------------------------- + # ● 表示中のフォロワーの配列を取得 + #-------------------------------------------------------------------------- + def visible_folloers + @data.select {|follower| follower.visible? } + end + #-------------------------------------------------------------------------- + # ● 移動中判定 + #-------------------------------------------------------------------------- + def moving? + visible_folloers.any? {|follower| follower.moving? } + end + #-------------------------------------------------------------------------- + # ● 集合済み判定 + #-------------------------------------------------------------------------- + def gather? + visible_folloers.all? {|follower| follower.gather? } + end + #-------------------------------------------------------------------------- + # ● 衝突判定 + #-------------------------------------------------------------------------- + def collide?(x, y) + visible_folloers.any? {|follower| follower.pos?(x, y) } + end +end diff --git a/Scripts/Game_Interpreter.rb b/Scripts/Game_Interpreter.rb new file mode 100644 index 0000000..10b605f --- /dev/null +++ b/Scripts/Game_Interpreter.rb @@ -0,0 +1,1411 @@ +#============================================================================== +# ■ Game_Interpreter +#------------------------------------------------------------------------------ +#  イベントコマンドを実行するインタプリタです。このクラスは Game_Map クラス、 +# Game_Troop クラス、Game_Event クラスの内部で使用されます。 +#============================================================================== + +class Game_Interpreter + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :map_id # マップ ID + attr_reader :event_id # イベント ID(通常イベントのみ) + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # depth : ネストの深さ + #-------------------------------------------------------------------------- + def initialize(depth = 0) + @depth = depth + check_overflow + clear + end + #-------------------------------------------------------------------------- + # ● オーバーフローのチェック + # 通常の使用で深さが 100 以上になることはない。再帰的なイベント呼び出し + # による無限ループの可能性が高いので、100 で打ち切ってエラーにする。 + #-------------------------------------------------------------------------- + def check_overflow + if @depth >= 100 + msgbox(Vocab::EventOverflow) + exit + end + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + @map_id = 0 + @event_id = 0 + @list = nil # 実行内容 + @index = 0 # インデックス + @branch = {} # 分岐データ + @fiber = nil # ファイバー + end + #-------------------------------------------------------------------------- + # ● イベントのセットアップ + #-------------------------------------------------------------------------- + def setup(list, event_id = 0) + clear + @map_id = $game_map.map_id + @event_id = event_id + @list = list + create_fiber + end + #-------------------------------------------------------------------------- + # ● ファイバーの作成 + #-------------------------------------------------------------------------- + def create_fiber + @fiber = Fiber.new { run } if @list + end + #-------------------------------------------------------------------------- + # ● オブジェクトのダンプ + # ファイバーは Marshal に対応していないため自前で定義する。 + # イベントの実行位置は一つ進めて保存する。 + #-------------------------------------------------------------------------- + def marshal_dump + [@depth, @map_id, @event_id, @list, @index + 1, @branch] + end + #-------------------------------------------------------------------------- + # ● オブジェクトのロード + # obj : marshal_dump でダンプされたオブジェクト(配列) + # 多重代入でデータを復帰し、必要ならファイバーを再作成する。 + #-------------------------------------------------------------------------- + def marshal_load(obj) + @depth, @map_id, @event_id, @list, @index, @branch = obj + create_fiber + end + #-------------------------------------------------------------------------- + # ● イベント起動時のマップと同じか判定 + #-------------------------------------------------------------------------- + def same_map? + @map_id == $game_map.map_id + end + #-------------------------------------------------------------------------- + # ● 呼び出し予約されたコモンイベントを検出/セットアップ + #-------------------------------------------------------------------------- + def setup_reserved_common_event + if $game_temp.common_event_reserved? + setup($game_temp.reserved_common_event.list) + $game_temp.clear_common_event + true + else + false + end + end + #-------------------------------------------------------------------------- + # ● 実行 + #-------------------------------------------------------------------------- + def run + wait_for_message + while @list[@index] do + execute_command + @index += 1 + end + Fiber.yield + @fiber = nil + end + #-------------------------------------------------------------------------- + # ● 実行中判定 + #-------------------------------------------------------------------------- + def running? + @fiber != nil + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + @fiber.resume if @fiber + end + #-------------------------------------------------------------------------- + # ● アクター用イテレータ(ID) + # param : 1 以上なら ID、0 なら全体 + #-------------------------------------------------------------------------- + def iterate_actor_id(param) + if param == 0 + $game_party.members.each {|actor| yield actor } + else + actor = $game_actors[param] + yield actor if actor + end + end + #-------------------------------------------------------------------------- + # ● アクター用イテレータ(可変) + # param1 : 0 なら固定、1 なら変数で指定 + # param2 : アクターまたは変数 ID + #-------------------------------------------------------------------------- + def iterate_actor_var(param1, param2) + if param1 == 0 + iterate_actor_id(param2) {|actor| yield actor } + else + iterate_actor_id($game_variables[param2]) {|actor| yield actor } + end + end + #-------------------------------------------------------------------------- + # ● アクター用イテレータ(インデックス) + # param : 0 以上ならインデックス、-1 なら全体 + #-------------------------------------------------------------------------- + def iterate_actor_index(param) + if param < 0 + $game_party.members.each {|actor| yield actor } + else + actor = $game_party.members[param] + yield actor if actor + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラ用イテレータ(インデックス) + # param : 0 以上ならインデックス、-1 なら全体 + #-------------------------------------------------------------------------- + def iterate_enemy_index(param) + if param < 0 + $game_troop.members.each {|enemy| yield enemy } + else + enemy = $game_troop.members[param] + yield enemy if enemy + end + end + #-------------------------------------------------------------------------- + # ● バトラー用イテレータ(敵グループ全体、パーティ全体を考慮) + # param1 : 0 なら敵キャラ、1 ならアクター + # param2 : 敵キャラならインデックス、アクターなら ID + #-------------------------------------------------------------------------- + def iterate_battler(param1, param2) + if $game_party.in_battle + if param1 == 0 + iterate_enemy_index(param2) {|enemy| yield enemy } + else + iterate_actor_id(param2) {|actor| yield actor } + end + end + end + #-------------------------------------------------------------------------- + # ● 画面系コマンドの対象を取得 + #-------------------------------------------------------------------------- + def screen + $game_party.in_battle ? $game_troop.screen : $game_map.screen + end + #-------------------------------------------------------------------------- + # ● イベントコマンドの実行 + #-------------------------------------------------------------------------- + def execute_command + command = @list[@index] + @params = command.parameters + @indent = command.indent + method_name = "command_#{command.code}" + send(method_name) if respond_to?(method_name) + end + #-------------------------------------------------------------------------- + # ● コマンドスキップ + # 現在のインデントより深いコマンドを飛ばしてインデックスを進める。 + #-------------------------------------------------------------------------- + def command_skip + @index += 1 while @list[@index + 1].indent > @indent + end + #-------------------------------------------------------------------------- + # ● 次のイベントコマンドのコードを取得 + #-------------------------------------------------------------------------- + def next_event_code + @list[@index + 1].code + end + #-------------------------------------------------------------------------- + # ● キャラクターの取得 + # param : -1 ならプレイヤー、0 ならこのイベント、それ以外はイベント ID + #-------------------------------------------------------------------------- + def get_character(param) + if $game_party.in_battle + nil + elsif param < 0 + $game_player + else + events = same_map? ? $game_map.events : {} + events[param > 0 ? param : @event_id] + end + end + #-------------------------------------------------------------------------- + # ● 操作する値の計算 + # operation : 操作(0:増やす 1:減らす) + # operand_type : オペランドタイプ(0:定数 1:変数) + # operand : オペランド(数値または変数 ID) + #-------------------------------------------------------------------------- + def operate_value(operation, operand_type, operand) + value = operand_type == 0 ? operand : $game_variables[operand] + operation == 0 ? value : -value + end + #-------------------------------------------------------------------------- + # ● ウェイト + #-------------------------------------------------------------------------- + def wait(duration) + duration.times { Fiber.yield } + end + #-------------------------------------------------------------------------- + # ● メッセージ表示がビジー状態の間ウェイト + #-------------------------------------------------------------------------- + def wait_for_message + Fiber.yield while $game_message.busy? + end + #-------------------------------------------------------------------------- + # ● 文章の表示 + #-------------------------------------------------------------------------- + def command_101 + wait_for_message + $game_message.face_name = @params[0] + $game_message.face_index = @params[1] + $game_message.background = @params[2] + $game_message.position = @params[3] + while next_event_code == 401 # 文章データ + @index += 1 + $game_message.add(@list[@index].parameters[0]) + end + case next_event_code + when 102 # 選択肢の表示 + @index += 1 + setup_choices(@list[@index].parameters) + when 103 # 数値入力の処理 + @index += 1 + setup_num_input(@list[@index].parameters) + when 104 # アイテム選択の処理 + @index += 1 + setup_item_choice(@list[@index].parameters) + end + wait_for_message + end + #-------------------------------------------------------------------------- + # ● 選択肢の表示 + #-------------------------------------------------------------------------- + def command_102 + wait_for_message + setup_choices(@params) + Fiber.yield while $game_message.choice? + end + #-------------------------------------------------------------------------- + # ● 選択肢のセットアップ + #-------------------------------------------------------------------------- + def setup_choices(params) + params[0].each {|s| $game_message.choices.push(s) } + $game_message.choice_cancel_type = params[1] + $game_message.choice_proc = Proc.new {|n| @branch[@indent] = n } + end + #-------------------------------------------------------------------------- + # ● [**] の場合 + #-------------------------------------------------------------------------- + def command_402 + command_skip if @branch[@indent] != @params[0] + end + #-------------------------------------------------------------------------- + # ● キャンセルの場合 + #-------------------------------------------------------------------------- + def command_403 + command_skip if @branch[@indent] != 4 + end + #-------------------------------------------------------------------------- + # ● 数値入力の処理 + #-------------------------------------------------------------------------- + def command_103 + wait_for_message + setup_num_input(@params) + Fiber.yield while $game_message.num_input? + end + #-------------------------------------------------------------------------- + # ● 数値入力のセットアップ + #-------------------------------------------------------------------------- + def setup_num_input(params) + $game_message.num_input_variable_id = params[0] + $game_message.num_input_digits_max = params[1] + end + #-------------------------------------------------------------------------- + # ● アイテム選択の処理 + #-------------------------------------------------------------------------- + def command_104 + wait_for_message + setup_item_choice(@params) + Fiber.yield while $game_message.item_choice? + end + #-------------------------------------------------------------------------- + # ● アイテム選択のセットアップ + #-------------------------------------------------------------------------- + def setup_item_choice(params) + $game_message.item_choice_variable_id = params[0] + end + #-------------------------------------------------------------------------- + # ● スクロール文章の表示 + #-------------------------------------------------------------------------- + def command_105 + Fiber.yield while $game_message.visible + $game_message.scroll_mode = true + $game_message.scroll_speed = @params[0] + $game_message.scroll_no_fast = @params[1] + while next_event_code == 405 + @index += 1 + $game_message.add(@list[@index].parameters[0]) + end + wait_for_message + end + #-------------------------------------------------------------------------- + # ● 注釈 + #-------------------------------------------------------------------------- + def command_108 + @comments = [@params[0]] + while next_event_code == 408 + @index += 1 + @comments.push(@list[@index].parameters[0]) + end + end + #-------------------------------------------------------------------------- + # ● 条件分岐 + #-------------------------------------------------------------------------- + def command_111 + result = false + case @params[0] + when 0 # スイッチ + result = ($game_switches[@params[1]] == (@params[2] == 0)) + when 1 # 変数 + value1 = $game_variables[@params[1]] + if @params[2] == 0 + value2 = @params[3] + else + value2 = $game_variables[@params[3]] + end + case @params[4] + when 0 # と同値 + result = (value1 == value2) + when 1 # 以上 + result = (value1 >= value2) + when 2 # 以下 + result = (value1 <= value2) + when 3 # 超 + result = (value1 > value2) + when 4 # 未満 + result = (value1 < value2) + when 5 # 以外 + result = (value1 != value2) + end + when 2 # セルフスイッチ + if @event_id > 0 + key = [@map_id, @event_id, @params[1]] + result = ($game_self_switches[key] == (@params[2] == 0)) + end + when 3 # タイマー + if $game_timer.working? + if @params[2] == 0 + result = ($game_timer.sec >= @params[1]) + else + result = ($game_timer.sec <= @params[1]) + end + end + when 4 # アクター + actor = $game_actors[@params[1]] + if actor + case @params[2] + when 0 # パーティにいる + result = ($game_party.members.include?(actor)) + when 1 # 名前 + result = (actor.name == @params[3]) + when 2 # 職業 + result = (actor.class_id == @params[3]) + when 3 # スキル + result = (actor.skill_learn?($data_skills[@params[3]])) + when 4 # 武器 + result = (actor.weapons.include?($data_weapons[@params[3]])) + when 5 # 防具 + result = (actor.armors.include?($data_armors[@params[3]])) + when 6 # ステート + result = (actor.state?(@params[3])) + end + end + when 5 # 敵キャラ + enemy = $game_troop.members[@params[1]] + if enemy + case @params[2] + when 0 # 出現している + result = (enemy.alive?) + when 1 # ステート + result = (enemy.state?(@params[3])) + end + end + when 6 # キャラクター + character = get_character(@params[1]) + if character + result = (character.direction == @params[2]) + end + when 7 # ゴールド + case @params[2] + when 0 # 以上 + result = ($game_party.gold >= @params[1]) + when 1 # 以下 + result = ($game_party.gold <= @params[1]) + when 2 # 未満 + result = ($game_party.gold < @params[1]) + end + when 8 # アイテム + result = $game_party.has_item?($data_items[@params[1]]) + when 9 # 武器 + result = $game_party.has_item?($data_weapons[@params[1]], @params[2]) + when 10 # 防具 + result = $game_party.has_item?($data_armors[@params[1]], @params[2]) + when 11 # ボタン + result = Input.press?(@params[1]) + when 12 # スクリプト + result = eval(@params[1]) + when 13 # 乗り物 + result = ($game_player.vehicle == $game_map.vehicles[@params[1]]) + end + @branch[@indent] = result + command_skip if !@branch[@indent] + end + #-------------------------------------------------------------------------- + # ● それ以外の場合 + #-------------------------------------------------------------------------- + def command_411 + command_skip if @branch[@indent] + end + #-------------------------------------------------------------------------- + # ● ループ + #-------------------------------------------------------------------------- + def command_112 + end + #-------------------------------------------------------------------------- + # ● 以上繰り返し + #-------------------------------------------------------------------------- + def command_413 + begin + @index -= 1 + end until @list[@index].indent == @indent + end + #-------------------------------------------------------------------------- + # ● ループの中断 + #-------------------------------------------------------------------------- + def command_113 + loop do + @index += 1 + return if @index >= @list.size - 1 + return if @list[@index].code == 413 && @list[@index].indent < @indent + end + end + #-------------------------------------------------------------------------- + # ● イベント処理の中断 + #-------------------------------------------------------------------------- + def command_115 + @index = @list.size + end + #-------------------------------------------------------------------------- + # ● コモンイベント + #-------------------------------------------------------------------------- + def command_117 + common_event = $data_common_events[@params[0]] + if common_event + child = Game_Interpreter.new(@depth + 1) + child.setup(common_event.list, same_map? ? @event_id : 0) + child.run + end + end + #-------------------------------------------------------------------------- + # ● ラベル + #-------------------------------------------------------------------------- + def command_118 + end + #-------------------------------------------------------------------------- + # ● ラベルジャンプ + #-------------------------------------------------------------------------- + def command_119 + label_name = @params[0] + @list.size.times do |i| + if @list[i].code == 118 && @list[i].parameters[0] == label_name + @index = i + return + end + end + end + #-------------------------------------------------------------------------- + # ● スイッチの操作 + #-------------------------------------------------------------------------- + def command_121 + (@params[0]..@params[1]).each do |i| + $game_switches[i] = (@params[2] == 0) + end + end + #-------------------------------------------------------------------------- + # ● 変数の操作 + #-------------------------------------------------------------------------- + def command_122 + value = 0 + case @params[3] # オペランド + when 0 # 定数 + value = @params[4] + when 1 # 変数 + value = $game_variables[@params[4]] + when 2 # 乱数 + value = @params[4] + rand(@params[5] - @params[4] + 1) + when 3 # ゲームデータ + value = game_data_operand(@params[4], @params[5], @params[6]) + when 4 # スクリプト + value = eval(@params[4]) + end + (@params[0]..@params[1]).each do |i| + operate_variable(i, @params[2], value) + end + end + #-------------------------------------------------------------------------- + # ● 変数オペランド用ゲームデータの取得 + #-------------------------------------------------------------------------- + def game_data_operand(type, param1, param2) + case type + when 0 # アイテム + return $game_party.item_number($data_items[param1]) + when 1 # 武器 + return $game_party.item_number($data_weapons[param1]) + when 2 # 防具 + return $game_party.item_number($data_armors[param1]) + when 3 # アクター + actor = $game_actors[param1] + if actor + case param2 + when 0 # レベル + return actor.level + when 1 # 経験値 + return actor.exp + when 2 # HP + return actor.hp + when 3 # MP + return actor.mp + when 4..11 # 通常能力値 + return actor.param(param2 - 4) + end + end + when 4 # 敵キャラ + enemy = $game_troop.members[param1] + if enemy + case param2 + when 0 # HP + return enemy.hp + when 1 # MP + return enemy.mp + when 2..9 # 通常能力値 + return enemy.param(param2 - 2) + end + end + when 5 # キャラクター + character = get_character(param1) + if character + case param2 + when 0 # X 座標 + return character.x + when 1 # Y 座標 + return character.y + when 2 # 向き + return character.direction + when 3 # 画面 X 座標 + return character.screen_x + when 4 # 画面 Y 座標 + return character.screen_y + end + end + when 6 # パーティ + actor = $game_party.members[param1] + return actor ? actor.id : 0 + when 7 # その他 + case param1 + when 0 # マップ ID + return $game_map.map_id + when 1 # パーティ人数 + return $game_party.members.size + when 2 # ゴールド + return $game_party.gold + when 3 # 歩数 + return $game_party.steps + when 4 # プレイ時間 + return Graphics.frame_count / Graphics.frame_rate + when 5 # タイマー + return $game_timer.sec + when 6 # セーブ回数 + return $game_system.save_count + when 7 # 戦闘回数 + return $game_system.battle_count + end + end + return 0 + end + #-------------------------------------------------------------------------- + # ● 変数の操作を実行 + #-------------------------------------------------------------------------- + def operate_variable(variable_id, operation_type, value) + begin + case operation_type + when 0 # 代入 + $game_variables[variable_id] = value + when 1 # 加算 + $game_variables[variable_id] += value + when 2 # 減算 + $game_variables[variable_id] -= value + when 3 # 乗算 + $game_variables[variable_id] *= value + when 4 # 除算 + $game_variables[variable_id] /= value + when 5 # 剰余 + $game_variables[variable_id] %= value + end + rescue + $game_variables[variable_id] = 0 + end + end + #-------------------------------------------------------------------------- + # ● セルフスイッチの操作 + #-------------------------------------------------------------------------- + def command_123 + if @event_id > 0 + key = [@map_id, @event_id, @params[0]] + $game_self_switches[key] = (@params[1] == 0) + end + end + #-------------------------------------------------------------------------- + # ● タイマーの操作 + #-------------------------------------------------------------------------- + def command_124 + if @params[0] == 0 # 始動 + $game_timer.start(@params[1] * Graphics.frame_rate) + else # 停止 + $game_timer.stop + end + end + #-------------------------------------------------------------------------- + # ● 所持金の増減 + #-------------------------------------------------------------------------- + def command_125 + value = operate_value(@params[0], @params[1], @params[2]) + $game_party.gain_gold(value) + end + #-------------------------------------------------------------------------- + # ● アイテムの増減 + #-------------------------------------------------------------------------- + def command_126 + value = operate_value(@params[1], @params[2], @params[3]) + $game_party.gain_item($data_items[@params[0]], value) + end + #-------------------------------------------------------------------------- + # ● 武器の増減 + #-------------------------------------------------------------------------- + def command_127 + value = operate_value(@params[1], @params[2], @params[3]) + $game_party.gain_item($data_weapons[@params[0]], value, @params[4]) + end + #-------------------------------------------------------------------------- + # ● 防具の増減 + #-------------------------------------------------------------------------- + def command_128 + value = operate_value(@params[1], @params[2], @params[3]) + $game_party.gain_item($data_armors[@params[0]], value, @params[4]) + end + #-------------------------------------------------------------------------- + # ● メンバーの入れ替え + #-------------------------------------------------------------------------- + def command_129 + actor = $game_actors[@params[0]] + if actor + if @params[1] == 0 # 加える + if @params[2] == 1 # 初期化 + $game_actors[@params[0]].setup(@params[0]) + end + $game_party.add_actor(@params[0]) + else # 外す + $game_party.remove_actor(@params[0]) + end + end + end + #-------------------------------------------------------------------------- + # ● 戦闘 BGM の変更 + #-------------------------------------------------------------------------- + def command_132 + $game_system.battle_bgm = @params[0] + end + #-------------------------------------------------------------------------- + # ● 戦闘終了 ME の変更 + #-------------------------------------------------------------------------- + def command_133 + $game_system.battle_end_me = @params[0] + end + #-------------------------------------------------------------------------- + # ● セーブ禁止の変更 + #-------------------------------------------------------------------------- + def command_134 + $game_system.save_disabled = (@params[0] == 0) + end + #-------------------------------------------------------------------------- + # ● メニュー禁止の変更 + #-------------------------------------------------------------------------- + def command_135 + $game_system.menu_disabled = (@params[0] == 0) + end + #-------------------------------------------------------------------------- + # ● エンカウント禁止の変更 + #-------------------------------------------------------------------------- + def command_136 + $game_system.encounter_disabled = (@params[0] == 0) + $game_player.make_encounter_count + end + #-------------------------------------------------------------------------- + # ● 並び替え禁止の変更 + #-------------------------------------------------------------------------- + def command_137 + $game_system.formation_disabled = (@params[0] == 0) + end + #-------------------------------------------------------------------------- + # ● ウィンドウカラーの変更 + #-------------------------------------------------------------------------- + def command_138 + $game_system.window_tone = @params[0] + end + #-------------------------------------------------------------------------- + # ● 場所移動 + #-------------------------------------------------------------------------- + def command_201 + return if $game_party.in_battle + Fiber.yield while $game_player.transfer? || $game_message.visible + if @params[0] == 0 # 直接指定 + map_id = @params[1] + x = @params[2] + y = @params[3] + else # 変数で指定 + map_id = $game_variables[@params[1]] + x = $game_variables[@params[2]] + y = $game_variables[@params[3]] + end + $game_player.reserve_transfer(map_id, x, y, @params[4]) + $game_temp.fade_type = @params[5] + Fiber.yield while $game_player.transfer? + end + #-------------------------------------------------------------------------- + # ● 乗り物の位置設定 + #-------------------------------------------------------------------------- + def command_202 + if @params[1] == 0 # 直接指定 + map_id = @params[2] + x = @params[3] + y = @params[4] + else # 変数で指定 + map_id = $game_variables[@params[2]] + x = $game_variables[@params[3]] + y = $game_variables[@params[4]] + end + vehicle = $game_map.vehicles[@params[0]] + vehicle.set_location(map_id, x, y) if vehicle + end + #-------------------------------------------------------------------------- + # ● イベントの位置設定 + #-------------------------------------------------------------------------- + def command_203 + character = get_character(@params[0]) + if character + if @params[1] == 0 # 直接指定 + character.moveto(@params[2], @params[3]) + elsif @params[1] == 1 # 変数で指定 + new_x = $game_variables[@params[2]] + new_y = $game_variables[@params[3]] + character.moveto(new_x, new_y) + else # 他のイベントと交換 + character2 = get_character(@params[2]) + character.swap(character2) if character2 + end + character.set_direction(@params[4]) if @params[4] > 0 + end + end + #-------------------------------------------------------------------------- + # ● マップのスクロール + #-------------------------------------------------------------------------- + def command_204 + return if $game_party.in_battle + Fiber.yield while $game_map.scrolling? + $game_map.start_scroll(@params[0], @params[1], @params[2]) + end + #-------------------------------------------------------------------------- + # ● 移動ルートの設定 + #-------------------------------------------------------------------------- + def command_205 + $game_map.refresh if $game_map.need_refresh + character = get_character(@params[0]) + if character + character.force_move_route(@params[1]) + Fiber.yield while character.move_route_forcing if @params[1].wait + end + end + #-------------------------------------------------------------------------- + # ● 乗り物の乗降 + #-------------------------------------------------------------------------- + def command_206 + $game_player.get_on_off_vehicle + end + #-------------------------------------------------------------------------- + # ● 透明状態の変更 + #-------------------------------------------------------------------------- + def command_211 + $game_player.transparent = (@params[0] == 0) + end + #-------------------------------------------------------------------------- + # ● アニメーションの表示 + #-------------------------------------------------------------------------- + def command_212 + character = get_character(@params[0]) + if character + character.animation_id = @params[1] + Fiber.yield while character.animation_id > 0 if @params[2] + end + end + #-------------------------------------------------------------------------- + # ● フキダシアイコンの表示 + #-------------------------------------------------------------------------- + def command_213 + character = get_character(@params[0]) + if character + character.balloon_id = @params[1] + Fiber.yield while character.balloon_id > 0 if @params[2] + end + end + #-------------------------------------------------------------------------- + # ● イベントの一時消去 + #-------------------------------------------------------------------------- + def command_214 + $game_map.events[@event_id].erase if same_map? && @event_id > 0 + end + #-------------------------------------------------------------------------- + # ● 隊列歩行の変更 + #-------------------------------------------------------------------------- + def command_216 + $game_player.followers.visible = (@params[0] == 0) + $game_player.refresh + end + #-------------------------------------------------------------------------- + # ● 隊列メンバーの集合 + #-------------------------------------------------------------------------- + def command_217 + return if $game_party.in_battle + $game_player.followers.gather + Fiber.yield until $game_player.followers.gather? + end + #-------------------------------------------------------------------------- + # ● 画面のフェードアウト + #-------------------------------------------------------------------------- + def command_221 + Fiber.yield while $game_message.visible + screen.start_fadeout(30) + wait(30) + end + #-------------------------------------------------------------------------- + # ● 画面のフェードイン + #-------------------------------------------------------------------------- + def command_222 + Fiber.yield while $game_message.visible + screen.start_fadein(30) + wait(30) + end + #-------------------------------------------------------------------------- + # ● 画面の色調変更 + #-------------------------------------------------------------------------- + def command_223 + screen.start_tone_change(@params[0], @params[1]) + wait(@params[1]) if @params[2] + end + #-------------------------------------------------------------------------- + # ● 画面のフラッシュ + #-------------------------------------------------------------------------- + def command_224 + screen.start_flash(@params[0], @params[1]) + wait(@params[1]) if @params[2] + end + #-------------------------------------------------------------------------- + # ● 画面のシェイク + #-------------------------------------------------------------------------- + def command_225 + screen.start_shake(@params[0], @params[1], @params[2]) + wait(@params[1]) if @params[2] + end + #-------------------------------------------------------------------------- + # ● ウェイト + #-------------------------------------------------------------------------- + def command_230 + wait(@params[0]) + end + #-------------------------------------------------------------------------- + # ● ピクチャの表示 + #-------------------------------------------------------------------------- + def command_231 + if @params[3] == 0 # 直接指定 + x = @params[4] + y = @params[5] + else # 変数で指定 + x = $game_variables[@params[4]] + y = $game_variables[@params[5]] + end + screen.pictures[@params[0]].show(@params[1], @params[2], + x, y, @params[6], @params[7], @params[8], @params[9]) + end + #-------------------------------------------------------------------------- + # ● ピクチャの移動 + #-------------------------------------------------------------------------- + def command_232 + if @params[3] == 0 # 直接指定 + x = @params[4] + y = @params[5] + else # 変数で指定 + x = $game_variables[@params[4]] + y = $game_variables[@params[5]] + end + screen.pictures[@params[0]].move(@params[2], x, y, @params[6], + @params[7], @params[8], @params[9], @params[10]) + wait(@params[10]) if @params[11] + end + #-------------------------------------------------------------------------- + # ● ピクチャの回転 + #-------------------------------------------------------------------------- + def command_233 + screen.pictures[@params[0]].rotate(@params[1]) + end + #-------------------------------------------------------------------------- + # ● ピクチャの色調変更 + #-------------------------------------------------------------------------- + def command_234 + screen.pictures[@params[0]].start_tone_change(@params[1], @params[2]) + wait(@params[2]) if @params[3] + end + #-------------------------------------------------------------------------- + # ● ピクチャの消去 + #-------------------------------------------------------------------------- + def command_235 + screen.pictures[@params[0]].erase + end + #-------------------------------------------------------------------------- + # ● 天候の設定 + #-------------------------------------------------------------------------- + def command_236 + return if $game_party.in_battle + screen.change_weather(@params[0], @params[1], @params[2]) + wait(@params[2]) if @params[3] + end + #-------------------------------------------------------------------------- + # ● BGM の演奏 + #-------------------------------------------------------------------------- + def command_241 + @params[0].play + end + #-------------------------------------------------------------------------- + # ● BGM のフェードアウト + #-------------------------------------------------------------------------- + def command_242 + RPG::BGM.fade(@params[0] * 1000) + end + #-------------------------------------------------------------------------- + # ● BGM の保存 + #-------------------------------------------------------------------------- + def command_243 + $game_system.save_bgm + end + #-------------------------------------------------------------------------- + # ● BGM の再開 + #-------------------------------------------------------------------------- + def command_244 + $game_system.replay_bgm + end + #-------------------------------------------------------------------------- + # ● BGS の演奏 + #-------------------------------------------------------------------------- + def command_245 + @params[0].play + end + #-------------------------------------------------------------------------- + # ● BGS のフェードアウト + #-------------------------------------------------------------------------- + def command_246 + RPG::BGS.fade(@params[0] * 1000) + end + #-------------------------------------------------------------------------- + # ● ME の演奏 + #-------------------------------------------------------------------------- + def command_249 + @params[0].play + end + #-------------------------------------------------------------------------- + # ● SE の演奏 + #-------------------------------------------------------------------------- + def command_250 + @params[0].play + end + #-------------------------------------------------------------------------- + # ● SE の停止 + #-------------------------------------------------------------------------- + def command_251 + RPG::SE.stop + end + #-------------------------------------------------------------------------- + # ● ムービーの再生 + #-------------------------------------------------------------------------- + def command_261 + Fiber.yield while $game_message.visible + Fiber.yield + name = @params[0] + Graphics.play_movie('Movies/' + name) unless name.empty? + end + #-------------------------------------------------------------------------- + # ● マップ名表示の変更 + #-------------------------------------------------------------------------- + def command_281 + $game_map.name_display = (@params[0] == 0) + end + #-------------------------------------------------------------------------- + # ● タイルセットの変更 + #-------------------------------------------------------------------------- + def command_282 + $game_map.change_tileset(@params[0]) + end + #-------------------------------------------------------------------------- + # ● 戦闘背景の変更 + #-------------------------------------------------------------------------- + def command_283 + $game_map.change_battleback(@params[0], @params[1]) + end + #-------------------------------------------------------------------------- + # ● 遠景の変更 + #-------------------------------------------------------------------------- + def command_284 + $game_map.change_parallax(@params[0], @params[1], @params[2], + @params[3], @params[4]) + end + #-------------------------------------------------------------------------- + # ● 指定位置の情報取得 + #-------------------------------------------------------------------------- + def command_285 + if @params[2] == 0 # 直接指定 + x = @params[3] + y = @params[4] + else # 変数で指定 + x = $game_variables[@params[3]] + y = $game_variables[@params[4]] + end + case @params[1] + when 0 # 地形タグ + value = $game_map.terrain_tag(x, y) + when 1 # イベント ID + value = $game_map.event_id_xy(x, y) + when 2..4 # タイル ID + value = $game_map.tile_id(x, y, @params[1] - 2) + else # リージョン ID + value = $game_map.region_id(x, y) + end + $game_variables[@params[0]] = value + end + #-------------------------------------------------------------------------- + # ● バトルの処理 + #-------------------------------------------------------------------------- + def command_301 + return if $game_party.in_battle + if @params[0] == 0 # 直接指定 + troop_id = @params[1] + elsif @params[0] == 1 # 変数で指定 + troop_id = $game_variables[@params[1]] + else # マップ指定の敵グループ + troop_id = $game_player.make_encounter_troop_id + end + if $data_troops[troop_id] + BattleManager.setup(troop_id, @params[2], @params[3]) + BattleManager.event_proc = Proc.new {|n| @branch[@indent] = n } + $game_player.make_encounter_count + SceneManager.call(Scene_Battle) + end + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● 勝った場合 + #-------------------------------------------------------------------------- + def command_601 + command_skip if @branch[@indent] != 0 + end + #-------------------------------------------------------------------------- + # ● 逃げた場合 + #-------------------------------------------------------------------------- + def command_602 + command_skip if @branch[@indent] != 1 + end + #-------------------------------------------------------------------------- + # ● 負けた場合 + #-------------------------------------------------------------------------- + def command_603 + command_skip if @branch[@indent] != 2 + end + #-------------------------------------------------------------------------- + # ● ショップの処理 + #-------------------------------------------------------------------------- + def command_302 + return if $game_party.in_battle + goods = [@params] + while next_event_code == 605 + @index += 1 + goods.push(@list[@index].parameters) + end + SceneManager.call(Scene_Shop) + SceneManager.scene.prepare(goods, @params[4]) + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● 名前入力の処理 + #-------------------------------------------------------------------------- + def command_303 + return if $game_party.in_battle + if $data_actors[@params[0]] + SceneManager.call(Scene_Name) + SceneManager.scene.prepare(@params[0], @params[1]) + Fiber.yield + end + end + #-------------------------------------------------------------------------- + # ● HP の増減 + #-------------------------------------------------------------------------- + def command_311 + value = operate_value(@params[2], @params[3], @params[4]) + iterate_actor_var(@params[0], @params[1]) do |actor| + next if actor.dead? + actor.change_hp(value, @params[5]) + actor.perform_collapse_effect if actor.dead? + end + SceneManager.goto(Scene_Gameover) if $game_party.all_dead? + end + #-------------------------------------------------------------------------- + # ● MP の増減 + #-------------------------------------------------------------------------- + def command_312 + value = operate_value(@params[2], @params[3], @params[4]) + iterate_actor_var(@params[0], @params[1]) do |actor| + actor.mp += value + end + end + #-------------------------------------------------------------------------- + # ● ステートの変更 + #-------------------------------------------------------------------------- + def command_313 + iterate_actor_var(@params[0], @params[1]) do |actor| + already_dead = actor.dead? + if @params[2] == 0 + actor.add_state(@params[3]) + else + actor.remove_state(@params[3]) + end + actor.perform_collapse_effect if actor.dead? && !already_dead + end + end + #-------------------------------------------------------------------------- + # ● 全回復 + #-------------------------------------------------------------------------- + def command_314 + iterate_actor_var(@params[0], @params[1]) do |actor| + actor.recover_all + end + end + #-------------------------------------------------------------------------- + # ● 経験値の増減 + #-------------------------------------------------------------------------- + def command_315 + value = operate_value(@params[2], @params[3], @params[4]) + iterate_actor_var(@params[0], @params[1]) do |actor| + actor.change_exp(actor.exp + value, @params[5]) + end + end + #-------------------------------------------------------------------------- + # ● レベルの増減 + #-------------------------------------------------------------------------- + def command_316 + value = operate_value(@params[2], @params[3], @params[4]) + iterate_actor_var(@params[0], @params[1]) do |actor| + actor.change_level(actor.level + value, @params[5]) + end + end + #-------------------------------------------------------------------------- + # ● 能力値の増減 + #-------------------------------------------------------------------------- + def command_317 + value = operate_value(@params[3], @params[4], @params[5]) + iterate_actor_var(@params[0], @params[1]) do |actor| + actor.add_param(@params[2], value) + end + end + #-------------------------------------------------------------------------- + # ● スキルの増減 + #-------------------------------------------------------------------------- + def command_318 + iterate_actor_var(@params[0], @params[1]) do |actor| + if @params[2] == 0 + actor.learn_skill(@params[3]) + else + actor.forget_skill(@params[3]) + end + end + end + #-------------------------------------------------------------------------- + # ● 装備の変更 + #-------------------------------------------------------------------------- + def command_319 + actor = $game_actors[@params[0]] + actor.change_equip_by_id(@params[1], @params[2]) if actor + end + #-------------------------------------------------------------------------- + # ● 名前の変更 + #-------------------------------------------------------------------------- + def command_320 + actor = $game_actors[@params[0]] + actor.name = @params[1] if actor + end + #-------------------------------------------------------------------------- + # ● 職業の変更 + #-------------------------------------------------------------------------- + def command_321 + actor = $game_actors[@params[0]] + actor.change_class(@params[1]) if actor && $data_classes[@params[1]] + end + #-------------------------------------------------------------------------- + # ● アクターのグラフィック変更 + #-------------------------------------------------------------------------- + def command_322 + actor = $game_actors[@params[0]] + if actor + actor.set_graphic(@params[1], @params[2], @params[3], @params[4]) + end + $game_player.refresh + end + #-------------------------------------------------------------------------- + # ● 乗り物のグラフィック変更 + #-------------------------------------------------------------------------- + def command_323 + vehicle = $game_map.vehicles[@params[0]] + vehicle.set_graphic(@params[1], @params[2]) if vehicle + end + #-------------------------------------------------------------------------- + # ● 二つ名の変更 + #-------------------------------------------------------------------------- + def command_324 + actor = $game_actors[@params[0]] + actor.nickname = @params[1] if actor + end + #-------------------------------------------------------------------------- + # ● 敵キャラの HP 増減 + #-------------------------------------------------------------------------- + def command_331 + value = operate_value(@params[1], @params[2], @params[3]) + iterate_enemy_index(@params[0]) do |enemy| + return if enemy.dead? + enemy.change_hp(value, @params[4]) + enemy.perform_collapse_effect if enemy.dead? + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラの MP 増減 + #-------------------------------------------------------------------------- + def command_332 + value = operate_value(@params[1], @params[2], @params[3]) + iterate_enemy_index(@params[0]) do |enemy| + enemy.mp += value + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラのステート変更 + #-------------------------------------------------------------------------- + def command_333 + iterate_enemy_index(@params[0]) do |enemy| + already_dead = enemy.dead? + if @params[1] == 0 + enemy.add_state(@params[2]) + else + enemy.remove_state(@params[2]) + end + enemy.perform_collapse_effect if enemy.dead? && !already_dead + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラの全回復 + #-------------------------------------------------------------------------- + def command_334 + iterate_enemy_index(@params[0]) do |enemy| + enemy.recover_all + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラの出現 + #-------------------------------------------------------------------------- + def command_335 + iterate_enemy_index(@params[0]) do |enemy| + enemy.appear + $game_troop.make_unique_names + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラの変身 + #-------------------------------------------------------------------------- + def command_336 + iterate_enemy_index(@params[0]) do |enemy| + enemy.transform(@params[1]) + $game_troop.make_unique_names + end + end + #-------------------------------------------------------------------------- + # ● 戦闘アニメーションの表示 + #-------------------------------------------------------------------------- + def command_337 + iterate_enemy_index(@params[0]) do |enemy| + enemy.animation_id = @params[1] if enemy.alive? + end + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の強制 + #-------------------------------------------------------------------------- + def command_339 + iterate_battler(@params[0], @params[1]) do |battler| + next if battler.death_state? + battler.force_action(@params[2], @params[3]) + BattleManager.force_action(battler) + Fiber.yield while BattleManager.action_forced? + end + end + #-------------------------------------------------------------------------- + # ● バトルの中断 + #-------------------------------------------------------------------------- + def command_340 + BattleManager.abort + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● メニュー画面を開く + #-------------------------------------------------------------------------- + def command_351 + return if $game_party.in_battle + SceneManager.call(Scene_Menu) + Window_MenuCommand::init_command_position + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● セーブ画面を開く + #-------------------------------------------------------------------------- + def command_352 + return if $game_party.in_battle + SceneManager.call(Scene_Save) + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● ゲームオーバー + #-------------------------------------------------------------------------- + def command_353 + SceneManager.goto(Scene_Gameover) + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● タイトル画面に戻す + #-------------------------------------------------------------------------- + def command_354 + SceneManager.goto(Scene_Title) + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● スクリプト + #-------------------------------------------------------------------------- + def command_355 + script = @list[@index].parameters[0] + "\n" + while next_event_code == 655 + @index += 1 + script += @list[@index].parameters[0] + "\n" + end + eval(script) + end +end diff --git a/Scripts/Game_Map.rb b/Scripts/Game_Map.rb new file mode 100644 index 0000000..a0576ef --- /dev/null +++ b/Scripts/Game_Map.rb @@ -0,0 +1,698 @@ +#============================================================================== +# ■ Game_Map +#------------------------------------------------------------------------------ +#  マップを扱うクラスです。スクロールや通行可能判定などの機能を持っています。 +# このクラスのインスタンスは $game_map で参照されます。 +#============================================================================== + +class Game_Map + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :screen # マップ画面の状態 + attr_reader :interpreter # マップイベント用インタプリタ + attr_reader :events # イベント + attr_reader :display_x # 表示 X 座標 + attr_reader :display_y # 表示 Y 座標 + attr_reader :parallax_name # 遠景 ファイル名 + attr_reader :vehicles # 乗り物 + attr_reader :battleback1_name # 戦闘背景(床)ファイル名 + attr_reader :battleback2_name # 戦闘背景(壁)ファイル名 + attr_accessor :name_display # マップ名表示フラグ + attr_accessor :need_refresh # リフレッシュ要求フラグ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @screen = Game_Screen.new + @interpreter = Game_Interpreter.new + @map_id = 0 + @events = {} + @display_x = 0 + @display_y = 0 + create_vehicles + @name_display = true + end + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + def setup(map_id) + @map_id = map_id + @map = load_data(sprintf("Data/Map%03d.rvdata2", @map_id)) + @tileset_id = @map.tileset_id + @display_x = 0 + @display_y = 0 + referesh_vehicles + setup_events + setup_scroll + setup_parallax + setup_battleback + @need_refresh = false + end + #-------------------------------------------------------------------------- + # ● 乗り物の作成 + #-------------------------------------------------------------------------- + def create_vehicles + @vehicles = [] + @vehicles[0] = Game_Vehicle.new(:boat) + @vehicles[1] = Game_Vehicle.new(:ship) + @vehicles[2] = Game_Vehicle.new(:airship) + end + #-------------------------------------------------------------------------- + # ● 乗り物のリフレッシュ + #-------------------------------------------------------------------------- + def referesh_vehicles + @vehicles.each {|vehicle| vehicle.refresh } + end + #-------------------------------------------------------------------------- + # ● 乗り物の取得 + #-------------------------------------------------------------------------- + def vehicle(type) + return @vehicles[0] if type == :boat + return @vehicles[1] if type == :ship + return @vehicles[2] if type == :airship + return nil + end + #-------------------------------------------------------------------------- + # ● 小型船の取得 + #-------------------------------------------------------------------------- + def boat + @vehicles[0] + end + #-------------------------------------------------------------------------- + # ● 大型船の取得 + #-------------------------------------------------------------------------- + def ship + @vehicles[1] + end + #-------------------------------------------------------------------------- + # ● 飛行船の取得 + #-------------------------------------------------------------------------- + def airship + @vehicles[2] + end + #-------------------------------------------------------------------------- + # ● イベントのセットアップ + #-------------------------------------------------------------------------- + def setup_events + @events = {} + @map.events.each do |i, event| + @events[i] = Game_Event.new(@map_id, event) + end + @common_events = parallel_common_events.collect do |common_event| + Game_CommonEvent.new(common_event.id) + end + refresh_tile_events + end + #-------------------------------------------------------------------------- + # ● 並列処理コモンイベントの配列を取得 + #-------------------------------------------------------------------------- + def parallel_common_events + $data_common_events.select {|event| event && event.parallel? } + end + #-------------------------------------------------------------------------- + # ● スクロールのセットアップ + #-------------------------------------------------------------------------- + def setup_scroll + @scroll_direction = 2 + @scroll_rest = 0 + @scroll_speed = 4 + end + #-------------------------------------------------------------------------- + # ● 遠景のセットアップ + #-------------------------------------------------------------------------- + def setup_parallax + @parallax_name = @map.parallax_name + @parallax_loop_x = @map.parallax_loop_x + @parallax_loop_y = @map.parallax_loop_y + @parallax_sx = @map.parallax_sx + @parallax_sy = @map.parallax_sy + @parallax_x = 0 + @parallax_y = 0 + end + #-------------------------------------------------------------------------- + # ● 戦闘背景のセットアップ + #-------------------------------------------------------------------------- + def setup_battleback + if @map.specify_battleback + @battleback1_name = @map.battleback1_name + @battleback2_name = @map.battleback2_name + else + @battleback1_name = nil + @battleback2_name = nil + end + end + #-------------------------------------------------------------------------- + # ● 表示位置の設定 + #-------------------------------------------------------------------------- + def set_display_pos(x, y) + x = [0, [x, width - screen_tile_x].min].max unless loop_horizontal? + y = [0, [y, height - screen_tile_y].min].max unless loop_vertical? + @display_x = (x + width) % width + @display_y = (y + height) % height + @parallax_x = x + @parallax_y = y + end + #-------------------------------------------------------------------------- + # ● 遠景表示の原点 X 座標の計算 + #-------------------------------------------------------------------------- + def parallax_ox(bitmap) + if @parallax_loop_x + @parallax_x * 16 + else + w1 = [bitmap.width - Graphics.width, 0].max + w2 = [width * 32 - Graphics.width, 1].max + @parallax_x * 16 * w1 / w2 + end + end + #-------------------------------------------------------------------------- + # ● 遠景表示の原点 Y 座標の計算 + #-------------------------------------------------------------------------- + def parallax_oy(bitmap) + if @parallax_loop_y + @parallax_y * 16 + else + h1 = [bitmap.height - Graphics.height, 0].max + h2 = [height * 32 - Graphics.height, 1].max + @parallax_y * 16 * h1 / h2 + end + end + #-------------------------------------------------------------------------- + # ● マップ ID の取得 + #-------------------------------------------------------------------------- + def map_id + @map_id + end + #-------------------------------------------------------------------------- + # ● タイルセットの取得 + #-------------------------------------------------------------------------- + def tileset + $data_tilesets[@tileset_id] + end + #-------------------------------------------------------------------------- + # ● 表示名の取得 + #-------------------------------------------------------------------------- + def display_name + @map.display_name + end + #-------------------------------------------------------------------------- + # ● 幅の取得 + #-------------------------------------------------------------------------- + def width + @map.width + end + #-------------------------------------------------------------------------- + # ● 高さの取得 + #-------------------------------------------------------------------------- + def height + @map.height + end + #-------------------------------------------------------------------------- + # ● 横方向にループするか? + #-------------------------------------------------------------------------- + def loop_horizontal? + @map.scroll_type == 2 || @map.scroll_type == 3 + end + #-------------------------------------------------------------------------- + # ● 縦方向にループするか? + #-------------------------------------------------------------------------- + def loop_vertical? + @map.scroll_type == 1 || @map.scroll_type == 3 + end + #-------------------------------------------------------------------------- + # ● ダッシュ禁止か否かの取得 + #-------------------------------------------------------------------------- + def disable_dash? + @map.disable_dashing + end + #-------------------------------------------------------------------------- + # ● エンカウントリストの取得 + #-------------------------------------------------------------------------- + def encounter_list + @map.encounter_list + end + #-------------------------------------------------------------------------- + # ● エンカウント歩数の取得 + #-------------------------------------------------------------------------- + def encounter_step + @map.encounter_step + end + #-------------------------------------------------------------------------- + # ● マップデータの取得 + #-------------------------------------------------------------------------- + def data + @map.data + end + #-------------------------------------------------------------------------- + # ● フィールドタイプか否か + #-------------------------------------------------------------------------- + def overworld? + tileset.mode == 0 + end + #-------------------------------------------------------------------------- + # ● 画面の横タイル数 + #-------------------------------------------------------------------------- + def screen_tile_x + Graphics.width / 32 + end + #-------------------------------------------------------------------------- + # ● 画面の縦タイル数 + #-------------------------------------------------------------------------- + def screen_tile_y + Graphics.height / 32 + end + #-------------------------------------------------------------------------- + # ● 表示座標を差し引いた X 座標の計算 + #-------------------------------------------------------------------------- + def adjust_x(x) + if loop_horizontal? && x < @display_x - (width - screen_tile_x) / 2 + x - @display_x + @map.width + else + x - @display_x + end + end + #-------------------------------------------------------------------------- + # ● 表示座標を差し引いた Y 座標の計算 + #-------------------------------------------------------------------------- + def adjust_y(y) + if loop_vertical? && y < @display_y - (height - screen_tile_y) / 2 + y - @display_y + @map.height + else + y - @display_y + end + end + #-------------------------------------------------------------------------- + # ● ループ補正後の X 座標計算 + #-------------------------------------------------------------------------- + def round_x(x) + loop_horizontal? ? (x + width) % width : x + end + #-------------------------------------------------------------------------- + # ● ループ補正後の Y 座標計算 + #-------------------------------------------------------------------------- + def round_y(y) + loop_vertical? ? (y + height) % height : y + end + #-------------------------------------------------------------------------- + # ● 特定の方向に 1 マスずらした X 座標の計算(ループ補正なし) + #-------------------------------------------------------------------------- + def x_with_direction(x, d) + x + (d == 6 ? 1 : d == 4 ? -1 : 0) + end + #-------------------------------------------------------------------------- + # ● 特定の方向に 1 マスずらした Y 座標の計算(ループ補正なし) + #-------------------------------------------------------------------------- + def y_with_direction(y, d) + y + (d == 2 ? 1 : d == 8 ? -1 : 0) + end + #-------------------------------------------------------------------------- + # ● 特定の方向に 1 マスずらした X 座標の計算(ループ補正あり) + #-------------------------------------------------------------------------- + def round_x_with_direction(x, d) + round_x(x + (d == 6 ? 1 : d == 4 ? -1 : 0)) + end + #-------------------------------------------------------------------------- + # ● 特定の方向に 1 マスずらした Y 座標の計算(ループ補正あり) + #-------------------------------------------------------------------------- + def round_y_with_direction(y, d) + round_y(y + (d == 2 ? 1 : d == 8 ? -1 : 0)) + end + #-------------------------------------------------------------------------- + # ● BGM / BGS 自動切り替え + #-------------------------------------------------------------------------- + def autoplay + @map.bgm.play if @map.autoplay_bgm + @map.bgs.play if @map.autoplay_bgs + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + @events.each_value {|event| event.refresh } + @common_events.each {|event| event.refresh } + refresh_tile_events + @need_refresh = false + end + #-------------------------------------------------------------------------- + # ● タイル扱いイベントの配列をリフレッシュ + #-------------------------------------------------------------------------- + def refresh_tile_events + @tile_events = @events.values.select {|event| event.tile? } + end + #-------------------------------------------------------------------------- + # ● 指定座標に存在するイベントの配列取得 + #-------------------------------------------------------------------------- + def events_xy(x, y) + @events.values.select {|event| event.pos?(x, y) } + end + #-------------------------------------------------------------------------- + # ● 指定座標に存在するイベント(すり抜け以外)の配列取得 + #-------------------------------------------------------------------------- + def events_xy_nt(x, y) + @events.values.select {|event| event.pos_nt?(x, y) } + end + #-------------------------------------------------------------------------- + # ● 指定座標に存在するタイル扱いイベント(すり抜け以外)の配列取得 + #-------------------------------------------------------------------------- + def tile_events_xy(x, y) + @tile_events.select {|event| event.pos_nt?(x, y) } + end + #-------------------------------------------------------------------------- + # ● 指定座標に存在するイベントの ID 取得(一つのみ) + #-------------------------------------------------------------------------- + def event_id_xy(x, y) + list = events_xy(x, y) + list.empty? ? 0 : list[0].id + end + #-------------------------------------------------------------------------- + # ● 下にスクロール + #-------------------------------------------------------------------------- + def scroll_down(distance) + if loop_vertical? + @display_y += distance + @display_y %= @map.height + @parallax_y += distance if @parallax_loop_y + else + last_y = @display_y + @display_y = [@display_y + distance, height - screen_tile_y].min + @parallax_y += @display_y - last_y + end + end + #-------------------------------------------------------------------------- + # ● 左にスクロール + #-------------------------------------------------------------------------- + def scroll_left(distance) + if loop_horizontal? + @display_x += @map.width - distance + @display_x %= @map.width + @parallax_x -= distance if @parallax_loop_x + else + last_x = @display_x + @display_x = [@display_x - distance, 0].max + @parallax_x += @display_x - last_x + end + end + #-------------------------------------------------------------------------- + # ● 右にスクロール + #-------------------------------------------------------------------------- + def scroll_right(distance) + if loop_horizontal? + @display_x += distance + @display_x %= @map.width + @parallax_x += distance if @parallax_loop_x + else + last_x = @display_x + @display_x = [@display_x + distance, (width - screen_tile_x)].min + @parallax_x += @display_x - last_x + end + end + #-------------------------------------------------------------------------- + # ● 上にスクロール + #-------------------------------------------------------------------------- + def scroll_up(distance) + if loop_vertical? + @display_y += @map.height - distance + @display_y %= @map.height + @parallax_y -= distance if @parallax_loop_y + else + last_y = @display_y + @display_y = [@display_y - distance, 0].max + @parallax_y += @display_y - last_y + end + end + #-------------------------------------------------------------------------- + # ● 有効座標判定 + #-------------------------------------------------------------------------- + def valid?(x, y) + x >= 0 && x < width && y >= 0 && y < height + end + #-------------------------------------------------------------------------- + # ● 通行チェック + # bit : 調べる通行禁止ビット + #-------------------------------------------------------------------------- + def check_passage(x, y, bit) + all_tiles(x, y).each do |tile_id| + flag = tileset.flags[tile_id] + next if flag & 0x10 != 0 # [☆] : 通行に影響しない + return true if flag & bit == 0 # [○] : 通行可 + return false if flag & bit == bit # [×] : 通行不可 + end + return false # 通行不可 + end + #-------------------------------------------------------------------------- + # ● 指定座標にあるタイル ID の取得 + #-------------------------------------------------------------------------- + def tile_id(x, y, z) + @map.data[x, y, z] || 0 + end + #-------------------------------------------------------------------------- + # ● 指定座標にある全レイヤーのタイル(上から順)を配列で取得 + #-------------------------------------------------------------------------- + def layered_tiles(x, y) + [2, 1, 0].collect {|z| tile_id(x, y, z) } + end + #-------------------------------------------------------------------------- + # ● 指定座標にある全てのタイル(イベント含む)を配列で取得 + #-------------------------------------------------------------------------- + def all_tiles(x, y) + tile_events_xy(x, y).collect {|ev| ev.tile_id } + layered_tiles(x, y) + end + #-------------------------------------------------------------------------- + # ● 指定座標にあるオートタイルの種類を取得 + #-------------------------------------------------------------------------- + def autotile_type(x, y, z) + tile_id(x, y, z) >= 2048 ? (tile_id(x, y, z) - 2048) / 48 : -1 + end + #-------------------------------------------------------------------------- + # ● 通常キャラの通行可能判定 + # d : 方向(2,4,6,8) + # 指定された座標のタイルが指定方向に通行可能かを判定する。 + #-------------------------------------------------------------------------- + def passable?(x, y, d) + check_passage(x, y, (1 << (d / 2 - 1)) & 0x0f) + end + #-------------------------------------------------------------------------- + # ● 小型船の通行可能判定 + #-------------------------------------------------------------------------- + def boat_passable?(x, y) + check_passage(x, y, 0x0200) + end + #-------------------------------------------------------------------------- + # ● 大型船の通行可能判定 + #-------------------------------------------------------------------------- + def ship_passable?(x, y) + check_passage(x, y, 0x0400) + end + #-------------------------------------------------------------------------- + # ● 飛行船の着陸可能判定 + #-------------------------------------------------------------------------- + def airship_land_ok?(x, y) + check_passage(x, y, 0x0800) && check_passage(x, y, 0x0f) + end + #-------------------------------------------------------------------------- + # ● 指定座標の全レイヤーのフラグ判定 + #-------------------------------------------------------------------------- + def layered_tiles_flag?(x, y, bit) + layered_tiles(x, y).any? {|tile_id| tileset.flags[tile_id] & bit != 0 } + end + #-------------------------------------------------------------------------- + # ● 梯子判定 + #-------------------------------------------------------------------------- + def ladder?(x, y) + valid?(x, y) && layered_tiles_flag?(x, y, 0x20) + end + #-------------------------------------------------------------------------- + # ● 茂み判定 + #-------------------------------------------------------------------------- + def bush?(x, y) + valid?(x, y) && layered_tiles_flag?(x, y, 0x40) + end + #-------------------------------------------------------------------------- + # ● カウンター判定 + #-------------------------------------------------------------------------- + def counter?(x, y) + valid?(x, y) && layered_tiles_flag?(x, y, 0x80) + end + #-------------------------------------------------------------------------- + # ● ダメージ床判定 + #-------------------------------------------------------------------------- + def damage_floor?(x, y) + valid?(x, y) && layered_tiles_flag?(x, y, 0x100) + end + #-------------------------------------------------------------------------- + # ● 地形タグの取得 + #-------------------------------------------------------------------------- + def terrain_tag(x, y) + return 0 unless valid?(x, y) + layered_tiles(x, y).each do |tile_id| + tag = tileset.flags[tile_id] >> 12 + return tag if tag > 0 + end + return 0 + end + #-------------------------------------------------------------------------- + # ● リージョン ID の取得 + #-------------------------------------------------------------------------- + def region_id(x, y) + valid?(x, y) ? @map.data[x, y, 3] >> 8 : 0 + end + #-------------------------------------------------------------------------- + # ● スクロールの開始 + #-------------------------------------------------------------------------- + def start_scroll(direction, distance, speed) + @scroll_direction = direction + @scroll_rest = distance + @scroll_speed = speed + end + #-------------------------------------------------------------------------- + # ● スクロール中判定 + #-------------------------------------------------------------------------- + def scrolling? + @scroll_rest > 0 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + # main : インタプリタ更新フラグ + #-------------------------------------------------------------------------- + def update(main = false) + refresh if @need_refresh + update_interpreter if main + update_scroll + update_events + update_vehicles + update_parallax + @screen.update + end + #-------------------------------------------------------------------------- + # ● スクロールの更新 + #-------------------------------------------------------------------------- + def update_scroll + return unless scrolling? + last_x = @display_x + last_y = @display_y + do_scroll(@scroll_direction, scroll_distance) + if @display_x == last_x && @display_y == last_y + @scroll_rest = 0 + else + @scroll_rest -= scroll_distance + end + end + #-------------------------------------------------------------------------- + # ● スクロール距離の計算 + #-------------------------------------------------------------------------- + def scroll_distance + 2 ** @scroll_speed / 256.0 + end + #-------------------------------------------------------------------------- + # ● スクロールの実行 + #-------------------------------------------------------------------------- + def do_scroll(direction, distance) + case direction + when 2; scroll_down (distance) + when 4; scroll_left (distance) + when 6; scroll_right(distance) + when 8; scroll_up (distance) + end + end + #-------------------------------------------------------------------------- + # ● イベントの更新 + #-------------------------------------------------------------------------- + def update_events + @events.each_value {|event| event.update } + @common_events.each {|event| event.update } + end + #-------------------------------------------------------------------------- + # ● 乗り物の更新 + #-------------------------------------------------------------------------- + def update_vehicles + @vehicles.each {|vehicle| vehicle.update } + end + #-------------------------------------------------------------------------- + # ● 遠景の更新 + #-------------------------------------------------------------------------- + def update_parallax + @parallax_x += @parallax_sx / 64.0 if @parallax_loop_x + @parallax_y += @parallax_sy / 64.0 if @parallax_loop_y + end + #-------------------------------------------------------------------------- + # ● タイルセットの変更 + #-------------------------------------------------------------------------- + def change_tileset(tileset_id) + @tileset_id = tileset_id + refresh + end + #-------------------------------------------------------------------------- + # ● 戦闘背景の変更 + #-------------------------------------------------------------------------- + def change_battleback(battleback1_name, battleback2_name) + @battleback1_name = battleback1_name + @battleback2_name = battleback2_name + end + #-------------------------------------------------------------------------- + # ● 遠景の変更 + #-------------------------------------------------------------------------- + def change_parallax(name, loop_x, loop_y, sx, sy) + @parallax_name = name + @parallax_x = 0 if @parallax_loop_x && !loop_x + @parallax_y = 0 if @parallax_loop_y && !loop_y + @parallax_loop_x = loop_x + @parallax_loop_y = loop_y + @parallax_sx = sx + @parallax_sy = sy + end + #-------------------------------------------------------------------------- + # ● インタプリタの更新 + #-------------------------------------------------------------------------- + def update_interpreter + loop do + @interpreter.update + return if @interpreter.running? + if @interpreter.event_id > 0 + unlock_event(@interpreter.event_id) + @interpreter.clear + end + return unless setup_starting_event + end + end + #-------------------------------------------------------------------------- + # ● イベントのロック解除 + #-------------------------------------------------------------------------- + def unlock_event(event_id) + @events[event_id].unlock if @events[event_id] + end + #-------------------------------------------------------------------------- + # ● 起動中イベントのセットアップ + #-------------------------------------------------------------------------- + def setup_starting_event + refresh if @need_refresh + return true if @interpreter.setup_reserved_common_event + return true if setup_starting_map_event + return true if setup_autorun_common_event + return false + end + #-------------------------------------------------------------------------- + # ● 起動中マップイベントの存在判定 + #-------------------------------------------------------------------------- + def any_event_starting? + @events.values.any? {|event| event.starting } + end + #-------------------------------------------------------------------------- + # ● 起動中のマップイベントを検出/セットアップ + #-------------------------------------------------------------------------- + def setup_starting_map_event + event = @events.values.find {|event| event.starting } + event.clear_starting_flag if event + @interpreter.setup(event.list, event.id) if event + event + end + #-------------------------------------------------------------------------- + # ● 自動実行のコモンイベントを検出/セットアップ + #-------------------------------------------------------------------------- + def setup_autorun_common_event + event = $data_common_events.find do |event| + event && event.autorun? && $game_switches[event.switch_id] + end + @interpreter.setup(event.list) if event + event + end +end diff --git a/Scripts/Game_Message.rb b/Scripts/Game_Message.rb new file mode 100644 index 0000000..72451b4 --- /dev/null +++ b/Scripts/Game_Message.rb @@ -0,0 +1,101 @@ +#============================================================================== +# ■ Game_Message +#------------------------------------------------------------------------------ +#  文章や選択肢などを表示するメッセージウィンドウの状態を扱うクラスです。この +# クラスのインスタンスは $game_message で参照されます。 +#============================================================================== + +class Game_Message + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :texts # 文章の配列(行単位) + attr_reader :choices # 選択肢の配列 + attr_accessor :face_name # 顔グラフィック ファイル名 + attr_accessor :face_index # 顔グラフィック インデックス + attr_accessor :background # 背景タイプ + attr_accessor :position # 表示位置 + attr_accessor :choice_proc # 選択肢 コールバック(Proc) + attr_accessor :choice_cancel_type # 選択肢 キャンセルの場合 + attr_accessor :num_input_variable_id # 数値入力 変数 ID + attr_accessor :num_input_digits_max # 数値入力 桁数 + attr_accessor :item_choice_variable_id # アイテム選択 変数 ID + attr_accessor :scroll_mode # スクロール文章フラグ + attr_accessor :scroll_speed # スクロール文章:速度 + attr_accessor :scroll_no_fast # スクロール文章:早送り無効 + attr_accessor :visible # メッセージ表示中 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + clear + @visible = false + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + @texts = [] + @choices = [] + @face_name = "" + @face_index = 0 + @background = 0 + @position = 2 + @choice_cancel_type = 0 + @choice_proc = nil + @num_input_variable_id = 0 + @num_input_digits_max = 0 + @item_choice_variable_id = 0 + @scroll_mode = false + @scroll_speed = 2 + @scroll_no_fast = false + end + #-------------------------------------------------------------------------- + # ● テキストの追加 + #-------------------------------------------------------------------------- + def add(text) + @texts.push(text) + end + #-------------------------------------------------------------------------- + # ● テキストの存在判定 + #-------------------------------------------------------------------------- + def has_text? + @texts.size > 0 + end + #-------------------------------------------------------------------------- + # ● 選択肢モード判定 + #-------------------------------------------------------------------------- + def choice? + @choices.size > 0 + end + #-------------------------------------------------------------------------- + # ● 数値入力モード判定 + #-------------------------------------------------------------------------- + def num_input? + @num_input_variable_id > 0 + end + #-------------------------------------------------------------------------- + # ● アイテム選択モード判定 + #-------------------------------------------------------------------------- + def item_choice? + @item_choice_variable_id > 0 + end + #-------------------------------------------------------------------------- + # ● ビジー判定 + #-------------------------------------------------------------------------- + def busy? + has_text? || choice? || num_input? || item_choice? + end + #-------------------------------------------------------------------------- + # ● 改ページ + #-------------------------------------------------------------------------- + def new_page + @texts[-1] += "\f" if @texts.size > 0 + end + #-------------------------------------------------------------------------- + # ● 改行込みの全テキストを取得 + #-------------------------------------------------------------------------- + def all_text + @texts.inject("") {|r, text| r += text + "\n" } + end +end diff --git a/Scripts/Game_Party.rb b/Scripts/Game_Party.rb new file mode 100644 index 0000000..1447ea2 --- /dev/null +++ b/Scripts/Game_Party.rb @@ -0,0 +1,416 @@ +#============================================================================== +# ■ Game_Party +#------------------------------------------------------------------------------ +#  パーティを扱うクラスです。所持金やアイテムなどの情報が含まれます。このクラ +# スのインスタンスは $game_party で参照されます。 +#============================================================================== + +class Game_Party < Game_Unit + #-------------------------------------------------------------------------- + # ● 定数 + #-------------------------------------------------------------------------- + ABILITY_ENCOUNTER_HALF = 0 # エンカウント半減 + ABILITY_ENCOUNTER_NONE = 1 # エンカウント無効 + ABILITY_CANCEL_SURPRISE = 2 # 不意打ち無効 + ABILITY_RAISE_PREEMPTIVE = 3 # 先制攻撃率アップ + ABILITY_GOLD_DOUBLE = 4 # 獲得金額二倍 + ABILITY_DROP_ITEM_DOUBLE = 5 # アイテム入手率二倍 + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :gold # 所持金 + attr_reader :steps # 歩数 + attr_reader :last_item # カーソル記憶用 : アイテム + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super + @gold = 0 + @steps = 0 + @last_item = Game_BaseItem.new + @menu_actor_id = 0 + @target_actor_id = 0 + @actors = [] + init_all_items + end + #-------------------------------------------------------------------------- + # ● 全アイテムリストの初期化 + #-------------------------------------------------------------------------- + def init_all_items + @items = {} + @weapons = {} + @armors = {} + end + #-------------------------------------------------------------------------- + # ● 存在判定 + #-------------------------------------------------------------------------- + def exists + !@actors.empty? + end + #-------------------------------------------------------------------------- + # ● メンバーの取得 + #-------------------------------------------------------------------------- + def members + in_battle ? battle_members : all_members + end + #-------------------------------------------------------------------------- + # ● 全メンバーの取得 + #-------------------------------------------------------------------------- + def all_members + @actors.collect {|id| $game_actors[id] } + end + #-------------------------------------------------------------------------- + # ● バトルメンバーの取得 + #-------------------------------------------------------------------------- + def battle_members + all_members[0, max_battle_members].select {|actor| actor.exist? } + end + #-------------------------------------------------------------------------- + # ● バトルメンバーの最大数を取得 + #-------------------------------------------------------------------------- + def max_battle_members + return 4 + end + #-------------------------------------------------------------------------- + # ● リーダーの取得 + #-------------------------------------------------------------------------- + def leader + battle_members[0] + end + #-------------------------------------------------------------------------- + # ● アイテムオブジェクトの配列取得 + #-------------------------------------------------------------------------- + def items + @items.keys.sort.collect {|id| $data_items[id] } + end + #-------------------------------------------------------------------------- + # ● 武器オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def weapons + @weapons.keys.sort.collect {|id| $data_weapons[id] } + end + #-------------------------------------------------------------------------- + # ● 防具オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def armors + @armors.keys.sort.collect {|id| $data_armors[id] } + end + #-------------------------------------------------------------------------- + # ● 全ての装備品オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def equip_items + weapons + armors + end + #-------------------------------------------------------------------------- + # ● 全てのアイテムオブジェクトの配列取得 + #-------------------------------------------------------------------------- + def all_items + items + equip_items + end + #-------------------------------------------------------------------------- + # ● アイテムのクラスに対応するコンテナオブジェクトを取得 + #-------------------------------------------------------------------------- + def item_container(item_class) + return @items if item_class == RPG::Item + return @weapons if item_class == RPG::Weapon + return @armors if item_class == RPG::Armor + return nil + end + #-------------------------------------------------------------------------- + # ● 初期パーティのセットアップ + #-------------------------------------------------------------------------- + def setup_starting_members + @actors = $data_system.party_members.clone + end + #-------------------------------------------------------------------------- + # ● パーティ名の取得 + # 一人ならそのアクターの名前、複数なら "○○たち" を返す。 + #-------------------------------------------------------------------------- + def name + return "" if battle_members.size == 0 + return leader.name if battle_members.size == 1 + return sprintf(Vocab::PartyName, leader.name) + end + #-------------------------------------------------------------------------- + # ● 戦闘テストのセットアップ + #-------------------------------------------------------------------------- + def setup_battle_test + setup_battle_test_members + setup_battle_test_items + end + #-------------------------------------------------------------------------- + # ● 戦闘テスト用パーティのセットアップ + #-------------------------------------------------------------------------- + def setup_battle_test_members + $data_system.test_battlers.each do |battler| + actor = $game_actors[battler.actor_id] + actor.change_level(battler.level, false) + actor.init_equips(battler.equips) + actor.recover_all + add_actor(actor.id) + end + end + #-------------------------------------------------------------------------- + # ● 戦闘テスト用アイテムのセットアップ + #-------------------------------------------------------------------------- + def setup_battle_test_items + $data_items.each do |item| + gain_item(item, max_item_number(item)) if item && !item.name.empty? + end + end + #-------------------------------------------------------------------------- + # ● パーティメンバーの最も高いレベルの取得 + #-------------------------------------------------------------------------- + def highest_level + lv = members.collect {|actor| actor.level }.max + end + #-------------------------------------------------------------------------- + # ● アクターを加える + #-------------------------------------------------------------------------- + def add_actor(actor_id) + @actors.push(actor_id) unless @actors.include?(actor_id) + $game_player.refresh + $game_map.need_refresh = true + end + #-------------------------------------------------------------------------- + # ● アクターを外す + #-------------------------------------------------------------------------- + def remove_actor(actor_id) + @actors.delete(actor_id) + $game_player.refresh + $game_map.need_refresh = true + end + #-------------------------------------------------------------------------- + # ● 所持金の増加(減少) + #-------------------------------------------------------------------------- + def gain_gold(amount) + @gold = [[@gold + amount, 0].max, max_gold].min + end + #-------------------------------------------------------------------------- + # ● 所持金の減少 + #-------------------------------------------------------------------------- + def lose_gold(amount) + gain_gold(-amount) + end + #-------------------------------------------------------------------------- + # ● 所持金の最大値を取得 + #-------------------------------------------------------------------------- + def max_gold + return 99999999 + end + #-------------------------------------------------------------------------- + # ● 歩数増加 + #-------------------------------------------------------------------------- + def increase_steps + @steps += 1 + end + #-------------------------------------------------------------------------- + # ● アイテムの所持数取得 + #-------------------------------------------------------------------------- + def item_number(item) + container = item_container(item.class) + container ? container[item.id] || 0 : 0 + end + #-------------------------------------------------------------------------- + # ● アイテムの最大所持数取得 + #-------------------------------------------------------------------------- + def max_item_number(item) + return 99 + end + #-------------------------------------------------------------------------- + # ● アイテムを最大まで所持しているか判定 + #-------------------------------------------------------------------------- + def item_max?(item) + item_number(item) >= max_item_number(item) + end + #-------------------------------------------------------------------------- + # ● アイテムの所持判定 + # include_equip : 装備品も含める + #-------------------------------------------------------------------------- + def has_item?(item, include_equip = false) + return true if item_number(item) > 0 + return include_equip ? members_equip_include?(item) : false + end + #-------------------------------------------------------------------------- + # ● 指定アイテムがメンバーの装備品に含まれているかを判定 + #-------------------------------------------------------------------------- + def members_equip_include?(item) + members.any? {|actor| actor.equips.include?(item) } + end + #-------------------------------------------------------------------------- + # ● アイテムの増加(減少) + # include_equip : 装備品も含める + #-------------------------------------------------------------------------- + def gain_item(item, amount, include_equip = false) + container = item_container(item.class) + return unless container + last_number = item_number(item) + new_number = last_number + amount + container[item.id] = [[new_number, 0].max, max_item_number(item)].min + container.delete(item.id) if container[item.id] == 0 + if include_equip && new_number < 0 + discard_members_equip(item, -new_number) + end + $game_map.need_refresh = true + end + #-------------------------------------------------------------------------- + # ● メンバーの装備品を破棄する + #-------------------------------------------------------------------------- + def discard_members_equip(item, amount) + n = amount + members.each do |actor| + while n > 0 && actor.equips.include?(item) + actor.discard_equip(item) + n -= 1 + end + end + end + #-------------------------------------------------------------------------- + # ● アイテムの減少 + # include_equip : 装備品も含める + #-------------------------------------------------------------------------- + def lose_item(item, amount, include_equip = false) + gain_item(item, -amount, include_equip) + end + #-------------------------------------------------------------------------- + # ● アイテムの消耗 + # 指定されたオブジェクトが消耗アイテムであれば、所持数を 1 減らす。 + #-------------------------------------------------------------------------- + def consume_item(item) + lose_item(item, 1) if item.is_a?(RPG::Item) && item.consumable + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用可能判定 + #-------------------------------------------------------------------------- + def usable?(item) + members.any? {|actor| actor.usable?(item) } + end + #-------------------------------------------------------------------------- + # ● 戦闘時コマンド入力可能判定 + #-------------------------------------------------------------------------- + def inputable? + members.any? {|actor| actor.inputable? } + end + #-------------------------------------------------------------------------- + # ● 全滅判定 + #-------------------------------------------------------------------------- + def all_dead? + super && ($game_party.in_battle || members.size > 0) + end + #-------------------------------------------------------------------------- + # ● プレイヤーが 1 歩動いたときの処理 + #-------------------------------------------------------------------------- + def on_player_walk + members.each {|actor| actor.on_player_walk } + end + #-------------------------------------------------------------------------- + # ● メニュー画面で選択中のアクターを取得 + #-------------------------------------------------------------------------- + def menu_actor + $game_actors[@menu_actor_id] || members[0] + end + #-------------------------------------------------------------------------- + # ● メニュー画面で選択中のアクターを設定 + #-------------------------------------------------------------------------- + def menu_actor=(actor) + @menu_actor_id = actor.id + end + #-------------------------------------------------------------------------- + # ● メニュー画面で次のアクターを選択 + #-------------------------------------------------------------------------- + def menu_actor_next + index = members.index(menu_actor) || -1 + index = (index + 1) % members.size + self.menu_actor = members[index] + end + #-------------------------------------------------------------------------- + # ● メニュー画面で前のアクターを選択 + #-------------------------------------------------------------------------- + def menu_actor_prev + index = members.index(menu_actor) || 1 + index = (index + members.size - 1) % members.size + self.menu_actor = members[index] + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用対象となったアクターを取得 + #-------------------------------------------------------------------------- + def target_actor + $game_actors[@target_actor_id] || members[0] + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用対象となったアクターを設定 + #-------------------------------------------------------------------------- + def target_actor=(actor) + @target_actor_id = actor.id + end + #-------------------------------------------------------------------------- + # ● 順序入れ替え + #-------------------------------------------------------------------------- + def swap_order(index1, index2) + @actors[index1], @actors[index2] = @actors[index2], @actors[index1] + $game_player.refresh + end + #-------------------------------------------------------------------------- + # ● セーブファイル表示用のキャラクター画像情報 + #-------------------------------------------------------------------------- + def characters_for_savefile + battle_members.collect do |actor| + [actor.character_name, actor.character_index] + end + end + #-------------------------------------------------------------------------- + # ● パーティ能力判定 + #-------------------------------------------------------------------------- + def party_ability(ability_id) + battle_members.any? {|actor| actor.party_ability(ability_id) } + end + #-------------------------------------------------------------------------- + # ● エンカウント半減? + #-------------------------------------------------------------------------- + def encounter_half? + party_ability(ABILITY_ENCOUNTER_HALF) + end + #-------------------------------------------------------------------------- + # ● エンカウント無効? + #-------------------------------------------------------------------------- + def encounter_none? + party_ability(ABILITY_ENCOUNTER_NONE) + end + #-------------------------------------------------------------------------- + # ● 不意打ち無効? + #-------------------------------------------------------------------------- + def cancel_surprise? + party_ability(ABILITY_CANCEL_SURPRISE) + end + #-------------------------------------------------------------------------- + # ● 先制攻撃率アップ? + #-------------------------------------------------------------------------- + def raise_preemptive? + party_ability(ABILITY_RAISE_PREEMPTIVE) + end + #-------------------------------------------------------------------------- + # ● 獲得金額二倍? + #-------------------------------------------------------------------------- + def gold_double? + party_ability(ABILITY_GOLD_DOUBLE) + end + #-------------------------------------------------------------------------- + # ● アイテム入手率二倍? + #-------------------------------------------------------------------------- + def drop_item_double? + party_ability(ABILITY_DROP_ITEM_DOUBLE) + end + #-------------------------------------------------------------------------- + # ● 先制攻撃の確率計算 + #-------------------------------------------------------------------------- + def rate_preemptive(troop_agi) + (agi >= troop_agi ? 0.05 : 0.03) * (raise_preemptive? ? 4 : 1) + end + #-------------------------------------------------------------------------- + # ● 不意打ちの確率計算 + #-------------------------------------------------------------------------- + def rate_surprise(troop_agi) + cancel_surprise? ? 0 : (agi >= troop_agi ? 0.03 : 0.05) + end +end diff --git a/Scripts/Game_Picture.rb b/Scripts/Game_Picture.rb new file mode 100644 index 0000000..92f1d73 --- /dev/null +++ b/Scripts/Game_Picture.rb @@ -0,0 +1,160 @@ +#============================================================================== +# ■ Game_Picture +#------------------------------------------------------------------------------ +#  ピクチャを扱うクラスです。このクラスは Game_Pictures クラスの内部で、特定 +# の番号のピクチャが必要になったときだけ作成されます。 +#============================================================================== + +class Game_Picture + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :number # ピクチャ番号 + attr_reader :name # ファイル名 + attr_reader :origin # 原点 + attr_reader :x # X 座標 + attr_reader :y # Y 座標 + attr_reader :zoom_x # X 方向拡大率 + attr_reader :zoom_y # Y 方向拡大率 + attr_reader :opacity # 不透明度 + attr_reader :blend_type # ブレンド方法 + attr_reader :tone # 色調 + attr_reader :angle # 回転角度 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(number) + @number = number + init_basic + init_target + init_tone + init_rotate + end + #-------------------------------------------------------------------------- + # ● 基本変数の初期化 + #-------------------------------------------------------------------------- + def init_basic + @name = "" + @origin = @x = @y = 0 + @zoom_x = @zoom_y = 100.0 + @opacity = 255.0 + @blend_type = 1 + end + #-------------------------------------------------------------------------- + # ● 移動目標の初期化 + #-------------------------------------------------------------------------- + def init_target + @target_x = @x + @target_y = @y + @target_zoom_x = @zoom_x + @target_zoom_y = @zoom_y + @target_opacity = @opacity + @duration = 0 + end + #-------------------------------------------------------------------------- + # ● 色調の初期化 + #-------------------------------------------------------------------------- + def init_tone + @tone = Tone.new + @tone_target = Tone.new + @tone_duration = 0 + end + #-------------------------------------------------------------------------- + # ● 回転の初期化 + #-------------------------------------------------------------------------- + def init_rotate + @angle = 0 + @rotate_speed = 0 + end + #-------------------------------------------------------------------------- + # ● ピクチャの表示 + #-------------------------------------------------------------------------- + def show(name, origin, x, y, zoom_x, zoom_y, opacity, blend_type) + @name = name + @origin = origin + @x = x.to_f + @y = y.to_f + @zoom_x = zoom_x.to_f + @zoom_y = zoom_y.to_f + @opacity = opacity.to_f + @blend_type = blend_type + init_target + init_tone + init_rotate + end + #-------------------------------------------------------------------------- + # ● ピクチャの移動 + #-------------------------------------------------------------------------- + def move(origin, x, y, zoom_x, zoom_y, opacity, blend_type, duration) + @origin = origin + @target_x = x.to_f + @target_y = y.to_f + @target_zoom_x = zoom_x.to_f + @target_zoom_y = zoom_y.to_f + @target_opacity = opacity.to_f + @blend_type = blend_type + @duration = duration + end + #-------------------------------------------------------------------------- + # ● 回転速度の変更 + #-------------------------------------------------------------------------- + def rotate(speed) + @rotate_speed = speed + end + #-------------------------------------------------------------------------- + # ● 色調変更の開始 + #-------------------------------------------------------------------------- + def start_tone_change(tone, duration) + @tone_target = tone.clone + @tone_duration = duration + @tone = @tone_target.clone if @tone_duration == 0 + end + #-------------------------------------------------------------------------- + # ● ピクチャの消去 + #-------------------------------------------------------------------------- + def erase + @name = "" + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_move + update_tone_change + update_rotate + end + #-------------------------------------------------------------------------- + # ● ピクチャ移動の更新 + #-------------------------------------------------------------------------- + def update_move + return if @duration == 0 + d = @duration + @x = (@x * (d - 1) + @target_x) / d + @y = (@y * (d - 1) + @target_y) / d + @zoom_x = (@zoom_x * (d - 1) + @target_zoom_x) / d + @zoom_y = (@zoom_y * (d - 1) + @target_zoom_y) / d + @opacity = (@opacity * (d - 1) + @target_opacity) / d + @duration -= 1 + end + #-------------------------------------------------------------------------- + # ● 色調変更の更新 + #-------------------------------------------------------------------------- + def update_tone_change + return if @tone_duration == 0 + d = @tone_duration + @tone.red = (@tone.red * (d - 1) + @tone_target.red) / d + @tone.green = (@tone.green * (d - 1) + @tone_target.green) / d + @tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d + @tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d + @tone_duration -= 1 + end + #-------------------------------------------------------------------------- + # ● 回転の更新 + #-------------------------------------------------------------------------- + def update_rotate + return if @rotate_speed == 0 + @angle += @rotate_speed / 2.0 + @angle += 360 while @angle < 0 + @angle %= 360 + end +end diff --git a/Scripts/Game_Pictures.rb b/Scripts/Game_Pictures.rb new file mode 100644 index 0000000..a371574 --- /dev/null +++ b/Scripts/Game_Pictures.rb @@ -0,0 +1,27 @@ +#============================================================================== +# ■ Game_Pictures +#------------------------------------------------------------------------------ +#  ピクチャの配列のラッパーです。このクラスは Game_Screen クラスの内部で使用 +# されます。マップ画面のピクチャとバトル画面のピクチャは別々に扱われます。 +#============================================================================== + +class Game_Pictures + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @data = [] + end + #-------------------------------------------------------------------------- + # ● ピクチャの取得 + #-------------------------------------------------------------------------- + def [](number) + @data[number] ||= Game_Picture.new(number) + end + #-------------------------------------------------------------------------- + # ● イテレータ + #-------------------------------------------------------------------------- + def each + @data.compact.each {|picture| yield picture } if block_given? + end +end diff --git a/Scripts/Game_Player.rb b/Scripts/Game_Player.rb new file mode 100644 index 0000000..8127d7c --- /dev/null +++ b/Scripts/Game_Player.rb @@ -0,0 +1,486 @@ +#============================================================================== +# ■ Game_Player +#------------------------------------------------------------------------------ +#  プレイヤーを扱うクラスです。イベントの起動判定や、マップのスクロールなどの +# 機能を持っています。このクラスのインスタンスは $game_player で参照されます。 +#============================================================================== + +class Game_Player < Game_Character + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :followers # フォロワー(隊列メンバー) + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super + @vehicle_type = :walk # 現在乗っている乗り物の種類 + @vehicle_getting_on = false # 乗る動作の途中フラグ + @vehicle_getting_off = false # 降りる動作の途中フラグ + @followers = Game_Followers.new(self) + @transparent = $data_system.opt_transparent + clear_transfer_info + end + #-------------------------------------------------------------------------- + # ● 場所移動情報のクリア + #-------------------------------------------------------------------------- + def clear_transfer_info + @transferring = false # 場所移動フラグ + @new_map_id = 0 # 移動先 マップ ID + @new_x = 0 # 移動先 X 座標 + @new_y = 0 # 移動先 Y 座標 + @new_direction = 0 # 移動後の向き + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + @character_name = actor ? actor.character_name : "" + @character_index = actor ? actor.character_index : 0 + @followers.refresh + end + #-------------------------------------------------------------------------- + # ● 対応するアクターの取得 + #-------------------------------------------------------------------------- + def actor + $game_party.battle_members[0] + end + #-------------------------------------------------------------------------- + # ● 停止中判定 + #-------------------------------------------------------------------------- + def stopping? + return false if @vehicle_getting_on || @vehicle_getting_off + return super + end + #-------------------------------------------------------------------------- + # ● 場所移動の予約 + # d : 移動後の向き(2,4,6,8) + #-------------------------------------------------------------------------- + def reserve_transfer(map_id, x, y, d = 2) + @transferring = true + @new_map_id = map_id + @new_x = x + @new_y = y + @new_direction = d + end + #-------------------------------------------------------------------------- + # ● 場所移動の予約中判定 + #-------------------------------------------------------------------------- + def transfer? + @transferring + end + #-------------------------------------------------------------------------- + # ● 場所移動の実行 + #-------------------------------------------------------------------------- + def perform_transfer + if transfer? + set_direction(@new_direction) + if @new_map_id != $game_map.map_id + $game_map.setup(@new_map_id) + $game_map.autoplay + end + moveto(@new_x, @new_y) + clear_transfer_info + end + end + #-------------------------------------------------------------------------- + # ● マップ通行可能判定 + # d : 方向(2,4,6,8) + #-------------------------------------------------------------------------- + def map_passable?(x, y, d) + case @vehicle_type + when :boat + $game_map.boat_passable?(x, y) + when :ship + $game_map.ship_passable?(x, y) + when :airship + true + else + super + end + end + #-------------------------------------------------------------------------- + # ● 現在乗っている乗り物を取得 + #-------------------------------------------------------------------------- + def vehicle + $game_map.vehicle(@vehicle_type) + end + #-------------------------------------------------------------------------- + # ● 小型船に乗っている状態判定 + #-------------------------------------------------------------------------- + def in_boat? + @vehicle_type == :boat + end + #-------------------------------------------------------------------------- + # ● 大型船に乗っている状態判定 + #-------------------------------------------------------------------------- + def in_ship? + @vehicle_type == :ship + end + #-------------------------------------------------------------------------- + # ● 飛行船に乗っている状態判定 + #-------------------------------------------------------------------------- + def in_airship? + @vehicle_type == :airship + end + #-------------------------------------------------------------------------- + # ● 通常歩行状態判定 + #-------------------------------------------------------------------------- + def normal_walk? + @vehicle_type == :walk && !@move_route_forcing + end + #-------------------------------------------------------------------------- + # ● ダッシュ状態判定 + #-------------------------------------------------------------------------- + def dash? + return false if @move_route_forcing + return false if $game_map.disable_dash? + return false if vehicle + return Input.press?(:A) + end + #-------------------------------------------------------------------------- + # ● デバッグすり抜け状態判定 + #-------------------------------------------------------------------------- + def debug_through? + $TEST && Input.press?(:CTRL) + end + #-------------------------------------------------------------------------- + # ● 衝突判定(フォロワーを含む) + #-------------------------------------------------------------------------- + def collide?(x, y) + !@through && (pos?(x, y) || followers.collide?(x, y)) + end + #-------------------------------------------------------------------------- + # ● 画面中央の X 座標 + #-------------------------------------------------------------------------- + def center_x + (Graphics.width / 32 - 1) / 2.0 + end + #-------------------------------------------------------------------------- + # ● 画面中央の Y 座標 + #-------------------------------------------------------------------------- + def center_y + (Graphics.height / 32 - 1) / 2.0 + end + #-------------------------------------------------------------------------- + # ● 画面中央に来るようにマップの表示位置を設定 + #-------------------------------------------------------------------------- + def center(x, y) + $game_map.set_display_pos(x - center_x, y - center_y) + end + #-------------------------------------------------------------------------- + # ● 指定位置に移動 + #-------------------------------------------------------------------------- + def moveto(x, y) + super + center(x, y) + make_encounter_count + vehicle.refresh if vehicle + @followers.synchronize(x, y, direction) + end + #-------------------------------------------------------------------------- + # ● 歩数増加 + #-------------------------------------------------------------------------- + def increase_steps + super + $game_party.increase_steps if normal_walk? + end + #-------------------------------------------------------------------------- + # ● エンカウント カウント作成 + #-------------------------------------------------------------------------- + def make_encounter_count + n = $game_map.encounter_step + @encounter_count = rand(n) + rand(n) + 1 + end + #-------------------------------------------------------------------------- + # ● エンカウントする敵グループの ID を作成 + #-------------------------------------------------------------------------- + def make_encounter_troop_id + encounter_list = [] + weight_sum = 0 + $game_map.encounter_list.each do |encounter| + next unless encounter_ok?(encounter) + encounter_list.push(encounter) + weight_sum += encounter.weight + end + if weight_sum > 0 + value = rand(weight_sum) + encounter_list.each do |encounter| + value -= encounter.weight + return encounter.troop_id if value < 0 + end + end + return 0 + end + #-------------------------------------------------------------------------- + # ● エンカウント項目の採用可能判定 + #-------------------------------------------------------------------------- + def encounter_ok?(encounter) + return true if encounter.region_set.empty? + return true if encounter.region_set.include?(region_id) + return false + end + #-------------------------------------------------------------------------- + # ● エンカウント処理の実行 + #-------------------------------------------------------------------------- + def encounter + return false if $game_map.interpreter.running? + return false if $game_system.encounter_disabled + return false if @encounter_count > 0 + make_encounter_count + troop_id = make_encounter_troop_id + return false unless $data_troops[troop_id] + BattleManager.setup(troop_id) + BattleManager.on_encounter + return true + end + #-------------------------------------------------------------------------- + # ● マップイベントの起動 + # triggers : トリガーの配列 + # normal : プライオリティ[通常キャラと同じ]かそれ以外か + #-------------------------------------------------------------------------- + def start_map_event(x, y, triggers, normal) + $game_map.events_xy(x, y).each do |event| + if event.trigger_in?(triggers) && event.normal_priority? == normal + event.start + end + end + end + #-------------------------------------------------------------------------- + # ● 同位置のイベント起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_here(triggers) + start_map_event(@x, @y, triggers, false) + end + #-------------------------------------------------------------------------- + # ● 正面のイベント起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_there(triggers) + x2 = $game_map.round_x_with_direction(@x, @direction) + y2 = $game_map.round_y_with_direction(@y, @direction) + start_map_event(x2, y2, triggers, true) + return if $game_map.any_event_starting? + return unless $game_map.counter?(x2, y2) + x3 = $game_map.round_x_with_direction(x2, @direction) + y3 = $game_map.round_y_with_direction(y2, @direction) + start_map_event(x3, y3, triggers, true) + end + #-------------------------------------------------------------------------- + # ● 接触イベントの起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_touch(x, y) + start_map_event(x, y, [1,2], true) + end + #-------------------------------------------------------------------------- + # ● 方向ボタン入力による移動処理 + #-------------------------------------------------------------------------- + def move_by_input + return if !movable? || $game_map.interpreter.running? + move_straight(Input.dir4) if Input.dir4 > 0 + end + #-------------------------------------------------------------------------- + # ● 移動可能判定 + #-------------------------------------------------------------------------- + def movable? + return false if moving? + return false if @move_route_forcing || @followers.gathering? + return false if @vehicle_getting_on || @vehicle_getting_off + return false if $game_message.busy? || $game_message.visible + return false if vehicle && !vehicle.movable? + return true + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + last_real_x = @real_x + last_real_y = @real_y + last_moving = moving? + move_by_input + super + update_scroll(last_real_x, last_real_y) + update_vehicle + update_nonmoving(last_moving) unless moving? + @followers.update + end + #-------------------------------------------------------------------------- + # ● スクロール処理 + #-------------------------------------------------------------------------- + def update_scroll(last_real_x, last_real_y) + ax1 = $game_map.adjust_x(last_real_x) + ay1 = $game_map.adjust_y(last_real_y) + ax2 = $game_map.adjust_x(@real_x) + ay2 = $game_map.adjust_y(@real_y) + $game_map.scroll_down (ay2 - ay1) if ay2 > ay1 && ay2 > center_y + $game_map.scroll_left (ax1 - ax2) if ax2 < ax1 && ax2 < center_x + $game_map.scroll_right(ax2 - ax1) if ax2 > ax1 && ax2 > center_x + $game_map.scroll_up (ay1 - ay2) if ay2 < ay1 && ay2 < center_y + end + #-------------------------------------------------------------------------- + # ● 乗り物の処理 + #-------------------------------------------------------------------------- + def update_vehicle + return if @followers.gathering? + return unless vehicle + if @vehicle_getting_on + update_vehicle_get_on + elsif @vehicle_getting_off + update_vehicle_get_off + else + vehicle.sync_with_player + end + end + #-------------------------------------------------------------------------- + # ● 乗り物に乗る動作の更新 + #-------------------------------------------------------------------------- + def update_vehicle_get_on + if !@followers.gathering? && !moving? + @direction = vehicle.direction + @move_speed = vehicle.speed + @vehicle_getting_on = false + @transparent = true + @through = true if in_airship? + vehicle.get_on + end + end + #-------------------------------------------------------------------------- + # ● 乗り物から降りる動作の更新 + #-------------------------------------------------------------------------- + def update_vehicle_get_off + if !@followers.gathering? && vehicle.altitude == 0 + @vehicle_getting_off = false + @vehicle_type = :walk + @transparent = false + end + end + #-------------------------------------------------------------------------- + # ● 移動中でない場合の処理 + # last_moving : 直前に移動中だったか + #-------------------------------------------------------------------------- + def update_nonmoving(last_moving) + return if $game_map.interpreter.running? + if last_moving + $game_party.on_player_walk + return if check_touch_event + end + if movable? && Input.trigger?(:C) + return if get_on_off_vehicle + return if check_action_event + end + update_encounter if last_moving + end + #-------------------------------------------------------------------------- + # ● エンカウントの更新 + #-------------------------------------------------------------------------- + def update_encounter + return if $TEST && Input.press?(:CTRL) + return if $game_party.encounter_none? + return if in_airship? + return if @move_route_forcing + @encounter_count -= encounter_progress_value + end + #-------------------------------------------------------------------------- + # ● エンカウント進行値の取得 + #-------------------------------------------------------------------------- + def encounter_progress_value + value = $game_map.bush?(@x, @y) ? 2 : 1 + value *= 0.5 if $game_party.encounter_half? + value *= 0.5 if in_ship? + value + end + #-------------------------------------------------------------------------- + # ● 接触(重なり)によるイベント起動判定 + #-------------------------------------------------------------------------- + def check_touch_event + return false if in_airship? + check_event_trigger_here([1,2]) + $game_map.setup_starting_event + end + #-------------------------------------------------------------------------- + # ● 決定ボタンによるイベント起動判定 + #-------------------------------------------------------------------------- + def check_action_event + return false if in_airship? + check_event_trigger_here([0]) + return true if $game_map.setup_starting_event + check_event_trigger_there([0,1,2]) + $game_map.setup_starting_event + end + #-------------------------------------------------------------------------- + # ● 乗り物の乗降 + #-------------------------------------------------------------------------- + def get_on_off_vehicle + if vehicle + get_off_vehicle + else + get_on_vehicle + end + end + #-------------------------------------------------------------------------- + # ● 乗り物に乗る + # 現在乗り物に乗っていないことが前提。 + #-------------------------------------------------------------------------- + def get_on_vehicle + front_x = $game_map.round_x_with_direction(@x, @direction) + front_y = $game_map.round_y_with_direction(@y, @direction) + @vehicle_type = :boat if $game_map.boat.pos?(front_x, front_y) + @vehicle_type = :ship if $game_map.ship.pos?(front_x, front_y) + @vehicle_type = :airship if $game_map.airship.pos?(@x, @y) + if vehicle + @vehicle_getting_on = true + force_move_forward unless in_airship? + @followers.gather + end + @vehicle_getting_on + end + #-------------------------------------------------------------------------- + # ● 乗り物から降りる + # 現在乗り物に乗っていることが前提。 + #-------------------------------------------------------------------------- + def get_off_vehicle + if vehicle.land_ok?(@x, @y, @direction) + set_direction(2) if in_airship? + @followers.synchronize(@x, @y, @direction) + vehicle.get_off + unless in_airship? + force_move_forward + @transparent = false + end + @vehicle_getting_off = true + @move_speed = 4 + @through = false + make_encounter_count + @followers.gather + end + @vehicle_getting_off + end + #-------------------------------------------------------------------------- + # ● 強制的に一歩前進 + #-------------------------------------------------------------------------- + def force_move_forward + @through = true + move_forward + @through = false + end + #-------------------------------------------------------------------------- + # ● ダメージ床判定 + #-------------------------------------------------------------------------- + def on_damage_floor? + $game_map.damage_floor?(@x, @y) && !in_airship? + end + #-------------------------------------------------------------------------- + # ● まっすぐに移動 + #-------------------------------------------------------------------------- + def move_straight(d, turn_ok = true) + @followers.move if passable?(@x, @y, d) + super + end + #-------------------------------------------------------------------------- + # ● 斜めに移動 + #-------------------------------------------------------------------------- + def move_diagonal(horz, vert) + @followers.move if diagonal_passable?(@x, @y, horz, vert) + super + end +end diff --git a/Scripts/Game_Screen.rb b/Scripts/Game_Screen.rb new file mode 100644 index 0000000..8e10f97 --- /dev/null +++ b/Scripts/Game_Screen.rb @@ -0,0 +1,233 @@ +#============================================================================== +# ■ Game_Screen +#------------------------------------------------------------------------------ +#  色調変更やフラッシュなど、画面全体に関係する処理のデータを保持するクラスで +# す。このクラスは Game_Map クラス、Game_Troop クラスの内部で使用されます。 +#============================================================================== + +class Game_Screen + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :brightness # 明るさ + attr_reader :tone # 色調 + attr_reader :flash_color # フラッシュ色 + attr_reader :pictures # ピクチャ + attr_reader :shake # シェイク位置 + attr_reader :weather_type # 天候 タイプ + attr_reader :weather_power # 天候 強さ (Float) + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @pictures = Game_Pictures.new + clear + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + clear_fade + clear_tone + clear_flash + clear_shake + clear_weather + clear_pictures + end + #-------------------------------------------------------------------------- + # ● フェードイン・アウトのクリア + #-------------------------------------------------------------------------- + def clear_fade + @brightness = 255 + @fadeout_duration = 0 + @fadein_duration = 0 + end + #-------------------------------------------------------------------------- + # ● 色調のクリア + #-------------------------------------------------------------------------- + def clear_tone + @tone = Tone.new + @tone_target = Tone.new + @tone_duration = 0 + end + #-------------------------------------------------------------------------- + # ● フラッシュのクリア + #-------------------------------------------------------------------------- + def clear_flash + @flash_color = Color.new + @flash_duration = 0 + end + #-------------------------------------------------------------------------- + # ● シェイクのクリア + #-------------------------------------------------------------------------- + def clear_shake + @shake_power = 0 + @shake_speed = 0 + @shake_duration = 0 + @shake_direction = 1 + @shake = 0 + end + #-------------------------------------------------------------------------- + # ● 天候のクリア + #-------------------------------------------------------------------------- + def clear_weather + @weather_type = :none + @weather_power = 0 + @weather_power_target = 0 + @weather_duration = 0 + end + #-------------------------------------------------------------------------- + # ● ピクチャのクリア + #-------------------------------------------------------------------------- + def clear_pictures + @pictures.each {|picture| picture.erase } + end + #-------------------------------------------------------------------------- + # ● フェードアウトの開始 + #-------------------------------------------------------------------------- + def start_fadeout(duration) + @fadeout_duration = duration + @fadein_duration = 0 + end + #-------------------------------------------------------------------------- + # ● フェードインの開始 + #-------------------------------------------------------------------------- + def start_fadein(duration) + @fadein_duration = duration + @fadeout_duration = 0 + end + #-------------------------------------------------------------------------- + # ● 色調変更の開始 + #-------------------------------------------------------------------------- + def start_tone_change(tone, duration) + @tone_target = tone.clone + @tone_duration = duration + @tone = @tone_target.clone if @tone_duration == 0 + end + #-------------------------------------------------------------------------- + # ● フラッシュの開始 + #-------------------------------------------------------------------------- + def start_flash(color, duration) + @flash_color = color.clone + @flash_duration = duration + end + #-------------------------------------------------------------------------- + # ● シェイクの開始 + # power : 強さ + # speed : 速さ + #-------------------------------------------------------------------------- + def start_shake(power, speed, duration) + @shake_power = power + @shake_speed = speed + @shake_duration = duration + end + #-------------------------------------------------------------------------- + # ● 天候の変更 + # type : タイプ (:none, :rain, :storm, :snow) + # power : 強さ + # 雨が段階的に止むような表現を行うため、天候タイプがなし (:none) の場合 + # は例外的に @weather_power_target (強さの目標値) を 0 に設定する。 + #-------------------------------------------------------------------------- + def change_weather(type, power, duration) + @weather_type = type if type != :none || duration == 0 + @weather_power_target = type == :none ? 0.0 : power.to_f + @weather_duration = duration + @weather_power = @weather_power_target if duration == 0 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_fadeout + update_fadein + update_tone + update_flash + update_shake + update_weather + update_pictures + end + #-------------------------------------------------------------------------- + # ● フェードアウトの更新 + #-------------------------------------------------------------------------- + def update_fadeout + if @fadeout_duration > 0 + d = @fadeout_duration + @brightness = (@brightness * (d - 1)) / d + @fadeout_duration -= 1 + end + end + #-------------------------------------------------------------------------- + # ● フェードインの更新 + #-------------------------------------------------------------------------- + def update_fadein + if @fadein_duration > 0 + d = @fadein_duration + @brightness = (@brightness * (d - 1) + 255) / d + @fadein_duration -= 1 + end + end + #-------------------------------------------------------------------------- + # ● 色調の更新 + #-------------------------------------------------------------------------- + def update_tone + if @tone_duration > 0 + d = @tone_duration + @tone.red = (@tone.red * (d - 1) + @tone_target.red) / d + @tone.green = (@tone.green * (d - 1) + @tone_target.green) / d + @tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d + @tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d + @tone_duration -= 1 + end + end + #-------------------------------------------------------------------------- + # ● フラッシュの更新 + #-------------------------------------------------------------------------- + def update_flash + if @flash_duration > 0 + d = @flash_duration + @flash_color.alpha = @flash_color.alpha * (d - 1) / d + @flash_duration -= 1 + end + end + #-------------------------------------------------------------------------- + # ● シェイクの更新 + #-------------------------------------------------------------------------- + def update_shake + if @shake_duration > 0 || @shake != 0 + delta = (@shake_power * @shake_speed * @shake_direction) / 10.0 + if @shake_duration <= 1 && @shake * (@shake + delta) < 0 + @shake = 0 + else + @shake += delta + end + @shake_direction = -1 if @shake > @shake_power * 2 + @shake_direction = 1 if @shake < - @shake_power * 2 + @shake_duration -= 1 + end + end + #-------------------------------------------------------------------------- + # ● 天候の更新 + #-------------------------------------------------------------------------- + def update_weather + if @weather_duration > 0 + d = @weather_duration + @weather_power = (@weather_power * (d - 1) + @weather_power_target) / d + @weather_duration -= 1 + if @weather_duration == 0 && @weather_power_target == 0 + @weather_type = :none + end + end + end + #-------------------------------------------------------------------------- + # ● ピクチャの更新 + #-------------------------------------------------------------------------- + def update_pictures + @pictures.each {|picture| picture.update } + end + #-------------------------------------------------------------------------- + # ● フラッシュの開始(毒・ダメージ床用) + #-------------------------------------------------------------------------- + def start_flash_for_damage + start_flash(Color.new(255,0,0,128), 8) + end +end diff --git a/Scripts/Game_SelfSwitches.rb b/Scripts/Game_SelfSwitches.rb new file mode 100644 index 0000000..404ce74 --- /dev/null +++ b/Scripts/Game_SelfSwitches.rb @@ -0,0 +1,35 @@ +#============================================================================== +# ■ Game_SelfSwitches +#------------------------------------------------------------------------------ +#  セルフスイッチを扱うクラスです。組み込みクラス Hash のラッパーです。このク +# ラスのインスタンスは $game_self_switches で参照されます。 +#============================================================================== + +class Game_SelfSwitches + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @data = {} + end + #-------------------------------------------------------------------------- + # ● セルフスイッチの取得 + #-------------------------------------------------------------------------- + def [](key) + @data[key] == true + end + #-------------------------------------------------------------------------- + # ● セルフスイッチの設定 + # value : ON (true) / OFF (false) + #-------------------------------------------------------------------------- + def []=(key, value) + @data[key] = value + on_change + end + #-------------------------------------------------------------------------- + # ● セルフスイッチの設定時の処理 + #-------------------------------------------------------------------------- + def on_change + $game_map.need_refresh = true + end +end diff --git a/Scripts/Game_Switches.rb b/Scripts/Game_Switches.rb new file mode 100644 index 0000000..cc55835 --- /dev/null +++ b/Scripts/Game_Switches.rb @@ -0,0 +1,35 @@ +#============================================================================== +# ■ Game_Switches +#------------------------------------------------------------------------------ +#  スイッチを扱うクラスです。組み込みクラス Array のラッパーです。このクラス +# のインスタンスは $game_switches で参照されます。 +#============================================================================== + +class Game_Switches + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @data = [] + end + #-------------------------------------------------------------------------- + # ● スイッチの取得 + #-------------------------------------------------------------------------- + def [](switch_id) + @data[switch_id] || false + end + #-------------------------------------------------------------------------- + # ● スイッチの設定 + # value : ON (true) / OFF (false) + #-------------------------------------------------------------------------- + def []=(switch_id, value) + @data[switch_id] = value + on_change + end + #-------------------------------------------------------------------------- + # ● スイッチの設定時の処理 + #-------------------------------------------------------------------------- + def on_change + $game_map.need_refresh = true + end +end diff --git a/Scripts/Game_System.rb b/Scripts/Game_System.rb new file mode 100644 index 0000000..303f744 --- /dev/null +++ b/Scripts/Game_System.rb @@ -0,0 +1,122 @@ +#============================================================================== +# ■ Game_System +#------------------------------------------------------------------------------ +#  システム周りのデータを扱うクラスです。セーブやメニューの禁止状態などを保存 +# します。このクラスのインスタンスは $game_system で参照されます。 +#============================================================================== + +class Game_System + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :save_disabled # セーブ禁止 + attr_accessor :menu_disabled # メニュー禁止 + attr_accessor :encounter_disabled # エンカウント禁止 + attr_accessor :formation_disabled # 並び替え禁止 + attr_accessor :battle_count # 戦闘回数 + attr_reader :save_count # セーブ回数 + attr_reader :version_id # ゲームのバージョン ID + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @save_disabled = false + @menu_disabled = false + @encounter_disabled = false + @formation_disabled = false + @battle_count = 0 + @save_count = 0 + @version_id = 0 + @window_tone = nil + @battle_bgm = nil + @battle_end_me = nil + @saved_bgm = nil + end + #-------------------------------------------------------------------------- + # ● 日本語モード判定 + #-------------------------------------------------------------------------- + def japanese? + $data_system.japanese + end + #-------------------------------------------------------------------------- + # ● ウィンドウカラーの取得 + #-------------------------------------------------------------------------- + def window_tone + @window_tone || $data_system.window_tone + end + #-------------------------------------------------------------------------- + # ● ウィンドウカラーの設定 + #-------------------------------------------------------------------------- + def window_tone=(window_tone) + @window_tone = window_tone + end + #-------------------------------------------------------------------------- + # ● 戦闘 BGM の取得 + #-------------------------------------------------------------------------- + def battle_bgm + @battle_bgm || $data_system.battle_bgm + end + #-------------------------------------------------------------------------- + # ● 戦闘 BGM の設定 + #-------------------------------------------------------------------------- + def battle_bgm=(battle_bgm) + @battle_bgm = battle_bgm + end + #-------------------------------------------------------------------------- + # ● 戦闘終了 ME の取得 + #-------------------------------------------------------------------------- + def battle_end_me + @battle_end_me || $data_system.battle_end_me + end + #-------------------------------------------------------------------------- + # ● 戦闘終了 ME の設定 + #-------------------------------------------------------------------------- + def battle_end_me=(battle_end_me) + @battle_end_me = battle_end_me + end + #-------------------------------------------------------------------------- + # ● セーブ前の処理 + #-------------------------------------------------------------------------- + def on_before_save + @save_count += 1 + @version_id = $data_system.version_id + @frames_on_save = Graphics.frame_count + @bgm_on_save = RPG::BGM.last + @bgs_on_save = RPG::BGS.last + end + #-------------------------------------------------------------------------- + # ● ロード後の処理 + #-------------------------------------------------------------------------- + def on_after_load + Graphics.frame_count = @frames_on_save + @bgm_on_save.play + @bgs_on_save.play + end + #-------------------------------------------------------------------------- + # ● プレイ時間を秒数で取得 + #-------------------------------------------------------------------------- + def playtime + Graphics.frame_count / Graphics.frame_rate + end + #-------------------------------------------------------------------------- + # ● プレイ時間を文字列で取得 + #-------------------------------------------------------------------------- + def playtime_s + hour = playtime / 60 / 60 + min = playtime / 60 % 60 + sec = playtime % 60 + sprintf("%02d:%02d:%02d", hour, min, sec) + end + #-------------------------------------------------------------------------- + # ● BGM の保存 + #-------------------------------------------------------------------------- + def save_bgm + @saved_bgm = RPG::BGM.last + end + #-------------------------------------------------------------------------- + # ● BGM の再開 + #-------------------------------------------------------------------------- + def replay_bgm + @saved_bgm.replay if @saved_bgm + end +end diff --git a/Scripts/Game_Temp.rb b/Scripts/Game_Temp.rb new file mode 100644 index 0000000..99ccbf6 --- /dev/null +++ b/Scripts/Game_Temp.rb @@ -0,0 +1,45 @@ +#============================================================================== +# ■ Game_Temp +#------------------------------------------------------------------------------ +#  セーブデータに含まれない、一時的なデータを扱うクラスです。このクラスのイン +# スタンスは $game_temp で参照されます。 +#============================================================================== + +class Game_Temp + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :common_event_id # コモンイベント ID + attr_accessor :fade_type # 場所移動時のフェードタイプ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @common_event_id = 0 + @fade_type = 0 + end + #-------------------------------------------------------------------------- + # ● コモンイベントの呼び出しを予約 + #-------------------------------------------------------------------------- + def reserve_common_event(common_event_id) + @common_event_id = common_event_id + end + #-------------------------------------------------------------------------- + # ● コモンイベントの呼び出し予約をクリア + #-------------------------------------------------------------------------- + def clear_common_event + @common_event_id = 0 + end + #-------------------------------------------------------------------------- + # ● コモンイベント呼び出しの予約判定 + #-------------------------------------------------------------------------- + def common_event_reserved? + @common_event_id > 0 + end + #-------------------------------------------------------------------------- + # ● 予約されているコモンイベントを取得 + #-------------------------------------------------------------------------- + def reserved_common_event + $data_common_events[@common_event_id] + end +end diff --git a/Scripts/Game_Timer.rb b/Scripts/Game_Timer.rb new file mode 100644 index 0000000..7a8352b --- /dev/null +++ b/Scripts/Game_Timer.rb @@ -0,0 +1,56 @@ +#============================================================================== +# ■ Game_Timer +#------------------------------------------------------------------------------ +#  タイマーを扱うクラスです。このクラスのインスタンスは $game_timer で参照さ +# れます。 +#============================================================================== + +class Game_Timer + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @count = 0 + @working = false + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + if @working && @count > 0 + @count -= 1 + on_expire if @count == 0 + end + end + #-------------------------------------------------------------------------- + # ● 始動 + #-------------------------------------------------------------------------- + def start(count) + @count = count + @working = true + end + #-------------------------------------------------------------------------- + # ● 停止 + #-------------------------------------------------------------------------- + def stop + @working = false + end + #-------------------------------------------------------------------------- + # ● 作動中判定 + #-------------------------------------------------------------------------- + def working? + @working + end + #-------------------------------------------------------------------------- + # ● 秒の取得 + #-------------------------------------------------------------------------- + def sec + @count / Graphics.frame_rate + end + #-------------------------------------------------------------------------- + # ● タイマーが 0 になったときの処理 + #-------------------------------------------------------------------------- + def on_expire + BattleManager.abort + end +end diff --git a/Scripts/Game_Troop.rb b/Scripts/Game_Troop.rb new file mode 100644 index 0000000..c136c81 --- /dev/null +++ b/Scripts/Game_Troop.rb @@ -0,0 +1,205 @@ +#============================================================================== +# ■ Game_Troop +#------------------------------------------------------------------------------ +#  敵グループおよび戦闘に関するデータを扱うクラスです。バトルイベントの処理も +# 行います。このクラスのインスタンスは $game_troop で参照されます。 +#============================================================================== + +class Game_Troop < Game_Unit + #-------------------------------------------------------------------------- + # ● 敵キャラ名の後ろにつける文字の表 + #-------------------------------------------------------------------------- + LETTER_TABLE_HALF = [' A',' B',' C',' D',' E',' F',' G',' H',' I',' J', + ' K',' L',' M',' N',' O',' P',' Q',' R',' S',' T', + ' U',' V',' W',' X',' Y',' Z'] + LETTER_TABLE_FULL = ['A','B','C','D','E','F','G','H','I','J', + 'K','L','M','N','O','P','Q','R','S','T', + 'U','V','W','X','Y','Z'] + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :screen # バトル画面の状態 + attr_reader :interpreter # バトルイベント用インタプリタ + attr_reader :event_flags # バトルイベント実行済みフラグ + attr_reader :turn_count # ターン数 + attr_reader :name_counts # 敵キャラ名の出現数記録ハッシュ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super + @screen = Game_Screen.new + @interpreter = Game_Interpreter.new + @event_flags = {} + clear + end + #-------------------------------------------------------------------------- + # ● メンバーの取得 + #-------------------------------------------------------------------------- + def members + @enemies + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + @screen.clear + @interpreter.clear + @event_flags.clear + @enemies = [] + @turn_count = 0 + @names_count = {} + end + #-------------------------------------------------------------------------- + # ● 敵グループオブジェクト取得 + #-------------------------------------------------------------------------- + def troop + $data_troops[@troop_id] + end + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + def setup(troop_id) + clear + @troop_id = troop_id + @enemies = [] + troop.members.each do |member| + next unless $data_enemies[member.enemy_id] + enemy = Game_Enemy.new(@enemies.size, member.enemy_id) + enemy.hide if member.hidden + enemy.screen_x = member.x + enemy.screen_y = member.y + @enemies.push(enemy) + end + init_screen_tone + make_unique_names + end + #-------------------------------------------------------------------------- + # ● 画面の色調を初期化 + #-------------------------------------------------------------------------- + def init_screen_tone + @screen.start_tone_change($game_map.screen.tone, 0) if $game_map + end + #-------------------------------------------------------------------------- + # ● 同名の敵キャラに ABC などの文字を付加 + #-------------------------------------------------------------------------- + def make_unique_names + members.each do |enemy| + next unless enemy.alive? + next unless enemy.letter.empty? + n = @names_count[enemy.original_name] || 0 + enemy.letter = letter_table[n % letter_table.size] + @names_count[enemy.original_name] = n + 1 + end + members.each do |enemy| + n = @names_count[enemy.original_name] || 0 + enemy.plural = true if n >= 2 + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラ名の後ろにつける文字の表を取得 + #-------------------------------------------------------------------------- + def letter_table + $game_system.japanese? ? LETTER_TABLE_FULL : LETTER_TABLE_HALF + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + @screen.update + end + #-------------------------------------------------------------------------- + # ● 敵キャラ名の配列取得 + # 戦闘開始時の表示用。重複は除去する。 + #-------------------------------------------------------------------------- + def enemy_names + names = [] + members.each do |enemy| + next unless enemy.alive? + next if names.include?(enemy.original_name) + names.push(enemy.original_name) + end + names + end + #-------------------------------------------------------------------------- + # ● バトルイベント(ページ)の条件合致判定 + #-------------------------------------------------------------------------- + def conditions_met?(page) + c = page.condition + if !c.turn_ending && !c.turn_valid && !c.enemy_valid && + !c.actor_valid && !c.switch_valid + return false # 条件未設定…実行しない + end + if @event_flags[page] + return false # 実行済み + end + if c.turn_ending # ターン終了時 + return false unless BattleManager.turn_end? + end + if c.turn_valid # ターン数 + n = @turn_count + a = c.turn_a + b = c.turn_b + return false if (b == 0 && n != a) + return false if (b > 0 && (n < 1 || n < a || n % b != a % b)) + end + if c.enemy_valid # 敵キャラ + enemy = $game_troop.members[c.enemy_index] + return false if enemy == nil + return false if enemy.hp_rate * 100 > c.enemy_hp + end + if c.actor_valid # アクター + actor = $game_actors[c.actor_id] + return false if actor == nil + return false if actor.hp_rate * 100 > c.actor_hp + end + if c.switch_valid # スイッチ + return false if !$game_switches[c.switch_id] + end + return true # 条件合致 + end + #-------------------------------------------------------------------------- + # ● バトルイベントのセットアップ + #-------------------------------------------------------------------------- + def setup_battle_event + return if @interpreter.running? + return if @interpreter.setup_reserved_common_event + troop.pages.each do |page| + next unless conditions_met?(page) + @interpreter.setup(page.list) + @event_flags[page] = true if page.span <= 1 + return + end + end + #-------------------------------------------------------------------------- + # ● ターンの増加 + #-------------------------------------------------------------------------- + def increase_turn + troop.pages.each {|page| @event_flags[page] = false if page.span == 1 } + @turn_count += 1 + end + #-------------------------------------------------------------------------- + # ● 経験値の合計計算 + #-------------------------------------------------------------------------- + def exp_total + dead_members.inject(0) {|r, enemy| r += enemy.exp } + end + #-------------------------------------------------------------------------- + # ● お金の合計計算 + #-------------------------------------------------------------------------- + def gold_total + dead_members.inject(0) {|r, enemy| r += enemy.gold } * gold_rate + end + #-------------------------------------------------------------------------- + # ● お金の倍率を取得 + #-------------------------------------------------------------------------- + def gold_rate + $game_party.gold_double? ? 2 : 1 + end + #-------------------------------------------------------------------------- + # ● ドロップアイテムの配列作成 + #-------------------------------------------------------------------------- + def make_drop_items + dead_members.inject([]) {|r, enemy| r += enemy.make_drop_items } + end +end diff --git a/Scripts/Game_Unit.rb b/Scripts/Game_Unit.rb new file mode 100644 index 0000000..fd957f6 --- /dev/null +++ b/Scripts/Game_Unit.rb @@ -0,0 +1,131 @@ +#============================================================================== +# ■ Game_Unit +#------------------------------------------------------------------------------ +#  ユニットを扱うクラスです。このクラスは Game_Party クラスと Game_Troop クラ +# スのスーパークラスとして使用されます。 +#============================================================================== + +class Game_Unit + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :in_battle # 戦闘中フラグ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @in_battle = false + end + #-------------------------------------------------------------------------- + # ● メンバーの取得 + #-------------------------------------------------------------------------- + def members + return [] + end + #-------------------------------------------------------------------------- + # ● 生存しているメンバーの配列取得 + #-------------------------------------------------------------------------- + def alive_members + members.select {|member| member.alive? } + end + #-------------------------------------------------------------------------- + # ● 戦闘不能のメンバーの配列取得 + #-------------------------------------------------------------------------- + def dead_members + members.select {|member| member.dead? } + end + #-------------------------------------------------------------------------- + # ● 行動可能なメンバーの配列取得 + #-------------------------------------------------------------------------- + def movable_members + members.select {|member| member.movable? } + end + #-------------------------------------------------------------------------- + # ● 全員の戦闘行動クリア + #-------------------------------------------------------------------------- + def clear_actions + members.each {|member| member.clear_actions } + end + #-------------------------------------------------------------------------- + # ● 敏捷性の平均値を計算 + #-------------------------------------------------------------------------- + def agi + return 1 if members.size == 0 + members.inject(0) {|r, member| r += member.agi } / members.size + end + #-------------------------------------------------------------------------- + # ● 狙われ率の合計を計算 + #-------------------------------------------------------------------------- + def tgr_sum + alive_members.inject(0) {|r, member| r + member.tgr } + end + #-------------------------------------------------------------------------- + # ● ターゲットのランダムな決定 + #-------------------------------------------------------------------------- + def random_target + tgr_rand = rand * tgr_sum + alive_members.each do |member| + tgr_rand -= member.tgr + return member if tgr_rand < 0 + end + alive_members[0] + end + #-------------------------------------------------------------------------- + # ● ターゲットのランダムな決定(戦闘不能) + #-------------------------------------------------------------------------- + def random_dead_target + dead_members.empty? ? nil : dead_members[rand(dead_members.size)] + end + #-------------------------------------------------------------------------- + # ● ターゲットのスムーズな決定 + #-------------------------------------------------------------------------- + def smooth_target(index) + member = members[index] + (member && member.alive?) ? member : alive_members[0] + end + #-------------------------------------------------------------------------- + # ● ターゲットのスムーズな決定(戦闘不能) + #-------------------------------------------------------------------------- + def smooth_dead_target(index) + member = members[index] + (member && member.dead?) ? member : dead_members[0] + end + #-------------------------------------------------------------------------- + # ● 行動結果のクリア + #-------------------------------------------------------------------------- + def clear_results + members.select {|member| member.result.clear } + end + #-------------------------------------------------------------------------- + # ● 戦闘開始処理 + #-------------------------------------------------------------------------- + def on_battle_start + members.each {|member| member.on_battle_start } + @in_battle = true + end + #-------------------------------------------------------------------------- + # ● 戦闘終了処理 + #-------------------------------------------------------------------------- + def on_battle_end + @in_battle = false + members.each {|member| member.on_battle_end } + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の作成 + #-------------------------------------------------------------------------- + def make_actions + members.each {|member| member.make_actions } + end + #-------------------------------------------------------------------------- + # ● 全滅判定 + #-------------------------------------------------------------------------- + def all_dead? + alive_members.empty? + end + #-------------------------------------------------------------------------- + # ● 身代わりバトラーの取得 + #-------------------------------------------------------------------------- + def substitute_battler + members.find {|member| member.substitute? } + end +end diff --git a/Scripts/Game_Variables.rb b/Scripts/Game_Variables.rb new file mode 100644 index 0000000..10a2396 --- /dev/null +++ b/Scripts/Game_Variables.rb @@ -0,0 +1,34 @@ +#============================================================================== +# ■ Game_Variables +#------------------------------------------------------------------------------ +#  変数を扱うクラスです。組み込みクラス Array のラッパーです。このクラスのイ +# ンスタンスは $game_variables で参照されます。 +#============================================================================== + +class Game_Variables + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @data = [] + end + #-------------------------------------------------------------------------- + # ● 変数の取得 + #-------------------------------------------------------------------------- + def [](variable_id) + @data[variable_id] || 0 + end + #-------------------------------------------------------------------------- + # ● 変数の設定 + #-------------------------------------------------------------------------- + def []=(variable_id, value) + @data[variable_id] = value + on_change + end + #-------------------------------------------------------------------------- + # ● 変数の設定時の処理 + #-------------------------------------------------------------------------- + def on_change + $game_map.need_refresh = true + end +end diff --git a/Scripts/Game_Vehicle.rb b/Scripts/Game_Vehicle.rb new file mode 100644 index 0000000..305e068 --- /dev/null +++ b/Scripts/Game_Vehicle.rb @@ -0,0 +1,193 @@ +#============================================================================== +# ■ Game_Vehicle +#------------------------------------------------------------------------------ +#  乗り物を扱うクラスです。このクラスは Game_Map クラスの内部で使用されます。 +# 現在のマップに乗り物がないときは、マップ座標 (-1,-1) に設定されます。 +#============================================================================== + +class Game_Vehicle < Game_Character + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :altitude # 高度(飛行船用) + attr_reader :driving # 運転中フラグ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # type : 乗り物タイプ(:boat, :ship, :airship) + #-------------------------------------------------------------------------- + def initialize(type) + super() + @type = type + @altitude = 0 + @driving = false + @direction = 4 + @walk_anime = false + @step_anime = false + @walking_bgm = nil + init_move_speed + load_system_settings + end + #-------------------------------------------------------------------------- + # ● 移動速度の初期化 + #-------------------------------------------------------------------------- + def init_move_speed + @move_speed = 4 if @type == :boat + @move_speed = 5 if @type == :ship + @move_speed = 6 if @type == :airship + end + #-------------------------------------------------------------------------- + # ● システム設定の取得 + #-------------------------------------------------------------------------- + def system_vehicle + return $data_system.boat if @type == :boat + return $data_system.ship if @type == :ship + return $data_system.airship if @type == :airship + return nil + end + #-------------------------------------------------------------------------- + # ● システム設定のロード + #-------------------------------------------------------------------------- + def load_system_settings + @map_id = system_vehicle.start_map_id + @x = system_vehicle.start_x + @y = system_vehicle.start_y + @character_name = system_vehicle.character_name + @character_index = system_vehicle.character_index + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + if @driving + @map_id = $game_map.map_id + sync_with_player + elsif @map_id == $game_map.map_id + moveto(@x, @y) + end + if @type == :airship + @priority_type = @driving ? 2 : 0 + else + @priority_type = 1 + end + @walk_anime = @step_anime = @driving + end + #-------------------------------------------------------------------------- + # ● 位置の変更 + #-------------------------------------------------------------------------- + def set_location(map_id, x, y) + @map_id = map_id + @x = x + @y = y + refresh + end + #-------------------------------------------------------------------------- + # ● 座標一致判定 + #-------------------------------------------------------------------------- + def pos?(x, y) + @map_id == $game_map.map_id && super(x, y) + end + #-------------------------------------------------------------------------- + # ● 透明判定 + #-------------------------------------------------------------------------- + def transparent + @map_id != $game_map.map_id || super + end + #-------------------------------------------------------------------------- + # ● 乗り物に乗る + #-------------------------------------------------------------------------- + def get_on + @driving = true + @walk_anime = true + @step_anime = true + @walking_bgm = RPG::BGM.last + system_vehicle.bgm.play + end + #-------------------------------------------------------------------------- + # ● 乗り物から降りる + #-------------------------------------------------------------------------- + def get_off + @driving = false + @walk_anime = false + @step_anime = false + @direction = 4 + @walking_bgm.play + end + #-------------------------------------------------------------------------- + # ● プレイヤーとの同期 + #-------------------------------------------------------------------------- + def sync_with_player + @x = $game_player.x + @y = $game_player.y + @real_x = $game_player.real_x + @real_y = $game_player.real_y + @direction = $game_player.direction + update_bush_depth + end + #-------------------------------------------------------------------------- + # ● 移動速度の取得 + #-------------------------------------------------------------------------- + def speed + @move_speed + end + #-------------------------------------------------------------------------- + # ● 画面 Y 座標の取得 + #-------------------------------------------------------------------------- + def screen_y + super - altitude + end + #-------------------------------------------------------------------------- + # ● 移動可能判定 + #-------------------------------------------------------------------------- + def movable? + !moving? && !(@type == :airship && @altitude < max_altitude) + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_airship_altitude if @type == :airship + end + #-------------------------------------------------------------------------- + # ● 飛行船の高度を更新 + #-------------------------------------------------------------------------- + def update_airship_altitude + if @driving + @altitude += 1 if @altitude < max_altitude && takeoff_ok? + elsif @altitude > 0 + @altitude -= 1 + @priority_type = 0 if @altitude == 0 + end + @step_anime = (@altitude == max_altitude) + @priority_type = 2 if @altitude > 0 + end + #-------------------------------------------------------------------------- + # ● 飛行船が飛ぶ高さを取得 + #-------------------------------------------------------------------------- + def max_altitude + return 32 + end + #-------------------------------------------------------------------------- + # ● 離陸可能判定 + #-------------------------------------------------------------------------- + def takeoff_ok? + $game_player.followers.gather? + end + #-------------------------------------------------------------------------- + # ● 接岸/着陸可能判定 + # d : 方向(2,4,6,8) + #-------------------------------------------------------------------------- + def land_ok?(x, y, d) + if @type == :airship + return false unless $game_map.airship_land_ok?(x, y) + return false unless $game_map.events_xy(x, y).empty? + else + x2 = $game_map.round_x_with_direction(x, d) + y2 = $game_map.round_y_with_direction(y, d) + return false unless $game_map.valid?(x2, y2) + return false unless $game_map.passable?(x2, y2, reverse_dir(d)) + return false if collide_with_characters?(x2, y2) + end + return true + end +end diff --git a/Scripts/Main.rb b/Scripts/Main.rb new file mode 100644 index 0000000..f15f0d7 --- /dev/null +++ b/Scripts/Main.rb @@ -0,0 +1,7 @@ +#============================================================================== +# ■ Main +#------------------------------------------------------------------------------ +#  モジュールとクラスの定義が終わった後に実行される処理です。 +#============================================================================== + +rgss_main { SceneManager.run } diff --git a/Scripts/Picture_Fix.rb b/Scripts/Picture_Fix.rb new file mode 100644 index 0000000..e28cf35 --- /dev/null +++ b/Scripts/Picture_Fix.rb @@ -0,0 +1,25 @@ +#============================================================================== +# Picture Bug Fix +#------------------------------------------------------------------------------ +# Author : Raizen884 +# Credits : JohnBolton, Gab! +# Community : www.centrorpgmaker.com +# This script corrects a bug in the default scripts in which pictures continued +# to be updated even after they were erased, which caused lag. +#------------------------------------------------------------------------------ +# Place this script above all other scripts in the Materials section. +#============================================================================== +class Sprite_Picture < Sprite + def update + super + if @picture.name != "" + update_bitmap + update_origin + update_position + update_zoom + update_other + else + self.bitmap.dispose if self.bitmap != nil + end + end +end \ No newline at end of file diff --git a/Scripts/SceneManager.rb b/Scripts/SceneManager.rb new file mode 100644 index 0000000..38ef133 --- /dev/null +++ b/Scripts/SceneManager.rb @@ -0,0 +1,93 @@ +#============================================================================== +# ■ SceneManager +#------------------------------------------------------------------------------ +#  シーン遷移を管理するモジュールです。たとえばメインメニューからアイテム画面 +# を呼び出し、また戻るというような階層構造を扱うことができます。 +#============================================================================== + +module SceneManager + #-------------------------------------------------------------------------- + # ● モジュールのインスタンス変数 + #-------------------------------------------------------------------------- + @scene = nil # 現在のシーンオブジェクト + @stack = [] # 階層遷移用のスタック + @background_bitmap = nil # 背景用ビットマップ + #-------------------------------------------------------------------------- + # ● 実行 + #-------------------------------------------------------------------------- + def self.run + DataManager.init + Audio.setup_midi if use_midi? + @scene = first_scene_class.new + @scene.main while @scene + end + #-------------------------------------------------------------------------- + # ● 最初のシーンクラスを取得 + #-------------------------------------------------------------------------- + def self.first_scene_class + $BTEST ? Scene_Battle : Scene_Title + end + #-------------------------------------------------------------------------- + # ● MIDI を使用するか + #-------------------------------------------------------------------------- + def self.use_midi? + $data_system.opt_use_midi + end + #-------------------------------------------------------------------------- + # ● 現在のシーンを取得 + #-------------------------------------------------------------------------- + def self.scene + @scene + end + #-------------------------------------------------------------------------- + # ● 現在のシーンクラス判定 + #-------------------------------------------------------------------------- + def self.scene_is?(scene_class) + @scene.instance_of?(scene_class) + end + #-------------------------------------------------------------------------- + # ● 直接遷移 + #-------------------------------------------------------------------------- + def self.goto(scene_class) + @scene = scene_class.new + end + #-------------------------------------------------------------------------- + # ● 呼び出し + #-------------------------------------------------------------------------- + def self.call(scene_class) + @stack.push(@scene) + @scene = scene_class.new + end + #-------------------------------------------------------------------------- + # ● 呼び出し元へ戻る + #-------------------------------------------------------------------------- + def self.return + @scene = @stack.pop + end + #-------------------------------------------------------------------------- + # ● 呼び出しスタックのクリア + #-------------------------------------------------------------------------- + def self.clear + @stack.clear + end + #-------------------------------------------------------------------------- + # ● ゲーム終了 + #-------------------------------------------------------------------------- + def self.exit + @scene = nil + end + #-------------------------------------------------------------------------- + # ● 背景として使うためのスナップショット作成 + #-------------------------------------------------------------------------- + def self.snapshot_for_background + @background_bitmap.dispose if @background_bitmap + @background_bitmap = Graphics.snap_to_bitmap + @background_bitmap.blur + end + #-------------------------------------------------------------------------- + # ● 背景用ビットマップを取得 + #-------------------------------------------------------------------------- + def self.background_bitmap + @background_bitmap + end +end diff --git a/Scripts/Scene_Base.rb b/Scripts/Scene_Base.rb new file mode 100644 index 0000000..38991c8 --- /dev/null +++ b/Scripts/Scene_Base.rb @@ -0,0 +1,132 @@ +#============================================================================== +# ■ Scene_Base +#------------------------------------------------------------------------------ +#  ゲーム中の全てのシーンのスーパークラスです。 +#============================================================================== + +class Scene_Base + #-------------------------------------------------------------------------- + # ● メイン + #-------------------------------------------------------------------------- + def main + start + post_start + update until scene_changing? + pre_terminate + terminate + end + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + create_main_viewport + end + #-------------------------------------------------------------------------- + # ● 開始後処理 + #-------------------------------------------------------------------------- + def post_start + perform_transition + Input.update + end + #-------------------------------------------------------------------------- + # ● シーン変更中判定 + #-------------------------------------------------------------------------- + def scene_changing? + SceneManager.scene != self + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_basic + end + #-------------------------------------------------------------------------- + # ● フレーム更新(基本) + #-------------------------------------------------------------------------- + def update_basic + Graphics.update + Input.update + update_all_windows + end + #-------------------------------------------------------------------------- + # ● 終了前処理 + #-------------------------------------------------------------------------- + def pre_terminate + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + Graphics.freeze + dispose_all_windows + dispose_main_viewport + end + #-------------------------------------------------------------------------- + # ● トランジション実行 + #-------------------------------------------------------------------------- + def perform_transition + Graphics.transition(transition_speed) + end + #-------------------------------------------------------------------------- + # ● トランジション速度の取得 + #-------------------------------------------------------------------------- + def transition_speed + return 10 + end + #-------------------------------------------------------------------------- + # ● ビューポートの作成 + #-------------------------------------------------------------------------- + def create_main_viewport + @viewport = Viewport.new + @viewport.z = 200 + end + #-------------------------------------------------------------------------- + # ● ビューポートの解放 + #-------------------------------------------------------------------------- + def dispose_main_viewport + @viewport.dispose + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの更新 + #-------------------------------------------------------------------------- + def update_all_windows + instance_variables.each do |varname| + ivar = instance_variable_get(varname) + ivar.update if ivar.is_a?(Window) + end + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの解放 + #-------------------------------------------------------------------------- + def dispose_all_windows + instance_variables.each do |varname| + ivar = instance_variable_get(varname) + ivar.dispose if ivar.is_a?(Window) + end + end + #-------------------------------------------------------------------------- + # ● 呼び出し元のシーンへ戻る + #-------------------------------------------------------------------------- + def return_scene + SceneManager.return + end + #-------------------------------------------------------------------------- + # ● 各種サウンドとグラフィックの一括フェードアウト + #-------------------------------------------------------------------------- + def fadeout_all(time = 1000) + RPG::BGM.fade(time) + RPG::BGS.fade(time) + RPG::ME.fade(time) + Graphics.fadeout(time * Graphics.frame_rate / 1000) + RPG::BGM.stop + RPG::BGS.stop + RPG::ME.stop + end + #-------------------------------------------------------------------------- + # ● ゲームオーバー判定 + # パーティが全滅状態ならゲームオーバー画面へ遷移する。 + #-------------------------------------------------------------------------- + def check_gameover + SceneManager.goto(Scene_Gameover) if $game_party.all_dead? + end +end diff --git a/Scripts/Scene_Battle.rb b/Scripts/Scene_Battle.rb new file mode 100644 index 0000000..75820e2 --- /dev/null +++ b/Scripts/Scene_Battle.rb @@ -0,0 +1,691 @@ +#============================================================================== +# ■ Scene_Battle +#------------------------------------------------------------------------------ +#  バトル画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Battle < Scene_Base + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_spriteset + create_all_windows + BattleManager.method_wait_for_message = method(:wait_for_message) + end + #-------------------------------------------------------------------------- + # ● 開始後処理 + #-------------------------------------------------------------------------- + def post_start + super + battle_start + end + #-------------------------------------------------------------------------- + # ● 終了前処理 + #-------------------------------------------------------------------------- + def pre_terminate + super + Graphics.fadeout(30) if SceneManager.scene_is?(Scene_Map) + Graphics.fadeout(60) if SceneManager.scene_is?(Scene_Title) + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + dispose_spriteset + @info_viewport.dispose + RPG::ME.stop + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + if BattleManager.in_turn? + process_event + process_action + end + BattleManager.judge_win_loss + end + #-------------------------------------------------------------------------- + # ● フレーム更新(基本) + #-------------------------------------------------------------------------- + def update_basic + super + $game_timer.update + $game_troop.update + @spriteset.update + update_info_viewport + update_message_open + end + #-------------------------------------------------------------------------- + # ● フレーム更新(ウェイト用) + #-------------------------------------------------------------------------- + def update_for_wait + update_basic + end + #-------------------------------------------------------------------------- + # ● ウェイト + #-------------------------------------------------------------------------- + def wait(duration) + duration.times {|i| update_for_wait if i < duration / 2 || !show_fast? } + end + #-------------------------------------------------------------------------- + # ● 早送り判定 + #-------------------------------------------------------------------------- + def show_fast? + Input.press?(:A) || Input.press?(:C) + end + #-------------------------------------------------------------------------- + # ● ウェイト(早送り無効) + #-------------------------------------------------------------------------- + def abs_wait(duration) + duration.times {|i| update_for_wait } + end + #-------------------------------------------------------------------------- + # ● 短時間ウェイト(早送り無効) + #-------------------------------------------------------------------------- + def abs_wait_short + abs_wait(15) + end + #-------------------------------------------------------------------------- + # ● メッセージ表示が終わるまでウェイト + #-------------------------------------------------------------------------- + def wait_for_message + @message_window.update + update_for_wait while $game_message.visible + end + #-------------------------------------------------------------------------- + # ● アニメーション表示が終わるまでウェイト + #-------------------------------------------------------------------------- + def wait_for_animation + update_for_wait + update_for_wait while @spriteset.animation? + end + #-------------------------------------------------------------------------- + # ● エフェクト実行が終わるまでウェイト + #-------------------------------------------------------------------------- + def wait_for_effect + update_for_wait + update_for_wait while @spriteset.effect? + end + #-------------------------------------------------------------------------- + # ● 情報表示ビューポートの更新 + #-------------------------------------------------------------------------- + def update_info_viewport + move_info_viewport(0) if @party_command_window.active + move_info_viewport(128) if @actor_command_window.active + move_info_viewport(64) if BattleManager.in_turn? + end + #-------------------------------------------------------------------------- + # ● 情報表示ビューポートの移動 + #-------------------------------------------------------------------------- + def move_info_viewport(ox) + current_ox = @info_viewport.ox + @info_viewport.ox = [ox, current_ox + 16].min if current_ox < ox + @info_viewport.ox = [ox, current_ox - 16].max if current_ox > ox + end + #-------------------------------------------------------------------------- + # ● メッセージウィンドウを開く処理の更新 + # ステータスウィンドウなどが閉じ終わるまでオープン度を 0 にする。 + #-------------------------------------------------------------------------- + def update_message_open + if $game_message.busy? && !@status_window.close? + @message_window.openness = 0 + @status_window.close + @party_command_window.close + @actor_command_window.close + end + end + #-------------------------------------------------------------------------- + # ● スプライトセットの作成 + #-------------------------------------------------------------------------- + def create_spriteset + @spriteset = Spriteset_Battle.new + end + #-------------------------------------------------------------------------- + # ● スプライトセットの解放 + #-------------------------------------------------------------------------- + def dispose_spriteset + @spriteset.dispose + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_all_windows + create_message_window + create_scroll_text_window + create_log_window + create_status_window + create_info_viewport + create_party_command_window + create_actor_command_window + create_help_window + create_skill_window + create_item_window + create_actor_window + create_enemy_window + end + #-------------------------------------------------------------------------- + # ● メッセージウィンドウの作成 + #-------------------------------------------------------------------------- + def create_message_window + @message_window = Window_Message.new + end + #-------------------------------------------------------------------------- + # ● スクロール文章ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_scroll_text_window + @scroll_text_window = Window_ScrollText.new + end + #-------------------------------------------------------------------------- + # ● ログウィンドウの作成 + #-------------------------------------------------------------------------- + def create_log_window + @log_window = Window_BattleLog.new + @log_window.method_wait = method(:wait) + @log_window.method_wait_for_effect = method(:wait_for_effect) + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの作成 + #-------------------------------------------------------------------------- + def create_status_window + @status_window = Window_BattleStatus.new + @status_window.x = 128 + end + #-------------------------------------------------------------------------- + # ● 情報表示ビューポートの作成 + #-------------------------------------------------------------------------- + def create_info_viewport + @info_viewport = Viewport.new + @info_viewport.rect.y = Graphics.height - @status_window.height + @info_viewport.rect.height = @status_window.height + @info_viewport.z = 100 + @info_viewport.ox = 64 + @status_window.viewport = @info_viewport + end + #-------------------------------------------------------------------------- + # ● パーティコマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_party_command_window + @party_command_window = Window_PartyCommand.new + @party_command_window.viewport = @info_viewport + @party_command_window.set_handler(:fight, method(:command_fight)) + @party_command_window.set_handler(:escape, method(:command_escape)) + @party_command_window.unselect + end + #-------------------------------------------------------------------------- + # ● アクターコマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_actor_command_window + @actor_command_window = Window_ActorCommand.new + @actor_command_window.viewport = @info_viewport + @actor_command_window.set_handler(:attack, method(:command_attack)) + @actor_command_window.set_handler(:skill, method(:command_skill)) + @actor_command_window.set_handler(:guard, method(:command_guard)) + @actor_command_window.set_handler(:item, method(:command_item)) + @actor_command_window.set_handler(:cancel, method(:prior_command)) + @actor_command_window.x = Graphics.width + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウの作成 + #-------------------------------------------------------------------------- + def create_help_window + @help_window = Window_Help.new + @help_window.visible = false + end + #-------------------------------------------------------------------------- + # ● スキルウィンドウの作成 + #-------------------------------------------------------------------------- + def create_skill_window + @skill_window = Window_BattleSkill.new(@help_window, @info_viewport) + @skill_window.set_handler(:ok, method(:on_skill_ok)) + @skill_window.set_handler(:cancel, method(:on_skill_cancel)) + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウの作成 + #-------------------------------------------------------------------------- + def create_item_window + @item_window = Window_BattleItem.new(@help_window, @info_viewport) + @item_window.set_handler(:ok, method(:on_item_ok)) + @item_window.set_handler(:cancel, method(:on_item_cancel)) + end + #-------------------------------------------------------------------------- + # ● アクターウィンドウの作成 + #-------------------------------------------------------------------------- + def create_actor_window + @actor_window = Window_BattleActor.new(@info_viewport) + @actor_window.set_handler(:ok, method(:on_actor_ok)) + @actor_window.set_handler(:cancel, method(:on_actor_cancel)) + end + #-------------------------------------------------------------------------- + # ● 敵キャラウィンドウの作成 + #-------------------------------------------------------------------------- + def create_enemy_window + @enemy_window = Window_BattleEnemy.new(@info_viewport) + @enemy_window.set_handler(:ok, method(:on_enemy_ok)) + @enemy_window.set_handler(:cancel, method(:on_enemy_cancel)) + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの情報を更新 + #-------------------------------------------------------------------------- + def refresh_status + @status_window.refresh + end + #-------------------------------------------------------------------------- + # ● 次のコマンド入力へ + #-------------------------------------------------------------------------- + def next_command + if BattleManager.next_command + start_actor_command_selection + else + turn_start + end + end + #-------------------------------------------------------------------------- + # ● 前のコマンド入力へ + #-------------------------------------------------------------------------- + def prior_command + if BattleManager.prior_command + start_actor_command_selection + else + start_party_command_selection + end + end + #-------------------------------------------------------------------------- + # ● パーティコマンド選択の開始 + #-------------------------------------------------------------------------- + def start_party_command_selection + unless scene_changing? + refresh_status + @status_window.unselect + @status_window.open + if BattleManager.input_start + @actor_command_window.close + @party_command_window.setup + else + @party_command_window.deactivate + turn_start + end + end + end + #-------------------------------------------------------------------------- + # ● コマンド[戦う] + #-------------------------------------------------------------------------- + def command_fight + next_command + end + #-------------------------------------------------------------------------- + # ● コマンド[逃げる] + #-------------------------------------------------------------------------- + def command_escape + turn_start unless BattleManager.process_escape + end + #-------------------------------------------------------------------------- + # ● アクターコマンド選択の開始 + #-------------------------------------------------------------------------- + def start_actor_command_selection + @status_window.select(BattleManager.actor.index) + @party_command_window.close + @actor_command_window.setup(BattleManager.actor) + end + #-------------------------------------------------------------------------- + # ● コマンド[攻撃] + #-------------------------------------------------------------------------- + def command_attack + BattleManager.actor.input.set_attack + select_enemy_selection + end + #-------------------------------------------------------------------------- + # ● コマンド[スキル] + #-------------------------------------------------------------------------- + def command_skill + @skill_window.actor = BattleManager.actor + @skill_window.stype_id = @actor_command_window.current_ext + @skill_window.refresh + @skill_window.show.activate + end + #-------------------------------------------------------------------------- + # ● コマンド[防御] + #-------------------------------------------------------------------------- + def command_guard + BattleManager.actor.input.set_guard + next_command + end + #-------------------------------------------------------------------------- + # ● コマンド[アイテム] + #-------------------------------------------------------------------------- + def command_item + @item_window.refresh + @item_window.show.activate + end + #-------------------------------------------------------------------------- + # ● アクター選択の開始 + #-------------------------------------------------------------------------- + def select_actor_selection + @actor_window.refresh + @actor_window.show.activate + end + #-------------------------------------------------------------------------- + # ● アクター[決定] + #-------------------------------------------------------------------------- + def on_actor_ok + BattleManager.actor.input.target_index = @actor_window.index + @actor_window.hide + @skill_window.hide + @item_window.hide + next_command + end + #-------------------------------------------------------------------------- + # ● アクター[キャンセル] + #-------------------------------------------------------------------------- + def on_actor_cancel + @actor_window.hide + case @actor_command_window.current_symbol + when :skill + @skill_window.activate + when :item + @item_window.activate + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラ選択の開始 + #-------------------------------------------------------------------------- + def select_enemy_selection + @enemy_window.refresh + @enemy_window.show.activate + end + #-------------------------------------------------------------------------- + # ● 敵キャラ[決定] + #-------------------------------------------------------------------------- + def on_enemy_ok + BattleManager.actor.input.target_index = @enemy_window.enemy.index + @enemy_window.hide + @skill_window.hide + @item_window.hide + next_command + end + #-------------------------------------------------------------------------- + # ● 敵キャラ[キャンセル] + #-------------------------------------------------------------------------- + def on_enemy_cancel + @enemy_window.hide + case @actor_command_window.current_symbol + when :attack + @actor_command_window.activate + when :skill + @skill_window.activate + when :item + @item_window.activate + end + end + #-------------------------------------------------------------------------- + # ● スキル[決定] + #-------------------------------------------------------------------------- + def on_skill_ok + @skill = @skill_window.item + BattleManager.actor.input.set_skill(@skill.id) + BattleManager.actor.last_skill.object = @skill + if !@skill.need_selection? + @skill_window.hide + next_command + elsif @skill.for_opponent? + select_enemy_selection + else + select_actor_selection + end + end + #-------------------------------------------------------------------------- + # ● スキル[キャンセル] + #-------------------------------------------------------------------------- + def on_skill_cancel + @skill_window.hide + @actor_command_window.activate + end + #-------------------------------------------------------------------------- + # ● アイテム[決定] + #-------------------------------------------------------------------------- + def on_item_ok + @item = @item_window.item + BattleManager.actor.input.set_item(@item.id) + if !@item.need_selection? + @item_window.hide + next_command + elsif @item.for_opponent? + select_enemy_selection + else + select_actor_selection + end + $game_party.last_item.object = @item + end + #-------------------------------------------------------------------------- + # ● アイテム[キャンセル] + #-------------------------------------------------------------------------- + def on_item_cancel + @item_window.hide + @actor_command_window.activate + end + #-------------------------------------------------------------------------- + # ● 戦闘開始 + #-------------------------------------------------------------------------- + def battle_start + BattleManager.battle_start + process_event + start_party_command_selection + end + #-------------------------------------------------------------------------- + # ● ターン開始 + #-------------------------------------------------------------------------- + def turn_start + @party_command_window.close + @actor_command_window.close + @status_window.unselect + @subject = nil + BattleManager.turn_start + @log_window.wait + @log_window.clear + end + #-------------------------------------------------------------------------- + # ● ターン終了 + #-------------------------------------------------------------------------- + def turn_end + all_battle_members.each do |battler| + battler.on_turn_end + refresh_status + @log_window.display_auto_affected_status(battler) + @log_window.wait_and_clear + end + BattleManager.turn_end + process_event + start_party_command_selection + end + #-------------------------------------------------------------------------- + # ● 敵味方合わせた全バトルメンバーの取得 + #-------------------------------------------------------------------------- + def all_battle_members + $game_party.members + $game_troop.members + end + #-------------------------------------------------------------------------- + # ● イベントの処理 + #-------------------------------------------------------------------------- + def process_event + while !scene_changing? + $game_troop.interpreter.update + $game_troop.setup_battle_event + wait_for_message + wait_for_effect if $game_troop.all_dead? + process_forced_action + BattleManager.judge_win_loss + break unless $game_troop.interpreter.running? + update_for_wait + end + end + #-------------------------------------------------------------------------- + # ● 強制された戦闘行動の処理 + #-------------------------------------------------------------------------- + def process_forced_action + if BattleManager.action_forced? + last_subject = @subject + @subject = BattleManager.action_forced_battler + BattleManager.clear_action_force + process_action + @subject = last_subject + end + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の処理 + #-------------------------------------------------------------------------- + def process_action + return if scene_changing? + if !@subject || !@subject.current_action + @subject = BattleManager.next_subject + end + return turn_end unless @subject + if @subject.current_action + @subject.current_action.prepare + if @subject.current_action.valid? + @status_window.open + execute_action + end + @subject.remove_current_action + end + process_action_end unless @subject.current_action + end + #-------------------------------------------------------------------------- + # ● 戦闘行動終了時の処理 + #-------------------------------------------------------------------------- + def process_action_end + @subject.on_action_end + refresh_status + @log_window.display_auto_affected_status(@subject) + @log_window.wait_and_clear + @log_window.display_current_state(@subject) + @log_window.wait_and_clear + BattleManager.judge_win_loss + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の実行 + #-------------------------------------------------------------------------- + def execute_action + @subject.sprite_effect_type = :whiten + use_item + @log_window.wait_and_clear + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用 + #-------------------------------------------------------------------------- + def use_item + item = @subject.current_action.item + @log_window.display_use_item(@subject, item) + @subject.use_item(item) + refresh_status + targets = @subject.current_action.make_targets.compact + show_animation(targets, item.animation_id) + targets.each {|target| item.repeats.times { invoke_item(target, item) } } + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの発動 + #-------------------------------------------------------------------------- + def invoke_item(target, item) + if rand < target.item_cnt(@subject, item) + invoke_counter_attack(target, item) + elsif rand < target.item_mrf(@subject, item) + invoke_magic_reflection(target, item) + else + apply_item_effects(apply_substitute(target, item), item) + end + @subject.last_target_index = target.index + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの効果を適用 + #-------------------------------------------------------------------------- + def apply_item_effects(target, item) + target.item_apply(@subject, item) + refresh_status + @log_window.display_action_results(target, item) + end + #-------------------------------------------------------------------------- + # ● 反撃の発動 + #-------------------------------------------------------------------------- + def invoke_counter_attack(target, item) + @log_window.display_counter(target, item) + attack_skill = $data_skills[target.attack_skill_id] + @subject.item_apply(target, attack_skill) + refresh_status + @log_window.display_action_results(@subject, attack_skill) + end + #-------------------------------------------------------------------------- + # ● 魔法反射の発動 + #-------------------------------------------------------------------------- + def invoke_magic_reflection(target, item) + @log_window.display_reflection(target, item) + apply_item_effects(@subject, item) + end + #-------------------------------------------------------------------------- + # ● 身代わりの適用 + #-------------------------------------------------------------------------- + def apply_substitute(target, item) + if check_substitute(target, item) + substitute = target.friends_unit.substitute_battler + if substitute && target != substitute + @log_window.display_substitute(substitute, target) + return substitute + end + end + target + end + #-------------------------------------------------------------------------- + # ● 身代わり条件チェック + #-------------------------------------------------------------------------- + def check_substitute(target, item) + target.hp < target.mhp / 4 && (!item || !item.certain?) + end + #-------------------------------------------------------------------------- + # ● アニメーションの表示 + # targets : 対象者の配列 + # animation_id : アニメーション ID(-1: 通常攻撃と同じ) + #-------------------------------------------------------------------------- + def show_animation(targets, animation_id) + if animation_id < 0 + show_attack_animation(targets) + else + show_normal_animation(targets, animation_id) + end + @log_window.wait + wait_for_animation + end + #-------------------------------------------------------------------------- + # ● 攻撃アニメーションの表示 + # targets : 対象者の配列 + # アクターの場合は二刀流を考慮(左手武器は反転して表示)。 + # 敵キャラの場合は [敵の通常攻撃] 効果音を演奏して一瞬待つ。 + #-------------------------------------------------------------------------- + def show_attack_animation(targets) + if @subject.actor? + show_normal_animation(targets, @subject.atk_animation_id1, false) + show_normal_animation(targets, @subject.atk_animation_id2, true) + else + Sound.play_enemy_attack + abs_wait_short + end + end + #-------------------------------------------------------------------------- + # ● 通常アニメーションの表示 + # targets : 対象者の配列 + # animation_id : アニメーション ID + # mirror : 左右反転 + #-------------------------------------------------------------------------- + def show_normal_animation(targets, animation_id, mirror = false) + animation = $data_animations[animation_id] + if animation + targets.each do |target| + target.animation_id = animation_id + target.animation_mirror = mirror + abs_wait_short unless animation.to_screen? + end + abs_wait_short if animation.to_screen? + end + end +end diff --git a/Scripts/Scene_Debug.rb b/Scripts/Scene_Debug.rb new file mode 100644 index 0000000..df01ebd --- /dev/null +++ b/Scripts/Scene_Debug.rb @@ -0,0 +1,87 @@ +#============================================================================== +# ■ Scene_Debug +#------------------------------------------------------------------------------ +#  デバッグ画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Debug < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_left_window + create_right_window + create_debug_help_window + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + #$game_map.refresh + end + #-------------------------------------------------------------------------- + # ● 左ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_left_window + @left_window = Window_DebugLeft.new(0, 0) + @left_window.set_handler(:ok, method(:on_left_ok)) + @left_window.set_handler(:cancel, method(:return_scene)) + end + #-------------------------------------------------------------------------- + # ● 右ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_right_window + wx = @left_window.width + ww = Graphics.width - wx + @right_window = Window_DebugRight.new(wx, 0, ww) + @right_window.set_handler(:cancel, method(:on_right_cancel)) + @left_window.right_window = @right_window + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウの作成 + #-------------------------------------------------------------------------- + def create_debug_help_window + wx = @right_window.x + wy = @right_window.height + ww = @right_window.width + wh = Graphics.height - wy + @debug_help_window = Window_Base.new(wx, wy, ww, wh) + end + #-------------------------------------------------------------------------- + # ● 左[決定] + #-------------------------------------------------------------------------- + def on_left_ok + refresh_help_window + @right_window.activate + @right_window.select(0) + end + #-------------------------------------------------------------------------- + # ● 右[キャンセル] + #-------------------------------------------------------------------------- + def on_right_cancel + @left_window.activate + @right_window.unselect + @debug_help_window.contents.clear + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウのリフレッシュ + #-------------------------------------------------------------------------- + def refresh_help_window + @debug_help_window.draw_text_ex(4, 0, help_text) + end + #-------------------------------------------------------------------------- + # ● ヘルプ文字列の取得 + #-------------------------------------------------------------------------- + def help_text + if @left_window.mode == :switch + "C (Enter) : ON / OFF" + else + "← (Left) : -1\n" + + "→ (Right) : +1\n" + + "L (Pageup) : -10\n" + + "R (Pagedown) : +10" + end + end +end diff --git a/Scripts/Scene_End.rb b/Scripts/Scene_End.rb new file mode 100644 index 0000000..eb5e992 --- /dev/null +++ b/Scripts/Scene_End.rb @@ -0,0 +1,61 @@ +#============================================================================== +# ■ Scene_End +#------------------------------------------------------------------------------ +#  ゲーム終了画面の処理を行うクラスです。 +#============================================================================== + +class Scene_End < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_command_window + end + #-------------------------------------------------------------------------- + # ● 終了前処理 + #-------------------------------------------------------------------------- + def pre_terminate + super + close_command_window + end + #-------------------------------------------------------------------------- + # ● 背景の作成 + #-------------------------------------------------------------------------- + def create_background + super + @background_sprite.tone.set(0, 0, 0, 128) + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_command_window + @command_window = Window_GameEnd.new + @command_window.set_handler(:to_title, method(:command_to_title)) + @command_window.set_handler(:shutdown, method(:command_shutdown)) + @command_window.set_handler(:cancel, method(:return_scene)) + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウを閉じる + #-------------------------------------------------------------------------- + def close_command_window + @command_window.close + update until @command_window.close? + end + #-------------------------------------------------------------------------- + # ● コマンド[タイトルへ] + #-------------------------------------------------------------------------- + def command_to_title + close_command_window + fadeout_all + SceneManager.goto(Scene_Title) + end + #-------------------------------------------------------------------------- + # ● コマンド[シャットダウン] + #-------------------------------------------------------------------------- + def command_shutdown + close_command_window + fadeout_all + SceneManager.exit + end +end diff --git a/Scripts/Scene_Equip.rb b/Scripts/Scene_Equip.rb new file mode 100644 index 0000000..574c9d8 --- /dev/null +++ b/Scripts/Scene_Equip.rb @@ -0,0 +1,144 @@ +#============================================================================== +# ■ Scene_Equip +#------------------------------------------------------------------------------ +#  装備画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Equip < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_help_window + create_status_window + create_command_window + create_slot_window + create_item_window + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの作成 + #-------------------------------------------------------------------------- + def create_status_window + @status_window = Window_EquipStatus.new(0, @help_window.height) + @status_window.viewport = @viewport + @status_window.actor = @actor + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_command_window + wx = @status_window.width + wy = @help_window.height + ww = Graphics.width - @status_window.width + @command_window = Window_EquipCommand.new(wx, wy, ww) + @command_window.viewport = @viewport + @command_window.help_window = @help_window + @command_window.set_handler(:equip, method(:command_equip)) + @command_window.set_handler(:optimize, method(:command_optimize)) + @command_window.set_handler(:clear, method(:command_clear)) + @command_window.set_handler(:cancel, method(:return_scene)) + @command_window.set_handler(:pagedown, method(:next_actor)) + @command_window.set_handler(:pageup, method(:prev_actor)) + end + #-------------------------------------------------------------------------- + # ● スロットウィンドウの作成 + #-------------------------------------------------------------------------- + def create_slot_window + wx = @status_window.width + wy = @command_window.y + @command_window.height + ww = Graphics.width - @status_window.width + @slot_window = Window_EquipSlot.new(wx, wy, ww) + @slot_window.viewport = @viewport + @slot_window.help_window = @help_window + @slot_window.status_window = @status_window + @slot_window.actor = @actor + @slot_window.set_handler(:ok, method(:on_slot_ok)) + @slot_window.set_handler(:cancel, method(:on_slot_cancel)) + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウの作成 + #-------------------------------------------------------------------------- + def create_item_window + wx = 0 + wy = @slot_window.y + @slot_window.height + ww = Graphics.width + wh = Graphics.height - wy + @item_window = Window_EquipItem.new(wx, wy, ww, wh) + @item_window.viewport = @viewport + @item_window.help_window = @help_window + @item_window.status_window = @status_window + @item_window.actor = @actor + @item_window.set_handler(:ok, method(:on_item_ok)) + @item_window.set_handler(:cancel, method(:on_item_cancel)) + @slot_window.item_window = @item_window + end + #-------------------------------------------------------------------------- + # ● コマンド[装備変更] + #-------------------------------------------------------------------------- + def command_equip + @slot_window.activate + @slot_window.select(0) + end + #-------------------------------------------------------------------------- + # ● コマンド[最強装備] + #-------------------------------------------------------------------------- + def command_optimize + Sound.play_equip + @actor.optimize_equipments + @status_window.refresh + @slot_window.refresh + @command_window.activate + end + #-------------------------------------------------------------------------- + # ● コマンド[全て外す] + #-------------------------------------------------------------------------- + def command_clear + Sound.play_equip + @actor.clear_equipments + @status_window.refresh + @slot_window.refresh + @command_window.activate + end + #-------------------------------------------------------------------------- + # ● スロット[決定] + #-------------------------------------------------------------------------- + def on_slot_ok + @item_window.activate + @item_window.select(0) + end + #-------------------------------------------------------------------------- + # ● スロット[キャンセル] + #-------------------------------------------------------------------------- + def on_slot_cancel + @slot_window.unselect + @command_window.activate + end + #-------------------------------------------------------------------------- + # ● アイテム[決定] + #-------------------------------------------------------------------------- + def on_item_ok + Sound.play_equip + @actor.change_equip(@slot_window.index, @item_window.item) + @slot_window.activate + @slot_window.refresh + @item_window.unselect + @item_window.refresh + end + #-------------------------------------------------------------------------- + # ● アイテム[キャンセル] + #-------------------------------------------------------------------------- + def on_item_cancel + @slot_window.activate + @item_window.unselect + end + #-------------------------------------------------------------------------- + # ● アクターの切り替え + #-------------------------------------------------------------------------- + def on_actor_change + @status_window.actor = @actor + @slot_window.actor = @actor + @item_window.actor = @actor + @command_window.activate + end +end diff --git a/Scripts/Scene_File.rb b/Scripts/Scene_File.rb new file mode 100644 index 0000000..f9f2a65 --- /dev/null +++ b/Scripts/Scene_File.rb @@ -0,0 +1,203 @@ +#============================================================================== +# ■ Scene_File +#------------------------------------------------------------------------------ +#  セーブ画面とロード画面の共通処理を行うクラスです。 +#============================================================================== + +class Scene_File < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_help_window + create_savefile_viewport + create_savefile_windows + init_selection + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + @savefile_viewport.dispose + @savefile_windows.each {|window| window.dispose } + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + @savefile_windows.each {|window| window.update } + update_savefile_selection + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウの作成 + #-------------------------------------------------------------------------- + def create_help_window + @help_window = Window_Help.new(1) + @help_window.set_text(help_window_text) + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウのテキストを取得 + #-------------------------------------------------------------------------- + def help_window_text + return "" + end + #-------------------------------------------------------------------------- + # ● セーブファイルビューポートの作成 + #-------------------------------------------------------------------------- + def create_savefile_viewport + @savefile_viewport = Viewport.new + @savefile_viewport.rect.y = @help_window.height + @savefile_viewport.rect.height -= @help_window.height + end + #-------------------------------------------------------------------------- + # ● セーブファイルウィンドウの作成 + #-------------------------------------------------------------------------- + def create_savefile_windows + @savefile_windows = Array.new(item_max) do |i| + Window_SaveFile.new(savefile_height, i) + end + @savefile_windows.each {|window| window.viewport = @savefile_viewport } + end + #-------------------------------------------------------------------------- + # ● 選択状態の初期化 + #-------------------------------------------------------------------------- + def init_selection + @index = first_savefile_index + @savefile_windows[@index].selected = true + self.top_index = @index - visible_max / 2 + ensure_cursor_visible + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + DataManager.savefile_max + end + #-------------------------------------------------------------------------- + # ● 画面内に表示するセーブファイル数を取得 + #-------------------------------------------------------------------------- + def visible_max + return 4 + end + #-------------------------------------------------------------------------- + # ● セーブファイルウィンドウの高さを取得 + #-------------------------------------------------------------------------- + def savefile_height + @savefile_viewport.rect.height / visible_max + end + #-------------------------------------------------------------------------- + # ● 最初に選択状態にするファイルインデックスを取得 + #-------------------------------------------------------------------------- + def first_savefile_index + return 0 + end + #-------------------------------------------------------------------------- + # ● 現在のインデックスの取得 + #-------------------------------------------------------------------------- + def index + @index + end + #-------------------------------------------------------------------------- + # ● 先頭のインデックスの取得 + #-------------------------------------------------------------------------- + def top_index + @savefile_viewport.oy / savefile_height + end + #-------------------------------------------------------------------------- + # ● 先頭のインデックスの設定 + #-------------------------------------------------------------------------- + def top_index=(index) + index = 0 if index < 0 + index = item_max - visible_max if index > item_max - visible_max + @savefile_viewport.oy = index * savefile_height + end + #-------------------------------------------------------------------------- + # ● 末尾のインデックスの取得 + #-------------------------------------------------------------------------- + def bottom_index + top_index + visible_max - 1 + end + #-------------------------------------------------------------------------- + # ● 末尾のインデックスの設定 + #-------------------------------------------------------------------------- + def bottom_index=(index) + self.top_index = index - (visible_max - 1) + end + #-------------------------------------------------------------------------- + # ● セーブファイル選択の更新 + #-------------------------------------------------------------------------- + def update_savefile_selection + return on_savefile_ok if Input.trigger?(:C) + return on_savefile_cancel if Input.trigger?(:B) + update_cursor + end + #-------------------------------------------------------------------------- + # ● セーブファイル[決定] + #-------------------------------------------------------------------------- + def on_savefile_ok + end + #-------------------------------------------------------------------------- + # ● セーブファイル[キャンセル] + #-------------------------------------------------------------------------- + def on_savefile_cancel + Sound.play_cancel + return_scene + end + #-------------------------------------------------------------------------- + # ● カーソルの更新 + #-------------------------------------------------------------------------- + def update_cursor + last_index = @index + cursor_down (Input.trigger?(:DOWN)) if Input.repeat?(:DOWN) + cursor_up (Input.trigger?(:UP)) if Input.repeat?(:UP) + cursor_pagedown if Input.trigger?(:R) + cursor_pageup if Input.trigger?(:L) + if @index != last_index + Sound.play_cursor + @savefile_windows[last_index].selected = false + @savefile_windows[@index].selected = true + end + end + #-------------------------------------------------------------------------- + # ● カーソルを下に移動 + #-------------------------------------------------------------------------- + def cursor_down(wrap) + @index = (@index + 1) % item_max if @index < item_max - 1 || wrap + ensure_cursor_visible + end + #-------------------------------------------------------------------------- + # ● カーソルを上に移動 + #-------------------------------------------------------------------------- + def cursor_up(wrap) + @index = (@index - 1 + item_max) % item_max if @index > 0 || wrap + ensure_cursor_visible + end + #-------------------------------------------------------------------------- + # ● カーソルを 1 ページ後ろに移動 + #-------------------------------------------------------------------------- + def cursor_pagedown + if top_index + visible_max < item_max + self.top_index += visible_max + @index = [@index + visible_max, item_max - 1].min + end + end + #-------------------------------------------------------------------------- + # ● カーソルを 1 ページ前に移動 + #-------------------------------------------------------------------------- + def cursor_pageup + if top_index > 0 + self.top_index -= visible_max + @index = [@index - visible_max, 0].max + end + end + #-------------------------------------------------------------------------- + # ● カーソル位置が画面内になるようにスクロール + #-------------------------------------------------------------------------- + def ensure_cursor_visible + self.top_index = index if index < top_index + self.bottom_index = index if index > bottom_index + end +end diff --git a/Scripts/Scene_Gameover.rb b/Scripts/Scene_Gameover.rb new file mode 100644 index 0000000..d386ba2 --- /dev/null +++ b/Scripts/Scene_Gameover.rb @@ -0,0 +1,85 @@ +#============================================================================== +# ■ Scene_Gameover +#------------------------------------------------------------------------------ +#  ゲームオーバー画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Gameover < Scene_Base + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + play_gameover_music + fadeout_frozen_graphics + create_background + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + dispose_background + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + goto_title if Input.trigger?(:C) + end + #-------------------------------------------------------------------------- + # ● トランジション実行 + #-------------------------------------------------------------------------- + def perform_transition + Graphics.transition(fadein_speed) + end + #-------------------------------------------------------------------------- + # ● ゲームオーバー画面の音楽演奏 + #-------------------------------------------------------------------------- + def play_gameover_music + RPG::BGM.stop + RPG::BGS.stop + $data_system.gameover_me.play + end + #-------------------------------------------------------------------------- + # ● 固定済みグラフィックのフェードアウト + #-------------------------------------------------------------------------- + def fadeout_frozen_graphics + Graphics.transition(fadeout_speed) + Graphics.freeze + end + #-------------------------------------------------------------------------- + # ● 背景の作成 + #-------------------------------------------------------------------------- + def create_background + @sprite = Sprite.new + @sprite.bitmap = Cache.system("GameOver") + end + #-------------------------------------------------------------------------- + # ● 背景の解放 + #-------------------------------------------------------------------------- + def dispose_background + @sprite.bitmap.dispose + @sprite.dispose + end + #-------------------------------------------------------------------------- + # ● フェードアウト速度の取得 + #-------------------------------------------------------------------------- + def fadeout_speed + return 60 + end + #-------------------------------------------------------------------------- + # ● フェードイン速度の取得 + #-------------------------------------------------------------------------- + def fadein_speed + return 120 + end + #-------------------------------------------------------------------------- + # ● タイトル画面へ遷移 + #-------------------------------------------------------------------------- + def goto_title + fadeout_all + SceneManager.goto(Scene_Title) + end +end diff --git a/Scripts/Scene_Item.rb b/Scripts/Scene_Item.rb new file mode 100644 index 0000000..df9739f --- /dev/null +++ b/Scripts/Scene_Item.rb @@ -0,0 +1,75 @@ +#============================================================================== +# ■ Scene_Item +#------------------------------------------------------------------------------ +#  アイテム画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Item < Scene_ItemBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_help_window + create_category_window + create_item_window + end + #-------------------------------------------------------------------------- + # ● カテゴリウィンドウの作成 + #-------------------------------------------------------------------------- + def create_category_window + @category_window = Window_ItemCategory.new + @category_window.viewport = @viewport + @category_window.help_window = @help_window + @category_window.y = @help_window.height + @category_window.set_handler(:ok, method(:on_category_ok)) + @category_window.set_handler(:cancel, method(:return_scene)) + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウの作成 + #-------------------------------------------------------------------------- + def create_item_window + wy = @category_window.y + @category_window.height + wh = Graphics.height - wy + @item_window = Window_ItemList.new(0, wy, Graphics.width, wh) + @item_window.viewport = @viewport + @item_window.help_window = @help_window + @item_window.set_handler(:ok, method(:on_item_ok)) + @item_window.set_handler(:cancel, method(:on_item_cancel)) + @category_window.item_window = @item_window + end + #-------------------------------------------------------------------------- + # ● カテゴリ[決定] + #-------------------------------------------------------------------------- + def on_category_ok + @item_window.activate + @item_window.select_last + end + #-------------------------------------------------------------------------- + # ● アイテム[決定] + #-------------------------------------------------------------------------- + def on_item_ok + $game_party.last_item.object = item + determine_item + end + #-------------------------------------------------------------------------- + # ● アイテム[キャンセル] + #-------------------------------------------------------------------------- + def on_item_cancel + @item_window.unselect + @category_window.activate + end + #-------------------------------------------------------------------------- + # ● アイテム使用時の SE 演奏 + #-------------------------------------------------------------------------- + def play_se_for_item + Sound.play_use_item + end + #-------------------------------------------------------------------------- + # ● アイテムの使用 + #-------------------------------------------------------------------------- + def use_item + super + @item_window.redraw_current_item + end +end diff --git a/Scripts/Scene_ItemBase.rb b/Scripts/Scene_ItemBase.rb new file mode 100644 index 0000000..65d2f92 --- /dev/null +++ b/Scripts/Scene_ItemBase.rb @@ -0,0 +1,147 @@ +#============================================================================== +# ■ Scene_ItemBase +#------------------------------------------------------------------------------ +#  アイテム画面とスキル画面の共通処理を行うクラスです。 +#============================================================================== + +class Scene_ItemBase < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_actor_window + end + #-------------------------------------------------------------------------- + # ● アクターウィンドウの作成 + #-------------------------------------------------------------------------- + def create_actor_window + @actor_window = Window_MenuActor.new + @actor_window.set_handler(:ok, method(:on_actor_ok)) + @actor_window.set_handler(:cancel, method(:on_actor_cancel)) + end + #-------------------------------------------------------------------------- + # ● 現在選択されているアイテムの取得 + #-------------------------------------------------------------------------- + def item + @item_window.item + end + #-------------------------------------------------------------------------- + # ● アイテムの使用者を取得 + #-------------------------------------------------------------------------- + def user + $game_party.movable_members.max_by {|member| member.pha } + end + #-------------------------------------------------------------------------- + # ● カーソルが左列にあるかの判定 + #-------------------------------------------------------------------------- + def cursor_left? + @item_window.index % 2 == 0 + end + #-------------------------------------------------------------------------- + # ● サブウィンドウの表示 + #-------------------------------------------------------------------------- + def show_sub_window(window) + width_remain = Graphics.width - window.width + window.x = cursor_left? ? width_remain : 0 + @viewport.rect.x = @viewport.ox = cursor_left? ? 0 : window.width + @viewport.rect.width = width_remain + window.show.activate + end + #-------------------------------------------------------------------------- + # ● サブウィンドウの非表示 + #-------------------------------------------------------------------------- + def hide_sub_window(window) + @viewport.rect.x = @viewport.ox = 0 + @viewport.rect.width = Graphics.width + window.hide.deactivate + activate_item_window + end + #-------------------------------------------------------------------------- + # ● アクター[決定] + #-------------------------------------------------------------------------- + def on_actor_ok + if item_usable? + use_item + else + Sound.play_buzzer + end + end + #-------------------------------------------------------------------------- + # ● アクター[キャンセル] + #-------------------------------------------------------------------------- + def on_actor_cancel + hide_sub_window(@actor_window) + end + #-------------------------------------------------------------------------- + # ● アイテムの決定 + #-------------------------------------------------------------------------- + def determine_item + if item.for_friend? + show_sub_window(@actor_window) + @actor_window.select_for_item(item) + else + use_item + activate_item_window + end + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウのアクティブ化 + #-------------------------------------------------------------------------- + def activate_item_window + @item_window.refresh + @item_window.activate + end + #-------------------------------------------------------------------------- + # ● アイテムの使用対象となるアクターを配列で取得 + #-------------------------------------------------------------------------- + def item_target_actors + if !item.for_friend? + [] + elsif item.for_all? + $game_party.members + else + [$game_party.members[@actor_window.index]] + end + end + #-------------------------------------------------------------------------- + # ● アイテムの使用可能判定 + #-------------------------------------------------------------------------- + def item_usable? + user.usable?(item) && item_effects_valid? + end + #-------------------------------------------------------------------------- + # ● アイテムの効果が有効かを判定 + #-------------------------------------------------------------------------- + def item_effects_valid? + item_target_actors.any? do |target| + target.item_test(user, item) + end + end + #-------------------------------------------------------------------------- + # ● アイテムをアクターに対して使用 + #-------------------------------------------------------------------------- + def use_item_to_actors + item_target_actors.each do |target| + item.repeats.times { target.item_apply(user, item) } + end + end + #-------------------------------------------------------------------------- + # ● アイテムの使用 + #-------------------------------------------------------------------------- + def use_item + play_se_for_item + user.use_item(item) + use_item_to_actors + check_common_event + check_gameover + @actor_window.refresh + end + #-------------------------------------------------------------------------- + # ● コモンイベント予約判定 + # イベントの呼び出しが予約されているならマップ画面へ遷移する。 + #-------------------------------------------------------------------------- + def check_common_event + SceneManager.goto(Scene_Map) if $game_temp.common_event_reserved? + end +end diff --git a/Scripts/Scene_Load.rb b/Scripts/Scene_Load.rb new file mode 100644 index 0000000..7ab8221 --- /dev/null +++ b/Scripts/Scene_Load.rb @@ -0,0 +1,40 @@ +#============================================================================== +# ■ Scene_Load +#------------------------------------------------------------------------------ +#  ロード画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Load < Scene_File + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウのテキストを取得 + #-------------------------------------------------------------------------- + def help_window_text + Vocab::LoadMessage + end + #-------------------------------------------------------------------------- + # ● 最初に選択状態にするファイルインデックスを取得 + #-------------------------------------------------------------------------- + def first_savefile_index + DataManager.latest_savefile_index + end + #-------------------------------------------------------------------------- + # ● セーブファイルの決定 + #-------------------------------------------------------------------------- + def on_savefile_ok + super + if DataManager.load_game(@index) + on_load_success + else + Sound.play_buzzer + end + end + #-------------------------------------------------------------------------- + # ● ロード成功時の処理 + #-------------------------------------------------------------------------- + def on_load_success + Sound.play_load + fadeout_all + $game_system.on_after_load + SceneManager.goto(Scene_Map) + end +end diff --git a/Scripts/Scene_Map.rb b/Scripts/Scene_Map.rb new file mode 100644 index 0000000..09ab4e2 --- /dev/null +++ b/Scripts/Scene_Map.rb @@ -0,0 +1,275 @@ +#============================================================================== +# ■ Scene_Map +#------------------------------------------------------------------------------ +#  マップ画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Map < Scene_Base + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + SceneManager.clear + $game_player.straighten + $game_map.refresh + $game_message.visible = false + create_spriteset + create_all_windows + @menu_calling = false + end + #-------------------------------------------------------------------------- + # ● トランジション実行 + # 戦闘後やロード直後など、画面が暗転しているときはフェードインを行う。 + #-------------------------------------------------------------------------- + def perform_transition + if Graphics.brightness == 0 + Graphics.transition(0) + fadein(fadein_speed) + else + super + end + end + #-------------------------------------------------------------------------- + # ● トランジション速度の取得 + #-------------------------------------------------------------------------- + def transition_speed + return 15 + end + #-------------------------------------------------------------------------- + # ● 終了前処理 + #-------------------------------------------------------------------------- + def pre_terminate + super + pre_battle_scene if SceneManager.scene_is?(Scene_Battle) + pre_title_scene if SceneManager.scene_is?(Scene_Title) + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + SceneManager.snapshot_for_background + dispose_spriteset + perform_battle_transition if SceneManager.scene_is?(Scene_Battle) + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + $game_map.update(true) + $game_player.update + $game_timer.update + @spriteset.update + update_scene if scene_change_ok? + end + #-------------------------------------------------------------------------- + # ● シーン遷移の可能判定 + #-------------------------------------------------------------------------- + def scene_change_ok? + !$game_message.busy? && !$game_message.visible + end + #-------------------------------------------------------------------------- + # ● シーン遷移に関連する更新 + #-------------------------------------------------------------------------- + def update_scene + check_gameover + update_transfer_player unless scene_changing? + update_encounter unless scene_changing? + update_call_menu unless scene_changing? + update_call_debug unless scene_changing? + end + #-------------------------------------------------------------------------- + # ● フレーム更新(フェード用) + #-------------------------------------------------------------------------- + def update_for_fade + update_basic + $game_map.update(false) + @spriteset.update + end + #-------------------------------------------------------------------------- + # ● 汎用フェード処理 + #-------------------------------------------------------------------------- + def fade_loop(duration) + duration.times do |i| + yield 255 * (i + 1) / duration + update_for_fade + end + end + #-------------------------------------------------------------------------- + # ● 画面のフェードイン + #-------------------------------------------------------------------------- + def fadein(duration) + fade_loop(duration) {|v| Graphics.brightness = v } + end + #-------------------------------------------------------------------------- + # ● 画面のフェードアウト + #-------------------------------------------------------------------------- + def fadeout(duration) + fade_loop(duration) {|v| Graphics.brightness = 255 - v } + end + #-------------------------------------------------------------------------- + # ● 画面のフェードイン(白) + #-------------------------------------------------------------------------- + def white_fadein(duration) + fade_loop(duration) {|v| @viewport.color.set(255, 255, 255, 255 - v) } + end + #-------------------------------------------------------------------------- + # ● 画面のフェードアウト(白) + #-------------------------------------------------------------------------- + def white_fadeout(duration) + fade_loop(duration) {|v| @viewport.color.set(255, 255, 255, v) } + end + #-------------------------------------------------------------------------- + # ● スプライトセットの作成 + #-------------------------------------------------------------------------- + def create_spriteset + @spriteset = Spriteset_Map.new + end + #-------------------------------------------------------------------------- + # ● スプライトセットの解放 + #-------------------------------------------------------------------------- + def dispose_spriteset + @spriteset.dispose + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_all_windows + create_message_window + create_scroll_text_window + create_location_window + end + #-------------------------------------------------------------------------- + # ● メッセージウィンドウの作成 + #-------------------------------------------------------------------------- + def create_message_window + @message_window = Window_Message.new + end + #-------------------------------------------------------------------------- + # ● スクロール文章ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_scroll_text_window + @scroll_text_window = Window_ScrollText.new + end + #-------------------------------------------------------------------------- + # ● マップ名ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_location_window + @map_name_window = Window_MapName.new + end + #-------------------------------------------------------------------------- + # ● 場所移動の更新 + #-------------------------------------------------------------------------- + def update_transfer_player + perform_transfer if $game_player.transfer? + end + #-------------------------------------------------------------------------- + # ● エンカウントの更新 + #-------------------------------------------------------------------------- + def update_encounter + SceneManager.call(Scene_Battle) if $game_player.encounter + end + #-------------------------------------------------------------------------- + # ● キャンセルボタンによるメニュー呼び出し判定 + #-------------------------------------------------------------------------- + def update_call_menu + if $game_system.menu_disabled || $game_map.interpreter.running? + @menu_calling = false + else + @menu_calling ||= Input.trigger?(:B) + call_menu if @menu_calling && !$game_player.moving? + end + end + #-------------------------------------------------------------------------- + # ● メニュー画面の呼び出し + #-------------------------------------------------------------------------- + def call_menu + Sound.play_ok + SceneManager.call(Scene_Menu) + Window_MenuCommand::init_command_position + end + #-------------------------------------------------------------------------- + # ● F9 キーによるデバッグ呼び出し判定 + #-------------------------------------------------------------------------- + def update_call_debug + SceneManager.call(Scene_Debug) if $TEST && Input.press?(:F9) + end + #-------------------------------------------------------------------------- + # ● 場所移動の処理 + #-------------------------------------------------------------------------- + def perform_transfer + pre_transfer + $game_player.perform_transfer + post_transfer + end + #-------------------------------------------------------------------------- + # ● 場所移動前の処理 + #-------------------------------------------------------------------------- + def pre_transfer + @map_name_window.close + case $game_temp.fade_type + when 0 + fadeout(fadeout_speed) + when 1 + white_fadeout(fadeout_speed) + end + end + #-------------------------------------------------------------------------- + # ● 場所移動後の処理 + #-------------------------------------------------------------------------- + def post_transfer + case $game_temp.fade_type + when 0 + Graphics.wait(fadein_speed / 2) + fadein(fadein_speed) + when 1 + Graphics.wait(fadein_speed / 2) + white_fadein(fadein_speed) + end + @map_name_window.open + end + #-------------------------------------------------------------------------- + # ● バトル画面遷移の前処理 + #-------------------------------------------------------------------------- + def pre_battle_scene + Graphics.update + Graphics.freeze + @spriteset.dispose_characters + BattleManager.save_bgm_and_bgs + BattleManager.play_battle_bgm + Sound.play_battle_start + end + #-------------------------------------------------------------------------- + # ● タイトル画面遷移の前処理 + #-------------------------------------------------------------------------- + def pre_title_scene + fadeout(fadeout_speed_to_title) + end + #-------------------------------------------------------------------------- + # ● 戦闘前トランジション実行 + #-------------------------------------------------------------------------- + def perform_battle_transition + Graphics.transition(60, "Graphics/System/BattleStart", 100) + Graphics.freeze + end + #-------------------------------------------------------------------------- + # ● フェードアウト速度の取得 + #-------------------------------------------------------------------------- + def fadeout_speed + return 30 + end + #-------------------------------------------------------------------------- + # ● フェードイン速度の取得 + #-------------------------------------------------------------------------- + def fadein_speed + return 30 + end + #-------------------------------------------------------------------------- + # ● タイトル画面遷移用フェードアウト速度の取得 + #-------------------------------------------------------------------------- + def fadeout_speed_to_title + return 60 + end +end diff --git a/Scripts/Scene_Menu.rb b/Scripts/Scene_Menu.rb new file mode 100644 index 0000000..4eb4894 --- /dev/null +++ b/Scripts/Scene_Menu.rb @@ -0,0 +1,127 @@ +#============================================================================== +# ■ Scene_Menu +#------------------------------------------------------------------------------ +#  メニュー画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Menu < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_command_window + create_gold_window + create_status_window + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_command_window + @command_window = Window_MenuCommand.new + @command_window.set_handler(:item, method(:command_item)) + @command_window.set_handler(:skill, method(:command_personal)) + @command_window.set_handler(:equip, method(:command_personal)) + @command_window.set_handler(:status, method(:command_personal)) + @command_window.set_handler(:formation, method(:command_formation)) + @command_window.set_handler(:save, method(:command_save)) + @command_window.set_handler(:game_end, method(:command_game_end)) + @command_window.set_handler(:cancel, method(:return_scene)) + end + #-------------------------------------------------------------------------- + # ● ゴールドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_gold_window + @gold_window = Window_Gold.new + @gold_window.x = 0 + @gold_window.y = Graphics.height - @gold_window.height + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの作成 + #-------------------------------------------------------------------------- + def create_status_window + @status_window = Window_MenuStatus.new(@command_window.width, 0) + end + #-------------------------------------------------------------------------- + # ● コマンド[アイテム] + #-------------------------------------------------------------------------- + def command_item + SceneManager.call(Scene_Item) + end + #-------------------------------------------------------------------------- + # ● コマンド[スキル][装備][ステータス] + #-------------------------------------------------------------------------- + def command_personal + @status_window.select_last + @status_window.activate + @status_window.set_handler(:ok, method(:on_personal_ok)) + @status_window.set_handler(:cancel, method(:on_personal_cancel)) + end + #-------------------------------------------------------------------------- + # ● コマンド[並び替え] + #-------------------------------------------------------------------------- + def command_formation + @status_window.select_last + @status_window.activate + @status_window.set_handler(:ok, method(:on_formation_ok)) + @status_window.set_handler(:cancel, method(:on_formation_cancel)) + end + #-------------------------------------------------------------------------- + # ● コマンド[セーブ] + #-------------------------------------------------------------------------- + def command_save + SceneManager.call(Scene_Save) + end + #-------------------------------------------------------------------------- + # ● コマンド[ゲーム終了] + #-------------------------------------------------------------------------- + def command_game_end + SceneManager.call(Scene_End) + end + #-------------------------------------------------------------------------- + # ● 個人コマンド[決定] + #-------------------------------------------------------------------------- + def on_personal_ok + case @command_window.current_symbol + when :skill + SceneManager.call(Scene_Skill) + when :equip + SceneManager.call(Scene_Equip) + when :status + SceneManager.call(Scene_Status) + end + end + #-------------------------------------------------------------------------- + # ● 個人コマンド[終了] + #-------------------------------------------------------------------------- + def on_personal_cancel + @status_window.unselect + @command_window.activate + end + #-------------------------------------------------------------------------- + # ● 並び替え[決定] + #-------------------------------------------------------------------------- + def on_formation_ok + if @status_window.pending_index >= 0 + $game_party.swap_order(@status_window.index, + @status_window.pending_index) + @status_window.pending_index = -1 + @status_window.redraw_item(@status_window.index) + else + @status_window.pending_index = @status_window.index + end + @status_window.activate + end + #-------------------------------------------------------------------------- + # ● 並び替え[キャンセル] + #-------------------------------------------------------------------------- + def on_formation_cancel + if @status_window.pending_index >= 0 + @status_window.pending_index = -1 + @status_window.activate + else + @status_window.unselect + @command_window.activate + end + end +end diff --git a/Scripts/Scene_MenuBase.rb b/Scripts/Scene_MenuBase.rb new file mode 100644 index 0000000..7a1c1fc --- /dev/null +++ b/Scripts/Scene_MenuBase.rb @@ -0,0 +1,63 @@ +#============================================================================== +# ■ Scene_MenuBase +#------------------------------------------------------------------------------ +#  メニュー画面系の基本処理を行うクラスです。 +#============================================================================== + +class Scene_MenuBase < Scene_Base + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_background + @actor = $game_party.menu_actor + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + dispose_background + end + #-------------------------------------------------------------------------- + # ● 背景の作成 + #-------------------------------------------------------------------------- + def create_background + @background_sprite = Sprite.new + @background_sprite.bitmap = SceneManager.background_bitmap + @background_sprite.color.set(16, 16, 16, 128) + end + #-------------------------------------------------------------------------- + # ● 背景の解放 + #-------------------------------------------------------------------------- + def dispose_background + @background_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウの作成 + #-------------------------------------------------------------------------- + def create_help_window + @help_window = Window_Help.new + @help_window.viewport = @viewport + end + #-------------------------------------------------------------------------- + # ● 次のアクターに切り替え + #-------------------------------------------------------------------------- + def next_actor + @actor = $game_party.menu_actor_next + on_actor_change + end + #-------------------------------------------------------------------------- + # ● 前のアクターに切り替え + #-------------------------------------------------------------------------- + def prev_actor + @actor = $game_party.menu_actor_prev + on_actor_change + end + #-------------------------------------------------------------------------- + # ● アクターの切り替え + #-------------------------------------------------------------------------- + def on_actor_change + end +end diff --git a/Scripts/Scene_Name.rb b/Scripts/Scene_Name.rb new file mode 100644 index 0000000..3649d76 --- /dev/null +++ b/Scripts/Scene_Name.rb @@ -0,0 +1,32 @@ +#============================================================================== +# ■ Scene_Name +#------------------------------------------------------------------------------ +#  名前入力画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Name < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 準備 + #-------------------------------------------------------------------------- + def prepare(actor_id, max_char) + @actor_id = actor_id + @max_char = max_char + end + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + @actor = $game_actors[@actor_id] + @edit_window = Window_NameEdit.new(@actor, @max_char) + @input_window = Window_NameInput.new(@edit_window) + @input_window.set_handler(:ok, method(:on_input_ok)) + end + #-------------------------------------------------------------------------- + # ● 入力[決定] + #-------------------------------------------------------------------------- + def on_input_ok + @actor.name = @edit_window.name + return_scene + end +end diff --git a/Scripts/Scene_Save.rb b/Scripts/Scene_Save.rb new file mode 100644 index 0000000..4977f87 --- /dev/null +++ b/Scripts/Scene_Save.rb @@ -0,0 +1,38 @@ +#============================================================================== +# ■ Scene_Save +#------------------------------------------------------------------------------ +#  セーブ画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Save < Scene_File + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウのテキストを取得 + #-------------------------------------------------------------------------- + def help_window_text + Vocab::SaveMessage + end + #-------------------------------------------------------------------------- + # ● 最初に選択状態にするファイルインデックスを取得 + #-------------------------------------------------------------------------- + def first_savefile_index + DataManager.last_savefile_index + end + #-------------------------------------------------------------------------- + # ● セーブファイルの決定 + #-------------------------------------------------------------------------- + def on_savefile_ok + super + if DataManager.save_game(@index) + on_save_success + else + Sound.play_buzzer + end + end + #-------------------------------------------------------------------------- + # ● セーブ成功時の処理 + #-------------------------------------------------------------------------- + def on_save_success + Sound.play_save + return_scene + end +end diff --git a/Scripts/Scene_Shop.rb b/Scripts/Scene_Shop.rb new file mode 100644 index 0000000..d6b9e47 --- /dev/null +++ b/Scripts/Scene_Shop.rb @@ -0,0 +1,299 @@ +#============================================================================== +# ■ Scene_Shop +#------------------------------------------------------------------------------ +#  ショップ画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Shop < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 準備 + #-------------------------------------------------------------------------- + def prepare(goods, purchase_only) + @goods = goods + @purchase_only = purchase_only + end + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_help_window + create_gold_window + create_command_window + create_dummy_window + create_number_window + create_status_window + create_buy_window + create_category_window + create_sell_window + end + #-------------------------------------------------------------------------- + # ● ゴールドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_gold_window + @gold_window = Window_Gold.new + @gold_window.viewport = @viewport + @gold_window.x = Graphics.width - @gold_window.width + @gold_window.y = @help_window.height + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_command_window + @command_window = Window_ShopCommand.new(@gold_window.x, @purchase_only) + @command_window.viewport = @viewport + @command_window.y = @help_window.height + @command_window.set_handler(:buy, method(:command_buy)) + @command_window.set_handler(:sell, method(:command_sell)) + @command_window.set_handler(:cancel, method(:return_scene)) + end + #-------------------------------------------------------------------------- + # ● ダミーウィンドウの作成 + #-------------------------------------------------------------------------- + def create_dummy_window + wy = @command_window.y + @command_window.height + wh = Graphics.height - wy + @dummy_window = Window_Base.new(0, wy, Graphics.width, wh) + @dummy_window.viewport = @viewport + end + #-------------------------------------------------------------------------- + # ● 個数入力ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_number_window + wy = @dummy_window.y + wh = @dummy_window.height + @number_window = Window_ShopNumber.new(0, wy, wh) + @number_window.viewport = @viewport + @number_window.hide + @number_window.set_handler(:ok, method(:on_number_ok)) + @number_window.set_handler(:cancel, method(:on_number_cancel)) + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの作成 + #-------------------------------------------------------------------------- + def create_status_window + wx = @number_window.width + wy = @dummy_window.y + ww = Graphics.width - wx + wh = @dummy_window.height + @status_window = Window_ShopStatus.new(wx, wy, ww, wh) + @status_window.viewport = @viewport + @status_window.hide + end + #-------------------------------------------------------------------------- + # ● 購入ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_buy_window + wy = @dummy_window.y + wh = @dummy_window.height + @buy_window = Window_ShopBuy.new(0, wy, wh, @goods) + @buy_window.viewport = @viewport + @buy_window.help_window = @help_window + @buy_window.status_window = @status_window + @buy_window.hide + @buy_window.set_handler(:ok, method(:on_buy_ok)) + @buy_window.set_handler(:cancel, method(:on_buy_cancel)) + end + #-------------------------------------------------------------------------- + # ● カテゴリウィンドウの作成 + #-------------------------------------------------------------------------- + def create_category_window + @category_window = Window_ItemCategory.new + @category_window.viewport = @viewport + @category_window.help_window = @help_window + @category_window.y = @dummy_window.y + @category_window.hide.deactivate + @category_window.set_handler(:ok, method(:on_category_ok)) + @category_window.set_handler(:cancel, method(:on_category_cancel)) + end + #-------------------------------------------------------------------------- + # ● 売却ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_sell_window + wy = @category_window.y + @category_window.height + wh = Graphics.height - wy + @sell_window = Window_ShopSell.new(0, wy, Graphics.width, wh) + @sell_window.viewport = @viewport + @sell_window.help_window = @help_window + @sell_window.hide + @sell_window.set_handler(:ok, method(:on_sell_ok)) + @sell_window.set_handler(:cancel, method(:on_sell_cancel)) + @category_window.item_window = @sell_window + end + #-------------------------------------------------------------------------- + # ● 購入ウィンドウのアクティブ化 + #-------------------------------------------------------------------------- + def activate_buy_window + @buy_window.money = money + @buy_window.show.activate + @status_window.show + end + #-------------------------------------------------------------------------- + # ● 売却ウィンドウのアクティブ化 + #-------------------------------------------------------------------------- + def activate_sell_window + @category_window.show + @sell_window.refresh + @sell_window.show.activate + @status_window.hide + end + #-------------------------------------------------------------------------- + # ● コマンド[購入する] + #-------------------------------------------------------------------------- + def command_buy + @dummy_window.hide + activate_buy_window + end + #-------------------------------------------------------------------------- + # ● コマンド[売却する] + #-------------------------------------------------------------------------- + def command_sell + @dummy_window.hide + @category_window.show.activate + @sell_window.show + @sell_window.unselect + @sell_window.refresh + end + #-------------------------------------------------------------------------- + # ● 購入[決定] + #-------------------------------------------------------------------------- + def on_buy_ok + @item = @buy_window.item + @buy_window.hide + @number_window.set(@item, max_buy, buying_price, currency_unit) + @number_window.show.activate + end + #-------------------------------------------------------------------------- + # ● 購入[キャンセル] + #-------------------------------------------------------------------------- + def on_buy_cancel + @command_window.activate + @dummy_window.show + @buy_window.hide + @status_window.hide + @status_window.item = nil + @help_window.clear + end + #-------------------------------------------------------------------------- + # ● カテゴリ[決定] + #-------------------------------------------------------------------------- + def on_category_ok + activate_sell_window + @sell_window.select(0) + end + #-------------------------------------------------------------------------- + # ● カテゴリ[キャンセル] + #-------------------------------------------------------------------------- + def on_category_cancel + @command_window.activate + @dummy_window.show + @category_window.hide + @sell_window.hide + end + #-------------------------------------------------------------------------- + # ● 売却[決定] + #-------------------------------------------------------------------------- + def on_sell_ok + @item = @sell_window.item + @status_window.item = @item + @category_window.hide + @sell_window.hide + @number_window.set(@item, max_sell, selling_price, currency_unit) + @number_window.show.activate + @status_window.show + end + #-------------------------------------------------------------------------- + # ● 売却[キャンセル] + #-------------------------------------------------------------------------- + def on_sell_cancel + @sell_window.unselect + @category_window.activate + @status_window.item = nil + @help_window.clear + end + #-------------------------------------------------------------------------- + # ● 個数入力[決定] + #-------------------------------------------------------------------------- + def on_number_ok + Sound.play_shop + case @command_window.current_symbol + when :buy + do_buy(@number_window.number) + when :sell + do_sell(@number_window.number) + end + end_number_input + @gold_window.refresh + @status_window.refresh + end + #-------------------------------------------------------------------------- + # ● 個数入力[キャンセル] + #-------------------------------------------------------------------------- + def on_number_cancel + Sound.play_cancel + end_number_input + end + #-------------------------------------------------------------------------- + # ● 購入の実行 + #-------------------------------------------------------------------------- + def do_buy(number) + $game_party.lose_gold(number * buying_price) + $game_party.gain_item(@item, number) + end + #-------------------------------------------------------------------------- + # ● 売却の実行 + #-------------------------------------------------------------------------- + def do_sell(number) + $game_party.gain_gold(number * selling_price) + $game_party.lose_item(@item, number) + end + #-------------------------------------------------------------------------- + # ● 個数入力の終了 + #-------------------------------------------------------------------------- + def end_number_input + @number_window.hide + case @command_window.current_symbol + when :buy + activate_buy_window + when :sell + activate_sell_window + end + end + #-------------------------------------------------------------------------- + # ● 最大購入可能個数の取得 + #-------------------------------------------------------------------------- + def max_buy + max = $game_party.max_item_number(@item) - $game_party.item_number(@item) + buying_price == 0 ? max : [max, money / buying_price].min + end + #-------------------------------------------------------------------------- + # ● 最大売却可能個数の取得 + #-------------------------------------------------------------------------- + def max_sell + $game_party.item_number(@item) + end + #-------------------------------------------------------------------------- + # ● 所持金の取得 + #-------------------------------------------------------------------------- + def money + @gold_window.value + end + #-------------------------------------------------------------------------- + # ● 通貨単位の取得 + #-------------------------------------------------------------------------- + def currency_unit + @gold_window.currency_unit + end + #-------------------------------------------------------------------------- + # ● 買値の取得 + #-------------------------------------------------------------------------- + def buying_price + @buy_window.price(@item) + end + #-------------------------------------------------------------------------- + # ● 売値の取得 + #-------------------------------------------------------------------------- + def selling_price + @item.price / 2 + end +end diff --git a/Scripts/Scene_Skill.rb b/Scripts/Scene_Skill.rb new file mode 100644 index 0000000..07a0610 --- /dev/null +++ b/Scripts/Scene_Skill.rb @@ -0,0 +1,108 @@ +#============================================================================== +# ■ Scene_Skill +#------------------------------------------------------------------------------ +#  スキル画面の処理を行うクラスです。処理共通化の便宜上、スキルも「アイテム」 +# として扱っています。 +#============================================================================== + +class Scene_Skill < Scene_ItemBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_help_window + create_command_window + create_status_window + create_item_window + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_command_window + wy = @help_window.height + @command_window = Window_SkillCommand.new(0, wy) + @command_window.viewport = @viewport + @command_window.help_window = @help_window + @command_window.actor = @actor + @command_window.set_handler(:skill, method(:command_skill)) + @command_window.set_handler(:cancel, method(:return_scene)) + @command_window.set_handler(:pagedown, method(:next_actor)) + @command_window.set_handler(:pageup, method(:prev_actor)) + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの作成 + #-------------------------------------------------------------------------- + def create_status_window + y = @help_window.height + @status_window = Window_SkillStatus.new(@command_window.width, y) + @status_window.viewport = @viewport + @status_window.actor = @actor + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウの作成 + #-------------------------------------------------------------------------- + def create_item_window + wx = 0 + wy = @status_window.y + @status_window.height + ww = Graphics.width + wh = Graphics.height - wy + @item_window = Window_SkillList.new(wx, wy, ww, wh) + @item_window.actor = @actor + @item_window.viewport = @viewport + @item_window.help_window = @help_window + @item_window.set_handler(:ok, method(:on_item_ok)) + @item_window.set_handler(:cancel, method(:on_item_cancel)) + @command_window.skill_window = @item_window + end + #-------------------------------------------------------------------------- + # ● スキルの使用者を取得 + #-------------------------------------------------------------------------- + def user + @actor + end + #-------------------------------------------------------------------------- + # ● コマンド[スキル] + #-------------------------------------------------------------------------- + def command_skill + @item_window.activate + @item_window.select_last + end + #-------------------------------------------------------------------------- + # ● アイテム[決定] + #-------------------------------------------------------------------------- + def on_item_ok + @actor.last_skill.object = item + determine_item + end + #-------------------------------------------------------------------------- + # ● アイテム[キャンセル] + #-------------------------------------------------------------------------- + def on_item_cancel + @item_window.unselect + @command_window.activate + end + #-------------------------------------------------------------------------- + # ● アイテム使用時の SE 演奏 + #-------------------------------------------------------------------------- + def play_se_for_item + Sound.play_use_skill + end + #-------------------------------------------------------------------------- + # ● アイテムの使用 + #-------------------------------------------------------------------------- + def use_item + super + @status_window.refresh + @item_window.refresh + end + #-------------------------------------------------------------------------- + # ● アクターの切り替え + #-------------------------------------------------------------------------- + def on_actor_change + @command_window.actor = @actor + @status_window.actor = @actor + @item_window.actor = @actor + @command_window.activate + end +end diff --git a/Scripts/Scene_Status.rb b/Scripts/Scene_Status.rb new file mode 100644 index 0000000..e374f28 --- /dev/null +++ b/Scripts/Scene_Status.rb @@ -0,0 +1,25 @@ +#============================================================================== +# ■ Scene_Status +#------------------------------------------------------------------------------ +#  ステータス画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Status < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + @status_window = Window_Status.new(@actor) + @status_window.set_handler(:cancel, method(:return_scene)) + @status_window.set_handler(:pagedown, method(:next_actor)) + @status_window.set_handler(:pageup, method(:prev_actor)) + end + #-------------------------------------------------------------------------- + # ● アクターの切り替え + #-------------------------------------------------------------------------- + def on_actor_change + @status_window.actor = @actor + @status_window.activate + end +end diff --git a/Scripts/Scene_Title.rb b/Scripts/Scene_Title.rb new file mode 100644 index 0000000..4fd4441 --- /dev/null +++ b/Scripts/Scene_Title.rb @@ -0,0 +1,137 @@ +#============================================================================== +# ■ Scene_Title +#------------------------------------------------------------------------------ +#  タイトル画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Title < Scene_Base + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + SceneManager.clear + Graphics.freeze + create_background + create_foreground + create_command_window + play_title_music + end + #-------------------------------------------------------------------------- + # ● トランジション速度の取得 + #-------------------------------------------------------------------------- + def transition_speed + return 20 + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + SceneManager.snapshot_for_background + dispose_background + dispose_foreground + end + #-------------------------------------------------------------------------- + # ● 背景の作成 + #-------------------------------------------------------------------------- + def create_background + @sprite1 = Sprite.new + @sprite1.bitmap = Cache.title1($data_system.title1_name) + @sprite2 = Sprite.new + @sprite2.bitmap = Cache.title2($data_system.title2_name) + center_sprite(@sprite1) + center_sprite(@sprite2) + end + #-------------------------------------------------------------------------- + # ● 前景の作成 + #-------------------------------------------------------------------------- + def create_foreground + @foreground_sprite = Sprite.new + @foreground_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height) + @foreground_sprite.z = 100 + draw_game_title if $data_system.opt_draw_title + end + #-------------------------------------------------------------------------- + # ● ゲームタイトルの描画 + #-------------------------------------------------------------------------- + def draw_game_title + @foreground_sprite.bitmap.font.size = 48 + rect = Rect.new(0, 0, Graphics.width, Graphics.height / 2) + @foreground_sprite.bitmap.draw_text(rect, $data_system.game_title, 1) + end + #-------------------------------------------------------------------------- + # ● 背景の解放 + #-------------------------------------------------------------------------- + def dispose_background + @sprite1.bitmap.dispose + @sprite1.dispose + @sprite2.bitmap.dispose + @sprite2.dispose + end + #-------------------------------------------------------------------------- + # ● 前景の解放 + #-------------------------------------------------------------------------- + def dispose_foreground + @foreground_sprite.bitmap.dispose + @foreground_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● スプライトを画面中央に移動 + #-------------------------------------------------------------------------- + def center_sprite(sprite) + sprite.ox = sprite.bitmap.width / 2 + sprite.oy = sprite.bitmap.height / 2 + sprite.x = Graphics.width / 2 + sprite.y = Graphics.height / 2 + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_command_window + @command_window = Window_TitleCommand.new + @command_window.set_handler(:new_game, method(:command_new_game)) + @command_window.set_handler(:continue, method(:command_continue)) + @command_window.set_handler(:shutdown, method(:command_shutdown)) + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウを閉じる + #-------------------------------------------------------------------------- + def close_command_window + @command_window.close + update until @command_window.close? + end + #-------------------------------------------------------------------------- + # ● コマンド[ニューゲーム] + #-------------------------------------------------------------------------- + def command_new_game + DataManager.setup_new_game + close_command_window + fadeout_all + $game_map.autoplay + SceneManager.goto(Scene_Map) + end + #-------------------------------------------------------------------------- + # ● コマンド[コンティニュー] + #-------------------------------------------------------------------------- + def command_continue + close_command_window + SceneManager.call(Scene_Load) + end + #-------------------------------------------------------------------------- + # ● コマンド[シャットダウン] + #-------------------------------------------------------------------------- + def command_shutdown + close_command_window + fadeout_all + SceneManager.exit + end + #-------------------------------------------------------------------------- + # ● タイトル画面の音楽演奏 + #-------------------------------------------------------------------------- + def play_title_music + $data_system.title_bgm.play + RPG::BGS.stop + RPG::ME.stop + end +end diff --git a/Scripts/Sound.rb b/Scripts/Sound.rb new file mode 100644 index 0000000..c7c874d --- /dev/null +++ b/Scripts/Sound.rb @@ -0,0 +1,135 @@ +#============================================================================== +# ■ Sound +#------------------------------------------------------------------------------ +#  効果音を演奏するモジュールです。グローバル変数 $data_system からデータベー +# スで設定された SE の内容を取得し、演奏します。 +#============================================================================== + +module Sound + + # システム効果音 + def self.play_system_sound(n) + $data_system.sounds[n].play + end + + # カーソル移動 + def self.play_cursor + play_system_sound(0) + end + + # 決定 + def self.play_ok + play_system_sound(1) + end + + # キャンセル + def self.play_cancel + play_system_sound(2) + end + + # ブザー + def self.play_buzzer + play_system_sound(3) + end + + # 装備 + def self.play_equip + play_system_sound(4) + end + + # セーブ + def self.play_save + play_system_sound(5) + end + + # ロード + def self.play_load + play_system_sound(6) + end + + # 戦闘開始 + def self.play_battle_start + play_system_sound(7) + end + + # 逃走 + def self.play_escape + play_system_sound(8) + end + + # 敵の通常攻撃 + def self.play_enemy_attack + play_system_sound(9) + end + + # 敵ダメージ + def self.play_enemy_damage + play_system_sound(10) + end + + # 敵消滅 + def self.play_enemy_collapse + play_system_sound(11) + end + + # ボス消滅 1 + def self.play_boss_collapse1 + play_system_sound(12) + end + + # ボス消滅 2 + def self.play_boss_collapse2 + play_system_sound(13) + end + + # 味方ダメージ + def self.play_actor_damage + play_system_sound(14) + end + + # 味方戦闘不能 + def self.play_actor_collapse + play_system_sound(15) + end + + # 回復 + def self.play_recovery + play_system_sound(16) + end + + # ミス + def self.play_miss + play_system_sound(17) + end + + # 攻撃回避 + def self.play_evasion + play_system_sound(18) + end + + # 魔法回避 + def self.play_magic_evasion + play_system_sound(19) + end + + # 魔法反射 + def self.play_reflection + play_system_sound(20) + end + + # ショップ + def self.play_shop + play_system_sound(21) + end + + # アイテム使用 + def self.play_use_item + play_system_sound(22) + end + + # スキル使用 + def self.play_use_skill + play_system_sound(0) + end + +end diff --git a/Scripts/Sprite_Base.rb b/Scripts/Sprite_Base.rb new file mode 100644 index 0000000..91e504d --- /dev/null +++ b/Scripts/Sprite_Base.rb @@ -0,0 +1,232 @@ +#============================================================================== +# ■ Sprite_Base +#------------------------------------------------------------------------------ +#  アニメーションの表示処理を追加したスプライトのクラスです。 +#============================================================================== + +class Sprite_Base < Sprite + #-------------------------------------------------------------------------- + # ● クラス変数 + #-------------------------------------------------------------------------- + @@ani_checker = [] + @@ani_spr_checker = [] + @@_reference_count = {} + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(viewport = nil) + super(viewport) + @use_sprite = true # スプライト使用フラグ + @ani_duration = 0 # アニメーションの残り時間 + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + super + dispose_animation + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_animation + @@ani_checker.clear + @@ani_spr_checker.clear + end + #-------------------------------------------------------------------------- + # ● アニメーション表示中判定 + #-------------------------------------------------------------------------- + def animation? + @animation != nil + end + #-------------------------------------------------------------------------- + # ● アニメーションの開始 + #-------------------------------------------------------------------------- + def start_animation(animation, mirror = false) + dispose_animation + @animation = animation + if @animation + @ani_mirror = mirror + set_animation_rate + @ani_duration = @animation.frame_max * @ani_rate + 1 + load_animation_bitmap + make_animation_sprites + set_animation_origin + end + end + #-------------------------------------------------------------------------- + # ● アニメーションの速度を設定 + #-------------------------------------------------------------------------- + def set_animation_rate + @ani_rate = 4 # デフォルトでは固定値 + end + #-------------------------------------------------------------------------- + # ● アニメーション グラフィックの読み込み + #-------------------------------------------------------------------------- + def load_animation_bitmap + animation1_name = @animation.animation1_name + animation1_hue = @animation.animation1_hue + animation2_name = @animation.animation2_name + animation2_hue = @animation.animation2_hue + @ani_bitmap1 = Cache.animation(animation1_name, animation1_hue) + @ani_bitmap2 = Cache.animation(animation2_name, animation2_hue) + if @@_reference_count.include?(@ani_bitmap1) + @@_reference_count[@ani_bitmap1] += 1 + else + @@_reference_count[@ani_bitmap1] = 1 + end + if @@_reference_count.include?(@ani_bitmap2) + @@_reference_count[@ani_bitmap2] += 1 + else + @@_reference_count[@ani_bitmap2] = 1 + end + Graphics.frame_reset + end + #-------------------------------------------------------------------------- + # ● アニメーションスプライトの作成 + #-------------------------------------------------------------------------- + def make_animation_sprites + @ani_sprites = [] + if @use_sprite && !@@ani_spr_checker.include?(@animation) + 16.times do + sprite = ::Sprite.new(viewport) + sprite.visible = false + @ani_sprites.push(sprite) + end + if @animation.position == 3 + @@ani_spr_checker.push(@animation) + end + end + @ani_duplicated = @@ani_checker.include?(@animation) + if !@ani_duplicated && @animation.position == 3 + @@ani_checker.push(@animation) + end + end + #-------------------------------------------------------------------------- + # ● アニメーションの原点設定 + #-------------------------------------------------------------------------- + def set_animation_origin + if @animation.position == 3 + if viewport == nil + @ani_ox = Graphics.width / 2 + @ani_oy = Graphics.height / 2 + else + @ani_ox = viewport.rect.width / 2 + @ani_oy = viewport.rect.height / 2 + end + else + @ani_ox = x - ox + width / 2 + @ani_oy = y - oy + height / 2 + if @animation.position == 0 + @ani_oy -= height / 2 + elsif @animation.position == 2 + @ani_oy += height / 2 + end + end + end + #-------------------------------------------------------------------------- + # ● アニメーションの解放 + #-------------------------------------------------------------------------- + def dispose_animation + if @ani_bitmap1 + @@_reference_count[@ani_bitmap1] -= 1 + if @@_reference_count[@ani_bitmap1] == 0 + @ani_bitmap1.dispose + end + end + if @ani_bitmap2 + @@_reference_count[@ani_bitmap2] -= 1 + if @@_reference_count[@ani_bitmap2] == 0 + @ani_bitmap2.dispose + end + end + if @ani_sprites + @ani_sprites.each {|sprite| sprite.dispose } + @ani_sprites = nil + @animation = nil + end + @ani_bitmap1 = nil + @ani_bitmap2 = nil + end + #-------------------------------------------------------------------------- + # ● アニメーションの更新 + #-------------------------------------------------------------------------- + def update_animation + return unless animation? + @ani_duration -= 1 + if @ani_duration % @ani_rate == 0 + if @ani_duration > 0 + frame_index = @animation.frame_max + frame_index -= (@ani_duration + @ani_rate - 1) / @ani_rate + animation_set_sprites(@animation.frames[frame_index]) + @animation.timings.each do |timing| + animation_process_timing(timing) if timing.frame == frame_index + end + else + end_animation + end + end + end + #-------------------------------------------------------------------------- + # ● アニメーションの終了 + #-------------------------------------------------------------------------- + def end_animation + dispose_animation + end + #-------------------------------------------------------------------------- + # ● アニメーションスプライトの設定 + # frame : フレームデータ(RPG::Animation::Frame) + #-------------------------------------------------------------------------- + def animation_set_sprites(frame) + cell_data = frame.cell_data + @ani_sprites.each_with_index do |sprite, i| + next unless sprite + pattern = cell_data[i, 0] + if !pattern || pattern < 0 + sprite.visible = false + next + end + sprite.bitmap = pattern < 100 ? @ani_bitmap1 : @ani_bitmap2 + sprite.visible = true + sprite.src_rect.set(pattern % 5 * 192, + pattern % 100 / 5 * 192, 192, 192) + if @ani_mirror + sprite.x = @ani_ox - cell_data[i, 1] + sprite.y = @ani_oy + cell_data[i, 2] + sprite.angle = (360 - cell_data[i, 4]) + sprite.mirror = (cell_data[i, 5] == 0) + else + sprite.x = @ani_ox + cell_data[i, 1] + sprite.y = @ani_oy + cell_data[i, 2] + sprite.angle = cell_data[i, 4] + sprite.mirror = (cell_data[i, 5] == 1) + end + sprite.z = self.z + 300 + i + sprite.ox = 96 + sprite.oy = 96 + sprite.zoom_x = cell_data[i, 3] / 100.0 + sprite.zoom_y = cell_data[i, 3] / 100.0 + sprite.opacity = cell_data[i, 6] * self.opacity / 255.0 + sprite.blend_type = cell_data[i, 7] + end + end + #-------------------------------------------------------------------------- + # ● SE とフラッシュのタイミング処理 + # timing : タイミングデータ(RPG::Animation::Timing) + #-------------------------------------------------------------------------- + def animation_process_timing(timing) + timing.se.play unless @ani_duplicated + case timing.flash_scope + when 1 + self.flash(timing.flash_color, timing.flash_duration * @ani_rate) + when 2 + if viewport && !@ani_duplicated + viewport.flash(timing.flash_color, timing.flash_duration * @ani_rate) + end + when 3 + self.flash(nil, timing.flash_duration * @ani_rate) + end + end +end diff --git a/Scripts/Sprite_Battler.rb b/Scripts/Sprite_Battler.rb new file mode 100644 index 0000000..e73ef48 --- /dev/null +++ b/Scripts/Sprite_Battler.rb @@ -0,0 +1,231 @@ +#============================================================================== +# ■ Sprite_Battler +#------------------------------------------------------------------------------ +#  バトラー表示用のスプライトです。Game_Battler クラスのインスタンスを監視し、 +# スプライトの状態を自動的に変化させます。 +#============================================================================== + +class Sprite_Battler < Sprite_Base + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :battler + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(viewport, battler = nil) + super(viewport) + @battler = battler + @battler_visible = false + @effect_type = nil + @effect_duration = 0 + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + bitmap.dispose if bitmap + super + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + if @battler + @use_sprite = @battler.use_sprite? + if @use_sprite + update_bitmap + update_origin + update_position + end + setup_new_effect + setup_new_animation + update_effect + else + self.bitmap = nil + @effect_type = nil + end + end + #-------------------------------------------------------------------------- + # ● 転送元ビットマップの更新 + #-------------------------------------------------------------------------- + def update_bitmap + new_bitmap = Cache.battler(@battler.battler_name, @battler.battler_hue) + if bitmap != new_bitmap + self.bitmap = new_bitmap + init_visibility + end + end + #-------------------------------------------------------------------------- + # ● 可視状態の初期化 + #-------------------------------------------------------------------------- + def init_visibility + @battler_visible = @battler.alive? + self.opacity = 0 unless @battler_visible + end + #-------------------------------------------------------------------------- + # ● 原点の更新 + #-------------------------------------------------------------------------- + def update_origin + if bitmap + self.ox = bitmap.width / 2 + self.oy = bitmap.height + end + end + #-------------------------------------------------------------------------- + # ● 位置の更新 + #-------------------------------------------------------------------------- + def update_position + self.x = @battler.screen_x + self.y = @battler.screen_y + self.z = @battler.screen_z + end + #-------------------------------------------------------------------------- + # ● 新しいエフェクトの設定 + #-------------------------------------------------------------------------- + def setup_new_effect + if !@battler_visible && @battler.alive? + start_effect(:appear) + elsif @battler_visible && @battler.hidden? + start_effect(:disappear) + end + if @battler_visible && @battler.sprite_effect_type + start_effect(@battler.sprite_effect_type) + @battler.sprite_effect_type = nil + end + end + #-------------------------------------------------------------------------- + # ● エフェクトの開始 + #-------------------------------------------------------------------------- + def start_effect(effect_type) + @effect_type = effect_type + case @effect_type + when :appear + @effect_duration = 16 + @battler_visible = true + when :disappear + @effect_duration = 32 + @battler_visible = false + when :whiten + @effect_duration = 16 + @battler_visible = true + when :blink + @effect_duration = 20 + @battler_visible = true + when :collapse + @effect_duration = 48 + @battler_visible = false + when :boss_collapse + @effect_duration = bitmap.height + @battler_visible = false + when :instant_collapse + @effect_duration = 16 + @battler_visible = false + end + revert_to_normal + end + #-------------------------------------------------------------------------- + # ● 通常の設定に戻す + #-------------------------------------------------------------------------- + def revert_to_normal + self.blend_type = 0 + self.color.set(0, 0, 0, 0) + self.opacity = 255 + self.ox = bitmap.width / 2 if bitmap + self.src_rect.y = 0 + end + #-------------------------------------------------------------------------- + # ● 新しいアニメーションの設定 + #-------------------------------------------------------------------------- + def setup_new_animation + if @battler.animation_id > 0 + animation = $data_animations[@battler.animation_id] + mirror = @battler.animation_mirror + start_animation(animation, mirror) + @battler.animation_id = 0 + end + end + #-------------------------------------------------------------------------- + # ● エフェクト実行中判定 + #-------------------------------------------------------------------------- + def effect? + @effect_type != nil + end + #-------------------------------------------------------------------------- + # ● エフェクトの更新 + #-------------------------------------------------------------------------- + def update_effect + if @effect_duration > 0 + @effect_duration -= 1 + case @effect_type + when :whiten + update_whiten + when :blink + update_blink + when :appear + update_appear + when :disappear + update_disappear + when :collapse + update_collapse + when :boss_collapse + update_boss_collapse + when :instant_collapse + update_instant_collapse + end + @effect_type = nil if @effect_duration == 0 + end + end + #-------------------------------------------------------------------------- + # ● 白フラッシュエフェクトの更新 + #-------------------------------------------------------------------------- + def update_whiten + self.color.set(255, 255, 255, 0) + self.color.alpha = 128 - (16 - @effect_duration) * 10 + end + #-------------------------------------------------------------------------- + # ● 点滅エフェクトの更新 + #-------------------------------------------------------------------------- + def update_blink + self.opacity = (@effect_duration % 10 < 5) ? 255 : 0 + end + #-------------------------------------------------------------------------- + # ● 出現エフェクトの更新 + #-------------------------------------------------------------------------- + def update_appear + self.opacity = (16 - @effect_duration) * 16 + end + #-------------------------------------------------------------------------- + # ● 消滅エフェクトの更新 + #-------------------------------------------------------------------------- + def update_disappear + self.opacity = 256 - (32 - @effect_duration) * 10 + end + #-------------------------------------------------------------------------- + # ● 崩壊エフェクトの更新 + #-------------------------------------------------------------------------- + def update_collapse + self.blend_type = 1 + self.color.set(255, 128, 128, 128) + self.opacity = 256 - (48 - @effect_duration) * 6 + end + #-------------------------------------------------------------------------- + # ● ボス崩壊エフェクトの更新 + #-------------------------------------------------------------------------- + def update_boss_collapse + alpha = @effect_duration * 120 / bitmap.height + self.ox = bitmap.width / 2 + @effect_duration % 2 * 4 - 2 + self.blend_type = 1 + self.color.set(255, 255, 255, 255 - alpha) + self.opacity = alpha + self.src_rect.y -= 1 + Sound.play_boss_collapse2 if @effect_duration % 20 == 19 + end + #-------------------------------------------------------------------------- + # ● 瞬間崩壊エフェクトの更新 + #-------------------------------------------------------------------------- + def update_instant_collapse + self.opacity = 0 + end +end diff --git a/Scripts/Sprite_Character.rb b/Scripts/Sprite_Character.rb new file mode 100644 index 0000000..257b0ee --- /dev/null +++ b/Scripts/Sprite_Character.rb @@ -0,0 +1,212 @@ +#============================================================================== +# ■ Sprite_Character +#------------------------------------------------------------------------------ +#  キャラクター表示用のスプライトです。Game_Character クラスのインスタンスを +# 監視し、スプライトの状態を自動的に変化させます。 +#============================================================================== + +class Sprite_Character < Sprite_Base + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :character + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # character : Game_Character + #-------------------------------------------------------------------------- + def initialize(viewport, character = nil) + super(viewport) + @character = character + @balloon_duration = 0 + update + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + end_animation + end_balloon + super + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_bitmap + update_src_rect + update_position + update_other + update_balloon + setup_new_effect + end + #-------------------------------------------------------------------------- + # ● 指定されたタイルが含まれるタイルセット画像の取得 + #-------------------------------------------------------------------------- + def tileset_bitmap(tile_id) + Cache.tileset($game_map.tileset.tileset_names[5 + tile_id / 256]) + end + #-------------------------------------------------------------------------- + # ● 転送元ビットマップの更新 + #-------------------------------------------------------------------------- + def update_bitmap + if graphic_changed? + @tile_id = @character.tile_id + @character_name = @character.character_name + @character_index = @character.character_index + if @tile_id > 0 + set_tile_bitmap + else + set_character_bitmap + end + end + end + #-------------------------------------------------------------------------- + # ● グラフィックの変更判定 + #-------------------------------------------------------------------------- + def graphic_changed? + @tile_id != @character.tile_id || + @character_name != @character.character_name || + @character_index != @character.character_index + end + #-------------------------------------------------------------------------- + # ● タイルのビットマップを設定 + #-------------------------------------------------------------------------- + def set_tile_bitmap + sx = (@tile_id / 128 % 2 * 8 + @tile_id % 8) * 32; + sy = @tile_id % 256 / 8 % 16 * 32; + self.bitmap = tileset_bitmap(@tile_id) + self.src_rect.set(sx, sy, 32, 32) + self.ox = 16 + self.oy = 32 + end + #-------------------------------------------------------------------------- + # ● キャラクターのビットマップを設定 + #-------------------------------------------------------------------------- + def set_character_bitmap + self.bitmap = Cache.character(@character_name) + sign = @character_name[/^[\!\$]./] + if sign && sign.include?('$') + @cw = bitmap.width / 3 + @ch = bitmap.height / 4 + else + @cw = bitmap.width / 12 + @ch = bitmap.height / 8 + end + self.ox = @cw / 2 + self.oy = @ch + end + #-------------------------------------------------------------------------- + # ● 転送元矩形の更新 + #-------------------------------------------------------------------------- + def update_src_rect + if @tile_id == 0 + index = @character.character_index + pattern = @character.pattern < 3 ? @character.pattern : 1 + sx = (index % 4 * 3 + pattern) * @cw + sy = (index / 4 * 4 + (@character.direction - 2) / 2) * @ch + self.src_rect.set(sx, sy, @cw, @ch) + end + end + #-------------------------------------------------------------------------- + # ● 位置の更新 + #-------------------------------------------------------------------------- + def update_position + self.x = @character.screen_x + self.y = @character.screen_y + self.z = @character.screen_z + end + #-------------------------------------------------------------------------- + # ● その他の更新 + #-------------------------------------------------------------------------- + def update_other + self.opacity = @character.opacity + self.blend_type = @character.blend_type + self.bush_depth = @character.bush_depth + self.visible = !@character.transparent + end + #-------------------------------------------------------------------------- + # ● 新しいエフェクトの設定 + #-------------------------------------------------------------------------- + def setup_new_effect + if !animation? && @character.animation_id > 0 + animation = $data_animations[@character.animation_id] + start_animation(animation) + end + if !@balloon_sprite && @character.balloon_id > 0 + @balloon_id = @character.balloon_id + start_balloon + end + end + #-------------------------------------------------------------------------- + # ● アニメーションの終了 + #-------------------------------------------------------------------------- + def end_animation + super + @character.animation_id = 0 + end + #-------------------------------------------------------------------------- + # ● フキダシアイコン表示の開始 + #-------------------------------------------------------------------------- + def start_balloon + dispose_balloon + @balloon_duration = 8 * balloon_speed + balloon_wait + @balloon_sprite = ::Sprite.new(viewport) + @balloon_sprite.bitmap = Cache.system("Balloon") + @balloon_sprite.ox = 16 + @balloon_sprite.oy = 32 + update_balloon + end + #-------------------------------------------------------------------------- + # ● フキダシアイコンの解放 + #-------------------------------------------------------------------------- + def dispose_balloon + if @balloon_sprite + @balloon_sprite.dispose + @balloon_sprite = nil + end + end + #-------------------------------------------------------------------------- + # ● フキダシアイコンの更新 + #-------------------------------------------------------------------------- + def update_balloon + if @balloon_duration > 0 + @balloon_duration -= 1 + if @balloon_duration > 0 + @balloon_sprite.x = x + @balloon_sprite.y = y - height + @balloon_sprite.z = z + 200 + sx = balloon_frame_index * 32 + sy = (@balloon_id - 1) * 32 + @balloon_sprite.src_rect.set(sx, sy, 32, 32) + else + end_balloon + end + end + end + #-------------------------------------------------------------------------- + # ● フキダシアイコンの終了 + #-------------------------------------------------------------------------- + def end_balloon + dispose_balloon + @character.balloon_id = 0 + end + #-------------------------------------------------------------------------- + # ● フキダシアイコンの表示速度 + #-------------------------------------------------------------------------- + def balloon_speed + return 8 + end + #-------------------------------------------------------------------------- + # ● フキダシ最終フレームのウェイト時間 + #-------------------------------------------------------------------------- + def balloon_wait + return 12 + end + #-------------------------------------------------------------------------- + # ● フキダシアイコンのフレーム番号 + #-------------------------------------------------------------------------- + def balloon_frame_index + return 7 - [(@balloon_duration - balloon_wait) / balloon_speed, 0].max + end +end diff --git a/Scripts/Sprite_Picture.rb b/Scripts/Sprite_Picture.rb new file mode 100644 index 0000000..f814f0d --- /dev/null +++ b/Scripts/Sprite_Picture.rb @@ -0,0 +1,78 @@ +#============================================================================== +# ■ Sprite_Picture +#------------------------------------------------------------------------------ +#  ピクチャ表示用のスプライトです。Game_Picture クラスのインスタンスを監視し、 +# スプライトの状態を自動的に変化させます。 +#============================================================================== + +class Sprite_Picture < Sprite + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # picture : Game_Picture + #-------------------------------------------------------------------------- + def initialize(viewport, picture) + super(viewport) + @picture = picture + update + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + bitmap.dispose if bitmap + super + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_bitmap + update_origin + update_position + update_zoom + update_other + end + #-------------------------------------------------------------------------- + # ● 転送元ビットマップの更新 + #-------------------------------------------------------------------------- + def update_bitmap + self.bitmap = Cache.picture(@picture.name) + end + #-------------------------------------------------------------------------- + # ● 原点の更新 + #-------------------------------------------------------------------------- + def update_origin + if @picture.origin == 0 + self.ox = 0 + self.oy = 0 + else + self.ox = bitmap.width / 2 + self.oy = bitmap.height / 2 + end + end + #-------------------------------------------------------------------------- + # ● 位置の更新 + #-------------------------------------------------------------------------- + def update_position + self.x = @picture.x + self.y = @picture.y + self.z = @picture.number + end + #-------------------------------------------------------------------------- + # ● 拡大率の更新 + #-------------------------------------------------------------------------- + def update_zoom + self.zoom_x = @picture.zoom_x / 100.0 + self.zoom_y = @picture.zoom_y / 100.0 + end + #-------------------------------------------------------------------------- + # ● その他の更新 + #-------------------------------------------------------------------------- + def update_other + self.opacity = @picture.opacity + self.blend_type = @picture.blend_type + self.angle = @picture.angle + self.tone.set(@picture.tone) + end +end diff --git a/Scripts/Sprite_Timer.rb b/Scripts/Sprite_Timer.rb new file mode 100644 index 0000000..be96b1e --- /dev/null +++ b/Scripts/Sprite_Timer.rb @@ -0,0 +1,77 @@ +#============================================================================== +# ■ Sprite_Timer +#------------------------------------------------------------------------------ +#  タイマー表示用のスプライトです。$game_timer を監視し、スプライトの状態を +# 自動的に変化させます。 +#============================================================================== + +class Sprite_Timer < Sprite + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(viewport) + super(viewport) + create_bitmap + update + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + self.bitmap.dispose + super + end + #-------------------------------------------------------------------------- + # ● ビットマップの作成 + #-------------------------------------------------------------------------- + def create_bitmap + self.bitmap = Bitmap.new(96, 48) + self.bitmap.font.size = 32 + self.bitmap.font.color.set(255, 255, 255) + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_bitmap + update_position + update_visibility + end + #-------------------------------------------------------------------------- + # ● 転送元ビットマップの更新 + #-------------------------------------------------------------------------- + def update_bitmap + if $game_timer.sec != @total_sec + @total_sec = $game_timer.sec + redraw + end + end + #-------------------------------------------------------------------------- + # ● 再描画 + #-------------------------------------------------------------------------- + def redraw + self.bitmap.clear + self.bitmap.draw_text(self.bitmap.rect, timer_text, 1) + end + #-------------------------------------------------------------------------- + # ● 描画用テキストの作成 + #-------------------------------------------------------------------------- + def timer_text + sprintf("%02d:%02d", @total_sec / 60, @total_sec % 60) + end + #-------------------------------------------------------------------------- + # ● 位置の更新 + #-------------------------------------------------------------------------- + def update_position + self.x = Graphics.width - self.bitmap.width + self.y = 0 + self.z = 200 + end + #-------------------------------------------------------------------------- + # ● 可視状態の更新 + #-------------------------------------------------------------------------- + def update_visibility + self.visible = $game_timer.working? + end +end diff --git a/Scripts/Spriteset_Battle.rb b/Scripts/Spriteset_Battle.rb new file mode 100644 index 0000000..da046a6 --- /dev/null +++ b/Scripts/Spriteset_Battle.rb @@ -0,0 +1,388 @@ +#============================================================================== +# ■ Spriteset_Battle +#------------------------------------------------------------------------------ +#  バトル画面のスプライトをまとめたクラスです。このクラスは Scene_Battle クラ +# スの内部で使用されます。 +#============================================================================== + +class Spriteset_Battle + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + create_viewports + create_battleback1 + create_battleback2 + create_enemies + create_actors + create_pictures + create_timer + update + end + #-------------------------------------------------------------------------- + # ● ビューポートの作成 + #-------------------------------------------------------------------------- + def create_viewports + @viewport1 = Viewport.new + @viewport2 = Viewport.new + @viewport3 = Viewport.new + @viewport2.z = 50 + @viewport3.z = 100 + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(床)スプライトの作成 + #-------------------------------------------------------------------------- + def create_battleback1 + @back1_sprite = Sprite.new(@viewport1) + @back1_sprite.bitmap = battleback1_bitmap + @back1_sprite.z = 0 + center_sprite(@back1_sprite) + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(壁)スプライトの作成 + #-------------------------------------------------------------------------- + def create_battleback2 + @back2_sprite = Sprite.new(@viewport1) + @back2_sprite.bitmap = battleback2_bitmap + @back2_sprite.z = 1 + center_sprite(@back2_sprite) + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(床)ビットマップの取得 + #-------------------------------------------------------------------------- + def battleback1_bitmap + if battleback1_name + Cache.battleback1(battleback1_name) + else + create_blurry_background_bitmap + end + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(壁)ビットマップの取得 + #-------------------------------------------------------------------------- + def battleback2_bitmap + if battleback2_name + Cache.battleback2(battleback2_name) + else + Bitmap.new(1, 1) + end + end + #-------------------------------------------------------------------------- + # ● マップ画面を加工した戦闘背景用ビットマップの作成 + #-------------------------------------------------------------------------- + def create_blurry_background_bitmap + source = SceneManager.background_bitmap + bitmap = Bitmap.new(640, 480) + bitmap.stretch_blt(bitmap.rect, source, source.rect) + bitmap.radial_blur(120, 16) + bitmap + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(床)ファイル名の取得 + #-------------------------------------------------------------------------- + def battleback1_name + if $BTEST + $data_system.battleback1_name + elsif $game_map.battleback1_name + $game_map.battleback1_name + elsif $game_map.overworld? + overworld_battleback1_name + end + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(壁)ファイル名の取得 + #-------------------------------------------------------------------------- + def battleback2_name + if $BTEST + $data_system.battleback2_name + elsif $game_map.battleback2_name + $game_map.battleback2_name + elsif $game_map.overworld? + overworld_battleback2_name + end + end + #-------------------------------------------------------------------------- + # ● フィールド 戦闘背景(床)ファイル名の取得 + #-------------------------------------------------------------------------- + def overworld_battleback1_name + $game_player.vehicle ? ship_battleback1_name : normal_battleback1_name + end + #-------------------------------------------------------------------------- + # ● フィールド 戦闘背景(壁)ファイル名の取得 + #-------------------------------------------------------------------------- + def overworld_battleback2_name + $game_player.vehicle ? ship_battleback2_name : normal_battleback2_name + end + #-------------------------------------------------------------------------- + # ● 通常時 戦闘背景(床)ファイル名の取得 + #-------------------------------------------------------------------------- + def normal_battleback1_name + terrain_battleback1_name(autotile_type(1)) || + terrain_battleback1_name(autotile_type(0)) || + default_battleback1_name + end + #-------------------------------------------------------------------------- + # ● 通常時 戦闘背景(壁)ファイル名の取得 + #-------------------------------------------------------------------------- + def normal_battleback2_name + terrain_battleback2_name(autotile_type(1)) || + terrain_battleback2_name(autotile_type(0)) || + default_battleback2_name + end + #-------------------------------------------------------------------------- + # ● 地形に対応する戦闘背景(床)ファイル名の取得 + #-------------------------------------------------------------------------- + def terrain_battleback1_name(type) + case type + when 24,25 # 荒れ地 + "Wasteland" + when 26,27 # 土肌 + "DirtField" + when 32,33 # 砂漠 + "Desert" + when 34 # 岩地 + "Lava1" + when 35 # 岩地(溶岩) + "Lava2" + when 40,41 # 雪原 + "Snowfield" + when 42 # 雲 + "Clouds" + when 4,5 # 毒の沼 + "PoisonSwamp" + end + end + #-------------------------------------------------------------------------- + # ● 地形に対応する戦闘背景(壁)ファイル名の取得 + #-------------------------------------------------------------------------- + def terrain_battleback2_name(type) + case type + when 20,21 # 森 + "Forest1" + when 22,30,38 # 低い山 + "Cliff" + when 24,25,26,27 # 荒れ地、土肌 + "Wasteland" + when 32,33 # 砂漠 + "Desert" + when 34,35 # 岩地 + "Lava" + when 40,41 # 雪原 + "Snowfield" + when 42 # 雲 + "Clouds" + when 4,5 # 毒の沼 + "PoisonSwamp" + end + end + #-------------------------------------------------------------------------- + # ● デフォルト 戦闘背景(床)ファイル名の取得 + #-------------------------------------------------------------------------- + def default_battleback1_name + "Grassland" + end + #-------------------------------------------------------------------------- + # ● デフォルト 戦闘背景(壁)ファイル名の取得 + #-------------------------------------------------------------------------- + def default_battleback2_name + "Grassland" + end + #-------------------------------------------------------------------------- + # ● 乗船時 戦闘背景(床)ファイル名の取得 + #-------------------------------------------------------------------------- + def ship_battleback1_name + "Ship" + end + #-------------------------------------------------------------------------- + # ● 乗船時 戦闘背景(壁)ファイル名の取得 + #-------------------------------------------------------------------------- + def ship_battleback2_name + "Ship" + end + #-------------------------------------------------------------------------- + # ● プレイヤーの足元にあるオートタイルの種類を取得 + #-------------------------------------------------------------------------- + def autotile_type(z) + $game_map.autotile_type($game_player.x, $game_player.y, z) + end + #-------------------------------------------------------------------------- + # ● スプライトを画面中央に移動 + #-------------------------------------------------------------------------- + def center_sprite(sprite) + sprite.ox = sprite.bitmap.width / 2 + sprite.oy = sprite.bitmap.height / 2 + sprite.x = Graphics.width / 2 + sprite.y = Graphics.height / 2 + end + #-------------------------------------------------------------------------- + # ● 敵キャラスプライトの作成 + #-------------------------------------------------------------------------- + def create_enemies + @enemy_sprites = $game_troop.members.reverse.collect do |enemy| + Sprite_Battler.new(@viewport1, enemy) + end + end + #-------------------------------------------------------------------------- + # ● アクタースプライトの作成 + # デフォルトではアクター側の画像は表示しないが、便宜上、敵と味方を同じ + # ように扱うためにダミーのスプライトを作成する。 + #-------------------------------------------------------------------------- + def create_actors + @actor_sprites = Array.new(4) { Sprite_Battler.new(@viewport1) } + end + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの作成 + # 初期状態では空の配列だけ作っておき、必要になった時点で追加する。 + #-------------------------------------------------------------------------- + def create_pictures + @picture_sprites = [] + end + #-------------------------------------------------------------------------- + # ● タイマースプライトの作成 + #-------------------------------------------------------------------------- + def create_timer + @timer_sprite = Sprite_Timer.new(@viewport2) + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + dispose_battleback1 + dispose_battleback2 + dispose_enemies + dispose_actors + dispose_pictures + dispose_timer + dispose_viewports + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(床)スプライトの解放 + #-------------------------------------------------------------------------- + def dispose_battleback1 + @back1_sprite.bitmap.dispose + @back1_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(壁)スプライトの解放 + #-------------------------------------------------------------------------- + def dispose_battleback2 + @back2_sprite.bitmap.dispose + @back2_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● 敵キャラスプライトの解放 + #-------------------------------------------------------------------------- + def dispose_enemies + @enemy_sprites.each {|sprite| sprite.dispose } + end + #-------------------------------------------------------------------------- + # ● アクタースプライトの解放 + #-------------------------------------------------------------------------- + def dispose_actors + @actor_sprites.each {|sprite| sprite.dispose } + end + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの解放 + #-------------------------------------------------------------------------- + def dispose_pictures + @picture_sprites.compact.each {|sprite| sprite.dispose } + end + #-------------------------------------------------------------------------- + # ● タイマースプライトの解放 + #-------------------------------------------------------------------------- + def dispose_timer + @timer_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● ビューポートの解放 + #-------------------------------------------------------------------------- + def dispose_viewports + @viewport1.dispose + @viewport2.dispose + @viewport3.dispose + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_battleback1 + update_battleback2 + update_enemies + update_actors + update_pictures + update_timer + update_viewports + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(床)スプライトの更新 + #-------------------------------------------------------------------------- + def update_battleback1 + @back1_sprite.update + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(壁)スプライトの更新 + #-------------------------------------------------------------------------- + def update_battleback2 + @back2_sprite.update + end + #-------------------------------------------------------------------------- + # ● 敵キャラスプライトの更新 + #-------------------------------------------------------------------------- + def update_enemies + @enemy_sprites.each {|sprite| sprite.update } + end + #-------------------------------------------------------------------------- + # ● アクタースプライトの更新 + #-------------------------------------------------------------------------- + def update_actors + @actor_sprites.each_with_index do |sprite, i| + sprite.battler = $game_party.members[i] + sprite.update + end + end + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの更新 + #-------------------------------------------------------------------------- + def update_pictures + $game_troop.screen.pictures.each do |pic| + @picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic) + @picture_sprites[pic.number].update + end + end + #-------------------------------------------------------------------------- + # ● タイマースプライトの更新 + #-------------------------------------------------------------------------- + def update_timer + @timer_sprite.update + end + #-------------------------------------------------------------------------- + # ● ビューポートの更新 + #-------------------------------------------------------------------------- + def update_viewports + @viewport1.tone.set($game_troop.screen.tone) + @viewport1.ox = $game_troop.screen.shake + @viewport2.color.set($game_troop.screen.flash_color) + @viewport3.color.set(0, 0, 0, 255 - $game_troop.screen.brightness) + @viewport1.update + @viewport2.update + @viewport3.update + end + #-------------------------------------------------------------------------- + # ● 敵キャラとアクターのスプライトを取得 + #-------------------------------------------------------------------------- + def battler_sprites + @enemy_sprites + @actor_sprites + end + #-------------------------------------------------------------------------- + # ● アニメーション表示中判定 + #-------------------------------------------------------------------------- + def animation? + battler_sprites.any? {|sprite| sprite.animation? } + end + #-------------------------------------------------------------------------- + # ● エフェクト実行中判定 + #-------------------------------------------------------------------------- + def effect? + battler_sprites.any? {|sprite| sprite.effect? } + end +end diff --git a/Scripts/Spriteset_Map.rb b/Scripts/Spriteset_Map.rb new file mode 100644 index 0000000..403dc16 --- /dev/null +++ b/Scripts/Spriteset_Map.rb @@ -0,0 +1,273 @@ +#============================================================================== +# ■ Spriteset_Map +#------------------------------------------------------------------------------ +#  マップ画面のスプライトやタイルマップなどをまとめたクラスです。このクラスは +# Scene_Map クラスの内部で使用されます。 +#============================================================================== + +class Spriteset_Map + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + create_viewports + create_tilemap + create_parallax + create_characters + create_shadow + create_weather + create_pictures + create_timer + update + end + #-------------------------------------------------------------------------- + # ● ビューポートの作成 + #-------------------------------------------------------------------------- + def create_viewports + @viewport1 = Viewport.new + @viewport2 = Viewport.new + @viewport3 = Viewport.new + @viewport2.z = 50 + @viewport3.z = 100 + end + #-------------------------------------------------------------------------- + # ● タイルマップの作成 + #-------------------------------------------------------------------------- + def create_tilemap + @tilemap = Tilemap.new(@viewport1) + @tilemap.map_data = $game_map.data + load_tileset + end + #-------------------------------------------------------------------------- + # ● タイルセットのロード + #-------------------------------------------------------------------------- + def load_tileset + @tileset = $game_map.tileset + @tileset.tileset_names.each_with_index do |name, i| + @tilemap.bitmaps[i] = Cache.tileset(name) + end + @tilemap.flags = @tileset.flags + end + #-------------------------------------------------------------------------- + # ● 遠景の作成 + #-------------------------------------------------------------------------- + def create_parallax + @parallax = Plane.new(@viewport1) + @parallax.z = -100 + end + #-------------------------------------------------------------------------- + # ● キャラクタースプライトの作成 + #-------------------------------------------------------------------------- + def create_characters + @character_sprites = [] + $game_map.events.values.each do |event| + @character_sprites.push(Sprite_Character.new(@viewport1, event)) + end + $game_map.vehicles.each do |vehicle| + @character_sprites.push(Sprite_Character.new(@viewport1, vehicle)) + end + $game_player.followers.reverse_each do |follower| + @character_sprites.push(Sprite_Character.new(@viewport1, follower)) + end + @character_sprites.push(Sprite_Character.new(@viewport1, $game_player)) + @map_id = $game_map.map_id + end + #-------------------------------------------------------------------------- + # ● 飛行船の影スプライトの作成 + #-------------------------------------------------------------------------- + def create_shadow + @shadow_sprite = Sprite.new(@viewport1) + @shadow_sprite.bitmap = Cache.system("Shadow") + @shadow_sprite.ox = @shadow_sprite.bitmap.width / 2 + @shadow_sprite.oy = @shadow_sprite.bitmap.height + @shadow_sprite.z = 180 + end + #-------------------------------------------------------------------------- + # ● 天候の作成 + #-------------------------------------------------------------------------- + def create_weather + @weather = Spriteset_Weather.new(@viewport2) + end + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの作成 + #-------------------------------------------------------------------------- + def create_pictures + @picture_sprites = [] + end + #-------------------------------------------------------------------------- + # ● タイマースプライトの作成 + #-------------------------------------------------------------------------- + def create_timer + @timer_sprite = Sprite_Timer.new(@viewport2) + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + dispose_tilemap + dispose_parallax + dispose_characters + dispose_shadow + dispose_weather + dispose_pictures + dispose_timer + dispose_viewports + end + #-------------------------------------------------------------------------- + # ● タイルマップの解放 + #-------------------------------------------------------------------------- + def dispose_tilemap + @tilemap.dispose + end + #-------------------------------------------------------------------------- + # ● 遠景の解放 + #-------------------------------------------------------------------------- + def dispose_parallax + @parallax.bitmap.dispose if @parallax.bitmap + @parallax.dispose + end + #-------------------------------------------------------------------------- + # ● キャラクタースプライトの解放 + #-------------------------------------------------------------------------- + def dispose_characters + @character_sprites.each {|sprite| sprite.dispose } + end + #-------------------------------------------------------------------------- + # ● 飛行船の影スプライトの解放 + #-------------------------------------------------------------------------- + def dispose_shadow + @shadow_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● 天候の解放 + #-------------------------------------------------------------------------- + def dispose_weather + @weather.dispose + end + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの解放 + #-------------------------------------------------------------------------- + def dispose_pictures + @picture_sprites.compact.each {|sprite| sprite.dispose } + end + #-------------------------------------------------------------------------- + # ● タイマースプライトの解放 + #-------------------------------------------------------------------------- + def dispose_timer + @timer_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● ビューポートの解放 + #-------------------------------------------------------------------------- + def dispose_viewports + @viewport1.dispose + @viewport2.dispose + @viewport3.dispose + end + #-------------------------------------------------------------------------- + # ● キャラクターのリフレッシュ + #-------------------------------------------------------------------------- + def refresh_characters + dispose_characters + create_characters + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_tileset + update_tilemap + update_parallax + update_characters + update_shadow + update_weather + update_pictures + update_timer + update_viewports + end + #-------------------------------------------------------------------------- + # ● タイルセットの更新 + #-------------------------------------------------------------------------- + def update_tileset + if @tileset != $game_map.tileset + load_tileset + refresh_characters + end + end + #-------------------------------------------------------------------------- + # ● タイルマップの更新 + #-------------------------------------------------------------------------- + def update_tilemap + @tilemap.map_data = $game_map.data + @tilemap.ox = $game_map.display_x * 32 + @tilemap.oy = $game_map.display_y * 32 + @tilemap.update + end + #-------------------------------------------------------------------------- + # ● 遠景の更新 + #-------------------------------------------------------------------------- + def update_parallax + if @parallax_name != $game_map.parallax_name + @parallax_name = $game_map.parallax_name + @parallax.bitmap.dispose if @parallax.bitmap + @parallax.bitmap = Cache.parallax(@parallax_name) + Graphics.frame_reset + end + @parallax.ox = $game_map.parallax_ox(@parallax.bitmap) + @parallax.oy = $game_map.parallax_oy(@parallax.bitmap) + end + #-------------------------------------------------------------------------- + # ● キャラクタースプライトの更新 + #-------------------------------------------------------------------------- + def update_characters + refresh_characters if @map_id != $game_map.map_id + @character_sprites.each {|sprite| sprite.update } + end + #-------------------------------------------------------------------------- + # ● 飛行船の影スプライトの更新 + #-------------------------------------------------------------------------- + def update_shadow + airship = $game_map.airship + @shadow_sprite.x = airship.screen_x + @shadow_sprite.y = airship.screen_y + airship.altitude + @shadow_sprite.opacity = airship.altitude * 8 + @shadow_sprite.update + end + #-------------------------------------------------------------------------- + # ● 天候の更新 + #-------------------------------------------------------------------------- + def update_weather + @weather.type = $game_map.screen.weather_type + @weather.power = $game_map.screen.weather_power + @weather.ox = $game_map.display_x * 32 + @weather.oy = $game_map.display_y * 32 + @weather.update + end + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの更新 + #-------------------------------------------------------------------------- + def update_pictures + $game_map.screen.pictures.each do |pic| + @picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic) + @picture_sprites[pic.number].update + end + end + #-------------------------------------------------------------------------- + # ● タイマースプライトの更新 + #-------------------------------------------------------------------------- + def update_timer + @timer_sprite.update + end + #-------------------------------------------------------------------------- + # ● ビューポートの更新 + #-------------------------------------------------------------------------- + def update_viewports + @viewport1.tone.set($game_map.screen.tone) + @viewport1.ox = $game_map.screen.shake + @viewport2.color.set($game_map.screen.flash_color) + @viewport3.color.set(0, 0, 0, 255 - $game_map.screen.brightness) + @viewport1.update + @viewport2.update + @viewport3.update + end +end diff --git a/Scripts/Spriteset_Weather.rb b/Scripts/Spriteset_Weather.rb new file mode 100644 index 0000000..9a9ac15 --- /dev/null +++ b/Scripts/Spriteset_Weather.rb @@ -0,0 +1,184 @@ +#============================================================================== +# ■ Spriteset_Weather +#------------------------------------------------------------------------------ +#  天候エフェクト(雨、嵐、雪)のクラスです。このクラスは Spriteset_Map クラ +# スの内部で使用されます。 +#============================================================================== + +class Spriteset_Weather + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :type # 天候タイプ + attr_accessor :ox # 原点 X 座標 + attr_accessor :oy # 原点 Y 座標 + attr_reader :power # 強さ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(viewport = nil) + @viewport = viewport + init_members + create_rain_bitmap + create_storm_bitmap + create_snow_bitmap + end + #-------------------------------------------------------------------------- + # ● メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_members + @type = :none + @ox = 0 + @oy = 0 + @power = 0 + @sprites = [] + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + @sprites.each {|sprite| sprite.dispose } + @rain_bitmap.dispose + @storm_bitmap.dispose + @snow_bitmap.dispose + end + #-------------------------------------------------------------------------- + # ● 粒子の色 1 + #-------------------------------------------------------------------------- + def particle_color1 + Color.new(255, 255, 255, 192) + end + #-------------------------------------------------------------------------- + # ● 粒子の色 2 + #-------------------------------------------------------------------------- + def particle_color2 + Color.new(255, 255, 255, 96) + end + #-------------------------------------------------------------------------- + # ● 天候[雨]のビットマップを作成 + #-------------------------------------------------------------------------- + def create_rain_bitmap + @rain_bitmap = Bitmap.new(7, 42) + 7.times {|i| @rain_bitmap.fill_rect(6-i, i*6, 1, 6, particle_color1) } + end + #-------------------------------------------------------------------------- + # ● 天候[嵐]のビットマップを作成 + #-------------------------------------------------------------------------- + def create_storm_bitmap + @storm_bitmap = Bitmap.new(34, 64) + 32.times do |i| + @storm_bitmap.fill_rect(33-i, i*2, 1, 2, particle_color2) + @storm_bitmap.fill_rect(32-i, i*2, 1, 2, particle_color1) + @storm_bitmap.fill_rect(31-i, i*2, 1, 2, particle_color2) + end + end + #-------------------------------------------------------------------------- + # ● 天候[雪]のビットマップを作成 + #-------------------------------------------------------------------------- + def create_snow_bitmap + @snow_bitmap = Bitmap.new(6, 6) + @snow_bitmap.fill_rect(0, 1, 6, 4, particle_color2) + @snow_bitmap.fill_rect(1, 0, 4, 6, particle_color2) + @snow_bitmap.fill_rect(1, 2, 4, 2, particle_color1) + @snow_bitmap.fill_rect(2, 1, 2, 4, particle_color1) + end + #-------------------------------------------------------------------------- + # ● 天候の強さを設定 + #-------------------------------------------------------------------------- + def power=(power) + @power = power + (sprite_max - @sprites.size).times { add_sprite } + (@sprites.size - sprite_max).times { remove_sprite } + end + #-------------------------------------------------------------------------- + # ● スプライトの最大数を取得 + #-------------------------------------------------------------------------- + def sprite_max + (@power * 10).to_i + end + #-------------------------------------------------------------------------- + # ● スプライトの追加 + #-------------------------------------------------------------------------- + def add_sprite + sprite = Sprite.new(@viewport) + sprite.opacity = 0 + @sprites.push(sprite) + end + #-------------------------------------------------------------------------- + # ● スプライトの削除 + #-------------------------------------------------------------------------- + def remove_sprite + sprite = @sprites.pop + sprite.dispose if sprite + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_screen + @sprites.each {|sprite| update_sprite(sprite) } + end + #-------------------------------------------------------------------------- + # ● 画面の更新 + #-------------------------------------------------------------------------- + def update_screen + @viewport.tone.set(-dimness, -dimness, -dimness) + end + #-------------------------------------------------------------------------- + # ● 暗さの取得 + #-------------------------------------------------------------------------- + def dimness + (@power * 6).to_i + end + #-------------------------------------------------------------------------- + # ● スプライトの更新 + #-------------------------------------------------------------------------- + def update_sprite(sprite) + sprite.ox = @ox + sprite.oy = @oy + case @type + when :rain + update_sprite_rain(sprite) + when :storm + update_sprite_storm(sprite) + when :snow + update_sprite_snow(sprite) + end + create_new_particle(sprite) if sprite.opacity < 64 + end + #-------------------------------------------------------------------------- + # ● スプライトの更新[雨] + #-------------------------------------------------------------------------- + def update_sprite_rain(sprite) + sprite.bitmap = @rain_bitmap + sprite.x -= 1 + sprite.y += 6 + sprite.opacity -= 12 + end + #-------------------------------------------------------------------------- + # ● スプライトの更新[嵐] + #-------------------------------------------------------------------------- + def update_sprite_storm(sprite) + sprite.bitmap = @storm_bitmap + sprite.x -= 3 + sprite.y += 6 + sprite.opacity -= 12 + end + #-------------------------------------------------------------------------- + # ● スプライトの更新[雪] + #-------------------------------------------------------------------------- + def update_sprite_snow(sprite) + sprite.bitmap = @snow_bitmap + sprite.x -= 1 + sprite.y += 3 + sprite.opacity -= 12 + end + #-------------------------------------------------------------------------- + # ● 新しい粒子の作成 + #-------------------------------------------------------------------------- + def create_new_particle(sprite) + sprite.x = rand(Graphics.width + 100) - 100 + @ox + sprite.y = rand(Graphics.height + 200) - 200 + @oy + sprite.opacity = 160 + rand(96) + end +end diff --git a/Scripts/Vocab.rb b/Scripts/Vocab.rb new file mode 100644 index 0000000..8265e1a --- /dev/null +++ b/Scripts/Vocab.rb @@ -0,0 +1,145 @@ +#============================================================================== +# ■ Vocab +#------------------------------------------------------------------------------ +#  用語とメッセージを定義するモジュールです。定数でメッセージなどを直接定義す +# るほか、グローバル変数 $data_system から用語データを取得します。 +#============================================================================== + +module Vocab + + # ショップ画面 + ShopBuy = "購入する" + ShopSell = "売却する" + ShopCancel = "やめる" + Possession = "持っている数" + + # ステータス画面 + ExpTotal = "現在の経験値" + ExpNext = "次の%sまで" + + # セーブ/ロード画面 + SaveMessage = "どのファイルにセーブしますか?" + LoadMessage = "どのファイルをロードしますか?" + File = "ファイル" + + # 複数メンバーの場合の表示 + PartyName = "%sたち" + + # 戦闘基本メッセージ + Emerge = "%sが出現!" + Preemptive = "%sは先手を取った!" + Surprise = "%sは不意をつかれた!" + EscapeStart = "%sは逃げ出した!" + EscapeFailure = "しかし逃げることはできなかった!" + + # 戦闘終了メッセージ + Victory = "%sの勝利!" + Defeat = "%sは戦いに敗れた。" + ObtainExp = "%s の経験値を獲得!" + ObtainGold = "お金を %s\\G 手に入れた!" + ObtainItem = "%sを手に入れた!" + LevelUp = "%sは%s %s に上がった!" + ObtainSkill = "%sを覚えた!" + + # アイテム使用 + UseItem = "%sは%sを使った!" + + # クリティカルヒット + CriticalToEnemy = "会心の一撃!!" + CriticalToActor = "クリティカルヒット!!" + + # アクター対象の行動結果 + ActorDamage = "%sは %s の快感を受けた!" + ActorRecovery = "%sの%sが %s 回復した!" + ActorGain = "%sの%sが %s 増えた!" + ActorLoss = "%sの%sが %s 減った!" + ActorDrain = "%sは%sを %s 奪われた!" + ActorNoDamage = "%sには反応がない" + ActorNoHit = "ミス! %sはダメージを受けていない!" + + # 敵キャラ対象の行動結果 + EnemyDamage = "%sに %s のダメージを与えた!" + EnemyRecovery = "%sの%sが %s 回復した!" + EnemyGain = "%sの%sが %s 上がった!" + EnemyLoss = "%sの%sが %s 減った!" + EnemyDrain = "%sの%sを %s 奪った!" + EnemyNoDamage = "%sは不思議そうにしてる" + EnemyNoHit = "ミス! %sにダメージを与えられない!" + + # 回避/反射 + Evasion = "%sは攻撃をかわした!" + MagicEvasion = "%sは魔法を打ち消した!" + MagicReflection = "%sは魔法を跳ね返した!" + CounterAttack = "%sの反撃!" + Substitute = "%sが%sをかばった!" + + # 能力強化/弱体 + BuffAdd = "%sの%sが上がった!" + DebuffAdd = "%sの%sが下がった!" + BuffRemove = "%sの%sが元に戻った!" + + # スキル、アイテムの効果がなかった + ActionFailure = "%sには効かなかった!" + + # エラーメッセージ + PlayerPosError = "プレイヤーの初期位置が設定されていません。" + EventOverflow = "コモンイベントの呼び出しが上限を超えました。" + + # 基本ステータス + def self.basic(basic_id) + $data_system.terms.basic[basic_id] + end + + # 能力値 + def self.param(param_id) + $data_system.terms.params[param_id] + end + + # 装備タイプ + def self.etype(etype_id) + $data_system.terms.etypes[etype_id] + end + + # コマンド + def self.command(command_id) + $data_system.terms.commands[command_id] + end + + # 通貨単位 + def self.currency_unit + $data_system.currency_unit + end + + #-------------------------------------------------------------------------- + def self.level; basic(0); end # レベル + def self.level_a; basic(1); end # レベル (短) + def self.hp; basic(2); end # HP + def self.hp_a; basic(3); end # HP (短) + def self.mp; basic(4); end # MP + def self.mp_a; basic(5); end # MP (短) + def self.tp; basic(6); end # TP + def self.tp_a; basic(7); end # TP (短) + def self.fight; command(0); end # 戦う + def self.escape; command(1); end # 逃げる + def self.attack; command(2); end # 攻撃 + def self.guard; command(3); end # 防御 + def self.item; command(4); end # アイテム + def self.skill; command(5); end # スキル + def self.equip; command(6); end # 装備 + def self.status; command(7); end # ステータス + def self.formation; command(8); end # 並び替え + def self.save; command(9); end # セーブ + def self.game_end; command(10); end # ゲーム終了 + def self.weapon; command(12); end # 武器 + def self.armor; command(13); end # 防具 + def self.key_item; command(14); end # 大事なもの + def self.equip2; command(15); end # 装備変更 + def self.optimize; command(16); end # 最強装備 + def self.clear; command(17); end # 全て外す + def self.new_game; command(18); end # ニューゲーム + def self.continue; command(19); end # コンティニュー + def self.shutdown; command(20); end # シャットダウン + def self.to_title; command(21); end # タイトルへ + def self.cancel; command(22); end # やめる + #-------------------------------------------------------------------------- +end diff --git a/Scripts/Window_.rb b/Scripts/Window_.rb new file mode 100644 index 0000000..5d73047 --- /dev/null +++ b/Scripts/Window_.rb @@ -0,0 +1,10 @@ +class Window_Message < Window_Base +alias vis_update update +def update +vis_update +if $game_message.visible +self.visible = !Input.press?(:Y) +@back_sprite.visible = self.visible if @background == 1 +end +end +end \ No newline at end of file diff --git a/Scripts/Window_ActorCommand.rb b/Scripts/Window_ActorCommand.rb new file mode 100644 index 0000000..c0a3aa8 --- /dev/null +++ b/Scripts/Window_ActorCommand.rb @@ -0,0 +1,77 @@ +#============================================================================== +# ■ Window_ActorCommand +#------------------------------------------------------------------------------ +#  バトル画面で、アクターの行動を選択するウィンドウです。 +#============================================================================== + +class Window_ActorCommand < Window_Command + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + self.openness = 0 + deactivate + @actor = nil + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 128 + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 4 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + return unless @actor + add_skill_commands + add_guard_command + add_item_command + end + #-------------------------------------------------------------------------- + # ● 攻撃コマンドをリストに追加 + #-------------------------------------------------------------------------- + def add_attack_command + add_command(Vocab::attack, :attack, @actor.attack_usable?) + end + #-------------------------------------------------------------------------- + # ● スキルコマンドをリストに追加 + #-------------------------------------------------------------------------- + def add_skill_commands + @actor.added_skill_types.sort.each do |stype_id| + name = $data_system.skill_types[stype_id] + add_command(name, :skill, true, stype_id) + end + end + #-------------------------------------------------------------------------- + # ● 防御コマンドをリストに追加 + #-------------------------------------------------------------------------- + def add_guard_command + add_command(Vocab::guard, :guard, @actor.guard_usable?) + end + #-------------------------------------------------------------------------- + # ● アイテムコマンドをリストに追加 + #-------------------------------------------------------------------------- + def add_item_command + add_command(Vocab::item, :item) + end + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + def setup(actor) + @actor = actor + clear_command_list + make_command_list + refresh + select(0) + activate + open + end +end diff --git a/Scripts/Window_Base.rb b/Scripts/Window_Base.rb new file mode 100644 index 0000000..b28de6e --- /dev/null +++ b/Scripts/Window_Base.rb @@ -0,0 +1,569 @@ +#============================================================================== +# ■ Window_Base +#------------------------------------------------------------------------------ +#  ゲーム中の全てのウィンドウのスーパークラスです。 +#============================================================================== + +class Window_Base < Window + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width, height) + super + self.windowskin = Cache.system("Window") + update_padding + update_tone + create_contents + @opening = @closing = false + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + contents.dispose unless disposed? + super + end + #-------------------------------------------------------------------------- + # ● 行の高さを取得 + #-------------------------------------------------------------------------- + def line_height + return 24 + end + #-------------------------------------------------------------------------- + # ● 標準パディングサイズの取得 + #-------------------------------------------------------------------------- + def standard_padding + return 12 + end + #-------------------------------------------------------------------------- + # ● パディングの更新 + #-------------------------------------------------------------------------- + def update_padding + self.padding = standard_padding + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の幅を計算 + #-------------------------------------------------------------------------- + def contents_width + width - standard_padding * 2 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の高さを計算 + #-------------------------------------------------------------------------- + def contents_height + height - standard_padding * 2 + end + #-------------------------------------------------------------------------- + # ● 指定行数に適合するウィンドウの高さを計算 + #-------------------------------------------------------------------------- + def fitting_height(line_number) + line_number * line_height + standard_padding * 2 + end + #-------------------------------------------------------------------------- + # ● 色調の更新 + #-------------------------------------------------------------------------- + def update_tone + self.tone.set($game_system.window_tone) + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の作成 + #-------------------------------------------------------------------------- + def create_contents + contents.dispose + if contents_width > 0 && contents_height > 0 + self.contents = Bitmap.new(contents_width, contents_height) + else + self.contents = Bitmap.new(1, 1) + end + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_tone + update_open if @opening + update_close if @closing + end + #-------------------------------------------------------------------------- + # ● 開く処理の更新 + #-------------------------------------------------------------------------- + def update_open + self.openness += 48 + @opening = false if open? + end + #-------------------------------------------------------------------------- + # ● 閉じる処理の更新 + #-------------------------------------------------------------------------- + def update_close + self.openness -= 48 + @closing = false if close? + end + #-------------------------------------------------------------------------- + # ● ウィンドウを開く + #-------------------------------------------------------------------------- + def open + @opening = true unless open? + @closing = false + self + end + #-------------------------------------------------------------------------- + # ● ウィンドウを閉じる + #-------------------------------------------------------------------------- + def close + @closing = true unless close? + @opening = false + self + end + #-------------------------------------------------------------------------- + # ● ウィンドウの表示 + #-------------------------------------------------------------------------- + def show + self.visible = true + self + end + #-------------------------------------------------------------------------- + # ● ウィンドウの非表示 + #-------------------------------------------------------------------------- + def hide + self.visible = false + self + end + #-------------------------------------------------------------------------- + # ● ウィンドウのアクティブ化 + #-------------------------------------------------------------------------- + def activate + self.active = true + self + end + #-------------------------------------------------------------------------- + # ● ウィンドウの非アクティブ化 + #-------------------------------------------------------------------------- + def deactivate + self.active = false + self + end + #-------------------------------------------------------------------------- + # ● 文字色取得 + # n : 文字色番号(0..31) + #-------------------------------------------------------------------------- + def text_color(n) + windowskin.get_pixel(64 + (n % 8) * 8, 96 + (n / 8) * 8) + end + #-------------------------------------------------------------------------- + # ● 各種文字色の取得 + #-------------------------------------------------------------------------- + def normal_color; text_color(0); end; # 通常 + def system_color; text_color(16); end; # システム + def crisis_color; text_color(17); end; # ピンチ + def knockout_color; text_color(18); end; # 戦闘不能 + def gauge_back_color; text_color(19); end; # ゲージ背景 + def hp_gauge_color1; text_color(20); end; # HP ゲージ 1 + def hp_gauge_color2; text_color(21); end; # HP ゲージ 2 + def mp_gauge_color1; text_color(22); end; # MP ゲージ 1 + def mp_gauge_color2; text_color(23); end; # MP ゲージ 2 + def mp_cost_color; text_color(23); end; # 消費 TP + def power_up_color; text_color(24); end; # 装備 パワーアップ + def power_down_color; text_color(25); end; # 装備 パワーダウン + def tp_gauge_color1; text_color(28); end; # TP ゲージ 1 + def tp_gauge_color2; text_color(29); end; # TP ゲージ 2 + def tp_cost_color; text_color(29); end; # 消費 TP + #-------------------------------------------------------------------------- + # ● 保留項目の背景色を取得 + #-------------------------------------------------------------------------- + def pending_color + windowskin.get_pixel(80, 80) + end + #-------------------------------------------------------------------------- + # ● 半透明描画用のアルファ値を取得 + #-------------------------------------------------------------------------- + def translucent_alpha + return 160 + end + #-------------------------------------------------------------------------- + # ● テキスト描画色の変更 + # enabled : 有効フラグ。false のとき半透明で描画 + #-------------------------------------------------------------------------- + def change_color(color, enabled = true) + contents.font.color.set(color) + contents.font.color.alpha = translucent_alpha unless enabled + end + #-------------------------------------------------------------------------- + # ● テキストの描画 + # args : Bitmap#draw_text と同じ + #-------------------------------------------------------------------------- + def draw_text(*args) + contents.draw_text(*args) + end + #-------------------------------------------------------------------------- + # ● テキストサイズの取得 + #-------------------------------------------------------------------------- + def text_size(str) + contents.text_size(str) + end + #-------------------------------------------------------------------------- + # ● 制御文字つきテキストの描画 + #-------------------------------------------------------------------------- + def draw_text_ex(x, y, text) + reset_font_settings + text = convert_escape_characters(text) + pos = {:x => x, :y => y, :new_x => x, :height => calc_line_height(text)} + process_character(text.slice!(0, 1), text, pos) until text.empty? + end + #-------------------------------------------------------------------------- + # ● フォント設定のリセット + #-------------------------------------------------------------------------- + def reset_font_settings + change_color(normal_color) + contents.font.size = 20 + contents.font.bold = false + contents.font.italic = false + end + #-------------------------------------------------------------------------- + # ● 制御文字の事前変換 + # 実際の描画を始める前に、原則として文字列に変わるものだけを置き換える。 + # 文字「\」はエスケープ文字(\e)に変換。 + #-------------------------------------------------------------------------- + def convert_escape_characters(text) + result = text.to_s.clone + result.gsub!(/\\/) { "\e" } + result.gsub!(/\e\e/) { "\\" } + result.gsub!(/\eV\[(\d+)\]/i) { $game_variables[$1.to_i] } + result.gsub!(/\eV\[(\d+)\]/i) { $game_variables[$1.to_i] } + result.gsub!(/\eN\[(\d+)\]/i) { actor_name($1.to_i) } + result.gsub!(/\eP\[(\d+)\]/i) { party_member_name($1.to_i) } + result.gsub!(/\eG/i) { Vocab::currency_unit } + result + end + #-------------------------------------------------------------------------- + # ● アクター n 番の名前を取得 + #-------------------------------------------------------------------------- + def actor_name(n) + actor = n >= 1 ? $game_actors[n] : nil + actor ? actor.name : "" + end + #-------------------------------------------------------------------------- + # ● パーティメンバー n 番の名前を取得 + #-------------------------------------------------------------------------- + def party_member_name(n) + actor = n >= 1 ? $game_party.members[n - 1] : nil + actor ? actor.name : "" + end + #-------------------------------------------------------------------------- + # ● 文字の処理 + # c : 文字 + # text : 描画処理中の文字列バッファ(必要なら破壊的に変更) + # pos : 描画位置 {:x, :y, :new_x, :height} + #-------------------------------------------------------------------------- + def process_character(c, text, pos) + case c + when "\n" # 改行 + process_new_line(text, pos) + when "\f" # 改ページ + process_new_page(text, pos) + when "\e" # 制御文字 + process_escape_character(obtain_escape_code(text), text, pos) + else # 普通の文字 + process_normal_character(c, pos) + end + end + #-------------------------------------------------------------------------- + # ● 通常文字の処理 + #-------------------------------------------------------------------------- + def process_normal_character(c, pos) + text_width = text_size(c).width + draw_text(pos[:x], pos[:y], text_width * 2, pos[:height], c) + pos[:x] += text_width + end + #-------------------------------------------------------------------------- + # ● 改行文字の処理 + #-------------------------------------------------------------------------- + def process_new_line(text, pos) + pos[:x] = pos[:new_x] + pos[:y] += pos[:height] + pos[:height] = calc_line_height(text) + end + #-------------------------------------------------------------------------- + # ● 改ページ文字の処理 + #-------------------------------------------------------------------------- + def process_new_page(text, pos) + end + #-------------------------------------------------------------------------- + # ● 制御文字の本体を破壊的に取得 + #-------------------------------------------------------------------------- + def obtain_escape_code(text) + text.slice!(/^[\$\.\|\^!><\{\}\\]|^[A-Z]+/i) + end + #-------------------------------------------------------------------------- + # ● 制御文字の引数を破壊的に取得 + #-------------------------------------------------------------------------- + def obtain_escape_param(text) + text.slice!(/^\[\d+\]/)[/\d+/].to_i rescue 0 + end + #-------------------------------------------------------------------------- + # ● 制御文字の処理 + # code : 制御文字の本体部分(「\C[1]」なら「C」) + #-------------------------------------------------------------------------- + def process_escape_character(code, text, pos) + case code.upcase + when 'C' + change_color(text_color(obtain_escape_param(text))) + when 'I' + process_draw_icon(obtain_escape_param(text), pos) + when '{' + make_font_bigger + when '}' + make_font_smaller + end + end + #-------------------------------------------------------------------------- + # ● 制御文字によるアイコン描画の処理 + #-------------------------------------------------------------------------- + def process_draw_icon(icon_index, pos) + draw_icon(icon_index, pos[:x], pos[:y]) + pos[:x] += 24 + end + #-------------------------------------------------------------------------- + # ● フォントを大きくする + #-------------------------------------------------------------------------- + def make_font_bigger + contents.font.size += 8 if contents.font.size <= 64 + end + #-------------------------------------------------------------------------- + # ● フォントを小さくする + #-------------------------------------------------------------------------- + def make_font_smaller + contents.font.size -= 8 if contents.font.size >= 16 + end + #-------------------------------------------------------------------------- + # ● 行の高さを計算 + # restore_font_size : 計算後にフォントサイズを元に戻す + #-------------------------------------------------------------------------- + def calc_line_height(text, restore_font_size = true) + result = [line_height, contents.font.size].max + last_font_size = contents.font.size + text.slice(/^.*$/).scan(/\e[\{\}]/).each do |esc| + make_font_bigger if esc == "\e{" + make_font_smaller if esc == "\e}" + result = [result, contents.font.size].max + end + contents.font.size = last_font_size if restore_font_size + result + end + #-------------------------------------------------------------------------- + # ● ゲージの描画 + # rate : 割合(1.0 で満タン) + # color1 : グラデーション 左端 + # color2 : グラデーション 右端 + #-------------------------------------------------------------------------- + def draw_gauge(x, y, width, rate, color1, color2) + fill_w = (width * rate).to_i + gauge_y = y + line_height - 8 + contents.fill_rect(x, gauge_y, width, 6, gauge_back_color) + contents.gradient_fill_rect(x, gauge_y, fill_w, 6, color1, color2) + end + #-------------------------------------------------------------------------- + # ● アイコンの描画 + # enabled : 有効フラグ。false のとき半透明で描画 + #-------------------------------------------------------------------------- + def draw_icon(icon_index, x, y, enabled = true) + bitmap = Cache.system("Iconset") + rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24) + contents.blt(x, y, bitmap, rect, enabled ? 255 : translucent_alpha) + end + #-------------------------------------------------------------------------- + # ● 顔グラフィックの描画 + # enabled : 有効フラグ。false のとき半透明で描画 + #-------------------------------------------------------------------------- + def draw_face(face_name, face_index, x, y, enabled = true) + bitmap = Cache.face(face_name) + rect = Rect.new(face_index % 4 * 96, face_index / 4 * 96, 96, 96) + contents.blt(x, y, bitmap, rect, enabled ? 255 : translucent_alpha) + bitmap.dispose + end + #-------------------------------------------------------------------------- + # ● 歩行グラフィックの描画 + #-------------------------------------------------------------------------- + def draw_character(character_name, character_index, x, y) + return unless character_name + bitmap = Cache.character(character_name) + sign = character_name[/^[\!\$]./] + if sign && sign.include?('$') + cw = bitmap.width / 3 + ch = bitmap.height / 4 + else + cw = bitmap.width / 12 + ch = bitmap.height / 8 + end + n = character_index + src_rect = Rect.new((n%4*3+1)*cw, (n/4*4)*ch, cw, ch) + contents.blt(x - cw / 2, y - ch, bitmap, src_rect) + end + #-------------------------------------------------------------------------- + # ● HP の文字色を取得 + #-------------------------------------------------------------------------- + def hp_color(actor) + return knockout_color if actor.hp == 0 + return crisis_color if actor.hp < actor.mhp / 4 + return normal_color + end + #-------------------------------------------------------------------------- + # ● MP の文字色を取得 + #-------------------------------------------------------------------------- + def mp_color(actor) + return crisis_color if actor.mp < actor.mmp / 4 + return normal_color + end + #-------------------------------------------------------------------------- + # ● TP の文字色を取得 + #-------------------------------------------------------------------------- + def tp_color(actor) + return normal_color + end + #-------------------------------------------------------------------------- + # ● アクターの歩行グラフィック描画 + #-------------------------------------------------------------------------- + def draw_actor_graphic(actor, x, y) + draw_character(actor.character_name, actor.character_index, x, y) + end + #-------------------------------------------------------------------------- + # ● アクターの顔グラフィック描画 + #-------------------------------------------------------------------------- + def draw_actor_face(actor, x, y, enabled = true) + draw_face(actor.face_name, actor.face_index, x, y, enabled) + end + #-------------------------------------------------------------------------- + # ● 名前の描画 + #-------------------------------------------------------------------------- + def draw_actor_name(actor, x, y, width = 112) + change_color(hp_color(actor)) + draw_text(x, y, width, line_height, actor.name) + end + #-------------------------------------------------------------------------- + # ● 職業の描画 + #-------------------------------------------------------------------------- + def draw_actor_class(actor, x, y, width = 112) + change_color(normal_color) + draw_text(x, y, width, line_height, actor.class.name) + end + #-------------------------------------------------------------------------- + # ● 二つ名の描画 + #-------------------------------------------------------------------------- + def draw_actor_nickname(actor, x, y, width = 180) + change_color(normal_color) + draw_text(x, y, width, line_height, actor.nickname) + end + #-------------------------------------------------------------------------- + # ● レベルの描画 + #-------------------------------------------------------------------------- + def draw_actor_level(actor, x, y) + change_color(system_color) + draw_text(x, y, 32, line_height, Vocab::level_a) + change_color(normal_color) + draw_text(x + 32, y, 24, line_height, actor.level, 2) + end + #-------------------------------------------------------------------------- + # ● ステートおよび強化/弱体のアイコンを描画 + #-------------------------------------------------------------------------- + def draw_actor_icons(actor, x, y, width = 96) + icons = (actor.state_icons + actor.buff_icons)[0, width / 24] + icons.each_with_index {|n, i| draw_icon(n, x + 24 * i, y) } + end + #-------------------------------------------------------------------------- + # ● 現在値/最大値を分数形式で描画 + # current : 現在値 + # max : 最大値 + # color1 : 現在値の色 + # color2 : 最大値の色 + #-------------------------------------------------------------------------- + def draw_current_and_max_values(x, y, width, current, max, color1, color2) + change_color(color1) + xr = x + width + if width < 96 + draw_text(xr - 40, y, 42, line_height, current, 2) + else + draw_text(xr - 92, y, 42, line_height, current, 2) + change_color(color2) + draw_text(xr - 52, y, 12, line_height, "/", 2) + draw_text(xr - 42, y, 42, line_height, max, 2) + end + end + #-------------------------------------------------------------------------- + # ● HP の描画 + #-------------------------------------------------------------------------- + def draw_actor_hp(actor, x, y, width = 124) + draw_gauge(x, y, width, actor.hp_rate, hp_gauge_color1, hp_gauge_color2) + change_color(system_color) + draw_text(x, y, 30, line_height, Vocab::hp_a) + draw_current_and_max_values(x, y, width, actor.hp, actor.mhp, + hp_color(actor), normal_color) + end + #-------------------------------------------------------------------------- + # ● MP の描画 + #-------------------------------------------------------------------------- + def draw_actor_mp(actor, x, y, width = 124) + draw_gauge(x, y, width, actor.mp_rate, mp_gauge_color1, mp_gauge_color2) + change_color(system_color) + draw_text(x, y, 30, line_height, Vocab::mp_a) + draw_current_and_max_values(x, y, width, actor.mp, actor.mmp, + mp_color(actor), normal_color) + end + #-------------------------------------------------------------------------- + # ● TP の描画 + #-------------------------------------------------------------------------- + def draw_actor_tp(actor, x, y, width = 124) + draw_gauge(x, y, width, actor.tp_rate, tp_gauge_color1, tp_gauge_color2) + change_color(system_color) + draw_text(x, y, 30, line_height, Vocab::tp_a) + change_color(tp_color(actor)) + draw_text(x + width - 42, y, 42, line_height, actor.tp.to_i, 2) + end + #-------------------------------------------------------------------------- + # ● シンプルなステータスの描画 + #-------------------------------------------------------------------------- + def draw_actor_simple_status(actor, x, y) + draw_actor_name(actor, x, y) + draw_actor_level(actor, x, y + line_height * 1) + draw_actor_icons(actor, x, y + line_height * 2) + draw_actor_class(actor, x + 120, y) + draw_actor_hp(actor, x + 120, y + line_height * 1) + draw_actor_mp(actor, x + 120, y + line_height * 2) + end + #-------------------------------------------------------------------------- + # ● 能力値の描画 + #-------------------------------------------------------------------------- + def draw_actor_param(actor, x, y, param_id) + change_color(system_color) + draw_text(x, y, 120, line_height, Vocab::param(param_id)) + change_color(normal_color) + draw_text(x + 120, y, 36, line_height, actor.param(param_id), 2) + end + #-------------------------------------------------------------------------- + # ● アイテム名の描画 + # enabled : 有効フラグ。false のとき半透明で描画 + #-------------------------------------------------------------------------- + def draw_item_name(item, x, y, enabled = true, width = 172) + return unless item + draw_icon(item.icon_index, x, y, enabled) + change_color(normal_color, enabled) + draw_text(x + 24, y, width, line_height, item.name) + end + #-------------------------------------------------------------------------- + # ● 通貨単位つき数値(所持金など)の描画 + #-------------------------------------------------------------------------- + def draw_currency_value(value, unit, x, y, width) + cx = text_size(unit).width + change_color(normal_color) + draw_text(x, y, width - cx - 2, line_height, value, 2) + change_color(system_color) + draw_text(x, y, width, line_height, unit, 2) + end + #-------------------------------------------------------------------------- + # ● 能力値変化の描画色取得 + #-------------------------------------------------------------------------- + def param_change_color(change) + return power_up_color if change > 0 + return power_down_color if change < 0 + return normal_color + end +end diff --git a/Scripts/Window_BattleActor.rb b/Scripts/Window_BattleActor.rb new file mode 100644 index 0000000..eeaeb43 --- /dev/null +++ b/Scripts/Window_BattleActor.rb @@ -0,0 +1,38 @@ +#============================================================================== +# ■ Window_BattleActor +#------------------------------------------------------------------------------ +#  バトル画面で、行動対象のアクターを選択するウィンドウです。 +#============================================================================== + +class Window_BattleActor < Window_BattleStatus + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # info_viewport : 情報表示用ビューポート + #-------------------------------------------------------------------------- + def initialize(info_viewport) + super() + self.y = info_viewport.rect.y + self.visible = false + self.openness = 255 + @info_viewport = info_viewport + end + #-------------------------------------------------------------------------- + # ● ウィンドウの表示 + #-------------------------------------------------------------------------- + def show + if @info_viewport + width_remain = Graphics.width - width + self.x = width_remain + @info_viewport.rect.width = width_remain + select(0) + end + super + end + #-------------------------------------------------------------------------- + # ● ウィンドウの非表示 + #-------------------------------------------------------------------------- + def hide + @info_viewport.rect.width = Graphics.width if @info_viewport + super + end +end diff --git a/Scripts/Window_BattleEnemy.rb b/Scripts/Window_BattleEnemy.rb new file mode 100644 index 0000000..2f4975b --- /dev/null +++ b/Scripts/Window_BattleEnemy.rb @@ -0,0 +1,69 @@ +#============================================================================== +# ■ Window_BattleEnemy +#------------------------------------------------------------------------------ +#  バトル画面で、行動対象の敵キャラを選択するウィンドウです。 +#============================================================================== + +class Window_BattleEnemy < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # info_viewport : 情報表示用ビューポート + #-------------------------------------------------------------------------- + def initialize(info_viewport) + super(0, info_viewport.rect.y, window_width, fitting_height(4)) + refresh + self.visible = false + @info_viewport = info_viewport + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width - 128 + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 2 + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + $game_troop.alive_members.size + end + #-------------------------------------------------------------------------- + # ● 敵キャラオブジェクト取得 + #-------------------------------------------------------------------------- + def enemy + $game_troop.alive_members[@index] + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + change_color(normal_color) + name = $game_troop.alive_members[index].name + draw_text(item_rect_for_text(index), name) + end + #-------------------------------------------------------------------------- + # ● ウィンドウの表示 + #-------------------------------------------------------------------------- + def show + if @info_viewport + width_remain = Graphics.width - width + self.x = width_remain + @info_viewport.rect.width = width_remain + select(0) + end + super + end + #-------------------------------------------------------------------------- + # ● ウィンドウの非表示 + #-------------------------------------------------------------------------- + def hide + @info_viewport.rect.width = Graphics.width if @info_viewport + super + end +end diff --git a/Scripts/Window_BattleItem.rb b/Scripts/Window_BattleItem.rb new file mode 100644 index 0000000..ab5fd5c --- /dev/null +++ b/Scripts/Window_BattleItem.rb @@ -0,0 +1,40 @@ +#============================================================================== +# ■ Window_BattleItem +#------------------------------------------------------------------------------ +#  バトル画面で、使用するアイテムを選択するウィンドウです。 +#============================================================================== + +class Window_BattleItem < Window_ItemList + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # info_viewport : 情報表示用ビューポート + #-------------------------------------------------------------------------- + def initialize(help_window, info_viewport) + y = help_window.height + super(0, y, Graphics.width, info_viewport.rect.y - y) + self.visible = false + @help_window = help_window + @info_viewport = info_viewport + end + #-------------------------------------------------------------------------- + # ● アイテムをリストに含めるかどうか + #-------------------------------------------------------------------------- + def include?(item) + $game_party.usable?(item) + end + #-------------------------------------------------------------------------- + # ● ウィンドウの表示 + #-------------------------------------------------------------------------- + def show + select_last + @help_window.show + super + end + #-------------------------------------------------------------------------- + # ● ウィンドウの非表示 + #-------------------------------------------------------------------------- + def hide + @help_window.hide + super + end +end diff --git a/Scripts/Window_BattleLog.rb b/Scripts/Window_BattleLog.rb new file mode 100644 index 0000000..f5b8012 --- /dev/null +++ b/Scripts/Window_BattleLog.rb @@ -0,0 +1,428 @@ +#============================================================================== +# ■ Window_BattleLog +#------------------------------------------------------------------------------ +#  戦闘の進行を実況表示するウィンドウです。枠は表示しませんが、便宜上ウィンド +# ウとして扱います。 +#============================================================================== + +class Window_BattleLog < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, window_width, window_height) + self.z = 200 + self.opacity = 0 + @lines = [] + @num_wait = 0 + create_back_bitmap + create_back_sprite + refresh + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + super + dispose_back_bitmap + dispose_back_sprite + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + fitting_height(max_line_number) + end + #-------------------------------------------------------------------------- + # ● 最大行数の取得 + #-------------------------------------------------------------------------- + def max_line_number + return 6 + end + #-------------------------------------------------------------------------- + # ● 背景ビットマップの作成 + #-------------------------------------------------------------------------- + def create_back_bitmap + @back_bitmap = Bitmap.new(width, height) + end + #-------------------------------------------------------------------------- + # ● 背景スプライトの作成 + #-------------------------------------------------------------------------- + def create_back_sprite + @back_sprite = Sprite.new + @back_sprite.bitmap = @back_bitmap + @back_sprite.y = y + @back_sprite.z = z - 1 + end + #-------------------------------------------------------------------------- + # ● 背景ビットマップの解放 + #-------------------------------------------------------------------------- + def dispose_back_bitmap + @back_bitmap.dispose + end + #-------------------------------------------------------------------------- + # ● 背景スプライトの解放 + #-------------------------------------------------------------------------- + def dispose_back_sprite + @back_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + @num_wait = 0 + @lines.clear + refresh + end + #-------------------------------------------------------------------------- + # ● データ行数の取得 + #-------------------------------------------------------------------------- + def line_number + @lines.size + end + #-------------------------------------------------------------------------- + # ● 一行戻る + #-------------------------------------------------------------------------- + def back_one + @lines.pop + refresh + end + #-------------------------------------------------------------------------- + # ● 指定した行に戻る + #-------------------------------------------------------------------------- + def back_to(line_number) + @lines.pop while @lines.size > line_number + refresh + end + #-------------------------------------------------------------------------- + # ● 文章の追加 + #-------------------------------------------------------------------------- + def add_text(text) + @lines.push(text) + refresh + end + #-------------------------------------------------------------------------- + # ● 文章の置き換え + # 最下行を別の文章に置き換える。 + #-------------------------------------------------------------------------- + def replace_text(text) + @lines.pop + @lines.push(text) + refresh + end + #-------------------------------------------------------------------------- + # ● 最下行の文章の取得 + #-------------------------------------------------------------------------- + def last_text + @lines[-1] + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + draw_background + contents.clear + @lines.size.times {|i| draw_line(i) } + end + #-------------------------------------------------------------------------- + # ● 背景の描画 + #-------------------------------------------------------------------------- + def draw_background + @back_bitmap.clear + @back_bitmap.fill_rect(back_rect, back_color) + end + #-------------------------------------------------------------------------- + # ● 背景の矩形を取得 + #-------------------------------------------------------------------------- + def back_rect + Rect.new(0, padding, width, line_number * line_height) + end + #-------------------------------------------------------------------------- + # ● 背景色の取得 + #-------------------------------------------------------------------------- + def back_color + Color.new(0, 0, 0, back_opacity) + end + #-------------------------------------------------------------------------- + # ● 背景の不透明度を取得 + #-------------------------------------------------------------------------- + def back_opacity + return 64 + end + #-------------------------------------------------------------------------- + # ● 行の描画 + #-------------------------------------------------------------------------- + def draw_line(line_number) + rect = item_rect_for_text(line_number) + contents.clear_rect(rect) + draw_text_ex(rect.x, rect.y, @lines[line_number]) + end + #-------------------------------------------------------------------------- + # ● ウェイト用メソッドの設定 + #-------------------------------------------------------------------------- + def method_wait=(method) + @method_wait = method + end + #-------------------------------------------------------------------------- + # ● エフェクト実行のウェイト用メソッドの設定 + #-------------------------------------------------------------------------- + def method_wait_for_effect=(method) + @method_wait_for_effect = method + end + #-------------------------------------------------------------------------- + # ● ウェイト + #-------------------------------------------------------------------------- + def wait + @num_wait += 1 + @method_wait.call(message_speed) if @method_wait + end + #-------------------------------------------------------------------------- + # ● エフェクト実行が終わるまでウェイト + #-------------------------------------------------------------------------- + def wait_for_effect + @method_wait_for_effect.call if @method_wait_for_effect + end + #-------------------------------------------------------------------------- + # ● メッセージ速度の取得 + #-------------------------------------------------------------------------- + def message_speed + return 20 + $game_variables[90] + end + #-------------------------------------------------------------------------- + # ● ウェイトとクリア + # メッセージが読める最低限のウェイトを入れた後クリアする。 + #-------------------------------------------------------------------------- + def wait_and_clear + wait while @num_wait < 2 if line_number > 0 + clear + end + #-------------------------------------------------------------------------- + # ● 現在のステートの表示 + #-------------------------------------------------------------------------- + def display_current_state(subject) + unless subject.most_important_state_text.empty? + add_text(subject.name + subject.most_important_state_text) + wait + end + end + #-------------------------------------------------------------------------- + # ● スキル/アイテム使用の表示 + #-------------------------------------------------------------------------- + def display_use_item(subject, item) + if item.is_a?(RPG::Skill) + add_text(item.message1) + unless item.message2.empty? + wait + add_text(item.message2) + end + else + add_text(sprintf(Vocab::UseItem, subject.name, item.name)) + end + end + #-------------------------------------------------------------------------- + # ● 反撃の表示 + #-------------------------------------------------------------------------- + def display_counter(target, item) + Sound.play_evasion + add_text(sprintf(Vocab::CounterAttack, target.name)) + wait + back_one + end + #-------------------------------------------------------------------------- + # ● 反射の表示 + #-------------------------------------------------------------------------- + def display_reflection(target, item) + Sound.play_reflection + add_text(sprintf(Vocab::MagicReflection, target.name)) + wait + back_one + end + #-------------------------------------------------------------------------- + # ● 身代わりの表示 + #-------------------------------------------------------------------------- + def display_substitute(substitute, target) + add_text(sprintf(Vocab::Substitute, substitute.name, target.name)) + wait + back_one + end + #-------------------------------------------------------------------------- + # ● 行動結果の表示 + #-------------------------------------------------------------------------- + def display_action_results(target, item) + if target.result.used + last_line_number = line_number + display_critical(target, item) + display_damage(target, item) + display_affected_status(target, item) + display_failure(target, item) + wait if line_number > last_line_number + back_to(last_line_number) + end + end + #-------------------------------------------------------------------------- + # ● 失敗の表示 + #-------------------------------------------------------------------------- + def display_failure(target, item) + if target.result.hit? && !target.result.success + add_text(sprintf(Vocab::ActionFailure, target.name)) + wait + end + end + #-------------------------------------------------------------------------- + # ● クリティカルヒットの表示 + #-------------------------------------------------------------------------- + def display_critical(target, item) + if target.result.critical + text = target.actor? ? Vocab::CriticalToActor : Vocab::CriticalToEnemy + add_text(text) + wait + end + end + #-------------------------------------------------------------------------- + # ● ダメージの表示 + #-------------------------------------------------------------------------- + def display_damage(target, item) + if target.result.missed + display_miss(target, item) + elsif target.result.evaded + display_evasion(target, item) + else + display_hp_damage(target, item) + display_mp_damage(target, item) + display_tp_damage(target, item) + end + end + #-------------------------------------------------------------------------- + # ● ミスの表示 + #-------------------------------------------------------------------------- + def display_miss(target, item) + if !item || item.physical? + fmt = target.actor? ? Vocab::ActorNoHit : Vocab::EnemyNoHit + Sound.play_miss + else + fmt = Vocab::ActionFailure + end + add_text(sprintf(fmt, target.name)) + wait + end + #-------------------------------------------------------------------------- + # ● 回避の表示 + #-------------------------------------------------------------------------- + def display_evasion(target, item) + if !item || item.physical? + fmt = Vocab::Evasion + Sound.play_evasion + else + fmt = Vocab::MagicEvasion + Sound.play_magic_evasion + end + add_text(sprintf(fmt, target.name)) + wait + end + #-------------------------------------------------------------------------- + # ● HP ダメージ表示 + #-------------------------------------------------------------------------- + def display_hp_damage(target, item) + return if target.result.hp_damage == 0 && item && !item.damage.to_hp? + if target.result.hp_damage > 0 && target.result.hp_drain == 0 + target.perform_damage_effect + end + Sound.play_recovery if target.result.hp_damage < 0 + add_text(target.result.hp_damage_text) + wait + end + #-------------------------------------------------------------------------- + # ● MP ダメージ表示 + #-------------------------------------------------------------------------- + def display_mp_damage(target, item) + return if target.result.mp_damage == 0 && item && !item.damage.to_mp? + if target.result.mp_damage > 0 && target.result.mp_drain == 0 + target.perform_damage_effect + end + Sound.play_recovery if target.result.mp_damage < 0 + add_text(target.result.mp_damage_text) + wait + end + #-------------------------------------------------------------------------- + # ● TP ダメージ表示 + #-------------------------------------------------------------------------- + def display_tp_damage(target, item) + return if target.dead? || target.result.tp_damage == 0 + Sound.play_recovery if target.result.tp_damage < 0 + add_text(target.result.tp_damage_text) + wait + end + #-------------------------------------------------------------------------- + # ● 影響を受けたステータスの表示 + #-------------------------------------------------------------------------- + def display_affected_status(target, item) + if target.result.status_affected? + add_text("") if line_number < max_line_number + display_changed_states(target) + display_changed_buffs(target) + back_one if last_text.empty? + end + end + #-------------------------------------------------------------------------- + # ● 自動で影響を受けたステータスの表示 + #-------------------------------------------------------------------------- + def display_auto_affected_status(target) + if target.result.status_affected? + display_affected_status(target, nil) + wait if line_number > 0 + end + end + #-------------------------------------------------------------------------- + # ● ステート付加/解除の表示 + #-------------------------------------------------------------------------- + def display_changed_states(target) + display_added_states(target) + display_removed_states(target) + end + #-------------------------------------------------------------------------- + # ● ステート付加の表示 + #-------------------------------------------------------------------------- + def display_added_states(target) + target.result.added_state_objects.each do |state| + state_msg = target.actor? ? state.message1 : state.message2 + target.perform_collapse_effect if state.id == target.death_state_id + next if state_msg.empty? + replace_text(target.name + state_msg) + wait + wait_for_effect + end + end + #-------------------------------------------------------------------------- + # ● ステート解除の表示 + #-------------------------------------------------------------------------- + def display_removed_states(target) + target.result.removed_state_objects.each do |state| + next if state.message4.empty? + replace_text(target.name + state.message4) + wait + end + end + #-------------------------------------------------------------------------- + # ● 能力強化/弱体の表示 + #-------------------------------------------------------------------------- + def display_changed_buffs(target) + display_buffs(target, target.result.added_buffs, Vocab::BuffAdd) + display_buffs(target, target.result.added_debuffs, Vocab::DebuffAdd) + display_buffs(target, target.result.removed_buffs, Vocab::BuffRemove) + end + #-------------------------------------------------------------------------- + # ● 能力強化/弱体の表示(個別) + #-------------------------------------------------------------------------- + def display_buffs(target, buffs, fmt) + buffs.each do |param_id| + replace_text(sprintf(fmt, target.name, Vocab::param(param_id))) + wait + end + end +end diff --git a/Scripts/Window_BattleSkill.rb b/Scripts/Window_BattleSkill.rb new file mode 100644 index 0000000..61ba77a --- /dev/null +++ b/Scripts/Window_BattleSkill.rb @@ -0,0 +1,34 @@ +#============================================================================== +# ■ Window_BattleSkill +#------------------------------------------------------------------------------ +#  バトル画面で、使用するスキルを選択するウィンドウです。 +#============================================================================== + +class Window_BattleSkill < Window_SkillList + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # info_viewport : 情報表示用ビューポート + #-------------------------------------------------------------------------- + def initialize(help_window, info_viewport) + y = help_window.height + super(0, y, Graphics.width, info_viewport.rect.y - y) + self.visible = false + @help_window = help_window + @info_viewport = info_viewport + end + #-------------------------------------------------------------------------- + # ● ウィンドウの表示 + #-------------------------------------------------------------------------- + def show + select_last + @help_window.show + super + end + #-------------------------------------------------------------------------- + # ● ウィンドウの非表示 + #-------------------------------------------------------------------------- + def hide + @help_window.hide + super + end +end diff --git a/Scripts/Window_BattleStatus.rb b/Scripts/Window_BattleStatus.rb new file mode 100644 index 0000000..18b830b --- /dev/null +++ b/Scripts/Window_BattleStatus.rb @@ -0,0 +1,110 @@ +#============================================================================== +# ■ Window_BattleStatus +#------------------------------------------------------------------------------ +#  バトル画面で、パーティメンバーのステータスを表示するウィンドウです。 +#============================================================================== + +class Window_BattleStatus < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, window_width, window_height) + refresh + self.openness = 0 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width - 128 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + fitting_height(visible_line_number) + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 4 + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + $game_party.battle_members.size + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_all_items + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + actor = $game_party.battle_members[index] + draw_basic_area(basic_area_rect(index), actor) + draw_gauge_area(gauge_area_rect(index), actor) + end + #-------------------------------------------------------------------------- + # ● 基本エリアの矩形を取得 + #-------------------------------------------------------------------------- + def basic_area_rect(index) + rect = item_rect_for_text(index) + rect.width -= gauge_area_width + 10 + rect + end + #-------------------------------------------------------------------------- + # ● ゲージエリアの矩形を取得 + #-------------------------------------------------------------------------- + def gauge_area_rect(index) + rect = item_rect_for_text(index) + rect.x += rect.width - gauge_area_width + rect.width = gauge_area_width + rect + end + #-------------------------------------------------------------------------- + # ● ゲージエリアの幅を取得 + #-------------------------------------------------------------------------- + def gauge_area_width + return 220 + end + #-------------------------------------------------------------------------- + # ● 基本エリアの描画 + #-------------------------------------------------------------------------- + def draw_basic_area(rect, actor) + draw_actor_name(actor, rect.x + 0, rect.y, 100) + draw_actor_icons(actor, rect.x + 104, rect.y, rect.width - 104) + end + #-------------------------------------------------------------------------- + # ● ゲージエリアの描画 + #-------------------------------------------------------------------------- + def draw_gauge_area(rect, actor) + if $data_system.opt_display_tp + draw_gauge_area_with_tp(rect, actor) + else + draw_gauge_area_without_tp(rect, actor) + end + end + #-------------------------------------------------------------------------- + # ● ゲージエリアの描画(TP あり) + #-------------------------------------------------------------------------- + def draw_gauge_area_with_tp(rect, actor) + draw_actor_hp(actor, rect.x + 0, rect.y, 72) + draw_actor_mp(actor, rect.x + 82, rect.y, 64) + draw_actor_tp(actor, rect.x + 156, rect.y, 64) + end + #-------------------------------------------------------------------------- + # ● ゲージエリアの描画(TP なし) + #-------------------------------------------------------------------------- + def draw_gauge_area_without_tp(rect, actor) + draw_actor_hp(actor, rect.x + 0, rect.y, 134) + draw_actor_mp(actor, rect.x + 144, rect.y, 76) + end +end diff --git a/Scripts/Window_ChoiceList.rb b/Scripts/Window_ChoiceList.rb new file mode 100644 index 0000000..9ca9529 --- /dev/null +++ b/Scripts/Window_ChoiceList.rb @@ -0,0 +1,88 @@ +#============================================================================== +# ■ Window_ChoiceList +#------------------------------------------------------------------------------ +#  イベントコマンド[選択肢の表示]に使用するウィンドウです。 +#============================================================================== + +class Window_ChoiceList < Window_Command + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(message_window) + @message_window = message_window + super(0, 0) + self.openness = 0 + deactivate + end + #-------------------------------------------------------------------------- + # ● 入力処理の開始 + #-------------------------------------------------------------------------- + def start + update_placement + refresh + select(0) + open + activate + end + #-------------------------------------------------------------------------- + # ● ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + def update_placement + self.width = [max_choice_width + 12, 96].max + padding * 2 + self.width = [width, Graphics.width].min + self.height = fitting_height($game_message.choices.size) + self.x = Graphics.width - width + if @message_window.y >= Graphics.height / 2 + self.y = @message_window.y - height + else + self.y = @message_window.y + @message_window.height + end + end + #-------------------------------------------------------------------------- + # ● 選択肢の最大幅を取得 + #-------------------------------------------------------------------------- + def max_choice_width + $game_message.choices.collect {|s| text_size(s).width }.max + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の高さを計算 + #-------------------------------------------------------------------------- + def contents_height + item_max * item_height + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + $game_message.choices.each do |choice| + add_command(choice, :choice) + end + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + rect = item_rect_for_text(index) + draw_text_ex(rect.x, rect.y, command_name(index)) + end + #-------------------------------------------------------------------------- + # ● キャンセル処理の有効状態を取得 + #-------------------------------------------------------------------------- + def cancel_enabled? + $game_message.choice_cancel_type > 0 + end + #-------------------------------------------------------------------------- + # ● 決定ハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_ok_handler + $game_message.choice_proc.call(index) + close + end + #-------------------------------------------------------------------------- + # ● キャンセルハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_cancel_handler + $game_message.choice_proc.call($game_message.choice_cancel_type - 1) + close + end +end diff --git a/Scripts/Window_Command.rb b/Scripts/Window_Command.rb new file mode 100644 index 0000000..8b745a3 --- /dev/null +++ b/Scripts/Window_Command.rb @@ -0,0 +1,152 @@ +#============================================================================== +# ■ Window_Command +#------------------------------------------------------------------------------ +#  一般的なコマンド選択を行うウィンドウです。 +#============================================================================== + +class Window_Command < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y) + clear_command_list + make_command_list + super(x, y, window_width, window_height) + refresh + select(0) + activate + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 160 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + fitting_height(visible_line_number) + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + item_max + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + @list.size + end + #-------------------------------------------------------------------------- + # ● コマンドリストのクリア + #-------------------------------------------------------------------------- + def clear_command_list + @list = [] + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + end + #-------------------------------------------------------------------------- + # ● コマンドの追加 + # name : コマンド名 + # symbol : 対応するシンボル + # enabled : 有効状態フラグ + # ext : 任意の拡張データ + #-------------------------------------------------------------------------- + def add_command(name, symbol, enabled = true, ext = nil) + @list.push({:name=>name, :symbol=>symbol, :enabled=>enabled, :ext=>ext}) + end + #-------------------------------------------------------------------------- + # ● コマンド名の取得 + #-------------------------------------------------------------------------- + def command_name(index) + @list[index][:name] + end + #-------------------------------------------------------------------------- + # ● コマンドの有効状態を取得 + #-------------------------------------------------------------------------- + def command_enabled?(index) + @list[index][:enabled] + end + #-------------------------------------------------------------------------- + # ● 選択項目のコマンドデータを取得 + #-------------------------------------------------------------------------- + def current_data + index >= 0 ? @list[index] : nil + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + current_data ? current_data[:enabled] : false + end + #-------------------------------------------------------------------------- + # ● 選択項目のシンボルを取得 + #-------------------------------------------------------------------------- + def current_symbol + current_data ? current_data[:symbol] : nil + end + #-------------------------------------------------------------------------- + # ● 選択項目の拡張データを取得 + #-------------------------------------------------------------------------- + def current_ext + current_data ? current_data[:ext] : nil + end + #-------------------------------------------------------------------------- + # ● 指定されたシンボルを持つコマンドにカーソルを移動 + #-------------------------------------------------------------------------- + def select_symbol(symbol) + @list.each_index {|i| select(i) if @list[i][:symbol] == symbol } + end + #-------------------------------------------------------------------------- + # ● 指定された拡張データを持つコマンドにカーソルを移動 + #-------------------------------------------------------------------------- + def select_ext(ext) + @list.each_index {|i| select(i) if @list[i][:ext] == ext } + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + change_color(normal_color, command_enabled?(index)) + draw_text(item_rect_for_text(index), command_name(index), alignment) + end + #-------------------------------------------------------------------------- + # ● アライメントの取得 + #-------------------------------------------------------------------------- + def alignment + return 0 + end + #-------------------------------------------------------------------------- + # ● 決定処理の有効状態を取得 + #-------------------------------------------------------------------------- + def ok_enabled? + return true + end + #-------------------------------------------------------------------------- + # ● 決定ハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_ok_handler + if handle?(current_symbol) + call_handler(current_symbol) + elsif handle?(:ok) + super + else + activate + end + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + clear_command_list + make_command_list + create_contents + super + end +end diff --git a/Scripts/Window_DebugLeft.rb b/Scripts/Window_DebugLeft.rb new file mode 100644 index 0000000..a63075e --- /dev/null +++ b/Scripts/Window_DebugLeft.rb @@ -0,0 +1,104 @@ +#============================================================================== +# ■ Window_DebugLeft +#------------------------------------------------------------------------------ +#  デバッグ画面で、スイッチや変数のブロックを指定するウィンドウです。 +#============================================================================== + +class Window_DebugLeft < Window_Selectable + #-------------------------------------------------------------------------- + # ● クラス変数 + #-------------------------------------------------------------------------- + @@last_top_row = 0 # 先頭の行 保存用 + @@last_index = 0 # カーソル位置 保存用 + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :right_window # 右ウィンドウ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y) + super(x, y, window_width, window_height) + refresh + self.top_row = @@last_top_row + select(@@last_index) + activate + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 164 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + Graphics.height + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + @item_max || 0 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + return unless @right_window + @right_window.mode = mode + @right_window.top_id = top_id + end + #-------------------------------------------------------------------------- + # ● モードの取得 + #-------------------------------------------------------------------------- + def mode + index < @switch_max ? :switch : :variable + end + #-------------------------------------------------------------------------- + # ● 先頭に表示する ID の取得 + #-------------------------------------------------------------------------- + def top_id + (index - (index < @switch_max ? 0 : @switch_max)) * 10 + 1 + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + @switch_max = ($data_system.switches.size - 1 + 9) / 10 + @variable_max = ($data_system.variables.size - 1 + 9) / 10 + @item_max = @switch_max + @variable_max + create_contents + draw_all_items + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + if index < @switch_max + n = index * 10 + text = sprintf("S [%04d-%04d]", n+1, n+10) + else + n = (index - @switch_max) * 10 + text = sprintf("V [%04d-%04d]", n+1, n+10) + end + draw_text(item_rect_for_text(index), text) + end + #-------------------------------------------------------------------------- + # ● キャンセルボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_cancel + super + @@last_top_row = top_row + @@last_index = index + end + #-------------------------------------------------------------------------- + # ● 右ウィンドウの設定 + #-------------------------------------------------------------------------- + def right_window=(right_window) + @right_window = right_window + update + end +end diff --git a/Scripts/Window_DebugRight.rb b/Scripts/Window_DebugRight.rb new file mode 100644 index 0000000..56eb7bc --- /dev/null +++ b/Scripts/Window_DebugRight.rb @@ -0,0 +1,119 @@ +#============================================================================== +# ■ Window_DebugRight +#------------------------------------------------------------------------------ +#  デバッグ画面で、スイッチや変数を個別に表示するウィンドウです。 +#============================================================================== + +class Window_DebugRight < Window_Selectable + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :mode # モード(:switch / :variable) + attr_reader :top_id # 先頭に表示する ID + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #------------------------------------------------------------------------- + def initialize(x, y, width) + super(x, y, width, fitting_height(10)) + @mode = :switch + @top_id = 1 + refresh + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + return 10 + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_all_items + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + data_id = @top_id + index + id_text = sprintf("%04d:", data_id) + id_width = text_size(id_text).width + if @mode == :switch + name = $data_system.switches[data_id] + status = $game_switches[data_id] ? "[ON]" : "[OFF]" + else + name = $data_system.variables[data_id] + status = $game_variables[data_id] + end + name = "" unless name + rect = item_rect_for_text(index) + change_color(normal_color) + draw_text(rect, id_text) + rect.x += id_width + rect.width -= id_width + 60 + draw_text(rect, name) + rect.width += 60 + draw_text(rect, status, 2) + end + #-------------------------------------------------------------------------- + # ● モードの設定 + # mode : 新しいモード + #-------------------------------------------------------------------------- + def mode=(mode) + if @mode != mode + @mode = mode + refresh + end + end + #-------------------------------------------------------------------------- + # ● 先頭に表示する ID の設定 + # id : 新しい ID + #-------------------------------------------------------------------------- + def top_id=(id) + if @top_id != id + @top_id = id + refresh + end + end + #-------------------------------------------------------------------------- + # ● 選択中 ID の取得 + #-------------------------------------------------------------------------- + def current_id + top_id + index + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_switch_mode if active && mode == :switch + update_variable_mode if active && mode == :variable + end + #-------------------------------------------------------------------------- + # ● スイッチモード時の更新 + #-------------------------------------------------------------------------- + def update_switch_mode + if Input.trigger?(:C) + Sound.play_ok + $game_switches[current_id] = !$game_switches[current_id] + redraw_current_item + end + end + #-------------------------------------------------------------------------- + # ● 変数モード時の更新 + #-------------------------------------------------------------------------- + def update_variable_mode + return unless $game_variables[current_id].is_a?(Numeric) + value = $game_variables[current_id] + value += 1 if Input.repeat?(:RIGHT) + value -= 1 if Input.repeat?(:LEFT) + value += 10 if Input.repeat?(:R) + value -= 10 if Input.repeat?(:L) + if $game_variables[current_id] != value + $game_variables[current_id] = value + Sound.play_cursor + redraw_current_item + end + end +end diff --git a/Scripts/Window_EquipCommand.rb b/Scripts/Window_EquipCommand.rb new file mode 100644 index 0000000..08d0d48 --- /dev/null +++ b/Scripts/Window_EquipCommand.rb @@ -0,0 +1,35 @@ +#============================================================================== +# ■ Window_EquipCommand +#------------------------------------------------------------------------------ +#  スキル画面で、コマンド(装備変更、最強装備など)を選択するウィンドウです。 +#============================================================================== + +class Window_EquipCommand < Window_HorzCommand + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width) + @window_width = width + super(x, y) + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + @window_width + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 3 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_command(Vocab::equip2, :equip) + add_command(Vocab::optimize, :optimize) + add_command(Vocab::clear, :clear) + end +end diff --git a/Scripts/Window_EquipItem.rb b/Scripts/Window_EquipItem.rb new file mode 100644 index 0000000..3d4f86b --- /dev/null +++ b/Scripts/Window_EquipItem.rb @@ -0,0 +1,77 @@ +#============================================================================== +# ■ Window_EquipItem +#------------------------------------------------------------------------------ +#  装備画面で、装備変更の候補となるアイテムの一覧を表示するウィンドウです。 +#============================================================================== + +class Window_EquipItem < Window_ItemList + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :status_window # ステータスウィンドウ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width, height) + super + @actor = nil + @slot_id = 0 + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + self.oy = 0 + end + #-------------------------------------------------------------------------- + # ● 装備スロット ID の設定 + #-------------------------------------------------------------------------- + def slot_id=(slot_id) + return if @slot_id == slot_id + @slot_id = slot_id + refresh + self.oy = 0 + end + #-------------------------------------------------------------------------- + # ● アイテムをリストに含めるかどうか + #-------------------------------------------------------------------------- + def include?(item) + return true if item == nil + return false unless item.is_a?(RPG::EquipItem) + return false if @slot_id < 0 + return false if item.etype_id != @actor.equip_slots[@slot_id] + return @actor.equippable?(item) + end + #-------------------------------------------------------------------------- + # ● アイテムを許可状態で表示するかどうか + #-------------------------------------------------------------------------- + def enable?(item) + return true + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの設定 + #-------------------------------------------------------------------------- + def status_window=(status_window) + @status_window = status_window + call_update_help + end + #-------------------------------------------------------------------------- + # ● ヘルプテキスト更新 + #-------------------------------------------------------------------------- + def update_help + super + if @actor && @status_window + temp_actor = Marshal.load(Marshal.dump(@actor)) + temp_actor.force_change_equip(@slot_id, item) + @status_window.set_temp_actor(temp_actor) + end + end +end diff --git a/Scripts/Window_EquipSlot.rb b/Scripts/Window_EquipSlot.rb new file mode 100644 index 0000000..c884cdb --- /dev/null +++ b/Scripts/Window_EquipSlot.rb @@ -0,0 +1,110 @@ +#============================================================================== +# ■ Window_EquipSlot +#------------------------------------------------------------------------------ +#  装備画面で、アクターが現在装備しているアイテムを表示するウィンドウです。 +#============================================================================== + +class Window_EquipSlot < Window_Selectable + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :status_window # ステータスウィンドウ + attr_reader :item_window # アイテムウィンドウ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width) + super(x, y, width, window_height) + @actor = nil + refresh + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + fitting_height(visible_line_number) + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 5 + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + @item_window.slot_id = index if @item_window + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + @actor ? @actor.equip_slots.size : 0 + end + #-------------------------------------------------------------------------- + # ● アイテムの取得 + #-------------------------------------------------------------------------- + def item + @actor ? @actor.equips[index] : nil + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + return unless @actor + rect = item_rect_for_text(index) + change_color(system_color, enable?(index)) + draw_text(rect.x, rect.y, 92, line_height, slot_name(index)) + draw_item_name(@actor.equips[index], rect.x + 92, rect.y, enable?(index)) + end + #-------------------------------------------------------------------------- + # ● 装備スロットの名前を取得 + #-------------------------------------------------------------------------- + def slot_name(index) + @actor ? Vocab::etype(@actor.equip_slots[index]) : "" + end + #-------------------------------------------------------------------------- + # ● 装備スロットを許可状態で表示するかどうか + #-------------------------------------------------------------------------- + def enable?(index) + @actor ? @actor.equip_change_ok?(index) : false + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + enable?(index) + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの設定 + #-------------------------------------------------------------------------- + def status_window=(status_window) + @status_window = status_window + call_update_help + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウの設定 + #-------------------------------------------------------------------------- + def item_window=(item_window) + @item_window = item_window + update + end + #-------------------------------------------------------------------------- + # ● ヘルプテキスト更新 + #-------------------------------------------------------------------------- + def update_help + super + @help_window.set_item(item) if @help_window + @status_window.set_temp_actor(nil) if @status_window + end +end diff --git a/Scripts/Window_EquipStatus.rb b/Scripts/Window_EquipStatus.rb new file mode 100644 index 0000000..6fdd8ef --- /dev/null +++ b/Scripts/Window_EquipStatus.rb @@ -0,0 +1,97 @@ +#============================================================================== +# ■ Window_EquipStatus +#------------------------------------------------------------------------------ +#  装備画面で、アクターの能力値変化を表示するウィンドウです。 +#============================================================================== + +class Window_EquipStatus < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y) + super(x, y, window_width, window_height) + @actor = nil + @temp_actor = nil + refresh + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 208 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + fitting_height(visible_line_number) + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 7 + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_actor_name(@actor, 4, 0) if @actor + 6.times {|i| draw_item(0, line_height * (1 + i), 2 + i) } + end + #-------------------------------------------------------------------------- + # ● 装備変更後の一時アクター設定 + #-------------------------------------------------------------------------- + def set_temp_actor(temp_actor) + return if @temp_actor == temp_actor + @temp_actor = temp_actor + refresh + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(x, y, param_id) + draw_param_name(x + 4, y, param_id) + draw_current_param(x + 94, y, param_id) if @actor + draw_right_arrow(x + 126, y) + draw_new_param(x + 150, y, param_id) if @temp_actor + end + #-------------------------------------------------------------------------- + # ● 能力値の名前を描画 + #-------------------------------------------------------------------------- + def draw_param_name(x, y, param_id) + change_color(system_color) + draw_text(x, y, 80, line_height, Vocab::param(param_id)) + end + #-------------------------------------------------------------------------- + # ● 現在の能力値を描画 + #-------------------------------------------------------------------------- + def draw_current_param(x, y, param_id) + change_color(normal_color) + draw_text(x, y, 32, line_height, @actor.param(param_id), 2) + end + #-------------------------------------------------------------------------- + # ● 右向き矢印を描画 + #-------------------------------------------------------------------------- + def draw_right_arrow(x, y) + change_color(system_color) + draw_text(x, y, 22, line_height, "→", 1) + end + #-------------------------------------------------------------------------- + # ● 装備変更後の能力値を描画 + #-------------------------------------------------------------------------- + def draw_new_param(x, y, param_id) + new_value = @temp_actor.param(param_id) + change_color(param_change_color(new_value - @actor.param(param_id))) + draw_text(x, y, 32, line_height, new_value, 2) + end +end diff --git a/Scripts/Window_GameEnd.rb b/Scripts/Window_GameEnd.rb new file mode 100644 index 0000000..85c5aeb --- /dev/null +++ b/Scripts/Window_GameEnd.rb @@ -0,0 +1,38 @@ +#============================================================================== +# ■ Window_GameEnd +#------------------------------------------------------------------------------ +#  ゲーム終了画面で、タイトルへ/シャットダウンを選択するウィンドウです。 +#============================================================================== + +class Window_GameEnd < Window_Command + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + update_placement + self.openness = 0 + open + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 160 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + def update_placement + self.x = (Graphics.width - width) / 2 + self.y = (Graphics.height - height) / 2 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_command(Vocab::to_title, :to_title) + add_command(Vocab::shutdown, :shutdown) + add_command(Vocab::cancel, :cancel) + end +end diff --git a/Scripts/Window_Gold.rb b/Scripts/Window_Gold.rb new file mode 100644 index 0000000..1f10396 --- /dev/null +++ b/Scripts/Window_Gold.rb @@ -0,0 +1,47 @@ +#============================================================================== +# ■ Window_Gold +#------------------------------------------------------------------------------ +#  所持金を表示するウィンドウです。 +#============================================================================== + +class Window_Gold < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, window_width, fitting_height(1)) + refresh + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 160 + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_currency_value(value, currency_unit, 4, 0, contents.width - 8) + end + #-------------------------------------------------------------------------- + # ● 所持金の取得 + #-------------------------------------------------------------------------- + def value + $game_party.gold + end + #-------------------------------------------------------------------------- + # ● 通貨単位の取得 + #-------------------------------------------------------------------------- + def currency_unit + Vocab::currency_unit + end + #-------------------------------------------------------------------------- + # ● ウィンドウを開く + #-------------------------------------------------------------------------- + def open + refresh + super + end +end diff --git a/Scripts/Window_Help.rb b/Scripts/Window_Help.rb new file mode 100644 index 0000000..4389ad9 --- /dev/null +++ b/Scripts/Window_Help.rb @@ -0,0 +1,43 @@ +#============================================================================== +# ■ Window_Help +#------------------------------------------------------------------------------ +#  スキルやアイテムの説明、アクターのステータスなどを表示するウィンドウです。 +#============================================================================== + +class Window_Help < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(line_number = 2) + super(0, 0, Graphics.width, fitting_height(line_number)) + end + #-------------------------------------------------------------------------- + # ● テキスト設定 + #-------------------------------------------------------------------------- + def set_text(text) + if text != @text + @text = text + refresh + end + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + set_text("") + end + #-------------------------------------------------------------------------- + # ● アイテム設定 + # item : スキル、アイテム等 + #-------------------------------------------------------------------------- + def set_item(item) + set_text(item ? item.description : "") + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_text_ex(4, 0, @text) + end +end diff --git a/Scripts/Window_HorzCommand.rb b/Scripts/Window_HorzCommand.rb new file mode 100644 index 0000000..85ef40b --- /dev/null +++ b/Scripts/Window_HorzCommand.rb @@ -0,0 +1,106 @@ +#============================================================================== +# ■ Window_HorzCommand +#------------------------------------------------------------------------------ +#  横選択形式のコマンドウィンドウです。 +#============================================================================== + +class Window_HorzCommand < Window_Command + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 1 + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 4 + end + #-------------------------------------------------------------------------- + # ● 横に項目が並ぶときの空白の幅を取得 + #-------------------------------------------------------------------------- + def spacing + return 8 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の幅を計算 + #-------------------------------------------------------------------------- + def contents_width + (item_width + spacing) * item_max - spacing + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の高さを計算 + #-------------------------------------------------------------------------- + def contents_height + item_height + end + #-------------------------------------------------------------------------- + # ● 先頭の桁の取得 + #-------------------------------------------------------------------------- + def top_col + ox / (item_width + spacing) + end + #-------------------------------------------------------------------------- + # ● 先頭の桁の設定 + #-------------------------------------------------------------------------- + def top_col=(col) + col = 0 if col < 0 + col = col_max - 1 if col > col_max - 1 + self.ox = col * (item_width + spacing) + end + #-------------------------------------------------------------------------- + # ● 末尾の桁の取得 + #-------------------------------------------------------------------------- + def bottom_col + top_col + col_max - 1 + end + #-------------------------------------------------------------------------- + # ● 末尾の桁の設定 + #-------------------------------------------------------------------------- + def bottom_col=(col) + self.top_col = col - (col_max - 1) + end + #-------------------------------------------------------------------------- + # ● カーソル位置が画面内になるようにスクロール + #-------------------------------------------------------------------------- + def ensure_cursor_visible + self.top_col = index if index < top_col + self.bottom_col = index if index > bottom_col + end + #-------------------------------------------------------------------------- + # ● 項目を描画する矩形の取得 + #-------------------------------------------------------------------------- + def item_rect(index) + rect = super + rect.x = index * (item_width + spacing) + rect.y = 0 + rect + end + #-------------------------------------------------------------------------- + # ● アライメントの取得 + #-------------------------------------------------------------------------- + def alignment + return 1 + end + #-------------------------------------------------------------------------- + # ● カーソルを下に移動 + #-------------------------------------------------------------------------- + def cursor_down(wrap = false) + end + #-------------------------------------------------------------------------- + # ● カーソルを上に移動 + #-------------------------------------------------------------------------- + def cursor_up(wrap = false) + end + #-------------------------------------------------------------------------- + # ● カーソルを 1 ページ後ろに移動 + #-------------------------------------------------------------------------- + def cursor_pagedown + end + #-------------------------------------------------------------------------- + # ● カーソルを 1 ページ前に移動 + #-------------------------------------------------------------------------- + def cursor_pageup + end +end diff --git a/Scripts/Window_ItemCategory.rb b/Scripts/Window_ItemCategory.rb new file mode 100644 index 0000000..b1f4a8a --- /dev/null +++ b/Scripts/Window_ItemCategory.rb @@ -0,0 +1,54 @@ +#============================================================================== +# ■ Window_ItemCategory +#------------------------------------------------------------------------------ +#  アイテム画面またはショップ画面で、通常アイテムや装備品の分類を選択するウィ +# ンドウです。 +#============================================================================== + +class Window_ItemCategory < Window_HorzCommand + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :item_window + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 4 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + @item_window.category = current_symbol if @item_window + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_command(Vocab::item, :item) + add_command(Vocab::weapon, :weapon) + add_command(Vocab::armor, :armor) + add_command(Vocab::key_item, :key_item) + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウの設定 + #-------------------------------------------------------------------------- + def item_window=(item_window) + @item_window = item_window + update + end +end diff --git a/Scripts/Window_ItemList.rb b/Scripts/Window_ItemList.rb new file mode 100644 index 0000000..202e7c6 --- /dev/null +++ b/Scripts/Window_ItemList.rb @@ -0,0 +1,117 @@ +#============================================================================== +# ■ Window_ItemList +#------------------------------------------------------------------------------ +#  アイテム画面で、所持アイテムの一覧を表示するウィンドウです。 +#============================================================================== + +class Window_ItemList < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width, height) + super + @category = :none + @data = [] + end + #-------------------------------------------------------------------------- + # ● カテゴリの設定 + #-------------------------------------------------------------------------- + def category=(category) + return if @category == category + @category = category + refresh + self.oy = 0 + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 2 + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + @data ? @data.size : 1 + end + #-------------------------------------------------------------------------- + # ● アイテムの取得 + #-------------------------------------------------------------------------- + def item + @data && index >= 0 ? @data[index] : nil + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + enable?(@data[index]) + end + #-------------------------------------------------------------------------- + # ● アイテムをリストに含めるかどうか + #-------------------------------------------------------------------------- + def include?(item) + case @category + when :item + item.is_a?(RPG::Item) && !item.key_item? + when :weapon + item.is_a?(RPG::Weapon) + when :armor + item.is_a?(RPG::Armor) + when :key_item + item.is_a?(RPG::Item) && item.key_item? + else + false + end + end + #-------------------------------------------------------------------------- + # ● アイテムを許可状態で表示するかどうか + #-------------------------------------------------------------------------- + def enable?(item) + $game_party.usable?(item) + end + #-------------------------------------------------------------------------- + # ● アイテムリストの作成 + #-------------------------------------------------------------------------- + def make_item_list + @data = $game_party.all_items.select {|item| include?(item) } + @data.push(nil) if include?(nil) + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + select(@data.index($game_party.last_item.object) || 0) + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + item = @data[index] + if item + rect = item_rect(index) + rect.width -= 4 + draw_item_name(item, rect.x, rect.y, enable?(item)) + draw_item_number(rect, item) + end + end + #-------------------------------------------------------------------------- + # ● アイテムの個数を描画 + #-------------------------------------------------------------------------- + def draw_item_number(rect, item) + draw_text(rect, sprintf(":%2d", $game_party.item_number(item)), 2) + end + #-------------------------------------------------------------------------- + # ● ヘルプテキスト更新 + #-------------------------------------------------------------------------- + def update_help + @help_window.set_item(item) + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + make_item_list + create_contents + draw_all_items + end +end diff --git a/Scripts/Window_KeyItem.rb b/Scripts/Window_KeyItem.rb new file mode 100644 index 0000000..bbc00bc --- /dev/null +++ b/Scripts/Window_KeyItem.rb @@ -0,0 +1,55 @@ +#============================================================================== +# ■ Window_KeyItem +#------------------------------------------------------------------------------ +#  イベントコマンド[アイテム選択の処理]に使用するウィンドウです。 +#============================================================================== + +class Window_KeyItem < Window_ItemList + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(message_window) + @message_window = message_window + super(0, 0, Graphics.width, fitting_height(4)) + self.openness = 0 + deactivate + set_handler(:ok, method(:on_ok)) + set_handler(:cancel, method(:on_cancel)) + end + #-------------------------------------------------------------------------- + # ● 入力処理の開始 + #-------------------------------------------------------------------------- + def start + self.category = :key_item + update_placement + refresh + select(0) + open + activate + end + #-------------------------------------------------------------------------- + # ● ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + def update_placement + if @message_window.y >= Graphics.height / 2 + self.y = 0 + else + self.y = Graphics.height - height + end + end + #-------------------------------------------------------------------------- + # ● 決定時の処理 + #-------------------------------------------------------------------------- + def on_ok + result = item ? item.id : 0 + $game_variables[$game_message.item_choice_variable_id] = result + close + end + #-------------------------------------------------------------------------- + # ● キャンセル時の処理 + #-------------------------------------------------------------------------- + def on_cancel + $game_variables[$game_message.item_choice_variable_id] = 0 + close + end +end diff --git a/Scripts/Window_MapName.rb b/Scripts/Window_MapName.rb new file mode 100644 index 0000000..6f4a718 --- /dev/null +++ b/Scripts/Window_MapName.rb @@ -0,0 +1,96 @@ +#============================================================================== +# ■ Window_MapName +#------------------------------------------------------------------------------ +#  マップ名を表示するウィンドウです。 +#============================================================================== + +class Window_MapName < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, window_width, fitting_height(1)) + self.opacity = 0 + self.contents_opacity = 0 + @show_count = 0 + refresh + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 240 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + if @show_count > 0 && $game_map.name_display + update_fadein + @show_count -= 1 + else + update_fadeout + end + end + #-------------------------------------------------------------------------- + # ● フェードインの更新 + #-------------------------------------------------------------------------- + def update_fadein + self.contents_opacity += 16 + end + #-------------------------------------------------------------------------- + # ● フェードアウトの更新 + #-------------------------------------------------------------------------- + def update_fadeout + self.contents_opacity -= 16 + end + #-------------------------------------------------------------------------- + # ● ウィンドウを開く + #-------------------------------------------------------------------------- + def open + refresh + @show_count = 150 + self.contents_opacity = 0 + self + end + #-------------------------------------------------------------------------- + # ● ウィンドウを閉じる + #-------------------------------------------------------------------------- + def close + @show_count = 0 + self + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + unless $game_map.display_name.empty? + draw_background(contents.rect) + draw_text(contents.rect, $game_map.display_name, 1) + end + end + #-------------------------------------------------------------------------- + # ● 背景の描画 + #-------------------------------------------------------------------------- + def draw_background(rect) + temp_rect = rect.clone + temp_rect.width /= 2 + contents.gradient_fill_rect(temp_rect, back_color2, back_color1) + temp_rect.x = temp_rect.width + contents.gradient_fill_rect(temp_rect, back_color1, back_color2) + end + #-------------------------------------------------------------------------- + # ● 背景色 1 の取得 + #-------------------------------------------------------------------------- + def back_color1 + Color.new(0, 0, 0, 192) + end + #-------------------------------------------------------------------------- + # ● 背景色 2 の取得 + #-------------------------------------------------------------------------- + def back_color2 + Color.new(0, 0, 0, 0) + end +end diff --git a/Scripts/Window_MenuActor.rb b/Scripts/Window_MenuActor.rb new file mode 100644 index 0000000..2e40ad9 --- /dev/null +++ b/Scripts/Window_MenuActor.rb @@ -0,0 +1,42 @@ +#============================================================================== +# ■ Window_MenuActor +#------------------------------------------------------------------------------ +#  アイテムやスキルの使用対象となるアクターを選択するウィンドウです。 +#============================================================================== + +class Window_MenuActor < Window_MenuStatus + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + self.visible = false + end + #-------------------------------------------------------------------------- + # ● 決定ボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_ok + $game_party.target_actor = $game_party.members[index] unless @cursor_all + call_ok_handler + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + select($game_party.target_actor.index || 0) + end + #-------------------------------------------------------------------------- + # ● アイテムのためのカーソル位置設定 + #-------------------------------------------------------------------------- + def select_for_item(item) + @cursor_fix = item.for_user? + @cursor_all = item.for_all? + if @cursor_fix + select($game_party.menu_actor.index) + elsif @cursor_all + select(0) + else + select_last + end + end +end diff --git a/Scripts/Window_MenuCommand.rb b/Scripts/Window_MenuCommand.rb new file mode 100644 index 0000000..f0d1470 --- /dev/null +++ b/Scripts/Window_MenuCommand.rb @@ -0,0 +1,106 @@ +#============================================================================== +# ■ Window_MenuCommand +#------------------------------------------------------------------------------ +#  メニュー画面で表示するコマンドウィンドウです。 +#============================================================================== + +class Window_MenuCommand < Window_Command + #-------------------------------------------------------------------------- + # ● コマンド選択位置の初期化(クラスメソッド) + #-------------------------------------------------------------------------- + def self.init_command_position + @@last_command_symbol = nil + end + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + select_last + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 160 + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + item_max + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_main_commands + add_formation_command + add_original_commands + add_save_command + add_game_end_command + end + #-------------------------------------------------------------------------- + # ● 主要コマンドをリストに追加 + #-------------------------------------------------------------------------- + def add_main_commands + add_command(Vocab::item, :item, main_commands_enabled) + add_command(Vocab::skill, :skill, main_commands_enabled) + add_command(Vocab::equip, :equip, main_commands_enabled) + add_command(Vocab::status, :status, main_commands_enabled) + end + #-------------------------------------------------------------------------- + # ● 並び替えをコマンドリストに追加 + #-------------------------------------------------------------------------- + def add_formation_command + add_command(Vocab::formation, :formation, formation_enabled) + end + #-------------------------------------------------------------------------- + # ● 独自コマンドの追加用 + #-------------------------------------------------------------------------- + def add_original_commands + end + #-------------------------------------------------------------------------- + # ● セーブをコマンドリストに追加 + #-------------------------------------------------------------------------- + def add_save_command + add_command(Vocab::save, :save, save_enabled) + end + #-------------------------------------------------------------------------- + # ● ゲーム終了をコマンドリストに追加 + #-------------------------------------------------------------------------- + def add_game_end_command + add_command(Vocab::game_end, :game_end) + end + #-------------------------------------------------------------------------- + # ● 主要コマンドの有効状態を取得 + #-------------------------------------------------------------------------- + def main_commands_enabled + $game_party.exists + end + #-------------------------------------------------------------------------- + # ● 並び替えの有効状態を取得 + #-------------------------------------------------------------------------- + def formation_enabled + $game_party.members.size >= 2 && !$game_system.formation_disabled + end + #-------------------------------------------------------------------------- + # ● セーブの有効状態を取得 + #-------------------------------------------------------------------------- + def save_enabled + !$game_system.save_disabled + end + #-------------------------------------------------------------------------- + # ● 決定ボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_ok + @@last_command_symbol = current_symbol + super + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + select_symbol(@@last_command_symbol) + end +end diff --git a/Scripts/Window_MenuStatus.rb b/Scripts/Window_MenuStatus.rb new file mode 100644 index 0000000..0b42beb --- /dev/null +++ b/Scripts/Window_MenuStatus.rb @@ -0,0 +1,85 @@ +#============================================================================== +# ■ Window_MenuStatus +#------------------------------------------------------------------------------ +#  メニュー画面でパーティメンバーのステータスを表示するウィンドウです。 +#============================================================================== + +class Window_MenuStatus < Window_Selectable + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :pending_index # 保留位置(並び替え用) + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y) + super(x, y, window_width, window_height) + @pending_index = -1 + refresh + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width - 160 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + Graphics.height + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + $game_party.members.size + end + #-------------------------------------------------------------------------- + # ● 項目の高さを取得 + #-------------------------------------------------------------------------- + def item_height + (height - standard_padding * 2) / 4 + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + actor = $game_party.members[index] + enabled = $game_party.battle_members.include?(actor) + rect = item_rect(index) + draw_item_background(index) + draw_actor_face(actor, rect.x + 1, rect.y + 1, enabled) + draw_actor_simple_status(actor, rect.x + 108, rect.y + line_height / 2) + end + #-------------------------------------------------------------------------- + # ● 項目の背景を描画 + #-------------------------------------------------------------------------- + def draw_item_background(index) + if index == @pending_index + contents.fill_rect(item_rect(index), pending_color) + end + end + #-------------------------------------------------------------------------- + # ● 決定ボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_ok + super + $game_party.menu_actor = $game_party.members[index] + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + select($game_party.menu_actor.index || 0) + end + #-------------------------------------------------------------------------- + # ● 保留位置(並び替え用)の設定 + #-------------------------------------------------------------------------- + def pending_index=(index) + last_pending_index = @pending_index + @pending_index = index + redraw_item(@pending_index) + redraw_item(last_pending_index) + end +end diff --git a/Scripts/Window_Message.rb b/Scripts/Window_Message.rb new file mode 100644 index 0000000..b6133f6 --- /dev/null +++ b/Scripts/Window_Message.rb @@ -0,0 +1,396 @@ +#============================================================================== +# ■ Window_Message +#------------------------------------------------------------------------------ +#  文章表示に使うメッセージウィンドウです。 +#============================================================================== + +class Window_Message < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, window_width, window_height) + self.z = 200 + self.openness = 0 + create_all_windows + create_back_bitmap + create_back_sprite + clear_instance_variables + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + fitting_height(visible_line_number) + end + #-------------------------------------------------------------------------- + # ● インスタンス変数のクリア + #-------------------------------------------------------------------------- + def clear_instance_variables + @fiber = nil # ファイバー + @background = 0 # 背景タイプ + @position = 2 # 表示位置 + clear_flags + end + #-------------------------------------------------------------------------- + # ● フラグのクリア + #-------------------------------------------------------------------------- + def clear_flags + @show_fast = false # 早送りフラグ + @line_show_fast = false # 行単位早送りフラグ + @pause_skip = false # 入力待ち省略フラグ + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 4 + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + super + dispose_all_windows + dispose_back_bitmap + dispose_back_sprite + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_all_windows + update_back_sprite + update_fiber + end + #-------------------------------------------------------------------------- + # ● ファイバーの更新 + #-------------------------------------------------------------------------- + def update_fiber + if @fiber + @fiber.resume + elsif $game_message.busy? && !$game_message.scroll_mode + @fiber = Fiber.new { fiber_main } + @fiber.resume + else + $game_message.visible = false + end + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_all_windows + @gold_window = Window_Gold.new + @gold_window.x = Graphics.width - @gold_window.width + @gold_window.y = 0 + @gold_window.openness = 0 + @choice_window = Window_ChoiceList.new(self) + @number_window = Window_NumberInput.new(self) + @item_window = Window_KeyItem.new(self) + end + #-------------------------------------------------------------------------- + # ● 背景ビットマップの作成 + #-------------------------------------------------------------------------- + def create_back_bitmap + @back_bitmap = Bitmap.new(width, height) + rect1 = Rect.new(0, 0, width, 12) + rect2 = Rect.new(0, 12, width, height - 24) + rect3 = Rect.new(0, height - 12, width, 12) + @back_bitmap.gradient_fill_rect(rect1, back_color2, back_color1, true) + @back_bitmap.fill_rect(rect2, back_color1) + @back_bitmap.gradient_fill_rect(rect3, back_color1, back_color2, true) + end + #-------------------------------------------------------------------------- + # ● 背景色 1 の取得 + #-------------------------------------------------------------------------- + def back_color1 + Color.new(0, 0, 0, 160) + end + #-------------------------------------------------------------------------- + # ● 背景色 2 の取得 + #-------------------------------------------------------------------------- + def back_color2 + Color.new(0, 0, 0, 0) + end + #-------------------------------------------------------------------------- + # ● 背景スプライトの作成 + #-------------------------------------------------------------------------- + def create_back_sprite + @back_sprite = Sprite.new + @back_sprite.bitmap = @back_bitmap + @back_sprite.visible = false + @back_sprite.z = z - 1 + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの解放 + #-------------------------------------------------------------------------- + def dispose_all_windows + @gold_window.dispose + @choice_window.dispose + @number_window.dispose + @item_window.dispose + end + #-------------------------------------------------------------------------- + # ● 背景ビットマップの解放 + #-------------------------------------------------------------------------- + def dispose_back_bitmap + @back_bitmap.dispose + end + #-------------------------------------------------------------------------- + # ● 背景スプライトの解放 + #-------------------------------------------------------------------------- + def dispose_back_sprite + @back_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの更新 + #-------------------------------------------------------------------------- + def update_all_windows + @gold_window.update + @choice_window.update + @number_window.update + @item_window.update + end + #-------------------------------------------------------------------------- + # ● 背景スプライトの更新 + #-------------------------------------------------------------------------- + def update_back_sprite + @back_sprite.visible = (@background == 1) + @back_sprite.y = y + @back_sprite.opacity = openness + @back_sprite.update + end + #-------------------------------------------------------------------------- + # ● ファイバーのメイン処理 + #-------------------------------------------------------------------------- + def fiber_main + $game_message.visible = true + update_background + update_placement + loop do + process_all_text if $game_message.has_text? + process_input + $game_message.clear + @gold_window.close + Fiber.yield + break unless text_continue? + end + close_and_wait + $game_message.visible = false + @fiber = nil + end + #-------------------------------------------------------------------------- + # ● ウィンドウ背景の更新 + #-------------------------------------------------------------------------- + def update_background + @background = $game_message.background + self.opacity = @background == 0 ? 255 : 0 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + def update_placement + @position = $game_message.position + self.y = @position * (Graphics.height - height) / 2 + @gold_window.y = y > 0 ? 0 : Graphics.height - @gold_window.height + end + #-------------------------------------------------------------------------- + # ● 全テキストの処理 + #-------------------------------------------------------------------------- + def process_all_text + open_and_wait + text = convert_escape_characters($game_message.all_text) + pos = {} + new_page(text, pos) + process_character(text.slice!(0, 1), text, pos) until text.empty? + end + #-------------------------------------------------------------------------- + # ● 入力処理 + #-------------------------------------------------------------------------- + def process_input + if $game_message.choice? + input_choice + elsif $game_message.num_input? + input_number + elsif $game_message.item_choice? + input_item + else + input_pause unless @pause_skip + end + end + #-------------------------------------------------------------------------- + # ● ウィンドウを開き、完全に開くまで待つ + #-------------------------------------------------------------------------- + def open_and_wait + open + Fiber.yield until open? + end + #-------------------------------------------------------------------------- + # ● ウィンドウを閉じ、完全に閉じるまで待つ + #-------------------------------------------------------------------------- + def close_and_wait + close + Fiber.yield until all_close? + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウが完全に閉じているか判定 + #-------------------------------------------------------------------------- + def all_close? + close? && @choice_window.close? && + @number_window.close? && @item_window.close? + end + #-------------------------------------------------------------------------- + # ● 文章を続けて表示するか判定 + #-------------------------------------------------------------------------- + def text_continue? + $game_message.has_text? && !settings_changed? + end + #-------------------------------------------------------------------------- + # ● 背景と位置の変更判定 + #-------------------------------------------------------------------------- + def settings_changed? + @background != $game_message.background || + @position != $game_message.position + end + #-------------------------------------------------------------------------- + # ● ウェイト + #-------------------------------------------------------------------------- + def wait(duration) + duration.times { Fiber.yield } + end + #-------------------------------------------------------------------------- + # ● 早送りフラグの更新 + #-------------------------------------------------------------------------- + def update_show_fast + @show_fast = true if Input.trigger?(:C) + end + #-------------------------------------------------------------------------- + # ● 一文字出力後のウェイト + #-------------------------------------------------------------------------- + def wait_for_one_character + update_show_fast + Fiber.yield unless @show_fast || @line_show_fast + end + #-------------------------------------------------------------------------- + # ● 改ページ処理 + #-------------------------------------------------------------------------- + def new_page(text, pos) + contents.clear + draw_face($game_message.face_name, $game_message.face_index, 0, 0) + reset_font_settings + pos[:x] = new_line_x + pos[:y] = 0 + pos[:new_x] = new_line_x + pos[:height] = calc_line_height(text) + clear_flags + end + #-------------------------------------------------------------------------- + # ● 改行位置の取得 + #-------------------------------------------------------------------------- + def new_line_x + $game_message.face_name.empty? ? 0 : 112 + end + #-------------------------------------------------------------------------- + # ● 通常文字の処理 + #-------------------------------------------------------------------------- + def process_normal_character(c, pos) + super + wait_for_one_character + end + #-------------------------------------------------------------------------- + # ● 改行文字の処理 + #-------------------------------------------------------------------------- + def process_new_line(text, pos) + @line_show_fast = false + super + if need_new_page?(text, pos) + input_pause + new_page(text, pos) + end + end + #-------------------------------------------------------------------------- + # ● 改ページが必要か判定 + #-------------------------------------------------------------------------- + def need_new_page?(text, pos) + pos[:y] + pos[:height] > contents.height && !text.empty? + end + #-------------------------------------------------------------------------- + # ● 改ページ文字の処理 + #-------------------------------------------------------------------------- + def process_new_page(text, pos) + text.slice!(/^\n/) + input_pause + new_page(text, pos) + end + #-------------------------------------------------------------------------- + # ● 制御文字によるアイコン描画の処理 + #-------------------------------------------------------------------------- + def process_draw_icon(icon_index, pos) + super + wait_for_one_character + end + #-------------------------------------------------------------------------- + # ● 制御文字の処理 + # code : 制御文字の本体部分(「\C[1]」なら「C」) + # text : 描画処理中の文字列バッファ(必要なら破壊的に変更) + # pos : 描画位置 {:x, :y, :new_x, :height} + #-------------------------------------------------------------------------- + def process_escape_character(code, text, pos) + case code.upcase + when '$' + @gold_window.open + when '.' + wait(15) + when '|' + wait(60) + when '!' + input_pause + when '>' + @line_show_fast = true + when '<' + @line_show_fast = false + when '^' + @pause_skip = true + else + super + end + end + #-------------------------------------------------------------------------- + # ● 入力待ち処理 + #-------------------------------------------------------------------------- + def input_pause + self.pause = true + wait(10) + Fiber.yield until Input.trigger?(:B) || Input.trigger?(:C) + Input.update + self.pause = false + end + #-------------------------------------------------------------------------- + # ● 選択肢の入力処理 + #-------------------------------------------------------------------------- + def input_choice + @choice_window.start + Fiber.yield while @choice_window.active + end + #-------------------------------------------------------------------------- + # ● 数値の入力処理 + #-------------------------------------------------------------------------- + def input_number + @number_window.start + Fiber.yield while @number_window.active + end + #-------------------------------------------------------------------------- + # ● アイテムの選択処理 + #-------------------------------------------------------------------------- + def input_item + @item_window.start + Fiber.yield while @item_window.active + end +end diff --git a/Scripts/Window_NameEdit.rb b/Scripts/Window_NameEdit.rb new file mode 100644 index 0000000..8036539 --- /dev/null +++ b/Scripts/Window_NameEdit.rb @@ -0,0 +1,129 @@ +#============================================================================== +# ■ Window_NameEdit +#------------------------------------------------------------------------------ +#  名前入力画面で、名前を編集するウィンドウです。 +#============================================================================== + +class Window_NameEdit < Window_Base + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :name # 名前 + attr_reader :index # カーソル位置 + attr_reader :max_char # 最大文字数 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(actor, max_char) + x = (Graphics.width - 360) / 2 + y = (Graphics.height - (fitting_height(4) + fitting_height(9) + 8)) / 2 + super(x, y, 360, fitting_height(4)) + @actor = actor + @max_char = max_char + @default_name = @name = actor.name[0, @max_char] + @index = @name.size + deactivate + refresh + end + #-------------------------------------------------------------------------- + # ● デフォルトの名前に戻す + #-------------------------------------------------------------------------- + def restore_default + @name = @default_name + @index = @name.size + refresh + return !@name.empty? + end + #-------------------------------------------------------------------------- + # ● 文字の追加 + # ch : 追加する文字 + #-------------------------------------------------------------------------- + def add(ch) + return false if @index >= @max_char + @name += ch + @index += 1 + refresh + return true + end + #-------------------------------------------------------------------------- + # ● 一文字戻す + #-------------------------------------------------------------------------- + def back + return false if @index == 0 + @index -= 1 + @name = @name[0, @index] + refresh + return true + end + #-------------------------------------------------------------------------- + # ● 顔グラフィックの幅を取得 + #-------------------------------------------------------------------------- + def face_width + return 96 + end + #-------------------------------------------------------------------------- + # ● 文字の幅を取得 + #-------------------------------------------------------------------------- + def char_width + text_size($game_system.japanese? ? "あ" : "A").width + end + #-------------------------------------------------------------------------- + # ● 名前を描画する左端の座標を取得 + #-------------------------------------------------------------------------- + def left + name_center = (contents_width + face_width) / 2 + name_width = (@max_char + 1) * char_width + return [name_center - name_width / 2, contents_width - name_width].min + end + #-------------------------------------------------------------------------- + # ● 項目を描画する矩形の取得 + #-------------------------------------------------------------------------- + def item_rect(index) + Rect.new(left + index * char_width, 36, char_width, line_height) + end + #-------------------------------------------------------------------------- + # ● 下線の矩形を取得 + #-------------------------------------------------------------------------- + def underline_rect(index) + rect = item_rect(index) + rect.x += 1 + rect.y += rect.height - 4 + rect.width -= 2 + rect.height = 2 + rect + end + #-------------------------------------------------------------------------- + # ● 下線の色を取得 + #-------------------------------------------------------------------------- + def underline_color + color = normal_color + color.alpha = 48 + color + end + #-------------------------------------------------------------------------- + # ● 下線を描画 + #-------------------------------------------------------------------------- + def draw_underline(index) + contents.fill_rect(underline_rect(index), underline_color) + end + #-------------------------------------------------------------------------- + # ● 文字を描画 + #-------------------------------------------------------------------------- + def draw_char(index) + rect = item_rect(index) + rect.x -= 1 + rect.width += 4 + change_color(normal_color) + draw_text(rect, @name[index] || "") + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_actor_face(@actor, 0, 0) + @max_char.times {|i| draw_underline(i) } + @name.size.times {|i| draw_char(i) } + cursor_rect.set(item_rect(@index)) + end +end diff --git a/Scripts/Window_NameInput.rb b/Scripts/Window_NameInput.rb new file mode 100644 index 0000000..aaab03e --- /dev/null +++ b/Scripts/Window_NameInput.rb @@ -0,0 +1,253 @@ +#============================================================================== +# ■ Window_NameInput +#------------------------------------------------------------------------------ +#  名前入力画面で、文字を選択するウィンドウです。 +#============================================================================== + +class Window_NameInput < Window_Selectable + #-------------------------------------------------------------------------- + # ● 文字表(西洋) + #-------------------------------------------------------------------------- + LATIN1 = [ 'A','B','C','D','E', 'a','b','c','d','e', + 'F','G','H','I','J', 'f','g','h','i','j', + 'K','L','M','N','O', 'k','l','m','n','o', + 'P','Q','R','S','T', 'p','q','r','s','t', + 'U','V','W','X','Y', 'u','v','w','x','y', + 'Z','[',']','^','_', 'z','{','}','|','~', + '0','1','2','3','4', '!','#','$','%','&', + '5','6','7','8','9', '(',')','*','+','-', + '/','=','@','<','>', ':',';',' ','Page','OK'] + LATIN2 = [ 'Á','É','Í','Ó','Ú', 'á','é','í','ó','ú', + 'À','È','Ì','Ò','Ù', 'à','è','ì','ò','ù', + 'Â','Ê','Î','Ô','Û', 'â','ê','î','ô','û', + 'Ä','Ë','Ï','Ö','Ü', 'ä','ë','ï','ö','ü', + 'Ā','Ē','Ī','Ō','Ū', 'ā','ē','ī','ō','ū', + 'Ã','Å','Æ','Ç','Ð', 'ã','å','æ','ç','ð', + 'Ñ','Õ','Ø','Š','Ŵ', 'ñ','õ','ø','š','ŵ', + 'Ý','Ŷ','Ÿ','Ž','Þ', 'ý','ÿ','ŷ','ž','þ', + 'IJ','Œ','ij','œ','ß', '«','»',' ','Page','OK'] + #-------------------------------------------------------------------------- + # ● 文字表(日本語) + #-------------------------------------------------------------------------- + JAPAN1 = [ 'あ','い','う','え','お', 'が','ぎ','ぐ','げ','ご', + 'か','き','く','け','こ', 'ざ','じ','ず','ぜ','ぞ', + 'さ','し','す','せ','そ', 'だ','ぢ','づ','で','ど', + 'た','ち','つ','て','と', 'ば','び','ぶ','べ','ぼ', + 'な','に','ぬ','ね','の', 'ぱ','ぴ','ぷ','ぺ','ぽ', + 'は','ひ','ふ','へ','ほ', 'ぁ','ぃ','ぅ','ぇ','ぉ', + 'ま','み','む','め','も', 'っ','ゃ','ゅ','ょ','ゎ', + 'や','ゆ','よ','わ','ん', 'ー','~','・','=','☆', + 'ら','り','る','れ','ろ', 'ゔ','を',' ','カナ','決定'] + JAPAN2 = [ 'ア','イ','ウ','エ','オ', 'ガ','ギ','グ','ゲ','ゴ', + 'カ','キ','ク','ケ','コ', 'ザ','ジ','ズ','ゼ','ゾ', + 'サ','シ','ス','セ','ソ', 'ダ','ヂ','ヅ','デ','ド', + 'タ','チ','ツ','テ','ト', 'バ','ビ','ブ','ベ','ボ', + 'ナ','ニ','ヌ','ネ','ノ', 'パ','ピ','プ','ペ','ポ', + 'ハ','ヒ','フ','ヘ','ホ', 'ァ','ィ','ゥ','ェ','ォ', + 'マ','ミ','ム','メ','モ', 'ッ','ャ','ュ','ョ','ヮ', + 'ヤ','ユ','ヨ','ワ','ン', 'ー','~','・','=','☆', + 'ラ','リ','ル','レ','ロ', 'ヴ','ヲ',' ','英数','決定'] + JAPAN3 = [ 'A','B','C','D','E', 'a','b','c','d','e', + 'F','G','H','I','J', 'f','g','h','i','j', + 'K','L','M','N','O', 'k','l','m','n','o', + 'P','Q','R','S','T', 'p','q','r','s','t', + 'U','V','W','X','Y', 'u','v','w','x','y', + 'Z','[',']','^','_', 'z','{','}','|','~', + '0','1','2','3','4', '!','#','$','%','&', + '5','6','7','8','9', '(',')','*','+','-', + '/','=','@','<','>', ':',';',' ','かな','決定'] + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(edit_window) + super(edit_window.x, edit_window.y + edit_window.height + 8, + edit_window.width, fitting_height(9)) + @edit_window = edit_window + @page = 0 + @index = 0 + refresh + update_cursor + activate + end + #-------------------------------------------------------------------------- + # ● 文字表の取得 + #-------------------------------------------------------------------------- + def table + return [JAPAN1, JAPAN2, JAPAN3] if $game_system.japanese? + return [LATIN1, LATIN2] + end + #-------------------------------------------------------------------------- + # ● 文字の取得 + #-------------------------------------------------------------------------- + def character + @index < 88 ? table[@page][@index] : "" + end + #-------------------------------------------------------------------------- + # ● カーソル位置 ページ切り替え判定(かな/カナ) + #-------------------------------------------------------------------------- + def is_page_change? + @index == 88 + end + #-------------------------------------------------------------------------- + # ● カーソル位置 決定判定 + #-------------------------------------------------------------------------- + def is_ok? + @index == 89 + end + #-------------------------------------------------------------------------- + # ● 項目を描画する矩形の取得 + #-------------------------------------------------------------------------- + def item_rect(index) + rect = Rect.new + rect.x = index % 10 * 32 + index % 10 / 5 * 16 + rect.y = index / 10 * line_height + rect.width = 32 + rect.height = line_height + rect + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + change_color(normal_color) + 90.times {|i| draw_text(item_rect(i), table[@page][i], 1) } + end + #-------------------------------------------------------------------------- + # ● カーソルの更新 + #-------------------------------------------------------------------------- + def update_cursor + cursor_rect.set(item_rect(@index)) + end + #-------------------------------------------------------------------------- + # ● カーソルの移動可能判定 + #-------------------------------------------------------------------------- + def cursor_movable? + active + end + #-------------------------------------------------------------------------- + # ● カーソルを下に移動 + # wrap : ラップアラウンド許可 + #-------------------------------------------------------------------------- + def cursor_down(wrap) + if @index < 80 or wrap + @index = (index + 10) % 90 + end + end + #-------------------------------------------------------------------------- + # ● カーソルを上に移動 + # wrap : ラップアラウンド許可 + #-------------------------------------------------------------------------- + def cursor_up(wrap) + if @index >= 10 or wrap + @index = (index + 80) % 90 + end + end + #-------------------------------------------------------------------------- + # ● カーソルを右に移動 + # wrap : ラップアラウンド許可 + #-------------------------------------------------------------------------- + def cursor_right(wrap) + if @index % 10 < 9 + @index += 1 + elsif wrap + @index -= 9 + end + end + #-------------------------------------------------------------------------- + # ● カーソルを左に移動 + # wrap : ラップアラウンド許可 + #-------------------------------------------------------------------------- + def cursor_left(wrap) + if @index % 10 > 0 + @index -= 1 + elsif wrap + @index += 9 + end + end + #-------------------------------------------------------------------------- + # ● 次のページへ移動 + #-------------------------------------------------------------------------- + def cursor_pagedown + @page = (@page + 1) % table.size + refresh + end + #-------------------------------------------------------------------------- + # ● 前のページへ移動 + #-------------------------------------------------------------------------- + def cursor_pageup + @page = (@page + table.size - 1) % table.size + refresh + end + #-------------------------------------------------------------------------- + # ● カーソルの移動処理 + #-------------------------------------------------------------------------- + def process_cursor_move + last_page = @page + super + update_cursor + Sound.play_cursor if @page != last_page + end + #-------------------------------------------------------------------------- + # ● 決定やキャンセルなどのハンドリング処理 + #-------------------------------------------------------------------------- + def process_handling + return unless open? && active + process_jump if Input.trigger?(:A) + process_back if Input.repeat?(:B) + process_ok if Input.trigger?(:C) + end + #-------------------------------------------------------------------------- + # ● 決定にジャンプ + #-------------------------------------------------------------------------- + def process_jump + if @index != 89 + @index = 89 + Sound.play_cursor + end + end + #-------------------------------------------------------------------------- + # ● 一文字戻す + #-------------------------------------------------------------------------- + def process_back + Sound.play_cancel if @edit_window.back + end + #-------------------------------------------------------------------------- + # ● 決定ボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_ok + if !character.empty? + on_name_add + elsif is_page_change? + Sound.play_ok + cursor_pagedown + elsif is_ok? + on_name_ok + end + end + #-------------------------------------------------------------------------- + # ● 名前に文字を追加 + #-------------------------------------------------------------------------- + def on_name_add + if @edit_window.add(character) + Sound.play_ok + else + Sound.play_buzzer + end + end + #-------------------------------------------------------------------------- + # ● 名前の決定 + #-------------------------------------------------------------------------- + def on_name_ok + if @edit_window.name.empty? + if @edit_window.restore_default + Sound.play_ok + else + Sound.play_buzzer + end + else + Sound.play_ok + call_ok_handler + end + end +end diff --git a/Scripts/Window_NumberInput.rb b/Scripts/Window_NumberInput.rb new file mode 100644 index 0000000..c2e394b --- /dev/null +++ b/Scripts/Window_NumberInput.rb @@ -0,0 +1,148 @@ +#============================================================================== +# ■ Window_NumberInput +#------------------------------------------------------------------------------ +#  イベントコマンド[数値入力の処理]に使用するウィンドウです。 +#============================================================================== + +class Window_NumberInput < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(message_window) + @message_window = message_window + super(0, 0, 0, 0) + @number = 0 + @digits_max = 1 + @index = 0 + self.openness = 0 + deactivate + end + #-------------------------------------------------------------------------- + # ● 入力処理の開始 + #-------------------------------------------------------------------------- + def start + @digits_max = $game_message.num_input_digits_max + @number = $game_variables[$game_message.num_input_variable_id] + @number = [[@number, 0].max, 10 ** @digits_max - 1].min + @index = 0 + update_placement + create_contents + refresh + open + activate + end + #-------------------------------------------------------------------------- + # ● ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + def update_placement + self.width = @digits_max * 20 + padding * 2 + self.height = fitting_height(1) + self.x = (Graphics.width - width) / 2 + if @message_window.y >= Graphics.height / 2 + self.y = @message_window.y - height - 8 + else + self.y = @message_window.y + @message_window.height + 8 + end + end + #-------------------------------------------------------------------------- + # ● カーソルを右に移動 + # wrap : ラップアラウンド許可 + #-------------------------------------------------------------------------- + def cursor_right(wrap) + if @index < @digits_max - 1 || wrap + @index = (@index + 1) % @digits_max + end + end + #-------------------------------------------------------------------------- + # ● カーソルを左に移動 + # wrap : ラップアラウンド許可 + #-------------------------------------------------------------------------- + def cursor_left(wrap) + if @index > 0 || wrap + @index = (@index + @digits_max - 1) % @digits_max + end + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + process_cursor_move + process_digit_change + process_handling + update_cursor + end + #-------------------------------------------------------------------------- + # ● カーソルの移動処理 + #-------------------------------------------------------------------------- + def process_cursor_move + return unless active + last_index = @index + cursor_right(Input.trigger?(:RIGHT)) if Input.repeat?(:RIGHT) + cursor_left (Input.trigger?(:LEFT)) if Input.repeat?(:LEFT) + Sound.play_cursor if @index != last_index + end + #-------------------------------------------------------------------------- + # ● 数字の変更処理 + #-------------------------------------------------------------------------- + def process_digit_change + return unless active + if Input.repeat?(:UP) || Input.repeat?(:DOWN) + Sound.play_cursor + place = 10 ** (@digits_max - 1 - @index) + n = @number / place % 10 + @number -= n * place + n = (n + 1) % 10 if Input.repeat?(:UP) + n = (n + 9) % 10 if Input.repeat?(:DOWN) + @number += n * place + refresh + end + end + #-------------------------------------------------------------------------- + # ● 決定とキャンセルのハンドリング処理 + #-------------------------------------------------------------------------- + def process_handling + return unless active + return process_ok if Input.trigger?(:C) + return process_cancel if Input.trigger?(:B) + end + #-------------------------------------------------------------------------- + # ● 決定ボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_ok + Sound.play_ok + $game_variables[$game_message.num_input_variable_id] = @number + deactivate + close + end + #-------------------------------------------------------------------------- + # ● キャンセルボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_cancel + end + #-------------------------------------------------------------------------- + # ● 項目を描画する矩形の取得 + #-------------------------------------------------------------------------- + def item_rect(index) + Rect.new(index * 20, 0, 20, line_height) + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + change_color(normal_color) + s = sprintf("%0*d", @digits_max, @number) + @digits_max.times do |i| + rect = item_rect(i) + rect.x += 1 + draw_text(rect, s[i,1], 1) + end + end + #-------------------------------------------------------------------------- + # ● カーソルの更新 + #-------------------------------------------------------------------------- + def update_cursor + cursor_rect.set(item_rect(@index)) + end +end diff --git a/Scripts/Window_PartyCommand.rb b/Scripts/Window_PartyCommand.rb new file mode 100644 index 0000000..65ccc89 --- /dev/null +++ b/Scripts/Window_PartyCommand.rb @@ -0,0 +1,46 @@ +#============================================================================== +# ■ Window_PartyCommand +#------------------------------------------------------------------------------ +#  バトル画面で、戦うか逃げるかを選択するウィンドウです。 +#============================================================================== + +class Window_PartyCommand < Window_Command + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + self.openness = 0 + deactivate + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 128 + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 4 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_command(Vocab::fight, :fight) + add_command(Vocab::escape, :escape, BattleManager.can_escape?) + end + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + def setup + clear_command_list + make_command_list + refresh + select(0) + activate + open + end +end diff --git a/Scripts/Window_SaveFile.rb b/Scripts/Window_SaveFile.rb new file mode 100644 index 0000000..cbc15f4 --- /dev/null +++ b/Scripts/Window_SaveFile.rb @@ -0,0 +1,69 @@ +#============================================================================== +# ■ Window_SaveFile +#------------------------------------------------------------------------------ +#  セーブ画面およびロード画面で表示する、セーブファイルのウィンドウです。 +#============================================================================== + +class Window_SaveFile < Window_Base + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :selected # 選択状態 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # index : セーブファイルのインデックス + #-------------------------------------------------------------------------- + def initialize(height, index) + super(0, index * height, Graphics.width, height) + @file_index = index + refresh + @selected = false + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + change_color(normal_color) + name = Vocab::File + " #{@file_index + 1}" + draw_text(4, 0, 200, line_height, name) + @name_width = text_size(name).width + draw_party_characters(152, 58) + draw_playtime(0, contents.height - line_height, contents.width - 4, 2) + end + #-------------------------------------------------------------------------- + # ● パーティキャラの描画 + #-------------------------------------------------------------------------- + def draw_party_characters(x, y) + header = DataManager.load_header(@file_index) + return unless header + header[:characters].each_with_index do |data, i| + draw_character(data[0], data[1], x + i * 48, y) + end + end + #-------------------------------------------------------------------------- + # ● プレイ時間の描画 + #-------------------------------------------------------------------------- + def draw_playtime(x, y, width, align) + header = DataManager.load_header(@file_index) + return unless header + draw_text(x, y, width, line_height, header[:playtime_s], 2) + end + #-------------------------------------------------------------------------- + # ● 選択状態の設定 + #-------------------------------------------------------------------------- + def selected=(selected) + @selected = selected + update_cursor + end + #-------------------------------------------------------------------------- + # ● カーソルの更新 + #-------------------------------------------------------------------------- + def update_cursor + if @selected + cursor_rect.set(0, 0, @name_width + 8, line_height) + else + cursor_rect.empty + end + end +end diff --git a/Scripts/Window_ScrollText.rb b/Scripts/Window_ScrollText.rb new file mode 100644 index 0000000..04201e5 --- /dev/null +++ b/Scripts/Window_ScrollText.rb @@ -0,0 +1,90 @@ +#============================================================================== +# ■ Window_ScrollText +#------------------------------------------------------------------------------ +#  文章のスクロール表示に使うウィンドウです。枠は表示しませんが、便宜上ウィン +# ドウとして扱います。 +#============================================================================== + +class Window_ScrollText < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, Graphics.width, Graphics.height) + self.opacity = 0 + self.arrows_visible = false + hide + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + if $game_message.scroll_mode + update_message if @text + start_message if !@text && $game_message.has_text? + end + end + #-------------------------------------------------------------------------- + # ● メッセージの開始 + #-------------------------------------------------------------------------- + def start_message + @text = $game_message.all_text + refresh + show + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + reset_font_settings + update_all_text_height + create_contents + draw_text_ex(4, 0, @text) + self.oy = @scroll_pos = -height + end + #-------------------------------------------------------------------------- + # ● 全テキストの描画に必要な高さを更新 + #-------------------------------------------------------------------------- + def update_all_text_height + @all_text_height = 1 + convert_escape_characters(@text).each_line do |line| + @all_text_height += calc_line_height(line, false) + end + reset_font_settings + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の高さを計算 + #-------------------------------------------------------------------------- + def contents_height + @all_text_height ? @all_text_height : super + end + #-------------------------------------------------------------------------- + # ● メッセージの更新 + #-------------------------------------------------------------------------- + def update_message + @scroll_pos += scroll_speed + self.oy = @scroll_pos + terminate_message if @scroll_pos >= contents.height + end + #-------------------------------------------------------------------------- + # ● スクロール速度の取得 + #-------------------------------------------------------------------------- + def scroll_speed + $game_message.scroll_speed * (show_fast? ? 1.0 : 0.5) + end + #-------------------------------------------------------------------------- + # ● 早送り判定 + #-------------------------------------------------------------------------- + def show_fast? + !$game_message.scroll_no_fast && (Input.press?(:A) || Input.press?(:C)) + end + #-------------------------------------------------------------------------- + # ● メッセージの終了 + #-------------------------------------------------------------------------- + def terminate_message + @text = nil + $game_message.clear + hide + end +end diff --git a/Scripts/Window_Selectable.rb b/Scripts/Window_Selectable.rb new file mode 100644 index 0000000..a7a4558 --- /dev/null +++ b/Scripts/Window_Selectable.rb @@ -0,0 +1,442 @@ +#============================================================================== +# ■ Window_Selectable +#------------------------------------------------------------------------------ +#  カーソルの移動やスクロールの機能を持つウィンドウクラスです。 +#============================================================================== + +class Window_Selectable < Window_Base + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :index # カーソル位置 + attr_reader :help_window # ヘルプウィンドウ + attr_accessor :cursor_fix # カーソル固定フラグ + attr_accessor :cursor_all # カーソル全選択フラグ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #------------------------------------------------------------------------- + def initialize(x, y, width, height) + super + @index = -1 + @handler = {} + @cursor_fix = false + @cursor_all = false + update_padding + deactivate + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 1 + end + #-------------------------------------------------------------------------- + # ● 横に項目が並ぶときの空白の幅を取得 + #-------------------------------------------------------------------------- + def spacing + return 32 + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + return 0 + end + #-------------------------------------------------------------------------- + # ● 項目の幅を取得 + #-------------------------------------------------------------------------- + def item_width + (width - standard_padding * 2 + spacing) / col_max - spacing + end + #-------------------------------------------------------------------------- + # ● 項目の高さを取得 + #-------------------------------------------------------------------------- + def item_height + line_height + end + #-------------------------------------------------------------------------- + # ● 行数の取得 + #-------------------------------------------------------------------------- + def row_max + [(item_max + col_max - 1) / col_max, 1].max + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の高さを計算 + #-------------------------------------------------------------------------- + def contents_height + [super - super % item_height, row_max * item_height].max + end + #-------------------------------------------------------------------------- + # ● パディングの更新 + #-------------------------------------------------------------------------- + def update_padding + super + update_padding_bottom + end + #-------------------------------------------------------------------------- + # ● 下端パディングの更新 + #-------------------------------------------------------------------------- + def update_padding_bottom + surplus = (height - standard_padding * 2) % item_height + self.padding_bottom = padding + surplus + end + #-------------------------------------------------------------------------- + # ● 高さの設定 + #-------------------------------------------------------------------------- + def height=(height) + super + update_padding + end + #-------------------------------------------------------------------------- + # ● アクティブ状態の変更 + #-------------------------------------------------------------------------- + def active=(active) + super + update_cursor + call_update_help + end + #-------------------------------------------------------------------------- + # ● カーソル位置の設定 + #-------------------------------------------------------------------------- + def index=(index) + @index = index + update_cursor + call_update_help + end + #-------------------------------------------------------------------------- + # ● 項目の選択 + #-------------------------------------------------------------------------- + def select(index) + self.index = index if index + end + #-------------------------------------------------------------------------- + # ● 項目の選択解除 + #-------------------------------------------------------------------------- + def unselect + self.index = -1 + end + #-------------------------------------------------------------------------- + # ● 現在の行の取得 + #-------------------------------------------------------------------------- + def row + index / col_max + end + #-------------------------------------------------------------------------- + # ● 先頭の行の取得 + #-------------------------------------------------------------------------- + def top_row + oy / item_height + end + #-------------------------------------------------------------------------- + # ● 先頭の行の設定 + #-------------------------------------------------------------------------- + def top_row=(row) + row = 0 if row < 0 + row = row_max - 1 if row > row_max - 1 + self.oy = row * item_height + end + #-------------------------------------------------------------------------- + # ● 1 ページに表示できる行数の取得 + #-------------------------------------------------------------------------- + def page_row_max + (height - padding - padding_bottom) / item_height + end + #-------------------------------------------------------------------------- + # ● 1 ページに表示できる項目数の取得 + #-------------------------------------------------------------------------- + def page_item_max + page_row_max * col_max + end + #-------------------------------------------------------------------------- + # ● 横選択判定 + #-------------------------------------------------------------------------- + def horizontal? + page_row_max == 1 + end + #-------------------------------------------------------------------------- + # ● 末尾の行の取得 + #-------------------------------------------------------------------------- + def bottom_row + top_row + page_row_max - 1 + end + #-------------------------------------------------------------------------- + # ● 末尾の行の設定 + #-------------------------------------------------------------------------- + def bottom_row=(row) + self.top_row = row - (page_row_max - 1) + end + #-------------------------------------------------------------------------- + # ● 項目を描画する矩形の取得 + #-------------------------------------------------------------------------- + def item_rect(index) + rect = Rect.new + rect.width = item_width + rect.height = item_height + rect.x = index % col_max * (item_width + spacing) + rect.y = index / col_max * item_height + rect + end + #-------------------------------------------------------------------------- + # ● 項目を描画する矩形の取得(テキスト用) + #-------------------------------------------------------------------------- + def item_rect_for_text(index) + rect = item_rect(index) + rect.x += 4 + rect.width -= 8 + rect + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウの設定 + #-------------------------------------------------------------------------- + def help_window=(help_window) + @help_window = help_window + call_update_help + end + #-------------------------------------------------------------------------- + # ● 動作に対応するハンドラの設定 + # method : ハンドラとして設定するメソッド (Method オブジェクト) + #-------------------------------------------------------------------------- + def set_handler(symbol, method) + @handler[symbol] = method + end + #-------------------------------------------------------------------------- + # ● ハンドラの存在確認 + #-------------------------------------------------------------------------- + def handle?(symbol) + @handler.include?(symbol) + end + #-------------------------------------------------------------------------- + # ● ハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_handler(symbol) + @handler[symbol].call if handle?(symbol) + end + #-------------------------------------------------------------------------- + # ● カーソルの移動可能判定 + #-------------------------------------------------------------------------- + def cursor_movable? + active && open? && !@cursor_fix && !@cursor_all && item_max > 0 + end + #-------------------------------------------------------------------------- + # ● カーソルを下に移動 + #-------------------------------------------------------------------------- + def cursor_down(wrap = false) + if index < item_max - col_max || (wrap && col_max == 1) + select((index + col_max) % item_max) + end + end + #-------------------------------------------------------------------------- + # ● カーソルを上に移動 + #-------------------------------------------------------------------------- + def cursor_up(wrap = false) + if index >= col_max || (wrap && col_max == 1) + select((index - col_max + item_max) % item_max) + end + end + #-------------------------------------------------------------------------- + # ● カーソルを右に移動 + #-------------------------------------------------------------------------- + def cursor_right(wrap = false) + if col_max >= 2 && (index < item_max - 1 || (wrap && horizontal?)) + select((index + 1) % item_max) + end + end + #-------------------------------------------------------------------------- + # ● カーソルを左に移動 + #-------------------------------------------------------------------------- + def cursor_left(wrap = false) + if col_max >= 2 && (index > 0 || (wrap && horizontal?)) + select((index - 1 + item_max) % item_max) + end + end + #-------------------------------------------------------------------------- + # ● カーソルを 1 ページ後ろに移動 + #-------------------------------------------------------------------------- + def cursor_pagedown + if top_row + page_row_max < row_max + self.top_row += page_row_max + select([@index + page_item_max, item_max - 1].min) + end + end + #-------------------------------------------------------------------------- + # ● カーソルを 1 ページ前に移動 + #-------------------------------------------------------------------------- + def cursor_pageup + if top_row > 0 + self.top_row -= page_row_max + select([@index - page_item_max, 0].max) + end + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + process_cursor_move + process_handling + end + #-------------------------------------------------------------------------- + # ● カーソルの移動処理 + #-------------------------------------------------------------------------- + def process_cursor_move + return unless cursor_movable? + last_index = @index + cursor_down (Input.trigger?(:DOWN)) if Input.repeat?(:DOWN) + cursor_up (Input.trigger?(:UP)) if Input.repeat?(:UP) + cursor_right(Input.trigger?(:RIGHT)) if Input.repeat?(:RIGHT) + cursor_left (Input.trigger?(:LEFT)) if Input.repeat?(:LEFT) + cursor_pagedown if !handle?(:pagedown) && Input.trigger?(:R) + cursor_pageup if !handle?(:pageup) && Input.trigger?(:L) + Sound.play_cursor if @index != last_index + end + #-------------------------------------------------------------------------- + # ● 決定やキャンセルなどのハンドリング処理 + #-------------------------------------------------------------------------- + def process_handling + return unless open? && active + return process_ok if ok_enabled? && Input.trigger?(:C) + return process_cancel if cancel_enabled? && Input.trigger?(:B) + return process_pagedown if handle?(:pagedown) && Input.trigger?(:R) + return process_pageup if handle?(:pageup) && Input.trigger?(:L) + end + #-------------------------------------------------------------------------- + # ● 決定処理の有効状態を取得 + #-------------------------------------------------------------------------- + def ok_enabled? + handle?(:ok) + end + #-------------------------------------------------------------------------- + # ● キャンセル処理の有効状態を取得 + #-------------------------------------------------------------------------- + def cancel_enabled? + handle?(:cancel) + end + #-------------------------------------------------------------------------- + # ● 決定ボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_ok + if current_item_enabled? + Sound.play_ok + Input.update + deactivate + call_ok_handler + else + Sound.play_buzzer + end + end + #-------------------------------------------------------------------------- + # ● 決定ハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_ok_handler + call_handler(:ok) + end + #-------------------------------------------------------------------------- + # ● キャンセルボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_cancel + Sound.play_cancel + Input.update + deactivate + call_cancel_handler + end + #-------------------------------------------------------------------------- + # ● キャンセルハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_cancel_handler + call_handler(:cancel) + end + #-------------------------------------------------------------------------- + # ● L ボタン(PageUp)が押されたときの処理 + #-------------------------------------------------------------------------- + def process_pageup + Sound.play_cursor + Input.update + deactivate + call_handler(:pageup) + end + #-------------------------------------------------------------------------- + # ● R ボタン(PageDown)が押されたときの処理 + #-------------------------------------------------------------------------- + def process_pagedown + Sound.play_cursor + Input.update + deactivate + call_handler(:pagedown) + end + #-------------------------------------------------------------------------- + # ● カーソルの更新 + #-------------------------------------------------------------------------- + def update_cursor + if @cursor_all + cursor_rect.set(0, 0, contents.width, row_max * item_height) + self.top_row = 0 + elsif @index < 0 + cursor_rect.empty + else + ensure_cursor_visible + cursor_rect.set(item_rect(@index)) + end + end + #-------------------------------------------------------------------------- + # ● カーソル位置が画面内になるようにスクロール + #-------------------------------------------------------------------------- + def ensure_cursor_visible + self.top_row = row if row < top_row + self.bottom_row = row if row > bottom_row + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウ更新メソッドの呼び出し + #-------------------------------------------------------------------------- + def call_update_help + update_help if active && @help_window + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウの更新 + #-------------------------------------------------------------------------- + def update_help + @help_window.clear + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + return true + end + #-------------------------------------------------------------------------- + # ● 全項目の描画 + #-------------------------------------------------------------------------- + def draw_all_items + item_max.times {|i| draw_item(i) } + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + end + #-------------------------------------------------------------------------- + # ● 項目の消去 + #-------------------------------------------------------------------------- + def clear_item(index) + contents.clear_rect(item_rect(index)) + end + #-------------------------------------------------------------------------- + # ● 項目の再描画 + #-------------------------------------------------------------------------- + def redraw_item(index) + clear_item(index) if index >= 0 + draw_item(index) if index >= 0 + end + #-------------------------------------------------------------------------- + # ● 選択項目の再描画 + #-------------------------------------------------------------------------- + def redraw_current_item + redraw_item(@index) + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_all_items + end +end diff --git a/Scripts/Window_ShopBuy.rb b/Scripts/Window_ShopBuy.rb new file mode 100644 index 0000000..2416844 --- /dev/null +++ b/Scripts/Window_ShopBuy.rb @@ -0,0 +1,115 @@ +#============================================================================== +# ■ Window_ShopBuy +#------------------------------------------------------------------------------ +#  ショップ画面で、購入できる商品の一覧を表示するウィンドウです。 +#============================================================================== + +class Window_ShopBuy < Window_Selectable + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :status_window # ステータスウィンドウ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, height, shop_goods) + super(x, y, window_width, height) + @shop_goods = shop_goods + @money = 0 + refresh + select(0) + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 304 + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + @data ? @data.size : 1 + end + #-------------------------------------------------------------------------- + # ● アイテムの取得 + #-------------------------------------------------------------------------- + def item + @data[index] + end + #-------------------------------------------------------------------------- + # ● 所持金の設定 + #-------------------------------------------------------------------------- + def money=(money) + @money = money + refresh + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + enable?(@data[index]) + end + #-------------------------------------------------------------------------- + # ● 商品の値段を取得 + #-------------------------------------------------------------------------- + def price(item) + @price[item] + end + #-------------------------------------------------------------------------- + # ● アイテムを許可状態で表示するかどうか + #-------------------------------------------------------------------------- + def enable?(item) + item && price(item) <= @money && !$game_party.item_max?(item) + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + make_item_list + create_contents + draw_all_items + end + #-------------------------------------------------------------------------- + # ● アイテムリストの作成 + #-------------------------------------------------------------------------- + def make_item_list + @data = [] + @price = {} + @shop_goods.each do |goods| + case goods[0] + when 0; item = $data_items[goods[1]] + when 1; item = $data_weapons[goods[1]] + when 2; item = $data_armors[goods[1]] + end + if item + @data.push(item) + @price[item] = goods[2] == 0 ? item.price : goods[3] + end + end + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + item = @data[index] + rect = item_rect(index) + draw_item_name(item, rect.x, rect.y, enable?(item)) + rect.width -= 4 + draw_text(rect, price(item), 2) + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの設定 + #-------------------------------------------------------------------------- + def status_window=(status_window) + @status_window = status_window + call_update_help + end + #-------------------------------------------------------------------------- + # ● ヘルプテキスト更新 + #-------------------------------------------------------------------------- + def update_help + @help_window.set_item(item) if @help_window + @status_window.item = item if @status_window + end +end diff --git a/Scripts/Window_ShopCommand.rb b/Scripts/Window_ShopCommand.rb new file mode 100644 index 0000000..b37934b --- /dev/null +++ b/Scripts/Window_ShopCommand.rb @@ -0,0 +1,36 @@ +#============================================================================== +# ■ Window_ShopCommand +#------------------------------------------------------------------------------ +#  ショップ画面で、購入/売却を選択するウィンドウです。 +#============================================================================== + +class Window_ShopCommand < Window_HorzCommand + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(window_width, purchase_only) + @window_width = window_width + @purchase_only = purchase_only + super(0, 0) + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + @window_width + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 3 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_command(Vocab::ShopBuy, :buy) + add_command(Vocab::ShopSell, :sell, !@purchase_only) + add_command(Vocab::ShopCancel, :cancel) + end +end diff --git a/Scripts/Window_ShopNumber.rb b/Scripts/Window_ShopNumber.rb new file mode 100644 index 0000000..7c1200d --- /dev/null +++ b/Scripts/Window_ShopNumber.rb @@ -0,0 +1,136 @@ +#============================================================================== +# ■ Window_ShopNumber +#------------------------------------------------------------------------------ +#  ショップ画面で、購入または売却するアイテムの個数を入力するウィンドウです。 +#============================================================================== + +class Window_ShopNumber < Window_Selectable + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :number # 入力された個数 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, height) + super(x, y, window_width, height) + @item = nil + @max = 1 + @price = 0 + @number = 1 + @currency_unit = Vocab::currency_unit + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 304 + end + #-------------------------------------------------------------------------- + # ● アイテム、最大個数、価格、通貨単位の設定 + #-------------------------------------------------------------------------- + def set(item, max, price, currency_unit = nil) + @item = item + @max = max + @price = price + @currency_unit = currency_unit if currency_unit + @number = 1 + refresh + end + #-------------------------------------------------------------------------- + # ● 通貨単位の設定 + #-------------------------------------------------------------------------- + def currency_unit=(currency_unit) + @currency_unit = currency_unit + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_item_name(@item, 0, item_y) + draw_number + draw_total_price + end + #-------------------------------------------------------------------------- + # ● 個数の描画 + #-------------------------------------------------------------------------- + def draw_number + change_color(normal_color) + draw_text(cursor_x - 28, item_y, 22, line_height, "×") + draw_text(cursor_x, item_y, cursor_width - 4, line_height, @number, 2) + end + #-------------------------------------------------------------------------- + # ● 総額の描画 + #-------------------------------------------------------------------------- + def draw_total_price + width = contents_width - 8 + draw_currency_value(@price * @number, @currency_unit, 4, price_y, width) + end + #-------------------------------------------------------------------------- + # ● アイテム名表示行の Y 座標 + #-------------------------------------------------------------------------- + def item_y + contents_height / 2 - line_height * 3 / 2 + end + #-------------------------------------------------------------------------- + # ● 値段表示行の Y 座標 + #-------------------------------------------------------------------------- + def price_y + contents_height / 2 + line_height / 2 + end + #-------------------------------------------------------------------------- + # ● カーソルの幅を取得 + #-------------------------------------------------------------------------- + def cursor_width + figures * 10 + 12 + end + #-------------------------------------------------------------------------- + # ● カーソルの X 座標を取得 + #-------------------------------------------------------------------------- + def cursor_x + contents_width - cursor_width - 4 + end + #-------------------------------------------------------------------------- + # ● 個数表示の最大桁数を取得 + #-------------------------------------------------------------------------- + def figures + return 2 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + if active + last_number = @number + update_number + if @number != last_number + Sound.play_cursor + refresh + end + end + end + #-------------------------------------------------------------------------- + # ● 個数の更新 + #-------------------------------------------------------------------------- + def update_number + change_number(1) if Input.repeat?(:RIGHT) + change_number(-1) if Input.repeat?(:LEFT) + change_number(10) if Input.repeat?(:UP) + change_number(-10) if Input.repeat?(:DOWN) + end + #-------------------------------------------------------------------------- + # ● 個数の変更 + #-------------------------------------------------------------------------- + def change_number(amount) + @number = [[@number + amount, @max].min, 1].max + end + #-------------------------------------------------------------------------- + # ● カーソルの更新 + #-------------------------------------------------------------------------- + def update_cursor + cursor_rect.set(cursor_x, item_y, cursor_width, line_height) + end +end diff --git a/Scripts/Window_ShopSell.rb b/Scripts/Window_ShopSell.rb new file mode 100644 index 0000000..289aa5b --- /dev/null +++ b/Scripts/Window_ShopSell.rb @@ -0,0 +1,26 @@ +#============================================================================== +# ■ Window_ShopSell +#------------------------------------------------------------------------------ +#  ショップ画面で、売却のために所持アイテムの一覧を表示するウィンドウです。 +#============================================================================== + +class Window_ShopSell < Window_ItemList + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width, height) + super(x, y, width, height) + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + enable?(@data[index]) + end + #-------------------------------------------------------------------------- + # ● アイテムを許可状態で表示するかどうか + #-------------------------------------------------------------------------- + def enable?(item) + item && item.price > 0 + end +end diff --git a/Scripts/Window_ShopStatus.rb b/Scripts/Window_ShopStatus.rb new file mode 100644 index 0000000..0e52cbd --- /dev/null +++ b/Scripts/Window_ShopStatus.rb @@ -0,0 +1,122 @@ +#============================================================================== +# ■ Window_ShopStatus +#------------------------------------------------------------------------------ +#  ショップ画面で、アイテムの所持数やアクターの装備を表示するウィンドウです。 +#============================================================================== + +class Window_ShopStatus < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width, height) + super(x, y, width, height) + @item = nil + @page_index = 0 + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_possession(4, 0) + draw_equip_info(4, line_height * 2) if @item.is_a?(RPG::EquipItem) + end + #-------------------------------------------------------------------------- + # ● アイテムの設定 + #-------------------------------------------------------------------------- + def item=(item) + @item = item + refresh + end + #-------------------------------------------------------------------------- + # ● 所持数の描画 + #-------------------------------------------------------------------------- + def draw_possession(x, y) + rect = Rect.new(x, y, contents.width - 4 - x, line_height) + change_color(system_color) + draw_text(rect, Vocab::Possession) + change_color(normal_color) + draw_text(rect, $game_party.item_number(@item), 2) + end + #-------------------------------------------------------------------------- + # ● 装備情報の描画 + #-------------------------------------------------------------------------- + def draw_equip_info(x, y) + status_members.each_with_index do |actor, i| + draw_actor_equip_info(x, y + line_height * (i * 2.4), actor) + end + end + #-------------------------------------------------------------------------- + # ● 装備情報を描画するアクターの配列 + #-------------------------------------------------------------------------- + def status_members + $game_party.members[@page_index * page_size, page_size] + end + #-------------------------------------------------------------------------- + # ● 一度に表示できるアクターの人数 + #-------------------------------------------------------------------------- + def page_size + return 4 + end + #-------------------------------------------------------------------------- + # ● 最大ページ数の取得 + #-------------------------------------------------------------------------- + def page_max + ($game_party.members.size + page_size - 1) / page_size + end + #-------------------------------------------------------------------------- + # ● アクターの装備情報を描画 + #-------------------------------------------------------------------------- + def draw_actor_equip_info(x, y, actor) + enabled = actor.equippable?(@item) + change_color(normal_color, enabled) + draw_text(x, y, 112, line_height, actor.name) + item1 = current_equipped_item(actor, @item.etype_id) + draw_actor_param_change(x, y, actor, item1) if enabled + draw_item_name(item1, x, y + line_height, enabled) + end + #-------------------------------------------------------------------------- + # ● アクターの能力値変化を描画 + #-------------------------------------------------------------------------- + def draw_actor_param_change(x, y, actor, item1) + rect = Rect.new(x, y, contents.width - 4 - x, line_height) + change = @item.params[param_id] - (item1 ? item1.params[param_id] : 0) + change_color(param_change_color(change)) + draw_text(rect, sprintf("%+d", change), 2) + end + #-------------------------------------------------------------------------- + # ● 選択中のアイテムに対応する能力値 ID の取得 + # デフォルトでは武器なら攻撃力、防具なら防御力とする。 + #-------------------------------------------------------------------------- + def param_id + @item.is_a?(RPG::Weapon) ? 2 : 3 + end + #-------------------------------------------------------------------------- + # ● 現在の装備品を取得 + # 二刀流など、同じ種類の装備が複数ある場合は弱い方を返す。 + #-------------------------------------------------------------------------- + def current_equipped_item(actor, etype_id) + list = [] + actor.equip_slots.each_with_index do |slot_etype_id, i| + list.push(actor.equips[i]) if slot_etype_id == etype_id + end + list.min_by {|item| item ? item.params[param_id] : 0 } + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_page + end + #-------------------------------------------------------------------------- + # ● ページの更新 + #-------------------------------------------------------------------------- + def update_page + if visible && Input.trigger?(:A) && page_max > 1 + @page_index = (@page_index + 1) % page_max + refresh + end + end +end diff --git a/Scripts/Window_SkillCommand.rb b/Scripts/Window_SkillCommand.rb new file mode 100644 index 0000000..986fa18 --- /dev/null +++ b/Scripts/Window_SkillCommand.rb @@ -0,0 +1,75 @@ +#============================================================================== +# ■ Window_SkillCommand +#------------------------------------------------------------------------------ +#  スキル画面で、コマンド(特技や魔法など)を選択するウィンドウです。 +#============================================================================== + +class Window_SkillCommand < Window_Command + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :skill_window + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y) + super(x, y) + @actor = nil + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 160 + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + select_last + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 4 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + return unless @actor + @actor.added_skill_types.sort.each do |stype_id| + name = $data_system.skill_types[stype_id] + add_command(name, :skill, true, stype_id) + end + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + @skill_window.stype_id = current_ext if @skill_window + end + #-------------------------------------------------------------------------- + # ● スキルウィンドウの設定 + #-------------------------------------------------------------------------- + def skill_window=(skill_window) + @skill_window = skill_window + update + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + skill = @actor.last_skill.object + if skill + select_ext(skill.stype_id) + else + select(0) + end + end +end diff --git a/Scripts/Window_SkillList.rb b/Scripts/Window_SkillList.rb new file mode 100644 index 0000000..4891e0a --- /dev/null +++ b/Scripts/Window_SkillList.rb @@ -0,0 +1,121 @@ +#============================================================================== +# ■ Window_SkillList +#------------------------------------------------------------------------------ +#  スキル画面で、使用できるスキルの一覧を表示するウィンドウです。 +#============================================================================== + +class Window_SkillList < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width, height) + super + @actor = nil + @stype_id = 0 + @data = [] + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + self.oy = 0 + end + #-------------------------------------------------------------------------- + # ● スキルタイプ ID の設定 + #-------------------------------------------------------------------------- + def stype_id=(stype_id) + return if @stype_id == stype_id + @stype_id = stype_id + refresh + self.oy = 0 + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 2 + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + @data ? @data.size : 1 + end + #-------------------------------------------------------------------------- + # ● スキルの取得 + #-------------------------------------------------------------------------- + def item + @data && index >= 0 ? @data[index] : nil + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + enable?(@data[index]) + end + #-------------------------------------------------------------------------- + # ● スキルをリストに含めるかどうか + #-------------------------------------------------------------------------- + def include?(item) + item && item.stype_id == @stype_id + end + #-------------------------------------------------------------------------- + # ● スキルを許可状態で表示するかどうか + #-------------------------------------------------------------------------- + def enable?(item) + @actor && @actor.usable?(item) + end + #-------------------------------------------------------------------------- + # ● スキルリストの作成 + #-------------------------------------------------------------------------- + def make_item_list + @data = @actor ? @actor.skills.select {|skill| include?(skill) } : [] + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + select(@data.index(@actor.last_skill.object) || 0) + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + skill = @data[index] + if skill + rect = item_rect(index) + rect.width -= 4 + draw_item_name(skill, rect.x, rect.y, enable?(skill)) + draw_skill_cost(rect, skill) + end + end + #-------------------------------------------------------------------------- + # ● スキルの使用コストを描画 + #-------------------------------------------------------------------------- + def draw_skill_cost(rect, skill) + if @actor.skill_tp_cost(skill) > 0 + change_color(tp_cost_color, enable?(skill)) + draw_text(rect, @actor.skill_tp_cost(skill), 2) + elsif @actor.skill_mp_cost(skill) > 0 + change_color(mp_cost_color, enable?(skill)) + draw_text(rect, @actor.skill_mp_cost(skill), 2) + end + end + #-------------------------------------------------------------------------- + # ● ヘルプテキスト更新 + #-------------------------------------------------------------------------- + def update_help + @help_window.set_item(item) + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + make_item_list + create_contents + draw_all_items + end +end diff --git a/Scripts/Window_SkillStatus.rb b/Scripts/Window_SkillStatus.rb new file mode 100644 index 0000000..a382644 --- /dev/null +++ b/Scripts/Window_SkillStatus.rb @@ -0,0 +1,38 @@ +#============================================================================== +# ■ Window_SkillStatus +#------------------------------------------------------------------------------ +#  スキル画面で、スキル使用者のステータスを表示するウィンドウです。 +#============================================================================== + +class Window_SkillStatus < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y) + super(x, y, window_width, fitting_height(4)) + @actor = nil + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width - 160 + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + return unless @actor + draw_actor_face(@actor, 0, 0) + draw_actor_simple_status(@actor, 108, line_height / 2) + end +end diff --git a/Scripts/Window_Status.rb b/Scripts/Window_Status.rb new file mode 100644 index 0000000..ca4cab2 --- /dev/null +++ b/Scripts/Window_Status.rb @@ -0,0 +1,125 @@ +#============================================================================== +# ■ Window_Status +#------------------------------------------------------------------------------ +#  ステータス画面で表示する、フル仕様のステータスウィンドウです。 +#============================================================================== + +class Window_Status < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(actor) + super(0, 0, Graphics.width, Graphics.height) + @actor = actor + refresh + activate + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_block1 (line_height * 0) + draw_horz_line(line_height * 1) + draw_block2 (line_height * 2) + draw_horz_line(line_height * 6) + draw_block3 (line_height * 7) + draw_horz_line(line_height * 13) + draw_block4 (line_height * 14) + end + #-------------------------------------------------------------------------- + # ● ブロック 1 の描画 + #-------------------------------------------------------------------------- + def draw_block1(y) + draw_actor_name(@actor, 4, y) + draw_actor_class(@actor, 128, y) + draw_actor_nickname(@actor, 288, y) + end + #-------------------------------------------------------------------------- + # ● ブロック 2 の描画 + #-------------------------------------------------------------------------- + def draw_block2(y) + draw_actor_face(@actor, 8, y) + draw_basic_info(136, y) + draw_exp_info(304, y) + end + #-------------------------------------------------------------------------- + # ● ブロック 3 の描画 + #-------------------------------------------------------------------------- + def draw_block3(y) + draw_parameters(32, y) + draw_equipments(288, y) + end + #-------------------------------------------------------------------------- + # ● ブロック 4 の描画 + #-------------------------------------------------------------------------- + def draw_block4(y) + draw_description(4, y) + end + #-------------------------------------------------------------------------- + # ● 水平線の描画 + #-------------------------------------------------------------------------- + def draw_horz_line(y) + line_y = y + line_height / 2 - 1 + contents.fill_rect(0, line_y, contents_width, 2, line_color) + end + #-------------------------------------------------------------------------- + # ● 水平線の色を取得 + #-------------------------------------------------------------------------- + def line_color + color = normal_color + color.alpha = 48 + color + end + #-------------------------------------------------------------------------- + # ● 基本情報の描画 + #-------------------------------------------------------------------------- + def draw_basic_info(x, y) + draw_actor_level(@actor, x, y + line_height * 0) + draw_actor_icons(@actor, x, y + line_height * 1) + draw_actor_hp(@actor, x, y + line_height * 2) + draw_actor_mp(@actor, x, y + line_height * 3) + end + #-------------------------------------------------------------------------- + # ● 能力値の描画 + #-------------------------------------------------------------------------- + def draw_parameters(x, y) + 6.times {|i| draw_actor_param(@actor, x, y + line_height * i, i + 2) } + end + #-------------------------------------------------------------------------- + # ● 経験値情報の描画 + #-------------------------------------------------------------------------- + def draw_exp_info(x, y) + s1 = @actor.max_level? ? "-------" : @actor.exp + s2 = @actor.max_level? ? "-------" : @actor.next_level_exp - @actor.exp + s_next = sprintf(Vocab::ExpNext, Vocab::level) + change_color(system_color) + draw_text(x, y + line_height * 0, 180, line_height, Vocab::ExpTotal) + draw_text(x, y + line_height * 2, 180, line_height, s_next) + change_color(normal_color) + draw_text(x, y + line_height * 1, 180, line_height, s1, 2) + draw_text(x, y + line_height * 3, 180, line_height, s2, 2) + end + #-------------------------------------------------------------------------- + # ● 装備品の描画 + #-------------------------------------------------------------------------- + def draw_equipments(x, y) + @actor.equips.each_with_index do |item, i| + draw_item_name(item, x, y + line_height * i) + end + end + #-------------------------------------------------------------------------- + # ● 説明の描画 + #-------------------------------------------------------------------------- + def draw_description(x, y) + draw_text_ex(x, y, @actor.description) + end +end diff --git a/Scripts/Window_TitleCommand.rb b/Scripts/Window_TitleCommand.rb new file mode 100644 index 0000000..ea0df8b --- /dev/null +++ b/Scripts/Window_TitleCommand.rb @@ -0,0 +1,45 @@ +#============================================================================== +# ■ Window_TitleCommand +#------------------------------------------------------------------------------ +#  タイトル画面で、ニューゲーム/コンティニューを選択するウィンドウです。 +#============================================================================== + +class Window_TitleCommand < Window_Command + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + update_placement + select_symbol(:continue) if continue_enabled + self.openness = 0 + open + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 160 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + def update_placement + self.x = (Graphics.width - width) / 2 + self.y = (Graphics.height * 1.6 - height) / 2 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_command(Vocab::new_game, :new_game) + add_command(Vocab::continue, :continue, continue_enabled) + add_command(Vocab::shutdown, :shutdown) + end + #-------------------------------------------------------------------------- + # ● コンティニューの有効状態を取得 + #-------------------------------------------------------------------------- + def continue_enabled + DataManager.save_file_exists? + end +end diff --git a/Scripts/XP_.rb b/Scripts/XP_.rb new file mode 100644 index 0000000..1a5a305 --- /dev/null +++ b/Scripts/XP_.rb @@ -0,0 +1,3104 @@ +#============================================================================== +# ■ RGSS3 XPスタイルバトル Ver 2.76a by コミュ太郎(@hennatokoro) +#------------------------------------------------------------------------------ +# アクターのバトラー画像を画面下側に表示し、エネミーの行動で +# アニメーションを表示します。 +# それに伴い、ステータスウィンドウやコマンドウィンドウのレイアウトや +# 配置を一新します。 +# 度重なる改良で結構マシになったダメージポップアップも実装されています。 +# 作者の趣味で、純粋に戦闘スタイルをXPっぽくしたいだけの人には絶対に不要な +# 機能まで実装されてます。ごめんね。無効化可能だから許して。 +# +# アクター用バトラーグラフィックは「Graphics/Battlers」フォルダに +# 「-」という名前で用意してください。 +# 画像のサイズは、基本的にどれだけ大きくても処理の上では問題ありませんが、 +# 基本的には横128px〜154px前後、縦160px前後を推奨します。 +# は「アクターに用いる顔グラフィックのファイル名」 +# は「顔グラフィックのインデックス(左上が1)」 +# に置換してください。 +# ゲーム中に変更する場合は、イベントコマンド『スクリプト』で +# $game_actors[n].battler_name = "ファイル名" +# とすることで、n番目のアクターのバトラーグラフィックを変更できます。 +# ついでに、 +# $game_actors[n].battler_hue = 0以上360未満の値 +# を実行することで、バトラーグラフィックの色相を変化させることもできます。 +# 一応、顔グラフィック変更時にバトラーグラフィックも変更する設定も可能です。 +# +# エネミーの通常攻撃アニメーションは、エネミーのメモ欄に +# の形式で指定してください。 +# 省略した場合、1番目のアニメーションを使用します。 +# +# メモ欄に +# +# と表記されていて、〜部分の式が真となるエネミー及び +# メモ欄に式が指定されておらず、デフォルトで設定した式が真となるエネミーは +# 選択中にゲージが表示されます。 +# 各種数値も表示したい場合は、同様に +# +# +# で指定してください。(こちらもデフォルト式設定可能) +# 更に、Xボタン(変更可能)を押すことで、他の表示可能なゲージに +# 表示を切り替えます。 +# 例1:モンスター図鑑系のスクリプト素材を導入している場合、該当エネミーを +# 倒したことがある場合はゲージのみ表示、一定数以上倒していれば +# 数値も表示といった設定も可能です。 +# 例2:ボスエネミーなど、HPを表示したくないエネミーは、メモ欄に +# falseと表記してください。 +# +# ステートのメモ欄にと記述すると、そのステートが付与されたバトラーに +# n番目のアニメーションを表示します。 +# 複数のアニメーションが付与されている場合は、優先度順にアニメーションを +# 表示します。 +# また、ステートのメモ欄にと入力すると、ステートを付与された時に、 +# と入力すると、ステートが解除された時に、 +# それぞれ「Name」をポップアップします。 +# また、それぞれ +# +# +# というように記述すると、識別子:Colorで表される色でポップアップさせます。 +# 例: +# 付与時にAccelという文字列を:criticalで表される色でポップアップ +# (省略時は、付与時に:stateが、解除時に:healが指定されます) +# さらに、 +# +# +# のように記述することで、それぞれアクター/エネミーに応じて異なるポップアップを +# 使うことが可能です。 +# 設定項目に応じて、バフ/デバフ時もポップアップします。 +# +# スキル使用時に使用者側に表示するアニメーションは、スキル/アイテムのメモ欄に +# の形式で指定してください。 +# 省略した場合、設定項目で設定したアニメーションを使用します。 +# +# また、メモ欄に<名前非表示>と記述されていないスキル・アイテムは +# 使用時に画面上部に名前を表示します。設定で無効化可能です。 +# +# このスクリプトは、描画領域の関係上、画面サイズを640*480にする前提で +# 設計されています。 +# (544*416でも問題なく表示されますが、若干窮屈かもしれません) +# そのため、WHITE-FLUTE様(http://www.whiteflute.org/wfrgss/)の +# 『VGA-Size VGAサイズスクリプト (VXAce版)』を導入した上でのご使用を推奨します。 +# (38行目をコメントアウトすれば、単体でも動作するようです) +# その際、導入位置は当スクリプトより下にしてください。 +# また、導入する際に、スクリプト内の『 * self.opacity / 255.0』 +# の部分を削除しないと、戦闘不能者にアニメーションが表示されません。 +# +# また、Integerクラスに次のメソッドが追加されます。 +# separate(digits = 3, chr = ',') -> String +# self の末尾から digits で指定した桁数ごとに chr で区切った文字列を返します。 +# 例: +# p 6464641000029.separate #=> "6,464,641,000,029" +# p 8181877.separate(4, '_') #=> "818_1877" +# +# 再定義がメチャクチャ多いので、なるべく上の方(VXAce_SP1直下くらい) +# に設置したほうがいいかも。 +#============================================================================== +#__END__ +$imported ||= {} +$imported[:cs_xp_style] = true +# 設定項目ここから(かなり長いので注意!) + +module Comtaro + def self.message_pos + # 戦闘中のメッセージウィンドウの位置 + # 戦闘開始時/逃走時/勝利時(静的バトルリザルト未実装時)/敗北時/イベント時の + # メッセージウィンドウの位置を指定します。 + # 0:上 + # 1:中 + # 2:下(デフォルト) + return 2 + end + def self.unclose_status_event + # イベント時にステータスを非表示にしない + # message_posが2の時はfalse推奨 + return false + end + def self.actor_background + # アクター表示の背景 + # 0:無し + # 1:暗くする + # 2:ウィンドウ + # 3:ウィンドウ+ステータスを若干上方にシフト + return 0 + end + def self.battle_system_message + # 戦闘開始・逃走・敗北時のメッセージを表示する + # falseの場合、ポップアップで先制攻撃・不意討ち・逃走失敗を表示します。 + return false + end + def self.escape_get_exp + # 逃走時、そこまでに倒した敵の経験値・Gold・アイテムは獲得する + # 内部的には勝利扱いになります。 + return true + end + def self.force_set_position + # イベント中のメッセージを強制的にmessage_posにセットする + # falseの場合、イベントコマンドで設定した表示位置に設定されます。 + return true + end + def self.battler_pos + # バトラーの表示基準位置 + # 0 :左端 + # 1 :中央 + # 2 :右端 + # 2の場合、右から順番にアクターが表示されます。 + return 0 + end + def self.command_window_pos + # アクターコマンドウィンドウのy座標 + # バトラーグラフィックに合わせる場合は nil + return nil + end + def self.use_damage_face + # 被ダメージ時表情差分を使用する + # 利用する際は、バトラーグラフィックファイル名末尾に『_d』を付与したものを + # 用意してください。 + # なお、用意されていない場合は画像が変化しません。 + # + 1:HPダメージ + # + 2:MPダメージ + # + 4:TPダメージ + # + 8:バッドステート付与 & 能力低下 + # +16:HPスリップダメージ + # +32:MPスリップダメージ + # +64:TPスリップダメージ + # ここでいうバッドステートとは、メモ欄に<プラスステート>と記述されていない + # ステートのことを指します。 + # この機能を使用しない場合は、nilを指定してください。 + return 0b0111011 # デフォルトでは『HP・MPダメージ(スリップ含)+バッドステート』 + end + def self.use_victory_face + # 勝利時表情差分を使用する + # 利用する際は、バトラーグラフィックファイル名末尾に『_v』を付与したものを + # 用意してください。 + # なお、用意されていない場合は画像が変化しません。 + return true + end + def self.use_popup + # ポップアップを使用する + return true + end + def self.actor_screen_ani_y_ext + # アクター側に画面全体に表示するアニメーションを行う際のy座標補正値 + # ここで設定した値だけ下方向にずらします。(単位:ピクセル) + # ずらしたくない場合は、アニメーション名の先頭に『*』を付けてください。 + return 0 + end + def self.blink_battler + # 被ダメージ時、バトラーを点滅させる + return true + end + def self.play_damage_se + # 被ダメージ・ミス・回避・反撃・反射時にSEを鳴らす + return true + end + def self.wait_for_dead? + # コラプスエフェクト中に待機する + # falseの場合、敵が全滅した瞬間にリザルトに移行するうえに、 + # 味方が全滅した瞬間にゲームオーバーになるので注意してください。 + # その代わり、↓の設定とともにfalseにすると戦闘が非常にスムーズに進みます。 + return false + end + def self.popup_wait + # 行動やコマンド選択をポップアップが消えるまで待つ + return true + end + def self.battlelog_wait + # 行動をバトルログが消えるまで待つ + return true + end + def self.use_battlelog + # バトルログを使用する + # ポップアップと同時に有効にすると、戦闘の進行が若干もたつきます。 + # 各種ウェイト関連の設定項目を調整して、適切な戦闘テンポに調整してください。 + return true + end + def self.log_time + # バトルログ表示時間(単位:フレーム) + # 8以上の値を設定してください。 + return 180 - $game_variables[91] + end + def self.default_battlelog + # デフォルトのバトルログを使用する + # 当スクリプトの性質上、基本的にサポート対象外の機能です。 + # どうしても従来のバトルログが必要な場合のみ、有効にしてください。 + # なお、use_battlelogが無効の場合、この設定項目は意味を持ちません。 + return false + end + def self.wait_log_for_popup + # ログのクリアをポップアップ消滅まで待機する + return true + end + def self.popup_font_int + # ポップアップのフォント等の設定・数値編 + # 次のように設定してください。 + # :name →フォント名(複数指定可) + # :size →サイズ(単位:ポイント) + # :bold →太字(しない場合はnil,する場合は数値(単位:ピクセル)を) + # :italic →斜体(しない場合はnil,する場合は数値(単位:ピクセル)を) + # :shadow →影付き + # :outline→縁取り(しない場合はnil,する場合は数値(単位:ピクセル)を) + # :space →文字の間隔(単位:ピクセル)(負数指定可能) + # :speed →ポップアップ速度(単位:フレーム) + # :height →跳ね上がる高さ(単位:ピクセル) + # :lag →次の文字を表示するまでの時間(単位:フレーム) + # :time →最後の文字が着地してから消滅するまでの時間(単位:フレーム) + # :bounds →バウンド回数 + # :atten →バウンド時の減衰 + # :reverse→右側からポップアップするかどうか + # :spaceと:atten以外で数値を指定する項目は必ず0以上の整数で指定してください。 + # bold, italic, outlineに入れる数値は、各項目を有効にする際に + # 文字が潰れないように文字の周囲に空ける空白です。 + # これにより、文字が必要以上に離れることはありませんが、 + # もし文字が重なって、それが好ましくない場合は、 + # spaceの項目で調整してください。 + return { + :name => ["Cambria", "Arial Black", "VL Gothic"], + :size => 32, + :bold => nil, + :italic => 8, + :shadow => true, + :outline => 2, + :space => -1, + :speed => 16, + :height => 24, + :lag => 3, + :time => 8, + :bounds => 1, + :atten => 3.0, + :reverse => true, + } + end + def self.popup_font_str + # ポップアップのフォント等の設定・文字列編 + # 設定方法は数値の場合と同じです。 + return { + :name => ["Cambria", "Arial Black", "VL Gothic"], + :size => 32, + :bold => nil, + :italic => 8, + :shadow => true, + :outline => 2, + :space => -1, + :speed => 16, + :height => 24, + :lag => 0, + :time => 8, + :bounds => 1, + :atten => 3.0, + :reverse => false, + } + end + def self.popup_separate + # 数値ポップアップに桁区切りを適用する(区切り文字もバウンドします) + return false + end + def self.popup_color + # 各種ポップアップの文字色 + # :normal →通常 + # :mp_damage→MPダメージ + # :tp_damage→TPダメージ + # :heal →回復・ステート解除・バフ付与 + # :mp_heal →MP回復 + # :tp_heal →TP回復 + # :critical →クリティカル + # :e_weak →属性弱点 + # :e_str →属性耐性 + # :state →ステート付与・デバフ付与 + # :surprise →不意討ち + # :overkill →オーバーキル + # 他のシンボルで指定すると、そちらを参照します。 + # スクリプトを書き換えられるなら、他に追加することも可能です。 + # ステート付与/解除時の色を3種類以上使いたい場合も、ここで追加してください。 + return { + :normal => Color.new(255, 255, 255), + :mp_damage => :normal, + :tp_damage => :normal, + :heal => Color.new(128, 255, 192), + :mp_heal => :heal, + :tp_heal => :heal, + :critical => Color.new(255, 224, 128), + :e_weak => :critical, + :e_str => :normal, + :state => Color.new(255, 128, 224), + :surprise => :critical, + :overkill => :critical, + } + end + def self.popup_outline + # 各種ポップアップの縁取り色 + # 文字色と同様に設定します。 + # 必ず、文字色と同じだけ設定してください。 + return { + :normal => Color.new(0, 0, 0, 128), + :mp_damage => :normal, + :tp_damage => :normal, + :heal => Color.new(32, 64, 48, 128), + :mp_heal => :heal, + :tp_heal => :heal, + :critical => Color.new(64, 56, 32, 128), + :e_weak => :critical, + :e_str => :normal, + :state => Color.new(64, 32, 56, 128), + :surprise => :critical, + :overkill => :critical, + } + end + def self.popup_pattern + # ポップアップの数字パターン + # この文字列を書き換えることで、全角数字とか漢数字とかに + # 置き換えることが可能です。 + # また、要素数10の配列を作成して、各要素を文字列にすると、1桁あたりを + # 複数文字に置き換えることもできます。(いらない) + #return "〇一二三四五六七八九" + #return "0123456789" + return "0123456789" + end + # 各種ポップアップ(もし文法とか誤用とかあったら無言で直してネ) + def self.surprise_popup + # 不意 + return "!" + end + def self.miss_popup + # ミス + return "Miss" + end + def self.evade_popup + # 回避 + return "Evaded" + end + def self.fail_popup + # 失敗 + return "Failed" + end + def self.refrect_popup + # 反射 + return "" + end + def self.counter_popup + # 反撃 + return "" + end + def self.substitute_popup + # 身代わり + return "" + end + def self.overkill_popup + # オーバーキル + return "Over Kill!" + end + + def self.param_popup + # 各種パラメータ(バフ/デバフ用) + # 下で設定しているバフ/デバフ/解除が後ろに付加されます。 + # nil でそのパラメータはポップアップしません。 + return ["End", "Mid", "Stm", "Grd", "Chr", "Tec", "Agi", "Luk"] + end + def self.buff_popup + # バフ + return " Up" + end + def self.debuff_popup + # デバフ + return " Down" + end + def self.dispel_popup + # 解除 + return " Clear" + end + def self.slip_popup + # HP・MP・TP再生による回復・ダメージもポップアップする + return true + end + def self.s_anime_cont + # ターン実行中にステートアニメーションを続ける + # trueの場合、若干重くなる場合があります。 + # falseの場合、ターン開始時にアニメーションを止めます。 + return true + end + def self.refresh_state + # ステートが解除された際にアニメーションを一旦止める + # 止めた瞬間、次のアニメーションが再生されるため、少なくとも + # 解除されたステートのアニメーションは収まります。 + # …のはずなのですが、アイテムやスキルで解除すると、仕様上 + # アニメーションが1つは再生されてしまいます。^^; + return true + end + def self.blink_cycle + # 明滅の周期(単位:フレーム) + # 必ず偶数で設定してください。 + return 64 + end + def self.blink_tone + # 明滅色調(R, G, B, Gray) + # R, G, Bはそれぞれ-255〜255の実数で、Grayは0〜255の実数で設定 + # 色調である関係上、R, G, Bは絶対値を大きな値に設定してください。 + # (255, 0, 0とかだと明滅がわかりにくくなります) + # 処理に時間がかかる場合があるため、Grayは0にすることを強く推奨します。 + return Tone.new(255, 255, 255, 0) + end + def self.select_brightness + # 選択中のバトラーの明滅の眩しさ + # 指定できる値の範囲は、 + # |select_brightness * (blink_toneの要素の最大値) / 255| * blink_cycle <= 255 + # が成立する値です。 + # また、 + # 128 <= |select_brightness * (blink_tone最大値) / 255| * blink_cycle <= 192 + # が成立する範囲で設定することを推奨します。 + # ただし、|a|はaの絶対値とします。 + # 例:blink_cycleが64の場合、±0〜3.984375の範囲で指定。±2〜3を推奨。 + return 2.25 + end + def self.min_gauge + # 敵ゲージ長の最低保証(この値未満の長さにはなりません)(単位:ピクセル) + return 112 + end + def self.state_limit + # バトラー名表示ウィンドウにおけるステート表示数(横)の上限 + # 表示しきれない分は次の行に回されます。 + # ステートを表示しない場合は nil を指定してください。 + return 5 + end + def self.state_line_limit + # バトラー名表示ウィンドウにおけるステート表示行数の上限 + # これでも表示しきれない分は流石に表示されません。 + return 2 + end + def self.gauge_input + # ゲージを切り替えるボタン + return :X + end + def self.battler_info_speed + # バトラー名表示ウィンドウの移動速度 + # 1以上の値で瞬間移動、1未満で数字が小さいほどゆっくり移動 + # 0に設定すると、アクターかエネミーかで位置を完全に固定します。 + # 0以上の値を指定してください。 + return Rational('4/7') # 分数で指定 + end + def self.item_name_visible? + # スキル・アイテム使用時に画面上部に名前を表示する + # この設定が有効な場合、名称が表示されるスキル・アイテム使用時は + # バトルログ上で使用メッセージが表示されません。 + return true + end + def self.view_select_target + # ターゲット選択中、使用するスキル・アイテムを表示する + # メモ欄に<名前非表示>を含むスキル・アイテムの場合、表示されません + return true + end + def self.help_width + # アイテム・スキル名表示ウィンドウの横幅(単位:ピクセル) + return 312 + end + def self.help_time + # アニメーション未設定時のアイテム・スキル名表示時間(単位:フレーム) + # A・Cボタンいずれかを押しっぱなしにしている場合は半減することを考慮した上で + # 設定してください。 + return 20 + end + def self.tp_width + # TPゲージの長さ(単位:ピクセル) + # 描画処理の都合上、実際は指定した値より4px短くなります。 + return 60 + end + def self.draw_actor_name_for_xp + # ステータス領域にアクターの名前を表示する + return false + end + def self.battler_auto_change + # 顔グラフィック変更時、バトラーグラフィックも自動で変更するか + return true + end + def self.skill_animation + # スキルタイプごとのデフォルトのアニメーションIDの配列 + + # スキルのIDをで指定しなかった場合に用いるアニメーションのIDです。 + # 必ず、スキルタイプの数+1個だけ設定してください。 + # 先頭を0番目として、配列のn番目にはスキルタイプn番のアニメーションID + # を設定してください。 + # なお、0番目にはアイテム使用時のアニメーションIDを設定します。 + # スキルタイプが「なし」に設定されていても0番目のアニメーションが + # 表示されるため、必要に応じて個別に設定することをおすすめします。 + # いずれも、表示したくない場合は0を指定しましょう。 + return [0, 81, 81] + end + def self.reflect_anime_id + # 魔法反射時に反射した側に表示するアニメーションID + # nilにした場合、ポップアップを表示します。 + # アニメーションを表示する場合、魔法反射の効果音を + # (なし)にすることを推奨します。 + return 119 + end + def self.overkill_rate + # オーバーキル判定倍率 + # この値がnのとき、最大HPのn倍のダメージを与えた時にオーバーキル判定します。 + # nilを指定することで、オーバーキルを無効化できます。 + return 1 + end + def self.overkill_message + # オーバーキル時のログメッセージ + # nil で表示しない + return nil + end +end +class Game_Battler < Game_BattlerBase + def overkill_bonus(target) + # オーバーキル時に攻撃側に行う処理(targetは倒された側のバトラー) + # RGSS3弄れる人は弄ってみて下さい。 + # SceneManager.scene.log_window.add_text(str):文字列strをバトルログに表示 + # デフォルトだとTPを3回復します。 + self.tp += 3 + SceneManager.scene.refresh_status + fmt = self.actor? ? Vocab::ActorGain : Vocab::EnemyGain + Sound.play_recovery + SceneManager.scene.log_window.add_text(sprintf(fmt, self.name, Vocab::tp, 3)) + self.sprite.damage_popup(3, scene_viewport, :tp_heal) + end +end +class Game_Enemy < Game_Battler + def default_hp_visible? + # デフォルトのエネミーHPゲージ表示条件 + # @enemy_id:該当エネミーのID + return true + end + def default_mp_visible? + # デフォルトのエネミーMPゲージ表示条件 + return self.mmp.nonzero? + end + def default_tp_visible? + # デフォルトのエネミーTPゲージ表示条件 + return $data_system.opt_display_tp + end + def default_hp_value_visible? + # デフォルトのエネミーHP数値表示条件 + # @enemy_id:該当エネミーのID + return false + end + def default_mp_value_visible? + # デフォルトのエネミーMP数値表示条件 + return false + end + def default_tp_value_visible? + # デフォルトのエネミーTP数値表示条件 + return false + end +end + +# 設定項目ここまで(お疲れ様でした) + +#============================================================================== +# ■ NilClass +#------------------------------------------------------------------------------ +#  nil のクラス。 nil は NilClass クラスの唯一のインスタンスです。 nil は +# false オブジェクトとともに偽を表し、 その他の全てのオブジェクトは真です。 +#============================================================================== + +class NilClass + def damage_popup(*args) + end +end + +#============================================================================== +# ■ Integer +#------------------------------------------------------------------------------ +#  整数の抽象クラス。サブクラスとして Fixnum と Bignum があります。この 2 種 +# 類の整数は値の大きさに応じてお互いに自動的に変換されます。ビット操作において +# 整数は無限の長さのビットストリングとみなすことができます。 +#============================================================================== + +class Integer < Numeric + #-------------------------------------------------------------------------- + # ● 桁区切りを適用した文字列を返す + #-------------------------------------------------------------------------- + def separate(digits = 3, chr = ?,) + return self.to_s.reverse.gsub(/(\d{#{digits.to_i}})(?=\d)/, '\1' + chr).reverse + end +end + +#============================================================================== +# ■ BattleManager +#------------------------------------------------------------------------------ +#  戦闘の進行を管理するモジュールです。 +#============================================================================== + +module BattleManager + def self.phase + @phase + end + def self.victoried + @victoried + end + def self.victoried=(bool) + @victoried = bool + end + #-------------------------------------------------------------------------- + # ● 戦闘開始 + #-------------------------------------------------------------------------- + def self.battle_start + @victoried = false + $game_system.battle_count += 1 + $game_party.on_battle_start if $BTEST + $game_troop.on_battle_start + if Comtaro.battle_system_message + $game_troop.enemy_names.each do |name| + $game_message.add(sprintf(Vocab::Emerge, name)) + end + if @preemptive + $game_message.add(sprintf(Vocab::Preemptive, $game_party.name)) + elsif @surprise + $game_message.add(sprintf(Vocab::Surprise, $game_party.name)) + end + wait_for_message + SceneManager.scene.instance_variable_get(:@status_window).open + else + if @preemptive + $game_troop.alive_members.each do |battler| + battler.sprite.damage_popup(Comtaro.surprise_popup, battler.scene_viewport, :surprise) + end + elsif @surprise + $game_party.alive_members.each do |battler| + battler.sprite.damage_popup(Comtaro.surprise_popup, battler.scene_viewport, :surprise) + end + end + end + end + #-------------------------------------------------------------------------- + # ● 戦闘終了 + # result : 結果(0:勝利 1:逃走 2:敗北) + #-------------------------------------------------------------------------- + def self.battle_end(result) + @phase = nil + @event_proc.call(result) if @event_proc + $game_party.on_battle_end + $game_troop.on_battle_end + SceneManager.exit if $BTEST + end + class << self + alias cs_process_victory process_victory unless $! + end + #-------------------------------------------------------------------------- + # ● 勝利の処理 + #-------------------------------------------------------------------------- + def self.process_victory + $game_party.battle_members.each do |actor| + ((actor.sprite.bitmap = Cache.battler("#{actor.battler_name}_v", actor.battler_hue ||= 0)) rescue nil) if actor.actor? && Comtaro.use_victory_face + end + BattleManager.victoried = true if Comtaro.use_victory_face + self.cs_process_victory + end + #-------------------------------------------------------------------------- + # ● 逃走の処理 + #-------------------------------------------------------------------------- + def self.process_escape + $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name)) if Comtaro.battle_system_message + success = @preemptive ? true : (rand < @escape_ratio) + Sound.play_escape + if success + Comtaro.escape_get_exp ? process_victory : process_abort + else + @escape_ratio += 0.1 + $game_message.add('\.' + Vocab::EscapeFailure) if Comtaro.battle_system_message + $game_party.alive_members.each do |battler| + battler.sprite.damage_popup(Comtaro.fail_popup, battler.scene_viewport) unless Comtaro.battle_system_message + end + $game_party.clear_actions + end + wait_for_message if Comtaro.battle_system_message + return success + end + #-------------------------------------------------------------------------- + # ● 敗北の処理 + #-------------------------------------------------------------------------- + def self.process_defeat + $game_message.add(sprintf(Vocab::Defeat, $game_party.name)) if Comtaro.battle_system_message + wait_for_message if Comtaro.battle_system_message + if @can_lose + revive_battle_members + replay_bgm_and_bgs + SceneManager.return + else + SceneManager.goto(Scene_Gameover) + end + battle_end(2) + return true + end +end + +#============================================================================== +# ■ Game_Battler +#------------------------------------------------------------------------------ +#  スプライトや行動に関するメソッドを追加したバトラーのクラスです。このクラス +# は Game_Actor クラスと Game_Enemy クラスのスーパークラスとして使用されます。 +#============================================================================== + +class Game_Battler < Game_BattlerBase + #-------------------------------------------------------------------------- + # ● ダメージ計算 + #-------------------------------------------------------------------------- + def make_damage_value(user, item) + value = item.damage.eval(user, self, $game_variables) + value *= item_element_rate(user, item) + @result.e_rate = item_element_rate(user, item) + value *= pdr if item.physical? + value *= mdr if item.magical? + value *= rec if item.damage.recover? + value = apply_critical(value) if @result.critical + value = apply_variance(value, item.damage.variance) + value = apply_guard(value) + @result.make_damage(value.to_i, item) + end +end + +#============================================================================== +# ■ Game_Actor +#------------------------------------------------------------------------------ +#  アクターを扱うクラスです。このクラスは Game_Actors クラス($game_actors) +# の内部で使用され、Game_Party クラス($game_party)からも参照されます。 +#============================================================================== + +class Game_Actor < Game_Battler + attr_accessor :screen_x # バトル画面 X 座標 + attr_accessor :screen_y # バトル画面 Y 座標 + attr_accessor :sprite # 戦闘中のスプライト + attr_accessor :battler_name # バトラーグラフィック + attr_accessor :battler_hue # バトラー色相 + attr_accessor :scene_viewport + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + alias cs_initialize initialize unless $! + def initialize(actor_id) + cs_initialize(actor_id) + @battler_name = "#{face_name}-#{face_index + 1}" + @battler_hue = 0 + @screen_x = 0 + @screen_y = Graphics.height + end + #-------------------------------------------------------------------------- + # ● ダメージ効果の実行 + #-------------------------------------------------------------------------- + def perform_damage_effect + @sprite_effect_type = :blink if Comtaro.blink_battler + Sound.play_actor_damage if Comtaro.play_damage_se + end + #-------------------------------------------------------------------------- + # ● グラフィックの変更 + #-------------------------------------------------------------------------- + alias cs_set_graphic set_graphic unless $! + def set_graphic(character_name, character_index, face_name, face_index) + cs_set_graphic(character_name, character_index, face_name, face_index) + @battler_name = "#{face_name}-#{face_index + 1}" if Comtaro.battler_auto_change + end + #-------------------------------------------------------------------------- + # ● コラプス効果の実行 + #-------------------------------------------------------------------------- + def perform_collapse_effect + case collapse_type + when 0 + @sprite_effect_type = :collapse + Sound.play_actor_collapse + when 1 + @sprite_effect_type = :boss_collapse + Sound.play_boss_collapse1 + when 2 + @sprite_effect_type = :instant_collapse + end + end + #-------------------------------------------------------------------------- + # ● HP の再生 + #-------------------------------------------------------------------------- + alias cs_regenerate_hp regenerate_hp unless $! + def regenerate_hp + cs_regenerate_hp + return unless Comtaro.slip_popup + case @result.hp_damage <=> 0 + when 0..1 + color = :normal + when -1 + color = :heal + end + @sprite.damage_popup(@result.hp_damage.abs, @scene_viewport, color, (Comtaro.use_damage_face[4] == 1 && color == :normal)) unless (@result.hp_damage.zero? || !$game_party.in_battle) + end + #-------------------------------------------------------------------------- + # ● MP の再生 + #-------------------------------------------------------------------------- + alias cs_regenerate_mp regenerate_mp unless $! + def regenerate_mp + cs_regenerate_mp + return unless Comtaro.slip_popup + case @result.mp_damage <=> 0 + when 0..1 + color = :mp_damage + when -1 + color = :mp_heal + end + @sprite.damage_popup(@result.mp_damage.abs, @scene_viewport, color, (Comtaro.use_damage_face[5] == 1 && color == :mp_damage)) unless (@result.mp_damage.zero? || !$game_party.in_battle) + end + #-------------------------------------------------------------------------- + # ● TP の再生 + #-------------------------------------------------------------------------- + def regenerate_tp + self.tp += 100 * trg + return unless Comtaro.slip_popup + case trg <=> 0 + when -1..0 + color = :tp_damage + when 1 + color = :tp_heal + end + @sprite.damage_popup((100 * trg).to_i.abs, @scene_viewport, color, (Comtaro.use_damage_face[6] == 1 && color == :tp_damage)) unless ((100 * trg).to_i.zero? || !$game_party.in_battle) + end + #-------------------------------------------------------------------------- + # ● バトル画面 Z 座標の取得 + #-------------------------------------------------------------------------- + def screen_z + return 12000 + end + #-------------------------------------------------------------------------- + # ● スプライトとかをクリア + #-------------------------------------------------------------------------- + def clear_battle + remove_instance_variable(:@sprite) rescue nil + remove_instance_variable(:@scene_viewport) rescue nil + end + #-------------------------------------------------------------------------- + # ● スプライトを使うか? + #-------------------------------------------------------------------------- + def use_sprite? + return true + end +end + +#============================================================================== +# ■ Game_Enemy +#------------------------------------------------------------------------------ +#  敵キャラを扱うクラスです。このクラスは Game_Troop クラス($game_troop)の +# 内部で使用されます。 +#============================================================================== + +class Game_Enemy < Game_Battler + attr_accessor :sprite # 戦闘中のスプライト + attr_accessor :scene_viewport + #-------------------------------------------------------------------------- + # ● ダメージ効果の実行 + #-------------------------------------------------------------------------- + def perform_damage_effect + @sprite_effect_type = :blink if Comtaro.blink_battler + Sound.play_enemy_damage if Comtaro.play_damage_se + end + #-------------------------------------------------------------------------- + # ● 通常攻撃 アニメーション ID の取得 + #-------------------------------------------------------------------------- + def atk_animation_id1 + return // =~ enemy.note ? $1.to_i : 1 + end + #-------------------------------------------------------------------------- + # ● 通常攻撃 アニメーション ID の取得 + #-------------------------------------------------------------------------- + def atk_animation_id2 + return 0 + end + #-------------------------------------------------------------------------- + # ● HP の再生 + #-------------------------------------------------------------------------- + alias cs_regenerate_hp regenerate_hp unless $! + def regenerate_hp + cs_regenerate_hp + return unless Comtaro.slip_popup + case @result.hp_damage <=> 0 + when 0..1 + color = :normal + when -1 + color = :heal + end + @sprite.damage_popup(@result.hp_damage.abs, @scene_viewport, color) unless (@result.hp_damage.zero? || !$game_party.in_battle) + end + #-------------------------------------------------------------------------- + # ● MP の再生 + #-------------------------------------------------------------------------- + alias cs_regenerate_mp regenerate_mp unless $! + def regenerate_mp + cs_regenerate_mp + return unless Comtaro.slip_popup + case @result.mp_damage <=> 0 + when 0..1 + color = :mp_damage + when -1 + color = :mp_heal + end + @sprite.damage_popup(@result.mp_damage.abs, @scene_viewport, color) unless (@result.mp_damage.zero? || !$game_party.in_battle) + end + #-------------------------------------------------------------------------- + # ● TP の再生 + #-------------------------------------------------------------------------- + def regenerate_tp + self.tp += 100 * trg + return unless Comtaro.slip_popup + case trg <=> 0 + when -1..0 + color = :tp_damage + when 1 + color = :tp_heal + end + @sprite.damage_popup((100 * trg).to_i.abs, @scene_viewport, color) unless ((100 * trg).to_i.zero? || !$game_party.in_battle) + end + #-------------------------------------------------------------------------- + # ● 戦闘用ステートの解除 + #-------------------------------------------------------------------------- + def remove_battle_states + states.each do |state| + next if state.id == death_state_id + remove_state(state.id) if state.remove_at_battle_end + end + end + #-------------------------------------------------------------------------- + # ● スプライトとかをクリア + #-------------------------------------------------------------------------- + def clear_battle + remove_instance_variable(:@sprite) rescue nil + remove_instance_variable(:@scene_viewport) rescue nil + end +end + +#============================================================================== +# ■ Game_ActionResult +#------------------------------------------------------------------------------ +#  戦闘行動の結果を扱うクラスです。このクラスは Game_Battler クラスの内部で +# 使用されます。 +#============================================================================== + +class Game_ActionResult + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :e_rate # 属性相性 + #-------------------------------------------------------------------------- + # ● ダメージ値のクリア + #-------------------------------------------------------------------------- + alias cs_clear_damage_values clear_damage_values unless $! + def clear_damage_values + cs_clear_damage_values + @e_rate = 1.0 + end +end +#============================================================================== +# ■ Game_Party +#------------------------------------------------------------------------------ +#  パーティを扱うクラスです。所持金やアイテムなどの情報が含まれます。このクラ +# スのインスタンスは $game_party で参照されます。 +#============================================================================== + +class Game_Party < Game_Unit + #-------------------------------------------------------------------------- + # ● アクターを加える + #-------------------------------------------------------------------------- + def add_actor(actor_id) + @actors.push(actor_id) unless @actors.include?(actor_id) + reset_battler_position + $game_player.refresh + $game_map.need_refresh = true + end + #-------------------------------------------------------------------------- + # ● アクターを外す + #-------------------------------------------------------------------------- + def remove_actor(actor_id) + @actors.delete(actor_id) + reset_battler_position + $game_player.refresh + $game_map.need_refresh = true + end + #-------------------------------------------------------------------------- + # ● パーティメンバーのバトラーグラフィックの位置を調整 + #-------------------------------------------------------------------------- + def reset_battler_position + battle_members.each do |member| + member.screen_x = (max_battle_members - battle_members.size) * (Graphics.width / max_battle_members / 2) + (battle_members.index(member) + 0.5) * (Graphics.width / max_battle_members) + member.screen_x = (Graphics.width / max_battle_members) * (0.5 + battle_members.index(member)) if Comtaro.battler_pos != 1 + member.screen_x = Graphics.width - member.screen_x if Comtaro.battler_pos == 2 + member.screen_y = Graphics.height + member.screen_y = -180 unless battle_members.include?(member) + end + end + #-------------------------------------------------------------------------- + # ● 戦闘開始処理 + #-------------------------------------------------------------------------- + def on_battle_start + BattleManager.victoried = false + $game_message.position = Comtaro.message_pos + reset_battler_position + super + end +end +#============================================================================== +# ■ Game_Interpreter +#------------------------------------------------------------------------------ +#  イベントコマンドを実行するインタプリタです。このクラスは Game_Map クラス、 +# Game_Troop クラス、Game_Event クラスの内部で使用されます。 +#============================================================================== + +class Game_Interpreter + #-------------------------------------------------------------------------- + # ● 戦闘中にステータスウィンドウを更新 + #-------------------------------------------------------------------------- + def redraw_status + SceneManager.scene.refresh_status if $game_party.in_battle + end + #-------------------------------------------------------------------------- + # ● 文章の表示 + #-------------------------------------------------------------------------- + def command_101 + wait_for_message + $game_message.face_name = @params[0] + $game_message.face_index = @params[1] + $game_message.background = @params[2] + $game_message.position = ((Comtaro.force_set_position && $game_party.in_battle) ? Comtaro.message_pos : @params[3]) + while next_event_code == 401 # 文章データ + @index += 1 + $game_message.add(@list[@index].parameters[0]) + end + case next_event_code + when 102 # 選択肢の表示 + @index += 1 + setup_choices(@list[@index].parameters) + when 103 # 数値入力の処理 + @index += 1 + setup_num_input(@list[@index].parameters) + when 104 # アイテム選択の処理 + @index += 1 + setup_item_choice(@list[@index].parameters) + end + wait_for_message + end + #-------------------------------------------------------------------------- + # ● メンバーの入れ替え + #-------------------------------------------------------------------------- + def command_129 + actor = $game_actors[@params[0]] + if actor + if @params[1] == 0 # 加える + if @params[2] == 1 # 初期化 + $game_actors[@params[0]].setup(@params[0]) + end + $game_party.add_actor(@params[0]) + if $game_party.in_battle + actor.scene_viewport = @viewport + end + else # 外す + $game_party.remove_actor(@params[0]) + end + redraw_status + end + end + #-------------------------------------------------------------------------- + # ● HP の増減 + #-------------------------------------------------------------------------- + alias cs_command_311 command_311 unless $! + def command_311 + cs_command_311 + redraw_status + end + #-------------------------------------------------------------------------- + # ● MP の増減 + #-------------------------------------------------------------------------- + alias cs_command_312 command_312 unless $! + def command_312 + cs_command_312 + redraw_status + end + #-------------------------------------------------------------------------- + # ● ステートの変更 + #-------------------------------------------------------------------------- + alias cs_command_313 command_313 unless $! + def command_313 + cs_command_313 + redraw_status + end + #-------------------------------------------------------------------------- + # ● 全回復 + #-------------------------------------------------------------------------- + alias cs_command_314 command_314 unless $! + def command_314 + cs_command_314 + redraw_status + end + #-------------------------------------------------------------------------- + # ● 経験値の増減 + #-------------------------------------------------------------------------- + alias cs_command_315 command_315 unless $! + def command_315 + cs_command_315 + redraw_status + end + #-------------------------------------------------------------------------- + # ● レベルの増減 + #-------------------------------------------------------------------------- + alias cs_command_316 command_316 unless $! + def command_316 + cs_command_316 + redraw_status + end + #-------------------------------------------------------------------------- + # ● 能力値の増減 + #-------------------------------------------------------------------------- + alias cs_command_317 command_317 unless $! + def command_317 + cs_command_317 + redraw_status + end + #-------------------------------------------------------------------------- + # ● スキルの増減 + #-------------------------------------------------------------------------- + alias cs_command_318 command_318 unless $! + def command_318 + cs_command_318 + redraw_status + end + #-------------------------------------------------------------------------- + # ● 装備の変更 + #-------------------------------------------------------------------------- + alias cs_command_319 command_319 unless $! + def command_319 + cs_command_319 + redraw_status + end + #-------------------------------------------------------------------------- + # ● 名前の変更 + #-------------------------------------------------------------------------- + alias cs_command_320 command_320 unless $! + def command_320 + cs_command_320 + redraw_status + end + #-------------------------------------------------------------------------- + # ● 職業の変更 + #-------------------------------------------------------------------------- + alias cs_command_321 command_321 unless $! + def command_321 + cs_command_321 + redraw_status + end + #-------------------------------------------------------------------------- + # ● アクターのグラフィック変更 + #-------------------------------------------------------------------------- + alias cs_command_322 command_322 unless $! + def command_322 + cs_command_322 + redraw_status + end +end +class Sprite_Popup < Sprite + attr_accessor :base_x + attr_accessor :base_y +end +class Array_Popup < Array + attr_accessor :pop_time + attr_accessor :d_face + attr_accessor :string +end +#============================================================================== +# ■ Sprite_Battler +#------------------------------------------------------------------------------ +#  バトラー表示用のスプライトです。Game_Battler クラスのインスタンスを監視し、 +# スプライトの状態を自動的に変化させます。 +#============================================================================== + +class Sprite_Battler < Sprite_Base + attr_reader :anime + attr_accessor :ani_num + attr_accessor :damaging + attr_reader :s_anime + attr_reader :p_sp + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + alias cs_initialize initialize unless $! + def initialize(viewport, battler = nil) + cs_initialize(viewport, battler) + @anime = [] + @p_sp = [] + @ani_num = 0 + @s_anime = false + self.z += 500 if self.battler && self.battler.actor? + end + #-------------------------------------------------------------------------- + # ● アニメーションの開始 + #-------------------------------------------------------------------------- + def start_animation(animation, mirror = false, state = false) + dispose_animation + @animation = animation + if @animation + @ani_mirror = mirror + @s_anime = state + set_animation_rate + @ani_duration = @animation.frame_max * @ani_rate + 1 + load_animation_bitmap + make_animation_sprites + set_animation_origin + end + end + #-------------------------------------------------------------------------- + # ● アニメーションの原点設定 + #-------------------------------------------------------------------------- + def set_animation_origin + if @animation.position == 3 + if viewport == nil + @ani_ox = Graphics.width / 2 + @ani_oy = Graphics.height / 2 + ((@animation.name[0] != ?* && self.battler.actor?) ? Comtaro.actor_screen_ani_y_ext : 0) + else + @ani_ox = viewport.rect.width / 2 + @ani_oy = viewport.rect.height / 2 + ((@animation.name[0] != ?* && self.battler.actor?) ? Comtaro.actor_screen_ani_y_ext : 0) + end + else + @ani_ox = x - ox + width / 2 + @ani_oy = y - oy + height / 2 + if @animation.position == 0 + @ani_oy -= height / 2 + elsif @animation.position == 2 + @ani_oy += height / 2 + end + end + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + if @battler + @use_sprite = @battler.use_sprite? + if @use_sprite + update_bitmap + update_origin + update_position + update_popup + state_animations + end + setup_new_effect + setup_new_animation + update_effect + else + self.bitmap = nil + @effect_type = nil + end + end + #-------------------------------------------------------------------------- + # ● 転送元ビットマップの更新 + #-------------------------------------------------------------------------- + def update_bitmap + new_bitmap = @battler.actor? ? Cache.battler(@battler.battler_name, @battler.battler_hue ||= 0) : Cache.battler(@battler.battler_name, @battler.battler_hue) + ((new_bitmap = Cache.battler("#{@battler.battler_name}_d", @battler.battler_hue ||= 0)) rescue nil) if self.damaging + ((new_bitmap = Cache.battler("#{@battler.battler_name}_v", @battler.battler_hue ||= 0)) rescue nil) if BattleManager.victoried && @battler.actor? + if bitmap != new_bitmap + self.bitmap = new_bitmap + init_visibility + end + end + #-------------------------------------------------------------------------- + # ● ポップアップの更新 + #-------------------------------------------------------------------------- + def update_popup + return if @p_sp.empty? + @p_sp.each do |spt| + fset = spt.string ? Comtaro.popup_font_str : Comtaro.popup_font_int + self.damaging = true if @battler.actor? && spt.d_face && Comtaro.use_damage_face && (!BattleManager.victoried || !Comtaro.use_victory_face) + spt.each do |sp| + return if sp.disposed? + s_chr = spt.index(sp) + c_pop = spt.pop_time - (s_chr * fset[:lag]) + b_times = c_pop / fset[:speed] + (sp.y = sp.base_y - (fset[:height].to_f / (fset[:atten] ** b_times)) * Math.sin(Math::PI * (c_pop % fset[:speed]) / fset[:speed].to_f)) if fset[:bounds] >= b_times + sp.visible = true if c_pop >= 0 + end + spt.pop_time += 1 + spt.each{|sp|sp.dispose} if spt.pop_time >= (spt.size * fset[:lag]) + fset[:speed] * (fset[:bounds] + 1) + fset[:time] + self.damaging = false if @battler.actor? && spt.d_face && Comtaro.use_damage_face && (spt.pop_time >= (spt.size * fset[:lag]) + fset[:speed] * (fset[:bounds] + 1) + fset[:time]) && (!BattleManager.victoried || !Comtaro.use_victory_face) + spt.delete_if {|sp| sp.disposed? } + end + @p_sp.delete_if {|spt| spt.empty? } + end + #-------------------------------------------------------------------------- + # ● ステートからアニメーションを取得 + #-------------------------------------------------------------------------- + def state_animations + anime = [] + @state_list = @battler.states.sort_by {|i| i.priority }.reverse + @state_list.each do |i| + // =~ i.note ? anime.push($1.to_i) : nil + end + @anime = anime if @anime != anime + end + #-------------------------------------------------------------------------- + # ● ダメージポップアップ + #-------------------------------------------------------------------------- + def damage_popup(damage, scene_viewport, color = :normal, face = false) + return unless Comtaro.use_popup + int = damage.is_a?(Integer) + fset = int ? Comtaro.popup_font_int : Comtaro.popup_font_str + damage = damage.separate if (damage.is_a?(Integer) && Comtaro.popup_separate) + damage = damage.to_s + damage = damage.tr("0123456789", Comtaro.popup_pattern) if Comtaro.popup_pattern.is_a?(String) + if Comtaro.popup_pattern.is_a?(Array) && Comtaro.popup_pattern.size == 10 + new_damage = "" + damage.each_char {|ch| new_damage += (Comtaro.popup_pattern[ch.to_i]) } + damage = new_damage + end + dummy = Bitmap.new(1, 1) + dummy.font.name = fset[:name] + dummy.font.size = fset[:size] + btxt = dummy.text_size(damage) + btxt.width += (fset[:space] * (damage.size - 1)) + spt = Array_Popup.new + spt.pop_time = 0 + spt.d_face = face + spt.string = !int + x_ad = 0 + damage.each_char do |chr| + dummy = Bitmap.new(1, 1) + dummy.font.name = fset[:name] + dummy.font.size = fset[:size] + text = dummy.text_size(chr) + text.width += fset[:outline] if fset[:outline] + text.width += fset[:bold] if fset[:bold] + text.width += fset[:italic] if fset[:italic] + text.height += fset[:bold] if fset[:bold] + text.height += fset[:outline] if fset[:outline] + p_bitmap = Bitmap.new(text.width, text.height) + p_bitmap.font.name = fset[:name] + p_bitmap.font.size = fset[:size] + p_bitmap.font.shadow = fset[:shadow] + p_bitmap.font.outline = fset[:outline] + p_bitmap.font.bold = fset[:bold] + p_bitmap.font.italic = fset[:italic] + f_color = Comtaro.popup_color[color] + until f_color.is_a?(Color) + f_color = Comtaro.popup_color[f_color] + end + o_color = Comtaro.popup_outline[color] + until o_color.is_a?(Color) + o_color = Comtaro.popup_outline[o_color] + end + p_bitmap.font.color = f_color + p_bitmap.font.out_color = o_color + p_bitmap.draw_text(p_bitmap.rect, chr) + sp = Sprite_Popup.new(scene_viewport) + sp.bitmap = p_bitmap + sp.base_x = sp.x = self.x - (btxt.width) / 2 + x_ad + x_ad += sp.width + x_ad += fset[:space] + x_ad -= fset[:outline] if fset[:outline] + x_ad -= fset[:bold] if fset[:bold] + x_ad -= fset[:italic] if fset[:italic] + sp.base_y = sp.y = self.y - btxt.height * 1.5 - @p_sp.size * btxt.height + sp.z = 1500 + sp.visible = false + spt.push(sp) + end + @p_sp.push(fset[:reverse] ? spt.reverse : spt) + end + #-------------------------------------------------------------------------- + # ● エフェクト実行中判定 + #-------------------------------------------------------------------------- +#~ def effect? +#~ @effect_type && @effect_type != :whiten +#~ end +end + +#============================================================================== +# ■ Spriteset_Battle +#------------------------------------------------------------------------------ +#  バトル画面のスプライトをまとめたクラスです。このクラスは Scene_Battle クラ +# スの内部で使用されます。 +#============================================================================== + +class Spriteset_Battle + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :enemy_sprites # エネミースプライト + attr_accessor :actor_sprites # アクタースプライト + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + create_viewports + create_battleback1 + create_battleback2 + create_enemies + create_actorback + create_actorback_window + create_actors + create_pictures + create_timer + update + end + #-------------------------------------------------------------------------- + # ● アクター背景ビットマップの取得 + #-------------------------------------------------------------------------- + def actorback_bitmap + back = Bitmap.new(Graphics.width, 144) + color1 = Color.new(0, 0, 0, 0) + color2 = Color.new(0, 0, 0, 160) + back.gradient_fill_rect(0, 0, Graphics.width, 32, color1, color2, true) + back.fill_rect(0, 32, Graphics.width, 112, color2) + back + end + #-------------------------------------------------------------------------- + # ● アクター背景スプライトの作成 + #-------------------------------------------------------------------------- + def create_actorback + return unless Comtaro.actor_background == 1 + @back3_sprite = Sprite.new(@viewport1) + @back3_sprite.bitmap = actorback_bitmap + @back3_sprite.y = Graphics.height - 144 + @back3_sprite.z = 15 + end + #-------------------------------------------------------------------------- + # ● アクター背景ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_actorback_window + return unless Comtaro.actor_background >= 2 + @back3_sprite = Window_Base.new(0, 0, Graphics.width, 144) + @back3_sprite.viewport = @viewport1 + @back3_sprite.y = Graphics.height - 144 + @back3_sprite.z = 15 + end + #-------------------------------------------------------------------------- + # ● アクタースプライトの作成 + #-------------------------------------------------------------------------- + def create_actors + @actor_sprites = Array.new($game_party.max_battle_members) { Sprite_Battler.new(@viewport1) } + end + #-------------------------------------------------------------------------- + # ● アニメーション表示中判定 + #-------------------------------------------------------------------------- + def animation? + battler_sprites.any? {|sprite| sprite.animation? && !sprite.s_anime } + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + alias cs_dispose_for_xp dispose unless $! + def dispose + cs_dispose_for_xp + dispose_battleback3 + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(アクター)スプライトの解放 + #-------------------------------------------------------------------------- + def dispose_battleback3 + return unless @back3_sprite + @back3_sprite.bitmap.dispose unless Comtaro.actor_background >= 2 + @back3_sprite.dispose + end +end +class Sprite_BattleLog < Sprite + attr_accessor :time + def initialize(viewport, string) + super(viewport) + self.z = 80000 + self.opacity = 255 + @str = string + @bmp = Bitmap.new(Graphics.width, Font.default_size) + @time = 0 + create_background + draw_text + self.bitmap = @bmp + end + def update + super + return unless SceneManager.scene.is_a?(Scene_Battle) + @time += SceneManager.scene.show_fast? ? 2 : 1 + self.x -= Graphics.width / (SceneManager.scene.show_fast? ? 4 : 8) if self.x.nonzero? + self.x = 0 if self.x <= 0 + self.y -= (SceneManager.scene.show_fast? ? 2 : 1) if @time >= Comtaro.log_time + self.opacity -= (SceneManager.scene.show_fast? ? 48 : 24) if @time >= Comtaro.log_time + @bmp.dispose if self.opacity.zero? + self.dispose if self.opacity.zero? + end + def create_background + @bmp.gradient_fill_rect(@bmp.rect, Color.new, Color.new(0, 0, 0, 192)) + end + def draw_text + @bmp.draw_text(@bmp.rect, @str) + end +end +#============================================================================== +# ■ Window_BattleLog +#------------------------------------------------------------------------------ +#  戦闘の進行を実況表示するウィンドウです。枠は表示しませんが、便宜上ウィンド +# ウとして扱います。 +#============================================================================== + +class Window_BattleLog < Window_Selectable + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :spriteset + attr_accessor :scene_viewport + attr_accessor :log_sprite + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + alias cs_initialize_xp initialize unless $! + def initialize + cs_initialize_xp + @log_sprite = [] + end + #-------------------------------------------------------------------------- + # ● 対象のバトラースプライトの取得 + #-------------------------------------------------------------------------- + def battler_sprite(target) + actor = @spriteset.actor_sprites.find {|actor| actor.battler == target } + enemy = @spriteset.enemy_sprites.find {|enemy| enemy.battler == target } + return actor || enemy + end + #-------------------------------------------------------------------------- + # ● メッセージ速度の取得 + #-------------------------------------------------------------------------- + def message_speed + return 20 - $game_variables[90] + end + #-------------------------------------------------------------------------- + # ● ポップアップのウェイト用メソッドの設定 + #-------------------------------------------------------------------------- + def method_wait_for_popup=(method) + @method_wait_for_popup = method + end + #-------------------------------------------------------------------------- + # ● ログのウェイト用メソッドの設定 + #-------------------------------------------------------------------------- + def method_wait_for_battlelog=(method) + @method_wait_for_battlelog = method + end + #-------------------------------------------------------------------------- + # ● ウェイト + #-------------------------------------------------------------------------- + alias cs_wait wait unless $! + def wait + cs_wait if Comtaro.use_battlelog# && Comtaro.default_battlelog + end + #-------------------------------------------------------------------------- + # ● エフェクト実行が終わるまでウェイト + #-------------------------------------------------------------------------- + def wait_for_effect + @method_wait_for_effect.call if @method_wait_for_effect && Comtaro.wait_for_dead? && Comtaro.use_battlelog && Comtaro.default_battlelog + end + #-------------------------------------------------------------------------- + # ● 一行戻る + #-------------------------------------------------------------------------- + alias cs_back_one back_one unless $! + def back_one + return cs_back_one if Comtaro.use_battlelog && Comtaro.default_battlelog + end + #-------------------------------------------------------------------------- + # ● ウェイトとクリア + # メッセージが読める最低限のウェイトを入れた後クリアする。 + #-------------------------------------------------------------------------- + def wait_and_clear + wait while @num_wait < 2 if line_number > 0 && Comtaro.use_battlelog && Comtaro.default_battlelog + wait while @num_wait < 2 if @log_sprite.size > 0 && Comtaro.use_battlelog && !Comtaro.default_battlelog + clear + @method_wait_for_popup.call if @method_wait_for_popup && Comtaro.use_popup && Comtaro.wait_log_for_popup + @method_wait_for_battlelog.call if @method_wait_for_battlelog && Comtaro.use_battlelog && !Comtaro.default_battlelog + end + #-------------------------------------------------------------------------- + # ● 背景の不透明度を取得 + #-------------------------------------------------------------------------- + def back_opacity + Comtaro.use_battlelog ? 64 : 0 + end + #-------------------------------------------------------------------------- + # ● 行の描画 + #-------------------------------------------------------------------------- + alias cs_draw_line draw_line unless $! + def draw_line(line_number) + cs_draw_line(line_number) if Comtaro.use_battlelog && Comtaro.default_battlelog + end + #-------------------------------------------------------------------------- + # ● 文章の追加 + #-------------------------------------------------------------------------- + alias cs_add_text add_text unless $! + def add_text(text) + return unless Comtaro.use_battlelog + return cs_add_text(text) if Comtaro.default_battlelog + return if text.empty? + @log_sprite.delete_if{|sp|sp.disposed?} + sprite = Sprite_BattleLog.new(@scene_viewport, text) + sprite.x = Graphics.width + sprite.y = (@log_sprite.collect{|sp|sp.y}.max + Font.default_size) rescue 16 + @log_sprite.push(sprite) + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + alias cs_clear_xp clear unless $! + def clear + return cs_clear_xp if Comtaro.use_battlelog && Comtaro.default_battlelog + @log_sprite.each{|sp|sp.time = Comtaro.log_time unless sp.disposed?} + end + #-------------------------------------------------------------------------- + # ● 文章の置き換え + # 最下行を別の文章に置き換える。 + #-------------------------------------------------------------------------- + alias cs_replace_text replace_text unless $! + def replace_text(text) + return cs_replace_text(text) if Comtaro.use_battlelog && Comtaro.default_battlelog + add_text(text) unless Comtaro.default_battlelog + end + #-------------------------------------------------------------------------- + # ● 最下行の文章の取得 + #-------------------------------------------------------------------------- + alias cs_last_text last_text unless $! + def last_text + Comtaro.use_battlelog && Comtaro.default_battlelog ? cs_last_text : "" + end + #-------------------------------------------------------------------------- + # ● 指定した行に戻る + #-------------------------------------------------------------------------- + alias cs_back_to back_to unless $! + def back_to(line_number) + cs_back_to(line_number) if Comtaro.use_battlelog + end + #-------------------------------------------------------------------------- + # ● スキル/アイテム使用の表示 + #-------------------------------------------------------------------------- + alias cs_display_use_item_for_xp display_use_item unless $! + def display_use_item(subject, item) + cs_display_use_item_for_xp(subject, item) unless (!(/<名前非表示>/ =~ item.note) && Comtaro.item_name_visible?) + end + #-------------------------------------------------------------------------- + # ● 行動結果の表示 + #-------------------------------------------------------------------------- + def display_action_results(target, item) + if target.result.used + last_line_number = line_number + display_critical(target, item) + display_e_sw(target, item) + display_damage(target, item) + display_affected_status(target, item) + display_failure(target, item) + wait if line_number > last_line_number + back_to(last_line_number) + end + end + #-------------------------------------------------------------------------- + # ● ステート付加の表示 + #-------------------------------------------------------------------------- + def display_added_states(target) + target.result.added_state_objects.each do |state| + state_msg = target.actor? ? state.message1 : state.message2 + target.perform_collapse_effect if state.id == target.death_state_id + if target.actor? + s_name = // =~ state.note ? $1 : nil + else + s_name = // =~ state.note ? $1 : nil + end + rc = $2 + s_name ||= // =~ state.note ? $1 : nil + rc ||= $2 + s_name ||= // =~ state.note ? $1 : nil + s_support = state.note.include?("<プラスステート>") + s_color = rc ? eval(rc) : (s_support ? :heal : :state) + battler_sprite(target).damage_popup(s_name, scene_viewport, s_color, !s_support && Comtaro.use_damage_face[3] == 1) if s_name + next if state_msg.empty? + replace_text(target.name + state_msg) + wait + wait_for_effect + end + end + #-------------------------------------------------------------------------- + # ● ステート解除の表示 + #-------------------------------------------------------------------------- + def display_removed_states(target) + battler_sprite(target).end_animation if Comtaro.refresh_state + target.result.removed_state_objects.each do |state| + if target.actor? + s_name = // =~ state.note ? $1 : nil + else + s_name = // =~ state.note ? $1 : nil + end + rc = $2 + s_name ||= // =~ state.note ? $1 : nil + rc = $2 + s_name ||= // =~ state.note ? $1 : nil + s_support = state.note.include?("<プラスステート>") + s_color = rc ? eval(rc) : (s_support ? :state : :heal) + battler_sprite(target).damage_popup(s_name, scene_viewport, s_color) if s_name + next if state.message4.empty? + replace_text(target.name + state.message4) + wait + end + end + #-------------------------------------------------------------------------- + # ● 反撃の表示 + #-------------------------------------------------------------------------- + def display_counter(target, item) + Sound.play_evasion if Comtaro.play_damage_se + add_text(sprintf(Vocab::CounterAttack, target.name)) + battler_sprite(target).damage_popup(Comtaro.counter_popup, scene_viewport) + wait + back_one + end + #-------------------------------------------------------------------------- + # ● 反射の表示 + #-------------------------------------------------------------------------- + def display_reflection(target, item) + Sound.play_reflection if Comtaro.play_damage_se + add_text(sprintf(Vocab::MagicReflection, target.name)) + battler_sprite(target).damage_popup(Comtaro.refrect_popup, scene_viewport) + wait + back_one + end + #-------------------------------------------------------------------------- + # ● 身代わりの表示 + #-------------------------------------------------------------------------- + def display_substitute(substitute, target) + add_text(sprintf(Vocab::Substitute, substitute.name, target.name)) + battler_sprite(target).damage_popup(Comtaro.substitute_popup, scene_viewport) + wait + back_one + end + #-------------------------------------------------------------------------- + # ● 失敗の表示 + #-------------------------------------------------------------------------- + def display_failure(target, item) + if target.result.hit? && !target.result.success + add_text(sprintf(Vocab::ActionFailure, target.name)) + battler_sprite(target).damage_popup(Comtaro.fail_popup, scene_viewport) + wait + end + end + #-------------------------------------------------------------------------- + # ● 属性相性の表示 + #-------------------------------------------------------------------------- + def display_e_sw(target, item) + case target.result.e_rate <=> 1.0 + when -1 + @e_sw = :low + when 0 + @e_sw = :none + when 1 + @e_sw = :hi + end + end + #-------------------------------------------------------------------------- + # ● クリティカルヒットの表示 + #-------------------------------------------------------------------------- + def display_critical(target, item) + if target.result.critical + @critical = true + text = target.actor? ? Vocab::CriticalToActor : Vocab::CriticalToEnemy + add_text(text) + wait + else + @critical = false + end + end + #-------------------------------------------------------------------------- + # ● ミスの表示 + #-------------------------------------------------------------------------- + def display_miss(target, item) + if !item || item.physical? + fmt = target.actor? ? Vocab::ActorNoHit : Vocab::EnemyNoHit + Sound.play_miss if Comtaro.play_damage_se + else + fmt = Vocab::ActionFailure + end + add_text(sprintf(fmt, target.name)) + battler_sprite(target).damage_popup(Comtaro.miss_popup, scene_viewport) + wait + end + #-------------------------------------------------------------------------- + # ● 回避の表示 + #-------------------------------------------------------------------------- + def display_evasion(target, item) + if !item || item.physical? + fmt = Vocab::Evasion + Sound.play_evasion if Comtaro.play_damage_se + else + fmt = Vocab::MagicEvasion + Sound.play_magic_evasion if Comtaro.play_damage_se + end + add_text(sprintf(fmt, target.name)) + battler_sprite(target).damage_popup(Comtaro.evade_popup, scene_viewport) + wait + end + #-------------------------------------------------------------------------- + # ● HP ダメージ表示 + #-------------------------------------------------------------------------- + def display_hp_damage(target, item) + return if target.result.hp_damage.zero? && item && !item.damage.to_hp? + if target.result.hp_damage > 0 && target.result.hp_drain.zero? + target.perform_damage_effect + end + Sound.play_recovery if target.result.hp_damage < 0 + add_text(target.result.hp_damage_text) + case target.result.hp_damage <=> 0 + when 0..1 + color = @critical ? :critical : :normal + when -1 + color = :heal + end + if color == :normal + case @e_sw + when :low + color = :e_str + when :hi + color = :e_weak + end + end + ref = SceneManager.scene.instance_variable_get(:@ref) + if target.result.hp_drain > 0 + subject = ref ? SceneManager.scene.instance_variable_get(:@target) : SceneManager.scene.instance_variable_get(:@subject) + battler_sprite(subject).damage_popup(target.result.hp_damage.abs, scene_viewport, :heal) + end + battler_sprite(target).damage_popup(target.result.hp_damage.abs, scene_viewport, color, target.result.hp_damage > 0 && Comtaro.use_damage_face[0] == 1) + if Comtaro.overkill_rate && target.result.hp_damage >= target.mhp * Comtaro.overkill_rate && !ref + add_text(Comtaro.overkill_message) if Comtaro.overkill_message + SceneManager.scene.instance_variable_get(:@subject).overkill_bonus(target) + target.sprite.damage_popup(Comtaro.overkill_popup, scene_viewport, :overkill) + end + wait + end + #-------------------------------------------------------------------------- + # ● MP ダメージ表示 + #-------------------------------------------------------------------------- + def display_mp_damage(target, item) + return if target.result.mp_damage.zero? && item && !item.damage.to_mp? + if target.result.mp_damage > 0 && target.result.mp_drain.zero? + target.perform_damage_effect + end + Sound.play_recovery if target.result.mp_damage < 0 + add_text(target.result.mp_damage_text) + case target.result.mp_damage <=> 0 + when 0..1 + color = :mp_damage + when -1 + color = :mp_heal + end + if target.result.mp_drain > 0 + ref = SceneManager.scene.instance_variable_get(:@ref) + subject = ref ? SceneManager.scene.instance_variable_get(:@target) : SceneManager.scene.instance_variable_get(:@subject) + battler_sprite(subject).damage_popup(target.result.mp_damage.abs, scene_viewport, :mp_heal) + end + battler_sprite(target).damage_popup(target.result.mp_damage.abs, scene_viewport, color, target.result.mp_damage > 0 && Comtaro.use_damage_face[1] == 1) + if Comtaro.overkill_rate && target.result.mp_damage >= target.mmp * Comtaro.overkill_rate && target.dead? && !ref + add_text(Comtaro.overkill_message) if Comtaro.overkill_message + SceneManager.scene.instance_variable_get(:@subject).overkill_bonus(target) + target.sprite.damage_popup(Comtaro.overkill_popup, scene_viewport, :overkill) + end + end + #-------------------------------------------------------------------------- + # ● TP ダメージ表示 + #-------------------------------------------------------------------------- + def display_tp_damage(target, item) + return if target.dead? || target.result.tp_damage.zero? + Sound.play_recovery if target.result.tp_damage < 0 + add_text(target.result.tp_damage_text) + case target.result.tp_damage <=> 0 + when 0..1 + color = :tp_damage + when -1 + color = :tp_heal + end + battler_sprite(target).damage_popup(target.result.tp_damage.abs, scene_viewport, color, target.result.tp_damage > 0 && Comtaro.use_damage_face[2] == 1) + wait + end + #-------------------------------------------------------------------------- + # ● 能力強化/弱体の表示 + #-------------------------------------------------------------------------- + def display_changed_buffs(target) + display_buffs(target, target.result.added_buffs, Vocab::BuffAdd) + display_buffs(target, target.result.added_debuffs, Vocab::DebuffAdd) + display_buffs(target, target.result.removed_buffs, Vocab::BuffRemove) + end + #-------------------------------------------------------------------------- + # ● 能力強化/弱体の表示(個別) + #-------------------------------------------------------------------------- + def display_buffs(target, buffs, fmt) + buffs.each do |param_id| + case fmt + when Vocab::BuffAdd + color = :heal + text = Comtaro.buff_popup + when Vocab::DebuffAdd + color = :state + text = Comtaro.debuff_popup + when Vocab::BuffRemove + color = :normal + text = Comtaro.dispel_popup + end + battler_sprite(target).damage_popup(Comtaro.param_popup[param_id] + text, scene_viewport, color, (fmt == Vocab::DebuffAdd) && Comtaro.use_damage_face[3] == 1) if Comtaro.param_popup[param_id] + replace_text(sprintf(fmt, target.name, Vocab::param(param_id))) + wait + end + end +end +#============================================================================== +# ■ Window_Message +#------------------------------------------------------------------------------ +#  文章表示に使うメッセージウィンドウです。 +#============================================================================== + +class Window_Message < Window_Base + #-------------------------------------------------------------------------- + # ● ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + alias cs_update_placement_for_xp update_placement unless $! + def update_placement + cs_update_placement_for_xp + return unless $game_party.in_battle + @gold_window.y = y - @gold_window.height + @gold_window.y = y + height if @gold_window.y < 0 + end +end +#============================================================================== +# ■ Window_BattleStatus +#------------------------------------------------------------------------------ +#  バトル画面で、パーティメンバーのステータスを表示するウィンドウです。 +#============================================================================== + +class Window_BattleStatus < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(-standard_padding, Graphics.height - window_height, window_width, window_height) + refresh + self.openness = Comtaro.battle_system_message ? 0 : 255 + self.opacity = 0 + end + #-------------------------------------------------------------------------- + # ● 標準パディングサイズの取得 + #-------------------------------------------------------------------------- + def standard_padding + return 0 + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 4 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width + standard_padding * 2 + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + $game_party.max_battle_members + end + #-------------------------------------------------------------------------- + # ● 横に項目が並ぶときの空白の幅を取得 + #-------------------------------------------------------------------------- + def spacing + return 0 + end + #-------------------------------------------------------------------------- + # ● 項目の高さを取得 + #-------------------------------------------------------------------------- + def item_height + height - standard_padding * 2 + end + #-------------------------------------------------------------------------- + # ● 項目を描画する矩形の取得 + #-------------------------------------------------------------------------- + def item_rect(index) + rect = Rect.new + rect.width = item_width + rect.height = item_height + rect.x = index % col_max * (item_width + spacing) + rect.x = contents.width - rect.width - rect.x if Comtaro.battler_pos == 2 + rect.y = index / col_max * item_height + rect + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + actor = $game_party.battle_members[index] + rect = item_rect(index) + icons = (actor.state_icons + actor.buff_icons) + draw_actor_name(actor, rect.x + 1, rect.y, rect.width - 2) if Comtaro.draw_actor_name_for_xp + draw_actor_icons(actor, rect.x + 1, rect.y + line_height * 1, rect.width - 2) + draw_actor_hp(actor, rect.x + 4, rect.y + line_height * 2, rect.width - 8) + draw_actor_mp(actor, rect.x + 4, rect.y + line_height * 3, rect.width - 8 - ($data_system.opt_display_tp ? Comtaro.tp_width : 0)) + end +end + +#============================================================================== +# ■ Window_PartyCommand +#------------------------------------------------------------------------------ +#  バトル画面で、戦うか逃げるかを選択するウィンドウです。 +#============================================================================== + +class Window_PartyCommand < Window_Command + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width / 4 * item_max + end + #-------------------------------------------------------------------------- + # ● 横に項目が並ぶときの空白の幅を取得 + #-------------------------------------------------------------------------- + def spacing + return 8 + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 1 + end + #-------------------------------------------------------------------------- + # ● アライメントの取得 + #-------------------------------------------------------------------------- + def alignment + return 1 + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + item_max + end +end + +#============================================================================== +# ■ Window_ActorCommand +#------------------------------------------------------------------------------ +#  バトル画面で、アクターの行動を選択するウィンドウです。 +#============================================================================== + +class Window_ActorCommand < Window_Command + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, Graphics.height - 256) + self.openness = 0 + deactivate + @actor = nil + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width / $game_party.max_battle_members + end +end +class Window_BattleActor < Window_BattleStatus + #-------------------------------------------------------------------------- + # ● 標準パディングサイズの取得 + #-------------------------------------------------------------------------- + def standard_padding + return 0 + end + #-------------------------------------------------------------------------- + # ● ヘルプテキスト更新 + #-------------------------------------------------------------------------- + def update_help + @help_window.set_battler($game_party.battle_members[@index]) + end + #-------------------------------------------------------------------------- + # ● カーソルを右に移動 + #-------------------------------------------------------------------------- + alias cs_cursor_right cursor_right unless $! + alias cs_cursor_left cursor_left unless $! + def cursor_right(wrap = false) + Comtaro.battler_pos == 2 ? cs_cursor_left(wrap) : cs_cursor_right(wrap) + end + #-------------------------------------------------------------------------- + # ● カーソルを左に移動 + #-------------------------------------------------------------------------- + def cursor_left(wrap = false) + Comtaro.battler_pos != 2 ? cs_cursor_left(wrap) : cs_cursor_right(wrap) + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + end + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # info_viewport : 情報表示用ビューポート + #-------------------------------------------------------------------------- + def initialize + super + self.visible = false + self.openness = 255 + end + #-------------------------------------------------------------------------- + # ● ウィンドウの表示 + #-------------------------------------------------------------------------- + def show + select(0) + super + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + end +end +#============================================================================== +# ■ Window_BattleEnemy +#------------------------------------------------------------------------------ +#  バトル画面で、行動対象の敵キャラを選択するウィンドウです。 +#============================================================================== + +class Window_BattleEnemy < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # info_viewport : 情報表示用ビューポート + #-------------------------------------------------------------------------- + def initialize + super(0, 0, window_width, fitting_height(1)) + refresh + self.visible = false + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + end + #-------------------------------------------------------------------------- + # ● ヘルプテキスト更新 + #-------------------------------------------------------------------------- + def update_help + @help_window.set_battler(enemy) + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return item_max + end + #-------------------------------------------------------------------------- + # ● 先頭の桁の取得 + #-------------------------------------------------------------------------- + def top_col + ox / (item_width + spacing) + end + #-------------------------------------------------------------------------- + # ● 先頭の桁の設定 + #-------------------------------------------------------------------------- + def top_col=(col) + col = 0 if col < 0 + col = col_max - 1 if col > col_max - 1 + self.ox = col * (item_width + spacing) + end + #-------------------------------------------------------------------------- + # ● 末尾の桁の取得 + #-------------------------------------------------------------------------- + def bottom_col + top_col + col_max - 1 + end + #-------------------------------------------------------------------------- + # ● 末尾の桁の設定 + #-------------------------------------------------------------------------- + def bottom_col=(col) + self.top_col = col - (col_max - 1) + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width + end + #-------------------------------------------------------------------------- + # ● ウィンドウの表示 + #-------------------------------------------------------------------------- + def show + select(0) + super + end + #-------------------------------------------------------------------------- + # ● 決定やキャンセルなどのハンドリング処理 + #-------------------------------------------------------------------------- + alias cs_process_handling process_handling unless $! + def process_handling + cs_process_handling + return process_gauge if Input.trigger?(Comtaro.gauge_input) && active + end + #-------------------------------------------------------------------------- + # ● ゲージボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_gauge + Input.update + deactivate + call_gauge_handler + end + #-------------------------------------------------------------------------- + # ● ゲージハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_gauge_handler + call_handler(:gauge) + end +end +#============================================================================== +# ■ Window_BattlerHelp +#------------------------------------------------------------------------------ +#  アクターやエネミーの簡単な情報を表示するウィンドウです。 +#============================================================================== + +class Window_BattlerHelp < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, Graphics.width, fitting_height(1)) + self.arrows_visible = false + @type_num = 0 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の高さを計算 + #-------------------------------------------------------------------------- + def contents_height + line_height * (2 + Comtaro.state_line_limit) + end + #-------------------------------------------------------------------------- + # ● テキスト設定 + #-------------------------------------------------------------------------- + def set_battler(battler) + return unless battler + @battler = battler + refresh + end + #-------------------------------------------------------------------------- + # ● 敵ゲージの描画 + #-------------------------------------------------------------------------- + def draw_enemy_gauge(enemy, x, y, type, width = 124) + case type + when :hp + draw_gauge(x, y, width, enemy.hp_rate, hp_gauge_color1, hp_gauge_color2) + change_color(system_color) + draw_text(x, y, 30, line_height, Vocab::hp_a) + change_color(normal_color) + draw_current_and_max_values(x, y, width, enemy.hp, enemy.mhp, + hp_color(enemy), normal_color) if hp_value_visible?(@battler) + when :mp + draw_gauge(x, y, width, enemy.mp_rate, mp_gauge_color1, mp_gauge_color2) + change_color(system_color) + draw_text(x, y, 30, line_height, Vocab::mp_a) + change_color(normal_color) + draw_current_and_max_values(x, y, width, enemy.mp, enemy.mmp, + mp_color(enemy), normal_color) if mp_value_visible?(@battler) + when :tp + draw_gauge(x, y, width, enemy.tp_rate, tp_gauge_color1, tp_gauge_color2) + change_color(system_color) + draw_text(x, y, 30, line_height, Vocab::tp_a) + change_color(normal_color) + draw_current_and_max_values(x, y, width, enemy.tp.to_i, 100, + tp_color(enemy), normal_color) if tp_value_visible?(@battler) + end + end + #-------------------------------------------------------------------------- + # ● 次のゲージを表示 + #-------------------------------------------------------------------------- + def next_gauge + return if @type.size <= 1 + Sound.play_cursor + @type_num += 1 + @type_num %= @type.size + refresh + end + #-------------------------------------------------------------------------- + # ● リセット + #-------------------------------------------------------------------------- + def reset_gauge + return if @type.size <= 1 + @type_num = 0 + refresh + end + #-------------------------------------------------------------------------- + # ● HPゲージを表示するか + #-------------------------------------------------------------------------- + def hp_visible?(battler) + return false if battler.actor? + return /(?:\r\n)*(.+)<\/HP表示>/m =~ battler.enemy.note ? + eval($1) : battler.default_hp_visible? + end + #-------------------------------------------------------------------------- + # ● MPゲージを表示するか + #-------------------------------------------------------------------------- + def mp_visible?(battler) + return false if battler.actor? + return /(?:\r\n)*(.+)<\/MP表示>/m =~ battler.enemy.note ? + eval($1) : battler.default_mp_visible? + end + #-------------------------------------------------------------------------- + # ● TPゲージを表示するか + #-------------------------------------------------------------------------- + def tp_visible?(battler) + return false if battler.actor? + return /(?:\r\n)*(.+)<\/TP表示>/m =~ battler.enemy.note ? + eval($1) : battler.default_tp_visible? + end + #-------------------------------------------------------------------------- + # ● HP数値を表示するか + #-------------------------------------------------------------------------- + def hp_value_visible?(battler) + return false if battler.actor? + return /(?:\r\n)*(.+)<\/HP数値表示>/m =~ battler.enemy.note ? + eval($1) : battler.default_hp_value_visible? + end + #-------------------------------------------------------------------------- + # ● MP数値を表示するか + #-------------------------------------------------------------------------- + def mp_value_visible?(battler) + return false if battler.actor? + return /(?:\r\n)*(.+)<\/MP数値表示>/m =~ battler.enemy.note ? + eval($1) : battler.default_mp_value_visible? + end + #-------------------------------------------------------------------------- + # ● TP数値を表示するか + #-------------------------------------------------------------------------- + def tp_value_visible?(battler) + return false if battler.actor? + return /(?:\r\n)*(.+)<\/TP数値表示>/m =~ battler.enemy.note ? + eval($1) : battler.default_tp_value_visible? + end + #-------------------------------------------------------------------------- + # ● ステートおよび強化/弱体のアイコンを描画 + #-------------------------------------------------------------------------- + def draw_icons(battler, x, y) + icons = battler.state_icons + battler.buff_icons + icons.each_with_index {|n, i| draw_icon(n, x + 24 * (i % Comtaro.state_limit), y + 24 * (i / Comtaro.state_limit)) } + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + bs = @type.clone if @type + @type = [] + @type.push(:hp) if hp_visible?(@battler) + @type.push(:mp) if mp_visible?(@battler) + @type.push(:tp) if tp_visible?(@battler) + @type_num = 0 unless bs == @type + self.width = contents.text_size(@battler.name).width + standard_padding * 2 + 8 + self.width = [self.width, [(standard_padding * 2 + (@battler.state_icons + @battler.buff_icons).size * 24), (standard_padding * 2 + Comtaro.state_limit * 24)].min].max if Comtaro.state_limit + self.width = [self.width, Comtaro.min_gauge + 8 + standard_padding * 2].max unless @type.empty? + self.height = fitting_height(@type.empty? ? 1 : 2) + self.height = fitting_height((@type.empty? ? 1 : 2) + [Comtaro.state_line_limit, ((@battler.state_icons + @battler.buff_icons).size / Comtaro.state_limit.to_f).ceil].min) if Comtaro.state_limit + draw_text(0, 0, self.width - standard_padding * 2, line_height, @battler.name, 1) + draw_enemy_gauge(@battler, 4, line_height, @type[@type_num], self.width - 8 - standard_padding * 2) + icon_x = 24 * [Comtaro.state_limit, (@battler.state_icons + @battler.buff_icons).size].min + draw_icons(@battler, (self.width - standard_padding * 2 - icon_x) / 2, line_height * (@type.empty? ? 1 : 2)) if Comtaro.state_limit + end +end +#============================================================================== +# ■ Window_ItemName +#------------------------------------------------------------------------------ +#  スキル・アイテムの名前を表示するウィンドウです。 +#============================================================================== + +class Window_ItemName < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super((Graphics.width - Comtaro.help_width) / 2, 16, Comtaro.help_width, fitting_height(1)) + self.arrows_visible = false + end + #-------------------------------------------------------------------------- + # ● テキスト設定 + #-------------------------------------------------------------------------- + def set_item(item) + return unless item + @item = item + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_icon(@item.icon_index, (self.width - standard_padding * 2 - 24 - text_size(@item.name).width) / 2, 0) + draw_text((self.width - standard_padding * 2 + (@item.icon_index.zero? ? 0 : 24) - text_size(@item.name).width) / 2, 0, text_size(@item.name).width + 24, line_height, @item.name) + end +end + +#============================================================================== +# ■ Scene_Base +#------------------------------------------------------------------------------ +#  ゲーム中の全てのシーンのスーパークラスです。 +#============================================================================== + +class Scene_Base + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + alias cs_update update unless $! + def update + $game_party.reset_battler_position + cs_update + end +end +#============================================================================== +# ■ Scene_Map +#------------------------------------------------------------------------------ +#  マップ画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Map < Scene_Base + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + alias cs_start start unless $! + def start + cs_start + $game_actors.instance_variable_get(:@data).each{|actor| actor.clear_battle rescue nil} + $game_troop.members.each{|enemy| enemy.clear_battle} + GC.start + end + #-------------------------------------------------------------------------- + # ● バトル画面遷移の前処理 + #-------------------------------------------------------------------------- + def pre_battle_scene + Graphics.update + Graphics.freeze + $game_party.on_battle_start + @spriteset.dispose_characters + BattleManager.save_bgm_and_bgs + BattleManager.play_battle_bgm + Sound.play_battle_start + end +end +#============================================================================== +# ■ Scene_Battle +#------------------------------------------------------------------------------ +#  バトル画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Battle < Scene_Base + attr_reader :log_window + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + alias cs_start start unless $! + def start + cs_start + $game_party.all_members.each do |battler| + battler.sprite = @spriteset.actor_sprites.find {|actor| actor.battler == battler } + battler.scene_viewport = @viewport + end + $game_troop.members.each do |battler| + battler.sprite = @spriteset.enemy_sprites.find {|enemy| enemy.battler == battler } + battler.scene_viewport = @viewport + end + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + alias cs_terminate_xp terminate unless $! + def terminate + cs_terminate_xp + if @log_window + @log_window.log_sprite.each_with_index do |sp, idx| + sp.bitmap.dispose unless sp.disposed? + sp.dispose unless sp.disposed? + end + end + end + #-------------------------------------------------------------------------- + # ● ポップアップが終わるまでウェイト + #-------------------------------------------------------------------------- + def wait_for_popup + return unless Comtaro.popup_wait + update_for_wait + update_for_wait while (@spriteset.actor_sprites + @spriteset.enemy_sprites).any?{|battler| !battler.p_sp.empty? } + end + #-------------------------------------------------------------------------- + # ● ログ表示が終わるまでウェイト + #-------------------------------------------------------------------------- + def wait_for_battlelog + return unless Comtaro.battlelog_wait + update_for_wait + update_for_wait until @log_window.log_sprite.empty? + end + #-------------------------------------------------------------------------- + # ● フレーム更新(基本) + #-------------------------------------------------------------------------- + alias cs_update_basic update_basic unless $! + def update_basic + unless @b_help_window.visible + @b_help_window.x = (Graphics.width - @b_help_window.width) / 2 + @b_help_window.y = (Graphics.height - @b_help_window.height) / 2 + end + $game_message.position = Comtaro.message_pos + $game_party.all_members.each do |battler| + battler.sprite = @spriteset.actor_sprites.find {|actor| actor.battler == battler } + battler.scene_viewport = @viewport + end + $game_troop.members.each do |battler| + battler.sprite = @spriteset.enemy_sprites.find {|enemy| enemy.battler == battler } + battler.scene_viewport = @viewport + end + @status_window.x = @actor_window.x = ($game_party.max_battle_members - $game_party.battle_members.size) * (Graphics.width / $game_party.max_battle_members / 2) rescue nil + @status_window.x = 0 if Comtaro.battler_pos != 1 + @spriteset.actor_sprites.each do |actor| + (actor.start_animation($data_animations[actor.anime[actor.ani_num % actor.anime.size]], false, true);actor.ani_num += 1) if !actor.animation? && actor.anime[0] && (!BattleManager.in_turn? || Comtaro.s_anime_cont) + actor.tone.set(0, 0, 0) if !@actor_window.active + actor.tone.set(0, 0, 0) if @actor_window.index != @spriteset.actor_sprites.index(actor) && @actor_window.active + next unless @actor_window.active + if (@actor_window.index == @spriteset.actor_sprites.index(actor)) && actor.anime == [] + blink_time = (Graphics.frame_count - @start_frame) % Comtaro.blink_cycle + case blink_time + when 0..(Comtaro.blink_cycle / 2 - 1) + blink = blink_time * Comtaro.select_brightness + when (Comtaro.blink_cycle / 2)..(Comtaro.blink_cycle - 1) + blink = (Comtaro.blink_cycle - blink_time) * Comtaro.select_brightness + end + actor.tone.set(Comtaro.blink_tone.red * blink / 255, Comtaro.blink_tone.green * blink / 255, Comtaro.blink_tone.blue * blink / 255, Comtaro.blink_tone.gray * blink / 255) + end + if @actor_window.index == @spriteset.actor_sprites.index(actor) + if Comtaro.battler_info_speed.zero? + @b_help_window.x = (Graphics.width - @b_help_window.width) / 2 + @b_help_window.y = 80 + else + ox = [Graphics.width - @b_help_window.width, [0, actor.x - @b_help_window.width / 2].max].min + difx = ((@b_help_window.x - ox).abs * (@b_help_window.visible ? Comtaro.battler_info_speed : 1)).ceil + case @b_help_window.x <=> ox + when 1 + @b_help_window.x = [@b_help_window.x - difx, ox].max + when -1 + @b_help_window.x = [@b_help_window.x + difx, ox].min + end + oy = [0, actor.y - actor.height - @b_help_window.height - 16].max + dify = ((@b_help_window.y - oy).abs * (@b_help_window.visible ? Comtaro.battler_info_speed : 1)).ceil + case @b_help_window.y <=> oy + when 1 + @b_help_window.y = [@b_help_window.y - dify, oy].max + when -1 + @b_help_window.y = [@b_help_window.y + dify, oy].min + end + end + end + end + enemy_array = @spriteset.enemy_sprites.select do |enemy| + enemy.battler.enemy? && enemy.battler.alive? + end + enemy_array.reverse! + enemy_array.each do |enemy| + (enemy.start_animation($data_animations[enemy.anime[enemy.ani_num % enemy.anime.size]], false, true);enemy.ani_num += 1) if !enemy.animation? && enemy.anime[0] && (!BattleManager.in_turn? || Comtaro.s_anime_cont) + enemy.tone.set(0, 0, 0) if !@enemy_window.active + enemy.tone.set(0, 0, 0) if @enemy_window.index != enemy_array.index(enemy) && @enemy_window.active + next unless @enemy_window.active + if (@enemy_window.index == enemy_array.index(enemy)) && enemy.anime == [] + blink_time = (Graphics.frame_count - @start_frame) % Comtaro.blink_cycle + case blink_time + when 0..(Comtaro.blink_cycle / 2 - 1) + blink = blink_time * Comtaro.select_brightness + when (Comtaro.blink_cycle / 2)..(Comtaro.blink_cycle - 1) + blink = (Comtaro.blink_cycle - blink_time) * Comtaro.select_brightness + end + enemy.tone.set(Comtaro.blink_tone.red * blink / 255, Comtaro.blink_tone.green * blink / 255, Comtaro.blink_tone.blue * blink / 255, Comtaro.blink_tone.gray * blink / 255) + end + if @enemy_window.index == enemy_array.index(enemy) + if Comtaro.battler_info_speed.zero? + @b_help_window.x = (Graphics.width - @b_help_window.width) / 2 + @b_help_window.y = Graphics.height - 80 - @b_help_window.height + else + ox = [Graphics.width - @b_help_window.width, [0, enemy.x - @b_help_window.width / 2].max].min + difx = ((@b_help_window.x - ox).abs * (@b_help_window.visible ? Comtaro.battler_info_speed : 1)).ceil + case @b_help_window.x <=> ox + when 1 + @b_help_window.x = [@b_help_window.x - difx, ox].max + when -1 + @b_help_window.x = [@b_help_window.x + difx, ox].min + end + oy = [0, enemy.y - enemy.height - @b_help_window.height - 16].max + dify = ((@b_help_window.y - oy).abs * (@b_help_window.visible ? Comtaro.battler_info_speed : 1)).ceil + case @b_help_window.y <=> oy + when 1 + @b_help_window.y = [@b_help_window.y - dify, oy].max + when -1 + @b_help_window.y = [@b_help_window.y + dify, oy].min + end + end + end + end + @party_command_window.x = (Graphics.width - @party_command_window.width) / 2 if @party_command_window + if @log_window + @log_window.log_sprite.each_with_index do |sp, idx| + sp.update unless sp.disposed? + end + end + @log_window.log_sprite.delete_if{|sp|sp.disposed?} + cs_update_basic + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの作成 + #-------------------------------------------------------------------------- + alias cs_xp_create_all_windows create_all_windows unless $! + def create_all_windows + create_b_help_window + create_item_name_window + cs_xp_create_all_windows + @log_window.spriteset = @spriteset + end + #-------------------------------------------------------------------------- + # ● バトラーヘルプウィンドウの作成 + #-------------------------------------------------------------------------- + def create_b_help_window + @b_help_window = Window_BattlerHelp.new + @b_help_window.visible = false + end + #-------------------------------------------------------------------------- + # ● アイテム名ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_item_name_window + @item_name_window = Window_ItemName.new + @item_name_window.visible = false + @item_name_window.z = 5000 + end + #-------------------------------------------------------------------------- + # ● メッセージウィンドウを開く処理の更新 + # ステータスウィンドウなどが閉じ終わるまでオープン度を 0 にする。 + #-------------------------------------------------------------------------- + alias cs_update_message_open_for_xp update_message_open unless $! + def update_message_open + cs_update_message_open_for_xp if !Comtaro.unclose_status_event + @status_window.open if !$game_message.busy? && @status_window.close? + end + #-------------------------------------------------------------------------- + # ● 情報表示ビューポートの更新 + #-------------------------------------------------------------------------- + def update_info_viewport + move_info_viewport(0) + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの作成 + #-------------------------------------------------------------------------- + def create_status_window + @status_window = Window_BattleStatus.new + @status_window.x = ($game_party.max_battle_members - $game_party.battle_members.size) * (Graphics.width / $game_party.max_battle_members / 2) + @status_window.x = 0 if Comtaro.battler_pos != 1 + if Comtaro.actor_background == 3 + @status_window.y -= 8 + end + end + #-------------------------------------------------------------------------- + # ● 情報表示ビューポートの作成 + #-------------------------------------------------------------------------- + def create_info_viewport + @info_viewport = Viewport.new + @info_viewport.rect.y = Graphics.height - @status_window.height + @info_viewport.rect.height = @status_window.height + @info_viewport.z = 100 + @info_viewport.ox = 64 + end + #-------------------------------------------------------------------------- + # ● ログウィンドウの作成 + #-------------------------------------------------------------------------- + def create_log_window + @log_window = Window_BattleLog.new + @log_window.method_wait = method(:wait) + @log_window.method_wait_for_effect = method(:wait_for_effect) + @log_window.method_wait_for_popup = method(:wait_for_popup) + @log_window.method_wait_for_battlelog = method(:wait_for_battlelog) + @log_window.scene_viewport = (@viewport) + end + #-------------------------------------------------------------------------- + # ● パーティコマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_party_command_window + @party_command_window = Window_PartyCommand.new + @party_command_window.set_handler(:fight, method(:command_fight)) + @party_command_window.set_handler(:escape, method(:command_escape)) + @party_command_window.unselect + end + #-------------------------------------------------------------------------- + # ● アクターコマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_actor_command_window + @actor_command_window = Window_ActorCommand.new + @actor_command_window.set_handler(:attack, method(:command_attack)) + @actor_command_window.set_handler(:skill, method(:command_skill)) + @actor_command_window.set_handler(:guard, method(:command_guard)) + @actor_command_window.set_handler(:item, method(:command_item)) + @actor_command_window.set_handler(:cancel, method(:prior_command)) + @actor_command_window.x = Graphics.width + end + #-------------------------------------------------------------------------- + # ● アクターウィンドウの作成 + #-------------------------------------------------------------------------- + def create_actor_window + @actor_window = Window_BattleActor.new + @actor_window.set_handler(:ok, method(:on_actor_ok)) + @actor_window.set_handler(:cancel, method(:on_actor_cancel)) + @actor_window.help_window = @b_help_window + end + #-------------------------------------------------------------------------- + # ● 敵キャラウィンドウの作成 + #-------------------------------------------------------------------------- + def create_enemy_window + @enemy_window = Window_BattleEnemy.new + @enemy_window.set_handler(:ok, method(:on_enemy_ok)) + @enemy_window.set_handler(:cancel, method(:on_enemy_cancel)) + @enemy_window.set_handler(:gauge , method(:on_enemy_gauge)) + @enemy_window.help_window = @b_help_window + end + #-------------------------------------------------------------------------- + # ● アクターコマンド選択の開始 + #-------------------------------------------------------------------------- + def start_actor_command_selection + @party_command_window.close + @actor_command_window.x = ($game_party.max_battle_members - $game_party.battle_members.size) * (Graphics.width / $game_party.max_battle_members / 2) + BattleManager.actor.index * (Graphics.width / $game_party.max_battle_members) + @actor_command_window.x = (Graphics.width / $game_party.max_battle_members) * BattleManager.actor.index if Comtaro.battler_pos != 1 + @actor_command_window.x = Graphics.width - @actor_command_window.x - @actor_command_window.width if Comtaro.battler_pos == 2 + @actor_command_window.y = Comtaro.command_window_pos ? Comtaro.command_window_pos : (Graphics.height - @actor_command_window.height - BattleManager.actor.sprite.height) + @actor_command_window.setup(BattleManager.actor) + end + #-------------------------------------------------------------------------- + # ● コマンド[攻撃] + #-------------------------------------------------------------------------- + def command_attack + @skill = $data_skills[BattleManager.actor.attack_skill_id] + @item = nil + BattleManager.actor.input.set_attack + select_enemy_selection + end + #-------------------------------------------------------------------------- + # ● コマンド[防御] + #-------------------------------------------------------------------------- + def command_guard + @skill = $data_skills[BattleManager.actor.guard_skill_id] + @item = nil + BattleManager.actor.input.set_guard + next_command + end + #-------------------------------------------------------------------------- + # ● スキル[決定] + #-------------------------------------------------------------------------- + def on_skill_ok + @skill = @skill_window.item + @item = nil + BattleManager.actor.input.set_skill(@skill.id) + BattleManager.actor.last_skill.object = @skill + if !@skill.need_selection? + @skill_window.hide + next_command + elsif @skill.for_opponent? + select_enemy_selection + else + select_actor_selection + end + end + #-------------------------------------------------------------------------- + # ● アイテム[決定] + #-------------------------------------------------------------------------- + def on_item_ok + @item = @item_window.item + @skill = nil + BattleManager.actor.input.set_item(@item.id) + if !@item.need_selection? + @item_window.hide + next_command + elsif @item.for_opponent? + select_enemy_selection + else + select_actor_selection + end + $game_party.last_item.object = @item + end + #-------------------------------------------------------------------------- + # ● アクター選択の開始 + #-------------------------------------------------------------------------- + def select_actor_selection + @actor_window.refresh + @start_frame = Graphics.frame_count + @actor_window.show.hide.activate + @b_help_window.show + @item_name_window.set_item(@skill || @item) + @item_name_window.show if (!(/<名前非表示>/ =~ (@skill || @item).note) && Comtaro.view_select_target) + @actor_command_window.hide + @skill_window.hide + @item_window.hide + end + #-------------------------------------------------------------------------- + # ● アクター[決定] + #-------------------------------------------------------------------------- + def on_actor_ok + BattleManager.actor.input.target_index = @actor_window.index + @actor_window.deactivate + @b_help_window.hide + @item_name_window.hide + @actor_command_window.show + next_command + end + #-------------------------------------------------------------------------- + # ● アクター[キャンセル] + #-------------------------------------------------------------------------- + def on_actor_cancel + @actor_command_window.show + @b_help_window.hide + @item_name_window.hide + @actor_window.deactivate + case @actor_command_window.current_symbol + when :skill + @skill_window.show.activate + when :item + @item_window.show.activate + else + @actor_command_window.activate + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラ選択の開始 + #-------------------------------------------------------------------------- + def select_enemy_selection + @enemy_window.refresh + @start_frame = Graphics.frame_count + @enemy_window.show.hide.activate + @b_help_window.reset_gauge + @b_help_window.show + @item_name_window.set_item(@skill || @item) + @item_name_window.show if (!(/<名前非表示>/ =~ (@skill || @item).note) && Comtaro.view_select_target) + @actor_command_window.hide + @skill_window.hide + @item_window.hide + end + #-------------------------------------------------------------------------- + # ● 敵キャラ[決定] + #-------------------------------------------------------------------------- + def on_enemy_ok + BattleManager.actor.input.target_index = @enemy_window.enemy.index + @actor_command_window.show + @b_help_window.hide + @item_name_window.hide + next_command + end + #-------------------------------------------------------------------------- + # ● 敵キャラ[ゲージ切替] + #-------------------------------------------------------------------------- + def on_enemy_gauge + return if @actor_window.active + @b_help_window.next_gauge + @enemy_window.activate + end + #-------------------------------------------------------------------------- + # ● 敵キャラ[キャンセル] + #-------------------------------------------------------------------------- + def on_enemy_cancel + @actor_command_window.show + @b_help_window.hide + @item_name_window.hide + case @actor_command_window.current_symbol + when :skill + @skill_window.show.activate + when :item + @item_window.show.activate + else + @actor_command_window.activate + end + end + #-------------------------------------------------------------------------- + # ● ターン開始 + #-------------------------------------------------------------------------- + def turn_start + @party_command_window.close + @actor_command_window.close + @status_window.unselect + unless Comtaro.s_anime_cont + @spriteset.actor_sprites.each{|sp|sp.end_animation} + @spriteset.enemy_sprites.each{|sp|sp.end_animation} + end + @subject = nil + wait_for_popup + BattleManager.turn_start + @log_window.wait + @log_window.clear + end + #-------------------------------------------------------------------------- + # ● ターン終了 + #-------------------------------------------------------------------------- + def turn_end + all_battle_members.each do |battler| + battler.on_turn_end + refresh_status + @log_window.display_auto_affected_status(battler) + @log_window.wait_and_clear + end + BattleManager.turn_end + process_event + start_party_command_selection + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の実行 + #-------------------------------------------------------------------------- + def execute_action + wait_for_popup + @subject.sprite_effect_type = :whiten + use_item + wait_for_popup + end + #-------------------------------------------------------------------------- + # ● 行動時に使用者側に表示するアニメーションIDを取得 + #-------------------------------------------------------------------------- + def user_animation(item) + if // =~ item.note + return $1.to_i + end + return Comtaro.skill_animation[0] if item.is_a?(RPG::Item) + return Comtaro.skill_animation[item.stype_id] + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用 + #-------------------------------------------------------------------------- + def use_item + item = @subject.current_action.item + show_animation([@subject], user_animation(item)) + @item_name_window.y = 16 + @log_window.display_use_item(@subject, item) + unless ((/<名前非表示>/ =~ item.note) && Comtaro.item_name_visible?) + @item_name_window.set_item(item) + @item_name_window.show + end + wait(Comtaro.help_time) if item.animation_id.zero? + @subject.use_item(item) + refresh_status + targets = @subject.current_action.make_targets.compact + show_animation(targets, item.animation_id) + @item_name_window.hide + targets.each {|target| item.repeats.times { invoke_item(target, item) } } + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの発動 + #-------------------------------------------------------------------------- + def invoke_item(target, item) + @target = target + if rand < target.item_cnt(@subject, item) + @ref = false + invoke_counter_attack(target, item) + elsif rand < target.item_mrf(@subject, item) + @ref = true + invoke_magic_reflection(target, item) + else + @ref = false + apply_item_effects(apply_substitute(target, item), item) + end + @subject.last_target_index = target.index + end + #-------------------------------------------------------------------------- + # ● 魔法反射の発動 + #-------------------------------------------------------------------------- + def invoke_magic_reflection(target, item) + wait_for_popup + Comtaro.reflect_anime_id ? show_animation([target], Comtaro.reflect_anime_id) : @log_window.display_reflection(target, item) + show_animation([@subject], item.animation_id) + apply_item_effects(@subject, item) + end + #-------------------------------------------------------------------------- + # ● 攻撃アニメーションの表示 + # targets : 対象者の配列 + # アクターの場合は二刀流を考慮(左手武器は反転して表示)。 + #-------------------------------------------------------------------------- + def show_attack_animation(targets) + show_normal_animation(targets, @subject.atk_animation_id1, false) + show_normal_animation(targets, @subject.atk_animation_id2, true) + end + #-------------------------------------------------------------------------- + # ● 通常アニメーションの表示 + # targets : 対象者の配列 + # animation_id : アニメーション ID + # mirror : 左右反転 + #-------------------------------------------------------------------------- + alias cs_show_animation show_animation unless $! + def show_animation(targets, animation_id) + return if animation_id.to_i.zero? + cs_show_animation(targets, animation_id) + end + #-------------------------------------------------------------------------- + # ● 勝敗判定 + #-------------------------------------------------------------------------- + def judge_win_loss + wait_for_effect if Comtaro.wait_for_dead? + if BattleManager.phase + return BattleManager.process_abort if $game_party.members.empty? + return BattleManager.process_victory if $game_troop.all_dead? + return BattleManager.process_abort if BattleManager.aborting? + end + return false + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + if BattleManager.in_turn? + process_event + process_action + end + judge_win_loss + end + #-------------------------------------------------------------------------- + # ● イベントの処理 + #-------------------------------------------------------------------------- + def process_event + while !scene_changing? + $game_troop.interpreter.update + $game_troop.setup_battle_event + wait_for_message + wait_for_effect if $game_troop.all_dead? + process_forced_action + judge_win_loss + break unless $game_troop.interpreter.running? + update_for_wait + end + end + #-------------------------------------------------------------------------- + # ● 戦闘行動終了時の処理 + #-------------------------------------------------------------------------- + def process_action_end + @subject.on_action_end + refresh_status + @log_window.display_auto_affected_status(@subject) + @log_window.display_current_state(@subject) + judge_win_loss + end +end +class Sprite_Base + #-------------------------------------------------------------------------- + # ○ アニメーションスプライトの設定 + # frame : フレームデータ(RPG::Animation::Frame) + #-------------------------------------------------------------------------- + def animation_set_sprites(frame) + cell_data = frame.cell_data + @ani_sprites.each_with_index do |sprite, i| + next unless sprite + pattern = cell_data[i, 0] + if !pattern || pattern < 0 + sprite.visible = false + next + end + sprite.bitmap = pattern < 100 ? @ani_bitmap1 : @ani_bitmap2 + sprite.visible = true + sprite.src_rect.set(pattern % 5 * 192, + pattern % 100 / 5 * 192, 192, 192) + if @ani_mirror + sprite.x = @ani_ox - cell_data[i, 1] + sprite.y = @ani_oy + cell_data[i, 2] + sprite.angle = (360 - cell_data[i, 4]) + sprite.mirror = (cell_data[i, 5] == 0) + else + sprite.x = @ani_ox + cell_data[i, 1] + sprite.y = @ani_oy + cell_data[i, 2] + sprite.angle = cell_data[i, 4] + sprite.mirror = (cell_data[i, 5] == 1) + end + sprite.z = self.z + 300 + i + sprite.ox = 96 + sprite.oy = 96 + sprite.zoom_x = cell_data[i, 3] / 100.0 + sprite.zoom_y = cell_data[i, 3] / 100.0 + sprite.opacity = cell_data[i, 6] + sprite.blend_type = cell_data[i, 7] + end + end +end \ No newline at end of file diff --git a/Scripts/_.1.rb b/Scripts/_.1.rb new file mode 100644 index 0000000..8432737 --- /dev/null +++ b/Scripts/_.1.rb @@ -0,0 +1,64 @@ +#============================================================================== +# ■ 特定番号のピクチャ前面化対応(バトル版) by雪月 +#------------------------------------------------------------------------------ +#  通常、ピクチャはウィンドウメッセージなどの下に表示されるよう +#  viewportというもので制御されていますが、 +# 特定番号のピクチャのみ新規にviewportを作成し、 +# それらよりも前に表示されるようz軸を調整したスクリプトとなります。 +# +# 要するにピクチャを文章表示より前に出したい事情がある人向け。 +#============================================================================== +module SNOW_PICTURE_Z_FIX + #戦闘中前に出したいピクチャ番号の指定。デフォルト77番だけ前に出るよ! + FIX_NUMBER = 1 +end + +#============================================================================== +# ■ Spriteset_Battle +#------------------------------------------------------------------------------ +#  バトル画面のスプライトをまとめたクラスです。このクラスは Scene_Battle クラ +# スの内部で使用されます。 +#============================================================================== + +class Spriteset_Battle + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの更新(再定義) + #-------------------------------------------------------------------------- + def update_pictures + $game_troop.screen.pictures.each do |pic| + if pic.number == SNOW_PICTURE_Z_FIX::FIX_NUMBER + @picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport_snow_pic_fix, pic) + @picture_sprites[pic.number].update + else + @picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic) + @picture_sprites[pic.number].update + end + end + end + #-------------------------------------------------------------------------- + # ● ビューポートの作成(エイリアス) + #-------------------------------------------------------------------------- + alias snow_pic_create_viewports create_viewports + def create_viewports + snow_pic_create_viewports + @viewport_snow_pic_fix = Viewport.new + @viewport_snow_pic_fix.z = 201 + end + #-------------------------------------------------------------------------- + # ● ビューポートの解放(エイリアス) + #-------------------------------------------------------------------------- + alias snow_pic_dispose_viewports dispose_viewports + def dispose_viewports + snow_pic_dispose_viewports + @viewport_snow_pic_fix.dispose + end + #-------------------------------------------------------------------------- + # ● ビューポートの更新(エイリアス) + #-------------------------------------------------------------------------- + alias snow_pic_update_viewports update_viewports + def update_viewports + snow_pic_update_viewports + @viewport_snow_pic_fix.ox = $game_troop.screen.shake + @viewport_snow_pic_fix.update + end +end \ No newline at end of file diff --git a/Scripts/_.2.rb b/Scripts/_.2.rb new file mode 100644 index 0000000..ebcb1e5 --- /dev/null +++ b/Scripts/_.2.rb @@ -0,0 +1,87 @@ +#============================================================================== +# ■ RGSS3 メッセージスキップ機能 Ver1.02 by 星潟 +#------------------------------------------------------------------------------ +# メッセージウィンドウに表示された文章を一気に読み飛ばします。 +# テストモード限定化機能と、特定のスイッチがONの時だけ +# メッセージスキップを有効にする機能も併せて持っています。 +#------------------------------------------------------------------------------ +# Ver1.01 入力待ち無視(\^)が無効になる不具合を修正しました。 +# Ver1.02 強制ウェイトの変更機能・テロップ高速化機能を追加。 +#============================================================================== +module M_SKIP + + #メッセージスキップの効果をテストモードに限定するか? + #trueでテストモード限定、falseで常時 + + T_LIMT = true + + #テロップも高速化するか? + + SCROLL = true + + #テロップを高速化する場合の速度を指定。 + + SCROLS = 25 + + #メッセージスキップ有効化スイッチIDの設定。 + #0にするとスイッチによる判定は消滅。(常時) + #1以上にすると、そのスイッチがONの時のみメッセージスキップ有効。 + + SWITID = 0 + + #メッセージの強制ウェイトを設定。(デフォルトでは10。1以上を推奨) + + WAIT = 1 + + #メッセージスキップに使用するキーの設定。 + #文字送りキーとしても機能します。 + #nilにするとメッセージスキップ機能全てを無効化。 + + KEY = :CTRL + + #-------------------------------------------------------------------------- + # スキップ封印判定 + #-------------------------------------------------------------------------- + def self.seal + (SWITID == 0 ? true : $game_switches[SWITID]) && + KEY && Input.press?(M_SKIP::KEY) + end + +end +class Window_Message < Window_Base + #-------------------------------------------------------------------------- + # フレーム更新 + #-------------------------------------------------------------------------- + alias update_mb update + def update + if M_SKIP.seal + @pause_skip = true + @show_fast = true + end + update_mb + end + #-------------------------------------------------------------------------- + # 入力待ち処理 + #-------------------------------------------------------------------------- + def input_pause + return if M_SKIP.seal + self.pause = true + wait(M_SKIP::WAIT) + Fiber.yield until Input.trigger?(:B) || Input.trigger?(:C) || M_SKIP.seal + Input.update + self.pause = false + end +end +class Window_ScrollText < Window_Base + #-------------------------------------------------------------------------- + # スクロール速度の取得 + #-------------------------------------------------------------------------- + alias scroll_speed_skip scroll_speed + def scroll_speed + if !$game_message.scroll_no_fast && M_SKIP::SCROLL && M_SKIP.seal + M_SKIP::SCROLS + else + scroll_speed_skip + end + end +end \ No newline at end of file diff --git a/Scripts/_.3.rb b/Scripts/_.3.rb new file mode 100644 index 0000000..3f659a9 --- /dev/null +++ b/Scripts/_.3.rb @@ -0,0 +1,64 @@ +#============================================================================== +# ■ 特定番号のピクチャ前面化対応(マップ版) by雪月 +#------------------------------------------------------------------------------ +#  通常、ピクチャはウィンドウメッセージなどの下に表示されるよう +#  viewportというもので制御されていますが、 +# 特定番号のピクチャのみ新規にviewportを作成し、 +# それらよりも前に表示されるようz軸を調整したスクリプトとなります。 +# +# 要するにピクチャを文章表示より前に出したい事情がある人向け。 +#============================================================================== +module SNOW_PICTURE_Z_FIX + #マップで前に出したいピクチャ番号の指定。デフォルト88番だけ前に出るよ! + MAP_FIX_NUMBER = 20 +end + +#============================================================================== +# ■ Spriteset_Battle +#------------------------------------------------------------------------------ +#  バトル画面のスプライトをまとめたクラスです。このクラスは Scene_Battle クラ +# スの内部で使用されます。 +#============================================================================== + +class Spriteset_Map + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの更新(再定義) + #-------------------------------------------------------------------------- + def update_pictures + $game_map.screen.pictures.each do |pic| + if pic.number == SNOW_PICTURE_Z_FIX::MAP_FIX_NUMBER + @picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport_snow_pic_fix, pic) + @picture_sprites[pic.number].update + else + @picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic) + @picture_sprites[pic.number].update + end + end + end + #-------------------------------------------------------------------------- + # ● ビューポートの作成(エイリアス) + #-------------------------------------------------------------------------- + alias snow_pic_create_viewports create_viewports + def create_viewports + snow_pic_create_viewports + @viewport_snow_pic_fix = Viewport.new + @viewport_snow_pic_fix.z = 201 + end + #-------------------------------------------------------------------------- + # ● ビューポートの解放(エイリアス) + #-------------------------------------------------------------------------- + alias snow_pic_dispose_viewports dispose_viewports + def dispose_viewports + snow_pic_dispose_viewports + @viewport_snow_pic_fix.dispose + end + #-------------------------------------------------------------------------- + # ● ビューポートの更新(エイリアス) + #-------------------------------------------------------------------------- + alias snow_pic_update_viewports update_viewports + def update_viewports + snow_pic_update_viewports + @viewport_snow_pic_fix.ox = $game_troop.screen.shake + @viewport_snow_pic_fix.update + end +end \ No newline at end of file diff --git a/Scripts/_.4.rb b/Scripts/_.4.rb new file mode 100644 index 0000000..102bd5f --- /dev/null +++ b/Scripts/_.4.rb @@ -0,0 +1,773 @@ +#============================================================================== +# ■ RGSS3 アニメーション機能拡張 Ver1.08 by 星潟 +#------------------------------------------------------------------------------ +# アニメーションについて、以下の機能を追加します。 +# 処理の関係上、素材欄の中でも上の方に配置される事が推奨されますが +# 下の方でもまあ大丈夫だと思います。 +#============================================================================== +# ★アニメーション表示の左右逆転 +# +# バトラースプライトに対し、画面の左寄りか右寄りかで +# アニメーション表示位置を逆転させます。 +# それぞれ、左右どちらを本来の基準にするかを設定できます。 +# (何も設定しなければ、常に本来の設定どおりのアニメーションとなります) +# なお、バトラースプライト以外の場合や +# 画面中央ぴったりの場合は通常と同じ扱いとなります。 +#------------------------------------------------------------------------------ +# ☆設定例 +#------------------------------------------------------------------------------ +# 左寄りの場合に通常、右寄りの場合にアニメを反転させたい場合 +# アイテム/スキルのメモ欄に<アニメ左優先>と記入する。 +#------------------------------------------------------------------------------ +# 右寄りの場合に通常、左寄りの場合にアニメを反転させたい場合 +# アイテム/スキルのメモ欄に<アニメ右優先>と記入する。 +#============================================================================== +# ★アニメーションの速度 +# +# アニメーションの速度を設定します。 +# デフォルトの値を変更する事と、個別のアニメ速度の変更が可能です。 +#------------------------------------------------------------------------------ +# ☆設定例 +#------------------------------------------------------------------------------ +# アニメーションの名前に<アニメ速度:3>と記入する事で +# このアニメーションの速度は +# デフォルトのアニメーション速度の1.5倍速となります。 +# デフォルトの速度は4で、2で2倍、8で1/2となります。 +#============================================================================== +# ★ターゲットバックアニメーション +# +# アニメーション1、アニメーション2、あるいはその両方を +# ターゲットの後方に表示させるようにします。 +#------------------------------------------------------------------------------ +# ☆設定例 +#------------------------------------------------------------------------------ +# アニメーションの名前に[1B]を含める事で +# アニメーション1がターゲットの後方に表示されます。 +#------------------------------------------------------------------------------ +# アニメーションの名前に[2B]を含める事で +# アニメーション2がターゲットの後方に表示されます。 +#------------------------------------------------------------------------------ +# [1B]と[2B]を両方同時に使用する事も出来ます。 +#============================================================================== +# ★アニメーション対象の透過度による自らの透過度変更無視化 +# +# 通常、透明度が0となっている対象へアニメーションを行った場合 +# アニメーションも透明となってしまいますが +# この設定を無効化し、本来の透過度で表示を行います。 +# また、この設定は個別に無効化する事が出来ます。 +#------------------------------------------------------------------------------ +# ☆設定例 +#------------------------------------------------------------------------------ +# アニメーションの名前に<透過設定逆転>を含める事で +# 設定されている透過設定を逆転する事が出来ます。 +#============================================================================== +# ★アニメーションの座標調整 +# +# アニメーション位置のX座標・Y座標を本来の位置から更に調整します。 +#------------------------------------------------------------------------------ +# ☆設定例 +#------------------------------------------------------------------------------ +# アニメーションの名前に<座標調整:50,-50>を含める事で +# 表示座標の基準位置がX座標は+50、Y座標は-50されます。 +#============================================================================== +# ★アニメーション時のシェイク +# +# アニメーション時に画面のシェイクを行います。 +#------------------------------------------------------------------------------ +# ☆設定例 +#------------------------------------------------------------------------------ +# アニメーションのSE・フラッシュ設定時に +# 「shake」というSEを鳴らすようにした場合 +# フラッシュの赤要素が強さ、緑要素が速さ、 +# 青要素がフレーム数と変換して、シェイクが実行されます。 +# デフォルトでは、一定以上の強さのシェイクを行うと +# 背景が見切れる事があるので注意が必要です。 +# この際、「shake」というSEそのものは再生されません。 +#============================================================================== +# ★戦闘背景フラッシュ +# +# 戦闘中のアニメーション時に戦闘背景のみに対しフラッシュを行います。 +#------------------------------------------------------------------------------ +# ☆設定例 +#------------------------------------------------------------------------------ +# アニメーションのSE・フラッシュ設定時に +# 「back_flash」というSEを鳴らすようにした場合 +# フラッシュの対象が戦闘背景に変更されます。 +# この際、「back_flash」というSEそのものは再生されません。 +#============================================================================== +# ★「shake」や「back_flash」といったSEデータの簡単な作り方 +# +# 1.メモ帳を開きます。 +# +# 2.「shake.ogg」や「back_flash.ogg」という名前にして保存します。 +# +# 3.保存先を見るとtxtファイルではなくoggファイルが生成されているので +# それをそのままSEフォルダに入れます。 +#============================================================================== +# ★アニメーションビューポート指定消去 +# +# アニメーションを最前面に発生させます。 +# フラッシュ等よりも更に前面に発生させるので、設定には注意が必要です。 +#------------------------------------------------------------------------------ +# ☆設定例 +#------------------------------------------------------------------------------ +# アニメーションの名前に[AVNIL]を含めると +# そのアニメーションのビューポート指定が消滅し、最前面表示化されます。 +#============================================================================== +# ★追加アニメーション +# +# 指定したアニメーションについて +# 名前欄で指定した追加アニメーションタイプの設定を参照し +# アニメーション中に追加でアニメーションを実行します。 +#------------------------------------------------------------------------------ +# ☆設定例 +#------------------------------------------------------------------------------ +# +# +# アニメーションの名前に上記を含めると +# このアニメーションはアニメーション追加タイプ1の設定を参照し +# 対応したフレームにおいてアニメーションを追加実行します。 +#============================================================================== +module STAR_ANIME_ENH + + #空のハッシュを用意(変更不要) + + A = {} + T = {} + + #アニメーション速度を設定します。 + #プリセットスクリプト(デフォ)では4です。 + #数字が小さくなるほど早く、大きくなるほど遅くなります。 + #1以下、もしくは小数点を含む数字を設定すると + #不具合が発生するので注意してください。 + #個別設定が優先されます。 + + ANIME_SPEED = 4 + + #アニメーションの透過度が対象グラフィックの透過度に + #影響するかどうかを決定します。 + #trueで表示、falseで非表示です。 + #プリセットスクリプト(デフォ)ではfalseです。 + #個別設定で逆転させる事が可能です。 + + TRANS_ANIME = true + + #通常は位置が画面のアニメーションは敵全体分重ねて表示され + #SEも敵全体分演奏判定が行われますが + #これを1体分だけの変更するかどうかを選びます。 + #trueで1体分のみ、falseで規定数分表示します。 + #なお、単体対象のフラッシュはしっかり規定数分発生しますのでご安心を。 + #内部処理的には、元データを基に新たなアニメーションデータを作成し + #それを実行している形となります。 + #(1体分のみにする事で、大規模な画面アニメーションのアイテムやスキルを + # 複数対象に行った場合、大幅な軽量化が見込めます) + + SCREEN_ONCE = true + + #SCREEN_ONCEがtrueの場合でも演奏対象となるSEの名前を指定します。 + #これはSEを動作の起点にしているスクリプトの使用を想定した物です。 + #基本的には設定する必要はありません。 + # + #設定例. + #ANTIONCE_SE = ["Monster1"] + + ANTIONCE_SE = [] + + #左寄りの場合に通常、右寄りの場合に + #アニメを反転させたい場合のキーワードを設定する。 + + WORD1 = "アニメ左優先" + + #右寄りの場合に通常、左寄りの場合に + #アニメを反転させたい場合のキーワードを設定する。 + + WORD2 = "アニメ右優先" + + #個別にアニメーションの速度を設定したい際の + #キーワードを設定する。 + + WORD3 = "アニメ速度" + + #アニメーション1を後方表示化する為のキーワードを設定します。 + + WORD4 = "[1B]" + + #アニメーション2を後方表示化する為のキーワードを設定します。 + + WORD5 = "[2B]" + + #透過度無効化設定を無効化したいアニメーションを + #設定する場合のキーワードを設定する。 + + WORD6 = "透過設定逆転" + + #X座標・Y座標の位置を調節したいアニメーションを + #設定する場合のキーワードを設定する。 + + WORD7 = "座標調整" + + #アニメーションを強制的にビューポート指定なしで再生する為の + #設定用キーワードを指定します。 + + WORD8 = "[AVNIL]" + + #追加アニメーション設定用キーワードを指定します。 + + WORD9 = "RA" + + #アニメーション追加項目を指定 + #例.A[1] = {:t => 3,:r => 75,:a => 2,:bx => 50,:by => 100,:rx => 60,:ry => 30} + #この場合、3回判定を行い、各判定時の追加確率は75%。 + #追加されるアニメーションはアニメーションID2で + #基準位置はX座標に+50、Y座標に+100の補正を加える。 + #更にランダムでX座標にプラマイ60以内の補正、 + #更にランダムでY座標にプラマイ30以内の補正を加える。 + + A[1] = {:t => 3,:r => 75,:a => 2,:bx => 0,:by => 0,:rx => 60,:ry => 60} + A[2] = {:t => 3,:r => 75,:a => 3,:bx => 0,:by => 0,:rx => 60,:ry => 60} + A[3] = {:t => 3,:r => 75,:a => 4,:bx => 0,:by => 0,:rx => 60,:ry => 60} + A[4] = {:t => 1,:r => 100,:a => 5,:bx => 0,:by => 0,:rx => 0,:ry => 0} + + #アニメーション追加タイプを指定 + #タイプ内におけるフレーム別のアニメーション追加項目IDを指定 + #例.T[1] = {2 => [1],4 => [1,2],6 => [1,2,3],8 => [4]} + #この場合 + #2フレーム目にアニメーション追加項目1、 + #4フレーム目にアニメーション追加項目1と2、 + #6フレーム目にアニメーション追加項目1と2と3、 + #8フレーム目にアニメーション追加項目4をそれぞれ実行。 + + T[1] = {2 => [1],4 => [2],6 => [3],8 => [4]} + +end +class Game_Temp + #-------------------------------------------------------------------------- + # 左右反転フラグと背景フラッシュ情報の取得。 + #-------------------------------------------------------------------------- + attr_accessor :lr_rev_a + attr_accessor :parallax_flash +end +class Game_BattlerBase + attr_accessor :screen_animation_targets +end +class Sprite_Base < Sprite + #-------------------------------------------------------------------------- + # オブジェクト初期化 + #-------------------------------------------------------------------------- + alias initialize_acs initialize + def initialize(viewport = nil) + initialize_acs(viewport) + @random_add_animations = [] + end + #-------------------------------------------------------------------------- + # 解放 + #-------------------------------------------------------------------------- + alias dispose_acs dispose + def dispose + dispose_acs + @random_add_animations.each {|s| s.dispose unless s.dispoed?} + end + #-------------------------------------------------------------------------- + # アニメーションの開始 + #-------------------------------------------------------------------------- + alias start_animation_acs start_animation + def start_animation(animation, mirror = false) + + #反転アニメ情報とスプライトの位置判定の値が同じ場合は、反転判定を逆転させる。 + + mirror = mirror ? false : true if self.is_a?(Sprite_Battler) && $game_temp.lr_rev_a && $game_temp.lr_rev_a == lr_rev_type + + #透過度無効化設定判定を行う。 + #全体の設定と個別の設定から、最終的な透過度設定を判断する。 + + if animation + + @trans_void = STAR_ANIME_ENH::TRANS_ANIME ? !animation.trans_void : animation.trans_void + + end + + #本来の処理を実行する。 + + start_animation_acs(animation, mirror) + + #アニメーションの個別速度設定が存在する場合はそちらを優先する。 + #存在しない場合はスクリプトで設定された新たなデフォルト速度を用いる。 + + if animation + + @ani_rate = animation.true_anime_rate != 0 ? animation.true_anime_rate : STAR_ANIME_ENH::ANIME_SPEED + @ani_duration = @animation.frame_max * @ani_rate + 1 + + end + end + #-------------------------------------------------------------------------- + # アニメーションの更新 + #-------------------------------------------------------------------------- + alias update_animation_random_add_animation update_animation + def update_animation + update_random_add_animation + @anti_animation_continue_by_random_add_animation = true + update_animation_random_add_animation + @anti_animation_continue_by_random_add_animation = false + end + #-------------------------------------------------------------------------- + # ランダム追加アニメーションの更新 + #-------------------------------------------------------------------------- + def update_random_add_animation + @random_add_animations.each {|s| s.update unless s.disposed?} + @random_add_animations.delete_if {|s| s.disposed?} + end + #-------------------------------------------------------------------------- + # アニメーション用ビットマップの設定 + #-------------------------------------------------------------------------- + alias load_animation_bitmap_anibitmap_back load_animation_bitmap + def load_animation_bitmap + + #本来の処理を実行。 + + load_animation_bitmap_anibitmap_back + + #アニメーション1及び2の後方表示化フラグをアニメーションデータから取得します。 + + @anibitmap1_back = @animation.animation_1_back_flag + @anibitmap2_back = @animation.animation_2_back_flag + + end + #-------------------------------------------------------------------------- + # スプライトの生成直後に設定に応じてビューポート指定の変更 + #-------------------------------------------------------------------------- + alias make_animation_sprites_avnil make_animation_sprites + def make_animation_sprites + + #本来の処理を実行。 + + make_animation_sprites_avnil + + #アニメスプライトが + + @ani_sprites.each {|ans| ans.viewport = nil} if @animation.avnil && !@ani_sprites.empty? + end + #-------------------------------------------------------------------------- + # スプライトの位置判定 + #-------------------------------------------------------------------------- + def lr_rev_type + + #左寄りの場合は0、右寄りの場合は1、中央の場合は2を返す。 + + return 2 if self.x == Graphics.width / 2 + self.x < (Graphics.width / 2) ? 0 : 1 + end + #-------------------------------------------------------------------------- + # アニメーションの原点設定 + #-------------------------------------------------------------------------- + alias set_animation_origin_acs set_animation_origin + def set_animation_origin + + #本来の処理を実行する。 + + set_animation_origin_acs + + #X座標及びY座標を調整する。 + + @ani_ox += @animation.xy_axis_control[0] + @ani_oy += @animation.xy_axis_control[1] + end + #-------------------------------------------------------------------------- + # アニメーションスプライトの設定 + #(一部、aliasで処理し難いのでやむなくオーバーライド) + #-------------------------------------------------------------------------- + alias animation_set_sprites_acs animation_set_sprites + def animation_set_sprites(frame) + if @animation + a = @animation.random_add_animation[frame.frame_index + 1] + (a.inject([]) {|r,i| r.push(STAR_ANIME_ENH::A[i])}).each {|v| + next unless v + v[:t].times { + next unless v[:r] > rand(100) + ad = $data_animations[v[:a]] + next unless ad + s = Sprite_RandomAddAnimation.new(self, + @ani_sprites[0] ? @ani_sprites[0].viewport : self.viewport, + @screen_animation_targets) + s.x = @ani_ox + v[:bx] + rand(v[:rx] + 1) * (rand(2) == 0 ? 1 : -1) + s.y = @ani_oy + v[:by] + rand(v[:ry] + 1) * (rand(2) == 0 ? 1 : -1) + @random_add_animations.push(s) + @random_add_animations[-1].start_animation(ad) + @random_add_animations[-1].update}} if a + end + cell_data = frame.cell_data + temp_opacity = self.opacity + self.opacity = 255 if @trans_void + animation_set_sprites_acs(frame) + self.opacity = temp_opacity + @ani_sprites.each_with_index do |sprite, i| + next unless sprite + pattern = cell_data[i, 0] + if pattern + if (@anibitmap1_back && pattern <= 99) or + (@anibitmap2_back && pattern > 99) + sprite.z = self.z - 16 + i + end + end + end + end + #-------------------------------------------------------------------------- + # SE とフラッシュのタイミング処理 + #-------------------------------------------------------------------------- + alias animation_process_timing_acs animation_process_timing + def animation_process_timing(timing) + + #タイミングにシェイクが含まれている場合 + + if timing.shake != nil + + #マップの場合と戦闘の場合で対象を変える。 + + if SceneManager.scene_is?(Scene_Map) + s = $game_map.screen + elsif SceneManager.scene_is?(Scene_Battle) + s = $game_troop.screen + end + + #マップでも戦闘でもない場合は処理を飛ばす。 + #そのどちらかの場合は対象のスクリーンをシェイクさせて + #残りの処理を飛ばす。 + + if s != nil + sd = timing.shake + return s.start_shake(sd[0], sd[1], sd[2] * @ani_rate) + end + + end + + #タイミングに背景フラッシュが含まれている場合 + + if timing.back_flash + + #戦闘中でない場合は処理を飛ばす。 + + return unless SceneManager.scene_is?(Scene_Battle) + + #背景フラッシュフラグを設定して、残りの処理を飛ばす。 + + return $game_temp.parallax_flash = [timing.flash_color, timing.flash_duration * @ani_rate] + + end + + #元の処理を実行する。 + + animation_process_timing_acs(timing) + end + #-------------------------------------------------------------------------- + # アニメーション中か + #-------------------------------------------------------------------------- + alias animation_random_add_animation? animation? + def animation? + animation_random_add_animation? or + (@anti_animation_continue_by_random_add_animation ? false : !@random_add_animations.empty?) + end +end +class Sprite_RandomAddAnimation < Sprite_Base + #-------------------------------------------------------------------------- + # オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(parent,viewport,screen_animation_targets) + @parent = parent + @screen_animation_targets = screen_animation_targets + super(viewport) + end + #-------------------------------------------------------------------------- + # 更新 + #-------------------------------------------------------------------------- + def update + super + dispose unless animation? + end + #-------------------------------------------------------------------------- + # SE とフラッシュのタイミング処理 + #-------------------------------------------------------------------------- + def animation_process_timing(timing) + if @screen_animation_targets + SceneManager.scene.get_scree_animation_targets(@screen_animation_targets).each {|s| + s.animation_process_timing(timing)} + else + @parent.animation_process_timing(timing) + end + end +end +class Scene_Battle < Scene_Base + #-------------------------------------------------------------------------- + # 通常アニメーションの表示 + #-------------------------------------------------------------------------- + alias show_normal_animation_random_add_animation show_normal_animation + def show_normal_animation(targets, animation_id, mirror = false) + animation = $data_animations[animation_id] + if animation + t = targets[0] + if t + t = t.actor? ? t : targets.reverse.find {|t| !t.actor?} + if animation.to_screen? + t.screen_animation_targets = targets + else + t.screen_animation_targets = nil + end + end + end + show_normal_animation_random_add_animation(targets, animation_id, mirror) + end + #-------------------------------------------------------------------------- + # バトラースプライトの取得 + #-------------------------------------------------------------------------- + def get_scree_animation_targets(targets) + @spriteset.get_scree_animation_targets(targets) + end + #-------------------------------------------------------------------------- + # フレーム更新 + #-------------------------------------------------------------------------- + alias update_basic_acs update_basic + def update_basic + + #元の処理を実行する。 + + update_basic_acs + + #背景フラッシュフラグが存在する場合は背景フラッシュを実行する。 + + @spriteset.parallax_flash($game_temp.parallax_flash[0], $game_temp.parallax_flash[1]) if $game_temp.parallax_flash != nil + end + #-------------------------------------------------------------------------- + # アイテム/スキルの使用 + #-------------------------------------------------------------------------- + alias use_item_lr_rev_a use_item + def use_item + + #一時情報として、アイテムの反転情報を保存する。 + + $game_temp.lr_rev_a = @subject.current_action.item.lr_rev_a + + #本来の処理を実行する。 + + use_item_lr_rev_a + + #アイテムの反転情報を破棄する。 + + $game_temp.lr_rev_a = nil + end +end +class Spriteset_Battle + #-------------------------------------------------------------------------- + # バトラースプライトの取得 + #-------------------------------------------------------------------------- + def get_scree_animation_targets(targets) + r = (@enemy_sprites + @actor_sprites).select {|s| targets.include?(s.battler)} + end + #-------------------------------------------------------------------------- + # 背景フラッシュの実行 + #-------------------------------------------------------------------------- + def parallax_flash(color, duration) + + #背景の壁と床それぞれにフラッシュを設定する。 + + @back1_sprite.flash(color, duration) + @back2_sprite.flash(color, duration) + + #フラッシュのフラグを消去する。 + + $game_temp.parallax_flash = nil + end +end +class RPG::UsableItem + #-------------------------------------------------------------------------- + # 反転アニメ情報 + #-------------------------------------------------------------------------- + def lr_rev_a + @lr_rev_a ||= create_lr_rev_a + end + #-------------------------------------------------------------------------- + # 反転アニメ情報作成 + #-------------------------------------------------------------------------- + def create_lr_rev_a + if /<#{STAR_ANIME_ENH::WORD1}>/ =~ note + @lr_rev_a = 1 + elsif /<#{STAR_ANIME_ENH::WORD2}>/ =~ note + @lr_rev_a = 0 + else + @lr_rev_a = -1 + end + end +end +class RPG::Animation + attr_accessor :random_add_animation + #-------------------------------------------------------------------------- + # フレーム配列 + #-------------------------------------------------------------------------- + unless method_defined?(:frames_random_add_animation) + alias frames_random_add_animation frames + def frames + frames_add_index unless @frames_add_index_flag + frames_random_add_animation + end + end + #-------------------------------------------------------------------------- + # フレームにインデックスを指定 + #-------------------------------------------------------------------------- + def frames_add_index + @frames.each_with_index {|f,i| f.frame_index = i if f} + @frames_add_index_flag = true + end + #-------------------------------------------------------------------------- + # ランダム追加アニメーション + #-------------------------------------------------------------------------- + def random_add_animation + @random_add_animation ||= create_random_add_animation + end + #-------------------------------------------------------------------------- + # ランダム追加アニメーションデータ作成 + #-------------------------------------------------------------------------- + def create_random_add_animation + h = STAR_ANIME_ENH::T[/<#{STAR_ANIME_ENH::WORD9}[::](\d+)>/ =~ name ? $1.to_i : -1] + h ? h : {} + end + #-------------------------------------------------------------------------- + # 個別アニメーション速度 + #-------------------------------------------------------------------------- + def true_anime_rate + @true_anime_rate ||= /<#{STAR_ANIME_ENH::WORD3}[::](\S+)>/ =~ name ? $1.to_i : 0 + end + #-------------------------------------------------------------------------- + # アニメーション1の後方表示フラグ + #-------------------------------------------------------------------------- + def animation_1_back_flag + (@abf1 ||= name.include?(STAR_ANIME_ENH::WORD4) ? 1 : 0) == 1 + end + #-------------------------------------------------------------------------- + # アニメーション2の後方表示フラグ + #-------------------------------------------------------------------------- + def animation_2_back_flag + (@abf2 ||= name.include?(STAR_ANIME_ENH::WORD5) ? 1 : 0) == 1 + end + #-------------------------------------------------------------------------- + # 個別透過度設定無視フラグ + #-------------------------------------------------------------------------- + def trans_void + (@trans_void ||= /<#{STAR_ANIME_ENH::WORD6}>/ =~ name ? 1 : 0) == 1 + end + #-------------------------------------------------------------------------- + # 個別座標調整 + #-------------------------------------------------------------------------- + def xy_axis_control + @xy_axis_control ||= /<#{STAR_ANIME_ENH::WORD7}[::](\S+),(\S+)>/ =~ name ? [$1.to_i, $2.to_i] : [0, 0] + end + #-------------------------------------------------------------------------- + # ビューポートを指定なしにするか否かのフラグを取得 + #-------------------------------------------------------------------------- + def avnil + (@avnil ||= name.include?(STAR_ANIME_ENH::WORD8) ? 1 : 0) == 1 + end +end +class RPG::Animation::Frame + attr_accessor :frame_index +end +class RPG::Animation::Timing + #-------------------------------------------------------------------------- + # シェイクデータを取得 + #-------------------------------------------------------------------------- + def shake + if @se.name != '' && @se.name == 'shake' + return [@flash_color.red, @flash_color.green, @flash_color.blue] + else + return nil + end + end + #-------------------------------------------------------------------------- + # 背景フラッシュデータを取得 + #-------------------------------------------------------------------------- + def back_flash + @se.name != '' && @se.name == 'back_flash' + end +end +#-------------------------------------------------------------------------- +# 表示位置:画面のアニメーションをフラッシュを維持させつつ軽量化する作業 +#-------------------------------------------------------------------------- +if STAR_ANIME_ENH::SCREEN_ONCE +class Sprite_Base < Sprite + #-------------------------------------------------------------------------- + # アニメーションの解放 + #-------------------------------------------------------------------------- + alias dispose_animation_acs dispose_animation + def dispose_animation + dispose_animation_acs + game_temp_a_to_s_delete + end + #-------------------------------------------------------------------------- + # 画面対象アニメの判定を消去 + #-------------------------------------------------------------------------- + def game_temp_a_to_s_delete + end +end +class Sprite_Battler < Sprite_Base + #-------------------------------------------------------------------------- + # 画面対象アニメの判定を消去 + #-------------------------------------------------------------------------- + def game_temp_a_to_s_delete + @@animation_to_screen ||= [] + @@animation_to_screen = [] if @@animation_to_screen && @@animation_to_screen[1] != Graphics.frame_count + end + #-------------------------------------------------------------------------- + # 新しいアニメーションの設定 + # (一部分がaliasでは処理し難い為オーバーライド) + #-------------------------------------------------------------------------- + alias setup_new_animation_acs setup_new_animation + def setup_new_animation + aid = @battler.animation_id + gfc = Graphics.frame_count + if aid > 0 + cloned_animation = nil + @@animation_to_screen ||= [] + if @@animation_to_screen[0] == aid && @@animation_to_screen[1] == gfc + @@data_dummy_screen_animations ||= {} + if !@@data_dummy_screen_animations[aid] + animation = $data_animations[aid].clone + animation.random_add_animation = {} + animation.frames = [] + animation.frame_max.times {animation.frames.push(RPG::Animation::Frame.new)} + animation.frames_add_index + timings = [] + animation.timings.each {|t1| + t2 = RPG::Animation::Timing.new + t2.frame = t1.frame + if t1.flash_scope != 2 + t2.se = t1.se if STAR_ANIME_ENH::ANTIONCE_SE.include?(t1.se.name) + t2.flash_scope = t1.flash_scope + t2.flash_color = t1.flash_color + t2.flash_duration = t1.flash_duration + end + timings.push(t2)} + animation.timings = timings + @@data_dummy_screen_animations[aid] = animation + end + cloned_animation = $data_animations[aid] + $data_animations[aid] = @@data_dummy_screen_animations[aid] + end + end + setup_new_animation_acs + if aid > 0 + $data_animations[aid] = cloned_animation if cloned_animation + @@animation_to_screen = $data_animations[aid].to_screen? ? [aid,gfc] : nil + end + end +end +end +class Sprite_Battler < Sprite_Base + #-------------------------------------------------------------------------- + # 新しいアニメーションの設定 + #-------------------------------------------------------------------------- + alias setup_new_animation_random_add_animation setup_new_animation + def setup_new_animation + if @battler && @battler.animation_id > 0 + @screen_animation_targets = @battler.screen_animation_targets + @battler.screen_animation_targets = nil + end + setup_new_animation_random_add_animation + end +end \ No newline at end of file diff --git a/Scripts/_.rb b/Scripts/_.rb new file mode 100644 index 0000000..96e139d --- /dev/null +++ b/Scripts/_.rb @@ -0,0 +1,24 @@ +=begin + + +●スクリプト素材ユーザーの方へ + + *インターネット上の素材配布サイト等で入手したスクリプトを使用する際は、 +  この位置に新しいセクションを作成し、そこに貼り付けてください。 +  (左のリストボックスのポップアップメニューから「挿入」を選択します) + + *その他、素材製作者から特別な指示がある場合は、それに従ってください。 + + *原則として『RPGツクールVX』および『RPGツクールXP』用のスクリプトとは + 互換性がありませんので、『RPGツクールVX Ace』向けの素材であることを + 確認してご使用ください。 + + +●スクリプト素材製作者の方へ + + *不特定多数のユーザーに向けて配布するスクリプトを開発される場合は、 +  なるべく再定義やエイリアスなどを使用し、この位置に貼り付けるだけで +  動作するように調整されることをお勧めします。 + + +=end diff --git a/Scripts/_640x480_VX_Ace_.rb b/Scripts/_640x480_VX_Ace_.rb new file mode 100644 index 0000000..34c547e --- /dev/null +++ b/Scripts/_640x480_VX_Ace_.rb @@ -0,0 +1,351 @@ + +#-------------------------------------------------------------------------- +# ■ WindMesser 解像度640x480対応プロジェクト(VX Ace版) ver1.00 +#-------------------------------------------------------------------------- +# 作成者:塵風 +# URL:http://windmesser.cc/ +# MAIL:windmesser4913@yahoo.co.jp +#-------------------------------------------------------------------------- +# 概要:RPGツクールVX Aceの解像度を640x480に変更します。 +# 仕様:タイトル、ゲームオーバー、戦闘時の背景画像を自動的に拡大します。 +# 戦闘背景は 672x512 になるように、 +# それ以外は 640x480 になるように拡大します。 +# また、戦闘時の敵の初期位置を解像度に合わせて修正します。 +# ウィンドウ表示についても若干のレイアウト調整が加えられています。 +# +# 使用条件:各素材の推奨画像サイズは以下となっています。 +# ※トランジション素材は必須です。 +# +# ・タイトル(Graphics/System/Titles1, Graphics/System/Titles2) +# 640x480 +# ・ゲームオーバー(Graphics/System/GameOver.png) +# 640x480 +# ・戦闘背景(Graphics/BattleBacks1, Graphics/BattleBacks2) +# 672x512 +# ・トランジション(Graphics/System/BattleStart.png) +# 640x480 +# +# 使用方法:スクリプトエディタの「▼素材」以下に挿入してください +#-------------------------------------------------------------------------- +# ver1.00:ウィンドウ表示まわりのレイアウト調整 +# HPゲージやアイテム名表示領域などを広げ、 +# なるべくウィンドウがスカスカにみえないようにしています。 +# ver0.91:戦闘背景を一回り大きなサイズになるように拡大 +# 拡大しないようにするには画像サイズを 676x512 にします。 +# ver0.90:背景画像等の拡大調整のみのシンプルなバージョン +#-------------------------------------------------------------------------- + +#============================================================================== +# ▼ 内部仕様の定数 +#============================================================================== + +# 解像度640x480プロジェクト使用フラグ +# ※他スクリプト素材配布者様向けの判断用フラグ変数です +# (Graphics.width, Graphics.height で判断する事もできます) +$VXA_640x480 = true + +# VX Ace デフォルト解像度 +$VXA_O_WIDTH = 544 +$VXA_O_HEIGHT = 416 + +# 解像度を640x480に変更 +Graphics.resize_screen(640, 480) + +#============================================================================== +# ▼ 追加メソッド +#============================================================================== + +class Sprite + + #-------------------------------------------------------------------------- + # ● スプライト拡大メソッド + # 使用素材幅がデフォルト解像度に準拠していれば拡大 + #-------------------------------------------------------------------------- + def vxa_640x480_zoom(add_w = 0, add_h = 0) + + self.zoom_x = (Graphics.width + add_w) * 1.0 / width + self.zoom_y = (Graphics.height + add_h) * 1.0 / height + + end + +end + +#============================================================================== +# ▼ プリセットスクリプト再定義1:画像拡大など +#============================================================================== + +#============================================================================== +# ■ Scene_Title +#------------------------------------------------------------------------------ +#  タイトル画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Title < Scene_Base + + if !method_defined?(:create_background_vga) + alias create_background_vga create_background + end + + #-------------------------------------------------------------------------- + # ● 背景の作成 + #-------------------------------------------------------------------------- + def create_background + create_background_vga + + # タイトル画像の拡大 + @sprite1.vxa_640x480_zoom + @sprite2.vxa_640x480_zoom + + end + +end + +#============================================================================== +# ■ Scene_Gameover +#------------------------------------------------------------------------------ +#  ゲームオーバー画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Gameover < Scene_Base + + if !method_defined?(:create_background_vga) + alias create_background_vga create_background + end + + #-------------------------------------------------------------------------- + # ● 背景の作成 + #-------------------------------------------------------------------------- + def create_background + create_background_vga + + # ゲームオーバー画像の拡大 + @sprite.vxa_640x480_zoom + + end + +end + +#============================================================================== +# ■ Spriteset_Battle +#------------------------------------------------------------------------------ +#  バトル画面のスプライトをまとめたクラスです。このクラスは Scene_Battle クラ +# スの内部で使用されます。 +#============================================================================== + +class Spriteset_Battle + + if !method_defined?(:create_battleback1_vga) + alias create_battleback1_vga create_battleback1 + alias create_battleback2_vga create_battleback2 + alias create_enemies_vga create_enemies + end + + #-------------------------------------------------------------------------- + # ● 戦闘背景(床)スプライトの作成 + #-------------------------------------------------------------------------- + def create_battleback1 + create_battleback1_vga + + # 戦闘背景の拡大 + @back1_sprite.vxa_640x480_zoom(36, 32) + + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(壁)スプライトの作成 + #-------------------------------------------------------------------------- + def create_battleback2 + create_battleback2_vga + + # 戦闘背景の拡大 + @back2_sprite.vxa_640x480_zoom(36, 32) + + end + +end + +#============================================================================== +# ■ Game_Troop +#------------------------------------------------------------------------------ +#  敵グループおよび戦闘に関するデータを扱うクラスです。バトルイベントの処理も +# 行います。このクラスのインスタンスは $game_troop で参照されます。 +#============================================================================== + +class Game_Troop < Game_Unit + + if !method_defined?(:setup_vga) + alias setup_vga setup + end + + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + def setup(troop_id) + setup_vga(troop_id) + + # トループ座標の修正 + @enemies.each do |enemy| + enemy.screen_x = (enemy.screen_x * (Graphics.width * 1.0 / $VXA_O_WIDTH)).to_i + enemy.screen_y = (enemy.screen_y * (Graphics.height * 1.0 / $VXA_O_HEIGHT)).to_i + end + + end + +end + +#============================================================================== +# ▼ プリセットスクリプト再定義2:ウィンドウレイアウト調整など +#============================================================================== + +#============================================================================== +# ■ Window_Base +#------------------------------------------------------------------------------ +#  ゲーム中の全てのウィンドウのスーパークラスです。 +#============================================================================== + +class Window_Base < Window + if !method_defined?(:draw_actor_name_vga) + alias draw_actor_name_vga draw_actor_name + alias draw_actor_class_vga draw_actor_class + alias draw_actor_hp_vga draw_actor_hp + alias draw_actor_mp_vga draw_actor_mp + alias draw_actor_tp_vga draw_actor_tp + alias draw_item_name_vga draw_item_name + end + + #-------------------------------------------------------------------------- + # ● 名前の描画 + #-------------------------------------------------------------------------- + def draw_actor_name(actor, x, y, width = 144) + draw_actor_name_vga(actor, x, y, width) + end + #-------------------------------------------------------------------------- + # ● 職業の描画 + #-------------------------------------------------------------------------- + def draw_actor_class(actor, x, y, width = 144) + draw_actor_class_vga(actor, x, y, width) + end + #-------------------------------------------------------------------------- + # ● HP の描画 + #-------------------------------------------------------------------------- + def draw_actor_hp(actor, x, y, width = 188) + draw_actor_hp_vga(actor, x, y, width) + end + #-------------------------------------------------------------------------- + # ● MP の描画 + #-------------------------------------------------------------------------- + def draw_actor_mp(actor, x, y, width = 188) + draw_actor_mp_vga(actor, x, y, width) + end + #-------------------------------------------------------------------------- + # ● TP の描画 + #-------------------------------------------------------------------------- + def draw_actor_tp(actor, x, y, width = 188) + draw_actor_tp_vga(actor, x, y, width) + end + #-------------------------------------------------------------------------- + # ● シンプルなステータスの描画 + #-------------------------------------------------------------------------- + def draw_actor_simple_status(actor, x, y) + draw_actor_name(actor, x, y) + draw_actor_level(actor, x, y + line_height * 1) + draw_actor_icons(actor, x, y + line_height * 2) + draw_actor_class(actor, x + 152, y) + draw_actor_hp(actor, x + 152, y + line_height * 1) + draw_actor_mp(actor, x + 152, y + line_height * 2) + end + #-------------------------------------------------------------------------- + # ● 能力値の描画 + #-------------------------------------------------------------------------- + def draw_actor_param(actor, x, y, param_id) + change_color(system_color) + draw_text(x, y, 152, line_height, Vocab::param(param_id)) + change_color(normal_color) + draw_text(x + 152, y, 36, line_height, actor.param(param_id), 2) + end + #-------------------------------------------------------------------------- + # ● アイテム名の描画 + # enabled : 有効フラグ。false のとき半透明で描画 + #-------------------------------------------------------------------------- + def draw_item_name(item, x, y, enabled = true, width = 236) + draw_item_name_vga(item, x, y, enabled, width) + end + +end + +#============================================================================== +# ■ Window_Status +#------------------------------------------------------------------------------ +#  ステータス画面で表示する、フル仕様のステータスウィンドウです。 +#============================================================================== + +class Window_Status < Window_Selectable + + #-------------------------------------------------------------------------- + # ● ブロック 1 の描画 + #-------------------------------------------------------------------------- + def draw_block1(y) + draw_actor_name(@actor, 4, y) + draw_actor_class(@actor, 128, y) + draw_actor_nickname(@actor, 336, y) + end + #-------------------------------------------------------------------------- + # ● ブロック 2 の描画 + #-------------------------------------------------------------------------- + def draw_block2(y) + draw_actor_face(@actor, 8, y) + draw_basic_info(136, y) + draw_exp_info(336, y) + end + #-------------------------------------------------------------------------- + # ● ブロック 3 の描画 + #-------------------------------------------------------------------------- + def draw_block3(y) + draw_parameters(32, y) + draw_equipments(336, y) + end + #-------------------------------------------------------------------------- + # ● 経験値情報の描画 + #-------------------------------------------------------------------------- + def draw_exp_info(x, y) + s1 = @actor.max_level? ? "-------" : @actor.exp + s2 = @actor.max_level? ? "-------" : @actor.next_level_exp - @actor.exp + s_next = sprintf(Vocab::ExpNext, Vocab::level) + change_color(system_color) + draw_text(x, y + line_height * 0, 180, line_height, Vocab::ExpTotal) + draw_text(x, y + line_height * 2, 180, line_height, s_next) + change_color(normal_color) + draw_text(x, y + line_height * 1, 180, line_height, s1, 2) + draw_text(x, y + line_height * 3, 180, line_height, s2, 2) + end + +end + +#============================================================================== +# ■ Window_BattleStatus +#------------------------------------------------------------------------------ +#  バトル画面で、パーティメンバーのステータスを表示するウィンドウです。 +#============================================================================== + +class Window_BattleStatus < Window_Selectable + #-------------------------------------------------------------------------- + # ● ゲージエリアの幅を取得 + #-------------------------------------------------------------------------- + def gauge_area_width + return 284 + end + #-------------------------------------------------------------------------- + # ● ゲージエリアの描画(TP あり) + #-------------------------------------------------------------------------- + def draw_gauge_area_with_tp(rect, actor) + draw_actor_hp(actor, rect.x + 0, rect.y, 136) + draw_actor_mp(actor, rect.x + 146, rect.y, 64) + draw_actor_tp(actor, rect.x + 220, rect.y, 64) + end + #-------------------------------------------------------------------------- + # ● ゲージエリアの描画(TP なし) + #-------------------------------------------------------------------------- + def draw_gauge_area_without_tp(rect, actor) + draw_actor_hp(actor, rect.x + 0, rect.y, 166) + draw_actor_mp(actor, rect.x + 176, rect.y, 108) + end +end \ No newline at end of file diff --git a/Scripts/_Ver1_41.rb b/Scripts/_Ver1_41.rb new file mode 100644 index 0000000..e7f9dbd --- /dev/null +++ b/Scripts/_Ver1_41.rb @@ -0,0 +1,82 @@ +# ■ RGSS3 ステート超絶拡張 Ver1.41 by ComtaroRGSS(@ComtaroRgss) +#------------------------------------------------------------------------------ +#  通常、戦闘不能になると、すべてのステートが解除されますが、 +# このスクリプトを使用することで、解除されないステートを設定できます。 +# 戦闘不能時に解除したくないステートのメモ欄に +# +# と記述してください。(文字列は設定項目より変更可能) +# おまけとして、エネミーに戦闘開始時から指定したステートを付与する機能も +# 導入してあります。 +# 複数のエネミーに適用させる特徴とかをステートで設定して後で簡単に手直し +# できるようにしたい場合などに便利です。 +# エネミーのメモ欄に +# +# と入れると、n番目のステートを付与します。(いくつでも設定可能) +# +# といったように、ステートの名前でも指定可能です。 +# ただし、ステートの名前を半角数字だけで構成しないでください。 +#============================================================================== +#__END__ +$imported ||= {} +$imported[:cs_state_death] = true + +class Game_Battler < Game_BattlerBase +# 設定項目ここから + def unclear_state + # 戦闘不能時に解除しないステートのメモ欄に含める文字列 + return "" + end +# 設定項目ここまで + + #-------------------------------------------------------------------------- + # ● 戦闘不能になる(再定義) + #-------------------------------------------------------------------------- + def die + @hp = 0 + clear_states_die + clear_buffs + end + + #-------------------------------------------------------------------------- + # ● 戦闘不能時のステート解除 + #-------------------------------------------------------------------------- + def clear_states_die + @states.each do |i| + erase_state(i) unless $data_states[i].note.include?(unclear_state) + end + end +end +#============================================================================== +# ■ Window_BattleLog +#------------------------------------------------------------------------------ +#  戦闘の進行を実況表示するウィンドウです。枠は表示しませんが、便宜上ウィンド +# ウとして扱います。 +#============================================================================== + +class Window_BattleLog < Window_Selectable + #-------------------------------------------------------------------------- + # ● ステート解除の表示 + #-------------------------------------------------------------------------- + def display_removed_states(target) + target.result.removed_state_objects.each do |state| + next if target.death_state? && state.id != target.death_state_id + next if state.message4.empty? + if $imported[:cs_xp_style] + if target.actor? + s_name = // =~ state.note ? $1 : nil + else + s_name = // =~ state.note ? $1 : nil + end + rc = $2 + s_name ||= // =~ state.note ? $1 : nil + rc = $2 + s_name ||= // =~ state.note ? $1 : nil + s_support = state.note.include?("<プラスステート>") + s_color = rc ? eval(rc) : (s_support ? :state : :heal) + battler_sprite(target).damage_popup(s_name, scene_viewport, s_color) if s_name + end + replace_text(target.name + state.message4) + wait + end + end +end \ No newline at end of file diff --git a/Scripts/_index_x_y.rb b/Scripts/_index_x_y.rb new file mode 100644 index 0000000..e3434c7 --- /dev/null +++ b/Scripts/_index_x_y.rb @@ -0,0 +1,91 @@ +#============================================================================== +# ■ 敵グループメンバーの位置設定 Var.1.00 +#------------------------------------------------------------------------------ +# 作成 ぽんぽこねるそん +#------------------------------------------------------------------------------ +# ※利用規約 +# ・利用は自己責任。 +# ・作成者を偽らないでください。 +# ・素材自体の二次配布はしないでください。 +# ・商用・非商用問わず利用できます。 +# ・使用報告・クレジットの記載は必要ありません。 +# ・改変はご自由にどうぞ。 +# +#------------------------------------------------------------------------------ +# ※連絡先 バグ報告・ご要望はこちらまで +# ponpokonerusontanuki@gmail.com +#------------------------------------------------------------------------------ +#  敵グループメンバーの位置を +# 自由に設定できるようにします。 +# +#------------------------------------------------------------------------------ +# ※使い方 +# スクリプトエディタの(ここに追加)より下にコピペして貼り付けてください。 +# +# 位置設定をしたい敵グループの1ページ目のバトルイベントに +# 注釈で<メンバー座標:index,x,y>と記述してください。 +# ・index : メンバーのインデックス(グループに追加した順番) +# ・x : 画像の中心のX座標(変更しない場合は記述しない) +# ・y : 画像の下端のY座標(変更しない場合は記述しない) +# +# ex.1番目のメンバーのY座標を400にする +# <メンバー座標:1,,400> +# +# +#------------------------------------------------------------------------------ +# ※更新履歴 +# 19/09/08 作成 +# +#============================================================================== +#============================================================================== +# ■ Game_Troop +#------------------------------------------------------------------------------ +#  敵グループおよび戦闘に関するデータを扱うクラスです。バトルイベントの処理も +# 行います。このクラスのインスタンスは $game_troop で参照されます。 +#============================================================================== + +class Game_Troop < Game_Unit + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + alias members_xy_setup setup + def setup(troop_id) + $data_troops[troop_id].change_members_xy + members_xy_setup(troop_id) + end +end +class RPG::Troop + #-------------------------------------------------------------------------- + # ● メンバーの座標の変更 + #-------------------------------------------------------------------------- + def change_members_xy + return if @change_members_xy_flag + pages[0].list_annotation.each_line do |line| + line =~ /<メンバー座標:(.+)>/ + next unless $1 + arr = $1.split(/\s*,\s*/) + member = members[arr[0].to_i - 1] + next unless member + member.x = arr[1].to_i if arr[1] && !arr[1].empty? + member.y = arr[2].to_i if arr[2] && !arr[2].empty? + end + @change_members_xy_flag = true + end +end +class RPG::Troop::Page + #-------------------------------------------------------------------------- + # ● 定数 + #-------------------------------------------------------------------------- + ANNOTATION_CODES = [108, 408] + #-------------------------------------------------------------------------- + # ● イベントページの注釈取得 + #-------------------------------------------------------------------------- + def list_annotation + return @annotation if @annotation + @annotation = self.list.inject("") do |r, i| + j = ANNOTATION_CODES.include?(i.code) ? i.parameters[0] + "\n" : "" + r + j + end + @annotation + end +end \ No newline at end of file diff --git a/YAML/Actors.yaml b/YAML/Actors.yaml index f987f8b..e3f9c3f 100644 --- a/YAML/Actors.yaml +++ b/YAML/Actors.yaml @@ -1,308 +1,350 @@ ---- -- +- !!null 'null' - !ruby/object:RPG::Actor - name: ユシア - face_index: 0 - character_index: 0 - initial_level: 99 - face_name: Hero - class_id: 1 - character_name: "" - id: 1 - features: [] - note: "" - equips: - - 1 - - 0 - - 0 - - 8 - - 0 - nickname: 勇者 - description: "" - max_level: 99 + 'name': 'Yushia' + 'face_index': !!int '0' + 'character_index': !!int '0' + 'initial_level': !!int '99' + 'face_name': 'Hero' + 'class_id': !!int '1' + 'character_name': '' + 'id': !!int '1' + 'features': [] + 'note': '' + 'equips': + - !!int '1' + - !!int '0' + - !!int '0' + - !!int '8' + - !!int '0' + 'nickname': 'Hero' + 'description': '' + 'max_level': !!int '99' + 'profile': '' - !ruby/object:RPG::Actor - name: フィア - face_index: 1 - character_index: 0 - initial_level: 1 - face_name: "" - class_id: 2 - character_name: Heroin - id: 2 - features: [] - note: "" - equips: - - 0 - - 0 - - 0 - - 0 - - 0 - nickname: 紅蓮の迅雷 - description: "暗殺拳の達人を祖父にもつ少女。幼少のころからその技の\r\nすべてを叩き込まれている格闘術のエキスパート。" - max_level: 99 + 'name': 'Fia' + 'face_index': !!int '1' + 'character_index': !!int '0' + 'initial_level': !!int '1' + 'face_name': '' + 'class_id': !!int '2' + 'character_name': 'Heroin' + 'id': !!int '2' + 'features': [] + 'note': '' + 'equips': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': 'Crimson Lightning' + 'description': "暗殺拳の達人を祖父にもつ少女。幼少のころからその技の\r\nすべてを叩き込まれている格闘術のエキスパート。" + 'max_level': !!int '99' + 'profile': 'A girl who has a master of the assassination fist as her grandfather. + + She''s an expert in martial arts, having been thoroughly trained in + + those techniques from a young age.' - !ruby/object:RPG::Actor - name: ムム呼び方 - face_index: 2 - character_index: 0 - initial_level: 1 - face_name: "" - class_id: 3 - character_name: Actor3 - id: 3 - features: [] - note: "" - equips: - - 0 - - 46 - - 0 - - 0 - - 0 - nickname: 流浪の聖騎士 - description: "謀略により地位を剥奪された聖騎士。真の騎士道を極めるため\r\n各地をさまよい修練を重ねている。" - max_level: 99 + 'name': 'Mumu''s way of calling' + 'face_index': !!int '2' + 'character_index': !!int '0' + 'initial_level': !!int '1' + 'face_name': '' + 'class_id': !!int '3' + 'character_name': 'Actor3' + 'id': !!int '3' + 'features': [] + 'note': '' + 'equips': + - !!int '0' + - !!int '46' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': 'Wandering Holy Knight' + 'description': "謀略により地位を剥奪された聖騎士。真の騎士道を極めるため\r\n各地をさまよい修練を重ねている。" + 'max_level': !!int '99' + 'profile': 'A holy knight stripped of his position by intrigue. To master true + + chivalry, he wanders various lands, continuing his training.' - !ruby/object:RPG::Actor - name: ムム呼び方甘え - face_index: 2 - character_index: 0 - initial_level: 1 - face_name: "" - class_id: 3 - character_name: Actor3 - id: 4 - features: [] - note: "" - equips: - - 0 - - 46 - - 0 - - 0 - - 0 - nickname: 流浪の聖騎士 - description: "謀略により地位を剥奪された聖騎士。真の騎士道を極めるため\r\n各地をさまよい修練を重ねている。" - max_level: 99 + 'name': 'Mumu, that''s a sweet way to call me.' + 'face_index': !!int '2' + 'character_index': !!int '0' + 'initial_level': !!int '1' + 'face_name': '' + 'class_id': !!int '3' + 'character_name': 'Actor3' + 'id': !!int '4' + 'features': [] + 'note': '' + 'equips': + - !!int '0' + - !!int '46' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': 'The Wandering Holy Knight' + 'description': "謀略により地位を剥奪された聖騎士。真の騎士道を極めるため\r\n各地をさまよい修練を重ねている。" + 'max_level': !!int '99' + 'profile': 'A holy knight stripped of his position by conspiracy. To master true + + chivalry, he wanders various lands, continuing his training.' - !ruby/object:RPG::Actor - name: ムム一人称 - face_index: 2 - character_index: 0 - initial_level: 1 - face_name: "" - class_id: 3 - character_name: Actor3 - id: 5 - features: [] - note: "" - equips: - - 0 - - 46 - - 0 - - 0 - - 0 - nickname: 流浪の聖騎士 - description: "謀略により地位を剥奪された聖騎士。真の騎士道を極めるため\r\n各地をさまよい修練を重ねている。" - max_level: 99 + 'name': 'Mumu''s first-person perspective' + 'face_index': !!int '2' + 'character_index': !!int '0' + 'initial_level': !!int '1' + 'face_name': '' + 'class_id': !!int '3' + 'character_name': 'Actor3' + 'id': !!int '5' + 'features': [] + 'note': '' + 'equips': + - !!int '0' + - !!int '46' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': 'Wandering Holy Knight' + 'description': "謀略により地位を剥奪された聖騎士。真の騎士道を極めるため\r\n各地をさまよい修練を重ねている。" + 'max_level': !!int '99' + 'profile': 'A holy knight stripped of his position by conspiracy. To master the + + true way of knighthood, he wanders various lands, continuing his + + training.' - !ruby/object:RPG::Actor - name: 敵ID - face_index: 1 - character_index: 1 - initial_level: 1 - face_name: "" - class_id: 6 - character_name: "" - id: 6 - features: [] - note: "" - equips: - - 31 - - 0 - - 0 - - 0 - - 0 - nickname: 深緑の護り手 - description: "森の精霊に育てられた少女。自然を愛し、森の平穏を乱す者を\r\n許さない。都会での生活にちょっとだけ憧れている。" - max_level: 99 + 'name': 'Enemy ID' + 'face_index': !!int '1' + 'character_index': !!int '1' + 'initial_level': !!int '1' + 'face_name': '' + 'class_id': !!int '6' + 'character_name': '' + 'id': !!int '6' + 'features': [] + 'note': '' + 'equips': + - !!int '31' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': 'Protector of the Deep Green' + 'description': "森の精霊に育てられた少女。自然を愛し、森の平穏を乱す者を\r\n許さない。都会での生活にちょっとだけ憧れている。" + 'max_level': !!int '99' + 'profile': 'A girl raised by the forest spirits. She loves nature and will not + + forgive those who disturb the peace of the forest. She harbors a + + slight longing for city life.' - !ruby/object:RPG::Actor - name: るみ呼び方 - face_index: 2 - character_index: 2 - initial_level: 1 - face_name: Actor5 - class_id: 7 - character_name: Actor5 - id: 7 - features: [] - note: "" - equips: - - 37 - - 37 - - 0 - - 0 - - 0 - nickname: 見えざる疾風 - description: "束縛されることが嫌いな自称義賊の青年。軽口ばかり叩くが\r\n仲間のためなら命も張れる熱血漢。" - max_level: 99 + 'name': 'Rumi''s way of calling' + 'face_index': !!int '2' + 'character_index': !!int '2' + 'initial_level': !!int '1' + 'face_name': 'Actor5' + 'class_id': !!int '7' + 'character_name': 'Actor5' + 'id': !!int '7' + 'features': [] + 'note': '' + 'equips': + - !!int '37' + - !!int '37' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': 'Invisible Gale' + 'description': "束縛されることが嫌いな自称義賊の青年。軽口ばかり叩くが\r\n仲間のためなら命も張れる熱血漢。" + 'max_level': !!int '99' + 'profile': 'A self-proclaimed righteous thief who hates being tied down. He''s + + always cracking jokes, but he''s a hot-blooded guy who would risk his + + life for his friends.' - !ruby/object:RPG::Actor - name: るみ呼び方2 - face_index: 2 - character_index: 2 - initial_level: 1 - face_name: Actor5 - class_id: 7 - character_name: Actor5 - id: 8 - features: [] - note: "" - equips: - - 37 - - 37 - - 0 - - 0 - - 0 - nickname: 見えざる疾風 - description: "束縛されることが嫌いな自称義賊の青年。軽口ばかり叩くが\r\n仲間のためなら命も張れる熱血漢。" - max_level: 99 + 'name': 'Rumi''s second way of calling' + 'face_index': !!int '2' + 'character_index': !!int '2' + 'initial_level': !!int '1' + 'face_name': 'Actor5' + 'class_id': !!int '7' + 'character_name': 'Actor5' + 'id': !!int '8' + 'features': [] + 'note': '' + 'equips': + - !!int '37' + - !!int '37' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': 'Invisible Gale' + 'description': "束縛されることが嫌いな自称義賊の青年。軽口ばかり叩くが\r\n仲間のためなら命も張れる熱血漢。" + 'max_level': !!int '99' + 'profile': 'A self-proclaimed righteous thief who hates being tied down. He''s + + always cracking jokes, but he''s a hot-blooded guy who would risk his + + life for his comrades.' - !ruby/object:RPG::Actor - name: るみ呼び方3 - face_index: 2 - character_index: 2 - initial_level: 1 - face_name: Actor5 - class_id: 7 - character_name: Actor5 - id: 9 - features: [] - note: "" - equips: - - 37 - - 37 - - 0 - - 0 - - 0 - nickname: 見えざる疾風 - description: "束縛されることが嫌いな自称義賊の青年。軽口ばかり叩くが\r\n仲間のためなら命も張れる熱血漢。" - max_level: 99 + 'name': 'Rumi''s third way to call her' + 'face_index': !!int '2' + 'character_index': !!int '2' + 'initial_level': !!int '1' + 'face_name': 'Actor5' + 'class_id': !!int '7' + 'character_name': 'Actor5' + 'id': !!int '9' + 'features': [] + 'note': '' + 'equips': + - !!int '37' + - !!int '37' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': 'Invisible Gale' + 'description': "束縛されることが嫌いな自称義賊の青年。軽口ばかり叩くが\r\n仲間のためなら命も張れる熱血漢。" + 'max_level': !!int '99' + 'profile': 'A self-proclaimed righteous thief who hates being tied down. He''s + + always cracking jokes, but he''s a hot-blooded guy who would risk his + + life for his friends.' - !ruby/object:RPG::Actor - name: ムム呼び方ママ - face_index: 0 - character_index: 0 - initial_level: 1 - face_name: "" - class_id: 1 - character_name: "" - id: 10 - features: [] - note: "" - equips: - - 0 - - 0 - - 0 - - 0 - - 0 - nickname: "" - description: "" - max_level: 99 - icon_index: 0 + 'name': 'Mumu, call me Mama.' + 'face_index': !!int '0' + 'character_index': !!int '0' + 'initial_level': !!int '1' + 'face_name': '' + 'class_id': !!int '1' + 'character_name': '' + 'id': !!int '10' + 'features': [] + 'note': '' + 'equips': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': '' + 'description': '' + 'max_level': !!int '99' + 'icon_index': !!int '0' + 'profile': '' - !ruby/object:RPG::Actor - name: "" - face_index: 0 - character_index: 0 - initial_level: 1 - face_name: "" - class_id: 1 - character_name: "" - id: 11 - features: [] - note: "" - equips: - - 0 - - 0 - - 0 - - 0 - - 0 - nickname: "" - description: "" - max_level: 99 - icon_index: 0 + 'name': '' + 'face_index': !!int '0' + 'character_index': !!int '0' + 'initial_level': !!int '1' + 'face_name': '' + 'class_id': !!int '1' + 'character_name': '' + 'id': !!int '11' + 'features': [] + 'note': '' + 'equips': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': '' + 'description': '' + 'max_level': !!int '99' + 'icon_index': !!int '0' + 'profile': '' - !ruby/object:RPG::Actor - name: "" - face_index: 0 - character_index: 0 - initial_level: 1 - face_name: "" - class_id: 1 - character_name: "" - id: 12 - features: [] - note: "" - equips: - - 0 - - 0 - - 0 - - 0 - - 0 - nickname: "" - description: "" - max_level: 99 - icon_index: 0 + 'name': '' + 'face_index': !!int '0' + 'character_index': !!int '0' + 'initial_level': !!int '1' + 'face_name': '' + 'class_id': !!int '1' + 'character_name': '' + 'id': !!int '12' + 'features': [] + 'note': '' + 'equips': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': '' + 'description': '' + 'max_level': !!int '99' + 'icon_index': !!int '0' + 'profile': '' - !ruby/object:RPG::Actor - name: "" - face_index: 0 - character_index: 0 - initial_level: 1 - face_name: "" - class_id: 1 - character_name: "" - id: 13 - features: [] - note: "" - equips: - - 0 - - 0 - - 0 - - 0 - - 0 - nickname: "" - description: "" - max_level: 99 - icon_index: 0 + 'name': '' + 'face_index': !!int '0' + 'character_index': !!int '0' + 'initial_level': !!int '1' + 'face_name': '' + 'class_id': !!int '1' + 'character_name': '' + 'id': !!int '13' + 'features': [] + 'note': '' + 'equips': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': '' + 'description': '' + 'max_level': !!int '99' + 'icon_index': !!int '0' + 'profile': '' - !ruby/object:RPG::Actor - name: "" - face_index: 0 - character_index: 0 - initial_level: 1 - face_name: "" - class_id: 1 - character_name: "" - id: 14 - features: [] - note: "" - equips: - - 0 - - 0 - - 0 - - 0 - - 0 - nickname: "" - description: "" - max_level: 99 - icon_index: 0 + 'name': '' + 'face_index': !!int '0' + 'character_index': !!int '0' + 'initial_level': !!int '1' + 'face_name': '' + 'class_id': !!int '1' + 'character_name': '' + 'id': !!int '14' + 'features': [] + 'note': '' + 'equips': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': '' + 'description': '' + 'max_level': !!int '99' + 'icon_index': !!int '0' + 'profile': '' - !ruby/object:RPG::Actor - name: "" - face_index: 0 - character_index: 0 - initial_level: 1 - face_name: "" - class_id: 1 - character_name: "" - id: 15 - features: [] - note: "" - equips: - - 0 - - 0 - - 0 - - 0 - - 0 - nickname: "" - description: "" - max_level: 99 - icon_index: 0 + 'name': '' + 'face_index': !!int '0' + 'character_index': !!int '0' + 'initial_level': !!int '1' + 'face_name': '' + 'class_id': !!int '1' + 'character_name': '' + 'id': !!int '15' + 'features': [] + 'note': '' + 'equips': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'nickname': '' + 'description': '' + 'max_level': !!int '99' + 'icon_index': !!int '0' + 'profile': '' diff --git a/YAML/Armors.yaml b/YAML/Armors.yaml index 7b81d7f..dccbdd0 100644 --- a/YAML/Armors.yaml +++ b/YAML/Armors.yaml @@ -1,1582 +1,1583 @@ ---- -- +- !!null 'null' - !ruby/object:RPG::Armor - description: 過酷な旅にも耐えられる丈夫な服。 - name: キスに弱い - icon_index: 168 - price: 2000 - note: "" - id: 1 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 1 - value: 2.0 - params: - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - etype_id: 2 - atype_id: 1 + 'description': 'Sturdy clothes that can withstand a harsh journey.' + 'name': 'Weak to Kisses' + 'icon_index': !!int '168' + 'price': !!int '2000' + 'note': '' + 'id': !!int '1' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '1' + 'value': !!float '2.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: 過酷な旅にも耐えられる丈夫な服。 - name: 胸に弱い - icon_index: 168 - price: 2000 - note: "" - id: 2 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 2 - value: 2.0 - params: - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - etype_id: 3 - atype_id: 1 + 'description': 'Sturdy clothes that can withstand a harsh journey.' + 'name': 'Weak to the chest' + 'icon_index': !!int '168' + 'price': !!int '2000' + 'note': '' + 'id': !!int '2' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '2' + 'value': !!float '2.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: 過酷な旅にも耐えられる丈夫な服。 - name: 脚に弱い - icon_index: 168 - price: 2000 - note: "" - id: 3 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 3 - value: 2.0 - params: - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 1 + 'description': 'Sturdy clothes that can withstand a harsh journey.' + 'name': 'Weak to Legs' + 'icon_index': !!int '168' + 'price': !!int '2000' + 'note': '' + 'id': !!int '3' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '3' + 'value': !!float '2.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: 過酷な旅にも耐えられる丈夫な服。 - name: パンツに弱い - icon_index: 168 - price: 2000 - note: "" - id: 4 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 7 - value: 2.0 - params: - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - etype_id: 4 - atype_id: 1 + 'description': 'Sturdy clothes that can withstand a harsh journey.' + 'name': 'Weak to panties' + 'icon_index': !!int '168' + 'price': !!int '2000' + 'note': '' + 'id': !!int '4' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '7' + 'value': !!float '2.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '4' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: "" - name: 不死身 - icon_index: 0 - price: 0 - note: "" - id: 5 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 14 - data_id: 1 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 13 - data_id: 10 - value: 1.0 - params: - - 5000 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - etype_id: 4 - atype_id: 1 + 'description': '' + 'name': 'Immortal' + 'icon_index': !!int '0' + 'price': !!int '0' + 'note': '' + 'id': !!int '5' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '14' + 'data_id': !!int '1' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '13' + 'data_id': !!int '10' + 'value': !!float '1.0' + 'params': + - !!int '5000' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '4' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: "" - name: "" - icon_index: 0 - price: 0 - note: "" - id: 6 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 0 + 'description': '' + 'name': '' + 'icon_index': !!int '0' + 'price': !!int '0' + 'note': '' + 'id': !!int '6' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '0' - !ruby/object:RPG::Armor - description: "" - name: "" - icon_index: 0 - price: 0 - note: "" - id: 7 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 0 + 'description': '' + 'name': '' + 'icon_index': !!int '0' + 'price': !!int '0' + 'note': '' + 'id': !!int '7' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '0' - !ruby/object:RPG::Armor - description: "" - name: 冒険者の服 - icon_index: 162 - price: 1500 - note: "" - id: 8 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 6 - - 0 - - 0 - - 0 - - 0 - etype_id: 3 - atype_id: 1 + 'description': '' + 'name': 'Adventurer''s Clothes' + 'icon_index': !!int '162' + 'price': !!int '1500' + 'note': '' + 'id': !!int '8' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '6' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: 重ねて巻きつけて頭を守る厚手の布。 - name: ターバン - icon_index: 162 - price: 4000 - note: "" - id: 9 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 10 - - 0 - - 0 - - 0 - - 0 - etype_id: 2 - atype_id: 1 + 'description': 'A thick cloth wrapped around several times to protect the head.' + 'name': 'Turban' + 'icon_index': !!int '162' + 'price': !!int '4000' + 'note': '' + 'id': !!int '9' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '10' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: 極楽鳥の羽がついたオシャレな帽子。 - name: 羽根付き帽子 - icon_index: 162 - price: 6500 - note: "" - id: 10 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 14 - - 0 - - 0 - - 0 - - 0 - etype_id: 2 - atype_id: 1 + 'description': 'A stylish hat adorned with the feathers of a bird-of-paradise.' + 'name': 'Feathered Hat' + 'icon_index': !!int '162' + 'price': !!int '6500' + 'note': '' + 'id': !!int '10' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '14' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: 木綿で作られた厚手のローブ。 - name: 木綿のローブ - icon_index: 171 - price: 100 - note: "" - id: 11 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 4 - - 2 - - 2 - - 0 - - 0 - etype_id: 3 - atype_id: 2 + 'description': 'A thick robe made of cotton.' + 'name': 'Cotton Robe' + 'icon_index': !!int '171' + 'price': !!int '100' + 'note': '' + 'id': !!int '11' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '4' + - !!int '2' + - !!int '2' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '2' - !ruby/object:RPG::Armor - description: 絹で作られた上質なマント。 - name: 絹のマント - icon_index: 171 - price: 500 - note: "" - id: 12 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 9 - - 3 - - 4 - - 0 - - 0 - etype_id: 3 - atype_id: 2 + 'description': 'A high-quality cloak made of silk.' + 'name': 'Silk Cloak' + 'icon_index': !!int '171' + 'price': !!int '500' + 'note': '' + 'id': !!int '12' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '9' + - !!int '3' + - !!int '4' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '2' - !ruby/object:RPG::Armor - description: 裏地にルーン文字が刻まれたローブ。 - name: 術士のローブ - icon_index: 171 - price: 3000 - note: "" - id: 13 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 13 - - 6 - - 7 - - 0 - - 0 - etype_id: 3 - atype_id: 2 + 'description': 'A robe engraved with rune characters on the lining.' + 'name': 'Sorcerer''s Robe' + 'icon_index': !!int '171' + 'price': !!int '3000' + 'note': '' + 'id': !!int '13' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '13' + - !!int '6' + - !!int '7' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '2' - !ruby/object:RPG::Armor - description: 古の老賢者が身につけていたローブ。 - name: ハーミットローブ - icon_index: 171 - price: 8000 - note: "" - id: 14 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 3 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 4 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 5 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 6 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 7 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 8 - value: 0.8 - params: - - 0 - - 0 - - 0 - - 18 - - 11 - - 12 - - 0 - - 0 - etype_id: 3 - atype_id: 2 + 'description': 'The robe worn by the ancient sage.' + 'name': 'Hermit Robe' + 'icon_index': !!int '171' + 'price': !!int '8000' + 'note': '' + 'id': !!int '14' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '3' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '4' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '5' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '6' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '7' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '8' + 'value': !!float '0.8' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '18' + - !!int '11' + - !!int '12' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '2' - !ruby/object:RPG::Armor - description: 精霊王の力が宿る究極のマント。 - name: エレメンタルマント - icon_index: 171 - price: 13000 - note: "" - id: 15 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 3 - value: 0.6 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 4 - value: 0.6 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 5 - value: 0.6 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 6 - value: 0.6 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 7 - value: 0.6 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 8 - value: 0.6 - params: - - 0 - - 0 - - 0 - - 25 - - 17 - - 18 - - 0 - - 0 - etype_id: 3 - atype_id: 2 + 'description': 'The ultimate cloak imbued with the power of the Spirit King.' + 'name': 'Elemental Mantle' + 'icon_index': !!int '171' + 'price': !!int '13000' + 'note': '' + 'id': !!int '15' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '3' + 'value': !!float '0.6' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '4' + 'value': !!float '0.6' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '5' + 'value': !!float '0.6' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '6' + 'value': !!float '0.6' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '7' + 'value': !!float '0.6' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '8' + 'value': !!float '0.6' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '25' + - !!int '17' + - !!int '18' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '2' - !ruby/object:RPG::Armor - description: 青銅で作られた髪飾り。 - name: 銅の髪飾り - icon_index: 166 - price: 100 - note: "" - id: 16 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 2 - - 2 - - 1 - - 0 - - 0 - etype_id: 2 - atype_id: 2 + 'description': 'A hair ornament made of bronze.' + 'name': 'Copper Hair Ornament' + 'icon_index': !!int '166' + 'price': !!int '100' + 'note': '' + 'id': !!int '16' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '2' + - !!int '2' + - !!int '1' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '2' - !ruby/object:RPG::Armor - description: 鉄で作られたリング状の額飾り。 - name: サークレット - icon_index: 166 - price: 400 - note: "" - id: 17 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 6 - - 4 - - 3 - - 0 - - 0 - etype_id: 2 - atype_id: 2 + 'description': 'A ring-shaped forehead ornament made of iron.' + 'name': 'Circlet' + 'icon_index': !!int '166' + 'price': !!int '400' + 'note': '' + 'id': !!int '17' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '6' + - !!int '4' + - !!int '3' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '2' - !ruby/object:RPG::Armor - description: 身につけた者の魔力を高める髪飾り。 - name: 銀の髪飾り - icon_index: 166 - price: 2500 - note: "" - id: 18 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 10 - - 5 - - 4 - - 0 - - 0 - etype_id: 2 - atype_id: 2 + 'description': 'A hair ornament that enhances the magical power of the wearer.' + 'name': 'Silver Hair Ornament' + 'icon_index': !!int '166' + 'price': !!int '2500' + 'note': '' + 'id': !!int '18' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '10' + - !!int '5' + - !!int '4' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '2' - !ruby/object:RPG::Armor - description: 魔法の金属ミスリルで作られた額飾り。 - name: ミスリルサークレット - icon_index: 166 - price: 6000 - note: "" - id: 19 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 15 - - 7 - - 6 - - 0 - - 0 - etype_id: 2 - atype_id: 2 + 'description': 'A head ornament made of the magical metal Mithril.' + 'name': 'Mithril Circlet' + 'icon_index': !!int '166' + 'price': !!int '6000' + 'note': '' + 'id': !!int '19' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '15' + - !!int '7' + - !!int '6' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '2' - !ruby/object:RPG::Armor - description: 古代魔法文明の技術で作られた額飾り。 - name: 賢者の額冠 - icon_index: 166 - price: 10000 - note: "" - id: 20 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 18 - - 12 - - 11 - - 0 - - 0 - etype_id: 2 - atype_id: 2 + 'description': 'A head ornament made with the technology of the ancient magical + + civilization.' + 'name': 'Sage''s Diadem' + 'icon_index': !!int '166' + 'price': !!int '10000' + 'note': '' + 'id': !!int '20' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '18' + - !!int '12' + - !!int '11' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '2' - !ruby/object:RPG::Armor - description: "なめし皮を重ねて組んだ鎧。\r\n" - name: レザーアーマー - icon_index: 169 - price: 100 - note: "" - id: 21 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 5 - - 0 - - 0 - - 0 - - 0 - etype_id: 3 - atype_id: 3 + 'description': 'Armor layered and assembled with tanned leather.' + 'name': 'Leather Armor' + 'icon_index': !!int '169' + 'price': !!int '100' + 'note': '' + 'id': !!int '21' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '5' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '3' - !ruby/object:RPG::Armor - description: 青銅で作られた粗末な胸当て。 - name: ブロンズブレスト - icon_index: 169 - price: 400 - note: "" - id: 22 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 12 - - 0 - - 0 - - 0 - - 0 - etype_id: 3 - atype_id: 3 + 'description': 'A crude breastplate made of bronze.' + 'name': 'Bronze Breastplate' + 'icon_index': !!int '169' + 'price': !!int '400' + 'note': '' + 'id': !!int '22' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '12' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '3' - !ruby/object:RPG::Armor - description: 鋼板から打ち出した鉄の胸当て。 - name: アイアンブレスト - icon_index: 169 - price: 2700 - note: "" - id: 23 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 18 - - 0 - - 0 - - -2 - - 0 - etype_id: 3 - atype_id: 3 + 'description': 'An iron breastplate hammered out from a steel plate.' + 'name': 'Iron Breastplate' + 'icon_index': !!int '169' + 'price': !!int '2700' + 'note': '' + 'id': !!int '23' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '18' + - !!int '0' + - !!int '0' + - !!int '-2' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '3' - !ruby/object:RPG::Armor - description: 魔法の金属ミスリルで作られた胸当て。 - name: ミスリルブレスト - icon_index: 169 - price: 7000 - note: "" - id: 24 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 24 - - 0 - - 0 - - 0 - - 0 - etype_id: 3 - atype_id: 3 + 'description': 'A breastplate made of the magical metal Mithril.' + 'name': 'Mithril Breastplate' + 'icon_index': !!int '169' + 'price': !!int '7000' + 'note': '' + 'id': !!int '24' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '24' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '3' - !ruby/object:RPG::Armor - description: 竜の鱗から作られた胸当て。 - name: ドラゴンスケイル - icon_index: 169 - price: 12000 - note: "" - id: 25 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 3 - value: 0.8 - params: - - 0 - - 0 - - 0 - - 30 - - 0 - - 0 - - 0 - - 0 - etype_id: 3 - atype_id: 3 + 'description': 'A breastplate made from dragon scales.' + 'name': 'Dragon Scale' + 'icon_index': !!int '169' + 'price': !!int '12000' + 'note': '' + 'id': !!int '25' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '3' + 'value': !!float '0.8' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '30' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '3' - !ruby/object:RPG::Armor - description: なめし皮で作られた帽子。 - name: レザーキャップ - icon_index: 163 - price: 100 - note: "" - id: 26 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 4 - - 0 - - 0 - - 0 - - 0 - etype_id: 2 - atype_id: 3 + 'description': 'A hat made of tanned leather.' + 'name': 'Leather Cap' + 'icon_index': !!int '163' + 'price': !!int '100' + 'note': '' + 'id': !!int '26' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '4' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '3' - !ruby/object:RPG::Armor - description: 青銅で補強された帽子。 - name: ブロンズキャップ - icon_index: 163 - price: 350 - note: "" - id: 27 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 7 - - 0 - - 0 - - 0 - - 0 - etype_id: 2 - atype_id: 3 + 'description': 'A hat reinforced with bronze.' + 'name': 'Bronze Cap' + 'icon_index': !!int '163' + 'price': !!int '350' + 'note': '' + 'id': !!int '27' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '7' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '3' - !ruby/object:RPG::Armor - description: 鋼板を加工して作った帽子。 - name: サレット - icon_index: 163 - price: 2400 - note: "" - id: 28 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 12 - - 0 - - 0 - - 0 - - 0 - etype_id: 2 - atype_id: 3 + 'description': 'A hat made from processed steel plates.' + 'name': 'Sallet' + 'icon_index': !!int '163' + 'price': !!int '2400' + 'note': '' + 'id': !!int '28' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '12' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '3' - !ruby/object:RPG::Armor - description: ミスリル銀糸で編まれた帽子。 - name: ミスリルキャップ - icon_index: 163 - price: 5500 - note: "" - id: 29 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 16 - - 0 - - 0 - - 0 - - 0 - etype_id: 2 - atype_id: 3 + 'description': 'A hat woven with mithril silver thread.' + 'name': 'Mithril Cap' + 'icon_index': !!int '163' + 'price': !!int '5500' + 'note': '' + 'id': !!int '29' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '16' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '3' - !ruby/object:RPG::Armor - description: 竜の皮膚から作られた帽子。 - name: ドラゴンスキン - icon_index: 163 - price: 9500 - note: "" - id: 30 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 3 - value: 0.8 - params: - - 0 - - 0 - - 0 - - 22 - - 0 - - 0 - - 0 - - 0 - etype_id: 2 - atype_id: 3 + 'description': 'A hat made from dragon skin.' + 'name': 'Dragon Skin' + 'icon_index': !!int '163' + 'price': !!int '9500' + 'note': '' + 'id': !!int '30' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '3' + 'value': !!float '0.8' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '22' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '3' - !ruby/object:RPG::Armor - description: 鉄の鎖を組み上げて作った鎧。 - name: チェインメイル - icon_index: 170 - price: 100 - note: "" - id: 31 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 33 - data_id: 0 - value: -1.0 - params: - - 0 - - 0 - - 0 - - 8 - - 0 - - 0 - - 0 - - 0 - etype_id: 3 - atype_id: 4 + 'description': 'Armor made by interlinking iron chains.' + 'name': 'Chain Mail' + 'icon_index': !!int '170' + 'price': !!int '100' + 'note': '' + 'id': !!int '31' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '33' + 'data_id': !!int '0' + 'value': !!float '-1.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '8' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '4' - !ruby/object:RPG::Armor - description: 鋼鉄製の鎧。 - name: アイアンメイル - icon_index: 170 - price: 800 - note: "" - id: 32 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: -0.01 - - !ruby/object:RPG::BaseItem::Feature - code: 33 - data_id: 0 - value: -2.0 - params: - - 0 - - 0 - - 0 - - 16 - - 0 - - 0 - - 0 - - 0 - etype_id: 3 - atype_id: 4 + 'description': 'Steel armor.' + 'name': 'Iron Mail' + 'icon_index': !!int '170' + 'price': !!int '800' + 'note': '' + 'id': !!int '32' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '-0.01' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '33' + 'data_id': !!int '0' + 'value': !!float '-2.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '16' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '4' - !ruby/object:RPG::Armor - description: 騎士が身につける板金鎧。 - name: プレートメイル - icon_index: 170 - price: 3600 - note: "" - id: 33 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: -0.02 - - !ruby/object:RPG::BaseItem::Feature - code: 33 - data_id: 0 - value: -3.0 - params: - - 0 - - 0 - - 0 - - 24 - - 0 - - 0 - - 0 - - 0 - etype_id: 3 - atype_id: 4 + 'description': 'The plate armor worn by knights.' + 'name': 'Plate Mail' + 'icon_index': !!int '170' + 'price': !!int '3600' + 'note': '' + 'id': !!int '33' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '-0.02' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '33' + 'data_id': !!int '0' + 'value': !!float '-3.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '24' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '4' - !ruby/object:RPG::Armor - description: 魔法の金属ミスリルで作られた鎧。 - name: ミスリルメイル - icon_index: 170 - price: 8000 - note: "" - id: 34 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 32 - - 0 - - 0 - - 0 - - 0 - etype_id: 3 - atype_id: 4 + 'description': 'Armor made of the magical metal Mithril.' + 'name': 'Mithril Mail' + 'icon_index': !!int '170' + 'price': !!int '8000' + 'note': '' + 'id': !!int '34' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '32' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '4' - !ruby/object:RPG::Armor - description: 竜の鱗から作られた鎧。 - name: 竜鱗の鎧 - icon_index: 170 - price: 15000 - note: "" - id: 35 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: -0.01 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 3 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 33 - data_id: 0 - value: -2.0 - params: - - 0 - - 0 - - 0 - - 40 - - 0 - - 0 - - 0 - - 0 - etype_id: 3 - atype_id: 4 + 'description': 'Armor made from dragon scales.' + 'name': 'Dragon Scale Armor' + 'icon_index': !!int '170' + 'price': !!int '15000' + 'note': '' + 'id': !!int '35' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '-0.01' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '3' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '33' + 'data_id': !!int '0' + 'value': !!float '-2.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '40' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '3' + 'atype_id': !!int '4' - !ruby/object:RPG::Armor - description: 頭部を覆う鉄鎖で編まれたフード。 - name: チェインコイフ - icon_index: 164 - price: 100 - note: "" - id: 36 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 33 - data_id: 0 - value: -1.0 - params: - - 0 - - 0 - - 0 - - 6 - - 0 - - 0 - - 0 - - 0 - etype_id: 2 - atype_id: 4 + 'description': 'A hood woven with iron chains that covers the head.' + 'name': 'Chain Coif' + 'icon_index': !!int '164' + 'price': !!int '100' + 'note': '' + 'id': !!int '36' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '33' + 'data_id': !!int '0' + 'value': !!float '-1.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '6' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '4' - !ruby/object:RPG::Armor - description: 鋼鉄製の兜。 - name: アイアンヘルム - icon_index: 164 - price: 600 - note: "" - id: 37 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: -0.005 - - !ruby/object:RPG::BaseItem::Feature - code: 33 - data_id: 0 - value: -2.0 - params: - - 0 - - 0 - - 0 - - 12 - - 0 - - 0 - - 0 - - 0 - etype_id: 2 - atype_id: 4 + 'description': 'A helmet made of steel.' + 'name': 'Iron Helm' + 'icon_index': !!int '164' + 'price': !!int '600' + 'note': '' + 'id': !!int '37' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '-0.005' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '33' + 'data_id': !!int '0' + 'value': !!float '-2.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '12' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '4' - !ruby/object:RPG::Armor - description: 騎士が身につける装飾された兜。 - name: ナイトヘルム - icon_index: 164 - price: 3000 - note: "" - id: 38 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: -0.01 - - !ruby/object:RPG::BaseItem::Feature - code: 33 - data_id: 0 - value: -3.0 - params: - - 0 - - 0 - - 0 - - 18 - - 0 - - 0 - - 0 - - 0 - etype_id: 2 - atype_id: 4 + 'description': 'A decorated helmet worn by knights.' + 'name': 'Knight Helm' + 'icon_index': !!int '164' + 'price': !!int '3000' + 'note': '' + 'id': !!int '38' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '-0.01' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '33' + 'data_id': !!int '0' + 'value': !!float '-3.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '18' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '4' - !ruby/object:RPG::Armor - description: 魔法の金属ミスリルで作られた兜。 - name: ミスリルヘルム - icon_index: 164 - price: 7000 - note: "" - id: 39 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 24 - - 0 - - 0 - - 0 - - 0 - etype_id: 2 - atype_id: 4 + 'description': 'A helmet made of the magical metal Mithril.' + 'name': 'Mithril Helm' + 'icon_index': !!int '164' + 'price': !!int '7000' + 'note': '' + 'id': !!int '39' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '24' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '4' - !ruby/object:RPG::Armor - description: 竜の鱗から作られた兜。 - name: 竜鱗の兜 - icon_index: 164 - price: 12000 - note: "" - id: 40 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: -0.005 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 3 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 33 - data_id: 0 - value: -2.0 - params: - - 0 - - 0 - - 0 - - 30 - - 0 - - 0 - - 0 - - 0 - etype_id: 2 - atype_id: 4 + 'description': 'A helmet made from dragon scales.' + 'name': 'Dragon Scale Helm' + 'icon_index': !!int '164' + 'price': !!int '12000' + 'note': '' + 'id': !!int '40' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '-0.005' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '3' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '33' + 'data_id': !!int '0' + 'value': !!float '-2.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '30' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '2' + 'atype_id': !!int '4' - !ruby/object:RPG::Armor - description: 攻撃を受け流すための小型盾。 - name: バックラー - icon_index: 160 - price: 100 - note: "" - id: 41 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.02 - params: - - 0 - - 0 - - 0 - - 1 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 5 + 'description': 'A small shield for deflecting attacks.' + 'name': 'Buckler' + 'icon_index': !!int '160' + 'price': !!int '100' + 'note': '' + 'id': !!int '41' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.02' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '1' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '5' - !ruby/object:RPG::Armor - description: 鉄の枠で補強した木製の円盾。 - name: ラウンドシールド - icon_index: 160 - price: 300 - note: "" - id: 42 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.04 - params: - - 0 - - 0 - - 0 - - 3 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 5 + 'description': 'A wooden round shield reinforced with an iron frame.' + 'name': 'Round Shield' + 'icon_index': !!int '160' + 'price': !!int '300' + 'note': '' + 'id': !!int '42' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.04' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '3' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '5' - !ruby/object:RPG::Armor - description: 表面に攻撃用のトゲがついた円盾。 - name: スパイクシールド - icon_index: 160 - price: 1800 - note: "" - id: 43 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.06 - params: - - 0 - - 0 - - 3 - - 6 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 5 + 'description': 'A round shield with spikes for attacking on the surface.' + 'name': 'Spiked Shield' + 'icon_index': !!int '160' + 'price': !!int '1800' + 'note': '' + 'id': !!int '43' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.06' + 'params': + - !!int '0' + - !!int '0' + - !!int '3' + - !!int '6' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '5' - !ruby/object:RPG::Armor - description: 魔法の金属ミスリルで作られた小型盾。 - name: ミスリルバックラー - icon_index: 160 - price: 4500 - note: "" - id: 44 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.08 - params: - - 0 - - 0 - - 0 - - 10 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 5 + 'description': 'A small shield made of the magical metal Mithril.' + 'name': 'Mithril Buckler' + 'icon_index': !!int '160' + 'price': !!int '4500' + 'note': '' + 'id': !!int '44' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.08' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '10' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '5' - !ruby/object:RPG::Armor - description: 竜の鱗から作られた小型盾。 - name: ドラゴンバックラー - icon_index: 160 - price: 7000 - note: "" - id: 45 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.125 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 3 - value: 0.8 - params: - - 0 - - 0 - - 0 - - 15 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 5 + 'description': 'A small shield made from dragon scales.' + 'name': 'Dragon Buckler' + 'icon_index': !!int '160' + 'price': !!int '7000' + 'note': '' + 'id': !!int '45' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.125' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '3' + 'value': !!float '0.8' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '15' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '5' - !ruby/object:RPG::Armor - description: 堅木を重ね合わせて作った盾。 - name: ウッドシールド - icon_index: 161 - price: 100 - note: "" - id: 46 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 3 - value: -0.2 - - !ruby/object:RPG::BaseItem::Feature - code: 33 - data_id: 0 - value: -1.0 - params: - - 0 - - 0 - - 0 - - 2 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 6 + 'description': 'A shield made by layering solid wood.' + 'name': 'Wood Shield' + 'icon_index': !!int '161' + 'price': !!int '100' + 'note': '' + 'id': !!int '46' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '3' + 'value': !!float '-0.2' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '33' + 'data_id': !!int '0' + 'value': !!float '-1.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '2' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '6' - !ruby/object:RPG::Armor - description: 鋼鉄製の盾。 - name: アイアンシールド - icon_index: 161 - price: 700 - note: "" - id: 47 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 3 - value: -0.2 - - !ruby/object:RPG::BaseItem::Feature - code: 33 - data_id: 0 - value: -2.0 - params: - - 0 - - 0 - - 0 - - 6 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 6 + 'description': 'A shield made of steel.' + 'name': 'Iron Shield' + 'icon_index': !!int '161' + 'price': !!int '700' + 'note': '' + 'id': !!int '47' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '3' + 'value': !!float '-0.2' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '33' + 'data_id': !!int '0' + 'value': !!float '-2.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '6' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '6' - !ruby/object:RPG::Armor - description: グリフォンの紋章が刻まれた鋼の盾。 - name: ナイトシールド - icon_index: 161 - price: 3400 - note: "" - id: 48 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 3 - value: -0.2 - - !ruby/object:RPG::BaseItem::Feature - code: 33 - data_id: 0 - value: -3.0 - params: - - 0 - - 0 - - 0 - - 12 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 6 + 'description': 'A steel shield engraved with the emblem of a griffon.' + 'name': 'Knight Shield' + 'icon_index': !!int '161' + 'price': !!int '3400' + 'note': '' + 'id': !!int '48' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '3' + 'value': !!float '-0.2' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '33' + 'data_id': !!int '0' + 'value': !!float '-3.0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '12' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '6' - !ruby/object:RPG::Armor - description: "" - name: "" - icon_index: 0 - price: 0 - note: "" - id: 49 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 0 + 'description': '' + 'name': '' + 'icon_index': !!int '0' + 'price': !!int '0' + 'note': '' + 'id': !!int '49' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '0' - !ruby/object:RPG::Armor - description: "" - name: "" - icon_index: 0 - price: 0 - note: "" - id: 50 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 0 + 'description': '' + 'name': '' + 'icon_index': !!int '0' + 'price': !!int '0' + 'note': '' + 'id': !!int '50' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '0' - !ruby/object:RPG::Armor - description: "闘神の名が刻まれた金属のベルト。\r\n" - name: 戦闘用 - icon_index: 179 - price: 3000 - note: "" - id: 51 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - -500 - - -500 - - -500 - - -500 - - 0 - - -500 - etype_id: 4 - atype_id: 1 + 'description': 'A metal belt engraved with the name of the war god.' + 'name': 'Combat Use' + 'icon_index': !!int '179' + 'price': !!int '3000' + 'note': '' + 'id': !!int '51' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '-500' + - !!int '-500' + - !!int '-500' + - !!int '-500' + - !!int '0' + - !!int '-500' + 'etype_id': !!int '4' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: "" - name: "" - icon_index: 0 - price: 0 - note: "" - id: 52 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 0 + 'description': '' + 'name': '' + 'icon_index': !!int '0' + 'price': !!int '0' + 'note': '' + 'id': !!int '52' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '0' - !ruby/object:RPG::Armor - description: "" - name: "" - icon_index: 0 - price: 0 - note: "" - id: 53 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - etype_id: 1 - atype_id: 0 + 'description': '' + 'name': '' + 'icon_index': !!int '0' + 'price': !!int '0' + 'note': '' + 'id': !!int '53' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '1' + 'atype_id': !!int '0' - !ruby/object:RPG::Armor - description: "大地の精霊の力が宿るお守り。\r\n" - name: 大地のアミュレット - icon_index: 179 - price: 3000 - note: "" - id: 54 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 13 - data_id: 2 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 13 - data_id: 3 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 13 - data_id: 4 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 13 - data_id: 5 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 13 - data_id: 6 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 13 - data_id: 7 - value: 0.8 - params: - - 0 - - 0 - - 0 - - 5 - - 0 - - 0 - - 0 - - 0 - etype_id: 4 - atype_id: 1 + 'description': 'An amulet imbued with the power of the Earth Spirit.' + 'name': 'Amulet of the Earth' + 'icon_index': !!int '179' + 'price': !!int '3000' + 'note': '' + 'id': !!int '54' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '13' + 'data_id': !!int '2' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '13' + 'data_id': !!int '3' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '13' + 'data_id': !!int '4' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '13' + 'data_id': !!int '5' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '13' + 'data_id': !!int '6' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '13' + 'data_id': !!int '7' + 'value': !!float '0.8' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '5' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '4' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: "幸運の女神の名が刻まれたお守り。\r\n" - name: 幸運のお守り - icon_index: 179 - price: 5000 - note: "" - id: 55 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - params: - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 30 - etype_id: 4 - atype_id: 1 + 'description': 'A charm engraved with the name of the Goddess of Fortune.' + 'name': 'Lucky Charm' + 'icon_index': !!int '179' + 'price': !!int '5000' + 'note': '' + 'id': !!int '55' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '30' + 'etype_id': !!int '4' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: "神に仕える者がもつ聖なるシンボル。\r\n" - name: ホーリーシンボル - icon_index: 179 - price: 5000 - note: "" - id: 56 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 3 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 4 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 5 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 6 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 7 - value: 0.8 - - !ruby/object:RPG::BaseItem::Feature - code: 11 - data_id: 8 - value: 0.8 - params: - - 0 - - 0 - - 0 - - 0 - - 0 - - 5 - - 0 - - 0 - etype_id: 4 - atype_id: 1 + 'description': 'The sacred symbol possessed by those who serve the gods.' + 'name': 'Holy Symbol' + 'icon_index': !!int '179' + 'price': !!int '5000' + 'note': '' + 'id': !!int '56' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '3' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '4' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '5' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '6' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '7' + 'value': !!float '0.8' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '11' + 'data_id': !!int '8' + 'value': !!float '0.8' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '5' + - !!int '0' + - !!int '0' + 'etype_id': !!int '4' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: "魔神の力を秘めた指輪。\r\n" - name: ソロモンの指輪 - icon_index: 179 - price: 5000 - note: "" - id: 57 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 23 - data_id: 4 - value: 0.5 - params: - - 0 - - 0 - - 0 - - 0 - - 10 - - 0 - - 0 - - 0 - etype_id: 4 - atype_id: 1 + 'description': 'A ring imbued with the power of a demon god.' + 'name': 'Ring of Solomon' + 'icon_index': !!int '179' + 'price': !!int '5000' + 'note': '' + 'id': !!int '57' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '23' + 'data_id': !!int '4' + 'value': !!float '0.5' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '10' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '4' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: "持つ者に戦う力を与える魔法の首飾り。\r\n" - name: 戦乙女の首飾り - icon_index: 179 - price: 5000 - note: "" - id: 58 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 0 - value: 0.1 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.1 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 9 - value: 0.04 - params: - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - - 0 - etype_id: 4 - atype_id: 1 + 'description': 'A magical necklace that grants the power to fight to its bearer.' + 'name': 'Valkyrie''s Necklace' + 'icon_index': !!int '179' + 'price': !!int '5000' + 'note': '' + 'id': !!int '58' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.1' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.1' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '9' + 'value': !!float '0.04' + 'params': + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '4' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: "狂戦士の力が得られるアイパッチ。\r\n" - name: 狂戦士の眼帯 - icon_index: 179 - price: 5000 - note: "" - id: 59 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: -0.05 - params: - - 0 - - 0 - - 15 - - -5 - - 0 - - 0 - - 0 - - 0 - etype_id: 4 - atype_id: 1 + 'description': 'An eyepatch that grants the power of a berserker.' + 'name': 'Berserker''s Eyepatch' + 'icon_index': !!int '179' + 'price': !!int '5000' + 'note': '' + 'id': !!int '59' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '-0.05' + 'params': + - !!int '0' + - !!int '0' + - !!int '15' + - !!int '-5' + - !!int '0' + - !!int '0' + - !!int '0' + - !!int '0' + 'etype_id': !!int '4' + 'atype_id': !!int '1' - !ruby/object:RPG::Armor - description: 神々の王の力が宿るお守り。 - name: 光のタリスマン - icon_index: 179 - price: 5000 - note: "" - id: 60 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 0 - value: 0.05 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.05 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 7 - value: 0.04 - params: - - 0 - - 0 - - 5 - - 5 - - 5 - - 5 - - 5 - - 5 - etype_id: 4 - atype_id: 1 + 'description': 'An amulet imbued with the power of the king of gods.' + 'name': 'Talisman of Light' + 'icon_index': !!int '179' + 'price': !!int '5000' + 'note': '' + 'id': !!int '60' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '7' + 'value': !!float '0.04' + 'params': + - !!int '0' + - !!int '0' + - !!int '5' + - !!int '5' + - !!int '5' + - !!int '5' + - !!int '5' + - !!int '5' + 'etype_id': !!int '4' + 'atype_id': !!int '1' diff --git a/YAML/Classes.yaml b/YAML/Classes.yaml index c2ca58c..9d65901 100644 --- a/YAML/Classes.yaml +++ b/YAML/Classes.yaml @@ -1,1952 +1,1951 @@ ---- -- +- !!null 'null' - !ruby/object:RPG::Class - name: 勇者 - learnings: - - !ruby/object:RPG::Class::Learning - level: 1 - skill_id: 5 - note: "" - - !ruby/object:RPG::Class::Learning - level: 1 - skill_id: 3 - note: "" - - !ruby/object:RPG::Class::Learning - level: 1 - skill_id: 9 - note: "" - - !ruby/object:RPG::Class::Learning - level: 1 - skill_id: 10 - note: "" - - !ruby/object:RPG::Class::Learning - level: 1 - skill_id: 110 - note: "" - id: 1 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 2 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 51 - data_id: 4 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 5 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 6 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 1 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 53 - data_id: 3 - value: 0.0 - note: "" - params: !ruby/object:Table - dim: 2 - x: 8 - y: 100 - z: 1 - data: - - 0000 0000 0000 0000 0000 0000 0000 0000 - - 270f 0064 000a 000a 000a 000a 0014 0001 - - 270f 0064 000b 000b 000b 000b 0015 0001 - - 270f 0064 000b 000b 000b 000b 0015 0001 - - 270f 0064 000b 000b 000b 000b 0015 0001 - - 270f 0064 000c 000c 000c 000c 0016 0001 - - 270f 0064 000d 000d 000d 000d 0017 0001 - - 270f 0064 000e 000e 000e 000e 0018 0001 - - 270f 0064 0010 0010 0010 0010 0019 0001 - - 270f 0064 0011 0011 0011 0011 001b 0001 - - 270f 0064 0013 0013 0013 0013 001d 0001 - - 270f 0064 0015 0015 0015 0015 001f 0001 - - 270f 0064 0017 0017 0017 0017 0021 0001 - - 270f 0064 0019 0019 0019 0019 0023 0001 - - 270f 0064 001c 001c 001c 001c 0026 0001 - - 270f 0064 001f 001f 001f 001f 0028 0001 - - 270f 0064 0022 0022 0022 0022 002b 0001 - - 270f 0064 0025 0025 0025 0025 002f 0001 - - 270f 0064 0028 0028 0028 0028 0032 0001 - - 270f 0064 002c 002c 002c 002c 0036 0001 - - 270f 0064 0030 0030 0030 0030 0039 0001 - - 270f 0064 0034 0034 0034 0034 003d 0001 - - 270f 0064 0038 0038 0038 0038 0041 0001 - - 270f 0064 003c 003c 003c 003c 0046 0001 - - 270f 0064 0041 0041 0041 0041 004a 0001 - - 270f 0064 0046 0046 0046 0046 004f 0001 - - 270f 0064 004b 004b 004b 004b 0054 0001 - - 270f 0064 0050 0050 0050 0050 0059 0001 - - 270f 0064 0056 0056 0056 0056 005f 0001 - - 270f 0064 005b 005b 005b 005b 0064 0001 - - 270f 0064 0061 0061 0061 0061 006a 0001 - - 270f 0064 0067 0067 0067 0067 0070 0001 - - 270f 0064 006d 006d 006d 006d 0076 0001 - - 270f 0064 0074 0074 0074 0074 007d 0001 - - 270f 0064 007b 007b 007b 007b 0084 0001 - - 270f 0064 0082 0082 0082 0082 008a 0001 - - 270f 0064 0089 0089 0089 0089 0091 0001 - - 270f 0064 0090 0090 0090 0090 0099 0001 - - 270f 0064 0097 0097 0097 0097 00a0 0001 - - 270f 0064 009f 009f 009f 009f 00a8 0001 - - 270f 0064 00a7 00a7 00a7 00a7 00b0 0001 - - 270f 0064 00af 00af 00af 00af 00b8 0001 - - 270f 0064 00b8 00b8 00b8 00b8 00c0 0001 - - 270f 0064 00c0 00c0 00c0 00c0 00c8 0001 - - 270f 0064 00c9 00c9 00c9 00c9 00d1 0001 - - 270f 0064 00d2 00d2 00d2 00d2 00da 0001 - - 270f 0064 00db 00db 00db 00db 00e3 0001 - - 270f 0064 00e4 00e4 00e4 00e4 00ec 0001 - - 270f 0064 00ee 00ee 00ee 00ee 00f6 0001 - - 270f 0064 00f8 00f8 00f8 00f8 00ff 0001 - - 270f 0064 0102 0102 0102 0102 0109 0001 - - 270f 0064 010c 010c 010c 010c 0113 0001 - - 270f 0064 0116 0116 0116 0116 011e 0001 - - 270f 0064 0121 0121 0121 0121 0128 0001 - - 270f 0064 012c 012c 012c 012c 0133 0001 - - 270f 0064 0137 0137 0137 0137 013e 0001 - - 270f 0064 0142 0142 0142 0142 0149 0001 - - 270f 0064 014d 014d 014d 014d 0154 0001 - - 270f 0064 0159 0159 0159 0159 0160 0001 - - 270f 0064 0165 0165 0165 0165 016b 0001 - - 270f 0064 0171 0171 0171 0171 0177 0001 - - 270f 0064 017d 017d 017d 017d 0183 0001 - - 270f 0064 018a 018a 018a 018a 0190 0001 - - 270f 0064 0196 0196 0196 0196 019c 0001 - - 270f 0064 01a3 01a3 01a3 01a3 01a9 0001 - - 270f 0064 01b0 01b0 01b0 01b0 01b6 0001 - - 270f 0064 01be 01be 01be 01be 01c3 0001 - - 270f 0064 01cb 01cb 01cb 01cb 01d1 0001 - - 270f 0064 01d9 01d9 01d9 01d9 01de 0001 - - 270f 0064 01e7 01e7 01e7 01e7 01ec 0001 - - 270f 0064 01f5 01f5 01f5 01f5 01fa 0001 - - 270f 0064 0203 0203 0203 0203 0208 0001 - - 270f 0064 0212 0212 0212 0212 0216 0001 - - 270f 0064 0220 0220 0220 0220 0225 0001 - - 270f 0064 022f 022f 022f 022f 0234 0001 - - 270f 0064 023e 023e 023e 023e 0243 0001 - - 270f 0064 024e 024e 024e 024e 0252 0001 - - 270f 0064 025d 025d 025d 025d 0261 0001 - - 270f 0064 026d 026d 026d 026d 0271 0001 - - 270f 0064 027d 027d 027d 027d 0281 0001 - - 270f 0064 028d 028d 028d 028d 0291 0001 - - 270f 0064 029e 029e 029e 029e 02a1 0001 - - 270f 0064 02ae 02ae 02ae 02ae 02b1 0001 - - 270f 0064 02bf 02bf 02bf 02bf 02c2 0001 - - 270f 0064 02d0 02d0 02d0 02d0 02d3 0001 - - 270f 0064 02e1 02e1 02e1 02e1 02e4 0001 - - 270f 0064 02f3 02f3 02f3 02f3 02f5 0001 - - 270f 0064 0304 0304 0304 0304 0306 0001 - - 270f 0064 0316 0316 0316 0316 0318 0001 - - 270f 0064 0328 0328 0328 0328 032a 0001 - - 270f 0064 033a 033a 033a 033a 033c 0001 - - 270f 0064 034d 034d 034d 034d 034e 0001 - - 270f 0064 035f 035f 035f 035f 0361 0001 - - 270f 0064 0372 0372 0372 0372 0373 0001 - - 270f 0064 0385 0385 0385 0385 0386 0001 - - 270f 0064 0398 0398 0398 0398 0399 0001 - - 270f 0064 03ac 03ac 03ac 03ac 03ac 0001 - - 270f 0064 03c0 03c0 03c0 03c0 03c0 0001 - - 270f 0064 03d3 03d3 03d3 03d3 03d4 0001 - - 270f 0064 03e7 03e7 03e7 03e7 03e7 0001 - exp_params: - - 30 - - 20 - - 30 - - 30 - icon_index: 0 - description: "" + 'name': 'Hero' + 'learnings': + - !ruby/object:RPG::Class::Learning + 'level': !!int '1' + 'skill_id': !!int '5' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '1' + 'skill_id': !!int '3' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '1' + 'skill_id': !!int '9' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '1' + 'skill_id': !!int '10' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '1' + 'skill_id': !!int '110' + 'note': '' + 'id': !!int '1' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '2' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '51' + 'data_id': !!int '4' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '5' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '6' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '1' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '53' + 'data_id': !!int '3' + 'value': !!float '0.0' + 'note': '' + 'params': !ruby/object:Table + 'dim': !!int '2' + 'x': !!int '8' + 'y': !!int '100' + 'z': !!int '1' + 'data': + - '0000 0000 0000 0000 0000 0000 0000 0000' + - '270f 0064 000a 000a 000a 000a 0014 0001' + - '270f 0064 000b 000b 000b 000b 0015 0001' + - '270f 0064 000b 000b 000b 000b 0015 0001' + - '270f 0064 000b 000b 000b 000b 0015 0001' + - '270f 0064 000c 000c 000c 000c 0016 0001' + - '270f 0064 000d 000d 000d 000d 0017 0001' + - '270f 0064 000e 000e 000e 000e 0018 0001' + - '270f 0064 0010 0010 0010 0010 0019 0001' + - '270f 0064 0011 0011 0011 0011 001b 0001' + - '270f 0064 0013 0013 0013 0013 001d 0001' + - '270f 0064 0015 0015 0015 0015 001f 0001' + - '270f 0064 0017 0017 0017 0017 0021 0001' + - '270f 0064 0019 0019 0019 0019 0023 0001' + - '270f 0064 001c 001c 001c 001c 0026 0001' + - '270f 0064 001f 001f 001f 001f 0028 0001' + - '270f 0064 0022 0022 0022 0022 002b 0001' + - '270f 0064 0025 0025 0025 0025 002f 0001' + - '270f 0064 0028 0028 0028 0028 0032 0001' + - '270f 0064 002c 002c 002c 002c 0036 0001' + - '270f 0064 0030 0030 0030 0030 0039 0001' + - '270f 0064 0034 0034 0034 0034 003d 0001' + - '270f 0064 0038 0038 0038 0038 0041 0001' + - '270f 0064 003c 003c 003c 003c 0046 0001' + - '270f 0064 0041 0041 0041 0041 004a 0001' + - '270f 0064 0046 0046 0046 0046 004f 0001' + - '270f 0064 004b 004b 004b 004b 0054 0001' + - '270f 0064 0050 0050 0050 0050 0059 0001' + - '270f 0064 0056 0056 0056 0056 005f 0001' + - '270f 0064 005b 005b 005b 005b 0064 0001' + - '270f 0064 0061 0061 0061 0061 006a 0001' + - '270f 0064 0067 0067 0067 0067 0070 0001' + - '270f 0064 006d 006d 006d 006d 0076 0001' + - '270f 0064 0074 0074 0074 0074 007d 0001' + - '270f 0064 007b 007b 007b 007b 0084 0001' + - '270f 0064 0082 0082 0082 0082 008a 0001' + - '270f 0064 0089 0089 0089 0089 0091 0001' + - '270f 0064 0090 0090 0090 0090 0099 0001' + - '270f 0064 0097 0097 0097 0097 00a0 0001' + - 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note: "" - - !ruby/object:RPG::Class::Learning - level: 12 - skill_id: 31 - note: "" - - !ruby/object:RPG::Class::Learning - level: 18 - skill_id: 41 - note: "" - - !ruby/object:RPG::Class::Learning - level: 22 - skill_id: 27 - note: "" - - !ruby/object:RPG::Class::Learning - level: 28 - skill_id: 70 - note: "" - id: 3 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 23 - data_id: 0 - value: 1 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 0 - value: 0.95 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.05 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 2 - value: 0.04 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 2 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 51 - data_id: 3 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 3 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 4 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 5 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 6 - value: 0.0 - note: "" - params: !ruby/object:Table - dim: 2 - x: 8 - y: 100 - z: 1 - data: - - 0000 0000 0000 0000 0000 0000 0000 0000 - - 0285 005f 0010 0015 000c 000f 0013 001d - - 02d9 006b 0012 0018 000e 0011 0016 0020 - - 032d 0076 0014 001a 000f 0012 0018 0023 - - 0380 0082 0015 001c 0010 0014 001a 0026 - - 03d4 008d 0017 001e 0012 0015 001c 0029 - - 0427 0098 0018 0020 0013 0016 001f 002c - - 047b 00a4 001a 0022 0014 0018 0021 002f - - 04ce 00af 001b 0024 0015 0019 0023 0032 - - 0522 00bb 001d 0026 0017 001b 0025 0035 - - 0575 00c6 001f 0028 0018 001c 0028 0038 - - 05c9 00d1 0020 002a 0019 001d 002a 003b - - 061c 00dd 0022 002c 001b 001f 002c 003e - - 0670 00e8 0023 002e 001c 0020 002e 0041 - - 06c3 00f3 0025 0030 001d 0022 0030 0044 - - 0717 00ff 0026 0032 001e 0023 0033 0047 - - 076a 010a 0028 0034 0020 0024 0035 004a - - 07be 0116 002a 0036 0021 0026 0037 004d - - 0811 0121 002b 0038 0022 0027 0039 0050 - - 0865 012c 002d 003a 0023 0028 003c 0053 - - 08b8 0138 002e 003c 0025 002a 003e 0056 - - 090c 0143 0030 003e 0026 002b 0040 0058 - - 095f 014e 0031 0040 0027 002d 0042 005b - - 09b3 015a 0033 0042 0029 002e 0044 005e - - 0a06 0165 0035 0044 002a 002f 0047 0061 - - 0a5a 0171 0036 0046 002b 0031 0049 0064 - - 0aae 017c 0038 0048 002c 0032 004b 0067 - - 0b01 0187 0039 004a 002e 0034 004d 006a - - 0b55 0193 003b 004c 002f 0035 0050 006d - - 0ba8 019e 003c 004e 0030 0036 0052 0070 - - 0bfc 01a9 003e 0050 0031 0038 0054 0073 - - 0c4f 01b5 0040 0052 0033 0039 0056 0076 - - 0ca3 01c0 0041 0054 0034 003b 0058 0079 - - 0cf6 01cc 0043 0056 0035 003c 005b 007c - - 0d4a 01d7 0044 0058 0037 003d 005d 007f - - 0d9d 01e2 0046 005a 0038 003f 005f 0082 - - 0df1 01ee 0047 005c 0039 0040 0061 0085 - - 0e44 01f9 0049 005e 003a 0041 0064 0088 - - 0e98 0204 004b 0060 003c 0043 0066 008b - - 0eeb 0210 004c 0062 003d 0044 0068 008e - - 0f3f 021b 004e 0064 003e 0046 006a 0091 - - 0f92 0227 004f 0066 0040 0047 006c 0093 - - 0fe6 0232 0051 0068 0041 0048 006f 0096 - - 1039 023d 0052 006a 0042 004a 0071 0099 - - 108d 0249 0054 006c 0043 004b 0073 009c - - 10e0 0254 0056 006e 0045 004d 0075 009f - - 1134 025f 0057 0070 0046 004e 0078 00a2 - - 1187 026b 0059 0072 0047 004f 007a 00a5 - - 11db 0276 005a 0074 0048 0051 007c 00a8 - - 122e 0282 005c 0076 004a 0052 007e 00ab - - 1282 028d 005d 0078 004b 0053 0080 00ae - - 12d6 0298 005f 007b 004c 0055 0083 00b1 - - 1329 02a4 0061 007d 004e 0056 0085 00b4 - - 137d 02af 0062 007f 004f 0058 0087 00b7 - - 13d0 02bb 0064 0081 0050 0059 0089 00ba - - 1424 02c6 0065 0083 0051 005a 008c 00bd - - 1477 02d1 0067 0085 0053 005c 008e 00c0 - - 14cb 02dd 0068 0087 0054 005d 0090 00c3 - - 151e 02e8 006a 0089 0055 005f 0092 00c6 - - 1572 02f3 006c 008b 0056 0060 0095 00c9 - - 15c5 02ff 006d 008d 0058 0061 0097 00cb - - 1619 030a 006f 008f 0059 0063 0099 00ce - - 166c 0316 0070 0091 005a 0064 009b 00d1 - - 16c0 0321 0072 0093 005c 0066 009d 00d4 - - 1713 032c 0073 0095 005d 0067 00a0 00d7 - - 1767 0338 0075 0097 005e 0068 00a2 00da - - 17ba 0343 0077 0099 005f 006a 00a4 00dd - - 180e 034e 0078 009b 0061 006b 00a6 00e0 - - 1861 035a 007a 009d 0062 006c 00a9 00e3 - - 18b5 0365 007b 009f 0063 006e 00ab 00e6 - - 1908 0371 007d 00a1 0065 006f 00ad 00e9 - - 195c 037c 007e 00a3 0066 0071 00af 00ec - - 19af 0387 0080 00a5 0067 0072 00b1 00ef - - 1a03 0393 0082 00a7 0068 0073 00b4 00f2 - - 1a56 039e 0083 00a9 006a 0075 00b6 00f5 - - 1aaa 03a9 0085 00ab 006b 0076 00b8 00f8 - - 1afe 03b5 0086 00ad 006c 0078 00ba 00fb - - 1b51 03c0 0088 00af 006d 0079 00bd 00fe - - 1ba5 03cc 0089 00b1 006f 007a 00bf 0101 - - 1bf8 03d7 008b 00b3 0070 007c 00c1 0104 - - 1c4c 03e2 008d 00b5 0071 007d 00c3 0106 - - 1c9f 03ee 008e 00b7 0073 007f 00c5 0109 - - 1cf3 03f9 0090 00b9 0074 0080 00c8 010c - - 1d46 0404 0091 00bb 0075 0081 00ca 010f - - 1d9a 0410 0093 00bd 0076 0083 00cc 0112 - - 1ded 041b 0094 00bf 0078 0084 00ce 0115 - - 1e41 0427 0096 00c1 0079 0085 00d1 0118 - - 1e94 0432 0098 00c3 007a 0087 00d3 011b - - 1ee8 043d 0099 00c5 007b 0088 00d5 011e - - 1f3b 0449 009b 00c7 007d 008a 00d7 0121 - - 1f8f 0454 009c 00c9 007e 008b 00d9 0124 - - 1fe2 045f 009e 00cb 007f 008c 00dc 0127 - - 2036 046b 009f 00cd 0081 008e 00de 012a - - 2089 0476 00a1 00cf 0082 008f 00e0 012d - - 20dd 0482 00a3 00d1 0083 0091 00e2 0130 - - 2130 048d 00a4 00d3 0084 0092 00e5 0133 - - 2184 0498 00a6 00d5 0086 0093 00e7 0136 - - 21d7 04a4 00a7 00d7 0087 0095 00e9 0139 - - 222b 04af 00a9 00d9 0088 0096 00eb 013c - - 227e 04ba 00aa 00db 0089 0097 00ed 013e - exp_params: - - 30 - - 20 - - 30 - - 30 - icon_index: 0 - description: "" + 'name': 'Knight' + 'learnings': + - !ruby/object:RPG::Class::Learning + 'level': !!int '5' + 'skill_id': !!int '90' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '10' + 'skill_id': !!int '91' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '15' + 'skill_id': !!int '92' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '20' + 'skill_id': !!int '93' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '25' + 'skill_id': !!int '94' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '3' + 'skill_id': !!int '26' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '8' + 'skill_id': !!int '69' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '12' + 'skill_id': !!int '31' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '18' + 'skill_id': !!int '41' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '22' + 'skill_id': !!int '27' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '28' + 'skill_id': !!int '70' + 'note': '' + 'id': !!int '3' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '23' + 'data_id': !!int '0' + 'value': !!int '1' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '2' + 'value': !!float '0.04' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '2' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '51' + 'data_id': !!int '3' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '3' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '4' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '5' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '6' + 'value': !!float '0.0' + 'note': '' + 'params': !ruby/object:Table + 'dim': !!int '2' + 'x': !!int '8' + 'y': !!int '100' + 'z': !!int '1' + 'data': + - '0000 0000 0000 0000 0000 0000 0000 0000' + - '0285 005f 0010 0015 000c 000f 0013 001d' + - '02d9 006b 0012 0018 000e 0011 0016 0020' + - '032d 0076 0014 001a 000f 0012 0018 0023' + - '0380 0082 0015 001c 0010 0014 001a 0026' + - '03d4 008d 0017 001e 0012 0015 001c 0029' + - '0427 0098 0018 0020 0013 0016 001f 002c' + - '047b 00a4 001a 0022 0014 0018 0021 002f' + - '04ce 00af 001b 0024 0015 0019 0023 0032' + - '0522 00bb 001d 0026 0017 001b 0025 0035' + - '0575 00c6 001f 0028 0018 001c 0028 0038' + - '05c9 00d1 0020 002a 0019 001d 002a 003b' + - '061c 00dd 0022 002c 001b 001f 002c 003e' + - '0670 00e8 0023 002e 001c 0020 002e 0041' + - '06c3 00f3 0025 0030 001d 0022 0030 0044' + - '0717 00ff 0026 0032 001e 0023 0033 0047' + - '076a 010a 0028 0034 0020 0024 0035 004a' + - '07be 0116 002a 0036 0021 0026 0037 004d' + - '0811 0121 002b 0038 0022 0027 0039 0050' + - '0865 012c 002d 003a 0023 0028 003c 0053' + - '08b8 0138 002e 003c 0025 002a 003e 0056' + - '090c 0143 0030 003e 0026 002b 0040 0058' + - '095f 014e 0031 0040 0027 002d 0042 005b' + - '09b3 015a 0033 0042 0029 002e 0044 005e' + - '0a06 0165 0035 0044 002a 002f 0047 0061' + - '0a5a 0171 0036 0046 002b 0031 0049 0064' + - '0aae 017c 0038 0048 002c 0032 004b 0067' + - '0b01 0187 0039 004a 002e 0034 004d 006a' + - '0b55 0193 003b 004c 002f 0035 0050 006d' + - '0ba8 019e 003c 004e 0030 0036 0052 0070' + - '0bfc 01a9 003e 0050 0031 0038 0054 0073' + - '0c4f 01b5 0040 0052 0033 0039 0056 0076' + - '0ca3 01c0 0041 0054 0034 003b 0058 0079' + - '0cf6 01cc 0043 0056 0035 003c 005b 007c' + - '0d4a 01d7 0044 0058 0037 003d 005d 007f' + - '0d9d 01e2 0046 005a 0038 003f 005f 0082' + - '0df1 01ee 0047 005c 0039 0040 0061 0085' + - '0e44 01f9 0049 005e 003a 0041 0064 0088' + - '0e98 0204 004b 0060 003c 0043 0066 008b' + - '0eeb 0210 004c 0062 003d 0044 0068 008e' + - '0f3f 021b 004e 0064 003e 0046 006a 0091' + - '0f92 0227 004f 0066 0040 0047 006c 0093' + - '0fe6 0232 0051 0068 0041 0048 006f 0096' + - '1039 023d 0052 006a 0042 004a 0071 0099' + - '108d 0249 0054 006c 0043 004b 0073 009c' + - '10e0 0254 0056 006e 0045 004d 0075 009f' + - '1134 025f 0057 0070 0046 004e 0078 00a2' + - '1187 026b 0059 0072 0047 004f 007a 00a5' + - '11db 0276 005a 0074 0048 0051 007c 00a8' + - '122e 0282 005c 0076 004a 0052 007e 00ab' + - '1282 028d 005d 0078 004b 0053 0080 00ae' + - '12d6 0298 005f 007b 004c 0055 0083 00b1' + - '1329 02a4 0061 007d 004e 0056 0085 00b4' + - '137d 02af 0062 007f 004f 0058 0087 00b7' + - '13d0 02bb 0064 0081 0050 0059 0089 00ba' + - '1424 02c6 0065 0083 0051 005a 008c 00bd' + - '1477 02d1 0067 0085 0053 005c 008e 00c0' + - '14cb 02dd 0068 0087 0054 005d 0090 00c3' + - '151e 02e8 006a 0089 0055 005f 0092 00c6' + - '1572 02f3 006c 008b 0056 0060 0095 00c9' + - '15c5 02ff 006d 008d 0058 0061 0097 00cb' + - '1619 030a 006f 008f 0059 0063 0099 00ce' + - '166c 0316 0070 0091 005a 0064 009b 00d1' + - '16c0 0321 0072 0093 005c 0066 009d 00d4' + - '1713 032c 0073 0095 005d 0067 00a0 00d7' + - '1767 0338 0075 0097 005e 0068 00a2 00da' + - '17ba 0343 0077 0099 005f 006a 00a4 00dd' + - '180e 034e 0078 009b 0061 006b 00a6 00e0' + - '1861 035a 007a 009d 0062 006c 00a9 00e3' + - '18b5 0365 007b 009f 0063 006e 00ab 00e6' + - '1908 0371 007d 00a1 0065 006f 00ad 00e9' + - '195c 037c 007e 00a3 0066 0071 00af 00ec' + - '19af 0387 0080 00a5 0067 0072 00b1 00ef' + - '1a03 0393 0082 00a7 0068 0073 00b4 00f2' + - '1a56 039e 0083 00a9 006a 0075 00b6 00f5' + - '1aaa 03a9 0085 00ab 006b 0076 00b8 00f8' + - '1afe 03b5 0086 00ad 006c 0078 00ba 00fb' + - '1b51 03c0 0088 00af 006d 0079 00bd 00fe' + - '1ba5 03cc 0089 00b1 006f 007a 00bf 0101' + - '1bf8 03d7 008b 00b3 0070 007c 00c1 0104' + - '1c4c 03e2 008d 00b5 0071 007d 00c3 0106' + - '1c9f 03ee 008e 00b7 0073 007f 00c5 0109' + - '1cf3 03f9 0090 00b9 0074 0080 00c8 010c' + - '1d46 0404 0091 00bb 0075 0081 00ca 010f' + - '1d9a 0410 0093 00bd 0076 0083 00cc 0112' + - '1ded 041b 0094 00bf 0078 0084 00ce 0115' + - '1e41 0427 0096 00c1 0079 0085 00d1 0118' + - '1e94 0432 0098 00c3 007a 0087 00d3 011b' + - '1ee8 043d 0099 00c5 007b 0088 00d5 011e' + - '1f3b 0449 009b 00c7 007d 008a 00d7 0121' + - '1f8f 0454 009c 00c9 007e 008b 00d9 0124' + - '1fe2 045f 009e 00cb 007f 008c 00dc 0127' + - '2036 046b 009f 00cd 0081 008e 00de 012a' + - '2089 0476 00a1 00cf 0082 008f 00e0 012d' + - '20dd 0482 00a3 00d1 0083 0091 00e2 0130' + - '2130 048d 00a4 00d3 0084 0092 00e5 0133' + - '2184 0498 00a6 00d5 0086 0093 00e7 0136' + - '21d7 04a4 00a7 00d7 0087 0095 00e9 0139' + - '222b 04af 00a9 00d9 0088 0096 00eb 013c' + - '227e 04ba 00aa 00db 0089 0097 00ed 013e' + 'exp_params': + - !!int '30' + - !!int '20' + - !!int '30' + - !!int '30' + 'icon_index': !!int '0' + 'description': '' - !ruby/object:RPG::Class - name: 魔法剣士 - learnings: - - !ruby/object:RPG::Class::Learning - level: 5 - skill_id: 95 - note: "" - - !ruby/object:RPG::Class::Learning - level: 10 - skill_id: 96 - note: "" - - !ruby/object:RPG::Class::Learning - level: 15 - skill_id: 97 - note: "" - - !ruby/object:RPG::Class::Learning - level: 20 - skill_id: 98 - note: "" - - !ruby/object:RPG::Class::Learning - level: 25 - skill_id: 99 - note: "" - - !ruby/object:RPG::Class::Learning - level: 2 - skill_id: 67 - note: "" - - !ruby/object:RPG::Class::Learning - level: 3 - skill_id: 76 - note: "" - - !ruby/object:RPG::Class::Learning - level: 6 - skill_id: 77 - note: "" - - !ruby/object:RPG::Class::Learning - level: 9 - skill_id: 78 - note: "" - - !ruby/object:RPG::Class::Learning - level: 13 - skill_id: 49 - note: "" - - !ruby/object:RPG::Class::Learning - level: 18 - skill_id: 48 - note: "" - - !ruby/object:RPG::Class::Learning - level: 28 - skill_id: 68 - note: "" - id: 4 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 23 - data_id: 0 - value: 1 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 0 - value: 0.95 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.05 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 2 - value: 0.04 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 2 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 51 - data_id: 4 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 3 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 4 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 5 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 6 - value: 0.0 - note: "" - params: !ruby/object:Table - dim: 2 - x: 8 - y: 100 - z: 1 - data: - - 0000 0000 0000 0000 0000 0000 0000 0000 - - 022e 0062 000f 0011 0011 000f 0019 001b - - 0279 006f 0011 0013 0013 0011 001c 001f - - 02c3 007c 0013 0014 0014 0013 001f 0022 - - 030d 0089 0014 0016 0016 0014 0022 0025 - - 0358 0096 0016 0017 0017 0016 0025 0028 - - 03a2 00a2 0018 0018 0018 0017 0028 002b - - 03ec 00af 0019 001a 001a 0019 002b 002e - - 0437 00bc 001b 001b 001b 001a 002d 0031 - 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- 0b2e 01ee 0041 003d 003c 003f 0071 007d - - 0b78 01fb 0043 003e 003d 0040 0074 0080 - - 0bc2 0208 0045 003f 003f 0042 0077 0083 - - 0c0d 0215 0046 0041 0040 0043 007a 0086 - - 0c57 0221 0048 0042 0041 0045 007d 0089 - - 0ca1 022e 004a 0043 0043 0046 0080 008d - - 0ceb 023b 004b 0045 0044 0048 0082 0090 - - 0d36 0248 004d 0046 0045 0049 0085 0093 - - 0d80 0254 004e 0048 0047 004b 0088 0096 - - 0dca 0261 0050 0049 0048 004c 008b 0099 - - 0e15 026e 0052 004a 004a 004e 008e 009c - - 0e5f 027b 0053 004c 004b 004f 0091 009f - - 0ea9 0287 0055 004d 004c 0051 0093 00a3 - - 0ef4 0294 0056 004f 004e 0052 0096 00a6 - - 0f3e 02a1 0058 0050 004f 0054 0099 00a9 - - 0f88 02ae 005a 0051 0050 0055 009c 00ac - - 0fd2 02ba 005b 0053 0052 0057 009f 00af - - 101d 02c7 005d 0054 0053 0058 00a2 00b2 - - 1067 02d4 005e 0055 0054 005a 00a4 00b5 - - 10b1 02e1 0060 0057 0056 005c 00a7 00b9 - - 10fc 02ee 0062 0058 0057 005d 00aa 00bc - - 1146 02fa 0063 005a 0059 005f 00ad 00bf - - 1190 0307 0065 005b 005a 0060 00b0 00c2 - - 11da 0314 0067 005c 005b 0062 00b3 00c5 - - 1225 0321 0068 005e 005d 0063 00b6 00c8 - - 126f 032d 006a 005f 005e 0065 00b8 00cb - - 12b9 033a 006b 0061 005f 0066 00bb 00cf - - 1304 0347 006d 0062 0061 0068 00be 00d2 - - 134e 0354 006f 0063 0062 0069 00c1 00d5 - - 1398 0360 0070 0065 0064 006b 00c4 00d8 - - 13e3 036d 0072 0066 0065 006c 00c7 00db - - 142d 037a 0073 0068 0066 006e 00c9 00de - - 1477 0387 0075 0069 0068 006f 00cc 00e1 - - 14c1 0393 0077 006a 0069 0071 00cf 00e5 - - 150c 03a0 0078 006c 006a 0072 00d2 00e8 - - 1556 03ad 007a 006d 006c 0074 00d5 00eb - - 15a0 03ba 007c 006e 006d 0075 00d8 00ee - - 15eb 03c7 007d 0070 006e 0077 00da 00f1 - - 1635 03d3 007f 0071 0070 0078 00dd 00f4 - - 167f 03e0 0080 0073 0071 007a 00e0 00f7 - - 16ca 03ed 0082 0074 0073 007b 00e3 00fb - - 1714 03fa 0084 0075 0074 007d 00e6 00fe - - 175e 0406 0085 0077 0075 007e 00e9 0101 - - 17a8 0413 0087 0078 0077 0080 00eb 0104 - - 17f3 0420 0088 007a 0078 0082 00ee 0107 - - 183d 042d 008a 007b 0079 0083 00f1 010a - - 1887 0439 008c 007c 007b 0085 00f4 010d - - 18d2 0446 008d 007e 007c 0086 00f7 0111 - - 191c 0453 008f 007f 007e 0088 00fa 0114 - - 1966 0460 0090 0081 007f 0089 00fc 0117 - - 19b0 046c 0092 0082 0080 008b 00ff 011a - - 19fb 0479 0094 0083 0082 008c 0102 011d - - 1a45 0486 0095 0085 0083 008e 0105 0120 - - 1a8f 0493 0097 0086 0084 008f 0108 0123 - - 1ada 04a0 0099 0087 0086 0091 010b 0127 - - 1b24 04ac 009a 0089 0087 0092 010d 012a - - 1b6e 04b9 009c 008a 0088 0094 0110 012d - - 1bb9 04c6 009d 008c 008a 0095 0113 0130 - - 1c03 04d3 009f 008d 008b 0097 0116 0133 - - 1c4d 04df 00a1 008e 008d 0098 0119 0136 - - 1c97 04ec 00a2 0090 008e 009a 011c 0139 - - 1ce2 04f9 00a4 0091 008f 009b 011e 013d - - 1d2c 0506 00a5 0093 0091 009d 0121 0140 - - 1d76 0512 00a7 0094 0092 009e 0124 0143 - - 1dc1 051f 00a9 0095 0093 00a0 0127 0146 - - 1e0b 052c 00aa 0097 0095 00a1 012a 0149 - - 1e55 0539 00ac 0098 0096 00a3 012d 014c - - 1e9f 0545 00ad 0099 0097 00a4 012f 014f - exp_params: - - 30 - - 20 - - 30 - - 30 - icon_index: 0 - description: "" + 'name': 'Magic Swordsman' + 'learnings': + - !ruby/object:RPG::Class::Learning + 'level': !!int '5' + 'skill_id': !!int '95' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '10' + 'skill_id': !!int '96' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '15' + 'skill_id': !!int '97' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '20' + 'skill_id': !!int '98' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '25' + 'skill_id': !!int '99' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '2' + 'skill_id': !!int '67' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '3' + 'skill_id': !!int '76' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '6' + 'skill_id': !!int '77' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '9' + 'skill_id': !!int '78' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '13' + 'skill_id': !!int '49' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '18' + 'skill_id': !!int '48' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '28' + 'skill_id': !!int '68' + 'note': '' + 'id': !!int '4' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '23' + 'data_id': !!int '0' + 'value': !!int '1' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '2' + 'value': !!float '0.04' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '2' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '51' + 'data_id': !!int '4' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '3' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '4' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '5' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '6' + 'value': !!float '0.0' + 'note': '' + 'params': !ruby/object:Table + 'dim': !!int '2' + 'x': !!int '8' + 'y': !!int '100' + 'z': !!int '1' + 'data': + - '0000 0000 0000 0000 0000 0000 0000 0000' + - '022e 0062 000f 0011 0011 000f 0019 001b' + - '0279 006f 0011 0013 0013 0011 001c 001f' + - '02c3 007c 0013 0014 0014 0013 001f 0022' + - '030d 0089 0014 0016 0016 0014 0022 0025' + - '0358 0096 0016 0017 0017 0016 0025 0028' + - '03a2 00a2 0018 0018 0018 0017 0028 002b' + - '03ec 00af 0019 001a 001a 0019 002b 002e' + - '0437 00bc 001b 001b 001b 001a 002d 0031' + - '0481 00c9 001c 001d 001c 001c 0030 0035' + - '04cb 00d5 001e 001e 001e 001d 0033 0038' + - '0515 00e2 0020 001f 001f 001f 0036 003b' + - '0560 00ef 0021 0021 0021 0020 0039 003e' + - '05aa 00fc 0023 0022 0022 0022 003c 0041' + - '05f4 0108 0024 0024 0023 0023 003e 0044' + - '063f 0115 0026 0025 0025 0025 0041 0047' + - '0689 0122 0028 0026 0026 0026 0044 004b' + - '06d3 012f 0029 0028 0027 0028 0047 004e' + - '071e 013c 002b 0029 0029 0029 004a 0051' + - '0768 0148 002d 002a 002a 002b 004d 0054' + - '07b2 0155 002e 002c 002b 002c 004f 0057' + - '07fc 0162 0030 002d 002d 002e 0052 005a' + - '0847 016f 0031 002f 002e 002f 0055 005d' + - '0891 017b 0033 0030 0030 0031 0058 0061' + - '08db 0188 0035 0031 0031 0032 005b 0064' + - '0926 0195 0036 0033 0032 0034 005e 0067' + - '0970 01a2 0038 0034 0034 0036 0060 006a' + - '09ba 01ae 0039 0036 0035 0037 0063 006d' + - '0a04 01bb 003b 0037 0036 0039 0066 0070' + - '0a4f 01c8 003d 0038 0038 003a 0069 0073' + - '0a99 01d5 003e 003a 0039 003c 006c 0077' + - '0ae3 01e1 0040 003b 003b 003d 006f 007a' + - 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'17f3 0420 0088 007a 0078 0082 00ee 0107' + - '183d 042d 008a 007b 0079 0083 00f1 010a' + - '1887 0439 008c 007c 007b 0085 00f4 010d' + - '18d2 0446 008d 007e 007c 0086 00f7 0111' + - '191c 0453 008f 007f 007e 0088 00fa 0114' + - '1966 0460 0090 0081 007f 0089 00fc 0117' + - '19b0 046c 0092 0082 0080 008b 00ff 011a' + - '19fb 0479 0094 0083 0082 008c 0102 011d' + - '1a45 0486 0095 0085 0083 008e 0105 0120' + - '1a8f 0493 0097 0086 0084 008f 0108 0123' + - '1ada 04a0 0099 0087 0086 0091 010b 0127' + - '1b24 04ac 009a 0089 0087 0092 010d 012a' + - '1b6e 04b9 009c 008a 0088 0094 0110 012d' + - '1bb9 04c6 009d 008c 008a 0095 0113 0130' + - '1c03 04d3 009f 008d 008b 0097 0116 0133' + - '1c4d 04df 00a1 008e 008d 0098 0119 0136' + - '1c97 04ec 00a2 0090 008e 009a 011c 0139' + - '1ce2 04f9 00a4 0091 008f 009b 011e 013d' + - '1d2c 0506 00a5 0093 0091 009d 0121 0140' + - '1d76 0512 00a7 0094 0092 009e 0124 0143' + - '1dc1 051f 00a9 0095 0093 00a0 0127 0146' + - '1e0b 052c 00aa 0097 0095 00a1 012a 0149' + - '1e55 0539 00ac 0098 0096 00a3 012d 014c' + - '1e9f 0545 00ad 0099 0097 00a4 012f 014f' + 'exp_params': + - !!int '30' + - !!int '20' + - !!int '30' + - !!int '30' + 'icon_index': !!int '0' + 'description': '' - !ruby/object:RPG::Class - name: サムライ - learnings: - - !ruby/object:RPG::Class::Learning - level: 5 - skill_id: 100 - note: "" - - !ruby/object:RPG::Class::Learning - level: 10 - skill_id: 101 - note: "" - - !ruby/object:RPG::Class::Learning - level: 15 - skill_id: 102 - note: "" - - !ruby/object:RPG::Class::Learning - level: 20 - skill_id: 103 - note: "" - - !ruby/object:RPG::Class::Learning - level: 25 - skill_id: 104 - note: "" - id: 5 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 23 - data_id: 0 - value: 1 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 0 - value: 0.95 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.05 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 2 - value: 0.04 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 51 - data_id: 5 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 3 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 23 - data_id: 5 - value: 1.5 - note: "" - params: !ruby/object:Table - dim: 2 - x: 8 - y: 100 - z: 1 - data: - - 0000 0000 0000 0000 0000 0000 0000 0000 - - 020b 004d 0016 0011 000c 000a 0019 0014 - - 0252 0059 0019 0013 000e 000c 001d 0017 - - 0299 0064 001b 0014 000f 000d 0020 0019 - - 02df 0070 001d 0016 0010 000e 0023 001c - - 0326 007b 001f 0017 0011 000f 0026 001e - - 036d 0086 0021 0018 0012 0010 002a 0020 - - 03b3 0092 0023 001a 0013 0011 002d 0023 - - 03fa 009d 0025 001b 0014 0012 0030 0025 - - 0441 00a8 0027 001c 0015 0013 0033 0028 - - 0487 00b4 0029 001e 0016 0014 0037 002a - - 04ce 00bf 002b 001f 0017 0015 003a 002c - - 0515 00ca 002d 0021 0018 0016 003d 002f - - 055b 00d6 002f 0022 0019 0017 0040 0031 - 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- 18ad 03f0 00be 0082 005f 0063 0122 00d8 - - 18f4 03fb 00c0 0083 0060 0064 0125 00db - - 193a 0407 00c2 0084 0061 0065 0128 00dd - - 1981 0412 00c4 0086 0062 0066 012c 00df - - 19c8 041d 00c6 0087 0063 0068 012f 00e2 - - 1a0e 0429 00c8 0088 0064 0069 0132 00e4 - - 1a55 0434 00ca 008a 0065 006a 0135 00e7 - - 1a9c 043f 00cc 008b 0066 006b 0138 00e9 - - 1ae2 044b 00ce 008d 0067 006c 013c 00eb - - 1b29 0456 00d0 008e 0068 006d 013f 00ee - - 1b70 0461 00d2 008f 0069 006e 0142 00f0 - - 1bb6 046d 00d4 0091 006a 006f 0145 00f3 - - 1bfd 0478 00d6 0092 006b 0070 0149 00f5 - - 1c44 0483 00d8 0093 006c 0071 014c 00f7 - - 1c8a 048f 00da 0095 006d 0072 014f 00fa - - 1cd1 049a 00dc 0096 006e 0073 0152 00fc - - 1d17 04a5 00de 0097 006f 0074 0155 00fe - exp_params: - - 30 - - 20 - - 30 - - 30 - icon_index: 0 - description: "" + 'name': 'Samurai' + 'learnings': + - !ruby/object:RPG::Class::Learning + 'level': !!int '5' + 'skill_id': !!int '100' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '10' + 'skill_id': !!int '101' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '15' + 'skill_id': !!int '102' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '20' + 'skill_id': !!int '103' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '25' + 'skill_id': !!int '104' + 'note': '' + 'id': !!int '5' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '23' + 'data_id': !!int '0' + 'value': !!int '1' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '2' + 'value': !!float '0.04' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '51' + 'data_id': !!int '5' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '3' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '23' + 'data_id': !!int '5' + 'value': !!float '1.5' + 'note': '' + 'params': !ruby/object:Table + 'dim': !!int '2' + 'x': !!int '8' + 'y': !!int '100' + 'z': !!int '1' + 'data': + - '0000 0000 0000 0000 0000 0000 0000 0000' + - '020b 004d 0016 0011 000c 000a 0019 0014' + - '0252 0059 0019 0013 000e 000c 001d 0017' + - '0299 0064 001b 0014 000f 000d 0020 0019' + - '02df 0070 001d 0016 0010 000e 0023 001c' + - '0326 007b 001f 0017 0011 000f 0026 001e' + - '036d 0086 0021 0018 0012 0010 002a 0020' + - '03b3 0092 0023 001a 0013 0011 002d 0023' + - '03fa 009d 0025 001b 0014 0012 0030 0025' + - '0441 00a8 0027 001c 0015 0013 0033 0028' + - '0487 00b4 0029 001e 0016 0014 0037 002a' + - '04ce 00bf 002b 001f 0017 0015 003a 002c' + - '0515 00ca 002d 0021 0018 0016 003d 002f' + - '055b 00d6 002f 0022 0019 0017 0040 0031' + - '05a2 00e1 0031 0023 001a 0019 0043 0034' + - '05e9 00ec 0033 0025 001b 001a 0047 0036' + - '062f 00f8 0035 0026 001c 001b 004a 0038' + - '0676 0103 0037 0027 001d 001c 004d 003b' + - '06bd 010e 0039 0029 001e 001d 0050 003d' + - '0703 011a 003b 002a 001f 001e 0054 003f' + - '074a 0125 003d 002b 0020 001f 0057 0042' + - '0791 0130 003f 002d 0021 0020 005a 0044' + - '07d7 013c 0041 002e 0022 0021 005d 0047' + - '081e 0147 0043 0030 0023 0022 0060 0049' + - '0865 0152 0045 0031 0024 0023 0064 004b' + - '08ab 015e 0047 0032 0025 0024 0067 004e' + - '08f2 0169 004a 0034 0026 0026 006a 0050' + - '0938 0175 004c 0035 0027 0027 006d 0053' + - '097f 0180 004e 0036 0028 0028 0071 0055' + - '09c6 018b 0050 0038 0029 0029 0074 0057' + - '0a0c 0197 0052 0039 002a 002a 0077 005a' + - '0a53 01a2 0054 003b 002b 002b 007a 005c' + - '0a9a 01ad 0056 003c 002c 002c 007d 005f' + - '0ae0 01b9 0058 003d 002d 002d 0081 0061' + - '0b27 01c4 005a 003f 002e 002e 0084 0063' + - '0b6e 01cf 005c 0040 002f 002f 0087 0066' + - '0bb4 01db 005e 0041 0030 0030 008a 0068' + - '0bfb 01e6 0060 0043 0031 0031 008e 006a' + - '0c42 01f1 0062 0044 0032 0033 0091 006d' + - '0c88 01fd 0064 0045 0033 0034 0094 006f' + - '0ccf 0208 0066 0047 0034 0035 0097 0072' + - '0d16 0213 0068 0048 0035 0036 009a 0074' + - '0d5c 021f 006a 004a 0036 0037 009e 0076' + - '0da3 022a 006c 004b 0037 0038 00a1 0079' + - '0dea 0235 006e 004c 0038 0039 00a4 007b' + - '0e30 0241 0070 004e 0039 003a 00a7 007e' + - '0e77 024c 0072 004f 003a 003b 00ab 0080' + - '0ebe 0257 0074 0050 003b 003c 00ae 0082' + - '0f04 0263 0076 0052 003c 003d 00b1 0085' + - '0f4b 026e 0078 0053 003d 003e 00b4 0087' + - '0f91 0279 007a 0054 003e 003f 00b7 0089' + - '0fd8 0285 007d 0056 003f 0041 00bb 008c' + - '101f 0290 007f 0057 0040 0042 00be 008e' + - '1065 029c 0081 0059 0041 0043 00c1 0091' + - '10ac 02a7 0083 005a 0042 0044 00c4 0093' + - '10f3 02b2 0085 005b 0043 0045 00c8 0095' + - '1139 02be 0087 005d 0044 0046 00cb 0098' + - '1180 02c9 0089 005e 0045 0047 00ce 009a' + - '11c7 02d4 008b 005f 0046 0048 00d1 009d' + - '120d 02e0 008d 0061 0047 0049 00d5 009f' + - '1254 02eb 008f 0062 0048 004a 00d8 00a1' + - '129b 02f6 0091 0064 0049 004b 00db 00a4' + - '12e1 0302 0093 0065 004a 004c 00de 00a6' + - '1328 030d 0095 0066 004b 004e 00e1 00a9' + - '136f 0318 0097 0068 004c 004f 00e5 00ab' + - '13b5 0324 0099 0069 004d 0050 00e8 00ad' + - '13fc 032f 009b 006a 004e 0051 00eb 00b0' + - '1443 033a 009d 006c 004f 0052 00ee 00b2' + - '1489 0346 009f 006d 0050 0053 00f2 00b4' + - '14d0 0351 00a1 006e 0051 0054 00f5 00b7' + - '1517 035c 00a3 0070 0052 0055 00f8 00b9' + - '155d 0368 00a5 0071 0053 0056 00fb 00bc' + - '15a4 0373 00a7 0073 0054 0057 00fe 00be' + - '15eb 037e 00a9 0074 0055 0058 0102 00c0' + - '1631 038a 00ab 0075 0056 0059 0105 00c3' + - '1678 0395 00ae 0077 0057 005b 0108 00c5' + - '16be 03a1 00b0 0078 0058 005c 010b 00c8' + - '1705 03ac 00b2 0079 0059 005d 010f 00ca' + - '174c 03b7 00b4 007b 005a 005e 0112 00cc' + - '1792 03c3 00b6 007c 005b 005f 0115 00cf' + - '17d9 03ce 00b8 007e 005c 0060 0118 00d1' + - '1820 03d9 00ba 007f 005d 0061 011b 00d4' + - '1866 03e5 00bc 0080 005e 0062 011f 00d6' + - '18ad 03f0 00be 0082 005f 0063 0122 00d8' + - '18f4 03fb 00c0 0083 0060 0064 0125 00db' + - '193a 0407 00c2 0084 0061 0065 0128 00dd' + - '1981 0412 00c4 0086 0062 0066 012c 00df' + - '19c8 041d 00c6 0087 0063 0068 012f 00e2' + - '1a0e 0429 00c8 0088 0064 0069 0132 00e4' + - '1a55 0434 00ca 008a 0065 006a 0135 00e7' + - '1a9c 043f 00cc 008b 0066 006b 0138 00e9' + - '1ae2 044b 00ce 008d 0067 006c 013c 00eb' + - '1b29 0456 00d0 008e 0068 006d 013f 00ee' + - '1b70 0461 00d2 008f 0069 006e 0142 00f0' + - '1bb6 046d 00d4 0091 006a 006f 0145 00f3' + - '1bfd 0478 00d6 0092 006b 0070 0149 00f5' + - '1c44 0483 00d8 0093 006c 0071 014c 00f7' + - '1c8a 048f 00da 0095 006d 0072 014f 00fa' + - '1cd1 049a 00dc 0096 006e 0073 0152 00fc' + - '1d17 04a5 00de 0097 006f 0074 0155 00fe' + 'exp_params': + - !!int '30' + - !!int '20' + - !!int '30' + - !!int '30' + 'icon_index': !!int '0' + 'description': '' - !ruby/object:RPG::Class - name: アーチャー - learnings: - - !ruby/object:RPG::Class::Learning - level: 5 - skill_id: 105 - note: "" - - !ruby/object:RPG::Class::Learning - level: 10 - skill_id: 106 - note: "" - - !ruby/object:RPG::Class::Learning - level: 15 - skill_id: 107 - note: "" - - !ruby/object:RPG::Class::Learning - level: 20 - skill_id: 108 - note: "" - - !ruby/object:RPG::Class::Learning - level: 25 - skill_id: 109 - note: "" - id: 6 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 23 - data_id: 0 - value: 0.7 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 0 - value: 0.95 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.05 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 2 - value: 0.04 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 51 - data_id: 6 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 3 - value: 0.0 - note: "" - params: !ruby/object:Table - dim: 2 - x: 8 - y: 100 - z: 1 - data: - - 0000 0000 0000 0000 0000 0000 0000 0000 - - 01a7 004e 0012 000d 000a 000c 0022 0021 - - 01e4 0058 0014 000f 000b 000e 0026 0025 - - 0220 0061 0016 0010 000c 000f 0029 0029 - - 025c 006b 0017 0012 000d 0010 002d 002c - - 0298 0074 0019 0013 000e 0011 0030 0030 - - 02d4 007e 001b 0014 000f 0013 0033 0034 - - 0311 0087 001c 0016 0010 0014 0037 0037 - - 034d 0091 001e 0017 0011 0015 003a 003b - - 0389 009a 0020 0019 0012 0016 003d 003e - - 03c5 00a4 0021 001a 0013 0018 0041 0042 - - 0401 00ad 0023 001b 0014 0019 0044 0046 - - 043d 00b7 0025 001d 0015 001a 0047 0049 - - 047a 00c0 0026 001e 0016 001b 004b 004d - - 04b6 00ca 0028 001f 0017 001d 004e 0050 - - 04f2 00d3 002a 0021 0018 001e 0051 0054 - - 052e 00dd 002b 0022 0019 001f 0055 0058 - - 056a 00e6 002d 0024 001a 0020 0058 005b - - 05a6 00f0 002f 0025 001b 0021 005c 005f - - 05e3 00f9 0030 0026 001c 0023 005f 0063 - - 061f 0103 0032 0028 001d 0024 0062 0066 - - 065b 010c 0034 0029 001d 0025 0066 006a - - 0697 0116 0035 002a 001e 0026 0069 006d - - 06d3 011f 0037 002c 001f 0028 006c 0071 - - 070f 0129 0039 002d 0020 0029 0070 0075 - - 074c 0132 003a 002f 0021 002a 0073 0078 - - 0788 013b 003c 0030 0022 002b 0076 007c - - 07c4 0145 003d 0031 0023 002d 007a 007f - - 0800 014e 003f 0033 0024 002e 007d 0083 - - 083c 0158 0041 0034 0025 002f 0080 0087 - - 0879 0161 0042 0035 0026 0030 0084 008a - - 08b5 016b 0044 0037 0027 0032 0087 008e - - 08f1 0174 0046 0038 0028 0033 008b 0091 - - 092d 017e 0047 003a 0029 0034 008e 0095 - - 0969 0187 0049 003b 002a 0035 0091 0099 - - 09a5 0191 004b 003c 002b 0036 0095 009c - - 09e2 019a 004c 003e 002c 0038 0098 00a0 - - 0a1e 01a4 004e 003f 002d 0039 009b 00a4 - - 0a5a 01ad 0050 0040 002e 003a 009f 00a7 - - 0a96 01b7 0051 0042 002f 003b 00a2 00ab - - 0ad2 01c0 0053 0043 0030 003d 00a5 00ae - - 0b0e 01ca 0055 0045 0030 003e 00a9 00b2 - - 0b4b 01d3 0056 0046 0031 003f 00ac 00b6 - - 0b87 01dd 0058 0047 0032 0040 00af 00b9 - - 0bc3 01e6 005a 0049 0033 0042 00b3 00bd - - 0bff 01f0 005b 004a 0034 0043 00b6 00c0 - - 0c3b 01f9 005d 004b 0035 0044 00ba 00c4 - - 0c77 0203 005f 004d 0036 0045 00bd 00c8 - - 0cb4 020c 0060 004e 0037 0047 00c0 00cb - - 0cf0 0216 0062 0050 0038 0048 00c4 00cf - - 0d2c 021f 0063 0051 0039 0049 00c7 00d2 - - 0d68 0228 0065 0052 003a 004a 00ca 00d6 - - 0da4 0232 0067 0054 003b 004b 00ce 00da - - 0de1 023b 0068 0055 003c 004d 00d1 00dd - - 0e1d 0245 006a 0057 003d 004e 00d4 00e1 - - 0e59 024e 006c 0058 003e 004f 00d8 00e5 - - 0e95 0258 006d 0059 003f 0050 00db 00e8 - - 0ed1 0261 006f 005b 0040 0052 00de 00ec - - 0f0d 026b 0071 005c 0041 0053 00e2 00ef - - 0f4a 0274 0072 005d 0042 0054 00e5 00f3 - - 0f86 027e 0074 005f 0042 0055 00e9 00f7 - - 0fc2 0287 0076 0060 0043 0057 00ec 00fa - - 0ffe 0291 0077 0062 0044 0058 00ef 00fe - - 103a 029a 0079 0063 0045 0059 00f3 0101 - - 1076 02a4 007b 0064 0046 005a 00f6 0105 - - 10b3 02ad 007c 0066 0047 005c 00f9 0109 - - 10ef 02b7 007e 0067 0048 005d 00fd 010c - - 112b 02c0 0080 0068 0049 005e 0100 0110 - - 1167 02ca 0081 006a 004a 005f 0103 0114 - - 11a3 02d3 0083 006b 004b 0060 0107 0117 - - 11df 02dd 0085 006d 004c 0062 010a 011b - - 121c 02e6 0086 006e 004d 0063 010d 011e - - 1258 02f0 0088 006f 004e 0064 0111 0122 - - 1294 02f9 008a 0071 004f 0065 0114 0126 - - 12d0 0303 008b 0072 0050 0067 0118 0129 - - 130c 030c 008d 0073 0051 0068 011b 012d - - 1349 0315 008e 0075 0052 0069 011e 0130 - - 1385 031f 0090 0076 0053 006a 0122 0134 - - 13c1 0328 0092 0078 0054 006c 0125 0138 - - 13fd 0332 0093 0079 0055 006d 0128 013b - - 1439 033b 0095 007a 0055 006e 012c 013f - - 1475 0345 0097 007c 0056 006f 012f 0142 - - 14b2 034e 0098 007d 0057 0071 0132 0146 - - 14ee 0358 009a 007e 0058 0072 0136 014a - - 152a 0361 009c 0080 0059 0073 0139 014d - - 1566 036b 009d 0081 005a 0074 013c 0151 - - 15a2 0374 009f 0083 005b 0075 0140 0155 - - 15de 037e 00a1 0084 005c 0077 0143 0158 - - 161b 0387 00a2 0085 005d 0078 0147 015c - - 1657 0391 00a4 0087 005e 0079 014a 015f - - 1693 039a 00a6 0088 005f 007a 014d 0163 - - 16cf 03a4 00a7 0089 0060 007c 0151 0167 - - 170b 03ad 00a9 008b 0061 007d 0154 016a - - 1747 03b7 00ab 008c 0062 007e 0157 016e - - 1784 03c0 00ac 008e 0063 007f 015b 0171 - - 17c0 03ca 00ae 008f 0064 0081 015e 0175 - - 17fc 03d3 00b0 0090 0065 0082 0161 0179 - - 1838 03dd 00b1 0092 0066 0083 0165 017c - - 1874 03e6 00b3 0093 0067 0084 0168 0180 - - 18b0 03ef 00b4 0094 0067 0085 016b 0183 - exp_params: - - 30 - - 20 - - 30 - - 30 - icon_index: 0 - description: "" + 'name': 'Archer' + 'learnings': + - !ruby/object:RPG::Class::Learning + 'level': !!int '5' + 'skill_id': !!int '105' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '10' + 'skill_id': !!int '106' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '15' + 'skill_id': !!int '107' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '20' + 'skill_id': !!int '108' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '25' + 'skill_id': !!int '109' + 'note': '' + 'id': !!int '6' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '23' + 'data_id': !!int '0' + 'value': !!float '0.7' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '2' + 'value': !!float '0.04' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '51' + 'data_id': !!int '6' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '3' + 'value': !!float '0.0' + 'note': '' + 'params': !ruby/object:Table + 'dim': !!int '2' + 'x': !!int '8' + 'y': !!int '100' + 'z': !!int '1' + 'data': + - '0000 0000 0000 0000 0000 0000 0000 0000' + - 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'112b 02c0 0080 0068 0049 005e 0100 0110' + - '1167 02ca 0081 006a 004a 005f 0103 0114' + - '11a3 02d3 0083 006b 004b 0060 0107 0117' + - '11df 02dd 0085 006d 004c 0062 010a 011b' + - '121c 02e6 0086 006e 004d 0063 010d 011e' + - '1258 02f0 0088 006f 004e 0064 0111 0122' + - '1294 02f9 008a 0071 004f 0065 0114 0126' + - '12d0 0303 008b 0072 0050 0067 0118 0129' + - '130c 030c 008d 0073 0051 0068 011b 012d' + - '1349 0315 008e 0075 0052 0069 011e 0130' + - '1385 031f 0090 0076 0053 006a 0122 0134' + - '13c1 0328 0092 0078 0054 006c 0125 0138' + - '13fd 0332 0093 0079 0055 006d 0128 013b' + - '1439 033b 0095 007a 0055 006e 012c 013f' + - '1475 0345 0097 007c 0056 006f 012f 0142' + - '14b2 034e 0098 007d 0057 0071 0132 0146' + - '14ee 0358 009a 007e 0058 0072 0136 014a' + - '152a 0361 009c 0080 0059 0073 0139 014d' + - '1566 036b 009d 0081 005a 0074 013c 0151' + - '15a2 0374 009f 0083 005b 0075 0140 0155' + - '15de 037e 00a1 0084 005c 0077 0143 0158' + - '161b 0387 00a2 0085 005d 0078 0147 015c' + - '1657 0391 00a4 0087 005e 0079 014a 015f' + - '1693 039a 00a6 0088 005f 007a 014d 0163' + - '16cf 03a4 00a7 0089 0060 007c 0151 0167' + - '170b 03ad 00a9 008b 0061 007d 0154 016a' + - '1747 03b7 00ab 008c 0062 007e 0157 016e' + - '1784 03c0 00ac 008e 0063 007f 015b 0171' + - '17c0 03ca 00ae 008f 0064 0081 015e 0175' + - '17fc 03d3 00b0 0090 0065 0082 0161 0179' + - '1838 03dd 00b1 0092 0066 0083 0165 017c' + - '1874 03e6 00b3 0093 0067 0084 0168 0180' + - '18b0 03ef 00b4 0094 0067 0085 016b 0183' + 'exp_params': + - !!int '30' + - !!int '20' + - !!int '30' + - !!int '30' + 'icon_index': !!int '0' + 'description': '' - !ruby/object:RPG::Class - name: シーフ - learnings: - - !ruby/object:RPG::Class::Learning - level: 5 - skill_id: 110 - note: "" - - !ruby/object:RPG::Class::Learning - level: 10 - skill_id: 111 - note: "" - - !ruby/object:RPG::Class::Learning - level: 15 - skill_id: 112 - note: "" - - !ruby/object:RPG::Class::Learning - level: 20 - skill_id: 113 - note: "" - - !ruby/object:RPG::Class::Learning - level: 25 - skill_id: 114 - note: "" - id: 7 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 23 - data_id: 0 - value: 0.75 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 0 - value: 0.95 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.05 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 2 - value: 0.04 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 51 - data_id: 7 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 3 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 55 - data_id: 1 - value: 0.0 - note: "" - params: !ruby/object:Table - dim: 2 - x: 8 - y: 100 - z: 1 - data: - - 0000 0000 0000 0000 0000 0000 0000 0000 - - 01d3 0042 0011 000e 000b 000b 0027 0026 - - 0211 004c 0013 0010 000d 000c 002b 002a - - 024e 0056 0014 0011 000e 000d 002f 002e - 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!ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '2' + 'value': !!float '0.04' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '51' + 'data_id': !!int '7' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '3' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '55' + 'data_id': !!int '1' + 'value': !!float '0.0' + 'note': '' + 'params': !ruby/object:Table + 'dim': !!int '2' + 'x': !!int '8' + 'y': !!int '100' + 'z': !!int '1' + 'data': + - '0000 0000 0000 0000 0000 0000 0000 0000' + - '01d3 0042 0011 000e 000b 000b 0027 0026' + - '0211 004c 0013 0010 000d 000c 002b 002a' + - 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'0cdb 0202 0050 004c 003f 0039 00dc 00d7' + - '0d18 020c 0052 004e 0040 003a 00e0 00db' + - '0d56 0215 0053 004f 0041 003b 00e4 00df' + - '0d93 021f 0054 0050 0042 003b 00e8 00e3' + - '0dd0 0229 0056 0052 0044 003c 00ec 00e7' + - '0e0e 0232 0057 0053 0045 003d 00f0 00eb' + - '0e4b 023c 0059 0055 0046 003e 00f4 00ef' + - '0e89 0246 005a 0056 0047 003f 00f8 00f2' + - '0ec6 0250 005b 0057 0048 0040 00fc 00f6' + - '0f03 0259 005d 0059 0049 0041 0100 00fa' + - '0f41 0263 005e 005a 004a 0042 0103 00fe' + - '0f7e 026d 005f 005b 004b 0043 0107 0102' + - '0fbb 0277 0061 005d 004d 0044 010b 0106' + - '0ff9 0280 0062 005e 004e 0045 010f 0109' + - '1036 028a 0064 005f 004f 0046 0113 010d' + - '1074 0294 0065 0061 0050 0047 0117 0111' + - '10b1 029d 0066 0062 0051 0048 011b 0115' + - '10ee 02a7 0068 0063 0052 0049 011f 0119' + - '112c 02b1 0069 0065 0053 004a 0123 011d' + - '1169 02bb 006a 0066 0054 004b 0127 0121' + - '11a6 02c4 006c 0067 0056 004c 012b 0124' + - '11e4 02ce 006d 0069 0057 004d 012f 0128' + - '1221 02d8 006e 006a 0058 004e 0133 012c' + - '125f 02e1 0070 006b 0059 004f 0137 0130' + - '129c 02eb 0071 006d 005a 0050 013a 0134' + - '12d9 02f5 0073 006e 005b 0051 013e 0138' + - '1317 02ff 0074 006f 005c 0052 0142 013b' + - '1354 0308 0075 0071 005d 0053 0146 013f' + - '1391 0312 0077 0072 005f 0054 014a 0143' + - '13cf 031c 0078 0074 0060 0055 014e 0147' + - '140c 0326 0079 0075 0061 0056 0152 014b' + - '144a 032f 007b 0076 0062 0057 0156 014f' + - '1487 0339 007c 0078 0063 0058 015a 0153' + - '14c4 0343 007e 0079 0064 0059 015e 0156' + - '1502 034c 007f 007a 0065 005a 0162 015a' + - '153f 0356 0080 007c 0066 005b 0166 015e' + - '157c 0360 0082 007d 0068 005c 016a 0162' + - '15ba 036a 0083 007e 0069 005d 016e 0166' + - '15f7 0373 0084 0080 006a 005e 0171 016a' + - '1635 037d 0086 0081 006b 005f 0175 016d' + - '1672 0387 0087 0082 006c 0060 0179 0171' + - '16af 0391 0088 0084 006d 0061 017d 0175' + - '16ed 039a 008a 0085 006e 0062 0181 0179' + - '172a 03a4 008b 0086 006f 0063 0185 017d' + - '1767 03ae 008d 0088 0071 0064 0189 0181' + - '17a5 03b7 008e 0089 0072 0065 018d 0185' + - '17e2 03c1 008f 008a 0073 0066 0191 0188' + - '1820 03cb 0091 008c 0074 0067 0195 018c' + - '185d 03d5 0092 008d 0075 0068 0199 0190' + - '189a 03de 0093 008e 0076 0069 019d 0194' + - '18d8 03e8 0095 0090 0077 006a 01a1 0198' + - '1915 03f2 0096 0091 0078 006b 01a5 019c' + - '1952 03fb 0097 0092 0079 006b 01a8 019f' + 'exp_params': + - !!int '30' + - !!int '20' + - !!int '30' + - !!int '30' + 'icon_index': !!int '0' + 'description': '' - !ruby/object:RPG::Class - name: 僧侶 - learnings: - - !ruby/object:RPG::Class::Learning - level: 6 - skill_id: 115 - note: "" - - !ruby/object:RPG::Class::Learning - level: 12 - skill_id: 116 - note: "" - - !ruby/object:RPG::Class::Learning - level: 18 - skill_id: 117 - note: "" - - !ruby/object:RPG::Class::Learning - level: 24 - skill_id: 118 - note: "" - - !ruby/object:RPG::Class::Learning - level: 1 - skill_id: 26 - note: "" - - !ruby/object:RPG::Class::Learning - level: 3 - skill_id: 31 - note: "" - - !ruby/object:RPG::Class::Learning - level: 7 - skill_id: 42 - note: "" - - !ruby/object:RPG::Class::Learning - level: 8 - skill_id: 43 - note: "" - - !ruby/object:RPG::Class::Learning - level: 10 - skill_id: 27 - note: "" - - !ruby/object:RPG::Class::Learning - level: 14 - skill_id: 32 - note: "" - - !ruby/object:RPG::Class::Learning - level: 16 - skill_id: 69 - note: "" - - !ruby/object:RPG::Class::Learning - level: 20 - skill_id: 33 - note: "" - - !ruby/object:RPG::Class::Learning - level: 22 - skill_id: 29 - note: "" - - !ruby/object:RPG::Class::Learning - level: 28 - skill_id: 30 - note: "" - - !ruby/object:RPG::Class::Learning - level: 30 - skill_id: 34 - note: "" - id: 8 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 23 - data_id: 0 - value: 0.5 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 0 - value: 0.95 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.05 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 2 - value: 0.04 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 2 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 51 - data_id: 8 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 2 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 5 - value: 0.0 - note: "" - params: !ruby/object:Table - dim: 2 - x: 8 - y: 100 - z: 1 - data: - - 0000 0000 0000 0000 0000 0000 0000 0000 - - 0147 0068 000e 000d 0013 0013 0016 001b - - 017f 0077 0010 000f 0015 0015 0019 001e - - 01b6 0085 0011 0010 0017 0017 001b 0021 - - 01ed 0093 0012 0011 0019 0019 001e 0024 - - 0224 00a2 0013 0013 001a 001b 0020 0027 - - 025b 00b0 0014 0014 001c 001d 0022 002a - - 0292 00be 0015 0015 001e 001e 0025 002d - - 02c9 00cc 0016 0017 001f 0020 0027 002f - - 0300 00db 0018 0018 0021 0022 0029 0032 - - 0337 00e9 0019 0019 0023 0024 002c 0035 - - 036e 00f7 001a 001b 0025 0026 002e 0038 - - 03a5 0105 001b 001c 0026 0028 0031 003b - - 03dc 0114 001c 001d 0028 0029 0033 003e - - 0413 0122 001d 001f 002a 002b 0035 0041 - - 044a 0130 001e 0020 002b 002d 0038 0043 - - 0481 013e 0020 0021 002d 002f 003a 0046 - - 04b8 014d 0021 0023 002f 0031 003c 0049 - - 04ef 015b 0022 0024 0031 0033 003f 004c - - 0526 0169 0023 0025 0032 0034 0041 004f - - 055d 0178 0024 0027 0034 0036 0043 0052 - - 0594 0186 0025 0028 0036 0038 0046 0055 - - 05cb 0194 0026 0029 0037 003a 0048 0057 - - 0602 01a2 0028 002a 0039 003c 004b 005a - - 0639 01b1 0029 002c 003b 003e 004d 005d - - 0670 01bf 002a 002d 003d 003f 004f 0060 - - 06a7 01cd 002b 002e 003e 0041 0052 0063 - - 06de 01db 002c 0030 0040 0043 0054 0066 - - 0715 01ea 002d 0031 0042 0045 0056 0069 - - 074c 01f8 002e 0032 0043 0047 0059 006b - - 0783 0206 0030 0034 0045 0048 005b 006e - - 07ba 0214 0031 0035 0047 004a 005e 0071 - - 07f1 0223 0032 0036 0049 004c 0060 0074 - - 0828 0231 0033 0038 004a 004e 0062 0077 - - 085f 023f 0034 0039 004c 0050 0065 007a - - 0896 024e 0035 003a 004e 0052 0067 007d - - 08cd 025c 0036 003c 004f 0053 0069 007f - - 0904 026a 0038 003d 0051 0055 006c 0082 - - 093b 0278 0039 003e 0053 0057 006e 0085 - - 0972 0287 003a 0040 0055 0059 0070 0088 - - 09a9 0295 003b 0041 0056 005b 0073 008b - - 09e0 02a3 003c 0042 0058 005d 0075 008e - - 0a17 02b1 003d 0043 005a 005e 0078 0091 - - 0a4e 02c0 003e 0045 005b 0060 007a 0093 - - 0a85 02ce 0040 0046 005d 0062 007c 0096 - - 0abc 02dc 0041 0047 005f 0064 007f 0099 - - 0af3 02ea 0042 0049 0061 0066 0081 009c - - 0b2a 02f9 0043 004a 0062 0068 0083 009f - - 0b61 0307 0044 004b 0064 0069 0086 00a2 - - 0b98 0315 0045 004d 0066 006b 0088 00a5 - - 0bcf 0323 0046 004e 0067 006d 008a 00a7 - - 0c06 0332 0048 004f 0069 006f 008d 00aa - - 0c3d 0340 0049 0051 006b 0071 008f 00ad - - 0c74 034e 004a 0052 006d 0072 0092 00b0 - - 0cab 035d 004b 0053 006e 0074 0094 00b3 - - 0ce2 036b 004c 0055 0070 0076 0096 00b6 - - 0d19 0379 004d 0056 0072 0078 0099 00b9 - - 0d50 0387 004e 0057 0073 007a 009b 00bb - - 0d87 0396 0050 0059 0075 007c 009d 00be - - 0dbe 03a4 0051 005a 0077 007d 00a0 00c1 - - 0df5 03b2 0052 005b 0079 007f 00a2 00c4 - - 0e2c 03c0 0053 005c 007a 0081 00a5 00c7 - - 0e63 03cf 0054 005e 007c 0083 00a7 00ca - - 0e9a 03dd 0055 005f 007e 0085 00a9 00cd - - 0ed1 03eb 0056 0060 007f 0087 00ac 00cf - - 0f08 03f9 0058 0062 0081 0088 00ae 00d2 - - 0f3f 0408 0059 0063 0083 008a 00b0 00d5 - - 0f76 0416 005a 0064 0085 008c 00b3 00d8 - - 0fad 0424 005b 0066 0086 008e 00b5 00db - - 0fe4 0433 005c 0067 0088 0090 00b7 00de - - 101b 0441 005d 0068 008a 0092 00ba 00e1 - - 1052 044f 005e 006a 008b 0093 00bc 00e3 - - 1089 045d 0060 006b 008d 0095 00bf 00e6 - - 10c0 046c 0061 006c 008f 0097 00c1 00e9 - - 10f7 047a 0062 006e 0091 0099 00c3 00ec - - 112e 0488 0063 006f 0092 009b 00c6 00ef - - 1165 0496 0064 0070 0094 009c 00c8 00f2 - - 119c 04a5 0065 0072 0096 009e 00ca 00f5 - - 11d3 04b3 0066 0073 0097 00a0 00cd 00f7 - - 120a 04c1 0068 0074 0099 00a2 00cf 00fa - - 1241 04cf 0069 0075 009b 00a4 00d2 00fd - - 1278 04de 006a 0077 009d 00a6 00d4 0100 - - 12af 04ec 006b 0078 009e 00a7 00d6 0103 - - 12e6 04fa 006c 0079 00a0 00a9 00d9 0106 - - 131d 0509 006d 007b 00a2 00ab 00db 0109 - - 1354 0517 006e 007c 00a3 00ad 00dd 010b - - 138b 0525 0070 007d 00a5 00af 00e0 010e - - 13c2 0533 0071 007f 00a7 00b1 00e2 0111 - - 13f9 0542 0072 0080 00a9 00b2 00e4 0114 - - 1430 0550 0073 0081 00aa 00b4 00e7 0117 - - 1467 055e 0074 0083 00ac 00b6 00e9 011a - - 149e 056c 0075 0084 00ae 00b8 00ec 011d - - 14d5 057b 0076 0085 00af 00ba 00ee 011f - - 150c 0589 0078 0087 00b1 00bc 00f0 0122 - - 1543 0597 0079 0088 00b3 00bd 00f3 0125 - - 157a 05a5 007a 0089 00b5 00bf 00f5 0128 - - 15b1 05b4 007b 008b 00b6 00c1 00f7 012b - - 15e8 05c2 007c 008c 00b8 00c3 00fa 012e - - 161f 05d0 007d 008d 00ba 00c5 00fc 0131 - - 1656 05de 007e 008e 00bb 00c6 00fe 0133 - exp_params: - - 30 - - 20 - - 30 - - 30 - icon_index: 0 - description: "" + 'name': 'Priest' + 'learnings': + - !ruby/object:RPG::Class::Learning + 'level': !!int '6' + 'skill_id': !!int '115' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '12' + 'skill_id': !!int '116' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '18' + 'skill_id': !!int '117' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '24' + 'skill_id': !!int '118' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '1' + 'skill_id': !!int '26' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '3' + 'skill_id': !!int '31' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '7' + 'skill_id': !!int '42' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '8' + 'skill_id': !!int '43' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '10' + 'skill_id': !!int '27' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '14' + 'skill_id': !!int '32' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '16' + 'skill_id': !!int '69' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '20' + 'skill_id': !!int '33' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '22' + 'skill_id': !!int '29' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '28' + 'skill_id': !!int '30' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '30' + 'skill_id': !!int '34' + 'note': '' + 'id': !!int '8' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '23' + 'data_id': !!int '0' + 'value': !!float '0.5' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '2' + 'value': !!float '0.04' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '2' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '51' + 'data_id': !!int '8' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '2' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '5' + 'value': !!float '0.0' + 'note': '' + 'params': !ruby/object:Table + 'dim': !!int '2' + 'x': !!int '8' + 'y': !!int '100' + 'z': !!int '1' + 'data': + - '0000 0000 0000 0000 0000 0000 0000 0000' + - '0147 0068 000e 000d 0013 0013 0016 001b' + - '017f 0077 0010 000f 0015 0015 0019 001e' + - '01b6 0085 0011 0010 0017 0017 001b 0021' + - '01ed 0093 0012 0011 0019 0019 001e 0024' + - '0224 00a2 0013 0013 001a 001b 0020 0027' + - '025b 00b0 0014 0014 001c 001d 0022 002a' + - '0292 00be 0015 0015 001e 001e 0025 002d' + - '02c9 00cc 0016 0017 001f 0020 0027 002f' + - '0300 00db 0018 0018 0021 0022 0029 0032' + - '0337 00e9 0019 0019 0023 0024 002c 0035' + - '036e 00f7 001a 001b 0025 0026 002e 0038' + - '03a5 0105 001b 001c 0026 0028 0031 003b' + - '03dc 0114 001c 001d 0028 0029 0033 003e' + - '0413 0122 001d 001f 002a 002b 0035 0041' + - '044a 0130 001e 0020 002b 002d 0038 0043' + - '0481 013e 0020 0021 002d 002f 003a 0046' + - '04b8 014d 0021 0023 002f 0031 003c 0049' + - '04ef 015b 0022 0024 0031 0033 003f 004c' + - '0526 0169 0023 0025 0032 0034 0041 004f' + - '055d 0178 0024 0027 0034 0036 0043 0052' + - '0594 0186 0025 0028 0036 0038 0046 0055' + - '05cb 0194 0026 0029 0037 003a 0048 0057' + - '0602 01a2 0028 002a 0039 003c 004b 005a' + - '0639 01b1 0029 002c 003b 003e 004d 005d' + - '0670 01bf 002a 002d 003d 003f 004f 0060' + - '06a7 01cd 002b 002e 003e 0041 0052 0063' + - '06de 01db 002c 0030 0040 0043 0054 0066' + - '0715 01ea 002d 0031 0042 0045 0056 0069' + - '074c 01f8 002e 0032 0043 0047 0059 006b' + - '0783 0206 0030 0034 0045 0048 005b 006e' + - '07ba 0214 0031 0035 0047 004a 005e 0071' + - '07f1 0223 0032 0036 0049 004c 0060 0074' + - '0828 0231 0033 0038 004a 004e 0062 0077' + - '085f 023f 0034 0039 004c 0050 0065 007a' + - '0896 024e 0035 003a 004e 0052 0067 007d' + - '08cd 025c 0036 003c 004f 0053 0069 007f' + - '0904 026a 0038 003d 0051 0055 006c 0082' + - '093b 0278 0039 003e 0053 0057 006e 0085' + - '0972 0287 003a 0040 0055 0059 0070 0088' + - '09a9 0295 003b 0041 0056 005b 0073 008b' + - '09e0 02a3 003c 0042 0058 005d 0075 008e' + - '0a17 02b1 003d 0043 005a 005e 0078 0091' + - '0a4e 02c0 003e 0045 005b 0060 007a 0093' + - '0a85 02ce 0040 0046 005d 0062 007c 0096' + - '0abc 02dc 0041 0047 005f 0064 007f 0099' + - '0af3 02ea 0042 0049 0061 0066 0081 009c' + - '0b2a 02f9 0043 004a 0062 0068 0083 009f' + - '0b61 0307 0044 004b 0064 0069 0086 00a2' + - '0b98 0315 0045 004d 0066 006b 0088 00a5' + - '0bcf 0323 0046 004e 0067 006d 008a 00a7' + - '0c06 0332 0048 004f 0069 006f 008d 00aa' + - '0c3d 0340 0049 0051 006b 0071 008f 00ad' + - '0c74 034e 004a 0052 006d 0072 0092 00b0' + - '0cab 035d 004b 0053 006e 0074 0094 00b3' + - '0ce2 036b 004c 0055 0070 0076 0096 00b6' + - '0d19 0379 004d 0056 0072 0078 0099 00b9' + - '0d50 0387 004e 0057 0073 007a 009b 00bb' + - '0d87 0396 0050 0059 0075 007c 009d 00be' + - '0dbe 03a4 0051 005a 0077 007d 00a0 00c1' + - '0df5 03b2 0052 005b 0079 007f 00a2 00c4' + - '0e2c 03c0 0053 005c 007a 0081 00a5 00c7' + - '0e63 03cf 0054 005e 007c 0083 00a7 00ca' + - '0e9a 03dd 0055 005f 007e 0085 00a9 00cd' + - '0ed1 03eb 0056 0060 007f 0087 00ac 00cf' + - '0f08 03f9 0058 0062 0081 0088 00ae 00d2' + - '0f3f 0408 0059 0063 0083 008a 00b0 00d5' + - '0f76 0416 005a 0064 0085 008c 00b3 00d8' + - '0fad 0424 005b 0066 0086 008e 00b5 00db' + - '0fe4 0433 005c 0067 0088 0090 00b7 00de' + - '101b 0441 005d 0068 008a 0092 00ba 00e1' + - '1052 044f 005e 006a 008b 0093 00bc 00e3' + - '1089 045d 0060 006b 008d 0095 00bf 00e6' + - '10c0 046c 0061 006c 008f 0097 00c1 00e9' + - '10f7 047a 0062 006e 0091 0099 00c3 00ec' + - '112e 0488 0063 006f 0092 009b 00c6 00ef' + - '1165 0496 0064 0070 0094 009c 00c8 00f2' + - '119c 04a5 0065 0072 0096 009e 00ca 00f5' + - '11d3 04b3 0066 0073 0097 00a0 00cd 00f7' + - '120a 04c1 0068 0074 0099 00a2 00cf 00fa' + - '1241 04cf 0069 0075 009b 00a4 00d2 00fd' + - '1278 04de 006a 0077 009d 00a6 00d4 0100' + - '12af 04ec 006b 0078 009e 00a7 00d6 0103' + - '12e6 04fa 006c 0079 00a0 00a9 00d9 0106' + - '131d 0509 006d 007b 00a2 00ab 00db 0109' + - '1354 0517 006e 007c 00a3 00ad 00dd 010b' + - '138b 0525 0070 007d 00a5 00af 00e0 010e' + - '13c2 0533 0071 007f 00a7 00b1 00e2 0111' + - '13f9 0542 0072 0080 00a9 00b2 00e4 0114' + - '1430 0550 0073 0081 00aa 00b4 00e7 0117' + - '1467 055e 0074 0083 00ac 00b6 00e9 011a' + - '149e 056c 0075 0084 00ae 00b8 00ec 011d' + - '14d5 057b 0076 0085 00af 00ba 00ee 011f' + - '150c 0589 0078 0087 00b1 00bc 00f0 0122' + - '1543 0597 0079 0088 00b3 00bd 00f3 0125' + - '157a 05a5 007a 0089 00b5 00bf 00f5 0128' + - '15b1 05b4 007b 008b 00b6 00c1 00f7 012b' + - '15e8 05c2 007c 008c 00b8 00c3 00fa 012e' + - '161f 05d0 007d 008d 00ba 00c5 00fc 0131' + - '1656 05de 007e 008e 00bb 00c6 00fe 0133' + 'exp_params': + - !!int '30' + - !!int '20' + - !!int '30' + - !!int '30' + 'icon_index': !!int '0' + 'description': '' - !ruby/object:RPG::Class - name: 魔道士 - learnings: - - !ruby/object:RPG::Class::Learning - level: 6 - skill_id: 119 - note: "" - - !ruby/object:RPG::Class::Learning - level: 12 - skill_id: 120 - note: "" - - !ruby/object:RPG::Class::Learning - level: 18 - skill_id: 121 - note: "" - - !ruby/object:RPG::Class::Learning - level: 24 - skill_id: 122 - note: "" - - !ruby/object:RPG::Class::Learning - level: 1 - skill_id: 51 - note: "" - - !ruby/object:RPG::Class::Learning - level: 2 - skill_id: 39 - note: "" - - !ruby/object:RPG::Class::Learning - level: 3 - skill_id: 55 - note: "" - - !ruby/object:RPG::Class::Learning - level: 7 - skill_id: 48 - note: "" - - !ruby/object:RPG::Class::Learning - level: 10 - skill_id: 53 - note: "" - - !ruby/object:RPG::Class::Learning - level: 14 - skill_id: 57 - note: "" - - !ruby/object:RPG::Class::Learning - level: 16 - skill_id: 46 - note: "" - - !ruby/object:RPG::Class::Learning - level: 20 - skill_id: 52 - note: "" - - !ruby/object:RPG::Class::Learning - level: 22 - skill_id: 56 - note: "" - - !ruby/object:RPG::Class::Learning - level: 26 - skill_id: 73 - note: "" - - !ruby/object:RPG::Class::Learning - level: 28 - skill_id: 54 - note: "" - - !ruby/object:RPG::Class::Learning - level: 30 - skill_id: 58 - note: "" - id: 9 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 23 - data_id: 0 - value: 0.5 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 0 - value: 0.95 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.05 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 2 - value: 0.04 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 2 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 51 - data_id: 9 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 2 - value: 0.0 - note: "" - params: !ruby/object:Table - dim: 2 - x: 8 - y: 100 - z: 1 - data: - - 0000 0000 0000 0000 0000 0000 0000 0000 - - 0129 006e 000a 000b 0013 0014 0016 0017 - - 0158 007d 000c 000d 0015 0017 0019 001a - - 0186 008c 000d 000e 0017 0019 001b 001d - - 01b4 009b 000e 000f 0019 001b 001e 001f - - 01e3 00aa 000f 0010 001a 001d 0020 0022 - - 0211 00b8 0010 0011 001c 001f 0023 0024 - - 023f 00c7 0011 0012 001e 0021 0025 0027 - - 026d 00d6 0012 0013 001f 0023 0027 0029 - - 029c 00e5 0014 0014 0021 0025 002a 002c - - 02ca 00f3 0015 0015 0023 0027 002c 002e - - 02f8 0102 0016 0016 0025 0029 002f 0031 - - 0326 0111 0017 0017 0026 002b 0031 0033 - - 0355 0120 0018 0018 0028 002d 0034 0036 - - 0383 012e 0019 0019 002a 002f 0036 0039 - - 03b1 013d 001a 001a 002b 0031 0038 003b - - 03df 014c 001c 001b 002d 0033 003b 003e - - 040e 015b 001d 001c 002f 0035 003d 0040 - - 043c 016a 001e 001d 0031 0037 0040 0043 - - 046a 0178 001f 001e 0032 0039 0042 0045 - - 0498 0187 0020 001f 0034 003b 0045 0048 - - 04c7 0196 0021 0020 0036 003d 0047 004a - - 04f5 01a5 0022 0021 0037 003f 0049 004d - - 0523 01b3 0024 0022 0039 0041 004c 004f - - 0551 01c2 0025 0023 003b 0043 004e 0052 - - 0580 01d1 0026 0024 003d 0045 0051 0054 - - 05ae 01e0 0027 0026 003e 0047 0053 0057 - - 05dc 01ee 0028 0027 0040 0049 0056 005a - - 060a 01fd 0029 0028 0042 004b 0058 005c - - 0639 020c 002a 0029 0043 004d 005a 005f - - 0667 021b 002c 002a 0045 004f 005d 0061 - - 0695 0229 002d 002b 0047 0051 005f 0064 - - 06c3 0238 002e 002c 0049 0053 0062 0066 - - 06f2 0247 002f 002d 004a 0055 0064 0069 - - 0720 0256 0030 002e 004c 0057 0067 006b - - 074e 0265 0031 002f 004e 0059 0069 006e - - 077c 0273 0032 0030 004f 005b 006b 0070 - - 07ab 0282 0034 0031 0051 005d 006e 0073 - - 07d9 0291 0035 0032 0053 005f 0070 0076 - - 0807 02a0 0036 0033 0055 0061 0073 0078 - - 0835 02ae 0037 0034 0056 0063 0075 007b - - 0864 02bd 0038 0035 0058 0065 0078 007d - - 0892 02cc 0039 0036 005a 0067 007a 0080 - - 08c0 02db 003a 0037 005b 0069 007c 0082 - - 08ee 02e9 003c 0038 005d 006b 007f 0085 - - 091d 02f8 003d 0039 005f 006d 0081 0087 - - 094b 0307 003e 003a 0061 006f 0084 008a - - 0979 0316 003f 003b 0062 0071 0086 008c - - 09a7 0324 0040 003c 0064 0073 0089 008f - - 09d6 0333 0041 003d 0066 0075 008b 0091 - - 0a04 0342 0042 003e 0067 0077 008d 0094 - - 0a32 0351 0044 0040 0069 0079 0090 0097 - - 0a61 0360 0045 0041 006b 007b 0092 0099 - - 0a8f 036e 0046 0042 006d 007d 0095 009c - - 0abd 037d 0047 0043 006e 007f 0097 009e - - 0aeb 038c 0048 0044 0070 0081 009a 00a1 - - 0b1a 039b 0049 0045 0072 0083 009c 00a3 - - 0b48 03a9 004a 0046 0073 0085 009e 00a6 - - 0b76 03b8 004c 0047 0075 0087 00a1 00a8 - - 0ba4 03c7 004d 0048 0077 0089 00a3 00ab - - 0bd3 03d6 004e 0049 0079 008b 00a6 00ad - - 0c01 03e4 004f 004a 007a 008d 00a8 00b0 - - 0c2f 03f3 0050 004b 007c 008f 00ab 00b2 - - 0c5d 0402 0051 004c 007e 0091 00ad 00b5 - - 0c8c 0411 0052 004d 007f 0093 00af 00b8 - - 0cba 041f 0054 004e 0081 0095 00b2 00ba - - 0ce8 042e 0055 004f 0083 0097 00b4 00bd - - 0d16 043d 0056 0050 0085 0099 00b7 00bf - - 0d45 044c 0057 0051 0086 009b 00b9 00c2 - - 0d73 045b 0058 0052 0088 009d 00bc 00c4 - - 0da1 0469 0059 0053 008a 009f 00be 00c7 - - 0dcf 0478 005a 0054 008b 00a1 00c0 00c9 - - 0dfe 0487 005c 0055 008d 00a3 00c3 00cc - - 0e2c 0496 005d 0056 008f 00a5 00c5 00ce - - 0e5a 04a4 005e 0057 0091 00a7 00c8 00d1 - - 0e88 04b3 005f 0059 0092 00a9 00ca 00d4 - - 0eb7 04c2 0060 005a 0094 00ab 00cd 00d6 - - 0ee5 04d1 0061 005b 0096 00ad 00cf 00d9 - - 0f13 04df 0062 005c 0097 00af 00d1 00db - - 0f41 04ee 0064 005d 0099 00b1 00d4 00de - - 0f70 04fd 0065 005e 009b 00b3 00d6 00e0 - - 0f9e 050c 0066 005f 009d 00b5 00d9 00e3 - - 0fcc 051a 0067 0060 009e 00b7 00db 00e5 - - 0ffa 0529 0068 0061 00a0 00b9 00de 00e8 - - 1029 0538 0069 0062 00a2 00bb 00e0 00ea - - 1057 0547 006a 0063 00a3 00bd 00e2 00ed - - 1085 0556 006c 0064 00a5 00bf 00e5 00ef - - 10b3 0564 006d 0065 00a7 00c1 00e7 00f2 - - 10e2 0573 006e 0066 00a9 00c3 00ea 00f5 - - 1110 0582 006f 0067 00aa 00c5 00ec 00f7 - - 113e 0591 0070 0068 00ac 00c7 00ef 00fa - - 116c 059f 0071 0069 00ae 00c9 00f1 00fc - - 119b 05ae 0072 006a 00af 00cb 00f3 00ff - - 11c9 05bd 0074 006b 00b1 00cd 00f6 0101 - - 11f7 05cc 0075 006c 00b3 00cf 00f8 0104 - - 1225 05da 0076 006d 00b5 00d1 00fb 0106 - - 1254 05e9 0077 006e 00b6 00d3 00fd 0109 - - 1282 05f8 0078 006f 00b8 00d5 0100 010b - - 12b0 0607 0079 0070 00ba 00d7 0102 010e - - 12de 0615 007a 0071 00bb 00d9 0104 0110 - exp_params: - - 30 - - 20 - - 30 - - 30 - icon_index: 0 - description: "" + 'name': 'Sorcerer' + 'learnings': + - !ruby/object:RPG::Class::Learning + 'level': !!int '6' + 'skill_id': !!int '119' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '12' + 'skill_id': !!int '120' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '18' + 'skill_id': !!int '121' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '24' + 'skill_id': !!int '122' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '1' + 'skill_id': !!int '51' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '2' + 'skill_id': !!int '39' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '3' + 'skill_id': !!int '55' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '7' + 'skill_id': !!int '48' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '10' + 'skill_id': !!int '53' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '14' + 'skill_id': !!int '57' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '16' + 'skill_id': !!int '46' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '20' + 'skill_id': !!int '52' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '22' + 'skill_id': !!int '56' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '26' + 'skill_id': !!int '73' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '28' + 'skill_id': !!int '54' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '30' + 'skill_id': !!int '58' + 'note': '' + 'id': !!int '9' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '23' + 'data_id': !!int '0' + 'value': !!float '0.5' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '2' + 'value': !!float '0.04' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '2' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '51' + 'data_id': !!int '9' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '2' + 'value': !!float '0.0' + 'note': '' + 'params': !ruby/object:Table + 'dim': !!int '2' + 'x': !!int '8' + 'y': !!int '100' + 'z': !!int '1' + 'data': + - '0000 0000 0000 0000 0000 0000 0000 0000' + - '0129 006e 000a 000b 0013 0014 0016 0017' + - '0158 007d 000c 000d 0015 0017 0019 001a' + - '0186 008c 000d 000e 0017 0019 001b 001d' + - '01b4 009b 000e 000f 0019 001b 001e 001f' + - '01e3 00aa 000f 0010 001a 001d 0020 0022' + - '0211 00b8 0010 0011 001c 001f 0023 0024' + - '023f 00c7 0011 0012 001e 0021 0025 0027' + - '026d 00d6 0012 0013 001f 0023 0027 0029' + - '029c 00e5 0014 0014 0021 0025 002a 002c' + - '02ca 00f3 0015 0015 0023 0027 002c 002e' + - '02f8 0102 0016 0016 0025 0029 002f 0031' + - '0326 0111 0017 0017 0026 002b 0031 0033' + - '0355 0120 0018 0018 0028 002d 0034 0036' + - '0383 012e 0019 0019 002a 002f 0036 0039' + - '03b1 013d 001a 001a 002b 0031 0038 003b' + - '03df 014c 001c 001b 002d 0033 003b 003e' + - '040e 015b 001d 001c 002f 0035 003d 0040' + - '043c 016a 001e 001d 0031 0037 0040 0043' + - '046a 0178 001f 001e 0032 0039 0042 0045' + - '0498 0187 0020 001f 0034 003b 0045 0048' + - '04c7 0196 0021 0020 0036 003d 0047 004a' + - '04f5 01a5 0022 0021 0037 003f 0049 004d' + - '0523 01b3 0024 0022 0039 0041 004c 004f' + - '0551 01c2 0025 0023 003b 0043 004e 0052' + - '0580 01d1 0026 0024 003d 0045 0051 0054' + - '05ae 01e0 0027 0026 003e 0047 0053 0057' + - '05dc 01ee 0028 0027 0040 0049 0056 005a' + - '060a 01fd 0029 0028 0042 004b 0058 005c' + - '0639 020c 002a 0029 0043 004d 005a 005f' + - '0667 021b 002c 002a 0045 004f 005d 0061' + - '0695 0229 002d 002b 0047 0051 005f 0064' + - '06c3 0238 002e 002c 0049 0053 0062 0066' + - '06f2 0247 002f 002d 004a 0055 0064 0069' + - '0720 0256 0030 002e 004c 0057 0067 006b' + - '074e 0265 0031 002f 004e 0059 0069 006e' + - '077c 0273 0032 0030 004f 005b 006b 0070' + - '07ab 0282 0034 0031 0051 005d 006e 0073' + - '07d9 0291 0035 0032 0053 005f 0070 0076' + - '0807 02a0 0036 0033 0055 0061 0073 0078' + - '0835 02ae 0037 0034 0056 0063 0075 007b' + - '0864 02bd 0038 0035 0058 0065 0078 007d' + - '0892 02cc 0039 0036 005a 0067 007a 0080' + - '08c0 02db 003a 0037 005b 0069 007c 0082' + - '08ee 02e9 003c 0038 005d 006b 007f 0085' + - '091d 02f8 003d 0039 005f 006d 0081 0087' + - '094b 0307 003e 003a 0061 006f 0084 008a' + - '0979 0316 003f 003b 0062 0071 0086 008c' + - '09a7 0324 0040 003c 0064 0073 0089 008f' + - '09d6 0333 0041 003d 0066 0075 008b 0091' + - '0a04 0342 0042 003e 0067 0077 008d 0094' + - '0a32 0351 0044 0040 0069 0079 0090 0097' + - '0a61 0360 0045 0041 006b 007b 0092 0099' + - '0a8f 036e 0046 0042 006d 007d 0095 009c' + - '0abd 037d 0047 0043 006e 007f 0097 009e' + - '0aeb 038c 0048 0044 0070 0081 009a 00a1' + - '0b1a 039b 0049 0045 0072 0083 009c 00a3' + - '0b48 03a9 004a 0046 0073 0085 009e 00a6' + - '0b76 03b8 004c 0047 0075 0087 00a1 00a8' + - '0ba4 03c7 004d 0048 0077 0089 00a3 00ab' + - '0bd3 03d6 004e 0049 0079 008b 00a6 00ad' + - '0c01 03e4 004f 004a 007a 008d 00a8 00b0' + - '0c2f 03f3 0050 004b 007c 008f 00ab 00b2' + - '0c5d 0402 0051 004c 007e 0091 00ad 00b5' + - '0c8c 0411 0052 004d 007f 0093 00af 00b8' + - '0cba 041f 0054 004e 0081 0095 00b2 00ba' + - '0ce8 042e 0055 004f 0083 0097 00b4 00bd' + - '0d16 043d 0056 0050 0085 0099 00b7 00bf' + - '0d45 044c 0057 0051 0086 009b 00b9 00c2' + - '0d73 045b 0058 0052 0088 009d 00bc 00c4' + - '0da1 0469 0059 0053 008a 009f 00be 00c7' + - '0dcf 0478 005a 0054 008b 00a1 00c0 00c9' + - '0dfe 0487 005c 0055 008d 00a3 00c3 00cc' + - '0e2c 0496 005d 0056 008f 00a5 00c5 00ce' + - '0e5a 04a4 005e 0057 0091 00a7 00c8 00d1' + - '0e88 04b3 005f 0059 0092 00a9 00ca 00d4' + - '0eb7 04c2 0060 005a 0094 00ab 00cd 00d6' + - '0ee5 04d1 0061 005b 0096 00ad 00cf 00d9' + - '0f13 04df 0062 005c 0097 00af 00d1 00db' + - '0f41 04ee 0064 005d 0099 00b1 00d4 00de' + - '0f70 04fd 0065 005e 009b 00b3 00d6 00e0' + - '0f9e 050c 0066 005f 009d 00b5 00d9 00e3' + - '0fcc 051a 0067 0060 009e 00b7 00db 00e5' + - '0ffa 0529 0068 0061 00a0 00b9 00de 00e8' + - '1029 0538 0069 0062 00a2 00bb 00e0 00ea' + - '1057 0547 006a 0063 00a3 00bd 00e2 00ed' + - '1085 0556 006c 0064 00a5 00bf 00e5 00ef' + - '10b3 0564 006d 0065 00a7 00c1 00e7 00f2' + - '10e2 0573 006e 0066 00a9 00c3 00ea 00f5' + - '1110 0582 006f 0067 00aa 00c5 00ec 00f7' + - '113e 0591 0070 0068 00ac 00c7 00ef 00fa' + - '116c 059f 0071 0069 00ae 00c9 00f1 00fc' + - '119b 05ae 0072 006a 00af 00cb 00f3 00ff' + - '11c9 05bd 0074 006b 00b1 00cd 00f6 0101' + - '11f7 05cc 0075 006c 00b3 00cf 00f8 0104' + - '1225 05da 0076 006d 00b5 00d1 00fb 0106' + - '1254 05e9 0077 006e 00b6 00d3 00fd 0109' + - '1282 05f8 0078 006f 00b8 00d5 0100 010b' + - '12b0 0607 0079 0070 00ba 00d7 0102 010e' + - '12de 0615 007a 0071 00bb 00d9 0104 0110' + 'exp_params': + - !!int '30' + - !!int '20' + - !!int '30' + - !!int '30' + 'icon_index': !!int '0' + 'description': '' - !ruby/object:RPG::Class - name: 賢者 - learnings: - - !ruby/object:RPG::Class::Learning - level: 6 - skill_id: 123 - note: "" - - !ruby/object:RPG::Class::Learning - level: 12 - skill_id: 124 - note: "" - - !ruby/object:RPG::Class::Learning - level: 18 - skill_id: 125 - note: "" - - !ruby/object:RPG::Class::Learning - level: 24 - skill_id: 126 - note: "" - - !ruby/object:RPG::Class::Learning - level: 1 - skill_id: 59 - note: "" - - !ruby/object:RPG::Class::Learning - level: 3 - skill_id: 40 - note: "" - - !ruby/object:RPG::Class::Learning - level: 5 - skill_id: 63 - note: "" - - !ruby/object:RPG::Class::Learning - level: 8 - skill_id: 27 - note: "" - - !ruby/object:RPG::Class::Learning - level: 10 - skill_id: 37 - note: "" - - !ruby/object:RPG::Class::Learning - level: 13 - skill_id: 65 - note: "" - - !ruby/object:RPG::Class::Learning - level: 15 - skill_id: 61 - note: "" - - !ruby/object:RPG::Class::Learning - level: 17 - skill_id: 29 - note: "" - - !ruby/object:RPG::Class::Learning - level: 19 - skill_id: 45 - note: "" - - !ruby/object:RPG::Class::Learning - level: 21 - skill_id: 44 - note: "" - - !ruby/object:RPG::Class::Learning - level: 22 - skill_id: 62 - note: "" - - !ruby/object:RPG::Class::Learning - level: 26 - skill_id: 72 - note: "" - - !ruby/object:RPG::Class::Learning - level: 28 - skill_id: 33 - note: "" - - !ruby/object:RPG::Class::Learning - level: 30 - skill_id: 74 - note: "" - id: 10 - features: - - !ruby/object:RPG::BaseItem::Feature - code: 23 - data_id: 0 - value: 0.5 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 0 - value: 0.95 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 1 - value: 0.05 - - !ruby/object:RPG::BaseItem::Feature - code: 22 - data_id: 2 - value: 0.04 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 41 - data_id: 2 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 51 - data_id: 9 - value: 0.0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 1 - value: 0 - - !ruby/object:RPG::BaseItem::Feature - code: 52 - data_id: 2 - value: 0.0 - note: "" - params: !ruby/object:Table - dim: 2 - x: 8 - y: 100 - z: 1 - data: - - 0000 0000 0000 0000 0000 0000 0000 0000 - - 01ad 0083 000c 000c 0016 0014 001c 001b - - 01e7 0094 000e 000e 0018 0016 0020 001f - - 0221 00a4 000f 000f 001a 0018 0023 0022 - - 025b 00b4 0010 0010 001c 001a 0026 0025 - - 0295 00c5 0012 0011 001e 001c 0029 0028 - - 02cf 00d5 0013 0012 0020 001e 002c 002b - - 0309 00e5 0014 0014 0022 0020 002f 002e - - 0343 00f6 0016 0015 0024 0022 0033 0031 - - 037d 0106 0017 0016 0026 0023 0036 0034 - - 03b7 0116 0018 0017 0028 0025 0039 0037 - - 03f1 0126 001a 0018 0029 0027 003c 003a - - 042b 0137 001b 0019 002b 0029 003f 003d - - 0465 0147 001c 001b 002d 002b 0042 0040 - - 049f 0157 001e 001c 002f 002d 0045 0043 - - 04d9 0168 001f 001d 0031 002f 0049 0046 - - 0513 0178 0020 001e 0033 0031 004c 0049 - - 054d 0188 0022 001f 0035 0032 004f 004c - - 0586 0199 0023 0020 0037 0034 0052 004f - - 05c0 01a9 0024 0022 0039 0036 0055 0052 - - 05fa 01b9 0026 0023 003b 0038 0058 0055 - - 0634 01c9 0027 0024 003c 003a 005c 0058 - - 066e 01da 0028 0025 003e 003c 005f 005b - - 06a8 01ea 0029 0026 0040 003e 0062 005e - - 06e2 01fa 002b 0027 0042 003f 0065 0061 - - 071c 020b 002c 0029 0044 0041 0068 0064 - - 0756 021b 002d 002a 0046 0043 006b 0068 - - 0790 022b 002f 002b 0048 0045 006e 006b - - 07ca 023b 0030 002c 004a 0047 0072 006e - - 0804 024c 0031 002d 004c 0049 0075 0071 - - 083e 025c 0033 002f 004e 004b 0078 0074 - - 0878 026c 0034 0030 004f 004d 007b 0077 - - 08b2 027d 0035 0031 0051 004e 007e 007a - - 08ec 028d 0037 0032 0053 0050 0081 007d - - 0925 029d 0038 0033 0055 0052 0085 0080 - - 095f 02ae 0039 0034 0057 0054 0088 0083 - - 0999 02be 003b 0036 0059 0056 008b 0086 - - 09d3 02ce 003c 0037 005b 0058 008e 0089 - - 0a0d 02de 003d 0038 005d 005a 0091 008c - - 0a47 02ef 003f 0039 005f 005b 0094 008f - - 0a81 02ff 0040 003a 0061 005d 0097 0092 - - 0abb 030f 0041 003b 0062 005f 009b 0095 - - 0af5 0320 0042 003d 0064 0061 009e 0098 - - 0b2f 0330 0044 003e 0066 0063 00a1 009b - - 0b69 0340 0045 003f 0068 0065 00a4 009e - - 0ba3 0351 0046 0040 006a 0067 00a7 00a1 - - 0bdd 0361 0048 0041 006c 0069 00aa 00a4 - - 0c17 0371 0049 0042 006e 006a 00ae 00a7 - - 0c51 0381 004a 0044 0070 006c 00b1 00aa - - 0c8b 0392 004c 0045 0072 006e 00b4 00ad - - 0cc4 03a2 004d 0046 0073 0070 00b7 00b0 - - 0cfe 03b2 004e 0047 0075 0072 00ba 00b4 - - 0d38 03c3 0050 0048 0077 0074 00bd 00b7 - - 0d72 03d3 0051 004a 0079 0076 00c0 00ba - - 0dac 03e3 0052 004b 007b 0077 00c4 00bd - - 0de6 03f3 0054 004c 007d 0079 00c7 00c0 - - 0e20 0404 0055 004d 007f 007b 00ca 00c3 - - 0e5a 0414 0056 004e 0081 007d 00cd 00c6 - - 0e94 0424 0058 004f 0083 007f 00d0 00c9 - - 0ece 0435 0059 0051 0085 0081 00d3 00cc - - 0f08 0445 005a 0052 0086 0083 00d7 00cf - - 0f42 0455 005b 0053 0088 0085 00da 00d2 - - 0f7c 0466 005d 0054 008a 0086 00dd 00d5 - - 0fb6 0476 005e 0055 008c 0088 00e0 00d8 - - 0ff0 0486 005f 0056 008e 008a 00e3 00db - - 102a 0496 0061 0058 0090 008c 00e6 00de - - 1064 04a7 0062 0059 0092 008e 00e9 00e1 - - 109d 04b7 0063 005a 0094 0090 00ed 00e4 - - 10d7 04c7 0065 005b 0096 0092 00f0 00e7 - - 1111 04d8 0066 005c 0098 0093 00f3 00ea - - 114b 04e8 0067 005d 0099 0095 00f6 00ed - - 1185 04f8 0069 005f 009b 0097 00f9 00f0 - - 11bf 0509 006a 0060 009d 0099 00fc 00f3 - - 11f9 0519 006b 0061 009f 009b 0100 00f6 - - 1233 0529 006d 0062 00a1 009d 0103 00f9 - - 126d 0539 006e 0063 00a3 009f 0106 00fd - - 12a7 054a 006f 0065 00a5 00a1 0109 0100 - - 12e1 055a 0071 0066 00a7 00a2 010c 0103 - - 131b 056a 0072 0067 00a9 00a4 010f 0106 - - 1355 057b 0073 0068 00ab 00a6 0112 0109 - - 138f 058b 0074 0069 00ac 00a8 0116 010c - - 13c9 059b 0076 006a 00ae 00aa 0119 010f - - 1403 05ab 0077 006c 00b0 00ac 011c 0112 - - 143c 05bc 0078 006d 00b2 00ae 011f 0115 - - 1476 05cc 007a 006e 00b4 00af 0122 0118 - - 14b0 05dc 007b 006f 00b6 00b1 0125 011b - - 14ea 05ed 007c 0070 00b8 00b3 0129 011e - - 1524 05fd 007e 0071 00ba 00b5 012c 0121 - - 155e 060d 007f 0073 00bc 00b7 012f 0124 - - 1598 061e 0080 0074 00be 00b9 0132 0127 - - 15d2 062e 0082 0075 00bf 00bb 0135 012a - - 160c 063e 0083 0076 00c1 00bd 0138 012d - - 1646 064e 0084 0077 00c3 00be 013b 0130 - - 1680 065f 0086 0078 00c5 00c0 013f 0133 - - 16ba 066f 0087 007a 00c7 00c2 0142 0136 - - 16f4 067f 0088 007b 00c9 00c4 0145 0139 - - 172e 0690 008a 007c 00cb 00c6 0148 013c - - 1768 06a0 008b 007d 00cd 00c8 014b 013f - - 17a2 06b0 008c 007e 00cf 00ca 014e 0142 - - 17db 06c0 008d 007f 00d0 00cb 0151 0145 - exp_params: - - 30 - - 20 - - 30 - - 30 - icon_index: 0 - description: "" + 'name': 'Sage' + 'learnings': + - !ruby/object:RPG::Class::Learning + 'level': !!int '6' + 'skill_id': !!int '123' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '12' + 'skill_id': !!int '124' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '18' + 'skill_id': !!int '125' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '24' + 'skill_id': !!int '126' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '1' + 'skill_id': !!int '59' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '3' + 'skill_id': !!int '40' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '5' + 'skill_id': !!int '63' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '8' + 'skill_id': !!int '27' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '10' + 'skill_id': !!int '37' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '13' + 'skill_id': !!int '65' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '15' + 'skill_id': !!int '61' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '17' + 'skill_id': !!int '29' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '19' + 'skill_id': !!int '45' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '21' + 'skill_id': !!int '44' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '22' + 'skill_id': !!int '62' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '26' + 'skill_id': !!int '72' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '28' + 'skill_id': !!int '33' + 'note': '' + - !ruby/object:RPG::Class::Learning + 'level': !!int '30' + 'skill_id': !!int '74' + 'note': '' + 'id': !!int '10' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '23' + 'data_id': !!int '0' + 'value': !!float '0.5' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '2' + 'value': !!float '0.04' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '41' + 'data_id': !!int '2' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '51' + 'data_id': !!int '9' + 'value': !!float '0.0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '1' + 'value': !!int '0' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '52' + 'data_id': !!int '2' + 'value': !!float '0.0' + 'note': '' + 'params': !ruby/object:Table + 'dim': !!int '2' + 'x': !!int '8' + 'y': !!int '100' + 'z': !!int '1' + 'data': + - '0000 0000 0000 0000 0000 0000 0000 0000' + - '01ad 0083 000c 000c 0016 0014 001c 001b' + - '01e7 0094 000e 000e 0018 0016 0020 001f' + - '0221 00a4 000f 000f 001a 0018 0023 0022' + - '025b 00b4 0010 0010 001c 001a 0026 0025' + - '0295 00c5 0012 0011 001e 001c 0029 0028' + - '02cf 00d5 0013 0012 0020 001e 002c 002b' + - '0309 00e5 0014 0014 0022 0020 002f 002e' + - '0343 00f6 0016 0015 0024 0022 0033 0031' + - '037d 0106 0017 0016 0026 0023 0036 0034' + - '03b7 0116 0018 0017 0028 0025 0039 0037' + - '03f1 0126 001a 0018 0029 0027 003c 003a' + - '042b 0137 001b 0019 002b 0029 003f 003d' + - '0465 0147 001c 001b 002d 002b 0042 0040' + - '049f 0157 001e 001c 002f 002d 0045 0043' + - '04d9 0168 001f 001d 0031 002f 0049 0046' + - '0513 0178 0020 001e 0033 0031 004c 0049' + - '054d 0188 0022 001f 0035 0032 004f 004c' + - '0586 0199 0023 0020 0037 0034 0052 004f' + - '05c0 01a9 0024 0022 0039 0036 0055 0052' + - '05fa 01b9 0026 0023 003b 0038 0058 0055' + - '0634 01c9 0027 0024 003c 003a 005c 0058' + - '066e 01da 0028 0025 003e 003c 005f 005b' + - '06a8 01ea 0029 0026 0040 003e 0062 005e' + - '06e2 01fa 002b 0027 0042 003f 0065 0061' + - '071c 020b 002c 0029 0044 0041 0068 0064' + - '0756 021b 002d 002a 0046 0043 006b 0068' + - '0790 022b 002f 002b 0048 0045 006e 006b' + - '07ca 023b 0030 002c 004a 0047 0072 006e' + - '0804 024c 0031 002d 004c 0049 0075 0071' + - '083e 025c 0033 002f 004e 004b 0078 0074' + - '0878 026c 0034 0030 004f 004d 007b 0077' + - '08b2 027d 0035 0031 0051 004e 007e 007a' + - '08ec 028d 0037 0032 0053 0050 0081 007d' + - '0925 029d 0038 0033 0055 0052 0085 0080' + - '095f 02ae 0039 0034 0057 0054 0088 0083' + - '0999 02be 003b 0036 0059 0056 008b 0086' + - '09d3 02ce 003c 0037 005b 0058 008e 0089' + - '0a0d 02de 003d 0038 005d 005a 0091 008c' + - '0a47 02ef 003f 0039 005f 005b 0094 008f' + - '0a81 02ff 0040 003a 0061 005d 0097 0092' + - '0abb 030f 0041 003b 0062 005f 009b 0095' + - '0af5 0320 0042 003d 0064 0061 009e 0098' + - '0b2f 0330 0044 003e 0066 0063 00a1 009b' + - '0b69 0340 0045 003f 0068 0065 00a4 009e' + - '0ba3 0351 0046 0040 006a 0067 00a7 00a1' + - '0bdd 0361 0048 0041 006c 0069 00aa 00a4' + - '0c17 0371 0049 0042 006e 006a 00ae 00a7' + - '0c51 0381 004a 0044 0070 006c 00b1 00aa' + - '0c8b 0392 004c 0045 0072 006e 00b4 00ad' + - '0cc4 03a2 004d 0046 0073 0070 00b7 00b0' + - '0cfe 03b2 004e 0047 0075 0072 00ba 00b4' + - '0d38 03c3 0050 0048 0077 0074 00bd 00b7' + - '0d72 03d3 0051 004a 0079 0076 00c0 00ba' + - '0dac 03e3 0052 004b 007b 0077 00c4 00bd' + - '0de6 03f3 0054 004c 007d 0079 00c7 00c0' + - '0e20 0404 0055 004d 007f 007b 00ca 00c3' + - '0e5a 0414 0056 004e 0081 007d 00cd 00c6' + - '0e94 0424 0058 004f 0083 007f 00d0 00c9' + - '0ece 0435 0059 0051 0085 0081 00d3 00cc' + - '0f08 0445 005a 0052 0086 0083 00d7 00cf' + - '0f42 0455 005b 0053 0088 0085 00da 00d2' + - '0f7c 0466 005d 0054 008a 0086 00dd 00d5' + - '0fb6 0476 005e 0055 008c 0088 00e0 00d8' + - '0ff0 0486 005f 0056 008e 008a 00e3 00db' + - '102a 0496 0061 0058 0090 008c 00e6 00de' + - '1064 04a7 0062 0059 0092 008e 00e9 00e1' + - '109d 04b7 0063 005a 0094 0090 00ed 00e4' + - '10d7 04c7 0065 005b 0096 0092 00f0 00e7' + - '1111 04d8 0066 005c 0098 0093 00f3 00ea' + - '114b 04e8 0067 005d 0099 0095 00f6 00ed' + - '1185 04f8 0069 005f 009b 0097 00f9 00f0' + - '11bf 0509 006a 0060 009d 0099 00fc 00f3' + - '11f9 0519 006b 0061 009f 009b 0100 00f6' + - '1233 0529 006d 0062 00a1 009d 0103 00f9' + - '126d 0539 006e 0063 00a3 009f 0106 00fd' + - '12a7 054a 006f 0065 00a5 00a1 0109 0100' + - '12e1 055a 0071 0066 00a7 00a2 010c 0103' + - '131b 056a 0072 0067 00a9 00a4 010f 0106' + - '1355 057b 0073 0068 00ab 00a6 0112 0109' + - '138f 058b 0074 0069 00ac 00a8 0116 010c' + - '13c9 059b 0076 006a 00ae 00aa 0119 010f' + - '1403 05ab 0077 006c 00b0 00ac 011c 0112' + - '143c 05bc 0078 006d 00b2 00ae 011f 0115' + - '1476 05cc 007a 006e 00b4 00af 0122 0118' + - '14b0 05dc 007b 006f 00b6 00b1 0125 011b' + - '14ea 05ed 007c 0070 00b8 00b3 0129 011e' + - '1524 05fd 007e 0071 00ba 00b5 012c 0121' + - '155e 060d 007f 0073 00bc 00b7 012f 0124' + - '1598 061e 0080 0074 00be 00b9 0132 0127' + - '15d2 062e 0082 0075 00bf 00bb 0135 012a' + - '160c 063e 0083 0076 00c1 00bd 0138 012d' + - '1646 064e 0084 0077 00c3 00be 013b 0130' + - '1680 065f 0086 0078 00c5 00c0 013f 0133' + - '16ba 066f 0087 007a 00c7 00c2 0142 0136' + - '16f4 067f 0088 007b 00c9 00c4 0145 0139' + - '172e 0690 008a 007c 00cb 00c6 0148 013c' + - '1768 06a0 008b 007d 00cd 00c8 014b 013f' + - '17a2 06b0 008c 007e 00cf 00ca 014e 0142' + - '17db 06c0 008d 007f 00d0 00cb 0151 0145' + 'exp_params': + - !!int '30' + - !!int '20' + - !!int '30' + - !!int '30' + 'icon_index': !!int '0' + 'description': '' diff --git a/YAML/Enemies.yaml b/YAML/Enemies.yaml index b9cb887..9c6d963 100644 --- a/YAML/Enemies.yaml +++ b/YAML/Enemies.yaml @@ -1,72446 +1,72445 @@ ---- -- -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui Normal Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: 普通 - id: 1 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui Oko Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: おこ - id: 2 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui Smile Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: 笑顔 - id: 3 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui Happy Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: 嬉しい - id: 4 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui PC Normal Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: PC普通 - id: 5 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui PC Oko Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: PCおこ - id: 6 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui PC Smile Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: PC笑顔 - id: 7 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui PC Happy Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: PC嬉しい - id: 8 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui NP Normal Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: "" - id: 9 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui NP Oko Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: "" - id: 10 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui NP Smile Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - 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denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui HN Oko Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: "" - id: 14 - eva: 5 - features: [] - params: - - 100 - - 0 - 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condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: "" - id: 15 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui HN Happy Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: "" - id: 16 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui Doya Btl - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - 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data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: ユイ - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Yui1 HN Oko - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 34 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 30 - condition_param2: 0 - condition_param1: 22 - note: 笑顔 - id: 158 - 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hit: 95 - battler_name: Prin1 HN BF sad2 - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 35 - condition_param2: 0 - condition_param1: 109 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 35 - condition_param2: 0 - condition_param1: 0 - note: "" - id: 994 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: プリン - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Prin1 HN BF shy - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 35 - condition_param2: 0 - condition_param1: 109 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 35 - condition_param2: 0 - condition_param1: 0 - note: "" - id: 995 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: プリン - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Prin1 HN BF shy2 - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 35 - condition_param2: 0 - condition_param1: 109 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 35 - condition_param2: 0 - condition_param1: 0 - note: "" - id: 996 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: プリン - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Prin1 HN BF smi - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 35 - condition_param2: 0 - condition_param1: 109 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 35 - condition_param2: 0 - condition_param1: 0 - note: "" - id: 997 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: プリン - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Prin1 BF smi - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 35 - condition_param2: 0 - condition_param1: 109 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 35 - condition_param2: 0 - condition_param1: 0 - note: "" - id: 998 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 -- !ruby/object:RPG::Enemy - name: プリン - gold: 5 - battler_hue: 0 - exp: 3 - hit: 95 - battler_name: Prin2 Oko - actions: - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 34 - condition_param2: 0 - condition_param1: 102 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 32 - condition_param2: 0 - condition_param1: 101 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 32 - condition_param2: 0 - condition_param1: 0 - - !ruby/object:RPG::Enemy::Action - condition_type: 4 - rating: 10 - skill_id: 36 - condition_param2: 0 - condition_param1: 25 - - !ruby/object:RPG::Enemy::Action - condition_type: 6 - rating: 9 - skill_id: 35 - condition_param2: 0 - condition_param1: 109 - - !ruby/object:RPG::Enemy::Action - condition_type: 0 - rating: 1 - skill_id: 35 - condition_param2: 0 - condition_param1: 0 - note: "" - id: 999 - eva: 5 - features: [] - params: - - 100 - - 0 - - 100 - - 4 - - 10 - - 8 - - 10 - - 10 - drop_items: - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 - - !ruby/object:RPG::Enemy::DropItem - denominator: 1 - kind: 0 - data_id: 1 +- !!null 'null' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui Normal Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '普通' + 'id': !!int '1' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui Oko Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': 'おこ' + 'id': !!int '2' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui Smile Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '3' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui Happy Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '嬉しい' + 'id': !!int '4' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui PC Normal Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': 'PC普通' + 'id': !!int '5' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui PC Oko Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': 'PCおこ' + 'id': !!int '6' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui PC Smile Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': 'PC笑顔' + 'id': !!int '7' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui PC Happy Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': 'PC嬉しい' + 'id': !!int '8' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui NP Normal Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '9' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui NP Oko Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '10' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui NP Smile Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '11' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui NP Happy Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '12' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui HN Normal Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '13' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui HN Oko Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '14' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui HN Smile Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '15' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui HN Happy Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '16' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui Doya Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '17' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui PC Doya Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '18' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui NP Doya Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '19' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '20' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey_C' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '21' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey_H' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '22' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey_S' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '23' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey_PN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '24' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey_C_PN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '25' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey_H_PN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '26' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey_S_PN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '27' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey_HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '28' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey_C_HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '29' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey_H_HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '30' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey_S_HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '31' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui HN Doya Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '32' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuDoya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '33' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey 1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '34' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey 1 Seme' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '35' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey 1 Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '36' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey 1 N' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '37' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey 1 N Seme' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '38' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey 1 N Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '39' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Y1120' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '40' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '41' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_Sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '42' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '43' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '44' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'AYA_PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '45' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_PC_Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '46' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_PC_Sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '47' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_PC_Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '48' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_PC_Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '49' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '50' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_NPC_Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '51' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_NPC_Sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '52' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_NPC_Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '53' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_NPC_Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '54' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '55' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_HN_Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '56' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_HN_Sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '57' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_HN_Smile2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '58' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_HN_Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '59' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_N' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '60' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_N_Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '61' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_N_Sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '62' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_N_Smile2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '63' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_N_Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '64' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya_N_Sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '65' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '66' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu Hap' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu2aHNPsmi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '67' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '68' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuSad' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu3HNPChap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '69' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui Sad Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '70' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui PC Sad Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '71' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui NP Sad Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '72' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui HN Sad Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '73' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui Shy Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '74' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui PC Shy Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '75' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui NP Shy Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '76' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui HN Shy Btl' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '' + 'id': !!int '77' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuShy' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '78' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu Smile' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '79' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuSup' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '80' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu''s pussy' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '81' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu''s pussy' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '82' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuPC doya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '83' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu''s PC' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '84' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu''s PC name' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '85' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu PC sad' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '86' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '87' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '88' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '89' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '90' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '91' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '92' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '93' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '94' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi PC happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '95' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi PC smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '96' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi PC sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '97' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi PC oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '98' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi PC doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '99' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi PC doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '100' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '101' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '102' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '103' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss2 Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '104' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '105' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '106' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '107' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi HN2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '108' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi HN2 happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '109' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi HN2 smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '110' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi HN2 sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '111' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi HN2 oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '112' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi HN2 doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '113' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi HN2 doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '114' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '115' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '116' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi NPC Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '117' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi NPC smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '118' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi NPC sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '119' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi NPC oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '120' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi NPC doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '121' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi NPC doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '122' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '123' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '124' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '125' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '126' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '127' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '128' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '129' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '130' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '131' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '132' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '133' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '134' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '135' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '136' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu''s PC is shy' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '137' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu''s PC smile' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '138' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu PC support' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '139' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey 2 Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '140' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey 2 seme' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '141' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey 2 Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '142' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey 2 N Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '143' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey 2 N Seme' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '144' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Honey' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Honey 2 N Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + 'note': '' + 'id': !!int '145' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '146' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1 Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '147' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1 Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '148' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1 Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '149' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1 Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '150' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1 Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '151' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1 Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '152' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu''s pussy' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '153' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1 HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '154' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1 HN Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '155' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1 HN Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '156' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1 HN Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '157' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1 HN Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '158' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1 HN Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '159' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui1 HN Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '160' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu''s pussy' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '161' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '162' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '163' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '164' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '165' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '166' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '167' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '168' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuHN doya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '169' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '170' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 PC Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '171' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 PC Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '172' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 PC Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '173' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 PC Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '174' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 PC Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '175' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 PC Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '176' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuHN hap' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '177' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '178' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 HN Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '179' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 HN Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '180' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 HN Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '181' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 HN Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '182' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 HN Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '183' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 HN Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '184' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuHN nom' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '185' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '186' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '187' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '188' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '189' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '190' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '191' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '192' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuHN sad' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '193' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '194' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss HN Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '195' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss HN Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '196' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss HN Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '197' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '198' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss HN Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '199' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Yui' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Yui2 Kiss HN Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + 'note': '笑顔' + 'id': !!int '200' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuHN shy' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '201' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '202' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 HN Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '203' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 HN Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '204' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 HN Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '205' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 HN Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '206' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 HN Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '207' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 HN Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '208' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuHN smile' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '209' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '210' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss HN Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '211' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss2 HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '212' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss2 HN Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '213' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss HN Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '214' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss HN Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '215' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 Kiss HN Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '216' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuHN *sup*' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '217' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '218' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 PC Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '219' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 PC Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '220' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 PC Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '221' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 PC Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '222' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 PC Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '223' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi2 PC Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '224' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuHN oko' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '225' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '226' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 PC Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '227' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 PC Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '228' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 PC Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '229' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 PC Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '230' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 PC Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '231' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 PC Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '232' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'MumuHN oko2' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '233' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '234' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '235' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '236' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '237' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '238' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '239' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '240' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu1 doya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '241' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '242' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '243' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '244' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '245' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '246' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '247' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '248' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu 1 hap' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '249' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '250' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '251' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '252' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '253' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '254' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '255' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '256' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu1 nom' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '257' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '258' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a PC Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '259' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a PC Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '260' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '261' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a PC Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '262' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a PC Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '263' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 PC Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '264' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu''s eye' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '265' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '266' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a NPC Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '267' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a NPC Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '268' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a NPC Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '269' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a NPC Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '270' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a NPC Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '271' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a NPC Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '272' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu''s pussy' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '273' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '274' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a HN Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '275' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a HN Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '276' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a HN Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '277' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a HN Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '278' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a HN Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '279' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1a HN Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '280' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '281' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 P' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '282' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 P Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '283' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 P Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '284' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 P Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '285' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 P Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '286' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 P Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '287' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 P Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '288' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu1 shy' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '289' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC P' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '290' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC P Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '291' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC P Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '292' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC P Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '293' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC P Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '294' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC P Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '295' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 NPC P Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '296' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu1 smi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '297' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN P' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '298' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN P Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '299' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN P Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '300' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN P Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '301' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN P Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '302' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN P Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '303' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi1 HN P Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '304' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu1''s turn' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '305' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi3' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '306' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi3 happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '307' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi3 Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '308' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi3 Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '309' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi3 Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '310' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi3 Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '311' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Rumi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Rumi3 Doya2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + 'note': '' + 'id': !!int '312' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu1 HN doya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '313' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': '007_1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '314' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': !!int '0_0_8_1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '315' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': '012_1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '316' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': '010_1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '317' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': '011_1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '318' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu1 HN hap' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '319' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': '013_1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '320' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': '014_1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '321' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': '015_1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '322' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': '016_1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '323' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': '017_1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '324' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu 1 HN nom' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '325' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '326' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '327' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1 Sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '328' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1 Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '329' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1 Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '330' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu1 HN oko' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '331' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1 PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '332' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1 PC Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '333' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1 PC Sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '334' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1 PC Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '335' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1 PC Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '336' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu1 HN oko2' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '337' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1 HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '338' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1 HN Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '339' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1 HN Sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '340' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1 HN Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '341' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Aya' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Aya Pic1 HN Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '107' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '33' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': '' + 'id': !!int '342' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu 1 HN sad' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '343' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu1 HN shy' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '344' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 普通2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '345' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 嬉しい1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '346' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 嬉しい2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '347' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 笑顔' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '348' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '349' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '350' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice Pちら' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '351' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice PCHappy1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '352' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice PCHappy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '353' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice PCSmile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '354' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice PちらOko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '355' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice PCDoys' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '356' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice P無ちら' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '357' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice P無ちら' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '358' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice NPHappy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '359' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice NPSmile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '360' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice NPOko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '361' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice NPDoya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '362' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '363' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice HNHappy1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '364' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice HNHappy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '365' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice HNSmile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '366' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice HNOko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '367' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice HNDoya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '368' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice MC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '369' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice MCHappy1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '370' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice MCHappy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '371' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice MCSmile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '372' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice MCOko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '373' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice MCDoya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '374' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 1 N' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '375' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 1 N Happy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '376' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 1 N Happy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '377' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 1 N Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '378' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 1 N Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '379' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 1a N' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '380' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 1 HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '381' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 1 HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '382' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 1 HN Happy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '383' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 1 HN Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '384' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 1 HN Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '385' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Alice 1a HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '386' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリス N 普通' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '387' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリス N 嬉しい1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '388' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリス N 嬉しい2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '389' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリス N 笑顔' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '390' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリス N doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '391' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリス PC 普通' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '392' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリス PC 嬉しい1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '393' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリス PC 嬉しい2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '394' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリス PC 笑顔' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '395' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリス PC Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '396' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリスHN 普通' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '397' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリスHN 嬉しい1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '398' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリスHN 嬉しい2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '399' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリスHN 笑顔' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '400' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Alice' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'アリスHN ドヤ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '401' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu 1 HN smi' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': 'doya/hap/nom/oko/oko2/sad/shy/smile/sup' + 'id': !!int '402' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '403' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare びっくり' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '404' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare 嬉しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '405' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare 悲しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '406' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare 普通' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '407' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare 照れ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '408' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare 笑顔' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '409' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mumu1 HN sup' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mumu' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '48' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '30' + 'condition_param2': !!int '0' + 'condition_param1': !!int '22' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + 'note': "doya/hap/nom/oko/oko2/sad/shy/smile/sup\r\n0=立ち絵、MC/PC/HN\r\n1=顔騎.Pあり、Pなし、HN\r\n2=フェラ、Pあり、Pなし\r\n3=騎乗、" + 'id': !!int '410' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare PC おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '411' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare PC びっくり' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '412' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare PC 嬉しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '413' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare PC 悲しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '414' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare PC 普通' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '415' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare PC 照れ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '416' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare PC 笑顔' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '417' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '418' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NPC おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '419' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NPC びっくり' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '420' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NPC 嬉しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '421' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NPC 悲しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '422' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '423' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NPC 照れ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '424' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NPC 笑顔' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '425' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '426' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare HN おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '427' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare HN びっくり' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '428' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare HN 嬉しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '429' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare HN 悲しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '430' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare HN 普通' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '431' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare HN 照れ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '432' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare HN 笑顔' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '433' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '434' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '435' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW びっくり' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '436' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW 嬉しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '437' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW 悲しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '438' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW 普通' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '439' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW 照れ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '440' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW 笑顔' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '441' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '442' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW PC おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '443' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW PC びっくり' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '444' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW PC 嬉しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '445' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW PC 悲しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '446' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW PC 普通' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '447' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW PC 照れ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '448' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW PC 笑顔' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '449' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '450' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW NPC おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '451' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW NPC びっくり' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '452' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW NPC 嬉しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '453' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW NPC 悲しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '454' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '455' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW NPC 照れ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '456' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW NPC 笑顔' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '457' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '458' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW HN おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '459' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW HN びっくり' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '460' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW HN 嬉しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '461' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW HN 悲しい' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '462' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW HN 普通' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '463' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW HN 照れ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '464' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare NW HN 笑顔' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '465' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '466' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1 H' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '467' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '468' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '469' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '470' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '471' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '472' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a smilr' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '473' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '474' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1 HN H' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '475' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a HN sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '476' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1 HN Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '477' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1 HN sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '478' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1 HN Norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '479' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '99' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1 HN shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '480' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1 HN smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '481' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '482' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '483' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '484' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '485' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '486' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '487' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '488' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '489' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '490' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '491' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b HN sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '492' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b HN hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '493' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b HN sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '494' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b HN norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '495' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b HN shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '496' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b HN smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '497' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '498' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1 NW H' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '499' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a NW sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '500' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a NW Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '501' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a NW sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '502' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a NW Norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '503' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a NW shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '504' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a NW smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '505' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '506' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1 NW HN H' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '507' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a NW HN sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '508' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a NW HN Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '509' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a NW HN sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '510' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a NW HN Norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '511' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a NW HN shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '512' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1a NW HN smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '513' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '514' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '515' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b NW sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '516' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b NW hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '517' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b NW sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '518' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b NW norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '519' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b NW shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '520' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b NW smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '521' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '522' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '523' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b NW HN sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '524' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b NW HN hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '525' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b NW HN sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '526' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b NW HN norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '527' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b NW HN shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '528' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#1b NW HN smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '529' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '530' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '531' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '532' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '533' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '534' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '535' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '536' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '537' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '538' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '539' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 HN sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '540' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 HN Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '541' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 HN sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '542' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 HN norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '543' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 HN Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '544' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 HN smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '545' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '546' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 PC shyH' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '547' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 PC sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '548' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 PC hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '549' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 PC sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '550' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 PC norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '551' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 PC shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '552' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 PC smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '553' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '554' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 HN PC shyH' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '555' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 HN PC sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '556' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 HN PC hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '557' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 HN PC sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '558' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 HN PC norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '559' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 HN PC Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '560' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 HN PC smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '561' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Below NW' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '562' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '563' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '564' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '565' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '566' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '567' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '568' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '569' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '570' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare おこ' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '571' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW HN sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '572' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW HN hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '573' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW HN sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '574' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW HN norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '575' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW HN shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '576' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW HN smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '577' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '578' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW PC shyH' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '579' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW PC sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '580' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW PC hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '581' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW PC sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '582' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW PC norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '583' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW PC shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '584' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW PC smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '585' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '586' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW HN PC shyH' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '587' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW HN PC sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '588' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW HN PC hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '589' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW HN PC sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '590' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW HN PC norm' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '591' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW HN PC shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '592' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mare' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mare#2 NW HN PC smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '45' + 'condition_param2': !!int '0' + 'condition_param1': !!int '106' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + 'note': '' + 'id': !!int '593' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Above NW' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '594' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '595' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオdoya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '596' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオhap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '597' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオnom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '598' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオoko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '599' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオsad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '600' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオsmile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '601' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオsup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '602' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '603' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオdoya G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '604' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオhap G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '605' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオnom G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '606' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオoko G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '607' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオsad G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '608' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオsmile G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '609' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオsup G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '610' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '611' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ doya HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '612' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ hap HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '613' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ nom HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '614' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ oko HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '615' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sad HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '616' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ smile HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '617' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sup HN' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '618' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '619' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ doya HN G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '620' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ hap HN G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '621' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ nom HN G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '622' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ oko HN G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '623' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sad HN G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '624' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ smile HN G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '625' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sup HN G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '626' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '627' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '628' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '629' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '630' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '631' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '632' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '633' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 Sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '634' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '635' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '636' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '637' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '638' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '639' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '640' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '641' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G Sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '642' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '643' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 HN Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '644' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 HN Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '645' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 HN Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '646' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 HN Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '647' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 HN Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '648' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 HN Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '649' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 HN Sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '650' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '651' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G HN Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '652' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G HN Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '653' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G HN Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '654' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G HN Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '655' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G HN Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '656' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G HN Smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '657' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao1 G HN Sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '658' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '659' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '660' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '661' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '662' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '663' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '664' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '665' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '666' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '667' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a G doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '668' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a Hap G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '669' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a G nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '670' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a G oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '671' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a G sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '672' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a G smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '673' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a G sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '674' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '675' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a HN doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '676' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a HN Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '677' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a HN nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '678' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a HN oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '679' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a HN sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '680' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a HN smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '681' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a HN sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '682' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '683' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a G HN doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '684' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a HN Hap G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '685' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a G HN nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '686' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a G HN oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '687' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a G HN sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '688' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a G HN smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '689' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2a G HN sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '690' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '691' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '692' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '693' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '694' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '695' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '696' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '697' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '698' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '699' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '700' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '701' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '702' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '703' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '704' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '705' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '706' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '707' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 PC doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '708' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 PC Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '709' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 PC nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '710' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 PC oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '711' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 PC sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '712' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 PC smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '713' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 PC sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '714' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '715' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G PC doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '716' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 PC G Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '717' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G PC nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '718' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G PC oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '719' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G PC sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '720' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G PC smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '721' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G PC sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '722' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '723' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 HN doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '724' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 HN Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '725' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 HN Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '726' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 HN oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '727' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 HN sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '728' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 HN smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '729' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 HN sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '730' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '731' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G HN doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '732' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G HN hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '733' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G HN Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '734' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G HN oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '735' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G HN sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '736' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G HN smile' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '737' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Mao2 G HN sup' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '738' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '739' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ doya PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '740' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ Hap PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '741' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ nom PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '742' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ oko PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '743' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sad PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '744' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ smile PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '745' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ suo PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '746' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '747' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ doya PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '748' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ Hap PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '749' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ nom PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '750' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ oko PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '751' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sad PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '752' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ smile PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '753' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ suo PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '754' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '755' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ hap NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '756' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ hap NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '757' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ nom NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '758' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ oko NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '759' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sad NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '760' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ smile NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '761' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sup NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '762' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '763' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ doya NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '764' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ doya NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '765' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ nom NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '766' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ oko NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '767' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sad NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '768' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ smile NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '769' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sup NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '770' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '771' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ doya HN PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '772' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ hap HN PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '773' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ nom HN PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '774' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ oko HN PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '775' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sad HN PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '776' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ smile HN PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '777' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sup HN PC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '778' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '779' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ doya HN PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '780' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ hap HN PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '781' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ nom HN PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '782' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ oko HN PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '783' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sad HN PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '784' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ smile HN PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '785' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sup HN PC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '786' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '787' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ doya HN NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '788' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ hap HN NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '789' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ nom HN NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '790' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ oko HN NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '791' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sad HN NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '792' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ smile HN NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '793' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ Sup HN NPC' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '794' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '795' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ doya HN NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '796' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ hap HN NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '797' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ nom HN NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '798' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ oko HN NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '799' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sad HN NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '800' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ smile HN NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '801' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ Sup HN NPC G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '802' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '803' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ doya N' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '804' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ hap N' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '805' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ nom N' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '806' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ oko N' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '807' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sad N' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '808' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ smile N' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '809' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ suo N' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '810' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '811' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ doya N G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '812' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ hap N G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '813' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ nom N G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '814' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ oko N G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '815' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ sad N G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '816' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ smile N G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '817' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Mao' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'マオ suo N G' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '31' + 'condition_param2': !!int '0' + 'condition_param1': !!int '104' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '818' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': '' + 'gold': !!int '0' + 'battler_hue': !!int '0' + 'exp': !!int '0' + 'battler_name': '' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '5' + 'skill_id': !!int '1' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '819' + 'features': + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '0' + 'value': !!float '0.95' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '22' + 'data_id': !!int '1' + 'value': !!float '0.05' + - !ruby/object:RPG::BaseItem::Feature + 'code': !!int '31' + 'data_id': !!int '1' + 'value': !!int '0' + 'params': + - !!int '100' + - !!int '0' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + 'icon_index': !!int '0' + 'description': '' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '820' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '821' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '822' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '823' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '824' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '825' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '826' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '827' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '828' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Doya BF' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '829' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Hap BF' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '830' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Nom BF' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '831' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Sad BF' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '832' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Sad2 BF' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '833' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Shy BF' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '834' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Shy2 BF' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '835' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin Smi BF' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '836' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin BF Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '837' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '838' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '839' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '840' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '841' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC Sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '842' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '843' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC Shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '844' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC Smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '845' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '846' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC BF Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '847' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC BF Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '848' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC BF Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '849' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC BF Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '850' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC BF Sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '851' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC BF Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '852' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC BF Shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '853' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC BF Smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '854' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin PC BF oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '855' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '856' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '857' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '858' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '859' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC Sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '860' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '861' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC Shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '862' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC Smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '863' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '864' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC BF Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '865' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC BF Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '866' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC BF Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '867' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC BF Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '868' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC BF Sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '869' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC BF Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '870' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC BF Shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '871' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC BF Smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '872' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin NPC BF Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '873' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '874' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '875' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '876' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '877' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN Sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '878' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '879' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN Shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '880' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN Smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '881' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '882' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN BF Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '883' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN BF Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '884' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN BF Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '885' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN BF Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '886' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN BF Sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '887' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN BF Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '888' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN BF Shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '889' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN BF Smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '890' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin HN BF Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '891' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '892' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '893' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '894' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 Sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '895' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '896' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '897' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '898' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '899' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 BF Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '900' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 BF Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '901' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 BF Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '902' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 BF Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '903' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 BF Sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '904' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 BF Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '905' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 BF Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '906' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 BF Shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '907' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 BF Smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '908' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '909' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '910' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '911' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '912' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC Sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '913' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '914' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '915' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC Shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '916' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC Smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '917' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC BF Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '918' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC BF Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '919' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC BF Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '920' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC BF Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '921' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC BF Sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '922' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC BF Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '923' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC BF Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '924' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC BF Shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '925' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 PC BF Smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '926' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '927' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '99' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '928' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '929' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '930' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN Sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '931' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '932' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '933' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN Shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '934' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN Smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '935' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN BF Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '936' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN BF Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '937' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN BF Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '938' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN BF Nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '939' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN BF Sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '940' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN BF Sad' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '941' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN BF Shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '942' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN BF Shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '943' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 HN BF Smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '944' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '945' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '946' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 Hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '947' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '948' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '949' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 sad1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '950' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '951' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '952' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '953' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 BF Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '954' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 BF hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '955' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 BF nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '956' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 BF oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '957' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 BF sad1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '958' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 BF sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '959' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 BF shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '960' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 BF shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '961' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '962' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '963' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '964' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '965' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC sad1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '966' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '967' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '968' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '969' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '970' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC BF Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '971' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC BF hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '972' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC BF nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '973' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC BF oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '974' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC BF sad1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '975' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC BF sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '976' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC BF shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '977' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC BF shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '978' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 PC BF smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '979' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '980' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '981' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '982' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '983' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN sad1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '984' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '985' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '986' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '987' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '988' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN BF Doya' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '989' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN BF hap' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '990' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN BF nom' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '991' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN BF oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '992' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN BF sad1' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '993' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN BF sad2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '994' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN BF shy' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '995' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN BF shy2' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '996' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 HN BF smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '997' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin1 BF smi' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '998' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' +- !ruby/object:RPG::Enemy + 'name': 'Pudding' + 'gold': !!int '5' + 'battler_hue': !!int '0' + 'exp': !!int '3' + 'hit': !!int '95' + 'battler_name': 'Prin2 Oko' + 'actions': + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '34' + 'condition_param2': !!int '0' + 'condition_param1': !!int '102' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '101' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '32' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '4' + 'rating': !!int '10' + 'skill_id': !!int '36' + 'condition_param2': !!int '0' + 'condition_param1': !!int '25' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '6' + 'rating': !!int '9' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '109' + - !ruby/object:RPG::Enemy::Action + 'condition_type': !!int '0' + 'rating': !!int '1' + 'skill_id': !!int '35' + 'condition_param2': !!int '0' + 'condition_param1': !!int '0' + 'note': '' + 'id': !!int '999' + 'eva': !!int '5' + 'features': [] + 'params': + - !!int '100' + - !!int '0' + - !!int '100' + - !!int '4' + - !!int '10' + - !!int '8' + - !!int '10' + - !!int '10' + 'drop_items': + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' + - !ruby/object:RPG::Enemy::DropItem + 'denominator': !!int '1' + 'kind': !!int '0' + 'data_id': !!int '1' diff --git a/YAML/Items.yaml b/YAML/Items.yaml index 9946aeb..ebddca3 100644 --- a/YAML/Items.yaml +++ b/YAML/Items.yaml @@ -1,1767 +1,1880 @@ ---- -- -- !ruby/object:RPG::Item - description: "〇学生1年生の少女に騎乗位でリードされながら\r\n童貞を奪われ、そのまま膣内射精させられた。" - name: ユイに童貞を奪われた - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 1 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "〇学生1年生の少女に押し倒され、\r\nファーストキスを奪われた。" - name: ユイとファーストキス - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 2 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "〇学生1年生の少女に魅了されて\r\n好きになってしまった。" - name: ユイが好き - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 3 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "〇学生1年生の少女に精液を膣内で搾り取られすぎて\r\nパパにされてしまった。" - name: ユイ妊娠 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 4 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "〇学生1年生の少女に逆レイプされパパにされてしまった。\r\n彼女の子供は勇者の力を継ぐことになる。" - name: ユイ勇者継承 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 5 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "〇学生1年生の少女を好きになり彼氏にされてしまった…\r\n彼女の言う事を何でも聞くように調教された記憶。" - name: ユイの彼氏 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 6 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "蜂の魔物の少女に性的に襲われた。\r\n抵抗することなく童貞を奪われ、膣内射精させられた。" - name: ハニィに童貞を奪われた - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 7 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "蜂の魔物の少女にキスを迫られ\r\nそのままファーストキスを奪われた。" - name: ハニィとファーストキス - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 8 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "蜂の魔物の少女に魅了されて\r\n好きになってしまった。" - name: ハニィが好き - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 9 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "蜂の魔物の少女に強制的に膣内射精させられ\r\n彼女の思惑通り魔物の子孫を増やしてしまった。" - name: ハニィ妊娠 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 10 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "蜂の魔物の少女に子種を奪われ\r\n魔物の子に勇者の力を継承させられてしまった。" - name: ハニィ勇者継承 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 11 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "蜂の魔物の少女の種馬にされ、彼女に勇者の血を引く\r\n優秀な魔物を繫殖させられてしまった記憶。" - name: ハニィのつがい - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 12 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: 給料3カ月分の価値がある指輪。 - name: 婚約指輪 - consumable: true - occasion: 3 - icon_index: 166 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 13 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: Test - consumable: false - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 14 - features: [] - effects: - - !ruby/object:RPG::UsableItem::Effect - code: 44 - data_id: 40 - value1: 0.0 - value2: 0.0 - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "若い女の子とえっちするチケット\r\n一発G1,000、生中だしG20,000" - name: 売春チケット - consumable: false - occasion: 3 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 15 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 16 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 17 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: Check - consumable: false - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 18 - features: [] - effects: - - !ruby/object:RPG::UsableItem::Effect - code: 44 - data_id: 511 - value1: 0.0 - value2: 0.0 - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 19 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: 弱点変更 - consumable: false - occasion: 2 - icon_index: 0 - price: 0 - scope: 0 - animation_id: 0 - note: "" - speed: 0 - id: 20 - features: [] - effects: - - !ruby/object:RPG::UsableItem::Effect - code: 44 - data_id: 27 - value1: 0.0 - value2: 0.0 - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "被害者の関係者から子供を誘拐した蜂の魔物の出現位置\r\nを特定した。そこに罠を張って魔物を捕獲しよう。" - name: 蜂の魔物捕獲 - consumable: false - occasion: 3 - icon_index: 0 - price: 0 - scope: 0 - animation_id: 0 - note: "" - speed: 0 - id: 21 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "魔法学校の女子生徒が性的サービスをしており\r\n夢魔の力で客を洗脳しているようだ…" - name: 生徒のアルバイト - consumable: false - occasion: 3 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 22 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "夢魔の目撃情報があったようだ…\r\n捕獲出来れば一連の事件解決に役立つだろう。" - name: 夢魔の捕獲 - consumable: false - occasion: 3 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 23 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "高〇生2年生の少女に童貞を奪って貰い、\r\nそのまま膣内射精させられて高額の金銭を支払った…" - name: アヤに童貞を奪われた - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 24 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "高〇生2年生の少女に貢ぎすぎて\r\n好きになってしまった…" - name: アヤが好き - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 25 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "高〇生2年生の少女に避妊薬を飲んでるとウソをつかれ\r\n強制中出しの結果パパにされてしまった…" - name: アヤ妊娠 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 26 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "高〇生2年生の少女に逆レイプされパパにされてしまった。\r\n彼女の子供は勇者の力を継ぐことになる。" - name: アヤ勇者継承 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 27 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "高〇生2年生の少女と金銭と引き換えに何度もエッチし\r\n一生お金を払い続けることになった記憶。" - name: アヤのATM - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 28 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "高〇生2年生の少女の誘惑に負けて、\r\nファーストキスを奪われた。" - name: アヤとファーストキス - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 29 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 30 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 31 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "〇学生6年生の少女に袴られ童貞を奪われ、\r\n彼女に求められるまま膣内射精させられてしまった。" - name: ルミに童貞を奪われた - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 32 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "〇学生6年生の少女に押し倒され、\r\nファーストキスを奪われた。" - name: ルミとファーストキス - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 33 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "〇学生6年生に告白されて\r\n好きになってしまった。" - name: ルミが好き - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 34 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "〇学生6年生の少女に精液を膣内で搾り取られすぎて\r\nパパにされてしまった。" - name: ルミ妊娠 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 35 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "〇学生6年生の少女に逆レイプされパパにされてしまった。\r\n彼女の子供は勇者の力を継ぐことになる。" - name: ルミ勇者継承 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 36 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "〇学生6年生の少女との禁断の恋を実らせてしまった…\r\n彼女に少女の魅力と愛を教え込まれてしまった記憶。" - name: ルミと両想い - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 37 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 38 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "高〇生3年生の少女に童貞を奪って貰い、\r\nそのまま膣内射精させられて高額の金銭を支払った…" - name: アリスに童貞を奪われた - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 39 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "高〇生3年生の少女に貢ぎすぎて\r\n好きになってしまった…" - name: アリスが好き - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 40 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "高〇生3年生の少女に勇者であることがバレて\r\n強制中出しされパパになってしまった…" - name: アリス妊娠 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 41 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "高〇生3年生の少女に逆レイプされパパにされてしまった。\r\n彼女の子供は勇者の力を継ぐことになる。" - name: アリス勇者継承 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 42 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "高〇生3年生の少女と何度もエッチし夢魔の力で\r\n淫紋を付けられて奴隷になった記憶。" - name: アリスの奴隷 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 43 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "高〇生3年生の少女にキスで誘惑され、\r\nついでにファーストキスを奪われた。" - name: アリスとファーストキス - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 44 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 45 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "夢魔の少女に童貞を奪われて想いを告げられ\r\n彼女の想いに応えて膣内射精してしまった…" - name: メアに童貞を奪われた - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 46 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "夢魔の少女に好意をもたれてしまい\r\n自分も彼女を好きになってしまった…" - name: メアが好き - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 47 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "夢魔の少女に膣内射精させられ\r\n彼女に勇者の子を妊娠させられてしまった…" - name: メア妊娠 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 48 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "夢魔の少女と愛し合ってパパにされてしまった。\r\n彼女の子供は勇者の力を継ぐことになる。" - name: メア勇者継承 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 49 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "好意を寄せる夢魔の少女と両想いになってしまい\r\n図らずとも夢魔の眷属になってしまった記憶。" - name: メアの眷属 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 50 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "夢魔の少女と誘惑に耐える訓練をしてキスした。\r\n彼女はファーストキスを奪えて喜んでいた。" - name: メアとファーストキス - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 51 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 52 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "魔王を説得しようとしたが逆に籠絡され\r\n童貞を奪われて膣内射精してしまった…" - name: マオに童貞を奪われた - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 53 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "魔王に誘惑され射精してしまい\r\n彼女を好きになってしまった…" - name: マオが好き - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 54 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "仲間の協力の元にせっかく魔王を追い詰めたのに\r\n簡単に誘惑されて魔王の奴隷になってしまった記憶。" - name: 魔王の下僕 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 55 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 56 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "自分の娘を名乗る少女に誘惑されて\r\n一生奴隷になることを条件に膣内射精してしまった…" - name: プリンに童貞を奪われた - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 57 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "自分の娘を名乗る少女相手に魅了されてしまい\r\n一人の女の子として好きになってしまった…" - name: プリンが好き - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 58 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: 実の娘とファーストキスをする奇跡を達成してしまった… - name: プリンとファーストキス - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 59 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "娘に射精させられ子作りさせられてしまった。\r\n産まれてくる子は孫ということになる…" - name: プリン勇者継承 - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 60 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "別世界でデキてしまった娘に更に子作りされてしまい\r\n二つの意味でのパパにされてしまった記憶。" - name: プリンのパパ - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 61 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 62 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "実の娘に逆レイプされて膣内射精してしまった…\r\n子供がデキていないことを祈るばかり…" - name: ムムに逆レイプされた - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 63 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "実の娘に誘惑され射精してしまい\r\n彼女を好きになってしまった…" - name: ムムが好き - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 64 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "家族仲良く暮らしていたが娘に誘惑されてしまい\r\n妻より彼女を好きになってしまった…" - name: 娘に寝取られたパパ - consumable: false - occasion: 3 - icon_index: 122 - price: 50 - scope: 0 - animation_id: 37 - note: "" - speed: 0 - id: 65 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 2 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 66 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 67 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 68 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 69 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 -- !ruby/object:RPG::Item - description: "" - name: "" - consumable: true - occasion: 0 - icon_index: 0 - price: 0 - scope: 7 - animation_id: 0 - note: "" - speed: 0 - id: 70 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: 0 - formula: "0" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - itype_id: 1 - repeats: 1 - tp_gain: 0 +- !!null 'null' +- !ruby/object:RPG::Item + 'description': 'While being led in the cowgirl position by a first-year student girl, + + I lost my virginity and ended up ejaculating inside her.' + 'name': 'My virginity was taken by Yui.' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '1' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'He was pushed down by a first-year female student, and his first kiss + + was stolen.' + 'name': 'Yui and the First Kiss' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '2' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'Became enchanted by a first-year student girl and ended up falling in + + love.' + 'name': 'Yui likes it' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '3' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'A first-year student girl milked me dry of semen inside her pussy to + + the point I ended up becoming a daddy.' + 'name': 'Yui Pregnant' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '4' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'Raped by a first-year student girl, he was made into a daddy. Her + + child is destined to inherit the power of a hero.' + 'name': 'Yui Hero Succession' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '5' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I fell for a first-year student girl and ended up becoming her + + boyfriend... The memory of being trained to obey her every command.' + 'name': 'Yui''s boyfriend' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '6' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'He was sexually assaulted by a bee demon girl. Without resisting, his + + virginity was taken, and he was made to ejaculate inside her.' + 'name': 'Had my virginity taken by Honey' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '7' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'Pressured into a kiss by a bee demon girl, my first kiss was stolen + + just like that.' + 'name': 'Honey and First Kiss' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '8' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'Became enchanted by a bee demon girl and ended up falling in love.' + 'name': 'I like honey' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '9' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'Forced to ejaculate inside the bee demon girl, I ended up increasing + + the demon''s offspring just as she intended.' + 'name': 'Honey Pregnancy' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '10' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'The hero''s seed was taken by a bee demon girl, and his powers were + + passed on to the demon''s offspring.' + 'name': 'Honey Brave Succession' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '11' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'Memories of being made into a stud for a bee demon girl, forced to + + breed superior demons with the blood of a hero.' + 'name': 'Honey''s Pair' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '12' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'A ring worth three months'' salary.' + 'name': 'Engagement Ring' + 'consumable': !!bool 'true' + 'occasion': !!int '3' + 'icon_index': !!int '166' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '13' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': 'Test' + 'consumable': !!bool 'false' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '14' + 'features': [] + 'effects': + - !ruby/object:RPG::UsableItem::Effect + 'code': !!int '44' + 'data_id': !!int '40' + 'value1': !!float '0.0' + 'value2': !!float '0.0' + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'A ticket to have sex with a young girl One shot G1,000, creampie + + G20,000' + 'name': 'Prostitution Ticket' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '15' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '16' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '17' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': 'Check' + 'consumable': !!bool 'false' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '18' + 'features': [] + 'effects': + - !ruby/object:RPG::UsableItem::Effect + 'code': !!int '44' + 'data_id': !!int '511' + 'value1': !!float '0.0' + 'value2': !!float '0.0' + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '19' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': 'Weakness Change' + 'consumable': !!bool 'false' + 'occasion': !!int '2' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '0' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '20' + 'features': [] + 'effects': + - !ruby/object:RPG::UsableItem::Effect + 'code': !!int '44' + 'data_id': !!int '27' + 'value1': !!float '0.0' + 'value2': !!float '0.0' + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'We''ve pinpointed the location of the bee demon that kidnapped the + + child from the victim''s associates. Let''s set a trap there and capture + + the demon.' + 'name': 'Bee Demon Capture' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '0' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '21' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'The female students at the magic school are providing sexual services, + + and it seems they are brainwashing customers with the power of a + + succubus...' + 'name': 'Student''s Part-Time Job' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '22' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'It seems there have been sightings of a succubus... Capturing it could + + help solve a series of incidents.' + 'name': 'Succubus Capture' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '23' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I had my virginity taken by a high school sophomore girl, and then she + + made me ejaculate inside her, costing me a hefty sum of money...' + 'name': 'Had my virginity taken by Aya' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '24' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I''ve given too much to a second-year high school girl and ended up + + falling for her...' + 'name': 'I''m sorry, but I cannot provide a translation without more context. If アヤ refers to a character''s name, it would simply be Aya likes, but if アヤ is meant to be a term or phrase within the context of an eroge game, I would need additional information to provide an accurate translation.' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '25' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I was lied to by a second-year high school girl who said she was on + + birth control, and as a result of being forced to cum inside, I ended + + up becoming a dad...' + 'name': 'Aya''s Pregnancy' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '26' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I was reverse-raped by a high school sophomore girl and ended up + + becoming a daddy. Her child is destined to inherit the power of a + + hero.' + 'name': 'Aya Hero Succession' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '27' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'Memories of having sex multiple times with a second-year high school + + girl in exchange for money, and ending up paying her for a lifetime.' + 'name': 'Aya''s ATM' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '28' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'Succumbing to the temptation of a second-year high school girl, I had + + my first kiss stolen.' + 'name': 'Aya''s First Kiss' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '29' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '30' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '31' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'The virginity was taken by a sixth-grade girl in hakama, and he ended + + up ejaculating inside her as she demanded.' + 'name': 'Rumi took my virginity.' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '32' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I was pushed down by a sixth-grade girl, and she stole my first kiss.' + 'name': 'Rumi''s First Kiss' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '33' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I was confessed to by a sixth-year student and ended up falling for + + them.' + 'name': 'Rumi is liked.' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '34' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'A sixth-grade girl milked me dry of semen inside her pussy so much + + that I ended up becoming a daddy.' + 'name': 'Rumi Pregnant' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '35' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'Raped by a sixth-grade girl and made into a daddy. Her child is + + destined to inherit the power of a hero.' + 'name': 'Rumi''s Heroic Succession' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '36' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I ended up making a forbidden love come true with a sixth-grade + + girl... The memory of being taught about the charm and love of a young + + girl by her.' + 'name': 'Mutual love with Rumi' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '37' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '38' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'A high school third-year girl took my virginity, and then I was made + + to ejaculate inside her and paid a high sum of money...' + 'name': 'Alice took my virginity.' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '39' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I''ve given too much to a third-year high school girl and ended up + + falling for her...' + 'name': 'Alice likes it.' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '40' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'The high school third-year girl found out that he was a hero and was + + forced to cum inside, making him a daddy...' + 'name': 'Alice Pregnant' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '41' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I was reverse-raped by a high school third-year girl and ended up + + becoming a daddy. Her child is destined to inherit the power of a + + hero.' + 'name': 'Alice''s Heroic Inheritance' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '42' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'The memory of having sex multiple times with a high school third-year + + girl and becoming a slave after being branded with a lewd crest by the + + power of a succubus.' + 'name': 'Alice''s Slave' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '43' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'Seduced with a kiss by a high school third-year girl, and she even + + stole my first kiss.' + 'name': 'Alice''s First Kiss' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '44' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '45' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'The virginity was taken by a succubus girl who confessed her feelings, + + and he ended up ejaculating inside her in response to her emotions...' + 'name': 'Mare took my virginity.' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '46' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I ended up being favored by a succubus girl, and I found myself + + falling for her too...' + 'name': 'Mare likes it.' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '47' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'Impregnated by a succubus girl through creampie, she ended up carrying + + the hero''s child...' + 'name': 'Mare pregnant' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '48' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I made love with a succubus girl and ended up becoming a father. Her + + child is destined to inherit the power of a hero.' + 'name': 'Mare''s Heroic Succession' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '49' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'The memory of becoming mutual lovers with a succubus girl who had a + + crush on him, and unintentionally becoming a member of the succubus''s + + kin.' + 'name': 'Mare''s Retainer' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '50' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I trained to resist temptation with a succubus girl and kissed her. + + She was delighted to have stolen the first kiss.' + 'name': 'Mare''s First Kiss' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '51' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '52' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I tried to persuade the demon lord, but instead was seduced and lost + + my virginity, ending up with a creampie...' + 'name': 'Had my virginity taken by Mao' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '53' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'Seduced by the demon lord, he ended up ejaculating and fell for her...' + 'name': 'Mao likes it.' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '54' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'The memory of having cornered the Demon Lord with the help of my + + companions, only to be easily seduced and become the Demon Lord''s + + slave.' + 'name': 'Demon Lord''s Minion' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '55' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '56' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'Seduced by a girl claiming to be his daughter, he ended up ejaculating + + inside her under the condition of becoming her slave for life...' + 'name': 'My virginity was taken by a pudding' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '57' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I was charmed by a girl who claimed to be my daughter and ended up + + falling for her as a girl...' + 'name': 'I like pudding.' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '58' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I''ve achieved the miracle of having a first kiss with my own + + daughter...' + 'name': 'Pudding and First Kiss' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '59' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I was made to ejaculate by the girl and forced to impregnate her. The + + child that will be born will be my grandchild...' + 'name': 'Pudding Hero Succession' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '60' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'The memory of becoming a father in two senses, by impregnating a + + daughter who was conceived in another world.' + 'name': 'Pudding''s Daddy' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '61' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '62' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I was reverse-raped by my own daughter and ended up ejaculating inside + + her... All I can do is pray that she doesn''t get pregnant...' + 'name': 'Raped by Mumu' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '63' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'I was seduced by my own daughter and ended up ejaculating. I''ve fallen + + for her...' + 'name': 'Mumu likes it.' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '64' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': 'We were living happily as a family, but I was seduced by my daughter + + and ended up falling for her more than my wife...' + 'name': 'Dad Who Was Seduced by His Daughter' + 'consumable': !!bool 'false' + 'occasion': !!int '3' + 'icon_index': !!int '122' + 'price': !!int '50' + 'scope': !!int '0' + 'animation_id': !!int '37' + 'note': '' + 'speed': !!int '0' + 'id': !!int '65' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '2' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '66' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '67' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '68' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '69' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' +- !ruby/object:RPG::Item + 'description': '' + 'name': '' + 'consumable': !!bool 'true' + 'occasion': !!int '0' + 'icon_index': !!int '0' + 'price': !!int '0' + 'scope': !!int '7' + 'animation_id': !!int '0' + 'note': '' + 'speed': !!int '0' + 'id': !!int '70' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '0' + 'formula': '0' + 'variance': !!int '20' + 'critical': !!bool 'false' + 'success_rate': !!int '100' + 'hit_type': !!int '0' + 'itype_id': !!int '1' + 'repeats': !!int '1' + 'tp_gain': !!int '0' diff --git a/YAML/Skills.yaml b/YAML/Skills.yaml index 4e606bf..0fd4caf 100644 --- a/YAML/Skills.yaml +++ b/YAML/Skills.yaml @@ -1,4721 +1,4722 @@ ---- -- +- !!null 'null' - !ruby/object:RPG::Skill - message2: "" - description: 敵単体にダメージを与える。 - name: 様子をみる - occasion: 1 - icon_index: 0 - message1: は様子をみている! - scope: 11 - animation_id: 0 - note: スキル1番は[攻撃]コマンドを選択したときに使用されます。 - mp_cost: 0 - speed: 0 - id: 1 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 0 - element_id: -1 - formula: "" - variance: 20 - critical: true - success_rate: 100 - hit_type: 1 - stype_id: 2 - tp_cost: 0 - required_wtype_id1: 0 - required_wtype_id2: 0 - repeats: 1 - tp_gain: 5 + 'message2': '' + 'description': 'Inflict damage on a single enemy.' + 'name': 'Observe the situation' + 'occasion': !!int '1' + 'icon_index': !!int '0' + 'message1': ' is watching the situation!' + 'scope': !!int '11' + 'animation_id': !!int '0' + 'note': 'スキル1番は[攻撃]コマンドを選択したときに使用されます。' + 'mp_cost': !!int '0' + 'speed': !!int '0' + 'id': !!int '1' + 'features': [] + 'effects': [] + 'damage': !ruby/object:RPG::UsableItem::Damage + 'type': !!int '0' + 'element_id': !!int '-1' + 'formula': '' + 'variance': !!int '20' + 'critical': !!bool 'true' + 'success_rate': !!int '100' + 'hit_type': !!int '1' + 'stype_id': !!int '2' + 'tp_cost': !!int '0' + 'required_wtype_id1': !!int '0' + 'required_wtype_id2': !!int '0' + 'repeats': !!int '1' + 'tp_gain': !!int '5' - !ruby/object:RPG::Skill - message2: "" - description: 身を守ることに専念し、受けるダメージを抑える。 - name: <名前非表示> - occasion: 1 - icon_index: 116 - message1: "" - scope: 11 - animation_id: 0 - note: <名前非表示> - mp_cost: 0 - speed: 2000 - id: 2 - features: [] - effects: [] - damage: !ruby/object:RPG::UsableItem::Damage - type: 3 - element_id: 0 - formula: "200" - variance: 20 - critical: false - success_rate: 100 - hit_type: 0 - stype_id: 2 - tp_cost: 0 - required_wtype_id1: 0 - required_wtype_id2: 0 - repeats: 1 - tp_gain: 4 + 'message2': '' + 'description': 'Focus on protecting yourself and reduce the damage taken.' + 'name': '