#============================================================================== # ■ DataManager #------------------------------------------------------------------------------ #  データベースとゲームオブジェクトを管理するモジュールです。ゲームで使用する # ほぼ全てのグローバル変数はこのモジュールで初期化されます。 #============================================================================== module DataManager #-------------------------------------------------------------------------- # ● モジュールのインスタンス変数 #-------------------------------------------------------------------------- @last_savefile_index = 0 # 最後にアクセスしたファイル #-------------------------------------------------------------------------- # ● モジュール初期化 #-------------------------------------------------------------------------- def self.init @last_savefile_index = 0 load_database create_game_objects setup_battle_test if $BTEST end #-------------------------------------------------------------------------- # ● データベースのロード #-------------------------------------------------------------------------- def self.load_database if $BTEST load_battle_test_database else load_normal_database check_player_location end end #-------------------------------------------------------------------------- # ● 通常のデータベースをロード #-------------------------------------------------------------------------- def self.load_normal_database $data_actors = load_data("Data/Actors.rvdata2") $data_classes = load_data("Data/Classes.rvdata2") $data_skills = load_data("Data/Skills.rvdata2") $data_items = load_data("Data/Items.rvdata2") $data_weapons = load_data("Data/Weapons.rvdata2") $data_armors = load_data("Data/Armors.rvdata2") $data_enemies = load_data("Data/Enemies.rvdata2") $data_troops = load_data("Data/Troops.rvdata2") $data_states = load_data("Data/States.rvdata2") $data_animations = load_data("Data/Animations.rvdata2") $data_tilesets = load_data("Data/Tilesets.rvdata2") $data_common_events = load_data("Data/CommonEvents.rvdata2") $data_system = load_data("Data/System.rvdata2") $data_mapinfos = load_data("Data/MapInfos.rvdata2") end #-------------------------------------------------------------------------- # ● 戦闘テスト用のデータベースをロード #-------------------------------------------------------------------------- def self.load_battle_test_database $data_actors = load_data("Data/BT_Actors.rvdata2") $data_classes = load_data("Data/BT_Classes.rvdata2") $data_skills = load_data("Data/BT_Skills.rvdata2") $data_items = load_data("Data/BT_Items.rvdata2") $data_weapons = load_data("Data/BT_Weapons.rvdata2") $data_armors = load_data("Data/BT_Armors.rvdata2") $data_enemies = load_data("Data/BT_Enemies.rvdata2") $data_troops = load_data("Data/BT_Troops.rvdata2") $data_states = load_data("Data/BT_States.rvdata2") $data_animations = load_data("Data/BT_Animations.rvdata2") $data_tilesets = load_data("Data/BT_Tilesets.rvdata2") $data_common_events = load_data("Data/BT_CommonEvents.rvdata2") $data_system = load_data("Data/BT_System.rvdata2") end #-------------------------------------------------------------------------- # ● プレイヤーの初期位置存在チェック #-------------------------------------------------------------------------- def self.check_player_location if $data_system.start_map_id == 0 msgbox(Vocab::PlayerPosError) exit end end #-------------------------------------------------------------------------- # ● 各種ゲームオブジェクトの作成 #-------------------------------------------------------------------------- def self.create_game_objects $game_temp = Game_Temp.new $game_system = Game_System.new $game_timer = Game_Timer.new $game_message = Game_Message.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new end #-------------------------------------------------------------------------- # ● ニューゲームのセットアップ #-------------------------------------------------------------------------- def self.setup_new_game create_game_objects $game_party.setup_starting_members $game_map.setup($data_system.start_map_id) $game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.refresh Graphics.frame_count = 0 end #-------------------------------------------------------------------------- # ● 戦闘テストのセットアップ #-------------------------------------------------------------------------- def self.setup_battle_test $game_party.setup_battle_test BattleManager.setup($data_system.test_troop_id) BattleManager.play_battle_bgm end #-------------------------------------------------------------------------- # ● セーブファイルの存在判定 #-------------------------------------------------------------------------- def self.save_file_exists? !Dir.glob('Save*.rvdata2').empty? end #-------------------------------------------------------------------------- # ● セーブファイルの最大数 #-------------------------------------------------------------------------- def self.savefile_max return 16 end #-------------------------------------------------------------------------- # ● ファイル名の作成 # index : ファイルインデックス #-------------------------------------------------------------------------- def self.make_filename(index) sprintf("Save%02d.rvdata2", index + 1) end #-------------------------------------------------------------------------- # ● セーブの実行 #-------------------------------------------------------------------------- def self.save_game(index) begin save_game_without_rescue(index) rescue delete_save_file(index) false end end #-------------------------------------------------------------------------- # ● ロードの実行 #-------------------------------------------------------------------------- def self.load_game(index) load_game_without_rescue(index) rescue false end #-------------------------------------------------------------------------- # ● セーブヘッダのロード #-------------------------------------------------------------------------- def self.load_header(index) load_header_without_rescue(index) rescue nil end #-------------------------------------------------------------------------- # ● セーブの実行(例外処理なし) #-------------------------------------------------------------------------- def self.save_game_without_rescue(index) File.open(make_filename(index), "wb") do |file| $game_system.on_before_save Marshal.dump(make_save_header, file) Marshal.dump(make_save_contents, file) @last_savefile_index = index end return true end #-------------------------------------------------------------------------- # ● ロードの実行(例外処理なし) #-------------------------------------------------------------------------- def self.load_game_without_rescue(index) File.open(make_filename(index), "rb") do |file| Marshal.load(file) extract_save_contents(Marshal.load(file)) reload_map_if_updated @last_savefile_index = index end return true end #-------------------------------------------------------------------------- # ● セーブヘッダのロード(例外処理なし) #-------------------------------------------------------------------------- def self.load_header_without_rescue(index) File.open(make_filename(index), "rb") do |file| return Marshal.load(file) end return nil end #-------------------------------------------------------------------------- # ● セーブファイルの削除 #-------------------------------------------------------------------------- def self.delete_save_file(index) File.delete(make_filename(index)) rescue nil end #-------------------------------------------------------------------------- # ● セーブヘッダの作成 #-------------------------------------------------------------------------- def self.make_save_header header = {} header[:characters] = $game_party.characters_for_savefile header[:playtime_s] = $game_system.playtime_s header end #-------------------------------------------------------------------------- # ● セーブ内容の作成 #-------------------------------------------------------------------------- def self.make_save_contents contents = {} contents[:system] = $game_system contents[:timer] = $game_timer contents[:message] = $game_message contents[:switches] = $game_switches contents[:variables] = $game_variables contents[:self_switches] = $game_self_switches contents[:actors] = $game_actors contents[:party] = $game_party contents[:troop] = $game_troop contents[:map] = $game_map contents[:player] = $game_player contents end #-------------------------------------------------------------------------- # ● セーブ内容の展開 #-------------------------------------------------------------------------- def self.extract_save_contents(contents) $game_system = contents[:system] $game_timer = contents[:timer] $game_message = contents[:message] $game_switches = contents[:switches] $game_variables = contents[:variables] $game_self_switches = contents[:self_switches] $game_actors = contents[:actors] $game_party = contents[:party] $game_troop = contents[:troop] $game_map = contents[:map] $game_player = contents[:player] end #-------------------------------------------------------------------------- # ● データが更新されている場合はマップを再読み込み #-------------------------------------------------------------------------- def self.reload_map_if_updated if $game_system.version_id != $data_system.version_id $game_map.setup($game_map.map_id) $game_player.center($game_player.x, $game_player.y) $game_player.make_encounter_count end end #-------------------------------------------------------------------------- # ● セーブファイルの更新日時を取得 #-------------------------------------------------------------------------- def self.savefile_time_stamp(index) File.mtime(make_filename(index)) rescue Time.at(0) end #-------------------------------------------------------------------------- # ● 更新日時が最新のファイルインデックスを取得 #-------------------------------------------------------------------------- def self.latest_savefile_index savefile_max.times.max_by {|i| savefile_time_stamp(i) } end #-------------------------------------------------------------------------- # ● 最後にアクセスしたファイルのインデックスを取得 #-------------------------------------------------------------------------- def self.last_savefile_index @last_savefile_index end end