stolen-hero/YAML/Map003.yaml
2024-01-09 09:58:56 -06:00

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---
!ruby/object:RPG::Map
parallax_name: ""
height: 30
events:
1: !ruby/object:RPG::Event
id: 1
name: Mumu
x: 15
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 339
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mumu
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 3
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 311,
p: [0, 0, 0, 0, 9999, false],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [81, 81, 0, 0, 720],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [82, 82, 0, 0, 500],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &1 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &2 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &3 { code: 4, parameters: [] }
- !ruby/object:RPG::MoveCommand &4 { code: 4, parameters: [] }
- !ruby/object:RPG::MoveCommand &5 { code: 4, parameters: [] }
- !ruby/object:RPG::MoveCommand &6 { code: 4, parameters: [] }
- !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] }
- !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] }
- !ruby/object:RPG::MoveCommand &9 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &10 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand &11 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &12 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &13 {
code: 29,
parameters: [3],
}
- !ruby/object:RPG::MoveCommand &14 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &15 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &16 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &17 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &18 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &19 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &20 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &21 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[4]ー!'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 早く早くぅー!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 461, 0] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &22 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &23 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「今日は狩りの仕方を教えてくれるんだよね♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[5]、肉食女子だから'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ いっぱい食べちゃうぞー♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &24 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &25 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &26 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*26] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「さっそく目の前に美味しそうな獲物],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 見つけちゃった♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[3]、'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[5]に男の子の狩り方、練習させて♡'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 462, 0] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &27 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &28 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*27] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*28] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[5]と\n[3]、二人っきりのデートだよ♡'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &29 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &30 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*29] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*30] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &31 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*31] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「でも\n[10]には内緒のお忍びデートだし'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 早く済ませちゃわないと…ねっ♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[4]…♡'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[5]に弱いとこ、教えて♡'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ すぐイってもいいから…ねっ♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 463, 0] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &32 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &33 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*32] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*33] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んー♪] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ いいお天気で水浴び日和だねぇー♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &34 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &35 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*34] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*35] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &36 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*36] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[3]ってば娘との水浴びなのに'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ どーしてそんなに緊張してるのぉー?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「でもせっかく水浴びするんだし],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ちょっとくらい汚しちゃった方が],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 綺麗にしがいあるよね…♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ムムのこと] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ パパの白いおしっこで汚しちゃお?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &37 {
code: 14,
parameters: [1, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 132,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 301,
p: [0, 50, false, false],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 496
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mumu
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 3
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [210, 210, 1, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 498, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [499, 499, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [498, 498, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [65, 0, 0, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [81, 81, 0, 0, 720],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [82, 82, 0, 0, 500],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &38 {
code: 41,
parameters: ["", 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &39 {
code: 29,
parameters: [2],
}
- !ruby/object:RPG::MoveCommand &40 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &41 {
code: 13,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 461, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ よわーい獲物だったなー♪],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ もう食べ終わっちゃった♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ!] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ でもパパがいないと狩りできないし],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 晩御飯のお肉がないや…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「うぅ…また今日も果物とお野菜…?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 次はパパとお肉取ってからえっちを…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ でもそれだと時間が…うーん…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 7, false] }
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[6]に男の狩り方を練習させてしまい'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[1]は肉食女子の娘にペロっと食べられてしまった…'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[1]が目覚めた頃には日が暮れていて'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [結局何もせずに家路につき、そのまま寝てしまった…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 462, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 今日もパパの弱いとこ],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ いっぱい覚えちゃった♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「パパも寝ちゃったし],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ムムもお昼寝でもしよっかなー♪],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「いつか街にもデートに行こうね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パパ…♡] }
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] }
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[6]にデートに連れていかれ'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[1]は結局すぐに襲われて食べられてしまった…'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[1]が目覚めた頃には日が暮れていて'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [結局何もせずに家路につき、そのまま寝てしまった…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 463, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ パパってば汗びっしょり♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ そんなに緊張しなくていいのに♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「でもパパは洗わないと臭くなっちゃうし],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 起きるの待ってたら日が暮れちゃうよね…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「よーし…] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ムムが気絶しちゃったパパの看病],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ してあげるねっ♪],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] }
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[1]は\n[6]に湖に沈められて'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [無理矢理目覚めさせられてしまった…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [この日は彼女と湖で一緒に遊び],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [久しぶりに親子らしく過ごすことができた…!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['体力も精も尽きた\n[1]は'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [帰ってすぐに寝てしまった…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [837] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [495, 495, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [496, 496, 1] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &42 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &43 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &44 {
code: 41,
parameters: [Hero, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 29, 19, 8, 4, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Scene5,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 15
y: 18
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 496
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Damage1
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
parallax_sx: 0
bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 }
tileset_id: 2
encounter_step: 30
width: 28
data: !ruby/object:Table
dim: 3
x: 28
y: 30
z: 4
data:
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bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 }
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: ""
specify_battleback: true
note: ""
battleback1_name: Grassland
battleback2_name: Forest1