stolen-hero/YAML/Map005.yaml
2024-01-09 09:58:56 -06:00

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---
!ruby/object:RPG::Map
parallax_name: ""
height: 54
events:
1: !ruby/object:RPG::Event
id: 1
name: EV001
x: 4
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other2"
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: false
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 40
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other2"
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: false
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
3: !ruby/object:RPG::Event
id: 3
name: EV003
x: 20
y: 35
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 23
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 3
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [13, 0, 0, 1] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 12
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &1 { code: 2, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &2 {
code: 29,
parameters: [4],
}
- !ruby/object:RPG::MoveCommand &3 { code: 3, parameters: [] }
- !ruby/object:RPG::MoveCommand &4 { code: 3, parameters: [] }
- !ruby/object:RPG::MoveCommand &5 { code: 3, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &6 {
code: 29,
parameters: [4],
}
- !ruby/object:RPG::MoveCommand &7 { code: 3, parameters: [] }
- !ruby/object:RPG::MoveCommand &8 { code: 3, parameters: [] }
- !ruby/object:RPG::MoveCommand &9 { code: 3, parameters: [] }
- !ruby/object:RPG::MoveCommand &10 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「ねぇ\N[1]…'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私達、いつまでこうしていられるんだろうね…],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 12
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &11 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\N[1]ももう大人だし、'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ そろそろ勇者の事を打ち明けて],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 国の王様になる準備とかしなくていいのかな…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「きっと今の女王様は],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 自分の地位を失うのが怖いんだろうね…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でも私は] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \N[1]がこのままでいいならそれでいいし…'],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 12
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &12 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「魔王を倒す旅に出ても、国の王様やっても、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ こうやって普通に暮らしても…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\N[1]が何をするにしても、'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私は一緒に行くし、ずっと傍にいるからね!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 12
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &13 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 12
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &14 {
code: 29,
parameters: [4],
}
- !ruby/object:RPG::MoveCommand &15 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &16 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &17 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &18 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &19 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あ、ご、ごめんなさい!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私達になにかご用ですか?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、いや…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私はこちらのお兄さんに用事が…],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 12
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &20 {
code: 29,
parameters: [4],
}
- !ruby/object:RPG::MoveCommand &21 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &22 {
code: 13,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &23 {
code: 12,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\N[1]君、頼まれた指輪が出来てるんだ。'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 今貰っていかないかい?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [彼は国のアクセサリー職人で],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[2]にプロポーズする為の指輪を頼んだのだった'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [しかしお金は自宅に置いてある…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「まあかなりの額だしな、そりゃそうか。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ でもせっかく君に会えたし、先に渡しておくよ。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ なあに、お代は後で大丈夫だ。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ワシは一週間は隣町に行かなきゃいけないから、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ また帰った時に頼むよ。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「隣の子が渡す相手だね?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ とても綺麗な人だ。大切にするんだぞ!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 12
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &24 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &25 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &26 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &27 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &28 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &29 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &30 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &31 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &32 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &33 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &34 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &35 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &36 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &37 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &38 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &39 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &40 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &41 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &42 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &43 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &44 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &45 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &46 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &47 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &48 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ねぇ…今貰ってたのって…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fiaうれしい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ううん!なんでもない!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私、先に帰ってご飯作ってるね!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &49 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &50 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &51 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &52 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &53 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &54 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &55 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &56 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &57 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &58 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &59 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &60 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &61 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &62 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &63 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &64 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[2]は嬉しそうに足早に去っていった…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [指輪を見られてしまっただろうか…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [今日は家に帰ろう],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 246, p: [5] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Scene5,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 7, 14, 5, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
4: !ruby/object:RPG::Event
id: 4
name: EV004
x: 8
y: 33
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door1"
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 10, 13, 21, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
5: !ruby/object:RPG::Event
id: 5
name: EV005
x: 15
y: 33
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door1"
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 10, 13, 21, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
6: !ruby/object:RPG::Event
id: 6
name: EV006
x: 15
y: 43
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door1"
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 10, 13, 21, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
7: !ruby/object:RPG::Event
id: 7
name: EV007
x: 8
y: 44
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door1"
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 10, 13, 21, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
8: !ruby/object:RPG::Event
id: 8
name: EV008
x: 29
y: 33
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door1"
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 10, 13, 21, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
9: !ruby/object:RPG::Event
id: 9
name: EV009
x: 36
y: 33
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door1"
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 10, 13, 21, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
10: !ruby/object:RPG::Event
id: 10
name: EV010
x: 36
y: 44
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door1"
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 10, 13, 21, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
11: !ruby/object:RPG::Event
id: 11
name: EV011
x: 29
y: 44
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door1"
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 10, 13, 21, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
12: !ruby/object:RPG::Event
id: 12
name: 指輪
x: 24
y: 30
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 23
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People3
character_index: 4
direction: 4
pattern: 0
move_type: 0
move_speed: 4
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
13: !ruby/object:RPG::Event
id: 13
name: アリス奴隷ED
x: 20
y: 31
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 292
switch2_id: 249
variable_id: 107
variable_value: 2
self_switch_ch: A
item_id: 24
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 2
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 0
trigger: 3
list:
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- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして数日後…] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [敗北イベントをスキップしますか?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
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- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [人々の声] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ま、魔王だー!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 魔王が攻めてきたぞー!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はっはっは!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ どうした、勇者とやらは出てこないのか?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 14
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
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code: 29,
parameters: [5],
}
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code: 4,
parameters: [],
}
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code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &68 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &69 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &70 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &71 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &72 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &73 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &74 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &75 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &76 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &77 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 15
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &78 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &79 {
code: 4,
parameters: [],
}
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code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &81 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &82 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &83 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &84 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &85 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &86 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &87 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &88 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &89 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &90 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*83] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*86] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*87] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*88] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*89] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*90] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 16
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &91 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &92 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &93 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &94 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &95 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &96 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &97 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &98 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &99 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &100 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &101 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &102 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &103 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*91] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*92] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*93] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*94] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*95] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*96] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*97] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*98] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*99] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*100] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*101] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*102] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*103] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 21
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &104 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &105 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &106 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &107 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &108 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &109 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &110 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &111 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &112 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &113 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &114 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &115 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*104] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*105] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*106] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*107] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*108] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*109] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*110] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*111] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*112] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*113] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*114] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*115] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「そこまでよ魔王!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私が来たからには好きにはさせない!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [17, 2, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「なんだこの小娘は?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 雑魚には用はない、さっさと失せろ。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [17, 82, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [16, 67, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [15, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [14, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [16, 1, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぃー!] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 14
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &116 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &117 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &118 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &119 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &120 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &121 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &122 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &123 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &124 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &125 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &126 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &127 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &128 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*116] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*117] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*118] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*119] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*120] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*121] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*122] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*123] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*124] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*125] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*126] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*127] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*128] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 15
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &129 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &130 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &131 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &132 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &133 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &134 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &135 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &136 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &137 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &138 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &139 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &140 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &141 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &142 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*129] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*130] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*131] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*132] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*133] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*134] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*135] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*136] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*137] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*138] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*139] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*140] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*141] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*142] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「くっ…!やるわね…!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ でも魔王自ら出てくるなんて、好都合よ!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 16
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &143 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*143] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「ほらっ、\N[1]'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 今こそ勇者の力で魔王を打つのよ!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [21, 7, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ちょっと!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 何をごにょごにょ言ってるの!?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 女だから戦えないとか言わないわよね!?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「もしかして人質が気になるの?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ しょうがないなぁ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ここは私がやるわ!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 16
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &144 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &145 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*144] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*145] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [16, 82, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [17, 25, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [18, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [17, 1, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [夢魔手下] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぇー!] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 18
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: true
wait: false
list:
- !ruby/object:RPG::MoveCommand &146 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &147 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &148 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &149 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &150 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &151 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &152 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &153 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &154 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &155 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*146] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*147] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*148] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*149] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*150] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*151] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*152] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*153] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*154] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*155] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 19
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: true
wait: false
list:
- !ruby/object:RPG::MoveCommand &156 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &157 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &158 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &159 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &160 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &161 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &162 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &163 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &164 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &165 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*156] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*157] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*158] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*159] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*160] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*161] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*162] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*163] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*164] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*165] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 勇者以外にもこれ程の使い手が…!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 17
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &166 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &167 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &168 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &169 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*166] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*167] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*168] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*169] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「アリス様…!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ さぁ、奪った勇者の力で],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 人間共を蹴散らしてください!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 20
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &170 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*170] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 6, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えー!?] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ そんなのイヤ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あんな怖いお姉さんと無理だって!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [17, 7, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うぐぐ…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ま、まぁ我々夢魔に勇者の力が渡ったし],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 今焦って攻める必要はないか…],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 17
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &171 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*171] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あの勇者からは一切力を感じないしな…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [" 今日のところは勘弁してやる!さらばだ!"],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 17
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: true
wait: false
list:
- !ruby/object:RPG::MoveCommand &172 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &173 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &174 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &175 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &176 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &177 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &178 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &179 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &180 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &181 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &182 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*172] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*173] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*174] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*175] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*176] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*177] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*178] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*179] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*180] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*181] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*182] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [16, 3, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fiaうれしい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったわ!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 魔王が逃げていく!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私達の勝ちね♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 16
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: true
wait: true
list:
- !ruby/object:RPG::MoveCommand &183 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &184 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &185 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &186 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &187 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &188 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*183] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*184] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*185] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*186] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*187] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*188] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「君、怪我はない?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ もう大丈夫だからね!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 6, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あはは…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ どーもぉ、大丈夫です…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [21, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[2]の活躍で魔王の進軍は食い止められているが'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [国の女性達の夢魔化は止まらず、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [奴隷となってしまう男性は増える一方だった…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['いち早く奴隷となってしまった\n[1]は'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [今日も無事に仕事をしたふりをしては主人の元へ],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [帰っていくのであった…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &189 {
code: 41,
parameters: [Hero, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*189] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [292, 292, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [293, 293, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 28, 10, 7, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
14: !ruby/object:RPG::Event
id: 14
name: 兵士左
x: 21
y: 43
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 292
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 7
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
15: !ruby/object:RPG::Event
id: 15
name: 兵士右
x: 23
y: 43
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 292
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 7
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
16: !ruby/object:RPG::Event
id: 16
name: Fia2
x: 22
y: 44
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 292
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
17: !ruby/object:RPG::Event
id: 17
name: Mao
x: 22
y: 30
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 292
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mao
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
18: !ruby/object:RPG::Event
id: 18
name: 手下左
x: 21
y: 29
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 292
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Monster2
character_index: 3
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
19: !ruby/object:RPG::Event
id: 19
name: 手下右
x: 23
y: 29
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 292
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Monster2
character_index: 3
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
20: !ruby/object:RPG::Event
id: 20
name: Alice
x: 20
y: 28
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 292
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Alice
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
21: !ruby/object:RPG::Event
id: 21
name: Yusya
x: 21
y: 45
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 292
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Hero
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
parallax_sx: 0
bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 }
tileset_id: 2
encounter_step: 30
width: 45
data: !ruby/object:Table
dim: 3
x: 45
y: 54
z: 4
data:
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- 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00
- 0b00 0b18 1723 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1725 0b10 0b00
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bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 }
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: ""
specify_battleback: true
note: ""
battleback1_name: Cobblestones1
battleback2_name: Town1