stolen-hero/YAML/Map007.yaml
2024-01-09 09:58:56 -06:00

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---
!ruby/object:RPG::Map
parallax_name: ""
height: 18
events:
2: !ruby/object:RPG::Event
id: 2
name: 入口&フィア
x: 5
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 398, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [667] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 36, 8, 10, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 1, 38, 18, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 23
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [今日はもう寝よう…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 254
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 259
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 465
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
1: !ruby/object:RPG::Event
id: 1
name: EV001
x: 15
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [机の貯金箱からお金を取っておこう。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 24
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &1 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &2 { code: 3, parameters: [] }
- !ruby/object:RPG::MoveCommand &3 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 10, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [25, 25, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 13, 9, 8, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 25
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 339
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other1"
character_index: 7
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 332
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other1"
character_index: 7
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 3
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [弱点設定をしますか?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [27] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &4 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &5 {
code: 41,
parameters: [Hero, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [イベントをスキップして戦闘に入りますか?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢3] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢3] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [118, 118, 0] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 41, 13, 7, 4, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [それから数ヶ月の時が経った…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['失った勇者の力を取り戻した\n[1]だったが'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [出ていったメアの悲しげな表情が忘れられず],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [部屋に引きこもっていた…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 465, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\N[1]、起きてる?'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 入るよー?] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 2
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &6 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] }
- !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] }
- !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] }
- !ruby/object:RPG::MoveCommand &10 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &11 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &12 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &13 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &14 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &15 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &16 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &17 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &18 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &19 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &20 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 7, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 2
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &21 {
code: 29,
parameters: [4],
}
- !ruby/object:RPG::MoveCommand &22 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &23 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &24 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &25 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &26 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &27 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &28 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「もぉ…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ いくら魔王軍が撤退したからって],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 気抜けすぎだよ。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「メアちゃんだって魔物なんだし],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 急にいなくなったからって],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ そんなに落ち込むことじゃないでしょ?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「そんなことより\N[1]、'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ついに魔王の居場所を突き止めたんだよ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「メアちゃんに目印の魔法をかけておいたの。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ それで彼女の後を追った偵察部隊が],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 魔王の住処を見つけ出してね…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「つまりメアちゃんは今魔王の住処にいるの!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あの子の事を疑っておいて正解だった♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [339, 339, 1] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &29 {
code: 41,
parameters: [Hero, 0],
}
- !ruby/object:RPG::MoveCommand &30 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「今が魔王を倒すチャンスだよ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ここで魔王を叩けば世界は平和になって],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \N[1]が勇者だって認められるんだから!'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\N[1]もようやくやる気になってくれた?'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ それじゃ早速、出発しよっ!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [魔王のことなどすっかり忘れていたが],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]はメアにもう一度会うために'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [魔王の住処へと向かうことにした…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 465, 1] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &31 {
code: 41,
parameters: ["", 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 40, 13, 6, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
3: !ruby/object:RPG::Event
id: 3
name: EV003
x: 13
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Chest"
character_index: 7
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ["50,000Gをカバンに入れた。"],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [24, 24, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ["この50,000Gは3ヶ月分の給料だ"],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [失くさないようにしよう],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 24
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Chest"
character_index: 7
direction: 8
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [貯金箱だが、中身は空っぽだ…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
4: !ruby/object:RPG::Event
id: 4
name: EV004
x: 14
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 23
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &32 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [この先どうなるかはわからないが、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\N[2]も23歳だ…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [彼女の友人も結婚し始めたらしいので],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [そろそろ婚約をして安心させてあげよう!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [しかし指輪代をまだ払っていない…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [指輪を先に預かった以上、お金を失くしてはいけない],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [机の上にある箱に入ってるお金を肌身離さず持っておこう],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 115, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: true
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 100
variable_value: 9
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[2]が城下町の調査から帰ってきたみたいだ。'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [青い屋根の家に住んでるから話を聞いてみよう。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: B
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
5: !ruby/object:RPG::Event
id: 5
name: EV005
x: 12
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 25
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [メアからの要注意人物報告書がある…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [見ますか?] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [見る] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [見る] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 19, 20, 24, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
6: !ruby/object:RPG::Event
id: 6
name: EV006
x: 14
y: 3
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 26
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Town1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [妙にリアルな夢だし、寝た気がしない…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [夢じゃないならこの国の女性が大変だ],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [話を聞いてみよう!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &33 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &34 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &35 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &36 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [26, 26, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
7: !ruby/object:RPG::Event
id: 7
name: EV007
x: 4
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 257
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 295
character_name: ""
character_index: 2
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
8: !ruby/object:RPG::Event
id: 8
name: アヤ奴隷END
x: 6
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 254
switch2_id: 249
variable_id: 107
variable_value: 2
self_switch_ch: A
item_id: 24
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 2
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [257, 257, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして数日後…] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [敗北イベントをスキップしますか?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は毎日のように\n[6]に搾り取られ'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[6]に自宅に居座られてしまっている…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 3, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「でーっきたっ♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [257, 257, 1] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &37 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &38 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &39 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [258, 258, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はいっ♪] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 今日もいっぱい食べてお仕事頑張ってね♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [街の女性の殆どは夢魔になってしまい魔法学校は閉鎖され],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は現在、\n[2]の所属する自警団で働いており'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[6]との同棲生活が\n[2]にバレないかひやひやしている…'],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &40 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &41 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ほらっ先生、] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あったかい内に食べてください♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あーんして♡] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &42 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ なんだか新婚さんみたいですね♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私…先生みたいな真面目な人となら],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ このまま結婚してあげてもいーかな…♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ なんて、えへへ…♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 4, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]の声'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]ー!'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ そろそろ出ないと遅刻するわよー!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 2, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &43 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &44 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [259, 259, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\N[1]、起きてるの?'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 最近一緒にご飯食べてないけど],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ちゃんとしたの食べてる?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 2
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &45 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &46 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &47 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &48 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &49 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 8, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…?] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \N[1]、その子誰?'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ な、なんで家に一緒にいるの?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あ、あなたこそ誰なんですか!?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 急に家に入ってきて、失礼ですっ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「何言ってるの!?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' 私は\N[1]の幼馴染で、'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ この間まで毎日夕食を私の家で食べてたの!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え…っ?] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ じゃあ、あなたは先生の…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ で、でも…] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 2
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: true
wait: true
list:
- !ruby/object:RPG::MoveCommand &50 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 5, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\N[1]!!最近家に来ないのは'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 女を連れ込んでたからなの!?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 説明しなさいよ!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は俯いたまま'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[2]に何があったのかを説明した…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [9, 0, 4, 10, 8] }
- !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [2, 0, 5, 10, 8] }
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 8, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「う、ウソでしょ…?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ じゃあこの子の色仕掛けにあっさりかかって],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ それからも毎日のようにしてたってこと…?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &51 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「あ、あの…\n[2]さん…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ごめんなさい…私、知らなくって…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &52 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 5, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「先生っ!酷いですっ!!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[2]さんがいるのに、'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あんな簡単に私なんかに誘惑されて…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 2
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &53 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 8, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 2
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &54 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「酷いよ…\N[1]…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 指輪だって買ってくれてて…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私、信じてたのに…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['その後、\n[2]は他の住人達と共にこの国を諦めて'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [船で外の大陸へと去って行ってしまった…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [戦力も無くなった残された人類は魔王に降伏し],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [この国は夢魔化した女性達と魔王率いる魔族に],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [制圧され支配されることとなった…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [260, 260, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 27, 5, 8, 6, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: true
actor_valid: false
switch1_id: 254
switch2_id: 249
variable_id: 107
variable_value: 2
self_switch_ch: A
item_id: 24
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 2
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [257, 257, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして数日後…] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [敗北イベントをスキップしますか?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は毎日のように\n[6]に搾り取られ'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [請求金額は一生返せない額になっており],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[6]に自宅を取られ居候として生活している…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 3, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「でーっきたっ♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [257, 257, 1] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &55 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &56 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &57 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [258, 258, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はいっ♪] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 今日もいっぱい食べてお仕事頑張ってね♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [街の女性の殆どは夢魔になってしまい魔法学校は閉鎖され],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は現在、\n[2]の所属する自警団で働いており'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[6]との同棲生活が\n[2]にバレないかひやひやしている…'],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &58 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &59 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ほらっ先生、] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あったかい内に食べてください♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あーんして♡] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &60 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ なんだか新婚さんみたいですね♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私…先生みたいな真面目な人となら],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ このまま結婚してあげてもいーかな…♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ なんて、えへへ…♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 4, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]の声'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]ー!'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ そろそろ出ないと遅刻するわよー!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 2, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &61 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &62 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [259, 259, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\N[1]、起きてるの?'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 最近一緒にご飯食べてないけど],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ちゃんとしたの食べてる?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 2
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &63 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &64 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &65 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &66 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &67 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 8, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…?] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \N[1]、その子誰?'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ な、なんで家に一緒にいるの?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あ、あなたこそ誰なんですか!?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 急に家に入ってきて、失礼ですっ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「何言ってるの!?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' 私は\N[1]の幼馴染で、'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ この間まで毎日夕食を私の家で食べてたの!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え…っ?] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ じゃあ、あなたは先生の…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ で、でも…] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 2
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: true
wait: true
list:
- !ruby/object:RPG::MoveCommand &68 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 5, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\N[1]!!最近家に来ないのは'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 女を連れ込んでたからなの!?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 説明しなさいよ!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は俯いたまま'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[2]に何があったのかを説明した…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [9, 0, 4, 10, 8] }
- !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [2, 0, 5, 10, 8] }
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 8, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「う、ウソでしょ…?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ じゃあこの子の色仕掛けにあっさりかかって],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ それからも毎日のようにしてたってこと…?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &69 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「あ、あの…\n[2]さん…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ごめんなさい…私、知らなくって…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &70 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 5, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「先生っ!酷いですっ!!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[2]さんがいるのに、'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あんな簡単に私なんかに誘惑されて…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、それに…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私、結婚してもいいなって思ってたから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 昨日も一昨日も避妊薬を飲んでないのに…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 2
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &71 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 8, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 2
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &72 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「酷いよ…\N[1]…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 指輪だって買ってくれてて…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私、信じてたのに…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['その後、\n[2]は他の住人達と共にこの国を諦めて'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [船で外の大陸へと去って行ってしまった…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [戦力も無くなった残された人類は魔王に降伏し],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [この国は夢魔化した女性達と魔王率いる魔族に],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [制圧され支配されることとなった…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [267, 267, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [260, 260, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 27, 5, 8, 6, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
9: !ruby/object:RPG::Event
id: 9
name: Aya
x: 4
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 254
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Aya2
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
10: !ruby/object:RPG::Event
id: 10
name: EV010
x: 6
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 258
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 295
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
parallax_sx: 0
bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 }
tileset_id: 3
encounter_step: 30
width: 20
data: !ruby/object:Table
dim: 3
x: 20
y: 18
z: 4
data:
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- 0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600
- 0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600
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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006a 0000 0058 0058 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
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- 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 }
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: ""
specify_battleback: true
note: ""
battleback1_name: Wood1
battleback2_name: Room2