stolen-hero/YAML/Map010.yaml
2024-01-09 09:58:56 -06:00

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---
!ruby/object:RPG::Map
parallax_name: ""
height: 25
events:
1: !ruby/object:RPG::Event
id: 1
name: 村長
x: 9
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People5
character_index: 4
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「ん?\n[1]か。'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 家まで来るなんて珍しいな。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「この村の女性?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' 家の娘2人と\n[2]ちゃんくらいじゃないか?'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「寝惚けたことを言ってないで、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' そろそろ\n[2]ちゃんを安心させてやるんだぞ!'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 100
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People5
character_index: 4
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「ん?\n[1]か。'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 家まで来るなんて珍しいな。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「この村の女性?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' 家の娘と\n[2]ちゃんくらいじゃないか?'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「寝惚けたことを言ってないで、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' そろそろ\n[2]ちゃんを安心させてやるんだぞ!'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
5: !ruby/object:RPG::Event
id: 5
name: マリナ
x: 3
y: 14
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor5
character_index: 5
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [この女性は村長の孫の長女],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [魔法大学を2年前に卒業しており、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [今は学校の先生をやっていて],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ハイクラスの生徒を教えている],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['彼女はエレメントクラスの生徒を教える\N[1]の先輩で、'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [大人の女性だ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\N[1]君、いらっしゃい♪'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 家にくるなんて珍しいわね、どうかしたの?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は夢の事を説明した…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「うーん…私達の飲み水に薬みたいなのを?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ なんだか人間みたいなことする魔王ね…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私は夢には出なかったわね…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ でももしかしたら、抵抗が弱い子には],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ その夢魔の力っていうのが出てるのかも。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私は仮にも魔法学校の先生だし、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ そんな薬は効かないと思うけど…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ユイちゃんにも聞いてみてくれないかな?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あの子、あんまり魔法の才能ないから…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私は後で泉の水を取って調査してみるわ。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ その話が本当なら、人が多い街や学校付近は],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 大変ね…] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor5
character_index: 5
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あ、私がユイちゃんに才能ないって言ってたの],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 内緒にしてね?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「魔法がダメならあの子の将来、心配よね…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あっ、ごめんね…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 今はそれどころじゃなかった!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「ユイちゃんのことよろしくね。\n[1]君!'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 100
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
6: !ruby/object:RPG::Event
id: 6
name: Door
x: 15
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door1"
character_index: 4
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 5
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
7: !ruby/object:RPG::Event
id: 7
name: EV007
x: 13
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 398, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [1, 999, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [1, 999, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 36, 8, 10, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 1, 9, 13, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
8: !ruby/object:RPG::Event
id: 8
name: EV008
x: 14
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ユイの日記がある…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] }
- !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 102,
p: [[選択肢, 変な夢, 羨ましい, 初めての人], 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 変な夢] }
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月8日] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [今日は変な夢を見た…],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [忘れない内に日記に書いておくことにした。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [夢の中で羽の生えた女の人が],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [勇者を誘惑してえっちなことをしろって…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['勇者って\N[1]お兄ちゃんの事だし、'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [なんか恥ずかしい夢を見ちゃった…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[1]お兄ちゃんを誘惑するなんて考えたこともなかった。'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[2]お姉ちゃんがいるし…そもそも私なんかを'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[1]お兄ちゃんが相手にするはずない。'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['でも\N[1]お兄ちゃん、女の子に免疫なさそうだし'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [もしかして私にもチャンスがあったりして…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['もし\N[1]お兄ちゃんが彼氏なら優しそうだし、'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [言う事聞いてくれそうだし…],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [かっこいいから、クラスのみんなに自慢できる。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ダメダメ!] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [なんか夢のせいで変な妄想しちゃった…],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\n[1]お兄ちゃんに会うのがちょっと恥ずかしい…'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 羨ましい] }
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [3月24日] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['今日は\N[2]お姉ちゃんの誕生会'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[2]お姉ちゃんは23歳になって'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [結婚の話になった。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[2]お姉ちゃんはきっと'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[1]お兄ちゃんと結婚するんだろうな…'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [二人は子供の頃から仲良しで両想いで],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [二人の仲を裂けた人はいないみたい],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [羨ましい…] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['私に\N[1]お兄ちゃんみたいな恋人、出来るのかな…'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[1]お兄ちゃんは勇者の子供を勝手に作らない為に'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [女の子とえっちはしちゃいけないからまだ未経験で],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[2]お姉ちゃんも多分…'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [二人は初めて同士で結ばれるのかな],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [なんだかロマンチック…],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [私も自分の初めて、もっと大事にすれば良かった],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[2]お姉ちゃんがやったことないことをして'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [大人になったつもりだったけど…],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['やっぱり\N[2]お姉ちゃんにはかなわないや'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [3, 初めての人] }
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [3月13日] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [今日は学校の友達とお泊り会をした。],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [エレメントクラス最後のクラスの仲良しの子達とお喋り。],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [すっごく楽しかった。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [でも一つだけ…] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [友達のお兄さんとえっちしちゃった。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [私のことがすっごく可愛いって、好きって、],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [言って頼まれて…],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [お兄さんは他の子からも人気だったし、],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [避妊もしてくれるみたいだし、オッケーしちゃった。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [でも初めてのえっちは痛いし気持ち悪くて、],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [やっぱり好きな人じゃないとダメなのかな。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [お兄さんは気持ちよさそうだったから、],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [私のこと、本当に好きなのかも。],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [でももう会わないことにする。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [次はちゃんと好きな人として、],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [幸せな気持ちになりたいな。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [真面目そうなユイだが、もう処女じゃないみたいだ…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: true
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 30
variable_value: 1
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ユイの日記がある…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] }
- !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 102,
p: [[選択肢, '\n[1]お兄ちゃんと♡'], 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 402,
p: [1, '\n[1]お兄ちゃんと♡'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月9日] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [昨日は色々なことがあった],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [まず夢だと思ってた夢魔の話が本当で],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['私は言われた通りに\n[1]お兄ちゃんを誘惑しちゃった'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [最初はそんなつもりなかったのに],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[1]お兄ちゃんと手を繋いだらなんだか'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [気持ちが高ぶって、変な自信がついちゃって…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [でも自信を持って良かったんだと思う],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['だって\N[1]お兄ちゃんは私相手にちゃんと興奮して'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [いっぱい気持ちよくなってくれた],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 74, 0] }
- !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 5,
c: 401,
p: ['それに\N[1]お兄ちゃんに告白されちゃった'],
}
- !ruby/object:RPG::EventCommand {
i: 5,
c: 401,
p: ['\N[2]お姉ちゃんよりも好きって…'],
}
- !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 5,
c: 401,
p: [私はそんなこと、今まで全然気付かなかった…],
}
- !ruby/object:RPG::EventCommand {
i: 5,
c: 401,
p: [勇気を出して誘惑してみて本当に良かった],
}
- !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [夢魔っていうのは魔物で、],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [言う事聞いちゃダメなのはわかってる],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['でもあんなに簡単に誘惑できた\n[1]お兄ちゃんが'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [他の女の子に取られちゃわないか心配],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['本当はすぐにでも\n[1]お兄ちゃんに会いたいけど'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['今は\n[1]お兄ちゃんを待ってみる'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [私とのえっちであんなに気持ちよさそうにしてたし],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [きっと私に会いにくる],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['大人の\n[1]お兄ちゃんが我慢できなくて'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [私のところに来たなら、もう私が我慢する必要なんてない],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['今度こそ\n[1]お兄ちゃんと最後までして'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [私が勇者の子を産んであげるからね],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
9: !ruby/object:RPG::Event
id: 9
name: EV009
x: 5
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [マリナの日記がある…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] }
- !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 102,
p: [[選択, なんとかしなきゃ, むかつく], 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 402,
p: [1, なんとかしなきゃ],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月2日] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[1]君が旅立つまであと何日もない。'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['いくら\N[2]が奥手でも旅に出ちゃえば'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [2人きりの時もあるだろうし、],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [最悪の場合、帰る頃には妊娠なんてことも。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[2]より先に\N[1]君と一回やれないかな…'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [妊娠さえしちゃえばこっちのものだし],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [一発で出来ちゃうかはわからないけど、],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[1]君は真面目そうだし…'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [一回しちゃえば私を恋人にしてくれるかも。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [それに童貞さえ奪っちゃえば、],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['処女の\N[2]じゃイけなくなるくらい'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [骨抜きにしちゃうんだから!],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['とにかく、\N[1]君と二人になれる作戦を'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [考えなくっちゃ。],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[3]に頼んで、\N[2]をなんとかできないかな。'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [マリナに貞操を狙われてるようだ],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [彼女に童貞を…] }
- !ruby/object:RPG::EventCommand { i: 4, c: 112, p: [] }
- !ruby/object:RPG::EventCommand {
i: 5,
c: 102,
p: [[選択, 奪われたい, 奪われたくない], 0],
}
- !ruby/object:RPG::EventCommand { i: 5, c: 402, p: [0, 選択] }
- !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 5, c: 402, p: [1, 奪われたい] }
- !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [21, 21, 0] }
- !ruby/object:RPG::EventCommand { i: 6, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 6,
c: 401,
p: [マリナに童貞を奪われて骨抜きにされるのを],
}
- !ruby/object:RPG::EventCommand {
i: 6,
c: 401,
p: [想像してしまった…],
}
- !ruby/object:RPG::EventCommand { i: 6, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 5,
c: 402,
p: [2, 奪われたくない],
}
- !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [21, 21, 1] }
- !ruby/object:RPG::EventCommand { i: 6, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 5, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 4, c: 413, p: [] }
- !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, むかつく] }
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [12月20日] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[1]君の旅についていく相手が'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[2]に決まった。'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[1]君を誘惑しようとしても'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['毎回邪魔な\N[2]…'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [本当にむかつく。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [私はこのままおばあちゃんの世話をしながら],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [学校の子供相手に教師をやって],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [おばさんになるなんて絶対にイヤ。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [城下町のセレブなおじさんも考えたけど、],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [どうせなら若くて可愛い顔した相手がいい。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[1]君さえモノに出来れば'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [国で一番の立場が手に入るのに…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[2]なんていなければ、'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [きっと私が…むかつくなぁ、もう。],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['マリナは\N[2]が嫌いみたいだ'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [見なかったことにしよう],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 13
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 328
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
3: !ruby/object:RPG::Event
id: 3
name: EV003
x: 16
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 261
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
10: !ruby/object:RPG::Event
id: 10
name: ユイ
x: 17
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 30
variable_value: 1
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Yui
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「あ、\N[1]お兄ちゃん…!'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ユイの部屋に遊びに来るなんて珍しいね!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ど、どうかしたの?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [ユイ質問] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 夢魔について, 特にない], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ユイ質問] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 402,
p: [1, 夢魔について],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「も、もしかして\n[1]お兄ちゃん、'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ユイの日記見てないよね!?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「な、なぁんだ…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃんも同じような夢を…'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「じゃああの夢、本当なんだ…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[1]は夢魔の力の危険性と浄化の方法について話した'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「う、うん…ユイは夢魔なんかになりたくないし],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 浄化できるならお願いしたいな…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「手を繋いでるだけで終わるんだよね!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ちょっと恥ずかしいけど、],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃんとなら大丈夫だよ♪'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「じゃあ…準備が出来たら話しかけてね!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [11, 11, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 特にない] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「もぉー!何もないなら部屋まで来ないでよぉ!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ユイだってもう子供じゃないんだから!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 11
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Yui
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\N[1]お兄ちゃん、準備はいい?'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [ユイバトル] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ユイバトル] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 1, c: 242, p: [10] }
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 11, 18, 5, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &1 {
code: 22,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: true
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 16
switch2_id: 74
variable_id: 30
variable_value: 1
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Yui
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 10, 17, 6, 8, 0],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &2 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]お兄ちゃん♡'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 来てくれると思ってた♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「この前は急に押し倒したりして、ごめんね?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃん、ビックリしちゃったよね…'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもでもっ…] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ユイのこと好きって言ってくれたよね♪],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[2]お姉ちゃんよりも好きって♡'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「ユイあれから色々考えてたんだけどぉ…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃんなら彼氏してもいいかなって'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 思うの♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「ねっ、\n[1]お兄ちゃん♡'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ユイのこと好きでしょ?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 彼氏になるよね?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [彼氏になって] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択肢, はい(ユイED), いいえ(戦闘)], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [彼氏になって] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 402,
p: [1, はい(ユイED)],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [97, 97, 0, 1, 100],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「本当!?ユイ、嬉しい!],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「\n[1]お兄ちゃんの誘惑、成功しちゃった♡'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [' これで\n[1]お兄ちゃんはユイのものだから'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 他の女の子に会うのは禁止ね♡],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 4, true] }
- !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 60, 1] }
- !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [60, 60, 0] }
- !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [2, 0, 0, 1] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['ユイは\n[1]にキスをしてにっこりと微笑んでいる'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['\n[1]は勇者の使命も\n[2]のことも忘れ'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ユイのモノになってしまった…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「じゃあ付き合った記念にえっちしよっか♡],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ ベッドに来て♡],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [75, 75, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [6, 0, 0, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [97, 97, 0, 1, 100],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 312,
p: [0, 0, 1, 0, 100],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 17, 19, 5, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 402,
p: [2, いいえ(戦闘)],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 5, false] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「な、なんで!?],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ もしかして気持ちよくしてもらいたいから],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ ユイを好きって言ったの!?],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いいもんっ!] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ また気持ちよくして好きって言わせるから!],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「\n[1]お兄ちゃんが'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 本当にユイを好きになるまで],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 何回でもイかせてあげる♡],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 2
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &3 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &4 {
code: 14,
parameters: [0, 1],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*3] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*4] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 132,
p:
[
!ruby/object:RPG::BGM {
name: Battle1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 301,
p: [0, 5, false, false],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 31, 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [イベントをスキップして戦闘に入りますか?],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [戦闘] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 108,
p: [好きって言ってない],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「ユイに気持ちよくされちゃったのが],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 忘れられないんでしょ?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃん♡'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「え?ユイが夢魔になるのを治しにきたの?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「\n[1]お兄ちゃんのせいで'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 治るどころか悪化してるよね!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「前の夜も夢魔のお姉ちゃんが夢にきて、],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' 勇者の\n[1]お兄ちゃんにトドメをさすように'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 頼まれてるんだよ?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, true] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「ユイの強くなった夢魔の力で],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃんにユイの印をつければ'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃんをユイのモノにできるって♡'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「試してみてもいい?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃん♡'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &5 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &6 {
code: 14,
parameters: [0, 1],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 132,
p:
[
!ruby/object:RPG::BGM {
name: Battle1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 301,
p: [0, 5, false, false],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: true
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 16
switch2_id: 74
variable_id: 30
variable_value: 2
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Yui
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 10, 17, 6, 8, 0],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &7 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] }
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]お兄ちゃん!'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ いつの間にかユイのベッドからいなくなって!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「まぁ怒るのは後にして、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 先ずはちゃんと],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 夢魔の魔法が効いてるか試さなきゃ…!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]お兄ちゃん♪'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ユイが世界で一番好きで結婚したいって],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 言いなさい♡] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [彼氏になって] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, はい(ユイED), いいえ(戦闘)], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [彼氏になって] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 402,
p: [1, はい(ユイED)],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [97, 97, 0, 1, 100],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[1]は勇者の使命も\n[2]のことも忘れ'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ユイに言われた通りの台詞を口にした…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わぁ♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 本当にユイの言う事聞くようになってる!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 夢魔の魔法って凄い!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「\n[1]お兄ちゃんに告白されちゃった♡'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ やったぁ♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ユイ、嬉しい!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うん♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' じゃあ\n[1]お兄ちゃんと一ヶ月付き合って'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 彼氏として合格なら結婚してあげる♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, true] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['ユイは\n[1]にキスをしてにっこりと微笑んでいる'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[1]は勇者の使命も\n[2]のことも忘れ'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ユイのモノになってしまった…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「じゃあ付き合った記念にえっちしよっか♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ベッドに来て♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 60, 1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [60, 60, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [2, 0, 0, 1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [6, 0, 0, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [75, 75, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [97, 97, 0, 1, 100],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 312,
p: [0, 0, 1, 0, 100],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 17, 19, 5, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 402,
p: [2, いいえ(戦闘)],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 5, false] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もぉーっ!] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 全然魔法が効いてないじゃん!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「いいもんっ!魔法なんか使えなくても],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 無理矢理えっちして],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃんをユイのモノにするんだから!'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「\n[1]お兄ちゃんは'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ユイに迫られると弱いもんね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「本当はユイが好きなんでしょ!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 素直になるまで虐めてあげるね、],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃん♡'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 132,
p:
[
!ruby/object:RPG::BGM {
name: Battle1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &8 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &9 {
code: 14,
parameters: [0, 1],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 301,
p: [0, 5, false, true],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 601, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 603, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 604, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 16
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Yui
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 3
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &10 {
code: 41,
parameters: ["", 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &11 {
code: 29,
parameters: [2],
}
- !ruby/object:RPG::MoveCommand &12 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &13 {
code: 35,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &14 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 最初からユイの言う通りにすれば],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ベッドの上で筆おろししてあげたのに♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「初めてが床の上なんて],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃん、かわいそー♪'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「これからはちゃんとユイの言う事聞くように],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 調教していかないとなー♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' 楽しみだね、\n[1]お兄ちゃん♡'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] }
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [31, 31, 1, 1, 23],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [31, 31, 1, 1, 23],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[6]の誘惑に抗えず、'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[1]は童貞も心も彼女に奪われてしまった…'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[6]とのセックスが忘れられず'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['\n[1]はこの後も毎日のように\n[6]を訪れ'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [彼女の部屋で失神するまで搾り取られた…],
}
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &15 {
code: 41,
parameters: [Hero, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 15, 17, 6, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [29] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [16, 16, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「ふふっ♡言ったでしょ♪],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃんイかせるのなんて簡単って♡'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [31, 31, 1, 1, 23],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [31, 31, 1, 1, 23],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「よぉーし♪] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' 今から\n[1]お兄ちゃんを'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ユイのモノにしちゃうぞー♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「夢魔の力の使い方ってよくわかんないけど…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こうかな?] }
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['ユイは倒れている\n[1]の首筋にキスをしてきた!'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 212, p: [4, 2, true] }
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択肢, 抵抗する, 無抵抗], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 抵抗する] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 111,
p: [1, 16, 1, 31, 2],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['ユイに力を吸われすぎた\n[1]は抵抗できず'],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [首筋にピンク色の烙印を付けられてしまった…],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 213, p: [10, 1, true] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「あっ!キスしたところに印が付いてる♪],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [' これで\n[1]お兄ちゃんはユイのモノだね♡'],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「本当にユイの言う事何でも聞いてくれるかな♪],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [' 早く起きてね、\n[1]お兄ちゃん♡'],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 3, c: 213, p: [0, 3, false] }
- !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['\n[6]に何度もイかされた結果'],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['\n[1]は彼女に夢魔の烙印を付けられ奴隷にされてしまった…'],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['\n[1]は\n[6]から命令されるがまま彼女の恋人となり'],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['この後も毎日のように\n[6]を訪れ'],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [彼女の部屋で失神するまで搾り取られた…],
}
- !ruby/object:RPG::EventCommand
i: 3
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &16 {
code: 41,
parameters: [Hero, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*16] }
- !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [6, 0, 0, 1] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 201,
p: [0, 17, 17, 6, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 222, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 122,
p: [97, 97, 0, 1, 100],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [29] }
- !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['\n[1]に流れる勇者の力がユイの魔力を跳ね除けた!'],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 213, p: [10, 2, true] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「うーん…上手くいったのかな?],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 印なんてつかないけど…],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「とりあえず起きるまで待ってみよっと♪],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Yui HN Sad Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['「\n[1]お兄ちゃん、ベッドで寝かせてあげなきゃ'],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 可哀想だよね…],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ はぁ…重たそう…],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] }
- !ruby/object:RPG::EventCommand
i: 3
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &17 {
code: 41,
parameters: [Hero, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*17] }
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['\n[1]が目覚めた時、'],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ユイが隣で幸せそうに眠っていた…],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['\n[1]は脱がされた服を着ると'],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [彼女に気付かれないようにそっと家を出て],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [自宅に戻った…] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 122,
p: [30, 30, 1, 0, 1],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 201,
p: [0, 13, 9, 9, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [29] }
- !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 無抵抗] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['ユイに力を吸われすぎた\n[1]は抵抗できず'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [首筋にピンク色の烙印を付けられてしまった…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [10, 1, true] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「あっ!キスしたところに印が付いてる♪],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [' これで\n[1]お兄ちゃんはユイのモノだね♡'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「本当にユイの言う事何でも聞いてくれるかな♪],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [' 早く起きてね、\n[1]お兄ちゃん♡'],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 3, false] }
- !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['\n[6]に何度もイかされた結果'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['\n[1]は彼女に夢魔の烙印を付けられ奴隷にされてしまった…'],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['\n[1]は\n[6]から命令されるがまま彼女の恋人となり'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['この後も毎日のように\n[6]を訪れ'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [彼女の部屋で失神するまで搾り取られた…],
}
- !ruby/object:RPG::EventCommand
i: 2
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &18 {
code: 41,
parameters: [Hero, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*18] }
- !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [6, 0, 0, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 17, 17, 6, 8, 0],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [97, 97, 0, 1, 100],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [29] }
- !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 15
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Yui
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「あ、\N[1]お兄ちゃん…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ユイの夢魔の力は大丈夫かって?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ うーん…別に普段通りだし],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 大丈夫だと思う…。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ユイは大丈夫♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]お兄ちゃんは他の女の子を'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 助けてあげてね!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
4: !ruby/object:RPG::Event
id: 4
name: 倒れユシア
x: 17
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 16
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Damage1
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
11: !ruby/object:RPG::Event
id: 11
name: EV011
x: 14
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Yui
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「テスト用にユイのレベルをアップしちゃうよ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \N[1]お兄ちゃん、ユイのレベルあげたい?'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [31, 31, 1, 0, 200],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「レベル戻したかったらもう一回話しかけてね、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \N[1]お兄ちゃん。'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Yui
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ユイのレベルを1に戻しておくね。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [31, 31, 0, 0, 1],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「このイベント消すの忘れないでね、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \N[1]お兄ちゃん!'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
parallax_sx: 0
bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 }
tileset_id: 3
encounter_step: 30
width: 27
data: !ruby/object:Table
dim: 3
x: 27
y: 25
z: 4
data:
- 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600
- 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600
- 0600 0600 0600 0600 0600 0600 1a83 1a81 1a81 1a81 1a81 1a81 1a77 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a85 0600 0600 0600 0600 0600 0600
- 0600 0600 0600 0600 0600 0600 1a80 1be2 1be2 1be2 1be2 1be2 1a80 1be2 1be2 1be2 1be2 1be2 1be2 1be2 1a80 0600 0600 0600 0600 0600 0600
- 0600 0600 0600 0600 0600 0600 1a80 1be8 1be8 1be8 1be8 1be8 1a80 1be8 1be8 1be8 1be8 1be8 1be8 1be8 1a80 0600 0600 0600 0600 0600 0600
- 0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600
- 0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600
- 0600 0600 1a83 1a81 1a81 1a81 1a7b 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a73 1a81 1a81 1a81 1a85 0600 0600
- 0600 0600 1a80 1be2 1be2 1be2 1a80 0611 0611 0611 0611 0611 1a73 1a81 1a8d 0611 1a8b 1a81 1a77 1a81 1a87 1be2 1be2 1be2 1a80 0600 0600
- 0600 0600 1a80 1be8 1be8 1be8 1a89 1a81 1a8d 0611 1a8b 1a81 1a87 1be2 1be6 0611 1be3 1be2 1a8c 1be2 1be6 1be8 1be8 1be8 1a80 0600 0600
- 0600 0600 1a80 0611 0611 0611 1be3 1be2 1be6 0611 1be3 1be2 1be6 1be8 1bec 0611 1be9 1be8 1be7 1be8 1bec 0611 0611 0611 1a80 0600 0600
- 0600 0600 1a80 0611 0611 0611 1be9 1be8 1bec 0611 1be9 1be8 1bec 0611 0611 0611 0611 0611 1bed 0611 0611 0611 0611 0611 1a80 0600 0600
- 0600 0600 1a80 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600
- 0600 0600 1a80 0611 0b82 0b74 0b84 0611 1a83 1a81 1a81 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a85 0611 0b82 0b74 0b84 0611 1a80 0600 0600
- 0600 0600 1a80 0611 0b70 0b60 0b78 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be3 1be2 1a80 0611 0b70 0b60 0b78 0611 1a80 0600 0600
- 0600 0600 1a80 0611 0b88 0b7c 0b86 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be9 1be8 1a80 0611 0b88 0b7c 0b86 0611 1a80 0600 0600
- 0600 0600 1a89 1a81 1a81 1a81 1a81 1a81 1a7b 0b82 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b84 1a73 1a81 1a81 1a81 1a81 1a81 1a87 0600 0600
- 0600 0600 1be3 1be2 1be2 1be2 1be2 1be2 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be2 1be2 1be2 1be2 1be2 1be6 0600 0600
- 0600 0600 1be9 1be8 1be8 1be8 1be8 1be8 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be8 1be8 1be8 1be8 1be8 1bec 0600 0600
- 0600 0600 0600 0600 0600 0600 0600 0600 1a80 0b88 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b86 1a80 0600 0600 0600 0600 0600 0600 0600 0600
- 0600 0600 0600 0600 0600 0600 0600 0600 1a89 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a81 1a81 1a87 0600 0600 0600 0600 0600 0600 0600 0600
- 0600 0600 0600 0600 0600 0600 0600 0600 1be3 1be2 1be2 1be2 1be6 0611 1be3 1be2 1be2 1be2 1be6 0600 0600 0600 0600 0600 0600 0600 0600
- 0600 0600 0600 0600 0600 0600 0600 0600 1be9 1be8 1be8 1be8 1bec 0611 1be9 1be8 1be8 1be8 1bec 0600 0600 0600 0600 0600 0600 0600 0600
- 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600
- 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 }
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: ""
specify_battleback: true
note: ""
battleback1_name: Wood1
battleback2_name: Room1