stolen-hero/YAML/Map018.yaml
2024-01-09 09:58:56 -06:00

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---
!ruby/object:RPG::Map
parallax_name: ""
height: 18
events:
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 5
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 1, 32, 11, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
5: !ruby/object:RPG::Event
id: 5
name: EV005
x: 12
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 25
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[2]の日記がある…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] }
- !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 102,
p: [[選択肢, 指輪, 仕事を始めて1年], 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 指輪] }
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月7日] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['今日も普段通り、\n[1]を学校の前で待ってから一緒に帰った'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [普段通りだと思ってたけど、],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\n[1]が帰りに指輪を預かるのを見ちゃった!'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [私の為の指輪だと思っていいんだよね?],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[1]…'] }
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [高そうな指輪だったけど、],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [普段からコツコツ貯金してたもんね…],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [全部、私の為だったんだ…嬉しい],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [このまま魔王とか勇者とか忘れて],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [二人で幸せに暮らすのもいいかなって思っちゃった],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [だって私が頑張ってきたのは世界の平和じゃなくて…],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['全部\n[1]の傍にいたいからだもの'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['私は\n[1]が傍にいてくれるなら'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [何だってできるし何でもする],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['だから私に傍にいさせてね、\n[1]…'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 402,
p: [2, 仕事を始めて1年],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [3月24日] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [来月で自警団の仕事を始めて一年になる],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\n[1]が魔王を倒す旅に出る日に向けて勉強も魔法学校も'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [頑張ってきたんだけどなあ…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['\N[1]も魔法学校の先生のアルバイトを続けてるし…'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['本当なら勇者の\N[1]が国の王位を継ぐはずだけど、'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [今の女王様は自分の立場を守りたいから],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['ギリギリまで\N[1]の身分を隠すつもりなんだ'],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [旅の商人や勇者の国に観光に来る人達の話によると],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [魔物達は誰かの指示で動いているような妙な動きを見せるし],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [人の姿をした魔物の発見報告もある…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [もしこれが魔王の策略で、],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [力で勝てない勇者を相手に何か策を立ててるのだとしたら],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [私達、こんな事をしてる場合じゃない気がするなあ…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
1: !ruby/object:RPG::Event
id: 1
name: EV001
x: 13
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 317
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [難しそうな本だ…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: true
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 100
variable_value: 9
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 336
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [書類が散らばっている…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 142
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 336
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[2]が集めてきた事件の報告書だ…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [どの事件を解決しようか?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p:
[
[
選択肢,
蜂の魔物と子供の誘拐,
魔法学校生徒のアルバイト,
次ページ,
],
0,
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 402,
p: [1, 蜂の魔物と子供の誘拐],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 125, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [既に解決済みです。],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [子供を攫ったとされる蜂の魔物を討伐、],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [或いは捕獲に行きます。],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [この事件を解決しますか?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [21, 0, 0, 1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['\n[1]は依頼書を手に取った!'],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [143, 143, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 402,
p: [2, 魔法学校生徒のアルバイト],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 145, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [もう学生寮に用事はない…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [魔法学校付近のパブで女子生徒が性的サービスを行っている],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [という噂があり、夢魔の力で洗脳されてしまう],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [男性客が出てきてしまっている…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [この事件を解決しますか?],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢3] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢3] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [22, 0, 0, 1] }
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['\n[1]は依頼書を手に取った!'],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [143, 143, 0] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 次ページ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [481] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 304, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [翼のある女性、夢魔と思われる女性の目撃情報あり],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [調査や尋問のために捕獲したい…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [この依頼を受けますか?],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢4] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢4] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [23, 0, 0, 1] }
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['\n[1]は依頼書を手に取った!'],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [143, 143, 0] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [まだ他に報告書は来ていないようだ…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 143
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 336
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [今は依頼を受けてる最中だ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [解決する事件を変更しますか?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [依頼書を戻した。],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [23, 1, 0, 99] }
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [21, 1, 0, 99] }
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [22, 1, 0, 99] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [143, 143, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 306
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 336
character_name: ""
character_index: 3
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [メアに協力してもらえれば魔王に会える…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [依頼を受けるより魔王を倒した方が良さそうだが…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [寄り道をしていきますか?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 学生寮へいく, 蜂の魔物の捕獲にいく], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 402,
p: [1, 学生寮へいく],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 21, 17, 28, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 402,
p: [2, 蜂の魔物の捕獲にいく],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 125, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ハニィは捕獲済みだ…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 12, 27, 17, 4, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
3: !ruby/object:RPG::Event
id: 3
name: Fia
x: 13
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: true
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 100
variable_value: 8
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]、おはよー♪'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は\n[2]に夢のことを話した…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「夢魔っていえば夢の中に出てくる魔物だよ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ それ、ただの夢じゃないかもしれないね。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「国中の女性に話しをしてるんだっけ?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私のとこには来なかったけど…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「実は夜更かししてて、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ さっき起きたばっかりなんだよね…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「う、ううん!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私は全然大丈夫だよ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ むしろいつもより元気かも♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「わ、私…昨日\n[1]が貰ってたものが'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 気になって…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ご、ごめん!それどころじゃないよね!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「よーし!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私も聞き込み調査、してくるね!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「今の話が本当なら、男の\n[1]より'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私の方が向いてるわ。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]は安心できる相手…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [" この村のユイちゃんに話をきいてみて?"],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「今日は学校は休みだし、明日は学校の生徒にも],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 話を聞いてみてもいいかもね。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私は城下町を調査してくるから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]は村にいてね。'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ それじゃ、行ってくる!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [141, 141, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 141
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: true
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 100
variable_value: 9
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]、おはよー!'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「昨日は街の人達に聞き込み調査をしてみたけど],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ やっぱり夢魔っていう魔物が出てきたのは],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 本当のことみたい!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「早速夢魔の力を悪用してる人もいるみたいで],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 無理矢理貢がされたり家に帰ってこない],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 男の人が多いらしくて…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「しかも悪さをしてるのって],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 魔法学校の生徒だって噂なんだよね…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「それに…ほかにも人型の魔物が出て…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 子供が一人誘拐されたの…!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]を狙ってくる女の人がいるのは心配だけど'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 国の人々に被害が出てるなら],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ そうも言ってられないわ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「その人型の魔物っていうのもまた],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 見た目が女の子らしくって…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]のことだから'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ たとえ相手が魔物でも攻撃できないかもって],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 心配なんだよね…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]に心を鬼にしてとは言わないけど'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 相手は子供を攫ってるんだからね!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「見つけたら絶対に捕まえて!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ その後のことは私が引き受けるから。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「とりあえず現状はこんなところかな…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私は今日も警備と見回りをするから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]は報告されてる事件を解決して欲しいの。'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「机の上に報告書があるから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 気になる事件があったら],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私に教えてね!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [142, 142, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 142
switch2_id: 1
variable_id: 100
variable_value: 9
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「机の上に報告書があるから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 気になる事件があったら],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私に教えてね!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 143
switch2_id: 1
variable_id: 100
variable_value: 9
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 21] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「蜂の魔物の捕獲行くの?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 子供が被害にあってるもんね!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 優先して解決すべき事件だと思う!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「場所はお城の東にある小さな村だよ。],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 兵士の人が見張ってるから],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 彼に話を聞いてみて。],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「\n[1]なら魔物なんて平気だと思うけど、'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 見た目が女の子のハズだよ。],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 見た目に惑わされないでね?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「それじゃあ気を付けてね、\n[1]。'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ もし魔物の捕獲に成功したら],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 私を呼んでね!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 12, 28, 17, 4, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 22] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 34, 0] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「あれ、この前学生寮には向かわなかったっけ?],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ まだ解決してないの?],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 217, 0] }
- !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 263, 0] }
- !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [「生徒達は説得できたんだ!],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [' やったね、\n[1]♪'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [「それじゃあ次の依頼を見て見よっか!],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [22, 1, 0, 99] }
- !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [145, 145, 0] }
- !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [143, 143, 1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 4, c: 115, p: [] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「一応学校には話を通してあるけど、],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [' 男の\n[1]が女子寮に行くのは'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 本当は問題なんだからね!],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「気になるのはわかるけど、],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 他に優先して解決すべきことは沢山あるから],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ あんまり時間をかけないでね。],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「学校は緊急事態で休みみたいだから],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 生徒達はみんな、寮にいるんじゃないかな?],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ それじゃ、気を付けて行ってきてね!],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 21, 17, 28, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そうだよね…] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]の教え子がいる学校の話だから'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 気になるよね…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「でも\n[1]のクラスの子は小さい子達でしょ?'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ この事件には関係ないと思うな。],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「まあ\n[1]のクラスが関係なくても'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 先生の数はそんなに多くないし],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' 生徒達は皆\n[1]の事を知ってるか。'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「じゃあきっと悪さをする生徒を説得するには],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]が適任かも!'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「ただハイクラスの子なんかは身体は大人だし…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 色仕掛けに騙されたりなんてしちゃ],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ダメなんだからね!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「学校は緊急事態で休みみたいだから],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 生徒達は寮にいるんじゃないかな?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ それじゃ、気を付けて行ってきてね!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [32, 32, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 4, 12, 11, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: true
actor_valid: false
switch1_id: 143
switch2_id: 1
variable_id: 100
variable_value: 9
self_switch_ch: A
item_id: 23
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「えっ?夢魔の目撃情報?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ そんな話も出てるんだ?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「そいつを捕まえられれば色々と便利よね…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ よーし、私も一緒に行くわ!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [32, 32, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [305, 305, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 4, 15, 10, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 305
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 306
switch2_id: 1
variable_id: 100
variable_value: 9
self_switch_ch: A
item_id: 23
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]ってば自分で女の子を庇っておいて'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ メアちゃんのこと忘れてたんだってね。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「女の子からしたらそういうのは],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 思い出に残るんだから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 忘れちゃダメよ。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でもあの子、] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あの時から見た目変わってないわね…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 何歳なんだろ…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: true
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 460
switch2_id: 142
variable_id: 100
variable_value: 9
self_switch_ch: A
item_id: 23
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「あのさ\n[1]…'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 私の家はモンスターハウスじゃないんだし],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 次々と連れて帰らないでよね…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「まぁああいうはぐれモンスターを],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 放っておけないところも],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]のいいとこなんだろうけど…'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「それにしてもあの子…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 随分高そうなティアラをしてるのね…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 盗品じゃなきゃいいんだけど…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「プリンちゃん…だっけ?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 急に魔物を連れてくるんだもん],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ びっくりしちゃったよ…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「まぁああいうはぐれモンスターを],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 放っておけないところも],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]のいいとこなんだろうけど…'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「それにしてもあの子…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 随分高そうなティアラをしてるのね…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 盗品じゃなきゃいいんだけど…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [460, 460, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
4: !ruby/object:RPG::Event
id: 4
name: ハニィ
x: 4
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 125
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Spiritual
character_index: 4
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あっ♡勇者様ぁ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私に会いに来てくれたんですか?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[2]さんは怖いですぅ~…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 今度は人間の家で働き蜂をやってます…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私、一緒に住むなら],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 勇者様のお家がいいなぁ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ねっ、勇者様ぁ♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 3
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &1 {
code: 25,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 3
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &2 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 5, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「聞こえてるわよ!この淫乱モンスター!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 言う事聞かないと研究者に解剖してもらうわよ!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぃ~!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ごめんなさぁい!!],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 3
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &3 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 125
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Spiritual
character_index: 4
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「働き蜂は辛いですぅ~…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「たまには私に会いに来てくださいね♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様っ♡] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 305
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: true
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 125
switch2_id: 306
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Spiritual
character_index: 4
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[2]さんの家も'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 賑やかになりましたねぇ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「魔王様の妹に勇者様まで私達の味方だし],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ハニービーを辞めて良かったのですぅ♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
6: !ruby/object:RPG::Event
id: 6
name: EV006
x: 9
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Switch1"
character_index: 7
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [変数、スイッチ関連のバグ、移動速度を修正します。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [スキル諦めるを覚えます。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [21, 1, 0, 99] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 7, 1, 先生] }
- !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [7, せんせー] }
- !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [8, せんせぇ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &4 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] }
- !ruby/object:RPG::EventCommand { i: 0, c: 318, p: [0, 1, 0, 110] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 182, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 111,
p: [1, 61, 0, -1, 2],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [61, 61, 0, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
7: !ruby/object:RPG::Event
id: 7
name: EV007
x: 9
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other1"
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
8: !ruby/object:RPG::Event
id: 8
name: Fia Table
x: 8
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 305
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 306
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
9: !ruby/object:RPG::Event
id: 9
name: Honey Table
x: 8
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: true
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 125
switch2_id: 305
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Spiritual
character_index: 4
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 306
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
10: !ruby/object:RPG::Event
id: 10
name: Mare Table
x: 5
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 305
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: メア
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 3
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [8, 8, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「というわけでして…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' 私は\n[1]さんに夢魔の企みを伝えて'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 魔王の計画を阻止するお手伝いをしてます♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [8, 8, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「にわかに信じ難い話だけど…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 確かに夢魔の計画にいち早く気付いたのは],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]の夢のおかげだもんね…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「それにあなた…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' 以前\n[1]が庇ってあげた子でしょ?'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ もう10年くらいまえだっけ],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふぅえっ!?] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ど、どうしてそのことを!?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「私があの時\n[1]の隣にいた'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あなたを殺そうとしてた女の子よ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 普通はそっちを覚えてると思うけど…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…!?] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あの時はまだ私達、魔法学校にいて…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 魔物は危険だって習ったから…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' でもごめんね、\n[1]が正しかったわ。'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 8
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &5 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &6 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「こいつとも最近は仲良くやってるし…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 魔物の中にも話が分かる子はいるって],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ わかったわ…] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへー♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ お昼はよく二人で紅茶に蜂蜜を入れて],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 一緒にお喋りしているんですよ♪],
}
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 8
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &7 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &8 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*7] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &9 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &10 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「夢魔に先手を打たれてたら],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]は危なかったろうし…'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 助けてくれて、ありがとう…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「良かった…♪] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ これで私達が人間と仲直りできるかも],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ しれないですね…!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「歴史的瞬間ですっ♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「だけど魔王は頑固ですから…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私達みんなで、説得しに行きましょう!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうね…!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]と私がいれば、'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 例え魔王でも勝ち目はないし…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「きっと何を企んでても観念するわ。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「それじゃあ準備が出来たら],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私に話しかけてください!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 魔王の住処まで、ご案内しますよ♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [306, 306, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 306
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: メア
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]さん♡'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[2]さんが淹れてくれた紅茶、'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ とっても美味しいです♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あっ、ごめんなさい…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私ってば気が緩みすぎですよね…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [480] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 111,
p: [1, 141, 0, 1, 1],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「ところで\n[1]さん…'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 他の女の子にイかされちゃってるの],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 忘れてませんよね?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「べ、別に\n[2]さんに'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 教えたりはしませんよっ!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ただ…] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「\n[1]さんを誘惑した女の子が'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 魔王側に寝返ってる可能性があります…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「その子達の誘惑に負けない為の],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 秘策があるんです…!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「その…私にはある方法で],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]さんの女の子達への気持ちを'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 上書き出来るんです…。],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「隠さなくても、],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]さんが誘惑してきた子を'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 好きになってるのは知ってますよ…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「それで…今夜コッソリ],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]さんの家にお忍びするので、'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ そこで対策をさせていただきますね…♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「じゃあまた後で…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 準備が出来たら話しかけてください♪],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「私、\n[1]さんが誰からの誘惑にも'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 負けてないの、知ってます♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ とっても素敵で尊敬しますっ♪],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「これなら魔王も],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ すぐに降参することでしょう♪],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「じゃあまた後で…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 準備が出来たら話しかけてください♪],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [307, 307, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [魔王のところへ向かうと後戻りはできません。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [メアに話す前にセーブを忘れないで下さい。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [また学生の女の子に負けたことがある場合は],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [魔王に会う途中で邪魔してきます。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [出てくる女の子はレベルによって変わりますが],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]の自宅の図書室で変えることも出来ます。'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 307
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: メア
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「こんにちは、\n[1]さん♡'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 準備はいいですか?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 雑談する, メアを家に呼ぶ, 魔王の元へ], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 雑談する] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 316, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「ところで\n[1]さん、'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 夢魔の翼ってどう思いますか?],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「私のお姉ちゃんは、],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 立派な夢魔の翼は優秀な証だー!],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ なんて言ってくれますけど…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「たまに子供とかには],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 怖がられてショックなんです…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「だから最近は普通の女の子に化ける為に],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 翼を隠す魔法の練習をしてるんですよ♪],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「\n[1]さんは、その…'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 例えば私と2人きりでお出掛け…とかなら],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 翼は無い方が良いですか…?],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [メア質問] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 102,
p: [[選択肢, 無い方が可愛いかも, あった方が夢魔っぽくて良い], 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [メア質問] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 402,
p: [1, 無い方が可愛いかも],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [315, 315, 0] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「そうなんですね!],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 魔法、練習しといて良かったぁ♡],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「まだ未完成だから尻尾は隠せてないけど],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 本来は夢魔の必修科目なんですよ♪],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「なんでって、それは…],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 人間に化けて男の人を、その…],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ わ、私は違いますからね!],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「私はいつか人間の女の子になって],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 大好きな人と] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 一緒に暮らすのが夢なんです♡],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「だからその…] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 世界が平和になってからも],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ お側にいさせてくださいね…?えへへ…♡],
}
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i: 2,
c: 402,
p: [2, あった方が夢魔っぽくて良い],
}
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c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
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i: 3,
c: 401,
p: [ 普通の女の子より],
}
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i: 3,
c: 401,
p: [ 翼がある方が好きなんですか!?],
}
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c: 231,
p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0],
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i: 3,
c: 401,
p: [「まさか夢魔にえっちな事されたいから],
}
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i: 3,
c: 401,
p: [ とかじゃないですよね?],
}
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c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
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- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「でも良い事を聞いちゃいました♪],
}
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i: 3,
c: 401,
p: [ 空も飛べるし、翼も悪くないですね♡],
}
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c: 231,
p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
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- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
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i: 3,
c: 401,
p: [「もし夢魔と人間が仲良しで…],
}
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i: 3,
c: 401,
p: [' 私が\n[1]さんと'],
}
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i: 3,
c: 401,
p: [ 最初に出会ってればなぁ…],
}
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c: 231,
p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
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i: 3,
c: 401,
p: [「同じ想いをする子を出さない為にも],
}
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i: 3,
c: 401,
p: [ 頑張ってみんなが平和に暮らせる世界を],
}
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i: 3,
c: 401,
p: [ 目指しましょうねっ♪],
}
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c: 231,
p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
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- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
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i: 2,
c: 401,
p: [「あっ、そうだ!],
}
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i: 2,
c: 401,
p: [ 私の事は他の人には],
}
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i: 2,
c: 401,
p: [ 内緒にしておいてくださいね…!],
}
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c: 231,
p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
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i: 2,
c: 401,
p: [「夢魔に家族をめちゃくちゃにされて],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ きっと夢魔を恨んでる人だっていますので…],
}
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i: 2,
c: 401,
p: [ 私はこの家に隠れてますね。],
}
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c: 231,
p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
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i: 2,
c: 401,
p: [「えっ?お風呂はどうしてるかって?],
}
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i: 2,
c: 231,
p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0],
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i: 2,
c: 401,
p: [「夢魔…というか女の子モンスターは],
}
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i: 2,
c: 401,
p: [ 浄化作用があるから常に綺麗なんです♡],
}
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c: 231,
p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
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i: 2,
c: 401,
p: [「昔の人間の女性貴族は夢魔をペットにして],
}
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i: 2,
c: 401,
p: [ 夢魔に身体をペロペロさせて夢魔の唾液で],
}
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i: 2,
c: 401,
p: [ お掃除してもらってたとか…],
}
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c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
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i: 2,
c: 401,
p: ['「そーだ、\n[1]さんの身体もペロペロして'],
}
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i: 2,
c: 401,
p: [ 綺麗にしてあげましょうか♡],
}
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c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
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- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「冗談ですよ♪えへへ♡],
}
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i: 2,
c: 401,
p: [ 私、水浴びは大好きなので],
}
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i: 2,
c: 401,
p: [ 平和になったら海にでも一緒に行きたいな♡],
}
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i: 2,
c: 231,
p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
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i: 2,
c: 401,
p: [「以前会った時は],
}
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i: 2,
c: 401,
p: [ 人間の街でお洋服をどろぼ…],
}
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i: 2,
c: 401,
p: [ 買い物してたんですよ♪],
}
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i: 2,
c: 231,
p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
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- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「あの時のこわーい女の子が],
}
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i: 2,
c: 401,
p: [' \n[2]さんだったなんて…'],
}
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i: 2,
c: 401,
p: [ 彼女、怒ったら怖いですよ!],
}
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i: 2,
c: 231,
p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
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- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「\n[1]さんはあの頃は私と'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 同い年くらいでしたね…♡],
}
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i: 2,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
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- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「\n[1]さんだけ'],
}
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i: 2,
c: 401,
p: [ 大人になってしまって寂しいけど],
}
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i: 2,
c: 401,
p: [' 今の\n[1]さんもとっても素敵です♡'],
}
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c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
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- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「私…昔から人間の世界の憧れてたんです♡],
}
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i: 2,
c: 231,
p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0],
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i: 2,
c: 401,
p: [「夢魔の世界では恋愛なんて絵本の中だけで],
}
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i: 2,
c: 401,
p: [ 夢魔の女の子は殆どが],
}
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i: 2,
c: 401,
p: [ 恋もしたことがないですよ!],
}
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i: 2,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
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- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「そんなの絶対に勿体ないと思うんです!],
}
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i: 2,
c: 401,
p: [ だってこんなに素敵な気持ちに],
}
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i: 2,
c: 401,
p: [ なれるんだもん♡],
}
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i: 0,
c: 402,
p: [2, メアを家に呼ぶ],
}
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i: 1,
c: 111,
p: [1, 164, 0, 1, 1],
}
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i: 3,
c: 108,
p: [メアに絞られたけど童貞は守った場合],
}
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i: 3,
c: 231,
p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
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- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えっ…!?] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ また私を家に呼ぶんですか…?],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0],
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- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[1]さん…'] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 私みたいな小さい女の子にイかされて],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ すっかりロリコンに…],
}
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i: 3,
c: 231,
p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
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- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「その…すぐ行きますから],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 部屋で待っててください…♡],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [' \n[1]さんのロリコン治療のためですからね!'],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 108,
p: [メア用事無しで負けた場合、レアケース],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['「も、もぉ…\n[1]さん…'],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 夢魔には男の人が興奮してるかどうか],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ わかっちゃうんですよ…!],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
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- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「その…すぐ行きますから],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 部屋で待っててください…♡],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [' \n[1]さんのロリコン治療のためですからね!'],
}
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- !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] }
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- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 30, 14, 5, 2, 0],
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- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
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- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
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- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「は、はい!] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ じゃあ後でコッソリ家に行くので],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 今日はゆっくり休んでください…♡],
}
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- !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 201,
p: [0, 30, 14, 5, 2, 0],
}
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- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
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- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「えっ…ええっ…!?],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [' \n[1]さんの部屋に…ですか?'],
}
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i: 3,
c: 231,
p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「ご、ご飯を一緒に食べる…とかですよね…],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [' でも一応…\n[2]さんには'],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 内緒で行きますね…!],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 201,
p: [0, 30, 14, 5, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [310, 310, 0] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 魔王の元へ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 302, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 309, 0] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 108,
p: [メアの作戦実行後],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ♡] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [ 準備はOKですよね♡],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「すぐに出発の準備をしますね♪],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [485] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 201,
p: [0, 32, 17, 20, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 108,
p: [好き数あるけど魔王へ],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 408, p: [メアの作戦無視] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 231,
p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [「えっ…あ、あのー…],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私の作戦は…] }
- !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [メアは魔王側の味方につく女の子がいると予想して],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [対策を立てたいと思っているようだ…],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [無視して魔王に挑みますか?],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 118,
p: [メアの作戦は無視?],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 102,
p: [[選択肢, 気にせず魔王の元へ, 考え直す], 0],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 119,
p: [メアの作戦は無視?],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 402,
p: [1, 気にせず魔王の元へ],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 231,
p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [「う、ううん…何でもないです…],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [ すぐに出発の準備をしますね!],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [485] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 201,
p: [0, 32, 17, 20, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 考え直す] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: ['「\n[1]さんの部屋で'],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [ 作戦会議をさせてください♪],
}
- !ruby/object:RPG::EventCommand {
i: 4,
c: 401,
p: [ 準備が出来たら部屋に呼んでくださいね♡],
}
- !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 108,
p: [好きな子いないOrメア勝利],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「準備はOKですか],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ りょーかいです!],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「すぐに出発の準備をしますね♪],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [485] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 32, 17, 20, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: true
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 307
switch2_id: 321
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: メア
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「こんにちは、\n[1]さん♡'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 準備はいいですか?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 雑談する, 魔王の元へ行く], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 雑談する] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「あっ、そうだ!],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 私の事は他の人には],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 内緒にしておいてくださいね…!],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「夢魔に家族をめちゃくちゃにされて],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ きっと夢魔を恨んでる人だっていますので…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 私はこの家に隠れてますね。],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「えっ?お風呂はどうしてるかって?],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ そ、それは…] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「夢魔…というか女の子モンスターは],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 浄化作用があるから常に綺麗なんです♡],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「昔の人間の女性貴族は夢魔をペットにして],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 夢魔に身体をペロペロさせて夢魔の唾液で],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ お掃除してもらってたとか…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「そーだ、\n[1]さんの身体もペロペロして'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 綺麗にしてあげましょうか♡],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 1, true] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「冗談ですよ♪えへへ♡],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 私、水浴びは大好きなので],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 平和になったら海にでも一緒に行きたいな♡],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「以前会った時は],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 人間の街でお洋服をどろぼ…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 買い物してたんですよ♪],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「あの時のこわーい女の子が],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [' \n[2]さんだったなんて…'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 彼女、怒ったら怖いですよ!],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「\n[1]さんはあの頃は私と'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 同い年くらいでしたね…♡],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「\n[1]さんだけ'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 大人になってしまって寂しいけど],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [' 今の\n[1]さんもとっても素敵です♡'],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「私…昔から人間の世界の憧れてたんです♡],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「夢魔の世界では恋愛なんて絵本の中だけで],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 夢魔の女の子は殆どが],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 恋もしたことがないですよ!],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「そんなの絶対に勿体ないと思うんです!],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ だってこんなに素敵な気持ちに],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ なれるんだもん♡],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 402,
p: [2, 魔王の元へ行く],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「準備はOKですか],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ りょーかいです!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「すぐに出発の準備をしますね♪],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [485] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 32, 17, 20, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
11: !ruby/object:RPG::Event
id: 11
name: EV011
x: 6
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 306
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other3"
character_index: 1
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
12: !ruby/object:RPG::Event
id: 12
name: EV012
x: 13
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 142
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other1"
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
13: !ruby/object:RPG::Event
id: 13
name: Mumu
x: 10
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mumu
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [81, 81, 0, 0, 720],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [82, 82, 0, 0, 500],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「見え方、変かな?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[右, 左, 上, 下], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 右] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [81, 81, 1, 0, 10],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 左] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [81, 81, 2, 0, 10],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 上] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [82, 82, 2, 0, 10],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 下] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [82, 82, 1, 0, 10],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「どう?良くなった?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mumu
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「見え方、変かな?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[右, 左, 上, 下], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 右] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [81, 81, 1, 0, 10],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 左] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [81, 81, 2, 0, 10],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 上] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [82, 82, 2, 0, 10],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 下] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [82, 82, 1, 0, 10],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「どう?良くなった?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
14: !ruby/object:RPG::Event
id: 14
name: Mumu
x: 10
y: 7
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mumu
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [582] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu HN Nor, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「X=\v[81]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Y=\v[82]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
15: !ruby/object:RPG::Event
id: 15
name: プリン
x: 8
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 459
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Prin
character_index: 4
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♡パパぁ♡] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ お帰りなさーいですっ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「でもなんでパパのお家で],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 一緒に住めないですかー?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「それにここにはママもいるし最悪なのです…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 馴れ馴れしいのですぅ…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「知らない女の人と同居だし],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 疲れるのですぅ…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 125
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Prin
character_index: 4
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「ママのことはあんまり好きじゃなくて],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ そんなにお話したこともないのですっ!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「でも親子でも女王でもない],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ パパをれーぷしてない普通のママとは],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ちょっとだけ仲良くなれそうなのです♪],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「\n[2]さんの前ではパパのことは'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ちゃんとお兄ちゃんと呼んでいるのですよ♪],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「秘密を持って生きるのも],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ なんだかカッコイイのです♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 305
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: true
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 459
switch2_id: 306
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Prin
character_index: 4
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「メアさんは恋する乙女の目をしてるのです…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ パパってばけっこーモテモテなのですねっ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ なんだかちょっとムカつくのです…!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: true
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 459
switch2_id: 460
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Prin
character_index: 4
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♡パパぁ♡] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ お帰りなさーいですっ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「でもなんでパパのお家で],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 一緒に住めないですかー?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「それにここにはママもいるし最悪なのです…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 馴れ馴れしいのですぅ…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「知らない女の人と同居だし],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 疲れるのですぅ…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
16: !ruby/object:RPG::Event
id: 16
name: EV016
x: 16
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: true
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 459
switch2_id: 305
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Prin
character_index: 4
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 306
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
parallax_sx: 0
bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 }
tileset_id: 3
encounter_step: 30
width: 20
data: !ruby/object:Table
dim: 3
x: 20
y: 18
z: 4
data:
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- 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600
- 0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600
- 0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600
- 0600 0600 1ab0 1c18 1c18 1c18 1c17 1c18 1c18 1c18 1c18 1ab0 1c18 1c18 1c18 1c18 1c18 1ab0 0600 0600
- 0600 0600 1ab0 0610 0610 0610 1c1d 0610 0610 0610 0610 1ab0 0d02 0cf4 0cf4 0cf4 0d04 1ab0 0600 0600
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- 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c13 1c12 1c16 0610 1c13 1c12 1ab0 0600 0600
- 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c19 1c18 1c1c 0610 1c19 1c18 1ab0 0600 0600
- 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600
- 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600
- 0600 0600 1ab9 1ab1 1abd 0610 1abb 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab7 0600 0600
- 0600 0600 1c13 1c12 1c16 0610 1c13 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c16 0600 0600
- 0600 0600 1c19 1c18 1c1c 0610 1c19 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c1c 0600 0600
- 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600
- 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600
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- 0000 0000 0000 0070 0072 0071 0000 0030 0000 0000 006c 0000 004d 0064 0000 0000 0050 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006a 0000 0000 0058 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0040 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 }
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: ""
specify_battleback: true
note: ""
battleback1_name: Wood1
battleback2_name: Room2