stolen-hero/YAML/Map020.yaml
2024-01-09 09:58:56 -06:00

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---
!ruby/object:RPG::Map
parallax_name: ""
height: 25
events:
1: !ruby/object:RPG::Event
id: 1
name: ハニィ
x: 14
y: 7
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Spiritual
character_index: 4
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あっ♡おはようございます、勇者様♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 今日は嬉しい報告があるんですぅ♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &1 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「じゃーん♪この子!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私と勇者様の娘なんですよぉ♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &2 {
code: 25,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 7] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ あんなにいっぱいしたんだから],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 当然ですよね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「え?膣内に出してないから],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 自分の子じゃないって?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「違いますよぉ♪],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 勇者様の出した蜜を],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ いつもお尻の卵管で吸ってたんです♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「だから勇者様がパパですよ♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 私は浮気なんてしてないですぅ♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ビックリしました?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私達は卵管から卵を産むから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 妊娠してお腹ポッコリにはならないんです♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「これで未来永劫、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 勇者の子孫は私達の種族が継承するんですね♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 勇者様が私を選んでくれたおかけで♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「そうだ、勇者様のお名前って\n[1]さんですよね!'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私達はもう夫婦なので…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 名前で呼んでもいいでしょうか♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]さん♡えへへ♡'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [136, 136, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 136
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Spiritual
character_index: 4
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「私達ハニービーは人間と違って],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 一年に沢山の卵が産めるんですよ♪],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「前の女王蜂はもっと沢山卵を産んでいたので],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 私も頑張らなきゃです♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「ちゃんと協力してくださいね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]さん♡'] }
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「私達は魔王様の力で人間の姿になったから],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 魔王様と同じ夢魔の力を持ってるんです♪],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「だから私といっぱいえっちをした\n[1]さんの'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 勇者の力はぜーんぶ私に吸われちゃいましたぁ♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「でも勇者の子種からは優秀な子が産まれるから],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ これから産む子達もみーんな],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]さんがパパになりますからね♡'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「早く\n[1]さんとの大家族を作りたいですぅ♡'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] }
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「他の働き蜂の子達はお仕事中です♪],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「最近は人間さん達が船で海の向こうまで],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 逃げちゃうみたいで…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 人里から果物が取れなくなりそうですぅ…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「\n[1]さんは芋虫とかイヤですもんね…'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「本当は男の人には私達が作った蜜を],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 飲ませてあげるんですけど],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 今は子作りで忙しいです♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「落ち着いたら私が作った蜂蜜を],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 食べさせてあげますね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 138
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
2: !ruby/object:RPG::Event
id: 2
name: Egg
x: 13
y: 7
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other1"
character_index: 2
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [大きな卵だ…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [嫌な予感がする…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 136
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other1"
character_index: 2
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &3 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 3, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「きっと可愛い子が産まれますぅ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 名前は何にしましょうかぁ…ふふっ♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
3: !ruby/object:RPG::Event
id: 3
name: 蜂1
x: 5
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Monster3
character_index: 2
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「モンスターのメスは魔王様の力で人間の姿にされて],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 人間と交尾するみたいだ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 俺達オス蜂は一生独身かよ…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
4: !ruby/object:RPG::Event
id: 4
name: 蜂2
x: 7
y: 12
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Monster3
character_index: 2
direction: 4
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「よぉ旦那。] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ここでの生活には慣れたかい?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「勇者を失った人間達は海を越えて],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 別の大陸まで逃げ始めてるらしいぜ。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
7: !ruby/object:RPG::Event
id: 7
name: 蜂3
x: 10
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Monster3
character_index: 2
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ハニィは俺の幼馴染だったんだ…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あいつを泣かせたら許さないからな!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
8: !ruby/object:RPG::Event
id: 8
name: EV008
x: 18
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 136
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other1"
character_index: 1
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 138
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
9: !ruby/object:RPG::Event
id: 9
name: EV009
x: 18
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [攫ってきた人間の為にハニービー達がテントを用意してくれた…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ハニィとの性交はここで行われている…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 136
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &4 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 4, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]さん♡'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 今日も子作りのお仕事、始めますか?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁい♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ じゃあ準備しましょうね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] }
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [138, 138, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「じゃあ先にご飯にしますか?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 沢山子作りするから],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ いっぱい食べてもらわないと♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「ご飯食べた後は問答無用で襲っちゃいますね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] }
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &5 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
6: !ruby/object:RPG::Event
id: 6
name: EV006
x: 0
y: 13
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ハニィに搾り取られる前からやり直しますか?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [171] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [52, 52, 1, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 36, 8, 10, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 16, 8, 5, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
10: !ruby/object:RPG::Event
id: 10
name: EV010
x: 18
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 138
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Spiritual
character_index: 4
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 3
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &6 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [171] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 355,
p: ['$game_actors[1].battler_name = "Hero D"'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Scene5,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「卵は一つじゃ足りないですからね♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 今日もいーっぱい搾り取っちゃいますぅ♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「これが一日で一番の楽しみですぅ♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]さんもですかー?'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「それじゃ、いただきまーす♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「\n[1]さんには'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 蜜が沢山でるような食べ物を与えてるんです♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 効果を確かめてあげますね♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「じゃあいつも通り],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ そこでおねんねしてください♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &7 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &8 {
code: 35,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &10 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &11 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &12 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &13 {
code: 41,
parameters: ["", 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &14 {
code: 41,
parameters: ["", 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 311,
p: [0, 0, 0, 0, 9999, false],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 132,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 301,
p: [0, 7, false, false],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 137
switch2_id: 51
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &15 {
code: 41,
parameters: [Spiritual, 4],
}
- !ruby/object:RPG::MoveCommand &16 {
code: 29,
parameters: [2],
}
- !ruby/object:RPG::MoveCommand &17 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &18 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &19 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ごちそーさまでした♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' 今日も美味しかったですよ、\n[1]さん♡'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]さんが寝てる間は何してようかなあ♪'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ まだお昼前だし、お散歩でもしよっかな♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &20 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &21 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [171] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [138, 138, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [137, 137, 1] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &22 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &23 {
code: 41,
parameters: [Hero, 0],
}
- !ruby/object:RPG::MoveCommand &24 {
code: 36,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &25 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 20, 11, 8, 2, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Scene5,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
5: !ruby/object:RPG::Event
id: 5
name: EV005
x: 0
y: 12
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ハニィに搾り取られる前からやり直しますか?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [171] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [52, 52, 1, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 36, 8, 10, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 16, 8, 5, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
parallax_sx: 0
bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 }
tileset_id: 2
encounter_step: 30
width: 25
data: !ruby/object:Table
dim: 3
x: 25
y: 25
z: 4
data:
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- 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0
- 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1e0c 1e0c 1df8 1df0
- 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 1f72 1f72 1f72 1f72 1f72 1f72 1e00 1df0
- 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1e16 1f78 1f78 1f78 1f78 1f78 1f78 1e00 1df0
- 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1e16 1f72 1f72 1f72 1f72 1f76 0b22 0b14 0b14 0b14 0b14 0b24 1e00 1df0
- 1df0 1df0 1df0 1df4 1e0c 1e0c 1e16 1f72 1f72 1f72 1f72 1f76 1f78 1f78 1f78 1f78 1f7c 0b10 0b00 0b00 0b00 0b00 0b18 1e00 1df0
- 1df0 1df0 1df4 1e16 1f72 1f72 1f76 1f78 1f78 1f78 1f78 1f7c 0b22 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b18 1e00 1df0
- 1df0 1df4 1e16 1f76 1f78 1f78 1f7c 0b22 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e18 1e0c
- 1e0c 1e16 1f76 1f7c 0b22 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b18 1f73 1f72
- 1f72 1f76 1f7c 0b22 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b26 0822 0824 0b28 0b1c 0b1c 0b1c 0b1c 0b26 1f79 1f78
- 1f78 1f7c 0b22 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0822 0801 0802 0814 0814 0814 0814 0814 0814 0814 0814
- 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b26 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
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- 1df0 1df0 1df0 1df0 1e08 0b28 0b1c 0b08 0b04 0b1c 0b1c 0b1c 0b26 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
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bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 }
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: ""
specify_battleback: true
note: ""
battleback1_name: Grassland
battleback2_name: Forest2