1948 lines
79 KiB
YAML
1948 lines
79 KiB
YAML
---
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!ruby/object:RPG::Map
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parallax_name: ""
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height: 25
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events:
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1: !ruby/object:RPG::Event
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id: 1
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name: ハニィ
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x: 14
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y: 7
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pages:
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- !ruby/object:RPG::Event::Page
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condition: !ruby/object:RPG::Event::Page::Condition
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switch1_valid: false
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switch2_valid: false
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variable_valid: false
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self_switch_valid: false
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item_valid: false
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||
actor_valid: false
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switch1_id: 1
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switch2_id: 1
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variable_id: 1
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variable_value: 0
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self_switch_ch: A
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item_id: 1
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actor_id: 1
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graphic: !ruby/object:RPG::Event::Page::Graphic
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tile_id: 0
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character_name: Spiritual
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character_index: 4
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direction: 2
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pattern: 1
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move_type: 0
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move_speed: 3
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move_frequency: 3
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move_route: !ruby/object:RPG::MoveRoute
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repeat: true
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skippable: false
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wait: false
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list:
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- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
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walk_anime: true
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step_anime: true
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direction_fix: false
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through: false
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priority_type: 1
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trigger: 0
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list:
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 231,
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p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
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}
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- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: [「あっ♡おはようございます、勇者様♪],
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}
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: [ 今日は嬉しい報告があるんですぅ♡],
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}
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- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] }
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- !ruby/object:RPG::EventCommand
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i: 0
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c: 205
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p:
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- 0
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- !ruby/object:RPG::MoveRoute
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repeat: false
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skippable: false
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wait: true
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list:
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- !ruby/object:RPG::MoveCommand &1 {
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code: 17,
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parameters: [],
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}
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- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] }
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 231,
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p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
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}
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- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: [「じゃーん♪この子!],
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}
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: [ 私と勇者様の娘なんですよぉ♡],
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}
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- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] }
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- !ruby/object:RPG::EventCommand
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i: 0
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c: 205
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p:
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- 0
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- !ruby/object:RPG::MoveRoute
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repeat: false
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skippable: false
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wait: true
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list:
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- !ruby/object:RPG::MoveCommand &2 {
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code: 25,
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parameters: [],
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}
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- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 7] }
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 231,
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p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
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}
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- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
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- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
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- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] }
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [ あんなにいっぱいしたんだから],
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}
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [ 当然ですよね♡],
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}
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- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
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- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] }
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 231,
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p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0],
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}
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- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
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- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [「え?膣内に出してないから],
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}
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [ 自分の子じゃないって?],
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}
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 231,
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p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
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}
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- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
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- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [「違いますよぉ♪],
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}
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [ 勇者様の出した蜜を],
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}
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [ いつもお尻の卵管で吸ってたんです♡],
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}
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 231,
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p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
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}
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- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
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- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [「だから勇者様がパパですよ♡],
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}
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [ 私は浮気なんてしてないですぅ♡],
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}
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- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 231,
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p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0],
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}
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- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: [「ビックリしました?],
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}
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: [ 私達は卵管から卵を産むから],
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}
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: [ 妊娠してお腹ポッコリにはならないんです♪],
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}
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 231,
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p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
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}
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- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: [「これで未来永劫、],
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}
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: [ 勇者の子孫は私達の種族が継承するんですね♪],
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}
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: [ 勇者様が私を選んでくれたおかけで♡],
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}
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- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 231,
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p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0],
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}
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- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: ['「そうだ、勇者様のお名前って\n[1]さんですよね!'],
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}
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 231,
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p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
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}
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- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: [「私達はもう夫婦なので…],
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}
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: [ 名前で呼んでもいいでしょうか♡],
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}
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- !ruby/object:RPG::EventCommand {
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i: 0,
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c: 401,
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p: [' \n[1]さん♡えへへ♡'],
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}
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- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [136, 136, 0] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
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- !ruby/object:RPG::Event::Page
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condition: !ruby/object:RPG::Event::Page::Condition
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switch1_valid: true
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switch2_valid: false
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variable_valid: false
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self_switch_valid: false
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item_valid: false
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actor_valid: false
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switch1_id: 136
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switch2_id: 1
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variable_id: 1
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variable_value: 0
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self_switch_ch: A
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item_id: 1
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actor_id: 1
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graphic: !ruby/object:RPG::Event::Page::Graphic
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tile_id: 0
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character_name: Spiritual
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character_index: 4
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direction: 2
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pattern: 1
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move_type: 0
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move_speed: 3
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move_frequency: 3
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move_route: !ruby/object:RPG::MoveRoute
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repeat: true
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skippable: false
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wait: false
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list:
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- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
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walk_anime: true
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step_anime: true
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direction_fix: false
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through: false
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priority_type: 1
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trigger: 0
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list:
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- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] }
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- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] }
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 231,
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p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0],
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}
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- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
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- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [「私達ハニービーは人間と違って],
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}
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [ 一年に沢山の卵が産めるんですよ♪],
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}
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 231,
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p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
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}
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- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
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- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [「前の女王蜂はもっと沢山卵を産んでいたので],
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}
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [ 私も頑張らなきゃです♡],
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}
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- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
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- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
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- !ruby/object:RPG::EventCommand {
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i: 1,
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c: 401,
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p: [「ちゃんと協力してくださいね♡],
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}
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- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]さん♡'] }
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- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
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- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
|
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- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
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- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
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||
i: 1,
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c: 401,
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p: [「私達は魔王様の力で人間の姿になったから],
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}
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||
- !ruby/object:RPG::EventCommand {
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||
i: 1,
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c: 401,
|
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p: [ 魔王様と同じ夢魔の力を持ってるんです♪],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: ['「だから私といっぱいえっちをした\n[1]さんの'],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [ 勇者の力はぜーんぶ私に吸われちゃいましたぁ♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
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- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [「でも勇者の子種からは優秀な子が産まれるから],
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}
|
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- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
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p: [ これから産む子達もみーんな],
|
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}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [' \n[1]さんがパパになりますからね♡'],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: ['「早く\n[1]さんとの大家族を作りたいですぅ♡'],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [「他の働き蜂の子達はお仕事中です♪],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [「最近は人間さん達が船で海の向こうまで],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [ 逃げちゃうみたいで…],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [ 人里から果物が取れなくなりそうですぅ…],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: ['「\n[1]さんは芋虫とかイヤですもんね…'],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [「本当は男の人には私達が作った蜜を],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [ 飲ませてあげるんですけど],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [ 今は子作りで忙しいです♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [「落ち着いたら私が作った蜂蜜を],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [ 食べさせてあげますね♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: true
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 138
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ""
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
2: !ruby/object:RPG::Event
|
||
id: 2
|
||
name: Egg
|
||
x: 13
|
||
y: 7
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: "!Other1"
|
||
character_index: 2
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: true
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [大きな卵だ…] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [嫌な予感がする…],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: true
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 136
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: "!Other1"
|
||
character_index: 2
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: true
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand &3 {
|
||
code: 17,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 3, false] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 231,
|
||
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [「きっと可愛い子が産まれますぅ♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [ 名前は何にしましょうかぁ…ふふっ♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
3: !ruby/object:RPG::Event
|
||
id: 3
|
||
name: 蜂1
|
||
x: 5
|
||
y: 9
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: Monster3
|
||
character_index: 2
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 1
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [「モンスターのメスは魔王様の力で人間の姿にされて],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [ 人間と交尾するみたいだ…],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [ 俺達オス蜂は一生独身かよ…],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
4: !ruby/object:RPG::Event
|
||
id: 4
|
||
name: 蜂2
|
||
x: 7
|
||
y: 12
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: Monster3
|
||
character_index: 2
|
||
direction: 4
|
||
pattern: 1
|
||
move_type: 1
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「よぉ旦那。] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [ ここでの生活には慣れたかい?],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [「勇者を失った人間達は海を越えて],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [ 別の大陸まで逃げ始めてるらしいぜ。],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
7: !ruby/object:RPG::Event
|
||
id: 7
|
||
name: 蜂3
|
||
x: 10
|
||
y: 11
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: Monster3
|
||
character_index: 2
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 1
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [「ハニィは俺の幼馴染だったんだ…],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [ あいつを泣かせたら許さないからな!],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
8: !ruby/object:RPG::Event
|
||
id: 8
|
||
name: EV008
|
||
x: 18
|
||
y: 5
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: true
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 136
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: "!Other1"
|
||
character_index: 1
|
||
direction: 6
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: true
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 138
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ""
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
9: !ruby/object:RPG::Event
|
||
id: 9
|
||
name: EV009
|
||
x: 18
|
||
y: 6
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ""
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [攫ってきた人間の為にハニービー達がテントを用意してくれた…],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [ハニィとの性交はここで行われている…],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: true
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 136
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ""
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand &4 {
|
||
code: 18,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 4, false] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 231,
|
||
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]さん♡'] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [ 今日も子作りのお仕事、始めますか?],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 102,
|
||
p: [[選択肢, はい, いいえ], 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁい♡] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [ じゃあ準備しましょうね♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [138, 138, 0] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [「じゃあ先にご飯にしますか?],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [ 沢山子作りするから],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [ いっぱい食べてもらわないと♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [「ご飯食べた後は問答無用で襲っちゃいますね♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand &5 {
|
||
code: 16,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
6: !ruby/object:RPG::Event
|
||
id: 6
|
||
name: EV006
|
||
x: 0
|
||
y: 13
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: "!Flame"
|
||
character_index: 6
|
||
direction: 2
|
||
pattern: 2
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: true
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [ハニィに搾り取られる前からやり直しますか?],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 102,
|
||
p: [[選択肢, はい, いいえ], 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [171] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 122,
|
||
p: [52, 52, 1, 0, 1],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] }
|
||
- !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 2,
|
||
c: 201,
|
||
p: [0, 36, 8, 10, 0, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 2,
|
||
c: 201,
|
||
p: [0, 16, 8, 5, 8, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
10: !ruby/object:RPG::Event
|
||
id: 10
|
||
name: EV010
|
||
x: 18
|
||
y: 8
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: true
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 138
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: Spiritual
|
||
character_index: 4
|
||
direction: 8
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 3
|
||
list:
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand &6 {
|
||
code: 16,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [171] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 355,
|
||
p: ['$game_actors[1].battler_name = "Hero D"'],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 241,
|
||
p:
|
||
[
|
||
!ruby/object:RPG::BGM {
|
||
name: Scene5,
|
||
volume: 100,
|
||
pitch: 100,
|
||
},
|
||
],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [「卵は一つじゃ足りないですからね♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [ 今日もいーっぱい搾り取っちゃいますぅ♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [「これが一日で一番の楽しみですぅ♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [' \n[1]さんもですかー?'],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [「それじゃ、いただきまーす♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: ['「\n[1]さんには'],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [ 蜜が沢山でるような食べ物を与えてるんです♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [ 効果を確かめてあげますね♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 231,
|
||
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [「じゃあいつも通り],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 401,
|
||
p: [ そこでおねんねしてください♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand &7 {
|
||
code: 37,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand &8 {
|
||
code: 35,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] }
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] }
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand &10 {
|
||
code: 37,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand &11 {
|
||
code: 4,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand &12 {
|
||
code: 4,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] }
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand &13 {
|
||
code: 41,
|
||
parameters: ["", 0],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] }
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand &14 {
|
||
code: 41,
|
||
parameters: ["", 0],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 311,
|
||
p: [0, 0, 0, 0, 9999, false],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 132,
|
||
p:
|
||
[
|
||
!ruby/object:RPG::BGM {
|
||
name: Dungeon2,
|
||
volume: 100,
|
||
pitch: 100,
|
||
},
|
||
],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 301,
|
||
p: [0, 7, false, false],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: true
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 137
|
||
switch2_id: 51
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ""
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 3
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 241,
|
||
p:
|
||
[
|
||
!ruby/object:RPG::BGM {
|
||
name: Dungeon2,
|
||
volume: 100,
|
||
pitch: 100,
|
||
},
|
||
],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] }
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand &15 {
|
||
code: 41,
|
||
parameters: [Spiritual, 4],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand &16 {
|
||
code: 29,
|
||
parameters: [2],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand &17 {
|
||
code: 37,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand &18 {
|
||
code: 1,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand &19 {
|
||
code: 19,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 231,
|
||
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [「ごちそーさまでした♡],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [' 今日も美味しかったですよ、\n[1]さん♡'],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 231,
|
||
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: ['「\n[1]さんが寝てる間は何してようかなあ♪'],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [ まだお昼前だし、お散歩でもしよっかな♪],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] }
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand &20 {
|
||
code: 1,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand &21 {
|
||
code: 19,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [171] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [138, 138, 1] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [137, 137, 1] }
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand &22 {
|
||
code: 38,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand &23 {
|
||
code: 41,
|
||
parameters: [Hero, 0],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand &24 {
|
||
code: 36,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] }
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand &25 {
|
||
code: 16,
|
||
parameters: [],
|
||
}
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 201,
|
||
p: [0, 20, 11, 8, 2, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 241,
|
||
p:
|
||
[
|
||
!ruby/object:RPG::BGM {
|
||
name: Scene5,
|
||
volume: 100,
|
||
pitch: 100,
|
||
},
|
||
],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
5: !ruby/object:RPG::Event
|
||
id: 5
|
||
name: EV005
|
||
x: 0
|
||
y: 12
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: "!Flame"
|
||
character_index: 6
|
||
direction: 2
|
||
pattern: 2
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: true
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 401,
|
||
p: [ハニィに搾り取られる前からやり直しますか?],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 0,
|
||
c: 102,
|
||
p: [[選択肢, はい, いいえ], 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [171] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 1,
|
||
c: 122,
|
||
p: [52, 52, 1, 0, 1],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] }
|
||
- !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 2,
|
||
c: 201,
|
||
p: [0, 36, 8, 10, 0, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
|
||
- !ruby/object:RPG::EventCommand {
|
||
i: 2,
|
||
c: 201,
|
||
p: [0, 16, 8, 5, 8, 0],
|
||
}
|
||
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
|
||
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
|
||
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
|
||
parallax_sx: 0
|
||
bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 }
|
||
tileset_id: 2
|
||
encounter_step: 30
|
||
width: 25
|
||
data: !ruby/object:Table
|
||
dim: 3
|
||
x: 25
|
||
y: 25
|
||
z: 4
|
||
data:
|
||
- 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0
|
||
- 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0
|
||
- 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1e0c 1e0c 1df8 1df0
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
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|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 }
|
||
parallax_loop_y: false
|
||
autoplay_bgm: false
|
||
encounter_list: []
|
||
autoplay_bgs: false
|
||
parallax_show: false
|
||
scroll_type: 0
|
||
parallax_loop_x: false
|
||
disable_dashing: false
|
||
parallax_sy: 0
|
||
display_name: ""
|
||
specify_battleback: true
|
||
note: ""
|
||
battleback1_name: Grassland
|
||
battleback2_name: Forest2
|