stolen-hero/YAML/Map027.yaml
2024-01-09 09:58:56 -06:00

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---
!ruby/object:RPG::Map
parallax_name: ""
height: 18
events:
1: !ruby/object:RPG::Event
id: 1
name: EV001
x: 15
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 254
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [28, 0, 0, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p:
[
アヤは勇者を倒し勇者の子孫を継承する女王としての地位が約束され,
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は彼女の下僕として生涯仕えることとなった…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [254, 254, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 6
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 311
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 261
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
3: !ruby/object:RPG::Event
id: 3
name: EV003
x: 7
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 299
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 261
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
4: !ruby/object:RPG::Event
id: 4
name: Aya
x: 8
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Aya2
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「あれ、もう食べ終わったんですか?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「先生が美味しそうに食べてくれるの、],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいです♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 毎日私が作ってあげますからね♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「それにしても…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ イくのも食べるのも早いですね…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 性格なんですか?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「まさか先生が勇者で、],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ エッチした私が女王だなんて],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 今でも信じられません…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「でもこれで私は家族を守れるし],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ お金の心配も無くなったし…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「先生にも身体中に私の印を付けたから],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 浮気の心配もなくなりました…♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] }
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「私の仕事は立場的なものだけで簡単だし],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 基本的にはお嫁さんとしてのお仕事を],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 毎日頑張りますね♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「先生にも何かしら],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 世の為人の為に働いて貰いますからね!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 24] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「私、こういう普通の家庭に憧れてたんです♡],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 子供が出来てからも],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 仲良し夫婦でいようね、パパ♡],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「ちゃんと働いて],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 私を守れる立派な男になってくださいね♡],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 261
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
5: !ruby/object:RPG::Event
id: 5
name: EV005
x: 14
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 28
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other1"
character_index: 1
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 261
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
6: !ruby/object:RPG::Event
id: 6
name: 奴隷Hイベント
x: 14
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 75
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door1"
character_index: 4
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &1 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「先生待って…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ まだ私、食べ終わってないから…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 歯を磨いてベッドで待っててください♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 311,
p: [0, 0, 0, 0, 9999, false],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ いい子にして待っててくださいね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 27, 15, 5, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [261, 261, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「えっ!?そういう意味じゃない?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ も、もぉっ!意地悪しないでくださいっ!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &2 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
7: !ruby/object:RPG::Event
id: 7
name: 日記
x: 7
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other3"
character_index: 7
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [アヤの日記がある…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p:
[
[選択肢, 先生の彼女さん, 先生の家に引っ越し, 先輩のおかげで…],
0,
],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 402,
p: [1, 先生の彼女さん],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [100, 100, 1, 0, 6],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [今日は色々、大変だった…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [まず先生に彼女がいたみたいで、],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [今日は家にまで来て修羅場みたいになっちゃった],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [100, 100, 2, 0, 6],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['先生の彼女だった人…\n[2]さんが言うには'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [噂の勇者は先生で、しかもその勇者を誘惑してエッチした私が],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [夢魔から王様として迎えられるとか…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [もう毎日エッチしてて回数も数えてないし],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [このまま結婚してあげてもいいかなって思ってたのに],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [まさか彼女がいたなんて…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['でもその彼女…\n[2]さんとはエッチもなかったらしいし'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [先生は私に印を付けられてるから、もう浮気はできない],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [私はそれでも悲しくっていっぱい泣いて…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['でも先生は泣きながら帰っていく\n[2]さんを追いかけないで'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [私の傍にいてくれた…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [色々思うことはあるけど、],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [私はこんなに先生を好きになってることに気付いたし],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [先生も私を選んでくれたのが嬉しかった…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [このまま二人で一緒に幸せになりたいな…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 402,
p: [2, 先生の家に引っ越し],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [100, 100, 1, 0, 4],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [学校も休みだし寮の家賃を払いたくないから],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [今日から先生の家で住むことにした],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [100, 100, 2, 0, 4],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [最初は先生のこと軽蔑したけど],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [毎日エッチしてるせいか、なんだか可愛く思えてきちゃった…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [エッチも受け身で早漏だけど元々見た目はかっこいいし…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [今日も新しい仕事を頑張って探してて見つけたみたい],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [本当に私に一生お金を払うつもりなのかな…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [真面目なのかヘンタイなのかよくわからない],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [本当に私のことが好きなだけ…だったのかな],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [そもそも先生には夢魔の印みたいのをいっぱいつけちゃったし…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [元々何でも言う事聞いてくれたから違いはわからないけど],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [もう私の言いなりのはず…なんだよね],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ずっと奴隷なんてなんだか可哀想だし…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p:
[このまま結婚してあげるって言ったら、先生…喜んでくれるのかな?],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 402,
p: [3, 先輩のおかげで…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [100, 100, 1, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [今日は先輩が相談に乗ってくれて],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [夢魔の力を使ってお金を稼ごうって話をした],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [100, 100, 2, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [夢魔は悪い魔物でお父さんだって夢魔のせいで…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [だから私は最初はイヤだった],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [そもそも知らない人を誘惑してエッチするなんて],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [私にはできないし…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['でもその話を\n[1]先生に聞かれちゃって'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [口封じに誘惑することに…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [先輩は私にやれって言うからびっくりしちゃった],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['それでも\n[1]先生を誘惑するのは簡単ですぐ私相手に興奮して'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [童貞だからなのかわからないけど、早漏でイかせるのも簡単だった],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [今まで頑張って稼いでたのが馬鹿馬鹿しいくらいに],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [沢山のお金が一瞬で手に入っちゃった],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['\n[1]先生、ちょっと可哀想だけど…先生が悪いんだ'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [こんなに簡単に女の子に誘惑されて…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [お父さんも先生も、嫌い…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 267
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other3"
character_index: 7
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [アヤの日記がある…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p:
[
[選択肢, 先生の彼女さん, 先生の家に引っ越し, 先輩のおかげで…],
0,
],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] }
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- !ruby/object:RPG::EventCommand {
i: 1,
c: 402,
p: [1, 先生の彼女さん],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [100, 100, 1, 0, 6],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [今日は色々、大変だった…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [まず先生に彼女がいたみたいで、],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [今日は家にまで来て修羅場みたいになっちゃった],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [100, 100, 2, 0, 6],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['先生の彼女だった人…\n[2]さんが言うには'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [噂の勇者は先生で、しかもその勇者を誘惑してエッチした私が],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [夢魔から王様として迎えられるとか…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [8, 24] }
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [それにここ数日は先生とのエッチも避妊してなくて…],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [デキちゃったらサプライズで先生に教えて、],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [結婚しよって言おうかなって思っていたんだけど…],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [もう毎日エッチしてて回数も数えてないし],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [このまま結婚してあげてもいいかなって思ってたのに…],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [まさか彼女がいたなんて…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['でも\n[2]さんとはエッチもなかったらしいし'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [先生は私に印を付けられてるから、もう浮気はできない],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [私はそれでも悲しくっていっぱい泣いて…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['でも先生は泣きながら帰っていく\n[2]さんを追いかけないで'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [私の傍にいてくれた…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [色々思うことはあるけど、],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [私はこんなに先生を好きになってることに気付いたし],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [先生も私を選んでくれたのが嬉しかった…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [このまま二人で一緒に幸せになりたいな…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 402,
p: [2, 先生の家に引っ越し],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [100, 100, 1, 0, 3],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [学校も休みだし寮の家賃を払いたくないから],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [今日から先生の家で住むことにした],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [100, 100, 2, 0, 3],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [最初は先生のこと軽蔑したけど],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [毎日エッチしてるせいか、なんだか可愛く思えてきちゃった…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [エッチも受け身で早漏だけど元々見た目はかっこいいし…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [今日も新しい仕事を頑張って探してて見つけたみたい],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [本当に私に一生お金を払うつもりなのかな…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [真面目なのかヘンタイなのかよくわからない],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [本当に私のことが好きなだけ…だったのかな],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [そもそも先生には夢魔の印みたいのをいっぱいつけちゃったし…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [元々何でも言う事聞いてくれたから違いはわからないけど],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [もう私の言いなりのはず…なんだよね],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ずっと奴隷なんてなんだか可哀想だし…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p:
[このまま結婚してあげるって言ったら、先生…喜んでくれるのかな?],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 402,
p: [3, 先輩のおかげで…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [100, 100, 1, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [今日は先輩が相談に乗ってくれて],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [夢魔の力を使ってお金を稼ごうって話をした],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 122,
p: [100, 100, 2, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [夢魔は悪い魔物でお父さんだって夢魔のせいで…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [だから私は最初はイヤだった],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [そもそも知らない人を誘惑してエッチするなんて],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [私にはできないし…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['でもその話を\n[1]先生に聞かれちゃって'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [口封じに誘惑することに…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [先輩は私にやれって言うからびっくりしちゃった],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [8, 24] }
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['それでも\n[1]先生を誘惑するのは簡単で'],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [中出しは一回だけで沢山貰えるから],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [エッチしてそのまま膣内で射精させちゃった…],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['\n[1]先生は童貞だったし元々早漏なのかすぐイっちゃって'],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [その後も何度もイかせたし…],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [今まで頑張って稼いでたのが馬鹿馬鹿しいくらいに],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [沢山のお金が一瞬で手に入っちゃった],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: ['それでも\n[1]先生を誘惑するのは簡単ですぐ私相手に興奮して'],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [童貞だからなのかわからないけど、早漏でイかせるのも簡単だった],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [今まで頑張って稼いでたのが馬鹿馬鹿しいくらいに],
}
- !ruby/object:RPG::EventCommand {
i: 3,
c: 401,
p: [沢山のお金が一瞬で手に入っちゃった],
}
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['その後は、フラフラの\n[1]先生を家まで送ってあげた'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [これで家の場所は覚えたし、明日もエッチして夢中にさせて],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['これからは\n[1]先生にお金を稼いでもらおうかな'],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['\n[1]先生、ちょっと可哀想だけど…先生が悪いんだ'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [こんなに簡単に女の子に誘惑されて…],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [お父さんも先生も、嫌い…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [日記はここで終わってる…],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
8: !ruby/object:RPG::Event
id: 8
name: 奴隷エッチベッド
x: 15
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 262
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Damage1
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
9: !ruby/object:RPG::Event
id: 9
name: Yui Bed
x: 15
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 261
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Aya2
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 2
trigger: 3
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [361] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 355,
p: ['$game_actors[1].battler_name = "Hero D"'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Scene5,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「先生、お待たせしました…♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ もぉ…始まる前から興奮しすぎです…♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「あんまりすぐイっちゃダメですからね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] }
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ちゃんと良い子に待ってましたか?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「男の人っていつまで経っても甘えん坊ですね♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 今日もいっぱい、可愛がってあげます♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「男の人の興奮を治めてあげるのも],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 妻の役目です♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「頑張って良い奥さんとお母さんになりますね♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 先生もたまには、],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 男らしいとこ見せてください♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &3 {
code: 14,
parameters: [0, -1],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 132,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 301,
p: [0, 15, false, false],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 262
switch2_id: 51
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Aya2
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 3
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &4 {
code: 41,
parameters: ["", 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &5 {
code: 29,
parameters: [2],
}
- !ruby/object:RPG::MoveCommand &6 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &7 {
code: 35,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &8 { code: 1, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「もぉ…食べるのも食べられるのも],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ いっつも私より早いんだから…♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「でもすぐイっちゃう先生も可愛い♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ついついお世話したくなっちゃうなー♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [361] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [261, 261, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [262, 262, 1] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &9 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &10 {
code: 41,
parameters: [Hero, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &11 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 27, 14, 11, 2, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Scene5,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: true
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 262
switch2_id: 51
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Aya2
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 3
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &12 {
code: 41,
parameters: ["", 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &13 {
code: 29,
parameters: [2],
}
- !ruby/object:RPG::MoveCommand &14 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &15 {
code: 35,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &16 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya2 HN shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「もぉ…食べるのも食べられるのも],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ いっつも私より早いんだから…♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「でもすぐイっちゃう先生も可愛い♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ついついお世話したくなっちゃうなー♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [361] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [261, 261, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [262, 262, 1] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &17 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &18 {
code: 41,
parameters: [Hero, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &19 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 27, 14, 11, 2, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Scene5,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
10: !ruby/object:RPG::Event
id: 10
name: Door
x: 5
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 28
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door1"
character_index: 4
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [アヤに搾り取られる前からやり直しますか?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [361] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [113, 113, 1, 0, 1],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [101, 101, 1, 1, 113],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 36, 8, 10, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 16, 8, 5, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
11: !ruby/object:RPG::Event
id: 11
name: EV011
x: 7
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Other1"
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 261
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
parallax_sx: 0
bgm: !ruby/object:RPG::BGM { name: Scene5, volume: 100, pitch: 100 }
tileset_id: 3
encounter_step: 30
width: 20
data: !ruby/object:Table
dim: 3
x: 20
y: 18
z: 4
data:
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- 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600
- 0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600
- 0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600
- 0600 0600 1ab0 1c18 1c18 1c18 1c17 1c18 1c18 1c18 1c18 1ab0 1c18 1c18 1c18 1c18 1c18 1ab0 0600 0600
- 0600 0600 1ab0 0610 0610 0610 1c1d 0610 0610 0610 0610 1ab0 0d02 0cf4 0cf4 0cf4 0d04 1ab0 0600 0600
- 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600
- 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0d08 0ce8 0ce0 0ce0 0cf8 1ab0 0600 0600
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- 0600 0600 1ab9 1ab1 1abd 0610 1abb 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab7 0600 0600
- 0600 0600 1c13 1c12 1c16 0610 1c13 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c16 0600 0600
- 0600 0600 1c19 1c18 1c1c 0610 1c19 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c1c 0600 0600
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- 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600
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bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 }
parallax_loop_y: false
autoplay_bgm: true
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: ""
specify_battleback: true
note: ""
battleback1_name: Wood1
battleback2_name: Room2