stolen-hero/YAML/Map032.yaml
2024-01-09 09:58:56 -06:00

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---
!ruby/object:RPG::Map
parallax_name: ""
height: 35
events:
1: !ruby/object:RPG::Event
id: 1
name: EV001
x: 7
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 72
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 11
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door1"
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 347
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
3: !ruby/object:RPG::Event
id: 3
name: EV003
x: 18
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 2
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [18, 0, 0, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
5: !ruby/object:RPG::Event
id: 5
name: Mao
x: 17
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 99
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mao
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 99
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mao
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 341
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
4: !ruby/object:RPG::Event
id: 4
name: 学生
x: 18
y: 7
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 90
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Yui
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 2
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 344, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [144, 144, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 0, 0, 40],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 3, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 3, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 3, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 3, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 3, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 3, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 3, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 3, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 3, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 3, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 3, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [344, 344, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [144, 144, 1, 1, 143],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 111,
p: [1, 144, 0, 50, 2],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 223,
p:
[
!ruby/object:Tone { r: 34.0, g: 0.0, b: 34.0, a: 0.0 },
60,
false,
],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 111,
p: [1, 144, 0, 100, 1],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 223,
p:
[
!ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 },
60,
false,
],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は\n[6]に抱きつかれてしまった!'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['理性を\v[143]失った…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]お兄ちゃん、捕まえた!'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ もう逃がさないからね♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「ユイの夢魔化を治すなんて言って],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ エッチなことしたのは],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃんでしょ!'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「責任とって結婚してもらうからね♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ほらっ、誓いのチューして?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]お兄ちゃん…♡'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 74, 0] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「\n[1]お兄ちゃん、'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ ユイのこと好きって言ってくれたよね…♡],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「その気持ち、思い出させてあげるっ♡],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [「ユイに何されてイかされたか、覚えてる?],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ あの時みたいにメロメロにしてあげるっ♡],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「ユイに大好き結婚してって言うまで],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ずっと監禁して],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ いっぱいエッチしちゃうから覚悟してね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[6]は\n[1]にキスしようとしてきた…!'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 振り払う, 無抵抗], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 振り払う] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 111,
p: [1, 144, 0, 100, 1],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand
i: 2
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &1 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &2 {
code: 42,
parameters: [100],
}
- !ruby/object:RPG::MoveCommand &3 {
code: 15,
parameters: [80],
}
- !ruby/object:RPG::MoveCommand &4 {
code: 42,
parameters: [255],
}
- !ruby/object:RPG::MoveCommand &5 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &6 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &7 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &8 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &9 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &10 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &11 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &12 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &13 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &14 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &15 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &16 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &17 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &18 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &19 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &20 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &21 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &22 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &23 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &24 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &25 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &26 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &27 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &28 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &29 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &30 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &31 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &32 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &33 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &34 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &35 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &36 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &37 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &38 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &39 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &40 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &41 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &42 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &43 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &44 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &45 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &46 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &47 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &48 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &49 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &50 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &51 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &52 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*3] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*4] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*5] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*6] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*7] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*8] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*9] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*10] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*11] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*12] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*13] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*14] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*15] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*16] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*17] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*18] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*19] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*20] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*21] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*22] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*23] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*24] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*25] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*26] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*27] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*28] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*29] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*30] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*31] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*32] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*33] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*34] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*35] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*36] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*37] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*38] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*39] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*40] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*41] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*42] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*43] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*44] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*45] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*46] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*47] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*48] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*49] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*50] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*51] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*52] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['\n[1]は女の子を振り払った!'],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は\n[6]の唇から目が離せない…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['無抵抗のまま\n[6]にキスされて理性を溶かされてしまった…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]お兄ちゃん、'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ユイのこと好き…だよね♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「もう二度とユイから離れちゃダメだよ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ じゃ、仲直りエッチしよっか…♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ こっちに来て♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 223,
p:
[
!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 },
60,
false,
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 32, 18, 11, 8, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [0, 0, 18, 10, 2],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [585] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [346, 346, 0] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &53 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &54 {
code: 14,
parameters: [0, 1],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 132,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 301,
p: [0, 8, false, false],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: true
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 90
switch2_id: 346
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Yui
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 2
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 91
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Rumi
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 2
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 344, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [144, 144, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 0, 0, 40],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 34, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 34, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 34, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 34, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 34, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 34, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 34, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 34, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 34, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 34, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 34, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [344, 344, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [144, 144, 1, 1, 143],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 111,
p: [1, 144, 0, 50, 2],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 223,
p:
[
!ruby/object:Tone { r: 34.0, g: 0.0, b: 34.0, a: 0.0 },
60,
false,
],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 111,
p: [1, 144, 0, 100, 1],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 223,
p:
[
!ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 },
60,
false,
],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]はルミに抱きつかれてしまった!'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['理性を\v[143]失った…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]♡'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ つーかまえたっ♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[7]…私…'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[7]と一緒じゃなきゃさみしい…'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 私から逃げないで?おねがぁい…♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「もぉっ!走らせないでよ!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ えっちする前に汗かきたくないのにぃ!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「そんなに怖がらないで、\n[7]♡'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ちゃーんと私がリードしてあげるから♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['ルミは\n[1]のズボンを脱がそうとしている…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 振り払う, 無抵抗], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 振り払う] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 111,
p: [1, 144, 0, 100, 1],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand
i: 2
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &55 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &56 {
code: 42,
parameters: [100],
}
- !ruby/object:RPG::MoveCommand &57 {
code: 15,
parameters: [80],
}
- !ruby/object:RPG::MoveCommand &58 {
code: 42,
parameters: [255],
}
- !ruby/object:RPG::MoveCommand &59 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &60 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &61 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &62 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &63 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &64 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &65 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &66 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &67 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &68 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &69 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &70 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &71 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &72 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &73 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &74 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &75 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &76 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &77 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &78 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &79 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &80 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &81 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &82 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &83 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &84 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &85 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &86 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &87 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &88 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &89 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &90 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &91 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &92 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &93 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &94 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &95 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &96 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &97 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &98 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &99 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &100 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &101 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &102 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &103 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &104 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &105 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &106 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*55] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*56] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*57] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*58] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*59] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*60] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*61] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*62] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*63] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*64] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*65] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*66] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*67] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*68] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*69] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*70] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*71] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*72] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*73] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*74] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*75] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*76] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*77] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*78] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*79] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*80] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*81] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*82] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*83] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*84] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*85] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*86] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*87] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*88] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*89] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*90] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*91] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*92] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*93] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*94] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*95] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*96] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*97] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*98] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*99] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*100] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*101] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*102] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*103] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*104] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*105] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*106] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['\n[1]は女の子を振り払った!'],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は完全に勃ってしまいもう走ることができない…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [無抵抗のままルミにズボンを脱がされてしまった…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったぁ♡] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[7]も私に犯される準備万端だねー♡'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「寒いから火の近くでしよっか♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' おいで♡ロリコン\n[7]♡'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 223,
p:
[
!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 },
60,
false,
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 32, 18, 11, 8, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [0, 0, 18, 10, 2],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [585] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [346, 346, 0] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &107 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &108 {
code: 14,
parameters: [0, 1],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*107] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*108] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 132,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 301,
p: [0, 22, false, false],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: true
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 91
switch2_id: 346
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Rumi
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 2
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 92
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Aya2
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 2
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 344, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [144, 144, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 0, 0, 40],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 25, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 25, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 25, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 25, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 25, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 25, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 25, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 25, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 25, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 25, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 25, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [344, 344, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [144, 144, 1, 1, 143],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 111,
p: [1, 144, 0, 50, 2],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 223,
p:
[
!ruby/object:Tone { r: 34.0, g: 0.0, b: 34.0, a: 0.0 },
60,
false,
],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 111,
p: [1, 144, 0, 100, 1],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 223,
p:
[
!ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 },
60,
false,
],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は\n[6]に手を掴まれてギュッと握られてしまった…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['理性を\v[143]失った…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「先生、捕まえました♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「先生の手、冷たいですよ?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 温めてあげますね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「ここ、寒いです…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 焚き火のとこまで戻りませんか?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ このまま手を繋いで…ね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「私、走るの得意なんです♪],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 先生のこと何回だって捕まえちゃいますよ♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[6]は\n[1]に恋人のように寄り添いながら'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [手に指を絡めてきた…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 振り払う, 無抵抗], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 振り払う] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 111,
p: [1, 144, 0, 100, 1],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand
i: 2
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &109 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &110 {
code: 42,
parameters: [100],
}
- !ruby/object:RPG::MoveCommand &111 {
code: 15,
parameters: [80],
}
- !ruby/object:RPG::MoveCommand &112 {
code: 42,
parameters: [255],
}
- !ruby/object:RPG::MoveCommand &113 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &114 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &115 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &116 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &117 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &118 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &119 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &120 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &121 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &122 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &123 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &124 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &125 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &126 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &127 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &128 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &129 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &130 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &131 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &132 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &133 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &134 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &135 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &136 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &137 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &138 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &139 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &140 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &141 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &142 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &143 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &144 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &145 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &146 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &147 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &148 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &149 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &150 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &151 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &152 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &153 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &154 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &155 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &156 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &157 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &158 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &159 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &160 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*109] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*110] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*111] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*112] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*113] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*114] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*115] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*116] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*117] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*118] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*119] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*120] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*121] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*122] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*123] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*124] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*125] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*126] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*127] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*128] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*129] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*130] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*131] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*132] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*133] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*134] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*135] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*136] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*137] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*138] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*139] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*140] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*141] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*142] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*143] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*144] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*145] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*146] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*147] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*148] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*149] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*150] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*151] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*152] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*153] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*154] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*155] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*156] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*157] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*158] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*159] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*160] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['\n[1]は女の子を振り払った!'],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は\n[6]を振り払えず'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [彼女に恋人繋ぎで手をギュッと繋がれてしまった…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「わっ…先生、その…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ズボン、膨らんじゃってますよ…♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私と手を繋いじゃっただけで、ですか?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「先生が童貞っていうの、本当なんですね♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 今日から私が先生の恋人だから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 恥ずかしくないですよ♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「さっ、焚き火のとこまで戻りましょ♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 223,
p:
[
!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 },
60,
false,
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 32, 18, 11, 8, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [0, 0, 18, 10, 2],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [585] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [346, 346, 0] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &161 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &162 {
code: 14,
parameters: [0, 1],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*161] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*162] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 132,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 301,
p: [0, 17, false, false],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: true
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 92
switch2_id: 346
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Aya2
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 93
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Alice
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 2
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 344, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [144, 144, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 0, 0, 40],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 40, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 40, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 40, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 40, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 40, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 40, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 40, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 40, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 40, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 40, 0],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [143, 143, 1, 3, 0, 40, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [344, 344, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [144, 144, 1, 1, 143],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 111,
p: [1, 144, 0, 50, 2],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 223,
p:
[
!ruby/object:Tone { r: 34.0, g: 0.0, b: 34.0, a: 0.0 },
60,
false,
],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 111,
p: [1, 144, 0, 100, 1],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 223,
p:
[
!ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 },
60,
false,
],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は\n[6]に手を掴まれてギュッと握られてしまった…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['理性を\v[143]失った…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「もぉ~走らせないでよー!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 大人しくしなさいっ!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「そんな逃げることないじゃん♪],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 一緒にお話でもしようよ、ね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「なんで私みたいな小娘から],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 必死で逃げるのー?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ カッコ悪いセンセ♪],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「諦めてくれたら],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ サービスしてあげちゃうよ?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[6]は掴んだ\n[1]の手を'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [自分の胸元へと引っ張ってきた…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 振り払う, 無抵抗], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 振り払う] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 111,
p: [1, 144, 0, 100, 1],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand
i: 2
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &163 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &164 {
code: 42,
parameters: [100],
}
- !ruby/object:RPG::MoveCommand &165 {
code: 15,
parameters: [80],
}
- !ruby/object:RPG::MoveCommand &166 {
code: 42,
parameters: [255],
}
- !ruby/object:RPG::MoveCommand &167 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &168 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &169 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &170 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &171 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &172 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &173 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &174 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &175 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &176 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &177 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &178 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &179 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &180 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &181 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &182 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &183 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &184 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &185 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &186 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &187 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &188 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &189 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &190 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &191 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &192 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &193 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &194 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &195 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &196 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &197 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &198 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &199 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &200 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &201 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &202 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &203 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &204 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &205 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &206 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &207 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &208 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &209 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &210 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &211 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &212 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &213 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &214 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*163] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*164] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*165] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*166] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*167] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*168] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*169] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*170] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*171] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*172] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*173] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*174] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*175] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*176] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*177] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*178] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*179] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*180] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*181] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*182] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*183] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*184] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*185] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*186] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*187] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*188] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*189] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*190] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*191] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*192] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*193] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*194] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*195] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*196] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*197] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*198] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*199] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*200] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*201] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*202] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*203] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*204] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*205] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*206] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*207] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*208] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*209] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*210] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*211] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*212] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*213] }
- !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*214] }
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['\n[1]は女の子を振り払った!'],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は抵抗できずに'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[6]に掴まれた手で彼女の胸を無理矢理揉まされてしまった…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あはは♪] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 胸触らせたら一発で降参なんだー♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 童貞は簡単でいいね♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「そんじゃ、逃げた罰として],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 滅茶苦茶に犯しちゃうから♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 223,
p:
[
!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 },
60,
false,
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 32, 18, 11, 8, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [0, 0, 18, 10, 2],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [585] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [346, 346, 0] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &215 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &216 {
code: 14,
parameters: [0, 1],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*215] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*216] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 132,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 301,
p: [0, 26, false, false],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: true
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 93
switch2_id: 346
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Alice
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 350
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
6: !ruby/object:RPG::Event
id: 6
name: メア
x: 17
y: 19
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: メア
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 3
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [90, 93, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [485] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 90, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [15, ユイ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [6, ユイ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 91, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [15, ルミ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [6, ルミ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 92, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [15, アヤ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [6, アヤ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 93, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [15, アリス] }
- !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [6, アリス] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [イベントをスキップしますか?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 2, c: 203, p: [4, 0, 18, 9, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [341, 341, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [342, 342, 0] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 32, 18, 11, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 9, 4] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &217 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*217] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「見えますか?\n[1]さん…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あそこにいるのが魔王です。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「夢魔の魔王なのでそんなに強くないし],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]さんの無事を知れば'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 諦めて降参するはずですよ♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 8, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 5
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &218 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &219 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*218] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*219] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 3, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「どーですか、\n[15]様♪'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ こちらがウチで取れた芋です!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 美味しいですよぉ♪],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &220 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*220] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [142, 142, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [584] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 303, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「えっ?そ、そんなハズは…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ だってお前…じゃなくて貴方様の力は],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 普通の夢魔の数倍は…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「まぁまぁもう少しお待ち下さい。],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 部下の情報によると],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ そろそろ勇者の奴が…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 6
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
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code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &222 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &223 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &224 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &225 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &226 {
code: 4,
parameters: [],
}
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code: 4,
parameters: [],
}
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code: 4,
parameters: [],
}
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code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &230 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*221] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*222] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*223] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*224] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*225] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*226] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*227] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*228] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*229] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*230] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
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code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &232 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &233 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &234 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &235 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &236 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &237 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &238 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &239 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &240 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &241 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &242 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &243 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &244 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*231] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*232] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*233] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*234] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*235] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*236] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*237] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*238] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*239] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*240] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*241] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*242] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*243] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*244] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 7
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &245 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &246 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &247 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &248 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &249 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &250 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &251 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &252 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &253 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &254 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &255 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &256 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &257 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &258 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*245] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*246] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*247] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*248] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*249] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*250] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*251] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*252] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*253] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*254] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*255] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*256] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*257] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*258] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 5
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &259 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*259] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &260 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*260] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 2, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 1, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「おっ…ようやく到着したか…!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 5
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &261 {
code: 29,
parameters: [2],
}
- !ruby/object:RPG::MoveCommand &262 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &263 {
code: 29,
parameters: [3],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*261] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*262] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*263] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ふっふっふ…よく来たな勇者…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ そしてメア、] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ お前もよく勇者を連れてきてくれた!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 1, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 7
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &264 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*264] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…!!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ まさかあんた…!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私達を騙したのね!?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 7, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 6
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
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code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*265] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ち、違いますよ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ きっとお姉ちゃんは私が裏切った現実から],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 目を背けてるんです…!],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 6
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
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code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*266] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 303, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「そんなことより…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ あそこの女の子は勇者の…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]さんの精を吸ったことがるみたいです!'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [7, 5, false] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「お姉ちゃん!?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' それに\n[1]の精って…'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ちょっと、どういうことよ!],
}
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 6
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
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code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*267] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「私の知る限りじゃ\n[1]さんは'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 女の子の誘惑に負けてないはずなんだけど…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ な、なにがなんだか…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「それにほら、見てください!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' やっぱり\n[1]さんを誘惑した女の子を'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 味方につけていますよ!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [7, 5, false] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「お姉ちゃん!?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' それに\n[1]を誘惑した女の子って…'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ ちょっと、どういうことよ!],
}
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 6
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &268 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*268] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「そ、そのお話は後ほど…!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ とにかく今はお姉ちゃ…],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 魔王を降参させるのが先です!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 3, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「ご覧ください\n[15]様…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 我が妹が場を混乱させています!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' さあ今の内に\n[15]様は勇者を…!'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あの隣の魔法使いは私と妹のメアに],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ お任せください…!!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &269 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*269] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 82, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 7
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &270 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*270] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [7, 76, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 76, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [341, 341, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[2]さんが…!'],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 6
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &271 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*271] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「2人が戦って怪我でもしたら大変です],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' 私は\n[2]さんを守りに行きます…!'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]さんは'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ その女の子から逃げてください!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 10分くらいで戻りますから],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [6, 82, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [6, 76, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [342, 342, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 8, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &272 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &273 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &274 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &275 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &276 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &277 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*272] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*273] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*274] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*275] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*276] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*277] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &278 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*278] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [142, 142, 0, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [584] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] }
- !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 逃げる, 動かないで女の子に捕まる], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 逃げる] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Battle2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [5, 0, 9, 1, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [7, 0, 9, 1, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [0, 0, 9, 1, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 134, p: [0] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: true
wait: false
list:
- !ruby/object:RPG::MoveCommand &279 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &280 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &281 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &282 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &283 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &284 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &285 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &286 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &287 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*279] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*280] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*281] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*282] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*283] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*284] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*285] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*286] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*287] }
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 1, false] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &288 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*288] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [142, 142, 0, 0, 3],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [584] }
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [扉には鍵がかかっている…!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['だが中から\n[2]達の声が聞こえる…'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: ['「\n[1]さん…!?'],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ こっちの心配は大丈夫です!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「大きい方の畑に落とし穴があります…!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ そこに女の子を入れちゃいましょう!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 頑張って誘導してください!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &289 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &290 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*289] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*290] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [女の子に捕まらずに],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [大きい畑まで辿り着こう!],
}
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &291 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*291] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 402,
p: [2, 動かないで女の子に捕まる],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [142, 142, 0, 0, 2],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 4, false] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &292 {
code: 29,
parameters: [3],
}
- !ruby/object:RPG::MoveCommand &293 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*292] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*293] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [584] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [585] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [346, 346, 0] }
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &294 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &295 {
code: 14,
parameters: [0, 1],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*294] }
- !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*295] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 132,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 301,
p: [0, 8, false, false],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 301,
p: [0, 22, false, false],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 301,
p: [0, 17, false, false],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 301,
p: [0, 26, false, false],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 99
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: メア
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 3
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [イベントをスキップしますか?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 2, c: 203, p: [4, 0, 18, 9, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [341, 341, 0] }
- !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [342, 342, 0] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 201,
p: [0, 32, 18, 11, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 9, 4] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &296 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*296] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「見えますか?\n[1]さん…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あそこにいるのが魔王です。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「夢魔の魔王なのでそんなに強くないし],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]さんの無事を知れば'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 諦めて降参するはずですよ♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「部下共は何をやっているんだ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ まだ勇者の誘惑に成功した女が],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ いないというのか…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 6
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &297 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &298 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &299 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &300 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &301 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &302 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &303 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &304 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &305 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &306 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*297] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*298] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*299] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*300] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*301] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*302] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*303] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*304] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*305] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*306] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &307 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &308 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &309 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &310 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &311 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &312 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &313 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &314 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &315 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &316 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &317 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &318 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &319 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &320 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*307] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*308] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*309] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*310] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*311] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*312] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*313] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*314] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*315] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*316] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*317] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*318] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*319] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*320] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 7
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &321 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &322 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &323 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &324 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &325 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &326 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &327 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &328 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &329 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &330 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &331 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &332 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &333 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &334 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*321] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*322] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*323] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*324] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*325] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*326] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*327] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*328] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*329] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*330] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*331] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*332] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*333] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*334] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 5
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &335 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*335] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 1, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「なっ…!勇者…!?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ どうしてここが…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 5
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &336 {
code: 29,
parameters: [2],
}
- !ruby/object:RPG::MoveCommand &337 {
code: 13,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &338 {
code: 29,
parameters: [3],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*336] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*337] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*338] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「メア…お前が勇者をここまで…?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 7, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ご、ごめんねお姉ちゃん…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' でも私達と\n[1]さんが協力すれば'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ きっと争わなくても、みんなで平和に…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私も深く考えずに魔王を倒す気だったけど…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]はメアちゃんやあなたを'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 傷付けたくないの…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]は本来ならこの国の王様になる人だし'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あなたが素直に負けを認めるなら],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私だって協力するわ。],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 6
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &339 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*339] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[2]さん…'] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 6
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &340 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*340] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ねっ、お姉ちゃん…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ここは二人を信じて],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 平和的に生きていく道を探そうよ…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 3, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「くっ…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 確かにこのまま戦っても],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私達に勝ち目はないか…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私の作戦も失敗したようだしな…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ わかったよ、ここは素直に勇者に従おう…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['こうして魔王は\n[1]達に捕えられ城へと連れて行かれた…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['メアの頼みもあって\n[1]達は魔王を保護する事を提案したが'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [国や国民は簡単にそれを受け入れることは出来ず],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [魔王の処遇を決める裁判が始まるまでは],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [魔王の身柄を牢屋にて拘束することとなった…],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &341 {
code: 41,
parameters: [Hero, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*341] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 34, 5, 10, 6, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 342
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
7: !ruby/object:RPG::Event
id: 7
name: フィア
x: 17
y: 21
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 341
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
8: !ruby/object:RPG::Event
id: 8
name: EV008
x: 26
y: 13
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Flame"
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 223,
p:
[
!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 },
60,
false,
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [4, 0, 26, 15, 8],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &342 {
code: 42,
parameters: [255],
}
- !ruby/object:RPG::MoveCommand &343 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*342] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*343] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &344 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*344] }
- !ruby/object:RPG::EventCommand { i: 0, c: 134, p: [1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [イベントをスキップしますか?],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 102,
p: [[選択肢, はい, いいえ], 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] }
- !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [142, 142, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &345 {
code: 29,
parameters: [3],
}
- !ruby/object:RPG::MoveCommand &346 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &347 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &348 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*345] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*346] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*347] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*348] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &349 {
code: 29,
parameters: [3],
}
- !ruby/object:RPG::MoveCommand &350 {
code: 13,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &351 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*349] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*350] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*351] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &352 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*352] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 250,
p:
[
!ruby/object:RPG::SE {
name: Switch1,
pitch: 100,
volume: 80,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [343, 343, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [142, 142, 0, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [350, 350, 0] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &353 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*353] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [142, 142, 0, 0, 2],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [穴の底にはクッションがあって柔らかいようだ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[6]に怪我はなさそうだ!'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [142, 142, 0, 0, 3],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [-1, 82, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 49, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [142, 142, 0, 0, 4],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は\n[6]が出られないように'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [魔法の力で穴を塞いでおいた…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [後で助けにいってあげよう。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は\n[2]達の元へと急いだ…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &354 {
code: 41,
parameters: ["", 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*354] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 33, 15, 7, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 343
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 105
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
9: !ruby/object:RPG::Event
id: 9
name: ユシア
x: 18
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 345
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Damage1
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 3
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 90, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [29] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [41, 51, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [6, 0, 0, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [3, 0, 0, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [29, 29, 1, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 91, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [44] }
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [37, 0, 0, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [34, 0, 0, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [63, 63, 1, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 92, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [361] }
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [28, 0, 0, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [25, 0, 0, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [113, 113, 1, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 93, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [452] }
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [43, 0, 0, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [40, 0, 0, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [133, 133, 1, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 134, p: [1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [142, 142, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &355 {
code: 41,
parameters: ["", 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*355] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &356 {
code: 29,
parameters: [2],
}
- !ruby/object:RPG::MoveCommand &357 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &358 {
code: 35,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &359 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &360 {
code: 36,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*356] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*357] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*358] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*359] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*360] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [586] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [347, 347, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [348, 348, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 9, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &361 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*361] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「こっちは片付いたわ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]、無事なの!?'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 1, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 10
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &362 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &363 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &364 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*362] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*363] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*364] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [11, 0, 11, 10, 2],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「そ、そんな…\n[1]…!'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [349, 349, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「思ったより早く終わりました!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 魔王は降参しましたよ♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さん♡'] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 11
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &365 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*365] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「そ、そんなぁ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]さん、たった数分でこんな…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [142, 142, 1, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [586] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「お、お願い…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 魔王も諦めるしもう降参するから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]を返して…!'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 2, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [142, 142, 1, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [586] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 82, true] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 76, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [350, 350, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 1, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 10
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &366 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*366] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ま、待って…!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 11
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &367 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &368 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*367] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*368] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[2]さん…ごめんなさい…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' 私が\n[1]さんを一人にしたから…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['せっかく魔王を追い詰めた\n[1]一行だったが'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [夢魔として勇者の力で成長した魔法学校の生徒に],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は数分で瞬殺されてしまった…'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [その後勇者敗北の噂は国中に広がり人間は魔物に降伏し],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['女の子にお持ち帰りされた\n[1]は'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [新魔王となった少女に奴隷として一生仕えることとなった…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「もぉ…私や\n[2]さん以外と浮気するから'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' こういう目に合うんですよ!\n[1]さん!'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「もし女の子に一発でやられちゃうなら],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私に頼んで] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ "~が好き"を吸い取って貰ってください。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「そうすれば二回耐えれるので],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 南東の畑にダッシュで移動すれば],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 勝てるハズですよ♪頑張って♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 16, 8, 6, 8, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Scene5,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &369 {
code: 41,
parameters: [Hero, 0],
}
- !ruby/object:RPG::MoveCommand &370 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*369] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*370] }
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 350
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
10: !ruby/object:RPG::Event
id: 10
name: フィア2
x: 11
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 348
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
11: !ruby/object:RPG::Event
id: 11
name: メア2
x: 10
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 349
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: メア
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
12: !ruby/object:RPG::Event
id: 12
name: EV012
x: 17
y: 12
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &371 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &372 {
code: 42,
parameters: [255],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*371] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*372] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &373 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &374 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*373] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*374] }
- !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [0, 0, 9, 1, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 343
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
13: !ruby/object:RPG::Event
id: 13
name: EV013
x: 17
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [4, 0, 17, 27, 8],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &375 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &376 {
code: 42,
parameters: [255],
}
- !ruby/object:RPG::MoveCommand &377 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand &378 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*375] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*376] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*377] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*378] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &379 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &380 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*379] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*380] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 352
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
15: !ruby/object:RPG::Event
id: 15
name: EV015
x: 18
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [4, 0, 17, 27, 8],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &381 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand &382 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*381] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*382] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &383 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &384 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*383] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*384] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 352
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
16: !ruby/object:RPG::Event
id: 16
name: EV016
x: 19
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [4, 0, 17, 27, 8],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &385 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand &386 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*385] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*386] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &387 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &388 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*387] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*388] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 352
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
17: !ruby/object:RPG::Event
id: 17
name: EV017
x: 20
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [4, 0, 17, 27, 8],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &389 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand &390 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*389] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*390] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &391 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &392 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*391] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*392] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 352
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
18: !ruby/object:RPG::Event
id: 18
name: EV018
x: 21
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [4, 0, 17, 27, 8],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &393 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand &394 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*393] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*394] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &395 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &396 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*395] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*396] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 352
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
19: !ruby/object:RPG::Event
id: 19
name: EV019
x: 22
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [4, 0, 17, 27, 8],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &397 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand &398 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*397] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*398] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &399 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &400 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*399] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*400] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 352
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
20: !ruby/object:RPG::Event
id: 20
name: EV020
x: 16
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [4, 0, 17, 27, 8],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &401 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand &402 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*401] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*402] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &403 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &404 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*403] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*404] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 352
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
21: !ruby/object:RPG::Event
id: 21
name: EV021
x: 15
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [4, 0, 17, 27, 8],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &405 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand &406 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*405] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*406] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &407 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &408 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*407] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*408] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 352
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
22: !ruby/object:RPG::Event
id: 22
name: EV022
x: 14
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [4, 0, 17, 27, 8],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &409 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand &410 {
code: 14,
parameters: [0, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*409] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*410] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &411 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &412 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*411] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*412] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 352
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
23: !ruby/object:RPG::Event
id: 23
name: EV023
x: 26
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Switch2"
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 343
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Switch2"
character_index: 0
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
14: !ruby/object:RPG::Event
id: 14
name: EV014
x: 25
y: 21
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &413 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &414 {
code: 42,
parameters: [255],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*413] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*414] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &415 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &416 {
code: 10,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*415] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*416] }
- !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [0, 0, 9, 1, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 343
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ""
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
parallax_sx: 0
bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 }
tileset_id: 2
encounter_step: 30
width: 36
data: !ruby/object:Table
dim: 3
x: 36
y: 35
z: 4
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bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 }
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: ""
specify_battleback: true
note: ""
battleback1_name: Grassland
battleback2_name: Town3