stolen-hero/YAML/Map036.yaml
2024-01-09 09:58:56 -06:00

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---
!ruby/object:RPG::Map
parallax_name: ""
height: 30
events:
3: !ruby/object:RPG::Event
id: 3
name: ユイ
x: 5
y: 3
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 29
variable_value: 1
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Yui
character_index: 0
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [398, 398, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\N[1]お兄ちゃん!'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [" ユイと遊びたいの?"],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ユイの得意技はパンツコキと],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 本番えっちは] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ お手々を繋いでチューもするよ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「最初にユイに負けた時に],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 好きって言ってくれると台詞が少し変わるよ♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 初回, 二回目, 奴隷], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 401, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [402, 402, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [403, 403, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ゲートをくぐってユイに会いに来てね♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
4: !ruby/object:RPG::Event
id: 4
name: ハニィ
x: 11
y: 3
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Spiritual
character_index: 4
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「勇者様~♪] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私と遊んでくれるんですかぁ?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「得意技は抱きつきからの太ももコキと],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 本番えっちは普通の子より気持ちいいです♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 童貞の勇者様はどの道即死ですけどぉ♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あと私に負けてくれた場合、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ つまり奴隷バトルでは],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 呼び方が違ったりします♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 初回, 奴隷], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [404, 404, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 奴隷] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [405, 405, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ゲートをくぐって会いに来てくださいねー♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
1: !ruby/object:RPG::Event
id: 1
name: Fia
x: 9
y: 2
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 400
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [81, 81, 0, 0, 720],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [82, 82, 0, 0, 500],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「お疲れ様、\N[1]♪'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 最後までプレイしてくれて、ありがとう♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「本作で] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 素敵なイラストを描いてくれた絵師様達と],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 製作応援してくれた方々に感謝しています!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ユイを担当してくれたのはsara.様だよ♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 可愛くしてくれてありがとう♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「同じくsara.様に担当してもらったわ。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ これでも本当に感謝してるんだからっ…!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私を担当してくれたのは、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ きりりん様ですぅ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ありがとうございますぅ♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私の担当もきりりん様でーす♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 色々アレンジもしてくれて],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ありがとうございましたぁー♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「なめたけのこ様に担当してもらったよ♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ とっても可愛いでしょ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ありがとうございますっ♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「おりがみ彩様…!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私を担当して頂き感謝いたします♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ とても満足しています…♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「んぬ様に担当して頂きました♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 思っていた通りの明るく可愛い雰囲気を],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 出して頂けました!嬉しいですっ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「チノマロン様に担当してもらったのです!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私が一番可愛いのですよ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 感謝感激なのです♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ゆず3号様に担当していただきました…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ デザイン要望通りにして頂き],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ とても感謝しています♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fiaうれしい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私もゆず3号様に担当してもらったんだよ♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 本当にありがとうございました♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「そして\N[1]戦闘立ち絵は'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 朱身つめ様に担当してもらいました♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ありがとうございますっ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「他にもスクリプトを描いてくれた方や],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ いいねやコメントや支援を通して],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 応援してくれた方々や…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「バグ報告くれた方々や],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ すごく細かくデバッグをしてくれた],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ リリィルヴィア様…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「皆様のおかげでなんとか完成まで],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 辿り着けました!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 本当に感謝しています♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「添付のReadmeに],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 制作関係者とURLを貼ってあるから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 是非チェックしてみてね!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fiaうれしい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「そしてプレイヤーのあなたも…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 製品購入とプレイをしてくれて],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 本当にありがとう♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「Readmeや製品ページにある製作者cienページか],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 購入ウェブサイトで],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 感想やレビューをくれると嬉しいです♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ゲーム制作は続くから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ これからもルーテーを],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ よろしくお願いしますね!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 400
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Fia
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「そういえば奪われ勇者のキャラクターの一部が],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 登場するゲームも制作予定みたいね。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「キャラクターの容姿や設定、],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 想いとかが引き継がれるけど],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 違う世界のお話になるんだって!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「そこでは私の扱いも少しはマシになるかなぁ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 2024年に制作"開始"予定だから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 気の遠くなる話だけどね…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
5: !ruby/object:RPG::Event
id: 5
name: ルミ
x: 10
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 63
variable_value: 1
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Rumi
character_index: 0
direction: 6
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[7]っ♡'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私と遊んでくよね♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私の得意技は足コキで、撮影もしちゃうよ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 本番はラブラブエッチに誘導するけど],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 嫌がるなら攻めちゃうかも♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 初回, 二回目, 奴隷], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [406, 406, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [407, 407, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [408, 408, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ゲートの先で待ってるよ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私とのハッピーエンドに一緒に行こうね♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あ、呼び方変えて欲しかったら],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ もう一回話してね?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 63
variable_value: 1
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Rumi
character_index: 0
direction: 6
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[7]の呼び方を変えてあげよっか?'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [呼び方変えて] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, せんせー, お兄ちゃん, 名前で呼んで], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [呼び方変えて] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, せんせー] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 111,
p: [4, 7, 1, せんせー],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 先生なのに生徒に誘惑されて犯されちゃうのが],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 興奮するんでしょ♡ヘンタイ♡],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 355,
p: ['$game_actors[7].name ="せんせー"'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 355,
p: ['$game_actors[8].name = "せんせぇ"'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「そういえば\n[7]は私の先生だったっけ♡'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 先生なのに生徒に誘惑されて犯されちゃうのが],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 興奮するんでしょ♡ヘンタイ♡],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, お兄ちゃん] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 111,
p: [4, 7, 1, お兄ちゃん],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [' 結婚した後も\n[7]って呼んであげるー♡'],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 355,
p: ['$game_actors[7].name ="お兄ちゃん"'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 355,
p: ['$game_actors[8].name = "おにぃちゃん"'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 231,
p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: ['「じゃあこれからは\n[7]って呼ぶね♡'],
}
- !ruby/object:RPG::EventCommand {
i: 2,
c: 401,
p: [ 私もお兄ちゃん欲しかったから嬉しいっ♡],
}
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 402,
p: [3, 名前で呼んで],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 355,
p: ["$game_actors[7].name = $game_actors[1].name"],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 355,
p: ["$game_actors[8].name = $game_actors[1].name"],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「う、うんっ!じゃあ名前で呼ぶね♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[7]…'] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 慣れないとちょっと恥ずかしいかも♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「それじゃあまた後でね、\n[7]♡'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
6: !ruby/object:RPG::Event
id: 6
name: アヤ
x: 4
y: 7
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 113
variable_value: 1
self_switch_ch: B
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Aya2
character_index: 0
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!?] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 先生…?] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ どうしてこんなところに?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私と遊んでくれるんですか?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 得意技はお尻でするのと],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 本番も後ろ向きでやりますね♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 初回, 二回目, 奴隷], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [409, 409, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [410, 410, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [411, 411, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ゲートの先で待ってます…♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あっ、私を選ぶふりして],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 先輩を選ばないでくださいね!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
7: !ruby/object:RPG::Event
id: 7
name: Mao
x: 8
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 144
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mao
character_index: 0
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ん?] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ なんだ私と戦うつもりか?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「戦うといっても痛いのは嫌だからな…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私の得意分野で勝負だ。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私はパイズリが得意で],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 本番ではわりと優しくしてやるぞ♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 初回, 奴隷], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [418, 418, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 奴隷] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [419, 419, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ではゲートを通って私に会いに来てくれ!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あと、メガネ設定を変えたい時は],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ もう一度話しかけてくれ。],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 144
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mao
character_index: 0
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう、] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 魔物娘枠はメア以外に二回戦目はないんだ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 後日実装の娘達もな!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「負け通いするのが不自然だったりするしなぁ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 決して手抜きではないからな!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ところで、] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ メガネは付けていた方がいいと思うか?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 似合ってる, メガネは無い方が可愛い], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 似合ってる] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「そうだろうそうだろう!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ フレームも可愛いやつを選んだからな♪],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [86, 86, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 402,
p: [2, メガネは無い方が可愛い],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [473] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「なっ…!] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ このメガネはわざわざ人間から],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 特注で作ってもらった代物なんだぞ!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [477] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「だがお前がそういうなら],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ メガネを外してみようかな…],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] }
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「勇者を誘惑するのが夢魔の役目だからな!],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ わざわざ自分から弱点を教えるとは],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 馬鹿なやつ!はっはっは♪],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [86, 86, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
8: !ruby/object:RPG::Event
id: 8
name: アリス
x: 13
y: 7
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 133
variable_value: 1
self_switch_ch: B
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Alice
character_index: 0
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あれセンセーじゃん♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ こんなとこで何してんのー?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私の得意技はパイズリとフェラで],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 本番は騎乗位でがっつり犯すよ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「アヤちゃんに負けても私とは再戦できるから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 気にせず負けてあげてねー♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ とりあえず私と遊んでく?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 初回, 二回目, 奴隷], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [412, 412, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [413, 413, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [414, 414, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ゲートの先で待ってるよん♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
9: !ruby/object:RPG::Event
id: 9
name: メア
x: 14
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 163
variable_value: 1
self_switch_ch: B
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: メア
character_index: 0
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]さん♡'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私と遊んでくれるんですか?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私の得意技は] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ お口でペロペロしたりパックンすることです♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 本番えっちは普通に…上に乗ります♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あと初回、二回目、奴隷時で],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ えっちの理由が違うから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ お好きなシチュで仲良ししてください♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 初回, 二回目, 奴隷], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [415, 415, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [416, 416, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [417, 417, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わーいっ♪] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ゲートの先で待ってますね♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 翼設定変えたい場合は話してください♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 163
variable_value: 1
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: メア
character_index: 0
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「ところで\n[1]さん、'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 夢魔の翼はあった方がいいですか?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [翼質問] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, あった方がいい, 無い方がいい], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [翼質問] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 402,
p: [1, あった方がいい],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 1] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「夢魔の私に力を吸われちゃいたいんですね♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [' \n[1]さんのヘンターイ♡'],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 402,
p: [2, 無い方がいい],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「普通の女の子の私とえっちしたいんですね♡],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ 翼は隠しておきます♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 8
y: 2
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door2"
character_index: 3
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 17
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: "!Door2"
character_index: 3
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [100, 100, 0, 0, 8],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [398, 398, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 316,
p: [0, 0, 0, 0, 98, false],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [16, 16, 0, 0, 99],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 30] }
- !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Town1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 355,
p: ['$game_actors[1].battler_name = "Hero-1"'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 108,
p: [キス関連用追加コントロール],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [2, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [1, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [4, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [5, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [8, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [7, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [10, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [11, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [33, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [35, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [36, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [32, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [29, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [26, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [27, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [24, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [41, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [42, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [44, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [39, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [51, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [46, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [48, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [49, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [53, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [59, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [57, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [60, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [63, 1, 0, 10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 999999] }
- !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 108,
p: [説得回数リセット],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [48, 48, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [103, 103, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [71, 71, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [123, 123, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [171, 171, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [208, 208, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [188, 188, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [217, 217, 0, 0, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [100, 100, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 401, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [11, 11, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 11, 18, 5, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 402, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [30, 30, 0, 0, 1],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 10, 17, 6, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 403, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 17, 15, 5, 6, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 404, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 12, 25, 17, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 405, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 20, 13, 8, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 406, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [182, 182, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [61, 61, 2, 0, 999],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 21, 29, 16, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 407, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [64, 64, 0, 0, 1],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 21, 29, 16, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 408, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 1] }
- !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 199, 1] }
- !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 200, 1] }
- !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [198, 198, 0] }
- !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 26, 36, 11, 4, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 409, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [36, 36, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 21, 17, 16, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 410, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [266, 266, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [102, 102, 0, 0, 1],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 21, 9, 20, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 411, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 27, 5, 8, 6, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 412, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [36, 36, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 21, 17, 16, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 413, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [266, 266, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [122, 122, 0, 0, 1],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 21, 5, 16, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 414, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [293, 293, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 28, 7, 9, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 415, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [308, 308, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 30, 14, 5, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 416, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 122,
p: [164, 164, 0, 0, 1],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [310, 310, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 30, 14, 5, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 417, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 29, 19, 8, 4, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 418, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 34, 5, 10, 6, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 419, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [377, 377, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 37, 13, 6, 8, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 430, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [422, 422, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 1, 37, 27, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 431, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 39, 20, 15, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 432, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [332, 332, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 7, 15, 5, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 433, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [339, 339, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 201,
p: [0, 29, 19, 8, 4, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
10: !ruby/object:RPG::Event
id: 10
name: プリン
x: 12
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 422
switch2_id: 1
variable_id: 163
variable_value: 1
self_switch_ch: B
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Prin
character_index: 4
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: true
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 1, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 18, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] }
- !ruby/object:RPG::MoveCommand { code: 19, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] }
- !ruby/object:RPG::MoveCommand { code: 17, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] }
- !ruby/object:RPG::MoveCommand { code: 16, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] }
- !ruby/object:RPG::MoveCommand { code: 4, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 18, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] }
- !ruby/object:RPG::MoveCommand { code: 19, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] }
- !ruby/object:RPG::MoveCommand { code: 17, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] }
- !ruby/object:RPG::MoveCommand { code: 16, parameters: [] }
- !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] }
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あっ、パパー♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私とデートしてくれるですかぁ?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私の得意技は足コキとちゅーなのです♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 本番えっちでは無理矢理れーぷで],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ パパを恥ずかしいかっこでシちゃうですよ♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 初回, 奴隷], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 434, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 430, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 奴隷] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 434, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [431, 431, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私と遊んでちゃんと娘孝行するのですっ♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ゲートの先で待ってるです♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
11: !ruby/object:RPG::Event
id: 11
name: ムム
x: 6
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mumu
character_index: 0
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [81, 81, 0, 0, 720],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [82, 82, 0, 0, 500],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「なぁに?] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私に搾り殺されたいの?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 顔面騎乗と69でのフェラが得意技なんだから],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私との通常戦闘では],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 負けたら命まで吸われてゲームオーバーだし],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 注意することね!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「でも奴隷バトルでは仲良し親子として],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ラブラブにえっちするよ♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「二重人格なんじゃなくて],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 育った環境の違いだってば!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 気になる人はストーリープレイしてよね!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 102,
p: [[選択肢, 初回, 奴隷], 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 434, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [432, 432, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [583] }
- !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「わざわざ殺されにくるの?],
}
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [ それじゃゲートの先で待ってるからっ!],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 奴隷] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 434, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [433, 433, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [B, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [582] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 231,
p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 1,
c: 401,
p: [「ゲートを渡ってムムに会いに来てね、パパ♡],
}
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mumu
character_index: 0
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [81, 81, 0, 0, 720],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [82, 82, 0, 0, 500],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「私はあんたに見捨てられたママの娘なの。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ だから殺されたって文句ないでしょ?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「本編ではなかなか会えないけど],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ メアって女の子と本番えっちすれば],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 会えるんじゃない?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: B
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mumu
character_index: 0
direction: 2
pattern: 1
move_type: 1
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [81, 81, 0, 0, 720],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [82, 82, 0, 0, 500],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「パパは勇者の力を吸われてよわよわだけど],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ムムはパパとママが一緒で幸せなの♡],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ママってば] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ なかなか馴れ初めを教えてくれないけど],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ピンク色の髪の可愛い女の子だよ♡],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
parallax_sx: 0
bgm: !ruby/object:RPG::BGM { name: Scene6, volume: 100, pitch: 100 }
tileset_id: 3
encounter_step: 30
width: 30
data: !ruby/object:Table
dim: 3
x: 30
y: 30
z: 4
data:
- 1a64 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a79 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1a78 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1a78 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1a78 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1a7e 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a87 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bee 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
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bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 }
parallax_loop_y: false
autoplay_bgm: true
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: 回想部屋
specify_battleback: false
note: ""
battleback1_name: ""
battleback2_name: ""