stolen-hero/YAML/Map041.yaml
2024-01-09 09:58:56 -06:00

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---
!ruby/object:RPG::Map
parallax_name: ""
height: 35
events:
1: !ruby/object:RPG::Event
id: 1
name: Mumu
x: 11
y: 7
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 339
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mumu
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 3
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [81, 81, 0, 0, 720],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [82, 82, 0, 0, 500],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 465, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 118, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [118, 118, 1] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [467, 467, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [468, 468, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [469, 469, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [0, 0, 12, 7, 0] }
- !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [End] }
- !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「うぅ…い、一体何が…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]…?'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &1 {
code: 19,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &2 {
code: 15,
parameters: [15],
}
- !ruby/object:RPG::MoveCommand &3 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &4 {
code: 15,
parameters: [15],
}
- !ruby/object:RPG::MoveCommand &5 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &6 {
code: 15,
parameters: [15],
}
- !ruby/object:RPG::MoveCommand &7 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「何これ…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 敵の攻撃で家も地面もなくなってる…!?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]が守ってくれたの…?'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふーん…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ そういえば時間を戻して],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 勇者の力を持ってる頃のままなんだっけ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「でも別に今のは本気じゃないよ?],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 次はもっと強い魔法で],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 跡形もなく消してあげるから…!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 3, 4] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 6, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はわわ…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ これが勇者の本気の力なのか…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私はなんて奴と戦う気だったんだ…],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 3
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &8 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ここは一旦退くぞ、メア!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 我々ではとても止められない!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ま、待ってお姉ちゃん…!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ムムちゃんっ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' \n[1]さんを殺さないでっ!'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 82, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [2, 76, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [467, 467, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [14] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 3
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &9 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &10 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &11 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &12 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &13 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &14 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &15 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &16 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &17 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] }
- !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 3, 4] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そこの女!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ お前も逃げるぞ!],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &18 {
code: 16,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Fia怒る, 1, 0, 540, 380, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「な、何を言ってんのよ魔王のくせに!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [' 私は\n[1]を守るんだからっ!'],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「お前もある意味被害者だからな…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ このままでは巻き添えで死ぬぞっ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 今は言うことを聞け!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 82, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [468, 468, 0] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 3
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &19 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &20 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &21 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &22 {
code: 29,
parameters: [2],
}
- !ruby/object:RPG::MoveCommand &23 {
code: 13,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 8, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 3
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &24 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &25 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &26 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &27 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &28 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &29 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &30 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &31 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &32 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &33 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &34 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &35 {
code: 30,
parameters: [2],
}
- !ruby/object:RPG::MoveCommand &36 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「マオお姉ちゃんも気が利くね…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ これで邪魔者はいないから全力で殺せる♪],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「あんたはママと子供を作っておいて],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 捨てて逃げたんでしょ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ その責任を取ってここで死んでもらうから。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu sad, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「でもここは私達の思い出の場所だし],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 出来ればこれ以上壊したくないけど…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, false] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu normal, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そーだ!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あんたは魔物相手でも攻撃できない],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ヘタレなんだってね…!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「それなら夢魔としてあんたを吸い殺して],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ その力もろともこの世から消してあげるっ!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &37 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &38 {
code: 14,
parameters: [1, 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [469, 469, 0] }
- !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 316,
p: [0, 0, 0, 0, 98, false],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 122,
p: [16, 16, 0, 0, 99],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 30] }
- !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 132,
p:
[
!ruby/object:RPG::BGM {
name: Battle1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 301,
p: [0, 48, false, false],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 482
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mumu
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 3
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [2, 0, 17, 13, 8],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [3, 0, 17, 14, 8],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 203,
p: [4, 0, 17, 15, 8],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon1,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &39 {
code: 29,
parameters: [2],
}
- !ruby/object:RPG::MoveCommand &40 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &41 {
code: 35,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &42 {
code: 2,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &43 {
code: 36,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふんっ!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 反省したふりも言葉も意味なんてないし!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ママを捨てた事実は変わらないでしょ!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「こうなったらここを滅茶苦茶にしてでも],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ あんたを殺すんだから…!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [467, 467, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [468, 468, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [469, 469, 1] }
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 2
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &44 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &45 {
code: 29,
parameters: [6],
}
- !ruby/object:RPG::MoveCommand &46 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &47 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &48 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &49 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &50 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &51 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &52 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 3
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &53 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &54 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &55 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &56 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &57 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &58 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &59 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &60 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &61 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &62 {
code: 29,
parameters: [5],
}
- !ruby/object:RPG::MoveCommand &63 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &64 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &65 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &66 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &67 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &68 {
code: 4,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Theme2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「待ってムムちゃんっ…!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 私の話を聞いてっ!],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &69 {
code: 18,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] }
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ま、待ちなさいメア…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 危ない…から…] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ 走るのは苦手なのに…はぁ…はぁ…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 3
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand &70 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &71 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 7, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ママ…!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ そこにいたら危ないから],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ どいててよ!] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[2]さんと…'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ パパの大事な人にも話をしたの。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ それでもう誤解は解けたから!],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['「\n[1]さん達は私達を傷つける気はないし'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ そんな人を殺すなんて言っちゃダメ…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ ムムちゃん、言うこと聞いて?],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 8, true] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「そうやってすぐ騙されて…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ また泣くことになっても知らないからね!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 5, false] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &72 {
code: 17,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「ムムちゃん…ありがとうね。],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ みんな…無事で本当に良かった…♪],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [当初の魔王討伐とは予定がズレてしまったが],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['\n[1]は魔王を含む夢魔達と和解することに成功し'],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p:
[
世間には魔王を退治したと報告しつつも彼女達を保護することにした…,
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [魔王の指示で魔物達も人間の前から姿を消し],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [メアの協力もあって夢魔と化していた女性達も元に戻り],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [世界は平和を取り戻した…!],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [400, 400, 0] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Scene5,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &73 {
code: 38,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 201,
p: [0, 35, 11, 19, 2, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] }
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 492
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Mumu
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 3
list:
- !ruby/object:RPG::EventCommand {
i: 0,
c: 241,
p:
[
!ruby/object:RPG::BGM {
name: Dungeon2,
volume: 100,
pitch: 100,
},
],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] }
- !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [470, 470, 0] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &74 {
code: 41,
parameters: ["", 0],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] }
- !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- !ruby/object:RPG::MoveCommand &75 {
code: 29,
parameters: [2],
}
- !ruby/object:RPG::MoveCommand &76 {
code: 37,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &77 {
code: 35,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &78 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &79 {
code: 36,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…………] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 231,
p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] }
- !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] }
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [「本当は…一緒に幸せになりたかった…],
}
- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: [ さよなら…パパ…],
}
- !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] }
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
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repeat: false
skippable: false
wait: false
list:
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code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &81 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &82 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &83 {
code: 3,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &84 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand &85 {
code: 1,
parameters: [],
}
- !ruby/object:RPG::MoveCommand { code: 0, parameters: [] }
- !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] }
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i: 0,
c: 401,
p: ['\n[1]の魂は娘に吸い取られその意識は永遠に失われた…'],
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- !ruby/object:RPG::EventCommand {
i: 0,
c: 401,
p: ['その後世界がどうなったのか\n[1]が知ることはない…'],
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2: !ruby/object:RPG::Event
id: 2
name: メア
x: 11
y: 11
pages:
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condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
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self_switch_ch: A
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graphic: !ruby/object:RPG::Event::Page::Graphic
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list:
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list:
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3: !ruby/object:RPG::Event
id: 3
name: マオ
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pages:
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4: !ruby/object:RPG::Event
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name: Fia
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pages:
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move_route: !ruby/object:RPG::MoveRoute
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5: !ruby/object:RPG::Event
id: 5
name: EV005
x: 13
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pages:
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bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 }
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bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 }
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: ""
specify_battleback: true
note: ""
battleback1_name: Grassland
battleback2_name: Town3