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.gitignore
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.gitignore
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# Ignore all files
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*.*
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||||
|
||||
# File Types
|
||||
!*.mps
|
||||
!*.json
|
||||
!*.txt
|
||||
!*.project
|
||||
!*.js
|
||||
!*.7z
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||||
!*.csv
|
||||
!*.ain
|
||||
!*.fnl
|
||||
!*.ks
|
||||
!*.tjs
|
||||
!*.yaml
|
||||
!*.rb
|
||||
!*.rvdata2
|
||||
|
||||
# Other Needed Files
|
||||
!.gitignore
|
||||
!README.md
|
||||
!patch-config.txt
|
||||
!GameUpdate*
|
||||
!patch*
|
||||
!Game.dat
|
||||
|
||||
# Ignore
|
||||
previous_patch_sha.txt
|
||||
kabe3_save.dat
|
||||
kabe3_system.dat
|
||||
psbpack.dat
|
||||
Save*
|
||||
*_Data*
|
||||
|
||||
# Images
|
||||
504
GameData/BepInEx/Translation/SummerInHeat_Translation_LICENSE
Normal file
504
GameData/BepInEx/Translation/SummerInHeat_Translation_LICENSE
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|
|||
GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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[This is the first released version of the Lesser GPL. It also counts
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|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||
USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random
|
||||
Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
|
@ -0,0 +1,56 @@
|
|||
// Female character names
|
||||
|
||||
小鳥遊=Takanashi
|
||||
乙羽=Otoha
|
||||
乙羽\n=Otoha\n
|
||||
小鳥遊 乙羽=Takanashi Otoha
|
||||
小鳥遊 乙羽(回想)=Takanashi Otoha (Recollection)
|
||||
小鳥遊 乙羽(独白)=Takanashi Otoha (Monologue)
|
||||
|
||||
暁=Akatsuki
|
||||
莉乃=Rino
|
||||
暁 莉乃=Akatsuki Rino
|
||||
暁 莉乃(独白)=Akatsuki Rino (Monologue)
|
||||
|
||||
麗子=Reiko
|
||||
小鳥遊 麗子=Takanashi Reiko
|
||||
小鳥遊 麗子(独白)=Takanashi Reiko (Monologue)
|
||||
|
||||
田中=Tanaka
|
||||
心々愛=Cocoa
|
||||
ココア=Cocoa
|
||||
田中 心々愛=Tanaka Cocoa
|
||||
田中 心々愛(独白)=Tanaka Cocoa (Monologue)
|
||||
|
||||
回想=Recollection
|
||||
独白=Monologue
|
||||
|
||||
|
||||
|
||||
|
||||
// Male character names
|
||||
|
||||
主人公=Hero
|
||||
茂部=Mobu
|
||||
たかし=Takashi
|
||||
|
||||
タカシ=Takashi
|
||||
|
||||
// Misc story character names
|
||||
|
||||
???=???
|
||||
教師=Teacher
|
||||
校長=Principal
|
||||
隣の男子生徒=Male student from next door
|
||||
女子部員A=Female member A
|
||||
女子部員B=Female member B
|
||||
女子部員C=Female member C
|
||||
女子部員D=Female member D
|
||||
女子部員E=Female member E
|
||||
友人A=Friend A
|
||||
友人B=Friend B
|
||||
|
||||
|
||||
|
||||
小鳥遊 乙羽\n\n暁 莉乃\n\n小鳥遊 麗子\n\r\n\r田中 心々愛=Kotori Yuu Otoha Akira Rino Kotori Yuu Reiko Tanaka Kokoroa
|
||||
陽向葵ゅか\n\n水野七海\n\n秋山はるる\n\n山田じぇみ子=Aoi Hinata Nanami Mizuno Haruru Akiyama Junko Yamada
|
||||
|
|
@ -0,0 +1,270 @@
|
|||
//==============================Settings Menu==============================
|
||||
|
||||
//=============== Left Menu ================
|
||||
画面設定=Graphic Settings
|
||||
音響設定=Sound Settings
|
||||
カメラ設定=Camera Settings
|
||||
テキスト設定=Text Settings
|
||||
ADV設定=ADV settings
|
||||
マニュアル=Manual
|
||||
|
||||
カメラ設定を表示します=Open the camera settings
|
||||
画面設定を表示します=Open the screen settings
|
||||
サウンド設定を表示します=Open the sound settings
|
||||
テキスト設定を表示します=Open the text settings
|
||||
オンラインマニュアル=Online manual
|
||||
|
||||
設定初期化=Return to \nDefault Settings
|
||||
環境設定のすべて項目を初期化します=Reset all preferences to default
|
||||
|
||||
//=============== Graphic Settings 1 ================
|
||||
スクリーンモード=Screen Mode
|
||||
画面表示サイズを変更します=Change screen display size
|
||||
ウィンドウ=Windowed
|
||||
フルスクリーン=Full Screen
|
||||
|
||||
クオリティ設定=Quality Preset
|
||||
クオリティ設定を変更します=Change quality preset
|
||||
|
||||
高=High
|
||||
普通\r=Normal
|
||||
低\r=Low
|
||||
低低\r=Very low
|
||||
低低低\r=Potato PC
|
||||
|
||||
影の表示=Show Shadows
|
||||
影の表示を変更します=Toogle Shadows on/off
|
||||
|
||||
ぼかしエフェクト=Blur Effect
|
||||
画面のグロー・ぼかしエフェクトを変更します=Change Glow blur effect on screen
|
||||
|
||||
画面のしぶき付着=Splashes on the screen
|
||||
シャワー・尿・母乳を浴びた時のしぶきエフェクトを変更します=Enable the splash effect when showering, peeing, or squeezing out breast milk.
|
||||
|
||||
ほこりエフェクト=Dust effect
|
||||
ほこりエフェクトを変更します=Change the dust effect
|
||||
|
||||
被写界深度=Depth of Field
|
||||
視覚効果を調整する機能です(遠くの物がぼやけたり、近くのものが鮮明になったりします)=Distant objects are blurred and close objects are sharp.
|
||||
|
||||
FPS表示=Show FPS
|
||||
1秒間に画面が更新される回数を表します=Show an indicator of how many times the screen is updated per second.
|
||||
|
||||
フレームレート=Frame rate
|
||||
フレームレートの設定(無制限の場合、正常なゲームの挙動をしない可能性があります)=Set the maximum frame rate (If unlimited, the game may not function properly).
|
||||
|
||||
垂直同期(VSync)=Vertical synchronization\n(VSync)
|
||||
モニターのリフレッシュレートと同期します(画面のちらつきや断裂を防ぎ、滑らかな映像表示を実現します)=Synchronize screen updates with the refresh rate of the monitor to prevent flickering and tearing of the screen during motion.
|
||||
|
||||
背景の表示設定=Background objects
|
||||
背景オブジェクト表示を変更します=Change which background objects are displayed.
|
||||
|
||||
全て表示\r=Show everything
|
||||
小物半透明=Small items are semi-transparent
|
||||
小物非表示\r=Small items are hidden
|
||||
全て非表示=Hide everything
|
||||
|
||||
遮断物の透過=Obstruction transparency
|
||||
カメラターゲットを遮る遮断物を半透明化します=Makes objects that block the camera target semi-transparent.
|
||||
|
||||
遮断物を表示したまま=Obstructions are visible
|
||||
遮断物を半透明=Obstructions are transparent
|
||||
遮断物を透過する=Obstructions are hidden
|
||||
|
||||
断面の表示=View X-Ray Window
|
||||
断面ウィンドウの表示を変更します=Change the display of the X-Ray Window
|
||||
|
||||
現在使用できません=Cannot currently be used
|
||||
|
||||
サブカメラの表示=Sub-camera display
|
||||
サブカメラウィンドウの表示を変更します=Change the display on the sub-camera window
|
||||
|
||||
モザイクのタイプ=Mosaic type
|
||||
モザイクのタイプを変更します=Change censorship effect.
|
||||
|
||||
ピクセル=Pixelized
|
||||
ぼかし=Blurred
|
||||
白塗り=Solid white
|
||||
黒塗り=Solid black
|
||||
|
||||
主人公の表示=Hero's body display
|
||||
主人公の表示を変更します=Change how the main character is displayed.
|
||||
通常表示=Display normally
|
||||
ゴースト\r=Ghost\r
|
||||
シルエット\r=Silhouette\r
|
||||
非表示=Hide
|
||||
|
||||
主人公 男性器の表示=Hero's genitalia display
|
||||
主人公 男性器の表示を変更します=Change how the main character's penis is displayed.
|
||||
|
||||
主人公の体型=Hero's Body
|
||||
主人公の体型を変更します=Change the body type of the Hero.
|
||||
細い=Slim
|
||||
太い=Fat
|
||||
|
||||
その他 男の表示=Other men's body display
|
||||
その他 男の表示を変更します=Change how other male characters are displayed.
|
||||
|
||||
その他 男性器の表示=Other men's genitalia display
|
||||
その他 男性器の表示を変更します=Change how other male characters's penises are displayed.
|
||||
|
||||
オート絶頂=Auto-climax
|
||||
スパート中に指定の時間で絶頂します(OFF時はプレイヤー操作で絶頂します)=Climax at the specified time during the last spurt (when OFF, climax is controlled by the player)
|
||||
ボイス\n合わせ=Match\nvoice
|
||||
|
||||
絶頂時の"尿"演出=Squirt at orgasm
|
||||
絶頂時に”おしっこ”を漏らす演出の有無を変更します=Toggle presence of squirting when a girl orgasms.
|
||||
|
||||
"潮"演出="Tide" effect
|
||||
絶頂時に”潮”を吹く演出の有無を変更します=Changes whether or not to include the "Tide" effect during climax.
|
||||
|
||||
"しぶき"演出="Splash" effect
|
||||
突かれた時や絶頂時に出る”しぶき”演出の有無を変更します=Change whether or not to show the "Splash" effect that occurs on penetration or climax.
|
||||
|
||||
"母乳"演出="Breast Milk" effect
|
||||
突かれた時や絶頂時に出る”母乳”演出の有無を変更します=Change whether or not to show the "Breast Milk" effect that occurs on penetration or climax.
|
||||
|
||||
フェラ時の陰毛付着=Fellatio pubic hair
|
||||
フェラ系の絶頂時、女の子の口周りに陰毛が付着するかしないかの設定=After a blowjob climax, pubic hair sticks around the girl's mouth.
|
||||
|
||||
大量ぶっかけモード=Massive Bukkake Mode
|
||||
射精パーティクルが通常より増加され、ランダムで発射されます=Increased amount of ejaculation particles, firing at random.
|
||||
|
||||
|
||||
//=============== Camera Settings ================
|
||||
|
||||
カメラの移動速度=Camera movement speed
|
||||
|
||||
カメラの回転速度=Camera rotation speed
|
||||
エッチシーンでのフリーカメラの基点移動・回転速度を変更します=Change the base movement and rotation speed of free cameras in sex scenes
|
||||
|
||||
カメラのズーム速度=Camera zoom speed
|
||||
エッチシーンでのフリーカメラのズーム速度を変更します(1ホイールで進む距離)=Change the zoom speed of the free camera in sex scenes (distance traveled per wheel scroll).
|
||||
|
||||
オートカメラの移動速度=Autocamera movement speed
|
||||
エッチシーンでのオート回転カメラの速度・方向を変更します(+右回転、-左回転)=Changing the speed and direction of the auto-rotating camera in the sex scene (+right turn, -left turn)
|
||||
|
||||
|
||||
FOV(視野角)メインカメラ=FOV (field of view)\nMain camera
|
||||
FOV(視野角)サブカメラ=FOV (field of view)\nSub-camera
|
||||
FOV(視野角)主観メイン=FOV (field of view)\nSubjective Main
|
||||
FOV(視野角)主観サブ=FOV (field of view)\nSubjective Sub
|
||||
視野角を変更します(一部のシーンでは画角が固定されます)初期値:25°=Change the viewing angle (the viewing angle is fixed in some scenes). Default: 25°
|
||||
|
||||
|
||||
ノーマル=Normal
|
||||
リバース=Inverted
|
||||
|
||||
カメラの上下回転=Up/down camera rotation
|
||||
カメラの上下回転方向(マウス・キーボード)を変更します=I change the direction of the camera's vertical rotation (mouse / keyboard).
|
||||
|
||||
カメラの左右回転=Left/right camera rotation
|
||||
カメラの左右回転方向(マウス・キーボード)を変更します=I change the direction of the camera's left and right rotation (mouse / keyboard).
|
||||
|
||||
カメラのズーム=Camera zoom
|
||||
カメラのズーム方向(マウスホイール・キーボード)を変更します=Change camera zoom (mouse wheel / keyboard)
|
||||
|
||||
主観の上下操作=POV vertical rotation
|
||||
男性主観カメラの上下回転方向(マウス・キーボード)を変更します=Change the male's POV vertical rotation (mouse, keyboard).
|
||||
|
||||
主観の左右操作=POV horizontal rotation
|
||||
男性主観カメラの左右回転方向(マウス・キーボード)を変更します=Change the male's POV horizontal rotation (mouse, keyboard).
|
||||
|
||||
主観のズーム操作=POV Zoom Direction
|
||||
男性主観カメラのズーム方向(マウスホイール・キーボード)を変更します=Change the male's POV zoom direction (mouse wheel/keyboard)
|
||||
|
||||
カメラ基点の上下移動=Move camera base\nup/down
|
||||
カメラの基点上下移動方向(マウス・キーボード)を変更します=I change the direction of the up-and-down movement of the camera (mouse / keyboard)
|
||||
|
||||
カメラ基点の左右移動=Move camera base\nleft/right
|
||||
カメラの基点左右移動方向(マウス・キーボード)を変更します=I change the camera’s base point, left and right movement direction (mouse / keyboard)
|
||||
|
||||
|
||||
//=============== Audio Settings ================
|
||||
マスター音量=Master Volume
|
||||
全体の音量を調整します=Adjusts the overall volume
|
||||
|
||||
BGM音量=BGM Volume
|
||||
BGMの音量を調整します=Adjusts the volume of the background music
|
||||
|
||||
ボイス音量=Voice Volume
|
||||
全体のキャラクターボイス音量を調整します=Adjust the overall volume of character voices.
|
||||
|
||||
効果音量=SFX
|
||||
効果音の音量を調整します=Adjusts the volume of sound effects.
|
||||
|
||||
3Dサウンド=3D Sound
|
||||
立体音響を調整します=Adjust the spatial sound.
|
||||
|
||||
環境音=Environment
|
||||
環境音の音量を調整します=Adjust the volume of the environmental sounds.
|
||||
|
||||
|
||||
裏ボイスの反響=Internal voice\neffect strength
|
||||
裏ボイスの反響(リバーブ)強度を調整します=Adjusts the reverb intensity of the internal voice.
|
||||
|
||||
反響プリセット=Internal voice effect
|
||||
裏ボイスの反響(リバーブ)プリセットを変更します=Change the reverb preset for the internal voice
|
||||
|
||||
リビングルーム - (Livingroom)\r=Living room\r
|
||||
バスルーム - (Bathroom)\r=Bathroom\r
|
||||
部屋 - (Room)\r=Room\r
|
||||
防音室 - (PaddedCell)\r=PaddledCell\r
|
||||
汎用 - (Generic)\r=Generic\r
|
||||
無効 - (Off)=Off
|
||||
石造りの部屋 - (Stoneroom)\r=Stone Room\r
|
||||
講堂 - (Auditorium)\r=Auditorium\r
|
||||
コンサートホール - (Concerthall)\r=Concert hall\r
|
||||
洞窟 - (Cave)\r=Cave\r
|
||||
アリーナ - (Arena)\r=Arena\r
|
||||
航空庫 - (Hangar)\r=Hangar\r
|
||||
カーペットの廊下 - (CarpetedHallway)\r=Carpeted Hallway\r
|
||||
廊下 - (Hallway)\r=Hallway\r
|
||||
石の回廊 - (StoneCorridor)\r=Stone Corridor\r
|
||||
路地 - (Alley)\r=Alley\r
|
||||
森 - (Forest)\r=Forest\r
|
||||
都市 - (City)\r=City\r
|
||||
山岳 - (Mountains)\r=Montines\r
|
||||
採石場 - (Quarry)\r=Quarry\r
|
||||
平原 - (Plain)\r=Plain\r
|
||||
駐車場 - (ParkingLot)\r=Parking Lot\r
|
||||
下水管 - (SewerPipe)\r=Sewer Pipe\r
|
||||
水中 - (Underwater)\r=Underwater\r
|
||||
高揚感 - (Drugged)\r=Drugged\r
|
||||
めまい - (Dizzy)\r=Dizzy\r
|
||||
不安定 - (Psychotic)\r=Psychotic\r
|
||||
|
||||
裏ボイスプレビュー=Internal voice preview
|
||||
裏ボイスのプレビューサンプルを再生します=Play a preview sample of the internal voice.
|
||||
|
||||
|
||||
乙羽の音量確認ボイスを再生します=Play Otoha’s volume check voice
|
||||
莉乃の音量確認ボイスを再生します=Play Rino’s volume check voice
|
||||
麗子の音量確認ボイスを再生します=Play Reiko's volume check voice
|
||||
心々愛の音量確認ボイスを再生します=Play Cocoa's volume check voice
|
||||
乙羽のボイス音量を調整します=Adjust Otoha’s voice volume
|
||||
莉乃のボイス音量を調整します=Adjust Rino’s voice volume
|
||||
麗子のボイス音量を調整します=Adjust Reiko’s voice volume
|
||||
心々愛のボイス音量を調整します=Adjust Cocoa’s voice volume
|
||||
|
||||
|
||||
//=============== Text Settings ================
|
||||
(ADV専用設定)=(story mode settings)
|
||||
|
||||
メッセージ速度=Text Speed
|
||||
メッセージが表示される速度を変更します=Change the text display speed.
|
||||
|
||||
オート待ち時間=Auto Wait Time
|
||||
テキストのみのメッセージが表示されてから次へ送るまでの待ち時間を変更します(オートモード時)=Change the amount of time from displaying text to going to the next line (In auto mode)
|
||||
|
||||
ウィンドウ透過率=Window Transparency
|
||||
メッセージウィンドウの透過率を変更します=Changes the transparency of the text window
|
||||
|
||||
テキスト表示スピードサンプルです\nメッセージ表示テスト=Sample of text display speed
|
||||
テキスト表示スピードサンプルです\r\nメッセージ表示テスト=Sample of the text display speed.\r\nMessage display test.
|
||||
|
||||
//=============== Manual ================
|
||||
ゲームの進め方・操作方法はオンラインマニュアルをご確認ください。=Please check the online manual for how to proceed and operate the game.
|
||||
(マニュアルをご覧になるにはインターネット環境が必要です)=(An Internet connection is required to view the manual)
|
||||
|
||||
ブラウザを開く=Open your browser
|
||||
|
|
@ -0,0 +1,303 @@
|
|||
// H positions -----------------------------------------
|
||||
|
||||
愛撫=Caress
|
||||
座り愛撫=Sitting Caress
|
||||
四つん這い愛撫=On all fours Caress
|
||||
立ち拘束愛撫=Standing Restrained Caress
|
||||
膝立ち拘束愛撫=Kneeling Restrained Caress
|
||||
正常位=Missionary
|
||||
バック=Doggy
|
||||
側位=Sideways
|
||||
騎乗位=Cowgirl
|
||||
駅弁=Lifting
|
||||
アナル=Anal
|
||||
拘束H=Restrained H
|
||||
女攻め=Women's attack
|
||||
フェラ=Blowjob
|
||||
パイズリ=Boobjob
|
||||
手コキ=Handjob
|
||||
足コキ=Footjob
|
||||
舐めフェラ=Licking blowjob
|
||||
壁穴姦=Wall Hole Rape
|
||||
失神姦=Fainted Rape
|
||||
スマタ=Sumata
|
||||
拘束スマタ=Restrained Sumata
|
||||
|
||||
フェラ(麗子if)=Blowjob (Reiko If)
|
||||
側位(麗子if)=Sideways (Reiko If)
|
||||
バック(麗子if)=Back (Reiko If)
|
||||
手コキ(ココアif)=Handjob (Cocoa If)
|
||||
正常位(ココアif)=Normal (Cocoa If)
|
||||
騎乗位(ココアif)=Cowgirl (Cocoa If)
|
||||
|
||||
// Controls -----------------------------------------
|
||||
|
||||
はじめる=Start
|
||||
やり部屋=Yariya
|
||||
ゆっくり動く=Move slowly
|
||||
ゆっくり挿入=Slowly insert
|
||||
|
||||
起こして\n続ける=Rest and keep going
|
||||
無理やり\n続ける=Force to keep going
|
||||
チンコを\n引き抜く=Pull out your dick
|
||||
体勢を\n立て直す=Regain your composure
|
||||
|
||||
排出させる=Let the cum out
|
||||
もぐもぐさせる=Munch on it
|
||||
精飲させる=Drink it
|
||||
口を開けさせる=Open your mouth
|
||||
吐き出させる=Spit it out
|
||||
|
||||
|
||||
足裏こね=Knead your feet
|
||||
見せつけ開脚=Show me your feet
|
||||
|
||||
チャプターセレクトへ戻りますか?=Return to chapter select?
|
||||
次のシナリオへ進みますか?=Move on to the next scenario?
|
||||
|
||||
|
||||
// Finish -----------------------------------------
|
||||
|
||||
中=In
|
||||
外=Out
|
||||
女=Girl
|
||||
男=Man
|
||||
|
||||
// Misc UI -----------------------------------------
|
||||
|
||||
|
||||
A:読み込みボイスを全てクリップボードへコピー=A: Copy all loaded voices to clipboard
|
||||
B:読み込みボイスを全てクリップボードへコピー=B: Copy all loaded voices to clipboard
|
||||
C:読み込みボイスを全てクリップボードへコピー=C: Copy all loaded voices to clipboard
|
||||
D:読み込みボイスを全てクリップボードへコピー=D: Copy all loaded voices to clipboard
|
||||
CH1ロード=CH1 Load
|
||||
CH2ロード=CH2 Load
|
||||
CH3ロード=CH3 Load
|
||||
CH4ロード=CH4 Load
|
||||
CHA-胸サイズ=CHA-chest size
|
||||
CHA-身長=CHA-Height
|
||||
CHB-胸サイズ=CHB-chest size
|
||||
CHB-身長=CHB-Height
|
||||
CHC-胸サイズ=CHC-chest size
|
||||
CHC-身長=CHC-Height
|
||||
CHD-胸サイズ=CHD-chest size
|
||||
CHD-身長=CHD-Height
|
||||
CH位置=CH position
|
||||
CH回転=CH rotation
|
||||
FHセレクト=FH Select
|
||||
PC1ロード=PC1 Load
|
||||
PC2ロード=PC2 Load
|
||||
PC3ロード=PC3 Load
|
||||
PC4ロード=PC4 Load
|
||||
PC>CH位置=PC>CH position
|
||||
Zモデル=Z-model
|
||||
シネマモーションCH01=Cinema Motion CH01
|
||||
シネマモーションCH02=Cinema Motion CH02
|
||||
シネマモーションCH03=Cinema Motion CH03
|
||||
シネマモーションCH04=Cinema Motion CH04
|
||||
|
||||
|
||||
着衣=Clothed
|
||||
|
||||
|
||||
// Right-side buttons / keypad -----------------------------------------
|
||||
|
||||
開閉=Open/Close
|
||||
着脱=on/off
|
||||
スピード=Speed
|
||||
ページ=Page
|
||||
切替=Change
|
||||
|
||||
// Clothes panel
|
||||
コスチューム表示=Clothes display controls
|
||||
手袋=Gloves
|
||||
カチュ=Extras
|
||||
靴下=Socks
|
||||
靴=Shoes
|
||||
眼鏡=Glasses
|
||||
ブラ=Bra
|
||||
パンツ=Panties
|
||||
パンスト=Pantyhose
|
||||
全裸/全着=All
|
||||
トップス=Top
|
||||
ボトムス=Bottom
|
||||
|
||||
// Toys panel
|
||||
パーツ表示=Toys display controls
|
||||
破瓜=Virgin
|
||||
表示=Show
|
||||
ギャグボ=Gagball
|
||||
目隠し=Mask
|
||||
クリローター=ClitToy
|
||||
乳首ローター=NippleToy
|
||||
口周り陰毛=MouthPubes
|
||||
|
||||
クリパーツ=Clit toys
|
||||
乳首パーツ=Nipple toys
|
||||
|
||||
// Splatter panel
|
||||
精液表示=Semen display controls
|
||||
太もも=Thighs
|
||||
腕手=Arms
|
||||
背=Back
|
||||
尻=Butt
|
||||
脚足=Feet
|
||||
胸=Chest
|
||||
腹=Belly
|
||||
顔=Face
|
||||
口内=Mouth
|
||||
股間=Crotch
|
||||
一括切替=All
|
||||
|
||||
|
||||
// Left-side buttons -----------------------------------------
|
||||
|
||||
男性器=Penis
|
||||
背景=Map
|
||||
PC服=Clothes
|
||||
|
||||
断面=Xray
|
||||
断面ウィンドウ(現在使用できません)=Cross-section window (Currently unavailable)
|
||||
断面ウィンドウ=Cross-section window
|
||||
|
||||
カメラ=Camera
|
||||
カメラエフェクト=Camera Effects
|
||||
カメラメニュー=Camera menu
|
||||
手振れ=Shake
|
||||
|
||||
任意カメラ①-セーブ-=Camera preset 1 - Save
|
||||
任意カメラ②-セーブ-=Camera preset 2 - Save
|
||||
任意カメラ③-セーブ-=Camera preset 3 - Save
|
||||
任意カメラ①-ロード-=Camera preset 1 - Load
|
||||
任意カメラ②-ロード-=Camera preset 2 - Load
|
||||
任意カメラ③-ロード-=Camera preset 3 - Load
|
||||
|
||||
メイン:フリーカメラ=Main camera: Free Camera
|
||||
メイン:フリーカメラ+回転=Main camera: Free Camera + Rotate
|
||||
メイン:ランダムカメラ=Main camera: Random Camera
|
||||
メイン:手振れ(中)=Main camera: Shaking (medium)
|
||||
メイン:手振れ(弱)=Main camera: Shaking (weak)
|
||||
メイン:手振れ(強)=Main camera: Shaking (strong)
|
||||
メイン:手振れ(無し)=Main camera: Shaking (none)
|
||||
|
||||
サブ:フリーカメラ=Sub camera: Free Camera
|
||||
サブ:フリーカメラ+回転=Sub camera: Free Camera + Rotate
|
||||
サブ:ランダムカメラ=Sub camera: Random Camera
|
||||
サブ:手振れ(中)=Sub camera: Shaking (medium)
|
||||
サブ:手振れ(弱)=Sub camera: Shaking (weak)
|
||||
サブ:手振れ(強)=Sub camera: Shaking (strong)
|
||||
サブ:手振れ(無し)=Sub camera: Shaking (none)
|
||||
|
||||
①任意=Preset①
|
||||
②任意=Preset②
|
||||
③任意=Preset③
|
||||
|
||||
注視=Focus
|
||||
注視カメラ-股間-=Camera focused on: crotch
|
||||
注視カメラ-胸-=Camera focused on: chest
|
||||
注視カメラ-解除-=Camera focus turned off
|
||||
注視カメラ-顔-=Camera focused on: face
|
||||
|
||||
男目線-主人公=Male point of view: protagonist
|
||||
男目線=MalePOV
|
||||
|
||||
ルック=Look
|
||||
ルックアット-目線+頭-サブカメラ=Look at SUB camera: Eyes + Head
|
||||
ルックアット-目線+頭-メインカメラ=Look at MAIN camera: Eyes + Head
|
||||
ルックアット-目線-=Look at camera: Eyes
|
||||
ルックアット-解除-=Look at camera: CANCEL
|
||||
|
||||
男の服表示[下脱衣+靴]=Man's Clothes Display [Lower Clothes + Shoes]
|
||||
男の服表示[下脱衣]=Man's Clothes Display.
|
||||
男の服表示[全裸+靴]=Man's Clothes Display [Naked + Shoes]
|
||||
男の服表示[全裸]=Man's Clothes Display [Naked]
|
||||
男の服表示[着衣+靴]=Man's Clothes Display [Clothes + Shoes]
|
||||
男の服表示[着衣]=Man's Clothes Display
|
||||
男の表示=Man Display
|
||||
男性器の表示=Male Genitals
|
||||
|
||||
// Top row hover texts and menus -----------------------------------------
|
||||
ショートカットキー一覧=List of shortcut keys
|
||||
オンラインマニュアル(インターネット環境必須)=Online manual (Internet connection required)
|
||||
基点を顔に合わせる=Align camera base point with face
|
||||
キャラクター位置変更=Change character position
|
||||
キャラ位置=Character position
|
||||
鏡の表示・位置変更=Mirror display/change position
|
||||
鏡の表示=Display Mirror
|
||||
サブカメラに表示=Display on sub-camera
|
||||
鏡はメインまたはサブカメラの\nどちらかのみの表示になります=The mirror will only be visible on\neither the main or sub camera.
|
||||
サブカメラで移動・回転・拡縮は\n出来ません=Cannot move, rotate, or scale\nwith the sub camera selected.
|
||||
ルームカラー変更=Change room color
|
||||
ルームカラー=Room color
|
||||
スクリーンショット=Screenshot
|
||||
UI表示・非表示=UI Display/Hide
|
||||
|
||||
// Swimsuit H scene where 1 girl talks to 2nd taking shower
|
||||
★モーション解放段階 \n-1:Aゆっくりのみ\n0 :A\n1 :B\n2 :C\n\n\n\n\n\n\n\n★やりとり段階1~5 5は最終反応=★Motion release stage\n-1: A slowly only\n0: A\n1: B\n2: C\n\n\n\n\n\n\n\n★Interaction stages 1 to 5, 5 is the final reaction
|
||||
|
||||
水着上=Upper\nSwimsuit
|
||||
水着下=Lower\nSwimsuit
|
||||
会話を続ける=Keep her talking
|
||||
小刻みに動く=Make rapid thrusts
|
||||
ランダム会話=Random conversation
|
||||
様子を見る=Wait and see
|
||||
中断テスト=Intermission test
|
||||
現在の値:=Current value:
|
||||
イカせる=Make her cum
|
||||
普通に動く=Move normally
|
||||
激しく動く=Move violently
|
||||
ゆっくり=Slow
|
||||
小刻み=Rapid
|
||||
こきざみ=Rapid
|
||||
激しく=Violent
|
||||
体勢A=Position A
|
||||
体勢B=Position B
|
||||
体勢C=Position C
|
||||
絶頂シネマ=Climax Cinema
|
||||
女のみ=GirlOnly
|
||||
[!]未開放(会話を進める事で解放されます)=[!] Locked (Released by advancing the conversation)
|
||||
乙羽ちゃんの中も火照ってとても熱いよ。\r=Otoha-chan's insides are really hot, too.\r
|
||||
パワー=Power
|
||||
|
||||
壁穴=Hole in the wall
|
||||
|
||||
// Conversations -----------------------------------------
|
||||
|
||||
①お母さんがすぐそばにいるのに\nおじさんとセックスしてるなんて…。\r=① Having sex with an uncle even though your mother is right next to you...
|
||||
①アナルセックスはどうだい?\r=① How is anal sex?
|
||||
①乙羽ちゃんの脱ぎたてのブルマ…\n本当に気持ちいいよ。\r=① Otsuha's freshly taken off bloomers... they really feel good.
|
||||
①初めておじさんのチンポ\r=① Your first time is with an uncle's dick
|
||||
①初めての騎乗位はどんな気分だい?\r=① How does your first time on top feel?
|
||||
①正常位って言うんだよ。\n知ってるかい?\r=① It's called missionary position. Did you know that?
|
||||
①莉乃ちゃんと私…どっちの\nセックスが気持ちいい?\r=① Rino-chan or me... who's sex feels better?
|
||||
②おちんちん…こんなに苦しそうに腫れてるのに…\r=② Your penis… it looks so painfully swollen
|
||||
②こんなに濡れててもおマンコが\nキツキツだね\r=② Even though you're so wet, your pussy is so tight
|
||||
②こんなに腰振りがうまいなんて…。\r=② You're so good at swinging your hips...
|
||||
②そ、そんなに突いたら、\nぅっ…ん…声が出ちゃうよ…。\r=② If you thrust that hard, I'll... make a noise...
|
||||
②ブルマが濡れてきたけど…も、もしかして…\r=② Your bloomers are getting wet... m-maybe...
|
||||
|
||||
②広げるだけじゃなくて…オナニーしていたね?\r=② You weren't just spreading them... you were masturbating, right?
|
||||
②莉乃ちゃんとは…\n…どんなセックスしたの?\r=② What kind of sex did you have with Rino-chan?
|
||||
③すごく気持ちいいけど、乙羽ちゃんはどうだい?\r=③ It feels really good, doesn't it, Otoha-chan?
|
||||
③ケツ穴がイヤラシイ音を\n鳴らしてるよ…。\r=③ Your asshole is making dirty noises...
|
||||
③ドスケベピストン…\n止まらないのぉ…!\r=③ That filthy piston...\nit won't stop...!
|
||||
③今は…こ、こんなに危ない事\nしちゃ、ダメだよ…。\r=③ Right now...I-I can't do something this dangerous...
|
||||
|
||||
③凄く上手だよ…。でも、そろそろ時間だし…\r=③ You're really good at it... But it's almost time...
|
||||
③手コキ、すごく気持ちいいよ\n本当にエッチな子だね。\r=③ Your handjob feels so good\nYou're really naughty.
|
||||
③生まれて初めてエッチ…\r=③ You're having sex for the first time in your life...
|
||||
④おじさん、どう?\n私にハメられて気持ちいい?\r=④ How's it going, uncle?\nDoes it feel good to have me fuck you?
|
||||
④おじさんのオチンポ苦しそうに\nビクビクして…。\r=④ Your dick is twitching in pain...
|
||||
④ずっとおじさんが……\r=④ Uncle has always been...
|
||||
④アナルはオマンコに比べてどうだい?\r=④ How does anal compare to vaginal sex?
|
||||
④イヤラシくて卑猥なことを言って\r=④ You're saying dirty, obscene things
|
||||
④後ろから突かれるのはどうだい?\r=④ How does it feel to be penetrated from behind?
|
||||
④私、ちゃんと出来てる?\r=④ Am I doing it right?
|
||||
⑤いやらしくて悪い子だ。\nおじさんは我慢できなったよ。\r=⑤ You're so naughty.\nUncle couldn't hold back.
|
||||
⑤う、うまく…出来てる…?\r=⑤ A-Am I... doing it right?
|
||||
⑤おじさんだってずっとハメるのを\n我慢してたんだ。\r=⑤ Even uncle had been holding back from having sex for a long time.
|
||||
⑤おじさんに何されてるか\n言ってごらん?\r=⑤ Why don't you tell this old man what you want him to do?
|
||||
⑤お口でじゅっぽし咥えてほしいけど…\r=⑤ I want you to take it in your mouth...
|
||||
⑤もしかしてパイズリで感じてるのかい?=⑤ Could it be that you're feeling good from the titjob?
|
||||
⑤イイ、亀頭が奥まで届いてる…。\r=⑤ Good, the glans is reaching deep inside...
|
||||
⑤乙羽ちゃんに攻められるなんて新鮮だよ。\r=⑤ It's so refreshing to be dominated by Otoha.
|
||||
|
|
@ -0,0 +1,402 @@
|
|||
// Dialog messages
|
||||
適用して切替=Apply and switch
|
||||
適用しないで切替=Switch without applying
|
||||
適用しないで戻る=Return without applying
|
||||
適用して戻る=Apply and return
|
||||
現在のカスタムをデフォルト状態に戻します\nよろしいですか?=Restore the current settings to their default state\nAre you sure?
|
||||
|
||||
// Unsorted
|
||||
#嗜好タグ=#Favorite tag
|
||||
*****カラー=******* Color
|
||||
---------- [ 位 置 ] ----------=---------- [Position] ----------
|
||||
-----------[ コピー ]-----------=-----------[Copy]-----------
|
||||
-----------[ 回 転 ]-----------=-----------[Rotation]-----------
|
||||
-----------[ 拡 縮 ]-----------=-----------[Scale]-----------
|
||||
-ネットワーク接続に失敗しました-\n\n投稿サイトが現在利用できない、又は\nご利用のネットワーク状況を確認してください。\n\n詳細は投稿サイトをご確認ください=-Network connection failed-\n\nThe posting site is currently unavailable, or\nPlease check your network status.\n\nPlease check the posting site for details.
|
||||
-ネットワーク接続に成功しました-=-Network connection successful-
|
||||
-投稿サイトが現在利用できません、又は閉鎖した可能性があります-=-The posting site is currently unavailable or may have been closed.-
|
||||
CT,CB,CF非表示=Hide CT,CB,CF
|
||||
[カメラ位置]=[Camera position]
|
||||
[キャラクター移動]=[Character Movement]
|
||||
[サブ画像]=[Sub photo]
|
||||
[メイン画像]=[Main photo]
|
||||
[上書き保存]=[Overwrite]
|
||||
[任意]=[Optional]
|
||||
[右] ⇒ [左]=[Right] ⇒ [Left]
|
||||
[左] ⇒ [右]=[Left] ⇒ [Right]
|
||||
[必須]=[Required]
|
||||
[新規保存]=[Save as New]
|
||||
[鏡の表示・移動]=[Mirror display/movement]
|
||||
※メイン画像を撮影しないと保存できません。=※You cannot save unless you take the main photo.
|
||||
①いきなりがっついて…。\r=①Suddenly clinging to each other...
|
||||
②誰か来たらすぐにバレちゃうな。\r=②If someone comes, they'll find out right away.
|
||||
③優等生なのに悪い子だねぇ…。\r=③Even though she's an honor student, she's a bad girl...
|
||||
④フェラしてるだけでオマンコが\nビショ濡れじゃないか…。\r=④Just giving a blowjob makes your pussy wet...
|
||||
⑤久しぶりのチンポはどうだい?\r=⑤How is your first cock in a while?
|
||||
▼読み込む項目を選択してください=▼ Select which items to load
|
||||
『利用方法』=How to use
|
||||
『利用規約』=Terms of service
|
||||
『投稿サイト』=Go to website
|
||||
あごの長さ=Chin length
|
||||
おっぱいのカスタム=Boob Customization
|
||||
おっぱいスライダー=Breast Size
|
||||
その他の種類[ HO ]=Other hair types [HO]
|
||||
その他・ヘアパーツ(4個まで選択可能)=Other/Hair Parts (can select up to 4)
|
||||
つり目=Tsurume
|
||||
ほくろ(有)=Mole (On)
|
||||
ほくろ=Mole
|
||||
ほほ=Cheeks
|
||||
ほほの丸み=Cheek roundness
|
||||
アクセサリーの選択=Accessory Selection
|
||||
アップショット =Upper shot
|
||||
アナル周りの毛=Hair around the anus
|
||||
アヘ1=Ahegao 1
|
||||
アヘ2=Ahegao 2
|
||||
アヘ3=Ahegao 3
|
||||
アホ毛=Ahoge ("fool's hair")
|
||||
アホ毛の反転=Invert ahoge
|
||||
アホ毛の大きさ=Ahoge size
|
||||
インフォ情報=Infobox
|
||||
ウィンク1\r=Wink 1\r
|
||||
ウィンク2\r=Wink 2\r
|
||||
ウィンク3\r=Wink 3\r
|
||||
ウィンク4\r=Wink 4\r
|
||||
ウィンク①=Wink 1
|
||||
ウィンク②=Wink 2
|
||||
ウィンク③=Wink 3
|
||||
ウィンク④=Wink 4
|
||||
ウエストショット =Waist shot
|
||||
オッドアイ(有)=Per-eye (On)
|
||||
オッドアイ=Per-eye
|
||||
オホ=Weary
|
||||
オンライン=Online
|
||||
カスタムに戻る=Go Back to Maker
|
||||
カスタムアップローダー=Custom character uploader
|
||||
カスタムキャラクター\nデータアップローダー=Custom Character Uploader
|
||||
カスタムキャラクター データアップローダー=Custom Character Uploader
|
||||
カスタムキャラクターの読込=Custom Character Save/Load
|
||||
カスタム情報を[保存]=Save customized character
|
||||
カスタム情報を読み込んでよろしいですか?\n(現在のカスタム上書きされます)=Can I read your custom information? (Current Custom Overwriting)
|
||||
カチューシャ=Headband
|
||||
カチューシャの色=Headband color
|
||||
カラー=Color
|
||||
カラー①=Color 1
|
||||
カラー②=Color 2
|
||||
カラー③=Color 3
|
||||
キス=Kiss
|
||||
キャラクターを回転させます。=Rotate characters.
|
||||
キャラクターを回転を一時停止します。=Pause character rotation.
|
||||
キャラクターを回転を初期位置へ戻します。=Turn the character back to its initial position.
|
||||
キャラ回転=Character rotation
|
||||
グラビア①=Gravia 1
|
||||
グラビア②=Gravia 2
|
||||
グラマー=Glamour
|
||||
コネコネさせる=Knead it.
|
||||
コピー=Copy
|
||||
サブ画像=Sub photo
|
||||
スレンダー=Slender
|
||||
タブ切替時に該当部位へオートフォーカスします。=When switching the tab, autofocus on the relevant area.
|
||||
ツインテール=Twintails
|
||||
テレ=Tere
|
||||
テール(中央)の太さ=Tail thickness (Center)
|
||||
テール(中央)の種類=Type of Tail (Center)
|
||||
テール(中央)の長さ=Tail length (Center)
|
||||
テール(右)の太さ=Tail thickness (right)
|
||||
テール(右)の種類=Type of Tail (Right)
|
||||
テール(右)の長さ=Tail length (right)
|
||||
テール(左)の太さ=Tail thickness (Left)
|
||||
テール(左)の種類=Type of Tail (Left)
|
||||
テール(左)の長さ=Tail length (Left)
|
||||
テールの種類[ TM ]=Tail type [TM]
|
||||
テールの種類[ TT ]=Tail type [TT]
|
||||
テールの種類[ TU ]=Type of Tail [TU]
|
||||
テールの選択・カスタム=Tail Customization
|
||||
テール・リボンの\n種類、長さを統一=Unify Tail Ribbon types and lengths
|
||||
デフォルト=Default
|
||||
トップ=Top
|
||||
トロ=Droopy eyes
|
||||
ドヤ顔=Smug face
|
||||
ニーショット =Knee shot
|
||||
ニーソ食い込みスライダー\r=Sock thigh squish
|
||||
ハイライト=List of highlights
|
||||
ハイライト①=Highlight 1
|
||||
ハイライト②=Highlight 2
|
||||
ハンドルネーム:=Nickname:
|
||||
ハート目=Heart Eyes
|
||||
バストショット =Bust shot
|
||||
パンストが非表示状態です=The pantyhose is hidden.
|
||||
パンストを非表示にします(着衣→半脱→破れ→脱衣)=Hide pantyhose (clothes → half-undress → rip → undress)
|
||||
パンツの色・柄の選択=Panty color and pattern
|
||||
パンツカラー①=Pantyhose 1
|
||||
パンツカラー②=Pantyhose 2
|
||||
パンツカラー③=Pantyhose 3
|
||||
パンツ柄カラー=Pantyhose color
|
||||
フェイスショット =Face shot
|
||||
フェラモーション時=Fella motion
|
||||
ブラの色・柄の選択=Bra color and pattern
|
||||
ブラカラー①=Bracolor 1
|
||||
ブラカラー②=Bracolor 2
|
||||
ブラカラー③=Bracolor 3
|
||||
ブラ柄カラー=Bra-pattern color
|
||||
プリセット=Presets
|
||||
ヘアカラー=Hair Color
|
||||
ベース=Base
|
||||
ペースト=Paste
|
||||
ボディカラー=Body color
|
||||
ボトム=Bottom
|
||||
ポニーテール=Ponytail
|
||||
ポーズ=Pose
|
||||
ポーズ・表情\nランダム変更=Pose/Expression Random Change
|
||||
ポーズ・表情・顔の赤み・汗量の変更します。=Pose, facial expression, blush, and change the amount of sweat.
|
||||
マルチパレット=Multipalette
|
||||
ムチムチ=Pinch pinch
|
||||
メイン画像=Main photo
|
||||
ライトの色を変更します。=I change the color of the light.
|
||||
ランダム"実行"=Random execution.
|
||||
ランダムでカスタマイズを生成します=It generates random customization.
|
||||
リアル=Real
|
||||
リセット=Reset
|
||||
リボン(中央)の位置・回転・拡縮=Ribbon (Center) dimensions
|
||||
リボン(中央)の種類=Type of ribbon (Center)
|
||||
リボン(右)の位置・回転・拡縮=Ribbon (Right) dimensions
|
||||
リボン(右)の種類=Type of ribbon (Right)
|
||||
リボン(左)の位置・回転・拡縮=Ribbon (Left) dimensions
|
||||
リボン(左)の種類=Type of ribbon (Left)
|
||||
リボンの位置・回転・拡縮=Ribbon position, rotation, scaling
|
||||
リボンの種類=Type of ribbon
|
||||
リボン拘束=Ribbon restraint
|
||||
レース=Lace
|
||||
ロック中のカテゴリーは変更されません=Locked categories will not be changed
|
||||
ロングショット =Long shot
|
||||
ローカルフォルダ=Local folder
|
||||
ワンピース=One-Piece
|
||||
・カラーはプリセット、自作パレットカラーから選定されます。=・Colors will be selected by default and self-made palette color.
|
||||
・投稿前に利用規約を必ずお読みください\n・削除には削除コードが必要です\n・削除は投稿サイトにて行う必要があります\n・利用者に予告なく投稿サイトの変更・終了できるものとします\n・既存の版権に抵触する恐れのある投稿について、他の方が権利を有する投稿は禁止とさせて頂きます\n 『みこにそみ』が不適切と判断した場合、データが破損していた場合削除させて頂きます\n・利用状況により本編からアップローダー機能が削除される可能性もあります=- Please read the terms of service before posting.\n\n- A deletion code is required to delete posts. Deletions must be done on the uploader website.\n\n- The online service may be changed or terminated without notice. Uploader may be removed in a future update.\n\n- Posts that may infringe on existing copyrights are prohibited. Inappropriate or corrupted will be deleted.
|
||||
一括=All
|
||||
一括自動生成=Generate all
|
||||
上下の下着色を統一=Unified up and down coloring.
|
||||
上半身スライダー\r=Upper body thickness\r
|
||||
上書き=Overwrite
|
||||
上書きしてよろしいですか?\n(上書きしたデータを元に戻すことはできません)=Do you want to overwrite this card?\n(Cannot restore overwritten data)
|
||||
上書きする=Overwrite
|
||||
上書き保存=Save
|
||||
下まつ毛=Lower eyelashes
|
||||
下着が非表示状態です=Underwear is hidden
|
||||
下着を非表示にします(着衣→半脱→脱衣)=Hiding underwear (clothes \=> half-undress \=> changing clothes)
|
||||
下着・水着の選択=Underwear/Swimsuit Selection
|
||||
下着(パンツ)=Underwear (Panties)
|
||||
下着(ブラ)=Underwear (Bra)
|
||||
下着(ワンピース)=Underwear (One-piece)
|
||||
中央,左,右\nが解除されます=Will override all above
|
||||
乳輪のサイズ=Areola size
|
||||
乳首(大)=Nipples (large)
|
||||
乳首(小)=Nipples (small)
|
||||
乳首の太さ=Nipple Thickness
|
||||
乳首の長さ=Nipple length
|
||||
乳首カラー=Nipple color
|
||||
位置リセット=Position reset
|
||||
低身長=Short height
|
||||
体のカスタム=Body Customization
|
||||
体型全体スライダー=Overall body shape
|
||||
保存先を開く=Open Folder
|
||||
保存先フォルダを開く=Open the save folder
|
||||
個別自動生成=Auto generate
|
||||
光沢=Shine
|
||||
入力が必要です=You need to input.
|
||||
全解除=None
|
||||
全選択=All
|
||||
八重歯(有)=Yae-teeth (ari)
|
||||
八重歯=Fangs
|
||||
利用規約を確認し、既存の版権に抵触していません。=I agree to the terms of service and will not \nviolate any existing copyrights.
|
||||
削 除=Delete
|
||||
削除=Delete
|
||||
削除してもよろしいですか?\n(削除したデータを元に戻すことはできません)=Do you wnat to delete this card?\n(Deleted data cannot be restored)
|
||||
削除パスワード:=Deletion key:
|
||||
前髪(セット)の種類=Type of bangs (Set)
|
||||
前髪(セット)の種類[ HA ]=Type of bangs (Set)
|
||||
前髪(中央)の種類=Type of bangs (Center)
|
||||
前髪(中央)の長さ=Bangs length (Center)
|
||||
前髪(右)の種類=Type of bangs (Right)
|
||||
前髪(右)の長さ=Bangs length (Right)
|
||||
前髪(左)の種類=Type of bangs (Left)
|
||||
前髪(左)の長さ=Bangs length (Left)
|
||||
前髪=Bangs
|
||||
前髪の太さ [前髪(中央)HF専用]=Bangs thickness (Center, HF only)
|
||||
前髪の種類[HF]=Type of bangs [HF]
|
||||
前髪の選択・カスタム=Front Hair Customization
|
||||
半脱げ無し=I can't take it off.
|
||||
反対側のリボンに[位置・回転・拡縮]情報を\n反転コピーします。=[Position, Rotation, and Scale] information is copied and inverted to the ribbon on the opposite side.
|
||||
口の位置=Mouth position
|
||||
口の開閉=Mouth opening and closing
|
||||
口元 (左)=Mouth (Left)
|
||||
口元(右)=Mouth (Right)
|
||||
口紅(有)=Lipstick (Ari)
|
||||
口紅=Lipstick
|
||||
口紅カラー=Lipstick Color
|
||||
右=Right
|
||||
同意が必要です=We need to agree.
|
||||
呆れ=Amazed
|
||||
困り=Worried
|
||||
垂れ目=Tareme
|
||||
大人顔=Adult face
|
||||
失敗=Failure
|
||||
尻スライダー=Butt size
|
||||
左=Left
|
||||
巨乳=Busty
|
||||
影=Shadow
|
||||
影①=Shadow 1
|
||||
影②=Shadow 2
|
||||
後髪=Back
|
||||
後髪の種類=Type of back hair
|
||||
後髪の種類[ HB ]=Type of back hair [HB]
|
||||
後髪の選択・カスタム=Back Hair Customization
|
||||
後髪の長さ=Back hair length
|
||||
微笑=Happy
|
||||
必ずお読みください=Please be sure to read it
|
||||
怒り=Angry
|
||||
悲しい=Sad
|
||||
感じ1=Feeling 1
|
||||
感じ2=Feeling 2
|
||||
感じ3=Feeling 3
|
||||
手袋(有)=Glove (Ari)
|
||||
手袋の色・柄の選択=Glove color/pattern selection
|
||||
手袋カラー=Glove color
|
||||
投稿=Upload
|
||||
投稿に成功しました=Posted successfully
|
||||
投稿数:=Number of posts:
|
||||
挑発=Provocation
|
||||
撮影=Take Picture
|
||||
新規保存=Save New
|
||||
日付の刻印=Timestamp
|
||||
日焼けの種類=Type of suntan
|
||||
日焼けの種類[ ST ]=Type of suntan [ST]
|
||||
日焼けカラー=Suntan color
|
||||
更衣室=The changing room
|
||||
服 装着不可=Can't wear clothes
|
||||
服が非表示状態です=Clothes are hidden
|
||||
服装の表示を切り替えます(着衣→半脱→脱衣)=Switching the display of clothing (clothes \=> half-undress \=> changing clothes)
|
||||
服装(トップス)の選択=Choice of Clothes (Top)
|
||||
服装(ボトムス)の選択=Choice of Clothes (Bottom)
|
||||
服装(ワンピース)の選択=Choose of Clothes (One-Piece)
|
||||
柄-変更不可=One pattern
|
||||
柄カラー=Hilt color
|
||||
柄無=No pattern
|
||||
標準体型=Standard body type
|
||||
標準身長=Standard height
|
||||
横髪(右)の長さ=Side hair length (Right)
|
||||
横髪(左)の長さ=Side hair length (Left)
|
||||
横髪=Sides
|
||||
横髪の種類=Type of Side Hair
|
||||
横髪の種類[ HS ]=Side hair type [HS]
|
||||
横髪の選択・カスタム=Side Hair Customization
|
||||
汗の量=The amount of sweat
|
||||
無し=None
|
||||
無表情\r=Expressionless\r
|
||||
焦り=Impatient
|
||||
爆乳=Big boobs
|
||||
特定のキー押しながら を押すと\n一定の角度で回転します。=Pressing these buttons:\nwill rotate in angle increments if holding:
|
||||
現在のカスタマイズを[〇〇〇〇]に適用し、切り替えてよろしいですか? =May I apply the current customization to [000,000] and switch gears?
|
||||
現在の選択キャラクターは[◎◎◎◎]です。=The current selected character is [◎◎◎].
|
||||
男子トイレ=Men's restroom
|
||||
目のカスタム=Eye Customization
|
||||
目の位置=Eye position
|
||||
目の前髪透過(右目)=Show eye through hair (Right)
|
||||
目の前髪透過(左目)=Show eye through hair (Left)
|
||||
目の大きさ=Eye size
|
||||
目の角度(◀垂れ目:つり目▶)=Eye angle (◀ Drooping : Slanted ▶)
|
||||
目元 (左)=Eyes (Left)
|
||||
目元(右)=Eye (Right)
|
||||
目線・頭のカメラ追従を切り替えます。=Switching your gaze and head camera follow.
|
||||
眉の太さ=Eyebrow thickness
|
||||
眉の角度(◀垂れ眉:つり眉▶)=Eyebrow angle (◀ Drooping : Slanted ▶)
|
||||
眉の長さ=Eyebrow length
|
||||
眉の高さ=Eyebrow height
|
||||
眉カラー=Eyebrow color
|
||||
眼鏡(有)=Glasses (Ari)
|
||||
眼鏡カラー=Glasses Color
|
||||
睨み=Glancing
|
||||
瞬き=Eye Blink
|
||||
瞳のハイライト=Pupil Highlight
|
||||
瞳の横幅=Pupil Width
|
||||
瞳の種類=Type of Eye
|
||||
瞳の種類[ EY ]=Type of Eye [EY]
|
||||
瞳カラー(右)=Eye Color (right)
|
||||
瞳カラー(右左)=Eye Color (right/left)
|
||||
瞳カラー(左)=Eye Color (Left)
|
||||
瞳カラー(左右)=Eye Color (left/right)
|
||||
瞳カラー=Eye Color
|
||||
瞳孔=Pupils
|
||||
確認内容を表示するスペース=Space for confirmation
|
||||
立ちポーズ=Standing pose
|
||||
童顔=Baby face
|
||||
笑い=Laugh
|
||||
精液の付着を確認することができます。=You can check the semen clinging to it.
|
||||
網=Netting
|
||||
網透過=Alpha
|
||||
編集=Edit
|
||||
肉付きスライダー\r=Belly thickness\r
|
||||
肌(色白)=Skin (pale complexion)
|
||||
肌(褐色)=Skin (brown)
|
||||
肌(デフォ色)=Skin (defo color)
|
||||
肌の光沢=Skin luster
|
||||
股間\r\nアナル\r=Groin\r\nAnal\r
|
||||
背景表示・鏡表示・キャラクターの位置変更ができます。=You can change the background, mirror, and character positions.
|
||||
胸\r\n腹\r\n背・後髪\r\n尻\r\n腕\r\n脚\n太もも\r=Breasts\r\nBelly\r\nBack\r\nAss\r\nArms\r\nFeet\r\nThighs\r
|
||||
胸の揺れ増加(ダンピング)=Increased breast shaking (damping)
|
||||
胸もみ・パイズリ(Z)=Breast massage, titjob (Z)
|
||||
脚スライダー\r=Leg thickness\r
|
||||
腕スライダー=Arm thickness
|
||||
舌の形=Shape of the tongue
|
||||
色-変更不可=Fixed color
|
||||
色変更不可=Fixed color
|
||||
落ち影=Falling Shadow
|
||||
落書き=Graffiti
|
||||
表情(口)=Expression (Mouth)
|
||||
表情(目)=Expression (Eye)
|
||||
表情(眉)=Expression (brow)
|
||||
複製=Replication
|
||||
読み込み=Load
|
||||
読込み=Load
|
||||
貧乳=Petite
|
||||
身長=Body Height
|
||||
身長:\nバスト:\nアンダー:\nカップ:\nウエスト:\nヒップ:=Height:\nBust:\nUnderbust:\nCup:\nWaist:\nHip:
|
||||
送信=Send (can be slow)
|
||||
透過1=Alpha 1
|
||||
透過2=Alpha 2
|
||||
適応して終了=Apply and Close
|
||||
適応しないで終了=Revert and Close
|
||||
陥没(有)=cave-in (ari)
|
||||
陥没乳首\r=Inverted nipples\r
|
||||
陰毛(有)=pubic hair (ari)
|
||||
陰毛の種類=Pubic Hair Type
|
||||
陰毛の種類[ UH ]=Pubic hair type [UH]
|
||||
陰毛・ケツ毛カラー=pubic hair and ass hair color
|
||||
陰毛・ケツ毛カラー=pubic hair and ass hair color
|
||||
革=Leather
|
||||
靴下の色・柄の選択=Sock color and pattern selection
|
||||
靴下カラー=Sock color
|
||||
靴下・靴・手袋の選択=Sock, Shoes, and Glove Selection
|
||||
頬の赤み=The redness of her cheeks
|
||||
頭の大きさ=Head Size
|
||||
頭頂部の奥行調整=Head top depth
|
||||
頭頂部の調整=Head top shape
|
||||
顔のカスタム=Face Customization
|
||||
顔の種類=Type of face
|
||||
顔の種類[ FC ]=Face type [FC]
|
||||
顔・前髪\r\n口内\r\r=Face\r\nMouth\r\r
|
||||
驚き=Surprised
|
||||
高身長=Takataka
|
||||
髪(短め)=Hair (short)
|
||||
髪(長め)=Hair (long)
|
||||
髪先=Hair tips
|
||||
髪型プリセット=Hair pre-set
|
||||
髪色に合わせる=Match the hair color
|
||||
髪・その他(有)=Hair and others (ari)
|
||||
鼻の位置=Nose position
|
||||
:適用 :保存=:Apply :Save
|
||||
BGMを再生・停止します。=Play/stop background music.
|
||||
カスタム空間=Custom space
|
||||
カチューシャ(有)=Kachusha (Ari)
|
||||
グラビア空間=Gravure space
|
||||
ローター股間=Rotor groin
|
||||
ローター胸=Rotor chest
|
||||
|
|
@ -0,0 +1,215 @@
|
|||
// First game start
|
||||
セーブデータをチェック中です...=Checking the save data...
|
||||
ゲームを終了しています…=The game is closing...
|
||||
|
||||
// ADV
|
||||
|
||||
メッセージをスキップを停止します=Stop skipping messages
|
||||
|
||||
|
||||
|
||||
// Free H
|
||||
// positions are in Free H
|
||||
|
||||
体位の選択=Position Selection
|
||||
背景の選択=Location Selection
|
||||
|
||||
キャラカスタム=Customize
|
||||
|
||||
エッチ度レベル=Perversion Level
|
||||
初期=Initial
|
||||
後期=Developed
|
||||
アヘ=Fried
|
||||
|
||||
// Main menu
|
||||
|
||||
はじめから=Prologue
|
||||
つづきから=Continue
|
||||
チャプターセレクト=Chapter Select
|
||||
IFストーリー=If Story
|
||||
フリーモード=Free Mode
|
||||
キャラクターカスタム=Character Maker
|
||||
環境設定=Settings
|
||||
クレジット=Credits
|
||||
終了=Quit
|
||||
▲キャラクターデータ初期化=▲ Reset Customizations
|
||||
|
||||
お知らせ/不具合のお知らせ=Announcements/Bug Notifications
|
||||
お知らせ/不具合修正情報=Announcements/Bug Fixes
|
||||
|
||||
キャラメイク\nアップローダ=Character\nUploader
|
||||
作品情報=More games
|
||||
ポストする=Share
|
||||
|
||||
// Locations
|
||||
|
||||
シャワー室=Shower Room
|
||||
トイレ=Toilet
|
||||
保健室=Infirmary
|
||||
廊下=Corridor
|
||||
階段=Stairway
|
||||
廊下・階段=Corridor/Stairs
|
||||
教室=Classroom
|
||||
用務員室=Janitor's Office
|
||||
踊り場=Stairway Top
|
||||
部室-外無し=Clubroom - No outside
|
||||
部室=Clubroom
|
||||
その他=Miscellaneous
|
||||
|
||||
// Buttons
|
||||
|
||||
はい=Yes
|
||||
いいえ=No
|
||||
戻る=Back
|
||||
キャンセル=Cancel
|
||||
なし=None
|
||||
閉じる=Close
|
||||
開始=Start
|
||||
リロード=Reload
|
||||
|
||||
タイトル=Title
|
||||
タイトルへ戻ります=Go back to the title screen
|
||||
|
||||
ゲームを終了します=Close the game
|
||||
|
||||
|
||||
// Messages
|
||||
|
||||
タイトル画面に戻りますか?=Return to the title screen?
|
||||
ゲームを終了しますか?=Quit The Game?
|
||||
|
||||
キャラクターデータを\n初期化してよろしいですか?=Are you sure you want to reset all characters\nto their default appearances?
|
||||
キャラクターデータを初期化しています\nゲームを終了しないでください=Initializing character data. Please do not close the game.
|
||||
|
||||
|
||||
// Unlock messages
|
||||
①こんなに乱れている\n乙羽ちゃんを見るのは初めてだよ。\r=1 This is the first time I've seen Otoha this disheveled.\r
|
||||
②バレるかもしれない状況に\n興奮しきってて…。ドMのド変態だね。\r=He's so excited about a situation where he might be found out... He's a masochist pervert.\r
|
||||
③乙羽ちゃんも随分セックスに慣れてきたね…。\r=3 Otoha-chan's gotten pretty used to sex...\r
|
||||
④スクミズ…やっぱり本物は凄く興奮しちゃうな…。\r=4 Scribbles... The real thing really is exciting...\r
|
||||
⑤莉乃ちゃんもとてもいやらしい体だったなぁ…。\r=5 Rino-chan had a very lewd body, too...\r
|
||||
|
||||
|
||||
// Random / map screen
|
||||
|
||||
カスタム= Customize
|
||||
ゲームの進行を\n保存しました=The game progress has been saved
|
||||
分岐ルートクリア済み=Branching route cleared
|
||||
タイトルへ=To the title
|
||||
準拠の服装=clothes
|
||||
次のシナリオへ=To the next scenario
|
||||
|
||||
|
||||
// After unlocking everything with debug menu
|
||||
キャラクター別ストーリー=Character Stories
|
||||
イベント=Event
|
||||
おまけストーリー=Extra Story
|
||||
|
||||
[ココアIFストーリーが解放されました]\r\nIFストーリーよりお楽しみください。=[Cocoa If Story has been unlocked] Please enjoy the story.
|
||||
[ココアフリーエッチが解放されました]\r\nフリーモードよりお楽しみください。=[Cocoa Free Pervert has been released] Please enjoy yourself from free mode.
|
||||
[乙羽フリーエッチが解放されました]\r\nフリーモードよりお楽しみください。=[Otoha Free Pervert has been released] Please enjoy yourself from Free Mode.
|
||||
[莉乃フリーエッチが解放されました]\r\nフリーモードよりお楽しみください。=[Rino Free Pervert has been released] Please enjoy yourself from Free Mode.
|
||||
[麗子IFストーリーが解放されました]\r\nIFストーリーよりお楽しみください。=[Reiko If Story has been unlocked] Please enjoy the story.
|
||||
[麗子フリーエッチが解放されました]\r\nフリーモードよりお楽しみください。=[Reiko Free Pervert has been released] Please enjoy yourself from Free Mode.
|
||||
ココア if エッチ=Cocoa If Sex
|
||||
ココア if ストーリー=Cocoa If Story
|
||||
ココア if EP=Cocoa If Ending
|
||||
ココア if OP=Cocoa If Opening
|
||||
ココア-クリア=Cocoa clear
|
||||
ココア-チャプター解放度=Cocoa Chapter Release
|
||||
ココア-進行度=Cocoa Progress
|
||||
ココアIfルート=Cocoa If route
|
||||
ココアのifストーリーを楽しむことができます。=You can enjoy Cocoa's If story.
|
||||
シャワー室で莉乃と会話=Talk to Rino in\nthe shower room
|
||||
乙羽-クリア=Otoha Clear
|
||||
乙羽-チャプター解放度=Otoha Chapter Release
|
||||
乙羽-分岐①=Otoha 1
|
||||
乙羽-分岐②=Otoha 2
|
||||
乙羽-分岐③=Otoha 3
|
||||
乙羽-分岐④=Otoha 4
|
||||
乙羽-進行度=Otoha Progress
|
||||
乙羽ルート=Otoha Route
|
||||
乙羽ルート①中間=Event 1 Midway
|
||||
乙羽ルート①EP=Event 1 Ending
|
||||
乙羽ルート①OP=Event 1 Opening
|
||||
乙羽ルート②中間=Event 2 Midway
|
||||
乙羽ルート②EP=Event 2 Ending
|
||||
乙羽ルート②OP=Event 2 Opening
|
||||
乙羽ルート③中間=Event 3 Midway
|
||||
乙羽ルート③EP=Event 3 Ending
|
||||
乙羽ルート③OP=Event 3 Opening
|
||||
乙羽ルート④中間=Event 4 Midway
|
||||
乙羽ルート④EP=Event 4 Ending
|
||||
乙羽ルート④OP=Event 4 Opening
|
||||
乙羽ルート⑤中間=Event 5 Midway
|
||||
乙羽ルート⑤EP=Event 5 Ending
|
||||
乙羽ルート⑤OP=Event 5 Opening
|
||||
乙羽ルート⑥中間=Event 6 Midway
|
||||
乙羽ルート⑥EP=Event 6 Ending
|
||||
乙羽ルート⑥OP=Event 6 Opening
|
||||
乙羽ルートをクリアすることで解放されます=Complete the Otoha route to unlock it
|
||||
乙羽ルートEND=Otoha Route END
|
||||
乙羽本編ルートのつづきから開始します。=Continuation of the main Otoha route.
|
||||
保健室で茂部と会話=Talk to Mobu in\nthe nurse's office
|
||||
孕らませ正常位=Impregnation, normality.
|
||||
拘束=Restraint
|
||||
窓越しにたかしと会話=Talk to Takashi\nthrough the window
|
||||
莉乃-クリア=Rino: Clear
|
||||
莉乃-チャプター解放度=Rino Chapter Release
|
||||
莉乃-分岐①=Rino 1
|
||||
莉乃-分岐②=Rino 2
|
||||
莉乃-分岐③=Rino 3
|
||||
莉乃-分岐④=Rino 4
|
||||
莉乃-進行度=Rino Progress
|
||||
莉乃ルート=Rino Route
|
||||
莉乃ルート①中間=Event 1 Midway
|
||||
莉乃ルート①EP=Event 1 Ending
|
||||
莉乃ルート①OP=Event 1 Opening
|
||||
莉乃ルート②中間=Event 2 Midway
|
||||
莉乃ルート②EP=Event 2 Ending
|
||||
莉乃ルート②OP=Event 2 Opening
|
||||
莉乃ルート③中間=Event 3 Midway
|
||||
莉乃ルート③EP=Event 3 Ending
|
||||
莉乃ルート③OP=Event 3 Opening
|
||||
莉乃ルート④中間=Event 4 Midway
|
||||
莉乃ルート④EP=Event 4 Ending
|
||||
莉乃ルート④OP=Event 4 Opening
|
||||
莉乃ルート⑤中間=Event 5 Midway
|
||||
莉乃ルート⑤EP=Event 5 Ending
|
||||
莉乃ルート⑤OP=Event 5 Opening
|
||||
莉乃ルート⑥中間=Event 6 Midway
|
||||
莉乃ルート⑥EP=Event 6 Ending
|
||||
莉乃ルート⑥OP=Event 6 Opening
|
||||
莉乃ルートEND=Event END
|
||||
莉乃本編ルートのつづきから開始します。=Continuation of the main Rino route.
|
||||
部室でココアと会話=Talk to Cocoa in\nthe clubroom
|
||||
麗子 if エッチ=Reiko If Sex
|
||||
麗子 if ストーリー=Reiko If Story
|
||||
麗子 if EP=Reiko If Ending
|
||||
麗子 if OP=Reiko If Opening
|
||||
麗子-クリア=Reiko Clear
|
||||
麗子-チャプター解放度=Reiko Chapter Release
|
||||
麗子-進行度=Reiko Progress
|
||||
麗子Ifルート=Reiko If route
|
||||
麗子のifストーリーを楽しむことができます。=You can enjoy Reiko's If story.
|
||||
(莉乃ルートをクリアすることで解放されます)=(Complete Rino's route to unlock it.)
|
||||
|
||||
|
||||
// Debug menu
|
||||
// BUG: newlines get eaten somewhere along the way when applying these translations
|
||||
//★乙羽 進行度表\n\n00 \n01 乙羽-分岐①\n02 乙羽-分岐②\n03 乙羽-分岐③\n04 乙羽-分岐④\n05 乙羽ルート①OP\n06 舐めフェラ\n07 乙羽ルート①中間\n08 正常位\n09 乙羽ルート①EP\n10 乙羽ルート②OP\n11 手コキ\n12 乙羽ルート②中間\n13 後背位\n14 乙羽ルート②EP\n15 乙羽ルート③OP\n16 シャワー会話\n17 乙羽ルート③中間\n18 側位\n19 乙羽ルート③EP\n20 乙羽ルート④OP\n21 フェラ\n22 乙羽ルート④中間\n23 アナル\n24 乙羽ルート④EP\n25 乙羽ルート⑤OP\n26 保健室会話\n27 乙羽ルート⑤中間\n28 騎乗位\n29 乙羽ルート⑤EP\n30 乙羽ルート⑥OP\n31 女攻め\n32 乙羽ルート⑥中間\n33 孕らませ正常位\n34 乙羽ルート⑥EP\n35 乙羽ルートEND=★Otoha Progress Chart\n\n00 \n01 Otoha - Branch 1\n02 Otoha - Branch 2\n03 Otoha - Branch 3\n04 Otoha - Branch 4\n05 Otoha Route 1 OP\n06 Licking blowjob\n07 Otoha Route 1 Mid\n08 Missionary position\n09 Otoha Route 1 EP\n10 Otoha Route 2 OP\n11 Handjob\n12 Otoha Route 2 Mid\n13 Doggy style\n14 Otoha Route 2 EP\n15 Otoha Route 3 OP\n16 Shower conversation\n17 Otoha Route 3 Mid\n18 Side position\n19 Otoha Route 3 EP\n20 Otoha Route 4 OP\n21 Blowjob\n22 Otoha Route 4 Mid\n23 Anal\n24 Otoha Route 4 EP\n25 Otoha Route 5 OP\n26 Nurse's office conversation\n27 Otoha Route 5 Mid\n28 Cowgirl\n29 Otsuwa Route 5 EP\n30 Otsuwa Route 6 OP\n31 Female attack\n32 Otsuwa Route 6 Middle\n33 Impregnating missionary position\n34 Otsuwa Route 6 EP\n35 Otsuwa Route END
|
||||
//★莉乃 進行度表\n\n 00\n 01 莉乃-分岐①\n 02 莉乃-分岐②\n 03 莉乃-分岐③\n 04 莉乃-分岐④\n 05 莉乃ルート①OP\n 06 スマタ\n 07 莉乃ルート①中間\n 08 後背位\n 09 莉乃ルート①EP\n 10 莉乃ルート②OP\n 11 パイズリ\n 12 莉乃ルート②中間\n 13 側位\n 14 莉乃ルート②EP\n 15 莉乃ルート③OP\n 16 窓会話\n 17 莉乃ルート③中間\n 18 拘束\n 19 莉乃ルート③EP\n 20 莉乃ルート④OP\n 21 フェラ\n 22 莉乃ルート④中間\n 23 アナル\n 24 莉乃ルート④EP\n 25 莉乃ルート⑤OP\n 26 部室でココアと会話\n 27 莉乃ルート⑤中間\n 28 騎乗位\n 29 莉乃ルート⑤EP\n 30 莉乃ルート⑥OP\n 31 足コキ\n 32 莉乃ルート⑥中間\n 33 3P\n 34 莉乃ルート⑥EP\n 35 莉乃ルートEND=★Rino Progress Chart\n\n00\n01 Rino-Branch ①\n02 Rino-Branch ②\n03 Rino-Branch ③\n04 Rino-Branch ④\n05 Rino Route ① OP\n06 Handjob\n07 Rino Route ① Intermediate\n08 Doggy style\n09 Rino Route ① EP\n10 Rino Route ② OP\n11 Titty fuck\n12 Rino Route ② Intermediate\n13 Side position\n14 Rino Route ② EP\n15 Rino Route ③ OP\n16 Window conversation\n17 Rino Route ③ Intermediate\n18 Restraint\n19 Rino Route ③ EP\n20 Rino Route ④ OP\n21 Blowjob\n22 Rino Route ④ Intermediate\n23 Anal\n24 Rino Route ④ EP\n25 Rino Route ⑤ OP\n26 Talking with Cocoa in the clubroom\n27 Rino Route ⑤ Mid\n28 Cowgirl\n29 Rino Route ⑤ EP\n30 Rino Route ⑥ OP\n31 Footjob\n32 Rino Route ⑥ Mid\n33 Threesome\n34 Rino Route ⑥ EP\n35 Rino Route END
|
||||
★乙羽 進行度表\n\n00 \n01 乙羽-分岐①\n02 乙羽-分岐②\n03 乙羽-分岐③\n04 乙羽-分岐④\n05 乙羽ルート①OP\n06 舐めフェラ\n07 乙羽ルート①中間\n08 正常位\n09 乙羽ルート①EP\n10 乙羽ルート②OP\n11 手コキ\n12 乙羽ルート②中間\n13 後背位\n14 乙羽ルート②EP\n15 乙羽ルート③OP\n16 シャワー会話\n17 乙羽ルート③中間\n18 側位\n19 乙羽ルート③EP\n20 乙羽ルート④OP\n21 フェラ\n22 乙羽ルート④中間\n23 アナル\n24 乙羽ルート④EP\n25 乙羽ルート⑤OP\n26 保健室会話\n27 乙羽ルート⑤中間\n28 騎乗位\n29 乙羽ルート⑤EP\n30 乙羽ルート⑥OP\n31 女攻め\n32 乙羽ルート⑥中間\n33 孕らませ正常位\n34 乙羽ルート⑥EP\n35 乙羽ルートEND=★Otoha Progress Chart\n\n00 -> 01 Otoha - Branch 1 -> 02 Otoha - Branch 2 -> 03 Otoha - Branch 3 -> 04 Otoha - Branch 4 -> 05 Otoha Route 1 OP -> 06 Licking blowjob -> 07 Otoha Route 1 Mid -> 08 Missionary position -> 09 Otoha Route 1 EP -> 10 Otoha Route 2 OP -> 11 Handjob -> 12 Otoha Route 2 Mid -> 13 Doggy style -> 14 Otoha Route 2 EP -> 15 Otoha Route 3 OP -> 16 Shower conversation -> 17 Otoha Route 3 Mid -> 18 Side position -> 19 Otoha Route 3 EP -> 20 Otoha Route 4 OP -> 21 Blowjob -> 22 Otoha Route 4 Mid -> 23 Anal -> 24 Otoha Route 4 EP -> 25 Otoha Route 5 OP -> 26 Nurse's office conversation -> 27 Otoha Route 5 Mid -> 28 Cowgirl -> 29 Otsuwa Route 5 EP -> 30 Otsuwa Route 6 OP -> 31 Female attack -> 32 Otsuwa Route 6 Middle -> 33 Impregnating missionary position -> 34 Otsuwa Route 6 EP -> 35 Otsuwa Route END
|
||||
★莉乃 進行度表\n\n 00\n 01 莉乃-分岐①\n 02 莉乃-分岐②\n 03 莉乃-分岐③\n 04 莉乃-分岐④\n 05 莉乃ルート①OP\n 06 スマタ\n 07 莉乃ルート①中間\n 08 後背位\n 09 莉乃ルート①EP\n 10 莉乃ルート②OP\n 11 パイズリ\n 12 莉乃ルート②中間\n 13 側位\n 14 莉乃ルート②EP\n 15 莉乃ルート③OP\n 16 窓会話\n 17 莉乃ルート③中間\n 18 拘束\n 19 莉乃ルート③EP\n 20 莉乃ルート④OP\n 21 フェラ\n 22 莉乃ルート④中間\n 23 アナル\n 24 莉乃ルート④EP\n 25 莉乃ルート⑤OP\n 26 部室でココアと会話\n 27 莉乃ルート⑤中間\n 28 騎乗位\n 29 莉乃ルート⑤EP\n 30 莉乃ルート⑥OP\n 31 足コキ\n 32 莉乃ルート⑥中間\n 33 3P\n 34 莉乃ルート⑥EP\n 35 莉乃ルートEND=★Rino Progress Chart\n\n00 -> 01 Rino-Branch ① -> 02 Rino-Branch ② -> 03 Rino-Branch ③ -> 04 Rino-Branch ④ -> 05 Rino Route ① OP -> 06 Handjob -> 07 Rino Route ① Intermediate -> 08 Doggy style -> 09 Rino Route ① EP -> 10 Rino Route ② OP -> 11 Titty fuck -> 12 Rino Route ② Intermediate -> 13 Side position -> 14 Rino Route ② EP -> 15 Rino Route ③ OP -> 16 Window conversation -> 17 Rino Route ③ Intermediate -> 18 Restraint -> 19 Rino Route ③ EP -> 20 Rino Route ④ OP -> 21 Blowjob -> 22 Rino Route ④ Intermediate -> 23 Anal -> 24 Rino Route ④ EP -> 25 Rino Route ⑤ OP -> 26 Talking with Cocoa in the clubroom -> 27 Rino Route ⑤ Mid -> 28 Cowgirl -> 29 Rino Route ⑤ EP -> 30 Rino Route ⑥ OP -> 31 Footjob -> 32 Rino Route ⑥ Mid -> 33 Threesome -> 34 Rino Route ⑥ EP -> 35 Rino Route END
|
||||
|
||||
|
||||
// Unimplemented stuff in settings menu
|
||||
キャラクター\n表示設定=Character Display Settings
|
||||
ローター\r=Rotor\r
|
||||
絆創膏\r=Band-aid\r
|
||||
ピアス\r=Pierce\r
|
||||
洗濯ばさみ\r=Clothespins\r
|
||||
鎖\r=Chain
|
||||
縄=Rope
|
||||
破れ=Broken
|
||||
[[ メモ ]]\n・ぼかしとグローを統一して\n画面のしぶき付着エフェクトONOFF=[[Notes]]\n・Unify blur and glow\nTurn on/off the splash effect on the screen
|
||||
|
|
@ -0,0 +1,124 @@
|
|||
キャラ=Character
|
||||
後背位=Doggy Style
|
||||
脱衣=Undressed
|
||||
|
||||
|
||||
(シーン開始時の表示設定)=(Setting the display at the start of the scene)
|
||||
(解放チャプターは保持されます)=(Unlocked chapters will be retained)
|
||||
- グラフィック・エフェクト設定 -=- Graphics effect settings.
|
||||
- キャラクター選択 -=- Character Selection -
|
||||
ADV体験はここまでです。\n[乙羽エッチが解放されました]\nチャプターセレクトよりH体験をお楽しみください。=This is the end of the ADV experience. \n[Otsuha sex has been released]\nPlease enjoy the H experience from Chapter Select.
|
||||
[Day1-3]莉乃ルート①中間=[Day 1–3] Rino Route 1 Intermediate
|
||||
[変数受け取り用]●●●●に戻りますか?=Return to [variable collection]?
|
||||
”おねだりさせる”\nテキスト表示場所3行50列\n12345678901234567890123456789012345678901234567890=“I’ll make you beg.” Text display location: 3 lines, 50 rows, 12345678901234567890123456789012345678901234567890
|
||||
※本動作確認内のシーンはゲーム本編とは関係ありません※=*The scene within the main motion confirmation has nothing to do with the main game story *
|
||||
←ロード=←Load
|
||||
←再生=←Replay
|
||||
● 前回の測定結果=● The previous measurement results
|
||||
★ココア 進行度表\n\n 00 \r\n 01 ココア if OP\r\n 02 ココア if エッチ\r\n 03 ココア if EP=★Cocoa Progressive Table 0001 Cocoa if open 02 Cocoa if dirty 03 Cocoa if EP
|
||||
★危険日指定(指定日から6日間が対象)=★Dangerous Day Designation (Aim for six days from the designated date)
|
||||
★麗子 進行度表\n\n 00\r\n 01 麗子 if OP\r\n 02 麗子 if エッチ\r\n 03 麗子 if EP=★Reiko progress chart 0001 Reiko if open 02 Reiko if dirty 03 Reiko if EP
|
||||
\n[24/09/04][修正情報][Ver0.13]\n投稿サーバーの負荷軽減、移転の為\nVer0.13以前のバージョンでは投稿機能がご利用頂けません。\n各ダウンロードサイト様より最新版の\n再ダウンロードをお願いします。\n \n前バージョンを遊んでいる方は、Saveフォルダ内のデータが上書きされないように対処をお願いします。\nお手数おかけしますがよろしくお願いします。\n = \n[24/09/04][Correction Information] [Ver. 0.13] Due to load reduction and transfer of the submission server, submission functions cannot be used in the previous version of Ver. Please re-download the latest version from each download site. Those who are playing with the previous version, please take care not to overwrite the data in the Save folder. I'm sorry to trouble you, but I'm counting on you.\n
|
||||
「移動モード有効中」はモーションに\n 合わせた配置は無視され、リセット\n でモーション準拠に戻ります。=When movement mode is enabled\n, placement according to animation is ignored, and \nresetting returns to following animation.
|
||||
『はじめから』を開始するには\nキャラクターの進行度をリセットする必要があります。\n\n対象キャラクターを選択してください。=In order to start from the beginning, you need to reset some progress. Select which characters you want to reset progress with.
|
||||
『実際会うのはかなり久しぶりだから、確信がなくてね。\n こっちに帰ってきてるのは聞いていたけど』\n\n=“It’s been quite a while since we actually met, so I wasn’t sure. I heard you were back here, though.”\n\n
|
||||
『ON』の場合ストーリーにあわせた服装で表示されます。\n『OFF』の場合はカスタムのまま表示されます。\n(ストーリーと矛盾する場面が発生する場合があります)=When set to "ON", the character will be shown in the clothes that match the story. \nWhen set to "OFF", the character will be shown in the custom clothes. \n(If off, there may be contradictions in some story scenes)
|
||||
あああああああああ=Aaaaaaaaaaa
|
||||
おねだりさせる=Make her beg
|
||||
てらち\n\nしゅんころ\n\nら~ゆ\n\nアサ=Terachi Shunkoro Rayu Asa
|
||||
アット=At
|
||||
アナルモデル=Anal model
|
||||
ウィンドウを非表示にします=Hide the Text Window
|
||||
エフェクト=Effect
|
||||
オート会話=Auto-conversation
|
||||
オート再生します=Auto Play
|
||||
キャラクターの進行度をリセットします。\n\n対象キャラクターを選択してください。=This resets the character's progress. Select the target character.
|
||||
クリック進行停止=Click stop.
|
||||
ココア会話=Cocoa conversation
|
||||
サブ=Sub
|
||||
サブカメラウィンドウ=Sub-camera window
|
||||
サブカメラ操作中=Sub-camera operation.
|
||||
スクリーンモード切り替え=Switch screen mode
|
||||
ストーリー準拠ではない場合=Do not use story-based clothing
|
||||
ストーリー準拠の場合=Use story-based clothing
|
||||
スパート=Spurt
|
||||
テンキーメニュー=Tenkie Menu
|
||||
バックログを表示します=Display the Backlog
|
||||
ビク=Vic
|
||||
フィニッシュ=Finish
|
||||
フェラモデル=Ferra model
|
||||
フリー=Free
|
||||
フリーモードセレクトへ戻りますか?=Return to Free Mode Select?
|
||||
メッセージをスキップします=Skip Text
|
||||
モザ種類=Mosaic type
|
||||
モデリング/モーション\n\nプログラム/WEB\n\nシナリオ\n\nSDキャラデザイン=Modeling/Motion Program/Web Scenario SD Character Design
|
||||
モブ=Mob
|
||||
モーションセレクト=Motion selection
|
||||
モーションメニュー=Motion menu
|
||||
ライセンス情報は同梱の"License.txt"に記載しています。=The license information is listed in the attached lynx.txt.
|
||||
ランダム=Random
|
||||
ランダムでシーンへ移行します。\n移行後はミニメニューから好きな体位へ\n素早く移動することができます。=※ Start from a random sex scene.\r\nYou can change scenes from "Change Position" in the "Side Menu".
|
||||
ランダム停止=Random stop
|
||||
ループ再生=Loop regeneration
|
||||
ルームカラー=Room color
|
||||
ロード=Load
|
||||
一気に挿入=Put it in all at once
|
||||
中心点=Center point
|
||||
中心点の表示=Central point display
|
||||
亀頭キス=A glans kiss.
|
||||
他モーション=Other motions
|
||||
以下のキャラクター進行度を削除して物語を『はじめから』開始します。\n\n\n\nよろしいですか?=Progress the with following characters will be deleted \nand the story will start from the beginning.\n\n\n\nIs this okay?\n
|
||||
位置=Position
|
||||
共通OPクリア=Common opening cleared
|
||||
匂いを嗅がせる=Smell it.
|
||||
反映はリロードしてください=Please reload to see changes
|
||||
各CHAPTERの冒頭から続きを遊ぶことができます。=You start playing from the beginning of each chapter.
|
||||
吊るし縄=Hanging rope
|
||||
名前名前=Name, name
|
||||
回転=Rotate
|
||||
声の出演=Voice Actors
|
||||
声掛け=Call out
|
||||
奉仕=Service
|
||||
強制ビク=Forced twitch
|
||||
強制小刻み=Forced shredding
|
||||
拘束具=Binding
|
||||
拡縮=Scale
|
||||
本ベンチマークにはサウンドはありません。=There is no sound on this bench.
|
||||
次のシーンまでスキップしますか?=Do you want to skip to the next scene?
|
||||
次のシーン・選択肢・デモシーンにジャンプします=Jump to the next scene or choice
|
||||
|
||||
涙=Tears
|
||||
現在未実装!\n親切機能だと思うが、こちらとしてはスカートなどはめり込むから\n半脱げにしたいなどある、相談=It's not implemented right now! I think it's a nice feature, but I'll be wearing skirts and the like, so I'd like to take them off half-heartedly.
|
||||
環境設定画面を閉じます [ 設定を適応 ]=Close the environment menu. [adapt settings]
|
||||
|
||||
|
||||
移動モード有効中=Movement mode activated.
|
||||
絶頂=Climax
|
||||
絶頂させる=Make her climax
|
||||
表示メニュー=Display Menu
|
||||
裏ボイス=Inner voice
|
||||
補修オナ01=Repair masturbation 01
|
||||
補修オナ01UP\r=Repair masturbation 01UP\r
|
||||
補修オナ01outPC\r=Repair masturbation 01outPC\r
|
||||
補修オナ02=Repair masturbation 02
|
||||
補修オナ02UP=Repair masturbation 02UP
|
||||
補修オナ02outPC=Repaired masturbation 02 out PC
|
||||
補修オナ03=Repair masturbation 03
|
||||
補修オナ03UP=Repair masturbation 03UP
|
||||
補修オナ03outPC=Repaired masturbation 03 out PC
|
||||
補修オナ04=Repair masturbation 04
|
||||
補修オナ04UP=Repair masturbation 04UP
|
||||
補修オナ04outPC=Repair masturbation 04 out PC
|
||||
解像度\nスクリーンモード\nクオリティ設定\n影の表示\nぼかしエフェクト\nグローエフェクト\nほこりパーティクル\n被写界深度=Resolution, screen mode, quality setting, shadow display, blur effect, low effect, dust particles, subject depth.
|
||||
設定を変更します=Change Settings
|
||||
進行度リセット=Progress reset
|
||||
遮断物=Blocker
|
||||
遮断物を半透明表示=It's semitransparent.
|
||||
遮断物を表示=Display Blocker.
|
||||
遮断物を非表示=Hide the blockade
|
||||
鏡=Mirror
|
||||
開 発=Development
|
||||
F2キーでショートカットキーの一覧を確認する事ができます。=You can view a list of shortcut keys by pressing F2.
|
||||
Hを終わる=Finish H
|
||||
キャラが表示される前しか\n反映されません=It can only be reflected before the character is displayed.
|
||||
ストーリー準拠服装=Story-compliance clothing
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
|
||||
// Maker dialog boxes ----------------------------------------------------------
|
||||
|
||||
sr:"^現在のカスタマイズを\[([^\]]+)\]に適用し、切り替えてよろしいですか?$"=Do you want to apply your current customizations to \n[$1] and switch characters?
|
||||
sr:"^現在のカスタマイズを\[([^\]]+)\]に適用し、タイトルへ戻ってよろしいですか?$"=Do you want to apply your current customizations to \n[$1] and return to title?
|
||||
sr:"^現在のカスタマイズを\[([^\]]+)\]に適用し、セレクトマップへ戻ってよろしいですか?$"=Do you want to apply your current customizations to \n[$1] and return to the map?
|
||||
|
||||
sr:"^現在の選択キャラクターは\[([^\]]+)\]です。$"=Currently selected character: [$1]
|
||||
|
||||
|
||||
// H scenes ----------------------------------------------------------
|
||||
|
||||
r:^アニメーション スピード\[(.+)\]$=Animation Speed [$1]
|
||||
|
||||
// Randomly spammed in H scenes, does not seem to be shown anywhere
|
||||
// not ideal, would be better to somehow blacklist whatever is using these strings
|
||||
// doesnt work r:^(CH_Prefub.*)$=$1
|
||||
|
||||
|
||||
// Various menus, mainly main menu ----------------------------------------------------------
|
||||
|
||||
sr:"^\[([^\]]+)\]$"=[$1]
|
||||
sr:"^\[([^\]]+)\] *\[([^\]]+)\]$"=[$1] [$2]
|
||||
sr:"^\[([^\]]+)\] *\[([^\]]+)\] *\[([^\]]+)\]$"=[$1] [$2] [$3]
|
||||
sr:"^\[([^\]]+)\] *\[([^\]]+)\] *\[([^\]]+)\] *\[([^\]]+)\]$"=[$1] [$2] [$3] [$4]
|
||||
|
||||
sr:"^※\[([^\]]+)\]\[([^\]]+)\]のどちらかは必ず選択してください。$"=*You have to choose at least one of [$1] and [$2]
|
||||
|
||||
r:^進行度 (\d+)\/(\d+)$=Progress: $1/$2
|
||||
|
||||
r:^~(\d+)日$=Day $1
|
||||
r:^(\d+)秒$=$1s
|
||||
|
||||
sr:"^(\[Day\d+-\d+\])(.*)$"=$1 $2
|
||||
|
||||
r:^初期値:(\d+)日~$=Initial value: $1 days~
|
||||
|
||||
sr:"^(.*)\(夕\)$"=$1 (Evening)
|
||||
sr:"^(.*)\(夜\)$"=$1 (Night)
|
||||
sr:"^(.*)\(昼\)$"=$1 (Noon)
|
||||
|
||||
r:キャラクターセレクト([♡♥]+)=Character Select $1
|
||||
|
||||
//sr:"^( *\d\d )(.*)$"=$1$2
|
||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,343 @@
|
|||
[下脱衣+靴]=[Undressed + Shoes]
|
||||
[下脱衣]=[Undressed]
|
||||
[全裸+靴]=[Naked + Shoes]
|
||||
[全裸]=[Naked]
|
||||
[小鳥遊 乙羽]=[Takanashi Otoha]
|
||||
[暁 莉乃]=[Akatsuki Rino]
|
||||
[着衣+靴]=[Clothes + Shoes]
|
||||
[着衣]=[Clothes]
|
||||
…お…おじさんの…ふ…太い……ぶ、ぶっとい…お……お…チン、チン…を…は、早……く、っ…私の…お、お、マンコ……に…っ…お、思いっきり…い、入れてほしい…。=...I want you to put your... big... thick... dick... in my... pussy... as fast as you can...
|
||||
【すごく快適】=[Very comfortable]
|
||||
【すごく重い】=[Very heavy]
|
||||
【快適】=[Comfortable]
|
||||
【普通】=[Normal]
|
||||
【画面外】=[Off screen]
|
||||
【重い】=[Heavy]
|
||||
おねだりボタン挙動修正の為一時的に無効化中=Temporarily disabled to correct the behavior of the begging button
|
||||
その他キャラクターのボイス音量を調整します=Adjusts the voice volume of other characters
|
||||
その他キャラクターの音量確認ボイスを再生します=Plays the volume confirmation voice of other characters
|
||||
ない物が呼ばれました=Something that doesn't exist has been called
|
||||
ぷっくり抑え=Plump hold
|
||||
みこにそみ最新作!『夏のサカり』~蒸せ返る密室での秘め事・・・~ 少女たちが雌になる姿・・・雰囲気・没入感を重視した作品をぜひ!\r\nプレイはこちら→=Mikonisomi's latest work! "Summer's Bloom" ~ A secret in a steamy closed room...~Girls becoming females... Please enjoy this work that emphasizes atmosphere and immersion! \r\nPlay here →
|
||||
手L=Hand L
|
||||
手R=Hand R
|
||||
脚L=Leg L
|
||||
脚LR=Leg LR
|
||||
脚R=Leg R
|
||||
足L=Foot L
|
||||
足R=Foot R
|
||||
インターネットに接続されていません=Not connected to the Internet
|
||||
エロ水着=Erotic swimsuit
|
||||
オトハ制服=Otoha uniform
|
||||
オート再生を停止します=Stop autoplay
|
||||
カスタムでは使用できません=Cannot be used in custom
|
||||
カスタム状態をADVで反映します=Custom state will be reflected in ADV
|
||||
カーテンのモーション制御がうまくいってません=Curtain motion control is not working properly
|
||||
キャラとポーズが合っていません=Character and pose do not match
|
||||
キャラクターデータ生成中...kokoa=Generating character data...Cocoa
|
||||
キャラクターデータ生成中...otoha=Generating character data...Otoha
|
||||
キャラクターデータ生成中...reiko=Generating character data...Reiko
|
||||
キャラクターデータ生成中...rino=Generating character data...Rino
|
||||
キャラクター表示設定を表示します=Show character display settings
|
||||
クオリティ設定:低=Quality setting: low
|
||||
クオリティ設定:低低=Quality setting: low low
|
||||
クオリティ設定:低低低=Quality setting: low low low
|
||||
クオリティ設定:普通=Quality setting: normal
|
||||
クオリティ設定:高=Quality setting: high
|
||||
クリップボードにAudioClip配列の内容をコピーしました!=AudioClip array contents copied to clipboard!
|
||||
グラビア空間=Gravure Space
|
||||
ゲームデータ生成中...=Generating game data...
|
||||
ココアIFルートをクリアすることで解放されます=Unlocked by clearing the Cocoa IF route
|
||||
ココア制服=Cocoa uniform
|
||||
見せつけ=Show off
|
||||
コライダー名が指定されていないものがあります=Some collider names have not been specified
|
||||
サブカメラウィンドウ(現在使用できません)=Sub camera window (currently unavailable)
|
||||
シャワー-昼=Shower - day
|
||||
シャワー-夕=Shower - evening
|
||||
シャワー-夜=Shower - night
|
||||
体育館=Gymnasium
|
||||
乙羽踊り場=Otsuha landing
|
||||
廊下-昼=Hallway - day
|
||||
廊下-夕=Hallway - evening
|
||||
廊下-夜=Hallway - night
|
||||
階段-昼=Stairs - day
|
||||
階段-夕=Stairs - evening
|
||||
シャワーST乙羽-昼=Shower ST Otsuha - day
|
||||
(シャワー室(夕))=Shower room (evening)
|
||||
(シャワー室(夜))=Shower room (night)
|
||||
(シャワー室(昼))=Shower room (day)
|
||||
シーン開始時のクリパーツの状態を変更します=Changes the state of the clip parts at the start of the scene
|
||||
シーン開始時のトップスの状態を変更します=Changes the state of the top at the start of the scene
|
||||
シーン開始時のパンツの状態を変更します=Changes the state of the pants at the start of the scene
|
||||
シーン開始時のブラの状態を変更します=Changes the state of the bra at the start of the scene
|
||||
シーン開始時のボトムスの状態を変更します=Changes the state of the bottoms at the start of the scene
|
||||
シーン開始時の乳首パーツの状態を変更します=Changes the state of the nipple parts at the start of the scene
|
||||
シーン開始時の涙の状態を変更します=Changes the state of the tears at the start of the scene
|
||||
シーン開始時の目隠しの状態を変更します=Changes the state of the blindfold at the start of the scene
|
||||
シーン開始時の眼鏡の状態を変更します=Scene Changes the state of glasses at the start
|
||||
シーン開始時の破瓜の状態を変更します=Changes the state of defloration at the start of the scene
|
||||
シーン開始時の靴の状態を変更します=Changes the state of shoes at the start of the scene
|
||||
シーン開始時の靴下の状態を変更します=Changes the state of socks at the start of the scene
|
||||
シーン開始時の首輪の状態を変更します=Changes the state of collar at the start of the scene
|
||||
スパート再生=Spurt play
|
||||
スパート再生開始=Spurt play start
|
||||
スプリングボーンセットアップ:一部のコライダーが見つかりません=Springborn setup: Some colliders not found
|
||||
セリフをもう一度聞く=Listen to the dialogue again
|
||||
セーブデータがなかったのでロード停止=Stopped loading as there was no saved data
|
||||
ダイナミクスセットアップが失敗しました:元データにエラーがあります=Dynamics setup failed: There is an error in the original data
|
||||
デバッグモードで起動します。\nローカルのシナリオフォルダを読み込みます。=Start in debug mode. \nLoad local scenario folder.
|
||||
データがありません。読込を停止します。=No data. Stop loading.
|
||||
トイレ-夕=Toilet - Evening
|
||||
トイレ-夜=Toilet - Night
|
||||
保健室FH-昼=Health Room FH - Day
|
||||
保健室FH-夕=Health Room FH - Evening
|
||||
保健室FH-夜=Health Room FH - Night
|
||||
保健室ST乙羽-夕=Health Room ST Otsuha - Evening
|
||||
保健室ST莉乃-夕=Health Room ST Rino - Evening
|
||||
踊り場-昼=Landing - Day
|
||||
踊り場-夕=Landing - Evening
|
||||
踊り場-夜=Landing - Night
|
||||
(トイレ(夕))=Toilet (Evening)
|
||||
(トイレ(夜))=Toilet (Night)
|
||||
(トイレ(昼))=Toilet (Day)
|
||||
ハート目OFF=Heart eyes OFF
|
||||
バック専用=For back only
|
||||
フルパス情報とSkinnedMeshRendererの骨数が違います。=Full path information and number of bones in SkinnedMeshRenderer are different.
|
||||
ブルマコキで使用中の為、ボトムスは切替できません=Bottoms cannot be switched because they are being used in Bloomer Koki
|
||||
プリセットカラーに制限=Limited to preset colors
|
||||
プレハブが存在しません!=Prefab does not exist!
|
||||
ヘアカラー:うす紫1=Hair color: Light purple 1
|
||||
ヘアカラー:うす紫2=Hair color: Light purple 2
|
||||
ヘアカラー:乙羽 麗子=Hair color: Otoha Reiko
|
||||
ヘアカラー:赤オレンジ=Hair color: Red orange
|
||||
ヘアカラー:赤茶=Hair color: Red brown
|
||||
ヘアカラー:銀パ=Hair color: Silver pa
|
||||
ヘアカラー:黄色=Hair color: Yellow
|
||||
ヘアカラー:黄色いレンジ=Hair color: Yellow range
|
||||
ベンチマークデータ生成中...=Generating benchmark data...
|
||||
ボディカラー:乙羽 麗子=Body color: Otoha Reiko
|
||||
ボディカラー:色白①=Body color: Fair skin ①
|
||||
ボディカラー:色白②=Body color: Fair skin ②
|
||||
ボディカラー:褐色①=Body color: Tan skin ①
|
||||
ボディカラー:褐色②=Body color: Tan skin ②
|
||||
ボーンが見つかりません:=Bone not found:
|
||||
ポイント取得=Earn points
|
||||
ヤリ部屋=Sex room
|
||||
顔注視=Face gaze
|
||||
胸注視=Chest gaze
|
||||
股間注視=Groin gaze
|
||||
リストに無いラベルの項目が選択されました。=An item with a label not in the list has been selected.
|
||||
リノ制服=Rino uniform
|
||||
レオタード+拘束=Leotard + restraint
|
||||
ロリ莉乃=Loli Rino
|
||||
下まつ毛off=Lower eyelashes off
|
||||
中央奥=Center back
|
||||
主人公の服装を変更します=Change the protagonist's outfit
|
||||
乙羽-分岐確定=Otsuha - branch confirmed
|
||||
乳頭太さ=Nipple thickness
|
||||
乳頭長さ=Nipple length
|
||||
乳首LZ=Nipple LZ
|
||||
乳首RZ=Nipple RZ
|
||||
乳首カラー:ココア=Nipple color: Cocoa
|
||||
乳首カラー:ピンク=Nipple color: Pink
|
||||
乳首カラー:乙羽麗子リノ=Nipple color: Otsuha Reiko Rino
|
||||
乳首カラー:褐色①=Nipple color: Brown①
|
||||
乳首カラー:褐色②=Nipple color: Brown②
|
||||
会話シーンでは利用できません=Not available in conversation scenes
|
||||
位置(眉高さ)=Position (eyebrow height)
|
||||
体勢変更=Change posture
|
||||
体操服スパッツ=Gym uniform spats
|
||||
体操服ブルマ=Gym uniform bloomers
|
||||
保健室(夕)=Nursing room (evening)
|
||||
保健室(夜)=Nursing room (night)
|
||||
保健室(昼)=Nursing room (day)
|
||||
側位専用=For side position only
|
||||
八重歯L=Double teeth L
|
||||
八重歯R=Double teeth R
|
||||
再構築=Reconstruction
|
||||
用務員室-昼=Janitor's room-Day
|
||||
用務員室-夕=Janitor's room-Evening
|
||||
用務員室-夜=Janitor's room-Night
|
||||
部室-外無-昼=Clubroom-No outside-Day
|
||||
部室-外無-夕=Clubroom-No outside-Evening
|
||||
部室-外無-夜=Clubroom-No outside-Night
|
||||
部室-外有-会話3P用=Clubroom-Outside-For conversation 3P
|
||||
部室-外有-窓際拘束用=Clubroom-Outside-For window restraint
|
||||
トイレ-昼=Toilet-Day
|
||||
前戯 > FH=Foreplay>FH
|
||||
前戯 > 前戯=Foreplay>Foreplay
|
||||
前戯コミュでは使用できません=Cannot be used in foreplay community
|
||||
前戯チンコ=Foreplay dick
|
||||
前髪C=Bangs C
|
||||
前髪L=Bangs L
|
||||
前髪R=Bangs R
|
||||
精液を舐めさせる=Make her lick semen
|
||||
半脱げ=Half undressed
|
||||
取得したテキストは空です=The retrieved text is empty
|
||||
口トロ笑い=Mouth laughing
|
||||
口困り=Mouth embarrassed
|
||||
口大笑い=Mouth laughing
|
||||
口微笑=Mouth smiling
|
||||
口怒り=Mouth angry
|
||||
口無表情=Mouth expressionless
|
||||
口焦り=Mouth impatient
|
||||
口紅カラー:0=Lipstick color: 0
|
||||
口紅カラー:1=Lipstick color: 1
|
||||
口紅カラー:2=Lipstick color: 2
|
||||
口紅カラー:3=Lipstick color: 3
|
||||
口紅カラー:乙羽 麗子=Lipstick color: Otoha Reiko
|
||||
口驚き=Mouth Surprise
|
||||
右手R=Right Hand R
|
||||
同じ名前のSEが再生中のためスキップしました:=Skipped because an SE with the same name is playing:
|
||||
名前が指定されていない基点オブジェクトがあります=There is a base object with no name specified
|
||||
垂れ角度=Drooping Angle
|
||||
多次元配列セットアップ=Multidimensional Array Setup
|
||||
奉課後輪姦中毒=After-school Gang Rape Addiction
|
||||
女攻め専用=Only for female attackers
|
||||
存在しないBGMが呼ばれました=Non-existent BGM was called
|
||||
存在しない「Syasei」コマンドが呼び出されています。モーションリストを確認してください。=Non-existent "Syasei" command was called. Please check the motion list.
|
||||
存在しないカメラ位置が呼ばれました。=Non-existent camera position was called.
|
||||
存在しない服装が選択されました:=Non-existent outfit was selected:
|
||||
存在しない音声ファイルが読み込まれました:=Non-existent audio file was loaded:
|
||||
廃止したかもだから確認↑=It may have been abolished so check↑
|
||||
廊下階段-夕=Hallway Stairs-Evening
|
||||
廊下階段-夜=Hallway Stairs-Night
|
||||
廊下階段-昼=Hallway Stairs-Day
|
||||
廊下(夕)=Hallway (Evening)
|
||||
廊下(夜)=Hallway (Night)
|
||||
廊下(昼)=Hallway (Day)
|
||||
廊下・階段(夕)=Hallway/Stairs (Evening)
|
||||
廊下・階段(夜)=Hallway/Stairs (Night)
|
||||
廊下・階段(昼)=Hallway/Stairs (Day))
|
||||
手=Hand
|
||||
手LR=Hand LR
|
||||
手用チンコ=Hand dick
|
||||
押し入れバック=Closet back
|
||||
拘束専用=Restraint only
|
||||
指定がないシーンが選ばれました=An unspecified scene was selected
|
||||
指定されたアドレスにはテキストがありません=There is no text at the specified address
|
||||
指定されたフォルダが存在しません:=The specified folder does not exist:
|
||||
指定以外のMotionSetです:=MotionSet is not specified:
|
||||
挿入系IF=Insertion IF
|
||||
排出待機へ=Waiting for ejection
|
||||
教卓フェラ-夕=Fellatio on the desk - evening
|
||||
過去部屋=Past room
|
||||
校長室-夕=Principal's office - evening
|
||||
監獄=Prison
|
||||
教室FH-夕=Classroom FH - evening
|
||||
教室FH-夜=Classroom FH - night
|
||||
教室FH-昼=Classroom FH - day
|
||||
教室オナ-夕=Classroom masturbation - evening
|
||||
教室オナ-夜=Classroom masturbation - night
|
||||
教室オナ-昼=Classroom masturbation - day
|
||||
教室(夕)=Classroom (evening)
|
||||
教室(夜)=Classroom (night)
|
||||
教室(昼)=Classroom (day)
|
||||
新しいオブジェクトを作成できませんでした:=Could not create new object:
|
||||
日焼けカラー:=Tan color:
|
||||
日焼けカラー:ココア=Tan color: Cocoa
|
||||
日焼けカラー:リノ=Tan color: Reno
|
||||
日焼けカラー:乙羽 麗子=Tan color: Otoha Reiko
|
||||
未設定=Not set
|
||||
次の選択肢・シーンまで=Until next option/scene
|
||||
正常です=Normal
|
||||
正常位専用=Missionary position only
|
||||
温情アナル=Passionate anal
|
||||
特に位置指定してません=No specific position specified
|
||||
特殊プレイでは使用できません=Cannot be used for special play
|
||||
現在の体位・シーンでは利用できません=Cannot be used for current position/scene
|
||||
現在の値:=Current value:
|
||||
環境設定データ生成中...=Generating environment settings data...
|
||||
用務員室(夕)=Janitor's room (evening)
|
||||
用務員室(夜)=Janitor's room (night)
|
||||
用務員室(昼)=Janitor's room (day)
|
||||
男の服表示=Male Clothes display
|
||||
男目線-タカシ=Male perspective - Takashi
|
||||
画面外=Off screen
|
||||
目困り=Eyes troubled
|
||||
目困りCE=Eyes troubled CE
|
||||
目困りNL=Eyes troubled NL
|
||||
目大笑い=Eyes laughing
|
||||
目大笑いCE=Eyes laughing CE
|
||||
目大笑いNL=Eyes laughing NL
|
||||
目微笑=Eyes smiling
|
||||
目微笑CE=Eyes smiling CE
|
||||
目微笑NL=Eyes smiling NL
|
||||
目怒り=Eyes angry
|
||||
目怒りCE=Eyes angry CE
|
||||
目怒りNL=Eyes angry NL
|
||||
目悲しい・テレ=Eyes sad/telepathy
|
||||
目悲しい・テレCE=Eyes sad/telepathy CE
|
||||
目悲しい・テレNL=Eyes sad/telepathy NL
|
||||
目悲しい・テレ+涙=Eyes sad/telepathy + tears
|
||||
目悲しい・テレ+涙CE=Eyes sad/telepathy + tears CE
|
||||
目悲しい・テレ+涙NL=Eyes sad/telepathy + tears NL
|
||||
目焦り=Eyes impatient
|
||||
目焦りCE=Eyes impatient CE
|
||||
目焦りNL=Eyes impatient NL
|
||||
目睨み=Eyes glaring
|
||||
目睨みCE=Eyes glaring CE
|
||||
目睨みNL=Eyes glaring NL
|
||||
目驚き=Eyes surprised
|
||||
目驚きCE=Eyes surprised CE
|
||||
目驚きNL=Eyes surprised NL
|
||||
瞳カラー:乙羽 麗子=Eye color: Otou Reiko
|
||||
瞳カラー:紫2=Eye color: Purple 2
|
||||
瞳カラー:赤2=Eye color: Red 2
|
||||
絶頂してHを終わる=Climax and end H
|
||||
絶頂再生開始=Climax playback begins
|
||||
腹凹み=Stomach concave
|
||||
莉乃-分岐確定=Rino - Branch confirmed
|
||||
莉乃ルートをクリアすることで解放されます=Unlocked by clearing Rino route
|
||||
親が見つかりませんでした:=Parents not found:
|
||||
解像度:=Resolution:
|
||||
評価:すごく快適=Rating: Very comfortable
|
||||
評価:すごく重い=Rating: Very heavy
|
||||
評価:快適=Rating: Comfortable
|
||||
評価:普通=Rating: Normal
|
||||
評価:重い=Rating: Heavy
|
||||
調整_太い=Adjustment_Thick
|
||||
調整_細い=Adjustment_Thin
|
||||
足=Feet
|
||||
足LR=Feet LR
|
||||
足用チンコ=Feet dick
|
||||
踊り場(夕)=Landing (Evening)
|
||||
踊り場(夜)=Landing (Night)
|
||||
踊り場(昼)=Landing (Day)
|
||||
身長:=Height:
|
||||
進行度セーブ=Progress save
|
||||
部室-外有り(夕)=Clubroom - Outside (Evening)
|
||||
部室-外無し(夕)=Clubroom -No outside (evening)
|
||||
部室-外無し(夜)=Clubroom-No outside (night)
|
||||
部室-外無し(昼)=Clubroom-No outside (day)
|
||||
釣り角度=Fishing angle
|
||||
陰毛ケツ毛=Pubic hair, ass hair
|
||||
階段-夜=Stairs-Night
|
||||
階段(夕)=Stairs (Evening)
|
||||
階段(夜)=Stairs (Night)
|
||||
階段(昼)=Stairs (Day)
|
||||
靴下:パンスト=Socks: Pantyhose
|
||||
靴下:白=Socks: White
|
||||
靴下:紺=Socks: Navy
|
||||
靴下柄=Sock pattern
|
||||
靴下柄・手袋カラー:パンスト=Sock pattern, glove color: Pantyhose
|
||||
靴下柄・手袋カラー:白=Sock pattern, glove color: White
|
||||
靴下柄・手袋カラー:紺=Sock pattern, glove color: Navy
|
||||
頬抑え=Cheek restraint
|
||||
駅弁専用=For Ekiben only
|
||||
騎乗位IF=Cowgirl IF
|
||||
騎乗位専用=For cowgirl only
|
||||
骨のインスタンスID取得=Get bone instance ID
|
||||
麗子IFルートをクリアすることで解放されます=Released by clearing Reiko IF route
|
||||
+拘束=+Restraint
|
||||
:がみつかりません。処理を停止します。=: Not found. Processing will stop.
|
||||
F2キーでショートカットキーの一覧を確認する事ができます=You can check the list of shortcut keys with the F2 key
|
||||
F1キーで環境設定を開く事ができます=You can open the preferences with the F1 key
|
||||
フルキー「4」 背景の表示が切り替わります=Full key "4" Switches the background display
|
||||
フルキー「5」 カメラターゲットの表示/非表示=Full key "5" Show/hide camera target
|
||||
フルキー「6」 遮断物の半透明化=Full key "6" Make obstructions semi-transparent
|
||||
環境設定の「マニュアル」からオンラインマニュアルが開けます。\n操作が分からないときは活用してみてください=You can open the online manual from "Manual" in the preferences. \nTry using it if you don't know how to operate it
|
||||
カスタムパートで「@」、「:」 カメラを左右に回転、同時押しでリセット=In the custom part, press "@" and ":" to rotate the camera left and right, and press them simultaneously to reset
|
||||
動作が重いときは環境設定で「Performance」にし、影とエフェクト系をoffにするとかなり軽くなります=If the operation is slow, set it to "Performance" in the preferences and turn off the shadows and effects to make it much faster
|
||||
『コントロールキー』+『マウスホイール』で画角を変更できます(一部のシーンでは使用不可)=You can change the angle of view with the "Control key" + "Mouse wheel" (not available in some scenes)
|
||||
ベースカラーランダム+自動生成=Base color random + auto generation
|
||||
|
|
@ -0,0 +1,125 @@
|
|||
"母乳②"演出="Breast Milk 2" performance
|
||||
(ADVのみ反映)=(Only reflected in ADV)
|
||||
(乙羽ルートADVを最後まで見ると解放されます)=(Unlocked when you watch Otoba Route ADV to the end)
|
||||
[[ メモ ]]=[[Notes]]
|
||||
・ぼかしとグローを統一して=・Unify blur and glow
|
||||
画面のしぶき付着エフェクトONOFF=Turn on/off splash effect on screen
|
||||
『F9』デバッグメニューが表示されます=『F9』Displays debug menu
|
||||
『F10』再生している音声のパラメーターを表示します=『F10』Displays parameters of the audio being played
|
||||
『PageUp』ゲーム速度5倍速=『PageUp』Game speed 5x
|
||||
『PageDown』次の音声に強制移行=『PageDown』Force transition to next audio
|
||||
『End』会話シーンのランダム会話を開始=『End』Starts random conversation in conversation scene
|
||||
▲体験版用に機能を制限しています。=▲Functions are limited for trial version.
|
||||
▼ クリア後エッチ █████████████████=▼ Ecchi after clearing ██████████████████
|
||||
・ADVリロードボタン表示、表示 =・Display ADV reload button
|
||||
・カスタム(グラビア エッチ)=・Custom (gravure erotic)
|
||||
・カスタム(デバッグ用各脱衣確認ボタン)=・Custom (debug undressing confirmation button)
|
||||
・ギャグボール解放(音声のみ)=・Gag ball release (audio only)
|
||||
・本ソフトウェアは製品版の動作環境目安を確認するためのソフトウェアです。=・This software is for checking the operating environment of the product version.
|
||||
・本ソフトウェアは『夏のサカり』の動作を保証するものではありません。=・This software does not guarantee the operation of "Summer Sakari".
|
||||
・スコア測定は独自の測定法となります、他のベンチマークの値と異なります。=・Score measurement is a unique measurement method and differs from other benchmark values.
|
||||
・ベンチマーク内ではフレームレートの上限が解放されます。(本編は60FPS上限)=・Frame rate upper limit is released within the benchmark. (Main game is capped at 60FPS)
|
||||
・スペックを満たしていたとしても、ご使用のパソコンの環境や常駐ソフトなどの組み合わせにより正常に動作しない場合があります。=・Even if the specs are met, it may not work properly depending on the environment of your computer and the combination of resident software.
|
||||
・ベンチマーク内ではキー入力は使用できません。=・Key input cannot be used in the benchmark.
|
||||
※カスタムの解放状況は維持され特殊プレイはリセットされます=※Custom unlock status will be maintained and special play will be reset.
|
||||
※このまま終了するとカスタム情報はセーブされません=※Custom information will not be saved if you exit like this.
|
||||
※ランダムでエッチシーンへ移動します。=※You will be moved to a random erotic scene.
|
||||
シーンの変更は「サイドメニュー」の体位変更から選択可能です。=You can change the scene by selecting Change Position in the "Side Menu".
|
||||
★莉乃 進行度表=★Rino Progress Chart
|
||||
FH20_シャワー会話=FH20_Shower Conversation
|
||||
FH21_保健室会話=FH21_Nursing Room Conversation
|
||||
FH22_リノ窓会話=FH22_Rino Window Conversation
|
||||
FH23_部室ココア会話=FH23_Clubroom Cocoa Conversation
|
||||
FH24_リノ3P=FH24_Rino 3P
|
||||
FOV(視野角)=FOV (Field of View)
|
||||
H体験=H Experience
|
||||
if エッチ=If Sex
|
||||
Lv0 フェラチオ=Lv0 Fellatio
|
||||
Lv0 後背位=Lv0 Doggystyle
|
||||
Lv1 フェラチオ=Lv1 Fellatio
|
||||
Lv1 後背位=Lv1 Doggystyle
|
||||
Lv2 フェラチオ=Lv2 Fellatio
|
||||
Lv2 後背位=Lv2 Doggystyle
|
||||
Lv3 フェラチオ=Lv3 Fellatio
|
||||
ああああああ=Aaaaaah
|
||||
イヤホン・ヘッドホンでお楽しみください。=Please enjoy with earphones or headphones.
|
||||
オート射精=Auto ejaculation
|
||||
オトハ=Otoha
|
||||
おもいで=Memories
|
||||
カスタム状態の反映=Reflect custom state
|
||||
キーパッド=Keypad
|
||||
キーパッドで快適にプレイいただけます。=Play comfortably with the keypad.
|
||||
キャラクター=Character
|
||||
表示設定=Display settings
|
||||
クリア後エッチ=Sex after clearing
|
||||
グローエフェクト=Glow effect
|
||||
ゲームの進行がリセットされます。=Game progress will be reset.
|
||||
よろしいですか?=Are you sure?
|
||||
ココア-if EP=Cocoa-If EP
|
||||
ココア-if OP=Cocoa-If OP
|
||||
ココアルート=Cocoa route
|
||||
サムネは フェラ、バック、側位 が良いので 差し替え=Replace thumbnails with blowjob, doggy style, and side position
|
||||
シナリオ選択 (Scenarioフォルダ内を読み込みます)=Scenario selection (Loads contents of Scenario folder)
|
||||
シャワー会話=Shower conversation
|
||||
ストーリーH=Story H
|
||||
ストーリー構成H=Story structure H
|
||||
タイトルに戻る=Return to title
|
||||
タイトル画面へ戻りますか?=Return to title screen?
|
||||
デバッグ=Debug
|
||||
デバッグモードが開放されました=Debug mode has been unlocked
|
||||
デバッグモード機能=Debug mode function
|
||||
デバッグ用ADV=Debug ADV
|
||||
デバッグ用カスタム入口=Debug custom entrance
|
||||
てらち=Terachi
|
||||
しゅんころ=Shunkoro
|
||||
ら~ゆ=Ra~yu
|
||||
アサ=Asa
|
||||
なんか説明!!!!!!!!!!!!!!!!!!!!!!!!!!!=Some explanation!!!
|
||||
フリーH=Free H
|
||||
フリーモードが解放されました=Free mode has been unlocked
|
||||
プロロ グ=Prologue
|
||||
プロローグ=Prologue
|
||||
プロローグ強姦=Prologue rape
|
||||
ベッド横=Beside the bed
|
||||
ベッド正面=In front of the bed
|
||||
ルーム内のメニューでレベル変更=Change level in the menu in the room
|
||||
時間制限が解除されました=Time limit has been removed
|
||||
上記以外のライセンス情報は同梱の"License.txt"に記載されています。=License information other than the above is written in the included "License.txt".
|
||||
下半脱げどうする?=What will you do if you take off your bottom half?
|
||||
主人公の服装=Main character's clothes
|
||||
主人公の着衣状態=Main character's clothed state
|
||||
乙羽 役=Otsuwa role
|
||||
莉乃 役=Role of Rino
|
||||
麗子 役=Role of Reiko
|
||||
心々愛 役=Role of Kokoro Ai
|
||||
乙羽1日目クリアフラグ=Otsuwa day 1 clear flag
|
||||
乙羽2日目クリアフラグ=Otsuwa day 2 clear flag
|
||||
乙羽クリア=Otsuwa clear
|
||||
保健室会話=Nursing room conversation
|
||||
全BGM・SEチェック=All BGM/SE check
|
||||
ADV立キャラチェック=ADV standing character check
|
||||
半脱ぎ=Partly naked
|
||||
天井=Ceiling
|
||||
導入演出カット=Introduction cut
|
||||
擬音テキストの表示=Show onomatopoeia text
|
||||
断面表示=Show cross section
|
||||
次の選択肢・シーンまでスキップしますか?=Skip to next option/scene?
|
||||
特殊H=Special H
|
||||
男の表示【一括】=Show men [all]
|
||||
男性器の表示【一括】=Show male genitalia [all]
|
||||
窓会話=Window conversation
|
||||
精液クリア=Clear semen
|
||||
背景の描画設定=Background drawing settings
|
||||
莉乃1日目クリアフラグ=Rino Day 1 clear flag
|
||||
莉乃2日目クリアフラグ=Rino Day 2 clear flag
|
||||
蝋燭/鞭痕=Candle/whip marks
|
||||
クリア=Clear
|
||||
裸=Nude
|
||||
設定後タイトルの『つづきから』=After setting, the title will be "Continued"
|
||||
を選択してください=Please select
|
||||
透過=Transparent
|
||||
鏡の配置=Mirror placement
|
||||
首輪=Collar
|
||||
麗子-if EP=Reiko-If EP
|
||||
麗子-if OP=Reiko-If OP
|
||||
麗子ルート=Reiko route
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
いいえ=No
|
||||
フェラ=Fellatio
|
||||
側位=Spooning
|
||||
アナル=Anus
|
||||
その他=Miscellaneous
|
||||
パイズリ=Boobjob
|
||||
駅弁=Lifting
|
||||
終了=Exit
|
||||
キャンセル=Cancel
|
||||
初期=Inital
|
||||
はい=Yes
|
||||
騎乗位=Cowgirl
|
||||
正常位=Missionary
|
||||
愛撫=Fondle
|
||||
なし=None
|
||||
ゲームを終了しますか?=Quit The Game?
|
||||
着衣=Clothed
|
||||
カメラ設定=Camera Settings
|
||||
太い=Thick
|
||||
タイトル=Title
|
||||
マスター音量=Master Volume
|
||||
戻る=Cancel
|
||||
ボトムス=Bottom
|
||||
ブラ=Bra
|
||||
涙=Tears
|
||||
靴=Shoes
|
||||
眼鏡=Glasses
|
||||
靴下=Legwear
|
||||
トップス=Top
|
||||
環境音=Environment
|
||||
1
GameData/BepInEx/Translation/en/Text/_Postprocessors.txt
Normal file
1
GameData/BepInEx/Translation/en/Text/_Postprocessors.txt
Normal file
|
|
@ -0,0 +1 @@
|
|||
|
||||
1
GameData/BepInEx/Translation/en/Text/_Preprocessors.txt
Normal file
1
GameData/BepInEx/Translation/en/Text/_Preprocessors.txt
Normal file
|
|
@ -0,0 +1 @@
|
|||
|
||||
1
GameData/BepInEx/Translation/en/Text/_Substitutions.txt
Normal file
1
GameData/BepInEx/Translation/en/Text/_Substitutions.txt
Normal file
|
|
@ -0,0 +1 @@
|
|||
|
||||
165
GameData/BepInEx/plugins/ConfigurationManager/LICENSE
Normal file
165
GameData/BepInEx/plugins/ConfigurationManager/LICENSE
Normal file
|
|
@ -0,0 +1,165 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
||||
116
GameData/BepInEx/plugins/ConfigurationManager/README.md
Normal file
116
GameData/BepInEx/plugins/ConfigurationManager/README.md
Normal file
|
|
@ -0,0 +1,116 @@
|
|||
## Plugin / mod configuration manager for BepInEx
|
||||
An easy way to let user configure how a plugin behaves without the need to make your own GUI. The user can change any of the settings you expose, even keyboard shortcuts.
|
||||
|
||||
The configuration manager can be accessed in-game by pressing the hotkey (by default F1). Hover over the setting names to see their descriptions, if any.
|
||||
|
||||

|
||||
|
||||
## How to use
|
||||
There are two versions of this plugin, for BepInEx 5 (version 5.4.20 or newer, mono only) and BepInEx 6 (nightly build 664 or newer, IL2CPP only).
|
||||
|
||||
- Install and configure the correct BepInEx version for your game (see above).
|
||||
- Download latest release for your BepInEx from the [Releases](https://github.com/BepInEx/BepInEx.ConfigurationManager/releases).
|
||||
- Extract the plugin directly into your game directory, where the BepInEx folder is (the .dll should end up inside your BepInEx\Plugins folder).
|
||||
- Start the game and press F1.
|
||||
|
||||
Note: The .xml file include in the release zip is useful for plugin developers when referencing ConfigurationManager.dll in your plugin, it will provide descriptions for types and methods to your IDE. Users can ignore it.
|
||||
|
||||
### Known issues
|
||||
- If no text is visible anywhere in RUE windows, most likely the `Arial.ttf` font is missing from the system (Unity UI default font, may be different in some games). This can happen when running a game on Linux with [misconfigured wine](https://github.com/ManlyMarco/RuntimeUnityEditor/issues/55).
|
||||
- The IL2CPP version currently only works in some games that have unstripped `UnityEngine.IMGUIModule.dll` (support for some of the games can be added with a patcher that restores missing members, [example](https://github.com/IllusionMods/BepisPlugins/tree/fe2c5e14c8bcb14602ba5380226aee3ddd20b2f8/src/IMGUIModule.Il2Cpp.CoreCLR.Patcher)).
|
||||
|
||||
## How to make my mod compatible?
|
||||
ConfigurationManager will automatically display all settings from your plugin's `Config`. All metadata (e.g. description, value range) will be used by ConfigurationManager to display the settings to the user.
|
||||
|
||||
In most cases you don't have to reference ConfigurationManager.dll or do anything special with your settings. Simply make sure to add as much metadata as possible (doing so will help all users, even if they use the config files directly). Always add descriptive section and key names, descriptions, and acceptable value lists or ranges (wherever applicable).
|
||||
|
||||
### How to make my setting into a slider?
|
||||
Specify `AcceptableValueRange` when creating your setting. If the range is 0f - 1f or 0 - 100 the slider will be shown as % (this can be overridden below).
|
||||
```c#
|
||||
CaptureWidth = Config.Bind("Section", "Key", 1, new ConfigDescription("Description", new AcceptableValueRange<int>(0, 100)));
|
||||
```
|
||||
|
||||
### How to make my setting into a drop-down list?
|
||||
Specify `AcceptableValueList` when creating your setting. If you use an enum you don't need to specify AcceptableValueList, all of the enum values will be shown. If you want to hide some values, you will have to use the attribute.
|
||||
|
||||
Note: You can add `System.ComponentModel.DescriptionAttribute` to your enum's items to override their displayed names. For example:
|
||||
```c#
|
||||
public enum MyEnum
|
||||
{
|
||||
// Entry1 will be shown in the combo box as Entry1
|
||||
Entry1,
|
||||
[Description("Entry2 will be shown in the combo box as this string")]
|
||||
Entry2
|
||||
}
|
||||
```
|
||||
|
||||
### How to allow user to change my keyboard shorcuts / How to easily check for key presses?
|
||||
Add a setting of type KeyboardShortcut. Use the value of this setting to check for inputs (recommend using IsDown) inside of your Update method.
|
||||
|
||||
The KeyboardShortcut class supports modifier keys - Shift, Control and Alt. They are properly handled, preventing common problems like K+Shift+Control triggering K+Shift when it shouldn't have.
|
||||
```c#
|
||||
private ConfigEntry<KeyboardShortcut> ShowCounter { get; set; }
|
||||
|
||||
public Constructor()
|
||||
{
|
||||
ShowCounter = Config.Bind("Hotkeys", "Show FPS counter", new KeyboardShortcut(KeyCode.U, KeyCode.LeftShift));
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (ShowCounter.Value.IsDown())
|
||||
{
|
||||
// Handle the key press
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Overriding default Configuration Manager behavior
|
||||
You can change how a setting is shown inside the configuration manager window by passing an instance of a special class as a tag of the setting. The special class code can be downloaded [here](ConfigurationManagerAttributes.cs). Simply download the .cs file and drag it into your project.
|
||||
- You do not have to reference ConfigurationManager.dll for this to work.
|
||||
- The class will work as long as name of the class and declarations of its fields remain unchanged.
|
||||
- Avoid making the class public to prevent conflicts with other plugins. If you want to share it between your plugins either give each a copy, or move it to your custom namespace.
|
||||
- If the ConfigurationManager plugin is not installed in the game, this class will be safely ignored and your plugin will work as normal.
|
||||
|
||||
Here's an example of overriding order of settings and marking one of the settings as advanced:
|
||||
```c#
|
||||
// Override IsAdvanced and Order
|
||||
Config.Bind("X", "1", 1, new ConfigDescription("", null, new ConfigurationManagerAttributes { IsAdvanced = true, Order = 3 }));
|
||||
// Override only Order, IsAdvanced stays as the default value assigned by ConfigManager
|
||||
Config.Bind("X", "2", 2, new ConfigDescription("", null, new ConfigurationManagerAttributes { Order = 1 }));
|
||||
Config.Bind("X", "3", 3, new ConfigDescription("", null, new ConfigurationManagerAttributes { Order = 2 }));
|
||||
```
|
||||
|
||||
### How to make a custom editor for my setting?
|
||||
If you are using a setting type that is not supported by ConfigurationManager, you can add a drawer Action for it. The Action will be executed inside OnGUI, use GUILayout to draw your setting as shown in the example below.
|
||||
|
||||
To use a custom seting drawer for an individual setting, use the `CustomDrawer` field in the attribute class. See above for more info on the attribute class.
|
||||
```c#
|
||||
void Start()
|
||||
{
|
||||
// Add the drawer as a tag to this setting.
|
||||
Config.Bind("Section", "Key", "Some value"
|
||||
new ConfigDescription("Desc", null, new ConfigurationManagerAttributes{ CustomDrawer = MyDrawer });
|
||||
}
|
||||
|
||||
static void MyDrawer(BepInEx.Configuration.ConfigEntryBase entry)
|
||||
{
|
||||
// Make sure to use GUILayout.ExpandWidth(true) to use all available space
|
||||
GUILayout.Label(entry.BoxedValue, GUILayout.ExpandWidth(true));
|
||||
}
|
||||
```
|
||||
#### Add a custom editor globally
|
||||
You can specify a drawer for all settings of a setting type. Do this by using `ConfigurationManager.RegisterCustomSettingDrawer(Type, Action<SettingEntryBase>)`.
|
||||
|
||||
**Warning:** This requires you to reference ConfigurationManager.dll in your project and is not recommended unless you are sure all users will have it installed. It's usually better to use the above method to add the custom drawer to each setting individually instead.
|
||||
```c#
|
||||
void Start()
|
||||
{
|
||||
ConfigurationManager.RegisterCustomSettingDrawer(typeof(MyType), CustomDrawer);
|
||||
}
|
||||
|
||||
static void CustomDrawer(SettingEntryBase entry)
|
||||
{
|
||||
GUILayout.Label((MyType)entry.Get(), GUILayout.ExpandWidth(true));
|
||||
}
|
||||
```
|
||||
674
GameData/BepInEx/plugins/RuntimeUnityEditor/LICENSE
Normal file
674
GameData/BepInEx/plugins/RuntimeUnityEditor/LICENSE
Normal file
|
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
67
GameData/BepInEx/plugins/RuntimeUnityEditor/README.md
Normal file
67
GameData/BepInEx/plugins/RuntimeUnityEditor/README.md
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
# Runtime Unity Editor / Debugging Tools
|
||||
In-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a universal trainer. Runs under [BepInEx5](https://github.com/BepInEx/BepInEx), BepInEx6 IL2CPP and [UMM](https://github.com/newman55/unity-mod-manager).
|
||||
|
||||
## Features
|
||||
- Works on most games made in Unity 4.x or newer that use either the mono or IL2CPP runtime (currently IL2CPP support is in beta)
|
||||
- Minimal impact on the game - no GameObjects or Components are spawned (outside of the plugin component loaded by the mod loader) and no hooks are used (except if requested for profiler)
|
||||
- GameObject and component browser
|
||||
- Object inspector (allows modifying values of objects in real time) with clipboard
|
||||
- REPL C# console with autostart scripts
|
||||
- Simple Profiler
|
||||
- Object serialization/dumping
|
||||
- dnSpy integration (navigate to member in dnSpy)
|
||||
- Mouse inspect (find objects or UI elements by clicking with mouse)
|
||||
- Gizmos (Transform origin, Renderer bounds, Collider area, etc.)
|
||||
- All parts are integrated together (e.g. REPL console can access inspected object, inspector can focus objects on GameObject list, etc.)
|
||||
- Right click on most objects to bring up a context menu with more options
|
||||
- and many other...
|
||||
|
||||

|
||||
|
||||
## How to use
|
||||
RUE is available for different mod loaders in separate builds. They are largely the same, although BepInEx version is the most supported and has some extra features. If you don't already have to use a specific mod loader, BepInEx is recommended.
|
||||
|
||||
### BepInEx (mono)
|
||||
1. Install BepInEx v4.x or v5.x if you don't have it already. You can download it [here](https://github.com/BepInEx/BepInEx).
|
||||
2. Download the latest BepInEx build (RuntimeUnityEditor_BepInEx5_vX.X.zip) from the [Releases](https://github.com/ManlyMarco/RuntimeUnityEditor/releases) page. Make sure to get the correct version for your BepInEx.
|
||||
3. Extract the BepInEx folder from the archive directly into your game directory (you should already have a BepInEx folder there from previous step). Replace files if asked.
|
||||
4. To turn on press the F12 key when in-game. A window should appear on top of the game. If it doesn't appear, check logs for errors.
|
||||
|
||||
Note: If the plugin fails to load under BepInEx 4 with a type load exception, move RuntimeUnityEditor.Core.dll to BepInEx/core folder.
|
||||
|
||||
### BepInEx (IL2CPP)
|
||||
**WARNING:** This is a beta build that is unstable and with many features broken. It is likely to not work in many (most?) IL2CPP games, as it relies on unstripped UnityEngine.IMGUIModule.dll (and possibly other game-specific differences). It works in HoneyCome if used together with the [IMGUIModule.Il2Cpp.CoreCLR.Patcher](https://github.com/IllusionMods/BepisPlugins/releases/tag/r19.3.2) which can be used with some other games with some degree of success.
|
||||
|
||||
IL2CPP bug reports will be largely ignored, while PRs to fix issues will be greatly appreciated.
|
||||
|
||||
1. If you don't have it already, install and configure BepInEx v6 (at least be.664). You can download it [here](https://github.com/BepInEx/BepInEx).
|
||||
2. Download the latest RUE release for your version of BepInEx from the [Releases](https://github.com/ManlyMarco/RuntimeUnityEditor/releases) page (make sure it's the IL2CPP version).
|
||||
3. Extract the release archive from the archive directly into your game directory (you should already have a BepInEx folder there from previous step). Replace files if asked.
|
||||
4. To turn on press the F12 key when in-game. A window should appear on top of the game. If it doesn't appear, check game log for errors.
|
||||
|
||||
### Unity Mod Manager
|
||||
1. Install Unity Mod Manager if you don't have it already. You can download it [here](https://www.nexusmods.com/site/mods/21). Select your game from the the dropdown list and then click the Install button.
|
||||
2. Download the latest UMM build (RuntimeUnityEditor_UMM_vX.X.zip) from the [Releases](https://github.com/ManlyMarco/RuntimeUnityEditor/releases) page.
|
||||
3. Goto the Mods tab in Unity Mod Manager and drag the RuntimeUnityEditor zip file into the Unity Mod Manager GUI at the bottom where it says drop zip file here.
|
||||
4. To turn on press the F12 key when in-game. A window should appear on top of the game. If it doesn't appear, check logs for errors.
|
||||
|
||||
|
||||
## Known issues
|
||||
- If no text is visible anywhere in RUE windows, most likely the `Arial.ttf` font is missing from the system (Unity UI default font, may be different in some games). This can happen when running a game on Linux with [misconfigured wine](https://github.com/ManlyMarco/RuntimeUnityEditor/issues/55).
|
||||
- The C# REPL console is only available in a subset of games. This is because mcs (the current REPL backend) does not work with `.NET Standard` runtime used by default in more recent versions of Unity (because of missing features). There is no fix, the backend will have to be changed, possibly to Lua.
|
||||
- The wireframe toggle might not work in some games because of an incompatible rendering setup.
|
||||
- The IL2CPP version is broken in `insert your game name here`.
|
||||
|
||||
|
||||
## How to build
|
||||
1. Get Visual Studio 2019 (or later).
|
||||
2. Clone the repository recursively (`git clone --recursive https://github.com/ManlyMarco/RuntimeUnityEditor`, VS 2022 can do it too).
|
||||
3. Open the solution in Visual Studio and hit Build All.
|
||||
|
||||
Notes:
|
||||
- If you already have the repository cloned or want to update the mcs submodule you need to run `git submodule update --init --recursive` on your local repository (if you have VS 2022 you can do it from the source control tab).
|
||||
- An old version of UnityEngine.dll (pre-2017) is used for compatibility with all Unity versions 4.x and above, because the new UnityEngine.dll in 2017+ forwards all of the split types into their new respective dll files.
|
||||
|
||||
---
|
||||
|
||||
You can support development of my plugins through my Patreon page: https://www.patreon.com/ManlyMarco
|
||||
504
GameData/BepInEx/plugins/SiH_Tweaks/LICENSE
Normal file
504
GameData/BepInEx/plugins/SiH_Tweaks/LICENSE
Normal file
|
|
@ -0,0 +1,504 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
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|
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|
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|
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|
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Each version is given a distinguishing version number. If the Library
|
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|
||||
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
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|
||||
NO WARRANTY
|
||||
|
||||
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|
||||
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|
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|
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16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
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|
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|
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|
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|
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|
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|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
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|
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|
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|
||||
|
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|
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|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
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|
||||
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|
||||
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|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
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|
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|
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|
||||
Also add information on how to contact you by electronic and paper mail.
|
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|
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|
||||
necessary. Here is a sample; alter the names:
|
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|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random
|
||||
Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
30
GameData/BepInEx/plugins/SiH_Tweaks/README.md
Normal file
30
GameData/BepInEx/plugins/SiH_Tweaks/README.md
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
# SummerInHeat_Plugins
|
||||
Various plugins for the game Summer in Heat (夏のサカり) by Miconisomi.
|
||||
|
||||
## Installation
|
||||
0. Install the latest versions of BepInEx x64 v5, BepInEx.ConfigurationManager and XUnity.AutoTranslator.
|
||||
1. Download the plugin you want to use from releases.
|
||||
2. Extract the contents of the zip file into the `GameData` folder of your game.
|
||||
3. Open the game and go to settings, you should now see a new "Plugin settings" tab as well as a new "None" setting in the "Mosaic type" dropdown.
|
||||
|
||||
## Plugin descriptions
|
||||
### Tweaks
|
||||
This plugin helps fully translate the game and adds some improvements:
|
||||
|
||||
- Adds a hotkey to open the debug menu (needs to be configured in plugin settings)
|
||||
- Adds a "Plugin settings" tab to the settings menu
|
||||
- Opening online manual will check if a local manual is available and open it instead (based on language)
|
||||
- Fixes uncaught exceptions not being logged
|
||||
|
||||
### Uncensor
|
||||
This plugin uncensors the game by removing mosaic effects and replacing textures.
|
||||
|
||||
To enable the uncensor after installing it you have to go to the settings menu and in the "Mosaic type" dropdown select the newly added option "OFF".
|
||||
|
||||
You can find the uncensored textures inside `SiH_Uncensor\replacements` if you'd like to improve them or make your own.
|
||||
Seems like only `sectional.png` is used out of the two internal textures.
|
||||
The textures can be increased in size, but they must be the same aspect ratio as the original textures and the size must be in a power of 2 (e.g. 512x512, 1024x1024, 2048x2048, etc).
|
||||
|
||||
### TranslateRedirectedResources
|
||||
A tool for translating files in the RedirectedResources folder.
|
||||
Forked from https://github.com/SpockBauru/SpockPlugins_InsultOrder/tree/9b3bae7e7f20f39aa42d58a45838f714b39d40de/TranslateRedirectedResources
|
||||
504
GameData/BepInEx/plugins/SiH_Uncensor/LICENSE
Normal file
504
GameData/BepInEx/plugins/SiH_Uncensor/LICENSE
Normal file
|
|
@ -0,0 +1,504 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
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|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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||||
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||||
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|
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|
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|
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|
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|
||||
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|
||||
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||||
In other cases, permission to use a particular library in non-free
|
||||
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|
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|
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|
||||
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|
||||
|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
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|
||||
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|
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|
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Each licensee is addressed as "you".
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A "library" means a collection of software functions and/or data
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|
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|
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(For example, a function in a library to compute square roots has
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Thus, it is not the intent of this section to claim rights or contest
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|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||
USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random
|
||||
Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
26
GameData/BepInEx/plugins/SiH_Uncensor/README.md
Normal file
26
GameData/BepInEx/plugins/SiH_Uncensor/README.md
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
# SummerInHeat_Plugins
|
||||
Various plugins for the game Summer in Heat (夏のサカり) by Miconisomi.
|
||||
|
||||
## Installation
|
||||
0. Install the latest versions of BepInEx x64 v5, BepInEx.ConfigurationManager and XUnity.AutoTranslator.
|
||||
1. Download the plugin you want to use from releases.
|
||||
2. Extract the contents of the zip file into the `GameData` folder of your game.
|
||||
3. Open the game and go to settings, you should now see a new "Plugin settings" tab as well as a new "None" setting in the "Mosaic type" dropdown.
|
||||
|
||||
## Plugin descriptions
|
||||
### Tweaks
|
||||
This plugin helps fully translate the game and adds some improvements:
|
||||
|
||||
- Adds a hotkey to open the debug menu (needs to be configured in plugin settings)
|
||||
- Adds a "Plugin settings" tab to the settings menu
|
||||
- Opening online manual will check if a local manual is available and open it instead (based on language)
|
||||
- Fixes uncaught exceptions not being logged
|
||||
|
||||
### Uncensor
|
||||
This plugin uncensors the game by removing mosaic effects and replacing textures.
|
||||
|
||||
To enable the uncensor after installing it you have to go to the settings menu and in the "Mosaic type" dropdown select the newly added option "OFF".
|
||||
|
||||
You can find the uncensored textures inside `SiH_Uncensor\replacements` if you'd like to improve them or make your own.
|
||||
Seems like only `sectional.png` is used out of the two internal textures.
|
||||
The textures can be increased in size, but they must be the same aspect ratio as the original textures and the size must be in a power of 2 (e.g. 512x512, 1024x1024, 2048x2048, etc).
|
||||
53
GameData/MonoBleedingEdge/etc/mono/config
Normal file
53
GameData/MonoBleedingEdge/etc/mono/config
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
<configuration>
|
||||
<dllmap dll="i:cygwin1.dll" target="libc.dylib" os="!windows" />
|
||||
<dllmap dll="libc" target="libc.dylib" os="!windows"/>
|
||||
<dllmap dll="intl" target="libintl.dylib" os="!windows"/>
|
||||
<dllmap dll="intl" name="bind_textdomain_codeset" target="libc.dylib" os="solaris"/>
|
||||
<dllmap dll="libintl" name="bind_textdomain_codeset" target="libc.dylib" os="solaris"/>
|
||||
<dllmap dll="libintl" target="libintl.dylib" os="!windows"/>
|
||||
<dllmap dll="i:libxslt.dll" target="libxslt.dylib" os="!windows"/>
|
||||
<dllmap dll="i:odbc32.dll" target="libodbc.so.2" os="!windows"/>
|
||||
<dllmap dll="i:odbc32.dll" target="libiodbc.dylib" os="osx"/>
|
||||
<dllmap dll="oci" target="libclntsh.dylib" os="!windows"/>
|
||||
<dllmap dll="db2cli" target="libdb2_36.dylib" os="!windows"/>
|
||||
<dllmap dll="MonoPosixHelper" target="libMonoPosixHelper.dylib" os="!windows" />
|
||||
<dllmap dll="System.Native" target="$mono_libdir/libmono-native.dylib" os="!windows" />
|
||||
<dllmap dll="System.Net.Security.Native" target="$mono_libdir/libmono-native.dylib" os="!windows" />
|
||||
<dllmap dll="System.Security.Cryptography.Native.Apple" target="$mono_libdir/libmono-native.dylib" os="osx" />
|
||||
<dllmap dll="libmono-btls-shared" target="libmono-btls-shared.dylib" os="!windows" />
|
||||
<dllmap dll="i:msvcrt" target="libc.dylib" os="!windows"/>
|
||||
<dllmap dll="i:msvcrt.dll" target="libc.dylib" os="!windows"/>
|
||||
<dllmap dll="sqlite" target="libsqlite.0.dylib" os="!windows"/>
|
||||
<dllmap dll="sqlite3" target="libsqlite3.0.dylib" os="!windows"/>
|
||||
<dllmap dll="libX11" target="libX11.dylib" os="!windows" />
|
||||
<dllmap dll="libgdk-x11-2.0" target="libgdk-x11-2.0.dylib" os="!windows"/>
|
||||
<dllmap dll="libgdk_pixbuf-2.0" target="libgdk_pixbuf-2.0.so.0" os="!windows"/>
|
||||
<dllmap dll="libgtk-x11-2.0" target="libgtk-x11-2.0.dylib" os="!windows"/>
|
||||
<dllmap dll="libglib-2.0" target="libglib-2.0.so.0" os="!windows"/>
|
||||
<dllmap dll="libgobject-2.0" target="libgobject-2.0.so.0" os="!windows"/>
|
||||
<dllmap dll="libgnomeui-2" target="libgnomeui-2.so.0" os="!windows"/>
|
||||
<dllmap dll="librsvg-2" target="librsvg-2.so.2" os="!windows"/>
|
||||
<dllmap dll="libXinerama" target="libXinerama.so.1" os="!windows" />
|
||||
<dllmap dll="libasound" target="libasound.so.2" os="!windows" />
|
||||
<dllmap dll="libcairo-2.dll" target="libcairo.so.2" os="!windows"/>
|
||||
<dllmap dll="libcairo-2.dll" target="libcairo.2.dylib" os="osx"/>
|
||||
<dllmap dll="libcups" target="libcups.so.2" os="!windows"/>
|
||||
<dllmap dll="libcups" target="libcups.dylib" os="osx"/>
|
||||
<dllmap dll="i:kernel32.dll">
|
||||
<dllentry dll="__Internal" name="CopyMemory" target="mono_win32_compat_CopyMemory"/>
|
||||
<dllentry dll="__Internal" name="FillMemory" target="mono_win32_compat_FillMemory"/>
|
||||
<dllentry dll="__Internal" name="MoveMemory" target="mono_win32_compat_MoveMemory"/>
|
||||
<dllentry dll="__Internal" name="ZeroMemory" target="mono_win32_compat_ZeroMemory"/>
|
||||
</dllmap>
|
||||
<dllmap dll="gdiplus" target="libgdiplus.dylib" os="!windows"/>
|
||||
<dllmap dll="gdiplus.dll" target="libgdiplus.dylib" os="!windows"/>
|
||||
<dllmap dll="gdi32" target="libgdiplus.dylib" os="!windows"/>
|
||||
<dllmap dll="gdi32.dll" target="libgdiplus.dylib" os="!windows"/>
|
||||
|
||||
<!-- Some .net base class library code pinvokes into api-ms-win-core-threadpool-l1-2-0.dll. The only thing this library does is forward the call
|
||||
to kernel32.dll (on windows desktop, versions on other platforms might forward elsewhere. Unfortunately this library did not ship with windows7.
|
||||
We're using the dll remap functionality in this file to have mono directly route these calls into kernel32, just like the library would do so that
|
||||
the BCL code that relies on this can work on windows7 again. This functionality that does not work without this workaround includes NamedServerPipeStream.
|
||||
-->
|
||||
<dllmap dll="api-ms-win-core-threadpool-l1-2-0.dll" target="kernel32.dll" os="windows"/>
|
||||
</configuration>
|
||||
5
GameData/changelog.txt
Normal file
5
GameData/changelog.txt
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
2 commits since v5.4.23
|
||||
|
||||
Changelog (excluding merges):
|
||||
* (fadd8a7) [ManlyMarco] Bump version number
|
||||
* (3129520) [aldelaro5] Upgrade Doorstop to version 4.2.0 (#864)
|
||||
549
GameData/output_log.txt
Normal file
549
GameData/output_log.txt
Normal file
|
|
@ -0,0 +1,549 @@
|
|||
Mono path[0] = 'C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/Managed'
|
||||
Mono config path = 'C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/MonoBleedingEdge/etc'
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E0EC0F000.dll
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E13E1D040.dll
|
||||
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
|
||||
Loading player data from C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/data.unity3d
|
||||
Initialize engine version: 2022.3.27f1 (73effa14754f)
|
||||
[Subsystems] Discovering subsystems at path C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/UnitySubsystems
|
||||
GfxDevice: creating device client; threaded=1; jobified=0
|
||||
Direct3D:
|
||||
Version: Direct3D 11.0 [level 11.1]
|
||||
Renderer: NVIDIA GeForce RTX 4060 Laptop GPU (ID=0x28e0)
|
||||
Vendor: NVIDIA
|
||||
VRAM: 7957 MB
|
||||
Driver: 32.0.15.6607
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 0.104 seconds
|
||||
- Finished resetting the current domain, in 0.001 seconds
|
||||
<RI> Initializing input.
|
||||
<RI> Input initialized.
|
||||
<RI> Initialized touch support.
|
||||
UnloadTime: 1.098300 ms
|
||||
[Message: BepInEx] BepInEx 5.4.23.1 - SummerInHeat (1/28/2025 7:46:36 PM)
|
||||
[Info : BepInEx] Running under Unity v2022.3.27.7598074
|
||||
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
|
||||
[Info : BepInEx] Supports SRE: True
|
||||
[Info : BepInEx] System platform: Bits64, Windows
|
||||
[Message: BepInEx] Preloader started
|
||||
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.1]
|
||||
[Info : BepInEx] Loaded 1 patcher method from [CultureFix 22.0.2.0]
|
||||
[Info : BepInEx] 2 patcher plugins loaded
|
||||
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
|
||||
[Message: BepInEx] Preloader finished
|
||||
[Message: BepInEx] Chainloader ready
|
||||
[Message: BepInEx] Chainloader started
|
||||
[Info : BepInEx] 10 plugins to load
|
||||
[Info : BepInEx] Loading [Mute In Background 1.1]
|
||||
[Info : BepInEx] Loading [Configuration Manager 18.4]
|
||||
[Info : BepInEx] Loading [Message Center 1.1.1.1]
|
||||
[Info : BepInEx] Loading [XUnity Auto Translator 5.4.4]
|
||||
OnLevelWasLoaded was found on AutoTranslationPlugin
|
||||
This message has been deprecated and will be removed in a later version of Unity.
|
||||
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
|
||||
[Debug :XUnity.AutoTranslator] Screen resolution determine to be: 2560x1440
|
||||
[Info :XUnity.AutoTranslator] Version of TextMesh Pro: 1.4.0.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UILabel.set_text through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UIRect.OnEnable through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.UI.MaskableGraphic.OnEnable through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.UI.Image.set_sprite through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.UI.Image.set_overrideSprite through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.UI.Image.set_material through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.UI.RawImage.set_texture through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.Cursor.SetCursor through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.Material.set_mainTexture through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UIAtlas.set_spriteMaterial through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UISprite.OnInit through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UISprite.set_material through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UISprite.set_atlas through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UI2DSprite.set_sprite2D through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UI2DSprite.set_material through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UITexture.set_mainTexture through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UITexture.set_material through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UIPanel.set_clipTexture through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UIRect.OnInit through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.UI.Text.get_text through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked TMPro.TMP_Text.get_text through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UILabel.get_text through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Disabling certificate checks for endpoints because of configuration.
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E7AF3D000.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.LoadFromFileAsync_Internal through Harmony hooks.
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E0EB0AD70.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.LoadFromFile_Internal through Harmony hooks.
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E0EB0B980.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.LoadFromMemoryAsync_Internal through Harmony hooks.
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E0EC93040.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.LoadFromMemory_Internal through Harmony hooks.
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E0EC93C50.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.LoadFromStreamAsyncInternal through Harmony hooks.
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E7E13A870.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.LoadFromStreamInternal through Harmony hooks.
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E7E15B490.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.returnMainAsset through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.Load through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.LoadAsync through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.LoadAll through Harmony hooks.
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E7E15C0A0.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.LoadAsset_Internal through Harmony hooks.
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E7E111020.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.LoadAssetAsync_Internal through Harmony hooks.
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E7E111C30.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.LoadAssetWithSubAssets_Internal through Harmony hooks.
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E7E112840.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync_Internal through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundleRequest.get_asset through Harmony hooks.
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E7E113450.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.AssetBundleRequest.get_allAssets through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.Resources.Load through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.Resources.LoadAll through Harmony hooks.
|
||||
[Warning: HarmonyX] AccessTools.Method: Could not find method for type UnityEngine.Resources and name GetBuiltinResource and parameters (string, Type)
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E7E116070.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.Resources.GetBuiltinResource through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Registered new callback for AssetLoaded (OneCallbackPerResourceLoaded).
|
||||
[Debug :XUnity.AutoTranslator] Registered new callback for ResourceLoaded (OneCallbackPerResourceLoaded).
|
||||
Fallback handler could not load library C:/Users/Julian/Projects/DazedTranslations/Games/RJ365188-Summer Heat/GameData/SummerInHeat_Data/MonoBleedingEdge/data-0000020E7E160CC0.dll
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.TextAsset.get_bytes through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Hooked UnityEngine.TextAsset.get_text through Harmony hooks.
|
||||
[Debug :XUnity.AutoTranslator] Probing whether OnLevelWasLoaded or SceneManager is supported in this version of Unity. Any warnings related to OnLevelWasLoaded coming from Unity can safely be ignored.
|
||||
[Debug :XUnity.AutoTranslator] SceneManager is supported in this version of Unity.
|
||||
[Debug :XUnity.AutoTranslator] Loaded resize command text files.
|
||||
[Debug :XUnity.AutoTranslator] --- Loading Global Translations ---
|
||||
[Debug :XUnity.AutoTranslator] Loaded translation text files (took 0.19 seconds)
|
||||
[Debug :XUnity.AutoTranslator] Created variation translations (took 0 seconds)
|
||||
[Debug :XUnity.AutoTranslator] Created token translations (took 0 seconds)
|
||||
[Debug :XUnity.AutoTranslator] Loaded texture files (took 0.34 seconds)
|
||||
[Info :XUnity.AutoTranslator] Loaded XUnity.AutoTranslator into Unity [2022.3.27f1] game.
|
||||
[Info : BepInEx] Loading [XUnity Resource Redirector 2.1.0]
|
||||
[Info : BepInEx] Loading [Graphics Settings 1.3]
|
||||
[Info : BepInEx] Loading [FPS Counter 3.1]
|
||||
[Info : BepInEx] Loading [Runtime Unity Editor 5.5.1]
|
||||
[Info : BepInEx] Loading [Translation fixes and other tweaks 1.0]
|
||||
[Info :Translation fixes and other tweaks] Running in non-Japanese mode
|
||||
[Info : BepInEx] Loading [SummerInHeat Uncensor 1.1]
|
||||
[Debug :SummerInHeat Uncensor] Found 3 replacement images:
|
||||
C:\Users\Julian\Projects\DazedTranslations\Games\RJ365188-Summer Heat\GameData\BepInEx\plugins\SiH_Uncensor\replacements\PenisPussy.png
|
||||
C:\Users\Julian\Projects\DazedTranslations\Games\RJ365188-Summer Heat\GameData\BepInEx\plugins\SiH_Uncensor\replacements\sectional.png
|
||||
C:\Users\Julian\Projects\DazedTranslations\Games\RJ365188-Summer Heat\GameData\BepInEx\plugins\SiH_Uncensor\replacements\uterus.png
|
||||
[Message: BepInEx] Chainloader startup complete
|
||||
DLsite
|
||||
[Info :XUnity.AutoTranslator] Performing texture lookup during scene load...
|
||||
[Info :XUnity.AutoTranslator] Finished texture lookup (took 0 seconds)
|
||||
[Debug :Translation fixes and other tweaks] SceneManager.sceneLoaded - Name=[SaveCheck] Mode=[2]
|
||||
[Info :Runtime Unity Editor] Successfully initialized 15/15 features: ContextMenu, CursorUnlocker, MouseInspect, WireframeFeature, Taskbar, ReplWindow, ProfilerWindow, ObjectViewWindow, Inspector, ClipboardWindow, ChangeHistoryWindow, BreakpointsWindow, ObjectTreeViewer, DnSpyHelper, GizmoDrawer
|
||||
『夏のサカり』 Ver1.00_DLsite
|
||||
[Debug : BepInEx] [UnityInput] Using LegacyInputSystem
|
||||
[Debug :Runtime Unity Editor] [UnityInput] Using LegacyInputSystem
|
||||
[Info :XUnity.AutoTranslator] Skipping plugin scan because no plugin-specific translations has been registered.
|
||||
Shader 'Miconisomi/NGUI_UITexture_Gradation(SoftClip)': fallback shader 'Transparent' not found
|
||||
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
|
||||
UnloadTime: 1.413100 ms
|
||||
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (UraVcSpeaker).
|
||||
[Info :XUnity.AutoTranslator] Performing texture lookup during scene load...
|
||||
[Info :XUnity.AutoTranslator] Finished texture lookup (took 0 seconds)
|
||||
[Debug :Translation fixes and other tweaks] SceneManager.sceneLoaded - Name=[Title] Mode=[Single]
|
||||
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 20791.
|
||||
Total: 39.591000 ms (FindLiveObjects: 1.476900 ms CreateObjectMapping: 0.384600 ms MarkObjects: 37.626600 ms DeleteObjects: 0.101800 ms)
|
||||
|
||||
指定されたフォルダが存在しません:
|
||||
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 10625.
|
||||
Total: 23.607500 ms (FindLiveObjects: 0.887700 ms CreateObjectMapping: 0.281300 ms MarkObjects: 17.790800 ms DeleteObjects: 4.647300 ms)
|
||||
|
||||
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
|
||||
UnloadTime: 0.068800 ms
|
||||
[Info :XUnity.AutoTranslator] Performing texture lookup during scene load...
|
||||
[Info :XUnity.AutoTranslator] Finished texture lookup (took 0 seconds)
|
||||
[Debug :Translation fixes and other tweaks] SceneManager.sceneLoaded - Name=[ReleaseScene] Mode=[Single]
|
||||
Unloading 5848 unused Assets to reduce memory usage. Loaded Objects now: 4778.
|
||||
Total: 45.190400 ms (FindLiveObjects: 0.553000 ms CreateObjectMapping: 0.425700 ms MarkObjects: 27.003600 ms DeleteObjects: 17.207600 ms)
|
||||
|
||||
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4778.
|
||||
Total: 22.430500 ms (FindLiveObjects: 0.308100 ms CreateObjectMapping: 0.085200 ms MarkObjects: 22.026800 ms DeleteObjects: 0.010100 ms)
|
||||
|
||||
Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
|
||||
UnloadTime: 0.085600 ms
|
||||
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (UraVcSpeaker).
|
||||
[Info :XUnity.AutoTranslator] Performing texture lookup during scene load...
|
||||
[Info :XUnity.AutoTranslator] Finished texture lookup (took 0 seconds)
|
||||
[Debug :Translation fixes and other tweaks] SceneManager.sceneLoaded - Name=[ADV] Mode=[Single]
|
||||
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Voice).
|
||||
_00_夏のサカりOP清書・ト書き付き.txt
|
||||
[Debug :SummerInHeat Uncensor] Replaced 1 shaders and 1 textures in 123 renderers
|
||||
[Debug :SummerInHeat Uncensor] Replaced 0 shaders and 0 textures in 123 renderers
|
||||
[Debug :SummerInHeat Uncensor] Replaced 0 shaders and 0 textures in 123 renderers
|
||||
[Debug :SummerInHeat Uncensor] Replaced 0 shaders and 0 textures in 123 renderers
|
||||
[Debug :SummerInHeat Uncensor] Replaced 2 shaders and 2 textures in 27 renderers
|
||||
[Debug :SummerInHeat Uncensor] Replaced 2 shaders and 2 textures in 21 renderers
|
||||
[Debug :SummerInHeat Uncensor] Replaced 0 shaders and 0 textures in 123 renderers
|
||||
[Debug :SummerInHeat Uncensor] Replaced 0 shaders and 0 textures in 123 renderers
|
||||
[Debug :SummerInHeat Uncensor] Replaced 0 shaders and 0 textures in 123 renderers
|
||||
[Debug :SummerInHeat Uncensor] Replaced 1 shaders and 1 textures in 123 renderers
|
||||
[Debug :SummerInHeat Uncensor] Replaced 0 shaders and 0 textures in 123 renderers
|
||||
[Debug :SummerInHeat Uncensor] Replaced 0 shaders and 0 textures in 123 renderers
|
||||
Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 33819.
|
||||
Total: 129.664700 ms (FindLiveObjects: 2.929400 ms CreateObjectMapping: 0.748900 ms MarkObjects: 125.396200 ms DeleteObjects: 0.589700 ms)
|
||||
|
||||
Unloading 3 Unused Serialized files (Serialized files now loaded: 42)
|
||||
Unloading 2413 unused Assets to reduce memory usage. Loaded Objects now: 35180.
|
||||
Total: 118.529800 ms (FindLiveObjects: 6.259600 ms CreateObjectMapping: 1.634700 ms MarkObjects: 108.543200 ms DeleteObjects: 2.091800 ms)
|
||||
|
||||
Unloading 1 Unused Serialized files (Serialized files now loaded: 42)
|
||||
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35187.
|
||||
Total: 147.587400 ms (FindLiveObjects: 4.085000 ms CreateObjectMapping: 0.830100 ms MarkObjects: 142.579300 ms DeleteObjects: 0.092200 ms)
|
||||
|
||||
Unloading 0 Unused Serialized files (Serialized files now loaded: 42)
|
||||
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35184.
|
||||
Total: 133.344300 ms (FindLiveObjects: 3.551000 ms CreateObjectMapping: 0.748000 ms MarkObjects: 129.009900 ms DeleteObjects: 0.034700 ms)
|
||||
|
||||
Unloading 0 Unused Serialized files (Serialized files now loaded: 42)
|
||||
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35184.
|
||||
Total: 126.560600 ms (FindLiveObjects: 4.364500 ms CreateObjectMapping: 1.459500 ms MarkObjects: 120.653100 ms DeleteObjects: 0.082800 ms)
|
||||
|
||||
Unloading 0 Unused Serialized files (Serialized files now loaded: 42)
|
||||
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35178.
|
||||
Total: 106.234800 ms (FindLiveObjects: 2.351700 ms CreateObjectMapping: 0.615400 ms MarkObjects: 103.249800 ms DeleteObjects: 0.017500 ms)
|
||||
|
||||
InvalidOperationException: Sequence contains no elements
|
||||
at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <98b2aface95e4962a9052e7f13446720>:0
|
||||
at SiH_Tweaks.SummerHeatTweaksPlugin+Hooks+<>c__DisplayClass5_0+<<BackLogTranslationFix>g__CoPostifx|0>d.MoveNext () [0x0003a] in D:\SVN\SummerInHeat_Plugins\SiH_Tweaks\SummerHeatTweaksPlugin.cs:205
|
||||
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <dfbdd4656e0844829a5285bde9c1a365>:0
|
||||
|
||||
(Filename: D:/SVN/SummerInHeat_Plugins/SiH_Tweaks/SummerHeatTweaksPlugin.cs Line: 205)
|
||||
|
||||
You can't place widgets on a layer different than the UIPanel that manages them.
|
||||
If you want to move widgets to a different layer, parent them to a new panel instead.
|
||||
You can't place widgets on a layer different than the UIPanel that manages them.
|
||||
If you want to move widgets to a different layer, parent them to a new panel instead.
|
||||
Memory Statistics:
|
||||
[ALLOC_TEMP_TLS] TLS Allocator
|
||||
StackAllocators :
|
||||
[ALLOC_TEMP_MAIN]
|
||||
Peak usage frame count: [2.0 KB-4.0 KB]: 1848 frames, [8.0 KB-16.0 KB]: 729 frames, [16.0 KB-32.0 KB]: 38 frames, [32.0 KB-64.0 KB]: 551 frames, [64.0 KB-128.0 KB]: 4841 frames, [128.0 KB-256.0 KB]: 216 frames, [256.0 KB-0.5 MB]: 115 frames, [0.5 MB-1.0 MB]: 6 frames, [1.0 MB-2.0 MB]: 2 frames, [2.0 MB-4.0 MB]: 8 frames
|
||||
Initial Block Size 4.0 MB
|
||||
Current Block Size 4.0 MB
|
||||
Peak Allocated Bytes 3.9 MB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Loading.AsyncRead]
|
||||
Initial Block Size 64.0 KB
|
||||
Current Block Size 128.0 KB
|
||||
Peak Allocated Bytes 127.6 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Loading.PreloadManager]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 0.5 MB
|
||||
Peak Allocated Bytes 505.6 KB
|
||||
Overflow Count 1130
|
||||
[ALLOC_TEMP_Background Job.Worker 8]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 9]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 0]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 10]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 6]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 5]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 14]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 6]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 4]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_ReadCacheIndex]
|
||||
Initial Block Size 64.0 KB
|
||||
Current Block Size 64.0 KB
|
||||
Peak Allocated Bytes 0.5 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 14]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 3]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 13]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 12]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_EnlightenWorker] x 8
|
||||
Initial Block Size 64.0 KB
|
||||
Current Block Size 64.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 15]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 1]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 2.4 KB
|
||||
Overflow Count 0
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||||
[ALLOC_TEMP_Background Job.Worker 2]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 1.6 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 7]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_UnityGfxDeviceWorker]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 256.0 KB
|
||||
Peak Allocated Bytes 23.7 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
|
||||
Initial Block Size 64.0 KB
|
||||
Current Block Size 64.0 KB
|
||||
Peak Allocated Bytes 138 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 5]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 9]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 13]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 8]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 7]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 1]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 11]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 2]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 3]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 10]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 0]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_CloudJob.Worker 0]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 3.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 11]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Job.Worker 12]
|
||||
Initial Block Size 256.0 KB
|
||||
Current Block Size 348.0 KB
|
||||
Peak Allocated Bytes 346.4 KB
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_Background Job.Worker 4]
|
||||
Initial Block Size 32.0 KB
|
||||
Current Block Size 32.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_TEMP_BatchDeleteObjects]
|
||||
Initial Block Size 64.0 KB
|
||||
Current Block Size 64.0 KB
|
||||
Peak Allocated Bytes 54 B
|
||||
Overflow Count 0
|
||||
[ALLOC_DEFAULT] Dual Thread Allocator
|
||||
Peak main deferred allocation count 104280
|
||||
[ALLOC_BUCKET]
|
||||
Large Block size 4.0 MB
|
||||
Used Block count 1
|
||||
Peak Allocated bytes 4.0 MB
|
||||
Failed Allocations. Bucket layout:
|
||||
16B: 11 Subsections = 11264 buckets. Failed count: 49494
|
||||
32B: 34 Subsections = 17408 buckets. Failed count: 73164
|
||||
48B: 28 Subsections = 9557 buckets. Failed count: 64068
|
||||
64B: 39 Subsections = 9984 buckets. Failed count: 65975
|
||||
80B: 40 Subsections = 8192 buckets. Failed count: 85367
|
||||
96B: 88 Subsections = 15018 buckets. Failed count: 232676
|
||||
112B: 13 Subsections = 1901 buckets. Failed count: 15581
|
||||
128B: 3 Subsections = 384 buckets. Failed count: 34885
|
||||
[ALLOC_DEFAULT_MAIN]
|
||||
Peak usage frame count: [16.0 MB-32.0 MB]: 180 frames, [32.0 MB-64.0 MB]: 2986 frames, [64.0 MB-128.0 MB]: 5188 frames
|
||||
Requested Block Size 16.0 MB
|
||||
Peak Block count 7
|
||||
Peak Allocated memory 107.5 MB
|
||||
Peak Large allocation bytes 29.3 MB
|
||||
[ALLOC_DEFAULT_THREAD]
|
||||
Peak usage frame count: [16.0 MB-32.0 MB]: 1219 frames, [32.0 MB-64.0 MB]: 7096 frames, [64.0 MB-128.0 MB]: 39 frames
|
||||
Requested Block Size 16.0 MB
|
||||
Peak Block count 3
|
||||
Peak Allocated memory 70.6 MB
|
||||
Peak Large allocation bytes 54.3 MB
|
||||
[ALLOC_TEMP_JOB_1_FRAME]
|
||||
Initial Block Size 2.0 MB
|
||||
Used Block Count 0
|
||||
Overflow Count (too large) 0
|
||||
Overflow Count (full) 0
|
||||
[ALLOC_TEMP_JOB_2_FRAMES]
|
||||
Initial Block Size 2.0 MB
|
||||
Used Block Count 0
|
||||
Overflow Count (too large) 0
|
||||
Overflow Count (full) 0
|
||||
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
|
||||
Initial Block Size 2.0 MB
|
||||
Used Block Count 1
|
||||
Overflow Count (too large) 0
|
||||
Overflow Count (full) 0
|
||||
[ALLOC_TEMP_JOB_ASYNC (Background)]
|
||||
Initial Block Size 1.0 MB
|
||||
Used Block Count 1
|
||||
Overflow Count (too large) 2
|
||||
Overflow Count (full) 0
|
||||
[ALLOC_GFX] Dual Thread Allocator
|
||||
Peak main deferred allocation count 38
|
||||
[ALLOC_BUCKET]
|
||||
Large Block size 4.0 MB
|
||||
Used Block count 1
|
||||
Peak Allocated bytes 4.0 MB
|
||||
Failed Allocations. Bucket layout:
|
||||
16B: 11 Subsections = 11264 buckets. Failed count: 49494
|
||||
32B: 34 Subsections = 17408 buckets. Failed count: 73164
|
||||
48B: 28 Subsections = 9557 buckets. Failed count: 64068
|
||||
64B: 39 Subsections = 9984 buckets. Failed count: 65975
|
||||
80B: 40 Subsections = 8192 buckets. Failed count: 85367
|
||||
96B: 88 Subsections = 15018 buckets. Failed count: 232676
|
||||
112B: 13 Subsections = 1901 buckets. Failed count: 15581
|
||||
128B: 3 Subsections = 384 buckets. Failed count: 34885
|
||||
[ALLOC_GFX_MAIN]
|
||||
Peak usage frame count: [32.0 KB-64.0 KB]: 672 frames, [4.0 MB-8.0 MB]: 2491 frames, [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 2 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 5187 frames
|
||||
Requested Block Size 16.0 MB
|
||||
Peak Block count 2
|
||||
Peak Allocated memory 104.9 MB
|
||||
Peak Large allocation bytes 74.7 MB
|
||||
[ALLOC_GFX_THREAD]
|
||||
Peak usage frame count: [32.0 KB-64.0 KB]: 673 frames, [256.0 KB-0.5 MB]: 473 frames, [0.5 MB-1.0 MB]: 1822 frames, [8.0 MB-16.0 MB]: 2 frames, [16.0 MB-32.0 MB]: 3 frames, [32.0 MB-64.0 MB]: 2 frames, [64.0 MB-128.0 MB]: 5379 frames
|
||||
Requested Block Size 16.0 MB
|
||||
Peak Block count 3
|
||||
Peak Allocated memory 107.5 MB
|
||||
Peak Large allocation bytes 64.0 MB
|
||||
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
|
||||
Peak main deferred allocation count 16910
|
||||
[ALLOC_BUCKET]
|
||||
Large Block size 4.0 MB
|
||||
Used Block count 1
|
||||
Peak Allocated bytes 4.0 MB
|
||||
Failed Allocations. Bucket layout:
|
||||
16B: 11 Subsections = 11264 buckets. Failed count: 49494
|
||||
32B: 34 Subsections = 17408 buckets. Failed count: 73164
|
||||
48B: 28 Subsections = 9557 buckets. Failed count: 64068
|
||||
64B: 39 Subsections = 9984 buckets. Failed count: 65975
|
||||
80B: 40 Subsections = 8192 buckets. Failed count: 85367
|
||||
96B: 88 Subsections = 15018 buckets. Failed count: 232676
|
||||
112B: 13 Subsections = 1901 buckets. Failed count: 15581
|
||||
128B: 3 Subsections = 384 buckets. Failed count: 34885
|
||||
[ALLOC_CACHEOBJECTS_MAIN]
|
||||
Peak usage frame count: [8.0 MB-16.0 MB]: 401 frames, [16.0 MB-32.0 MB]: 455 frames, [32.0 MB-64.0 MB]: 2310 frames, [64.0 MB-128.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 5187 frames
|
||||
Requested Block Size 4.0 MB
|
||||
Peak Block count 32
|
||||
Peak Allocated memory 133.6 MB
|
||||
Peak Large allocation bytes 38.3 MB
|
||||
[ALLOC_CACHEOBJECTS_THREAD]
|
||||
Peak usage frame count: [32.0 MB-64.0 MB]: 342 frames, [64.0 MB-128.0 MB]: 681 frames, [128.0 MB-256.0 MB]: 1996 frames, [256.0 MB-0.50 GB]: 5335 frames
|
||||
Requested Block Size 4.0 MB
|
||||
Peak Block count 64
|
||||
Peak Allocated memory 295.4 MB
|
||||
Peak Large allocation bytes 107.3 MB
|
||||
[ALLOC_TYPETREE] Dual Thread Allocator
|
||||
Peak main deferred allocation count 0
|
||||
[ALLOC_BUCKET]
|
||||
Large Block size 4.0 MB
|
||||
Used Block count 1
|
||||
Peak Allocated bytes 4.0 MB
|
||||
Failed Allocations. Bucket layout:
|
||||
16B: 11 Subsections = 11264 buckets. Failed count: 49494
|
||||
32B: 34 Subsections = 17408 buckets. Failed count: 73164
|
||||
48B: 28 Subsections = 9557 buckets. Failed count: 64068
|
||||
64B: 39 Subsections = 9984 buckets. Failed count: 65975
|
||||
80B: 40 Subsections = 8192 buckets. Failed count: 85367
|
||||
96B: 88 Subsections = 15018 buckets. Failed count: 232676
|
||||
112B: 13 Subsections = 1901 buckets. Failed count: 15581
|
||||
128B: 3 Subsections = 384 buckets. Failed count: 34885
|
||||
[ALLOC_TYPETREE_MAIN]
|
||||
Peak usage frame count: [4.0 KB-8.0 KB]: 183 frames, [8.0 KB-16.0 KB]: 673 frames, [1.0 MB-2.0 MB]: 2310 frames, [2.0 MB-4.0 MB]: 5188 frames
|
||||
Requested Block Size 2.0 MB
|
||||
Peak Block count 2
|
||||
Peak Allocated memory 2.2 MB
|
||||
Peak Large allocation bytes 0 B
|
||||
[ALLOC_TYPETREE_THREAD]
|
||||
Peak usage frame count: [2.0 KB-4.0 KB]: 673 frames, [4.0 KB-8.0 KB]: 2323 frames, [32.0 KB-64.0 KB]: 5358 frames
|
||||
Requested Block Size 2.0 MB
|
||||
Peak Block count 1
|
||||
Peak Allocated memory 50.8 KB
|
||||
Peak Large allocation bytes 0 B
|
||||
14
GameUpdate.bat
Normal file
14
GameUpdate.bat
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
@echo off
|
||||
setlocal
|
||||
|
||||
REM Copy GAMEUPDATE.bat to a new file
|
||||
copy patch.bat patch2.bat
|
||||
|
||||
REM Run the new file
|
||||
call patch2.bat
|
||||
|
||||
REM Delete the new file
|
||||
del patch2.bat
|
||||
|
||||
endlocal
|
||||
@echo on
|
||||
13
GameUpdate_linux.sh
Normal file
13
GameUpdate_linux.sh
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Enable error handling
|
||||
set -e
|
||||
|
||||
# Copy patch.bat to a new file
|
||||
cp patch.sh patch2.sh
|
||||
|
||||
# Run the new file
|
||||
bash patch2.sh
|
||||
|
||||
# Delete the new file
|
||||
rm patch2.sh
|
||||
91
README.md
Normal file
91
README.md
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
# Apply Patch
|
||||
1. Click Code
|
||||
2. Click Download ZIP
|
||||
3. Extract to game folder and Replace All.
|
||||
|
||||
## Future Patching
|
||||
1. Run GAMEUPDATE.bat to auto patch.
|
||||
|
||||
# Troubleshooting
|
||||
**GAMEUPDATE.bat doesn't update and closes immediately**
|
||||
1. Make sure your path doesn't contain any Japanese characters or lots of whitespace.
|
||||
2. Make sure you actually have permissions in the folder
|
||||
|
||||
# Edit/Contribute
|
||||
TLDR 3 steps.
|
||||
|
||||
Fork the repository.
|
||||
Make the changes.
|
||||
Submit a merge request.
|
||||
|
||||
If everything looks good and doesn't break things I'll merge it in.
|
||||
|
||||
Longer Version:
|
||||
|
||||
# Required Software:
|
||||
* [VSCode](https://code.visualstudio.com/) Make sure you check all the boxes for context menus.
|
||||
* [Git](https://git-scm.com/downloads) (Use the default for everything. Just keep clicking Next)
|
||||
|
||||
# Guide to contributing
|
||||
|
||||
### 1. Fork the Repository
|
||||
- Go to the repository you want to fork.
|
||||
- Click the "Fork" button.
|
||||
|
||||
### 2. Clone Your Fork
|
||||
- Clone your forked repository to your local machine.
|
||||
```sh
|
||||
git clone https://gitgud.io/YOUR_USERNAME/REPO_NAME.git
|
||||
```
|
||||
|
||||
### 3. Make Your Changes (In VSCode)
|
||||
- Edit the files locally on your new branch using VSCode.
|
||||
- Add and commit your changes.
|
||||
```sh
|
||||
git add .
|
||||
git commit -m "Description of your changes"
|
||||
```
|
||||
|
||||
### 4. Push Your Changes
|
||||
- Push your changes to your fork on GitGud.io.
|
||||
```sh
|
||||
git push origin your-feature-branch
|
||||
```
|
||||
|
||||
### 5. Create a Merge Request
|
||||
- Go to your fork on GitGud.io.
|
||||
- Click on "Merge Requests" in the sidebar.
|
||||
- Click the "New merge request" button.
|
||||
- Select the branch you made changes to and the target project (the original repo).
|
||||
- Provide a title and description for your merge request and submit it.
|
||||
|
||||
---
|
||||
|
||||
## Example
|
||||
|
||||
Assuming you want to fork a repository named `example-project`:
|
||||
|
||||
### 1. Fork the Repo
|
||||
- Navigate to `https://gitgud.io/original_user/example-project` and click "Fork".
|
||||
|
||||
### 2. Clone Your Fork
|
||||
```sh
|
||||
git clone https://gitgud.io/YOUR_USERNAME/example-project.git
|
||||
```
|
||||
|
||||
### 3. Make Changes and Commit
|
||||
```sh
|
||||
# Make changes to the files
|
||||
git add .
|
||||
git commit -m "Add new feature to example project"
|
||||
```
|
||||
|
||||
### 4. Push Changes
|
||||
```sh
|
||||
git push origin add-new-feature
|
||||
```
|
||||
|
||||
### 5. Create a Merge Request
|
||||
- Go to `https://gitgud.io/YOUR_USERNAME/example-project/merge_requests` and click on "New merge request".
|
||||
- Choose the source branch `add-new-feature` and target branch (default: `main` or `master`).
|
||||
- Fill in the details and submit the merge request.
|
||||
73
_License.txt
Normal file
73
_License.txt
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
|
||||
素材・ソース等は各ライセンス・利用規約に基づき使用させて頂いております。
|
||||
|
||||
|
||||
<IMAGE>------------------------------------------------------------------------
|
||||
|
||||
・きまぐれアフター
|
||||
・少年舎
|
||||
|
||||
|
||||
<BGM/SE>------------------------------------------------------------------------
|
||||
|
||||
・朝霧はやと
|
||||
|
||||
・DOVA-SYNDROME
|
||||
・OtoLogic
|
||||
・魔王魂
|
||||
・煉獄庭園
|
||||
・ザ・マッチメイカァズ2nd
|
||||
・音の杜
|
||||
・無料効果音で遊ぼう
|
||||
・零式マテリアル
|
||||
・効果音ラボ
|
||||
|
||||
|
||||
<Unity-FadeManager>-------------------------------------------------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2015 naichi
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
<Unity-OverrideEye>-------------------------------------------------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2015 Tomoya Kanehira
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
133
_Please read first.txt
Normal file
133
_Please read first.txt
Normal file
|
|
@ -0,0 +1,133 @@
|
|||
+---------------------------------------------------------------------------------------+
|
||||
"Summer in Heat" Instruction Manual (machine translated)
|
||||
+---------------------------------------------------------------------------------------+
|
||||
|
||||
Thank you for downloading the adult real-time 3DCG animation work "Summer in Heat".
|
||||
|
||||
=======================================
|
||||
■How to start
|
||||
========================================
|
||||
|
||||
Double-click either the English or Japanese launcher.
|
||||
Start the game from the launched launcher.
|
||||
Language of the game depends on the launcher used to start it.
|
||||
|
||||
=======================================
|
||||
■Installation/Uninstallation
|
||||
=========================================
|
||||
|
||||
-Installation
|
||||
No need to install, just start and play.
|
||||
|
||||
-Uninstallation
|
||||
Delete the entire game folder.
|
||||
|
||||
=========================================
|
||||
■About saving
|
||||
=======================================
|
||||
|
||||
The game proceeds with auto-save.
|
||||
|
||||
If you force quit, it may not save properly.
|
||||
|
||||
Save data will be generated in the same location as the launcher.
|
||||
|
||||
To delete save data, delete the Save folder.
|
||||
|
||||
======================================
|
||||
■Screenshot save location
|
||||
======================================
|
||||
|
||||
The screenshot folder is generated in the same location as the launcher.
|
||||
|
||||
You can open the save location from the launcher.
|
||||
|
||||
=======================================
|
||||
■Operation method
|
||||
======================================
|
||||
|
||||
Please see the online manual.
|
||||
https://miconisomi.xii.jp/summer/manual/
|
||||
|
||||
=======================================
|
||||
■Notes
|
||||
=========================================
|
||||
|
||||
- The author assumes no responsibility for any damages caused by the use of this software.
|
||||
- Copying or redistribution of this software, unauthorized reproduction or misuse of images, etc. is strictly prohibited.
|
||||
- Distribution or uploading of captured or recorded videos for purposes other than advertising is strictly prohibited.
|
||||
|
||||
=======================================
|
||||
■Version information
|
||||
=====================================
|
||||
|
||||
[Ver1.00]
|
||||
|
||||
- Full version released
|
||||
|
||||
[Ver0.14]
|
||||
|
||||
- Fixed some custom functions
|
||||
|
||||
[Ver0.13]
|
||||
|
||||
- Moved custom data posting destination to reduce server load
|
||||
|
||||
[Ver0.12]
|
||||
|
||||
- Fixed behavior of cross-section animation
|
||||
|
||||
- Fixed facial expression bug when loading custom characters
|
||||
・Some UI fixes
|
||||
|
||||
[Ver0.11]
|
||||
・Fixed a crash bug on Radeon series graphics boards
|
||||
・Some UI fixes
|
||||
|
||||
[Ver0.10]
|
||||
・Custom+H trial version released
|
||||
|
||||
[Ver0.04]
|
||||
・Added UI to display height and three-size information
|
||||
・Added a function to take a sub-image to character custom images
|
||||
・Some UI display fixes
|
||||
・Some model display and color reflection fixes
|
||||
・Fixed an area where side hair accessories could not be moved or rotated
|
||||
・Fixed an issue where the resolution was fixed when starting in full screen under certain conditions
|
||||
|
||||
[Ver0.03]
|
||||
・Added a function to view and load submitted custom characters
|
||||
・Fixed a custom loading bug when using certain OS languages
|
||||
・Some model fixes
|
||||
・Some UI fixes
|
||||
・Fixed unintended behavior when connecting a controller
|
||||
・Fixed other issues with displaying combinations of clothes, etc.
|
||||
|
||||
[Ver0.02]
|
||||
・Added a function to post character customizations
|
||||
・Added a function to remove the frame rate limit
|
||||
・Some model fixes
|
||||
・Some UI text corrections
|
||||
・Some shortcut key layout changes
|
||||
・Fixed behavior of side hair tails
|
||||
・Fixed areas where color changes were not retained
|
||||
・Fixed clothing and underwear combination issues
|
||||
|
||||
[Ver0.01]
|
||||
・Custom trial version released
|
||||
|
||||
========================================
|
||||
■Support/Contact
|
||||
========================================
|
||||
|
||||
If you have any problems, please contact us at the address below.
|
||||
|
||||
If you have any opinions or comments about other products, please feel free to contact us.
|
||||
|
||||
[Official website]
|
||||
https://miconisomi.xii.jp/
|
||||
|
||||
[Support forum]
|
||||
https://miconisomi.xii.jp/forum/
|
||||
|
||||
It may take several days for us to respond to your inquiry.
|
||||
45
_What if files are deleted by an antivirus.txt
Normal file
45
_What if files are deleted by an antivirus.txt
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
+---------------------------------------------------------------------------+
|
||||
What to do if the launcher or other files are deleted due to a false positive (machine translated)
|
||||
+---------------------------------------------------------------------------+
|
||||
|
||||
=============================================================================
|
||||
|
||||
■Antivirus software
|
||||
|
||||
=============================================================================
|
||||
|
||||
In your antivirus software settings, exclude this game folder from scanning
|
||||
and add it to the whitelist.
|
||||
|
||||
Please disable your antivirus software when starting the game.
|
||||
For information on how to disable your AV, please refer its manual.
|
||||
|
||||
You may need to reinstall the game after excluding the game folder to fix it.
|
||||
|
||||
=============================================================================
|
||||
|
||||
■If the launcher .exe for "Summer In Heat" is deleted or will not start
|
||||
|
||||
=============================================================================
|
||||
|
||||
First, make sure that "SummerInHeat.exe" is in the "GameData" folder.
|
||||
|
||||
① Right-click "SummerInHeat.exe" > Create Shortcut
|
||||
|
||||
"SummerInHeat.exe - Shortcut" will be generated in the same folder.
|
||||
|
||||
② Right-click the generated shortcut > Properties
|
||||
|
||||
You can enter text in the link destination.
|
||||
|
||||
③ Add "-screen-width 1280 -screen-height 720" to the end of "~Installation location~\SummerInHeat.exe".
|
||||
|
||||
"~Save destination~\SummerInHeat.exe -screen-width 1280 -screen-height 720"
|
||||
|
||||
*A space is required after exe. 1280 and 720 are the starting resolutions, so you can change them to a 16:9 ratio.
|
||||
|
||||
④ Click OK and apply, then start the game from the shortcut.
|
||||
|
||||
[Set as shown in the image below]
|
||||
|
||||
https://miconisomi.xii.jp/summer/Shortcut.jpg
|
||||
126
_はじめにお読みください.txt
Normal file
126
_はじめにお読みください.txt
Normal file
|
|
@ -0,0 +1,126 @@
|
|||
+---------------------------------------------------------------------------------------+
|
||||
「夏のサカり」取扱説明書
|
||||
+---------------------------------------------------------------------------------------+
|
||||
|
||||
この度は、アダルトリアルタイム3DCGアニメーション作品
|
||||
「夏のサカり」をダウンロードしていただき誠にありがとうございます。
|
||||
|
||||
=====================================
|
||||
■起動方法
|
||||
=====================================
|
||||
|
||||
「『夏のサカり』起動ランチャー.exe」のアイコンをダブルクリックしてください。
|
||||
起動したランチャーよりゲームを起動してください。
|
||||
|
||||
|
||||
=====================================
|
||||
■インストール・アンインストール
|
||||
=====================================
|
||||
|
||||
・インストール
|
||||
インストールの必要は無くそのまま起動してプレイいただけます。
|
||||
|
||||
・アンインストール
|
||||
ダウンロードしたフォルダごと削除してください。
|
||||
|
||||
|
||||
=====================================
|
||||
■セーブについて
|
||||
=====================================
|
||||
|
||||
ゲームはオートセーブで進行します。
|
||||
強制的に終了した場合、正常にセーブされない場合があります。
|
||||
|
||||
セーブデータはランチャーと同じ場所に生成されます。
|
||||
セーブデータを削除する場合はSaveフォルダを削除してください。
|
||||
|
||||
=====================================
|
||||
■スクリーンショットの保存先について
|
||||
=====================================
|
||||
|
||||
スクリーンショットフォルダはランチャーと同じ場所に生成されます。
|
||||
ランチャーから保存場所を開く事が可能です。
|
||||
|
||||
=====================================
|
||||
■操作方法
|
||||
=====================================
|
||||
|
||||
オンラインマニュアルをご覧ください。
|
||||
https://miconisomi.xii.jp/summer/manual/
|
||||
|
||||
=====================================
|
||||
■注意事項
|
||||
=====================================
|
||||
|
||||
・本ソフトウェアの使用により生じたいかなる損害に関しまして作者は一切責任を負いません。
|
||||
・本ソフトウェアの複製・再配布、画像等の無断転載、流用を固く禁じます。
|
||||
・宣伝を目的とした以外での動画のキャプチャー・録画の配信・アップロード等を固く禁じます。
|
||||
|
||||
=====================================
|
||||
■バージョン情報
|
||||
=====================================
|
||||
|
||||
[Ver1.00]
|
||||
・製品版配信
|
||||
|
||||
[Ver0.14]
|
||||
・一部カスタム機能の修正
|
||||
|
||||
[Ver0.13]
|
||||
・サーバー負荷軽減の為、カスタムデータ投稿先の移転
|
||||
|
||||
[Ver0.12]
|
||||
・断面アニメーションの挙動を修正
|
||||
・カスタムキャラクターロード時の表情不具合を修正
|
||||
・一部UIの修正
|
||||
|
||||
[Ver0.11]
|
||||
・Radeonシリーズのグラフィックボードでクラッシュする不具合を修正
|
||||
・一部UIの修正
|
||||
|
||||
[Ver0.10]
|
||||
・カスタム+H体験版配信
|
||||
|
||||
[Ver0.04]
|
||||
・身長・スリーサイズ情報の表示UIを追加
|
||||
・キャラクターカスタム画像にサブ画像の撮影機能を追加
|
||||
・一部UI表示の修正
|
||||
・一部モデル表示・カラー反映の修正
|
||||
・横髪アクセサリーが移動・回転できくなっていた箇所の修正
|
||||
・特定の条件でフルスクリーン起動した際、解像度が固定されていた症状の修正
|
||||
|
||||
[Ver0.03]
|
||||
・投稿されたカスタムキャラクターの閲覧・読込機能を追加
|
||||
・特定のOS言語を使用時でのカスタムロード不具合を修正
|
||||
・一部モデル修正
|
||||
・一部UIの修正
|
||||
・コントローラー接続時の意図しない挙動の修正
|
||||
・その他、服等の組み合わせ表示の不具合を修正
|
||||
|
||||
[Ver0.02]
|
||||
・キャラクターカスタムの投稿機能を追加
|
||||
・フレームレートの上限解除機能の追加
|
||||
・一部モデル修正
|
||||
・一部UIテキストの修正
|
||||
・一部ショートカットキー配置変更
|
||||
・横髪テールの挙動を修正
|
||||
・カラーの変更が保持されない箇所の修正
|
||||
・服、下着の組み合わせ不具合の修正
|
||||
|
||||
[Ver0.01]
|
||||
・カスタム体験版配信
|
||||
|
||||
=====================================
|
||||
■サポート・連絡先
|
||||
=====================================
|
||||
|
||||
不具合があった場合下記アドレスにて対応致します。
|
||||
その他製品に関するご意見、ご感想等ありましたらお気軽にお問い合わせ下さい
|
||||
|
||||
【公式サイト】
|
||||
https://miconisomi.xii.jp/
|
||||
|
||||
【サポートフォーラム】
|
||||
https://miconisomi.xii.jp/forum/
|
||||
|
||||
ご返信に数日かかることがあります。
|
||||
46
_起動ランチャーが誤検知で削除された場合の対処について.txt
Normal file
46
_起動ランチャーが誤検知で削除された場合の対処について.txt
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
+---------------------------------------------------------------------------------------+
|
||||
起動ランチャーが誤検知で削除された場合の対処について
|
||||
+---------------------------------------------------------------------------------------+
|
||||
|
||||
=================================================
|
||||
|
||||
■アンチウィルスソフト
|
||||
|
||||
=================================================
|
||||
|
||||
ご使用のアンチウィルスソフト設定から
|
||||
本作ゲームフォルダのスキャンから除外・ホワイトリストへの
|
||||
追加をしてください。
|
||||
|
||||
|
||||
ゲームの起動時はアンチウイルスソフト等を停止させて下さい。
|
||||
常駐アンチウィルスの停止方法につきましては
|
||||
常駐アンチウィルスのマニュアルをご確認ください。
|
||||
|
||||
|
||||
=================================================
|
||||
|
||||
■『夏のサカり』起動ランチャー.exeが
|
||||
どうしても消されてしまう、起動しない場合
|
||||
|
||||
=================================================
|
||||
|
||||
まず初めに「GameData」フォルダの中に「SummerInHeat.exe」があるのをご確認ください。
|
||||
|
||||
①『SummerInHeat.exe』を右クリック>ショートカットの作成
|
||||
『SummerInHeat.exe - ショートカット』が同フォルダに生成されます。
|
||||
|
||||
②生成されたショートカットを右クック>プロパティ
|
||||
リンク先の部分に文字を入力する事ができます。
|
||||
|
||||
③『~保存先~\SummerInHeat.exe』の最後に『 -screen-width 1280 -screen-height 720』を追加します。
|
||||
『~保存先~\SummerInHeat.exe -screen-width 1280 -screen-height 720』このような感じになります
|
||||
※exeの後に半角スペースが必要です。1280と720は起動する解像度ですので16:9に比率なら変更可能です。
|
||||
|
||||
④OK・適応して頂き、ショートカットからゲームを起動します。
|
||||
|
||||
[下記の画像の様に設定します]
|
||||
https://miconisomi.xii.jp/summer/Shortcut.jpg
|
||||
|
||||
|
||||
|
||||
3
patch-config.txt
Normal file
3
patch-config.txt
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
username=dazed-translations
|
||||
repo=reborn-island
|
||||
branch=main
|
||||
105
patch.bat
Normal file
105
patch.bat
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
@echo off
|
||||
setlocal EnableExtensions EnableDelayedExpansion
|
||||
|
||||
echo Checking for pwsh...
|
||||
set _my_shell=pwsh
|
||||
|
||||
REM Check if pwsh.exe exists
|
||||
where /q !_my_shell!
|
||||
if !errorlevel! neq 0 (
|
||||
echo pwsh not found. Falling back to powershell...
|
||||
REM If pwsh is not found, set to powershell
|
||||
set _my_shell=powershell
|
||||
|
||||
REM Check if powershell.exe exists
|
||||
echo Checking for powershell...
|
||||
where /q !_my_shell!
|
||||
if !errorlevel! neq 0 (
|
||||
echo.Error: Powershell not found!
|
||||
pause
|
||||
exit /B 1
|
||||
) else (
|
||||
echo powershell found.
|
||||
)
|
||||
) else (
|
||||
echo pwsh found.
|
||||
)
|
||||
|
||||
echo Using !_my_shell! for script execution.
|
||||
|
||||
REM Check if patch-config.txt exists
|
||||
if not exist patch-config.txt (
|
||||
echo "Config file (patch-config.txt) not found! Assuming no patching needed."
|
||||
pause
|
||||
exit /b
|
||||
)
|
||||
|
||||
REM Read configuration from file
|
||||
for /f "tokens=1,2 delims==" %%a in (patch-config.txt) do (
|
||||
if "%%a"=="username" set "username=%%b"
|
||||
if "%%a"=="repo" set "repo=%%b"
|
||||
if "%%a"=="branch" set "branch=%%b"
|
||||
)
|
||||
|
||||
REM Get the latest hash
|
||||
echo "Getting latest commit SHA hash"
|
||||
!_my_shell! -Command "(Invoke-RestMethod -Uri 'https://gitgud.io/api/v4/projects/%username%%%2F%repo%/repository/branches/%branch%').commit.id" > latest_patch_sha.txt
|
||||
|
||||
REM Read the latest SHA from the file
|
||||
set /p latest_patch_sha=<latest_patch_sha.txt
|
||||
|
||||
REM Check if previous_patch_sha.txt exists
|
||||
if not exist previous_patch_sha.txt (
|
||||
echo "Previous SHA hash not found!"
|
||||
echo "Assuming first time patching..."
|
||||
goto download_extract
|
||||
)
|
||||
|
||||
REM Read the stored SHA from previous check
|
||||
set /p previous_patch_sha=<previous_patch_sha.txt
|
||||
|
||||
REM Trim whitespace from SHA strings
|
||||
set "previous_patch_sha=%previous_patch_sha: =%"
|
||||
set "latest_patch_sha=%latest_patch_sha: =%"
|
||||
|
||||
REM Compare trimmed SHAs
|
||||
if "%latest_patch_sha%" neq "%previous_patch_sha%" (
|
||||
echo "Update found! Patching..."
|
||||
goto download_extract
|
||||
) else (
|
||||
echo "Patch is up to date."
|
||||
)
|
||||
|
||||
REM Delete latest_patch_sha.txt
|
||||
del latest_patch_sha.txt
|
||||
|
||||
endlocal
|
||||
pause
|
||||
exit /b
|
||||
|
||||
:download_extract
|
||||
REM Download zip file
|
||||
echo "Downloading latest patch..."
|
||||
!_my_shell! -Command "Set-Location -LiteralPath '%CD%'; Invoke-WebRequest -Uri 'https://gitgud.io/%username%/%repo%/-/archive/%branch%/%repo%-%branch%.zip' -OutFile 'repo.zip'"
|
||||
if !errorlevel! neq 0 (
|
||||
pause
|
||||
exit /b
|
||||
)
|
||||
|
||||
REM Extract contents, overwriting conflicts
|
||||
echo "Extracting..."
|
||||
!_my_shell! -Command "Set-Location -LiteralPath '%CD%'; Expand-Archive -Path '.\repo.zip' -DestinationPath '.' -Force"
|
||||
echo "Applying patch..."
|
||||
xcopy /s /e /y "%repo%-%branch%\*" "."
|
||||
|
||||
REM Clean up
|
||||
echo "Cleaning up..."
|
||||
del repo.zip
|
||||
rmdir /s /q "%repo%-%branch%"
|
||||
del latest_patch_sha.txt
|
||||
|
||||
REM Store latest SHA for next check
|
||||
echo %latest_patch_sha% > previous_patch_sha.txt
|
||||
endlocal
|
||||
pause
|
||||
exit /b
|
||||
74
patch.sh
Normal file
74
patch.sh
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
#!/bin/bash
|
||||
|
||||
check_dependency() {
|
||||
if ! command -v "$1" > /dev/null 2>&1; then
|
||||
echo "Error: '$1' is not installed. Please install it using 'pkg install $1'."
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
# Check for jq, unzip, and curl
|
||||
check_dependency jq
|
||||
check_dependency unzip
|
||||
check_dependency curl
|
||||
|
||||
CONFIG_FILE="patch-config.txt"
|
||||
|
||||
# Check if CONFIG_FILE exists
|
||||
if [ ! -f "$CONFIG_FILE" ]; then
|
||||
echo "Config file '$CONFIG_FILE' not found! Assuming no patching needed."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Convert line endings to Unix format
|
||||
sed -i 's/\r$//' "$CONFIG_FILE"
|
||||
|
||||
# Debug information
|
||||
echo "Current directory: $(pwd)"
|
||||
echo "Config file path: $(pwd)/$CONFIG_FILE"
|
||||
|
||||
# Read configuration from file
|
||||
. "$(pwd)/$CONFIG_FILE"
|
||||
|
||||
# Get the latest hash
|
||||
echo "Getting latest commit SHA hash"
|
||||
latest_patch_sha=$(curl -s "https://gitgud.io/api/v4/projects/$username%2F$repo/repository/branches/$branch" | jq -r '.commit.id')
|
||||
|
||||
download_extract() {
|
||||
# Download zip file
|
||||
echo "Downloading latest patch..."
|
||||
curl -sL "https://gitgud.io/$username/$repo/-/archive/$branch/$repo-$branch.zip" -o repo.zip
|
||||
|
||||
# Extract contents, overwriting conflicts
|
||||
echo "Extracting..."
|
||||
unzip -qo repo.zip
|
||||
|
||||
echo "Applying patch..."
|
||||
cp -r "$repo-$branch/"* .
|
||||
|
||||
echo "Cleaning up..."
|
||||
rm repo.zip
|
||||
rm -rf "$repo-$branch"
|
||||
rm -f latest_patch_sha.txt
|
||||
|
||||
# Store latest SHA for next check
|
||||
echo "$latest_patch_sha" > previous_patch_sha.txt
|
||||
}
|
||||
|
||||
# Check if previous_patch_sha.txt exists
|
||||
if [ ! -f previous_patch_sha.txt ]; then
|
||||
echo "Previous SHA hash not found!"
|
||||
echo "Assuming first time patching..."
|
||||
download_extract
|
||||
else
|
||||
# Read the stored SHA from previous check
|
||||
previous_patch_sha=$(cat previous_patch_sha.txt)
|
||||
|
||||
# Compare trimmed SHAs
|
||||
if [ "$latest_patch_sha" != "$previous_patch_sha" ]; then
|
||||
echo "Update found! Patching..."
|
||||
download_extract
|
||||
else
|
||||
echo "Patch is up to date."
|
||||
fi
|
||||
fi
|
||||
Loading…
Reference in a new issue