2513 lines
73 KiB
JavaScript
2513 lines
73 KiB
JavaScript
/*:-----------------------------------------------------------------------------------
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* NUUN_MenuScreenEXBase.js
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*
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* Copyright (C) 2022 NUUN
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* This software is released under the MIT License.
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* http://opensource.org/licenses/mit-license.php
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* -------------------------------------------------------------------------------------
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*/
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/*:
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* @target MZ
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* @plugindesc Menu screen base
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* @author NUUN
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* @base NUUN_Base
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* @orderAfter NUUN_Base
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* @orderAfter NUUN_MenuScreen_default
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* @orderAfter NUUN_MenuScreen
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* @orderAfter NUUN_MenuScreen2
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* @version 2.1.1
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*
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* @help
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* A base plugin for processing menu screens.
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*
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*
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* Terms of Use
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* This plugin is distributed under the MIT license.
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*
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* Log
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* 8/8/2023 Ver.2.1.1
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* Added a function that does not make the sub member's actor image (face graphic) opaque.
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* 7/20/2023 Ver.2.1.0
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* Added a function that can be specified by occupation ID instead of actor ID in actor image setting.
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* Fixed an issue where the actor status line was not working.
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* 6/14/2023 Ver.2.0.20
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* Fixed face graphics processing.
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* 6/2/2023 Ver.2.0.19
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* Fixed an issue that caused an error when displaying nickname.
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* 5/22/2023 Ver.2.0.18
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* Conflict support with face shift of vanguard and rearguard plug-ins.
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* 5/14/2023 Ver.2.0.17
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* Correction of processing related to skill status screen display customization.
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* Modified to apply item names to gauge labels.
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* 5/8/2023 Ver.2.0.16
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* Added a function that allows you to specify conditions for the actor status image.
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* 5/7/2023 Ver.2.0.15
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* Fixed an issue where setting an image to an actor status would cause an error.
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* 5/3/2023 Ver.2.0.14
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* Fixed so that the color change of the gauge can be applied to HP, MP, and TP.
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* 5/2/2023 Ver.2.0.13
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* Fixed an issue where gauge values other than experience were not displayed.
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* 4/29/2023 Ver.2.0.12
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* Fixed an issue where experience values were not displaying correctly.
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* Fixed the problem that the numerical value was displayed even when the display of the experience value was not specified.
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* 4/28/2023 Ver.2.0.11
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* Added a function to change the font. A separate plug-in is required to change the font.
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* 4/22/2023 Ver.2.0.10
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* Fixed the problem that the original parameter of the info window is not displayed.
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* 4/13/2023 Ver.2.0.9
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* Fixed display of experience points at max level.
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* 4/9/2023 Ver.2.0.8
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* Fixed so that the info window class designation in other creator's plug-ins can be applied.
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* 4/1/2023 Ver.2.0.7
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* Added processing related to limit gauge display.
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* 12/1/2022 Ver.2.0.6
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* Fixed an issue where setting an actor front background image would cause an error.
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* 12/1/2022 Ver.2.0.5
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* Fixed to display at the height of the main area when the number of lines is set to 0 in window height mode.
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* 11/27/2022 Ver.2.0.4
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* Fixed an issue that caused an error when menu command display mode was set to left.
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* 11/26/2022 Ver.2.0.3
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* Fixed an issue where an error would occur if the actor image was set to Img with "ActorPictureEXApp" turned on.
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* Fixed the problem that APNG images remain displayed when scrolling.
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* 11/26/2022 Ver.2.0.2
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* Minor fix.
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* 11/26/2022 Ver.2.0.1
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* Fixed an issue where the window for selecting actors from items and skills was displayed in its original size and the status display was disturbed.
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* 11/25/2022 Ver.2.0.0
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* Separation of menu screen setting and processing.
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*
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*/
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/*:ja
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* @target MZ
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* @plugindesc メニュー画面ベース
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* @author NUUN
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* @base NUUN_Base
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* @orderAfter NUUN_Base
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* @orderAfter NUUN_MenuScreenEX
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* @version 2.1.0
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*
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* @help
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* メニュー画面を処理するためのベースプラグインです。
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*
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*
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* 利用規約
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* このプラグインはMITライセンスで配布しています。
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*
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* 更新履歴
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* 2023/7/20 Ver.2.1.0
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* アクター画像設定にアクターIDではなく職業IDで指定できる機能を追加。
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* アクターステータスのラインが機能していなかった問題を修正。
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* 2023/6/14 Ver.2.0.20
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* 顔グラの処理を修正。
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* 2023/6/2 Ver.2.0.19
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* 二つ名を表示したときにエラーが出る問題を修正。
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* 2023/5/22 Ver.2.0.18
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* 前衛後衛プラグインのフェイスシフトとの競合対応。
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* 2023/5/14 Ver.2.0.17
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* スキルステータス画面表示カスタマイズに関する処理の修正。
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* 項目名称をゲージのラベルにも適用するように修正。
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* 2023/5/8 Ver.2.0.16
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* アクターステータスの画像に条件を指定できる機能を追加。
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* 2023/5/7 Ver.2.0.15
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* アクターステータスに画像を設定するとエラーが出る問題を修正。
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* 2023/5/3 Ver.2.0.14
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* ゲージの色変更をHP、MP、TPにも適用できるように修正。
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* 2023/5/2 Ver.2.0.13
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* 経験値以外のゲージの数値が表示されていなかった問題を修正。
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* 2023/4/29 Ver.2.0.12
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* 経験値数値が正常に表示されていなかった問題を修正。
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* 経験値の表示なし指定時でも、数値が表示されていた問題を修正。
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* 2023/4/28 Ver.2.0.11
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* フォントを変更できる機能を追加。別途フォントを変更できるプラグインが必要です。
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* 2023/4/22 Ver.2.0.10
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* インフォウィンドウのオリジナルパラメータが表示されない問題を修正。
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* 2023/4/13 Ver.2.0.9
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* 最大レベルでの経験値の表示を修正しました。
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* 2023/4/9 Ver.2.0.8
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* 他制作者プラグインでのインフォウィンドウのクラス指定を適用できるように修正。
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* 2023/4/1 Ver.2.0.7
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* リミットゲージ表示に関する処理の追加。
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* 2023/1/7 Ver.2.0.6
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* アクター前面背景画像を設定するとエラーが出る問題を修正。
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* 2022/12/1 Ver.2.0.5
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* ウィンドウ高さモードで行数を0に設定している場合は、メインエリアの高さで表示するように修正。
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* 2022/11/27 Ver.2.0.4
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* コマンドモードを左側に設定したときにエラーが出る問題を修正。
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* 2022/11/26 Ver.2.0.3
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* 立ち絵、顔グラEX適用をONにしてアクター画像をImgに設定した場合、エラーが出る問題を修正。
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* スクロールした際にAPNG画像が表示されたままになってしまう問題を修正。
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* 2022/11/26 Ver.2.0.2
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* 微修正。
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* 2022/11/26 Ver.2.0.1
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* アイテム、スキルからアクターを選択するウィンドウが元のサイズで表示され、ステータスの表示が乱れる問題を修正。
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* 2022/11/25 Ver.2.0.0
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* メニュー画面の処理を統合し、設定用のみ分割。
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*
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*/
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var Imported = Imported || {};
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Imported.NUUN_MenuScreenEXBase = true;
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(() => {
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const parameters = PluginManager.parameters("NUUN_MenuScreenEXBase");
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const params = NuunManager.getMenuStatusParams();
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let maxGaugeWidth = 128;
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let menuTextMode = null;
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let menuAlign = null;
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let _commandName = "";
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let _commandText = "";
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function getPluginName() {
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if (Imported.NUUN_MenuScreen_default) {
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return "NUUN_MenuScreen_default";
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} else if (Imported.NUUN_MenuScreen) {
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return "NUUN_MenuScreen";
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} else if (Imported.NUUN_MenuScreen_2) {
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return "NUUN_MenuScreen_2";
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} else {
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return "";
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}
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}
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const pluginName = getPluginName();
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PluginManager.registerCommand(
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getPluginName(),
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"ChangeBackgroundId",
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(args) => {
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$gameSystem.menuBackgroundId = Number(args.backgroundId);
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}
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);
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Scene_Menu.prototype.create = function () {
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Scene_MenuBase.prototype.create.call(this);
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this.createCommandWindow();
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this.createStatusWindow();
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this.createInfoWindow();
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};
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Scene_Menu.prototype.isRightInputMode = function () {
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return params.MenuCommandPosition === "right";
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};
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const _Scene_Menu_createCommandWindow =
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Scene_Menu.prototype.createCommandWindow;
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Scene_Menu.prototype.createCommandWindow = function () {
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_Scene_Menu_createCommandWindow.call(this);
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_commandName = null;
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if (params.CommandHeightMode) {
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this._commandWindow.maxItemsHeight();
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}
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if (!params.CommandWindowVisible) {
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this._commandWindow.opacity = 0;
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}
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};
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Scene_Menu.prototype.createInfoWindow = function () {
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const list = params.MenuInfoWindowSetting;
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list.forEach((data, i) => {
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if (data.ListDateSetting > 0) {
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const method =
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"_infoSideMenuWindow" + !!params.MethodName ? params.MethodName : [i];
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const pageMethod = "PageList" + data.ListDateSetting;
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const rect = this.infoWindowRect(data);
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const window = new Window_InfoMenu(
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rect,
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params.infoContents[pageMethod],
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data.MethodName
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);
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this[method] = window;
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this.addWindow(window);
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window.setup(data.InfoCols, data.InfoFontSize);
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if (!data.WindowVisible) {
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window.opacity = 0;
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}
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}
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});
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};
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const _Scene_Menu_createStatusWindow =
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Scene_Menu.prototype.createStatusWindow;
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Scene_Menu.prototype.createStatusWindow = function () {
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_Scene_Menu_createStatusWindow.call(this);
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if (!params.WindowVisible) {
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this._statusWindow.opacity = 0;
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}
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};
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Scene_Menu.prototype.infoWindowRect = function (data) {
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const wx =
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data.X_Position +
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(params.WindowUiIgnore ? (Graphics.boxWidth - Graphics.width) / 2 : 0);
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const ww = params.WindowUiIgnore
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? data.Width > 0
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? data.Width
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: Graphics.width
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: Math.min(
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data.Width > 0 ? data.Width : Graphics.boxWidth,
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Graphics.boxWidth - wx
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);
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const wy =
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(params.WindowUiIgnore ? 0 : this.nuun_menuHelpAreaHeight()) +
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data.Y_Position;
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const wh =
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data.InfoRows > 0 ? this.nuun_infoAreaHeight(data.InfoRows) : data.Height;
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return new Rectangle(
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wx,
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wy,
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ww,
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Math.min(
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wh,
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(params.WindowUiIgnore ? Graphics.height : Graphics.boxHeight) - wy
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)
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);
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};
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Scene_Menu.prototype.commandWindowRect = function () {
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const wx = this.nuun_mainCommandX();
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const wy = this.nuun_mainCommandY();
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const ww = Math.min(
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this.nuun_mainCommandWidth(),
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(params.WindowUiIgnore ? Graphics.width : Graphics.boxWidth) - wx
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);
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const wh = this.nuun_mainCommandHeight();
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_Menu.prototype.statusWindowRect = function () {
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let rect = [];
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if (params.ArrangementMode === 0) {
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rect = this.statusWindowArrangementModeRect();
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} else {
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rect = this.statusWindowDefaultModeRect();
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}
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return new Rectangle(rect[0], rect[1], rect[2], rect[3]);
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};
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Scene_Menu.prototype.statusWindowDefaultModeRect = function () {
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const width =
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params.MenuStatusWidth > 0
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? params.MenuStatusWidth
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: (params.WindowUiIgnore ? Graphics.width : Graphics.boxWidth) -
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(!isBesideMenuCommand() ? this.nuun_mainCommandWidth() : 0);
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const height =
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params.MenuStatusHeight > 0
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? params.MenuStatusHeight
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: params.WindowUiIgnore
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? Graphics.height
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: Graphics.boxHeight - this.nuun_menuHelpAreaHeight();
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const wx =
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(params.MenuCommandPosition === "left"
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? this.nuun_mainCommandWidth()
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: 0) +
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(params.WindowUiIgnore ? (Graphics.boxWidth - Graphics.width) / 2 : 0) +
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params.MenuStatusX;
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const ww = Math.min(
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width,
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(params.WindowUiIgnore ? Graphics.width : Graphics.boxWidth) - wx
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);
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const wh = Math.min(
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height,
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isBesideMenuCommand()
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? params.WindowUiIgnore
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? Graphics.height - this.nuun_mainCommandHeight()
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: Graphics.boxHeight -
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this.nuun_menuHelpAreaHeight() -
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this.nuun_mainCommandHeight()
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: params.WindowUiIgnore
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? Graphics.height
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: Graphics.boxHeight
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);
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const wy =
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(isBesideMenuCommand()
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? this._commandWindow.y +
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(params.MenuCommandPosition === "under"
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? -wh
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: this.nuun_mainCommandHeight())
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: params.WindowUiIgnore
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? (Graphics.boxHeight - Graphics.height) / 2
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: this.nuun_menuHelpAreaHeight()) + params.MenuStatusY;
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return [
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wx,
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wy,
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ww,
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Math.min(
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wh,
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(params.WindowUiIgnore ? Graphics.height : Graphics.boxHeight) - wy
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),
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];
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};
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Scene_Menu.prototype.statusWindowArrangementModeRect = function () {
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const width =
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params.MenuStatusWidth > 0
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? params.MenuStatusWidth
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: params.WindowUiIgnore
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? Graphics.width
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: Graphics.boxWidth;
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const height =
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params.MenuStatusHeight > 0
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? params.MenuStatusHeight
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: params.WindowUiIgnore
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? Graphics.height
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: Graphics.boxHeight - this.nuun_menuHelpAreaHeight();
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const wx =
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params.MenuStatusX +
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(params.WindowUiIgnore ? (Graphics.boxWidth - Graphics.width) / 2 : 0);
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const ww = Math.min(
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width,
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(params.WindowUiIgnore ? Graphics.width : Graphics.boxWidth) - wx
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);
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const wy =
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(params.WindowUiIgnore
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? (Graphics.boxHeight - Graphics.height) / 2
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: this.nuun_menuHelpAreaHeight()) + params.MenuStatusY;
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const wh = Math.min(
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height,
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(params.WindowUiIgnore ? Graphics.height : Graphics.boxHeight) - wy
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);
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return [wx, wy, ww, wh];
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};
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function isBesideMenuCommand() {
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return (
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params.MenuCommandPosition === "under" ||
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params.MenuCommandPosition === "top"
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);
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}
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Scene_MenuBase.prototype.nuun_mainCommandX = function () {
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switch (params.MenuCommandPosition) {
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case "free":
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case "left":
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case "top":
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case "under":
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return (
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(params.WindowUiIgnore
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? (Graphics.boxWidth - Graphics.width) / 2
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: 0) + params.MenuCommandX
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);
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case "right":
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return (
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(params.WindowUiIgnore
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? Graphics.width + (Graphics.boxWidth - Graphics.width) / 2
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: Graphics.boxWidth) -
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this.nuun_mainCommandWidth() +
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params.MenuCommandX
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);
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}
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};
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Scene_MenuBase.prototype.nuun_mainCommandY = function () {
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switch (params.MenuCommandPosition) {
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case "free":
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case "left":
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case "top":
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case "right":
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return (
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(params.WindowUiIgnore
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? (Graphics.boxHeight - Graphics.height) / 2
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: this.nuun_menuHelpAreaHeight()) + params.MenuCommandY
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);
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case "under":
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return (
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(params.WindowUiIgnore
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? Graphics.height + (Graphics.boxHeight - Graphics.height) / 2
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: Graphics.boxHeight) -
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this.nuun_mainCommandHeight() +
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params.MenuCommandY
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);
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}
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};
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Scene_MenuBase.prototype.nuun_mainCommandWidth = function () {
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return params.MenuCommandWidth > 0
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? params.MenuCommandWidth
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: params.MenuCommandCols > 1
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? params.WindowUiIgnore
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? Graphics.width
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: Graphics.boxWidth
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: 240;
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};
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Scene_MenuBase.prototype.nuun_mainCommandHeight = function () {
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return params.CommandHeightMode
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? params.MenuCommandRows > 0
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? this.nuun_mainCommandAreaHeight(params.MenuCommandRows)
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: this.mainAreaHeight()
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: params.MenuCommandHeight > 0
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? params.MenuCommandHeight
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: this.mainAreaHeight();
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};
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Scene_MenuBase.prototype.nuun_mainCommandAreaHeight = function (rows) {
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return this.calcWindowHeight(rows, true);
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};
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Scene_MenuBase.prototype.nuun_infoAreaHeight = function (rows) {
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return this.calcWindowHeight(rows, false);
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};
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Scene_MenuBase.prototype.nuun_menuHelpAreaHeight = function () {
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return this.mainAreaTop();
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};
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const _Scene_Menu_createBackground = Scene_Menu.prototype.createBackground;
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Scene_Menu.prototype.createBackground = function () {
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_Scene_Menu_createBackground.call(this);
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if (!$gameSystem.menuBackgroundId) {
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$gameSystem.menuBackgroundId = 0;
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}
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const data = $dataMap;
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const backgroundId =
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($gameSystem.menuBackgroundId > 0
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? $gameSystem.menuBackgroundId
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: $dataMap && $dataMap.meta.MenuBackgroundId
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? Number(data.meta.MenuBackgroundId)
|
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: $gameSystem.menuBackgroundId) || 1;
|
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const img = params.BackGroundImges
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? params.BackGroundImges[backgroundId - 1]
|
|
: null;
|
|
if (img) {
|
|
const sprite = new Sprite();
|
|
sprite.bitmap = ImageManager.nuun_LoadPictures(img);
|
|
this.addChild(sprite);
|
|
if (sprite.bitmap && !sprite.bitmap.isReady()) {
|
|
sprite.bitmap.addLoadListener(this.setBackGround.bind(this, sprite));
|
|
} else {
|
|
this.setBackGround(sprite, params.BackUiWidth1);
|
|
}
|
|
}
|
|
if (params.BackGroundImg) {
|
|
const sprite = new Sprite();
|
|
sprite.bitmap = ImageManager.nuun_LoadPictures(params.BackGroundImg);
|
|
this.addChild(sprite);
|
|
if (sprite.bitmap && !sprite.bitmap.isReady()) {
|
|
sprite.bitmap.addLoadListener(this.setBackGround.bind(this, sprite));
|
|
} else {
|
|
this.setBackGround(sprite, params.BackUiWidth);
|
|
}
|
|
}
|
|
};
|
|
|
|
Scene_Menu.prototype.setBackGround = function (sprite, mode) {
|
|
if (mode) {
|
|
sprite.x = (Graphics.width - (Graphics.boxWidth + 8)) / 2;
|
|
sprite.y = (Graphics.height - (Graphics.boxHeight + 8)) / 2;
|
|
sprite.scale.x =
|
|
Graphics.boxWidth + 8 !== sprite.bitmap.width
|
|
? (Graphics.boxWidth + 8) / sprite.bitmap.width
|
|
: 1;
|
|
sprite.scale.y =
|
|
Graphics.boxHeight + 8 !== sprite.bitmap.height
|
|
? (Graphics.boxHeight + 8) / sprite.bitmap.height
|
|
: 1;
|
|
} else {
|
|
sprite.scale.x =
|
|
Graphics.width !== sprite.bitmap.width
|
|
? Graphics.width / sprite.bitmap.width
|
|
: 1;
|
|
sprite.scale.y =
|
|
Graphics.height !== sprite.bitmap.height
|
|
? Graphics.height / sprite.bitmap.height
|
|
: 1;
|
|
}
|
|
};
|
|
|
|
const _Scene_Menu_update = Scene_Menu.prototype.update;
|
|
Scene_Menu.prototype.update = function () {
|
|
_Scene_Menu_update.call(this);
|
|
const commandName = this._commandWindow.currentData().name;
|
|
if (_commandName !== commandName) {
|
|
_commandName = commandName;
|
|
const find = params.HelpList.find(
|
|
(data) => data.HelpCommandName === commandName
|
|
);
|
|
_commandText = find && find.HelpCommandText ? find.HelpCommandText : "";
|
|
}
|
|
};
|
|
|
|
Scene_ItemBase.prototype.actorWindowRect = function () {
|
|
let rect = [];
|
|
if (params.ArrangementMode === 0) {
|
|
rect = this.statusWindowArrangementModeRect();
|
|
} else {
|
|
rect = this.statusWindowDefaultModeRect();
|
|
}
|
|
return new Rectangle(rect[0], rect[1], rect[2], rect[3]);
|
|
};
|
|
|
|
Scene_ItemBase.prototype.statusWindowDefaultModeRect = function () {
|
|
const width =
|
|
params.MenuStatusWidth > 0
|
|
? params.MenuStatusWidth
|
|
: (params.WindowUiIgnore ? Graphics.width : Graphics.boxWidth) -
|
|
(!isBesideMenuCommand() ? this.nuun_mainCommandWidth() : 0);
|
|
const height =
|
|
params.MenuStatusHeight > 0
|
|
? params.MenuStatusHeight
|
|
: params.WindowUiIgnore
|
|
? Graphics.height
|
|
: Graphics.boxHeight - this.nuun_menuHelpAreaHeight();
|
|
const wx =
|
|
(params.MenuCommandPosition === "left"
|
|
? this.nuun_mainCommandWidth()
|
|
: 0) +
|
|
(params.WindowUiIgnore ? (Graphics.boxWidth - Graphics.width) / 2 : 0) +
|
|
params.MenuStatusX;
|
|
const ww = Math.min(
|
|
width,
|
|
(params.WindowUiIgnore ? Graphics.width : Graphics.boxWidth) - wx
|
|
);
|
|
const wh = Math.min(
|
|
height,
|
|
isBesideMenuCommand()
|
|
? params.WindowUiIgnore
|
|
? Graphics.height - this.nuun_mainCommandHeight()
|
|
: Graphics.boxHeight -
|
|
this.nuun_menuHelpAreaHeight() -
|
|
this.nuun_mainCommandHeight()
|
|
: params.WindowUiIgnore
|
|
? Graphics.height
|
|
: Graphics.boxHeight
|
|
);
|
|
const wy =
|
|
(isBesideMenuCommand()
|
|
? this.nuun_mainCommandY() +
|
|
(params.MenuCommandPosition === "under"
|
|
? -wh
|
|
: this.nuun_mainCommandHeight())
|
|
: params.WindowUiIgnore
|
|
? (Graphics.boxHeight - Graphics.height) / 2
|
|
: this.nuun_menuHelpAreaHeight()) + params.MenuStatusY;
|
|
return [
|
|
wx,
|
|
wy,
|
|
ww,
|
|
Math.min(
|
|
wh,
|
|
(params.WindowUiIgnore ? Graphics.height : Graphics.boxHeight) - wy
|
|
),
|
|
];
|
|
};
|
|
|
|
Scene_ItemBase.prototype.statusWindowArrangementModeRect = function () {
|
|
const width =
|
|
params.MenuStatusWidth > 0
|
|
? params.MenuStatusWidth
|
|
: params.WindowUiIgnore
|
|
? Graphics.width
|
|
: Graphics.boxWidth;
|
|
const height =
|
|
params.MenuStatusHeight > 0
|
|
? params.MenuStatusHeight
|
|
: params.WindowUiIgnore
|
|
? Graphics.height
|
|
: Graphics.boxHeight - this.nuun_menuHelpAreaHeight();
|
|
const wx =
|
|
params.MenuStatusX +
|
|
(params.WindowUiIgnore ? (Graphics.boxWidth - Graphics.width) / 2 : 0);
|
|
const ww = Math.min(
|
|
width,
|
|
(params.WindowUiIgnore ? Graphics.width : Graphics.boxWidth) - wx
|
|
);
|
|
const wy =
|
|
(params.WindowUiIgnore
|
|
? (Graphics.boxHeight - Graphics.height) / 2
|
|
: this.nuun_menuHelpAreaHeight()) + params.MenuStatusY;
|
|
const wh = Math.min(
|
|
height,
|
|
(params.WindowUiIgnore ? Graphics.height : Graphics.boxHeight) - wy
|
|
);
|
|
return [wx, wy, ww, wh];
|
|
};
|
|
|
|
const _Window_MenuCommand_initialize =
|
|
Window_MenuCommand.prototype.initialize;
|
|
Window_MenuCommand.prototype.initialize = function (rect) {
|
|
_Window_MenuCommand_initialize.call(this, rect);
|
|
this._homeHeight = this.height;
|
|
};
|
|
|
|
Window_MenuCommand.prototype.maxItemsHeight = function () {
|
|
const maxItems = Math.max(1, this.maxItems());
|
|
this.height = Math.min(this.fittingHeight(maxItems), this._homeHeight);
|
|
};
|
|
|
|
Window_MenuCommand.prototype.maxCols = function () {
|
|
return params.MenuCommandCols;
|
|
};
|
|
|
|
const _Window_Selectable_paint = Window_Selectable.prototype.paint;
|
|
Window_MenuStatus.prototype.paint = function () {
|
|
if (
|
|
String(this.constructor.name) === "Window_MenuStatus" &&
|
|
this.contents &&
|
|
!!this._actorsBitmap
|
|
) {
|
|
for (const sprite of this._actorsBitmap) {
|
|
sprite.resetMenuActorImg();
|
|
}
|
|
}
|
|
_Window_Selectable_paint.call(this);
|
|
};
|
|
|
|
const _Window_MenuStatus_initialize = Window_MenuStatus.prototype.initialize;
|
|
Window_MenuStatus.prototype.initialize = function (rect) {
|
|
this._actorsBitmap = [];
|
|
this.language_Jp = $gameSystem.isJapanese();
|
|
_Window_MenuStatus_initialize.call(this, rect);
|
|
this.nuun_loadImages();
|
|
};
|
|
|
|
Window_MenuStatus.prototype.nuun_loadImages = function () {
|
|
for (const actor of $gameParty.allMembers()) {
|
|
let data = null;
|
|
if (this.isActorPictureEXApp()) {
|
|
actor.resetImgId();
|
|
data = this.battlreActorPicture(actor);
|
|
actor.loadActorFace();
|
|
actor.loadActorGraphic();
|
|
} else {
|
|
data = this.getActorImgData(actor);
|
|
ImageManager.loadFace(data.FaceImg);
|
|
ImageManager.nuun_LoadPictures(data.ActorImg);
|
|
}
|
|
if (data && data.ActorBackImg) {
|
|
ImageManager.nuun_LoadPictures(data.ActorBackImg);
|
|
}
|
|
if (data && data.ActorFrontImg) {
|
|
ImageManager.nuun_LoadPictures(data.ActorFrontImg);
|
|
}
|
|
}
|
|
};
|
|
|
|
Window_MenuStatus.prototype.isActorPictureEXApp = function () {
|
|
return Imported.NUUN_ActorPicture && params.ActorPictureEXApp;
|
|
};
|
|
|
|
Window_MenuStatus.prototype.numVisibleRows = function () {
|
|
return params.MenuRows;
|
|
};
|
|
|
|
Window_MenuStatus.prototype.maxCols = function () {
|
|
return params.MenuCols;
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_maxContentsCols = function () {
|
|
return 1;
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_itemContentsWidth = function (width) {
|
|
return (
|
|
Math.floor(width / this.nuunMenu_maxContentsCols()) -
|
|
this.colSpacing() -
|
|
4
|
|
);
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_systemWidth = function (swidth, width) {
|
|
return swidth > 0 ? swidth : Math.floor(width / 3);
|
|
};
|
|
|
|
Window_MenuStatus.prototype.isSubMemberOpacity = function (actor) {
|
|
return params.SubMemberOpacity ? actor.isBattleMember() : true;
|
|
};
|
|
|
|
Window_MenuStatus.prototype.drawItemBackground = function (index) {
|
|
const actor = this.actor(index);
|
|
const data = this.nuunMenu_getActorData(actor);
|
|
if (data && data.ActorBackImg) {
|
|
const bitmap = ImageManager.nuun_LoadPictures(data.ActorBackImg);
|
|
if (bitmap && !bitmap.isReady()) {
|
|
bitmap.addLoadListener(this.drawActorBack.bind(this, bitmap, index));
|
|
} else {
|
|
this.drawActorBack(bitmap, index);
|
|
}
|
|
} else {
|
|
Window_Selectable.prototype.drawItemBackground.call(this, index);
|
|
}
|
|
};
|
|
|
|
Window_MenuStatus.prototype.drawActorBack = function (bitmap, index) {
|
|
const rect = this.itemRect(index);
|
|
try {
|
|
this.contentsBack.nuun_contentsBackBlt(
|
|
bitmap,
|
|
0,
|
|
0,
|
|
rect.width,
|
|
rect.height,
|
|
rect.x + 1,
|
|
rect.y + 1,
|
|
rect.width - 2,
|
|
rect.height - 2,
|
|
100,
|
|
true
|
|
);
|
|
//this.contentsBack.blt(bitmap, 0, 0, rect.width, rect.height, rect.x + 1, rect.y + 1, rect.width - 2, rect.height - 2);
|
|
} catch (e) {
|
|
const log = $gameSystem.isJapanese()
|
|
? "NUUN_BaseがVer.1.6.2以降ではありません。"
|
|
: "'NUUN_Base' is not Ver.1.6.2 or later.";
|
|
throw ["LoadError", log];
|
|
}
|
|
};
|
|
|
|
Window_MenuStatus.prototype.createApngSprite = function (
|
|
actor,
|
|
index,
|
|
data,
|
|
rect
|
|
) {
|
|
if (!this._actorsBitmap[index]) {
|
|
const rect = this.itemRect(index);
|
|
const sprite = new Sprite_MenuActorImg();
|
|
this._contentsBackSprite.addChild(sprite);
|
|
this._actorsBitmap[index] = sprite;
|
|
}
|
|
const sprite = this._actorsBitmap[index];
|
|
sprite.setup(actor, data);
|
|
sprite.move(rect.x + 50, rect.y, rect.width, rect.height);
|
|
};
|
|
|
|
Window_MenuStatus.prototype.addChildToBack2 = function (child) {
|
|
return this.contents.addChild(child);
|
|
};
|
|
|
|
Window_MenuStatus.prototype.drawItemImage = function (index) {
|
|
const actor = this.actor(index);
|
|
const rect = this.itemRect(index);
|
|
let bitmap = null;
|
|
const data = this.nuunMenu_getActorData(actor);
|
|
if (data && data.GraphicMode !== "none") {
|
|
if (data.GraphicMode === "imgApng") {
|
|
this.createApngSprite(actor, index, data, rect);
|
|
} else if (this.isActorPictureEXApp()) {
|
|
bitmap =
|
|
data.GraphicMode === "face"
|
|
? actor.loadActorFace()
|
|
: actor.loadActorGraphic();
|
|
} else {
|
|
bitmap =
|
|
data.GraphicMode === "face"
|
|
? ImageManager.loadFace(data.FaceImg)
|
|
: ImageManager.nuun_LoadPictures(data.ActorImg);
|
|
}
|
|
}
|
|
if (bitmap) {
|
|
bitmap.addLoadListener(
|
|
function () {
|
|
this.drawActorGraphic(
|
|
data,
|
|
bitmap,
|
|
rect.x,
|
|
rect.y,
|
|
rect.width,
|
|
rect.height,
|
|
actor
|
|
);
|
|
}.bind(this)
|
|
);
|
|
} else {
|
|
this.drawActorFront(data, rect.x, rect.y, rect.width, rect.height);
|
|
}
|
|
};
|
|
|
|
Window_MenuStatus.prototype.drawActorGraphic = function (
|
|
data,
|
|
bitmap,
|
|
x,
|
|
y,
|
|
width,
|
|
height,
|
|
actor
|
|
) {
|
|
this.changePaintOpacity(this.isSubMemberOpacity(actor));
|
|
if (data.GraphicMode === "face") {
|
|
this.nuunMenu_contentsDrawActorFace(actor, data, x, y, width, height);
|
|
} else {
|
|
this.nuunMenu_contentsDrawActorGraphic(
|
|
actor,
|
|
data,
|
|
bitmap,
|
|
x,
|
|
y,
|
|
width,
|
|
height
|
|
);
|
|
}
|
|
this.changePaintOpacity(true);
|
|
this.drawActorFront(data, x, y, width, height);
|
|
};
|
|
|
|
Window_MenuStatus.prototype.drawActorFront = function (
|
|
data,
|
|
x,
|
|
y,
|
|
width,
|
|
height
|
|
) {
|
|
const frontBitmapImg = data ? data.ActorFrontImg : null;
|
|
if (frontBitmapImg) {
|
|
const frontBitmap = ImageManager.nuun_LoadPictures(frontBitmapImg);
|
|
frontBitmap.addLoadListener(
|
|
function () {
|
|
this.drawContentsActorFront(frontBitmap, x, y, width, height);
|
|
}.bind(this)
|
|
);
|
|
}
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_contentsDrawActorFace = function (
|
|
actor,
|
|
data,
|
|
x,
|
|
y,
|
|
width,
|
|
height
|
|
) {
|
|
width = Math.min(width, ImageManager.faceWidth);
|
|
height = height - 2;
|
|
this.nuunMenu_drawActorFace(actor, x, y, width, height, data);
|
|
};
|
|
|
|
Window_MenuStatus.prototype.drawContentsActorFront = function (
|
|
bitmap,
|
|
x,
|
|
y,
|
|
width,
|
|
height
|
|
) {
|
|
this.contents.blt(bitmap, 0, 0, width, height, x, y);
|
|
};
|
|
|
|
Window_MenuStatus.prototype.condActorImg = function (data, actor) {
|
|
if (data.ClassId && data.ClassId > 0 && actor._classId === data.ClassId) {
|
|
return true;
|
|
} else if (data.actorId === actor.actorId()) {
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
Window_MenuStatus.prototype.getActorImgData = function (actor) {
|
|
const list = params.ActorsImgList;
|
|
const find = list.find((data) => this.condActorImg(data, actor));
|
|
if (!find) {
|
|
return {
|
|
Actor_X: 0,
|
|
Actor_Y: 0,
|
|
Img_SX: 0,
|
|
Img_SY: 0,
|
|
Actor_Scale: 100,
|
|
ActorBackImg: null,
|
|
ActorFrontImg: null,
|
|
GraphicMode: params.GraphicMode,
|
|
FaceIndex: -1,
|
|
ActorImg: null,
|
|
FaceImg: actor.faceName(),
|
|
};
|
|
}
|
|
if (find.GraphicMode === "default" || !find.GraphicMode) {
|
|
find.GraphicMode = params.GraphicMode;
|
|
}
|
|
return find;
|
|
};
|
|
|
|
Window_MenuStatus.prototype.battlreActorPicture = function (actor) {
|
|
const actors = params.ActorPictureData;
|
|
const find = actors.find((a) => a.actorId === actor.actorId());
|
|
if (!find) {
|
|
return {
|
|
Actor_X: 0,
|
|
Actor_Y: 0,
|
|
Img_SX: 0,
|
|
Img_SY: 0,
|
|
Actor_Scale: 100,
|
|
ActorBackImg: null,
|
|
ActorFrontImg: null,
|
|
GraphicMode: params.GraphicMode,
|
|
FaceIndex: -1,
|
|
ActorImg: null,
|
|
FaceImg: actor.faceName(),
|
|
};
|
|
} else if (find.GraphicMode === "default" || !find.GraphicMode) {
|
|
find.GraphicMode = params.GraphicMode;
|
|
}
|
|
return find;
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_getMenuGraphicMode = function () {
|
|
return params.GraphicMode;
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_getActorData = function (actor) {
|
|
return this.isActorPictureEXApp()
|
|
? this.battlreActorPicture(actor)
|
|
: this.getActorImgData(actor);
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_isMenuActorData = function () {
|
|
return this.isActorPictureEXApp()
|
|
? params.ActorPictureData
|
|
: params.ActorsImgList;
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_loadContentsImg = function (data) {
|
|
return ImageManager.nuun_LoadPictures(data.ImgData);
|
|
};
|
|
|
|
Window_MenuStatus.prototype.getStatusList = function () {
|
|
return params.StatusList;
|
|
};
|
|
|
|
Window_MenuStatus.prototype.drawItemStatus = function (index) {
|
|
this.nuunMenu_drawItemContents(index);
|
|
};
|
|
|
|
Window_MenuStatus.prototype.getDecimalMode = function () {
|
|
return params.DecimalMode;
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawItemContents = function (index) {
|
|
let bitmap = null;
|
|
let loadBitmap = null;
|
|
const list = this.getStatusList();
|
|
for (const data of list) {
|
|
switch (data.DateSelect) {
|
|
case 200:
|
|
loadBitmap = this.nuunMenu_loadContentsImg(data);
|
|
break;
|
|
}
|
|
if (loadBitmap && !loadBitmap.isReady()) {
|
|
bitmap = loadBitmap;
|
|
}
|
|
if (bitmap && !bitmap.isReady()) {
|
|
bitmap.addLoadListener(
|
|
this.nuunMenu_drawItemContentsStatus.bind(this, index)
|
|
);
|
|
return;
|
|
} else {
|
|
this.nuunMenu_drawItemContentsStatus(index);
|
|
}
|
|
}
|
|
};
|
|
|
|
Window_MenuStatus.prototype.nuunMenu_drawItemContentsStatus = function (
|
|
index
|
|
) {
|
|
const actor = this.actor(index);
|
|
const rect = this.itemRect(index);
|
|
const itemWidth = this.nuunMenu_itemContentsWidth(rect.width);
|
|
const lineHeight = this.lineHeight();
|
|
const colSpacing = this.colSpacing();
|
|
maxGaugeWidth = itemWidth;
|
|
const list = this.getStatusList();
|
|
for (const data of list) {
|
|
const x_Position = data.X_Position;
|
|
const position = Math.min(x_Position, this.nuunMenu_maxContentsCols());
|
|
const contentsX =
|
|
rect.x +
|
|
(itemWidth + colSpacing) * (position - 1) +
|
|
data.X_Coordinate +
|
|
colSpacing;
|
|
const contentsY =
|
|
rect.y +
|
|
lineHeight * (data.Y_Position - 1) +
|
|
data.Y_Coordinate +
|
|
this.itemPadding();
|
|
const width =
|
|
data.ItemWidth && data.ItemWidth > 0
|
|
? Math.min(data.ItemWidth, itemWidth)
|
|
: itemWidth;
|
|
this.nuunMenu_drawContentsBase(
|
|
data,
|
|
contentsX,
|
|
contentsY,
|
|
width - colSpacing / 2,
|
|
actor
|
|
);
|
|
}
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawContentsBase = function (
|
|
data,
|
|
x,
|
|
y,
|
|
width,
|
|
actor
|
|
) {
|
|
$gameTemp.menuParam = null;
|
|
switch (data.DateSelect) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
this.nuunMenu_drawActorName(data, x, y, width, actor);
|
|
break;
|
|
case 2:
|
|
this.nuunMenu_drawActorNickname(data, x, y, width, actor);
|
|
break;
|
|
case 3:
|
|
this.nuunMenu_drawActorClass(data, x, y, width, actor);
|
|
break;
|
|
case 4:
|
|
this.nuunMenu_drawActorLevel(data, x, y, width, actor);
|
|
break;
|
|
case 5:
|
|
this.nuunMenu_drawActorIcons(data, x, y, width, actor);
|
|
break;
|
|
case 6:
|
|
this.nuunMenu_drawParam(data, x, y, width, actor);
|
|
break;
|
|
case 7:
|
|
this.nuunMenu_drawPlaceStateIcon(x, y, actor);
|
|
break;
|
|
case 11:
|
|
$gameTemp.menuParam = data;
|
|
this.nuunMenu_placeHpGauge(x, y, actor);
|
|
break;
|
|
case 12:
|
|
$gameTemp.menuParam = data;
|
|
this.nuunMenu_placeMpGauge(x, y, actor);
|
|
break;
|
|
case 13:
|
|
$gameTemp.menuParam = data;
|
|
this.nuunMenu_placeTpGauge(x, y, actor);
|
|
break;
|
|
case 14:
|
|
this.nuunMenu_drawExp(data, x, y, width, actor);
|
|
break;
|
|
case 15:
|
|
$gameTemp.menuParam = data;
|
|
this.nuunMenu_placeExpGauge(x, y, actor);
|
|
break;
|
|
case 22:
|
|
case 23:
|
|
case 24:
|
|
case 25:
|
|
case 26:
|
|
case 27:
|
|
this.nuunMenu_drawParams(data, data.DateSelect, x, y, width, actor);
|
|
break;
|
|
case 30:
|
|
case 31:
|
|
case 32:
|
|
case 33:
|
|
case 34:
|
|
case 35:
|
|
case 36:
|
|
case 37:
|
|
case 38:
|
|
case 39:
|
|
this.nuunMenu_drawXParams(data, data.DateSelect, x, y, width, actor);
|
|
break;
|
|
case 40:
|
|
case 41:
|
|
case 42:
|
|
case 43:
|
|
case 44:
|
|
case 45:
|
|
case 46:
|
|
case 47:
|
|
case 48:
|
|
case 49:
|
|
this.nuunMenu_drawSParams(data, data.DateSelect, x, y, width, actor);
|
|
break;
|
|
case 100:
|
|
$gameTemp.menuParam = data;
|
|
this.nuunMenu_placeUserGauge(data, x, y, actor);
|
|
break;
|
|
case 200:
|
|
this.nuunMenu_drawMenuStatusImg(data, x, y, actor);
|
|
break;
|
|
case 300:
|
|
this.nuunMenu_contentsDrawActorChip(data, x, y, width, actor);
|
|
break;
|
|
case 301:
|
|
this.drawSvActorImg(data, x, y, width, actor);
|
|
break;
|
|
case 1000:
|
|
this.nuunMenu_horzLine(x, y, width, data);
|
|
break;
|
|
}
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_paramNameData = function (
|
|
data,
|
|
actor,
|
|
param
|
|
) {
|
|
if (data.ParamName) {
|
|
return data.ParamName;
|
|
}
|
|
switch (param) {
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
return TextManager.param(param);
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
return this.language_Jp ? "会心率" : "Critcal Rate";
|
|
case 13:
|
|
return this.language_Jp ? "会心回避率" : "Critical Evade";
|
|
case 14:
|
|
return this.language_Jp ? "魔法回避率" : "Magic Evade";
|
|
case 15:
|
|
return this.language_Jp ? "魔法反射率" : "Magic Reflect";
|
|
case 16:
|
|
return this.language_Jp ? "反撃率" : "Counter";
|
|
case 17:
|
|
return this.language_Jp ? "HP再生率" : "HP Regen";
|
|
case 18:
|
|
return this.language_Jp ? "MP再生率" : "MP Regen";
|
|
case 19:
|
|
return this.language_Jp ? "TP再生率" : "TP Regen";
|
|
case 20:
|
|
return this.language_Jp ? "狙われ率" : "Aggro";
|
|
case 21:
|
|
return this.language_Jp ? "防御効果率" : "Guard";
|
|
case 22:
|
|
return this.language_Jp ? "回復効果率" : "Recovery";
|
|
case 23:
|
|
return this.language_Jp ? "薬の知識" : "Item Effect";
|
|
case 24:
|
|
return this.language_Jp ? "MP消費率" : "MP Cost";
|
|
case 25:
|
|
return this.language_Jp ? "TPチャージ率" : "TP Charge";
|
|
case 26:
|
|
return this.language_Jp ? "物理ダメージ率" : "Physical Damage";
|
|
case 27:
|
|
return this.language_Jp ? "魔法ダメージ率" : "Magical Damage";
|
|
case 28:
|
|
return this.language_Jp ? "床ダメージ率" : "Floor Damage";
|
|
case 29:
|
|
return this.language_Jp ? "獲得経験率" : "EXP Gain";
|
|
case 42:
|
|
return TextManager.param(0);
|
|
case 43:
|
|
return TextManager.param(1);
|
|
default:
|
|
return null;
|
|
}
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_paramData = function (
|
|
data,
|
|
actor,
|
|
param
|
|
) {
|
|
switch (param) {
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
return actor.param(param);
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
case 13:
|
|
case 14:
|
|
case 15:
|
|
case 16:
|
|
case 17:
|
|
case 18:
|
|
case 19:
|
|
return actor.xparam(param - 10) * 100;
|
|
case 20:
|
|
case 21:
|
|
case 22:
|
|
case 23:
|
|
case 24:
|
|
case 25:
|
|
case 26:
|
|
case 27:
|
|
case 28:
|
|
case 29:
|
|
return actor.sparam(param - 20) * 100;
|
|
default:
|
|
return null;
|
|
}
|
|
};
|
|
|
|
Window_MenuStatus.prototype.nuunMenu_horzLine = function (x, y, width, data) {
|
|
const lineY = y + this.lineHeight() / 2 - 1;
|
|
this.contents.paintOpacity = 48;
|
|
this.contents.fillRect(
|
|
x,
|
|
lineY,
|
|
width,
|
|
2,
|
|
NuunManager.getColorCode(data.NameColor)
|
|
);
|
|
this.contents.paintOpacity = 255;
|
|
};
|
|
|
|
Window_MenuStatus.prototype.nuunMenu_contentsDrawActorChip = function (
|
|
data,
|
|
x,
|
|
y,
|
|
width,
|
|
actor
|
|
) {
|
|
this.nuunMenu_actorCharacterChip(
|
|
actor,
|
|
data,
|
|
x + 24,
|
|
y + 48,
|
|
"actor%1-menuStatusCharacter"
|
|
);
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawParams = function (
|
|
data,
|
|
param,
|
|
x,
|
|
y,
|
|
width,
|
|
actor
|
|
) {
|
|
this.changeTextColor(NuunManager.getColorCode(data.NameColor));
|
|
const nameText = this.nuunMenu_paramNameData(data, actor, param - 20);
|
|
this.contents.fontSize = $gameSystem.mainFontSize() + (data.FontSize || 0);
|
|
this.nuun_setContentsFontFace(data);
|
|
const textWidth =
|
|
data.Align === "left" && data.SystemItemWidth === 0
|
|
? this.textWidth(nameText)
|
|
: this.nuunMenu_systemWidth(data.SystemItemWidth, width);
|
|
this.drawText(nameText, x, y, textWidth);
|
|
this.resetTextColor();
|
|
this.nuun_setContentsValueFontFace(data);
|
|
const textParam =
|
|
(data.DetaEval
|
|
? eval(data.DetaEval)
|
|
: this.nuunMenu_paramData(data, actor, param - 20)) +
|
|
(data.paramUnit ? String(data.paramUnit) : "");
|
|
this.drawText(
|
|
textParam,
|
|
x + textWidth + 8,
|
|
y,
|
|
width - (textWidth + 8),
|
|
data.Align
|
|
);
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawXParams = function (
|
|
data,
|
|
param,
|
|
x,
|
|
y,
|
|
width,
|
|
actor
|
|
) {
|
|
this.changeTextColor(NuunManager.getColorCode(data.NameColor));
|
|
const nameText = this.nuunMenu_paramNameData(data, actor, param - 20);
|
|
this.contents.fontSize = $gameSystem.mainFontSize() + (data.FontSize || 0);
|
|
this.nuun_setContentsFontFace(data);
|
|
const textWidth =
|
|
data.Align === "left" && data.SystemItemWidth === 0
|
|
? this.textWidth(nameText)
|
|
: this.nuunMenu_systemWidth(data.SystemItemWidth, width);
|
|
this.drawText(nameText, x, y, textWidth);
|
|
this.resetTextColor();
|
|
this.nuun_setContentsValueFontFace(data);
|
|
let textParam = data.DetaEval
|
|
? eval(data.DetaEval)
|
|
: this.nuunMenu_paramData(data, actor, param - 20);
|
|
textParam = NuunManager.numPercentage(
|
|
textParam,
|
|
data.Decimal - 2 || 0,
|
|
this.DecimalMode()
|
|
);
|
|
textParam += data.paramUnit ? String(data.paramUnit) : "";
|
|
this.drawText(
|
|
textParam,
|
|
x + textWidth + 8,
|
|
y,
|
|
width - (textWidth + 8),
|
|
data.Align
|
|
);
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawSParams = function (
|
|
data,
|
|
param,
|
|
x,
|
|
y,
|
|
width,
|
|
actor
|
|
) {
|
|
this.changeTextColor(NuunManager.getColorCode(data.NameColor));
|
|
const nameText = this.nuunMenu_paramNameData(data, actor, param - 20);
|
|
this.contents.fontSize = $gameSystem.mainFontSize() + (data.FontSize || 0);
|
|
this.nuun_setContentsFontFace(data);
|
|
const textWidth =
|
|
data.Align === "left" && data.SystemItemWidth === 0
|
|
? this.textWidth(nameText)
|
|
: this.nuunMenu_systemWidth(data.SystemItemWidth, width);
|
|
this.drawText(nameText, x, y, textWidth);
|
|
this.resetTextColor();
|
|
this.nuun_setContentsValueFontFace(data);
|
|
let textParam = data.DetaEval
|
|
? eval(data.DetaEval)
|
|
: this.nuunMenu_paramData(data, actor, param - 20);
|
|
textParam = NuunManager.numPercentage(
|
|
textParam,
|
|
data.Decimal - 2 || 0,
|
|
this.DecimalMode()
|
|
);
|
|
textParam += data.paramUnit ? String(data.paramUnit) : "";
|
|
this.drawText(
|
|
textParam,
|
|
x + textWidth + 8,
|
|
y,
|
|
width - (textWidth + 8),
|
|
data.Align
|
|
);
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawActorName = function (
|
|
data,
|
|
x,
|
|
y,
|
|
width,
|
|
actor
|
|
) {
|
|
this.contents.fontSize = $gameSystem.mainFontSize() + (data.FontSize || 0);
|
|
menuTextMode = "name";
|
|
menuAlign = data.Align;
|
|
this.nuun_setContentsFontFace(data);
|
|
Window_StatusBase.prototype.drawActorName.call(this, actor, x, y, width);
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawText = function (
|
|
text,
|
|
x,
|
|
y,
|
|
maxWidth,
|
|
align
|
|
) {
|
|
if (menuTextMode === "name") {
|
|
align = menuAlign;
|
|
menuTextMode = null;
|
|
}
|
|
Window_Base.prototype.drawText.call(this, text, x, y, maxWidth, align);
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawActorClass = function (
|
|
data,
|
|
x,
|
|
y,
|
|
width,
|
|
actor
|
|
) {
|
|
this.contents.fontSize = $gameSystem.mainFontSize() + (data.FontSize || 0);
|
|
this.resetTextColor();
|
|
this.nuun_setContentsFontFace(data);
|
|
this.drawText(actor.currentClass().name, x, y, width, data.Align);
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawActorNickname = function (
|
|
data,
|
|
x,
|
|
y,
|
|
width,
|
|
actor
|
|
) {
|
|
this.contents.fontSize = $gameSystem.mainFontSize() + (data.FontSize || 0);
|
|
this.resetTextColor();
|
|
this.nuun_setContentsFontFace(data);
|
|
this.drawText(actor.nickname(), x, y, width, data.Align);
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawActorLevel = function (
|
|
data,
|
|
x,
|
|
y,
|
|
width,
|
|
actor
|
|
) {
|
|
this.contents.fontSize = $gameSystem.mainFontSize() + (data.FontSize || 0);
|
|
this.nuun_setContentsFontFace(data);
|
|
this.changeTextColor(ColorManager.systemColor());
|
|
this.drawText(TextManager.levelA, x, y, 48);
|
|
this.resetTextColor();
|
|
this.nuun_setContentsValueFontFace(data);
|
|
this.drawText(actor.level, x + 60, y, width - 60, "right");
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawActorIcons = function (
|
|
data,
|
|
x,
|
|
y,
|
|
width,
|
|
actor
|
|
) {
|
|
let icons = [];
|
|
let states = [];
|
|
const iconWidth = ImageManager.iconWidth;
|
|
const dataEval = data.DetaEval;
|
|
if (dataEval) {
|
|
const stateList = dataEval.split(",");
|
|
for (const id of stateList) {
|
|
Array.prototype.push.apply(states, this.nuun_getListIdData(id));
|
|
}
|
|
icons = actor
|
|
.allIcons()
|
|
.filter((icon) => states.some((i) => $dataStates[i].iconIndex === icon))
|
|
.slice(0, Math.floor(width / iconWidth));
|
|
let iconX = x;
|
|
for (const icon of icons) {
|
|
this.drawIcon(icon, iconX, y + 2);
|
|
iconX += iconWidth;
|
|
}
|
|
} else {
|
|
Window_StatusBase.prototype.drawActorIcons.call(this, actor, x, y, width);
|
|
}
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawParam = function (
|
|
data,
|
|
x,
|
|
y,
|
|
width,
|
|
actor
|
|
) {
|
|
this.contents.fontSize = $gameSystem.mainFontSize() + (data.FontSize || 0);
|
|
this.changeTextColor(NuunManager.getColorCode(data.NameColor));
|
|
this.nuun_setContentsFontFace(data);
|
|
const nameText = data.ParamName ? data.ParamName : "";
|
|
const textWidth =
|
|
data.Align === "left" && data.SystemItemWidth === 0
|
|
? this.textWidth(nameText)
|
|
: this.nuunMenu_systemWidth(data.SystemItemWidth, width);
|
|
this.drawText(nameText, x, y, textWidth);
|
|
this.resetTextColor();
|
|
if (data.DetaEval) {
|
|
this.nuun_setContentsValueFontFace(data);
|
|
const padding = textWidth > 0 ? 8 : 0;
|
|
this.drawText(
|
|
eval(data.DetaEval),
|
|
x + textWidth + padding,
|
|
y,
|
|
width - (textWidth + padding),
|
|
data.Align
|
|
);
|
|
}
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_MenuStatus.prototype.nuunMenu_placeHpGauge = function (x, y, actor) {
|
|
$gameTemp.menuGaugeType = "hp";
|
|
this.nuunMenu_placeGauge(actor, "hp", x, y, "actor%1-gauge-%2");
|
|
};
|
|
|
|
Window_MenuStatus.prototype.nuunMenu_placeMpGauge = function (x, y, actor) {
|
|
$gameTemp.menuGaugeType = "mp";
|
|
this.nuunMenu_placeGauge(actor, "mp", x, y, "actor%1-gauge-%2");
|
|
};
|
|
|
|
Window_MenuStatus.prototype.nuunMenu_placeTpGauge = function (x, y, actor) {
|
|
if ($dataSystem.optDisplayTp) {
|
|
$gameTemp.menuGaugeType = "tp";
|
|
this.nuunMenu_placeGauge(actor, "tp", x, y, "actor%1-gauge-%2");
|
|
}
|
|
};
|
|
|
|
Window_MenuStatus.prototype.nuunMenu_placeExpGauge = function (x, y, actor) {
|
|
$gameTemp.menuGaugeType = "menuexp";
|
|
this.nuunMenu_placeGauge(actor, "menuexp", x, y, "menuSvActor%1");
|
|
};
|
|
|
|
Window_MenuStatus.prototype.nuunMenu_placeUserGauge = function (
|
|
data,
|
|
x,
|
|
y,
|
|
actor
|
|
) {
|
|
$gameTemp.menuGaugeType = data.GaugeID;
|
|
this.nuunMenu_placeGauge(actor, data.GaugeID, x, y, "actor%1-gauge-%2");
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawPlaceStateIcon = function (
|
|
x,
|
|
y,
|
|
actor
|
|
) {
|
|
const hw = Math.floor(ImageManager.iconWidth / 2);
|
|
this.placeStateIcon(actor, x + hw, y + hw);
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawExp = function (
|
|
data,
|
|
x,
|
|
y,
|
|
width,
|
|
actor
|
|
) {
|
|
this.changeTextColor(NuunManager.getColorCode(data.NameColor));
|
|
const nameText = data.ParamName ? data.ParamName : "NextLv";
|
|
this.contents.fontSize = $gameSystem.mainFontSize() + (data.FontSize || 0);
|
|
this.nuun_setContentsFontFace(data);
|
|
const textWidth =
|
|
data.Align === "left" && data.SystemItemWidth === 0
|
|
? this.textWidth(nameText)
|
|
: this.nuunMenu_systemWidth(data.SystemItemWidth, width);
|
|
this.drawText(nameText, x + textWidth, y, textWidth);
|
|
this.resetTextColor();
|
|
this.nuun_setContentsValueFontFace(data);
|
|
let textParam = data.DetaEval
|
|
? eval(data.DetaEval)
|
|
: actor.nextLevelExp() - actor.currentLevelExp();
|
|
this.drawText(
|
|
textParam,
|
|
x + textWidth + 8,
|
|
y,
|
|
width - (textWidth + 8),
|
|
data.Align
|
|
);
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_placeGauge = function (
|
|
actor,
|
|
type,
|
|
x,
|
|
y,
|
|
fmt
|
|
) {
|
|
if (Imported.NUUN_GaugeImage) {
|
|
this.placeGaugeImg(actor, type, x, y);
|
|
}
|
|
const key = fmt.format(actor.actorId(), type);
|
|
const sprite = this.createInnerSprite(key, Sprite_MenuGauge);
|
|
sprite.setup(actor, type);
|
|
sprite.move(x, y);
|
|
sprite.show();
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_actorCharacterChip = function (
|
|
actor,
|
|
data,
|
|
x,
|
|
y,
|
|
fmt
|
|
) {
|
|
const key = fmt.format(actor.actorId());
|
|
const sprite = this.createInnerSprite(key, Sprite_MenuScreenCharacter);
|
|
sprite.setup(actor, data);
|
|
sprite._character.setPosition(0, 0);
|
|
sprite.move(x, y);
|
|
sprite.show();
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawSvActorImg = function (
|
|
data,
|
|
x,
|
|
y,
|
|
width,
|
|
actor,
|
|
fmt
|
|
) {
|
|
const key = fmt.format(actor.actorId());
|
|
const sprite = this.createInnerSprite(key, Sprite_MenuSvActor);
|
|
sprite.setup(actor, data);
|
|
sprite.show();
|
|
sprite.setHome(x + 64, y + 64);
|
|
sprite.startMotion();
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawMenuStatusImg = function (
|
|
data,
|
|
x,
|
|
y,
|
|
actor
|
|
) {
|
|
if (data.ImgData) {
|
|
if (data.DetaEval && !eval(data.DetaEval)) {
|
|
return;
|
|
}
|
|
const rect = this.itemRect(0);
|
|
const bitmap = ImageManager.nuun_LoadPictures(data.ImgData);
|
|
this.contents.blt(
|
|
bitmap,
|
|
0,
|
|
0,
|
|
rect.width,
|
|
rect.height,
|
|
x - this.colSpacing(),
|
|
y - this.itemPadding()
|
|
);
|
|
}
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_drawActorFace = function (
|
|
actor,
|
|
x,
|
|
y,
|
|
width,
|
|
height,
|
|
data
|
|
) {
|
|
x += (data ? data.Actor_X : 0) + this.ActorImgX() + 1;
|
|
y += (data ? data.Actor_Y : 0) + this.ActorImgY() + 1;
|
|
if (this.isActorPictureEXApp()) {
|
|
this.drawFace(
|
|
actor.getActorGraphicFace(),
|
|
actor.getActorGraphicFaceIndex(),
|
|
x,
|
|
y,
|
|
width,
|
|
height
|
|
);
|
|
} else {
|
|
let bitmap = null;
|
|
if (data && data.FaceImg) {
|
|
bitmap = data.FaceImg;
|
|
} else {
|
|
bitmap = actor.faceName();
|
|
}
|
|
const faceIndex =
|
|
data && data.FaceIndex >= 0 ? data.FaceIndex : actor.faceIndex();
|
|
if (actor.isRearguard && actor.isRearguard()) {
|
|
//VanguardAndRearguard
|
|
x += Window_MenuStatus.shiftWidth;
|
|
}
|
|
this.drawFace(bitmap, faceIndex, x, y, width, height);
|
|
}
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuunMenu_contentsDrawActorGraphic = function (
|
|
actor,
|
|
data,
|
|
bitmap,
|
|
x,
|
|
y,
|
|
width,
|
|
height
|
|
) {
|
|
width = Math.min(width - 2, bitmap.width);
|
|
height = Math.min(height - 2, bitmap.height);
|
|
const scale = (data.Actor_Scale || 100) / 100;
|
|
const sw = width * scale;
|
|
const sh = height * scale;
|
|
const sx = data.Img_SX || 0;
|
|
const sy = data.Img_SY || 0;
|
|
x += 1 + data.Actor_X + this.ActorImgX();
|
|
y += 1 + data.Actor_Y + this.ActorImgY();
|
|
this.contents.blt(
|
|
bitmap,
|
|
sx,
|
|
sy,
|
|
width + (width - sw),
|
|
height + (height - sh),
|
|
x,
|
|
y,
|
|
width,
|
|
height
|
|
);
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuun_setContentsFontFace = function (data) {
|
|
this.contents.fontFace = data.FontFace
|
|
? data.FontFace
|
|
: $gameSystem.mainFontFace();
|
|
};
|
|
|
|
Window_StatusBase.prototype.nuun_setContentsValueFontFace = function (data) {
|
|
this.contents.fontFace = data.ValueFontFace
|
|
? data.ValueFontFace
|
|
: $gameSystem.mainFontFace();
|
|
};
|
|
|
|
Window_MenuStatus.prototype.ActorImgX = function () {
|
|
return params.ActorImg_X;
|
|
};
|
|
|
|
Window_MenuStatus.prototype.ActorImgY = function () {
|
|
return params.ActorImg_Y;
|
|
};
|
|
|
|
function Window_InfoMenu() {
|
|
this.initialize(...arguments);
|
|
}
|
|
|
|
Window_InfoMenu.prototype = Object.create(Window_Selectable.prototype);
|
|
Window_InfoMenu.prototype.constructor = Window_InfoMenu;
|
|
|
|
Window_InfoMenu.prototype.initialize = function (rect, data, name) {
|
|
this._dataList = data;
|
|
this._data = { Id: name }; //T氏プラグイン
|
|
this._classNameId = name;
|
|
Window_Selectable.prototype.initialize.call(this, rect);
|
|
this._text = "";
|
|
this._commandName = _commandName;
|
|
this._infoFontSize = 0;
|
|
this._onPlayTime = false;
|
|
this._onRefresh = false;
|
|
};
|
|
|
|
Window_InfoMenu.prototype.setup = function (cols, fontsize) {
|
|
this._maxCols = cols;
|
|
this._infoFontSize = fontsize;
|
|
this.refresh();
|
|
};
|
|
|
|
Window_InfoMenu.prototype.maxCols = function () {
|
|
return this._maxCols ? this._maxCols : 1;
|
|
};
|
|
|
|
Window_InfoMenu.prototype.itemHeight = function () {
|
|
return this.lineHeight();
|
|
};
|
|
|
|
Window_InfoMenu.prototype.getInfoList = function () {
|
|
return this._dataList || [];
|
|
};
|
|
|
|
Window_InfoMenu.prototype.refresh = function () {
|
|
this.contents.clear();
|
|
const listData = this.getInfoList();
|
|
const lineHeight = this.lineHeight();
|
|
for (const data of listData) {
|
|
this.resetFontSettings();
|
|
const x_Position = data.X_Position;
|
|
const position = Math.min(x_Position, this.maxCols());
|
|
const rect = this.itemRect(position - 1);
|
|
const x = rect.x + (data.X_Coordinate || 0);
|
|
const y = (data.Y_Position - 1) * lineHeight + rect.y + data.Y_Coordinate;
|
|
const width =
|
|
data.ItemWidth && data.ItemWidth > 0 ? data.ItemWidth : rect.width;
|
|
this.dateDisplay(data, x, y, width);
|
|
}
|
|
};
|
|
|
|
Window_InfoMenu.prototype.dateDisplay = function (data, x, y, width) {
|
|
switch (data.DateSelect) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
this.drawPlayTime(data, x, y, width);
|
|
break;
|
|
case 2:
|
|
this.drawGold(data, x, y, width);
|
|
break;
|
|
case 3:
|
|
this.drawLocation(data, x, y, width);
|
|
break;
|
|
case 4:
|
|
this.drawOriginalParam(data, x, y, width);
|
|
break;
|
|
case 5:
|
|
this.drawName(data, x, y, width);
|
|
break;
|
|
case 6:
|
|
this.drawCommandExplanation(data, x, y, width);
|
|
break;
|
|
case 10:
|
|
this.drawFreeText(data, x, y, width);
|
|
break;
|
|
case 11:
|
|
this.drawDestination(data, x, y, width);
|
|
break;
|
|
case 12:
|
|
this.drawChapter(data, x, y, width);
|
|
break;
|
|
case 20:
|
|
this.drawLimitGauge(data, x, y, width);
|
|
break;
|
|
case 100:
|
|
this.nuunMenu_horzLine(x, y, width, data);
|
|
default:
|
|
break;
|
|
}
|
|
};
|
|
|
|
Window_InfoMenu.prototype.nuunMenu_horzLine = function (x, y, width, data) {
|
|
const lineY = y + this.lineHeight() / 2 - 1;
|
|
this.contents.paintOpacity = 48;
|
|
this.contents.fillRect(
|
|
x,
|
|
lineY,
|
|
width,
|
|
2,
|
|
NuunManager.getColorCode(data.NameColor)
|
|
);
|
|
this.contents.paintOpacity = 255;
|
|
};
|
|
|
|
Window_InfoMenu.prototype.drawLimitGauge = function (data, x, y, width) {
|
|
let sprite = null;
|
|
if (this._partyGauge) {
|
|
sprite = this._partyGauge;
|
|
} else {
|
|
try {
|
|
sprite = $gameParty.getPartyLimitSprite(
|
|
Math.min(data.ItemWidth, width)
|
|
);
|
|
this.addChild(sprite);
|
|
} catch (error) {
|
|
return;
|
|
}
|
|
}
|
|
sprite.setup("actor", "limit");
|
|
sprite.move(x, y);
|
|
sprite.show();
|
|
this._partyGauge = sprite;
|
|
};
|
|
|
|
Window_InfoMenu.prototype.drawGold = function (data, x, y, width) {
|
|
let iconWidth = 0;
|
|
if (data.InfoIcon > 0) {
|
|
this.drawIcon(data.InfoIcon, x, y + 2);
|
|
iconWidth = ImageManager.iconWidth + 6;
|
|
}
|
|
this.contents.fontSize =
|
|
$gameSystem.mainFontSize() +
|
|
this._infoFontSize +
|
|
(data.ContentsFontSize || 0);
|
|
this.nuun_setContentsFontFace(data);
|
|
this.changeTextColor(NuunManager.getColorCode(data.NameColor));
|
|
const nameText = data.ParamName ? data.ParamName : "";
|
|
const systemWidth =
|
|
data.SystemItemWidth === 0
|
|
? this.textWidth(nameText)
|
|
: this.systemWidth(data.SystemItemWidth, width);
|
|
this.drawText(nameText, x + iconWidth, y, systemWidth);
|
|
this.resetTextColor();
|
|
this.nuun_setContentsValueFontFace(data);
|
|
this.drawCurrencyValue(
|
|
this.value(),
|
|
this.currencyUnit(),
|
|
x + systemWidth + 8 + iconWidth,
|
|
y,
|
|
width - (systemWidth + 8 + iconWidth)
|
|
);
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_InfoMenu.prototype.drawPlayTime = function (data, x, y, width) {
|
|
this.contents.fontSize =
|
|
$gameSystem.mainFontSize() +
|
|
this._infoFontSize +
|
|
(data.ContentsFontSize || 0);
|
|
this.changeTextColor(NuunManager.getColorCode(data.NameColor));
|
|
this.nuun_setContentsFontFace(data);
|
|
const nameText = data.ParamName ? data.ParamName : "";
|
|
const systemWidth = !!nameText ? data.SystemItemWidth || 160 : 0;
|
|
let iconWidth = 0;
|
|
if (data.InfoIcon > 0) {
|
|
this.drawIcon(data.InfoIcon, x, y + 2);
|
|
iconWidth = ImageManager.iconWidth + 6;
|
|
}
|
|
this.drawText(nameText, x + iconWidth, y, systemWidth);
|
|
this.resetTextColor();
|
|
this.nuun_setContentsValueFontFace(data);
|
|
this.drawText(
|
|
$gameSystem.playtimeText(),
|
|
x + systemWidth + iconWidth + this.itemPadding(),
|
|
y,
|
|
width - (systemWidth + 8 + iconWidth),
|
|
data.Align
|
|
);
|
|
this.resetFontSettings();
|
|
this._onPlayTime = true;
|
|
};
|
|
|
|
Window_InfoMenu.prototype.drawLocation = function (data, x, y, width) {
|
|
this.contents.fontSize =
|
|
$gameSystem.mainFontSize() +
|
|
this._infoFontSize +
|
|
(data.ContentsFontSize || 0);
|
|
this.changeTextColor(NuunManager.getColorCode(data.NameColor));
|
|
this.nuun_setContentsFontFace(data);
|
|
const nameText = data.ParamName ? data.ParamName : "";
|
|
const systemWidth = !!nameText ? data.SystemItemWidth || 160 : 0;
|
|
let iconWidth = 0;
|
|
if (data.InfoIcon > 0) {
|
|
this.drawIcon(data.InfoIcon, x, y + 2);
|
|
iconWidth = ImageManager.iconWidth + 6;
|
|
}
|
|
this.drawText(nameText, x + iconWidth, y, systemWidth);
|
|
this.resetTextColor();
|
|
this.nuun_setContentsValueFontFace(data);
|
|
const text = $gameMap.mapId() > 0 ? $gameMap.displayName() : "";
|
|
this.drawText(
|
|
text,
|
|
x + systemWidth + iconWidth + this.itemPadding(),
|
|
y,
|
|
width - (systemWidth + 8 + iconWidth),
|
|
data.Align
|
|
);
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_InfoMenu.prototype.drawOriginalParam = function (data, x, y, width) {
|
|
this.contents.fontSize =
|
|
$gameSystem.mainFontSize() +
|
|
this._infoFontSize +
|
|
(data.ContentsFontSize || 0);
|
|
this.changeTextColor(NuunManager.getColorCode(data.NameColor));
|
|
this.nuun_setContentsFontFace(data);
|
|
const nameText = data.ParamName ? data.ParamName : "";
|
|
const systemWidth = !!nameText ? data.SystemItemWidth || 160 : 0;
|
|
let iconWidth = 0;
|
|
if (data.InfoIcon > 0) {
|
|
this.drawIcon(data.InfoIcon, x, y + 2);
|
|
iconWidth = ImageManager.iconWidth + 6;
|
|
}
|
|
this.drawText(nameText, x + iconWidth, y, systemWidth);
|
|
this.resetTextColor();
|
|
if (!!data.DataEval) {
|
|
this.nuun_setContentsValueFontFace(data);
|
|
this.drawText(
|
|
eval(data.DataEval),
|
|
x + systemWidth + 8 + iconWidth,
|
|
y,
|
|
width - (systemWidth + 8 + iconWidth),
|
|
data.Align
|
|
);
|
|
}
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_InfoMenu.prototype.drawCommandExplanation = function (
|
|
data,
|
|
x,
|
|
y,
|
|
width
|
|
) {
|
|
this.drawTextEx(this._text, x, y, width);
|
|
};
|
|
|
|
Window_InfoMenu.prototype.drawFreeText = function (data, x, y, width) {
|
|
this.drawTextEx(data.Text, x, y, width);
|
|
};
|
|
|
|
Window_InfoMenu.prototype.drawDestination = function (data, x, y, width) {
|
|
if (!Imported.NUUN_Destination) {
|
|
return;
|
|
}
|
|
let iconWidth = 0;
|
|
let textWidth = 0;
|
|
if (data.InfoIcon > 0) {
|
|
this.drawIcon(data.InfoIcon, x, y + 2);
|
|
iconWidth = ImageManager.iconWidth + 6;
|
|
}
|
|
this.contents.fontSize =
|
|
$gameSystem.mainFontSize() +
|
|
this._infoFontSize +
|
|
(data.ContentsFontSize || 0);
|
|
if (data.ParamName) {
|
|
this.changeTextColor(NuunManager.getColorCode(data.NameColor));
|
|
this.nuun_setContentsFontFace(data);
|
|
const nameText = data.ParamName ? data.ParamName : "";
|
|
this.drawText(nameText, x + iconWidth, y, textWidth);
|
|
textWidth = this.systemWidth(data.SystemItemWidth, width);
|
|
}
|
|
this.resetTextColor();
|
|
const text = this.getDestinationList();
|
|
if (text) {
|
|
this.drawTextEx(
|
|
text,
|
|
x + iconWidth + textWidth,
|
|
y,
|
|
width - textWidth - iconWidth
|
|
);
|
|
}
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_InfoMenu.prototype.drawChapter = function (data, x, y, width) {
|
|
if (!Imported.NUUN_Chapter) {
|
|
return;
|
|
}
|
|
let iconWidth = 0;
|
|
let textWidth = 0;
|
|
if (data.InfoIcon > 0) {
|
|
this.drawIcon(data.InfoIcon, x, y + 2);
|
|
iconWidth = ImageManager.iconWidth + 6;
|
|
}
|
|
this.contents.fontSize =
|
|
$gameSystem.mainFontSize() +
|
|
this._infoFontSize +
|
|
(data.ContentsFontSize || 0);
|
|
if (data.ParamName) {
|
|
this.changeTextColor(NuunManager.getColorCode(data.NameColor));
|
|
this.nuun_setContentsFontFace(data);
|
|
const nameText = data.ParamName ? data.ParamName : "";
|
|
this.drawText(nameText, x + iconWidth, y, textWidth);
|
|
textWidth = this.systemWidth(data.SystemItemWidth, width);
|
|
}
|
|
this.resetTextColor();
|
|
const text = this.getChapter();
|
|
if (text) {
|
|
this.drawTextEx(
|
|
text,
|
|
x + iconWidth + textWidth,
|
|
y,
|
|
width - textWidth - iconWidth
|
|
);
|
|
}
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_InfoMenu.prototype.drawName = function (data, x, y, width) {
|
|
this.contents.fontSize =
|
|
$gameSystem.mainFontSize() +
|
|
this._infoFontSize +
|
|
(data.ContentsFontSize || 0);
|
|
this.changeTextColor(NuunManager.getColorCode(data.NameColor));
|
|
const nameText = data.ParamName ? data.ParamName : "";
|
|
this.nuun_setContentsFontFace(data);
|
|
this.drawText(nameText, x, y, width, data.Align);
|
|
this.resetFontSettings();
|
|
};
|
|
|
|
Window_InfoMenu.prototype.systemWidth = function (swidth, width) {
|
|
return swidth > 0 ? swidth : 120;
|
|
};
|
|
|
|
Window_InfoMenu.prototype.value = function () {
|
|
return $gameParty.gold();
|
|
};
|
|
|
|
Window_InfoMenu.prototype.currencyUnit = function () {
|
|
return TextManager.currencyUnit;
|
|
};
|
|
|
|
Window_InfoMenu.prototype.setText = function (str) {
|
|
this._text = str;
|
|
this._onRefresh = true;
|
|
};
|
|
|
|
Window_InfoMenu.prototype.update = function () {
|
|
Window_Selectable.prototype.update.call(this);
|
|
if (this._commandName !== _commandName) {
|
|
this.setText(_commandText);
|
|
this._commandName = _commandName;
|
|
}
|
|
if (this._onPlayTime || this._onRefresh) {
|
|
this.refresh();
|
|
}
|
|
};
|
|
|
|
Window_InfoMenu.prototype.nuun_setContentsFontFace = function (data) {
|
|
this.contents.fontFace = data.FontFace
|
|
? data.FontFace
|
|
: $gameSystem.mainFontFace();
|
|
};
|
|
|
|
Window_InfoMenu.prototype.nuun_setContentsValueFontFace = function (data) {
|
|
this.contents.fontFace = data.ValueFontFace
|
|
? data.ValueFontFace
|
|
: $gameSystem.mainFontFace();
|
|
};
|
|
|
|
function Sprite_MenuGauge() {
|
|
this.initialize(...arguments);
|
|
}
|
|
|
|
Sprite_MenuGauge.prototype = Object.create(Sprite_Gauge.prototype);
|
|
Sprite_MenuGauge.prototype.constructor = Sprite_MenuGauge;
|
|
window.Sprite_MenuGauge = Sprite_MenuGauge;
|
|
|
|
Sprite_MenuGauge.prototype.initialize = function () {
|
|
this._statusType = $gameTemp.menuGaugeType;
|
|
this.menuParam = $gameTemp.menuParam;
|
|
this._gaugeWidth = Math.min(this.getMenuGaugeWidth(), maxGaugeWidth);
|
|
this._gaugeHeight = this.getMenuGaugeHeight();
|
|
Sprite_Gauge.prototype.initialize.call(this);
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.bitmapWidth = function () {
|
|
return this._gaugeWidth;
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.gaugeHeight = function () {
|
|
return this._gaugeHeight;
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.getMenuGaugeWidth = function () {
|
|
if (this.menuParam.ItemWidth > 0) {
|
|
return this.menuParam.ItemWidth;
|
|
} else {
|
|
return this.getMenuGaugeWidthParams(this._statusType);
|
|
}
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.getMenuGaugeWidthParams = function (type) {
|
|
switch (type) {
|
|
case "hp":
|
|
return params.HPGaugeWidth;
|
|
case "mp":
|
|
return params.MPGaugeWidth;
|
|
case "tp":
|
|
return params.TPGaugeWidth;
|
|
case "menuexp":
|
|
return params.ExpGaugeWidth;
|
|
default:
|
|
return 128;
|
|
}
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.getMenuGaugeHeight = function () {
|
|
switch (this._statusType) {
|
|
case "hp":
|
|
return this.menuParam.GaugeHeight > 0 ? this.menuParam.GaugeHeight : 12;
|
|
case "mp":
|
|
return this.menuParam.GaugeHeight > 0 ? this.menuParam.GaugeHeight : 12;
|
|
case "tp":
|
|
return this.menuParam.GaugeHeight > 0 ? this.menuParam.GaugeHeight : 12;
|
|
case "menuexp":
|
|
return this.menuParam.GaugeHeight > 0 ? this.menuParam.GaugeHeight : 12;
|
|
default:
|
|
return this.menuParam.GaugeHeight > 0
|
|
? this.menuParam.GaugeHeight
|
|
: 128;
|
|
}
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.gaugeColor1 = function () {
|
|
if (this._battler && this.menuParam) {
|
|
switch (this._statusType) {
|
|
case "hp":
|
|
case "mp":
|
|
case "tp":
|
|
case "time":
|
|
return this.menuParam.Color1 >= 0
|
|
? NuunManager.getColorCode(this.menuParam.Color1)
|
|
: Sprite_Gauge.prototype.gaugeColor1.call(this);
|
|
case "menuexp":
|
|
return NuunManager.getColorCode(this.expGaugeColor1Param());
|
|
default:
|
|
return NuunManager.getColorCode(this.menuParam.Color1);
|
|
}
|
|
} else {
|
|
return Sprite_Gauge.prototype.gaugeColor1.call(this);
|
|
}
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.gaugeColor2 = function () {
|
|
if (this._battler && this.menuParam) {
|
|
switch (this._statusType) {
|
|
case "hp":
|
|
case "mp":
|
|
case "tp":
|
|
case "time":
|
|
return this.menuParam.Color2 >= 0
|
|
? NuunManager.getColorCode(this.menuParam.Color2)
|
|
: Sprite_Gauge.prototype.gaugeColor2.call(this);
|
|
case "menuexp":
|
|
return NuunManager.getColorCode(this.expGaugeColor2Param());
|
|
default:
|
|
return NuunManager.getColorCode(this.menuParam.Color2);
|
|
}
|
|
} else {
|
|
return Sprite_Gauge.prototype.gaugeColor2.call(this);
|
|
}
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.displyaExp = function () {
|
|
const mode = this.expDisplayModeParam();
|
|
if (mode === 1) {
|
|
return this.currentMaxValue() - this.currentValue();
|
|
} else if (mode === 2) {
|
|
return this.currentValue();
|
|
} else if (mode === 3) {
|
|
return NuunManager.numPercentage(
|
|
(this.currentValue() / this.currentMaxValue()) * 100,
|
|
this.expDecimalwParam(),
|
|
this.decimalModeParam()
|
|
);
|
|
}
|
|
return this._battler.currentExp() - this._battler.currentLevelExp();
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.displyaMaxExp = function () {
|
|
return this._battler.nextLevelExp() - this._battler.currentLevelExp();
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.currentValue = function () {
|
|
if (this._battler && this.menuParam) {
|
|
switch (this._statusType) {
|
|
case "hp":
|
|
case "mp":
|
|
case "tp":
|
|
case "time":
|
|
return Sprite_Gauge.prototype.currentValue.call(this);
|
|
case "menuexp":
|
|
return this._battler.isMaxLevel()
|
|
? this.currentMaxValue()
|
|
: this._battler.currentExp() - this._battler.currentLevelExp();
|
|
default:
|
|
const actor = this._battler;
|
|
return eval(this.menuParam.DetaEval);
|
|
}
|
|
} else {
|
|
return Sprite_Gauge.prototype.currentValue.call(this);
|
|
}
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.currentMaxValue = function () {
|
|
if (this._battler && this.menuParam) {
|
|
switch (this._statusType) {
|
|
case "hp":
|
|
case "mp":
|
|
case "tp":
|
|
case "time":
|
|
return Sprite_Gauge.prototype.currentMaxValue.call(this);
|
|
case "menuexp":
|
|
return this._battler.nextLevelExp() - this._battler.currentLevelExp();
|
|
default:
|
|
const actor = this._battler;
|
|
return eval(this.menuParam.DetaEval2);
|
|
}
|
|
} else {
|
|
return Sprite_Gauge.prototype.currentMaxValue.call(this);
|
|
}
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.label = function () {
|
|
if (this._battler && this.menuParam) {
|
|
switch (this._statusType) {
|
|
case "hp":
|
|
case "mp":
|
|
case "tp":
|
|
case "time":
|
|
return this.menuParam.ParamName
|
|
? this.menuParam.ParamName
|
|
: Sprite_Gauge.prototype.label.call(this);
|
|
case "menuexp":
|
|
return this.labelShowParam()
|
|
? this.menuParam.ParamName
|
|
? this.menuParam.ParamName
|
|
: TextManager.expA
|
|
: "";
|
|
default:
|
|
return this.menuParam.ParamName;
|
|
}
|
|
} else {
|
|
return Sprite_Gauge.prototype.label.call(this);
|
|
}
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.drawValue = function () {
|
|
if (this._statusType === "menuexp") {
|
|
const mode = this.expDisplayModeParam();
|
|
if (mode === 0) {
|
|
return;
|
|
}
|
|
let text = this.displyaExp();
|
|
if (mode === 3) {
|
|
text = this._battler.isMaxLevel() ? "100%" : text + "%";
|
|
} else {
|
|
text = this._battler.isMaxLevel() ? "-------" : text;
|
|
}
|
|
const width = this.bitmapWidth();
|
|
const height = this.textHeight();
|
|
this.setupValueFont();
|
|
this.bitmap.drawText(text, 0, 0, width, height, "right");
|
|
} else {
|
|
Sprite_Gauge.prototype.drawValue.call(this);
|
|
}
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.expGaugeColor1Param = function () {
|
|
return params.ExpGaugeColor1;
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.expGaugeColor2Param = function () {
|
|
return params.ExpGaugeColor2;
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.decimalModeParam = function () {
|
|
return params.DecimalMode;
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.expDecimalwParam = function () {
|
|
return params.EXPDecimal;
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.expDisplayModeParam = function () {
|
|
return params.ExpDisplayMode;
|
|
};
|
|
|
|
Sprite_MenuGauge.prototype.labelShowParam = function () {
|
|
return params.LabelShow;
|
|
};
|
|
|
|
function Sprite_MenuScreenCharacter() {
|
|
this.initialize(...arguments);
|
|
}
|
|
|
|
Sprite_MenuScreenCharacter.prototype = Object.create(
|
|
Sprite_Character.prototype
|
|
);
|
|
Sprite_MenuScreenCharacter.prototype.constructor = Sprite_MenuScreenCharacter;
|
|
|
|
Sprite_MenuScreenCharacter.prototype.initialize = function (character) {
|
|
Sprite_Character.prototype.initialize.call(this, character);
|
|
this._data = null;
|
|
this._actor = null;
|
|
};
|
|
|
|
Sprite_MenuScreenCharacter.prototype.setup = function (battler, data) {
|
|
const character = new Game_Character(battler);
|
|
const characterName = battler.characterName();
|
|
const characterIndex = battler.characterIndex();
|
|
character.setImage(characterName, characterIndex);
|
|
character.setStepAnime(true);
|
|
this._data = data;
|
|
this._actor = battler;
|
|
this.setCharacter(character);
|
|
};
|
|
|
|
Sprite_MenuScreenCharacter.prototype.update = function () {
|
|
if (this.visible) {
|
|
Sprite_Character.prototype.update.call(this);
|
|
this._character.updateAnimation();
|
|
this.changePaintOpacity();
|
|
}
|
|
};
|
|
|
|
Sprite_MenuScreenCharacter.prototype.changePaintOpacity = function () {
|
|
const battleMemberOpacity =
|
|
this._data.BattleMemberOpacity !== undefined
|
|
? this._data.BattleMemberOpacity
|
|
: true;
|
|
if (battleMemberOpacity) {
|
|
this.opacity = this._actor.isBattleMember()
|
|
? 255
|
|
: Window_Base.prototype.translucentOpacity.call(this);
|
|
}
|
|
};
|
|
|
|
Sprite_MenuScreenCharacter.prototype.updatePosition = function () {};
|
|
|
|
function Sprite_MenuSvActor() {
|
|
this.initialize(...arguments);
|
|
}
|
|
|
|
Sprite_MenuSvActor.prototype = Object.create(Sprite_Actor.prototype);
|
|
Sprite_MenuSvActor.prototype.constructor = Sprite_MenuSvActor;
|
|
|
|
Sprite_MenuSvActor.prototype.updateVisibility = function () {
|
|
Sprite_Clickable.prototype.updateVisibility.call(this);
|
|
};
|
|
|
|
Sprite_MenuSvActor.prototype.initialize = function (battler) {
|
|
Sprite_Actor.prototype.initialize.call(this, battler);
|
|
this._data = null;
|
|
};
|
|
|
|
Sprite_MenuSvActor.prototype.setup = function (battler, data) {
|
|
this.setBattler(battler);
|
|
this._data = data;
|
|
};
|
|
|
|
Sprite_MenuSvActor.prototype.moveToStartPosition = function () {
|
|
this.startMove(0, 0, 0);
|
|
};
|
|
|
|
Sprite_MenuSvActor.prototype.updateMain = function () {
|
|
this.updateBitmap();
|
|
this.updateFrame();
|
|
this.updateMove();
|
|
this.changePaintOpacity();
|
|
};
|
|
|
|
Sprite_MenuSvActor.prototype.changePaintOpacity = function () {
|
|
const battleMemberOpacity =
|
|
this._data.BattleMemberOpacity !== undefined
|
|
? this._data.BattleMemberOpacity
|
|
: true;
|
|
if (battleMemberOpacity) {
|
|
this.opacity = this._actor.isBattleMember()
|
|
? 255
|
|
: Window_Base.prototype.translucentOpacity.call(this);
|
|
}
|
|
};
|
|
|
|
Sprite_MenuSvActor.prototype.startMotion = function () {
|
|
if (this._actor.isDead()) {
|
|
motionType = "dead";
|
|
} else {
|
|
motionType = "walk";
|
|
}
|
|
Sprite_Actor.prototype.startMotion.call(this, motionType);
|
|
};
|
|
|
|
Sprite_MenuSvActor.prototype.setupWeaponAnimation = function () {};
|
|
|
|
function Sprite_MenuActorImg() {
|
|
this.initialize(...arguments);
|
|
}
|
|
|
|
Sprite_MenuActorImg.prototype = Object.create(Sprite.prototype);
|
|
Sprite_MenuActorImg.prototype.constructor = Sprite_MenuActorImg;
|
|
|
|
Sprite_MenuActorImg.prototype.initialize = function () {
|
|
Sprite.prototype.initialize.call(this);
|
|
this.initMembers();
|
|
};
|
|
|
|
Sprite_MenuActorImg.prototype.initMembers = function () {
|
|
this._battler = null;
|
|
this._apngMode = null;
|
|
this._data = null;
|
|
this._pictureName = null;
|
|
};
|
|
|
|
Sprite_MenuActorImg.prototype.setup = function (battler, data) {
|
|
this._battler = battler;
|
|
this._data = data;
|
|
const name =
|
|
Imported.NUUN_ActorPicture && params.ActorPictureEXApp
|
|
? battler.getActorGraphicImg()
|
|
: data.ActorImg;
|
|
this._pictureName = name.split("pictures/")[1];
|
|
this.refresh();
|
|
};
|
|
|
|
Sprite_MenuActorImg.prototype.refresh = function () {
|
|
if (this.addApngChild && this.loadApngSprite(this._pictureName)) {
|
|
this.addApngChild(this._pictureName);
|
|
this._apngMode = true;
|
|
}
|
|
};
|
|
|
|
Sprite_MenuActorImg.prototype.destroy = function () {
|
|
this.resetMenuActorImg();
|
|
Sprite.prototype.destroy.call(this);
|
|
};
|
|
|
|
Sprite_MenuActorImg.prototype.resetMenuActorImg = function () {
|
|
this._battler = null;
|
|
if (this._apngMode) {
|
|
this.destroyApngIfNeed();
|
|
this._apngMode = null;
|
|
}
|
|
};
|
|
|
|
Sprite_MenuActorImg.prototype.loadApngSprite = function (name) {
|
|
return Sprite_Picture.prototype.loadApngSprite.call(this, name);
|
|
};
|
|
})();
|