diff --git a/.gitignore b/.gitignore index 4c5678a..a8e713c 100644 --- a/.gitignore +++ b/.gitignore @@ -16,6 +16,7 @@ !*.rb !.gitignore !README.md +!game.ini # Images !EroSta_1.rpgmvp diff --git a/Data/Armors.rvdata2 b/Data/Armors.rvdata2 index 8213e32..5efd2e9 100644 Binary files a/Data/Armors.rvdata2 and b/Data/Armors.rvdata2 differ diff --git a/Data/Items.rvdata2 b/Data/Items.rvdata2 index 1ca73ae..90edc0e 100644 Binary files a/Data/Items.rvdata2 and b/Data/Items.rvdata2 differ diff --git a/Data/Scripts.rvdata2 b/Data/Scripts.rvdata2 index 0ce7a88..5fe30e7 100644 Binary files a/Data/Scripts.rvdata2 and b/Data/Scripts.rvdata2 differ diff --git a/Data/System.rvdata2 b/Data/System.rvdata2 index 087670b..53ccb7c 100644 Binary files a/Data/System.rvdata2 and b/Data/System.rvdata2 differ diff --git a/Game.ini b/Game.ini new file mode 100644 index 0000000..b3c8778 --- /dev/null +++ b/Game.ini @@ -0,0 +1,10 @@ +[Game] +RTP=RPGVXAce +Library=System\RGSS301.dll +Scripts=Data\Scripts.rvdata2 +Title=Sword Princess FINE +[AudioVol] +BGM=75 +BGS=70 +SE=60 +ME=75 diff --git a/Scripts/ST_.rb b/Scripts/ST_.rb index ef16c9a..5a393b7 100644 --- a/Scripts/ST_.rb +++ b/Scripts/ST_.rb @@ -7,12 +7,12 @@ #============================================================================== #用語の設定 module Vocab - EVA = "パイズリ" #物理回避率 - MEV = "中出し" #魔法回避率 - HIT = "アナル" #命中率 - CRI = "淫乱度" #クリティカル率 - ExpTotal = "現在の経験値" - ExpNext = "次のレベルまで" + EVA = "Paizuri" # Physical Evasion Rate + MEV = "Climax" # Magical Evasion Rate + HIT = "Anal" # Hit Rate + CRI = "Lewdness" # Critical Rate + ExpTotal = "Current EXP" + ExpNext = "Next Level" end class Window_Status < Window_Selectable diff --git a/Scripts/Vocab.rb b/Scripts/Vocab.rb index 36b372e..0b64d42 100644 --- a/Scripts/Vocab.rb +++ b/Scripts/Vocab.rb @@ -7,83 +7,83 @@ module Vocab - # ショップ画面 - ShopBuy = "購入する" - ShopSell = "売却する" - ShopCancel = "やめる" - Possession = "持っている数" + # Shop Screen + ShopBuy = "Buy" + ShopSell = "Sell" + ShopCancel = "Cancel" + Possession = "Quantity Owned" - # ステータス画面 - ExpTotal = "現在の経験値" - ExpNext = "次の%sまで" + # Status Screen + ExpTotal = "Current Experience" + ExpNext = "To Next %s" - # セーブ/ロード画面 - SaveMessage = "どのファイルにセーブしますか?" - LoadMessage = "どのファイルをロードしますか?" - File = "ファイル" + # Save/Load Screen + SaveMessage = "Which file would you like to save to?" + LoadMessage = "Which file would you like to load?" + File = "File" - # 複数メンバーの場合の表示 - PartyName = "%sたち" + # Display when there are multiple members + PartyName = "%s and company" - # 戦闘基本メッセージ - Emerge = "%sが出現!" - Preemptive = "%sは先手を取った!" - Surprise = "%sは不意をつかれた!" - EscapeStart = "%sは逃げ出した!" - EscapeFailure = "しかし逃げることはできなかった!" + # Battle Basic Messages + Emerge = "%s appeared!" + Preemptive = "%s gained the upper hand!" + Surprise = "%s was taken by surprise!" + EscapeStart = "%s fled!" + EscapeFailure = "However, they couldn't escape!" - # 戦闘終了メッセージ - Victory = "%sの勝利!" - Defeat = "%sは戦いに敗れた。" - ObtainExp = "%s の経験値を獲得!" - ObtainGold = "お金を %s\\G 手に入れた!" - ObtainItem = "%sを手に入れた!" - LevelUp = "%sは%s %s に上がった!" - ObtainSkill = "%sを覚えた!" + # Battle End Messages + Victory = "Victory for %s!" + Defeat = "%s was defeated." + ObtainExp = "Gained %s experience points!" + ObtainGold = "Received %s\\G in money!" + ObtainItem = "Obtained %s!" + LevelUp = "%s has reached level %s %s!" + ObtainSkill = "Learned %s!" - # アイテム使用 - UseItem = "%sは%sを使った!" + # Item Use + UseItem = "%s used %s!" - # クリティカルヒット - CriticalToEnemy = "会心の一撃!!" - CriticalToActor = "痛恨の一撃!!" + # Critical Hit + CriticalToEnemy = "A critical hit!!" + CriticalToActor = "A devastating blow!!" - # アクター対象の行動結果 - ActorDamage = "%sは %s のダメージを受けた!" - ActorRecovery = "%sの%sが %s 回復した!" - ActorGain = "%sの%sが %s 増えた!" - ActorLoss = "%sの%sが %s 減った!" - ActorDrain = "%sは%sを %s 奪われた!" - ActorNoDamage = "%sはダメージを受けていない!" - ActorNoHit = "ミス! %sはダメージを受けていない!" + # Action Result for Actor Targets + ActorDamage = "%s took %s damage!" + ActorRecovery = "%s's %s recovered by %s!" + ActorGain = "%s's %s increased by %s!" + ActorLoss = "%s's %s decreased by %s!" + ActorDrain = "%s's %s was drained by %s!" + ActorNoDamage = "%s took no damage!" + ActorNoHit = "Miss! %s took no damage!" - # 敵キャラ対象の行動結果 - EnemyDamage = "%sに %s のダメージを与えた!" - EnemyRecovery = "%sの%sが %s 回復した!" - EnemyGain = "%sの%sが %s 増えた!" - EnemyLoss = "%sの%sが %s 減った!" - EnemyDrain = "%sの%sを %s 奪った!" - EnemyNoDamage = "%sにダメージを与えられない!" - EnemyNoHit = "ミス! %sにダメージを与えられない!" + # Action Result for Enemy Targets + EnemyDamage = "Dealt %s damage to %s!" + EnemyRecovery = "%s's %s recovered by %s!" + EnemyGain = "%s's %s increased by %s!" + EnemyLoss = "%s's %s decreased by %s!" + EnemyDrain = "Drained %s's %s by %s!" + EnemyNoDamage = "No damage was dealt to %s!" + EnemyNoHit = "Miss! No damage was dealt to %s!" - # 回避/反射 - Evasion = "%sは攻撃をかわした!" - MagicEvasion = "%sは魔法を打ち消した!" - MagicReflection = "%sは魔法を跳ね返した!" - CounterAttack = "%sの反撃!" - Substitute = "%sが%sをかばった!" + # Evasion/Reflection + Evasion = "%s dodged the attack!" + MagicEvasion = "%s nullified the magic!" + MagicReflection = "%s reflected the magic!" + CounterAttack = "Counterattack by %s!" + Substitute = "%s covered for %s!" - # 能力強化/弱体 - BuffAdd = "%sの%sが上がった!" - DebuffAdd = "%sの%sが下がった!" - BuffRemove = "%sの%sが元に戻った!" + # Buff/Debuff + BuffAdd = "%s's %s increased!" + DebuffAdd = "%s's %s decreased!" + BuffRemove = "%s's %s returned to normal!" - # スキル、アイテムの効果がなかった - ActionFailure = "%sには効かなかった!" + # Skill, Item Effect was Nullified + ActionFailure = "It had no effect on %s!" - # エラーメッセージ - PlayerPosError = "プレイヤーの初期位置が設定されていません。" - EventOverflow = "コモンイベントの呼び出しが上限を超えました。" + # Error Messages + PlayerPosError = "Player's starting position is not set." + EventOverflow = "Common event call has exceeded the limit." # 基本ステータス def self.basic(basic_id) diff --git a/Scripts/Window_Base.rb b/Scripts/Window_Base.rb index 142b897..2979804 100644 --- a/Scripts/Window_Base.rb +++ b/Scripts/Window_Base.rb @@ -215,7 +215,7 @@ class Window_Base < Window #-------------------------------------------------------------------------- def reset_font_settings change_color(normal_color) - contents.font.size = Font.default_size + contents.font.size = 18 contents.font.bold = false contents.font.italic = false end diff --git a/Scripts/Window_Help.rb b/Scripts/Window_Help.rb index 4389ad9..abe9c12 100644 --- a/Scripts/Window_Help.rb +++ b/Scripts/Window_Help.rb @@ -8,7 +8,7 @@ class Window_Help < Window_Base #-------------------------------------------------------------------------- # ● オブジェクト初期化 #-------------------------------------------------------------------------- - def initialize(line_number = 2) + def initialize(line_number = 3) super(0, 0, Graphics.width, fitting_height(line_number)) end #-------------------------------------------------------------------------- diff --git a/Scripts/_.2.rb b/Scripts/_.2.rb index 3861825..0a3f9bb 100644 --- a/Scripts/_.2.rb +++ b/Scripts/_.2.rb @@ -43,14 +43,14 @@ module HZM_VXA #  false …… 表示しない TITLE_FLAG = true # タイトル画面に表示する項目名 - TITLE_NAME = "音量設定" + TITLE_NAME = "Volume" # ● メニュー画面に音量調整を表示するか? #  true …… 表示する #  false …… 表示しない MENU_FLAG = true # メニュー画面に表示する項目名 - MENU_NAME = "音量設定" + MENU_NAME = "Volume" # ● 音量変更項目のタイプ #  0 …… BGM/BGS/SE/MEすべて一括で設定 @@ -59,12 +59,12 @@ module HZM_VXA TYPE = 2 # ● 音量設定画面の項目名 - CONFIG_ALL_NAME = "音量" # タイプ「0」を選択時に使用されます + CONFIG_ALL_NAME = "Master" # タイプ「0」を選択時に使用されます CONFIG_BGM_NAME = "BGM" # タイプ「1」「2」を選択時に使用されます CONFIG_BGS_NAME = "BGS" # タイプ「2」を選択時に使用されます CONFIG_SE_NAME = "SE" # タイプ「1」「2」を選択時に使用されます CONFIG_ME_NAME = "ME" # タイプ「2」を選択時に使用されます - CONFIG_EXIT_NAME = "決定" + CONFIG_EXIT_NAME = "Confirm" # ● 音量変更の変動量 ADD_VOL_NORMAL = 5 # 左右キーの変動量 @@ -442,7 +442,8 @@ module HZM_VXA @command_window = Window_VolConfig.new @command_window.viewport = @viewport @command_window.set_handler(:cancel, method(:return_scene)) - @help_window.set_text("ゲームの音量の調整ができます。(0:無音~100:最大)\n← 音量を下げる / 音量を上げる →") + @help_window.set_text("You can adjust the game volume. (0: Mute ~ 100: Maximum) + ← Lower volume / Raise volume →") end #------------------------------------------------------------------------- # ● 終了処理 diff --git a/YAML/Armors.yaml b/YAML/Armors.yaml index 5b3b983..8f7097f 100644 --- a/YAML/Armors.yaml +++ b/YAML/Armors.yaml @@ -3,7 +3,7 @@ 'description': 'A martial arts outfit made of high-quality materials exclusively for Fine. Rarity:\c[1]★★★\c[28]★★★\c[10]★★★' - 'name': 'Levante Ring' + 'name': 'Levantaris' 'icon_index': !!int '169' 'price': !!int '0' 'note': "<顔グラ変更:Act01,0,5>\r\n<ホコグラ変更:char01,0,6>\r\n<図鑑特徴:非売品>\r\n<図鑑特徴: >\r\n<図鑑特徴:「あたしの一番のお気に入り。>\r\n<図鑑特徴: 動きやすくて通気性も良く>\r\n<図鑑特徴: 運動しても蒸れにくいの」>" diff --git a/YAML/Items.yaml b/YAML/Items.yaml index dc7ce5f..68527bd 100644 --- a/YAML/Items.yaml +++ b/YAML/Items.yaml @@ -35,7 +35,7 @@ 'description': 'A martial arts outfit made of high-quality materials exclusively for Fine. Rarity: \c[1]★★★\c[28]★★★\c[10]★★★' - 'name': 'Levantelis' + 'name': 'Levantaris' 'consumable': !!bool 'false' 'occasion': !!int '3' 'icon_index': !!int '169' diff --git a/YAML/System.yaml b/YAML/System.yaml index 6744fcf..781fc26 100644 --- a/YAML/System.yaml +++ b/YAML/System.yaml @@ -352,9 +352,9 @@ - 'LUC' 'etypes': - 'Weapon' - - 'Attack Support' + - 'ATK Support' - 'Outfit' - - 'Defense Support' + - 'DEF Support' - 'Accessory' 'commands': - 'Battle Start' @@ -372,7 +372,7 @@ - 'Weapon' - 'Armor' - 'Key Items' - - 'Change Equipment' + - 'Equipment' - 'Optimize' - 'Remove All' - 'New Game'