4627 lines
146 KiB
JavaScript
4627 lines
146 KiB
JavaScript
//=============================================================================
|
||
// アイテム合成システム
|
||
// FTKR_ItemCompositionSystem.js
|
||
// プラグインNo : 14
|
||
// 作成者 : フトコロ
|
||
// 作成日 : 2017/04/08
|
||
// 最終更新日 : 2020/03/18
|
||
// バージョン : v1.7.4
|
||
//=============================================================================
|
||
|
||
var Imported = Imported || {};
|
||
Imported.FTKR_ICS = true;
|
||
|
||
var FTKR = FTKR || {};
|
||
FTKR.ICS = FTKR.ICS || {};
|
||
|
||
//=============================================================================
|
||
/*:
|
||
* @plugindesc v1.7.4 アイテム合成システム
|
||
* @author フトコロ
|
||
*
|
||
* @param --基本設定--
|
||
* @default
|
||
*
|
||
* @param Menu Command
|
||
* @desc メニューに表示するコマンドを設定します。
|
||
* @default ["{\"enabled\":\"1\",\"name\":\"アイテム合成\",\"switchId\":\"0\"}"]
|
||
* @type struct<menu>[]
|
||
*
|
||
* @param Enable Confirmation
|
||
* @desc アイテム合成実行時に確認画面で実行確認するか。
|
||
* @default 1
|
||
* @type select
|
||
* @option 確認する
|
||
* @value 1
|
||
* @option 確認しない
|
||
* @value 0
|
||
*
|
||
* @param Enable End Confirmation
|
||
* @desc アイテム合成終了時に確認画面で実行確認するか。
|
||
* @default 0
|
||
* @type select
|
||
* @option 確認する
|
||
* @value 1
|
||
* @option 確認しない
|
||
* @value 0
|
||
*
|
||
* @param Disable Material Number Input
|
||
* @desc 素材アイテム選択時に数値入力を無効にするか。
|
||
* @default 0
|
||
* @type select
|
||
* @option 数値入力する
|
||
* @value 0
|
||
* @option 数値入力しない
|
||
* @value 1
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||
*
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||
* @param Category Type ID
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||
* @desc カテゴリータイプを設定した武器タイプIDを設定します。
|
||
* @default
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||
*
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||
* @param Category Format
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||
* @desc カテゴリータイプの表示内容を設定します。
|
||
* %1 - カテゴリータイプ
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||
* @default カテゴリー %1
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||
*
|
||
* @param Not Applicable to Recipe
|
||
* @desc レシピが無い組み合わせの場合の結果を設定します。
|
||
* lost - 消失, reset - 復元
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||
* @default lost
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||
* @type select
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||
* @option 消失(lost)
|
||
* @value lost
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||
* @option 復元(reset)
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||
* @value reset
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||
*
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||
* @param Recipe Materials Treatment
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||
* @desc 合成に使用した素材アイテムの扱いを設定します。
|
||
* lost - 消失, reset - 復元
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||
* @default lost
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||
* @type select
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||
* @option 消失(lost)
|
||
* @value lost
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||
* @option 復元(reset)
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||
* @value reset
|
||
*
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||
* @param Recipe Matching Pattern
|
||
* @desc レシピに対してセットした素材がどの程度合致すると合成成功するか設定します。
|
||
* @default 0
|
||
* @type select
|
||
* @option レシピと一致
|
||
* @value 1
|
||
* @option レシピを含む
|
||
* @value 0
|
||
*
|
||
* @param Item Number Delimiters
|
||
* @desc アイテム名とアイテム数の間の区切り文字を設定します。
|
||
* @default :
|
||
*
|
||
* @param --合成成功率の設定--
|
||
* @default
|
||
*
|
||
* @param Composition Parameter
|
||
* @desc アイテム合成の成功率で参照するパラメータを指定します。
|
||
* 設定しない場合は、アイテムの難易度が成功値になります。
|
||
* @default
|
||
*
|
||
* @param Success Base Rate
|
||
* @desc 合成難易度とパラメータが一致した時の成功値を設定します。
|
||
* @default 80
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||
*
|
||
* @param Upper Add Rate
|
||
* @desc 合成難易度よりもパラメータが高い場合の成功補正値を設定します。
|
||
* @default 2
|
||
*
|
||
* @param Downer Reduce Rate
|
||
* @desc 合成難易度よりもパラメータが低い場合の成功補正値を設定します。
|
||
* @default -5
|
||
*
|
||
* @param Max Success Rate
|
||
* @desc 成功値を何分率で計算するか設定します。
|
||
* 成功率 = 成功値 / この値 (最大 10000)
|
||
* @default 100
|
||
*
|
||
* @param Default Difficulty
|
||
* @desc タグで設定しない時に使用する成功率
|
||
* カンマ(,)で区切ること (大成功,成功,失敗)
|
||
* @default 10,40,40
|
||
*
|
||
* @param --合成タイトルウィンドウの設定--
|
||
* @default
|
||
*
|
||
* @param Composit Title Format
|
||
* @desc 合成画面のタイトルの表示内容を設定します。
|
||
* @type string[]
|
||
* @default ["\\c[16]合成"]
|
||
*
|
||
* @param Composit Title Align
|
||
* @desc 表示内容の表示位置を設定します。
|
||
* @default 0
|
||
* @type select
|
||
* @option 左寄せ
|
||
* @value 0
|
||
* @option 中央
|
||
* @value 1
|
||
* @option 右寄せ
|
||
* @value 2
|
||
*
|
||
* @param Comp Title Opacity
|
||
* @desc 合成タイトルウィンドウの透明率を指定します。
|
||
* @default 192
|
||
* @type number
|
||
*
|
||
* @param Comp Title Frame Hide
|
||
* @desc 合成タイトルウィンドウの枠を非表示にするか。
|
||
* @type select
|
||
* @default 表示する(show)
|
||
* @option 表示する(show)
|
||
* @option 表示しない(hide)
|
||
*
|
||
* @param --合成コマンドウィンドウの設定--
|
||
*
|
||
* @param Command List
|
||
* @desc コマンドの表示内容と順番を設定します。
|
||
* カンマ(,)で区切ってください
|
||
* @type string[]
|
||
* @default ["action,item,weapon,armor,change,slot,end"]
|
||
*
|
||
* @param Change Materials Name
|
||
* @desc 「素材から選ぶ」コマンドの表示内容を設定します。
|
||
* @type string[]
|
||
* @default ["素材から選ぶ"]
|
||
*
|
||
* @param Change Resipes Name
|
||
* @desc 「レシピから選ぶ」コマンドの表示内容を設定します。
|
||
* @type string[]
|
||
* @default ["レシピから選ぶ"]
|
||
*
|
||
* @param Slot Cmd Name
|
||
* @desc 「合成素材を戻す」コマンドの表示内容を設定します。
|
||
* @type string[]
|
||
* @default ["合成素材を戻す"]
|
||
*
|
||
* @param Action Cmd Name
|
||
* @desc 「合成を行う」コマンドの表示内容を設定します。
|
||
* @type string[]
|
||
* @default ["合成を行う"]
|
||
*
|
||
* @param End Cmd Name
|
||
* @desc 「合成を止める」コマンドの表示内容を設定します。
|
||
* @type string[]
|
||
* @default ["合成を止める"]
|
||
*
|
||
* @param Item Cmd Name
|
||
* @desc 「アイテム」コマンドの表示内容を設定します。
|
||
* ';'で区切ると、素材選択時とレシピ選択時の表示が変わります。
|
||
* @type string[]
|
||
* @default ["アイテム"]
|
||
*
|
||
* @param Weapon Cmd Name
|
||
* @desc 「武器」コマンドの表示内容を設定します。
|
||
* ';'で区切ると、素材選択時とレシピ選択時の表示が変わります。
|
||
* @type string[]
|
||
* @default ["武器"]
|
||
*
|
||
* @param Armor Cmd Name
|
||
* @desc 「防具」コマンドの表示内容を設定します。
|
||
* ';'で区切ると、素材選択時とレシピ選択時の表示が変わります。
|
||
* @type string[]
|
||
* @default ["防具"]
|
||
*
|
||
* @param Composit Command Align
|
||
* @desc 表示内容の表示位置を設定します。
|
||
* @default 0
|
||
* @type select
|
||
* @option 左寄せ
|
||
* @value 0
|
||
* @option 中央
|
||
* @value 1
|
||
* @option 右寄せ
|
||
* @value 2
|
||
*
|
||
* @param Comp Cmd Opacity
|
||
* @desc 合成コマンドウィンドウの透明率を指定します。
|
||
* @default 192
|
||
* @type number
|
||
*
|
||
* @param Comp Cmd Frame Hide
|
||
* @desc 合成コマンドウィンドウの枠を非表示にするか。
|
||
* @type select
|
||
* @default 表示する(show)
|
||
* @option 表示する(show)
|
||
* @option 表示しない(hide)
|
||
*
|
||
* @param --アイテムリストウィンドウの設定--
|
||
* @default
|
||
*
|
||
* @param Item List Opacity
|
||
* @desc アイテムリストウィンドウの透明率を指定します。
|
||
* @default 192
|
||
* @type number
|
||
*
|
||
* @param Item List Frame Hide
|
||
* @desc アイテムリストウィンドウの枠を非表示にするか。
|
||
* @type select
|
||
* @default 表示する(show)
|
||
* @option 表示する(show)
|
||
* @option 表示しない(hide)
|
||
*
|
||
* @param --素材数指定ウィンドウの設定--
|
||
* @default
|
||
*
|
||
* @param Show Number Button
|
||
* @desc アイテム数の指定画面でタッチ用ボタンを表示するか。
|
||
* 1 - 表示する, 0 - 表示しない
|
||
* @default 1
|
||
*
|
||
* @param Display Materials On Number
|
||
* @desc 素材数指定ウィンドウにレシピ素材を表示するか。
|
||
* 0 - 表示させない, 1 - 表示する
|
||
* @default 1
|
||
*
|
||
* @param Number Opacity
|
||
* @desc 素材数指定ウィンドウの透明率を指定します。
|
||
* @default 192
|
||
* @type number
|
||
*
|
||
* @param Number Frame Hide
|
||
* @desc 素材数指定ウィンドウの枠を非表示にするか。
|
||
* @type select
|
||
* @default 表示する(show)
|
||
* @option 表示する(show)
|
||
* @option 表示しない(hide)
|
||
*
|
||
* @param --スロットタイトルウィンドウの設定--
|
||
* @default
|
||
*
|
||
* @param Slot Title Format
|
||
* @desc スロットタイトルウィンドウのタイトル表示内容を設定します。
|
||
* @type string[]
|
||
* @default ["\\c[16]合成素材"]
|
||
*
|
||
* @param Slot Title Align
|
||
* @desc 表示内容の表示位置を設定します。
|
||
* @default 0
|
||
* @type select
|
||
* @option 左寄せ
|
||
* @value 0
|
||
* @option 中央
|
||
* @value 1
|
||
* @option 右寄せ
|
||
* @value 2
|
||
*
|
||
* @param Slot Title Opacity
|
||
* @desc スロットタイトルウィンドウの透明率を指定します。
|
||
* @default 192
|
||
* @type number
|
||
*
|
||
* @param Slot Title Frame Hide
|
||
* @desc スロットタイトルウィンドウの枠を非表示にするか。
|
||
* @type select
|
||
* @default 表示する(show)
|
||
* @option 表示する(show)
|
||
* @option 表示しない(hide)
|
||
*
|
||
* @param --素材スロットウィンドウの設定--
|
||
* @default
|
||
*
|
||
* @param Empty Format
|
||
* @desc 空きスロットの表示名を設定します。
|
||
* @type string[]
|
||
* @default ["未設定"]
|
||
*
|
||
* @param Empty Icon
|
||
* @desc 空きスロットのアイコンを設定します。
|
||
* @default 160
|
||
*
|
||
* @param Return All Slot
|
||
* @desc 合成素材をすべて戻すコマンドの表示名を設定します。
|
||
* @type string[]
|
||
* @default ["合成素材をすべて戻す"]
|
||
*
|
||
* @param Slot Opacity
|
||
* @desc 素材スロットウィンドウの透明率を指定します。
|
||
* @default 192
|
||
* @type number
|
||
*
|
||
* @param Slot Frame Hide
|
||
* @desc 素材スロットウィンドウの枠を非表示にするか。
|
||
* @type select
|
||
* @default 表示する(show)
|
||
* @option 表示する(show)
|
||
* @option 表示しない(hide)
|
||
*
|
||
* @param --合成情報タイトルウィンドウの設定--
|
||
* @default
|
||
*
|
||
* @param Status Title Format
|
||
* @desc 合成情報ウィンドウのタイトル表示内容を設定します。
|
||
* @type string[]
|
||
* @default ["\\c[16]合成情報"]
|
||
*
|
||
* @param Status Title Align
|
||
* @desc 表示内容の表示位置を設定します。
|
||
* @default 0
|
||
* @type select
|
||
* @option 左寄せ
|
||
* @value 0
|
||
* @option 中央
|
||
* @value 1
|
||
* @option 右寄せ
|
||
* @value 2
|
||
*
|
||
* @param Status Title Opacity
|
||
* @desc 合成情報タイトルウィンドウの透明率を指定します。
|
||
* @default 192
|
||
* @type number
|
||
*
|
||
* @param Status Title Frame Hide
|
||
* @desc 合成情報タイトルウィンドウの枠を非表示にするか。
|
||
* @type select
|
||
* @default 表示する(show)
|
||
* @option 表示する(show)
|
||
* @option 表示しない(hide)
|
||
*
|
||
* @param --合成情報ウィンドウの設定--
|
||
* @default
|
||
*
|
||
* @param Unkouwn Item Name
|
||
* @desc 合成結果が不明な場合の表示内容を設定します。
|
||
* @type string[]
|
||
* @default ["????"]
|
||
*
|
||
* @param Display Difficulty
|
||
* @desc 合成の難易度を表示するか設定します。
|
||
* 1 - 表示する, 0 - 表示しない
|
||
* @default 1
|
||
*
|
||
* @param Difficulty Format
|
||
* @desc 合成アイテムの生成数の難易度の表示内容を設定します。
|
||
* %1 - 合成の難易度
|
||
* @type string[]
|
||
* @default ["難易度:%1"]
|
||
*
|
||
* @param Composit Number Format
|
||
* @desc 合成アイテムの生成数の表示内容を設定します。
|
||
* @type string[]
|
||
* @default ["生成数:"]
|
||
*
|
||
* @param Display Recipe Materials
|
||
* @desc レシピから選んでいる場合に、必要素材を表示する。
|
||
* 1 - 表示する, 0 - 表示しない
|
||
* @default 1
|
||
*
|
||
* @param Recipe Title Format
|
||
* @desc 必要素材を表示する時のタイトル文字列を設定します。
|
||
* @type string[]
|
||
* @default ["必要素材"]
|
||
*
|
||
* @param Recipe Material Number Format
|
||
* @desc 必要素材数の表示形式を設定します。
|
||
* @type struct<numItem>
|
||
* @default {"text":"%2/%1","width":"5"}
|
||
*
|
||
* @param Status Opacity
|
||
* @desc 合成情報ウィンドウの透明率を指定します。
|
||
* @default 192
|
||
* @type number
|
||
*
|
||
* @param Status Frame Hide
|
||
* @desc 合成情報ウィンドウの枠を非表示にするか。
|
||
* @type select
|
||
* @default 表示する(show)
|
||
* @option 表示する(show)
|
||
* @option 表示しない(hide)
|
||
*
|
||
* @param --確認ウィンドウの設定(Confirmation Window)--
|
||
* @default
|
||
*
|
||
* @param Conf Title Format
|
||
* @desc アイテム合成時の確認内容を記述します。
|
||
* @type string[]
|
||
* @default ["\\c[16]合成実行の確認"]
|
||
*
|
||
* @param Conf Title Align
|
||
* @desc 確認内容の表示位置を設定します。
|
||
* @default 0
|
||
* @type select
|
||
* @option 左寄せ
|
||
* @value 0
|
||
* @option 中央
|
||
* @value 1
|
||
* @option 右寄せ
|
||
* @value 2
|
||
*
|
||
* @param Confirmation Ok Format
|
||
* @desc 確認コマンドの「実行する」の表示内容を記述します。
|
||
* @type string[]
|
||
* @default ["実行する"]
|
||
*
|
||
* @param Confirmation Cancel Format
|
||
* @desc 確認コマンドの「実行しない」の表示内容を記述します。
|
||
* @type string[]
|
||
* @default ["実行しない"]
|
||
*
|
||
* @param Conf Command Align
|
||
* @desc 確認コマンドの表示位置を設定します。
|
||
* @default 1
|
||
* @type select
|
||
* @option 左寄せ
|
||
* @value 0
|
||
* @option 中央
|
||
* @value 1
|
||
* @option 右寄せ
|
||
* @value 2
|
||
*
|
||
* @param Confirmation Opacity
|
||
* @desc 確認ウィンドウの透明率を指定します。
|
||
* @default 192
|
||
* @type number
|
||
*
|
||
* @param Confirmation Frame Hide
|
||
* @desc 確認ウィンドウの枠を非表示にするか。
|
||
* @type select
|
||
* @default 表示する(show)
|
||
* @option 表示する(show)
|
||
* @option 表示しない(hide)
|
||
*
|
||
* @param --合成結果ウィンドウの設定--
|
||
* @default
|
||
*
|
||
* @param Result Title Format
|
||
* @desc 合成結果ウィンドウのタイトル表示内容を記述します。
|
||
* @type string[]
|
||
* @default ["\\c[16]合成結果"]
|
||
*
|
||
* @param Result Title Align
|
||
* @desc 表示内容の表示位置を設定します。
|
||
* @default 0
|
||
* @type select
|
||
* @option 左寄せ
|
||
* @value 0
|
||
* @option 中央
|
||
* @value 1
|
||
* @option 右寄せ
|
||
* @value 2
|
||
*
|
||
* @param Result Great Success
|
||
* @desc 大成功時の表示内容を記述します。
|
||
* @type string[]
|
||
* @default ["大成功"]
|
||
*
|
||
* @param Result Success
|
||
* @desc 成功時の表示内容を記述します。
|
||
* @type string[]
|
||
* @default ["成功"]
|
||
*
|
||
* @param Result Failure
|
||
* @desc 失敗時の表示内容を記述します。
|
||
* @type string[]
|
||
* @default ["失敗"]
|
||
*
|
||
* @param Result Lost
|
||
* @desc 消失時の表示内容を記述します。
|
||
* @type string[]
|
||
* @default ["消失"]
|
||
*
|
||
* @param Result Reset
|
||
* @desc 復元時の表示内容を記述します。
|
||
* @type string[]
|
||
* @default ["復元"]
|
||
*
|
||
* @param Result Ok Format
|
||
* @desc 確認コマンドの表示内容を記述します。
|
||
* @type string[]
|
||
* @default ["確認"]
|
||
*
|
||
* @param Result Opacity
|
||
* @desc 合成結果ウィンドウの透明率を指定します。
|
||
* @default 192
|
||
* @type number
|
||
*
|
||
* @param Result Frame Hide
|
||
* @desc 合成結果ウィンドウの枠を非表示にするか。
|
||
* @type select
|
||
* @default 表示する(show)
|
||
* @option 表示する(show)
|
||
* @option 表示しない(hide)
|
||
*
|
||
* @param --終了確認ウィンドウの設定--
|
||
* @default
|
||
*
|
||
* @param End Title Format
|
||
* @desc アイテム合成を終了する時の確認内容を記述します。
|
||
* @type string[]
|
||
* @default ["\\c[16]合成を終了しますか?"]
|
||
*
|
||
* @param End Title Align
|
||
* @desc 終了確認内容の表示位置を設定します。
|
||
* @default 0
|
||
* @type select
|
||
* @option 左寄せ
|
||
* @value 0
|
||
* @option 中央
|
||
* @value 1
|
||
* @option 右寄せ
|
||
* @value 2
|
||
*
|
||
* @param End Ok Format
|
||
* @desc 終了確認コマンドの「終了する」の表示内容を記述します。
|
||
* @type string[]
|
||
* @default ["終了する"]
|
||
*
|
||
* @param End Cancel Format
|
||
* @desc 終了確認コマンドの「終了しない」の表示内容を記述します。
|
||
* @type string[]
|
||
* @default ["終了しない"]
|
||
*
|
||
* @param End Command Align
|
||
* @desc 終了確認コマンドの表示位置を設定します。
|
||
* @default 1
|
||
* @type select
|
||
* @option 左寄せ
|
||
* @value 0
|
||
* @option 中央
|
||
* @value 1
|
||
* @option 右寄せ
|
||
* @value 2
|
||
*
|
||
* @param End Opacity
|
||
* @desc 終了確認ウィンドウの透明率を指定します。
|
||
* @default 192
|
||
* @type number
|
||
*
|
||
* @param End Frame Hide
|
||
* @desc 終了確認ウィンドウの枠を非表示にするか。
|
||
* @type select
|
||
* @default 表示する(show)
|
||
* @option 表示する(show)
|
||
* @option 表示しない(hide)
|
||
*
|
||
* @param --背景設定(Background Window)--
|
||
* @default
|
||
*
|
||
* @param Background Image Name
|
||
* @desc 背景に使用する画像ファイル名を指定します。
|
||
* 画像ファイルは/img/systemに保存すること
|
||
* @default
|
||
* @require 1
|
||
* @dir img/system/
|
||
* @type file[]
|
||
*
|
||
* @param --合成時のSEの設定--
|
||
* @default
|
||
*
|
||
* @param Success SE
|
||
* @desc アイテム合成実行時に鳴らすSEを指定します。
|
||
* @default ["{\"name\":\"Sound2\",\"volume\":\"90\",\"pitch\":\"100\",\"pan\":\"0\"}"]
|
||
* @type struct<sound>[]
|
||
*
|
||
* @param Great SE
|
||
* @desc アイテム合成実行時に鳴らすSEの名前を指定します。
|
||
* @default ["{\"name\":\"Sound2\",\"volume\":\"90\",\"pitch\":\"100\",\"pan\":\"0\"}"]
|
||
* @type struct<sound>[]
|
||
*
|
||
* @param Failure SE
|
||
* @desc アイテム合成実行時に鳴らすSEの名前を指定します。
|
||
* @default ["{\"name\":\"Sound2\",\"volume\":\"90\",\"pitch\":\"100\",\"pan\":\"0\"}"]
|
||
* @type struct<sound>[]
|
||
*
|
||
* @param Lost SE
|
||
* @desc アイテム合成実行時に鳴らすSEの名前を指定します。
|
||
* @default ["{\"name\":\"Sound2\",\"volume\":\"90\",\"pitch\":\"100\",\"pan\":\"0\"}"]
|
||
* @type struct<sound>[]
|
||
*
|
||
* @param --カテゴリー別の合成コマンドの設定--
|
||
* @default
|
||
*
|
||
* @param Custom Cmd 1 Name
|
||
* @desc カテゴリー別のコマンド1の表示内容を設定します。
|
||
* ';'で区切ると、素材選択時とレシピ選択時の表示が変わります。
|
||
* @default
|
||
*
|
||
* @param Custom Cmd 1 Category
|
||
* @desc コマンド1のカテゴリーを設定します。
|
||
* 合成カテゴリーで設定したカテゴリー名と同じ文字列を入力します。
|
||
* @default
|
||
*
|
||
* @param Custom Cmd 2 Name
|
||
* @desc カテゴリー別のコマンド2の表示内容を設定します。
|
||
* ';'で区切ると、素材選択時とレシピ選択時の表示が変わります。
|
||
* @default
|
||
*
|
||
* @param Custom Cmd 2 Category
|
||
* @desc コマンド2のカテゴリーを設定します。
|
||
* 合成カテゴリーで設定したカテゴリー名と同じ文字列を入力します。
|
||
* @default
|
||
*
|
||
* @param Custom Cmd 3 Name
|
||
* @desc カテゴリー別のコマンド3の表示内容を設定します。
|
||
* ';'で区切ると、素材選択時とレシピ選択時の表示が変わります。
|
||
* @default
|
||
*
|
||
* @param Custom Cmd 3 Category
|
||
* @desc コマンド3のカテゴリーを設定します。
|
||
* 合成カテゴリーで設定したカテゴリー名と同じ文字列を入力します。
|
||
* @default
|
||
*
|
||
* @param Custom Cmd 4 Name
|
||
* @desc カテゴリー別のコマンド4の表示内容を設定します。
|
||
* ';'で区切ると、素材選択時とレシピ選択時の表示が変わります。
|
||
* @default
|
||
*
|
||
* @param Custom Cmd 4 Category
|
||
* @desc コマンド4のカテゴリーを設定します。
|
||
* 合成カテゴリーで設定したカテゴリー名と同じ文字列を入力します。
|
||
* @default
|
||
*
|
||
* @param Custom Cmd 5 Name
|
||
* @desc カテゴリー別のコマンド5の表示内容を設定します。
|
||
* ';'で区切ると、素材選択時とレシピ選択時の表示が変わります。
|
||
* @default
|
||
*
|
||
* @param Custom Cmd 5 Category
|
||
* @desc コマンド5のカテゴリーを設定します。
|
||
* 合成カテゴリーで設定したカテゴリー名と同じ文字列を入力します。
|
||
* @default
|
||
*
|
||
* @help
|
||
*-----------------------------------------------------------------------------
|
||
* 概要
|
||
*-----------------------------------------------------------------------------
|
||
* 本プラグインは、アイテム合成システムを実装するプラグインです。
|
||
*
|
||
*
|
||
* オンラインマニュアル
|
||
* https://github.com/futokoro/RPGMaker/blob/master/FTKR_ItemCompositionSystem.ja.md
|
||
*
|
||
*
|
||
*-----------------------------------------------------------------------------
|
||
* 設定方法/PluginManager Setting
|
||
*----------------------------------------------------------------------------
|
||
* 1.「プラグインマネージャー(プラグイン管理)」に、本プラグインを追加して
|
||
* ください。
|
||
*
|
||
*
|
||
*-----------------------------------------------------------------------------
|
||
* プラグインコマンド
|
||
*-----------------------------------------------------------------------------
|
||
* 以下のプラグインコマンドが使用できます。
|
||
*
|
||
* 1. アイテム合成画面の表示
|
||
* ICS_Open [compositTitle] [slotTitle] [statusTitle] [commandList]
|
||
* ICS_合成画面表示 [合成タイトル] [スロットタイトル] [情報タイトル] [コマンドリスト]
|
||
* :[]部の入力は必須ではありません。
|
||
* :入力した場合、合成画面の各表示を変更します。
|
||
* :タイトルの文字列に制御文字を使用できます。
|
||
* :
|
||
* :コマンドリスト - プラグインパラメータ<Command List>と同じ入力方式です。
|
||
*
|
||
* ICS_Open [listNumber]
|
||
* ICS_合成画面表示 [リスト番号]
|
||
* :リスト番号を指定すると、合成画面の表示内容をプラグインパラメータで設定した
|
||
* :リストの番号のものに変更します。
|
||
*
|
||
*
|
||
* 2. レシピを追加
|
||
* ICS_ADD_RECIPE ITEMNAME RecipeId
|
||
* ICS_ADD_RECIPE ITEM ItemId RecipeId
|
||
* ICS_レシピ追加 アイテム名 レシピID
|
||
* ICS_レシピ追加 アイテム アイテムID レシピID
|
||
* :'アイテム'部は、武器の場合は'武器'、防具の場合は'防具'と入力します。
|
||
* :指定したアイテムのレシピを覚えます。
|
||
* :アイテム名や、アイテム、アイテムID部に、v[n]と入力することで、
|
||
* :ゲーム内変数ID n の内容を参照できます。
|
||
* :レシピIDを入力しない場合は、指定したアイテムの1つめのレシピになります。
|
||
* :
|
||
* :入力例) アイテムID11 がポーションの場合、以下は同じ結果になります。
|
||
* : ICS_レシピ追加 ポーション 1
|
||
* : ICS_レシピ追加 アイテム 11 1
|
||
*
|
||
*
|
||
* 3. レシピの削除
|
||
* ICS_REDUCE_RECIPE ITEMNAME RecipeId
|
||
* ICS_REDUCE_RECIPE ITEM ItemId RecipeId
|
||
* ICS_レシピ削除 アイテム名 レシピID
|
||
* ICS_レシピ削除 アイテム アイテムID レシピID
|
||
* :'アイテム'部は、武器の場合は'武器'、防具の場合は'防具'と入力します。
|
||
* :指定したアイテムのレシピを忘れます。
|
||
* :アイテム名や、アイテム、アイテムID部に、v[n]と入力することで、
|
||
* :ゲーム内変数ID n の内容を参照できます。
|
||
* :レシピIDを入力しない場合は、指定したアイテムの1つめのレシピになります。
|
||
*
|
||
*
|
||
*-----------------------------------------------------------------------------
|
||
* 本プラグインのライセンスについて(License)
|
||
*-----------------------------------------------------------------------------
|
||
* 本プラグインはMITライセンスのもとで公開しています。
|
||
* This plugin is released under the MIT License.
|
||
*
|
||
* Copyright (c) 2019 Futokoro
|
||
* http://opensource.org/licenses/mit-license.php
|
||
*
|
||
*
|
||
* プラグイン公開元
|
||
* https://github.com/futokoro/RPGMaker/blob/master/README.md
|
||
*
|
||
*
|
||
*-----------------------------------------------------------------------------
|
||
* 変更来歴
|
||
*-----------------------------------------------------------------------------
|
||
*
|
||
* v1.7.4 - 2020/03/18 : プラグイン内タイトル部の誤字修正
|
||
*
|
||
* v1.7.3 - 2019/12/27 : 不具合修正、機能追加
|
||
* 1. カテゴリー素材を含むレシピで合成する場合に、カテゴリー素材に該当するアイテム
|
||
* を所持数以上に素材スロットにセットできてしまう不具合を修正。
|
||
* 2. カテゴリー素材を含むレシピで合成する場合に、指定のカテゴリーを持つ複数のアイ
|
||
* テムを組み合わせて素材スロットに自動セットできるように修正。
|
||
* 3. レシピ素材を合成情報ウィンドウに表示する内容に、素材の必要数だけでなく
|
||
* 所持数も表示できる機能を追加。
|
||
*
|
||
* v1.7.2 - 2018/11/07 : 不具合修正
|
||
* 1. 一つのアイテムに対して複数のレシピを覚えていた場合に、いずれか1つのレシピの
|
||
* 素材をもっていれば、ほかのレシピで作れてしまう不具合を修正。
|
||
*
|
||
* v1.7.1 - 2018/10/22 : 機能追加
|
||
* 1. 素材選択時の数値入力を無効にする機能を追加。
|
||
*
|
||
* v1.7.0 - 2018/10/14 : 機能追加
|
||
* 1. 合成に使用した素材を合成成功時でも復元する機能を追加。
|
||
* 2. コマンドとタイトル文字列の表示位置を調整する機能を追加。
|
||
* 3. 合成時に複数のアイテムを入手できる詳細合成を追加。
|
||
* 4. アイテム名とアイテム数の間に区切り文字を設定する機能を追加。
|
||
*
|
||
* v1.6.0 - 2018/10/09 : 機能追加、ヘルプ削減
|
||
* 1. 成功時のボーナスを設定する機能を追加。
|
||
*
|
||
* v1.5.4 - 2018/07/12 : 他プラグインとの競合回避
|
||
* 1. Scene_ICSの継承元を、Scene_ItemからScene_ItemBaseに変更
|
||
* 2. Window_IcsItemListの継承元を、Window_ItemListからWindow_Selectableに変更
|
||
*
|
||
* v1.5.3 - 2017/12/11 : 不具合修正、ヘルプ修正、他微修正
|
||
* 1. レシピを設定したアイテムにカテゴリーを設定しても、特定のカテゴリーの
|
||
* アイテムだけ表示する合成コマンドの機能が反映されない不具合を修正。
|
||
* 2. プラグインパラメータの初期値を見直し。
|
||
*
|
||
* v1.5.2 - 2017/11/01 : ヘルプ修正
|
||
* 1. レシピの素材にカテゴリーを設定する場合の説明が間違っていたため修正。
|
||
*
|
||
* v1.5.1 - 2017/10/16 : 機能追加
|
||
* 1. 合成画面を表示するメニューコマンドの設定方式をリスト方式に変更。
|
||
* 2. メニュー画面に複数の合成コマンドを設定する機能を追加。
|
||
*
|
||
* v1.5.0 - 2017/10/11 : 機能追加、仕様変更
|
||
* 1. 合成画面の表示内容を設定するプラグインパラメータの入力方式を
|
||
* リスト方式に変更。
|
||
* 2. プラグインコマンドで合成画面を表示するときに、オプションでリスト番号を
|
||
* 指定すると表示内容をリストの番号に合わせて変更する機能を追加。
|
||
* 3. 合成終了時に確認画面を表示する機能を追加。
|
||
*
|
||
* v1.4.0 - 2017/10/07 : 機能追加
|
||
* 1. プラグインコマンドで背景画像を設定する機能を追加。
|
||
* 2. 特定のカテゴリーのアイテムだけ表示する合成コマンドを作成する機能を追加。
|
||
*
|
||
* v1.3.2 - 2017/09/03 : 不具合修正
|
||
* 1. 1.3.0の変更部の不具合修正
|
||
*
|
||
* v1.3.1 - 2017/09/02 : 機能追加
|
||
* 1. 背景画像を設定する機能を追加。
|
||
*
|
||
* v1.3.0 - 2017/09/01 : 機能追加
|
||
* 1. ウィンドウ背景の透明度と枠の有無を設定する機能を追加。
|
||
*
|
||
* v1.2.0 - 2017/08/29 : 不具合修正、機能追加
|
||
* 1. 1つのアイテムに複数設定したレシピを正しく読み取れない不具合を修正。
|
||
* 2. 合成コマンドの、「アイテム」「武器」「防具」の表示名を
|
||
* 素材選択時とレシピ選択時で変える機能を追加。
|
||
*
|
||
* v1.1.0 - 2017/08/22 : 機能追加
|
||
* 1. 合成コマンドの、「アイテム」「武器」「防具」の表示名を
|
||
* プラグインパラメータで設定できる機能を追加。
|
||
* 2. 合成レシピと使用素材の合致条件を設定する機能を追加。
|
||
* 3. 素材を何もセットしていない場合に、合成実行できないように変更。
|
||
*
|
||
* v1.0.6 - 2017/08/19 : 不具合修正
|
||
* 1. 確認ウィンドウを無効にして合成を実行するとエラーになる不具合を修正。
|
||
*
|
||
* v1.0.5 - 2017/07/12 : 仕様変更
|
||
* 1. レシピ素材が1種類でも合成可能なように変更。
|
||
*
|
||
* v1.0.4 - 2017/07/07 : 不具合修正
|
||
* 1. プラグインコマンドで、レシピIDを指定しない場合に正しく処理できない
|
||
* 不具合を修正。
|
||
*
|
||
* v1.0.3 - 2017/06/27 : 不具合修正、機能追加
|
||
* 1. 合成情報ウィンドウに必要レシピを表示する機能が、正しく動作しない
|
||
* 不具合を修正。
|
||
* 2. 素材数指定ウィンドウに、必要レシピを表示するかどうか設定する
|
||
* プラグインパラメータを追加。
|
||
*
|
||
* v1.0.2 - 2017/06/27 不具合修正、ヘルプ修正
|
||
* 1. レシピタグで難易度を設定すると、正しく反映されない不具合を修正。
|
||
*
|
||
* v1.0.1 - 2017/06/27 ヘルプ修正
|
||
*
|
||
* v1.0.0 - 2017/06/26 : 正式版公開
|
||
* 1. レシピから選んで生成数を設定しても、スロットに正しい素材員数が
|
||
* セットされない不具合を修正。
|
||
* 2. 合成画面の表示コマンドの機能拡張。
|
||
* 3. コマンド名を設定するプラグインパラメータの名称変更
|
||
* 4. プラグインコマンドの表記変更
|
||
*
|
||
* v0.9.4 - 2017/06/11 : 機能追加
|
||
* 1. 合成情報ウィンドウの難易度表示をON/OFFする機能を追加。
|
||
* 2. レシピから選ぶ場合、合成情報ウィンドウに必要レシピを表示する機能を追加。
|
||
*
|
||
* v0.9.3 - 2017/06/08 : 機能追加
|
||
* 1. 投入したアイテムが何のレシピにも該当しない場合に、使用したアイテムが
|
||
* 戻る処理を追加。
|
||
*
|
||
* v0.9.2 - 2017/04/14 : 機能追加
|
||
* 1. 特殊合成を追加。
|
||
*
|
||
* v0.9.1 - 2017/04/13 : 不具合修正、機能追加
|
||
* 1. 起動できないエラーを修正
|
||
* 2. 投入したアイテムが何のレシピにも該当しない場合に、合成結果が消失に
|
||
* なるように処理を追加。
|
||
* 2. デフォルトカテゴリーとして「アイテム」「武器」「防具」追加
|
||
*
|
||
* v0.9.0 - 2017/04/08 : 試作版公開
|
||
*
|
||
*-----------------------------------------------------------------------------
|
||
*/
|
||
//=============================================================================
|
||
|
||
/*~struct~sound:
|
||
* @param name
|
||
* @desc SEの名前を指定します。
|
||
* @default Sound2
|
||
* @type file
|
||
* @require 1
|
||
* @dir audio/se
|
||
*
|
||
* @param volume
|
||
* @desc SEの音量を指定します。
|
||
* @default 90
|
||
* @type number
|
||
* @max 100
|
||
*
|
||
* @param pitch
|
||
* @desc SEのピッチを指定します。
|
||
* @default 100
|
||
* @type number
|
||
* @max 150
|
||
* @min 50
|
||
*
|
||
* @param pan
|
||
* @desc SEの位相を指定します。
|
||
* @default 0
|
||
* @type number
|
||
* @max 100
|
||
* @min -100
|
||
*
|
||
*/
|
||
/*~struct~menu:
|
||
* @param enabled
|
||
* @desc メニューにコマンドを表示するか。
|
||
* 1 - 表示する, 0 - 表示しない
|
||
* @type select
|
||
* @option 表示する
|
||
* @value 1
|
||
* @option 表示しない
|
||
* @value 0
|
||
* @default 0
|
||
*
|
||
* @param name
|
||
* @desc コマンド名を設定します。
|
||
* @default アイテム合成
|
||
*
|
||
* @param switchId
|
||
* @desc メニュー欄の表示のON/OFFを制御するスイッチIDを指定します。
|
||
* @default 0
|
||
*
|
||
*/
|
||
/*~struct~numItem:
|
||
* @param text
|
||
* @desc 必要素材数を表示する時の文字列を設定します。
|
||
* %1:必要数, %2:所持数
|
||
* @default %1
|
||
*
|
||
* @param width
|
||
* @desc 必要素材数の表示幅(文字数)を設定します。
|
||
* @type number
|
||
* @default 2
|
||
*
|
||
*/
|
||
|
||
function Game_Composit() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
function Game_IcsRecipe() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
function Game_IcsResults() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
function Game_Material() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
function Game_IcsRecipeBook() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
(function () {
|
||
var paramParse = function (obj) {
|
||
return JSON.parse(JSON.stringify(obj, paramReplace));
|
||
};
|
||
|
||
var paramReplace = function (key, value) {
|
||
try {
|
||
return JSON.parse(value || null);
|
||
} catch (e) {
|
||
return value;
|
||
}
|
||
};
|
||
|
||
//=============================================================================
|
||
// プラグイン パラメータ
|
||
//=============================================================================
|
||
var parameters = PluginManager.parameters("FTKR_ItemCompositionSystem");
|
||
|
||
//基本設定
|
||
FTKR.ICS.basic = {
|
||
menuCmd: paramParse(parameters["Menu Command"]),
|
||
categoryId: Number(parameters["Category Type ID"] || 0),
|
||
enableConf: +paramParse(parameters["Enable Confirmation"] || 0),
|
||
enableEndConf: +paramParse(parameters["Enable End Confirmation"] || 0),
|
||
disableNumInput: +paramParse(
|
||
parameters["Disable Material Number Input"] || 0
|
||
),
|
||
varId: {
|
||
itemId: Number(parameters["Variables Get ItemId"] || 0),
|
||
itemClass: Number(parameters["Variables Get ItemClass"] || 0),
|
||
},
|
||
notApp: paramParse(parameters["Not Applicable to Recipe"] || "lost"),
|
||
category: String(parameters["Category Format"] || "カテゴリー %1"),
|
||
match: +paramParse(parameters["Recipe Matching Pattern"] || 0),
|
||
treatMaterial: paramParse(
|
||
parameters["Recipe Materials Treatment"] || "lost"
|
||
),
|
||
delimiters: String(parameters["Item Number Delimiters"] || ""),
|
||
};
|
||
|
||
//合成成功率の設定
|
||
FTKR.ICS.success = {
|
||
param: String(parameters["Composition Parameter"] || ""),
|
||
baseRate: Number(parameters["Success Base Rate"] || ""),
|
||
upRate: Number(parameters["Upper Add Rate"] || ""),
|
||
downRate: Number(parameters["Downer Reduce Rate"] || ""),
|
||
maxRate: Number(parameters["Max Success Rate"] || ""),
|
||
defDiff: String(parameters["Default Difficulty"] || ""),
|
||
};
|
||
|
||
//背景設定
|
||
FTKR.ICS.background = {
|
||
name: JSON.parse(parameters["Background Image Name"] || "[]"),
|
||
};
|
||
|
||
//合成タイトルウィンドウ設定
|
||
FTKR.ICS.compositTitle = {
|
||
format: JSON.parse(parameters["Composit Title Format"] || "[]"),
|
||
align: +paramParse(parameters["Composit Title Align"] || 0),
|
||
opacity: Number(parameters["Comp Title Opacity"] || 192),
|
||
frame: String(parameters["Comp Title Frame Hide"] || "表示する(show)"),
|
||
};
|
||
|
||
//合成コマンド設定
|
||
FTKR.ICS.command = {
|
||
maxCols: Number(parameters["Category Window MaxCols"] || 1),
|
||
list: JSON.parse(parameters["Command List"] || "[]"),
|
||
format: {
|
||
material: JSON.parse(parameters["Change Materials Name"] || "[]"),
|
||
recipe: JSON.parse(parameters["Change Resipes Name"] || "[]"),
|
||
slot: JSON.parse(parameters["Slot Cmd Name"] || "[]"),
|
||
action: JSON.parse(parameters["Action Cmd Name"] || "[]"),
|
||
end: JSON.parse(parameters["End Cmd Name"] || "[]"),
|
||
item: JSON.parse(parameters["Item Cmd Name"] || "[]"),
|
||
weapon: JSON.parse(parameters["Weapon Cmd Name"] || "[]"),
|
||
armor: JSON.parse(parameters["Armor Cmd Name"] || "[]"),
|
||
},
|
||
align: +paramParse(parameters["Composit Command Align"] || 0),
|
||
opacity: Number(parameters["Comp Cmd Opacity"] || 192),
|
||
frame: String(parameters["Comp Cmd Frame Hide"] || "表示する(show)"),
|
||
custom: [
|
||
{},
|
||
{
|
||
format: String(parameters["Custom Cmd 1 Name"] || ""),
|
||
category: String(parameters["Custom Cmd 1 Category"] || ""),
|
||
},
|
||
{
|
||
format: String(parameters["Custom Cmd 2 Name"] || ""),
|
||
category: String(parameters["Custom Cmd 2 Category"] || ""),
|
||
},
|
||
{
|
||
format: String(parameters["Custom Cmd 3 Name"] || ""),
|
||
category: String(parameters["Custom Cmd 3 Category"] || ""),
|
||
},
|
||
{
|
||
format: String(parameters["Custom Cmd 4 Name"] || ""),
|
||
category: String(parameters["Custom Cmd 4 Category"] || ""),
|
||
},
|
||
{
|
||
format: String(parameters["Custom Cmd 5 Name"] || ""),
|
||
category: String(parameters["Custom Cmd 5 Category"] || ""),
|
||
},
|
||
],
|
||
};
|
||
|
||
//合成コストウィンドウ設定
|
||
FTKR.ICS.itemList = {
|
||
opacity: Number(parameters["Item List Opacity"] || 192),
|
||
frame: String(parameters["Item List Frame Hide"] || "表示する(show)"),
|
||
};
|
||
|
||
//素材数指定ウィンドウ設定
|
||
FTKR.ICS.number = {
|
||
showButton: Number(parameters["Show Number Button"] || 0),
|
||
dispMaterials: Number(parameters["Display Materials On Number"] || 0),
|
||
opacity: Number(parameters["Number Opacity"] || 192),
|
||
frame: String(parameters["Number Frame Hide"] || "表示する(show)"),
|
||
};
|
||
|
||
//素材スロットタイトルウィンドウ設定
|
||
FTKR.ICS.slotTitle = {
|
||
format: JSON.parse(parameters["Slot Title Format"] || "[]"),
|
||
align: +paramParse(parameters["Slot Title Align"] || 0),
|
||
opacity: Number(parameters["Slot Title Opacity"] || 192),
|
||
frame: String(parameters["Slot Title Frame Hide"] || "表示する(show)"),
|
||
};
|
||
|
||
//素材スロットウィンドウ設定
|
||
FTKR.ICS.slot = {
|
||
emptyIcon: String(parameters["Empty Icon"] || ""),
|
||
emptyFormat: JSON.parse(parameters["Empty Format"] || "[]"),
|
||
slotAlign: +paramParse(parameters["Slot Text Align"] || 0),
|
||
return: JSON.parse(parameters["Return All Slot"] || "[]"),
|
||
returnAlign: +paramParse(parameters["Return Command Align"] || 0),
|
||
opacity: Number(parameters["Slot Opacity"] || 192),
|
||
frame: String(parameters["Slot Frame Hide"] || "表示する(show)"),
|
||
};
|
||
|
||
//合成情報タイトルウィンドウ設定
|
||
FTKR.ICS.statusTitle = {
|
||
format: JSON.parse(parameters["Status Title Format"] || "[]"),
|
||
align: +paramParse(parameters["Status Title Align"] || 0),
|
||
opacity: Number(parameters["Status Title Opacity"] || 192),
|
||
frame: String(parameters["Status Title Frame Hide"] || "表示する(show)"),
|
||
};
|
||
|
||
//合成情報ウィンドウ設定
|
||
FTKR.ICS.status = {
|
||
dispRecipe: Number(parameters["Display Recipe Materials"] || 0),
|
||
unkouwn: JSON.parse(parameters["Unkouwn Item Name"] || "[]"),
|
||
number: JSON.parse(parameters["Composit Number Format"] || "[]"),
|
||
recipeTitle: JSON.parse(parameters["Recipe Title Format"] || "[]"),
|
||
recipeMaterial: paramParse(
|
||
parameters["Recipe Material Number Format"] || {}
|
||
),
|
||
dispDiff: Number(parameters["Display Difficulty"] || 0),
|
||
diffFormat: JSON.parse(parameters["Difficulty Format"] || "[]"),
|
||
opacity: Number(parameters["Status Opacity"] || 192),
|
||
frame: String(parameters["Status Frame Hide"] || "表示する(show)"),
|
||
};
|
||
|
||
//確認ウィンドウ設定
|
||
FTKR.ICS.confTitle = {
|
||
format: JSON.parse(parameters["Conf Title Format"] || "[]"),
|
||
align: +paramParse(parameters["Conf Title Align"] || 0),
|
||
};
|
||
FTKR.ICS.conf = {
|
||
okFormat: JSON.parse(parameters["Confirmation Ok Format"] || "[]"),
|
||
cancelFormat: JSON.parse(parameters["Confirmation Cancel Format"] || "[]"),
|
||
align: +paramParse(parameters["Conf Command Align"] || 0),
|
||
opacity: Number(parameters["Confirmation Opacity"] || 192),
|
||
frame: String(parameters["Confirmation Frame Hide"] || "表示する(show)"),
|
||
};
|
||
|
||
//合成結果ウィンドウ設定
|
||
FTKR.ICS.result = {
|
||
format: JSON.parse(parameters["Result Title Format"] || "[]"),
|
||
align: +paramParse(parameters["Result Title Align"] || 0),
|
||
great: JSON.parse(parameters["Result Great Success"] || "[]"),
|
||
success: JSON.parse(parameters["Result Success"] || "[]"),
|
||
failure: JSON.parse(parameters["Result Failure"] || "[]"),
|
||
reset: JSON.parse(parameters["Result Reset"] || "[]"),
|
||
lost: JSON.parse(parameters["Result Lost"] || "[]"),
|
||
okFormat: JSON.parse(parameters["Result Ok Format"] || "[]"),
|
||
opacity: Number(parameters["Result Opacity"] || 192),
|
||
frame: String(parameters["Result Frame Hide"] || "表示する(show)"),
|
||
};
|
||
|
||
//確認ウィンドウ設定
|
||
FTKR.ICS.endConf = {
|
||
format: JSON.parse(parameters["End Title Format"] || "[]"),
|
||
titleAlign: +paramParse(parameters["End Title Align"] || 0),
|
||
okFormat: JSON.parse(parameters["End Ok Format"] || "[]"),
|
||
cancelFormat: JSON.parse(parameters["End Cancel Format"] || "[]"),
|
||
cmdAlign: +paramParse(parameters["End Command Align"] || 0),
|
||
opacity: Number(parameters["End Opacity"] || 192),
|
||
frame: String(parameters["End Frame Hide"] || "表示する(show)"),
|
||
};
|
||
|
||
//SE
|
||
FTKR.ICS.systemSe = {
|
||
success: paramParse(parameters["Success SE"]),
|
||
great: paramParse(parameters["Great SE"]),
|
||
failure: paramParse(parameters["Failure SE"]),
|
||
lost: paramParse(parameters["Lost SE"]),
|
||
};
|
||
|
||
Window_Base.SUCCESS_CORRECTION_RANK = 1;
|
||
Window_Base.SUCCESS_CORRECTION_CATEGORY = 2;
|
||
Window_Base.SUCCESS_CORRECTION_NUMBER = 3;
|
||
Window_Base.SUCCESS_CORRECTION_ITEM = 4;
|
||
Window_Base.SUCCESS_MAX_RATE = FTKR.ICS.success.maxRate.clamp(0, 10000);
|
||
|
||
FTKR.ICS.DATABASE_ITEMS_NUMBER = 0;
|
||
FTKR.ICS.DATABASE_WEAPONS_NUMBER = 0;
|
||
FTKR.ICS.DATABASE_ARMORS_NUMBER = 0;
|
||
FTKR.ICS.windowText = {};
|
||
|
||
//=============================================================================
|
||
// 自作関数
|
||
//=============================================================================
|
||
|
||
//配列を複製する
|
||
var copyArray = function (arr) {
|
||
var newArr = [];
|
||
arr.forEach(function (data, prop) {
|
||
if (data instanceof Object) {
|
||
if (data instanceof Array) {
|
||
newArr[prop] = copyArray(data);
|
||
} else {
|
||
newArr[prop] = copyObject(data);
|
||
}
|
||
} else {
|
||
newArr[prop] = data;
|
||
}
|
||
});
|
||
return newArr;
|
||
};
|
||
|
||
//オブジェクトを複製する
|
||
var copyObject = function (obj) {
|
||
var newObj = {};
|
||
Object.getOwnPropertyNames(obj).forEach(function (prop) {
|
||
var data = obj[prop];
|
||
if (data instanceof Object) {
|
||
if (data instanceof Array) {
|
||
newObj[prop] = copyArray(data);
|
||
} else {
|
||
newObj[prop] = copyObject(data);
|
||
}
|
||
} else {
|
||
newObj[prop] = data;
|
||
}
|
||
});
|
||
return newObj;
|
||
};
|
||
|
||
var readEntrapmentCodeToText = function (obj, codeTitles) {
|
||
var regs = convertEntrapmentRegArray(codeTitles);
|
||
var notedata = obj.note.split(/[\r\n]+/);
|
||
var setMode = "none";
|
||
var results = [];
|
||
|
||
for (var i = 0; i < notedata.length; i++) {
|
||
var line = notedata[i];
|
||
if (matchRegs(line, regs, "start")) {
|
||
var data = {
|
||
text: "",
|
||
};
|
||
setMode = "read";
|
||
} else if (matchRegs(line, regs, "end")) {
|
||
setMode = "none";
|
||
results.push(data);
|
||
} else if (setMode === "read") {
|
||
data.text += line + ";";
|
||
}
|
||
}
|
||
return results;
|
||
};
|
||
|
||
var convertEntrapmentRegArray = function (codeTitles) {
|
||
return codeTitles.map(function (codeTitle) {
|
||
return {
|
||
start: new RegExp("<" + codeTitle + ">", "i"),
|
||
end: new RegExp("</" + codeTitle + ">", "i"),
|
||
};
|
||
});
|
||
};
|
||
|
||
var readEntrapmentCodeToTextEx = function (obj, codeTitles) {
|
||
var regs = convertEntrapmentRegArrayEx(codeTitles);
|
||
var notedata = obj.note.split(/[\r\n]+/);
|
||
var setMode = "none";
|
||
var results = [];
|
||
|
||
for (var i = 0; i < notedata.length; i++) {
|
||
var line = notedata[i];
|
||
if (matchRegs(line, regs, "start")) {
|
||
var data = {
|
||
id: RegExp.$1,
|
||
text: "",
|
||
};
|
||
setMode = "read";
|
||
} else if (matchRegs(line, regs, "end")) {
|
||
setMode = "none";
|
||
results.push(data);
|
||
} else if (setMode === "read") {
|
||
data.text += line + ";";
|
||
}
|
||
}
|
||
return results;
|
||
};
|
||
|
||
var convertEntrapmentRegArrayEx = function (codeTitles) {
|
||
return codeTitles.map(function (codeTitle) {
|
||
return {
|
||
start: new RegExp("<" + codeTitle + ":[ ]*(.+)>", "i"),
|
||
end: new RegExp("</" + codeTitle + ">", "i"),
|
||
};
|
||
});
|
||
};
|
||
|
||
var matchRegs = function (data, regs, prop) {
|
||
return regs.some(function (reg) {
|
||
return prop ? data.match(reg[prop]) : data.match(reg);
|
||
});
|
||
};
|
||
|
||
//objのメモ欄から <metacode: x> の値を読み取って返す
|
||
var readObjectMeta = function (obj, metacodes) {
|
||
if (!obj) return false;
|
||
var match = {};
|
||
metacodes.some(function (metacode) {
|
||
var metaReg = new RegExp("<" + metacode + ":[ ]*(.+)>", "i");
|
||
match = metaReg.exec(obj.note);
|
||
return match;
|
||
});
|
||
return match ? match[1] : "";
|
||
};
|
||
|
||
//objのメモ欄に <metacode> があれば真を返す
|
||
var hasObjectMeta = function (obj, metacodes) {
|
||
if (!obj) return false;
|
||
return metacodes.some(function (metacode) {
|
||
var metaReg = new RegExp("<" + metacode + ">", "i");
|
||
return metaReg.test(obj.note);
|
||
});
|
||
};
|
||
|
||
var convertEscapeCharacters = function (text) {
|
||
if (text == null) text = "";
|
||
var window = SceneManager._scene._windowLayer.children[0];
|
||
return window ? window.convertEscapeCharacters(text) : text;
|
||
};
|
||
|
||
var convertAlign = function (align) {
|
||
switch (align) {
|
||
case 0:
|
||
return "left";
|
||
case 1:
|
||
return "center";
|
||
case 2:
|
||
return "right";
|
||
}
|
||
return undefined;
|
||
};
|
||
|
||
var textWidth = function (text) {
|
||
if (text == null) text = "";
|
||
var window = SceneManager._scene._windowLayer.children[0];
|
||
return window ? window.textWidth(text) : 0;
|
||
};
|
||
|
||
var convertTextWidth = function (text) {
|
||
var tw = 0;
|
||
text = convertEscapeCharacters(text);
|
||
if (/\x1bi\[(\d+)\]/i.test(text)) {
|
||
tw += Window_Base._iconWidth;
|
||
text = text.toUpperCase().replace(/\x1bi\[(\d+)\]/gi, "");
|
||
}
|
||
if (/\x1bc\[(\d+)\]/i.test(text)) {
|
||
text = text.toUpperCase().replace(/\x1bc\[(\d+)\]/gi, "");
|
||
}
|
||
if (/\x1b{/i.test(text)) {
|
||
text = text.toUpperCase().replace(/\x1b{/gi, "");
|
||
}
|
||
if (/\x1b}/i.test(text)) {
|
||
text = text.toUpperCase().replace(/\x1b}/gi, "");
|
||
}
|
||
if (text.match(/\x1blw\[(\d+),?([^\]]+)\]/i)) {
|
||
tw += RegExp.$1;
|
||
text = text.toUpperCase().replace(/\x1blw\[(\d+),?([^\]]+)\]/gi, "");
|
||
}
|
||
tw += textWidth(text);
|
||
return tw;
|
||
};
|
||
|
||
var setArgStr = function (arg) {
|
||
return convertEscapeCharacters(arg);
|
||
};
|
||
|
||
var setArgNum = function (arg) {
|
||
arg = arg || 0;
|
||
try {
|
||
return Number(eval(setArgStr(arg)));
|
||
} catch (e) {
|
||
return 0;
|
||
}
|
||
};
|
||
|
||
var convertDataClass = function (arg) {
|
||
switch ((arg + "").toUpperCase()) {
|
||
case "ITEM":
|
||
case "アイテム":
|
||
return "item";
|
||
case "WEAPON":
|
||
case "武器":
|
||
return "weapon";
|
||
case "ARMOR":
|
||
case "防具":
|
||
return "armor";
|
||
default:
|
||
return arg;
|
||
}
|
||
};
|
||
|
||
Array.prototype.searchProperty = function (props) {
|
||
return this.filter(function (item) {
|
||
return (
|
||
item &&
|
||
props.every(function (prop) {
|
||
return item.hasOwnProperty(prop[0]) && item[prop[0]] === prop[1];
|
||
})
|
||
);
|
||
});
|
||
};
|
||
|
||
//配列の要素を、すべて数値に変換する。
|
||
Array.prototype.num = function () {
|
||
return this.map(function (elm) {
|
||
return Number(elm);
|
||
});
|
||
};
|
||
|
||
Array.prototype.icsType = function () {
|
||
return this[FTKR.ICS.openType - 1] ? this[FTKR.ICS.openType - 1] : this[0];
|
||
};
|
||
|
||
Array.prototype.icsSoundType = function () {
|
||
return this[FTKR.ICS.openType - 1] &&
|
||
this[FTKR.ICS.openType - 1].name !== ""
|
||
? this[FTKR.ICS.openType - 1]
|
||
: this[0];
|
||
};
|
||
|
||
//find を追加
|
||
if (!Array.prototype.find) {
|
||
Array.prototype.find = function (predicate) {
|
||
if (this === null) {
|
||
throw new TypeError("Array.prototype.find called on null or undefined");
|
||
}
|
||
if (typeof predicate !== "function") {
|
||
throw new TypeError("predicate must be a function");
|
||
}
|
||
var list = Object(this);
|
||
var length = list.length >>> 0;
|
||
var thisArg = arguments[1];
|
||
var value;
|
||
|
||
for (var i = 0; i < length; i++) {
|
||
value = list[i];
|
||
if (predicate.call(thisArg, value, i, list)) {
|
||
return value;
|
||
}
|
||
}
|
||
return undefined;
|
||
};
|
||
}
|
||
|
||
//findIndex を追加
|
||
if (!Array.prototype.findIndex) {
|
||
Array.prototype.findIndex = function (predicate) {
|
||
if (this === null) {
|
||
throw new TypeError(
|
||
"Array.prototype.findIndex called on null or undefined"
|
||
);
|
||
}
|
||
if (typeof predicate !== "function") {
|
||
throw new TypeError("predicate must be a function");
|
||
}
|
||
var list = Object(this);
|
||
var length = list.length >>> 0;
|
||
var thisArg = arguments[1];
|
||
var value;
|
||
|
||
for (var i = 0; i < length; i++) {
|
||
value = list[i];
|
||
if (predicate.call(thisArg, value, i, list)) {
|
||
return i;
|
||
}
|
||
}
|
||
return -1;
|
||
};
|
||
}
|
||
|
||
//=============================================================================
|
||
// 自作関数(グローバル)
|
||
//=============================================================================
|
||
|
||
FTKR.gameData = FTKR.gameData || {
|
||
user: null,
|
||
target: null,
|
||
item: null,
|
||
number: 0,
|
||
};
|
||
|
||
if (!FTKR.setGameData) {
|
||
FTKR.setGameData = function (user, target, item, number) {
|
||
FTKR.gameData = {
|
||
user: user || null,
|
||
target: target || null,
|
||
item: item || null,
|
||
number: number || 0,
|
||
};
|
||
};
|
||
}
|
||
|
||
if (!FTKR.evalFormula) {
|
||
FTKR.evalFormula = function (formula) {
|
||
var datas = FTKR.gameData;
|
||
try {
|
||
var s = $gameSwitches._data;
|
||
var v = $gameVariables._data;
|
||
var a = datas.user;
|
||
var b = datas.target;
|
||
var item = datas.item;
|
||
var number = datas.number;
|
||
if (b) var result = b.result();
|
||
var value = eval(formula);
|
||
if (isNaN(value)) value = 0;
|
||
return value;
|
||
} catch (e) {
|
||
console.error(e);
|
||
return 0;
|
||
}
|
||
};
|
||
}
|
||
|
||
//=============================================================================
|
||
// Game_Interpreter
|
||
//=============================================================================
|
||
|
||
var _ICS_Game_Interpreter_pluginCommand =
|
||
Game_Interpreter.prototype.pluginCommand;
|
||
Game_Interpreter.prototype.pluginCommand = function (command, args) {
|
||
_ICS_Game_Interpreter_pluginCommand.call(this, command, args);
|
||
if (!command.match(/ICS_(.+)/i)) return;
|
||
command = (RegExp.$1 + "").toUpperCase();
|
||
switch (command) {
|
||
case "OPEN":
|
||
case "合成画面表示":
|
||
if (args.length === 1 && !isNaN(args[0])) {
|
||
FTKR.ICS.openType = Number(args[0]);
|
||
} else {
|
||
if (args[0]) FTKR.ICS.windowText.title = args[0].replace(/_/g, ' ');
|
||
if (args[1]) FTKR.ICS.windowText.slotTitle = args[1].replace(/_/g, ' ');
|
||
if (args[2]) FTKR.ICS.windowText.statusTitle = args[2].replace(/_/g, ' ');
|
||
if (args[3]) FTKR.ICS.windowText.command = setArgStr(args[3].replace(/_/g, ' '));
|
||
if (args[4]) FTKR.ICS.windowText.background = setArgStr(args[4].replace(/_/g, ' '));
|
||
}
|
||
SceneManager.push(Scene_ICS);
|
||
break;
|
||
case "ADD_RECIPE":
|
||
case "レシピ追加":
|
||
this.addRecipe(args);
|
||
break;
|
||
case "REDUCE_RECIPE":
|
||
case "レシピ削除":
|
||
this.reduceRecipe(args);
|
||
break;
|
||
}
|
||
};
|
||
|
||
Game_Interpreter.prototype.addRecipe = function (args) {
|
||
var dataClass = convertDataClass(setArgStr(args[0]));
|
||
var item = DataManager.searchItemName(dataClass);
|
||
if (item) {
|
||
$gameParty.addRecipe(
|
||
DataManager.itemDataClass(item),
|
||
item.id,
|
||
setArgNum(args[1])
|
||
);
|
||
} else if (dataClass) {
|
||
$gameParty.addRecipe(dataClass, setArgNum(args[1]), setArgNum(args[2]));
|
||
}
|
||
};
|
||
|
||
Game_Interpreter.prototype.reduceRecipe = function (args) {
|
||
var dataClass = convertDataClass(setArgStr(args[0]));
|
||
var item = DataManager.searchItemName(dataClass);
|
||
if (item) {
|
||
$gameParty.reduceRecipe(
|
||
DataManager.itemDataClass(item),
|
||
item.id,
|
||
setArgNum(args[1])
|
||
);
|
||
} else if (dataClass) {
|
||
$gameParty.reduceRecipe(
|
||
dataClass,
|
||
setArgNum(args[1]),
|
||
setArgNum(args[2])
|
||
);
|
||
}
|
||
};
|
||
|
||
//=============================================================================
|
||
// DataManager
|
||
//=============================================================================
|
||
|
||
FTKR.ICS.DatabaseLoaded = false;
|
||
FTKR.ICS.DataManager_isDatabaseLoaded = DataManager.isDatabaseLoaded;
|
||
DataManager.isDatabaseLoaded = function () {
|
||
if (!FTKR.ICS.DataManager_isDatabaseLoaded.call(this)) return false;
|
||
if (!FTKR.ICS.DatabaseLoaded) {
|
||
this.icsIcsCategoryNoteTags($dataWeapons);
|
||
this.icsCompositionNotetags($dataItems);
|
||
this.icsCompositionNotetags($dataWeapons);
|
||
this.icsCompositionNotetags($dataArmors);
|
||
FTKR.ICS.DATABASE_ITEMS_NUMBER = $dataItems.length;
|
||
FTKR.ICS.DATABASE_WEAPONS_NUMBER = $dataWeapons.length;
|
||
FTKR.ICS.DATABASE_ARMORS_NUMBER = $dataArmors.length;
|
||
FTKR.ICS.DatabaseLoaded = true;
|
||
}
|
||
return true;
|
||
};
|
||
|
||
DataManager.icsIcsCategoryNoteTags = function (group) {
|
||
for (var n = 1; n < group.length; n++) {
|
||
var obj = group[n];
|
||
if (this.isIcsCategory(obj)) {
|
||
obj.ics = new Game_Composit();
|
||
obj.ics.setDataClass("item");
|
||
|
||
if (hasObjectMeta(obj, ["ICS ITEM", "ICS アイテム"])) {
|
||
obj.ics.setDataClass("item");
|
||
} else if (hasObjectMeta(obj, ["ICS WEAPON", "ICS 武器"])) {
|
||
obj.ics.setDataClass("weapon");
|
||
} else if (hasObjectMeta(obj, ["ICS ARMOR", "ICS 防具"])) {
|
||
obj.ics.setDataClass("armor");
|
||
} else {
|
||
var category = readObjectMeta(obj, [
|
||
"ICS CATEGORY",
|
||
"ICS カテゴリー",
|
||
]);
|
||
if (category) obj.ics.setDataClass(category);
|
||
}
|
||
var datas = readEntrapmentCodeToText(obj, [
|
||
"ICS RECIPES",
|
||
"ICS レシピ",
|
||
]);
|
||
this.setIcsRecipes(obj, datas);
|
||
|
||
var datas = readEntrapmentCodeToTextEx(obj, [
|
||
"ICS RESULTS",
|
||
"ICS 合成結果",
|
||
]);
|
||
this.setIcsResults(obj, datas);
|
||
}
|
||
}
|
||
};
|
||
|
||
DataManager.icsCompositionNotetags = function (group) {
|
||
for (var n = 1; n < group.length; n++) {
|
||
var obj = group[n];
|
||
if (!this.isIcsCategory(obj)) {
|
||
obj.ics = new Game_Composit();
|
||
obj.compositCount = 0;
|
||
obj.ics.setCategory(
|
||
readObjectMeta(obj, ["ICS CATEGORY", "ICS カテゴリー"])
|
||
);
|
||
obj.ics.setRank(
|
||
Number(readObjectMeta(obj, ["ICS RANK", "ICS ランク"]))
|
||
);
|
||
|
||
var datas = readEntrapmentCodeToText(obj, [
|
||
"ICS RECIPES",
|
||
"ICS レシピ",
|
||
]);
|
||
this.setIcsRecipes(obj, datas);
|
||
}
|
||
}
|
||
};
|
||
|
||
DataManager.setIcsRecipes = function (obj, metaDatas) {
|
||
for (var t = 0; t < metaDatas.length; t++) {
|
||
var datas = metaDatas[t].text.split(";");
|
||
var recipe = new Game_IcsRecipe();
|
||
for (var i = 0; i < datas.length; i++) {
|
||
var match = /(.+):[ ]*(.+)/.exec(datas[i]);
|
||
if (!match) continue;
|
||
var code = /(.+)\[(.+)\]/.exec(match[1]);
|
||
if (code) {
|
||
switch (code[1].toUpperCase()) {
|
||
case "ITEM":
|
||
case "アイテム":
|
||
var material = new Game_Material(
|
||
0,
|
||
"item",
|
||
Number(code[2]),
|
||
Number(match[2])
|
||
);
|
||
recipe.addMaterial(material);
|
||
break;
|
||
case "WEAPON":
|
||
case "武器":
|
||
var material = new Game_Material(
|
||
0,
|
||
"weapon",
|
||
Number(code[2]),
|
||
Number(match[2])
|
||
);
|
||
recipe.addMaterial(material);
|
||
break;
|
||
case "ARMOR":
|
||
case "防具":
|
||
var material = new Game_Material(
|
||
0,
|
||
"armor",
|
||
Number(code[2]),
|
||
Number(match[2])
|
||
);
|
||
recipe.addMaterial(material);
|
||
break;
|
||
case "CATEGORY":
|
||
case "カテゴリー":
|
||
var material = new Game_Material(
|
||
code[2],
|
||
"",
|
||
0,
|
||
Number(match[2])
|
||
);
|
||
recipe.addMaterial(material);
|
||
break;
|
||
}
|
||
} else {
|
||
switch (match[1].toUpperCase()) {
|
||
case "NUMBER":
|
||
case "生成数":
|
||
recipe._number = Number(match[2]);
|
||
break;
|
||
case "GREAT SUCCESS":
|
||
case "大成功":
|
||
recipe._great = match[2];
|
||
break;
|
||
case "FAILURE":
|
||
case "失敗":
|
||
recipe._failure = match[2];
|
||
break;
|
||
case "REQUIRED":
|
||
case "必要条件":
|
||
recipe._required = match[2];
|
||
break;
|
||
case "DIFFICULTY":
|
||
case "難易度":
|
||
recipe.setDifficulty(
|
||
match[2].replace(/\s/g, "").split(",").num()
|
||
);
|
||
break;
|
||
case "成功ボーナス":
|
||
case "SUCCESS_BONUS":
|
||
recipe._successBonus.success = match[2];
|
||
break;
|
||
case "大成功ボーナス":
|
||
case "GREAT_BONUS":
|
||
recipe._successBonus.great = match[2];
|
||
break;
|
||
default:
|
||
var item = this.searchItemName(match[1]);
|
||
if (item) {
|
||
var material = new Game_Material(
|
||
0,
|
||
this.itemDataClass(item),
|
||
item.id,
|
||
Number(match[2])
|
||
);
|
||
recipe.addMaterial(material);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
obj.ics.addRecipe(recipe);
|
||
}
|
||
};
|
||
|
||
DataManager.setIcsResults = function (obj, metaDatas) {
|
||
for (var t = 0; t < metaDatas.length; t++) {
|
||
var datas = metaDatas[t].text.split(";");
|
||
var results = new Game_IcsResults(metaDatas[t].id);
|
||
for (var i = 0; i < datas.length; i++) {
|
||
var match = /(.+):[ ]*(.+)/.exec(datas[i]);
|
||
if (!match) continue;
|
||
var code = /(.+)\[(.+)\]/.exec(match[1]);
|
||
if (code) {
|
||
switch (code[1].toUpperCase()) {
|
||
case "ITEM":
|
||
case "アイテム":
|
||
var material = new Game_Material(
|
||
0,
|
||
"item",
|
||
Number(code[2]),
|
||
Number(match[2])
|
||
);
|
||
results.addMaterial(material);
|
||
break;
|
||
case "WEAPON":
|
||
case "武器":
|
||
var material = new Game_Material(
|
||
0,
|
||
"weapon",
|
||
Number(code[2]),
|
||
Number(match[2])
|
||
);
|
||
results.addMaterial(material);
|
||
break;
|
||
case "ARMOR":
|
||
case "防具":
|
||
var material = new Game_Material(
|
||
0,
|
||
"armor",
|
||
Number(code[2]),
|
||
Number(match[2])
|
||
);
|
||
results.addMaterial(material);
|
||
break;
|
||
case "CATEGORY":
|
||
case "カテゴリー":
|
||
var material = new Game_Material(
|
||
code[2],
|
||
"",
|
||
0,
|
||
Number(match[2])
|
||
);
|
||
results.addMaterial(material);
|
||
break;
|
||
}
|
||
} else {
|
||
var item = this.searchItemName(match[1]);
|
||
if (item) {
|
||
var material = new Game_Material(
|
||
0,
|
||
this.itemDataClass(item),
|
||
item.id,
|
||
Number(match[2])
|
||
);
|
||
results.addMaterial(material);
|
||
}
|
||
}
|
||
}
|
||
obj.ics.addResultItems(results);
|
||
}
|
||
};
|
||
|
||
FTKR.ICS.DataManager_makeSaveContents = DataManager.makeSaveContents;
|
||
DataManager.makeSaveContents = function () {
|
||
var contents = FTKR.ICS.DataManager_makeSaveContents.call(this);
|
||
if (FTKR.ICS.DATABASE_ITEMS_NUMBER < $dataItems.length) {
|
||
contents.icsItemDatas = $dataItems.slice(FTKR.ICS.DATABASE_ITEMS_NUMBER);
|
||
}
|
||
if (FTKR.ICS.DATABASE_WEAPONS_NUMBER < $dataWeapons.length) {
|
||
contents.icsWeaponDatas = $dataWeapons.slice(
|
||
FTKR.ICS.DATABASE_WEAPONS_NUMBER
|
||
);
|
||
}
|
||
if (FTKR.ICS.DATABASE_ARMORS_NUMBER < $dataArmors.length) {
|
||
contents.icsArmorDatas = $dataArmors.slice(
|
||
FTKR.ICS.DATABASE_ARMORS_NUMBER
|
||
);
|
||
}
|
||
return contents;
|
||
};
|
||
|
||
FTKR.ICS.DataManager_extractSaveContents = DataManager.extractSaveContents;
|
||
DataManager.extractSaveContents = function (contents) {
|
||
FTKR.ICS.DataManager_extractSaveContents.call(this, contents);
|
||
if (contents.icsItemDatas) {
|
||
$dataItems = $dataItems.concat(contents.icsItemDatas);
|
||
}
|
||
if (contents.icsWeaponDatas) {
|
||
$dataWeapons = $dataWeapons.concat(contents.icsWeaponDatas);
|
||
}
|
||
if (contents.icsArmorDatas) {
|
||
$dataArmors = $dataArmors.concat(contents.icsArmorDatas);
|
||
}
|
||
};
|
||
|
||
DataManager.isIcsCategory = function (item) {
|
||
return this.isWeapon(item) && item.wtypeId === FTKR.ICS.basic.categoryId;
|
||
};
|
||
|
||
DataManager.itemDataClass = function (item) {
|
||
if (this.isItem(item)) {
|
||
return "item";
|
||
} else if (this.isWeapon(item)) {
|
||
return "weapon";
|
||
} else if (this.isArmor(item)) {
|
||
return "armor";
|
||
} else {
|
||
return undefined;
|
||
}
|
||
};
|
||
|
||
DataManager.convertItem = function (dataClass, itemId) {
|
||
if (!itemId) return null;
|
||
switch (dataClass) {
|
||
case "item":
|
||
return $dataItems[itemId];
|
||
case "weapon":
|
||
return $dataWeapons[itemId];
|
||
case "armor":
|
||
return $dataArmors[itemId];
|
||
default:
|
||
return null;
|
||
}
|
||
};
|
||
|
||
DataManager.searchItemName = function (itemName) {
|
||
var name = ["name", itemName];
|
||
var item = this.searchItems(name);
|
||
if (!item.length) {
|
||
item = this.searchWeapons(name);
|
||
}
|
||
if (!item.length) {
|
||
item = this.searchArmors(name);
|
||
}
|
||
return item.length ? item[0] : null;
|
||
};
|
||
|
||
DataManager.searchItems = function () {
|
||
var args =
|
||
arguments.length === 1 ? [arguments[0]] : Array.apply(null, arguments);
|
||
return $dataItems.searchProperty(args);
|
||
};
|
||
|
||
DataManager.searchWeapons = function () {
|
||
var args =
|
||
arguments.length === 1 ? [arguments[0]] : Array.apply(null, arguments);
|
||
return $dataWeapons.searchProperty(args);
|
||
};
|
||
|
||
DataManager.searchArmors = function () {
|
||
var args =
|
||
arguments.length === 1 ? [arguments[0]] : Array.apply(null, arguments);
|
||
return $dataArmors.searchProperty(args);
|
||
};
|
||
|
||
DataManager.changeItemRank = function (item, addRank) {
|
||
var category = item.ics.category();
|
||
if (!category) return item;
|
||
var items = this.searchCategoryAllItems(category);
|
||
items = this.sortItemsRank(items);
|
||
return items.length
|
||
? this.findSomeRank(items, item.ics.rank() + addRank)
|
||
: item;
|
||
};
|
||
|
||
DataManager.changeItemCategory = function (item, category) {
|
||
var items = this.searchCategoryAllItems(category);
|
||
return items.length ? this.findSomeRank(items, item.ics.rank()) : item;
|
||
};
|
||
|
||
DataManager.convertCategoryItem = function (item, rank) {
|
||
if (!this.isIcsCategory(item)) return item;
|
||
return this.findSomeRank(this.searchCategoryAllItems(item.name), rank);
|
||
};
|
||
|
||
DataManager.searchCategoryItems = function (datas, category) {
|
||
return datas.filter(function (item) {
|
||
if (!item) return false;
|
||
var notComp = hasObjectMeta(item, [
|
||
"ICS 合成アイテム",
|
||
"ICS COMPOSIT_ITEM",
|
||
]);
|
||
return (
|
||
!notComp &&
|
||
(item.ics.category() === category ||
|
||
this.itemDataClass(item) === convertDataClass(category))
|
||
);
|
||
}, this);
|
||
};
|
||
|
||
DataManager.searchCategoryAllItems = function (category) {
|
||
return this.searchCategoryItems($dataItems, category).concat(
|
||
this.searchCategoryItems($dataWeapons, category),
|
||
this.searchCategoryItems($dataArmors, category)
|
||
);
|
||
};
|
||
|
||
DataManager.findSomeRank = function (items, rank) {
|
||
return this.sortItemsRank(items).find(function (item) {
|
||
return item && item.ics.rank() <= rank;
|
||
});
|
||
};
|
||
|
||
//ランクが大きい順にソート
|
||
DataManager.sortItemsRank = function (items) {
|
||
return items.sort(function (a, b) {
|
||
if (a.ics.rank() > b.ics.rank()) return -1;
|
||
if (a.ics.rank() < b.ics.rank()) return 1;
|
||
return 0;
|
||
});
|
||
};
|
||
|
||
//=============================================================================
|
||
// Game_Composit
|
||
//=============================================================================
|
||
|
||
Game_Composit.prototype.initialize = function () {
|
||
this._category = "";
|
||
this._rank = 0;
|
||
this._dataClass = "";
|
||
this._recipes = [];
|
||
this._resultItems = [];
|
||
};
|
||
|
||
Game_Composit.prototype.category = function () {
|
||
return this._category;
|
||
};
|
||
|
||
Game_Composit.prototype.rank = function () {
|
||
return this._rank;
|
||
};
|
||
|
||
Game_Composit.prototype.dataClass = function () {
|
||
return this._dataClass;
|
||
};
|
||
|
||
Game_Composit.prototype.recipes = function () {
|
||
return this._recipes;
|
||
};
|
||
|
||
Game_Composit.prototype.recipe = function (index) {
|
||
return this._recipes[index];
|
||
};
|
||
|
||
Game_Composit.prototype.resultItems = function () {
|
||
return this._resultItems;
|
||
};
|
||
|
||
Game_Composit.prototype.resultItem = function (index) {
|
||
return this._resultItems[index];
|
||
};
|
||
|
||
Game_Composit.prototype.setCategory = function (category) {
|
||
this._category = category;
|
||
};
|
||
|
||
Game_Composit.prototype.setRank = function (rank) {
|
||
this._rank = rank;
|
||
};
|
||
|
||
Game_Composit.prototype.setDataClass = function (dataClass) {
|
||
this._dataClass = dataClass;
|
||
};
|
||
|
||
Game_Composit.prototype.addRecipe = function (recipe) {
|
||
this._recipes.push(recipe);
|
||
};
|
||
|
||
Game_Composit.prototype.addResultItems = function (results) {
|
||
this._resultItems.push(results);
|
||
};
|
||
|
||
Game_Composit.prototype.hasRecipe = function () {
|
||
return this.recipe(0) && this.recipe(0).materials().length;
|
||
};
|
||
|
||
Game_Composit.prototype.hasResultItem = function () {
|
||
return this.resultItem(0) && this.resultItem(0).materials().length;
|
||
};
|
||
|
||
Game_Composit.prototype.hasResultItemGreat = function () {
|
||
return this.resultItems().some(function (item) {
|
||
return item.result() === "great";
|
||
});
|
||
};
|
||
|
||
Game_Composit.prototype.hasResultItemSuccess = function () {
|
||
return this.resultItems().some(function (item) {
|
||
return item.result() === "success";
|
||
});
|
||
};
|
||
|
||
Game_Composit.prototype.hasResultItemFailure = function () {
|
||
return this.resultItems().some(function (item) {
|
||
return item.result() === "failure";
|
||
});
|
||
};
|
||
|
||
//=============================================================================
|
||
// Game_IcsRecipe
|
||
//=============================================================================
|
||
|
||
Game_IcsRecipe.prototype.initialize = function () {
|
||
this._required = "";
|
||
this._materials = [];
|
||
this._number = 0;
|
||
this._great = "";
|
||
this._failure = "";
|
||
this._difficulty = {};
|
||
this._successBonus = {};
|
||
this.setDefault();
|
||
};
|
||
|
||
Game_IcsRecipe.prototype.setDefault = function () {
|
||
this._number = 1;
|
||
this.setDifficulty(FTKR.ICS.success.defDiff.split(",").num());
|
||
};
|
||
|
||
Game_IcsRecipe.prototype.setDifficulty = function (datas) {
|
||
this._difficulty = {
|
||
great: datas[0],
|
||
success: datas[1],
|
||
failure: datas[2],
|
||
};
|
||
};
|
||
|
||
Game_IcsRecipe.prototype.addMaterial = function (material) {
|
||
this._materials.push(material);
|
||
};
|
||
|
||
Game_IcsRecipe.prototype.required = function () {
|
||
return this._required;
|
||
};
|
||
|
||
Game_IcsRecipe.prototype.materials = function () {
|
||
return this._materials;
|
||
};
|
||
|
||
Game_IcsRecipe.prototype.number = function () {
|
||
return this._number;
|
||
};
|
||
|
||
Game_IcsRecipe.prototype.great = function () {
|
||
return this._great;
|
||
};
|
||
|
||
Game_IcsRecipe.prototype.failure = function () {
|
||
return this._failure;
|
||
};
|
||
|
||
Game_IcsRecipe.prototype.difficulty = function () {
|
||
return this._difficulty;
|
||
};
|
||
|
||
Game_IcsRecipe.prototype.successBonus = function (judg) {
|
||
if (judg === "great") {
|
||
return this._successBonus.great || this._successBonus.success;
|
||
} else if (judg === "success") {
|
||
return this._successBonus.success;
|
||
}
|
||
return "";
|
||
};
|
||
|
||
//=============================================================================
|
||
// Game_IcsResults
|
||
//=============================================================================
|
||
|
||
Game_IcsResults.prototype.initialize = function (result) {
|
||
this._materials = [];
|
||
this.setResult(result);
|
||
};
|
||
|
||
Game_IcsResults.prototype.setResult = function (result) {
|
||
switch ((result + "").toUpperCase()) {
|
||
case "大成功":
|
||
case "GREAT":
|
||
this._result = "great";
|
||
break;
|
||
case "失敗":
|
||
case "FAILURE":
|
||
this._result = "failure";
|
||
break;
|
||
case "成功":
|
||
case "SUCCESS":
|
||
default:
|
||
this._result = "success";
|
||
break;
|
||
}
|
||
};
|
||
|
||
Game_IcsResults.prototype.addMaterial = function (material) {
|
||
this._materials.push(material);
|
||
};
|
||
|
||
Game_IcsResults.prototype.result = function () {
|
||
return this._result;
|
||
};
|
||
|
||
Game_IcsResults.prototype.materials = function () {
|
||
return this._materials;
|
||
};
|
||
|
||
//=============================================================================
|
||
// Game_Material
|
||
//=============================================================================
|
||
|
||
Game_Material.prototype.initialize = function (
|
||
category,
|
||
dataClass,
|
||
itemId,
|
||
number
|
||
) {
|
||
this._category = category || "";
|
||
this._dataClass = dataClass || "";
|
||
this._itemId = itemId || 0;
|
||
this._number = number || 0;
|
||
};
|
||
|
||
Game_Material.prototype.category = function () {
|
||
return this._category;
|
||
};
|
||
|
||
Game_Material.prototype.dataClass = function () {
|
||
return this._dataClass;
|
||
};
|
||
|
||
Game_Material.prototype.itemId = function () {
|
||
return this._itemId;
|
||
};
|
||
|
||
Game_Material.prototype.number = function () {
|
||
return this._number;
|
||
};
|
||
|
||
Game_Material.prototype.item = function () {
|
||
var item = DataManager.convertItem(this.dataClass(), this.itemId());
|
||
if (item) return item;
|
||
return this.category() ? $gameParty.matchCategoryItem(this) : null;
|
||
};
|
||
|
||
Game_Material.prototype.matchMaterial = function (material) {
|
||
return (
|
||
(this.category() && this.matchMaterialCategory(material)) ||
|
||
(!this.category() &&
|
||
this.matchDataClass(material) &&
|
||
this.matchItemId(material))
|
||
);
|
||
};
|
||
|
||
Game_Material.prototype.lowerMaterialNumber = function (material) {
|
||
return this.matchMaterial(material) && this.number() <= material.number();
|
||
};
|
||
|
||
Game_Material.prototype.matchMaterialCategory = function (material) {
|
||
return this.matchCategory(material.dataClass(), material.category());
|
||
};
|
||
|
||
Game_Material.prototype.matchCategory = function (dataClass, category) {
|
||
var arg = this.category();
|
||
switch ((arg + "").toUpperCase()) {
|
||
case "ITEM":
|
||
case "アイテム":
|
||
return "item" === dataClass;
|
||
case "WEAPON":
|
||
case "武器":
|
||
return "weapon" === dataClass;
|
||
case "ARMOR":
|
||
case "防具":
|
||
return "armor" === dataClass;
|
||
default:
|
||
return arg === category;
|
||
}
|
||
};
|
||
|
||
Game_Material.prototype.matchDataClass = function (material) {
|
||
return this.dataClass() === material.dataClass();
|
||
};
|
||
|
||
Game_Material.prototype.matchItemId = function (material) {
|
||
return this.itemId() === material.itemId();
|
||
};
|
||
|
||
//=============================================================================
|
||
// Game_IcsRecipeBook
|
||
//=============================================================================
|
||
|
||
Game_IcsRecipeBook.prototype.initialize = function (
|
||
dataClass,
|
||
itemId,
|
||
typeId
|
||
) {
|
||
this._dataClass = dataClass || "";
|
||
this._itemId = itemId || 0;
|
||
this._typeId = typeId || 0;
|
||
};
|
||
|
||
Game_IcsRecipeBook.prototype.dataClass = function () {
|
||
return this._dataClass;
|
||
};
|
||
|
||
Game_IcsRecipeBook.prototype.itemId = function () {
|
||
return this._itemId;
|
||
};
|
||
|
||
Game_IcsRecipeBook.prototype.typeId = function () {
|
||
return this._typeId;
|
||
};
|
||
|
||
Game_IcsRecipeBook.prototype.item = function () {
|
||
return DataManager.convertItem(this.dataClass(), this.itemId());
|
||
};
|
||
|
||
Game_IcsRecipeBook.prototype.matchRecipe = function (
|
||
dataClass,
|
||
itemId,
|
||
typeId
|
||
) {
|
||
return (
|
||
this._dataClass === dataClass &&
|
||
this._itemId === itemId &&
|
||
this._typeId === typeId
|
||
);
|
||
};
|
||
|
||
//=============================================================================
|
||
// Game_Party
|
||
//=============================================================================
|
||
|
||
FTKR.ICS.Game_Party_initialize = Game_Party.prototype.initialize;
|
||
Game_Party.prototype.initialize = function () {
|
||
FTKR.ICS.Game_Party_initialize.call(this);
|
||
this._recipes = [];
|
||
this._recipes.push(null);
|
||
};
|
||
|
||
Game_Party.prototype.recipes = function () {
|
||
return this._recipes;
|
||
};
|
||
|
||
//レシピを覚えていたら、レシピ番号を返す
|
||
Game_Party.prototype.hasRecipe = function (dataClass, itemId, typeId) {
|
||
return this._recipes.findIndex(function (recipe) {
|
||
return recipe && recipe.matchRecipe(dataClass, itemId, typeId);
|
||
});
|
||
};
|
||
|
||
//レシピを追加する
|
||
Game_Party.prototype.addRecipe = function (dataClass, itemId, typeId) {
|
||
if (this.hasRecipe(dataClass, itemId, typeId) < 0) {
|
||
this._recipes.push(new Game_IcsRecipeBook(dataClass, itemId, typeId));
|
||
}
|
||
};
|
||
|
||
//レシピを削除する
|
||
Game_Party.prototype.reduceRecipe = function (dataClass, itemId, typeId) {
|
||
var index = this.hasRecipe(dataClass, itemId, typeId);
|
||
if (index > 0) this._recipes.splice(index, 1);
|
||
};
|
||
|
||
//指定した素材とカテゴリーが同じ手持ちアイテムのリストを返す
|
||
Game_Party.prototype.someCategoryAllItems = function (material) {
|
||
return this.allItems().filter(function (item) {
|
||
var notComp = hasObjectMeta(item, [
|
||
"ICS 合成アイテム",
|
||
"ICS COMPOSIT_ITEM",
|
||
]);
|
||
return (
|
||
!notComp &&
|
||
material.matchCategory(
|
||
DataManager.itemDataClass(item),
|
||
item.ics.category()
|
||
)
|
||
);
|
||
});
|
||
};
|
||
|
||
//指定した素材を必要数以上もっているか
|
||
//持っている場合、そのアイテムデータを返す
|
||
Game_Party.prototype.matchCategoryItem = function (material) {
|
||
return this.someCategoryAllItems(material).find(function (item) {
|
||
return this.numItems(item) >= material.number();
|
||
}, this);
|
||
};
|
||
|
||
//指定したレシピと製作員数に必要なアイテムを持っているか
|
||
Game_Party.prototype.hasAllMaterials = function (recipe, number) {
|
||
return recipe.materials().every(function (material) {
|
||
return material && this.hasMaterial(material, number);
|
||
}, this);
|
||
};
|
||
|
||
//指定した素材と製作員数に必要なアイテムを持っているか
|
||
Game_Party.prototype.hasMaterial = function (material, number) {
|
||
return (
|
||
this.hasCategoryMaterial(material, number) ||
|
||
this.hasNonCategoryMaterial(material, number)
|
||
);
|
||
};
|
||
|
||
//カテゴリ指定の素材と製作員数に必要なアイテムを持っているか
|
||
Game_Party.prototype.hasCategoryMaterial = function (material, number) {
|
||
return (
|
||
material.category() && this.numCategoryItem(material.category()) >= number
|
||
);
|
||
/*
|
||
return material.category() && this.someCategoryAllItems(material).some( function(item) {
|
||
return this.numItems(item) >= material.number() * number;
|
||
},this);*/
|
||
};
|
||
|
||
//指定したカテゴリのアイテムの合計所持数
|
||
Game_Party.prototype.numCategoryItem = function (category) {
|
||
var numItem = 0;
|
||
this.allItems().forEach(function (item) {
|
||
if (item && item.ics.category() == category)
|
||
numItem += this.numItems(item);
|
||
}, this);
|
||
return numItem;
|
||
};
|
||
|
||
//カテゴリ指定ではない素材と製作員数に必要なアイテムを持っているか
|
||
Game_Party.prototype.hasNonCategoryMaterial = function (material, number) {
|
||
return (
|
||
!material.category() &&
|
||
this.numItems(material.item()) >= material.number() * number
|
||
);
|
||
};
|
||
|
||
//指定したアイテムと製作員数に必要なアイテムを持っているか
|
||
Game_Party.prototype.hasRequiredRecipeMaterials = function (item, number) {
|
||
number = number || 1;
|
||
return (
|
||
item &&
|
||
item.ics.recipes().some(function (recipe) {
|
||
return this.hasAllMaterials(recipe, number);
|
||
}, this)
|
||
);
|
||
};
|
||
|
||
//指定したレシピIDで、アイテムと製作員数に必要なアイテムを持っているか
|
||
Game_Party.prototype.hasRequiredRecipeIDMaterials = function (
|
||
item,
|
||
typeId,
|
||
number
|
||
) {
|
||
number = number || 1;
|
||
typeId = typeId || 0;
|
||
return item && this.hasAllMaterials(item.ics.recipes()[typeId], number);
|
||
};
|
||
|
||
//指定したアイテムを最大で何個まで製作できるか
|
||
Game_Party.prototype.hasMaxRequiredRecipeMaterials = function (item) {
|
||
var number = 1;
|
||
while (this.hasRequiredRecipeMaterials(item, number)) {
|
||
number++;
|
||
}
|
||
return number - 1;
|
||
};
|
||
|
||
//指定したレシピIDで、アイテムを最大で何個まで製作できるか
|
||
Game_Party.prototype.hasMaxRequiredRecipeIDMaterials = function (
|
||
item,
|
||
typeId
|
||
) {
|
||
var number = 1;
|
||
typeId = typeId || 0;
|
||
while (this.hasRequiredRecipeIDMaterials(item, typeId, number)) {
|
||
number++;
|
||
}
|
||
return number - 1;
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_Base
|
||
//=============================================================================
|
||
|
||
Window_Base.prototype.drawTextExAlignIndex = function (
|
||
text,
|
||
x,
|
||
y,
|
||
alignIndex
|
||
) {
|
||
var textWidth = convertTextWidth(text);
|
||
var diff = (alignIndex * (this.contentsWidth() - textWidth)) / 2;
|
||
this.drawTextEx(text, x + diff, y);
|
||
};
|
||
|
||
Window_Selectable.prototype.actSelect = function (index) {
|
||
if (index === -1) index = this.index();
|
||
this.activate();
|
||
this.select(index);
|
||
this.refresh();
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_MenuCommand
|
||
//=============================================================================
|
||
|
||
FTKR.ICS.Window_MenuCommand_addOriginalCommands =
|
||
Window_MenuCommand.prototype.addOriginalCommands;
|
||
Window_MenuCommand.prototype.addOriginalCommands = function () {
|
||
FTKR.ICS.Window_MenuCommand_addOriginalCommands.call(this);
|
||
FTKR.ICS.basic.menuCmd.forEach(function (cmd, i) {
|
||
if (this.isEnabledCompositionCmd(i)) {
|
||
this.addCommand(cmd.name, "composition", true, i);
|
||
}
|
||
}, this);
|
||
};
|
||
|
||
Window_MenuCommand.prototype.isEnabledCompositionCmd = function (ext) {
|
||
var cmd = FTKR.ICS.basic.menuCmd[ext];
|
||
return (
|
||
(cmd.enabled === 1 && cmd.switchId === 0) ||
|
||
(cmd.switchId > 0 && $gameSwitches.value(cmd.switchId))
|
||
);
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsCompsiTitle
|
||
//=============================================================================
|
||
|
||
function Window_IcsCompsiTitle() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsCompsiTitle.prototype = Object.create(Window_Base.prototype);
|
||
Window_IcsCompsiTitle.prototype.constructor = Window_IcsCompsiTitle;
|
||
|
||
Window_IcsCompsiTitle.prototype.initialize = function (x, y, width, height) {
|
||
Window_Base.prototype.initialize.call(this, x, y, width, height);
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsCompsiTitle.prototype.refresh = function () {
|
||
this.contents.clear();
|
||
var text =
|
||
FTKR.ICS.windowText.title || FTKR.ICS.compositTitle.format.icsType();
|
||
var alignIndex = FTKR.ICS.compositTitle.align;
|
||
this.drawTextExAlignIndex(text, 0, 0, alignIndex);
|
||
// this.drawTextEx(text, 0, 0);
|
||
};
|
||
|
||
Window_IcsCompsiTitle.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.compositTitle.opacity;
|
||
};
|
||
|
||
Window_IcsCompsiTitle.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.compositTitle.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsCommand
|
||
//=============================================================================
|
||
|
||
function Window_IcsCommand() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsCommand.prototype = Object.create(Window_Command.prototype);
|
||
Window_IcsCommand.prototype.constructor = Window_IcsCommand;
|
||
|
||
Window_IcsCommand.prototype.initialize = function (x, y) {
|
||
Window_Command.prototype.initialize.call(this, x, y);
|
||
this.clearWindow();
|
||
};
|
||
|
||
Window_IcsCommand.prototype.clearWindow = function () {
|
||
this._cmdId = null;
|
||
this._itemCount = 0;
|
||
this._showResipe = false;
|
||
this._setMaterials = false;
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsCommand.prototype.windowWidth = function () {
|
||
return 240;
|
||
};
|
||
|
||
Window_IcsCommand.prototype.numVisibleRows = function () {
|
||
return 5;
|
||
};
|
||
|
||
Window_IcsCommand.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.command.opacity;
|
||
};
|
||
|
||
Window_IcsCommand.prototype.itemTextAlign = function () {
|
||
return convertAlign(FTKR.ICS.command.align);
|
||
};
|
||
|
||
Window_IcsCommand.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.command.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
Window_IcsCommand.prototype.maxCols = function () {
|
||
return Math.max(FTKR.ICS.command.maxCols, 1);
|
||
};
|
||
|
||
Window_IcsCommand.prototype.makeCommandList = function () {
|
||
var commandList =
|
||
FTKR.ICS.windowText.command || FTKR.ICS.command.list.icsType();
|
||
commandList.split(",").forEach(function (list) {
|
||
if (list) this.setCommand(list.replace(" ", ""));
|
||
}, this);
|
||
};
|
||
|
||
Window_IcsCommand.prototype.icsCmd = function (cmd) {
|
||
var cmds = cmd.split(";");
|
||
return this._showResipe && cmds.length > 1 ? cmds[1] : cmds[0];
|
||
};
|
||
|
||
Window_IcsCommand.prototype.setCommand = function (symbol) {
|
||
var format = FTKR.ICS.command.format;
|
||
switch (symbol) {
|
||
case "item":
|
||
var name = this.icsCmd(format.item.icsType());
|
||
if (name) this.addCommand(name, "item");
|
||
break;
|
||
case "weapon":
|
||
var name = this.icsCmd(format.weapon.icsType());
|
||
if (name) this.addCommand(name, "weapon");
|
||
break;
|
||
case "armor":
|
||
var name = this.icsCmd(format.armor.icsType());
|
||
if (name) this.addCommand(name, "armor");
|
||
break;
|
||
case "slot":
|
||
this.addCommand(format.slot.icsType(), "slot");
|
||
break;
|
||
case "action":
|
||
this.addCommand(format.action.icsType(), "action", this._setMaterials);
|
||
break;
|
||
case "change":
|
||
if (this._showResipe) {
|
||
this.addCommand(format.material.icsType(), "material");
|
||
} else {
|
||
this.addCommand(format.recipe.icsType(), "recipe");
|
||
}
|
||
break;
|
||
case "end":
|
||
this.addCommand(format.end.icsType(), "end");
|
||
break;
|
||
default:
|
||
var match = /custom(\d+)/i.exec(symbol);
|
||
if (match) {
|
||
var custom = FTKR.ICS.command.custom[Number(match[1])];
|
||
var name = this.icsCmd(custom.format);
|
||
if (name) this.addCommand(name, custom.category);
|
||
}
|
||
break;
|
||
}
|
||
};
|
||
|
||
Window_IcsCommand.prototype.update = function () {
|
||
Window_Command.prototype.update.call(this);
|
||
if (this._itemWindow) {
|
||
this._itemWindow.setCategory(this.currentSymbol());
|
||
}
|
||
};
|
||
|
||
Window_IcsCommand.prototype.setItemWindow = function (window) {
|
||
this._itemWindow = window;
|
||
this.update();
|
||
};
|
||
|
||
Window_IcsCommand.prototype.refreshCom = function (materials) {
|
||
this._setMaterials = !!materials.length;
|
||
Window_Command.prototype.refresh.call(this);
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsItemList
|
||
//=============================================================================
|
||
|
||
function Window_IcsItemList() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsItemList.prototype = Object.create(Window_Selectable.prototype);
|
||
Window_IcsItemList.prototype.constructor = Window_IcsItemList;
|
||
|
||
Window_IcsItemList.prototype.initialize = function (x, y, width, height) {
|
||
Window_Selectable.prototype.initialize.call(this, x, y, width, height);
|
||
this._category = "none";
|
||
this._data = [];
|
||
this._itemCount = 0;
|
||
this._typeId = [];
|
||
this._showResipe = false;
|
||
};
|
||
|
||
Window_IcsItemList.prototype.setCategory = function (category) {
|
||
if (this._category !== category) {
|
||
this._category = category;
|
||
this.refresh();
|
||
this.resetScroll();
|
||
}
|
||
};
|
||
|
||
Window_IcsItemList.prototype.maxCols = function () {
|
||
return 2;
|
||
};
|
||
|
||
Window_IcsItemList.prototype.spacing = function () {
|
||
return 48;
|
||
};
|
||
|
||
Window_IcsItemList.prototype.maxItems = function () {
|
||
return this._data ? this._data.length : 1;
|
||
};
|
||
|
||
Window_IcsItemList.prototype.item = function () {
|
||
var index = this.index();
|
||
return this._data && index >= 0 ? this._data[index] : null;
|
||
};
|
||
|
||
Window_IcsItemList.prototype.isCurrentItemEnabled = function () {
|
||
return this.isEnabled(this.item(), this._typeId[this.index()]);
|
||
};
|
||
|
||
Window_IcsItemList.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.itemList.opacity;
|
||
};
|
||
|
||
Window_IcsItemList.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.itemList.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
Window_IcsItemList.prototype.isEnabled = function (item, typeId) {
|
||
// return this._showResipe ? $gameParty.hasRequiredRecipeMaterials(item, typeId) : item;
|
||
return this._showResipe
|
||
? $gameParty.hasRequiredRecipeIDMaterials(item, typeId)
|
||
: item;
|
||
};
|
||
|
||
Window_IcsItemList.prototype.typeId = function () {
|
||
return this._typeId[this.index()];
|
||
};
|
||
|
||
Window_IcsItemList.prototype.includesBase = function (item) {
|
||
switch (this._category) {
|
||
case "item":
|
||
return DataManager.isItem(item) && item.itypeId === 1;
|
||
case "weapon":
|
||
return DataManager.isWeapon(item);
|
||
case "armor":
|
||
return DataManager.isArmor(item);
|
||
case "keyItem":
|
||
return DataManager.isItem(item) && item.itypeId === 2;
|
||
default:
|
||
return false;
|
||
}
|
||
};
|
||
|
||
Window_IcsItemList.prototype.includes = function (item) {
|
||
if (item && item.ics.category() === this._category) {
|
||
return true;
|
||
} else {
|
||
return this.includesBase(item);
|
||
}
|
||
};
|
||
|
||
Window_IcsItemList.prototype.needsNumber = function () {
|
||
return true;
|
||
};
|
||
|
||
Window_IcsItemList.prototype.makeItemListBase = function () {
|
||
this._data = $gameParty.allItems().filter(function (item) {
|
||
return this.includes(item);
|
||
}, this);
|
||
if (this.includes(null)) {
|
||
this._data.push(null);
|
||
}
|
||
};
|
||
|
||
Window_IcsItemList.prototype.makeItemList = function () {
|
||
if (this._showResipe) {
|
||
this._typeId = [];
|
||
this._data = this.filterCategory().map(function (recipe) {
|
||
this._typeId.push(recipe.typeId());
|
||
return recipe.item();
|
||
}, this);
|
||
if (this.includes(null)) {
|
||
this._data.push(null);
|
||
}
|
||
} else {
|
||
this.makeItemListBase();
|
||
}
|
||
};
|
||
|
||
Window_IcsItemList.prototype.selectLast = function () {
|
||
var index = this._data.indexOf($gameParty.lastItem());
|
||
this.select(index >= 0 ? index : 0);
|
||
};
|
||
|
||
Window_IcsItemList.prototype.filterCategory = function () {
|
||
return $gameParty.recipes().filter(function (recipe) {
|
||
if (!recipe) return false;
|
||
var item = recipe.item();
|
||
return DataManager.isIcsCategory(item)
|
||
? this._category === item.ics.dataClass()
|
||
: item.ics.category()
|
||
? this._category === item.ics.category()
|
||
: this._category === recipe.dataClass();
|
||
}, this);
|
||
};
|
||
|
||
Window_IcsItemList.prototype.drawItem = function (index) {
|
||
var item = this._data[index];
|
||
if (item) {
|
||
var rect = this.itemRect(index);
|
||
rect.width -= this.textPadding();
|
||
// this.changePaintOpacity(this.isEnabled(item));
|
||
var typeId =
|
||
this._showResipe && item.ics.recipes().length > 1
|
||
? this._typeId[index] + 1
|
||
: "";
|
||
this.changePaintOpacity(this.isEnabled(item, this._typeId[index]));
|
||
this.drawItemName(
|
||
item,
|
||
rect.x,
|
||
rect.y,
|
||
rect.width - this.numberWidth(),
|
||
typeId
|
||
);
|
||
if (!this._showResipe)
|
||
this.drawItemNumber(item, rect.x, rect.y, rect.width);
|
||
this.changePaintOpacity(1);
|
||
}
|
||
};
|
||
|
||
Window_IcsItemList.prototype.drawItemName = function (
|
||
item,
|
||
x,
|
||
y,
|
||
width,
|
||
typeId
|
||
) {
|
||
width = width || 312;
|
||
if (item) {
|
||
var iconBoxWidth = Window_Base._iconWidth + 4;
|
||
this.resetTextColor();
|
||
this.drawIcon(item.iconIndex, x + 2, y + 2);
|
||
this.drawText(
|
||
item.name + typeId,
|
||
x + iconBoxWidth,
|
||
y,
|
||
width - iconBoxWidth
|
||
);
|
||
}
|
||
};
|
||
|
||
Window_IcsItemList.prototype.numberWidth = function () {
|
||
return this.textWidth("000");
|
||
};
|
||
|
||
Window_IcsItemList.prototype.drawItemNumber = function (item, x, y, width) {
|
||
if (this.needsNumber()) {
|
||
this.drawText(
|
||
FTKR.ICS.basic.delimiters,
|
||
x,
|
||
y,
|
||
width - this.textWidth("00"),
|
||
"right"
|
||
);
|
||
this.drawText($gameParty.numItems(item), x, y, width, "right");
|
||
}
|
||
};
|
||
|
||
Window_IcsItemList.prototype.setCompositioStateWindow = function (window) {
|
||
this._compositionStateWindow = window;
|
||
this.update();
|
||
};
|
||
|
||
Window_IcsItemList.prototype.update = function () {
|
||
Window_Selectable.prototype.update.call(this);
|
||
if (this._showResipe && this._compositionStateWindow) {
|
||
var item = this._data[this._index];
|
||
this._compositionStateWindow.setRecipe(item, this.typeId());
|
||
}
|
||
};
|
||
|
||
Window_IcsItemList.prototype.refresh = function () {
|
||
this.makeItemList();
|
||
this.createContents();
|
||
this.drawAllItems();
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsCompsiSlotTitle
|
||
//=============================================================================
|
||
|
||
function Window_IcsCompsiSlotTitle() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsCompsiSlotTitle.prototype = Object.create(Window_Base.prototype);
|
||
Window_IcsCompsiSlotTitle.prototype.constructor = Window_IcsCompsiSlotTitle;
|
||
|
||
Window_IcsCompsiSlotTitle.prototype.initialize = function (
|
||
x,
|
||
y,
|
||
width,
|
||
height
|
||
) {
|
||
Window_Base.prototype.initialize.call(this, x, y, width, height);
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsCompsiSlotTitle.prototype.refresh = function () {
|
||
this.contents.clear();
|
||
var text =
|
||
FTKR.ICS.windowText.slotTitle || FTKR.ICS.slotTitle.format.icsType();
|
||
var alignIndex = FTKR.ICS.slotTitle.align;
|
||
this.drawTextExAlignIndex(text, 0, 0, alignIndex);
|
||
};
|
||
|
||
Window_IcsCompsiSlotTitle.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.slotTitle.opacity;
|
||
};
|
||
|
||
Window_IcsCompsiSlotTitle.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.slotTitle.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsCompsiSlot
|
||
//=============================================================================
|
||
|
||
function Window_IcsCompsiSlot() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsCompsiSlot.prototype = Object.create(Window_Selectable.prototype);
|
||
Window_IcsCompsiSlot.prototype.constructor = Window_IcsCompsiSlot;
|
||
|
||
Window_IcsCompsiSlot.prototype.initialize = function (x, y, width, height) {
|
||
Window_Selectable.prototype.initialize.call(this, x, y, width, height);
|
||
this.clearWindow();
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype.clearWindow = function () {
|
||
this._itemCount = 0;
|
||
this._slots = [];
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype.maxCols = function () {
|
||
return 1;
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.slot.opacity;
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.slot.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype.maxItems = function () {
|
||
return this._data ? this._data.length : 0;
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype.refresh = function () {
|
||
this.makeItemList();
|
||
this.createContents();
|
||
this.drawAllItems();
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype.item = function (index) {
|
||
return this._data ? this._data[index] : null;
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype.makeItemList = function () {
|
||
this._data = [];
|
||
var ics = FTKR.ICS.slot;
|
||
for (var i = 0; i < 5; i++) {
|
||
var emptySlot = this.setSlot(ics.emptyFormat.icsType(), ics.emptyIcon, 0);
|
||
var slot = this._slots[i];
|
||
this._data[i] = slot && slot.item() ? this.setSlotItem(slot) : emptySlot;
|
||
}
|
||
var resetSlot = this.setSlot(ics.return.icsType(), 0, 0);
|
||
this._data.push(resetSlot);
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype.setSlot = function (name, icon, number) {
|
||
return { name: name, icon: icon, number: number };
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype.setSlotItem = function (slot) {
|
||
return this.setSlot(slot.item().name, slot.item().iconIndex, slot.number());
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype.drawItem = function (index) {
|
||
var rect = this.itemRect(index);
|
||
var iw = Window_Base._iconWidth + 4;
|
||
var tw = this.textWidth("0");
|
||
var item = this.item(index);
|
||
var nw = item.number ? tw * 3 : 0;
|
||
this.changeTextColor(this.textColor(0));
|
||
this.changePaintOpacity(true);
|
||
this.drawIcon(item.icon, rect.x + 2, rect.y + 2);
|
||
this.drawText(item.name, rect.x + iw, rect.y, rect.width - iw - nw);
|
||
if (item.number) {
|
||
this.drawText(
|
||
FTKR.ICS.basic.delimiters,
|
||
rect.x + rect.width - nw,
|
||
rect.y,
|
||
tw,
|
||
"right"
|
||
);
|
||
this.drawText(
|
||
item.number,
|
||
rect.x + rect.width - tw * 2,
|
||
rect.y,
|
||
tw * 2,
|
||
"right"
|
||
);
|
||
// this.drawText(item.number, rect.x + iw, rect.y, rect.width - iw, 'right');
|
||
}
|
||
this.changePaintOpacity(true);
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype.materials = function () {
|
||
return this._slots.map(function (slot) {
|
||
if (slot.item()) {
|
||
var item = slot.item();
|
||
return new Game_Material(
|
||
item.ics.category(),
|
||
slot.dataClass(),
|
||
item.id,
|
||
slot.number()
|
||
);
|
||
}
|
||
});
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype.setCompositioStateWindow = function (window) {
|
||
this._compositionStateWindow = window;
|
||
this.update();
|
||
};
|
||
|
||
Window_IcsCompsiSlot.prototype.update = function () {
|
||
Window_Selectable.prototype.update.call(this);
|
||
if (this._compositionStateWindow)
|
||
this._compositionStateWindow.setItems(this.materials());
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsNumber
|
||
//=============================================================================
|
||
|
||
function Window_IcsNumber() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsNumber.prototype = Object.create(Window_ShopNumber.prototype);
|
||
Window_IcsNumber.prototype.constructor = Window_IcsNumber;
|
||
|
||
Window_IcsNumber.prototype.initialize = function (x, y, width, height) {
|
||
Window_Selectable.prototype.initialize.call(this, x, y, width, height);
|
||
this._item = null;
|
||
this._typeId = null;
|
||
this._showResipe = false;
|
||
this._max = 1;
|
||
this._number = 1;
|
||
this.createButtons();
|
||
};
|
||
|
||
Window_IcsNumber.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.number.opacity;
|
||
};
|
||
|
||
Window_IcsNumber.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.number.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
Window_IcsNumber.prototype.updateButtonsVisiblity = function () {
|
||
if (FTKR.ICS.number.showButton) {
|
||
this.showButtons();
|
||
} else {
|
||
this.hideButtons();
|
||
}
|
||
};
|
||
|
||
Window_Base.prototype.drawResipeMaterials = function (item, typeId, x, y) {
|
||
var materials = item.ics.recipe(typeId).materials();
|
||
materials.forEach(function (material, i) {
|
||
var dy = y + this.lineHeight() * i;
|
||
var width = this.width - this.padding * 2;
|
||
var tw = this.textWidth("0");
|
||
if (material.category()) {
|
||
var text = FTKR.ICS.basic.category.format(material.category());
|
||
this.drawText(text, x, dy, width - tw * 3);
|
||
} else {
|
||
this.drawItemName(material.item(), x, dy, width - tw * 3);
|
||
}
|
||
this.drawText(":", x + width - tw * 3, dy, tw);
|
||
this.drawText(material.number(), x + width - tw * 2, dy, tw * 2, "right");
|
||
}, this);
|
||
};
|
||
|
||
Window_IcsNumber.prototype.refresh = function () {
|
||
this.contents.clear();
|
||
this.drawItemName(this._item, 0, this.itemY());
|
||
if (this._showResipe && FTKR.ICS.number.dispMaterials) {
|
||
var y = this.buttonY() + this.lineHeight();
|
||
this.drawResipeMaterials(this._item, this._typeId, 0, y);
|
||
}
|
||
this.drawMultiplicationSign();
|
||
this.drawNumber();
|
||
if (this._compositionStateWindow) {
|
||
if (
|
||
FTKR.ICS.status.dispRecipe &&
|
||
this._compositionStateWindow._showResipe &&
|
||
this._compositionStateWindow._resipeItem
|
||
) {
|
||
this._compositionStateWindow.setItemNumber(this._number);
|
||
}
|
||
}
|
||
};
|
||
|
||
Window_IcsNumber.prototype.itemY = function () {
|
||
return 0;
|
||
};
|
||
|
||
Window_IcsNumber.prototype.buttonY = function () {
|
||
return Math.round(this.itemY() + this.lineHeight() * 1.5);
|
||
};
|
||
|
||
Window_IcsNumber.prototype.setCompositioStateWindow = function (window) {
|
||
this._compositionStateWindow = window;
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsCompsiStateTitle
|
||
//=============================================================================
|
||
|
||
function Window_IcsCompsiStateTitle() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsCompsiStateTitle.prototype = Object.create(Window_Base.prototype);
|
||
Window_IcsCompsiStateTitle.prototype.constructor = Window_IcsCompsiStateTitle;
|
||
|
||
Window_IcsCompsiStateTitle.prototype.initialize = function (
|
||
x,
|
||
y,
|
||
width,
|
||
height
|
||
) {
|
||
Window_Base.prototype.initialize.call(this, x, y, width, height);
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsCompsiStateTitle.prototype.refresh = function () {
|
||
this.contents.clear();
|
||
var text =
|
||
FTKR.ICS.windowText.statusTitle || FTKR.ICS.statusTitle.format.icsType();
|
||
var alignIndex = FTKR.ICS.statusTitle.align;
|
||
this.drawTextExAlignIndex(text, 0, 0, alignIndex);
|
||
};
|
||
|
||
Window_IcsCompsiStateTitle.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.statusTitle.opacity;
|
||
};
|
||
|
||
Window_IcsCompsiStateTitle.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.statusTitle.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsCompsiState
|
||
//=============================================================================
|
||
|
||
function Window_IcsCompsiState() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsCompsiState.prototype = Object.create(Window_Base.prototype);
|
||
Window_IcsCompsiState.prototype.constructor = Window_IcsCompsiState;
|
||
|
||
Window_IcsCompsiState.prototype.initialize = function (x, y, width, height) {
|
||
Window_Base.prototype.initialize.call(this, x, y, width, height);
|
||
this._showResipe = false;
|
||
this.clearWindow();
|
||
};
|
||
|
||
Window_IcsCompsiState.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.status.opacity;
|
||
};
|
||
|
||
Window_IcsCompsiState.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.status.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
Window_IcsCompsiState.prototype.clearWindow = function () {
|
||
this._slotMaterials = [];
|
||
this._comps = [];
|
||
this._comp = {};
|
||
this._number = null;
|
||
this._compNum = 1;
|
||
this._learnRecipe = false;
|
||
this._resipeItem = null;
|
||
this._resipeTypeId = null;
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsCompsiState.prototype.setItems = function (items) {
|
||
if (this._slotMaterials === items) return;
|
||
this._slotMaterials = items;
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsCompsiState.prototype.setRecipe = function (item, typeId) {
|
||
if (this._resipeItem === item && this._resipeTypeId === typeId) return;
|
||
this._resipeItem = item;
|
||
this._resipeTypeId = typeId;
|
||
this._compNum = 1;
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsCompsiState.prototype.resetRecipe = function () {
|
||
this._resipeItem = null;
|
||
this._resipeTypeId = null;
|
||
this._compNum = 1;
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsCompsiState.prototype.drawDifficulty = function (value, x, y) {
|
||
if (!FTKR.ICS.status.dispDiff) return;
|
||
var text = FTKR.ICS.status.diffFormat.icsType().format(value);
|
||
this.drawTextEx(text, x, y);
|
||
};
|
||
|
||
Window_Base.prototype.drawItemNameNumber = function (
|
||
item,
|
||
number,
|
||
x,
|
||
y,
|
||
width
|
||
) {
|
||
var tw = this.textWidth("0");
|
||
this.drawItemName(item, x, y, width - tw * 3);
|
||
this.drawText(FTKR.ICS.basic.delimiters, x + width - tw * 3, y, tw);
|
||
this.drawText(number, x + width - tw * 2, y, tw * 2, "right");
|
||
};
|
||
|
||
Window_IcsCompsiState.prototype.refresh = function () {
|
||
this.contents.clear();
|
||
var y = this.lineHeight();
|
||
var w = this.width - this.padding * 2;
|
||
var comp = this.compositionsItem();
|
||
if (comp) {
|
||
var number = this.compositionNumber(comp);
|
||
var has = $gameParty.hasRecipe(
|
||
DataManager.itemDataClass(comp.item),
|
||
comp.item.id,
|
||
comp.typeId
|
||
);
|
||
if (has > 0 && number) {
|
||
if (comp.item.ics.hasResultItem()) {
|
||
this.drawItemNameNumber(comp.item, number, 0, 0, w);
|
||
} else {
|
||
var recipe = comp.item.ics.recipe(comp.typeId);
|
||
var difficulty = recipe.difficulty();
|
||
this.drawText(FTKR.ICS.result.success.icsType(), 0, 0, w / 2);
|
||
var success = difficulty.success;
|
||
if (!recipe.great()) success += difficulty.great;
|
||
this.drawDifficulty(success, w / 2, 0);
|
||
// this.drawText(comp.item.name, 0, y, w);
|
||
// this.drawText(number, 0, y, w, 'right');
|
||
this.drawItemNameNumber(comp.item, number, 0, y, w);
|
||
var dy = 0;
|
||
if (recipe.great()) {
|
||
this.drawText(
|
||
FTKR.ICS.result.great.icsType(),
|
||
0,
|
||
y * (2 + dy),
|
||
w / 2
|
||
);
|
||
this.drawDifficulty(difficulty.great, w / 2, y * (2 + dy));
|
||
dy += 1;
|
||
this.drawText(recipe.great(), 0, y * (2 + dy), w / 2);
|
||
dy += 1;
|
||
}
|
||
if (recipe.failure()) {
|
||
this.drawText(
|
||
FTKR.ICS.result.failure.icsType(),
|
||
0,
|
||
y * (2 + dy),
|
||
w / 2
|
||
);
|
||
this.drawDifficulty(difficulty.failure, w / 2, y * (2 + dy));
|
||
dy += 1;
|
||
this.drawText(recipe.failure(), 0, y * (2 + dy), w / 2);
|
||
}
|
||
}
|
||
} else {
|
||
this.drawTextEx(FTKR.ICS.status.unkouwn.icsType(), 0, 0);
|
||
this._learnRecipe = this.matchComposition(comp.item);
|
||
}
|
||
var totalRank = 0;
|
||
var rankNum = 0;
|
||
this._slotMaterials.forEach(function (slotMaterial) {
|
||
var rank = slotMaterial.item().ics.rank();
|
||
if (rank) {
|
||
rankNum += 1;
|
||
totalRank += rank;
|
||
}
|
||
});
|
||
comp.rank = rankNum ? totalRank / rankNum : 1;
|
||
comp.slots = this._slotMaterials;
|
||
this._comp = comp;
|
||
this._number = number;
|
||
} else if (
|
||
FTKR.ICS.status.dispRecipe &&
|
||
this._showResipe &&
|
||
this._resipeItem
|
||
) {
|
||
this.drawTextEx(FTKR.ICS.status.recipeTitle.icsType(), 0, 0);
|
||
this.resetTextColor();
|
||
var y = FTKR.ICS.status.recipeTitle ? this.lineHeight() : 0;
|
||
this.drawResipeMaterials(this._resipeItem, this._resipeTypeId, 0, y);
|
||
this._comp = {};
|
||
this._number = 0;
|
||
} else {
|
||
this.drawTextEx(FTKR.ICS.status.unkouwn.icsType(), 0, 0);
|
||
this._comp = {};
|
||
this._number = 0;
|
||
}
|
||
};
|
||
|
||
Window_IcsCompsiState.prototype.setItemNumber = function (number) {
|
||
this._compNum = number;
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsCompsiState.prototype.drawResipeMaterials = function (
|
||
item,
|
||
typeId,
|
||
x,
|
||
y
|
||
) {
|
||
var materials = item.ics.recipe(typeId).materials();
|
||
materials.forEach(function (material, i) {
|
||
var dy = y + this.lineHeight() * i;
|
||
var width = this.width - this.padding * 2;
|
||
var tw = this.textWidth("0");
|
||
var wc = FTKR.ICS.status.recipeMaterial.width || 2;
|
||
if (material.category()) {
|
||
var text = FTKR.ICS.basic.category.format(material.category());
|
||
var numItem = $gameParty.numCategoryItem(material.category());
|
||
this.drawText(text, x, dy, width - tw * 3);
|
||
} else {
|
||
this.drawItemName(material.item(), x, dy, width - tw * (1 + wc));
|
||
var numItem = $gameParty.numItems(material.item());
|
||
}
|
||
this.drawText(":", x + width - tw * (1 + wc), dy, tw);
|
||
var numMat = (FTKR.ICS.status.recipeMaterial.text + "").format(
|
||
material.number() * this._compNum,
|
||
numItem
|
||
);
|
||
this.drawText(numMat, x + width - tw * wc, dy, tw * wc, "right");
|
||
}, this);
|
||
};
|
||
|
||
//投入した材料から合成できるアイテムを取得する
|
||
Window_IcsCompsiState.prototype.compositionsItem = function () {
|
||
var comps = this.checkMaterials($dataItems).concat(
|
||
this.checkMaterials($dataWeapons),
|
||
this.checkMaterials($dataArmors)
|
||
);
|
||
return comps.length ? this.maxRequireMaterials() : null;
|
||
};
|
||
|
||
//指定したアイテムのリストの中に、合成材料とレシピが合っているアイテムのリストを返す
|
||
//また、合っているアイテムのレシピ情報を this._comps に加える
|
||
Window_IcsCompsiState.prototype.checkMaterials = function (datas) {
|
||
return datas.filter(function (item) {
|
||
if (item && item.ics.hasRecipe()) {
|
||
var result = this.matchRecipeMaterials(item);
|
||
if (result) this._comps.push(result);
|
||
return result;
|
||
}
|
||
return false;
|
||
}, this);
|
||
};
|
||
|
||
//指定したアイテムのレシピと合成材料が合っているか判定し
|
||
//合っていれば、アイテムと合致したレシピとそのレシピのIDを返す
|
||
//合っていなければ null を返す
|
||
Window_IcsCompsiState.prototype.matchRecipeMaterials = function (item) {
|
||
var typeId = 0;
|
||
var recipes = item.ics.recipes().filter(function (recipe, t) {
|
||
var result = this.hasMaterials(recipe.materials());
|
||
if (result) {
|
||
typeId = t;
|
||
return result;
|
||
}
|
||
}, this);
|
||
return recipes.length
|
||
? { item: item, recipe: recipes[0], typeId: typeId }
|
||
: null;
|
||
};
|
||
|
||
//指定したアイテムのレシピの中で、合成素材と合っているものがあるか判定
|
||
Window_IcsCompsiState.prototype.hasMaterials = function (materials) {
|
||
var slotMaterials = this._slotMaterials.clone();
|
||
if (FTKR.ICS.basic.match && materials.length !== slotMaterials.length)
|
||
return false;
|
||
var result = materials.every(function (material) {
|
||
var index = this.hasMaterial(material, slotMaterials);
|
||
if (index > -1) {
|
||
slotMaterials.splice(index, 1);
|
||
return true;
|
||
} else {
|
||
return false;
|
||
}
|
||
}, this);
|
||
return result;
|
||
};
|
||
|
||
//指定したレシピ素材と合成素材が合っているか判定
|
||
Window_IcsCompsiState.prototype.hasMaterial = function (
|
||
material,
|
||
slotMaterials
|
||
) {
|
||
return slotMaterials.findIndex(function (slotMaterial) {
|
||
return material.lowerMaterialNumber(slotMaterial);
|
||
}, this);
|
||
};
|
||
|
||
//生成できるアイテムの中から必要材料数が一番多いアイテムを選ぶ
|
||
Window_IcsCompsiState.prototype.maxRequireMaterials = function () {
|
||
if (!this._comps.length) return null;
|
||
var item = null;
|
||
var materialNumber = 0;
|
||
this._comps.forEach(function (comp) {
|
||
var value = 0;
|
||
comp.recipe.materials().forEach(function (material) {
|
||
value += material.number();
|
||
});
|
||
if (materialNumber <= value) {
|
||
materialNumber = value;
|
||
item = comp;
|
||
}
|
||
}, this);
|
||
return item;
|
||
};
|
||
|
||
//投入した材料から合成できるアイテムの最大生成数を取得する
|
||
Window_IcsCompsiState.prototype.compositionNumber = function (composit) {
|
||
var rates = [];
|
||
var rate = 0;
|
||
var recipe = composit.item.ics.recipe(composit.typeId);
|
||
recipe.materials().forEach(function (material, i) {
|
||
rates[i] = 0;
|
||
this._slotMaterials.forEach(function (slotMaterial) {
|
||
if (material.matchMaterial(slotMaterial))
|
||
rates[i] = Math.floor(slotMaterial.number() / material.number());
|
||
}, this);
|
||
if (rates[i] > 0) {
|
||
rate = i > 0 ? Math.min(rates[i], rates[i - 1]) : rates[i];
|
||
}
|
||
}, this);
|
||
return recipe.number() * rate;
|
||
};
|
||
|
||
//投入した材料と合成できるアイテムの材料数が一致するか
|
||
Window_IcsCompsiState.prototype.matchComposition = function (item) {
|
||
return item.ics.recipes().some(function (recipe) {
|
||
return recipe.materials().every(function (material) {
|
||
return this._slotMaterials.some(function (slotMaterial) {
|
||
if (material.matchMaterial(slotMaterial))
|
||
return slotMaterial.number() === material.number();
|
||
}, this);
|
||
}, this);
|
||
}, this);
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsConfTitle
|
||
//=============================================================================
|
||
|
||
function Window_IcsConfTitle() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsConfTitle.prototype = Object.create(Window_Base.prototype);
|
||
Window_IcsConfTitle.prototype.constructor = Window_IcsConfTitle;
|
||
|
||
Window_IcsConfTitle.prototype.initialize = function (x, y, width, height) {
|
||
Window_Base.prototype.initialize.call(this, x, y, width, height);
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsConfTitle.prototype.refresh = function () {
|
||
this.contents.clear();
|
||
var text = FTKR.ICS.confTitle.format.icsType();
|
||
var alignIndex = FTKR.ICS.confTitle.align;
|
||
this.drawTextExAlignIndex(text, 0, 0, alignIndex);
|
||
// this.drawTextEx(FTKR.ICS.confTitle.format.icsType(), 0, 0);
|
||
};
|
||
|
||
Window_IcsConfTitle.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.conf.opacity;
|
||
};
|
||
|
||
Window_IcsConfTitle.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.conf.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsConf
|
||
//=============================================================================
|
||
|
||
function Window_IcsConf() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsConf.prototype = Object.create(Window_Selectable.prototype);
|
||
Window_IcsConf.prototype.constructor = Window_IcsConf;
|
||
|
||
Window_IcsConf.prototype.initialize = function (x, y, width, height) {
|
||
Window_Selectable.prototype.initialize.call(this, x, y, width, height);
|
||
this._data = [];
|
||
this._enabled = false;
|
||
this._dicision = false;
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsConf.prototype.maxCols = function () {
|
||
return 2;
|
||
};
|
||
|
||
Window_IcsConf.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.conf.opacity;
|
||
};
|
||
|
||
Window_IcsConf.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.conf.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
Window_IcsConf.prototype.maxItems = function () {
|
||
return this._data ? this._data.length : 1;
|
||
};
|
||
|
||
Window_IcsConf.prototype.item = function () {
|
||
return this._data && this.index() >= 0 ? this._data[this.index()] : null;
|
||
};
|
||
|
||
Window_IcsConf.prototype.makeItemList = function () {
|
||
this._data = [
|
||
{ dicision: true, disp: FTKR.ICS.conf.okFormat.icsType() },
|
||
{ dicision: false, disp: FTKR.ICS.conf.cancelFormat.icsType() },
|
||
];
|
||
};
|
||
|
||
Window_IcsConf.prototype.refresh = function () {
|
||
this.makeItemList();
|
||
this.createContents();
|
||
this.drawAllItems();
|
||
};
|
||
|
||
Window_IcsConf.prototype.isEnabled = function (index) {
|
||
return this._enabled || index > 0;
|
||
};
|
||
|
||
Window_IcsConf.prototype.isCurrentItemEnabled = function () {
|
||
return this.isEnabled(this.index());
|
||
};
|
||
|
||
Window_IcsConf.prototype.drawItem = function (index) {
|
||
var rect = this.itemRect(index);
|
||
this.changePaintOpacity(this.isEnabled(index));
|
||
var align = convertAlign(FTKR.ICS.conf.align);
|
||
this.drawText(this._data[index].disp, rect.x, rect.y, rect.width, align);
|
||
this.changePaintOpacity(1);
|
||
};
|
||
|
||
Window_IcsConf.prototype.setEnabled = function (enabled) {
|
||
if (this._enabled === enabled) return;
|
||
this._enabled = enabled;
|
||
this.refresh();
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsEndConfTitle
|
||
//=============================================================================
|
||
|
||
function Window_IcsEndConfTitle() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsEndConfTitle.prototype = Object.create(Window_Base.prototype);
|
||
Window_IcsEndConfTitle.prototype.constructor = Window_IcsEndConfTitle;
|
||
|
||
Window_IcsEndConfTitle.prototype.initialize = function (x, y, width, height) {
|
||
Window_Base.prototype.initialize.call(this, x, y, width, height);
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsEndConfTitle.prototype.refresh = function () {
|
||
this.contents.clear();
|
||
var text = FTKR.ICS.endConf.format.icsType();
|
||
var alignIndex = FTKR.ICS.endConf.titleAlign;
|
||
this.drawTextExAlignIndex(text, 0, 0, alignIndex);
|
||
// this.drawTextEx(FTKR.ICS.endConf.format.icsType(), 0, 0);
|
||
};
|
||
|
||
Window_IcsEndConfTitle.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.endConf.opacity;
|
||
};
|
||
|
||
Window_IcsEndConfTitle.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.endConf.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsEndConf
|
||
//=============================================================================
|
||
|
||
function Window_IcsEndConf() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsEndConf.prototype = Object.create(Window_Selectable.prototype);
|
||
Window_IcsEndConf.prototype.constructor = Window_IcsEndConf;
|
||
|
||
Window_IcsEndConf.prototype.initialize = function (x, y, width, height) {
|
||
Window_Selectable.prototype.initialize.call(this, x, y, width, height);
|
||
this._data = [];
|
||
this._enabled = false;
|
||
this._dicision = false;
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsEndConf.prototype.maxCols = function () {
|
||
return 2;
|
||
};
|
||
|
||
Window_IcsEndConf.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.endConf.opacity;
|
||
};
|
||
|
||
Window_IcsEndConf.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.endConf.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
Window_IcsEndConf.prototype.maxItems = function () {
|
||
return this._data ? this._data.length : 1;
|
||
};
|
||
|
||
Window_IcsEndConf.prototype.item = function () {
|
||
return this._data && this.index() >= 0 ? this._data[this.index()] : null;
|
||
};
|
||
|
||
Window_IcsEndConf.prototype.makeItemList = function () {
|
||
this._data = [
|
||
{ dicision: true, disp: FTKR.ICS.endConf.okFormat.icsType() },
|
||
{ dicision: false, disp: FTKR.ICS.endConf.cancelFormat.icsType() },
|
||
];
|
||
};
|
||
|
||
Window_IcsEndConf.prototype.refresh = function () {
|
||
this.makeItemList();
|
||
this.createContents();
|
||
this.drawAllItems();
|
||
};
|
||
|
||
Window_IcsEndConf.prototype.isEnabled = function () {
|
||
return true;
|
||
};
|
||
|
||
Window_IcsEndConf.prototype.isCurrentItemEnabled = function () {
|
||
return this.isEnabled();
|
||
};
|
||
|
||
Window_IcsEndConf.prototype.drawItem = function (index) {
|
||
var rect = this.itemRect(index);
|
||
this.changePaintOpacity(this.isEnabled());
|
||
var align = convertAlign(FTKR.ICS.endConf.cmdAlign);
|
||
this.drawText(this._data[index].disp, rect.x, rect.y, rect.width, align);
|
||
this.changePaintOpacity(1);
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsResult
|
||
//=============================================================================
|
||
|
||
function Window_IcsResult() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsResult.prototype = Object.create(Window_Base.prototype);
|
||
Window_IcsResult.prototype.constructor = Window_IcsResult;
|
||
|
||
Window_IcsResult.prototype.initialize = function (x, y, width, height) {
|
||
Window_Base.prototype.initialize.call(this, x, y, width, height);
|
||
this.clearWindow();
|
||
};
|
||
|
||
Window_IcsResult.prototype.setConfWindow = function (confWindow) {
|
||
this._confWindow = confWindow;
|
||
};
|
||
|
||
Window_IcsResult.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.result.opacity;
|
||
};
|
||
|
||
Window_IcsResult.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.result.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
Window_IcsResult.prototype.clearWindow = function () {
|
||
this._item = null;
|
||
this._resultItems = null;
|
||
this._number = 0;
|
||
this._result = "";
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsResult.prototype.refresh = function () {
|
||
this.contents.clear();
|
||
var y = this.lineHeight();
|
||
var w = this.width - this.padding * 2;
|
||
var text = FTKR.ICS.result.format.icsType();
|
||
var alignIndex = FTKR.ICS.result.align;
|
||
this.drawTextExAlignIndex(text, 0, 0, alignIndex);
|
||
// this.drawTextEx(FTKR.ICS.result.format.icsType(), 0, 0);
|
||
this.drawTextEx(this.resultText(), 0, y);
|
||
if (this._item && this._number) {
|
||
// this.drawText(this._item.name, 0, y*2, w);
|
||
// this.drawText(this._number, 0, y*2, w, 'right');
|
||
this.drawItemNameNumber(this._item, this._number, 0, y * 2, w);
|
||
}
|
||
if (this._resultItems) {
|
||
this._resultItems.forEach(function (item, i) {
|
||
// this.drawText(item.item.name, 0, y*(2 + i), w);
|
||
// this.drawText(item.number, 0, y*(2 + i), w, 'right');
|
||
this.drawItemNameNumber(item.item, item.number, 0, y * (2 + i), w);
|
||
}, this);
|
||
}
|
||
};
|
||
|
||
Window_IcsResult.prototype.resultText = function () {
|
||
var result = FTKR.ICS.result;
|
||
switch (this._result) {
|
||
case "great":
|
||
return result.great.icsType();
|
||
case "success":
|
||
return result.success.icsType();
|
||
case "failure":
|
||
return result.failure.icsType();
|
||
case "reset":
|
||
return result.reset.icsType();
|
||
default:
|
||
return result.lost.icsType();
|
||
}
|
||
};
|
||
|
||
Window_IcsResult.prototype.setResult = function (result, item, number) {
|
||
this._result = result;
|
||
this._item = item;
|
||
this._number = number;
|
||
this._resultItems = null;
|
||
if (this.height !== this.fittingHeight(3)) {
|
||
this.height = this.fittingHeight(3);
|
||
this.createContents();
|
||
if (this._confWindow) {
|
||
this._confWindow.y = this.y + this.height;
|
||
}
|
||
}
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsResult.prototype.setResults = function (result, resultItems) {
|
||
this._result = result;
|
||
this._resultItems = resultItems;
|
||
this._item = null;
|
||
this._number = 0;
|
||
if (this.height !== this.fittingHeight(2 + resultItems.length)) {
|
||
this.height = this.fittingHeight(2 + resultItems.length);
|
||
this.createContents();
|
||
if (this._confWindow) {
|
||
this._confWindow.y = this.y + this.height;
|
||
}
|
||
}
|
||
this.refresh();
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_IcsResultConf
|
||
//=============================================================================
|
||
|
||
function Window_IcsResultConf() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Window_IcsResultConf.prototype = Object.create(Window_Selectable.prototype);
|
||
Window_IcsResultConf.prototype.constructor = Window_IcsResultConf;
|
||
|
||
Window_IcsResultConf.prototype.initialize = function (x, y, width, height) {
|
||
Window_Selectable.prototype.initialize.call(this, x, y, width, height);
|
||
this._data = [];
|
||
this.refresh();
|
||
};
|
||
|
||
Window_IcsResultConf.prototype.maxCols = function () {
|
||
return 1;
|
||
};
|
||
|
||
Window_IcsResultConf.prototype.standardBackOpacity = function () {
|
||
return FTKR.ICS.result.opacity;
|
||
};
|
||
|
||
Window_IcsResultConf.prototype._refreshFrame = function () {
|
||
if (FTKR.ICS.result.frame === "表示する(show)")
|
||
Window.prototype._refreshFrame.call(this);
|
||
};
|
||
|
||
Window_IcsResultConf.prototype.maxItems = function () {
|
||
return this._data ? this._data.length : 1;
|
||
};
|
||
|
||
Window_IcsResultConf.prototype.item = function () {
|
||
return this._data && this.index() >= 0 ? this._data[this.index()] : null;
|
||
};
|
||
|
||
Window_IcsResultConf.prototype.makeItemList = function () {
|
||
this._data = [{ dicision: true, disp: FTKR.ICS.result.okFormat.icsType() }];
|
||
};
|
||
|
||
Window_IcsResultConf.prototype.refresh = function () {
|
||
this.makeItemList();
|
||
this.createContents();
|
||
this.drawAllItems();
|
||
};
|
||
|
||
Window_IcsResultConf.prototype.isEnabled = function (index) {
|
||
return true;
|
||
};
|
||
|
||
Window_IcsResultConf.prototype.isCurrentItemEnabled = function () {
|
||
return this.isEnabled(this.index());
|
||
};
|
||
|
||
Window_IcsResultConf.prototype.drawItem = function (index) {
|
||
var rect = this.itemRect(index);
|
||
this.changePaintOpacity(this.isEnabled(index));
|
||
this.drawText(this._data[index].disp, rect.x, rect.y, rect.width, "center");
|
||
this.changePaintOpacity(1);
|
||
};
|
||
|
||
//=============================================================================
|
||
// Scene_Menu
|
||
//=============================================================================
|
||
|
||
FTKR.ICS.Scene_Menu_createCommandWindow =
|
||
Scene_Menu.prototype.createCommandWindow;
|
||
Scene_Menu.prototype.createCommandWindow = function () {
|
||
FTKR.ICS.Scene_Menu_createCommandWindow.call(this);
|
||
if (this.isIcsShowCommand()) {
|
||
this._commandWindow.setHandler("composition", this.commandIcs.bind(this));
|
||
}
|
||
};
|
||
|
||
Scene_Menu.prototype.isIcsShowCommand = function () {
|
||
return FTKR.ICS.basic.menuCmd.some(function (cmd) {
|
||
return cmd.enabled;
|
||
});
|
||
};
|
||
|
||
Scene_Menu.prototype.commandIcs = function () {
|
||
FTKR.ICS.openType = 1 + Number(this._commandWindow.currentExt());
|
||
SceneManager.push(Scene_ICS);
|
||
};
|
||
|
||
//=============================================================================
|
||
// Scene_ICS
|
||
//=============================================================================
|
||
|
||
function Scene_ICS() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Scene_ICS.prototype = Object.create(Scene_ItemBase.prototype);
|
||
Scene_ICS.prototype.constructor = Scene_ICS;
|
||
|
||
Scene_ICS.prototype.initialize = function () {
|
||
Scene_ItemBase.prototype.initialize.call(this);
|
||
};
|
||
|
||
Scene_ICS.prototype.createBackground = function () {
|
||
this._backgroundSprite = new Sprite();
|
||
var bgiName = this.loadBackGroundImage();
|
||
this._backgroundSprite.bitmap = bgiName
|
||
? ImageManager.loadSystem(bgiName)
|
||
: SceneManager.backgroundBitmap();
|
||
this.addChild(this._backgroundSprite);
|
||
};
|
||
|
||
Scene_ICS.prototype.loadBackGroundImage = function () {
|
||
return FTKR.ICS.windowText.background || FTKR.ICS.background.name.icsType();
|
||
};
|
||
|
||
Scene_ICS.prototype.create = function () {
|
||
Scene_ItemBase.prototype.create.call(this);
|
||
this.createHelpWindow();
|
||
this._helpWindow.hide();
|
||
this.createCompositionTitleWindow();
|
||
this.createCategoryWindow();
|
||
this.createItemWindow();
|
||
this.createCompositionSlotTitleWindow();
|
||
this.createCompositionSlotWindow();
|
||
this.createCompositionStateTitleWindow();
|
||
this.createCompositionStateWindow();
|
||
this.createNumberWindow();
|
||
if (FTKR.ICS.basic.enableConf) {
|
||
this.createConfTitleWindow();
|
||
this.createConfWindow();
|
||
}
|
||
this.createResultWindow();
|
||
this.createResultConfWindow();
|
||
if (FTKR.ICS.basic.enableEndConf) {
|
||
this.createEndConfTitleWindow();
|
||
this.createEndConfWindow();
|
||
}
|
||
};
|
||
|
||
Scene_ICS.prototype.createCompositionTitleWindow = function () {
|
||
var ww = Graphics.boxWidth;
|
||
var wh = this._helpWindow.fittingHeight(1);
|
||
this._compositionTitleWindow = new Window_IcsCompsiTitle(0, 0, ww, wh);
|
||
this.addWindow(this._compositionTitleWindow);
|
||
};
|
||
|
||
Scene_ICS.prototype.createCategoryWindow = function () {
|
||
var wy = this._compositionTitleWindow.height;
|
||
this._categoryWindow = new Window_IcsCommand(0, wy);
|
||
var window = this._categoryWindow;
|
||
window.setHelpWindow(this._helpWindow);
|
||
window.setHandler("ok", this.onCategoryOk.bind(this));
|
||
window.setHandler("cancel", this.onCategoryCancel.bind(this));
|
||
this.addWindow(window);
|
||
};
|
||
|
||
Scene_ICS.prototype.createItemWindow = function () {
|
||
var wx = this._categoryWindow.width;
|
||
var wy = this._categoryWindow.y;
|
||
var ww = Graphics.boxWidth - wx;
|
||
var wh = this._categoryWindow.height;
|
||
this._itemWindow = new Window_IcsItemList(wx, wy, ww, wh);
|
||
this._itemWindow.setHelpWindow(this._helpWindow);
|
||
this._itemWindow.setHandler("ok", this.onItemOk.bind(this));
|
||
this._itemWindow.setHandler("cancel", this.onItemCancel.bind(this));
|
||
this.addWindow(this._itemWindow);
|
||
this._categoryWindow.setItemWindow(this._itemWindow);
|
||
};
|
||
|
||
Scene_ICS.prototype.onItemOk = function () {
|
||
$gameParty.setLastItem(this.item());
|
||
this.determineItem();
|
||
};
|
||
|
||
Scene_ICS.prototype.onItemCancel = function () {
|
||
this._itemWindow.deselect();
|
||
this._categoryWindow.activate();
|
||
};
|
||
|
||
Scene_ICS.prototype.createCompositionSlotTitleWindow = function () {
|
||
var wy = this._categoryWindow.y + this._categoryWindow.height;
|
||
var ww = Graphics.boxWidth / 2;
|
||
var wh = this._helpWindow.fittingHeight(1);
|
||
this._compositionSlotTitleWindow = new Window_IcsCompsiSlotTitle(
|
||
0,
|
||
wy,
|
||
ww,
|
||
wh
|
||
);
|
||
this.addWindow(this._compositionSlotTitleWindow);
|
||
};
|
||
|
||
Scene_ICS.prototype.createCompositionSlotWindow = function () {
|
||
var wy =
|
||
this._compositionSlotTitleWindow.y +
|
||
this._compositionSlotTitleWindow.height;
|
||
var ww = Graphics.boxWidth / 2;
|
||
var wh = Graphics.boxHeight - wy;
|
||
this._compositionSlotWindow = new Window_IcsCompsiSlot(0, wy, ww, wh);
|
||
var window = this._compositionSlotWindow;
|
||
window.setHelpWindow(this._helpWindow);
|
||
window.setHandler("ok", this.onIcsSlotOk.bind(this));
|
||
window.setHandler("cancel", this.onIcsSlotCancel.bind(this));
|
||
this.addWindow(window);
|
||
};
|
||
|
||
Scene_ICS.prototype.createCompositionStateTitleWindow = function () {
|
||
var wx = this._compositionSlotWindow.width;
|
||
var wy = this._categoryWindow.y + this._categoryWindow.height;
|
||
var ww = Graphics.boxWidth / 2;
|
||
var wh = this._helpWindow.fittingHeight(1);
|
||
this._compositionStateTitleWindow = new Window_IcsCompsiStateTitle(
|
||
wx,
|
||
wy,
|
||
ww,
|
||
wh
|
||
);
|
||
this.addWindow(this._compositionStateTitleWindow);
|
||
};
|
||
|
||
Scene_ICS.prototype.createCompositionStateWindow = function () {
|
||
var wx = this._compositionSlotWindow.width;
|
||
var wy =
|
||
this._compositionStateTitleWindow.y +
|
||
this._compositionStateTitleWindow.height;
|
||
var ww = Graphics.boxWidth / 2;
|
||
var wh = Graphics.boxHeight - wy;
|
||
this._compositionStateWindow = new Window_IcsCompsiState(wx, wy, ww, wh);
|
||
this._itemWindow.setCompositioStateWindow(this._compositionStateWindow);
|
||
this.addWindow(this._compositionStateWindow);
|
||
};
|
||
|
||
Scene_ICS.prototype.createNumberWindow = function () {
|
||
var wx = this._categoryWindow.width;
|
||
var wy = this._categoryWindow.y;
|
||
var ww = Graphics.boxWidth - wx;
|
||
var wh = this._categoryWindow.height;
|
||
this._numberWindow = new Window_IcsNumber(wx, wy, ww, wh);
|
||
this._numberWindow.hide();
|
||
this._numberWindow.setHandler("ok", this.onNumberOk.bind(this));
|
||
this._numberWindow.setHandler("cancel", this.onNumberCancel.bind(this));
|
||
this._numberWindow.setCompositioStateWindow(this._compositionStateWindow);
|
||
this.addWindow(this._numberWindow);
|
||
};
|
||
|
||
Scene_ICS.prototype.createConfTitleWindow = function () {
|
||
var wx = Graphics.boxWidth / 4;
|
||
var wh = this._helpWindow.fittingHeight(1);
|
||
var ww = Graphics.boxWidth / 2;
|
||
var wy = Graphics.boxHeight / 2 - wh;
|
||
this._stsConfTitleWindow = new Window_IcsConfTitle(wx, wy, ww, wh);
|
||
this.addWindow(this._stsConfTitleWindow);
|
||
this._stsConfTitleWindow.hide();
|
||
};
|
||
|
||
Scene_ICS.prototype.createConfWindow = function () {
|
||
var ctw = this._stsConfTitleWindow;
|
||
var wx = ctw.x;
|
||
var wy = ctw.y + ctw.height;
|
||
var ww = ctw.width;
|
||
var wh = this._helpWindow.fittingHeight(1);
|
||
this._stsConfWindow = new Window_IcsConf(wx, wy, ww, wh);
|
||
var window = this._stsConfWindow;
|
||
window.setHandler("ok", this.onConfirmationOk.bind(this));
|
||
window.setHandler("cancel", this.onConfirmationCancel.bind(this));
|
||
this.addWindow(window);
|
||
window.hide();
|
||
};
|
||
|
||
Scene_ICS.prototype.createResultWindow = function () {
|
||
var wx = Graphics.boxWidth / 4;
|
||
var wh = this._helpWindow.fittingHeight(3);
|
||
var ww = Graphics.boxWidth / 2;
|
||
var wy = Graphics.boxHeight / 2 - wh;
|
||
this._resultWindow = new Window_IcsResult(wx, wy, ww, wh);
|
||
this.addWindow(this._resultWindow);
|
||
this._resultWindow.hide();
|
||
};
|
||
|
||
Scene_ICS.prototype.createResultConfWindow = function () {
|
||
var ctw = this._resultWindow;
|
||
var wx = ctw.x;
|
||
var wy = ctw.y + ctw.height;
|
||
var ww = ctw.width;
|
||
var wh = this._helpWindow.fittingHeight(1);
|
||
this._resultConfWindow = new Window_IcsResultConf(wx, wy, ww, wh);
|
||
var window = this._resultConfWindow;
|
||
window.setHandler("ok", this.onResultOk.bind(this));
|
||
window.setHandler("cancel", this.onResultOk.bind(this));
|
||
this.addWindow(window);
|
||
this._resultWindow.setConfWindow(window);
|
||
window.hide();
|
||
};
|
||
|
||
Scene_ICS.prototype.createEndConfTitleWindow = function () {
|
||
var wx = Graphics.boxWidth / 4;
|
||
var wh = this._helpWindow.fittingHeight(1);
|
||
var ww = Graphics.boxWidth / 2;
|
||
var wy = Graphics.boxHeight / 2 - wh;
|
||
this._stsEndConfTitleWindow = new Window_IcsEndConfTitle(wx, wy, ww, wh);
|
||
this.addWindow(this._stsEndConfTitleWindow);
|
||
this._stsEndConfTitleWindow.hide();
|
||
};
|
||
|
||
Scene_ICS.prototype.createEndConfWindow = function () {
|
||
var ctw = this._stsEndConfTitleWindow;
|
||
var wx = ctw.x;
|
||
var wy = ctw.y + ctw.height;
|
||
var ww = ctw.width;
|
||
var wh = this._helpWindow.fittingHeight(1);
|
||
this._stsEndConfWindow = new Window_IcsEndConf(wx, wy, ww, wh);
|
||
var window = this._stsEndConfWindow;
|
||
window.setHandler("ok", this.onEndConfOk.bind(this));
|
||
window.setHandler("cancel", this.onEndConfCancel.bind(this));
|
||
this.addWindow(window);
|
||
window.hide();
|
||
};
|
||
|
||
Scene_ICS.prototype.slotsClear = function () {
|
||
this._itemWindow.refresh();
|
||
this._compositionSlotWindow.clearWindow();
|
||
this._compositionStateWindow.clearWindow();
|
||
this._categoryWindow.refreshCom(this._compositionSlotWindow.materials());
|
||
this._resultWindow.clearWindow();
|
||
};
|
||
|
||
Scene_ICS.prototype.resetItems = function () {
|
||
this._compositionSlotWindow._slots.forEach(function (slot, i) {
|
||
if (slot) $gameParty.gainItem(slot.item(), slot.number());
|
||
});
|
||
};
|
||
|
||
Scene_ICS.prototype.slotsReset = function () {
|
||
this.resetItems();
|
||
this.slotsClear();
|
||
};
|
||
|
||
Scene_ICS.prototype.onCompositionEnd = function () {
|
||
this.slotsReset();
|
||
FTKR.ICS.windowText = {};
|
||
this.popScene();
|
||
};
|
||
|
||
Scene_ICS.prototype.onCategoryCancel = function () {
|
||
if (FTKR.ICS.basic.enableEndConf) {
|
||
this.stsEndConfShow();
|
||
this._stsEndConfWindow.actSelect(0);
|
||
} else {
|
||
this.onCompositionEnd();
|
||
} /*
|
||
this.slotsReset();
|
||
FTKR.ICS.windowText = {};
|
||
this.popScene();*/
|
||
};
|
||
|
||
Scene_ICS.prototype.onCategoryOk = function () {
|
||
switch (this._categoryWindow.currentSymbol()) {
|
||
case "slot":
|
||
this._compositionSlotWindow.actSelect(0);
|
||
break;
|
||
case "action":
|
||
var materials = this._compositionSlotWindow.materials();
|
||
if (!materials.length) {
|
||
this._categoryWindow.actSelect(-1);
|
||
} else if (FTKR.ICS.basic.enableConf) {
|
||
this._stsConfWindow.setEnabled(materials.length);
|
||
this.stsConfShow();
|
||
this._stsConfWindow.actSelect(0);
|
||
} else {
|
||
this.composition(FTKR.ICS.systemSe);
|
||
}
|
||
break;
|
||
case "recipe":
|
||
this._categoryWindow._showResipe = true;
|
||
this._itemWindow._showResipe = true;
|
||
this._compositionStateWindow._showResipe = true;
|
||
this._categoryWindow.actSelect(-1);
|
||
break;
|
||
case "material":
|
||
this._categoryWindow._showResipe = false;
|
||
this._itemWindow._showResipe = false;
|
||
this._compositionStateWindow._showResipe = false;
|
||
this._categoryWindow.actSelect(-1);
|
||
break;
|
||
case "end":
|
||
if (FTKR.ICS.basic.enableEndConf) {
|
||
this.stsEndConfShow();
|
||
this._stsEndConfWindow.actSelect(0);
|
||
} else {
|
||
this.onCategoryCancel();
|
||
}
|
||
break;
|
||
default:
|
||
this._itemWindow.activate();
|
||
this._itemWindow.selectLast();
|
||
break;
|
||
}
|
||
};
|
||
|
||
Scene_ICS.prototype.onItemOk = function () {
|
||
if (this._compositionSlotWindow._itemCount < 5) {
|
||
if (this._itemWindow._showResipe) {
|
||
// var max = $gameParty.hasMaxRequiredRecipeMaterials(this.item());
|
||
var max = $gameParty.hasMaxRequiredRecipeIDMaterials(
|
||
this.item(),
|
||
this._itemWindow.typeId()
|
||
);
|
||
this._numberWindow._showResipe = this._itemWindow._showResipe;
|
||
this._numberWindow._typeId = this._itemWindow.typeId();
|
||
} else {
|
||
var max = $gameParty.numItems(this.item());
|
||
this._numberWindow._showResipe = false;
|
||
}
|
||
if (FTKR.ICS.basic.disableNumInput) {
|
||
this._numberWindow.setup(this.item(), max, 0);
|
||
this.onNumberOk();
|
||
} else {
|
||
this._numberWindow.setup(this.item(), max, 0);
|
||
this._numberWindow.show();
|
||
this._numberWindow.activate();
|
||
}
|
||
} else {
|
||
this.onItemCancel();
|
||
}
|
||
};
|
||
|
||
Scene_ICS.prototype.onNumberOk = function () {
|
||
SoundManager.playOk();
|
||
var number = this._numberWindow.number();
|
||
if (this._itemWindow._showResipe) {
|
||
//レシピから選ぶ
|
||
var recipe = this.item().ics.recipe(this._itemWindow.typeId());
|
||
var numbers = [];
|
||
var items = [];
|
||
recipe.materials().forEach(function (material) {
|
||
if (material.category()) {
|
||
var reqNum = number * material.number();
|
||
$gameParty.someCategoryAllItems(material).some(function (item) {
|
||
var numItem = $gameParty.numItems(item);
|
||
if (reqNum > numItem) {
|
||
reqNum -= numItem;
|
||
numbers.push(numItem);
|
||
items.push(item);
|
||
return false;
|
||
} else {
|
||
numbers.push(reqNum);
|
||
items.push(item);
|
||
return true;
|
||
}
|
||
});
|
||
} else {
|
||
numbers.push(number * material.number());
|
||
items.push(material.item());
|
||
}
|
||
}, this);
|
||
items.forEach(function (item, i) {
|
||
this.setSlotItem(item, numbers[i]);
|
||
}, this);
|
||
} else {
|
||
//素材から選ぶ
|
||
this.setSlotItem(this.item(), number);
|
||
}
|
||
this._numberWindow.hide();
|
||
this._itemWindow.actSelect(-1);
|
||
this.refreshWindow();
|
||
};
|
||
|
||
Scene_ICS.prototype.setSlotItem = function (item, number) {
|
||
var csw = this._compositionSlotWindow;
|
||
var compsiSlot = csw._slots.filter(function (slot) {
|
||
return slot && slot.item() === item;
|
||
}, this);
|
||
if (compsiSlot.length) {
|
||
compsiSlot[0]._number += number;
|
||
} else {
|
||
csw._slots[csw._itemCount] = new Game_Material(
|
||
"",
|
||
DataManager.itemDataClass(item),
|
||
item.id,
|
||
number
|
||
);
|
||
csw._itemCount++;
|
||
}
|
||
$gameParty.loseItem(item, number);
|
||
this._categoryWindow._setMaterials = true;
|
||
this._categoryWindow.refresh();
|
||
};
|
||
|
||
Scene_ICS.prototype.onNumberCancel = function () {
|
||
SoundManager.playCancel();
|
||
this._numberWindow.hide();
|
||
this._itemWindow.actSelect(-1);
|
||
};
|
||
|
||
Scene_ICS.prototype.onIcsSlotOk = function () {
|
||
var csw = this._compositionSlotWindow;
|
||
var index = csw.index();
|
||
if (index === 5) {
|
||
this.slotsReset();
|
||
} else {
|
||
var slot = csw._slots[index];
|
||
if (csw._itemCount && slot) {
|
||
$gameParty.gainItem(slot.item(), slot.number());
|
||
csw._slots.splice(index, 1);
|
||
csw._itemCount--;
|
||
}
|
||
}
|
||
this.refreshWindow();
|
||
csw.actSelect(-1);
|
||
};
|
||
|
||
Scene_ICS.prototype.refreshWindow = function () {
|
||
this._itemWindow.refresh();
|
||
this._compositionSlotWindow.refresh();
|
||
this._compositionStateWindow.setItems(
|
||
this._compositionSlotWindow.materials()
|
||
);
|
||
this._categoryWindow.refreshCom(this._compositionSlotWindow.materials());
|
||
};
|
||
|
||
Scene_ICS.prototype.onIcsSlotCancel = function () {
|
||
this._compositionSlotWindow.deselect();
|
||
this._categoryWindow.actSelect(-1);
|
||
};
|
||
|
||
Scene_ICS.prototype.onConfirmationOk = function () {
|
||
var cfw = this._stsConfWindow;
|
||
if (cfw.item().dicision) {
|
||
cfw.deselect();
|
||
this.composition(FTKR.ICS.systemSe);
|
||
this.stsConfHide();
|
||
} else {
|
||
this.onConfirmationCancel();
|
||
}
|
||
};
|
||
|
||
Scene_ICS.prototype.isSpecialComp = function (item) {
|
||
return (
|
||
item &&
|
||
item.wtypeId === FTKR.ICS.basic.categoryId &&
|
||
hasObjectMeta(item, ["ICS 特殊合成", "ICS SPECIAL_COMPOSITION"])
|
||
);
|
||
};
|
||
|
||
//合成実行処理
|
||
Scene_ICS.prototype.composition = function (sound) {
|
||
var composit = this._compositionStateWindow;
|
||
var comp = composit._comp;
|
||
var item = comp.item;
|
||
var typeId = comp.typeId;
|
||
if (item) {
|
||
var getItem = {
|
||
item: this.convertCategoryItem(comp),
|
||
number: composit._number,
|
||
};
|
||
var judg = this.successJudg(item, typeId);
|
||
if (
|
||
this.successApply(judg, getItem, item.ics.recipe(typeId), sound) &&
|
||
composit._learnRecipe
|
||
) {
|
||
$gameParty.addRecipe(DataManager.itemDataClass(item), item.id, typeId);
|
||
}
|
||
//特殊合成処理
|
||
if (this.isSpecialComp(item) && judg !== "lost") {
|
||
var baseItem = comp.slots[0].item();
|
||
var addItem = comp.slots[1].item();
|
||
var number = getItem.number;
|
||
var newItem = copyObject(baseItem);
|
||
newItem.ics = new Game_Composit();
|
||
if (!newItem.compositCount) newItem.baseName = newItem.name;
|
||
newItem.compositCount += 1 + addItem.compositCount;
|
||
newItem.name = newItem.baseName + "(+" + newItem.compositCount + ")";
|
||
if (DataManager.isWeapon(baseItem)) {
|
||
newItem.id = $dataWeapons.length;
|
||
this.setItemTraits(newItem, addItem, number);
|
||
$dataWeapons.push(newItem);
|
||
} else if (DataManager.isArmor(baseItem)) {
|
||
newItem.id = $dataArmors.length;
|
||
this.setItemTraits(newItem, addItem, number);
|
||
$dataArmors.push(newItem);
|
||
} else {
|
||
newItem = null;
|
||
}
|
||
getItem.item = newItem;
|
||
getItem.number = 1;
|
||
}
|
||
//ボーナス判定
|
||
var bonus = item.ics.recipe(typeId).successBonus(judg);
|
||
if (!!bonus) {
|
||
FTKR.setGameData(null, null, item);
|
||
FTKR.evalFormula(bonus);
|
||
}
|
||
//消失処理
|
||
if (judg === "lost") {
|
||
getItem.item = null;
|
||
getItem.number = 0;
|
||
}
|
||
if (FTKR.ICS.basic.treatMaterial === "reset") {
|
||
this.resetItems();
|
||
}
|
||
//合成アイテム入手
|
||
if (comp.item.ics.hasResultItem()) {
|
||
var results = [];
|
||
comp.item.ics.resultItems().some(function (resultItem) {
|
||
if (resultItem && resultItem.result() === judg) {
|
||
resultItem.materials().forEach(function (material) {
|
||
if (material) {
|
||
var item = material.item();
|
||
var number = material.number() * composit._number;
|
||
results.push({ item: item, number: number });
|
||
$gameParty.gainItem(item, number);
|
||
}
|
||
});
|
||
return true;
|
||
}
|
||
});
|
||
this._resultWindow.setResults(judg, results);
|
||
} else {
|
||
$gameParty.gainItem(getItem.item, getItem.number);
|
||
this._resultWindow.setResult(judg, getItem.item, getItem.number);
|
||
}
|
||
} else {
|
||
AudioManager.playStaticSe(sound.lost.icsSoundType());
|
||
if (FTKR.ICS.basic.notApp === "reset") {
|
||
this.resetItems();
|
||
this._resultWindow.setResult("reset", null, 0);
|
||
} else {
|
||
if (FTKR.ICS.basic.treatMaterial === "reset") {
|
||
this.resetItems();
|
||
}
|
||
this._resultWindow.setResult("lost", null, 0);
|
||
}
|
||
}
|
||
this._resultWindow.show();
|
||
this._resultConfWindow.show();
|
||
this._resultConfWindow.actSelect(0);
|
||
};
|
||
|
||
Scene_ICS.prototype.setItemTraits = function (baseItem, addItem, number) {
|
||
var traits = addItem.params
|
||
.map(function (param, i) {
|
||
return { type: "param", data: { id: i, value: param } };
|
||
})
|
||
.filter(function (trait) {
|
||
return trait.data.value;
|
||
});
|
||
traits = traits.concat(
|
||
addItem.traits.map(function (trait) {
|
||
if (trait) return { type: "trait", data: trait };
|
||
})
|
||
);
|
||
for (var i = 0; i < number; i++) {
|
||
var num = Math.floor(Math.random() * (traits.length - 1));
|
||
var add = traits[num];
|
||
if (add.type === "param") {
|
||
baseItem.params[add.data.id] += add.data.value;
|
||
} else if (add.type === "trait") {
|
||
baseItem.traits.push(add.data);
|
||
}
|
||
traits.splice(num, 1);
|
||
}
|
||
return baseItem;
|
||
};
|
||
|
||
Scene_ICS.prototype.convertCategoryItem = function (composit) {
|
||
return DataManager.convertCategoryItem(composit.item, composit.rank);
|
||
};
|
||
|
||
Scene_ICS.prototype.successApply = function (judg, getItem, recipe, sound) {
|
||
var success = true;
|
||
var correct = {};
|
||
switch (judg) {
|
||
case "success":
|
||
AudioManager.playStaticSe(sound.success.icsSoundType());
|
||
break;
|
||
case "great":
|
||
AudioManager.playStaticSe(sound.great.icsSoundType());
|
||
correct = this.successCorrection(recipe.great());
|
||
break;
|
||
case "failure":
|
||
AudioManager.playStaticSe(sound.failure.icsSoundType());
|
||
correct = this.successCorrection(recipe.failure());
|
||
success = false;
|
||
break;
|
||
default:
|
||
AudioManager.playStaticSe(sound.lost.icsSoundType());
|
||
correct = this.successCorrection("なし");
|
||
success = false;
|
||
break;
|
||
}
|
||
this.setCorrection(correct, getItem);
|
||
return success;
|
||
};
|
||
|
||
Scene_ICS.prototype.successCorrection = function (success) {
|
||
var match = /(.+)\((.+)\)/.exec(success);
|
||
if (!match)
|
||
return { code: Window_Base.SUCCESS_CORRECTION_NUMBER, value: 0 };
|
||
switch (match[1].toUpperCase()) {
|
||
case "ランク変更":
|
||
case "CHANGE_RANK":
|
||
return {
|
||
code: Window_Base.SUCCESS_CORRECTION_RANK,
|
||
value: Number(match[2]),
|
||
};
|
||
case "カテゴリー変更":
|
||
case "CHANGE_CATEGORY":
|
||
return {
|
||
code: Window_Base.SUCCESS_CORRECTION_CATEGORY,
|
||
value: match[2],
|
||
};
|
||
case "生成数変更":
|
||
case "CHANGE_NUMBER":
|
||
return {
|
||
code: Window_Base.SUCCESS_CORRECTION_NUMBER,
|
||
value: Number(match[2]),
|
||
};
|
||
case "アイテム変更":
|
||
case "CHANGE_ITEM":
|
||
return { code: Window_Base.SUCCESS_CORRECTION_ITEM, value: match[2] };
|
||
}
|
||
};
|
||
|
||
Scene_ICS.prototype.calcBaseRate = function (difficulty, param) {
|
||
var max = Window_Base.SUCCESS_MAX_RATE;
|
||
var baseRate = FTKR.ICS.success.baseRate.clamp(0, max);
|
||
var upRate = Math.max(FTKR.ICS.success.upRate, 0);
|
||
var downRate = Math.min(FTKR.ICS.success.downRate, 0);
|
||
var diff = difficulty - param;
|
||
if (diff) {
|
||
return Math.max(baseRate + downRate * diff, 0);
|
||
} else {
|
||
return Math.min(baseRate - upRate * diff, max);
|
||
}
|
||
};
|
||
|
||
Scene_ICS.prototype.calcSuccessRate = function (difficulty, param) {
|
||
var max = Window_Base.SUCCESS_MAX_RATE;
|
||
var success = this.calcBaseRate(difficulty.success, param);
|
||
var great = this.calcBaseRate(difficulty.great, param);
|
||
var failure = this.calcBaseRate(difficulty.failure, param);
|
||
var result = {
|
||
great: (great * success) / max,
|
||
success: ((max - great) * success) / max,
|
||
failure: ((max - success) * failure) / max,
|
||
};
|
||
return result;
|
||
};
|
||
|
||
Scene_ICS.prototype.calcCompositParam = function (item) {
|
||
return this.calcIcsFormula(item, FTKR.ICS.success.param);
|
||
};
|
||
|
||
Scene_ICS.prototype.calcSuccessRequired = function (item, typeId) {
|
||
var formula = item.ics.recipe(typeId).required();
|
||
return formula ? this.calcIcsFormula(item, formula) : true;
|
||
};
|
||
|
||
Scene_ICS.prototype.calcIcsFormula = function (item, formula) {
|
||
FTKR.setGameData(null, null, item);
|
||
return Math.max(Math.floor(FTKR.evalFormula(formula)), 0);
|
||
};
|
||
|
||
//成功失敗判定
|
||
Scene_ICS.prototype.successJudg = function (item, typeId) {
|
||
var max = Window_Base.SUCCESS_MAX_RATE;
|
||
var param = this.calcCompositParam(item);
|
||
var recipe = item.ics.recipe(typeId);
|
||
var difficulty = recipe.difficulty();
|
||
var rate = param ? this.calcSuccessRate(difficulty, param) : difficulty;
|
||
var great = rate.great.clamp(0, max);
|
||
var success = rate.success.clamp(0, max - great);
|
||
if (!this.calcSuccessRequired(item, typeId)) {
|
||
great = 0;
|
||
success = 0;
|
||
}
|
||
if (!recipe.great() && !item.ics.hasResultItemGreat()) {
|
||
success += great;
|
||
great = 0;
|
||
}
|
||
var failure =
|
||
recipe.failure() || item.ics.hasResultItemFailure()
|
||
? rate.failure.clamp(0, max - great - success)
|
||
: 0;
|
||
var lost = Math.max(max - great - success - failure, 0);
|
||
var rand = Math.random() * max + 1;
|
||
if (rand <= great) {
|
||
return "great";
|
||
} else if (rand <= great + success) {
|
||
return "success";
|
||
} else if (rand <= great + success + failure) {
|
||
return "failure";
|
||
} else {
|
||
return "lost";
|
||
}
|
||
};
|
||
|
||
//成功補正処理
|
||
Scene_ICS.prototype.setCorrection = function (correct, getItem) {
|
||
if (!correct) return;
|
||
switch (correct.code) {
|
||
case Window_Base.SUCCESS_CORRECTION_RANK:
|
||
getItem.item = DataManager.changeItemRank(getItem.item, correct.value);
|
||
break;
|
||
case Window_Base.SUCCESS_CORRECTION_CATEGORY:
|
||
getItem.item = DataManager.changeItemCategory(
|
||
getItem.item,
|
||
correct.value
|
||
);
|
||
break;
|
||
case Window_Base.SUCCESS_CORRECTION_NUMBER:
|
||
getItem.number = correct.value;
|
||
break;
|
||
case Window_Base.SUCCESS_CORRECTION_ITEM:
|
||
getItem.item = DataManager.searchItemName(correct.value);
|
||
break;
|
||
}
|
||
};
|
||
|
||
Scene_ICS.prototype.onConfirmationCancel = function () {
|
||
this._stsConfWindow.deselect();
|
||
var stw = this._categoryWindow;
|
||
stw.actSelect(stw.index());
|
||
this.stsConfHide();
|
||
};
|
||
|
||
Scene_ICS.prototype.stsConfHide = function () {
|
||
this._stsConfWindow.hide();
|
||
this._stsConfTitleWindow.hide();
|
||
};
|
||
|
||
Scene_ICS.prototype.stsConfShow = function () {
|
||
this._stsConfWindow.show();
|
||
this._stsConfTitleWindow.show();
|
||
};
|
||
|
||
Scene_ICS.prototype.stsEndConfShow = function () {
|
||
this._stsEndConfWindow.show();
|
||
this._stsEndConfTitleWindow.show();
|
||
};
|
||
|
||
Scene_ICS.prototype.onResultOk = function () {
|
||
this._resultConfWindow.deselect();
|
||
this._categoryWindow.actSelect(-1);
|
||
this.slotsClear();
|
||
this._resultWindow.hide();
|
||
this._resultConfWindow.hide();
|
||
};
|
||
|
||
Scene_ICS.prototype.onEndConfOk = function () {
|
||
var cfw = this._stsEndConfWindow;
|
||
if (cfw.item().dicision) {
|
||
cfw.deselect();
|
||
this.onCompositionEnd();
|
||
} else {
|
||
this.onEndConfCancel();
|
||
}
|
||
};
|
||
Scene_ICS.prototype.onEndConfCancel = function () {
|
||
this._stsEndConfWindow.deselect();
|
||
this._stsEndConfWindow.hide();
|
||
this._stsEndConfTitleWindow.hide();
|
||
this._categoryWindow.actSelect(-1);
|
||
};
|
||
})(); //EOF
|