1.0.18
This commit is contained in:
parent
962c3a0c97
commit
c815dcdd28
42 changed files with 12880 additions and 3527 deletions
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@ -249,6 +249,11 @@
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@ -288,6 +293,11 @@
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@ -6184,7 +6184,7 @@
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"Experience points will be increased by\n1.5 times and enemies will be weakened."
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"Experience points will be increased by\n3.0 times and enemies will be weakened."
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@ -6238,6 +6238,13 @@
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@ -6359,7 +6366,7 @@
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@ -6413,6 +6420,13 @@
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@ -9761,14 +9772,13 @@
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@ -9815,6 +9825,13 @@
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@ -9924,13 +10024,99 @@
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@ -17236,6 +17236,7 @@
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5147
www/data/Map081.json
5147
www/data/Map081.json
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90
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"parameters": [
|
||||
"Zerachiel: I hope we can meet again."
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 0,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 123,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"A",
|
||||
0
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 0,
|
||||
"indent": 0,
|
||||
"parameters": []
|
||||
}
|
||||
],
|
||||
"moveFrequency": 3,
|
||||
"moveRoute": {
|
||||
"list": [
|
||||
{
|
||||
"code": 0,
|
||||
"parameters": []
|
||||
}
|
||||
],
|
||||
"repeat": true,
|
||||
"skippable": false,
|
||||
"wait": false
|
||||
},
|
||||
"moveSpeed": 3,
|
||||
"moveType": 0,
|
||||
"priorityType": 0,
|
||||
"stepAnime": false,
|
||||
"through": false,
|
||||
"trigger": 3,
|
||||
"walkAnime": true
|
||||
},
|
||||
{
|
||||
"conditions": {
|
||||
"actorId": 1,
|
||||
"actorValid": false,
|
||||
"itemId": 1,
|
||||
"itemValid": false,
|
||||
"selfSwitchCh": "A",
|
||||
"selfSwitchValid": true,
|
||||
"switch1Id": 1,
|
||||
"switch1Valid": false,
|
||||
"switch2Id": 1,
|
||||
"switch2Valid": false,
|
||||
"variableId": 1,
|
||||
"variableValid": false,
|
||||
"variableValue": 0
|
||||
},
|
||||
"directionFix": false,
|
||||
"image": {
|
||||
"characterIndex": 0,
|
||||
"characterName": "",
|
||||
"direction": 2,
|
||||
"pattern": 0,
|
||||
"tileId": 0
|
||||
},
|
||||
"list": [
|
||||
{
|
||||
"code": 0,
|
||||
"indent": 0,
|
||||
"parameters": []
|
||||
}
|
||||
],
|
||||
"moveFrequency": 3,
|
||||
"moveRoute": {
|
||||
"list": [
|
||||
{
|
||||
"code": 0,
|
||||
"parameters": []
|
||||
}
|
||||
],
|
||||
"repeat": true,
|
||||
"skippable": false,
|
||||
"wait": false
|
||||
},
|
||||
"moveSpeed": 3,
|
||||
"moveType": 0,
|
||||
"priorityType": 0,
|
||||
"stepAnime": false,
|
||||
"through": false,
|
||||
"trigger": 0,
|
||||
"walkAnime": true
|
||||
}
|
||||
],
|
||||
"x": 1,
|
||||
"y": 0
|
||||
},
|
||||
null,
|
||||
{
|
||||
"id": 20,
|
||||
"name": "EV020",
|
||||
|
|
|
|||
|
|
@ -3655,6 +3655,90 @@
|
|||
60
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 222,
|
||||
"indent": 0,
|
||||
"parameters": []
|
||||
},
|
||||
{
|
||||
"code": 101,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"Actor1",
|
||||
0,
|
||||
0,
|
||||
2
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"ザラキエル:"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" 優しいお姉さんだったなぁ。"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 101,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"Actor1",
|
||||
4,
|
||||
0,
|
||||
2
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"ザラキエル:"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" それにしても、青髪のルル……"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" どこかで聞いたような気がするなぁ。"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 101,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"Actor1",
|
||||
2,
|
||||
0,
|
||||
2
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"ザラキエル:"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" またお会いできるといいね。"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 0,
|
||||
"indent": 0,
|
||||
|
|
|
|||
|
|
@ -7958,7 +7958,7 @@
|
|||
9,
|
||||
0,
|
||||
0,
|
||||
10,
|
||||
3,
|
||||
false
|
||||
]
|
||||
},
|
||||
|
|
@ -7970,7 +7970,7 @@
|
|||
10,
|
||||
0,
|
||||
0,
|
||||
8,
|
||||
2,
|
||||
false
|
||||
]
|
||||
},
|
||||
|
|
|
|||
5147
www/data/Map225.json
5147
www/data/Map225.json
File diff suppressed because it is too large
Load diff
|
|
@ -6738,6 +6738,87 @@
|
|||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 250,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
{
|
||||
"name": "Chime1",
|
||||
"volume": 90,
|
||||
"pitch": 100,
|
||||
"pan": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 101,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"",
|
||||
0,
|
||||
0,
|
||||
2
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" 以降は前作「楽園のアルテミス」を"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" 遊んだことがある方向けのシナリオとなります。"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 101,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"",
|
||||
0,
|
||||
0,
|
||||
2
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" 今作から始めた場合、"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" ストーリーが分からない部分があるかと思います。"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" どうかご了承ください。"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 356,
|
||||
"indent": 0,
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
"name": "Cult_5th_Floor_A",
|
||||
"order": 3,
|
||||
"parentId": 0,
|
||||
"scrollX": 1117,
|
||||
"scrollY": 714
|
||||
"scrollX": 710.4,
|
||||
"scrollY": 672.6
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
|
|
@ -60,8 +60,8 @@
|
|||
"name": "Religious City Logres",
|
||||
"order": 12,
|
||||
"parentId": 0,
|
||||
"scrollX": 2699.142857142857,
|
||||
"scrollY": 1719.4285714285713
|
||||
"scrollX": 2698.7999999999997,
|
||||
"scrollY": 2040.6
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
|
|
@ -69,8 +69,8 @@
|
|||
"name": "Base (Shabby Hut)",
|
||||
"order": 13,
|
||||
"parentId": 7,
|
||||
"scrollX": 957.4285714285713,
|
||||
"scrollY": 612
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
|
|
@ -92,8 +92,8 @@
|
|||
},
|
||||
{
|
||||
"id": 11,
|
||||
"expanded": true,
|
||||
"name": "Inn",
|
||||
"expanded": false,
|
||||
"name": "宿屋",
|
||||
"order": 26,
|
||||
"parentId": 7,
|
||||
"scrollX": 992,
|
||||
|
|
@ -456,8 +456,8 @@
|
|||
"name": "Entrance of the Cult",
|
||||
"order": 49,
|
||||
"parentId": 53,
|
||||
"scrollX": 957.4285714285713,
|
||||
"scrollY": 612
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 52,
|
||||
|
|
@ -474,8 +474,8 @@
|
|||
"name": "Orpheus Cult",
|
||||
"order": 48,
|
||||
"parentId": 0,
|
||||
"scrollX": 957.4285714285713,
|
||||
"scrollY": 612
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 54,
|
||||
|
|
@ -519,8 +519,8 @@
|
|||
"name": "Sewer A",
|
||||
"order": 45,
|
||||
"parentId": 0,
|
||||
"scrollX": 1000.6666666666666,
|
||||
"scrollY": 706.6666666666666
|
||||
"scrollX": 1577.142857142857,
|
||||
"scrollY": 901.7142857142857
|
||||
},
|
||||
{
|
||||
"id": 59,
|
||||
|
|
@ -618,8 +618,8 @@
|
|||
"name": "After clearing",
|
||||
"order": 220,
|
||||
"parentId": 0,
|
||||
"scrollX": 1117,
|
||||
"scrollY": 714
|
||||
"scrollX": 850.2857142857142,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 70,
|
||||
|
|
@ -636,8 +636,8 @@
|
|||
"name": "Elysion",
|
||||
"order": 209,
|
||||
"parentId": 0,
|
||||
"scrollX": 1106.5714285714284,
|
||||
"scrollY": 746.5714285714286
|
||||
"scrollX": 822.8571428571428,
|
||||
"scrollY": 915.4285714285713
|
||||
},
|
||||
{
|
||||
"id": 72,
|
||||
|
|
@ -663,8 +663,8 @@
|
|||
"name": "Secret realm of the forest",
|
||||
"order": 224,
|
||||
"parentId": 76,
|
||||
"scrollX": 847.7142857142857,
|
||||
"scrollY": 613.7142857142857
|
||||
"scrollX": 648,
|
||||
"scrollY": 609.3333333333334
|
||||
},
|
||||
{
|
||||
"id": 75,
|
||||
|
|
@ -681,17 +681,17 @@
|
|||
"name": "Random Dungeon",
|
||||
"order": 223,
|
||||
"parentId": 0,
|
||||
"scrollX": 1120.2857142857142,
|
||||
"scrollY": 746.5714285714286
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 77,
|
||||
"expanded": false,
|
||||
"name": "Epilogue",
|
||||
"expanded": true,
|
||||
"name": "エピローグ",
|
||||
"order": 212,
|
||||
"parentId": 0,
|
||||
"scrollX": 1117,
|
||||
"scrollY": 714
|
||||
"scrollX": 850.2857142857142,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 78,
|
||||
|
|
@ -699,8 +699,8 @@
|
|||
"name": "Bonus Guest Room",
|
||||
"order": 221,
|
||||
"parentId": 69,
|
||||
"scrollX": 1117,
|
||||
"scrollY": 714
|
||||
"scrollX": 734,
|
||||
"scrollY": 508.6666666666667
|
||||
},
|
||||
{
|
||||
"id": 79,
|
||||
|
|
@ -726,8 +726,8 @@
|
|||
"name": "Flashback Room",
|
||||
"order": 216,
|
||||
"parentId": 77,
|
||||
"scrollX": 1117,
|
||||
"scrollY": 714
|
||||
"scrollX": 806.4,
|
||||
"scrollY": 471
|
||||
},
|
||||
{
|
||||
"id": 82,
|
||||
|
|
@ -798,8 +798,8 @@
|
|||
"name": "Port Town Granferia",
|
||||
"order": 213,
|
||||
"parentId": 77,
|
||||
"scrollX": 1120.2857142857142,
|
||||
"scrollY": 746.5714285714286
|
||||
"scrollX": 843.4285714285713,
|
||||
"scrollY": 705.4285714285713
|
||||
},
|
||||
{
|
||||
"id": 90,
|
||||
|
|
@ -816,8 +816,8 @@
|
|||
"name": "Giant Forest",
|
||||
"order": 202,
|
||||
"parentId": 0,
|
||||
"scrollX": 1408.3636363636365,
|
||||
"scrollY": 915.2727272727274
|
||||
"scrollX": 1042.6666666666667,
|
||||
"scrollY": 914.6666666666666
|
||||
},
|
||||
{
|
||||
"id": 92,
|
||||
|
|
@ -825,8 +825,8 @@
|
|||
"name": "Backup",
|
||||
"order": 218,
|
||||
"parentId": 81,
|
||||
"scrollX": 1117,
|
||||
"scrollY": 714
|
||||
"scrollX": 595.1999999999999,
|
||||
"scrollY": 480.59999999999997
|
||||
},
|
||||
{
|
||||
"id": 93,
|
||||
|
|
@ -834,8 +834,8 @@
|
|||
"name": "Passenger ship",
|
||||
"order": 76,
|
||||
"parentId": 0,
|
||||
"scrollX": 1322.5714285714284,
|
||||
"scrollY": 703.7142857142857
|
||||
"scrollX": 1382.5714285714284,
|
||||
"scrollY": 672.8571428571428
|
||||
},
|
||||
{
|
||||
"id": 94,
|
||||
|
|
@ -843,8 +843,8 @@
|
|||
"name": "Passage",
|
||||
"order": 77,
|
||||
"parentId": 93,
|
||||
"scrollX": 1063.7142857142856,
|
||||
"scrollY": 717.4285714285713
|
||||
"scrollX": 1003.7142857142857,
|
||||
"scrollY": 753.4285714285713
|
||||
},
|
||||
{
|
||||
"id": 95,
|
||||
|
|
@ -852,8 +852,8 @@
|
|||
"name": "Crew's room",
|
||||
"order": 80,
|
||||
"parentId": 94,
|
||||
"scrollX": 1696.5,
|
||||
"scrollY": 723
|
||||
"scrollX": 1396.2857142857142,
|
||||
"scrollY": 722.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 96,
|
||||
|
|
@ -861,8 +861,8 @@
|
|||
"name": "Deck",
|
||||
"order": 79,
|
||||
"parentId": 94,
|
||||
"scrollX": 1708.5,
|
||||
"scrollY": 685.5
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 97,
|
||||
|
|
@ -870,8 +870,8 @@
|
|||
"name": "Cafeteria",
|
||||
"order": 81,
|
||||
"parentId": 94,
|
||||
"scrollX": 1696.5,
|
||||
"scrollY": 730.5
|
||||
"scrollX": 1003.7142857142857,
|
||||
"scrollY": 722.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 98,
|
||||
|
|
@ -879,8 +879,8 @@
|
|||
"name": "Looking out from the EV window",
|
||||
"order": 82,
|
||||
"parentId": 93,
|
||||
"scrollX": 1077.4285714285713,
|
||||
"scrollY": 717.4285714285713
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 99,
|
||||
|
|
@ -897,7 +897,7 @@
|
|||
"name": "Port Town Granferia",
|
||||
"order": 87,
|
||||
"parentId": 0,
|
||||
"scrollX": 924.6666666666666,
|
||||
"scrollX": 925.3333333333334,
|
||||
"scrollY": 772
|
||||
},
|
||||
{
|
||||
|
|
@ -996,7 +996,7 @@
|
|||
"name": "熱砂の洞窟_フロアC",
|
||||
"order": 126,
|
||||
"parentId": 161,
|
||||
"scrollX": 1639.7142857142856,
|
||||
"scrollX": 1636.2857142857142,
|
||||
"scrollY": 707.1428571428571
|
||||
},
|
||||
{
|
||||
|
|
@ -1014,8 +1014,8 @@
|
|||
"name": "Cave of Blazing Sands_Boss",
|
||||
"order": 128,
|
||||
"parentId": 161,
|
||||
"scrollX": 1013.9999999999999,
|
||||
"scrollY": 720.8571428571428
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 114,
|
||||
|
|
@ -1086,8 +1086,8 @@
|
|||
"name": "Forest of Star Divination",
|
||||
"order": 159,
|
||||
"parentId": 0,
|
||||
"scrollX": 1059.3333333333333,
|
||||
"scrollY": 904.6666666666666
|
||||
"scrollX": 1003.7142857142857,
|
||||
"scrollY": 905.9999999999999
|
||||
},
|
||||
{
|
||||
"id": 122,
|
||||
|
|
@ -1104,8 +1104,8 @@
|
|||
"name": "Fragments of Memory",
|
||||
"order": 219,
|
||||
"parentId": 81,
|
||||
"scrollX": 847.7142857142857,
|
||||
"scrollY": 613.7142857142857
|
||||
"scrollX": 787.1999999999999,
|
||||
"scrollY": 471
|
||||
},
|
||||
{
|
||||
"id": 124,
|
||||
|
|
@ -1113,8 +1113,8 @@
|
|||
"name": "Forest of Star Singing 2",
|
||||
"order": 161,
|
||||
"parentId": 121,
|
||||
"scrollX": 1000.6666666666666,
|
||||
"scrollY": 880.6666666666666
|
||||
"scrollX": 1001.1428571428571,
|
||||
"scrollY": 675.4285714285713
|
||||
},
|
||||
{
|
||||
"id": 125,
|
||||
|
|
@ -1122,8 +1122,8 @@
|
|||
"name": "Forest of Star Divination",
|
||||
"order": 162,
|
||||
"parentId": 124,
|
||||
"scrollX": 871.3333333333334,
|
||||
"scrollY": 559.3333333333334
|
||||
"scrollX": 836.5714285714286,
|
||||
"scrollY": 689.1428571428571
|
||||
},
|
||||
{
|
||||
"id": 126,
|
||||
|
|
@ -1131,8 +1131,8 @@
|
|||
"name": "Forest of Star Singers 3",
|
||||
"order": 163,
|
||||
"parentId": 121,
|
||||
"scrollX": 1000.6666666666666,
|
||||
"scrollY": 1298
|
||||
"scrollX": 1001.1428571428571,
|
||||
"scrollY": 1023.4285714285713
|
||||
},
|
||||
{
|
||||
"id": 127,
|
||||
|
|
@ -1140,8 +1140,8 @@
|
|||
"name": "Cliff of Star Divination",
|
||||
"order": 166,
|
||||
"parentId": 121,
|
||||
"scrollX": 1000.2857142857142,
|
||||
"scrollY": 1298.5714285714284
|
||||
"scrollX": 1003.7142857142857,
|
||||
"scrollY": 1062
|
||||
},
|
||||
{
|
||||
"id": 128,
|
||||
|
|
@ -1158,8 +1158,8 @@
|
|||
"name": "Forest of Fantasia",
|
||||
"order": 172,
|
||||
"parentId": 0,
|
||||
"scrollX": 1076.5714285714284,
|
||||
"scrollY": 732.8571428571428
|
||||
"scrollX": 1083.4285714285713,
|
||||
"scrollY": 675.4285714285713
|
||||
},
|
||||
{
|
||||
"id": 130,
|
||||
|
|
@ -1176,8 +1176,8 @@
|
|||
"name": "Cave of the Mythical Beasts 2",
|
||||
"order": 174,
|
||||
"parentId": 129,
|
||||
"scrollX": 1296.8571428571427,
|
||||
"scrollY": 1696.2857142857142
|
||||
"scrollX": 1296,
|
||||
"scrollY": 1697.142857142857
|
||||
},
|
||||
{
|
||||
"id": 132,
|
||||
|
|
@ -1185,8 +1185,8 @@
|
|||
"name": "Mountain Peak of the Mythical Beasts",
|
||||
"order": 175,
|
||||
"parentId": 129,
|
||||
"scrollX": 1000.2857142857142,
|
||||
"scrollY": 1319.142857142857
|
||||
"scrollX": 822.8571428571428,
|
||||
"scrollY": 689.1428571428571
|
||||
},
|
||||
{
|
||||
"id": 133,
|
||||
|
|
@ -1194,8 +1194,8 @@
|
|||
"name": "Demon City Vaal",
|
||||
"order": 98,
|
||||
"parentId": 0,
|
||||
"scrollX": 1460.5714285714284,
|
||||
"scrollY": 732.8571428571428
|
||||
"scrollX": 1286.3999999999999,
|
||||
"scrollY": 672.6
|
||||
},
|
||||
{
|
||||
"id": 134,
|
||||
|
|
@ -1230,17 +1230,17 @@
|
|||
"name": "Castle Front",
|
||||
"order": 99,
|
||||
"parentId": 133,
|
||||
"scrollX": 1013.9999999999999,
|
||||
"scrollY": 720.8571428571428
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 138,
|
||||
"expanded": false,
|
||||
"expanded": true,
|
||||
"name": "Title",
|
||||
"order": 1,
|
||||
"parentId": 0,
|
||||
"scrollX": 744.6666666666666,
|
||||
"scrollY": 476
|
||||
"scrollX": 595.1999999999999,
|
||||
"scrollY": 480.59999999999997
|
||||
},
|
||||
{
|
||||
"id": 139,
|
||||
|
|
@ -1311,8 +1311,8 @@
|
|||
"name": "★Main Story Start",
|
||||
"order": 2,
|
||||
"parentId": 138,
|
||||
"scrollX": 843.4285714285713,
|
||||
"scrollY": 720.8571428571428
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 147,
|
||||
|
|
@ -1338,8 +1338,8 @@
|
|||
"name": "Holy Sanctuary",
|
||||
"order": 199,
|
||||
"parentId": 0,
|
||||
"scrollX": 1000.2857142857142,
|
||||
"scrollY": 1199.142857142857
|
||||
"scrollX": 822.8571428571428,
|
||||
"scrollY": 1200
|
||||
},
|
||||
{
|
||||
"id": 150,
|
||||
|
|
@ -1374,8 +1374,8 @@
|
|||
"name": "EV First Ship",
|
||||
"order": 83,
|
||||
"parentId": 93,
|
||||
"scrollX": 1708.5,
|
||||
"scrollY": 685.5
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 154,
|
||||
|
|
@ -1428,7 +1428,7 @@
|
|||
"name": "Forest of Divine Protection",
|
||||
"order": 93,
|
||||
"parentId": 0,
|
||||
"scrollX": 1570.2857142857142,
|
||||
"scrollX": 1396.2857142857142,
|
||||
"scrollY": 1543.7142857142856
|
||||
},
|
||||
{
|
||||
|
|
@ -1446,8 +1446,8 @@
|
|||
"name": "Desert of Burning Sands",
|
||||
"order": 122,
|
||||
"parentId": 0,
|
||||
"scrollX": 1853.142857142857,
|
||||
"scrollY": 2243.142857142857
|
||||
"scrollX": 1876.2857142857142,
|
||||
"scrollY": 672.8571428571428
|
||||
},
|
||||
{
|
||||
"id": 162,
|
||||
|
|
@ -1455,8 +1455,8 @@
|
|||
"name": "Bathroom & Toilet",
|
||||
"order": 78,
|
||||
"parentId": 94,
|
||||
"scrollX": 1077.4285714285713,
|
||||
"scrollY": 717.4285714285713
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 163,
|
||||
|
|
@ -1464,8 +1464,8 @@
|
|||
"name": "EV Bathroom",
|
||||
"order": 84,
|
||||
"parentId": 93,
|
||||
"scrollX": 1077.4285714285713,
|
||||
"scrollY": 717.4285714285713
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 164,
|
||||
|
|
@ -1473,8 +1473,8 @@
|
|||
"name": "EV Deck",
|
||||
"order": 85,
|
||||
"parentId": 93,
|
||||
"scrollX": 1077.4285714285713,
|
||||
"scrollY": 717.4285714285713
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 165,
|
||||
|
|
@ -1518,7 +1518,7 @@
|
|||
"name": "EX - Desert of Burning Sands",
|
||||
"order": 129,
|
||||
"parentId": 161,
|
||||
"scrollX": 1879.7142857142856,
|
||||
"scrollX": 1876.2857142857142,
|
||||
"scrollY": 707.1428571428571
|
||||
},
|
||||
{
|
||||
|
|
@ -1536,8 +1536,8 @@
|
|||
"name": "EX Desert Cave_Floor C",
|
||||
"order": 131,
|
||||
"parentId": 169,
|
||||
"scrollX": 1639.7142857142856,
|
||||
"scrollY": 707.1428571428571
|
||||
"scrollX": 1636.2857142857142,
|
||||
"scrollY": 672.8571428571428
|
||||
},
|
||||
{
|
||||
"id": 172,
|
||||
|
|
@ -1545,8 +1545,8 @@
|
|||
"name": "EX Desert Cave_Boss",
|
||||
"order": 132,
|
||||
"parentId": 169,
|
||||
"scrollX": 1013.9999999999999,
|
||||
"scrollY": 720.8571428571428
|
||||
"scrollX": 1017.4285714285713,
|
||||
"scrollY": 686.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 173,
|
||||
|
|
@ -1599,7 +1599,7 @@
|
|||
"name": "Underground Volcano",
|
||||
"order": 147,
|
||||
"parentId": 0,
|
||||
"scrollX": 5144.571428571428,
|
||||
"scrollX": 5140.285714285714,
|
||||
"scrollY": 1543.7142857142856
|
||||
},
|
||||
{
|
||||
|
|
@ -1608,8 +1608,8 @@
|
|||
"name": "EX Assault Volcano 2",
|
||||
"order": 153,
|
||||
"parentId": 180,
|
||||
"scrollX": 3379,
|
||||
"scrollY": 821
|
||||
"scrollX": 3379.7142857142853,
|
||||
"scrollY": 820.2857142857142
|
||||
},
|
||||
{
|
||||
"id": 180,
|
||||
|
|
@ -1617,8 +1617,8 @@
|
|||
"name": "EX Assault Volcano 1",
|
||||
"order": 152,
|
||||
"parentId": 178,
|
||||
"scrollX": 3371.3333333333335,
|
||||
"scrollY": 600.6666666666666
|
||||
"scrollX": 3371.142857142857,
|
||||
"scrollY": 672.8571428571428
|
||||
},
|
||||
{
|
||||
"id": 181,
|
||||
|
|
@ -1626,8 +1626,8 @@
|
|||
"name": "To Lala's companions",
|
||||
"order": 154,
|
||||
"parentId": 178,
|
||||
"scrollX": 3709,
|
||||
"scrollY": 821
|
||||
"scrollX": 3708.8571428571427,
|
||||
"scrollY": 672.8571428571428
|
||||
},
|
||||
{
|
||||
"id": 182,
|
||||
|
|
@ -1635,8 +1635,8 @@
|
|||
"name": "EX Last",
|
||||
"order": 155,
|
||||
"parentId": 178,
|
||||
"scrollX": 977,
|
||||
"scrollY": 913
|
||||
"scrollX": 1003.7142857142857,
|
||||
"scrollY": 912.8571428571428
|
||||
},
|
||||
{
|
||||
"id": 183,
|
||||
|
|
@ -1644,8 +1644,8 @@
|
|||
"name": "EX Underground Volcano_Boss Room",
|
||||
"order": 156,
|
||||
"parentId": 178,
|
||||
"scrollX": 965,
|
||||
"scrollY": 837
|
||||
"scrollX": 1003.7142857142857,
|
||||
"scrollY": 753.4285714285713
|
||||
},
|
||||
{
|
||||
"id": 184,
|
||||
|
|
@ -1662,8 +1662,8 @@
|
|||
"name": "EX Starry Forest 3 - Shemini's Defeat",
|
||||
"order": 165,
|
||||
"parentId": 126,
|
||||
"scrollX": 1297.3333333333333,
|
||||
"scrollY": 1061.3333333333333
|
||||
"scrollX": 1012.2857142857142,
|
||||
"scrollY": 1062
|
||||
},
|
||||
{
|
||||
"id": 186,
|
||||
|
|
@ -1671,8 +1671,8 @@
|
|||
"name": "Lulu's Bath",
|
||||
"order": 164,
|
||||
"parentId": 126,
|
||||
"scrollX": 1015.7142857142857,
|
||||
"scrollY": 1001.9999999999999
|
||||
"scrollX": 1193.142857142857,
|
||||
"scrollY": 968.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 187,
|
||||
|
|
@ -1725,8 +1725,8 @@
|
|||
"name": "Cliff of Star Divination",
|
||||
"order": 169,
|
||||
"parentId": 121,
|
||||
"scrollX": 1297.3333333333333,
|
||||
"scrollY": 1349.3333333333333
|
||||
"scrollX": 1003.7142857142857,
|
||||
"scrollY": 1350
|
||||
},
|
||||
{
|
||||
"id": 193,
|
||||
|
|
@ -1851,8 +1851,8 @@
|
|||
"name": "Throne",
|
||||
"order": 107,
|
||||
"parentId": 137,
|
||||
"scrollX": 773.3333333333334,
|
||||
"scrollY": 796.6666666666666
|
||||
"scrollX": 1003.7142857142857,
|
||||
"scrollY": 753.4285714285713
|
||||
},
|
||||
{
|
||||
"id": 207,
|
||||
|
|
@ -1861,7 +1861,7 @@
|
|||
"order": 176,
|
||||
"parentId": 129,
|
||||
"scrollX": 1076.5714285714284,
|
||||
"scrollY": 707.1428571428571
|
||||
"scrollY": 675.4285714285713
|
||||
},
|
||||
{
|
||||
"id": 208,
|
||||
|
|
@ -1914,8 +1914,8 @@
|
|||
"name": "Throne",
|
||||
"order": 23,
|
||||
"parentId": 73,
|
||||
"scrollX": 834,
|
||||
"scrollY": 797.1428571428571
|
||||
"scrollX": 1003.7142857142857,
|
||||
"scrollY": 753.4285714285713
|
||||
},
|
||||
{
|
||||
"id": 214,
|
||||
|
|
@ -2022,8 +2022,8 @@
|
|||
"name": "Flashback Room for Endings",
|
||||
"order": 217,
|
||||
"parentId": 81,
|
||||
"scrollX": 1117,
|
||||
"scrollY": 714
|
||||
"scrollX": 754.8,
|
||||
"scrollY": 471
|
||||
},
|
||||
{
|
||||
"id": 226,
|
||||
|
|
@ -2031,8 +2031,8 @@
|
|||
"name": "Tree of Fantasia",
|
||||
"order": 230,
|
||||
"parentId": 0,
|
||||
"scrollX": 1101,
|
||||
"scrollY": 714
|
||||
"scrollX": 836.4,
|
||||
"scrollY": 714.6
|
||||
},
|
||||
{
|
||||
"id": 227,
|
||||
|
|
@ -2040,8 +2040,8 @@
|
|||
"name": "Dream Tree 2",
|
||||
"order": 239,
|
||||
"parentId": 226,
|
||||
"scrollX": 734,
|
||||
"scrollY": 746.6666666666666
|
||||
"scrollX": 1003.7142857142857,
|
||||
"scrollY": 746.5714285714286
|
||||
},
|
||||
{
|
||||
"id": 228,
|
||||
|
|
@ -2049,7 +2049,7 @@
|
|||
"name": "Dream Tree 3",
|
||||
"order": 231,
|
||||
"parentId": 226,
|
||||
"scrollX": 1063.7142857142856,
|
||||
"scrollX": 1003.7142857142857,
|
||||
"scrollY": 717.4285714285713
|
||||
},
|
||||
{
|
||||
|
|
@ -2067,7 +2067,7 @@
|
|||
"name": "Dream Tree 5",
|
||||
"order": 233,
|
||||
"parentId": 226,
|
||||
"scrollX": 1000.2857142857142,
|
||||
"scrollX": 1003.7142857142857,
|
||||
"scrollY": 722.5714285714286
|
||||
},
|
||||
{
|
||||
|
|
@ -2094,7 +2094,7 @@
|
|||
"name": "Dream Tree 8",
|
||||
"order": 236,
|
||||
"parentId": 226,
|
||||
"scrollX": 1063.7142857142856,
|
||||
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|
@ -2103,8 +2103,8 @@
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|
@ -2112,8 +2112,8 @@
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|
|
@ -2121,8 +2121,8 @@
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|
|
@ -2139,8 +2139,8 @@
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|
|
@ -2157,7 +2157,7 @@
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@ -595,7 +595,7 @@
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@ -1848,14 +1848,7 @@
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@ -4507,14 +4493,7 @@
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@ -4622,7 +4601,7 @@
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@ -5142,7 +5121,7 @@
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@ -5237,7 +5209,7 @@
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@ -5254,7 +5226,7 @@
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@ -6230,7 +6188,7 @@
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@ -6263,7 +6221,7 @@
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|
||||
"hitType": 0,
|
||||
"iconIndex": 606,
|
||||
"message1": "",
|
||||
"message2": "",
|
||||
"mpCost": 0,
|
||||
"name": "レジスト",
|
||||
"note": "<target action>\nperform start\nwait for movement\n</target action>\n\n<whole action>\nmotion Item: User\naction animation: target\naction effect\n</whole action>\n\n<follow action>\nwait for animation\n</follow action>",
|
||||
"occasion": 1,
|
||||
"repeats": 1,
|
||||
"requiredWtypeId1": 0,
|
||||
"requiredWtypeId2": 0,
|
||||
"scope": 7,
|
||||
"speed": 0,
|
||||
"stypeId": 1,
|
||||
"successRate": 100,
|
||||
"tpCost": 0,
|
||||
"tpGain": 4
|
||||
},
|
||||
{
|
||||
"id": 305,
|
||||
"animationId": 0,
|
||||
"damage": {
|
||||
"critical": false,
|
||||
|
|
@ -9985,7 +9989,7 @@
|
|||
"tpGain": 0
|
||||
},
|
||||
{
|
||||
"id": 304,
|
||||
"id": 306,
|
||||
"animationId": 182,
|
||||
"damage": {
|
||||
"critical": false,
|
||||
|
|
@ -10022,7 +10026,7 @@
|
|||
"tpGain": 0
|
||||
},
|
||||
{
|
||||
"id": 305,
|
||||
"id": 307,
|
||||
"animationId": 114,
|
||||
"damage": {
|
||||
"critical": false,
|
||||
|
|
@ -10059,7 +10063,7 @@
|
|||
"tpGain": 0
|
||||
},
|
||||
{
|
||||
"id": 306,
|
||||
"id": 308,
|
||||
"animationId": 0,
|
||||
"damage": {
|
||||
"critical": true,
|
||||
|
|
@ -10089,7 +10093,7 @@
|
|||
"tpGain": 5
|
||||
},
|
||||
{
|
||||
"id": 307,
|
||||
"id": 309,
|
||||
"animationId": 120,
|
||||
"damage": {
|
||||
"critical": true,
|
||||
|
|
@ -10125,66 +10129,6 @@
|
|||
"tpCost": 0,
|
||||
"tpGain": 4
|
||||
},
|
||||
{
|
||||
"id": 308,
|
||||
"animationId": 0,
|
||||
"damage": {
|
||||
"critical": false,
|
||||
"elementId": 0,
|
||||
"formula": "0",
|
||||
"type": 0,
|
||||
"variance": 20
|
||||
},
|
||||
"description": "",
|
||||
"effects": [],
|
||||
"hitType": 0,
|
||||
"iconIndex": 0,
|
||||
"message1": "",
|
||||
"message2": "",
|
||||
"mpCost": 0,
|
||||
"name": "",
|
||||
"note": "",
|
||||
"occasion": 0,
|
||||
"repeats": 1,
|
||||
"requiredWtypeId1": 0,
|
||||
"requiredWtypeId2": 0,
|
||||
"scope": 1,
|
||||
"speed": 0,
|
||||
"stypeId": 1,
|
||||
"successRate": 100,
|
||||
"tpCost": 0,
|
||||
"tpGain": 0
|
||||
},
|
||||
{
|
||||
"id": 309,
|
||||
"animationId": 0,
|
||||
"damage": {
|
||||
"critical": false,
|
||||
"elementId": 0,
|
||||
"formula": "0",
|
||||
"type": 0,
|
||||
"variance": 20
|
||||
},
|
||||
"description": "",
|
||||
"effects": [],
|
||||
"hitType": 0,
|
||||
"iconIndex": 0,
|
||||
"message1": "",
|
||||
"message2": "",
|
||||
"mpCost": 0,
|
||||
"name": "",
|
||||
"note": "",
|
||||
"occasion": 0,
|
||||
"repeats": 1,
|
||||
"requiredWtypeId1": 0,
|
||||
"requiredWtypeId2": 0,
|
||||
"scope": 1,
|
||||
"speed": 0,
|
||||
"stypeId": 1,
|
||||
"successRate": 100,
|
||||
"tpCost": 0,
|
||||
"tpGain": 0
|
||||
},
|
||||
{
|
||||
"id": 310,
|
||||
"animationId": 2,
|
||||
|
|
@ -10385,7 +10329,7 @@
|
|||
"damage": {
|
||||
"critical": false,
|
||||
"elementId": 2,
|
||||
"formula": "a.mat * 4",
|
||||
"formula": "a.mat * 8",
|
||||
"type": 1,
|
||||
"variance": 20
|
||||
},
|
||||
|
|
@ -10452,7 +10396,7 @@
|
|||
"damage": {
|
||||
"critical": false,
|
||||
"elementId": 2,
|
||||
"formula": "200 + (a.mat * 5 - b.mdf)",
|
||||
"formula": "1000 + (a.mat * 5 - b.mdf)",
|
||||
"type": 1,
|
||||
"variance": 20
|
||||
},
|
||||
|
|
@ -10493,7 +10437,7 @@
|
|||
"type": 0,
|
||||
"variance": 20
|
||||
},
|
||||
"description": "\\I[601] \\c[6]Increases agility and evasion for a certain period of time.",
|
||||
"description": "\\I[601] \\c[6]単体\\c[0] 攻撃力、素早さ、必殺率を大きく上昇させる。\n",
|
||||
"effects": [
|
||||
{
|
||||
"code": 21,
|
||||
|
|
@ -10616,7 +10560,7 @@
|
|||
"damage": {
|
||||
"critical": true,
|
||||
"elementId": 1,
|
||||
"formula": "(a.atk * 3 - b.def)",
|
||||
"formula": "(a.atk * 6 - b.def)",
|
||||
"type": 1,
|
||||
"variance": 20
|
||||
},
|
||||
|
|
@ -10653,7 +10597,7 @@
|
|||
"damage": {
|
||||
"critical": false,
|
||||
"elementId": 1,
|
||||
"formula": "(a.atk * 2 - b.def)",
|
||||
"formula": "(a.atk * 4 - b.def)",
|
||||
"type": 1,
|
||||
"variance": 12
|
||||
},
|
||||
|
|
@ -10694,7 +10638,7 @@
|
|||
"type": 0,
|
||||
"variance": 20
|
||||
},
|
||||
"description": "Increase your attack power and critical hit rate for a certain period of time.",
|
||||
"description": "\\I[690] \\c[6]自身\\c[0] 一攻撃力と必殺率を大きく上昇させる。\n",
|
||||
"effects": [],
|
||||
"hitType": 0,
|
||||
"iconIndex": 690,
|
||||
|
|
@ -10726,7 +10670,7 @@
|
|||
},
|
||||
"description": "\\I[682] \\c[6]Perform consecutive strikes individually.",
|
||||
"effects": [],
|
||||
"hitType": 1,
|
||||
"hitType": 0,
|
||||
"iconIndex": 682,
|
||||
"message1": "",
|
||||
"message2": "",
|
||||
|
|
@ -10750,13 +10694,13 @@
|
|||
"damage": {
|
||||
"critical": false,
|
||||
"elementId": 1,
|
||||
"formula": "a.atk * 4",
|
||||
"formula": "a.atk * 5",
|
||||
"type": 1,
|
||||
"variance": 20
|
||||
},
|
||||
"description": "Single target. Does not crit. Deals an attack that ignores defense, and\noccasionally causes confusion.",
|
||||
"effects": [],
|
||||
"hitType": 1,
|
||||
"hitType": 0,
|
||||
"iconIndex": 682,
|
||||
"message1": "",
|
||||
"message2": "",
|
||||
|
|
@ -10780,13 +10724,13 @@
|
|||
"damage": {
|
||||
"critical": true,
|
||||
"elementId": 1,
|
||||
"formula": "(a.atk * 4 - b.def)",
|
||||
"formula": "(a.atk * 6 - b.def)",
|
||||
"type": 1,
|
||||
"variance": 20
|
||||
},
|
||||
"description": "A single strike from a seasoned fighter, followed by a powerful finishing blow.",
|
||||
"effects": [],
|
||||
"hitType": 1,
|
||||
"hitType": 0,
|
||||
"iconIndex": 682,
|
||||
"message1": "",
|
||||
"message2": "",
|
||||
|
|
@ -10810,7 +10754,7 @@
|
|||
"damage": {
|
||||
"critical": true,
|
||||
"elementId": 1,
|
||||
"formula": "(a.atk * 4 - b.def)",
|
||||
"formula": "(a.atk * 6 - b.def)",
|
||||
"type": 1,
|
||||
"variance": 20
|
||||
},
|
||||
|
|
@ -10823,7 +10767,7 @@
|
|||
"value2": 0
|
||||
}
|
||||
],
|
||||
"hitType": 1,
|
||||
"hitType": 0,
|
||||
"iconIndex": 682,
|
||||
"message1": "",
|
||||
"message2": "",
|
||||
|
|
|
|||
|
|
@ -263,9 +263,14 @@
|
|||
},
|
||||
{
|
||||
"id": 9,
|
||||
"autoRemovalTiming": 1,
|
||||
"autoRemovalTiming": 0,
|
||||
"chanceByDamage": 100,
|
||||
"traits": [
|
||||
{
|
||||
"code": 21,
|
||||
"dataId": 2,
|
||||
"value": 2
|
||||
},
|
||||
{
|
||||
"code": 21,
|
||||
"dataId": 6,
|
||||
|
|
@ -280,6 +285,11 @@
|
|||
"code": 22,
|
||||
"dataId": 4,
|
||||
"value": 0.2
|
||||
},
|
||||
{
|
||||
"code": 21,
|
||||
"dataId": 7,
|
||||
"value": 9.99
|
||||
}
|
||||
],
|
||||
"iconIndex": 702,
|
||||
|
|
@ -469,12 +479,12 @@
|
|||
{
|
||||
"code": 22,
|
||||
"dataId": 2,
|
||||
"value": 0.3
|
||||
"value": 0.5
|
||||
},
|
||||
{
|
||||
"code": 21,
|
||||
"dataId": 2,
|
||||
"value": 1.5
|
||||
"value": 2.5
|
||||
}
|
||||
],
|
||||
"iconIndex": 690,
|
||||
|
|
|
|||
|
|
@ -141,7 +141,7 @@
|
|||
],
|
||||
"optDisplayTp": false,
|
||||
"optDrawTitle": false,
|
||||
"optExtraExp": false,
|
||||
"optExtraExp": true,
|
||||
"optFloorDeath": false,
|
||||
"optFollowers": false,
|
||||
"optSideView": true,
|
||||
|
|
@ -437,7 +437,7 @@
|
|||
"Sub_冒険者",
|
||||
"エルン登場",
|
||||
"クリア_ララ再加入",
|
||||
"",
|
||||
"船上のルル",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
|
|
@ -774,17 +774,6 @@
|
|||
}
|
||||
},
|
||||
"testBattlers": [
|
||||
{
|
||||
"actorId": 1,
|
||||
"equips": [
|
||||
2,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"level": 5
|
||||
},
|
||||
{
|
||||
"actorId": 8,
|
||||
"equips": [
|
||||
|
|
@ -794,18 +783,7 @@
|
|||
0,
|
||||
0
|
||||
],
|
||||
"level": 1
|
||||
},
|
||||
{
|
||||
"actorId": 7,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"level": 1
|
||||
"level": 60
|
||||
},
|
||||
{
|
||||
"actorId": 15,
|
||||
|
|
@ -817,6 +795,28 @@
|
|||
0
|
||||
],
|
||||
"level": 1
|
||||
},
|
||||
{
|
||||
"actorId": 0,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"level": 60
|
||||
},
|
||||
{
|
||||
"actorId": 0,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"level": 60
|
||||
}
|
||||
],
|
||||
"testTroopId": 1,
|
||||
|
|
@ -929,9 +929,19 @@
|
|||
"Icon_17",
|
||||
"Icon_18",
|
||||
"Icon_19",
|
||||
"Icon_20"
|
||||
"Icon_20",
|
||||
"キャラクターのレベル",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
""
|
||||
],
|
||||
"versionId": 55174413,
|
||||
"versionId": 19052705,
|
||||
"victoryMe": {
|
||||
"name": "Victory",
|
||||
"pan": 0,
|
||||
|
|
@ -956,5 +966,5 @@
|
|||
],
|
||||
"hasEncryptedImages": true,
|
||||
"hasEncryptedAudio": true,
|
||||
"encryptionKey": "e93f31bd97b60ca8a84677546051539c"
|
||||
"encryptionKey": "f1a91c6cbdd17e5930e539517350bbe8"
|
||||
}
|
||||
|
|
@ -21502,8 +21502,15 @@
|
|||
},
|
||||
{
|
||||
"id": 181,
|
||||
"members": [],
|
||||
"name": "",
|
||||
"members": [
|
||||
{
|
||||
"enemyId": 195,
|
||||
"x": 408,
|
||||
"y": 436,
|
||||
"hidden": false
|
||||
}
|
||||
],
|
||||
"name": "テスト",
|
||||
"pages": [
|
||||
{
|
||||
"conditions": {
|
||||
|
|
|
|||
|
|
@ -4243,7 +4243,7 @@
|
|||
],
|
||||
"iconIndex": 376,
|
||||
"name": "Megalodon",
|
||||
"note": "<itemCategory:\\I[755]Weapon>\n\n<mat1:w8*10>\n<mat2:I29*5>",
|
||||
"note": "<itemCategory:\\I[755]Weapon>\n\n<mat1:w8*5>\n<mat2:I29*3>",
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
|
|
@ -4440,8 +4440,8 @@
|
|||
}
|
||||
],
|
||||
"iconIndex": 377,
|
||||
"name": "★Asylum Custom",
|
||||
"note": "<itemCategory:\\I[755]Weapon>\n\n<mat1:w10*1>\n<mat2:i29*15>\n\n<skill_id:294> ",
|
||||
"name": "★アサイラム・カスタム",
|
||||
"note": "<itemCategory:\\I[755]Weapon>\n\n<mat1:w10*1>\n<mat2:i29*3>\n\n<skill_id:294> ",
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
|
|
|
|||
|
|
@ -23315,9 +23315,9 @@
|
|||
this.frameBuffer.texture.enableLinearScaling();
|
||||
}
|
||||
/*
|
||||
A frame buffer needs a target to render to..
|
||||
create a texture and bind it attach it to the framebuffer..
|
||||
*/
|
||||
A frame buffer needs a target to render to..
|
||||
create a texture and bind it attach it to the framebuffer..
|
||||
*/
|
||||
|
||||
// this is used by the base texture
|
||||
this.texture = this.frameBuffer.texture;
|
||||
|
|
@ -39079,15 +39079,15 @@
|
|||
var sqrt = Math.sqrt;
|
||||
|
||||
/* a good approximation for hue rotation
|
||||
This matrix is far better than the versions with magic luminance constants
|
||||
formerly used here, but also used in the starling framework (flash) and known from this
|
||||
old part of the internet: quasimondo.com/archives/000565.php
|
||||
This new matrix is based on rgb cube rotation in space. Look here for a more descriptive
|
||||
implementation as a shader not a general matrix:
|
||||
https://github.com/evanw/glfx.js/blob/58841c23919bd59787effc0333a4897b43835412/src/filters/adjust/huesaturation.js
|
||||
This is the source for the code:
|
||||
see http://stackoverflow.com/questions/8507885/shift-hue-of-an-rgb-color/8510751#8510751
|
||||
*/
|
||||
This matrix is far better than the versions with magic luminance constants
|
||||
formerly used here, but also used in the starling framework (flash) and known from this
|
||||
old part of the internet: quasimondo.com/archives/000565.php
|
||||
This new matrix is based on rgb cube rotation in space. Look here for a more descriptive
|
||||
implementation as a shader not a general matrix:
|
||||
https://github.com/evanw/glfx.js/blob/58841c23919bd59787effc0333a4897b43835412/src/filters/adjust/huesaturation.js
|
||||
This is the source for the code:
|
||||
see http://stackoverflow.com/questions/8507885/shift-hue-of-an-rgb-color/8510751#8510751
|
||||
*/
|
||||
|
||||
var w = 1 / 3;
|
||||
var sqrW = sqrt(w); // weight is
|
||||
|
|
@ -44433,36 +44433,36 @@
|
|||
var DEFAULT_BORDER_SIZE = 10;
|
||||
|
||||
/**
|
||||
* The NineSlicePlane allows you to stretch a texture using 9-slice scaling. The corners will remain unscaled (useful
|
||||
* for buttons with rounded corners for example) and the other areas will be scaled horizontally and or vertically
|
||||
*
|
||||
*```js
|
||||
* let Plane9 = new PIXI.NineSlicePlane(PIXI.Texture.fromImage('BoxWithRoundedCorners.png'), 15, 15, 15, 15);
|
||||
* ```
|
||||
* <pre>
|
||||
* A B
|
||||
* +---+----------------------+---+
|
||||
* C | 1 | 2 | 3 |
|
||||
* +---+----------------------+---+
|
||||
* | | | |
|
||||
* | 4 | 5 | 6 |
|
||||
* | | | |
|
||||
* +---+----------------------+---+
|
||||
* D | 7 | 8 | 9 |
|
||||
* +---+----------------------+---+
|
||||
* The NineSlicePlane allows you to stretch a texture using 9-slice scaling. The corners will remain unscaled (useful
|
||||
* for buttons with rounded corners for example) and the other areas will be scaled horizontally and or vertically
|
||||
*
|
||||
*```js
|
||||
* let Plane9 = new PIXI.NineSlicePlane(PIXI.Texture.fromImage('BoxWithRoundedCorners.png'), 15, 15, 15, 15);
|
||||
* ```
|
||||
* <pre>
|
||||
* A B
|
||||
* +---+----------------------+---+
|
||||
* C | 1 | 2 | 3 |
|
||||
* +---+----------------------+---+
|
||||
* | | | |
|
||||
* | 4 | 5 | 6 |
|
||||
* | | | |
|
||||
* +---+----------------------+---+
|
||||
* D | 7 | 8 | 9 |
|
||||
* +---+----------------------+---+
|
||||
|
||||
* When changing this objects width and/or height:
|
||||
* areas 1 3 7 and 9 will remain unscaled.
|
||||
* areas 2 and 8 will be stretched horizontally
|
||||
* areas 4 and 6 will be stretched vertically
|
||||
* area 5 will be stretched both horizontally and vertically
|
||||
* </pre>
|
||||
*
|
||||
* @class
|
||||
* @extends PIXI.mesh.Plane
|
||||
* @memberof PIXI.mesh
|
||||
*
|
||||
*/
|
||||
* When changing this objects width and/or height:
|
||||
* areas 1 3 7 and 9 will remain unscaled.
|
||||
* areas 2 and 8 will be stretched horizontally
|
||||
* areas 4 and 6 will be stretched vertically
|
||||
* area 5 will be stretched both horizontally and vertically
|
||||
* </pre>
|
||||
*
|
||||
* @class
|
||||
* @extends PIXI.mesh.Plane
|
||||
* @memberof PIXI.mesh
|
||||
*
|
||||
*/
|
||||
|
||||
var NineSlicePlane = (function (_Plane) {
|
||||
_inherits(NineSlicePlane, _Plane);
|
||||
|
|
|
|||
|
|
@ -1804,7 +1804,7 @@ var $plugins = [
|
|||
},
|
||||
{
|
||||
name: "MOG_BattleResult",
|
||||
status: true,
|
||||
status: false,
|
||||
description: "(v1.3) Modifica a tela de vítoria.",
|
||||
parameters: {
|
||||
"Exp X-Axis": "940",
|
||||
|
|
@ -2658,7 +2658,7 @@ var $plugins = [
|
|||
"--(ID:2)-------------": "",
|
||||
"2 : Name": "ノーマル",
|
||||
"2 : Param Rate": "1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0",
|
||||
"2 : Drop Rate": "1.5,2.0,1.0,1.0,1.0",
|
||||
"2 : Drop Rate": "2.0,2.0,1.0,1.0,1.0",
|
||||
"--(ID:3)-------------": "",
|
||||
"3 : Name": "ハード",
|
||||
"3 : Param Rate": "2.0,1.0,1.2,1.0,1.2,1.0,1.2,1.2",
|
||||
|
|
|
|||
|
|
@ -407,33 +407,33 @@
|
|||
};
|
||||
|
||||
/*
|
||||
Scene_CraftingMenu.prototype.showStatus = function(){
|
||||
if (this._activeWindow !== 1){
|
||||
var sw = this._statusWindow;
|
||||
var iw = this._ingredientsWindow;
|
||||
iw.move(Graphics.boxWidth,iw.y, iw.width, iw.height);
|
||||
sw.move(0, sw.y, sw.width, sw.height);
|
||||
this._activeWindow = 1;
|
||||
this._indexWindow.setHandler('pageup', this.showIngredients.bind(this)); // Q
|
||||
delete this._indexWindow._handlers['pagedown'];
|
||||
}
|
||||
this._indexWindow.activate();
|
||||
};
|
||||
Scene_CraftingMenu.prototype.showStatus = function(){
|
||||
if (this._activeWindow !== 1){
|
||||
var sw = this._statusWindow;
|
||||
var iw = this._ingredientsWindow;
|
||||
iw.move(Graphics.boxWidth,iw.y, iw.width, iw.height);
|
||||
sw.move(0, sw.y, sw.width, sw.height);
|
||||
this._activeWindow = 1;
|
||||
this._indexWindow.setHandler('pageup', this.showIngredients.bind(this)); // Q
|
||||
delete this._indexWindow._handlers['pagedown'];
|
||||
}
|
||||
this._indexWindow.activate();
|
||||
};
|
||||
|
||||
|
||||
Scene_CraftingMenu.prototype.showIngredients = function(){
|
||||
if (this._activeWindow !== 0){
|
||||
var sw = this._statusWindow;
|
||||
var iw = this._ingredientsWindow;
|
||||
sw.move(-Graphics.boxWidth, sw.y, sw.width, sw.height);
|
||||
iw.move(0,iw.y, iw.width, iw.height);
|
||||
this._activeWindow = 0;
|
||||
this._indexWindow.setHandler('pagedown', this.showStatus.bind(this)); // W
|
||||
delete this._indexWindow._handlers['pageup'];
|
||||
}
|
||||
this._indexWindow.activate();
|
||||
};
|
||||
*/
|
||||
Scene_CraftingMenu.prototype.showIngredients = function(){
|
||||
if (this._activeWindow !== 0){
|
||||
var sw = this._statusWindow;
|
||||
var iw = this._ingredientsWindow;
|
||||
sw.move(-Graphics.boxWidth, sw.y, sw.width, sw.height);
|
||||
iw.move(0,iw.y, iw.width, iw.height);
|
||||
this._activeWindow = 0;
|
||||
this._indexWindow.setHandler('pagedown', this.showStatus.bind(this)); // W
|
||||
delete this._indexWindow._handlers['pageup'];
|
||||
}
|
||||
this._indexWindow.activate();
|
||||
};
|
||||
*/
|
||||
|
||||
Scene_CraftingMenu.prototype.loseIngredients = function () {
|
||||
var item = this._indexWindow.item();
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ DependStateEscape.js
|
|||
利用規約
|
||||
・MITライセンス
|
||||
・商用・非商用問わず使えます。
|
||||
・改変公開可能
|
||||
・改変公開可能
|
||||
*/
|
||||
|
||||
/*:ja
|
||||
|
|
|
|||
|
|
@ -1363,10 +1363,7 @@ DreamX.RandomPrefixSuffix = DreamX.RandomPrefixSuffix || {};
|
|||
continue;
|
||||
}
|
||||
|
||||
validChoices.push({
|
||||
chance: lineChoice.chance,
|
||||
numbers: validNumbers,
|
||||
});
|
||||
validChoices.push({ chance: lineChoice.chance, numbers: validNumbers });
|
||||
}
|
||||
|
||||
validChoices.sort(function (a, b) {
|
||||
|
|
|
|||
3
www/js/plugins/Game_ActorprototypebenchMembersEx.js
Normal file
3
www/js/plugins/Game_ActorprototypebenchMembersEx.js
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
Game_Actor.prototype.benchMembersExpRate = function () {
|
||||
return $dataSystem.optExtraExp ? 1 : 0;
|
||||
};
|
||||
|
|
@ -238,24 +238,24 @@
|
|||
})();
|
||||
|
||||
/*
|
||||
【スクリプト内でのモーション設定】
|
||||
□データの順番
|
||||
フレーム数、パラメータ名、値、パラメータ名、値、...
|
||||
(次のアニメーションの)フレーム数、パラメータ名、値、パラメータ名、値、...
|
||||
︙
|
||||
【スクリプト内でのモーション設定】
|
||||
□データの順番
|
||||
フレーム数、パラメータ名、値、パラメータ名、値、...
|
||||
(次のアニメーションの)フレーム数、パラメータ名、値、パラメータ名、値、...
|
||||
︙
|
||||
|
||||
□パラメータ名
|
||||
※waitのみ直後の値をとらないので注意
|
||||
□パラメータ名
|
||||
※waitのみ直後の値をとらないので注意
|
||||
|
||||
scale:拡大率
|
||||
scaleX:横方向の拡大率(scaleと一緒に使用不可)
|
||||
scaleY:縦方向の拡大率(scaleと一緒に使用不可)
|
||||
opacity:不透明度(0~255)
|
||||
angle:角度
|
||||
x:横方向の座標移動
|
||||
y:縦方向の座標移動
|
||||
wait:何もせず待機(直後の値を取らないので注意)
|
||||
*/
|
||||
scale:拡大率
|
||||
scaleX:横方向の拡大率(scaleと一緒に使用不可)
|
||||
scaleY:縦方向の拡大率(scaleと一緒に使用不可)
|
||||
opacity:不透明度(0~255)
|
||||
angle:角度
|
||||
x:横方向の座標移動
|
||||
y:縦方向の座標移動
|
||||
wait:何もせず待機(直後の値を取らないので注意)
|
||||
*/
|
||||
|
||||
const fs = 8; //frame speed
|
||||
|
||||
|
|
|
|||
|
|
@ -1849,11 +1849,11 @@
|
|||
};
|
||||
|
||||
/**-------------------------------------------------------------
|
||||
* ●以下、状況によってCTBウィンドウの表示・非表示を切り替える。
|
||||
*--------------------------------------------------------------/
|
||||
/**
|
||||
* ●パーティコマンド選択開始
|
||||
*/
|
||||
* ●以下、状況によってCTBウィンドウの表示・非表示を切り替える。
|
||||
*--------------------------------------------------------------/
|
||||
/**
|
||||
* ●パーティコマンド選択開始
|
||||
*/
|
||||
var _Scene_Battle_prototype_startPartyCommandSelection =
|
||||
Scene_Battle.prototype.startPartyCommandSelection;
|
||||
Scene_Battle.prototype.startPartyCommandSelection = function () {
|
||||
|
|
|
|||
|
|
@ -35,15 +35,15 @@
|
|||
var T = Number(Param["text"]);
|
||||
|
||||
/*
|
||||
<解説>
|
||||
ポップアップが1体ずつしか表示されないのは、デフォルトでは
|
||||
『敵Aにポップアップ→敵Aのダメージメッセージ→敵Bにポップアップ→敵Bのダメージメッセージ→・・・』
|
||||
とポップアップとメッセージが交互に処理されているためで、ポップアップのディレイは主に
|
||||
このメッセージ表示によるものです。
|
||||
なので本プラグインではメッセージ用の命令リストとそれ以外の命令リストを別々にすることで
|
||||
メッセージを最後に一括で表示するようにしています。
|
||||
<解説>
|
||||
ポップアップが1体ずつしか表示されないのは、デフォルトでは
|
||||
『敵Aにポップアップ→敵Aのダメージメッセージ→敵Bにポップアップ→敵Bのダメージメッセージ→・・・』
|
||||
とポップアップとメッセージが交互に処理されているためで、ポップアップのディレイは主に
|
||||
このメッセージ表示によるものです。
|
||||
なので本プラグインではメッセージ用の命令リストとそれ以外の命令リストを別々にすることで
|
||||
メッセージを最後に一括で表示するようにしています。
|
||||
|
||||
*/
|
||||
*/
|
||||
|
||||
var WB_initialize = Window_BattleLog.prototype.initialize;
|
||||
Window_BattleLog.prototype.initialize = function () {
|
||||
|
|
@ -82,26 +82,26 @@
|
|||
//メッセージ表示に関連する処理を、this.push からthis.push2 に変更していく
|
||||
|
||||
/*
|
||||
B ver. で変更した部分について
|
||||
ダメージのメッセージをまとめて表示するようにしましたが、その副作用で
|
||||
敵が多すぎると全てのメッセージが表示されなくなってしまっています。
|
||||
最大10行程度しか表示できないようで、5体以上の敵を同時に倒すと
|
||||
○○の攻撃!
|
||||
Aにxダメージを与えた!
|
||||
Aを倒した!
|
||||
Bにxダメージを与えた!
|
||||
Bを倒した!
|
||||
・・・と1体につき2行使うため5体目の途中までしか表示されなくなってしまいます。
|
||||
B ver. で変更した部分について
|
||||
ダメージのメッセージをまとめて表示するようにしましたが、その副作用で
|
||||
敵が多すぎると全てのメッセージが表示されなくなってしまっています。
|
||||
最大10行程度しか表示できないようで、5体以上の敵を同時に倒すと
|
||||
○○の攻撃!
|
||||
Aにxダメージを与えた!
|
||||
Aを倒した!
|
||||
Bにxダメージを与えた!
|
||||
Bを倒した!
|
||||
・・・と1体につき2行使うため5体目の途中までしか表示されなくなってしまいます。
|
||||
|
||||
もしメッセージを完全にはカットしたくないけど長すぎるのもちょっと・・・という場合は
|
||||
不要なメッセージをプッシュしている部分だけコメントアウトするといいです。
|
||||
たとえば、Window_BattleLog.prototypedisplayHpDamageメソッドにある
|
||||
this.push2('addText', this.makeHpDamageText(target));
|
||||
だけコメントアウトすれば、「xダメージを与えた!」のメッセージはカットされて
|
||||
「Aを倒した!」のメッセージは残ります。(逆も然り)
|
||||
どこのaddTextが何のメッセージなのかはメソッド名から推察して下さい。
|
||||
もしメッセージを完全にはカットしたくないけど長すぎるのもちょっと・・・という場合は
|
||||
不要なメッセージをプッシュしている部分だけコメントアウトするといいです。
|
||||
たとえば、Window_BattleLog.prototypedisplayHpDamageメソッドにある
|
||||
this.push2('addText', this.makeHpDamageText(target));
|
||||
だけコメントアウトすれば、「xダメージを与えた!」のメッセージはカットされて
|
||||
「Aを倒した!」のメッセージは残ります。(逆も然り)
|
||||
どこのaddTextが何のメッセージなのかはメソッド名から推察して下さい。
|
||||
|
||||
*/
|
||||
*/
|
||||
Window_BattleLog.prototype.displayCounter = function (target) {
|
||||
this.push("performCounter", target);
|
||||
this.push2("addText", TextManager.counterAttack.format(target.name())); //(変更した部分に // を付けておきます)
|
||||
|
|
@ -262,15 +262,15 @@
|
|||
};
|
||||
|
||||
/*
|
||||
常にfalseを返すようにしているため、たとえばデフォルトだとボスの消滅エフェクトは長めで
|
||||
余韻が残るようになっていますが、そういうところもウェイトを掛けずにサッと流されてしまいます。
|
||||
もし特定のエフェクトにのみウェイトを掛けたい場合は false の部分を書き換えて
|
||||
return this._effectType == 'エフェクト名';にして下さい。
|
||||
例 ボス消滅にのみウェイトを掛けたい場合 return this._effectType == 'bossCollapse';
|
||||
常にfalseを返すようにしているため、たとえばデフォルトだとボスの消滅エフェクトは長めで
|
||||
余韻が残るようになっていますが、そういうところもウェイトを掛けずにサッと流されてしまいます。
|
||||
もし特定のエフェクトにのみウェイトを掛けたい場合は false の部分を書き換えて
|
||||
return this._effectType == 'エフェクト名';にして下さい。
|
||||
例 ボス消滅にのみウェイトを掛けたい場合 return this._effectType == 'bossCollapse';
|
||||
|
||||
その他エフェクトの種類はSprite_Enemy.prototype.updateEffectを見ると分かります。
|
||||
(複数設定したい場合は ○○ == '××' || ○○ == '△△' || ・・・というように || で繋げていく)
|
||||
*/
|
||||
その他エフェクトの種類はSprite_Enemy.prototype.updateEffectを見ると分かります。
|
||||
(複数設定したい場合は ○○ == '××' || ○○ == '△△' || ・・・というように || で繋げていく)
|
||||
*/
|
||||
|
||||
//-----------------------------------------
|
||||
//多段ヒット技を使った時ポップアップが縦に並ぶようにする処理
|
||||
|
|
|
|||
|
|
@ -7,15 +7,15 @@
|
|||
* @author terunon (AliasAche)
|
||||
*
|
||||
* @help
|
||||
* <EFBFBD><EFBFBD><EFBFBD>j<EFBFBD><EFBFBD><EFBFBD>[<EFBFBD><EFBFBD>ŃR<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>x<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>ĂԃA<EFBFBD>C<EFBFBD>e<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>ă<EFBFBD><EFBFBD>j<EFBFBD><EFBFBD><EFBFBD>[<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ꂽ<EFBFBD>Ƃ<EFBFBD><EFBFBD>A
|
||||
* <EFBFBD><EFBFBD><EFBFBD>̉<EFBFBD>ʂɖ߂<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
|
||||
* <EFBFBD>Ē<EFBFBD>`<EFBFBD><EFBFBD><EFBFBD>s<EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD>̂ŏ<EFBFBD>̕<EFBFBD><EFBFBD>ɔz<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
|
||||
* メニュー上でコモンイベントを呼ぶアイテムを使用してメニューが閉じられたとき、
|
||||
* 元の画面に戻す処理を提供します。
|
||||
* 再定義を行っているので上の方に配置してください。
|
||||
*
|
||||
* <EFBFBD>ΏۃR<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>x<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>̖<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɃX<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>g<EFBFBD>Fthis.sceneRestore()<EFBFBD>Ɠ<EFBFBD><EFBFBD><EFBFBD>邱<EFBFBD>ƂŎg<EFBFBD>p<EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
|
||||
* 対象コモンイベントの末尾にスクリプト:this.sceneRestore()と入れることで使用できます。
|
||||
*
|
||||
* <EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>W<EFBFBD>b<EFBFBD>g<EFBFBD>Ƃ<EFBFBD><EFBFBD>āA<EFBFBD>uterunon<EFBFBD>i<EFBFBD>G<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>X<EFBFBD>G<EFBFBD>C<EFBFBD>N<EFBFBD>j<EFBFBD>v<EFBFBD>̑f<EFBFBD>ނ<EFBFBD><EFBFBD>g<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>|<EFBFBD><EFBFBD>
|
||||
* ReadMe<EFBFBD>܂<EFBFBD><EFBFBD>̓u<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>U<EFBFBD><EFBFBD><EFBFBD>̎<EFBFBD><EFBFBD>F<EFBFBD>ł<EFBFBD><EFBFBD><EFBFBD>ꏊ<EFBFBD>ɋL<EFBFBD>ڂ<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A
|
||||
* <EFBFBD>c<EFBFBD><EFBFBD><EFBFBD><EFBFBD>c<EFBFBD><EFBFBD><EFBFBD><EFBFBD>킸<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>c<EFBFBD>N<EFBFBD>[<EFBFBD><EFBFBD>MV<EFBFBD><EFBFBD>i<EFBFBD>Ŏg<EFBFBD>p<EFBFBD>E<EFBFBD><EFBFBD><EFBFBD>ς<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
|
||||
* クレジットとして、「terunon(エイリアスエイク)」の素材を使用した旨を
|
||||
* ReadMeまたはブラウザ等の視認できる場所に記載していただければ、
|
||||
* 営利非営利問わず、あらゆるツクールMV作品で使用・改変いただけます。
|
||||
*
|
||||
* Copyright (c) 2016 terunon (AliasAche)
|
||||
* You can use and modify it for every your commercial/non-commercial RPG Maker MV game
|
||||
|
|
|
|||
|
|
@ -108,106 +108,106 @@ skt_learn(1, "剣技", "強撃", false);
|
|||
*/
|
||||
|
||||
const loadSkillTreeConfig = () => {
|
||||
return {
|
||||
// =============================================================
|
||||
// ●ここからは設定項目です。
|
||||
// =============================================================
|
||||
return {
|
||||
// =============================================================
|
||||
// ●ここからは設定項目です。
|
||||
// =============================================================
|
||||
|
||||
// スキルツリーのタイプの設定を行います。
|
||||
// skillTreeTypes: [ ~ ]の中にアクターの数だけタイプ設定を追加します。
|
||||
// スキルツリーのタイプの設定を行います。
|
||||
// skillTreeTypes: [ ~ ]の中にアクターの数だけタイプ設定を追加します。
|
||||
|
||||
// タイプ設定は、次の形式で設定します。
|
||||
// { actorId: アクターのID, types: [タイプ情報1, タイプ情報2, ...] }
|
||||
// タイプ設定は、次の形式で設定します。
|
||||
// { actorId: アクターのID, types: [タイプ情報1, タイプ情報2, ...] }
|
||||
|
||||
// タイプ情報は、次の形式で設定します。
|
||||
// [タイプ種別, タイプ名, タイプの説明, タイプ有効/無効]
|
||||
// タイプ種別...スキルの派生設定でタイプを識別するためのユニークな識別子を設定します。
|
||||
// タイプ名...タイプ一覧のウィンドウに表示するタイプ名を設定します。
|
||||
// タイプの説明...タイプ一覧のウィンドウに表示するタイプの説明を設定します。
|
||||
// タイプ有効/無効...タイプを有効にする場合は、trueを、無効にする場合は、falseを指定します。
|
||||
// この項目については、省略可能です。省略した場合、trueが指定されます。
|
||||
skillTreeTypes: [
|
||||
{
|
||||
actorId: 1,
|
||||
types: [
|
||||
["技能", "刻印成長", "刻印を成長させて能力を強化します。", true, 76],
|
||||
]
|
||||
},
|
||||
// タイプ情報は、次の形式で設定します。
|
||||
// [タイプ種別, タイプ名, タイプの説明, タイプ有効/無効]
|
||||
// タイプ種別...スキルの派生設定でタイプを識別するためのユニークな識別子を設定します。
|
||||
// タイプ名...タイプ一覧のウィンドウに表示するタイプ名を設定します。
|
||||
// タイプの説明...タイプ一覧のウィンドウに表示するタイプの説明を設定します。
|
||||
// タイプ有効/無効...タイプを有効にする場合は、trueを、無効にする場合は、falseを指定します。
|
||||
// この項目については、省略可能です。省略した場合、trueが指定されます。
|
||||
skillTreeTypes: [
|
||||
{
|
||||
actorId: 1,
|
||||
types: [
|
||||
["技能", "刻印成長", "刻印を成長させて能力を強化します。", true, 76],
|
||||
]
|
||||
},
|
||||
|
||||
],
|
||||
],
|
||||
|
||||
// スキルツリーのマップ読み込み設定を行います。
|
||||
// 読み込むマップは以下の形式で指定します。
|
||||
// skillTreeMapId: { skillTreeName1: mapID1, skillTreeName2: mapID2, ... }
|
||||
// skillTreeName...スキルツリーのタイプ名を指定します。
|
||||
// mapID...読み込むマップIDを指定します。0の場合は読み込みを行いません。
|
||||
skillTreeMapId: {
|
||||
skillTreeMapId: {
|
||||
"能力強化": 79,
|
||||
},
|
||||
// スキルツリーのマップ読み込み設定を行います。
|
||||
// 読み込むマップは以下の形式で指定します。
|
||||
// skillTreeMapId: { skillTreeName1: mapID1, skillTreeName2: mapID2, ... }
|
||||
// skillTreeName...スキルツリーのタイプ名を指定します。
|
||||
// mapID...読み込むマップIDを指定します。0の場合は読み込みを行いません。
|
||||
skillTreeMapId: {
|
||||
skillTreeMapId: {
|
||||
"能力強化": 79,
|
||||
},
|
||||
|
||||
// 各スキルの情報を登録します。
|
||||
// skillTreeInfo: [ ~ ]の中に登録するスキル数分のスキル情報の登録を行います。
|
||||
// 各スキルの情報を登録します。
|
||||
// skillTreeInfo: [ ~ ]の中に登録するスキル数分のスキル情報の登録を行います。
|
||||
|
||||
// スキル情報の登録は次の形式で行います。
|
||||
// [スキル名, スキルID, 必要SP, アイコン情報]
|
||||
// スキル名...スキルツリーの派生設定でスキルを一意に識別するための識別子
|
||||
// 識別子なので、実際のスキル名と一致していなくても問題はありません。
|
||||
// スキルID...データベース上で該当するスキルのID
|
||||
// 必要SP...スキルの習得に必要なSP
|
||||
// アイコン情報については、アイコンを使用するか、任意の画像を使用するかに応じて次の形式で登録します。
|
||||
// アイコンを使用する場合 ["icon", iconIndex]
|
||||
// iconIndex...使用するアイコンのインデックス
|
||||
// iconIndexは省略可能です。省略した場合、スキルに設定されているアイコンが使用されます。
|
||||
// 画像を使用する場合 ["img", fileName]
|
||||
// fileName...画像のファイル名。画像は、「img/pictures」フォルダにインポートしてください。
|
||||
// なお、アイコン情報については省略可能です。省略した場合、["icon"]が適用されます。
|
||||
skillTreeInfo: [
|
||||
// 能力強化
|
||||
["体力鍛錬Ⅰ", 331, 1, ["icon"]],
|
||||
["体力鍛錬Ⅱ", 331, 2, ["icon"]],
|
||||
["体力鍛錬Ⅲ", 331, 4, ["icon"]],
|
||||
],
|
||||
// スキル情報の登録は次の形式で行います。
|
||||
// [スキル名, スキルID, 必要SP, アイコン情報]
|
||||
// スキル名...スキルツリーの派生設定でスキルを一意に識別するための識別子
|
||||
// 識別子なので、実際のスキル名と一致していなくても問題はありません。
|
||||
// スキルID...データベース上で該当するスキルのID
|
||||
// 必要SP...スキルの習得に必要なSP
|
||||
// アイコン情報については、アイコンを使用するか、任意の画像を使用するかに応じて次の形式で登録します。
|
||||
// アイコンを使用する場合 ["icon", iconIndex]
|
||||
// iconIndex...使用するアイコンのインデックス
|
||||
// iconIndexは省略可能です。省略した場合、スキルに設定されているアイコンが使用されます。
|
||||
// 画像を使用する場合 ["img", fileName]
|
||||
// fileName...画像のファイル名。画像は、「img/pictures」フォルダにインポートしてください。
|
||||
// なお、アイコン情報については省略可能です。省略した場合、["icon"]が適用されます。
|
||||
skillTreeInfo: [
|
||||
// 能力強化
|
||||
["体力鍛錬Ⅰ", 331, 1, ["icon"]],
|
||||
["体力鍛錬Ⅱ", 331, 2, ["icon"]],
|
||||
["体力鍛錬Ⅲ", 331, 4, ["icon"]],
|
||||
],
|
||||
|
||||
|
||||
// スキルツリーの派生設定を行います。
|
||||
// skillTreeDerivative: { ~ }の中にタイプ数分のスキルツリーの登録を行います。
|
||||
// スキルツリーの派生設定を行います。
|
||||
// skillTreeDerivative: { ~ }の中にタイプ数分のスキルツリーの登録を行います。
|
||||
|
||||
// スキルツリーの派生設定は次のように行います。
|
||||
// "タイプ名": [ [スキル1, [派生先スキル1, 派生先スキル2, ...]], [スキル2, [派生先スキル3, 派生先スキル4, ...] ]
|
||||
// ※派生先スキルが存在しない終端スキルの場合、派生先スキルは省略可能です。
|
||||
//
|
||||
// 例えば、"様子を見る"と"連続攻撃"を取得すると、"2回攻撃"が取得できるようにするには、次の設定を行います。
|
||||
// ["様子を見る", ["2回攻撃"]],
|
||||
// ["連続攻撃", ["2回攻撃"]],
|
||||
// ["2回攻撃"],
|
||||
//
|
||||
// また、"ヒール"を取得すると、"ファイア"と"スパーク"が取得できるようにするには、次の設定を行います。
|
||||
// ["ヒール", ["ファイア"]],
|
||||
// ["ヒール", ["スパーク"]],
|
||||
// ["ファイア"],
|
||||
// ["スパーク"],
|
||||
skillTreeDerivative: {
|
||||
"技能": [
|
||||
["体力鍛錬Ⅰ", ["体力鍛錬Ⅱ"]],
|
||||
["体力鍛錬Ⅱ", ["体力鍛錬Ⅲ"]],
|
||||
["体力鍛錬Ⅲ"],
|
||||
],
|
||||
// スキルツリーの派生設定は次のように行います。
|
||||
// "タイプ名": [ [スキル1, [派生先スキル1, 派生先スキル2, ...]], [スキル2, [派生先スキル3, 派生先スキル4, ...] ]
|
||||
// ※派生先スキルが存在しない終端スキルの場合、派生先スキルは省略可能です。
|
||||
//
|
||||
// 例えば、"様子を見る"と"連続攻撃"を取得すると、"2回攻撃"が取得できるようにするには、次の設定を行います。
|
||||
// ["様子を見る", ["2回攻撃"]],
|
||||
// ["連続攻撃", ["2回攻撃"]],
|
||||
// ["2回攻撃"],
|
||||
//
|
||||
// また、"ヒール"を取得すると、"ファイア"と"スパーク"が取得できるようにするには、次の設定を行います。
|
||||
// ["ヒール", ["ファイア"]],
|
||||
// ["ヒール", ["スパーク"]],
|
||||
// ["ファイア"],
|
||||
// ["スパーク"],
|
||||
skillTreeDerivative: {
|
||||
"技能": [
|
||||
["体力鍛錬Ⅰ", ["体力鍛錬Ⅱ"]],
|
||||
["体力鍛錬Ⅱ", ["体力鍛錬Ⅲ"]],
|
||||
["体力鍛錬Ⅲ"],
|
||||
],
|
||||
|
||||
},
|
||||
},
|
||||
|
||||
// レベルアップによってSPを獲得する場合、レベルごとに得られるSP値を以下の形式で設定します。
|
||||
// classId: 職業ID, default: デフォルト値, レベル: SP値, レベル: SP値, ...
|
||||
// 下記の設定例では、レベル2では3SP取得、レベル3では4SP取得、それ以外のレベルでは5SPを獲得します。
|
||||
levelUpGainSp: [
|
||||
{
|
||||
classId: 1,
|
||||
default: 0,
|
||||
},
|
||||
// レベルアップによってSPを獲得する場合、レベルごとに得られるSP値を以下の形式で設定します。
|
||||
// classId: 職業ID, default: デフォルト値, レベル: SP値, レベル: SP値, ...
|
||||
// 下記の設定例では、レベル2では3SP取得、レベル3では4SP取得、それ以外のレベルでは5SPを獲得します。
|
||||
levelUpGainSp: [
|
||||
{
|
||||
classId: 1,
|
||||
default: 0,
|
||||
},
|
||||
|
||||
]
|
||||
// =============================================================
|
||||
// ●設定項目はここまでです。
|
||||
// =============================================================
|
||||
};
|
||||
};
|
||||
]
|
||||
// =============================================================
|
||||
// ●設定項目はここまでです。
|
||||
// =============================================================
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -159,40 +159,40 @@ var SoR = SoR || {};
|
|||
};
|
||||
|
||||
/*
|
||||
Window_PartyCommand.prototype.drawItem = function(index) {
|
||||
const rect = this.itemRectForText(index);
|
||||
const align = this.itemTextAlign();
|
||||
this.resetTextColor();
|
||||
this.changePaintOpacity(this.isCommandEnabled(index));
|
||||
this.drawText(this.commandName(index), rect.x, rect.y, rect.width, 'center');
|
||||
}
|
||||
Window_PartyCommand.prototype.drawItem = function(index) {
|
||||
const rect = this.itemRectForText(index);
|
||||
const align = this.itemTextAlign();
|
||||
this.resetTextColor();
|
||||
this.changePaintOpacity(this.isCommandEnabled(index));
|
||||
this.drawText(this.commandName(index), rect.x, rect.y, rect.width, 'center');
|
||||
}
|
||||
|
||||
|
||||
if(IsActorStatusPositionAdjust){
|
||||
Scene_Battle.prototype.updateWindowPositions = function() {
|
||||
let statusX;
|
||||
if(IsActorStatusPositionAdjust){
|
||||
Scene_Battle.prototype.updateWindowPositions = function() {
|
||||
let statusX;
|
||||
|
||||
if(IsActorStatusPositionFixed) statusX = Graphics.boxWidth/2 - this._statusWindow.width/2;
|
||||
else{
|
||||
if (BattleManager.isInputting() && this._actorCommandWindow.openness > 0) {
|
||||
statusX = this._actorCommandWindow.width;
|
||||
}
|
||||
else statusX = Graphics.boxWidth/2 - this._statusWindow.width/2;
|
||||
if(IsActorStatusPositionFixed) statusX = Graphics.boxWidth/2 - this._statusWindow.width/2;
|
||||
else{
|
||||
if (BattleManager.isInputting() && this._actorCommandWindow.openness > 0) {
|
||||
statusX = this._actorCommandWindow.width;
|
||||
}
|
||||
else statusX = Graphics.boxWidth/2 - this._statusWindow.width/2;
|
||||
}
|
||||
|
||||
if (this._statusWindow.x < statusX) {
|
||||
this._statusWindow.x += 16;
|
||||
if (this._statusWindow.x > statusX) {
|
||||
this._statusWindow.x = statusX;
|
||||
}
|
||||
}
|
||||
if (this._statusWindow.x < statusX) {
|
||||
this._statusWindow.x += 16;
|
||||
if (this._statusWindow.x > statusX) {
|
||||
this._statusWindow.x -= 16;
|
||||
if (this._statusWindow.x < statusX) {
|
||||
this._statusWindow.x = statusX;
|
||||
}
|
||||
this._statusWindow.x = statusX;
|
||||
}
|
||||
}
|
||||
if (this._statusWindow.x > statusX) {
|
||||
this._statusWindow.x -= 16;
|
||||
if (this._statusWindow.x < statusX) {
|
||||
this._statusWindow.x = statusX;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
*/
|
||||
})();
|
||||
|
|
|
|||
|
|
@ -713,16 +713,16 @@ Imported.TMGreedShop = true;
|
|||
this.createContents();
|
||||
this.drawGreedMaterials(0, 0, this._shopItem, 1, fontRate);
|
||||
/* for (var i = 0; i < this._materials.length; i++) {
|
||||
var material = this._materials[i];
|
||||
var item = DataManager.materialToItem(material);
|
||||
var need = material.need;
|
||||
var n = $gameParty.numItems(item);
|
||||
this.changePaintOpacity(n >= need);
|
||||
this.drawItemName(item, 0, this.lineHeight() * i);
|
||||
var text = DataManager.isConsumableMaterial(item) ? '' + n + '/' : '--/';
|
||||
text += (' ' + need).substr(-3);
|
||||
this.drawText(text, 0, this.lineHeight() * i, this.contents.width, 'right');
|
||||
}*/
|
||||
var material = this._materials[i];
|
||||
var item = DataManager.materialToItem(material);
|
||||
var need = material.need;
|
||||
var n = $gameParty.numItems(item);
|
||||
this.changePaintOpacity(n >= need);
|
||||
this.drawItemName(item, 0, this.lineHeight() * i);
|
||||
var text = DataManager.isConsumableMaterial(item) ? '' + n + '/' : '--/';
|
||||
text += (' ' + need).substr(-3);
|
||||
this.drawText(text, 0, this.lineHeight() * i, this.contents.width, 'right');
|
||||
}*/
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -323,7 +323,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* update
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_CustomWindows.prototype.update = function () {
|
||||
var windowIds = this._windowIds;
|
||||
var length = windowIds.length;
|
||||
|
|
@ -335,7 +335,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* interpret command
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_CustomWindows.prototype.processCommand = function (args) {
|
||||
var i, length;
|
||||
var command = args.shift().toLowerCase();
|
||||
|
|
@ -391,7 +391,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* create
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_CustomWindows.prototype.commandCreateWindow = function (args) {
|
||||
var id = supplementDef(0, args[0]);
|
||||
var width = supplementDefNum(0, args[1]);
|
||||
|
|
@ -411,7 +411,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* show & hide
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_CustomWindows.prototype.commandShow = function (args) {
|
||||
var id = supplementDef(0, args[0]);
|
||||
var setting = this.settingWithCheckingError(id);
|
||||
|
|
@ -499,7 +499,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* move
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_CustomWindows.prototype.commandMove = function (args) {
|
||||
var id = supplementDef(0, args[0]);
|
||||
var setting = this.settingWithCheckingError(id);
|
||||
|
|
@ -522,7 +522,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* parts
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_CustomWindows.prototype.commandCreateParts = function (args) {
|
||||
var partsId = supplementDef(0, args.shift());
|
||||
var type = PARTS_TYPE[supplementDef(PARTS_TYPE.text, args.shift())];
|
||||
|
|
@ -602,7 +602,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* accessor
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_CustomWindows.prototype.settingWithCheckingError = function (id) {
|
||||
var setting = this.setting(id);
|
||||
if (!setting) {
|
||||
|
|
@ -653,7 +653,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* update
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_WindowSetting.prototype.update = function () {
|
||||
//udpate move
|
||||
if (this._moving) {
|
||||
|
|
@ -664,7 +664,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* show & hide
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_WindowSetting.prototype.show = function (x, y) {
|
||||
this._showing = true;
|
||||
this._x = supplement(this._x, x);
|
||||
|
|
@ -675,7 +675,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* parts
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_WindowSetting.prototype.registerParts = function (
|
||||
partsId,
|
||||
x,
|
||||
|
|
@ -759,7 +759,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* move
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_WindowSetting.prototype.move = function (x, y, duration, relative) {
|
||||
if (relative) {
|
||||
if (this._moving) {
|
||||
|
|
@ -799,7 +799,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* accessor
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_WindowSetting.prototype.x = function () {
|
||||
return this._x;
|
||||
};
|
||||
|
|
@ -950,7 +950,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* parts
|
||||
===================================*/
|
||||
===================================*/
|
||||
Window_TrpCustom.prototype.initAllParts = function () {
|
||||
this.contents.clear();
|
||||
|
||||
|
|
@ -1177,7 +1177,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* observers
|
||||
===================================*/
|
||||
===================================*/
|
||||
Window_TrpCustom.prototype.registerVariableObserver = function (
|
||||
variableId,
|
||||
partsIndex
|
||||
|
|
@ -1227,7 +1227,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* update
|
||||
===================================*/
|
||||
===================================*/
|
||||
Window_TrpCustom.prototype.update = function () {
|
||||
Window_Base.prototype.update.call(this);
|
||||
|
||||
|
|
@ -1347,7 +1347,7 @@ function Game_WindowSetting() {
|
|||
};
|
||||
|
||||
/* accessor
|
||||
===================================*/
|
||||
===================================*/
|
||||
Window_TrpCustom.prototype.isUnderPicture = function () {
|
||||
return this._setting.isUnderPicture();
|
||||
};
|
||||
|
|
|
|||
|
|
@ -4374,19 +4374,19 @@ DataManager._databaseFiles.push({
|
|||
"use strict";
|
||||
|
||||
/*! *****************************************************************************
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
|
||||
this file except in compliance with the License. You may obtain a copy of the
|
||||
License at http://www.apache.org/licenses/LICENSE-2.0
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
|
||||
this file except in compliance with the License. You may obtain a copy of the
|
||||
License at http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
|
||||
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
|
||||
MERCHANTABLITY OR NON-INFRINGEMENT.
|
||||
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
|
||||
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
|
||||
MERCHANTABLITY OR NON-INFRINGEMENT.
|
||||
|
||||
See the Apache Version 2.0 License for specific language governing permissions
|
||||
and limitations under the License.
|
||||
***************************************************************************** */
|
||||
See the Apache Version 2.0 License for specific language governing permissions
|
||||
and limitations under the License.
|
||||
***************************************************************************** */
|
||||
/* global Reflect, Promise */
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics =
|
||||
|
|
@ -5099,7 +5099,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* Scene_Map
|
||||
===================================*/
|
||||
===================================*/
|
||||
var _Scene_Map_start = Scene_Map.prototype.start;
|
||||
Scene_Map.prototype.start = function () {
|
||||
if ($gameMap && $gameScreen._particle) {
|
||||
|
|
@ -5110,7 +5110,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* Event
|
||||
===================================*/
|
||||
===================================*/
|
||||
var _Game_Event_setupPage = Game_Event.prototype.setupPage;
|
||||
Game_Event.prototype.setupPage = function () {
|
||||
_Game_Event_setupPage.call(this);
|
||||
|
|
@ -5154,7 +5154,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* Game_Battler
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_Battler.prototype.setupStatesParticles = function () {
|
||||
var states = this._states;
|
||||
var length = states ? states.length : 0;
|
||||
|
|
@ -5189,7 +5189,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* State
|
||||
===================================*/
|
||||
===================================*/
|
||||
if (!disableState) {
|
||||
var _Game_Battler_addNewState = Game_Battler.prototype.addNewState;
|
||||
Game_Battler.prototype.addNewState = function (stateId) {
|
||||
|
|
@ -5272,7 +5272,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* party
|
||||
===================================*/
|
||||
===================================*/
|
||||
var _Game_Party_addActor = Game_Party.prototype.addActor;
|
||||
Game_Party.prototype.addActor = function (actorId) {
|
||||
_Game_Party_addActor.call(this, actorId);
|
||||
|
|
@ -5298,7 +5298,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* Troop&Enemy
|
||||
===================================*/
|
||||
===================================*/
|
||||
var _Game_Troop_setup = Game_Troop.prototype.setup;
|
||||
Game_Troop.prototype.setup = function (troopId) {
|
||||
_Game_Troop_setup.apply(this, arguments);
|
||||
|
|
@ -5347,7 +5347,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* skill
|
||||
===================================*/
|
||||
===================================*/
|
||||
if (!disableSkill) {
|
||||
var _Window_BattleLog_startAction = Window_BattleLog.prototype.startAction;
|
||||
Window_BattleLog.prototype.startAction = function (
|
||||
|
|
@ -5464,7 +5464,7 @@ DataManager._databaseFiles.push({
|
|||
}
|
||||
|
||||
/* Scene_Battle
|
||||
===================================*/
|
||||
===================================*/
|
||||
var _Scene_Battle_terminate = Scene_Battle.prototype.terminate;
|
||||
Scene_Battle.prototype.terminate = function () {
|
||||
_Scene_Battle_terminate.call(this);
|
||||
|
|
@ -5575,7 +5575,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* Scene_Boot
|
||||
===================================*/
|
||||
===================================*/
|
||||
var _Scene_Boot_start = Scene_Boot.prototype.start;
|
||||
Scene_Boot.prototype.start = function () {
|
||||
_Scene_Boot_start.call(this);
|
||||
|
|
@ -5583,7 +5583,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* Scene_Map
|
||||
===================================*/
|
||||
===================================*/
|
||||
Scene_Map.prototype.initializeParticleSystem = function () {
|
||||
Scene_Base.prototype.initializeParticleSystem.call(this);
|
||||
this._useCachedParticleSystem = false;
|
||||
|
|
@ -5671,7 +5671,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* Scene_Battle
|
||||
===================================*/
|
||||
===================================*/
|
||||
Scene_Battle.prototype.useParticleSystem = function () {
|
||||
return true;
|
||||
};
|
||||
|
|
@ -5696,7 +5696,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* Scene_Load
|
||||
===================================*/
|
||||
===================================*/
|
||||
var _Scene_Load_onLoadSuccess = Scene_Load.prototype.onLoadSuccess;
|
||||
Scene_Load.prototype.onLoadSuccess = function () {
|
||||
ParticleSystem.clearCache();
|
||||
|
|
@ -6474,7 +6474,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* exceed
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_Particle.prototype.particleExceed = function (
|
||||
id,
|
||||
arg,
|
||||
|
|
@ -6504,7 +6504,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* loop
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_Particle.prototype.particleLoop = function (id, x = 48, y = x) {
|
||||
var targetIds = this.targetIds(id);
|
||||
var length = targetIds.length;
|
||||
|
|
@ -6526,7 +6526,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* filter
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_Particle.prototype.particleFilter = function (args) {
|
||||
var id = args.shift();
|
||||
var filterType = args.shift().toLowerCase();
|
||||
|
|
@ -6604,13 +6604,13 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* maxParticles
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_Particle.prototype.resetMaxParticles = function () {
|
||||
this.maxParticles = maxParticles;
|
||||
};
|
||||
|
||||
/* cache & auto clear
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_Particle.prototype.removeAll = function () {
|
||||
var keys = this._keys;
|
||||
var length = keys.length;
|
||||
|
|
@ -6848,7 +6848,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* tag
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_Particle.prototype.extractTagRegister = function (args) {
|
||||
var tag = "";
|
||||
|
||||
|
|
@ -6898,7 +6898,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* helper&accessor
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_Particle.prototype.dataWithId = function (id, noErrorLog) {
|
||||
if (this._suffix) {
|
||||
var suffixIdx = id.indexOf(this._suffix);
|
||||
|
|
@ -7445,7 +7445,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* capacity
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleSystem.prototype.refreshCapacity = function () {
|
||||
var keys = this._keys;
|
||||
var emitters = this._emitters;
|
||||
|
|
@ -7843,7 +7843,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* util interface
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEmitter.prototype.setParticleCapacity = function (value) {
|
||||
if (this._freezed) return;
|
||||
if (
|
||||
|
|
@ -7874,7 +7874,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* start
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEmitter.prototype.tryStart = function (image, bitmaps) {
|
||||
if (this._started) return;
|
||||
|
||||
|
|
@ -8016,7 +8016,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* update
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEmitter.prototype.particleCount = function (subId = "") {
|
||||
if (this._freezed || !this._emitter) return 0;
|
||||
if (subId) {
|
||||
|
|
@ -8906,7 +8906,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* loop
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEmitter.prototype.loopParticles = function (
|
||||
loopX,
|
||||
loopY,
|
||||
|
|
@ -8953,7 +8953,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* each targets
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEmitter.prototype.updateCharacterOutsideFreeze = function (x, y) {
|
||||
if (this._data.stop) {
|
||||
this._freezed = false;
|
||||
|
|
@ -9097,13 +9097,13 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* accessor
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEmitter.prototype.container = function () {
|
||||
return this._container;
|
||||
};
|
||||
|
||||
/* helper
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEmitter.TRIGGER_TYPE_TARGETS = [
|
||||
TARGET_TYPES.walk,
|
||||
TARGET_TYPES.startdash,
|
||||
|
|
@ -9121,7 +9121,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* filters
|
||||
===================================*/
|
||||
===================================*/
|
||||
if (PIXI.filters) {
|
||||
var FILTER = {
|
||||
classWithType: {
|
||||
|
|
@ -9892,7 +9892,7 @@ DataManager._databaseFiles.push({
|
|||
ParticleEmitter.TRP_Particle = TRP_Particle;
|
||||
|
||||
/* test command
|
||||
===================================*/
|
||||
===================================*/
|
||||
//PRAGMA: testCommands
|
||||
Game_Interpreter.prototype.trpParticleTest = function () {
|
||||
var eventId = this.isOnCurrentMap() ? this._eventId : 0;
|
||||
|
|
@ -10191,7 +10191,7 @@ DataManager._databaseFiles.push({
|
|||
};
|
||||
|
||||
/* instant bug fix
|
||||
===================================*/
|
||||
===================================*/
|
||||
(() => {
|
||||
if (
|
||||
parameters.windowBugFix === "false" ||
|
||||
|
|
@ -10208,7 +10208,7 @@ DataManager._databaseFiles.push({
|
|||
})();
|
||||
|
||||
/* cache config
|
||||
===================================*/
|
||||
===================================*/
|
||||
(function () {
|
||||
"use strict";
|
||||
if (!parameters.useCache || parameters.useCache === "false") return;
|
||||
|
|
|
|||
|
|
@ -882,7 +882,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* key
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEditor.prototype.registerKeyListeners = function () {
|
||||
var listener = this._onKeyDown.bind(this);
|
||||
this._keydownListener = listener;
|
||||
|
|
@ -967,7 +967,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* word inputting
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEditor.prototype.resetInputingWords = function () {
|
||||
if (this._inputtingWords === "") return;
|
||||
|
||||
|
|
@ -1043,7 +1043,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* update
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEditor.prototype.update = function () {
|
||||
if (this._terminated) return;
|
||||
|
||||
|
|
@ -1069,7 +1069,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
}
|
||||
|
||||
/* input & return
|
||||
===================================*/
|
||||
===================================*/
|
||||
if (TouchInput.isTriggered() || TouchInput.isPressed()) {
|
||||
this.processTouch();
|
||||
} else if (Input._latestButton || this._keyCode) {
|
||||
|
|
@ -1325,7 +1325,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* selector
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEditor.prototype.createSelectorSprite = function () {
|
||||
var size = ParticleParam.LINE_HEIGHT;
|
||||
var bitmap = new Bitmap(size, size);
|
||||
|
|
@ -1360,7 +1360,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* parts
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEditor.prototype.createParts = function (data, config) {
|
||||
var title, configNames, headers;
|
||||
var y = 5;
|
||||
|
|
@ -1567,7 +1567,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* picker
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEditor.prototype.createColorPicker = function () {
|
||||
var size = 144;
|
||||
var picker = new ColorPicker(size);
|
||||
|
|
@ -2032,7 +2032,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* applyData
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEditor.prototype.applyData = function (applyData, originalName) {
|
||||
Game_Particle.migrateConfig(applyData);
|
||||
|
||||
|
|
@ -2087,7 +2087,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* numInfo
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEditor.PARTICLE_NUM_HEADER_WIDTH = 128;
|
||||
ParticleEditor.PARTICLE_NUM_HEIGHT = 20;
|
||||
ParticleEditor.prototype.createNumInfo = function () {
|
||||
|
|
@ -2150,7 +2150,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* guideSprite
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEditor.GUIDE_TEXT_MARGIN = 5;
|
||||
ParticleEditor.GUIDE_TEXT_FONT_SIZE = 14;
|
||||
ParticleEditor.GUIDE_TEXT_LINE_HEIGHT = 18;
|
||||
|
|
@ -2224,7 +2224,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* save
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEditor.prototype.executeSave = function () {
|
||||
var data = this.editingDataObject();
|
||||
if (saveAsArray) {
|
||||
|
|
@ -2327,7 +2327,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* save help plugin
|
||||
===================================*/
|
||||
===================================*/
|
||||
Game_Particle.isIdHidden = function (id) {
|
||||
return /\/(?:h|H)(?:$|\/)/.test(id);
|
||||
};
|
||||
|
|
@ -2595,7 +2595,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* copy & paste
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEditor.prototype.processCopy = function (e) {
|
||||
var data = this.editingDataObject();
|
||||
delete data.comment;
|
||||
|
|
@ -2644,7 +2644,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* helper
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleEditor.prototype.hideMenu = function () {
|
||||
var menuSprites = this._menuSprites;
|
||||
var length = menuSprites.length;
|
||||
|
|
@ -2947,7 +2947,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* edit
|
||||
===================================*/
|
||||
===================================*/
|
||||
ParticleParam.prototype.processTouch = function (x, y, margin) {
|
||||
if (y < this.y) return false;
|
||||
if (y > this.y + this._height) return false;
|
||||
|
|
@ -3430,7 +3430,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* input
|
||||
===================================*/
|
||||
===================================*/
|
||||
NodeParam.prototype.processInput = function (keyCode, key) {
|
||||
if (keyCode === KEY_CODE.delete) {
|
||||
if (
|
||||
|
|
@ -3658,7 +3658,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* input
|
||||
===================================*/
|
||||
===================================*/
|
||||
ColorNodeParam.prototype.processInput = function (keyCode, key) {
|
||||
if (keyCode === KEY_CODE.delete) {
|
||||
if (
|
||||
|
|
@ -4223,7 +4223,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
PickerBase.prototype.refreshItems = function () {};
|
||||
|
||||
/* needs overwrite
|
||||
===================================*/
|
||||
===================================*/
|
||||
PickerBase.prototype.maxColumns = function () {
|
||||
return 4;
|
||||
};
|
||||
|
|
@ -4265,7 +4265,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
PickerBase.prototype.applyData = function () {};
|
||||
|
||||
/* select
|
||||
===================================*/
|
||||
===================================*/
|
||||
PickerBase.prototype.deselectIndex = function (index) {
|
||||
if (index < 0) return;
|
||||
var arrayIdx = this._selectingIndexes.indexOf(index);
|
||||
|
|
@ -4289,7 +4289,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* update
|
||||
===================================*/
|
||||
===================================*/
|
||||
PickerBase.prototype.update = function () {
|
||||
if (this._headerSprite.visible) {
|
||||
this.updateHeaderSprite();
|
||||
|
|
@ -4435,7 +4435,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* headerSprite
|
||||
===================================*/
|
||||
===================================*/
|
||||
PickerBase.prototype.createHeaderSprite = function () {
|
||||
var bitmap = new Bitmap(256, 24);
|
||||
var sprite = new Sprite(bitmap);
|
||||
|
|
@ -4477,7 +4477,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* backSprite
|
||||
===================================*/
|
||||
===================================*/
|
||||
PickerBase.prototype.createBackSprite = function () {
|
||||
var sprite, bitmap;
|
||||
bitmap = new Bitmap(16, 16);
|
||||
|
|
@ -4495,7 +4495,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* highlight sprites
|
||||
===================================*/
|
||||
===================================*/
|
||||
PickerBase.prototype.createHighlightBitmap = function () {
|
||||
var bitmap = new Bitmap(16, 16);
|
||||
bitmap.fillAll("white");
|
||||
|
|
@ -4514,7 +4514,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* guide sprite
|
||||
===================================*/
|
||||
===================================*/
|
||||
PickerBase.prototype.createGuideSprite = function () {
|
||||
var texts = this.guideTexts();
|
||||
if (!texts) return;
|
||||
|
|
@ -4544,7 +4544,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* scroll
|
||||
===================================*/
|
||||
===================================*/
|
||||
PickerBase.prototype.setTopIndex = function (i) {
|
||||
var row = Math.floor(i / this.maxColumns());
|
||||
var newRow = row.clamp(0, this._maxTopRow);
|
||||
|
|
@ -4637,7 +4637,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* several mode
|
||||
===================================*/
|
||||
===================================*/
|
||||
PickerBase.prototype.switchSelectingMode = function () {
|
||||
this.setSeveralMode(!this._severalMode);
|
||||
};
|
||||
|
|
@ -4649,7 +4649,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* wheel
|
||||
===================================*/
|
||||
===================================*/
|
||||
PickerBase.prototype.registerWheelListener = function () {
|
||||
var listener = this._onWheel.bind(this);
|
||||
this._wheelListener = listener;
|
||||
|
|
@ -4720,7 +4720,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* overwrite setting
|
||||
===================================*/
|
||||
===================================*/
|
||||
ImagePicker.prototype.maxItems = function () {
|
||||
return this._imageNames.length;
|
||||
};
|
||||
|
|
@ -4762,13 +4762,13 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* originalSetting
|
||||
===================================*/
|
||||
===================================*/
|
||||
ImagePicker.prototype.imageSize = function () {
|
||||
return ImagePicker.IMAGE_SIZE;
|
||||
};
|
||||
|
||||
/* refresh
|
||||
===================================*/
|
||||
===================================*/
|
||||
ImagePicker.prototype.refreshItems = function () {
|
||||
var nameHeight = ImagePicker.NAME_HEIGHT;
|
||||
var mx = this.itemMarginX();
|
||||
|
|
@ -4841,7 +4841,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* start picking
|
||||
===================================*/
|
||||
===================================*/
|
||||
ImagePicker.prototype.startPicking = function (owner, image) {
|
||||
ImagePickerBase.prototype.startPicking.call(this, owner);
|
||||
|
||||
|
|
@ -4868,7 +4868,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* search
|
||||
===================================*/
|
||||
===================================*/
|
||||
ImagePicker.prototype.search = function (chara) {
|
||||
var names = this._imageNames;
|
||||
var length = names.length;
|
||||
|
|
@ -4923,7 +4923,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
//PRAGMA_END: tilesetBitmaps
|
||||
|
||||
/* overwrite setting
|
||||
===================================*/
|
||||
===================================*/
|
||||
TilePicker.prototype.maxItems = function () {
|
||||
return this._maxItems;
|
||||
};
|
||||
|
|
@ -5017,7 +5017,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* originalSetting
|
||||
===================================*/
|
||||
===================================*/
|
||||
TilePicker.prototype.tileSize = function () {
|
||||
return $gameMap.tileWidth();
|
||||
};
|
||||
|
|
@ -5026,7 +5026,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* refresh
|
||||
===================================*/
|
||||
===================================*/
|
||||
TilePicker.prototype.setListType = function (type) {
|
||||
ImagePickerBase.prototype.setListType.call(this, type);
|
||||
var tileSize = this.tileSize();
|
||||
|
|
@ -5079,7 +5079,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* start picking
|
||||
===================================*/
|
||||
===================================*/
|
||||
TilePicker.prototype.startPicking = function (owner, imagestr) {
|
||||
var tileIndexes = [];
|
||||
if (imagestr) {
|
||||
|
|
@ -5175,7 +5175,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* overwrite setting
|
||||
===================================*/
|
||||
===================================*/
|
||||
AnimationPicker.prototype.maxItems = function () {
|
||||
return this._maxItems;
|
||||
};
|
||||
|
|
@ -5247,7 +5247,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* originalSetting
|
||||
===================================*/
|
||||
===================================*/
|
||||
AnimationPicker.prototype.imageSize = function () {
|
||||
return 192;
|
||||
};
|
||||
|
|
@ -5256,7 +5256,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* refresh
|
||||
===================================*/
|
||||
===================================*/
|
||||
AnimationPicker.prototype.setListType = function (type) {
|
||||
ImagePickerBase.prototype.setListType.call(this, type);
|
||||
|
||||
|
|
@ -5331,7 +5331,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* start picking
|
||||
===================================*/
|
||||
===================================*/
|
||||
AnimationPicker.prototype.startPicking = function (owner, imagestr) {
|
||||
var frames = [];
|
||||
if (imagestr) {
|
||||
|
|
@ -5381,7 +5381,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* search
|
||||
===================================*/
|
||||
===================================*/
|
||||
AnimationPicker.prototype.search = function (chara) {
|
||||
var imageNames = this._imageNames;
|
||||
var length = imageNames.length;
|
||||
|
|
@ -5403,7 +5403,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* MonoTone
|
||||
===================================*/
|
||||
===================================*/
|
||||
AnimationPicker.prototype.update = function () {
|
||||
PickerBase.prototype.update.call(this);
|
||||
if (Input.isTriggered("shift")) {
|
||||
|
|
@ -5425,7 +5425,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* write image
|
||||
===================================*/
|
||||
===================================*/
|
||||
AnimationPicker.prototype.end = function () {
|
||||
var indexes = this._selectingIndexes;
|
||||
var imageName = this.imageName();
|
||||
|
|
@ -5668,7 +5668,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* overwrite setting
|
||||
===================================*/
|
||||
===================================*/
|
||||
PresetPicker.prototype.maxItems = function () {
|
||||
return this._list.length;
|
||||
};
|
||||
|
|
@ -5727,7 +5727,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* refresh
|
||||
===================================*/
|
||||
===================================*/
|
||||
PresetPicker.prototype.setListType = function (type) {
|
||||
PickerBase.prototype.setListType.call(this, type);
|
||||
|
||||
|
|
@ -5794,7 +5794,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* start picking
|
||||
===================================*/
|
||||
===================================*/
|
||||
PresetPicker.prototype.startPicking = function (
|
||||
owner,
|
||||
targetType,
|
||||
|
|
@ -5821,7 +5821,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* search
|
||||
===================================*/
|
||||
===================================*/
|
||||
PresetPicker.prototype.search = function (chara) {
|
||||
var names = this._names;
|
||||
var length = names.length;
|
||||
|
|
@ -5835,7 +5835,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* filter
|
||||
===================================*/
|
||||
===================================*/
|
||||
PresetPicker.prototype.onKeyDown = function (keyCode, event) {
|
||||
if (keyCode === KEY_CODE.f && (event.ctrlKey || event.metaKey)) {
|
||||
this.changeFilterMode();
|
||||
|
|
@ -5864,7 +5864,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* input
|
||||
===================================*/
|
||||
===================================*/
|
||||
PresetPicker.prototype.processInput = function () {
|
||||
if (Input.isRepeated("cancel")) {
|
||||
this._owner.applyData(this._currentData);
|
||||
|
|
@ -5981,7 +5981,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* overwrite setting
|
||||
===================================*/
|
||||
===================================*/
|
||||
LoadPicker.prototype.guideTexts = function () {
|
||||
return [
|
||||
LC("保存データ設定をコピーします。", 174),
|
||||
|
|
@ -5999,7 +5999,7 @@ if (Utils.isNwjs() && Utils.isOptionValid("test")) {
|
|||
};
|
||||
|
||||
/* delete
|
||||
===================================*/
|
||||
===================================*/
|
||||
LoadPicker.prototype.onKeyDown = function (keyCode, event) {
|
||||
PresetPicker.prototype.onKeyDown.call(this, keyCode, event);
|
||||
if (keyCode === KEY_CODE.delete) {
|
||||
|
|
|
|||
|
|
@ -312,7 +312,7 @@ var $dataTrpParticleGroupsPreset;
|
|||
"use strict";
|
||||
|
||||
/* groups
|
||||
===================================*/
|
||||
===================================*/
|
||||
$dataTrpParticleGroupsPreset = {
|
||||
//キャラ
|
||||
splash_cp: {
|
||||
|
|
@ -521,7 +521,7 @@ var $dataTrpParticleGroupsPreset;
|
|||
},
|
||||
|
||||
/* メイン
|
||||
===================================*/
|
||||
===================================*/
|
||||
commet: {
|
||||
repeat: -1,
|
||||
list: [
|
||||
|
|
@ -857,7 +857,7 @@ var $dataTrpParticleGroupsPreset;
|
|||
};
|
||||
|
||||
/* particles
|
||||
===================================*/
|
||||
===================================*/
|
||||
$dataTrpParticlePreset = {
|
||||
//キャラ
|
||||
dark_gate_c: [
|
||||
|
|
@ -3248,7 +3248,7 @@ var $dataTrpParticleGroupsPreset;
|
|||
],
|
||||
|
||||
/* メイン
|
||||
===================================*/
|
||||
===================================*/
|
||||
//システム用
|
||||
click: [
|
||||
[[0, 1, 0.85, 0.5, 1, 0], 0, 0],
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -92,7 +92,7 @@
|
|||
var forAll = targetName === "all" || targetName === "全員";
|
||||
|
||||
/* process resetAllCostume firstly
|
||||
===================================*/
|
||||
===================================*/
|
||||
if (forAll) {
|
||||
if (isCommandOn) return;
|
||||
if (isCommandOff) return;
|
||||
|
|
@ -101,7 +101,7 @@
|
|||
}
|
||||
|
||||
/* prepare target actor data
|
||||
===================================*/
|
||||
===================================*/
|
||||
targetName = this.actorFolderName(targetName);
|
||||
if (!targetName) return;
|
||||
|
||||
|
|
@ -111,7 +111,7 @@
|
|||
}
|
||||
|
||||
/* prepare targetCostumeType
|
||||
===================================*/
|
||||
===================================*/
|
||||
var targetType;
|
||||
var typeName = parameters.costumeTypeMap[costumeName];
|
||||
if (typeName) {
|
||||
|
|
@ -127,7 +127,7 @@
|
|||
}
|
||||
|
||||
/* remove costumes in once
|
||||
===================================*/
|
||||
===================================*/
|
||||
var costumeAll =
|
||||
costumeName.toLowerCase() === "all" || costumeName === "全て";
|
||||
if (targetType) {
|
||||
|
|
@ -138,7 +138,7 @@
|
|||
}
|
||||
|
||||
/* processCommand
|
||||
===================================*/
|
||||
===================================*/
|
||||
if (isCommandOn) {
|
||||
this._processCostumeOn(targetData, costumeName);
|
||||
} else if (isCommandOff) {
|
||||
|
|
@ -148,7 +148,7 @@
|
|||
}
|
||||
|
||||
/* apply costume if showing
|
||||
===================================*/
|
||||
===================================*/
|
||||
if (forAll) {
|
||||
this._applyAllActorsCostume(fade);
|
||||
} else if (this.names().contains(targetName)) {
|
||||
|
|
@ -280,7 +280,7 @@
|
|||
};
|
||||
|
||||
/* apply Costume
|
||||
===================================*/
|
||||
===================================*/
|
||||
SkitActor.prototype.applyCostume = function (animation, force) {
|
||||
if (this.isShowing()) {
|
||||
this.setupCostume();
|
||||
|
|
@ -418,7 +418,7 @@
|
|||
var overlayNames = picture._exOverlays.concat();
|
||||
|
||||
/* remove old overlays
|
||||
===================================*/
|
||||
===================================*/
|
||||
for (i = length; i >= 0; i = (i - 1) | 0) {
|
||||
overlay = overlays[i];
|
||||
if (overlay && overlay._isExOverlay) {
|
||||
|
|
@ -438,7 +438,7 @@
|
|||
}
|
||||
|
||||
/* add new overlays
|
||||
===================================*/
|
||||
===================================*/
|
||||
length = overlayNames.length;
|
||||
for (i = 0; i < length; i = (i + 1) | 0) {
|
||||
var name = "costume_" + overlayNames[i] + "_" + this._pictureName;
|
||||
|
|
|
|||
|
|
@ -7,14 +7,14 @@
|
|||
自立移動のタイプを「近づく」にしてください。
|
||||
|
||||
■プレイヤーとそのイベントの向きに応じて、
|
||||
先制攻撃・不意打ちが起こるようになります。
|
||||
設定した変数に数値が代入され、
|
||||
0の場合は通常、1の場合は先制攻撃、2の場合は不意打ちになります。
|
||||
変数は戦闘後にリセットされます。
|
||||
先制攻撃・不意打ちが起こるようになります。
|
||||
設定した変数に数値が代入され、
|
||||
0の場合は通常、1の場合は先制攻撃、2の場合は不意打ちになります。
|
||||
変数は戦闘後にリセットされます。
|
||||
|
||||
■デフォルトの「近づく」ではプレイヤーが20マス以内にいる場合に
|
||||
自動的に追尾するようになっていますが、
|
||||
敵の背後にいる場合はプレイヤーを見失い、近づかないようになります。
|
||||
自動的に追尾するようになっていますが、
|
||||
敵の背後にいる場合はプレイヤーを見失い、近づかないようになります。
|
||||
*
|
||||
* @param situationVariables
|
||||
* @desc 使用する変数番号
|
||||
|
|
|
|||
|
|
@ -373,10 +373,7 @@ var utakata = utakata || (utakata = {});
|
|||
var switchesJson = this._getTargetSwitchJson();
|
||||
var variablesJson = this._getTargetVariableJson();
|
||||
|
||||
var json = {
|
||||
gameSwitches: switchesJson,
|
||||
gameVariables: variablesJson,
|
||||
};
|
||||
var json = { gameSwitches: switchesJson, gameVariables: variablesJson };
|
||||
|
||||
DataManager.saveCommonSave(json);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -860,11 +860,11 @@ there may be z-fighting issues. (default: 0.0100)
|
|||
_util_js__WEBPACK_IMPORTED_MODULE_2__["degtorad"]
|
||||
)(mv3d.FOV);
|
||||
/*
|
||||
this.camera.orthoLeft=-Graphics.width/2/tileSize();
|
||||
this.camera.orthoRight=Graphics.width/2/tileSize();
|
||||
this.camera.orthoTop=Graphics.height/2/tileSize();
|
||||
this.camera.orthoBottom=-Graphics.height/2/tileSize();
|
||||
*/
|
||||
this.camera.orthoLeft=-Graphics.width/2/tileSize();
|
||||
this.camera.orthoRight=Graphics.width/2/tileSize();
|
||||
this.camera.orthoTop=Graphics.height/2/tileSize();
|
||||
this.camera.orthoBottom=-Graphics.height/2/tileSize();
|
||||
*/
|
||||
this.camera.minZ = 0.1;
|
||||
this.camera.maxZ = this.RENDER_DIST;
|
||||
|
||||
|
|
@ -5124,19 +5124,19 @@ there may be z-fighting issues. (default: 0.0100)
|
|||
return c;
|
||||
});
|
||||
/*! *****************************************************************************
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
|
||||
this file except in compliance with the License. You may obtain a copy of the
|
||||
License at http://www.apache.org/licenses/LICENSE-2.0
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
|
||||
this file except in compliance with the License. You may obtain a copy of the
|
||||
License at http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
|
||||
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
|
||||
MERCHANTABLITY OR NON-INFRINGEMENT.
|
||||
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
|
||||
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
|
||||
MERCHANTABLITY OR NON-INFRINGEMENT.
|
||||
|
||||
See the Apache Version 2.0 License for specific language governing permissions
|
||||
and limitations under the License.
|
||||
***************************************************************************** */
|
||||
See the Apache Version 2.0 License for specific language governing permissions
|
||||
and limitations under the License.
|
||||
***************************************************************************** */
|
||||
var n = function (e, t) {
|
||||
return (n =
|
||||
Object.setPrototypeOf ||
|
||||
|
|
@ -147308,19 +147308,19 @@ there may be z-fighting issues. (default: 0.0100)
|
|||
"use strict";
|
||||
n.r(t);
|
||||
/*! *****************************************************************************
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
|
||||
this file except in compliance with the License. You may obtain a copy of the
|
||||
License at http://www.apache.org/licenses/LICENSE-2.0
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
|
||||
this file except in compliance with the License. You may obtain a copy of the
|
||||
License at http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
|
||||
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
|
||||
MERCHANTABLITY OR NON-INFRINGEMENT.
|
||||
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
|
||||
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
|
||||
MERCHANTABLITY OR NON-INFRINGEMENT.
|
||||
|
||||
See the Apache Version 2.0 License for specific language governing permissions
|
||||
and limitations under the License.
|
||||
***************************************************************************** */
|
||||
See the Apache Version 2.0 License for specific language governing permissions
|
||||
and limitations under the License.
|
||||
***************************************************************************** */
|
||||
var r = function (e, t) {
|
||||
return (r =
|
||||
Object.setPrototypeOf ||
|
||||
|
|
@ -151423,11 +151423,11 @@ there may be z-fighting issues. (default: 0.0100)
|
|||
collider.mv3d_collider.l = boxData.mv3d_collider.l;
|
||||
}
|
||||
/*
|
||||
collider.mv3d_collider = {
|
||||
z1: boxData.mv3d_collider.z2,
|
||||
z2: boxData.mv3d_collider.z2 + mv3d.STAIR_THRESH + 0.01,
|
||||
};
|
||||
*/
|
||||
collider.mv3d_collider = {
|
||||
z1: boxData.mv3d_collider.z2,
|
||||
z2: boxData.mv3d_collider.z2 + mv3d.STAIR_THRESH + 0.01,
|
||||
};
|
||||
*/
|
||||
} else {
|
||||
collider.mv3d_collider = boxData.mv3d_collider;
|
||||
}
|
||||
|
|
@ -152246,13 +152246,13 @@ there may be z-fighting issues. (default: 0.0100)
|
|||
|
||||
// give followers through if they fall behind
|
||||
/*
|
||||
const _FOLLOWER_THROUGH_THRESH=3;
|
||||
override(Game_Follower.prototype,'isThrough',o=>function(){
|
||||
const precedingCharacter = (this._memberIndex > 1 ? $gamePlayer._followers._data[this._memberIndex - 2] : $gamePlayer);
|
||||
if(Math.abs(precedingCharacter.x-this.x)+Math.abs(precedingCharacter.y-this.y)>_FOLLOWER_THROUGH_THRESH){ return true; }
|
||||
return o.apply(this,arguments);
|
||||
});
|
||||
*/
|
||||
const _FOLLOWER_THROUGH_THRESH=3;
|
||||
override(Game_Follower.prototype,'isThrough',o=>function(){
|
||||
const precedingCharacter = (this._memberIndex > 1 ? $gamePlayer._followers._data[this._memberIndex - 2] : $gamePlayer);
|
||||
if(Math.abs(precedingCharacter.x-this.x)+Math.abs(precedingCharacter.y-this.y)>_FOLLOWER_THROUGH_THRESH){ return true; }
|
||||
return o.apply(this,arguments);
|
||||
});
|
||||
*/
|
||||
|
||||
function zCollidersOverlap(s1, s2) {
|
||||
s1 = s1.getCollisionHeight();
|
||||
|
|
@ -161803,19 +161803,19 @@ there may be z-fighting issues. (default: 0.0100)
|
|||
);
|
||||
|
||||
/*
|
||||
['setDisplayPos','scrollUp','scrollDown','scrollLeft','scrollRight'].forEach(method=>{
|
||||
const _oldMethod=Game_Map.prototype[method];
|
||||
Game_Map.prototype[method]=function(){
|
||||
if (mv3d.isDisabled()){ _oldMethod.apply(this,arguments); }
|
||||
}
|
||||
});
|
||||
const _updateScroll = Game_Map.prototype.updateScroll;
|
||||
Game_Map.prototype.updateScroll = function() {
|
||||
if (mv3d.mapDisabled){ return _updateScroll.apply(this,arguments); }
|
||||
this._displayX = -mv3d.blendCameraYaw.currentValue()*816/3600;
|
||||
this._displayY = -mv3d.blendCameraPitch.currentValue()*816/3600;
|
||||
};
|
||||
*/
|
||||
['setDisplayPos','scrollUp','scrollDown','scrollLeft','scrollRight'].forEach(method=>{
|
||||
const _oldMethod=Game_Map.prototype[method];
|
||||
Game_Map.prototype[method]=function(){
|
||||
if (mv3d.isDisabled()){ _oldMethod.apply(this,arguments); }
|
||||
}
|
||||
});
|
||||
const _updateScroll = Game_Map.prototype.updateScroll;
|
||||
Game_Map.prototype.updateScroll = function() {
|
||||
if (mv3d.mapDisabled){ return _updateScroll.apply(this,arguments); }
|
||||
this._displayX = -mv3d.blendCameraYaw.currentValue()*816/3600;
|
||||
this._displayY = -mv3d.blendCameraPitch.currentValue()*816/3600;
|
||||
};
|
||||
*/
|
||||
|
||||
Game_CharacterBase.prototype.mv3d_inRenderDist = function () {
|
||||
const loopPos = mv3d["a" /* default */].loopCoords(this.x, this.y);
|
||||
|
|
|
|||
|
|
@ -264,51 +264,51 @@
|
|||
//=========================================================================
|
||||
/*~struct~BattleActorParam:
|
||||
|
||||
* @param _scale
|
||||
* @desc Spineモデルのスケールを調整します。
|
||||
* @type number
|
||||
* @param _scale
|
||||
* @desc Spineモデルのスケールを調整します。
|
||||
* @type number
|
||||
|
||||
* @param _skins
|
||||
* @desc スキン
|
||||
* @type string[]
|
||||
* @param _skins
|
||||
* @desc スキン
|
||||
* @type string[]
|
||||
|
||||
* @param _animIdle
|
||||
* @desc 待機アニメーション
|
||||
* @param _animUseItem
|
||||
* @desc カード・アイテム使用時アニメーション
|
||||
* @type string[]
|
||||
* @param _animDash
|
||||
* @desc ダッシュアニメーション
|
||||
* @param _animDamage
|
||||
* @desc ダメージ時アニメーション
|
||||
* @param _animBattleEndWin
|
||||
* @desc 戦闘勝利時アニメーション
|
||||
* @param _animBattleEndLose
|
||||
* @desc 戦闘敗北時アニメーション
|
||||
* @param _animIdle
|
||||
* @desc 待機アニメーション
|
||||
* @param _animUseItem
|
||||
* @desc カード・アイテム使用時アニメーション
|
||||
* @type string[]
|
||||
* @param _animDash
|
||||
* @desc ダッシュアニメーション
|
||||
* @param _animDamage
|
||||
* @desc ダメージ時アニメーション
|
||||
* @param _animBattleEndWin
|
||||
* @desc 戦闘勝利時アニメーション
|
||||
* @param _animBattleEndLose
|
||||
* @desc 戦闘敗北時アニメーション
|
||||
|
||||
* @param _varIdxCurrentActorState
|
||||
* @desc 現在のアクタの状態を格納する変数のインデクス。
|
||||
* @type number
|
||||
* @min 1
|
||||
* @default 70
|
||||
* @param _varIdxCurrentActorState
|
||||
* @desc 現在のアクタの状態を格納する変数のインデクス。
|
||||
* @type number
|
||||
* @min 1
|
||||
* @default 70
|
||||
|
||||
* @param _varIdxCurrentEnemyType
|
||||
* @desc 現在のエロ攻撃対象の敵のタイプが格納される変数のインデクス。敵のタイプは敵キャラのメモで定義する。
|
||||
* @type number
|
||||
* @min 1
|
||||
* @default 71
|
||||
* @param _varIdxCurrentEnemyType
|
||||
* @desc 現在のエロ攻撃対象の敵のタイプが格納される変数のインデクス。敵のタイプは敵キャラのメモで定義する。
|
||||
* @type number
|
||||
* @min 1
|
||||
* @default 71
|
||||
|
||||
* @param _varIdxCurrentSkillId
|
||||
* @desc 現在の実行スキルID
|
||||
* @type number
|
||||
* @min 1
|
||||
* @default 72
|
||||
* @param _varIdxCurrentSkillId
|
||||
* @desc 現在の実行スキルID
|
||||
* @type number
|
||||
* @min 1
|
||||
* @default 72
|
||||
|
||||
* @param _antialias
|
||||
* @type boolean
|
||||
* @default false
|
||||
* @param _antialias
|
||||
* @type boolean
|
||||
* @default false
|
||||
|
||||
*/
|
||||
*/
|
||||
//=========================================================================
|
||||
/*~struct~AtlasAnimationParam:
|
||||
*
|
||||
|
|
@ -329,233 +329,233 @@
|
|||
*/
|
||||
//=========================================================================
|
||||
/*~struct~CharaImageParam:
|
||||
*
|
||||
* @param _posChara
|
||||
* @desc 右キャラクタの位置 移動元X, 移動元Y, 移動先X, 移動先Y
|
||||
* @type number[]
|
||||
* @default [1000, 0, 850, 0]
|
||||
*
|
||||
* @param _posChara
|
||||
* @desc 右キャラクタの位置 移動元X, 移動元Y, 移動先X, 移動先Y
|
||||
* @type number[]
|
||||
* @default [1000, 0, 850, 0]
|
||||
|
||||
* @param _scaleChara
|
||||
* @desc 右キャラクタのスケール
|
||||
* @type number
|
||||
* @default 0.5
|
||||
* @param _scaleChara
|
||||
* @desc 右キャラクタのスケール
|
||||
* @type number
|
||||
* @default 0.5
|
||||
|
||||
* @param _spineName
|
||||
* @desc 右キャラクタのSpineファイル名
|
||||
* @default battle
|
||||
* @param _spineName
|
||||
* @desc 右キャラクタのSpineファイル名
|
||||
* @default battle
|
||||
|
||||
* @param _skinsNormal
|
||||
* @desc 右キャラクタのSpineスキン名(通常時) [0]=100-60%, [1]=59-30%, [2]=29-0%
|
||||
* @type string[]
|
||||
* @param _skinsTransform
|
||||
* @desc 右キャラクタのSpineスキン名(変身時) [0]=100-60%, [1]=59-30%, [2]=29-0%
|
||||
* @type string[]
|
||||
* @param _skinsNormal
|
||||
* @desc 右キャラクタのSpineスキン名(通常時) [0]=100-60%, [1]=59-30%, [2]=29-0%
|
||||
* @type string[]
|
||||
* @param _skinsTransform
|
||||
* @desc 右キャラクタのSpineスキン名(変身時) [0]=100-60%, [1]=59-30%, [2]=29-0%
|
||||
* @type string[]
|
||||
|
||||
* @param _animAndAtcmSetNormal100
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 通常時ランダム 100%時
|
||||
* @type string[]
|
||||
* @default ["p/battle","怒り"]
|
||||
* @param _animAndAtcmSetNormal100
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 通常時ランダム 100%時
|
||||
* @type string[]
|
||||
* @default ["p/battle","怒り"]
|
||||
|
||||
* @param _animAndAtcmSetNormal70
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 通常時ランダム 70-99%時
|
||||
* @type string[]
|
||||
* @default ["p/hatena","エロ微笑み"]
|
||||
* @param _animAndAtcmSetNormal70
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 通常時ランダム 70-99%時
|
||||
* @type string[]
|
||||
* @default ["p/hatena","エロ微笑み"]
|
||||
|
||||
* @param _animAndAtcmSetNormal50
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 通常時ランダム 50-69%時
|
||||
* @type string[]
|
||||
* @default ["p/hatena_R","照れ不満"]
|
||||
* @param _animAndAtcmSetNormal50
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 通常時ランダム 50-69%時
|
||||
* @type string[]
|
||||
* @default ["p/hatena_R","照れ不満"]
|
||||
|
||||
* @param _animAndAtcmSetNormal30
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 通常時ランダム 30-49%時
|
||||
* @type string[]
|
||||
* @default ["p/tukare","ベロ出し"]
|
||||
* @param _animAndAtcmSetNormal30
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 通常時ランダム 30-49%時
|
||||
* @type string[]
|
||||
* @default ["p/tukare","ベロ出し"]
|
||||
|
||||
* @param _animAndAtcmSetNormal0
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 通常時ランダム 0-29%時
|
||||
* @type string[]
|
||||
* @default ["p/hiki","照れ"],["p/sakyu","サキュ"]
|
||||
* @param _animAndAtcmSetNormal0
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 通常時ランダム 0-29%時
|
||||
* @type string[]
|
||||
* @default ["p/hiki","照れ"],["p/sakyu","サキュ"]
|
||||
|
||||
* @param _animAndAtcmSetTransform100
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 変身時ランダム 100%時
|
||||
* @type string[]
|
||||
* @param _animAndAtcmSetTransform100
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 変身時ランダム 100%時
|
||||
* @type string[]
|
||||
|
||||
* @param _animAndAtcmSetTransform70
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 変身時ランダム 70-99%時
|
||||
* @type string[]
|
||||
* @param _animAndAtcmSetTransform70
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 変身時ランダム 70-99%時
|
||||
* @type string[]
|
||||
|
||||
* @param _animAndAtcmSetTransform50
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 変身時ランダム 50-69%時
|
||||
* @type string[]
|
||||
* @param _animAndAtcmSetTransform50
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 変身時ランダム 50-69%時
|
||||
* @type string[]
|
||||
|
||||
* @param _animAndAtcmSetTransform30
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 変身時ランダム 30-49%時
|
||||
* @type string[]
|
||||
* @param _animAndAtcmSetTransform30
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 変身時ランダム 30-49%時
|
||||
* @type string[]
|
||||
|
||||
* @param _animAndAtcmSetTransform0
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 変身時ランダム 0-29%時
|
||||
* @type string[]
|
||||
* @param _animAndAtcmSetTransform0
|
||||
* @desc 右立ち絵キャラクタのアニメーション・アタッチメントセット名 変身時ランダム 0-29%時
|
||||
* @type string[]
|
||||
|
||||
* @param _antialias
|
||||
* @type boolean
|
||||
* @default false
|
||||
* @param _antialias
|
||||
* @type boolean
|
||||
* @default false
|
||||
|
||||
*/
|
||||
*/
|
||||
//=========================================================================
|
||||
/*~struct~CameraParam:
|
||||
*
|
||||
* @param _propDefault
|
||||
* @desc デフォルト時のカメラプロパティ [X位置, Y位置, スケール]
|
||||
* @type number[]
|
||||
* @default [0, 0, 1]
|
||||
*
|
||||
* @param _propDefault
|
||||
* @desc デフォルト時のカメラプロパティ [X位置, Y位置, スケール]
|
||||
* @type number[]
|
||||
* @default [0, 0, 1]
|
||||
|
||||
* @param _propPlayerTurn
|
||||
* @desc 味方ターン時のカメラプロパティ [X位置, Y位置, スケール]
|
||||
* @type number[]
|
||||
* @default [50, 0, 1.1]
|
||||
* @param _propPlayerTurn
|
||||
* @desc 味方ターン時のカメラプロパティ [X位置, Y位置, スケール]
|
||||
* @type number[]
|
||||
* @default [50, 0, 1.1]
|
||||
|
||||
* @param _propEnemyTurn
|
||||
* @desc 敵ターン時のカメラプロパティ [X位置, Y位置, スケール]
|
||||
* @type number[]
|
||||
* @default [-50, 0, 1.1]
|
||||
* @param _propEnemyTurn
|
||||
* @desc 敵ターン時のカメラプロパティ [X位置, Y位置, スケール]
|
||||
* @type number[]
|
||||
* @default [-50, 0, 1.1]
|
||||
|
||||
* @param _propBattleEnd
|
||||
* @desc デフォルト時のカメラプロパティ [X位置, Y位置, スケール]
|
||||
* @type number[]
|
||||
* @default [110, 0, 1.5]
|
||||
* @param _propBattleEnd
|
||||
* @desc デフォルト時のカメラプロパティ [X位置, Y位置, スケール]
|
||||
* @type number[]
|
||||
* @default [110, 0, 1.5]
|
||||
|
||||
* @param _calcFrame
|
||||
* @desc lerp計算フレーム
|
||||
* @type number
|
||||
* @default 150
|
||||
* @param _calcFrame
|
||||
* @desc lerp計算フレーム
|
||||
* @type number
|
||||
* @default 150
|
||||
|
||||
* @param _moveT
|
||||
* @desc カメラの移動係数 0-1で設定する
|
||||
* @type number
|
||||
* @default 0.1
|
||||
* @param _moveT
|
||||
* @desc カメラの移動係数 0-1で設定する
|
||||
* @type number
|
||||
* @default 0.1
|
||||
|
||||
* @param _moveWeightBack
|
||||
* @desc スクロール処理に対する遠景のスクロール量のウェイト 0が通常
|
||||
* @type number
|
||||
* @default 0.1
|
||||
* @param _moveWeightBack
|
||||
* @desc スクロール処理に対する遠景のスクロール量のウェイト 0が通常
|
||||
* @type number
|
||||
* @default 0.1
|
||||
|
||||
* @param _scaleWeightBack
|
||||
* @desc ズーム処理に対する近景のスケール量のウェイト 0が通常
|
||||
* @type number
|
||||
* @default 0.5
|
||||
* @param _scaleWeightBack
|
||||
* @desc ズーム処理に対する近景のスケール量のウェイト 0が通常
|
||||
* @type number
|
||||
* @default 0.5
|
||||
|
||||
* @param _moveWeightFront
|
||||
* @desc スクロール処理に対する近景のスクロール量のウェイト 0が通常
|
||||
* @type number
|
||||
* @default 0.5
|
||||
* @param _moveWeightFront
|
||||
* @desc スクロール処理に対する近景のスクロール量のウェイト 0が通常
|
||||
* @type number
|
||||
* @default 0.5
|
||||
|
||||
* @param _scaleWeightFront
|
||||
* @desc ズーム処理に対する近景のスケール量のウェイト 0が通常
|
||||
* @type number
|
||||
* @default 2
|
||||
* @param _scaleWeightFront
|
||||
* @desc ズーム処理に対する近景のスケール量のウェイト 0が通常
|
||||
* @type number
|
||||
* @default 2
|
||||
|
||||
* @param _cameraShakeDefault
|
||||
* @desc デフォルト時のカメラシェイク値
|
||||
* @type number[]
|
||||
* @default [0.005, 10]
|
||||
* @param _cameraShakeDefault
|
||||
* @desc デフォルト時のカメラシェイク値
|
||||
* @type number[]
|
||||
* @default [0.005, 10]
|
||||
|
||||
* @param _cameraShakeDamage
|
||||
* @desc ダメージ時のカメラシェイク値
|
||||
* @type number[]
|
||||
* @default [400, 200, 12]
|
||||
* @param _cameraShakeDamage
|
||||
* @desc ダメージ時のカメラシェイク値
|
||||
* @type number[]
|
||||
* @default [400, 200, 12]
|
||||
|
||||
*/
|
||||
*/
|
||||
//=========================================================================
|
||||
/*~struct~CardInfo:
|
||||
*
|
||||
* @param _on
|
||||
* @desc 有効化
|
||||
* @type boolean
|
||||
* @default false
|
||||
*
|
||||
* @param _forceUseDeck
|
||||
* @desc 常にdeckファイルを使用する
|
||||
* @type boolean
|
||||
* @default true
|
||||
*
|
||||
* @param _handCount
|
||||
* @desc デフォルトハンド数
|
||||
* @type Number
|
||||
* @default 5
|
||||
*
|
||||
* @param _cardSpacing
|
||||
* @desc カードとカードの間隔(3.141592 で約90度)
|
||||
* @type Number
|
||||
* @default 0.2
|
||||
*
|
||||
* @param _cardArrowSpacing
|
||||
* @desc 矢印とカードの間隔(3.141592 で約90度)
|
||||
* @type Number
|
||||
* @default 0.2
|
||||
*
|
||||
* @param _pos
|
||||
* @desc カードの位置
|
||||
* @type Number[]
|
||||
* @default [0, 600]
|
||||
*
|
||||
* @param _on
|
||||
* @desc 有効化
|
||||
* @type boolean
|
||||
* @default false
|
||||
*
|
||||
* @param _forceUseDeck
|
||||
* @desc 常にdeckファイルを使用する
|
||||
* @type boolean
|
||||
* @default true
|
||||
*
|
||||
* @param _handCount
|
||||
* @desc デフォルトハンド数
|
||||
* @type Number
|
||||
* @default 5
|
||||
*
|
||||
* @param _cardSpacing
|
||||
* @desc カードとカードの間隔(3.141592 で約90度)
|
||||
* @type Number
|
||||
* @default 0.2
|
||||
*
|
||||
* @param _cardArrowSpacing
|
||||
* @desc 矢印とカードの間隔(3.141592 で約90度)
|
||||
* @type Number
|
||||
* @default 0.2
|
||||
*
|
||||
* @param _pos
|
||||
* @desc カードの位置
|
||||
* @type Number[]
|
||||
* @default [0, 600]
|
||||
|
||||
* @param _posOfs
|
||||
* @desc カードの位置オフセット
|
||||
* @type Number[]
|
||||
* @default [100, 15]
|
||||
* @param _posOfs
|
||||
* @desc カードの位置オフセット
|
||||
* @type Number[]
|
||||
* @default [100, 15]
|
||||
|
||||
* @param _posOfs2
|
||||
* @desc カードの位置オフセット2 選択時に横に動く量
|
||||
* @type Number
|
||||
* @default 60
|
||||
* @param _posOfs2
|
||||
* @desc カードの位置オフセット2 選択時に横に動く量
|
||||
* @type Number
|
||||
* @default 60
|
||||
|
||||
* @param _posOfs3
|
||||
* @desc カードの位置オフセット3 選択時に上に動く量
|
||||
* @type Number
|
||||
* @default -100
|
||||
* @param _posOfs3
|
||||
* @desc カードの位置オフセット3 選択時に上に動く量
|
||||
* @type Number
|
||||
* @default -100
|
||||
|
||||
* @param _rotOfsMax
|
||||
* @desc カードの最大角度オフセット
|
||||
* @type Number
|
||||
* @default 16
|
||||
* @param _rotOfsMax
|
||||
* @desc カードの最大角度オフセット
|
||||
* @type Number
|
||||
* @default 16
|
||||
|
||||
* @param _posTp
|
||||
* @desc TPの位置, width,
|
||||
* @type number[]
|
||||
* @default [850, 500, 64]
|
||||
* @param _posTp
|
||||
* @desc TPの位置, width,
|
||||
* @type number[]
|
||||
* @default [850, 500, 64]
|
||||
|
||||
* @param _fontInfoName
|
||||
* @desc カードのタイトル 参照フォント名(fontsフォルダに入ってるもの),位置X, 位置Y, width, lineheight,align,テキストサイズ,テキスト色,アウトラインサイズ, アウトライン色
|
||||
* @type string[]
|
||||
* @default ["NotoSansJP-Bold","40","25","125","0","center","13","#fff3ca","5","rgb(0, 0, 0)"]
|
||||
* @param _fontInfoName
|
||||
* @desc カードのタイトル 参照フォント名(fontsフォルダに入ってるもの),位置X, 位置Y, width, lineheight,align,テキストサイズ,テキスト色,アウトラインサイズ, アウトライン色
|
||||
* @type string[]
|
||||
* @default ["NotoSansJP-Bold","40","25","125","0","center","13","#fff3ca","5","rgb(0, 0, 0)"]
|
||||
|
||||
* @param _fontInfoCost
|
||||
* @desc カードのコスト 参照フォント名(fontsフォルダに入ってるもの),位置X, 位置Y, width, lineheight,align,テキストサイズ,テキスト色,アウトラインサイズ, アウトライン色
|
||||
* @type string[]
|
||||
* @default ["NotoSansJP-Bold","14","8","14","28","center","28","#ff0000","4","rgb(0, 0, 0)"]
|
||||
* @param _fontInfoCost
|
||||
* @desc カードのコスト 参照フォント名(fontsフォルダに入ってるもの),位置X, 位置Y, width, lineheight,align,テキストサイズ,テキスト色,アウトラインサイズ, アウトライン色
|
||||
* @type string[]
|
||||
* @default ["NotoSansJP-Bold","14","8","14","28","center","28","#ff0000","4","rgb(0, 0, 0)"]
|
||||
|
||||
* @param _fontInfoDesc
|
||||
* @desc カードの説明文 参照フォント名(fontsフォルダに入ってるもの),位置X, 位置Y, width, lineheight,align,テキストサイズ,テキスト色,アウトラインサイズ, アウトライン色
|
||||
* @type string[]
|
||||
* @default ["NotoSansJP-Light","14","110","-","-","-","12","#ffffff","4","rgb(0, 0, 0)"]
|
||||
*/
|
||||
* @param _fontInfoDesc
|
||||
* @desc カードの説明文 参照フォント名(fontsフォルダに入ってるもの),位置X, 位置Y, width, lineheight,align,テキストサイズ,テキスト色,アウトラインサイズ, アウトライン色
|
||||
* @type string[]
|
||||
* @default ["NotoSansJP-Light","14","110","-","-","-","12","#ffffff","4","rgb(0, 0, 0)"]
|
||||
*/
|
||||
//=========================================================================
|
||||
/*~struct~DescriptionWindow:
|
||||
*
|
||||
* @param _cardDescWindowWidth
|
||||
* @desc カードの横に表示されるウィンドウの横幅 #175
|
||||
* @type number
|
||||
* @default 175
|
||||
*
|
||||
* @param _cardDescWindowWidth
|
||||
* @desc カードの横に表示されるウィンドウの横幅 #175
|
||||
* @type number
|
||||
* @default 175
|
||||
|
||||
* @param _cardDescWindowOffset
|
||||
* @desc カードの横に表示されるウィンドウのオフセットXY #[80, -120]
|
||||
* @type number[]
|
||||
* @default [80, -120]
|
||||
* @param _cardDescWindowOffset
|
||||
* @desc カードの横に表示されるウィンドウのオフセットXY #[80, -120]
|
||||
* @type number[]
|
||||
* @default [80, -120]
|
||||
|
||||
* @param _fontInfo
|
||||
* @desc フォント設定 参照フォント名(fontsフォルダに入ってるもの),位置X, 位置Y, width, lineheight,align,テキストサイズ,テキスト色,アウトラインサイズ, アウトライン色
|
||||
* @type string[]
|
||||
* @default ["GameFont","0","2","-","-","-","14","#ffffff","4","rgb(0, 0, 0)"]
|
||||
*/
|
||||
* @param _fontInfo
|
||||
* @desc フォント設定 参照フォント名(fontsフォルダに入ってるもの),位置X, 位置Y, width, lineheight,align,テキストサイズ,テキスト色,アウトラインサイズ, アウトライン色
|
||||
* @type string[]
|
||||
* @default ["GameFont","0","2","-","-","-","14","#ffffff","4","rgb(0, 0, 0)"]
|
||||
*/
|
||||
|
||||
Imported = Imported || {};
|
||||
Imported.nnfs = true;
|
||||
|
|
|
|||
Loading…
Reference in a new issue