//----------------------------------------------------------------------------- // Galv's Load Common Event //----------------------------------------------------------------------------- // For: RPGMAKER MV // Galv_LoadCommonEvent.js //----------------------------------------------------------------------------- // 2017-01-23 - Version 1.0 - release //----------------------------------------------------------------------------- // Terms can be found at: // galvs-scripts.com //----------------------------------------------------------------------------- var Imported = Imported || {}; Imported.Galv_LoadCommonEvent = true; var Galv = Galv || {}; // Galv's main object Galv.LCE = Galv.LCE || {}; // Galv's stuff //----------------------------------------------------------------------------- /*: * @plugindesc (v.1.0) Run a common event when the player loads a save file * * @author Galv - galvs-scripts.com * * @param Load Save File Event * @desc The common event id ran after a saved game is loaded * @default 0 * * @help * Galv's Load Common Event * ---------------------------------------------------------------------------- * Just a simple plugin that allows you to set a common event that is run * every time the player loads a save file. * * The plugin setting 'Load Save File Event' can be used to set the id for the * common event you want to run. * */ //----------------------------------------------------------------------------- // CODE STUFFS //----------------------------------------------------------------------------- (function () { Galv.LCE.cEventId = PluginManager.parameters("Galv_LoadCommonEvent")[ "Load Save File Event" ]; // SCENE LOAD Galv.LCE.Scene_Load_onLoadSuccess = Scene_Load.prototype.onLoadSuccess; Scene_Load.prototype.onLoadSuccess = function () { if (Galv.LCE.cEventId) $gameTemp.reserveCommonEvent(Galv.LCE.cEventId); // run common event Galv.LCE.Scene_Load_onLoadSuccess.call(this); }; })();