2969 lines
268 KiB
JavaScript
2969 lines
268 KiB
JavaScript
// Generated by RPG Maker.
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// Do not edit this file directly.
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var $plugins = [
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{
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name: "FPSlimit",
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status: true,
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description: "Limits game refresh rate",
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parameters: { "FPS Limit": "60" },
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},
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{
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name: "RedCriff_Sp",
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status: true,
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description: "軽量化ピクチャ",
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parameters: {},
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},
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{
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name: "SNZ_randomXorshift",
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status: true,
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description:
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"ランダムに何かをする処理の精度を上げます Xorshiftと呼ばれるアルゴリズムを使用",
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parameters: {},
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},
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{
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name: "FixImageLoading",
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status: true,
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description: "画像ロード時のチラつき防止プラグイン",
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parameters: {},
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},
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{
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name: "SAN_ResidualSprites",
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status: true,
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description:
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"残像スプライツ 1.0.2\nキャラクターの残像スプライトを生成します。",
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parameters: {},
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},
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{
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name: "Yami_SkipTitle",
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status: true,
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description: "テストプレイ用にタイトルシーンを飛ばすことができます。",
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parameters: {},
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},
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{
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name: "TiltShiftFilter",
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status: true,
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description: "ジオラマ風の見た目になります。",
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parameters: {},
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},
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{
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name: "------------------------",
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status: true,
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description:
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"----------------------------------------------------------------------------------",
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parameters: {},
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},
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{
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name: "MOG_PictureEffects",
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status: true,
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description: "(v1.4) Adiciona novas funções no sistema de mostrar imagens.",
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parameters: {},
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},
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{
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name: "MOG_MenuCursor",
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status: true,
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description: "(v1.6) Adiciona um cursor animado no menu.",
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parameters: {
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"Slide Animation": "true",
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"Cursor X-axis": "0",
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"Cursor Y-axis": "0",
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"Frames Animation": "false",
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"Max Frames": "1",
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"Animation Speed": "4",
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},
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},
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{
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name: "MPP_PreloadBattleImage",
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status: true,
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description:
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"【ver.1.0】戦闘に必要な画像を先読み込みすることで、戦闘開始時のロード時間をわずかに減らします。",
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parameters: {},
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},
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{
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name: "NRP_LightAnimation",
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status: true,
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description: "v2.01 アニメーション処理を軽量化します。",
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parameters: { flashDivide: "2" },
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},
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{
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name: "PicturePriorityCustomize",
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status: true,
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description: "ピクチャの表示優先度調整プラグイン",
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parameters: {
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上層ピクチャ番号: "99",
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下層ピクチャ番号: "15",
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下層ピクチャZ座標: "5",
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戦闘下層ピクチャZ座標: "1",
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},
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},
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{
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name: "MessageWindowHidden",
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status: true,
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description: "メッセージウィンドウ一時消去プラグイン",
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parameters: {
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triggerButton: '["右クリック"]',
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linkPictureNumbers: "[]",
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linkShowPictureNumbers: '["100"]',
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disableSwitchId: "197",
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disableInBattle: "true",
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},
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},
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{
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name: "DTextPicture",
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status: true,
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description: "動的文字列ピクチャ生成プラグイン",
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parameters: {
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itemIconSwitchId: "0",
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lineSpacingVariableId: "0",
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frameWindowSkin: "",
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frameWindowPadding: "18",
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padCharacter: "0",
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prefixText: "",
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},
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},
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{
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name: "DiffuseEffect",
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status: true,
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description: "マップ画面とタイトル画面に拡散する光を表示します",
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parameters: { "Title Effect Type": "1" },
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},
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{
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name: "MoviePicture",
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status: true,
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description: "動画のピクチャ表示プラグイン",
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parameters: {
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動画音量種別: "BGM",
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終了時自動削除: "true",
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動画取得フォルダ: "",
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webm偽装拡張子: "",
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mp4偽装拡張子: "",
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},
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},
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{
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name: "------------------------",
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status: true,
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description:
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"----------------------------------------------------------------------------------",
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parameters: {},
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},
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{
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name: "Multi Animation",
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status: true,
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description: "多段ヒットスキルのアニメーションを1回だけに変更します。",
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parameters: {},
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},
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{
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name: "MPI_AnimationOverPictures",
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status: true,
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description: "アニメーションを、ピクチャより前に表示します。",
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parameters: { 表示切替用スイッチ番号: "0" },
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},
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{
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name: "SaveFileDrawFace",
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status: true,
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description: "セーブファイルのフェイス表示プラグイン",
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parameters: {
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表示行数: "3",
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マップ名表示: "ON",
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ゲームタイトル非表示: "OFF",
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},
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},
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{
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name: "SaveImageAllMember",
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status: true,
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description: "セーブ画像の全メンバー表示プラグイン",
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parameters: {},
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},
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{
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name: "DP_MapZoom",
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status: true,
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description: "マップの拡大率を制御します。",
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parameters: {
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"Base Scale": "1.2",
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"Encount Effect": "true",
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"Camera Controll": "minimum",
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"Weather Patch": "true",
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"Picture Size Fixation": "true",
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"Old Focus": "false",
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},
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},
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{
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name: "------------------------",
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status: true,
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description:
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"----------------------------------------------------------------------------------",
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parameters: {},
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},
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{
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name: "TRP_Particle_ExPreset",
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status: true,
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description: "パーティクルプリセットデータ",
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parameters: {},
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},
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{
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name: "TRP_Particle",
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status: true,
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description: "※TRP_ParticlePresetより下に配置",
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parameters: {
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importLibrary: "true",
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importFilter: "true",
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systemParticles: "[]",
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commandName: "particle,パーティクル",
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clearCharacterOnMapChange: "true",
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clearPartyOnMapChange: "true",
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clearScreenOnMapChange: "true",
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clearBattleOnBattleEnd: "true",
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regionMargin: "2",
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walkOffset: "16",
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dashOffset: "16",
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maxParticles: "100000",
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keepPictureOrder: "false",
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displayCount: "false",
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noRewriteFunctions: "false",
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errorLog: "true",
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},
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},
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{
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name: "TRP_ParticleEditor",
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status: true,
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description: "※TRP_Particleより下に配置",
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parameters: {
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imageNames:
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"asterisk_thick1.png,asterisk_thick2.png,asterisk_thin1.png,asterisk_thin2.png,asterisk1.png,asterisk2.png,bubble1.png,bubble2.png,cartoon_fuss1.png,cartoon_fuss2.png,circle.png,circle2.png,circle3.png,cloud1.png,cloud1s.png,cloud2.png,cloud2s.png,cloud3.png,cloud3s.png,fish1.png,flame1.png,flame2.png,flare.png,flare2.png,heart.png,heart2.png,heart3.png,hexagon_line1.png,hexagon_line2.png,hexagon_line3.png,hexagon1.png,hexagon2.png,line_drop1.png,line_oval1.png,line_oval2.png,line_oval3.png,line_rain1.png,line_rain2.png,line_ray1.png,line_ray2.png,line1.png,line2.png,line3.png,line4.png,note_tuplet.png,note_tuplet2.png,note.png,note2.png,particle1.png,particle2.png,particle3.png,particle4.png,ring1.png,ring2.png,ring3.png,ripple1.png,ripple2.png,shine_thin1.png,shine_thin2.png,shine_thin3.png,shine1.png,shine2.png,shine3.png,smog1.png,smog2.png,smoke1.png,smoke2.png,snow_blizard1.png,snow_particle1.png,snow_particle2.png,snow1.png,snow1g.png,snow2.png,snow2g.png,snow3.png,snow3g.png,snow4.png,snow4g.png,snow5.png,snow5g.png,square_line1.png,square_line2.png,square_line3.png,square1.png,square2.png,square3.png,square4.png,star_thick.png,star_thick2.png,star_thin.png,star_thin2.png,star.png,star2.png,thunder1_2.png,thunder1.png,thunder2.png,thunder3.png,triangle_line1.png,triangle_line2.png,triangle1.png,triangle2.png",
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showGuide: "true",
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||
paramFontSize: "18",
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||
noColorCode: "false",
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||
buttonFontSize: "13",
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buttonWidth: "86",
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saveAsArray: "false",
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copyAsArray: "true",
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saveHelp: "true",
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},
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},
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{ name: "TRP_ParticleList", status: true, description: "", parameters: {} },
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{
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name: "DamageSoundEffect",
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status: true,
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description: "ダメージのシステム効果音を条件によって変化させる",
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parameters: {
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enemyRateVariable: "0",
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playEnemySe: "[]",
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actorRateVariable: "0",
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playActorSe:
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'["{\\"description\\":\\"レジスト\\",\\"damageRate\\":\\"0\\",\\"minDamage\\":\\"0\\",\\"critical\\":\\"false\\",\\"physical\\":\\"false\\",\\"magical\\":\\"false\\",\\"drain\\":\\"false\\",\\"skillId\\":\\"0\\",\\"stypeId\\":\\"0\\",\\"elementId\\":\\"0\\",\\"itemId\\":\\"0\\",\\"stateId\\":\\"12\\",\\"addStateId\\":\\"0\\",\\"SE------------\\":\\"\\",\\"seName\\":\\"Protect\\",\\"seVolume\\":\\"95\\",\\"sePitch\\":\\"50\\",\\"sePan\\":\\"0\\"}","{\\"description\\":\\"プロテクション\\",\\"damageRate\\":\\"0\\",\\"minDamage\\":\\"0\\",\\"critical\\":\\"false\\",\\"physical\\":\\"false\\",\\"magical\\":\\"false\\",\\"drain\\":\\"false\\",\\"skillId\\":\\"0\\",\\"stypeId\\":\\"0\\",\\"elementId\\":\\"0\\",\\"itemId\\":\\"0\\",\\"stateId\\":\\"11\\",\\"addStateId\\":\\"0\\",\\"SE------------\\":\\"\\",\\"seName\\":\\"Protect\\",\\"seVolume\\":\\"95\\",\\"sePitch\\":\\"50\\",\\"sePan\\":\\"0\\"}","{\\"description\\":\\"防御\\",\\"damageRate\\":\\"0\\",\\"minDamage\\":\\"0\\",\\"critical\\":\\"false\\",\\"physical\\":\\"false\\",\\"magical\\":\\"false\\",\\"drain\\":\\"false\\",\\"skillId\\":\\"0\\",\\"stypeId\\":\\"0\\",\\"elementId\\":\\"0\\",\\"itemId\\":\\"0\\",\\"stateId\\":\\"2\\",\\"addStateId\\":\\"0\\",\\"SE------------\\":\\"\\",\\"seName\\":\\"Protect\\",\\"seVolume\\":\\"95\\",\\"sePitch\\":\\"50\\",\\"sePan\\":\\"0\\"}"]',
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isCustomMessage: "false",
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messageActorDamage: "",
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messageEnemyDamage: "",
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messageActorDrain: "",
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messageEnemyDrain: "",
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messageActorRecovery: "",
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||
messageEnemyRecovery: "",
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||
isPopupDamage: "true",
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||
isDrainDamageSe: "false",
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||
},
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||
},
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||
{
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||
name: "WeaponSkill",
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||
status: true,
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||
description: "武器ごとに通常攻撃のスキルIDを変更します。",
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parameters: {},
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},
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{
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name: "------------------------",
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||
status: true,
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description:
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"----------------------------------------------------------------------------------",
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parameters: {},
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||
},
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{
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||
name: "YEP_CoreEngine",
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||
status: true,
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||
description:
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||
"v1.31 Needed for the majority of Yanfly Engine Scripts. Also\ncontains bug fixes found inherently in RPG Maker.",
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parameters: {
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||
"---Screen---": "",
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||
"Screen Width": "1280",
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||
"Screen Height": "720",
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||
"Scale Battlebacks": "false",
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||
"Scale Title": "true",
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||
"Scale Game Over": "true",
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||
"Open Console": "false",
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||
"Reposition Battlers": "true",
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||
"GameFont Load Timer": "0",
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||
"Update Real Scale": "false",
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||
"Collection Clear": "true",
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||
"---Gold---": "",
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||
"Gold Max": "99999999",
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||
"Gold Font Size": "28",
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||
"Gold Icon": "591",
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"Gold Overlap": "A lotta",
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||
"---Items---": "",
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||
"Default Max": "20",
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||
"Quantity Text Size": "20",
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||
"---Parameters---": "",
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||
"Max Level": "100",
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||
"Actor MaxHP": "999",
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||
"Actor MaxMP": "999",
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"Actor Parameter": "999",
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"Enemy MaxHP": "999999",
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||
"Enemy MaxMP": "9999",
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||
"Enemy Parameter": "999",
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||
"---Battle---": "",
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||
"Animation Rate": "2",
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||
"Flash Target": "true",
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||
"Show Events Transition": "true",
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||
"Show Events Snapshot": "true",
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||
"---Map Optimization---": "",
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||
"Refresh Update HP": "true",
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||
"Refresh Update MP": "true",
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||
"Refresh Update TP": "false",
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||
"---Font---": "",
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||
"Chinese Font": "SimHei, Heiti TC, sans-serif",
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||
"Korean Font": "Dotum, AppleGothic, sans-serif",
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||
"Default Font": "GameFont, Verdana, Arial, Courier New",
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||
"Font Size": "24",
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||
"Text Align": "left",
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||
"---Windows---": "",
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||
"Digit Grouping": "true",
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||
"Line Height": "36",
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||
"Icon Width": "32",
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||
"Icon Height": "32",
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||
"Face Width": "144",
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||
"Face Height": "144",
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||
"Window Padding": "18",
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||
"Text Padding": "6",
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||
"Window Opacity": "192",
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||
"Gauge Outline": "true",
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||
"Gauge Height": "18",
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||
"Menu TP Bar": "true",
|
||
"---Window Colors---": "",
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||
"Color: Normal": "0",
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||
"Color: System": "16",
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||
"Color: Crisis": "17",
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||
"Color: Death": "18",
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||
"Color: Gauge Back": "19",
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||
"Color: HP Gauge 1": "20",
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||
"Color: HP Gauge 2": "21",
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||
"Color: MP Gauge 1": "22",
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||
"Color: MP Gauge 2": "23",
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||
"Color: MP Cost": "23",
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||
"Color: Power Up": "24",
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||
"Color: Power Down": "25",
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||
"Color: TP Gauge 1": "28",
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||
"Color: TP Gauge 2": "29",
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||
"Color: TP Cost Color": "29",
|
||
},
|
||
},
|
||
{
|
||
name: "YEP_BattleEngineCore",
|
||
status: true,
|
||
description:
|
||
"v1.51 Have more control over the flow of the battle system\nwith this plugin and alter various aspects to your liking.",
|
||
parameters: {
|
||
"---General---": "",
|
||
"Action Speed": "agi",
|
||
"Default System": "ctb",
|
||
"---Escape---": "",
|
||
"Escape Ratio": "100",
|
||
"Fail Escape Boost": "1.00",
|
||
"---Animation---": "",
|
||
"Animation Base Delay": "0",
|
||
"Animation Next Delay": "0",
|
||
"Certain Hit Animation": "0",
|
||
"Physical Animation": "0",
|
||
"Magical Animation": "0",
|
||
"Enemy Attack Animation": "0",
|
||
"Reflect Animation": "0",
|
||
"Motion Waiting": "false",
|
||
"---Frontview---": "",
|
||
"Front Position X":
|
||
"Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index",
|
||
"Front Position Y": "Graphics.boxHeight - 180",
|
||
"Front Actor Sprite": "true",
|
||
"Front Sprite Priority": "0",
|
||
"---Sideview---": "",
|
||
"Home Position X": "screenWidth - 16 - (maxSize + 2) * 32 + index * 32",
|
||
"Home Position Y":
|
||
"screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32",
|
||
"Side Sprite Priority": "1",
|
||
"---Sprites---": "",
|
||
"Default X Anchor": "0.50",
|
||
"Default Y Anchor": "1.00",
|
||
"Step Distance": "12",
|
||
"Flinch Distance": "12",
|
||
"Show Shadows": "false",
|
||
"---Damage Popups---": "",
|
||
"Popup Duration": "60",
|
||
"Newest Popup Bottom": "true",
|
||
"Popup Overlap Rate": "0.8",
|
||
"Critical Popup": "255, 0, 0, 160",
|
||
"Critical Duration": "60",
|
||
"---Tick-Settings---": "",
|
||
"Timed States": "false",
|
||
"Timed Buffs": "false",
|
||
"Turn Time": "100",
|
||
"AI Self Turns": "true",
|
||
"---Window Settings---": "",
|
||
"Lower Windows": "true",
|
||
"Window Rows": "4",
|
||
"Command Window Rows": "4",
|
||
"Command Alignment": "left",
|
||
"Start Actor Command": "true",
|
||
"Current Max": "false",
|
||
"---Selection Help---": "",
|
||
"Mouse Over": "false",
|
||
"Select Help Window": "false",
|
||
"User Help Text": "user",
|
||
"Ally Help Text": "Ally",
|
||
"Allies Help Text": "Allies",
|
||
"Enemy Help Text": "敵単体",
|
||
"Enemies Help Text": "敵複数",
|
||
"All Help Text": "敵全体",
|
||
"Random Help Text": "%2 ランダム %1",
|
||
"---Enemy Select---": "",
|
||
"Visual Enemy Select": "true",
|
||
"Show Enemy Name": "true",
|
||
"Show Select Box": "false",
|
||
"Enemy Font Size": "22",
|
||
"Enemy Auto Select": "this.furthestRight()",
|
||
"---Actor Select---": "",
|
||
"Visual Actor Select": "true",
|
||
"---Battle Log---": "",
|
||
"Show Emerge Text": "false",
|
||
"Show Pre-Emptive Text": "false",
|
||
"Show Surprise Text": "false",
|
||
"Optimize Speed": "true",
|
||
"Show Action Text": "false",
|
||
"Show State Text": "false",
|
||
"Show Buff Text": "false",
|
||
"Show Counter Text": "false",
|
||
"Show Reflect Text": "false",
|
||
"Show Substitute Text": "false",
|
||
"Show Fail Text": "false",
|
||
"Show Critical Text": "false",
|
||
"Show Miss Text": "false",
|
||
"Show Evasion Text": "false",
|
||
"Show HP Text": "false",
|
||
"Show MP Text": "false",
|
||
"Show TP Text": "false",
|
||
},
|
||
},
|
||
{
|
||
name: "YEP_X_ActSeqPack1",
|
||
status: true,
|
||
description:
|
||
"v1.13 (Requires YEP_BattleEngineCore.js) Basic functions are\nadded to the Battle Engine Core's action sequences.",
|
||
parameters: {
|
||
"Default Volume": "90",
|
||
"Default Pitch": "100",
|
||
"Default Pan": "0",
|
||
},
|
||
},
|
||
{
|
||
name: "YEP_X_ActSeqPack2",
|
||
status: true,
|
||
description:
|
||
"v1.13 (Requires YEP_BattleEngineCore.js) Visual functions\nare added to the Battle Engine Core's action sequences.",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "YEP_X_ActSeqPack3",
|
||
status: true,
|
||
description:
|
||
"v1.05 (Requires YEP_BattleEngineCore.js) Camera control is\nadded to the Battle Engine Core's action sequences.",
|
||
parameters: { "Camera Option": "Battle Camera" },
|
||
},
|
||
{
|
||
name: "YEP_X_BattleSysCTB",
|
||
status: true,
|
||
description:
|
||
"v1.14a (Requires YEP_BattleEngineCore.js) Add CTB (Charge\nTurn Battle) into your game using this plugin!",
|
||
parameters: {
|
||
"---CTB Settings---": "",
|
||
"Per Tick": "user.agi",
|
||
"Initial Speed": "0",
|
||
"Full Gauge": "Math.max(7000, BattleManager.highestBaseAgi() * 120)",
|
||
"Pre-Emptive Bonuses": "0.8",
|
||
"Surprise Bonuses": "0.8",
|
||
"---Escape---": "",
|
||
"Escape Ratio": "0.125 * $gameParty.agility() / $gameTroop.agility()",
|
||
"Fail Escape Boost": "0.025",
|
||
"---Turn---": "",
|
||
"Full Turn": "Math.min(200, BattleManager.lowestBaseAgi() * 8)",
|
||
"---Rubberband---": "",
|
||
"Enable Rubberband": "true",
|
||
"Minimum Speed": "0.5 * BattleManager.highestBaseAgi()",
|
||
"Maximum Speed": "1.5 * BattleManager.highestBaseAgi()",
|
||
"---Sound---": "",
|
||
"Ready Sound": "CTB",
|
||
"Ready Volume": "90",
|
||
"Ready Pitch": "120",
|
||
"Ready Pan": "0",
|
||
"---Turn Order---": "",
|
||
"Show Turn Order": "true",
|
||
"Icon Size": "48",
|
||
"Position Y": "0",
|
||
"Position X": "left",
|
||
"Turn Direction": "left",
|
||
"Ally Border Color": "25",
|
||
"Ally Back Color": "25",
|
||
"Ally Icon": "0",
|
||
"Enemy Border Color": "25",
|
||
"Enemy Back Color": "25",
|
||
"Enemy Icon": "0",
|
||
"Enemy SV Battlers": "true",
|
||
},
|
||
},
|
||
{
|
||
name: "YEP_DamageCore",
|
||
status: true,
|
||
description:
|
||
"v1.08 Expand the control you have over the game's damage\ncalculation with more features and effects.",
|
||
parameters: {
|
||
"---Damage Cap---": "",
|
||
"Enable Cap": "true",
|
||
"Maximum Damage": "99999",
|
||
"Maximum Healing": "9999",
|
||
"---Damage Steps---": "",
|
||
"Damage Step 1":
|
||
"baseDamage = this.modifyBaseDamage(value, baseDamage, target);",
|
||
"Damage Step 2": "baseDamage *= this.calcElementRate(target);",
|
||
"Damage Step 3": "",
|
||
"Damage Step 4": "",
|
||
"Damage Step 5": "",
|
||
"Damage Step 6":
|
||
"critical = this.modifyCritical(critical, baseDamage, target);",
|
||
"Damage Step 7": "target.result().critical = critical;",
|
||
"Damage Step 8": "value = baseDamage;",
|
||
"Damage Step 9": "",
|
||
"Damage Step 10": "if (baseDamage > 0) {",
|
||
"Damage Step 11":
|
||
"value = this.applyDamageRate(value, baseDamage, target);",
|
||
"Damage Step 12": "",
|
||
"Damage Step 13": "",
|
||
"Damage Step 14": "",
|
||
"Damage Step 15": "",
|
||
"Damage Step 16": "",
|
||
"Damage Step 17": "",
|
||
"Damage Step 18": "}",
|
||
"Damage Step 19": "",
|
||
"Damage Step 20": "if (baseDamage < 0) {",
|
||
"Damage Step 21":
|
||
"value = this.applyHealRate(value, baseDamage, target);",
|
||
"Damage Step 22": "",
|
||
"Damage Step 23": "",
|
||
"Damage Step 24": "",
|
||
"Damage Step 25": "",
|
||
"Damage Step 26": "",
|
||
"Damage Step 27": "",
|
||
"Damage Step 28": "}",
|
||
"Damage Step 29": "",
|
||
"Damage Step 30": "if (critical) {",
|
||
"Damage Step 31":
|
||
"value = this.applyCriticalRate(value, baseDamage, target);",
|
||
"Damage Step 32": "",
|
||
"Damage Step 33": "",
|
||
"Damage Step 34": "",
|
||
"Damage Step 35": "",
|
||
"Damage Step 36": "",
|
||
"Damage Step 37": "",
|
||
"Damage Step 38": "}",
|
||
"Damage Step 39": "",
|
||
"Damage Step 40": "if (this.isPhysical()) {",
|
||
"Damage Step 41":
|
||
"value = this.applyPhysicalRate(value, baseDamage, target);",
|
||
"Damage Step 42": "",
|
||
"Damage Step 43": "",
|
||
"Damage Step 44": "",
|
||
"Damage Step 45": "",
|
||
"Damage Step 46": "",
|
||
"Damage Step 47":
|
||
"value = this.applyFlatPhysical(value, baseDamage, target);",
|
||
"Damage Step 48": "}",
|
||
"Damage Step 49": "",
|
||
"Damage Step 50": "if (this.isMagical()) {",
|
||
"Damage Step 51":
|
||
"value = this.applyMagicalRate(value, baseDamage, target);",
|
||
"Damage Step 52": "",
|
||
"Damage Step 53": "",
|
||
"Damage Step 54": "",
|
||
"Damage Step 55": "",
|
||
"Damage Step 56": "",
|
||
"Damage Step 57":
|
||
"value = this.applyFlatMagical(value, baseDamage, target);",
|
||
"Damage Step 58": "}",
|
||
"Damage Step 59": "",
|
||
"Damage Step 60": "if (baseDamage > 0) {",
|
||
"Damage Step 61":
|
||
"value = this.applyFlatDamage(value, baseDamage, target);",
|
||
"Damage Step 62": "",
|
||
"Damage Step 63": "",
|
||
"Damage Step 64": "",
|
||
"Damage Step 65": "",
|
||
"Damage Step 66": "",
|
||
"Damage Step 67": "",
|
||
"Damage Step 68": "}",
|
||
"Damage Step 69": "",
|
||
"Damage Step 70": "if (baseDamage < 0) {",
|
||
"Damage Step 71":
|
||
"value = this.applyFlatHeal(value, baseDamage, target);",
|
||
"Damage Step 72": "",
|
||
"Damage Step 73": "",
|
||
"Damage Step 74": "",
|
||
"Damage Step 75": "",
|
||
"Damage Step 76": "",
|
||
"Damage Step 77": "",
|
||
"Damage Step 78": "}",
|
||
"Damage Step 79": "",
|
||
"Damage Step 80": "if (critical) {",
|
||
"Damage Step 81":
|
||
"value = this.applyFlatCritical(value, baseDamage, target);",
|
||
"Damage Step 82": "",
|
||
"Damage Step 83": "",
|
||
"Damage Step 84": "",
|
||
"Damage Step 85": "",
|
||
"Damage Step 86": "",
|
||
"Damage Step 87": "",
|
||
"Damage Step 88": "}",
|
||
"Damage Step 89": "",
|
||
"Damage Step 90":
|
||
"value = this.applyVariance(value, item.damage.variance);",
|
||
"Damage Step 91": "",
|
||
"Damage Step 92": "",
|
||
"Damage Step 93": "",
|
||
"Damage Step 94": "",
|
||
"Damage Step 95": "value = this.applyGuard(value, target);",
|
||
"Damage Step 96": "",
|
||
"Damage Step 97": "",
|
||
"Damage Step 98": "",
|
||
"Damage Step 99":
|
||
"value = this.applyFlatGlobal(value, baseDamage, target);",
|
||
"Damage Step 100":
|
||
"value = this.applyMinimumDamage(value, baseDamage, target);",
|
||
},
|
||
},
|
||
{
|
||
name: "TraitAnimation",
|
||
status: true,
|
||
description: "特徴によるアニメーションプラグイン",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "BattleMotion",
|
||
status: true,
|
||
description: "戦闘モーションとコマを追加します。",
|
||
parameters: { motionCol: "true", blueFps: "true", drawWeapon: "false" },
|
||
},
|
||
{
|
||
name: "YEP_MessageCore",
|
||
status: true,
|
||
description:
|
||
"v1.19 Adds more features to the Message Window to customized\nthe way your messages appear and functions.",
|
||
parameters: {
|
||
"---General---": "",
|
||
"Default Rows": "4",
|
||
"Default Width": "749",
|
||
"Face Indent": "Window_Base._faceWidth + 24",
|
||
"Fast Forward Key": "control",
|
||
"Enable Fast Forward": "true",
|
||
"Word Wrapping": "false",
|
||
"Description Wrap": "false",
|
||
"Word Wrap Space": "false",
|
||
"Tight Wrap": "false",
|
||
"---Font---": "",
|
||
"Font Name": "GameFont",
|
||
"Font Name CH": "GameFont",
|
||
"Font Name KR": "GameFont",
|
||
"Font Size": "26",
|
||
"Font Size Change": "12",
|
||
"Font Changed Max": "96",
|
||
"Font Changed Min": "12",
|
||
"Font Outline": "4",
|
||
"Maintain Font": "false",
|
||
"---Name Box---": "",
|
||
"Name Box Buffer X": "-28",
|
||
"Name Box Buffer Y": "25",
|
||
"Name Box Padding": "this.standardPadding() * 4",
|
||
"Name Box Color": "0",
|
||
"Name Box Clear": "true",
|
||
"Name Box Added Text": "",
|
||
"Name Box Auto Close": "false",
|
||
},
|
||
},
|
||
{
|
||
name: "MOG_HPGauge",
|
||
status: true,
|
||
description: "(v1.4 *) Apresenta um medidor de HP do alvo.",
|
||
parameters: {
|
||
"Gauge For Actors": "false",
|
||
"Gauge For Enemies": "true",
|
||
"Show HP On Selection": "true",
|
||
"Fade Duration": "90",
|
||
"Slide Animation": "true",
|
||
"Show HP Number Actor": "false",
|
||
"Show HP Number Enemy": "true",
|
||
"Required to Kill": "false",
|
||
"Actor Layout X-Axis": "0",
|
||
"Actor Layout Y-Axis": "0",
|
||
"Actor Meter X-Axis": "0",
|
||
"Actor Meter Y-Axis": "3",
|
||
"Actor HP Number X-Axis": "-25",
|
||
"Actor HP Number Y-Axis": "-22",
|
||
"Enemy Layout X-Axis": "0",
|
||
"Enemy Layout Y-Axis": "20",
|
||
"Enemy Meter X-Axis": "-3",
|
||
"Enemy Meter Y-Axis": "8",
|
||
"Enemy HP Number X-Axis": "-45",
|
||
"Enemy HP Number Y-Axis": "-19",
|
||
},
|
||
},
|
||
{
|
||
name: "IZ_TargetSelect",
|
||
status: true,
|
||
description:
|
||
"v1.01 バトルシーンにおいて、効果対象が全体/ランダムな\r\nスキル/アイテムでも、効果対象選択ウィンドウを表示するようにします。",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "Irina_ActSeqImpact",
|
||
status: true,
|
||
description: "<ActionSequenceImpact> for RPG Maker MV version 1.6.2.",
|
||
parameters: {
|
||
"": "",
|
||
RadianAdjustments: "",
|
||
RadianIconAdjustment: "2.35619",
|
||
RadianAnimationAdjustment: "3.92699",
|
||
},
|
||
},
|
||
{
|
||
name: "SVActorPosition",
|
||
status: true,
|
||
description:
|
||
"サイドビュー戦闘においてアクター達の画面表示位置を設定します。",
|
||
parameters: {
|
||
"actor1 Xpos": "820",
|
||
"actor1 Ypos": "415",
|
||
"actor2 Xpos": "940",
|
||
"actor2 Ypos": "345",
|
||
"actor3 Xpos": "1020",
|
||
"actor3 Ypos": "490",
|
||
"actor4 Xpos": "1120",
|
||
"actor4 Ypos": "415",
|
||
},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "Olivia_BattleEffects",
|
||
status: true,
|
||
description: "<BattleEffects> for RPG Maker MV version 1.6.1.",
|
||
parameters: {
|
||
"": "",
|
||
"ATTENTION!!!": "READ THE HELP FILE",
|
||
"Battle Effects Weak Popups": "true",
|
||
"Battle Effects Weak Popup Require Rate": "1.5",
|
||
"Battle Effects Weak Popup Cell X": "4",
|
||
"Battle Effects Weak Popup Cell Width": "3",
|
||
"Battle Effects Weak Popup Cell X Factor": "0.25",
|
||
"Battle Effects Weak Popup Cell Y Factor": "0.60",
|
||
"Battle Effects Weak Popup Move X Base": "-0.1",
|
||
"Battle Effects Weak Popup Move X Rate": "1.2",
|
||
"Battle Effects Weak Popup Move Y Base": "0",
|
||
"Battle Effects Weak Popup Move Y Rate": "0",
|
||
"Battle Effects Break Popups": "false",
|
||
"Battle Effects Break Popup Cell X": "7",
|
||
"Battle Effects Break Popup Cell Width": "3",
|
||
"Battle Effects Break Popup Cell X Factor": "0.25",
|
||
"Battle Effects Break Popup Cell Y Factor": "0.60",
|
||
"Battle Effects Break Popup Move X Base": "-0.04",
|
||
"Battle Effects Break Popup Move X Rate": "1.1",
|
||
"Battle Effects Break Popup Move Y Base": "0",
|
||
"Battle Effects Break Popup Move Y Rate": "0",
|
||
"Stacking Buff/Debuffs": "",
|
||
"Battle Effects Stack Buff Turns": "false",
|
||
"Battle Effects Max Buff Turns": "9",
|
||
"Battle Effects Stack Debuff Turns": "false",
|
||
"Battle Effects Max Debuff Turns": "9",
|
||
},
|
||
},
|
||
{
|
||
name: "Olivia_BattleEffects2",
|
||
status: true,
|
||
description: "<BattleEffects2> for RPG Maker MV version 1.6.1.",
|
||
parameters: {
|
||
"": "",
|
||
"ATTENTION!!!": "READ THE HELP FILE",
|
||
"Critical Popup": "true",
|
||
CriticalFlashFull: "255",
|
||
CriticalFlashHalf: "128",
|
||
CriticalFlashAlpha: "80",
|
||
"Rolling Damage": "true",
|
||
RollingDamageDuration: "12",
|
||
"TP Overheal Maximum": "200",
|
||
},
|
||
},
|
||
{
|
||
name: "Irina_ActSeqImpact",
|
||
status: true,
|
||
description: "<ActionSequenceImpact> for RPG Maker MV version 1.6.2.",
|
||
parameters: {
|
||
"": "",
|
||
RadianAdjustments: "",
|
||
RadianIconAdjustment: "2.35619",
|
||
RadianAnimationAdjustment: "3.92699",
|
||
},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "PassiveSkill",
|
||
status: true,
|
||
description: "ver1.061/スキルに特徴を設定できるようにします。",
|
||
parameters: { "Passive Skill Type ID": "2", "Add Multi Order": "true" },
|
||
},
|
||
{
|
||
name: "AnimationFrameRate",
|
||
status: true,
|
||
description: "アニメフレームレート",
|
||
parameters: {
|
||
"framerate:1": "!",
|
||
"framerate:2": "&",
|
||
"framerate:3": "$",
|
||
"framerate:5": "#",
|
||
"framerate:6": "%",
|
||
},
|
||
},
|
||
{
|
||
name: "HalfMove",
|
||
status: true,
|
||
description: "半歩移動プラグイン",
|
||
parameters: {
|
||
"8方向移動": "true",
|
||
"8方向移動スイッチ": "0",
|
||
イベントすり抜け: "true",
|
||
強制中無効: "true",
|
||
角回避: "true",
|
||
斜め移動中減速: "true",
|
||
トリガー拡大: "true",
|
||
実歩数調整: "true",
|
||
上半分移動不可地形: '["0"]',
|
||
上半分移動不可Region: '["13","16","17"]',
|
||
下半分移動不可地形: '["0"]',
|
||
下半分移動不可Region: '["10","14","17"]',
|
||
右半分移動不可地形: '["0"]',
|
||
右半分移動不可Region: '["11","14","16"]',
|
||
左半分移動不可地形: '["0"]',
|
||
左半分移動不可Region: '["12","15","17"]',
|
||
右上移動不可地形: '["0"]',
|
||
右上移動不可Region: '["20","24"]',
|
||
右下移動不可地形: '["0"]',
|
||
右下移動不可Region: '["22","23"]',
|
||
左上移動不可地形: '["0"]',
|
||
左上移動不可Region: '["19","23"]',
|
||
左下移動不可地形: '["0"]',
|
||
左下移動不可Region: '["21","24"]',
|
||
全方向移動不可地形: '["0"]',
|
||
全方向移動不可Region: '["18"]',
|
||
イベント複数起動防止: "false",
|
||
イベント位置重複OK: "false",
|
||
},
|
||
},
|
||
{ name: "TP", status: true, description: "", parameters: {} },
|
||
{
|
||
name: "PrettyGauges",
|
||
status: true,
|
||
description: "Changes how gauges are displayed",
|
||
parameters: {
|
||
barType: "//",
|
||
outline: "1",
|
||
barHeight: "8",
|
||
outlineColor1: "#000000",
|
||
outlineColor2: "#000000",
|
||
hpColor1: "#66CC40",
|
||
hpColor2: "#98fb98",
|
||
mpColor1: "#3E9ADE",
|
||
mpColor2: "#87cefa",
|
||
tpColor1: "#ff69b4",
|
||
tpColor2: "#ffc0cb",
|
||
backgroundColor1: "#202040",
|
||
backgroundColor2: "#202040",
|
||
},
|
||
},
|
||
{
|
||
name: "Koke_StatusExAdd",
|
||
status: true,
|
||
description: "ステータスシーンの装備を上書き。",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "StatusBustImage",
|
||
status: true,
|
||
description: "バストアップ表示プラグイン",
|
||
parameters: {
|
||
画像X座標: "640",
|
||
画像Y座標: "720",
|
||
装備_画像X座標: "",
|
||
装備_画像Y座標: "",
|
||
スキル_画像X座標: "",
|
||
スキル_画像Y座標: "",
|
||
メイン_画像X座標: "",
|
||
メイン_画像Y座標: "",
|
||
表示優先度: "2",
|
||
ベース画像原点: "2",
|
||
追加画像原点: "0",
|
||
},
|
||
},
|
||
{
|
||
name: "SRD_AltMenuScreen_KH",
|
||
status: true,
|
||
description:
|
||
"An alternative menu based off of the menu from Kingdom Hearts.",
|
||
parameters: {
|
||
"== Basic Options ==": "",
|
||
"Use Transition": "false",
|
||
"Use Characters": "false",
|
||
"Use Display Name": "true",
|
||
"Show TP": "false",
|
||
"Max Commands": "13",
|
||
"Play Time Text": "Play Time",
|
||
"Currency Text": "Rill",
|
||
"Map Text": "MAP",
|
||
"Location Text": "Location",
|
||
"== Colors ==": "",
|
||
"Play Time Color": "#80FFFF",
|
||
"Currency Color": "#FFBF00",
|
||
"Map Color": "#66FF99",
|
||
"Location Color": "#E699FF",
|
||
"== Window Options ==": "",
|
||
"Status Position": "top",
|
||
"Status Cols": "4",
|
||
"Map Rows": "3",
|
||
"Gold/Time Rows": "3",
|
||
"Command Width": "240",
|
||
"== Trans. Speed ==": "",
|
||
"Command Speed": "10",
|
||
"Status Speed": "24",
|
||
"Location Speed": "4",
|
||
"Gold Speed": "6",
|
||
"== Descriptions ==": "",
|
||
"Item Desc.": "Item <br>You can check the items you have.",
|
||
"Skill Desc.":
|
||
"Skill<br>You can check the skills your character possesses.",
|
||
"Equip Desc.":
|
||
"Equipment<br>You can check the weapons and armor you have.",
|
||
"Status Desc.":
|
||
"Status <br>You can check detailed information about your character.",
|
||
"Formation Desc.":
|
||
"Order <br>You can change the order of your characters.",
|
||
"Options Desc.": "Options<br>You can change the game settings from here.",
|
||
"Save Desc.": "Save<br>Select this if you want to record your adventure.",
|
||
"Game End Desc.": "End Game<br>Well done.<br>",
|
||
"Command Symbol 1": "formation",
|
||
"Command Desc. 1":
|
||
"Order <br>You can change the order of your characters.",
|
||
"Command Symbol 2": "learn skill",
|
||
"Command Desc. 2": "Ability <br>Enhances your status.",
|
||
"Command Symbol 3": "load",
|
||
"Command Desc. 3": "Load<br>Loads saved data.",
|
||
"Command Symbol 4": "",
|
||
"Command Desc. 4": "",
|
||
"Command Symbol 5": "",
|
||
"Command Desc. 5": "",
|
||
"Command Symbol 6": "",
|
||
"Command Desc. 6": "",
|
||
"Command Symbol 7": "",
|
||
"Command Desc. 7": "",
|
||
"Command Symbol 8": "",
|
||
"Command Desc. 8": "",
|
||
"Command Symbol 9": "",
|
||
"Command Desc. 9": "",
|
||
"Command Symbol 10": "",
|
||
"Command Desc. 10": "",
|
||
"Command Symbol 11": "",
|
||
"Command Desc. 11": "",
|
||
"Command Symbol 12": "",
|
||
"Command Desc. 12": "",
|
||
"Command Symbol 13": "",
|
||
"Command Desc. 13": "",
|
||
"Command Symbol 14": "",
|
||
"Command Desc. 14": "",
|
||
"Command Symbol 15": "",
|
||
"Command Desc. 15": "",
|
||
"Command Symbol 16": "",
|
||
"Command Desc. 16": "",
|
||
"Command Symbol 17": "",
|
||
"Command Desc. 17": "",
|
||
"Command Symbol 18": "",
|
||
"Command Desc. 18": "",
|
||
"Command Symbol 19": "",
|
||
"Command Desc. 19": "",
|
||
"Command Symbol 20": "new Window_EroStatus()",
|
||
"Command Desc. 20": "あ",
|
||
},
|
||
},
|
||
{
|
||
name: "YEP_BattleSelectCursor",
|
||
status: true,
|
||
description:
|
||
"v1.04 Adds a cursor to battle when selecting allies and/or\nenemies for targeting.",
|
||
parameters: {
|
||
"Ally Cursor": "BattleCursor_1x6",
|
||
"Enemy Cursor": "BattleCursor_1x6",
|
||
"Anchor X": "center",
|
||
"Anchor Y": "bottom",
|
||
"Position X": "center",
|
||
"Position Y": "middle",
|
||
},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "MasterVolumeOption",
|
||
status: true,
|
||
description: "マスターボリューム設定プラグイン",
|
||
parameters: { 項目名称: "Master Vol", 初期値: "20", 音量の増減量: "10" },
|
||
},
|
||
{
|
||
name: "AKUNOU_OptionBase",
|
||
status: true,
|
||
description:
|
||
"オプション追加用のベーススクリプトです。\r\n入れるだけで若干オプションの操作性が向上したりもします。",
|
||
parameters: {
|
||
"Window Options Width": "400",
|
||
"Window Options Number": "13",
|
||
},
|
||
},
|
||
{
|
||
name: "AKUNOU_OptionGauge",
|
||
status: true,
|
||
description: "オプションの数値で表されている一部項目にゲージを描画します。",
|
||
parameters: {
|
||
"Gauge Color 1": "255, 204, 32, 255",
|
||
"Gauge Color 2": "255, 255, 160, 255",
|
||
"Gauge Color R 1": "255, 96, 96, 255",
|
||
"Gauge Color R 2": "255, 192, 192, 255",
|
||
"Gauge Color G 1": "96, 255, 96, 255",
|
||
"Gauge Color G 2": "192, 255, 192, 255",
|
||
"Gauge Color B 1": "96, 96, 255, 255",
|
||
"Gauge Color B 2": "192, 192, 255, 255",
|
||
},
|
||
},
|
||
{
|
||
name: "AKUNOU_OptionVolumeOffset",
|
||
status: true,
|
||
description: "オプションのボリューム設定の値の幅を設定できます。",
|
||
parameters: { Offset: "10" },
|
||
},
|
||
{
|
||
name: "AKUNOU_OptionDefault",
|
||
status: true,
|
||
description:
|
||
"オプションにデフォルトに戻すコマンドを追加します。\r\n動作には同作者のオプションベーススクリプトが必須です。",
|
||
parameters: {
|
||
"Default Term": "デフォルト",
|
||
"Always Dash Default": "1",
|
||
"Command Remember Default": "0",
|
||
"Bgm Volume Default": "40",
|
||
"Bgs Volume Default": "50",
|
||
"Me Volume Default": "40",
|
||
"Se Volume Default": "60",
|
||
},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "T_dashMotion",
|
||
status: true,
|
||
description: "簡易的なダッシュモーションを実装します",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "Foreground",
|
||
status: true,
|
||
description: "マップに合わせてスクロールする近景の設定",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "ForegroundToParallax",
|
||
status: true,
|
||
description: "Foregroundの遠景化プラグイン",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "TMBalloonLoop",
|
||
status: true,
|
||
description: "フキダシアイコンをループ表示させます。",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "TMItemCategoryEx",
|
||
status: true,
|
||
description: "アイテムカテゴリの追加、削除をおこないます。",
|
||
parameters: {
|
||
categoryList:
|
||
"\\I[810]Item \\I[755]Weapon \\I[523]Head \\I[384]Body \\I[811]Ring",
|
||
},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "MessageAlignmentEC",
|
||
status: true,
|
||
description:
|
||
"ver1.04/メッセージのアライメントを変更する制御文字を追加します。",
|
||
parameters: { ExtendEC: "" },
|
||
},
|
||
{
|
||
name: "MKR_ControlCharacterEx",
|
||
status: true,
|
||
description: "(v1.2.1) 制御文字拡張プラグイン",
|
||
parameters: {
|
||
Default_SE_Volume: "90",
|
||
Default_SE_Pitch: "100",
|
||
Default_SE_Pan: "0",
|
||
Default_ME_Volume: "90",
|
||
Default_ME_Pitch: "100",
|
||
Default_ME_Pan: "0",
|
||
Default_Wait_Period: "15",
|
||
Default_Wait_Line: "60",
|
||
Default_Name_Color: "0",
|
||
Default_Icon_Margin: "0",
|
||
Default_Gold_Background: "0",
|
||
Default_Gold_Position: "6",
|
||
Message_Icon_Margin: "4",
|
||
},
|
||
},
|
||
{
|
||
name: "ParallaxLayerMap",
|
||
status: true,
|
||
description: "多層レイヤー一枚絵マッププラグイン",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "CharacterGraphicExtend",
|
||
status: true,
|
||
description: "キャラクターグラフィック表示拡張プラグイン",
|
||
parameters: { イベント消去無効: "false" },
|
||
},
|
||
{
|
||
name: "OverpassTile",
|
||
status: true,
|
||
description: "キャラクターが下をくぐり抜けられる橋の設定です。",
|
||
parameters: { "Overpass Region ID": "255", "Gateway Region ID": "254" },
|
||
},
|
||
{
|
||
name: "EnemyBreathing",
|
||
status: true,
|
||
description:
|
||
"ver1.01/エネミーを上に伸ばしたり、横に伸ばしたり、反転させたりします。",
|
||
parameters: {
|
||
"Breath Frequency": "20",
|
||
"Breath Rhythem": "0,0,1,2,3,4,5,5,4,3,2,1",
|
||
ExpansionX: "0.005",
|
||
ExpansionY: "0.005",
|
||
"Enemy Size": "10",
|
||
},
|
||
},
|
||
{
|
||
name: "NoRejenerateAtMap",
|
||
status: true,
|
||
description: "戦闘時以外でリジェネしなくなるプラグイン",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "TMCloudDust",
|
||
status: true,
|
||
description:
|
||
"ジャンプとダッシュに土煙のエフェクトを追加します。\n任意のタイミングで土煙を表示することもできます。",
|
||
parameters: {
|
||
dustImage: "Dust1",
|
||
maxDusts: "8",
|
||
jumpDusts: "5",
|
||
dashDusts: "1",
|
||
},
|
||
},
|
||
{
|
||
name: "MOG_PictureEffects",
|
||
status: true,
|
||
description: "(v1.4) Adiciona novas funções no sistema de mostrar imagens.",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "MKR_BalloonPosition",
|
||
status: true,
|
||
description: "(v1.0.4) フキダシ位置変更プラグイン",
|
||
parameters: { offset_x: "0", offset_y: "10" },
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "Torigoya_SameEquipType",
|
||
status: true,
|
||
description:
|
||
"装備タイプ名が同じならば、同じ種別のアイテムを装備できるようにします",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "maxItems",
|
||
status: true,
|
||
description: "アイテムの最大数を変更。",
|
||
parameters: { maxItem: "15" },
|
||
},
|
||
{
|
||
name: "dsShowBattleCommand",
|
||
status: true,
|
||
description: "戦闘中のコマンド表示制御プラグイン ver1.00",
|
||
parameters: {
|
||
"Show Attack Command": "true",
|
||
"Show Guard Command": "true",
|
||
"Show Item Command": "true",
|
||
"Show Skill Type 01": "true",
|
||
"Show Skill Type 02": "false",
|
||
"Show Skill Type 03": "true",
|
||
"Show Skill Type 04": "false",
|
||
"Show Skill Type 05": "true",
|
||
"Show Skill Type 06": "true",
|
||
"Show Skill Type 07": "false",
|
||
"Show Skill Type 08": "false",
|
||
"Show Skill Type 09": "true",
|
||
"Show Skill Type 10": "true",
|
||
"Show Skill Type 11": "true",
|
||
"Show Skill Type 12": "true",
|
||
"Show Skill Type 13": "true",
|
||
"Show Skill Type 14": "true",
|
||
"Show Skill Type 15": "true",
|
||
"Show Skill Type 16": "true",
|
||
"Show Skill Type 17": "true",
|
||
"Show Skill Type 18": "true",
|
||
"Show Skill Type 19": "true",
|
||
"Show Skill Type 20": "true",
|
||
"Show Skill Type 21": "true",
|
||
"Show Skill Type 22": "true",
|
||
"Show Skill Type 23": "true",
|
||
"Show Skill Type 24": "true",
|
||
"Show Skill Type 25": "true",
|
||
"Show Skill Type 26": "true",
|
||
"Show Skill Type 27": "true",
|
||
"Show Skill Type 28": "true",
|
||
"Show Skill Type 29": "true",
|
||
"Show Skill Type 30": "true",
|
||
},
|
||
},
|
||
{
|
||
name: "MOG_ComboCounter",
|
||
status: true,
|
||
description: "(v1.6) Apresenta a quantidade de acertos no alvo.",
|
||
parameters: {
|
||
"C HIT Layout X-Axis": "118",
|
||
"C HIT Layout Y-Axis": "114",
|
||
"C DMG Layout X-Axis": "10",
|
||
"C DMG Layout Y-Axis": "80",
|
||
"C HIT Number X-Axis": "115",
|
||
"C HIT Number Y-Axis": "135",
|
||
"C DMG Number X-Axis": "150",
|
||
"C DMG Number Y-Axis": "83",
|
||
},
|
||
},
|
||
{
|
||
name: "NewGameSe",
|
||
status: true,
|
||
description: "ニューゲーム専用効果音プラグイン",
|
||
parameters: {
|
||
soundEffect: '{"name":"NewGame","volume":"100","pitch":"100","pan":"0"}',
|
||
includeContinue: "false",
|
||
},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "SoR_GabWindow_Right",
|
||
status: true,
|
||
description: "<おしゃべりポップアップ Type:R>",
|
||
parameters: {
|
||
WindowStyle: "1",
|
||
WindowSkinImage: "gab_bg",
|
||
GabWindowYpadd_originalSkin: "0",
|
||
GabSoundSE: "",
|
||
GabWindowY: "103",
|
||
GabWindowWidthPadd: "96",
|
||
GabWindowHeight: "64",
|
||
GabWindow_baseDuration: "150",
|
||
GabWindow_keepDuration: "180",
|
||
Multiple_GabSpaces: "80",
|
||
GabWindowHeightPadd_ForBattle: "0",
|
||
FaceXPosition: "44",
|
||
FaceYPosition: "20",
|
||
scaleX_Face_default: "0.5",
|
||
scaleY_Face_default: "0.5",
|
||
ActorFaceRect_U: "0",
|
||
ActorFaceRect_L: "144",
|
||
MessageXPosition: "12",
|
||
GabStringFont: "22",
|
||
},
|
||
},
|
||
{
|
||
name: "GALV_VisualNovelChoices",
|
||
status: true,
|
||
description:
|
||
'(v.1.6) Changes how the "Choice" message boxes display to appear more like visual novels.',
|
||
parameters: {
|
||
"Command Width": "645",
|
||
"Command Height": "48",
|
||
"Always Middle": "true",
|
||
"Message Gap": "300",
|
||
"Disabled Button": "3",
|
||
},
|
||
},
|
||
{
|
||
name: "ImageSmoothSetting",
|
||
status: true,
|
||
description: "画像ぼかし個別設定プラグイン",
|
||
parameters: {
|
||
アニメーション: "ON",
|
||
戦闘背景: "ON",
|
||
バトラー: "ON",
|
||
フェイス: "ON",
|
||
遠景: "ON",
|
||
ピクチャ: "ON",
|
||
タイトル: "ON",
|
||
キャラクター: "ON",
|
||
システム: "ON",
|
||
タイルセット: "ON",
|
||
動的画像: "ON",
|
||
},
|
||
},
|
||
{
|
||
name: "DarkPlasma_TextLog",
|
||
status: true,
|
||
description: "テキストログを保持・表示する",
|
||
parameters: {
|
||
maxVisibleMessages: "16",
|
||
standardFontSize: "0",
|
||
disableLoggingSwitch: "0",
|
||
openLogKeys: '["pageup"]',
|
||
disableLogWindowSwitch: "72",
|
||
showLogWindowWithoutText: "false",
|
||
lineSpacing: "0",
|
||
messageSpacing: "10",
|
||
logSplitter: "-------------------------------------------------------",
|
||
autoSplit: "true",
|
||
autoSplitWhenBattleEnd: "true",
|
||
includeName: "true",
|
||
includeScrollText: "false",
|
||
includeChoice: "true",
|
||
choiceFormat: "選択肢:{choice}",
|
||
choiceColor: "17",
|
||
includeChoiceCancel: "true",
|
||
choiceCancelText: "キャンセル",
|
||
smoothBackFromLog: "true",
|
||
backgroundImage: "pictures/Log_Back_Picture",
|
||
showLogWindowFrame: "true",
|
||
escapeCharacterCodes: "[]",
|
||
},
|
||
},
|
||
{
|
||
name: "MOG_ActionName",
|
||
status: true,
|
||
description: "(v1.3) Apresenta uma janela com nome da ação.",
|
||
parameters: {
|
||
"Layout X-Axis": "640",
|
||
"Layout Y-Axis": "32",
|
||
"Name X-Axis": "0",
|
||
"Name Y-Axis": "24",
|
||
"Icon X-Axis": "0",
|
||
"Icon Y-Axis": "-4",
|
||
"Font Size": "22",
|
||
},
|
||
},
|
||
{
|
||
name: "CommandIcon",
|
||
status: true,
|
||
description: "アイコン付きコマンドプラグイン",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "CustomizeConfigDefault",
|
||
status: true,
|
||
description: "オプションデフォルト値設定プラグイン",
|
||
parameters: {
|
||
常時ダッシュ: "ON",
|
||
コマンド記憶: "OFF",
|
||
BGM音量: "100",
|
||
BGS音量: "100",
|
||
ME音量: "100",
|
||
SE音量: "100",
|
||
常時ダッシュ消去: "OFF",
|
||
コマンド記憶消去: "OFF",
|
||
BGM音量消去: "OFF",
|
||
BGS音量消去: "OFF",
|
||
ME音量消去: "OFF",
|
||
SE音量消去: "OFF",
|
||
},
|
||
},
|
||
{
|
||
name: "FilterController",
|
||
status: true,
|
||
description: "FilterController",
|
||
parameters: {
|
||
変数に小数点が使えるようにする: "true",
|
||
displacementImage: "Displacement",
|
||
"enabledAll-Settings": "",
|
||
"enabledAll-ShowInOptionMenu": "false",
|
||
"enabledAll-Text": "フィルター効果",
|
||
"enabledAll-DefaultValue": "true",
|
||
},
|
||
},
|
||
{
|
||
name: "MPI_PictureOnWindow",
|
||
status: true,
|
||
description: "指定のピクチャをウインドウより手前に表示します。",
|
||
parameters: { ピクチャ番号: "96,97" },
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "GraphicsRenderFix",
|
||
status: true,
|
||
description: "放置していると画面がフリーズするのを修正",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "Parallaxtiratira",
|
||
status: true,
|
||
description: "ver1.00 ゲーム開始時にタイルセットロードの猶予を与えます。",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "MOG_DestinationPointer",
|
||
status: true,
|
||
description: "(v1.0) Permite customizar a imagem do cursor do destino.",
|
||
parameters: {
|
||
"X-Axis Offset": "0",
|
||
"Y-Axis Offset": "0",
|
||
"Smooth Movement": "true",
|
||
"Zoom Animation": "false",
|
||
"Blink Animation": "false",
|
||
"Float Animation": "true",
|
||
"Blend Mode": "0",
|
||
"Rotation Speed": "0",
|
||
"Number of Frames": "6",
|
||
"Animation Speed": "10",
|
||
},
|
||
},
|
||
{
|
||
name: "MOG_EventIndicators",
|
||
status: true,
|
||
description: "(v1.0) Apresenta indicadores animados acima do evento.",
|
||
parameters: {
|
||
"Default Font Size": "16",
|
||
"Default X - Axis": "0",
|
||
"Default Y - Axis": "0",
|
||
},
|
||
},
|
||
{
|
||
name: "FilterController",
|
||
status: true,
|
||
description: "FilterController",
|
||
parameters: {
|
||
変数に小数点が使えるようにする: "true",
|
||
displacementImage: "Displacement",
|
||
"enabledAll-Settings": "",
|
||
"enabledAll-ShowInOptionMenu": "false",
|
||
"enabledAll-Text": "フィルター効果",
|
||
"enabledAll-DefaultValue": "true",
|
||
},
|
||
},
|
||
{
|
||
name: "MOG_TreasurePopup",
|
||
status: true,
|
||
description: "(v1.1) Apresenta o ícone e o nome do tesouro ganho.",
|
||
parameters: {
|
||
Duration: "15",
|
||
"Fade Speed": "5",
|
||
"X - Axis": "0",
|
||
"Y - Axis": "-32",
|
||
"Random Movement": "false",
|
||
"X Speed": "0",
|
||
"Y Speed": "1",
|
||
"Font Size": "16",
|
||
"Icon Scale": "0.60",
|
||
"Treasure Space Y-Axis": "20",
|
||
"Zoom Effect": "false",
|
||
"Gold Popup": "true",
|
||
"Gold Icon Index": "591",
|
||
},
|
||
},
|
||
{
|
||
name: "YEP_MainMenuVar",
|
||
status: true,
|
||
description:
|
||
"v1.02 Adds a new variable window to your main menu.\nYou can use it to display up to 10 different variables!",
|
||
parameters: {
|
||
"---Settings---": "",
|
||
"Window X": "auto",
|
||
"Window Y": "auto",
|
||
"Window Width": "auto",
|
||
"Window Height": "144",
|
||
"Font Size": "28",
|
||
"Standard Padding": "18",
|
||
"Text Padding": "6",
|
||
"Back Opacity": "192",
|
||
"Window Opacity": "255",
|
||
"---Variables---": "",
|
||
"Displayed Variable 1": "11",
|
||
"Show Switch Variable 1": "",
|
||
"Displayed Variable 2": "12",
|
||
"Show Switch Variable 2": "",
|
||
"Displayed Variable 3": "13",
|
||
"Show Switch Variable 3": "",
|
||
"Displayed Variable 4": "0",
|
||
"Show Switch Variable 4": "",
|
||
"Displayed Variable 5": "0",
|
||
"Show Switch Variable 5": "",
|
||
"Displayed Variable 6": "0",
|
||
"Show Switch Variable 6": "",
|
||
"Displayed Variable 7": "0",
|
||
"Show Switch Variable 7": "",
|
||
"Displayed Variable 8": "0",
|
||
"Show Switch Variable 8": "",
|
||
"Displayed Variable 9": "0",
|
||
"Show Switch Variable 9": "",
|
||
"Displayed Variable 10": "0",
|
||
"Show Switch Variable 10": "",
|
||
},
|
||
},
|
||
{
|
||
name: "GradientWipe",
|
||
status: true,
|
||
description: "トランジション効果",
|
||
parameters: {
|
||
"-- 画面トランジション --": "",
|
||
画面フェードに適用: "true",
|
||
画面フェード用画像: "232",
|
||
画面フェードイン用画像: "233",
|
||
画面フェードアウト用画像: "233",
|
||
画面フェードの柔らかさ: "5",
|
||
画面フェード時間: "32",
|
||
"-- メッセージウィンドウ --": "",
|
||
メッセージウィンドウに適用: "false",
|
||
メッセージフェード用画像: "233",
|
||
メッセージフェード時間: "12",
|
||
},
|
||
},
|
||
{
|
||
name: "GALV_MenuFade",
|
||
status: true,
|
||
description: "Adds a fade in and fade out to the main menu only.",
|
||
parameters: {
|
||
"Fade Speed": "12",
|
||
"Dont Fade Scenes": "Scene_Title,Scene_Load",
|
||
},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "CommonPopupCore",
|
||
status: true,
|
||
description:
|
||
"ver1.05/汎用的なポップアップの仕組みを提供するためのベースプラグインです。",
|
||
parameters: {
|
||
"Text Back Color": "rgba(0,0,0,0.6)",
|
||
"Text Back FileName": "popup_back%d",
|
||
},
|
||
},
|
||
{
|
||
name: "GetInformation",
|
||
status: true,
|
||
description:
|
||
"ver1.16/アイテムの入手などにスライドアニメするインフォメーションを追加するプラグインです。",
|
||
parameters: {
|
||
"Info Disable Switch Id": "71",
|
||
"Use Battle Info": "true",
|
||
"Use Rewards Info": "true",
|
||
"Info Pattern": "GrowUp",
|
||
"Info Font Size": "22",
|
||
"Info Count": "600",
|
||
"Info Delay": "5",
|
||
"Info MoveWait": "580",
|
||
"Info MoveFade": "2",
|
||
"Enable Out Move": "false",
|
||
"Info Position": "",
|
||
"Info Slide Action": "",
|
||
"Info Sup X": "0",
|
||
"Info Sup Y": "-340",
|
||
"Info Width": "256",
|
||
"Gold Icon Index": "314",
|
||
"Actor Icon Start Index": "320",
|
||
"Reward Popup Delay": "0",
|
||
"Log Key": "",
|
||
"Log Max": "100",
|
||
"Log Row": "2",
|
||
"Log Reverse": "false",
|
||
"Menu Info Log Name": "",
|
||
"Battle Show List": "item,gold,exp,skill,params,abp",
|
||
"Get Gold Text": "「\\I[_icon]_num\\C[14] \\G\\C[0]」 \\C[24]Obtained!",
|
||
"Lost Gold Text": "",
|
||
"Get Item Text": "「\\I[_icon]_name」 \\C[24]Obtained!",
|
||
"Lost Item Text": "",
|
||
"Get Item Text Num": "「\\I[_icon]_name」 \\C[14]_num \\C[24]Obtained!",
|
||
"Lost Item Text Num": "",
|
||
"Get Skill Text": "",
|
||
"Lost Skill Text": "",
|
||
"Exp Up Text":
|
||
"The _actor obtained \\C[14]_num points\\C[0] of \\C[4]_name\\C[0]!",
|
||
"Exp Down Text": "",
|
||
"Lv Up Text": "",
|
||
"Lv Down Text": "",
|
||
"Param Up Text":
|
||
"The _actor's \\C[4]_name\\C[0] has increased by \\C[14]_num points\\C[24]!",
|
||
"Param Down Text": "",
|
||
"Abp Up Text":
|
||
"_actor has obtained \\C[14]_num points\\C[0] for \\C[4]_name\\C[0]!",
|
||
"Abp Down Text": "",
|
||
"Class Lv Up Text":
|
||
"_actor's \\C[4]_class _name\\C[0] has increased by \\C[14]_num points\\C[24]!",
|
||
"Class Lv Down Text": "",
|
||
"Formation Lv Up Text":
|
||
"The proficiency of \\C[4]_name\\C[0] has increased by \\C[14]_num points\\C[24]!",
|
||
"Formation Lv Max Text": "\\C[4]_name\\C[0] has been \\C[14]mastered!",
|
||
},
|
||
},
|
||
{
|
||
name: "ApngPicture",
|
||
status: true,
|
||
description: "APNGピクチャプラグイン",
|
||
parameters: {
|
||
PictureList:
|
||
'["{\\"FileName\\":\\"Battle\\",\\"CachePolicy\\":\\"2\\",\\"LoopTimes\\":\\"0\\",\\"StopSwitch\\":\\"0\\"}","{\\"FileName\\":\\"Cube5\\",\\"CachePolicy\\":\\"2\\",\\"LoopTimes\\":\\"1\\",\\"StopSwitch\\":\\"0\\"}","{\\"FileName\\":\\"Cube6\\",\\"CachePolicy\\":\\"2\\",\\"LoopTimes\\":\\"1\\",\\"StopSwitch\\":\\"0\\"}","{\\"FileName\\":\\"Cube7\\",\\"CachePolicy\\":\\"2\\",\\"LoopTimes\\":\\"1\\",\\"StopSwitch\\":\\"0\\"}"]',
|
||
EnemyList: "[]",
|
||
SideEnemyList: "[]",
|
||
SceneApngList: "[]",
|
||
DefaultLoopTimes: "0",
|
||
StopLastFrame: "true",
|
||
AllStopSwitch: "0",
|
||
FrameCount: "0",
|
||
},
|
||
},
|
||
{ name: "PixiApngAndGif", status: true, description: "", parameters: {} },
|
||
{
|
||
name: "RatesSum",
|
||
status: true,
|
||
description: "有効度が複数ある時、乗算ではなく加算で算出します",
|
||
parameters: {
|
||
doApplyToElement: "true",
|
||
doApplyToDebuff: "true",
|
||
doApplyToState: "true",
|
||
},
|
||
},
|
||
{
|
||
name: "CriticalCorrection",
|
||
status: true,
|
||
description:
|
||
"ver1.00/アイテムやスキルで個別にクリティカル率の修正を行います。",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "MOG_Weather_EX",
|
||
status: true,
|
||
description: "(v3.4 *) Adiciona novos efeitos de climas.",
|
||
parameters: { "Battle Weather": "true" },
|
||
},
|
||
{
|
||
name: "TRP_DisplacementFilter",
|
||
status: true,
|
||
description: "水中マップ用のゆらぎフィルター",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "TMNamePop",
|
||
status: true,
|
||
description: "イベントの頭上に文字列を表示する機能を追加します。",
|
||
parameters: {
|
||
backOpacity: "96",
|
||
fontSize: "20",
|
||
outlineWidth: "4",
|
||
outlineColor: "rgba(0, 0, 0, 0.5)",
|
||
width: "160",
|
||
roundRectRadius: "6",
|
||
},
|
||
},
|
||
{
|
||
name: "MessageSelectPicture",
|
||
status: true,
|
||
description: "選択肢のピクチャ表示プラグイン",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "WindowBackImage",
|
||
status: true,
|
||
description: "ウィンドウ背景画像指定プラグイン",
|
||
parameters: {
|
||
windowImageInfo:
|
||
'["{\\"WindowClass\\":\\"Window_Message\\",\\"ImageFile\\":\\"msgimg_0\\",\\"WindowSkin\\":\\"\\",\\"OffsetX\\":\\"-5\\",\\"OffsetY\\":\\"-3\\",\\"ScaleX\\":\\"100\\",\\"ScaleY\\":\\"100\\",\\"WindowShow\\":\\"false\\",\\"SwitchId\\":\\"0\\"}","{\\"WindowClass\\":\\"Window_ActorCommand\\",\\"ImageFile\\":\\"\\",\\"WindowSkin\\":\\"Window2\\",\\"OffsetX\\":\\"0\\",\\"OffsetY\\":\\"0\\",\\"ScaleX\\":\\"100\\",\\"ScaleY\\":\\"100\\",\\"WindowShow\\":\\"false\\",\\"SwitchId\\":\\"0\\"}","{\\"WindowClass\\":\\"Window_BattleStatus\\",\\"ImageFile\\":\\"\\",\\"WindowSkin\\":\\"Window2\\",\\"OffsetX\\":\\"0\\",\\"OffsetY\\":\\"0\\",\\"ScaleX\\":\\"100\\",\\"ScaleY\\":\\"100\\",\\"WindowShow\\":\\"false\\",\\"SwitchId\\":\\"0\\"}","{\\"WindowClass\\":\\"Window_BattleActor\\",\\"ImageFile\\":\\"\\",\\"WindowSkin\\":\\"Window2\\",\\"OffsetX\\":\\"0\\",\\"OffsetY\\":\\"0\\",\\"ScaleX\\":\\"100\\",\\"ScaleY\\":\\"100\\",\\"WindowShow\\":\\"false\\",\\"SwitchId\\":\\"0\\"}","{\\"WindowClass\\":\\"Window_BattleSkill\\",\\"ImageFile\\":\\"\\",\\"WindowSkin\\":\\"Window2\\",\\"OffsetX\\":\\"0\\",\\"OffsetY\\":\\"0\\",\\"ScaleX\\":\\"100\\",\\"ScaleY\\":\\"100\\",\\"WindowShow\\":\\"false\\",\\"SwitchId\\":\\"0\\"}","{\\"WindowClass\\":\\"Window_BattleItem\\",\\"ImageFile\\":\\"\\",\\"WindowSkin\\":\\"Window2\\",\\"OffsetX\\":\\"0\\",\\"OffsetY\\":\\"0\\",\\"ScaleX\\":\\"100\\",\\"ScaleY\\":\\"100\\",\\"WindowShow\\":\\"false\\",\\"SwitchId\\":\\"0\\"}","{\\"WindowClass\\":\\"Window_ActorCommand\\",\\"ImageFile\\":\\"\\",\\"WindowSkin\\":\\"Window2\\",\\"OffsetX\\":\\"0\\",\\"OffsetY\\":\\"0\\",\\"ScaleX\\":\\"100\\",\\"ScaleY\\":\\"100\\",\\"WindowShow\\":\\"false\\",\\"SwitchId\\":\\"0\\"}"]',
|
||
},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "GraphicalDesignMode",
|
||
status: true,
|
||
description:
|
||
"GUI画面デザインプラグイン\nパラメータを変更したら「プロジェクトの保存」(Ctrl+S)",
|
||
parameters: {
|
||
デザインモード: "false",
|
||
自動保存: "false",
|
||
モバイル版作成: "false",
|
||
モバイル偽装: "false",
|
||
ウィンドウ透過: "false",
|
||
グリッドサイズ: "48",
|
||
パディング: "0",
|
||
フォントサイズ: "0",
|
||
行の高さ: "0",
|
||
背景透明度: "0",
|
||
アイコンサイズ調整: "false",
|
||
背景表示可否固定: "false",
|
||
右クリックで消去: "false",
|
||
メッセージウィンドウを無視: "false",
|
||
},
|
||
},
|
||
{
|
||
name: "MOG_MenuBackground",
|
||
status: true,
|
||
description: "(v1.2) O plugin permite mudar a imagem de fundo do menu.",
|
||
parameters: {
|
||
"Disable Scenes": "Scene_Debug",
|
||
"Default FileName": "Scene",
|
||
"Unique Backgrounds": "true",
|
||
"Sufix FileName": "_back",
|
||
"Window Opacity": "255",
|
||
"Scroll X-Axis": "0",
|
||
"Scroll Y-Axis": "0",
|
||
},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "MOG_Weather_EX",
|
||
status: true,
|
||
description: "(v3.1 *) Adiciona novos efeitos de climas.",
|
||
parameters: { "Battle Weather": "true" },
|
||
},
|
||
{
|
||
name: "MOG_BattleResult",
|
||
status: false,
|
||
description: "(v1.3) Modifica a tela de vítoria.",
|
||
parameters: {
|
||
"Exp X-Axis": "940",
|
||
"Exp Y-Axis": "205",
|
||
"Gold X-Axis": "940",
|
||
"Gold Y-Axis": "277",
|
||
"Treasure X-Axis": "335",
|
||
"Treasure Y-Axis": "385",
|
||
"Actor X-Axis": "640",
|
||
"Actor Y-Axis": "0",
|
||
"Parameter Real X-Axis": "0",
|
||
"Parameter Real Y-Axis": "0",
|
||
"Parameter 1 X-Axis": "260",
|
||
"Parameter 1 Y-Axis": "210",
|
||
"Parameter 2 X-Axis": "425",
|
||
"Parameter 2 Y-Axis": "210",
|
||
"New Skill X-Axis": "790",
|
||
"New Skill Y-Axis": "625",
|
||
"Name X-Axis": "-100",
|
||
"Name Y-Axis": "-100",
|
||
},
|
||
},
|
||
{
|
||
name: "FTKR_ChangeBattleSpeed",
|
||
status: true,
|
||
description: "v1.0.2 バトル中の各種速度を変更するプラグイン",
|
||
parameters: {
|
||
"Message Speed": '{"variableId":"0","initValue":"6"}',
|
||
"Aniamtion Base Delay": '{"variableId":"0","initValue":"1"}',
|
||
"Animation Next Delay": '{"variableId":"0","initValue":"4"}',
|
||
"Aniamtion Enemy Delay": '{"variableId":"0","initValue":"0"}',
|
||
"Animation Rate": '{"variableId":"0","initValue":"4"}',
|
||
"Damage Popup Duration": '{"variableId":"0","initValue":"60"}',
|
||
"Enemy Collapse Duration": '{"variableId":"0","initValue":"32"}',
|
||
},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "TYA_BattleMessageCustom",
|
||
status: true,
|
||
description:
|
||
"戦闘開始時の「~が現れた!」というメッセージを非表示にします。",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "FixedPosition",
|
||
status: true,
|
||
description: "サイドビューバトルにおけるアクターの各種移動を制限します。",
|
||
parameters: {
|
||
"Fixed Start Position": "true",
|
||
"Fixed Input Position": "false",
|
||
"Fixed Attack Position": "false",
|
||
},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "MOG_BattleHud",
|
||
status: true,
|
||
description: "(v5.04 *) Permite customizar o layout de batalha.",
|
||
parameters: {
|
||
"-> MAIN <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"Hud X-Axis": "500",
|
||
"Hud Y-Axis": "450",
|
||
"Hud Space X": "0",
|
||
"Hud Space Y": "0",
|
||
"Hud Slide X": "0",
|
||
"Hud Slide Y": "250",
|
||
"Vertical Mode": "false",
|
||
"Max Battle Members": "4",
|
||
"": "",
|
||
"-> LAYOUT OVERLAY <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"Layout2 Visible": "false",
|
||
"Layout2 X-Axis": "0",
|
||
"Layout2 Y-Axis": "0",
|
||
"-> TURN <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"Turn Visible": "true",
|
||
"Turn X-Axis": "164",
|
||
"Turn Y-Axis": "36",
|
||
"Turn Rotation Speed": "0",
|
||
"Turn Zoom Animation": "false",
|
||
"-> FACE <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"Face Visible": "true",
|
||
"Face X-Axis": "356",
|
||
"Face Y-Axis": "56",
|
||
"Face Shake Animation": "true",
|
||
"Face Zoom Animation": "true",
|
||
"Face Frame Animation": "false",
|
||
"Face Priority": "1",
|
||
"-> NAME <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"Name Visible": "false",
|
||
"Name X-Axis": "120",
|
||
"Name Y-Axis": "-3",
|
||
"Name Align": "1",
|
||
"Name Font Size": "22",
|
||
"Name Bold Size": "5",
|
||
"Name Font Italic": "false",
|
||
"-> HP <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"HP Meter Visible": "true",
|
||
"HP Meter X-Axis": "477",
|
||
"HP Meter Y-Axis": "55",
|
||
"HP Meter Angle": "0",
|
||
"HP Meter Flow Anime": "false",
|
||
"HP Number Visible": "true",
|
||
"HP Number Align type": "0",
|
||
"HP Number X-Axis": "536",
|
||
"HP Number Y-Axis": "30",
|
||
"MaxHP Number Visible": "false",
|
||
"MaxHP Number X-Axis": "185",
|
||
"MaxHP Number Y-Axis": "40",
|
||
"-> MP <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"MP Meter Visible": "true",
|
||
"MP Meter X-Axis": "630",
|
||
"MP Meter Y-Axis": "55",
|
||
"MP Meter Angle": "0",
|
||
"MP Meter Flow Anime": "false",
|
||
"MP Number Visible": "true",
|
||
"MP Number Align type": "0",
|
||
"MP Number X-Axis": "721",
|
||
"MP Number Y-Axis": "30",
|
||
"MaxMP Number Visible": "false",
|
||
"MaxMP Number X-Axis": "196",
|
||
"MaxMP Number Y-Axis": "78",
|
||
"-> TP <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"TP Meter Visible": "false",
|
||
"TP Meter X-Axis": "580",
|
||
"TP Meter Y-Axis": "55",
|
||
"TP Meter Angle": "0",
|
||
"TP Meter Flow Anime": "false",
|
||
"TP Number Visible": "false",
|
||
"TP Number Align type": "0",
|
||
"TP Number X-Axis": "671",
|
||
"TP Number Y-Axis": "30",
|
||
"MaxTP Number Visible": "false",
|
||
"MaxTP Number X-Axis": "185",
|
||
"MaxTP Number Y-Axis": "116",
|
||
"-> ATB <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"ATB Meter Visible": "false",
|
||
"ATB Meter X-Axis": "0",
|
||
"ATB Meter Y-Axis": "32",
|
||
"ATB Meter Angle": "0",
|
||
"ATB Meter Flow Anime": "false",
|
||
"-> STATES <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"States Visible": "true",
|
||
"States X-Axis": "590",
|
||
"States Y-Axis": "44",
|
||
"States Mode": "0",
|
||
"States Max": "4",
|
||
"States Align": "0",
|
||
"-> W COMMAND <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"Command Auto Adjust": "false",
|
||
"W Command X-Axis": "-300",
|
||
"W Command Y-Axis": "600",
|
||
"W Command Width": "192",
|
||
"W Command Height": "240",
|
||
"W Command Slide X": "0",
|
||
"W Command Slide Y": "0",
|
||
"Layout Command": "false",
|
||
"L Command X-Axis": "0",
|
||
"L Command Y-Axis": "0",
|
||
"-> W PARTY <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"W Party X-Axis": "460",
|
||
"W Party Y-Axis": "170",
|
||
"W Party Width": "192",
|
||
"W Party Height": "30",
|
||
"W Party Slide X": "0",
|
||
"W Party Slide Y": "-100",
|
||
"Layout Party": "false",
|
||
"L Party X-Axis": "-355",
|
||
"L Party Y-Axis": "68",
|
||
"-> W HELP <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"W Help X-Axis": "0",
|
||
"W Help Y-Axis": "0",
|
||
"W Help Width": "1280",
|
||
"W Help Height": "70",
|
||
"W Help Slide X": "0",
|
||
"W Help Slide Y": "-50",
|
||
"Layout Help": "true",
|
||
"L Help X-Axis": "0",
|
||
"L Help Y-Axis": "0",
|
||
"-> W SKILL <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"W Skill X-Axis": "0",
|
||
"W Skill Y-Axis": "540",
|
||
"W Skill Width": "500",
|
||
"W Skill Height": "180",
|
||
"W Skill maxCols": "1",
|
||
"W Skill Slide X": "0",
|
||
"W Skill Slide Y": "50",
|
||
"Layout Skill": "true",
|
||
"L Skill X-Axis": "0",
|
||
"L Skill Y-Axis": "-67",
|
||
"-> W ITEM <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"W Item X-Axis": "0",
|
||
"W Item Y-Axis": "540",
|
||
"W Item Width": "500",
|
||
"W Item Height": "180",
|
||
"W Item maxCols": "1",
|
||
"W Item Slide X": "0",
|
||
"W Item Slide Y": "50",
|
||
"Layout Item": "true",
|
||
"L Item X-Axis": "0",
|
||
"L Item Y-Axis": "-67",
|
||
"-> W ACTOR <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"W Actor X-Axis": "0",
|
||
"W Actor Y-Axis": "0",
|
||
"W Actor Width": "0",
|
||
"W Actor Height": "0",
|
||
"W Actor maxCols": "1",
|
||
"W Actor Slide X": "0",
|
||
"W Actor Slide Y": "50",
|
||
"Layout Actor": "false",
|
||
"L Actor X-Axis": "0",
|
||
"L Actor Y-Axis": "-67",
|
||
"-> W ENEMY <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"W Enemy X-Axis": "0",
|
||
"W Enemy Y-Axis": "0",
|
||
"W Enemy Width": "0",
|
||
"W Enemy Height": "0",
|
||
"W Enemy maxCols": "1",
|
||
"W Enemy Slide X": "0",
|
||
"W Enemy Slide Y": "50",
|
||
"Layout Enemy": "false",
|
||
"L Enemy X-Axis": "0",
|
||
"L Enemy Y-Axis": "-67",
|
||
"-> SCREEN LAYOUT <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"Screen Layout": "true",
|
||
"Screen X-Axis": "0",
|
||
"Screen Y-Axis": "0",
|
||
"-> CUSTOM POSITION <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"Custom Position 1": "520,500",
|
||
"Custom Position 2": "520,545",
|
||
"Custom Position 3": "520,590",
|
||
"Custom Position 4": "520,635",
|
||
"Custom Position 5": "",
|
||
"Custom Position 6": "",
|
||
"Custom Position 7": "",
|
||
"Custom Position 8": "",
|
||
},
|
||
},
|
||
{
|
||
name: "Kaus_BattleActionCommand_Custom",
|
||
status: true,
|
||
description:
|
||
"v1.00 Animated Battle Action Commands for Kujilabo project 'Last of fantasm'.",
|
||
parameters: { partycommandExpulsion: "true" },
|
||
},
|
||
{
|
||
name: "VoidFilterPadding",
|
||
status: true,
|
||
description: "古いPCでフィルタすると画面が拡大するのを抑止",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "CustomizeMaxSaveFile",
|
||
status: true,
|
||
description: "最大セーブファイル数変更プラグイン",
|
||
parameters: { セーブファイル数: "20" },
|
||
},
|
||
{
|
||
name: "PictureAnimation",
|
||
status: true,
|
||
description: "ピクチャのアニメーションプラグイン",
|
||
parameters: { 最初のセルに戻る: "true" },
|
||
},
|
||
{
|
||
name: "TMSameGame",
|
||
status: true,
|
||
description: "いわゆるさめがめっぽいものを追加します。",
|
||
parameters: {
|
||
samegameCommand: "[samegame]",
|
||
samegameIcons: "685 606 687 681 624",
|
||
timeupSe: "Explosion2 90 100 0",
|
||
clearSe: "Applause1 90 100 0",
|
||
},
|
||
},
|
||
{
|
||
name: "StopSelfMovementWithPlayer",
|
||
status: true,
|
||
description: "イベント起動中にイベントの自律移動を停止します。",
|
||
parameters: { "Varidate Switch ID": "191" },
|
||
},
|
||
{
|
||
name: "SRD_BattleEndEvents",
|
||
status: true,
|
||
description:
|
||
"Allows Common Events to be played at the end of the battle depending on the results.",
|
||
parameters: {
|
||
"Win Common Event": "0",
|
||
"Lose Common Event": "15",
|
||
"Escape Common Event": "15",
|
||
"Abort Common Event": "15",
|
||
"Troop ID Variable": "0",
|
||
},
|
||
},
|
||
{
|
||
name: "Mano_TouchSelectBattler",
|
||
status: true,
|
||
description: "タッチ操作によるスキルの対象選択を可能にします。",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "RatesSum",
|
||
status: true,
|
||
description: "有効度が複数ある時、乗算ではなく加算で算出します",
|
||
parameters: {
|
||
doApplyToElement: "true",
|
||
doApplyToDebuff: "true",
|
||
doApplyToState: "true",
|
||
},
|
||
},
|
||
{
|
||
name: "MPP_EncounterEffect",
|
||
status: true,
|
||
description: "エンカウント時の演出を特殊なエフェクトに変更します。",
|
||
parameters: { "Effect Type": "2", "Effect Color": "255,255,255" },
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "MenuCommandSort",
|
||
status: true,
|
||
description:
|
||
"ver1.021/メニューコマンドを並び替えたり表示非表示をオンオフできるようにします。",
|
||
parameters: {
|
||
"Enable Switch ID": "91",
|
||
"Menu List": "item,skill,equip,learn skill,status,formation,options,save",
|
||
"Command Setting": "1",
|
||
"Disable Command Text": "--------",
|
||
"Load Name": "\\I[849] ロード",
|
||
"Add Common 0": "",
|
||
"Add Common 1": "",
|
||
"Add Common 2": "",
|
||
"Add Common 3": "",
|
||
"Add Common 4": "",
|
||
"Add Common 5": "",
|
||
"Add Common 6": "",
|
||
"Add Common 7": "",
|
||
"Add Common 8": "",
|
||
"Add Common 9": "",
|
||
},
|
||
},
|
||
{
|
||
name: "FTKR_SkillTreeSystem",
|
||
status: true,
|
||
description: "v1.18.3 ツリー型スキル習得システム",
|
||
parameters: {
|
||
"--必須設定(Required)--": "",
|
||
"Skill Tree Id": "2",
|
||
"--基本設定(Basic)--": "",
|
||
"Show Skill Command": "1",
|
||
"Command Name": "\\I[755] Ability",
|
||
"Skill Menu Switch ID": "0",
|
||
"Enable Confirmation": "0",
|
||
"Reset When Forgotten Skill": "1",
|
||
"Learned Actor Var ID": "0",
|
||
"Learned Skill Var ID": "0",
|
||
"--習得回数の設定(Learned Count)--": "",
|
||
"Enabled Skill Count": "0",
|
||
"Default Max Count": "1",
|
||
"Skill Learned Icon": "41",
|
||
"--スキルポイントの設定(Skill Point)--": "",
|
||
"SP Display Name": "SP",
|
||
"Default Max SP": "0",
|
||
"Default Required SP": "10",
|
||
"Get Level Up Sp": "20",
|
||
"Cost Sp Icon": "",
|
||
"Hide Sp Cost 0": "1",
|
||
"Display Get Sp": "%1 の%2を獲得!",
|
||
"Enable Class Sp": "false",
|
||
"NonBattleMember Sp Rate": "0",
|
||
"--スキル枠の設定(Skill Frame)--": "",
|
||
"Enabled Skill Frame": "1",
|
||
"Skill Frame Width": "40",
|
||
"Skill Frame Height": "40",
|
||
"Skill Icon Offset X": "4",
|
||
"Skill Icon Offset Y": "4",
|
||
"--スキルテキスト(Skill Text)--": "",
|
||
"Skill Name Format": "",
|
||
"Skill Text Offset X": "38",
|
||
"Skill Text Offset Y": "2",
|
||
"--スキル枠の色の設定(Skill Frame Color)--": "",
|
||
"Frame Color isLearned": "0",
|
||
"Frame Color isLearn OK": "17",
|
||
"Frame Color isReqSkill NG": "15",
|
||
"Frame Color isRequired NG": "16",
|
||
"--習得回数の表示設定(Skill Count Frame)--": "",
|
||
"Draw Count Frame": "0",
|
||
"Count Frame Width": "20",
|
||
"Count Frame Height": "20",
|
||
"Count Frame Thick": "2",
|
||
"Count Frame Offset X": "-10",
|
||
"Count Frame Offset Y": "25",
|
||
"Count Frame Format": "\\}\\c[0]%1\\{",
|
||
"Skill Count Offset X": "5",
|
||
"Skill Count Offset Y": "-10",
|
||
"--ツリーの表示設定(Skill Tree Layout)--": "",
|
||
"Draw Line Type": "0",
|
||
"Tree Line Thick": "2",
|
||
"Add Frame To Line": "0",
|
||
"Fit Line Color To Frame": "1",
|
||
"--スキルツリーウィンドウの設定(Skill Tree Window)--": "",
|
||
"Skill Tree Max Cols": "4",
|
||
"Skill Tree Height Space": "50",
|
||
"--スキル説明ウィンドウの設定(Skill Status Window)--": "",
|
||
"Skill Status Title Format": "\\c[17]%2",
|
||
"Adjust Skill Desc Width": "0",
|
||
"Prioritize Skill Desc": "false",
|
||
"--コストウィンドウの設定(Cost Window)--": "",
|
||
"Cost Title Format": "\\c[16]Cost: ",
|
||
"Cost Item Format": "%1",
|
||
"Cost Number Format": "17,%1(%2)",
|
||
"Cost Number Width": "0",
|
||
"Cost Max Count Format": "",
|
||
"--前提スキルウィンドウの設定(Pre Skill Window)--": "",
|
||
"Preskill Title Format": "\\c[16]前提スキル:",
|
||
"Preskill Item Format": "%1",
|
||
"--確認ウィンドウの設定(Confirmation Window)--": "",
|
||
"Conf Title Format": "スキル習得の確認",
|
||
"Confirmation Ok Format": "Execute",
|
||
"Confirmation Cancel Format": "Cancel",
|
||
"--習得時のSEの設定(Learned SE)--": "",
|
||
"Learn SE Name": "Sound2",
|
||
"Learn SE Volume": "90",
|
||
"Learn SE Pitch": "100",
|
||
"Learn SE Pan": "0",
|
||
"--コストアイコンの設定(Cost Icon)--": "",
|
||
"Cost Gold Icon": "591",
|
||
"Cost Variables Icon": "590",
|
||
"--ステータスの表示設定(Actor Status Layout)--": "",
|
||
"Actor Status Text1": "face",
|
||
"Actor Status Text2": "name,level",
|
||
"Actor Status Text3": "",
|
||
"Actor Status Space": "0,0,0,0",
|
||
"Actor Status Space In Text": "0",
|
||
"Actor Status Width Rate": "3,2,0",
|
||
"--枠の表示設定(Frame Setting)--": "",
|
||
"Skill Frame Type": "1",
|
||
"Count Frame Type": "1",
|
||
"Default Frame Image Index": "",
|
||
"Display Tree Type Frame": "0",
|
||
},
|
||
},
|
||
{
|
||
name: "NRP_BattleBackScroll",
|
||
status: true,
|
||
description: "v1.00 戦闘背景をスクロールさせる。",
|
||
parameters: {
|
||
Battleback1SettingList:
|
||
'["{\\"Battleback1\\":\\"Elysion\\",\\"SpeedX\\":\\"-1.00\\",\\"SpeedY\\":\\"1.00\\",\\"SpeedXVariable\\":\\"\\",\\"SpeedYVariable\\":\\"\\"}","{\\"Battleback1\\":\\"Volcano\\",\\"SpeedX\\":\\"0.20\\",\\"SpeedY\\":\\"\\",\\"SpeedXVariable\\":\\"\\",\\"SpeedYVariable\\":\\"\\"}","{\\"Battleback1\\":\\"Time1\\",\\"SpeedX\\":\\"-1.00\\",\\"SpeedY\\":\\"1.00\\",\\"SpeedXVariable\\":\\"\\",\\"SpeedYVariable\\":\\"\\"}","{\\"Battleback1\\":\\"D2_iridescent_clouds\\",\\"SpeedX\\":\\"-0.35\\",\\"SpeedY\\":\\"0.00\\",\\"SpeedXVariable\\":\\"\\",\\"SpeedYVariable\\":\\"\\"}"]',
|
||
Battleback2SettingList: "",
|
||
},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "Escape100",
|
||
status: true,
|
||
description: "逃げる成功率を100%にする",
|
||
parameters: { escapeSwitche: "5" },
|
||
},
|
||
{ name: "RedCriff_GameOver", status: true, description: "", parameters: {} },
|
||
{
|
||
name: "RedCriff_EscapeMessage",
|
||
status: true,
|
||
description: "",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "iavra_video_title",
|
||
status: true,
|
||
description:
|
||
"v1.02 Allows you to play a video on the title screen. - Updated for MV 1.3.4\r\n<Iavra Video Title>",
|
||
parameters: { Video: "vd3title2" },
|
||
},
|
||
{
|
||
name: "MNKR_SwitchSell",
|
||
status: true,
|
||
description: "指定スイッチがONの時、売却できないアイテムを作ります。",
|
||
parameters: { switchId: "196" },
|
||
},
|
||
{
|
||
name: "StepEffect",
|
||
status: true,
|
||
description: "ver1.00/足跡などのエフェクトを追加します。",
|
||
parameters: {
|
||
EffectWidth: "48",
|
||
AnimationSpeed: "8",
|
||
StepSize: "8",
|
||
AudibleDistance: "10",
|
||
},
|
||
},
|
||
{
|
||
name: "OverpassTile",
|
||
status: true,
|
||
description: "キャラクターが下をくぐり抜けられる橋の設定です。",
|
||
parameters: { "Overpass Region ID": "255", "Gateway Region ID": "254" },
|
||
},
|
||
{
|
||
name: "Torigoya_FrameTween",
|
||
status: true,
|
||
description: "[鳥小屋.txt ベースプラグイン] Tweenアニメーション (v.2.1.0)",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "Torigoya_SkillCutIn",
|
||
status: true,
|
||
description: "スキル発動前カットイン表示プラグイン (v.1.3.2)",
|
||
parameters: {
|
||
base: "",
|
||
actorConfig:
|
||
'["{\\"target\\":\\"\\",\\"actorId\\":\\"1\\",\\"skillId\\":\\"21\\",\\"render\\":\\"\\",\\"picture\\":\\"Actor6\\",\\"pictureX\\":\\"100\\",\\"pictureY\\":\\"150\\",\\"pictureScale\\":\\"2.00\\",\\"advanced\\":\\"\\",\\"backColor1\\":\\"\\",\\"backColor2\\":\\"\\",\\"backTone\\":\\"{\\\\\\"isUse\\\\\\": false, \\\\\\"red\\\\\\":\\\\\\"225\\\\\\",\\\\\\"green\\\\\\":\\\\\\"0\\\\\\",\\\\\\"blue\\\\\\":\\\\\\"200\\\\\\"}\\",\\"borderTone\\":\\"{\\\\\\"isUse\\\\\\": false, \\\\\\"red\\\\\\":\\\\\\"0\\\\\\",\\\\\\"green\\\\\\":\\\\\\"0\\\\\\",\\\\\\"blue\\\\\\":\\\\\\"0\\\\\\"}\\",\\"backImage1\\":\\"CutIn_back1\\",\\"backImage2\\":\\"CutIn_back2\\",\\"borderImage\\":\\"CutIn_border\\",\\"borderBlendMode\\":\\"\\",\\"sound\\":\\"{\\\\\\"name\\\\\\":\\\\\\"\\\\\\",\\\\\\"volume\\\\\\":\\\\\\"90\\\\\\",\\\\\\"pitch\\\\\\":\\\\\\"100\\\\\\",\\\\\\"pan\\\\\\":\\\\\\"0\\\\\\"}\\",\\"note\\":\\"\\\\\\"<角度: 345>\\\\\\"\\"}"]',
|
||
enemyConfig: "[]",
|
||
common: "",
|
||
commonBackImage1: "CutIn_back1",
|
||
commonBackImage2: "CutIn_back2",
|
||
commonBorderImage: "CutIn_border",
|
||
commonBorderBlendMode: "add",
|
||
commonBorderSpeed: "30",
|
||
commonSound: '{"name":"Skill2","volume":"90","pitch":"100","pan":"0"}',
|
||
cutInLayer: "foreground",
|
||
cutInOpenAndCloseTime: "25",
|
||
cutInStopTime: "20",
|
||
commonActor: "",
|
||
actorBackColor1: "#000033",
|
||
actorBackColor2: "#6666ff",
|
||
actorBackTone: '{"red":"-128","green":"-128","blue":"128"}',
|
||
actorBorderTone: '{"red":"0","green":"0","blue":"0"}',
|
||
commonEnemy: "",
|
||
enemyBackColor1: "#330000",
|
||
enemyBackColor2: "#ff6666",
|
||
enemyBackTone: '{"red":"128","green":"-128","blue":"-128"}',
|
||
enemyBorderTone: '{"red":"0","green":"0","blue":"0"}',
|
||
},
|
||
},
|
||
{
|
||
name: "BattleVoice",
|
||
status: true,
|
||
description: "[Ver2.1.0]アクターの戦闘時の行動にボイスSEを設定します。",
|
||
parameters: {
|
||
"ON switch ID": "20",
|
||
volume: "90",
|
||
pitch: "100",
|
||
pan: "0",
|
||
"Battle Voice Name at Option": "Zerachiel Voice",
|
||
waitForReceive: "30",
|
||
},
|
||
},
|
||
{
|
||
name: "EquipInfoAllView",
|
||
status: true,
|
||
description:
|
||
"ショップで装備品を購入する際、詳細な情報を\r\n表示することができます",
|
||
parameters: {
|
||
manual1: "Click or Press Shift",
|
||
manual2: "Switch Characters",
|
||
manual3: "",
|
||
manualColorNumber: "6",
|
||
},
|
||
},
|
||
{
|
||
name: "TMAnimeLight",
|
||
status: true,
|
||
description: "イベントにアニメーション付きの明かりを表示します。",
|
||
parameters: { range: "0.1", defaultZ: "4", frames: "120" },
|
||
},
|
||
{
|
||
name: "MOG_FastTravel",
|
||
status: true,
|
||
description: "(v1.1) Sistema de mapa de teleporte rápido.",
|
||
parameters: {
|
||
"Remember Last MapID": "true",
|
||
"Play Bgm": "true",
|
||
"Bgm File Name": "WorldMap",
|
||
"Fade Bgm": "true",
|
||
"Map Move Speed": "30",
|
||
"Center X-axis": "0",
|
||
"Center Y-axis": "0",
|
||
"Fade Speed": "30",
|
||
"Zoom Animation": "true",
|
||
"Rotation Animation": "true",
|
||
"New Map Color": "6",
|
||
"Turn Back After Cancel": "true",
|
||
"List Width": "327",
|
||
"List Height": "412",
|
||
"List X-axis": "925",
|
||
"List Y-axis": "180",
|
||
"Slide List": "true",
|
||
"List Layout X-axis": "-40",
|
||
"List Layout Y-axis": "-30",
|
||
"Description X-axis": "160",
|
||
"Description Y-axis": "300",
|
||
"Slide Description": "true",
|
||
"Com Town X-axis": "940",
|
||
"Com Town Y-axis": "-20",
|
||
"Com Dungeon X-axis": "1040",
|
||
"Com Dungeon Y-axis": "-20",
|
||
"Com Other X-axis": "1140",
|
||
"Com Other Y-axis": "-20",
|
||
"Com Cursor X-axis": "0",
|
||
"Com Cursor Y-axis": "0",
|
||
"Com Cursor Animation": "false",
|
||
"Next Cursor X-axis": "0",
|
||
"Next Cursor Y-axis": "0",
|
||
"Next Cursor Animation": "true",
|
||
"Show Completion": "false",
|
||
"Completion X-axis": "1180",
|
||
"Completion Y-axis": "650",
|
||
"Completion Font Size": "22",
|
||
},
|
||
},
|
||
{
|
||
name: "KMS_WaterMapEffect",
|
||
status: true,
|
||
description: "[v1.1.0] マップに水中エフェクトを適用します。",
|
||
parameters: {
|
||
"Flicker image": "KMS_cloud",
|
||
"Wave image": "KMS_wave",
|
||
"Wave opacity": "64",
|
||
"Speed X": "-1.0",
|
||
"Speed Y": "0.5",
|
||
"Auto tone change": "0",
|
||
},
|
||
},
|
||
{
|
||
name: "MPI_MapPicture",
|
||
status: true,
|
||
description: "マップ座標基準でピクチャを表示します。",
|
||
parameters: {
|
||
"重なり判定-A": "true",
|
||
"重なり判定-B": "true",
|
||
"重なり判定-C": "true",
|
||
判定周期: "4",
|
||
不透明度: "64",
|
||
変化量: "16",
|
||
},
|
||
},
|
||
{
|
||
name: "PictureCallCommon",
|
||
status: true,
|
||
description: "ピクチャのボタン化プラグイン",
|
||
parameters: {
|
||
透明色を考慮: "true",
|
||
ピクチャ番号の変数番号: "30",
|
||
ポインタX座標の変数番号: "0",
|
||
ポインタY座標の変数番号: "0",
|
||
タッチ操作抑制: "false",
|
||
タッチ操作抑制スイッチ: "0",
|
||
戦闘中常にコモン実行: "false",
|
||
並列処理として実行: "true",
|
||
無効スイッチ: "0",
|
||
},
|
||
},
|
||
{
|
||
name: "SpecularReflectionSprite",
|
||
status: true,
|
||
description: "ver1.01/遠景と下層レイヤーの間に鏡像スプライトを追加します。",
|
||
parameters: { TerrainId: "5", OffsetYVariableID: "0" },
|
||
},
|
||
{
|
||
name: "UTA_CommonSave",
|
||
status: true,
|
||
description:
|
||
"共有のセーブデータを作成し、指定したスイッチ・変数の状態をセーブデータ間で共有します。",
|
||
parameters: {
|
||
"Target Switches": "240,320,29",
|
||
"Target Variables": "",
|
||
"Is Auto": "true",
|
||
"Auto on Gameover": "false",
|
||
"Show Trace": "false",
|
||
},
|
||
},
|
||
{
|
||
name: "VariableSizeAnimation",
|
||
status: true,
|
||
description:
|
||
"ver1.01/アニメーションで設定する画像サイズをアニメの名称に合わせて可変にします。",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "NRP_DynamicAnimation",
|
||
status: true,
|
||
description: "v1.261 戦闘アニメーションを自動化&超強化します。",
|
||
parameters: {
|
||
templateList:
|
||
'["{\\"templateId\\":\\"shot\\",\\"name\\":\\"射撃\\",\\"condition\\":\\"\\",\\"delay\\":\\"\\",\\"wait\\":\\"\\",\\"repeat\\":\\"\\",\\"limitFlash\\":\\"\\",\\"limitSound\\":\\"\\",\\"target\\":\\"\\",\\"<Repeat>\\":\\"\\",\\"id\\":\\"\\",\\"position\\":\\"\\",\\"interval\\":\\"\\",\\"rate\\":\\"\\",\\"nextDelay\\":\\"\\",\\"noMirror\\":\\"\\",\\"damage\\":\\"\\",\\"damageAll\\":\\"\\",\\"commonEvent\\":\\"\\",\\"script\\":\\"\\",\\"plugin\\":\\"\\",\\"<Starting Point>\\":\\"\\",\\"sx\\":\\"a.x\\",\\"sy\\":\\"a.y - a.height / 2\\",\\"sxRandom\\":\\"\\",\\"syRandom\\":\\"\\",\\"<End Point>\\":\\"\\",\\"ex\\":\\"defaultX\\",\\"ey\\":\\"defaultY\\",\\"exRandom\\":\\"\\",\\"eyRandom\\":\\"\\",\\"arrival\\":\\"\\",\\"arcX\\":\\"\\",\\"arcY\\":\\"\\",\\"<Afterimage>\\":\\"\\",\\"afterimage\\":\\"\\",\\"afterimageInterval\\":\\"\\",\\"<Real Time>\\":\\"\\",\\"dx\\":\\"\\",\\"dy\\":\\"\\",\\"addX\\":\\"\\",\\"addY\\":\\"\\",\\"scaleX\\":\\"\\",\\"scaleY\\":\\"\\",\\"rotation\\":\\"\\",\\"opacity\\":\\"\\",\\"color\\":\\"\\",\\"z\\":\\"\\",\\"scriptRT\\":\\"\\",\\"<Real Time Circle>\\":\\"\\",\\"radiusX\\":\\"\\",\\"radiusY\\":\\"\\",\\"radX\\":\\"\\",\\"radY\\":\\"\\"}","{\\"templateId\\":\\"shotRandom\\",\\"name\\":\\"乱射\\",\\"condition\\":\\"\\",\\"delay\\":\\"\\",\\"wait\\":\\"\\",\\"repeat\\":\\"5\\",\\"limitFlash\\":\\"\\",\\"limitSound\\":\\"\\",\\"target\\":\\"\\",\\"<Repeat>\\":\\"\\",\\"id\\":\\"\\",\\"position\\":\\"\\",\\"interval\\":\\"\\",\\"rate\\":\\"\\",\\"nextDelay\\":\\"\\",\\"noMirror\\":\\"\\",\\"damage\\":\\"\\",\\"damageAll\\":\\"\\",\\"commonEvent\\":\\"\\",\\"script\\":\\"\\",\\"plugin\\":\\"\\",\\"<Starting Point>\\":\\"\\",\\"sx\\":\\"a.x\\",\\"sy\\":\\"a.y - a.height / 2\\",\\"sxRandom\\":\\"\\",\\"syRandom\\":\\"\\",\\"<End Point>\\":\\"\\",\\"ex\\":\\"defaultX\\",\\"ey\\":\\"defaultY\\",\\"exRandom\\":\\"b.width / 3\\",\\"eyRandom\\":\\"b.height / 3\\",\\"arrival\\":\\"\\",\\"arcX\\":\\"\\",\\"arcY\\":\\"\\",\\"<Afterimage>\\":\\"\\",\\"afterimage\\":\\"\\",\\"afterimageInterval\\":\\"\\",\\"<Real Time>\\":\\"\\",\\"dx\\":\\"\\",\\"dy\\":\\"\\",\\"addX\\":\\"\\",\\"addY\\":\\"\\",\\"scaleX\\":\\"\\",\\"scaleY\\":\\"\\",\\"rotation\\":\\"\\",\\"opacity\\":\\"\\",\\"color\\":\\"\\",\\"z\\":\\"\\",\\"scriptRT\\":\\"\\",\\"<Real Time Circle>\\":\\"\\",\\"radiusX\\":\\"\\",\\"radiusY\\":\\"\\",\\"radX\\":\\"\\",\\"radY\\":\\"\\"}","{\\"templateId\\":\\"shotRandomAll\\",\\"name\\":\\"全乱射\\",\\"condition\\":\\"\\",\\"delay\\":\\"\\",\\"wait\\":\\"\\",\\"repeat\\":\\"20\\",\\"limitFlash\\":\\"4\\",\\"limitSound\\":\\"2\\",\\"target\\":\\"\\",\\"<Repeat>\\":\\"\\",\\"id\\":\\"\\",\\"position\\":\\"3\\",\\"interval\\":\\"\\",\\"rate\\":\\"\\",\\"nextDelay\\":\\"\\",\\"noMirror\\":\\"\\",\\"damage\\":\\"\\",\\"damageAll\\":\\"\\",\\"commonEvent\\":\\"\\",\\"script\\":\\"\\",\\"plugin\\":\\"\\",\\"<Starting Point>\\":\\"\\",\\"sx\\":\\"a.x\\",\\"sy\\":\\"a.y - a.height / 2\\",\\"sxRandom\\":\\"\\",\\"syRandom\\":\\"\\",\\"<End Point>\\":\\"\\",\\"ex\\":\\"defaultX\\",\\"ey\\":\\"defaultY\\",\\"exRandom\\":\\"allRangeX\\",\\"eyRandom\\":\\"allRangeY\\",\\"arrival\\":\\"\\",\\"arcX\\":\\"\\",\\"arcY\\":\\"\\",\\"<Afterimage>\\":\\"\\",\\"afterimage\\":\\"\\",\\"afterimageInterval\\":\\"\\",\\"<Real Time>\\":\\"\\",\\"dx\\":\\"\\",\\"dy\\":\\"\\",\\"addX\\":\\"\\",\\"addY\\":\\"\\",\\"scaleX\\":\\"\\",\\"scaleY\\":\\"\\",\\"rotation\\":\\"\\",\\"opacity\\":\\"\\",\\"color\\":\\"\\",\\"z\\":\\"\\",\\"scriptRT\\":\\"\\",\\"<Real Time Circle>\\":\\"\\",\\"radiusX\\":\\"\\",\\"radiusY\\":\\"\\",\\"radX\\":\\"\\",\\"radY\\":\\"\\"}","{\\"templateId\\":\\"arc\\",\\"name\\":\\"投射\\",\\"condition\\":\\"\\",\\"delay\\":\\"\\",\\"wait\\":\\"\\",\\"repeat\\":\\"\\",\\"limitFlash\\":\\"\\",\\"limitSound\\":\\"\\",\\"target\\":\\"\\",\\"<Repeat>\\":\\"\\",\\"id\\":\\"\\",\\"position\\":\\"\\",\\"interval\\":\\"\\",\\"rate\\":\\"\\",\\"nextDelay\\":\\"\\",\\"noMirror\\":\\"\\",\\"damage\\":\\"\\",\\"damageAll\\":\\"\\",\\"commonEvent\\":\\"\\",\\"script\\":\\"\\",\\"plugin\\":\\"\\",\\"<Starting Point>\\":\\"\\",\\"sx\\":\\"a.x\\",\\"sy\\":\\"a.y - 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mirrorAdjustX: "",
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mirrorAdjustY: "",
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|
||
shortTagName: "dm",
|
||
shortSettingTagName: "ds",
|
||
setStartMotion: "1",
|
||
setStepForward: "0",
|
||
defaultDuration: "12",
|
||
defaultEnemyMotionDuration: "12",
|
||
jumpShadow: "false",
|
||
immortalState: "3",
|
||
"<Priority>": "",
|
||
usePriority: "false",
|
||
battlerZ: "3",
|
||
opponentSideZ: "2.5",
|
||
},
|
||
},
|
||
{
|
||
name: "TMRegionPassable",
|
||
status: true,
|
||
description:
|
||
"その場所が通行可能かどうかをリージョンで設定できるようになります。",
|
||
parameters: {
|
||
passableRegions: "251",
|
||
dontPassRegions: "252 253",
|
||
counterRegions: "253",
|
||
},
|
||
},
|
||
{
|
||
name: "NRP_SkillRangeEX",
|
||
status: true,
|
||
description: "v1.081 スキル及びアイテムの効果範囲を拡張します。",
|
||
parameters: {
|
||
rangeList:
|
||
'["{\\"name\\":\\"縦\\",\\"id\\":\\"vertical\\",\\"rangeIf\\":\\"40 >= Math.abs(b.srX() - c.srX())\\",\\"screenAnimationX\\":\\"b.srX()\\",\\"screenAnimationY\\":\\"\\",\\"mainTargetAllIf\\":\\"c1._battler.isEnemy() ? c1.srX() > c2.srX() : c1.srX() < c2.srX()\\",\\"noSide\\":\\"false\\"}","{\\"name\\":\\"横\\",\\"id\\":\\"horizontal\\",\\"rangeIf\\":\\"40 >= Math.abs(b.srY() - b.height / 2 - (c.srY() - c.height / 2))\\",\\"screenAnimationX\\":\\"\\",\\"screenAnimationY\\":\\"b.srY() - b.height / 2\\",\\"mainTargetAllIf\\":\\"c1._battler.isEnemy() ? c1.srY() > c2.srY() : c1.srY() < c2.srY()\\",\\"noSide\\":\\"false\\"}","{\\"name\\":\\"グループ\\",\\"id\\":\\"group\\",\\"rangeIf\\":\\"b._battler.isEnemy() ? b._battler.enemyId() == c._battler.enemyId() : true\\",\\"screenAnimationX\\":\\"\\",\\"screenAnimationY\\":\\"\\",\\"mainTargetAllIf\\":\\"\\",\\"noSide\\":\\"false\\"}","{\\"name\\":\\"円\\",\\"id\\":\\"circle\\",\\"rangeIf\\":\\"100**2 >= Math.max(Math.abs(c.srX() - b.srX()) - c.width / 2, 0)**2 + Math.max(Math.abs(c.srY() - c.height / 2 - (b.srY() - b.height / 2)) - c.height / 2, 0)**2\\",\\"screenAnimationX\\":\\"b.srX()\\",\\"screenAnimationY\\":\\"b.srY() - b.height / 2\\",\\"mainTargetAllIf\\":\\"(c1.srX() - a.srX())**2 + (c1.srY() - a.srY())**2 < (c2.srX() - a.srX())**2 + (c2.srY() - a.srY())**2\\",\\"noSide\\":\\"false\\"}","{\\"name\\":\\"十字\\",\\"id\\":\\"cross\\",\\"rangeIf\\":\\"40 >= Math.abs(b.srX() - c.srX()) || 40 >= Math.abs(b.srY() - b.height / 2 - (c.srY() - c.height / 2))\\",\\"screenAnimationX\\":\\"b.srX()\\",\\"screenAnimationY\\":\\"b.srY() - b.height / 2\\",\\"mainTargetAllIf\\":\\"\\",\\"noSide\\":\\"false\\"}","{\\"name\\":\\"直線\\",\\"id\\":\\"line\\",\\"rangeIf\\":\\"40 >= Math.abs(a.srY() - a.height / 2 + (b.srY() - b.height / 2 - (a.srY() - a.height / 2)) / (b.srX() - a.srX()) * (c.srX() - a.srX()) - (c.srY() - c.height / 2))\\",\\"screenAnimationX\\":\\"\\",\\"screenAnimationY\\":\\"\\",\\"mainTargetAllIf\\":\\"\\",\\"noSide\\":\\"false\\"}","{\\"name\\":\\"自分周辺\\",\\"id\\":\\"around\\",\\"rangeIf\\":\\"250**2 >= Math.max(Math.abs(c.srX() - a.srX()) - c.width / 2, 0)**2 + Math.max(Math.abs(c.srY() - c.height / 2 - (a.srY() - a.height / 2)) - c.height / 2, 0)**2\\",\\"screenAnimationX\\":\\"a.srX()\\",\\"screenAnimationY\\":\\"a.srY() - a.height / 2\\",\\"mainTargetAllIf\\":\\"\\",\\"noSide\\":\\"false\\"}","{\\"name\\":\\"敵味方全員\\",\\"id\\":\\"all\\",\\"rangeIf\\":\\"true\\",\\"screenAnimationX\\":\\"\\",\\"screenAnimationY\\":\\"\\",\\"mainTargetAllIf\\":\\"\\",\\"noSide\\":\\"true\\"}","{\\"name\\":\\"自分以外\\",\\"id\\":\\"allOther\\",\\"rangeIf\\":\\"a != c\\",\\"screenAnimationX\\":\\"\\",\\"screenAnimationY\\":\\"\\",\\"mainTargetAllIf\\":\\"\\",\\"noSide\\":\\"true\\"}","{\\"name\\":\\"LV5の倍数\\",\\"id\\":\\"lv5\\",\\"rangeIf\\":\\"c._battler.level % 5 == 0\\",\\"screenAnimationX\\":\\"\\",\\"screenAnimationY\\":\\"\\",\\"mainTargetAllIf\\":\\"\\",\\"noSide\\":\\"false\\"}"]',
|
||
baseCoordinate: "home",
|
||
},
|
||
},
|
||
{
|
||
name: "MOG_ActorPictureCM",
|
||
status: true,
|
||
description:
|
||
"(v2.4 *) Apresenta a imagem do personagem durante a seleção de comandos.",
|
||
parameters: {
|
||
"-> MAIN <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"Slide Speed": "10",
|
||
"File Name": "Actor_",
|
||
"": "",
|
||
"-> BUST <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"Bust Visible": "true",
|
||
"Bust X-Axis": "0",
|
||
"Bust Y-Axis": "-25",
|
||
"Bust Slide X": "-150",
|
||
"Bust Slide Y": "0",
|
||
"Breath Effect": "false",
|
||
"Blink Effect": "false",
|
||
"Blink Speed": "7",
|
||
"Blinking Interval": "190",
|
||
"-> FACE <<<<<<<<<<<<<<<<<<<<<<<": "",
|
||
"Face Visible": "false",
|
||
"Face X-Axis": "570",
|
||
"Face Y-Axis": "0",
|
||
"Face Slide X": "150",
|
||
"Face Slide Y": "0",
|
||
},
|
||
},
|
||
{
|
||
name: "------------------------",
|
||
status: true,
|
||
description:
|
||
"----------------------------------------------------------------------------------",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "TMTopFix",
|
||
status: true,
|
||
description: "パーティの先頭にいるアクターの並び替えを禁止します。",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "Vitsuno_Difficulty",
|
||
status: true,
|
||
description: "難易度により能力値や報酬倍率を変更できるようになります。",
|
||
parameters: {
|
||
"Init Difficulty ID": "2",
|
||
"Use Option": "0",
|
||
"Option Name": "難易度",
|
||
"--(Difficulty ID:1)--": "",
|
||
"1 : Name": "イージー",
|
||
"1 : Param Rate": "0.5,1.0,0.5,0.5,0.5,0.5,0.5,1.0",
|
||
"1 : Drop Rate": "3.0,3.0,1.0,1.0,1.0",
|
||
"--(ID:2)-------------": "",
|
||
"2 : Name": "ノーマル",
|
||
"2 : Param Rate": "1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0",
|
||
"2 : Drop Rate": "2.0,2.0,1.0,1.0,1.0",
|
||
"--(ID:3)-------------": "",
|
||
"3 : Name": "ハード",
|
||
"3 : Param Rate": "2.0,1.0,1.2,1.0,1.2,1.0,1.2,1.2",
|
||
"3 : Drop Rate": "1.0,1.0,1.0,1.0,1.0",
|
||
"--(ID:4)-------------": "",
|
||
"4 : Name": "",
|
||
"4 : Param Rate": "0.5.0.5,0.5,0.5,0.5,0.5,0.5,0.5,0.5",
|
||
"4 : Drop Rate": "2.0,2.0,2.0,2.0,2.0",
|
||
"--(ID:5)-------------": "",
|
||
"5 : Name": "",
|
||
"5 : Param Rate": "1.9,1.9,1.9,1.9,1.9,1.9,1.9,1.9",
|
||
"5 : Drop Rate": "1.6,1.6,1.6,1.6,1.6",
|
||
"--(ID:6)-------------": "",
|
||
"6 : Name": "",
|
||
"6 : Param Rate": "1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0",
|
||
"6 : Drop Rate": "1.0,1.0,1.0,1.0,1.0",
|
||
"--(ID:7)-------------": "",
|
||
"7 : Name": "",
|
||
"7 : Param Rate": "1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0",
|
||
"7 : Drop Rate": "1.0,1.0,1.0,1.0,1.0",
|
||
"--(ID:8)-------------": "",
|
||
"8 : Name": "",
|
||
"8 : Param Rate": "1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0",
|
||
"8 : Drop Rate": "1.0,1.0,1.0,1.0,1.0",
|
||
},
|
||
},
|
||
{
|
||
name: "BattleBack",
|
||
status: true,
|
||
description:
|
||
"イベントコマンド「戦闘背景の変更」を戦闘中でも行えるようになります。",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "SceneGlossary",
|
||
status: true,
|
||
description: "ゲーム内用語辞典プラグイン",
|
||
parameters: {
|
||
GlossaryInfo:
|
||
'["{\\"GlossaryType\\":\\"1\\",\\"CommandName\\":\\"\\",\\"UseCategory\\":\\"false\\",\\"CommandSwitchId\\":\\"0\\",\\"BackPicture\\":\\"Scene_Glossary_back\\",\\"SelectAction\\":\\"1\\",\\"SelectSwitchId\\":\\"0\\",\\"SelectVariableId\\":\\"0\\",\\"ConfirmMessage\\":\\"false\\",\\"ConfirmUse\\":\\"見る\\",\\"ConfirmNoUse\\":\\"やめる\\",\\"GlossaryHelp\\":\\"ゲーム中に登場する用語を解説しています。\\",\\"CategoryHelp\\":\\"カテゴリを選択してください。\\",\\"ConfirmHelp\\":\\"\\",\\"UsingHelp\\":\\"\\",\\"CompleteView\\":\\"true\\",\\"CompleteMessage\\":\\"収集率 \\\\\\\\c[6]%1\\\\\\\\c[0] %\\",\\"ShowingItemNumber\\":\\"false\\",\\"UsableDefault\\":\\"true\\",\\"UseItemHistory\\":\\"false\\",\\"GlossaryListWidth\\":\\"240\\",\\"VisibleItemNotYet\\":\\"\\"}"]',
|
||
Layout: "",
|
||
FontSize: "24",
|
||
AutoResizePicture: "true",
|
||
PicturePosition: "bottom",
|
||
PictureAlign: "right",
|
||
PicturePriority: "top",
|
||
ThroughBackPicture: "false",
|
||
NewGlossaryColor: "6",
|
||
PageWrap: "true",
|
||
TextPosition: "0",
|
||
AutoAddition: "true",
|
||
SwitchAutoAdd: "0",
|
||
VariableAutoAdd: "0",
|
||
AutoAdditionEnemy: "false",
|
||
CategoryOrder: "",
|
||
CategoryUnusable:
|
||
'["物語","操作方法","冒険に出る前に","メニュー画面","町や拠点の様子","戦闘時のコマンド","属性","仲間が増えたら","アビリティで強化!","冒険者の心得"]',
|
||
},
|
||
},
|
||
{
|
||
name: "TMGreedShop",
|
||
status: true,
|
||
description: "お金以外にアイテムも要求されるショップ機能を追加します。",
|
||
parameters: {
|
||
materialWindowPosition: "0",
|
||
materialWindowWidth: "408",
|
||
buyWindowWidth: "456",
|
||
buyWindowHeight: "0",
|
||
materialMax: "5",
|
||
fontRate: "0.8",
|
||
greedCommand: "Buy",
|
||
needText: "Required",
|
||
showSellCommand: "true",
|
||
showMaterialWindow: "true",
|
||
overlaid: "true",
|
||
backOpacity: "192",
|
||
showMaterialFromNumberWindow: "true",
|
||
showPrice: "true",
|
||
seGreedBuy: '{"name":"Shop1","volume":"90","pitch":"100","pan":"0"}',
|
||
},
|
||
},
|
||
{
|
||
name: "Torigoya_CustomRegenerate",
|
||
status: true,
|
||
description: "カスタムターン回復&ダメージ設定プラグイン (v.1.1.1)",
|
||
parameters: {
|
||
advanced: "",
|
||
advancedNoteTagHp: "CustomRegenerateHP",
|
||
advancedNoteTagMp: "CustomRegenerateMP",
|
||
advancedNoteTagTp: "CustomRegenerateTP",
|
||
},
|
||
},
|
||
{
|
||
name: "MapNameExtend",
|
||
status: true,
|
||
description: "マップ名表示拡張プラグイン",
|
||
parameters: {
|
||
X座標: "0",
|
||
Y座標: "60",
|
||
フェード中移動X: "0",
|
||
フェード中移動Y: "1",
|
||
総フレーム数: "300",
|
||
フェードイン速度: "0",
|
||
表示遅延: "0",
|
||
横幅: "0",
|
||
ウィンドウ表示: "false",
|
||
背景画像: "MapName",
|
||
実名表示: "false",
|
||
制御文字使用: "false",
|
||
無効タイルセット: "",
|
||
},
|
||
},
|
||
{
|
||
name: "NRP_EnemyRoutineKai",
|
||
status: true,
|
||
description: "v1.08 敵行動ルーチンを改善します。",
|
||
parameters: {
|
||
"<Base Setting>": "",
|
||
resetAction: "false",
|
||
testApply: "true",
|
||
"<Heal>": "",
|
||
controlRecover: "true",
|
||
ifHpRecover: "b.hpRate() < 1.0",
|
||
ifMpRecover: "b.mpRate() < 1.0",
|
||
controlForDead: "true",
|
||
"<MP Drain>": "",
|
||
controlMpDrain: "true",
|
||
"<Effect>": "",
|
||
controlEnemyEffect: "true",
|
||
controlActorEffect: "true",
|
||
watchResist: "false",
|
||
improveSubstitute: "true",
|
||
},
|
||
},
|
||
{
|
||
name: "DTextPicture",
|
||
status: true,
|
||
description: "動的文字列ピクチャ生成プラグイン",
|
||
parameters: {
|
||
itemIconSwitchId: "0",
|
||
lineSpacingVariableId: "0",
|
||
frameWindowSkin: "",
|
||
frameWindowPadding: "18",
|
||
padCharacter: " ",
|
||
prefixText: "",
|
||
},
|
||
},
|
||
{
|
||
name: "MKR_MapScrollFix",
|
||
status: true,
|
||
description: "(v1.1.0) マップスクロール固定プラグイン",
|
||
parameters: {
|
||
Default_Scroll_Fix_Sw: "152",
|
||
Is_Display_Out: "false",
|
||
Is_Display_In: "false",
|
||
Scroll_Fix_Type: "1",
|
||
Enable_MapZoom: "false",
|
||
},
|
||
},
|
||
{
|
||
name: "LL_GalgeChoiceWindowMV",
|
||
status: true,
|
||
description: "ノベルゲーム風選択肢ウィンドウプラグイン",
|
||
parameters: { imageDeleteGuardList: "[]" },
|
||
},
|
||
{
|
||
name: "VoidFilterPadding",
|
||
status: true,
|
||
description: "古いPCでフィルタすると画面が拡大するのを抑止",
|
||
parameters: {},
|
||
},
|
||
{
|
||
name: "MKR_PlayerMoveForbid",
|
||
status: true,
|
||
description: "(v1.0.5) プレイヤー移動禁止プラグイン",
|
||
parameters: {
|
||
Default_Move_Flag: "25",
|
||
Default_Menu_Flag: "true",
|
||
"Enter Flag": "true",
|
||
},
|
||
},
|
||
{
|
||
name: "KoTC Advanced Minimap",
|
||
status: true,
|
||
description:
|
||
"v1.73 Allows one to have a high performance Advanced minimap\r\nfor their game.",
|
||
parameters: {
|
||
"Minimap Scale": "150",
|
||
"Minimap X Horizontal Position": "20",
|
||
"Minimap Y Vertical Position": "550",
|
||
"Minimap Wall Color": "#FFFFFF",
|
||
"Player Map Indicator Color": "#FFFFFF",
|
||
"Minimap Background Color": "",
|
||
"Use Default Game Border": "true",
|
||
"Minimap Border Thickness": "",
|
||
"Minimap Border Color": "",
|
||
"Minimap Refresh Rate": "250",
|
||
"Draw Parallax as Background": "false",
|
||
"Minimap Mode": "2",
|
||
"Exploration Map Mode": "false",
|
||
"Exploration Refresh Rate": "500",
|
||
"Map Exploration Notification": "false",
|
||
"Map Fully Explored Sound": "",
|
||
"Map Fully Explored Sound Volume": "",
|
||
"KoTC Map Book": "false",
|
||
"Auto Add Maps to Map Book": "false",
|
||
"Big Map X Position": "20",
|
||
"Big Map Y Position": "475",
|
||
"Big Map Scale": "1.5",
|
||
"Big Map Hotkey": "M",
|
||
"Player Follow Mode": "false",
|
||
"Follow Mode Zoom": "1.5",
|
||
"Follow Mode Hotkey": "",
|
||
},
|
||
},
|
||
{
|
||
name: "Galv_LoadCommonEvent",
|
||
status: true,
|
||
description: "(v.1.0) Run a common event when the player loads a save file",
|
||
parameters: { "Load Save File Event": "76" },
|
||
},
|
||
{
|
||
name: "MPP_RemovoEquipText",
|
||
status: true,
|
||
description:
|
||
"【ver.1.1】装備画面で装備後のアイテムを選択する際、一番左上の空白に「はずす」などの文字を入れます。",
|
||
parameters: { Text: "Remove", "Text X": "36", "Text Enabled": "true" },
|
||
},
|
||
{
|
||
name: "MenuBarAddition",
|
||
status: true,
|
||
description: "メニューバー追加プラグイン",
|
||
parameters: {
|
||
伸縮モード切り替え: "ON",
|
||
全画面モード切り替え: "ON",
|
||
リロード切り替え: "ON",
|
||
伸縮モード名称: "Screen Ratio",
|
||
全画面モード名称: "Full Screen Toggle",
|
||
リロード名称: "Restart",
|
||
マップ画面のみ有効: "OFF",
|
||
ウィンドウ高さ加算値: "20",
|
||
クリックメニュー: "-1",
|
||
コマンド名称1: "",
|
||
コマンドスイッチ1: "",
|
||
コマンドキー1: "",
|
||
コマンド名称2: "",
|
||
コマンドスイッチ2: "",
|
||
コマンドキー2: "",
|
||
コマンド名称3: "",
|
||
コマンドスイッチ3: "",
|
||
コマンドキー3: "",
|
||
コマンド名称4: "",
|
||
コマンドスイッチ4: "",
|
||
コマンドキー4: "",
|
||
},
|
||
},
|
||
{
|
||
name: "KMS_AltGauge",
|
||
status: true,
|
||
description: "[v0.2.0] 画像を使用した汎用のゲージです。",
|
||
parameters: {
|
||
"HP gauge image": "GaugeHP",
|
||
"HP gauge config": "-31, -2, -4, 30",
|
||
"MP gauge image": "GaugeMP",
|
||
"MP gauge config": "-31, -2, -4, 30",
|
||
"TP gauge image": "GaugeTP",
|
||
"TP gauge config": "-31, -2, -4, 30",
|
||
"EXP gauge image": "GaugeEXP",
|
||
"EXP gauge config": "-31, -2, -4, 30",
|
||
"Use exp gauge": "0",
|
||
},
|
||
},
|
||
{
|
||
name: "StateRingIcon",
|
||
status: true,
|
||
description: "リングステートプラグイン",
|
||
parameters: {
|
||
RadiusX: "64",
|
||
RadiusY: "16",
|
||
ScaleX: "100",
|
||
ScaleY: "100",
|
||
CycleDuration: "0",
|
||
LineViewLimit: "99",
|
||
LineViewLimitActor: "1",
|
||
Reverse: "false",
|
||
ShowTurnCount: "false",
|
||
IconIndexWithoutRing: "[]",
|
||
IconIndexWithoutShowTurns: "[]",
|
||
TurnCountX: "0",
|
||
TurnCountY: "0",
|
||
TurnAdjustment: "0",
|
||
ShowActorTurnCount: "false",
|
||
FontSize: "32",
|
||
ActorRingIcon: "false",
|
||
ActorRingIconX: "0",
|
||
ActorRingIconY: "0",
|
||
EnemyRingIconX: "0",
|
||
EnemyRingIconY: "0",
|
||
},
|
||
},
|
||
{
|
||
name: "SRD_SellShop",
|
||
status: true,
|
||
description:
|
||
"Allows creation of a shop that can be used to sell certain items at special prices.",
|
||
parameters: { "Price Multiplier": "2.00" },
|
||
},
|
||
];
|