715 lines
21 KiB
JavaScript
715 lines
21 KiB
JavaScript
//=============================================================================
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// MOG_MapNameHud.js
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//=============================================================================
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/*:
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* @plugindesc (v1.3) Apresenta uma Hud com o nome do mapa.
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* @author Moghunter
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*
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* @param Hud X-Axis
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* @desc Definição da posição X-Axis da Hud.
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* @default 250
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*
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* @param Hud Y-Axis
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* @desc Definição da posição Y-Axis da Hud.
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* @default 60
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*
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* @param Name X-Axis
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* @desc Definição da posição X-Axis do nome.
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* @default 80
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*
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* @param Name Y-Axis
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* @desc Definição da posição Y-Axis do nome.
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* @default 15
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*
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* @param Duration
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* @desc Definição do tempo de apresentação.
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* @default 160
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*
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* @param Font Size
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* @desc Definição do tamanho da fonte.
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* @default 20
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*
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* @param Font Italic
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* @desc Ativar fonte em itálico.
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* @default false
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*
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* @param Slide Animation
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* @desc Ativar animação de deslize.
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* @default true
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*
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* @param Zoom Animation
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* @desc Ativar animação de zoom.
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* @default false
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*
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* @param Zoom Text Animation
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* @desc Ativar animação de zoom apenas para o texto.
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* @default true
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*
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* @param Particle Animation
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* @desc Ativar animação de partículas.
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* @default true
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*
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* @param Particles Number
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* @desc Numero partículas.
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* @default 15
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*
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* @param Circle Animation
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* @desc Ativar Animação de círculo.
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* @default true
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*
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* @param Circle X-Axis
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* @desc Definição X-axis do círculo.
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* @default -120
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*
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* @param Circle Y-Axis
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* @desc Definição Y-axis do círculo.
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* @default 0
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*
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* @param Circle Z-Index
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* @desc Definição Z-index do círculo.
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* 0 - Abaixo do Layout / 1 Acima do Layout.
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* @default 0
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*
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* @param Circle Rotation Speed
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* @desc Definição da velocidade de rotação.
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* @default 0.01
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*
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* @help
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* =============================================================================
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* +++ MOG Map Name Hud(v1.3) +++
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* By Moghunter
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* https://atelierrgss.wordpress.com/
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* =============================================================================
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* Apresenta uma Hud com o nome do mapa.
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* Serão necessários os arquivos. (img/system/)
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*
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* MapName.png
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* MapName_Circle.png
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* MapName_Particles.png
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*
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* =============================================================================
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* HISTÓRICO
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* =============================================================================
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* (v1.3) - Melhoria da codificação e na compatibilidade de plugins.
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* (v1.2) - Correção do bug de não apagar a hud em mapas sem nomes.
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* (v1.1) - Adicionado novos efeitos de animações.
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*/
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//=============================================================================
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// ** PLUGIN PARAMETERS
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//=============================================================================
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//=============================================================================
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// ** PLUGIN PARAMETERS
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//=============================================================================
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var Imported = Imported || {};
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Imported.MOG_MapNameHud = true;
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var Moghunter = Moghunter || {};
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Moghunter.parameters = PluginManager.parameters("MOG_MapNameHud");
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Moghunter.mhud_pos_x = Number(Moghunter.parameters["Hud X-Axis"] || 250);
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Moghunter.mhud_pos_y = Number(Moghunter.parameters["Hud Y-Axis"] || 32);
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Moghunter.mhud_text_x = Number(Moghunter.parameters["Name X-Axis"] || 80);
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Moghunter.mhud_text_y = Number(Moghunter.parameters["Name Y-Axis"] || 15);
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Moghunter.mhud_duration = Number(Moghunter.parameters["Duration"] || 160);
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Moghunter.mhud_fontsize = Number(Moghunter.parameters["Font Size"] || 20);
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Moghunter.mhud_fontItalic = String(
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Moghunter.parameters["Font Italic"] || "false"
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);
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Moghunter.mhud_slide = String(
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Moghunter.parameters["Slide Animation"] || "true"
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);
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Moghunter.mhud_zoom = String(Moghunter.parameters["Zoom Animation"] || "false");
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Moghunter.mhud_textZoom = String(
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Moghunter.parameters["Zoom Text Animation"] || "true"
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);
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Moghunter.mhud_paticles = String(
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Moghunter.parameters["Particle Animation"] || "true"
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);
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Moghunter.mhud_paticlesNumber = Number(
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Moghunter.parameters["Particles Number"] || 15
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);
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Moghunter.mhud_circle = String(
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Moghunter.parameters["Circle Animation"] || "true"
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);
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Moghunter.mhud_circleX = Number(Moghunter.parameters["Circle X-Axis"] || -120);
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Moghunter.mhud_circleY = Number(Moghunter.parameters["Circle Y-Axis"] || 0);
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Moghunter.mhud_circleZ = Number(Moghunter.parameters["Circle Z-Index"] || 0);
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Moghunter.mhud_circleR = Number(
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Moghunter.parameters["Circle Rotation Speed"] || 0.01
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);
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//=============================================================================
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// ** Game_System
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//=============================================================================
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//==============================
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// * Initialize
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//==============================
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var _mog_mhud_system_initialize = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function () {
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_mog_mhud_system_initialize.call(this);
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this.setMapNameTemp();
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};
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//==============================
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// * set Map Name Temp
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//==============================
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Game_System.prototype.setMapNameTemp = function () {
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this._mapNameData = {};
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this._mapNameData.refresh = false;
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this._mapNameData.slide =
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String(Moghunter.mhud_slide) === "true" ? true : false;
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this._mapNameData.zoomMode =
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String(Moghunter.mhud_zoom) === "true" ? true : false;
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this._mapNameData.particles =
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String(Moghunter.mhud_paticles) === "true" ? true : false;
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this._mapNameData.nParticles = Number(Moghunter.mhud_paticlesNumber);
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this._mapNameData.circle =
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String(Moghunter.mhud_circle) === "true" ? true : false;
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this._mapNameData.circleZ = Number(Moghunter.mhud_circleZ);
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this._mapNameData.orgX = Number(Moghunter.mhud_pos_x);
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this._mapNameData.orgY = Number(Moghunter.mhud_pos_y);
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this._mapNameData.name = "";
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this._mapNameData.xo = 0;
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this._mapNameData.textZoom =
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String(Moghunter.mhud_textZoom) === "true" ? true : false;
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this._mapNameData.textScale = 0;
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this._mapNameData.x = 0;
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this._mapNameData.y = 0;
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this._mapNameData.cw = 0;
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this._mapNameData.ch = 0;
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this._mapNameData.cw2 = 0;
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this._mapNameData.rotation = 0;
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this._mapNameData.ch2 = 0;
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this._mapNameData.opacity = 0;
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this._mapNameData.scaleX = 1.0;
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this._mapNameData.scaleY = 1.0;
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this._mapNameData.mode = 0;
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this._mapNameData.mapID = 0;
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this._mapNameData.duration = 0;
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this._mapNameData.startDuration = 0;
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this._mapNameData.endDuration = 0;
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};
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//==============================
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// * clear Map Name Temp
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//==============================
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Game_System.prototype.clearMapNameTemp = function () {
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this._mapNameData.rotation = 0;
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this._mapNameData.xo = 0;
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this._mapNameData.textScale = 0;
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};
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//=============================================================================
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// ** Scene Base
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//=============================================================================
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//==============================
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// ** create Hud Field
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//==============================
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Scene_Base.prototype.createHudField = function () {
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this._hudField = new Sprite();
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this._hudField.z = 10;
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this.addChild(this._hudField);
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};
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//==============================
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// ** sort MZ
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//==============================
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Scene_Base.prototype.sortMz = function () {
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this._hudField.children.sort(function (a, b) {
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return a.mz - b.mz;
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});
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};
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//=============================================================================
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// ** Scene Map
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//=============================================================================
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//==============================
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// ** create Spriteset
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//==============================
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var _mog_mapName_sMap_createSpriteset = Scene_Map.prototype.createSpriteset;
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Scene_Map.prototype.createSpriteset = function () {
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_mog_mapName_sMap_createSpriteset.call(this);
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if (!this._hudField) {
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this.createHudField();
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}
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this.createMapNameHud();
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this.sortMz();
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};
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//==============================
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// ** create Map Name Hud
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//==============================
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Scene_Map.prototype.createMapNameHud = function () {
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if (this.needRefreshMhud()) {
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$gameSystem._mapNameData.refresh = true;
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$gameSystem._mapNameData.name = $gameMap.displayName();
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}
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if ($gameSystem._mapNameData.mapID != $gameMap._mapId) {
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$gameSystem.clearMapNameTemp();
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}
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$gameSystem._mapNameData.mapID = $gameMap._mapId;
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if ($gameMap.displayName()) {
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this._mapNameHud = new Map_Name_Hud();
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this._mapNameHud.mz = 140;
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this._hudField.addChild(this._mapNameHud);
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}
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};
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//==============================
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// * Need Refresh MHud
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//==============================
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Scene_Map.prototype.needRefreshMhud = function () {
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if (!$gameMap.isNameDisplayEnabled()) {
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return false;
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}
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if (!$gameMap.displayName()) {
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return false;
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}
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if ($gameSystem._mapNameData.mapID === $gameMap._mapId) {
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return false;
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}
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return true;
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};
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//=============================================================================
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// * Map_Name_Hud
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//=============================================================================
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function Map_Name_Hud() {
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this.initialize.apply(this, arguments);
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}
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Map_Name_Hud.prototype = Object.create(Sprite.prototype);
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Map_Name_Hud.prototype.constructor = Map_Name_Hud;
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//==============================
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// * Initialize
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//==============================
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Map_Name_Hud.prototype.initialize = function () {
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Sprite.prototype.initialize.call(this);
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this.loadBitmap();
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this.createSprites();
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if (this.data().refresh) {
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this.refresh();
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}
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this.updateBase();
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};
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//==============================
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// * Data
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//==============================
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Map_Name_Hud.prototype.data = function () {
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return $gameSystem._mapNameData;
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};
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//==============================
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// * Load Img
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//==============================
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Map_Name_Hud.prototype.loadBitmap = function () {
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this._layoutImg = ImageManager.loadSystem("MapName");
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};
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//==============================
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// * get Data
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//==============================
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Map_Name_Hud.prototype.getData = function () {
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this.data().cw = this._layoutImg.width;
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this.data().ch = this._layoutImg.height;
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this.data().cw2 = Math.floor(this.data().cw / 2);
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this.data().ch2 = Math.floor(this.data().ch / 2);
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if (this._particles) {
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for (var i = 0; i < this._particles.length; i++) {
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this.refreshParticles(this._particles[i], true);
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}
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}
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};
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//==============================
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// * mode
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//==============================
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Map_Name_Hud.prototype.mode = function () {
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return this.data().mode;
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};
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//==============================
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// * map Name
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//==============================
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Map_Name_Hud.prototype.mapName = function () {
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return this.data().name ? String(this.data().name) : "";
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};
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//==============================
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// * create Sprites
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//==============================
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Map_Name_Hud.prototype.createSprites = function () {
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if (this.data().circle && this.data().circleZ === 0) {
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this.createCircle();
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}
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this.createLayout();
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if (this.data().circle && this.data().circleZ != 0) {
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this.createCircle();
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}
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if (this.data().particles) {
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this.createParticles();
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}
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this.createName();
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};
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//==============================
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// * create Sprites
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//==============================
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Map_Name_Hud.prototype.createLayout = function () {
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this._layout = new Sprite(this._layoutImg);
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this._layout.anchor.x = 0.5;
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this._layout.anchor.y = 0.5;
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this.addChild(this._layout);
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};
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//==============================
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// * create Name
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//==============================
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Map_Name_Hud.prototype.createName = function () {
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this._name = new Sprite(new Bitmap(160, 32));
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this._name.bitmap.fontSize = Number(Moghunter.mhud_fontsize);
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this._name.bitmap.fontItalic =
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String(Moghunter.mhud_fontItalic) === "true" ? true : false;
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this._name.anchor.x = 0.5;
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this._name.anchor.y = 0.5;
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this._name.cw = this._name.bitmap.width;
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this._name.ch = this._name.bitmap.height;
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this._name.org = [
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Number(Moghunter.mhud_text_x) - this._name.cw / 2,
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Number(Moghunter.mhud_text_y) - this._name.ch / 2,
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];
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this.addChild(this._name);
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this.refreshName();
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};
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//==============================
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// * refresh Name
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//==============================
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Map_Name_Hud.prototype.refreshName = function () {
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this._name.bitmap.clear();
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this._name.bitmap.drawText(
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this.mapName(),
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0,
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0,
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this._name.cw,
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this._name.ch,
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"center"
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);
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if (this.data().slide && this.data().xo === 0 && !this.data().textZoom) {
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this.data().xo = -10;
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}
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};
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//==============================
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// * create Circle
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//==============================
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Map_Name_Hud.prototype.createCircle = function () {
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this._circle = new Sprite(ImageManager.loadSystem("MapName_Circle"));
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this._circle.anchor.x = 0.5;
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this._circle.anchor.y = 0.5;
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this._circle.org = [Moghunter.mhud_circleX, Moghunter.mhud_circleY];
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this._circle.rs = Moghunter.mhud_circleR;
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this._circle.rotation = this.data().rotation;
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this.addChild(this._circle);
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};
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//==============================
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// * update Circle
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//==============================
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Map_Name_Hud.prototype.updateCircle = function () {
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this.data().rotation += this._circle.rs;
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this._circle.rotation = this.data().rotation;
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};
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//==============================
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// * create Particles
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//==============================
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Map_Name_Hud.prototype.createParticles = function () {
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this._particlesField = new Sprite();
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this.addChild(this._particlesField);
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this._particles = [];
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for (var i = 0; i < this.data().nParticles; i++) {
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this._particles[i] = new Sprite(
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ImageManager.loadSystem("MapName_Particles")
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);
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this._particles[i].anchor.x = 0.5;
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this._particles[i].anchor.y = 0.5;
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this._particles[i].sx = 0;
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this._particles[i].sy = 0;
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this._particles[i].so = 0;
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this._particles[i].sr = 0;
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this._particlesField.addChild(this._particles[i]);
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if (this.data().cw != 0) {
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this.refreshParticles(this._particles[i], true);
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}
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}
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};
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//==============================
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// * update Particles
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//==============================
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Map_Name_Hud.prototype.updateParticles = function () {
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for (var i = 0; i < this._particles.length; i++) {
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this.updateParticlesAnimation(this._particles[i]);
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}
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};
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//==============================
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// * refresh Sprites
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//==============================
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Map_Name_Hud.prototype.refreshParticles = function (sprite, start) {
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if (start) {
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var wrange = -this.data().cw2 + Math.randomInt(this.data().cw);
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} else {
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var wrange = -this.data().cw2 + Math.randomInt(this.data().cw / 5);
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}
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var hrange = -this.data().ch2 + Math.randomInt(this.data().ch);
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sprite.x = wrange;
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sprite.y = hrange;
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var srange = Math.randomInt(5) * 0.2 + 0.7;
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sprite.sx = srange;
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sprite.opacity = 0;
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var orange = 0.5 + (Math.randomInt(2) + 0.5) * 1.2;
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sprite.so = orange;
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sprite.scale.x = 0.75 + Math.randomInt(50) * 0.01;
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sprite.scale.y = sprite.scale.x;
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var rrange = 0.002 + Math.randomInt(10) * 0.002;
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sprite.sr = rrange;
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};
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//==============================
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// * update Particles
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//==============================
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Map_Name_Hud.prototype.updateParticlesAnimation = function (sprite) {
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sprite.x += sprite.sx;
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sprite.y += sprite.sy;
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sprite.rotation += sprite.sr;
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if (sprite.x < this.data().cw2 - 25) {
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sprite.opacity += sprite.so;
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} else {
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sprite.opacity -= 10;
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}
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if (this.needRefreshParticles(sprite)) {
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this.refreshParticles(sprite, false);
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}
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};
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//==============================
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// * need Refresh Particles
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//==============================
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Map_Name_Hud.prototype.needRefreshParticles = function (sprite) {
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if (sprite.x > this.data().cw2) {
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return true;
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}
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if (sprite.x < -this.data().cw2) {
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return true;
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}
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if (sprite.y > this.data().ch2) {
|
|
return true;
|
|
}
|
|
if (sprite.y < -this.data().ch2) {
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
//==============================
|
|
// * refresh
|
|
//==============================
|
|
Map_Name_Hud.prototype.refresh = function () {
|
|
this.data().refresh = false;
|
|
this.data().x = this.data().orgX;
|
|
this.data().y = this.data().orgY;
|
|
this.data().duration = Number(Moghunter.mhud_duration);
|
|
this.setStartAnimation();
|
|
};
|
|
|
|
//==============================
|
|
// * Update Zoom Normal
|
|
//==============================
|
|
Map_Name_Hud.prototype.updateZoomNormal = function (zoomSpeed) {
|
|
if (this.data().scaleX < 1.0) {
|
|
this.data().scaleX += zoomSpeed;
|
|
if (this.data().scaleX > 1.0) {
|
|
this.data().scaleX = 1.0;
|
|
}
|
|
} else if (this.data().scaleX > 1.0) {
|
|
this.data().scaleX -= zoomSpeed;
|
|
if (this.data().scaleX < 1.0) {
|
|
this.data().scaleX = 1.0;
|
|
}
|
|
}
|
|
if (this.data().scaleY < 1.0) {
|
|
this.data().scaleY += zoomSpeed;
|
|
if (this.data().scaleY > 1.0) {
|
|
this.data().scaleY = 1.0;
|
|
}
|
|
} else if (this.data().scaleY > 1.0) {
|
|
this.data().scaleY -= zoomSpeed;
|
|
if (this.data().scaleY < 1.0) {
|
|
this.data().scaleY = 1.0;
|
|
}
|
|
}
|
|
};
|
|
|
|
//==============================
|
|
// * set Start Animation
|
|
//==============================
|
|
Map_Name_Hud.prototype.setStartAnimation = function () {
|
|
this.data().opacity = 0;
|
|
this.data().startDuration = 60;
|
|
if (this.data().textZoom) {
|
|
this.data().textScale = 0.5;
|
|
}
|
|
if (this.data().slide) {
|
|
this.data().x = this.data().orgX - 50;
|
|
}
|
|
if (this.data().zoomMode) {
|
|
this.data().scaleX = 0;
|
|
this.data().scaleY = 0;
|
|
}
|
|
};
|
|
|
|
//==============================
|
|
// * set End Animation
|
|
//==============================
|
|
Map_Name_Hud.prototype.setEndAnimation = function () {
|
|
this.data().opacity = 255;
|
|
this.data().endDuration = 60;
|
|
};
|
|
|
|
//==============================
|
|
// * Update Start Animation
|
|
//==============================
|
|
Map_Name_Hud.prototype.updateStartAnimation = function () {
|
|
this.data().startDuration--;
|
|
this.data().opacity += 5;
|
|
if (this.data().x < this.data().orgX) {
|
|
this.data().x++;
|
|
}
|
|
if (this.data().xo < 0) {
|
|
this.data().xo += 0.2;
|
|
}
|
|
if (this.data().zoomMode) {
|
|
this.updateZoomNormal(0.015);
|
|
}
|
|
};
|
|
|
|
//==============================
|
|
// * Update Middle Animation
|
|
//==============================
|
|
Map_Name_Hud.prototype.updateMiddleAnimation = function () {
|
|
this.data().duration--;
|
|
if (this.data().zoomMode) {
|
|
this.updateZoomNormal(0.015);
|
|
}
|
|
if (this.data().duration === 0) {
|
|
this.setEndAnimation();
|
|
}
|
|
};
|
|
|
|
//==============================
|
|
// * Update End Animation
|
|
//==============================
|
|
Map_Name_Hud.prototype.updateEndAnimation = function () {
|
|
this.data().endDuration--;
|
|
this.data().opacity -= 5;
|
|
if (this.data().zoomMode) {
|
|
this.data().scaleX -= 0.015;
|
|
this.data().scaleY = this.data().scaleX;
|
|
}
|
|
if (this.data().slide) {
|
|
this.data().x++;
|
|
this.data().xo += 0.2;
|
|
}
|
|
};
|
|
|
|
//==============================
|
|
// * Update Animation
|
|
//==============================
|
|
Map_Name_Hud.prototype.updateAnimation = function () {
|
|
if (this.data().startDuration > 0) {
|
|
this.updateStartAnimation();
|
|
} else if (this.data().duration > 0) {
|
|
this.updateMiddleAnimation();
|
|
} else if (this.data().endDuration > 0) {
|
|
this.updateEndAnimation();
|
|
}
|
|
if (this.data().textScale > 0) {
|
|
this.data().textScale -= 0.01;
|
|
}
|
|
if (this._circle) {
|
|
this.updateCircle();
|
|
}
|
|
if (this._particlesField) {
|
|
this.updateParticles();
|
|
}
|
|
};
|
|
|
|
//==============================
|
|
// * Update Sprites
|
|
//==============================
|
|
Map_Name_Hud.prototype.updateSprites = function () {
|
|
this.updateAnimation();
|
|
this.updateBase();
|
|
};
|
|
|
|
//==============================
|
|
// * Update Base
|
|
//==============================
|
|
Map_Name_Hud.prototype.updateBase = function () {
|
|
this.opacity = this.data().opacity;
|
|
this._layout.x = this.data().x + this.data().cw / 2;
|
|
this._layout.y = this.data().y + this.data().ch / 2;
|
|
this._layout.scale.x = this.data().scaleX;
|
|
this._layout.scale.y = this.data().scaleY;
|
|
this._name.x = this._layout.x + this._name.org[0] + this.data().xo;
|
|
this._name.y = this._layout.y + this._name.org[1];
|
|
this._name.scale.x = this._layout.scale.x + this.data().textScale * 2;
|
|
this._name.scale.y = this._layout.scale.y - this.data().textScale * 2;
|
|
if (this._circle) {
|
|
this._circle.x = this._layout.x + this._circle.org[0];
|
|
this._circle.y = this._layout.y + this._circle.org[1];
|
|
this._circle.scale.x = this._layout.scale.x;
|
|
this._circle.scale.y = this._layout.scale.y;
|
|
}
|
|
if (this._particlesField) {
|
|
this._particlesField.x = this._layout.x;
|
|
this._particlesField.y = this._layout.y;
|
|
this._particlesField.scale.x = this._layout.scale.x;
|
|
this._particlesField.scale.y = this._layout.scale.y;
|
|
}
|
|
};
|
|
|
|
//==============================
|
|
// * Update
|
|
//==============================
|
|
Map_Name_Hud.prototype.update = function () {
|
|
Sprite.prototype.update.call(this);
|
|
if (this.data().cw === 0) {
|
|
if (this._layoutImg.isReady()) {
|
|
this.getData();
|
|
}
|
|
return;
|
|
} else {
|
|
this.updateSprites();
|
|
}
|
|
};
|
|
|
|
//=============================================================================
|
|
// * Window MapName
|
|
//=============================================================================
|
|
|
|
//==============================
|
|
// * Refresh
|
|
//==============================
|
|
Window_MapName.prototype.refresh = function () {
|
|
this.contents.clear();
|
|
};
|