ultimate-angel-zerachiel/www/js/plugins/OrangeMapshot.js
2024-01-17 11:38:37 -06:00

778 lines
22 KiB
JavaScript

/*=============================================================================
* Orange - Mapshot
* By Hudell - www.hudell.com
* OrangeMapshot.js
* Version: 1.7
* Free for commercial and non commercial use.
*=============================================================================*/
/*:
* @plugindesc This plugin will save a picture of the entire map on a Mapshots folder when you press a key. <OrangeMapshot>
* @author Hudell
*
* @param useMapName
* @desc if true, the filename will be the name of the map. If false it will be the number.
* @default true
*
* @param layerType
* @desc 0 = all, 1 = upper and lower, 2 = separate everything
* @default 0
*
* @param drawAutoShadows
* @desc set this to false to disable autoshadows on the map shot
* @default true
*
* @param drawEvents
* @desc set this to false to stop drawing the events on the full bitmap
* @default true
*
* @param keyCode
* @desc code of the key that will be used (44 = printscreen). http://link.hudell.com/js-keys
* @default 44
*
* @param imageType
* @desc What type of image should be generated. Can be png, jpeg or webp
* @default png
*
* @param imageQuality
* @desc If the imageType is jpeg or webp, you can set this to a number between 0 and 100 indicating the quality of the image
* @default 70
*
* @param imagePath
* @desc The path where the images will be saved
* @default ./Mapshots
*
* @help
* Check keycodes at http://link.hudell.com/js-keys
*/
var Imported = Imported || {};
var OrangeMapshot = OrangeMapshot || {};
(function ($) {
"use strict";
var parameters = $plugins.filter(function (plugin) {
return plugin.description.indexOf("<OrangeMapshot>") >= 0;
});
if (parameters.length === 0) {
throw new Error("Couldn't find OrangeMapshot parameters.");
}
$.Parameters = parameters[0].parameters;
$.Param = {};
$.Param.useMapName = $.Parameters.useMapName !== "false";
$.Param.drawAutoShadows = $.Parameters.drawAutoShadows !== "false";
$.Param.drawEvents = $.Parameters.drawEvents !== "false";
$.Param.layerType = Number($.Parameters.layerType || 0);
$.Param.imageType = $.Parameters.imageType || "png";
$.Param.imagePath = $.Parameters.imagePath || "./Mapshots";
$.Param.imageQuality = Number($.Parameters.imageQuality || 70);
$.Param.keyCode = Number($.Parameters.keyCode || 44);
$.imageType = function () {
if ($.Param.imageType == "webp") return "image/webp";
if ($.Param.imageType == "jpeg" || $.Param.imageType == "jpg")
return "image/jpeg";
return "image/png";
};
$.imageRegex = function () {
if ($.Param.imageType == "webp") return /^data:image\/webp;base64,/;
if ($.Param.imageType == "jpeg" || $.Param.imageType == "jpg")
return /^data:image\/jpeg;base64,/;
return /^data:image\/png;base64,/;
};
$.fileExtension = function () {
if ($.Param.imageType == "webp") return ".webp";
if ($.Param.imageType == "jpeg" || $.Param.imageType == "jpg")
return ".jpg";
return ".png";
};
$.imageQuality = function () {
if ($.fileExtension() == ".jpg" || $.fileExtension() == ".webp") {
return Math.min($.Param.imageQuality, 100) / 100;
}
return 1;
};
$.baseFileName = function () {
var mapName = $gameMap._mapId.padZero(3);
if ($.Param.useMapName) {
mapName = $dataMapInfos[$gameMap._mapId].name;
} else {
mapName = "Map" + mapName;
}
return mapName;
};
$.getMapshot = function () {
var lowerBitmap;
var upperBitmap;
switch ($.Param.layerType) {
case 1:
lowerBitmap = new Bitmap(
$dataMap.width * $gameMap.tileWidth(),
$dataMap.height * $gameMap.tileHeight()
);
upperBitmap = new Bitmap(
$dataMap.width * $gameMap.tileWidth(),
$dataMap.height * $gameMap.tileHeight()
);
SceneManager._scene._spriteset._tilemap._paintEverything(
lowerBitmap,
upperBitmap
);
return [lowerBitmap, upperBitmap];
case 2:
var groundBitmap = new Bitmap(
$dataMap.width * $gameMap.tileWidth(),
$dataMap.height * $gameMap.tileHeight()
);
var ground2Bitmap = new Bitmap(
$dataMap.width * $gameMap.tileWidth(),
$dataMap.height * $gameMap.tileHeight()
);
var lowerBitmapLayer = new Bitmap(
$dataMap.width * $gameMap.tileWidth(),
$dataMap.height * $gameMap.tileHeight()
);
var upperBitmapLayer = new Bitmap(
$dataMap.width * $gameMap.tileWidth(),
$dataMap.height * $gameMap.tileHeight()
);
var shadowBitmap = new Bitmap(
$dataMap.width * $gameMap.tileWidth(),
$dataMap.height * $gameMap.tileHeight()
);
var lowerEvents = new Bitmap(
$dataMap.width * $gameMap.tileWidth(),
$dataMap.height * $gameMap.tileHeight()
);
var normalEvents = new Bitmap(
$dataMap.width * $gameMap.tileWidth(),
$dataMap.height * $gameMap.tileHeight()
);
var upperEvents = new Bitmap(
$dataMap.width * $gameMap.tileWidth(),
$dataMap.height * $gameMap.tileHeight()
);
SceneManager._scene._spriteset._tilemap._paintLayered(
groundBitmap,
ground2Bitmap,
lowerBitmapLayer,
upperBitmapLayer,
shadowBitmap,
lowerEvents,
normalEvents,
upperEvents
);
return [
groundBitmap,
ground2Bitmap,
lowerBitmapLayer,
upperBitmapLayer,
shadowBitmap,
lowerEvents,
normalEvents,
upperEvents,
];
default:
lowerBitmap = new Bitmap(
$dataMap.width * $gameMap.tileWidth(),
$dataMap.height * $gameMap.tileHeight()
);
upperBitmap = new Bitmap(
$dataMap.width * $gameMap.tileWidth(),
$dataMap.height * $gameMap.tileHeight()
);
SceneManager._scene._spriteset._tilemap._paintEverything(
lowerBitmap,
upperBitmap
);
var bitmap = new Bitmap(
$dataMap.width * $gameMap.tileWidth(),
$dataMap.height * $gameMap.tileHeight()
);
bitmap.blt(
lowerBitmap,
0,
0,
lowerBitmap.width,
lowerBitmap.height,
0,
0,
lowerBitmap.width,
lowerBitmap.height
);
bitmap.blt(
upperBitmap,
0,
0,
upperBitmap.width,
upperBitmap.height,
0,
0,
upperBitmap.width,
upperBitmap.height
);
return [bitmap];
}
};
function MapShotTileMap() {}
MapShotTileMap.prototype = Object.create(Tilemap.prototype);
MapShotTileMap.prototype.constructor = MapShotTileMap;
MapShotTileMap.prototype._drawAutotile = function (bitmap, tileId, dx, dy) {
var autotileTable = Tilemap.FLOOR_AUTOTILE_TABLE;
var kind = Tilemap.getAutotileKind(tileId);
var shape = Tilemap.getAutotileShape(tileId);
var tx = kind % 8;
var ty = Math.floor(kind / 8);
var bx = 0;
var by = 0;
var setNumber = 0;
var isTable = false;
if (Tilemap.isTileA1(tileId)) {
var waterSurfaceIndex = [0, 1, 2, 1][this.animationFrame % 4];
setNumber = 0;
if (kind === 0) {
bx = waterSurfaceIndex * 2;
by = 0;
} else if (kind === 1) {
bx = waterSurfaceIndex * 2;
by = 3;
} else if (kind === 2) {
bx = 6;
by = 0;
} else if (kind === 3) {
bx = 6;
by = 3;
} else {
bx = Math.floor(tx / 4) * 8;
by = ty * 6 + (Math.floor(tx / 2) % 2) * 3;
if (kind % 2 === 0) {
bx += waterSurfaceIndex * 2;
} else {
bx += 6;
autotileTable = Tilemap.WATERFALL_AUTOTILE_TABLE;
by += this.animationFrame % 3;
}
}
} else if (Tilemap.isTileA2(tileId)) {
setNumber = 1;
bx = tx * 2;
by = (ty - 2) * 3;
isTable = this._isTableTile(tileId);
} else if (Tilemap.isTileA3(tileId)) {
setNumber = 2;
bx = tx * 2;
by = (ty - 6) * 2;
autotileTable = Tilemap.WALL_AUTOTILE_TABLE;
} else if (Tilemap.isTileA4(tileId)) {
setNumber = 3;
bx = tx * 2;
by = Math.floor((ty - 10) * 2.5 + (ty % 2 === 1 ? 0.5 : 0));
if (ty % 2 === 1) {
autotileTable = Tilemap.WALL_AUTOTILE_TABLE;
}
}
var table = autotileTable[shape];
var source = this.bitmaps[setNumber];
if (table && source) {
var w1 = this._tileWidth / 2;
var h1 = this._tileHeight / 2;
for (var i = 0; i < 4; i++) {
var qsx = table[i][0];
var qsy = table[i][1];
var sx1 = (bx * 2 + qsx) * w1;
var sy1 = (by * 2 + qsy) * h1;
var dx1 = dx + (i % 2) * w1;
var dy1 = dy + Math.floor(i / 2) * h1;
if (isTable && (qsy === 1 || qsy === 5)) {
var qsx2 = qsx;
var qsy2 = 3;
if (qsy === 1) {
qsx2 = [0, 3, 2, 1][qsx];
}
var sx2 = (bx * 2 + qsx2) * w1;
var sy2 = (by * 2 + qsy2) * h1;
bitmap.blt(source, sx2, sy2, w1, h1, dx1, dy1, w1, h1);
dy1 += h1 / 2;
bitmap.blt(source, sx1, sy1, w1, h1 / 2, dx1, dy1, w1, h1 / 2);
} else {
bitmap.blt(source, sx1, sy1, w1, h1, dx1, dy1, w1, h1);
}
}
}
};
MapShotTileMap.prototype._drawNormalTile = function (bitmap, tileId, dx, dy) {
var setNumber = 0;
if (Tilemap.isTileA5(tileId)) {
setNumber = 4;
} else {
setNumber = 5 + Math.floor(tileId / 256);
}
var w = this._tileWidth;
var h = this._tileHeight;
var sx = ((Math.floor(tileId / 128) % 2) * 8 + (tileId % 8)) * w;
var sy = (Math.floor((tileId % 256) / 8) % 16) * h;
var source = this.bitmaps[setNumber];
if (source) {
bitmap.blt(source, sx, sy, w, h, dx, dy, w, h);
}
};
MapShotTileMap.prototype._drawTableEdge = function (bitmap, tileId, dx, dy) {
if (Tilemap.isTileA2(tileId)) {
var autotileTable = Tilemap.FLOOR_AUTOTILE_TABLE;
var kind = Tilemap.getAutotileKind(tileId);
var shape = Tilemap.getAutotileShape(tileId);
var tx = kind % 8;
var ty = Math.floor(kind / 8);
var setNumber = 1;
var bx = tx * 2;
var by = (ty - 2) * 3;
var table = autotileTable[shape];
if (table) {
var source = this.bitmaps[setNumber];
var w1 = this._tileWidth / 2;
var h1 = this._tileHeight / 2;
for (var i = 0; i < 2; i++) {
var qsx = table[2 + i][0];
var qsy = table[2 + i][1];
var sx1 = (bx * 2 + qsx) * w1;
var sy1 = (by * 2 + qsy) * h1 + h1 / 2;
var dx1 = dx + (i % 2) * w1;
var dy1 = dy + Math.floor(i / 2) * h1;
bitmap.blt(source, sx1, sy1, w1, h1 / 2, dx1, dy1, w1, h1 / 2);
}
}
}
};
Tilemap.prototype._drawTileOldStyle = function (bitmap, tileId, dx, dy) {
if (Tilemap.isVisibleTile(tileId)) {
if (Tilemap.isAutotile(tileId)) {
MapShotTileMap.prototype._drawAutotile.call(
this,
bitmap,
tileId,
dx,
dy
);
} else {
MapShotTileMap.prototype._drawNormalTile.call(
this,
bitmap,
tileId,
dx,
dy
);
}
}
};
Tilemap.prototype._paintEverything = function (lowerBitmap, upperBitmap) {
var tileCols = $dataMap.width;
var tileRows = $dataMap.height;
for (var y = 0; y < tileRows; y++) {
for (var x = 0; x < tileCols; x++) {
this._paintTilesOnBitmap(lowerBitmap, upperBitmap, x, y);
}
}
if ($.Param.drawEvents !== false) {
this._paintCharacters(lowerBitmap, 0);
this._paintCharacters(lowerBitmap, 1);
this._paintCharacters(upperBitmap, 2);
}
};
Tilemap.prototype._paintLayered = function (
groundBitmap,
ground2Bitmap,
lowerBitmap,
upperLayer,
shadowBitmap,
lowerEvents,
normalEvents,
upperEvents
) {
var tileCols = $dataMap.width;
var tileRows = $dataMap.height;
for (var y = 0; y < tileRows; y++) {
for (var x = 0; x < tileCols; x++) {
this._paintTileOnLayers(
groundBitmap,
ground2Bitmap,
lowerBitmap,
upperLayer,
shadowBitmap,
x,
y
);
}
}
this._paintCharacters(lowerEvents, 0);
this._paintCharacters(normalEvents, 1);
this._paintCharacters(upperEvents, 2);
};
Tilemap.prototype._paintCharacters = function (bitmap, priority) {
this.children.forEach(function (child) {
if (child instanceof Sprite_Character) {
if (child._character !== null) {
if (
child._character instanceof Game_Player ||
child._character instanceof Game_Follower ||
child._character instanceof Game_Vehicle
)
return;
}
child.update();
if (child._characterName === "" && child._tileId === 0) return;
if (
priority !== undefined &&
child._character._priorityType !== priority
)
return;
var x =
child.x -
child._frame.width / 2 +
$gameMap._displayX * $gameMap.tileWidth();
var y =
child.y -
child._frame.height +
$gameMap._displayY * $gameMap.tileHeight();
bitmap.blt(
child.bitmap,
child._frame.x,
child._frame.y,
child._frame.width,
child._frame.height,
x,
y,
child._frame.width,
child._frame.height
);
}
});
};
Tilemap.prototype._paintTileOnLayers = function (
groundBitmap,
ground2Bitmap,
lowerBitmap,
upperBitmap,
shadowBitmap,
x,
y
) {
var tableEdgeVirtualId = 10000;
var mx = x;
var my = y;
var dx = mx * this._tileWidth;
var dy = my * this._tileHeight;
var lx = dx / this._tileWidth;
var ly = dy / this._tileHeight;
var tileId0 = this._readMapData(mx, my, 0);
var tileId1 = this._readMapData(mx, my, 1);
var tileId2 = this._readMapData(mx, my, 2);
var tileId3 = this._readMapData(mx, my, 3);
var shadowBits = this._readMapData(mx, my, 4);
var upperTileId1 = this._readMapData(mx, my - 1, 1);
if (groundBitmap !== undefined) {
groundBitmap.clearRect(dx, dy, this._tileWidth, this._tileHeight);
}
if (ground2Bitmap !== undefined) {
ground2Bitmap.clearRect(dx, dy, this._tileWidth, this._tileHeight);
}
if (lowerBitmap !== undefined) {
lowerBitmap.clearRect(dx, dy, this._tileWidth, this._tileHeight);
}
if (upperBitmap !== undefined) {
upperBitmap.clearRect(dx, dy, this._tileWidth, this._tileHeight);
}
if (shadowBitmap !== undefined) {
shadowBitmap.clearRect(dx, dy, this._tileWidth, this._tileHeight);
}
var me = this;
function drawTiles(bitmap, tileId, shadowBits, upperTileId1) {
if (tileId < 0) {
if ($.Param.drawAutoShadows && shadowBits !== undefined) {
MapShotTileMap.prototype._drawShadow.call(
me,
bitmap,
shadowBits,
dx,
dy
);
}
} else if (tileId >= tableEdgeVirtualId) {
MapShotTileMap.prototype._drawTableEdge.call(
me,
bitmap,
upperTileId1,
dx,
dy
);
} else {
me._drawTileOldStyle(bitmap, tileId, dx, dy);
}
}
if (groundBitmap !== undefined) {
drawTiles(groundBitmap, tileId0, undefined, upperTileId1);
if (shadowBitmap !== undefined && tileId0 < 0) {
drawTiles(shadowBitmap, tileId0, shadowBits, upperTileId1);
}
}
if (ground2Bitmap !== undefined) {
drawTiles(ground2Bitmap, tileId1, undefined, upperTileId1);
if (shadowBitmap !== undefined && tileId1 < 0) {
drawTiles(shadowBitmap, tileId1, shadowBits, upperTileId1);
}
}
if (lowerBitmap !== undefined) {
drawTiles(lowerBitmap, tileId2, undefined, upperTileId1);
if (shadowBitmap !== undefined && tileId2 < 0) {
drawTiles(shadowBitmap, tileId2, shadowBits, upperTileId1);
}
}
if (upperBitmap !== undefined) {
drawTiles(upperBitmap, tileId3, shadowBits, upperTileId1);
if (shadowBitmap !== undefined && tileId3 < 0) {
drawTiles(shadowBitmap, tileId3, shadowBits, upperTileId1);
}
}
};
Tilemap.prototype._paintTilesOnBitmap = function (
lowerBitmap,
upperBitmap,
x,
y
) {
var tableEdgeVirtualId = 10000;
var mx = x;
var my = y;
var dx = mx * this._tileWidth;
var dy = my * this._tileHeight;
var lx = dx / this._tileWidth;
var ly = dy / this._tileHeight;
var tileId0 = this._readMapData(mx, my, 0);
var tileId1 = this._readMapData(mx, my, 1);
var tileId2 = this._readMapData(mx, my, 2);
var tileId3 = this._readMapData(mx, my, 3);
var shadowBits = this._readMapData(mx, my, 4);
var upperTileId1 = this._readMapData(mx, my - 1, 1);
var lowerTiles = [];
var upperTiles = [];
if (this._isHigherTile(tileId0)) {
upperTiles.push(tileId0);
} else {
lowerTiles.push(tileId0);
}
if (this._isHigherTile(tileId1)) {
upperTiles.push(tileId1);
} else {
lowerTiles.push(tileId1);
}
lowerTiles.push(-shadowBits);
if (this._isTableTile(upperTileId1) && !this._isTableTile(tileId1)) {
if (!Tilemap.isShadowingTile(tileId0)) {
lowerTiles.push(tableEdgeVirtualId + upperTileId1);
}
}
if (this._isOverpassPosition(mx, my)) {
upperTiles.push(tileId2);
upperTiles.push(tileId3);
} else {
if (this._isHigherTile(tileId2)) {
upperTiles.push(tileId2);
} else {
lowerTiles.push(tileId2);
}
if (this._isHigherTile(tileId3)) {
upperTiles.push(tileId3);
} else {
lowerTiles.push(tileId3);
}
}
lowerBitmap.clearRect(dx, dy, this._tileWidth, this._tileHeight);
upperBitmap.clearRect(dx, dy, this._tileWidth, this._tileHeight);
for (var i = 0; i < lowerTiles.length; i++) {
var lowerTileId = lowerTiles[i];
if (lowerTileId < 0) {
if ($.Param.drawAutoShadows) {
MapShotTileMap.prototype._drawShadow.call(
this,
lowerBitmap,
shadowBits,
dx,
dy
);
}
} else if (lowerTileId >= tableEdgeVirtualId) {
MapShotTileMap.prototype._drawTableEdge.call(
this,
lowerBitmap,
upperTileId1,
dx,
dy
);
} else {
this._drawTileOldStyle(lowerBitmap, lowerTileId, dx, dy);
}
}
for (var j = 0; j < upperTiles.length; j++) {
this._drawTileOldStyle(upperBitmap, upperTiles[j], dx, dy);
}
};
$.saveMapshot = function () {
if (!Utils.isNwjs()) return;
var fs = require("fs");
var path = $.Param.imagePath;
try {
fs.mkdir(path, function () {
try {
var fileName = path + "/" + $.baseFileName();
var ext = $.fileExtension();
var names = [fileName + ext];
var regex = $.imageRegex();
switch ($.Param.layerType) {
case 1:
names = [fileName + " Lower" + ext, fileName + " Upper" + ext];
break;
case 2:
names = [
fileName + " Ground" + ext,
fileName + " Ground 2" + ext,
fileName + " Lower" + ext,
fileName + " Upper" + ext,
fileName + " Shadows" + ext,
fileName + " Lower Events" + ext,
fileName + " Normal Events" + ext,
fileName + " Upper Events" + ext,
];
break;
default:
names = [fileName + ext];
break;
}
var snaps = $.getMapshot();
var callback = function (error) {
if (error !== undefined && error !== null) {
console.error("An error occured while saving the mapshot", error);
}
};
for (var i = 0; i < names.length; i++) {
var urlData = snaps[i].canvas.toDataURL(
$.imageType(),
$.imageQuality()
);
var base64Data = urlData.replace(regex, "");
fs.writeFile(names[i], base64Data, "base64", callback);
}
} catch (error) {
if (error !== undefined && error !== null) {
console.error("An error occured while saving the map shot:", error);
}
}
});
var nodePath = require("path");
var longPath = nodePath.resolve(path);
if (process.platform == "win32" && $._openedFolder === undefined) {
$._openedFolder = true;
setTimeout(function () {
var exec = require("child_process").exec;
exec("explorer " + longPath);
}, 100);
} else {
$gameMessage.add(
"Mapshot saved to \n" +
longPath
.replace(/\\/g, "\\\\")
.match(/.{1,40}/g)
.join("\n")
);
}
} catch (error) {
if (error !== undefined && error !== null) {
console.error("An error occured while saving the mapshot:", error);
}
}
};
$.onKeyUp = function (event) {
if (event.keyCode == $.Param.keyCode) {
if (SceneManager._scene instanceof Scene_Map) {
$.saveMapshot();
}
}
};
document.addEventListener("keyup", $.onKeyUp);
})(OrangeMapshot);
Imported.OrangeMapshot = 1.7;