714 lines
24 KiB
JavaScript
714 lines
24 KiB
JavaScript
//=============================================================================
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// TMVplugin - SameGame
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// 作者: tomoaky (http://hikimoki.sakura.ne.jp/)
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// Version: 0.31b
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// 最終更新日: 2016/03/04
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//=============================================================================
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/*:
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* @plugindesc いわゆるさめがめっぽいものを追加します。
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*
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* @author tomoaky (http://hikimoki.sakura.ne.jp/)
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*
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* @param samegameCommand
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* @desc 『選択肢の表示』コマンドで使用するSameGame起動文字列。
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* 初期値: [samegame]
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* @default [samegame]
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*
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* @param samegameIcons
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* @desc ゲームに使用するアイコン番号(半角スペース区切り)
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* 初期値: 97 128 176 265 301
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* @default 97 128 176 265 301
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*
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* @param timeupSe
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* @desc 時間切れ時に鳴らす効果音(ファイル名 音量 ピッチ パン)
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* 初期値: Explosion2 90 100 0
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* @default Explosion2 90 100 0
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*
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* @param clearSe
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* @desc ゲーム終了時に鳴らす効果音(ファイル名 音量 ピッチ パン)
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* 初期値: Applause1 90 100 0
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* @default Applause1 90 100 0
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*
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* @requiredAssets img/system/SamegameCursor
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*
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* @help
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* 準備:
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* 画像ファイル SamegameCursor.png を img/system フォルダに置いてください。
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* このプラグインの配布元ページで一緒に配布しています。
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*
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* ルール:
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* 同じ種類のアイコンが2個以上隣接しているところをクリック(タップ)
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* することでそのアイコンを消すことができます。
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* 同時により多くの数のアイコンを消すと得られる得点がアップします。
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*
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* 使い方:
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* イベントコマンド『選択肢の表示』の選択肢1番に [samegame] と
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* 入力することでSameGameが起動します。(括弧は半角です)
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* 選択肢2番には以下の5つの数値を半角スペースで区切って入力します。
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* ・横に並ぶアイコンの数
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* ・縦に並ぶアイコンの数
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* ・アイコン1つの幅(ドット数)
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* ・アイコン1つの高さ(ドット数)
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* ・アイコンの種類
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* 例)14 8 32 32 5
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* この例では1つが32*32ドットのアイコン5種類を、横に14、縦に8、
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* 計112個ランダムに並べた状態でスタートします。
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*
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* これ以上消せるアイコンがない状態になるとゲーム終了となり、選択肢1番の
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* 処理が実行されます。
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*
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* 選択肢3番に半角数字で制限時間を設定することができます。入力した秒数が
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* 経過するとSameGameが強制終了し、選択肢3番の処理が実行されます。
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*
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* プラグインコマンド:
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* samegameScore 4 # 得点を変数4番に代入
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* samegameTime 5 # 所要時間を変数5番に代入
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* samegameAllIcons 7 # 残りの総アイコン数を変数7番に代入
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* samegameIcons 0 8 # 種類別の残りアイコン数を変数8番に代入
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* 最初の数値でアイコンの種類を指定します
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* アイコンが5種類なら 0 ~ 4
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* samegameAllIconsS 9 # 開始時の総アイコン数を変数9番に代入
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* samegameIconsS 0 11 # 開始時の種類別アイコン数を変数11番に代入
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*
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* これらのコマンドで得られる結果は直前に実行されたSamegameのものに
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* なります。SameGameとプラグインコマンド実行までの間にセーブ&ロードを
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* はさむと結果が取得できなくなります。
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*
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* samegameTime コマンドで得られる値の単位はミリ秒になっていますので、
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* 秒に変換したい場合はイベントコマンド『変数の操作』を使い、この値を
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* 1000 で割ってください。
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*
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* 注意事項:
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* 『文章の表示』コマンドの直後にSameGameを起動した場合、
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* メッセージウィンドウが閉じずにそのままSameGameが起動します。
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* メッセージウィンドウを閉じてからSameGameを起動したい場合は
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* 『文章の表示』と『選択肢の表示』の間に『ウェイト』を 1 フレーム以上
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* 入れてください。
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*
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* また、SameGameウィンドウの上下位置はメッセージウィンドウの
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* 上下位置に影響を受けるので、背景が透明で内容が空のメッセージウィンドウを
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* 使えばSameGameウィンドウの上下位置を変更することができます。
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*
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* 特殊な使い方:
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* SameGameの実行中に並列イベントを使ってプラグインコマンドを使用すると
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* 現在の得点や所要時間を取得することができます。
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* これを使えば残り時間が少なくなったときにピクチャや効果音で知らせるなど
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* いろいろとアレンジができると思います。
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*/
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var Imported = Imported || {};
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Imported.TMSameGame = true;
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(function () {
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var parameters = PluginManager.parameters("TMSameGame");
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var samegameCommand = parameters["samegameCommand"];
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var a = parameters["samegameIcons"].split(" ");
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var samegameIcons = [];
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for (var i = 0; i < a.length; i++) {
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samegameIcons[i] = Number(a[i]);
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}
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var a = parameters["timeupSe"].split(" ");
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var timeupSe = { name: a[0], volume: a[1], pitch: a[2], pan: a[3] };
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var a = parameters["clearSe"].split(" ");
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var clearSe = { name: a[0], volume: a[1], pitch: a[2], pan: a[3] };
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//-----------------------------------------------------------------------------
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// Game_Temp
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//
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var _Game_Temp_initialize = Game_Temp.prototype.initialize;
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Game_Temp.prototype.initialize = function () {
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_Game_Temp_initialize.call(this);
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this._samegameScore = 0;
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this._samegameTime = 0;
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};
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Game_Temp.prototype.setSamegameScore = function (score, time) {
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this._samegameScore = score;
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this._samegameTime = time;
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};
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Game_Temp.prototype.setSamegameStartIcons = function (samegameMap) {
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this._samegameAllIconsS = samegameMap.length;
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this._samegameIcons = [];
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this._samegameIconsS = [];
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for (var i = 0; i < samegameMap.length; i++) {
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var index = samegameMap[i];
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this._samegameIconsS[index] = this._samegameIconsS[index] || 0;
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this._samegameIconsS[index]++;
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}
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for (var i = 0; i < this._samegameIconsS.length; i++) {
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this._samegameIcons[i] = this._samegameIconsS[i];
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}
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};
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Game_Temp.prototype.loseSamegameIcon = function (index, value) {
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this._samegameIcons[index] -= value;
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};
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Game_Temp.prototype.samegameScore = function () {
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return this._samegameScore;
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};
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Game_Temp.prototype.samegameTime = function () {
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return this._samegameTime;
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};
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Game_Temp.prototype.samegameAllIcons = function () {
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if (!this._samegameIcons) return 0;
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var result = 0;
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for (var i = 0; i < this._samegameIcons.length; i++) {
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result += this._samegameIcons[i];
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}
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return result;
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};
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Game_Temp.prototype.samegameIcons = function (index) {
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return this._samegameIcons ? this._samegameIcons[index] : 0;
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};
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Game_Temp.prototype.samegameAllIconsS = function () {
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return this._samegameAllIconsS || 0;
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};
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Game_Temp.prototype.samegameIconsS = function (index) {
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return this._samegameIconsS ? this._samegameIconsS[index] : 0;
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};
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//-----------------------------------------------------------------------------
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// Game_Message
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//
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var _Game_Message_clear = Game_Message.prototype.clear;
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Game_Message.prototype.clear = function () {
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_Game_Message_clear.call(this);
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this._samegameWidth = 0;
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this._samegameHeight = 0;
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this._samegameCellWidth = 0;
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this._samegameCellHeight = 0;
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};
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Game_Message.prototype.samegameWidth = function () {
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return this._samegameWidth;
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};
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Game_Message.prototype.samegameHeight = function () {
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return this._samegameHeight;
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};
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Game_Message.prototype.samegameCellWidth = function () {
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return this._samegameCellWidth;
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};
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Game_Message.prototype.samegameCellHeight = function () {
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return this._samegameCellHeight;
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};
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Game_Message.prototype.samegameIcons = function () {
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return this._samegameIcons;
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};
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Game_Message.prototype.setSamegame = function (choices, cancelType) {
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var a = choices[1].split(" ");
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this._samegameWidth = Number(a[0]);
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this._samegameHeight = Number(a[1]);
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this._samegameCellWidth = Number(a[2]);
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this._samegameCellHeight = Number(a[3]);
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this._samegameIcons = Number(a[4]);
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this._samegameTimeLimit = choices[2] ? Number(choices[2]) * 1000 : 0;
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this._choiceCancelType = cancelType;
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};
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Game_Message.prototype.isSamegame = function () {
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return this._samegameWidth > 0;
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};
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var _Game_Message_isBusy = Game_Message.prototype.isBusy;
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Game_Message.prototype.isBusy = function () {
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return _Game_Message_isBusy.call(this) || this.isSamegame();
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};
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//-----------------------------------------------------------------------------
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// Game_Interpreter
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//
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var _Game_Interpreter_setupChoices = Game_Interpreter.prototype.setupChoices;
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Game_Interpreter.prototype.setupChoices = function (params) {
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var choices = params[0].clone();
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if (choices[0] === samegameCommand) {
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var cancelType = params[1];
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var defaultType = params.length > 2 ? params[2] : 0;
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var positionType = params.length > 3 ? params[3] : 2;
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var background = params.length > 4 ? params[4] : 0;
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if (cancelType >= choices.length) {
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cancelType = -2;
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}
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$gameMessage.setSamegame(choices, cancelType);
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$gameMessage.setChoiceBackground(background);
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$gameMessage.setChoicePositionType(positionType);
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$gameMessage.setChoiceCallback(
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function (n) {
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this._branch[this._indent] = n;
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}.bind(this)
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);
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} else {
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_Game_Interpreter_setupChoices.call(this, params);
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}
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};
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var _Game_Interpreter_pluginCommand =
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Game_Interpreter.prototype.pluginCommand;
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Game_Interpreter.prototype.pluginCommand = function (command, args) {
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if (command === "samegameScore") {
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$gameVariables.setValue(+args[0], $gameTemp.samegameScore());
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} else if (command === "samegameTime") {
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$gameVariables.setValue(+args[0], $gameTemp.samegameTime());
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} else if (command === "samegameAllIcons") {
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$gameVariables.setValue(+args[0], $gameTemp.samegameAllIcons());
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} else if (command === "samegameIcons") {
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$gameVariables.setValue(+args[1], $gameTemp.samegameIcons(+args[0]));
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} else if (command === "samegameAllIconsS") {
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$gameVariables.setValue(+args[0], $gameTemp.samegameAllIconsS());
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} else if (command === "samegameIconsS") {
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$gameVariables.setValue(+args[1], $gameTemp.samegameIconsS(+args[0]));
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} else {
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_Game_Interpreter_pluginCommand.call(this, command, args);
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}
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};
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//-----------------------------------------------------------------------------
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// Window_Samegame
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//
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function Window_Samegame() {
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this.initialize.apply(this, arguments);
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}
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Window_Samegame.prototype = Object.create(Window_Selectable.prototype);
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Window_Samegame.prototype.constructor = Window_Samegame;
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Window_Samegame.prototype.initialize = function (messageWindow) {
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this._messageWindow = messageWindow;
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Window_Selectable.prototype.initialize.call(this, 0, 0, 0, 0);
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this.openness = 0;
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this.deactivate();
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};
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Window_Samegame.prototype.lineHeight = function () {
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return 32;
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};
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Window_Samegame.prototype.maxCols = function () {
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return this._samegameWidth || 1;
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};
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Window_Samegame.prototype.maxItems = function () {
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return this._samegameCellNumber || 0;
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};
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Window_Samegame.prototype.spacing = function () {
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return 0;
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};
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Window_Samegame.prototype.isCursorMovable = function () {
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return (
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Window_Selectable.prototype.isCursorMovable && this._samegameState === -1
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);
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};
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Window_Samegame.prototype.start = function () {
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this._samegameWidth = $gameMessage.samegameWidth();
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this._samegameHeight = $gameMessage.samegameHeight();
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this._samegameCellWidth = $gameMessage.samegameCellWidth();
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this._samegameCellHeight = $gameMessage.samegameCellHeight();
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this._samegameCellNumber = this._samegameWidth * this._samegameHeight;
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this._samegameIcons = $gameMessage.samegameIcons();
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this.setupSamegame();
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this._samegameState = -1;
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this._samegameScore = 0;
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this._samegameStartTime = new Date();
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this._lastRefreshTime = this._samegameStartTime;
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this.updatePlacement();
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this.updateBackground();
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this.select(0);
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this.createContents();
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this.refresh();
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this.open();
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this.activate();
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};
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Window_Samegame.prototype.setupSamegame = function () {
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this._samegameMap = [];
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var a = [];
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for (var i = 0; i < this._samegameCellNumber; i++) {
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a[i] = i % this._samegameIcons;
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}
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for (var i = 0; i < this._samegameCellNumber; i++) {
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var index = a.splice(Math.randomInt(a.length), 1)[0];
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this._samegameMap[i] = index;
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}
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$gameTemp.setSamegameStartIcons(this._samegameMap);
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};
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Window_Samegame.prototype.isIndexValid = function (index) {
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return index >= 0 && index < this._samegameCellNumber;
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};
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Window_Samegame.prototype.updatePlacement = function () {
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var positionType = $gameMessage.choicePositionType();
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var messageY = this._messageWindow.y;
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this.width = this.windowWidth();
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this.height = this.windowHeight();
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switch (positionType) {
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case 0:
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//↓ 20230417 koke Mod
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// this.x = 0;
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this.x = (Graphics.boxWidth - this.width) / 2;
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//↑ 20230417 koke Mod
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break;
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case 1:
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//↓ 20230417 koke Mod
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// this.x = (Graphics.boxWidth - this.width) / 2;
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this.x = (Graphics.boxWidth - this.width) / 2;
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//↑ 20230417 koke Mod
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break;
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case 2:
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//↓ 20230417 koke Mod
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// this.x = Graphics.boxWidth - this.width;
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this.x = (Graphics.boxWidth - this.width) / 2;
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//↑ 20230417 koke Mod
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break;
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}
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//↓ 20230417 koke Mod
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// if (messageY >= Graphics.boxHeight / 2) {
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// this.y = messageY - this.height;
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// } else {
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// this.y = messageY + this._messageWindow.height;
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// }
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this.y = (Graphics.boxHeight - this.height) / 2;
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//↑ 20230417 koke Mod
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};
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Window_Samegame.prototype.updateBackground = function () {
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this._background = $gameMessage.choiceBackground();
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this.setBackgroundType(this._background);
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};
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Window_Samegame.prototype.windowWidth = function () {
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var width =
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$gameMessage.samegameWidth() * $gameMessage.samegameCellWidth() +
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this.padding * 2;
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return Math.min(width, Graphics.boxWidth);
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};
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Window_Samegame.prototype.windowHeight = function () {
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return this.fittingHeight($gameMessage.samegameHeight()) + 72;
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};
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Window_Samegame.prototype.update = function () {
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var lastIndex = this.index();
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Window_Selectable.prototype.update.call(this);
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if (this.active) {
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if (this._samegameState === -1) {
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// this.updateTime(); //koke
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// this.updateScore(); //koke
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} else if (Input.isTriggered("ok") || TouchInput.isTriggered()) {
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$gameMessage.onChoice(this._samegameState);
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this.endSamegame();
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SoundManager.playOk();
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} else if (Input.isTriggered("escape") || TouchInput.isCancelled()) {
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$gameMessage.onChoice(this._samegameState);
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this.endSamegame();
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SoundManager.playCancel();
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}
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if (lastIndex !== this.index()) {
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this.redrawItem(lastIndex);
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this.redrawItem(this.index());
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}
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}
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};
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Window_Samegame.prototype.updateTime = function () {
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var currentTime = new Date();
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if (currentTime - this._lastRefreshTime > 1000) {
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this.refreshTime();
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this._lastRefreshTime = currentTime;
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}
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};
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Window_Samegame.prototype.updateScore = function () {
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var time = new Date();
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$gameTemp.setSamegameScore(
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this._samegameScore,
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time - this._samegameStartTime
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);
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};
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Window_Samegame.prototype.gameOver = function (state) {
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this._samegameState = state;
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this.updateScore();
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if (this._samegameState === 2) {
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AudioManager.playSe(timeupSe);
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} else {
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AudioManager.playSe(clearSe);
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}
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};
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Window_Samegame.prototype.endSamegame = function () {
|
||
this._messageWindow.terminateMessage();
|
||
this.deactivate();
|
||
this.close();
|
||
};
|
||
|
||
Window_Samegame.prototype.isCurrentItemEnabled = function () {
|
||
var index = this.index();
|
||
if (this._samegameMap[index] === -1) {
|
||
return false;
|
||
}
|
||
this._checkTargets = [];
|
||
this._deleteTargets = [];
|
||
this.sweep(this.index());
|
||
return this._checkTargets.length > 0;
|
||
};
|
||
|
||
Window_Samegame.prototype.drawItem = function (index) {
|
||
var rect = this.itemRect(index);
|
||
var iconIndex = this._samegameMap[index];
|
||
if (iconIndex >= 0) {
|
||
this.drawIcon(samegameIcons[iconIndex], rect.x, rect.y);
|
||
}
|
||
if (index === this.index()) {
|
||
bitmap = ImageManager.loadSystem("SamegameCursor");
|
||
this.contents.blt(
|
||
bitmap,
|
||
0,
|
||
0,
|
||
32,
|
||
32,
|
||
rect.x,
|
||
rect.y,
|
||
this._samegameCellWidth,
|
||
this._samegameCellHeight
|
||
);
|
||
}
|
||
};
|
||
|
||
Window_Samegame.prototype.refresh = function () {
|
||
if (this.contents) {
|
||
this.contents.clear();
|
||
this.drawAllItems();
|
||
// this.refreshTime(); //koke
|
||
// this.refreshScore(); //koke
|
||
}
|
||
};
|
||
|
||
Window_Samegame.prototype.refreshTime = function () {
|
||
var time = new Date();
|
||
time -= this._samegameStartTime;
|
||
if ($gameMessage._samegameTimeLimit) {
|
||
time = $gameMessage._samegameTimeLimit - time;
|
||
if (time < 0) {
|
||
time = 0;
|
||
this.gameOver(2);
|
||
}
|
||
}
|
||
var width = this.contents.width - this.textPadding();
|
||
var height = 36;
|
||
var y = this.contents.height - height;
|
||
this.contents.clearRect(0, y, width, height);
|
||
this.drawText(Math.floor(time / 1000) + " 秒", 0, y, width, "right");
|
||
};
|
||
|
||
Window_Samegame.prototype.refreshScore = function () {
|
||
var width = this.contents.width - this.textPadding();
|
||
var height = 36;
|
||
var y = this._samegameHeight * this._samegameCellHeight;
|
||
this.contents.clearRect(0, y, width, height);
|
||
this.drawText(this._samegameScore + " 点", 0, y, width, "right");
|
||
};
|
||
|
||
Window_Samegame.prototype.isOkEnabled = function () {
|
||
return true;
|
||
};
|
||
|
||
Window_Samegame.prototype.isCancelEnabled = function () {
|
||
return $gameMessage.choiceCancelType() !== -1;
|
||
};
|
||
|
||
Window_Samegame.prototype.processOk = function () {
|
||
if (this._samegameState === -1) {
|
||
Window_Selectable.prototype.processOk.call(this);
|
||
}
|
||
};
|
||
|
||
Window_Samegame.prototype.callOkHandler = function () {
|
||
if (this._samegameMap[this.index()] === -1) {
|
||
SoundManager.playBuzzer();
|
||
} else {
|
||
this._checkTargets = [this.index()];
|
||
this._deleteTargets = [];
|
||
while (this._checkTargets.length > 0) {
|
||
this.sweep(this._checkTargets.pop());
|
||
}
|
||
var n = this._deleteTargets.length;
|
||
if (n >= 2) {
|
||
this.gainScore(n);
|
||
$gameTemp.loseSamegameIcon(
|
||
this._samegameMap[this._deleteTargets[0]],
|
||
n
|
||
);
|
||
this.deleteIcons();
|
||
this.sortIcons();
|
||
this.refresh();
|
||
}
|
||
if (this._samegameState === -1) {
|
||
this.checkGameComplete();
|
||
}
|
||
}
|
||
this.activate();
|
||
};
|
||
|
||
Window_Samegame.prototype.sweep = function (index) {
|
||
var iconIndex = this._samegameMap[index];
|
||
this._deleteTargets.push(index);
|
||
this.addSweepTarget(index - this._samegameWidth, iconIndex);
|
||
this.addSweepTarget(index + this._samegameWidth, iconIndex);
|
||
if (index % this._samegameWidth > 0) {
|
||
this.addSweepTarget(index - 1, iconIndex);
|
||
}
|
||
if (index % this._samegameWidth < this._samegameWidth - 1) {
|
||
this.addSweepTarget(index + 1, iconIndex);
|
||
}
|
||
};
|
||
|
||
Window_Samegame.prototype.addSweepTarget = function (index, targetIcon) {
|
||
var iconIndex = this._samegameMap[index];
|
||
if (
|
||
iconIndex === targetIcon &&
|
||
this._deleteTargets.indexOf(index) === -1 &&
|
||
this._checkTargets.indexOf(index) === -1 &&
|
||
this.isIndexValid(index)
|
||
) {
|
||
this._checkTargets.push(index);
|
||
}
|
||
};
|
||
|
||
Window_Samegame.prototype.gainScore = function (n) {
|
||
this._samegameScore += n * n * 100;
|
||
};
|
||
|
||
Window_Samegame.prototype.deleteIcons = function () {
|
||
for (var i = 0; i < this._deleteTargets.length; i++) {
|
||
this._samegameMap[this._deleteTargets[i]] = -1;
|
||
}
|
||
};
|
||
|
||
Window_Samegame.prototype.sortIcons = function () {
|
||
for (var x = 0; x < this._samegameWidth; x++) {
|
||
var a = [];
|
||
for (var y = this._samegameHeight - 1; y >= 0; y--) {
|
||
var index = x + y * this._samegameWidth;
|
||
if (this._samegameMap[index] >= 0) {
|
||
a.push(this._samegameMap[index]);
|
||
this._samegameMap[index] = -1;
|
||
}
|
||
}
|
||
for (var i = 0; i < a.length; i++) {
|
||
var y = this._samegameHeight - 1 - i;
|
||
var index = x + y * this._samegameWidth;
|
||
this._samegameMap[index] = a[i];
|
||
}
|
||
}
|
||
for (var x = 0; x < this._samegameWidth; x++) {
|
||
var y = this._samegameHeight - 1;
|
||
if (this._samegameMap[x + y * this._samegameWidth] === -1) {
|
||
for (var x2 = x + 1; x2 < this._samegameWidth; x2++) {
|
||
if (this._samegameMap[x2 + y * this._samegameWidth] >= 0) {
|
||
for (var i = 0; i < this._samegameHeight; i++) {
|
||
var index = x + i * this._samegameWidth;
|
||
var index2 = x2 + i * this._samegameWidth;
|
||
this._samegameMap[index] = this._samegameMap[index2];
|
||
this._samegameMap[index2] = -1;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
Window_Samegame.prototype.checkGameComplete = function () {
|
||
for (var x = 0; x < this._samegameWidth; x++) {
|
||
for (var y = 0; y < this._samegameHeight; y++) {
|
||
var index = x + y * this._samegameWidth;
|
||
if (this._samegameMap[index] === -1) {
|
||
continue;
|
||
}
|
||
this._checkTargets = [];
|
||
this._deleteTargets = [];
|
||
this.sweep(index);
|
||
if (this._checkTargets.length > 0) {
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
this.gameOver(0);
|
||
};
|
||
|
||
Window_Samegame.prototype.processCancel = function () {
|
||
if (this._samegameState === -1) {
|
||
Window_Selectable.prototype.processCancel.call(this);
|
||
}
|
||
};
|
||
|
||
Window_Samegame.prototype.callCancelHandler = function () {
|
||
$gameMessage.onChoice($gameMessage.choiceCancelType());
|
||
this._messageWindow.terminateMessage();
|
||
this.close();
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Window_Message
|
||
//
|
||
|
||
var _Window_Message_subWindows = Window_Message.prototype.subWindows;
|
||
Window_Message.prototype.subWindows = function () {
|
||
return _Window_Message_subWindows.call(this).concat(this._samegameWindow);
|
||
};
|
||
|
||
var _Window_Message_createSubWindows =
|
||
Window_Message.prototype.createSubWindows;
|
||
Window_Message.prototype.createSubWindows = function () {
|
||
_Window_Message_createSubWindows.call(this);
|
||
this._samegameWindow = new Window_Samegame(this);
|
||
};
|
||
|
||
var _Window_Message_isAnySubWindowActive =
|
||
Window_Message.prototype.isAnySubWindowActive;
|
||
Window_Message.prototype.isAnySubWindowActive = function () {
|
||
return (
|
||
_Window_Message_isAnySubWindowActive.call(this) ||
|
||
this._samegameWindow.active
|
||
);
|
||
};
|
||
|
||
var _Window_Message_startInput = Window_Message.prototype.startInput;
|
||
Window_Message.prototype.startInput = function () {
|
||
if ($gameMessage.isSamegame()) {
|
||
this._samegameWindow.start();
|
||
return true;
|
||
}
|
||
return _Window_Message_startInput.call(this);
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Scene_Boot
|
||
//
|
||
|
||
var _Scene_Boot_loadSystemImages = Scene_Boot.prototype.loadSystemImages;
|
||
Scene_Boot.prototype.loadSystemImages = function () {
|
||
_Scene_Boot_loadSystemImages.call(this);
|
||
ImageManager.loadSystem("SamegameCursor");
|
||
};
|
||
})();
|