violatedprincess-gpt4/www/js/plugins/Nore_RecollectionSave.js

891 lines
28 KiB
JavaScript

var __extends =
(this && this.__extends) ||
(function () {
var extendStatics = function (d, b) {
extendStatics =
Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array &&
function (d, b) {
d.__proto__ = b;
}) ||
function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
};
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() {
this.constructor = d;
}
d.prototype =
b === null
? Object.create(b)
: ((__.prototype = b.prototype), new __());
};
})();
/*:ja
* @author ル
* @plugindesc 回想セーブができるスクリプト
*
* @help
* 回想セーブのプラグインコマンド
* 回想セーブ <回想ファイルID> <テキスト>
*
* 例
* 回想セーブ オーク敗北
*
* @param recollectionPage
* @text このページから回想セーブになります
* @desc このページから回想セーブになります
* @type number
* @default 11
*
* @param maxCols
* @text セーブページの行の数
* @desc セーブページの行の数
* @type number
* @default 4
*
* @param alreadySaveExists
* @text 回想セーブが存在する時のメッセージ
* @default 既にセーブデータがあるため回想セーブされませんでした
*
* @param alreadySaveExistsEn
* @text 回想セーブが存在する時のメッセージ(英語)
* @default Not recollection saved because there is already saved data.
*
* @param alreadySaveExistsCh
* @text 回想セーブが存在する時のメッセージ(中国語)
* @default 既にセーブデータがあるため回想セーブされませんでした
*
* @param fullSaveFiles
* @text 回想セーブがまんたんでセーブができない時のメッセージ
* @default これ以上回想セーブを登録することができません
*
* @param fullSaveFilesEn
* @text 回想セーブがまんたん時(英語)
* @default The maximum number of recollection saves has been reached
*
* @param fullSaveFilesCh
* @text 回想セーブがまんたん時(中国語)
* @default これ以上回想セーブを登録することができません
*
* @param recosaveJp
* @text 回想セーブの日本語名
* @default 回想%1
*
* @param recosaveEn
* @text 回想セーブの英語名
* @default reco%1
*
* @param recosaveCh
* @text 回想セーブの中国語名
* @default 回想%1
*
*
* @param loadJp
* @text ロードするの日本語名
* @default ロードする
*
* @param loadEn
* @text ロードするの英語名
* @default load
*
* @param loadCh
* @text ロードするの中国語名
* @default ロードする
*
*
* @param confirmloadJp
* @text ロードしますかの日本語名
* @default このファイルをロードしますか?
*
* @param confirmloadEn
* @text ロードするの英語名
* @default Do you want to load this file?
*
* @param confirmloadCh
* @text ロードするの中国語名
* @default このファイルをロードしますか?
*
*
* @param deleteJp
* @text 削除するの日本語名
* @default 削除する
*
* @param deleteEn
* @text 削除するの英語名
* @default delete
*
* @param deleteCh
* @text 削除するの中国語名
* @default 削除する
*
* @param copiedJp
* @text コピーされたファイルの日本語名
* @default コピーされたファイル
*
* @param copiedEn
* @text コピーされたファイルの英語名
* @default Copied file
*
* @param copiedCh
* @text コピーされたファイルの中国語名
* @default Copied file
*/
var Nore;
(function (Nore) {
var parameters = PluginManager.parameters("Nore_RecollectionSave");
var RECOLLECTION_PAGE = parameters["recollectionPage"];
var maxCols = parseInt(parameters["maxCols"] || "4");
var MAX_PAGE_FILES = maxCols * 3;
var AUTO_SAVE_ID = 0;
var maxPage = 16;
var MAX_ROW = 3;
var ALREADY_SAVE_EXISTS = parameters["alreadySaveExists"];
var ALREADY_SAVE_EXISTS_EN = parameters["alreadySaveExistsEn"];
var ALREADY_SAVE_EXISTS_CH = parameters["alreadySaveExistsCh"];
var FULL_SAVE_FILES = parameters["fullSaveFiles"];
var FULL_SAVE_FILES_EN = parameters["fullSaveFilesEn"];
var FULL_SAVE_FILES_CH = parameters["fullSaveFilesCh"];
var RECO_LABEL_JP = parameters["recosaveJp"];
var RECO_LABEL_EN = parameters["recosaveEn"];
var RECO_LABEL_CH = parameters["recosaveCh"];
var LOAD_LABEL_JP = parameters["loadJp"];
var LOAD_LABEL_EN = parameters["loadEn"];
var LOAD_LABEL_CH = parameters["loadCh"];
var LOAD_CONFIRM_JP = parameters["confirmloadJp"];
var LOAD_CONFIRM_EN = parameters["confirmloadEn"];
var LOAD_CONFIRM_CH = parameters["confirmloadCh"];
var DELETE_LABEL_JP = parameters["deleteJp"];
var DELETE_LABEL_EN = parameters["deleteEn"];
var DELETE_LABEL_CH = parameters["deleteCh"];
var COPIED_LABEL_JP = parameters["copiedJp"];
var COPIED_LABEL_EN = parameters["copiedEn"];
var COPIED_LABEL_CH = parameters["copiedCh"];
var pluginName = "Nore_RecollectionSave";
var _Game_Interpreter_pluginCommand =
Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function (command, args) {
_Game_Interpreter_pluginCommand.apply(this, arguments);
if (command === "回想セーブ") {
$recoSaveManager.save(args[0]);
}
};
DataManager.latestSavefileId = function () {
var globalInfo = this.loadGlobalInfo();
var savefileId = 1;
var timestamp = 0;
var recoId = getRecoStartId();
if (globalInfo) {
for (var i = 1; i < this.maxSavefiles(); i++) {
if (i >= recoId) {
break;
}
if (this.isThisGameFile(i) && globalInfo[i].timestamp > timestamp) {
timestamp = globalInfo[i].timestamp;
savefileId = i;
}
}
}
return savefileId;
};
var _Window_SavefileList_prototype_drawFileId =
Window_SavefileList.prototype.drawFileId;
Window_SavefileList.prototype.drawFileId = function (id, x, y) {
var recoId = getRecoStartId();
if (id >= recoId) {
var text = RECO_LABEL_JP;
switch ($gameVariables.value(1999)) {
case 2:
text = RECO_LABEL_EN;
break;
case 3:
text = RECO_LABEL_CH;
break;
}
this.drawText(text.format(id - recoId + 1), x, y, 180);
return;
}
_Window_SavefileList_prototype_drawFileId.call(this, id, x, y);
};
function getRecoStartId() {
var recoId = (RECOLLECTION_PAGE - 1) * MAX_PAGE_FILES;
return recoId;
}
var $recoSaveManager;
var _DataManager_createGameObjects = DataManager.createGameObjects;
DataManager.createGameObjects = function () {
_DataManager_createGameObjects.call(this);
$recoSaveManager = new RecoSaveManager();
};
var RecoSaveManager = /** @class */ (function () {
function RecoSaveManager() {
this._recoSaveName = null;
}
RecoSaveManager.prototype.save = function (saveFileName) {
var slotId = this.findSlotId(saveFileName);
if (slotId == -1) {
CommonPopupManager.showInfo({}, this.getAlreadySaveExistMsg(), "");
return;
}
if (slotId == -2) {
CommonPopupManager.showInfo({}, this.getFullSaveFilesMsg(), "");
return;
}
var lastAccessId = DataManager._lastAccessedId;
var saveId = getRecoStartId() + slotId - 1;
var info = DataManager.loadGlobalInfo()[saveId];
if (info && info.playtime == $gameSystem.playtimeText()) {
return;
}
if (saveId > DataManager.maxSavefiles()) {
CommonPopupManager.showInfo({}, this.getFullSaveFilesMsg(), "");
return;
}
SceneManager.snapForThumbnail();
$gameSystem.onBeforeSave();
this._recoSaveName = saveFileName;
console.log(
"回想セーブを実行 " + slotId + " " + saveId + " " + saveFileName
);
if (DataManager.saveGame(saveId)) {
StorageManager.cleanBackup(saveId);
}
DataManager._lastAccessedId = lastAccessId;
this._recoSaveName = null;
};
RecoSaveManager.prototype.getAlreadySaveExistMsg = function () {
switch ($gameVariables.value(1999)) {
case 2:
return ALREADY_SAVE_EXISTS_EN;
case 3:
return ALREADY_SAVE_EXISTS_CH;
default:
return ALREADY_SAVE_EXISTS;
}
};
RecoSaveManager.prototype.getFullSaveFilesMsg = function () {
switch ($gameVariables.value(1999)) {
case 2:
return FULL_SAVE_FILES_EN;
case 3:
return FULL_SAVE_FILES_CH;
default:
return FULL_SAVE_FILES;
}
};
RecoSaveManager.prototype.findSlotId = function (saveFileName) {
var start = getRecoStartId();
var globalInfo = DataManager.loadGlobalInfo();
let maxSaveFiles = DataManager.maxSavefiles();
for (var i = 0; i < maxSaveFiles; i++) {
let fileId = i + start;
if (fileId >= maxSaveFiles) {
break;
}
var info = globalInfo[fileId];
if (info) {
if (info.label == saveFileName) {
return -1;
}
}
}
for (var i = 0; i < maxSaveFiles; i++) {
let fileId = i + start;
if (fileId >= maxSaveFiles) {
return -2;
}
var info = globalInfo[i + start];
if (!info) {
return i + 1;
}
}
return -1;
};
RecoSaveManager.prototype.inRecoSave = function () {
return this._recoSaveName != null;
};
RecoSaveManager.prototype.recoSaveName = function () {
return this._recoSaveName;
};
return RecoSaveManager;
})();
var _DataManager_makeSavefileInfo = DataManager.makeSavefileInfo;
DataManager.makeSavefileInfo = function () {
var info = _DataManager_makeSavefileInfo.call(this);
if (!$recoSaveManager.inRecoSave()) {
return info;
}
info.label = $recoSaveManager.recoSaveName();
return info;
};
var _Scene_Save_prototype_onSavefileOk = Scene_Save.prototype.onSavefileOk;
Scene_Save.prototype.onSavefileOk = function () {
var fileId = this.savefileId();
if (fileId == undefined || fileId >= getRecoStartId()) {
this.onSaveFailure();
return;
}
_Scene_Save_prototype_onSavefileOk.call(this);
};
Scene_File.prototype.createHelpWindow = function () {
this._helpWindow = new Window_Help(1);
this._helpWindow.height = this._helpWindow.height + 10;
this._helpWindow.createContents(); // regenerate contents to match new height
this._helpWindow.setText(this.helpWindowText());
this.addWindow(this._helpWindow);
};
Scene_File.prototype.createListWindow = function () {
var x = 0;
var y = this._helpWindow.height;
var width = Graphics.boxWidth;
var height = Graphics.boxHeight - y;
this._listWindow = new Window_SavefileList2(x, y, width, height - 60);
this._listWindow.setHandler("ok", this.onSavefileOk.bind(this));
this._listWindow.setHandler("cancel", this.popScene.bind(this));
this._listWindow.setHandler("pageup", this.onPageup.bind(this));
this._listWindow.setHandler("pagedown", this.onPagedown.bind(this));
this._listWindow.setHandler("right", this.onRight.bind(this));
this._listWindow.setHandler("left", this.onLeft.bind(this));
this._listWindow.setHandler("up", this.onUp.bind(this));
this._listWindow.setHandler("down", this.onDown.bind(this));
this._listWindow.setHandler("right", this.onRight.bind(this));
var index = this.firstSavefileIndex() + 1;
var page = Math.floor(index / MAX_PAGE_FILES);
this._listWindow.setPageIndex(page);
this._listWindow.select(index % MAX_PAGE_FILES);
this._listWindow.setMode(this.mode());
this._listWindow.refresh();
this.addWindow(this._listWindow);
var yy = this._listWindow.y + this._listWindow.height;
this._pageWindow = new Window_SavePage(0, yy + 0, width, 60);
this._pageWindow.setPage(page);
this.addWindow(this._pageWindow);
};
const _Scene_File_prototype_popScene = Scene_File.prototype.popScene;
Scene_File.prototype.popScene = function () {
$gameVariables.setValue(11, 0);
_Scene_File_prototype_popScene.call(this);
};
Scene_File.prototype.onRight = function () {
var page = this._pageWindow.right();
this._listWindow.setPageIndex(page);
this._listWindow.select(0);
};
Scene_File.prototype.onLeft = function () {
var page = this._pageWindow.left();
this._listWindow.setPageIndex(page);
this._listWindow.select(this._listWindow.maxItems() - 1);
};
Scene_File.prototype.onDown = function () {
var page = this._pageWindow.right();
var before = this._listWindow.index();
this._listWindow.setPageIndex(page);
this._listWindow.select(before % maxCols);
};
Scene_File.prototype.onUp = function () {
var page = this._pageWindow.left();
var before = this._listWindow.index();
this._listWindow.setPageIndex(page);
this._listWindow.select(
(before % maxCols) + this._listWindow.maxItems() - maxCols
);
};
Scene_File.prototype.onPageup = function () {
var page = this._pageWindow.left();
var before = this._listWindow.index();
this._listWindow.setPageIndex(page);
if (this._listWindow.maxItems() <= before) {
this._listWindow.select(0);
}
};
Scene_File.prototype.onPagedown = function () {
var page = this._pageWindow.right();
var before = this._listWindow.index();
this._listWindow.setPageIndex(page);
if (this._listWindow.maxItems() <= before) {
this._listWindow.select(0);
}
};
var _Scene_Load_prototype_onSavefileOk = Scene_Load.prototype.onSavefileOk;
Scene_Load.prototype.onSavefileOk = function () {
var saveFileId = this.savefileId();
if (
saveFileId < getRecoStartId() ||
saveFileId == Nore.AUTO_SAVE_DUMMY_ID
) {
_Scene_Load_prototype_onSavefileOk.call(this);
return;
}
if (!DataManager.isThisGameFile(saveFileId)) {
_Scene_Load_prototype_onSavefileOk.call(this);
return;
}
SoundManager.playOk();
var confiemWindow;
if (this._confiemWindow) {
confiemWindow = this._confiemWindow;
} else {
confiemWindow = new Window_Confirm();
confiemWindow.setHandler("ok", this.onConfirmOk.bind(this));
confiemWindow.setHandler("delete", this.onConfirmDelete.bind(this));
confiemWindow.setHandler("cancel", this.onConfirmCancel.bind(this));
this._confiemWindow = confiemWindow;
}
var text = LOAD_CONFIRM_JP;
switch ($gameVariables.value(1999)) {
case 2:
text = LOAD_CONFIRM_EN;
break;
case 3:
text = LOAD_CONFIRM_CH;
break;
}
confiemWindow.setText(text);
confiemWindow.show();
confiemWindow.activate();
confiemWindow.select(0);
this.addWindow(confiemWindow);
//_Scene_Load_prototype_onSavefileOk.call(this);
};
Scene_Load.prototype.onConfirmOk = function () {
_Scene_Load_prototype_onSavefileOk.call(this);
};
Scene_Load.prototype.onConfirmDelete = function () {
var saveFileId = this.savefileId();
StorageManager.remove(saveFileId);
var info = DataManager.loadGlobalInfo();
delete info[saveFileId];
this._confiemWindow.deactivate();
this._confiemWindow.hide();
this._listWindow.refresh();
this._listWindow.activate();
};
Scene_Load.prototype.onConfirmCancel = function () {
this._confiemWindow.deactivate();
this._confiemWindow.hide();
this._listWindow.activate();
};
var Window_SavefileList2 = /** @class */ (function (_super) {
__extends(Window_SavefileList2, _super);
function Window_SavefileList2() {
return (_super !== null && _super.apply(this, arguments)) || this;
}
Window_SavefileList2.prototype.maxItems = function () {
return MAX_PAGE_FILES;
};
Window_SavefileList2.prototype.update = function () {
if (!$gameVariables) {
return;
}
if (this._page >= RECOLLECTION_PAGE - 1) {
$gameVariables.setValue(11, 2);
//this.windowskin = ImageManager.loadSystem(recoPageWindowFile);
} else {
$gameVariables.setValue(11, 0);
//this.windowskin = ImageManager.loadSystem('Window');
}
_super.prototype.update.call(this);
};
Window_SavefileList2.prototype.drawItem = function (index) {
var id = index + this.pageTopIndex();
//console.log(id)
var valid = DataManager.isThisGameFile(id);
if (!valid && this._page == -1) {
return;
}
var info = DataManager.loadSavefileInfo(id);
var rect = this.itemRectForText(index);
this.resetTextColor();
if (!valid && !info && id > 0) {
if (StorageManager.exists(id)) {
try {
const jsonStr = StorageManager.load(id);
const json = JsonEx.parse(jsonStr);
info = this.makeDummySaveFile();
valid = true;
} catch (e) {
console.error(e);
}
}
}
this.changePaintOpacity(valid);
this.drawFileId(id, rect.x + 33, rect.y);
if (valid && info && info.label != null && info.label != 0) {
this.drawText(info.label, rect.x + 33, rect.y + 30, rect.width - 33);
}
if (info) {
this.changePaintOpacity(valid);
this.drawContents(info, rect, valid);
this.changePaintOpacity(true);
}
};
Window_SavefileList2.prototype.makeDummySaveFile = function () {
var info = {};
info.globalId = this._globalId;
info.title = $dataSystem.gameTitle;
info.characters = [];
info.faces = [];
info.timestamp = Date.now();
var text = COPIED_LABEL_JP;
switch ($gameVariables.value(1999)) {
case 2:
text = COPIED_LABEL_EN;
break;
case 3:
text = COPIED_LABEL_CH;
break;
}
info.playtime = text;
return info;
};
Window_SavefileList2.prototype.pageTopIndex = function () {
return this._page * this.maxItems();
};
Window_SavefileList2.prototype.drawThumbnail = function (
info,
thumbRect,
valid
) {
var _this = this;
var savefileId = DataManager.getSavefileId(info);
if (savefileId < 0 && info.title != null) {
savefileId = AUTO_SAVE_ID;
}
var listIndex = savefileId - this.pageTopIndex();
if (savefileId >= 0 && info.thumbnail) {
var sprite_1 = this._thumbContainer.children[listIndex];
if (!sprite_1) {
console.error(savefileId + "のサムネイルを表示できません");
return;
}
sprite_1.visible = true;
sprite_1.x = thumbRect.x;
sprite_1.y = thumbRect.y + 65;
var thunmbBitmap_1 = ImageManager.loadThumbnail(savefileId, info);
if (!thunmbBitmap_1.isReady()) {
// 読み込み終わるまで別のビットマップを表示
var empty = ImageManager.loadBusyThumbBitmap(
thumbRect.width,
thumbRect.height
);
sprite_1.bitmap = empty;
}
thunmbBitmap_1.addLoadListener(function () {
// 読み込み終わったときにリスト表示範囲内であれば描画
if (
_this.topIndex() <= listIndex &&
_this.bottomIndex() >= listIndex
) {
sprite_1.visible = true;
sprite_1.bitmap = thunmbBitmap_1;
sprite_1.bitmap.paintOpacity = valid
? 255
: _this.translucentOpacity();
} else {
sprite_1.visible = false;
}
});
}
};
Window_SavefileList2.prototype.drawPlaytime = function (info, x, y, width) {
if (info.playtime) {
this.contents.fontSize = 22;
this.drawText(info.playtime, x, y, width, "right");
}
};
Window_SavefileList2.prototype.selectedId = function () {
return this.index() + this.pageTopIndex();
};
Window_SavefileList2.prototype.maxCols = function () {
return maxCols;
};
Window_SavefileList2.prototype.itemHeight = function () {
return this._height / MAX_ROW - this.spacing();
};
Window_SavefileList2.prototype.setPageIndex = function (page) {
this._page = page;
this.refresh();
this.activate();
};
Window_SavefileList2.prototype.cursorUp = function (wrap) {
var index = this.index();
if (index - this.maxCols() < 0) {
this.callHandler("up");
return;
}
_super.prototype.cursorUp.call(this, wrap);
};
Window_SavefileList2.prototype.cursorDown = function (wrap) {
var index = this.index();
var maxItems = this.maxItems();
if (index + this.maxCols() >= maxItems) {
this.callHandler("down");
return;
}
_super.prototype.cursorDown.call(this, wrap);
};
Window_SavefileList2.prototype.cursorRight = function (wrap) {
var index = this.index();
var maxItems = this.maxItems();
if (index + 1 >= maxItems) {
this.callHandler("right");
return;
}
_super.prototype.cursorRight.call(this, wrap);
};
Window_SavefileList2.prototype.cursorLeft = function (wrap) {
var index = this.index();
if (index == 0) {
this.callHandler("left");
return;
}
_super.prototype.cursorLeft.call(this, wrap);
};
Window_SavefileList2.prototype.scrollDown = function (wrap) {
SoundManager.playCursor();
this.callHandler("pagedown");
};
Window_SavefileList2.prototype.scrollUp = function (wrap) {
SoundManager.playCursor();
this.callHandler("pageup");
};
return Window_SavefileList2;
})(Window_SavefileList);
var Window_SavePage = /** @class */ (function (_super) {
__extends(Window_SavePage, _super);
function Window_SavePage() {
return (_super !== null && _super.apply(this, arguments)) || this;
}
Window_SavePage.prototype.refresh = function () {
this.margin = 0;
this.makeItems();
_super.prototype.refresh.call(this);
};
Window_SavePage.prototype.makeItems = function () {
this._data = [];
for (var i = 0; i < maxPage; i++) {
this._data.push(i);
}
};
Window_SavePage.prototype.maxCols = function () {
return 99;
};
Window_SavePage.prototype.maxItems = function () {
if (!this._data) {
return 0;
}
return this._data.length;
};
Window_SavePage.prototype.itemRect = function (index) {
var rect = new Rectangle();
var maxCols = this.maxCols();
rect.width = this.itemWidth();
rect.height = this.itemHeight();
rect.x =
(index % maxCols) * (rect.width + this.spacing()) - this._scrollX + 40;
rect.y = Math.floor(index / maxCols) * rect.height - this._scrollY;
return rect;
};
Window_SavePage.prototype.drawItem = function (index) {
this.contents.fontSize = 24;
var rect = this.itemRect(index);
var data = this._data[index];
this.resetTextColor();
this.changePaintOpacity(index == this._index);
if (data >= RECOLLECTION_PAGE - 1) {
var text = RECO_LABEL_JP;
switch ($gameVariables.value(1999)) {
case 2:
text = RECO_LABEL_EN;
break;
case 3:
text = RECO_LABEL_CH;
break;
}
this.drawText(
text.format(data + 2 - RECOLLECTION_PAGE),
rect.x,
-5,
40,
30,
"center"
);
} else {
this.drawText(data + 1, rect.x, -5, 30, 30, "center");
}
};
Window_SavePage.prototype.itemWidth = function () {
return 48;
};
Window_SavePage.prototype.setPage = function (page) {
this._index = page;
this.refresh();
};
Window_SavePage.prototype.left = function () {
this._index--;
if (this._index < 0) {
this._index = this._data.length - 1;
}
this.refresh();
return this.page();
};
Window_SavePage.prototype.right = function () {
this._index++;
if (this._index == this._data.length) {
this._index = 0;
}
this.refresh();
return this.page();
};
Window_SavePage.prototype.page = function () {
return this._data[this._index];
};
return Window_SavePage;
})(Window_Selectable);
var Window_Confirm = /** @class */ (function (_super) {
__extends(Window_Confirm, _super);
function Window_Confirm() {
var _this_1 = this;
var w = 680;
var h = 150;
var y = (Graphics.boxHeight - h) / 2;
_this_1 = _super.call(this, (Graphics.boxWidth - w) / 2, y, w, h) || this;
_this_1.update();
return _this_1;
}
Window_Confirm.prototype.setInfo = function (ok) {
this._ok = ok;
this.refresh();
};
Window_Confirm.prototype.setText = function (text) {
this._text = text;
this._texts = null;
this.height = 140;
this.refresh();
};
Window_Confirm.prototype.setTexts = function (texts) {
this._texts = texts;
this.height = 180;
this.refresh();
};
Window_Confirm.prototype.makeCommandList = function () {
var loadText = LOAD_LABEL_JP;
switch ($gameVariables.value(1999)) {
case 2:
loadText = LOAD_LABEL_EN;
break;
case 3:
loadText = LOAD_LABEL_CH;
break;
}
var deleteText = DELETE_LABEL_JP;
switch ($gameVariables.value(1999)) {
case 2:
deleteText = DELETE_LABEL_EN;
break;
case 3:
deleteText = DELETE_LABEL_CH;
break;
}
this.addCommand(loadText, "ok", this._ok);
this.addCommand(deleteText, "delete", true);
this.addCommand(TextManager.cancel, "cancel", true);
};
Window_Confirm.prototype.windowWidth = function () {
return 620;
};
Window_Confirm.prototype.windowHeight = function () {
return 140;
};
Window_Confirm.prototype.maxCols = function () {
return 3;
};
Window_Confirm.prototype.refresh = function () {
_super.prototype.refresh.call(this);
if (this._texts) {
var yy = 4;
for (var _i = 0, _a = this._texts; _i < _a.length; _i++) {
var t = _a[_i];
this.drawText(t, 10, yy, this.windowWidth() - 60, "center");
yy += 35;
}
} else {
this.drawText(this._text, 10, 4, this.windowWidth() - 60, "center");
}
};
Window_Confirm.prototype.itemRect = function (index) {
var rect = new Rectangle(0, 0, 0, 0);
var maxCols = this.maxCols();
rect.width = this.itemWidth();
rect.height = this.itemHeight();
rect.x =
(index % maxCols) * (rect.width + this.spacing()) - this._scrollX;
rect.y = Math.floor(index / maxCols) * rect.height - this._scrollY + 64;
if (this._texts) {
rect.y += 40;
}
return rect;
};
Window_Confirm.prototype.spacing = function () {
return 8;
};
return Window_Confirm;
})(Window_HorzCommand);
Nore.Window_Confirm = Window_Confirm;
var _DataManager_loadGameWithoutRescue = DataManager.loadGameWithoutRescue;
DataManager.loadGameWithoutRescue = function (savefileId) {
var lastAccessId = this._lastAccessedId;
let result;
if (this.isThisGameFile2(savefileId)) {
var json = StorageManager.load(savefileId);
this.createGameObjects();
this.extractSaveContents(JsonEx.parse(json));
this._lastAccessedId = savefileId;
result = true;
} else {
result = false;
}
$gameTemp.interceptorType = 2;
if (this._lastAccessedId >= getRecoStartId()) {
this._lastAccessedId = lastAccessId;
}
if (this._lastAccessedId == Nore.AUTO_SAVE_DUMMY_ID) {
this._lastAccessedId = lastAccessId;
}
return result;
};
var _Nore_DataManager_isThisGameFile = DataManager.isThisGameFile;
DataManager.isThisGameFile2 = function (savefileId) {
const result = _Nore_DataManager_isThisGameFile.apply(this, arguments);
if (!result) {
if (StorageManager.exists(savefileId)) {
return true;
}
return false;
}
return true;
};
})(Nore || (Nore = {}));
/*
(function () {
function p(arg) {
console.log(arg);
}
window.p = p;
})();
*/