93 lines
3 KiB
JavaScript
93 lines
3 KiB
JavaScript
//=============================================================================
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// HPConsumeSkill.js
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//=============================================================================
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/*:
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* @plugindesc make the skill that consumes HP, not only MP and/or TP
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* @author Sasuke KANNAZUKI
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*
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* @help This plugin does not provide plugin commands.
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*
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* write following format at skill's note:
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* <hp_cost:30> # the skill consumes 30 HP.
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*
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* The skill can use even if subject's HP is less than skill's HP Cost.
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* In that case, let the subject's HP be 1.
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* (i.e. subject won't die by the skill.)
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*/
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/*:ja
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* @plugindesc HP消費技
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* @author 神無月サスケ
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*
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* @help このプラグインには、プラグインコマンドはありません。
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*
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* 仕様:
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* スキルのメモ欄に「<hp_cost:30>」といった書式で書いてください。
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* この場合、HPを30消費します。
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*
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* 入力時や術使用時のHPが、消費HPより低い場合でも選択、実行可能で、
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* この場合使用後のHPは1になります。(つまり、この技で戦闘不能にはならない)
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*
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* - HPの消費は、技を使う前になされます。
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* - HPと同時に、MPやTPを消費する技も作成可能ですが、
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* ウィンドウでは消費HPのみが表示されます。
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*/
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(function () {
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// --------------------
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// Process Data in item.note
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// *for efficiency, note is processed at first.
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// --------------------
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var _Scene_Boot_start = Scene_Boot.prototype.start;
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Scene_Boot.prototype.start = function () {
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_Scene_Boot_start.call(this);
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DataManager.processHpCost();
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};
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DataManager.processHpCost = function () {
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for (var i = 1; i < $dataSkills.length; i++) {
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var skill = $dataSkills[i];
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var result = skill.meta.hp_cost;
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if (result) {
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skill.hpCost = Number(result);
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} else {
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skill.hpCost = 0;
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}
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}
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};
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// --------------------
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// exec consume HP cost
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// --------------------
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Game_BattlerBase.prototype.skillHpCost = function (skill) {
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return skill.hpCost;
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};
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var _Game_BattlerBase_paySkillCost = Game_BattlerBase.prototype.paySkillCost;
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Game_BattlerBase.prototype.paySkillCost = function (skill) {
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_Game_BattlerBase_paySkillCost.call(this, skill);
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if (this._hp > this.skillHpCost(skill)) {
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this._hp -= this.skillHpCost(skill);
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} else {
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this._hp = 1;
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}
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};
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// --------------------
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// draw HP cost
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// --------------------
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var _Window_SkillList_drawSkillCost =
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Window_SkillList.prototype.drawSkillCost;
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Window_SkillList.prototype.drawSkillCost = function (skill, x, y, width) {
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if (this._actor.skillHpCost(skill) > 0) {
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this.changeTextColor(this.textColor(17));
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this.drawText(this._actor.skillHpCost(skill), x, y, width, "right");
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return;
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}
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_Window_SkillList_drawSkillCost.call(this, skill, x, y, width);
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};
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})();
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