191 lines
6 KiB
JavaScript
191 lines
6 KiB
JavaScript
//=============================================================================
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// MOG_TitleSplashScreen.js
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//=============================================================================
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/*:
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* @plugindesc (v1.1 *) Adiciona logos antes da tela de título.
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* @author Moghunter
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*
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* @param Number of Logos
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* @desc Quantidade de logos.
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* (Default = 1)
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* @default 1
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* @type number
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*
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* @param Slash Duration
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* @desc Duração do logo.
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* (Default = 60)
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* @default 60
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* @type number
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*
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* @param Splash Fade Duration
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* @desc Velocidade do fade.
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* (Default = 2)
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* @default 2
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* @type number
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*
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* @param Full Screen Mode
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* @desc Ativar o modo em tela cheia. (true / false)
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* (Default = false)
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* @default false
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* @type boolean
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*
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* @help
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* =============================================================================
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* +++ MOG - Title Splash Screen (v1.1) +++
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* By Moghunter
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* https://atelierrgss.wordpress.com/
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* =============================================================================
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* Adiciona multiplos logos antes da tela de título.
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* Serâo necessários os arquivos.
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*
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* Splash_INDEX.png
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*
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* no lugar da INDEX coloque a numeração da imagem.
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*
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* Splash_0.png
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* Splash_1.png
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* Splash_2.png
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* ...
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*
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* Coloque as imagens na pasta:
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*
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* img/titles2/
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*
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* ============================================================================
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* - WHAT'S NEW (version 1.1)
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* ============================================================================
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* - (NEW) - Plugins parameters compatíveis com RM1.5+
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*/
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//=============================================================================
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// ** PLUGIN PARAMETERS
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//=============================================================================
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var Imported = Imported || {};
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Imported.MOG_TitleSplashScreen = true;
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var Moghunter = Moghunter || {};
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Moghunter.parameters = PluginManager.parameters("MOG_TitleSplashScreen");
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Moghunter.title_splash_number = Number(
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Moghunter.parameters["Number of Logos"] || 1
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);
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Moghunter.title_splash_duration = Number(
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Moghunter.parameters["Slash Duration"] || 60
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);
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Moghunter.title_splash_fade_speed = Number(
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Moghunter.parameters["Splash Fade Duration"] || 2
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);
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Moghunter.title_full_screen_mode =
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Moghunter.parameters["Full Screen Mode"] || false;
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//=============================================================================
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// ** Scene Boot
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//=============================================================================
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//==============================
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// * Start
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//==============================
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var _alias_mog_title_splash_screen_boot_start = Scene_Boot.prototype.start;
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Scene_Boot.prototype.start = function () {
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if (Moghunter.title_full_screen_mode == "true") {
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Graphics._requestFullScreen();
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}
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if (!DataManager.isBattleTest() && !DataManager.isEventTest()) {
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SceneManager.goto(Scene_Splash_Screen);
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return;
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}
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_alias_mog_title_splash_screen_boot_start.call(this);
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};
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//=============================================================================
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// ** Scene Splash Screen
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//=============================================================================
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function Scene_Splash_Screen() {
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this.initialize.apply(this, arguments);
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}
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Scene_Splash_Screen.prototype = Object.create(Scene_Base.prototype);
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Scene_Splash_Screen.prototype.constructor = Scene_Splash_Screen;
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//==============================
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// * Initialize
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//==============================
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Scene_Splash_Screen.prototype.initialize = function () {
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Scene_Base.prototype.initialize.call(this);
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};
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//==============================
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// * Create
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//==============================
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Scene_Splash_Screen.prototype.create = function () {
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Scene_Base.prototype.create.call(this);
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this._splash_data = [
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0,
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0,
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Math.max(Moghunter.title_splash_duration, 1),
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Math.max(Moghunter.title_splash_fade_speed, 1),
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];
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this._splash_img = [];
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this._splash_sprite = new Sprite();
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this._splash_sprite.anchor.x = 0.5;
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this._splash_sprite.anchor.y = 0.5;
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this._splash_sprite.x = Graphics.boxWidth / 2;
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this._splash_sprite.y = Graphics.boxHeight / 2;
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this.addChild(this._splash_sprite);
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for (i = 0; i < Moghunter.title_splash_number; i++) {
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this._splash_img.push(ImageManager.loadTitle2("Splash_" + i));
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}
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this.refresh_splash_screen();
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};
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//==============================
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// * Refresh Splash Screen
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//==============================
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Scene_Splash_Screen.prototype.refresh_splash_screen = function () {
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if (this._splash_data[0] >= this._splash_img.length) {
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AudioManager.stopMe();
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DataManager.setupNewGame();
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SceneManager.goto(Scene_Title);
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Window_TitleCommand.initCommandPosition();
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return;
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}
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this._splash_sprite.bitmap = this._splash_img[this._splash_data[0]];
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this._splash_sprite.opacity = 0;
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this._splash_data[0] += 1;
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this._splash_data[1] = this._splash_data[2];
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};
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//==============================
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// * Start
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//==============================
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Scene_Splash_Screen.prototype.start = function () {
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Scene_Base.prototype.start.call(this);
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this.startFadeIn(this.fadeSpeed(), false);
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};
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//==============================
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// * Update
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//==============================
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Scene_Splash_Screen.prototype.update = function () {
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Scene_Base.prototype.update.call(this);
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if (this._splash_data[1] <= 0) {
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this._splash_sprite.opacity -= this._splash_data[3];
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if (Input.isTriggered("ok") || TouchInput.isTriggered()) {
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this._splash_data[0] = this._splash_img.length;
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}
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if (this._splash_sprite.opacity <= 0) {
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this.refresh_splash_screen();
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}
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} else {
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this._splash_sprite.opacity += this._splash_data[3];
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if (
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(Input.isTriggered("ok") || TouchInput.isTriggered()) &&
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this._splash_sprite.opacity > 60
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) {
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this._splash_data[1] = 0;
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this._splash_data[0] = this._splash_img.length;
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}
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if (this._splash_sprite.opacity >= 255) {
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this._splash_data[1] -= 1;
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}
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}
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};
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