64 lines
2.2 KiB
JavaScript
64 lines
2.2 KiB
JavaScript
//=============================================================================
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// OuterSelfSwitch.js
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//=============================================================================
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/*:
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* @plugindesc Changes a self switch for other events.
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* @author Yoji Ojima
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*
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* @help
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*
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* Plugin Command:
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* OuterSelfSwitch on 3 A # Turns on the switch A for the event #3
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* OuterSelfSwitch on 4 B # Turns on the switch B for the event #4
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* OuterSelfSwitch off 5 C # Turns off the switch C for the event #5
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* OuterSelfSwitch off 6 D # Turns off the switch D for the event #6
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* OuterSelfSwitch off all A # Turns off the switch A for all the events
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*/
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/*:ja
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* @plugindesc 他のイベントのセルフスイッチを操作します。
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* @author Yoji Ojima
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*
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* @help
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*
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* プラグインコマンド:
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* OuterSelfSwitch on 3 A # イベント3番のセルフスイッチAをオン
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* OuterSelfSwitch on 4 B # イベント4番のセルフスイッチBをオン
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* OuterSelfSwitch off 5 C # イベント5番のセルフスイッチCをオフ
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* OuterSelfSwitch off 6 D # イベント6番のセルフスイッチDをオフ
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* OuterSelfSwitch off all A # 全イベントのセルフスイッチAをオフ
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*/
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(function () {
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var _Game_Interpreter_pluginCommand =
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Game_Interpreter.prototype.pluginCommand;
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Game_Interpreter.prototype.pluginCommand = function (command, args) {
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_Game_Interpreter_pluginCommand.call(this, command, args);
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if (command === "OuterSelfSwitch") {
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var operation = args[0];
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if (operation === "on" || operation === "off") {
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var target = args[1];
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var character = String(args[2]);
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var value = operation === "on";
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changeSelfSwitch(this._mapId, target, character, value);
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}
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}
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};
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function changeSelfSwitch(mapId, target, character, value) {
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if (character.match(/^[A-D]$/)) {
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if (target === "all") {
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for (var i = 1; i < $dataMap.events.length; i++) {
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changeSelfSwitch(mapId, i, character, value);
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}
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} else {
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var eventId = Number(target);
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if (eventId > 0) {
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var key = [mapId, eventId, character];
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$gameSelfSwitches.setValue(key, value);
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}
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}
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}
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}
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})();
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