6054 lines
208 KiB
JavaScript
6054 lines
208 KiB
JavaScript
/*!
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* The following license applies to some parts of the software which is from Live2D Inc.
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*
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* This is a Software Development Kit (SDK) for developing Live2D-Cubism-powered applications on WebGL.
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* The SDK contains proprietary libraries and sample projects.
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* Read this document when using the SDK.
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*
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* Read Live2D License Agreement
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* for business
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* http://live2d.com/en/sdk_license_cubism
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*
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* for indie
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* http://live2d.com/en/sdk_license_cubism_indie
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*
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* After agree and accept Live2D SDK License Agreement, the content in the following folders may be placed in the server which you control
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*
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* ==========================
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*
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* The following license applies to pixi.js.
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*
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* https://github.com/pixijs/pixi.js/blob/master/LICENSE
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*
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* ==========================
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*
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* The following license applies to the other parts of the software.
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*
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* MIT License
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*
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* Copyright (c) 2016 Icemic Jia <bingfeng.web@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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(function webpackUniversalModuleDefinition(root, factory) {
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if (typeof exports === "object" && typeof module === "object")
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module.exports = factory(require("PIXI"));
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else if (typeof define === "function" && define.amd)
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define(["PIXI"], factory);
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else {
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var a =
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typeof exports === "object"
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? factory(require("PIXI"))
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: factory(root["PIXI"]);
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for (var i in a) (typeof exports === "object" ? exports : root)[i] = a[i];
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}
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})(this, function (__WEBPACK_EXTERNAL_MODULE_9__) {
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return /******/ (function (modules) {
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// webpackBootstrap
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/******/ // The module cache
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/******/ var installedModules = {};
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/******/
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/******/ // The require function
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/******/ function __webpack_require__(moduleId) {
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/******/
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/******/ // Check if module is in cache
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/******/ if (installedModules[moduleId])
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/******/ return installedModules[moduleId].exports;
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/******/
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/******/ // Create a new module (and put it into the cache)
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/******/ var module = (installedModules[moduleId] = {
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/******/ exports: {},
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/******/ id: moduleId,
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/******/ loaded: false,
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/******/
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});
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/******/
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/******/ // Execute the module function
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/******/ modules[moduleId].call(
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module.exports,
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module,
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module.exports,
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__webpack_require__
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);
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/******/
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/******/ // Flag the module as loaded
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/******/ module.loaded = true;
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/******/
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/******/ // Return the exports of the module
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/******/ return module.exports;
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/******/
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}
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/******/
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/******/
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/******/ // expose the modules object (__webpack_modules__)
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/******/ __webpack_require__.m = modules;
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/******/
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/******/ // expose the module cache
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/******/ __webpack_require__.c = installedModules;
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/******/
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/******/ // __webpack_public_path__
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/******/ __webpack_require__.p = "";
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/******/
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/******/ // Load entry module and return exports
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/******/ return __webpack_require__(0);
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/******/
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})(
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/************************************************************************/
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/******/ [
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/* 0 */
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/***/ function (module, exports, __webpack_require__) {
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true,
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});
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var _createClass = (function () {
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function defineProperties(target, props) {
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for (var i = 0; i < props.length; i++) {
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var descriptor = props[i];
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descriptor.enumerable = descriptor.enumerable || false;
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descriptor.configurable = true;
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if ("value" in descriptor) descriptor.writable = true;
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Object.defineProperty(target, descriptor.key, descriptor);
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}
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}
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return function (Constructor, protoProps, staticProps) {
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if (protoProps) defineProperties(Constructor.prototype, protoProps);
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if (staticProps) defineProperties(Constructor, staticProps);
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return Constructor;
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};
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})();
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var _get = function get(object, property, receiver) {
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if (object === null) object = Function.prototype;
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var desc = Object.getOwnPropertyDescriptor(object, property);
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if (desc === undefined) {
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var parent = Object.getPrototypeOf(object);
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if (parent === null) {
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return undefined;
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} else {
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return get(parent, property, receiver);
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}
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} else if ("value" in desc) {
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return desc.value;
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} else {
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var getter = desc.get;
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if (getter === undefined) {
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return undefined;
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}
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return getter.call(receiver);
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}
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};
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var _live2d = __webpack_require__(1);
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var _LAppModel = __webpack_require__(2);
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var _LAppModel2 = _interopRequireDefault(_LAppModel);
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var _Live2DFramework = __webpack_require__(3);
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var _MatrixStack = __webpack_require__(5);
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var _MatrixStack2 = _interopRequireDefault(_MatrixStack);
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function _interopRequireDefault(obj) {
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return obj && obj.__esModule ? obj : { default: obj };
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}
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function _toConsumableArray(arr) {
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if (Array.isArray(arr)) {
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for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) {
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arr2[i] = arr[i];
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}
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return arr2;
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} else {
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return Array.from(arr);
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}
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}
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function _classCallCheck(instance, Constructor) {
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if (!(instance instanceof Constructor)) {
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throw new TypeError("Cannot call a class as a function");
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}
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}
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function _possibleConstructorReturn(self, call) {
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if (!self) {
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throw new ReferenceError(
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"this hasn't been initialised - super() hasn't been called"
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);
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}
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return call &&
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(typeof call === "object" || typeof call === "function")
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? call
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: self;
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}
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function _inherits(subClass, superClass) {
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if (typeof superClass !== "function" && superClass !== null) {
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throw new TypeError(
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"Super expression must either be null or a function, not " +
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typeof superClass
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);
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}
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subClass.prototype = Object.create(
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superClass && superClass.prototype,
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{
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constructor: {
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value: subClass,
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enumerable: false,
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writable: true,
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configurable: true,
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},
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}
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);
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if (superClass)
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Object.setPrototypeOf
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? Object.setPrototypeOf(subClass, superClass)
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: (subClass.__proto__ = superClass);
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}
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var PIXI = __webpack_require__(9);
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/**
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* @class
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* @memberof PIXI
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* @param modelDefine {object} Content of {name}.model.js file
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* @param [options] {object} The optional parameters
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* @param [options.eyeBlink=true] {boolean}
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* @param [options.lipSyncWithSound=true] {boolean}
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* @param [options.debugLog=false] {boolean}
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* @param [options.debugMouseLog=false] {boolean}
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* @param [options.randomMotion=true] {boolean}
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* @param [options.defaultMotionGroup="idle"] {string}
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* @param [options.priorityDefault=1] {number}
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* @param [options.priorityForce=3] {number}
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* @param [options.audioPlayer=3] {function} Custom audio player, pass (filename, rootPath) as parameters
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*
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*/
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var Live2DSprite = (function (_PIXI$Sprite) {
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_inherits(Live2DSprite, _PIXI$Sprite);
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function Live2DSprite(modelDefine, options) {
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_classCallCheck(this, Live2DSprite);
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var _this = _possibleConstructorReturn(
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this,
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(
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Live2DSprite.__proto__ || Object.getPrototypeOf(Live2DSprite)
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).call(this)
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);
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_this.interactive = true;
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_this.platform = window.navigator.platform.toLowerCase();
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var fullOptions = Object.assign(
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{
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priorityForce: 3,
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priorityDefault: 1,
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debugLog: false,
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debugMouseLog: false,
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eyeBlink: true,
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lipSyncWithSound: true,
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randomMotion: true,
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defaultMotionGroup: "idle",
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audioPlayer: null,
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},
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options
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);
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_live2d.Live2D.init();
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_this.model = new _LAppModel2.default(fullOptions);
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_this.gl = null;
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_this.canvas = null;
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_this.dragMgr = null; /*new L2DTargetPoint();*/
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_this.viewMatrix = null; /*new L2DViewMatrix();*/
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_this.projMatrix = null; /*new L2DMatrix44()*/
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_this.deviceToScreen = null; /*new L2DMatrix44();*/
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_this.texture = null;
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_this.modelReady = false;
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_this.onModelReady = [];
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_this.modelDefine = modelDefine;
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return _this;
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}
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/**
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* @private
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*/
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_createClass(Live2DSprite, [
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{
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key: "init",
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value: function init() {
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var _this2 = this;
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var width = this.canvas.width;
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var height = this.canvas.height;
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this.texture = PIXI.RenderTexture.create(width, height);
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this.canvasWidth = this.canvas.width;
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this.canvasHeight = this.canvas.height;
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this.dragMgr = new _Live2DFramework.L2DTargetPoint();
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var ratio = height / width;
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var left = -1;
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var right = 1;
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var bottom = -ratio;
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var top = ratio;
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this.viewMatrix = new _Live2DFramework.L2DViewMatrix();
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this.viewMatrix.setMaxScreenRect(-2, 2, -2, 2);
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this.viewMatrix.setScreenRect(left, right, bottom, top);
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// this.viewMatrix.setMaxScale(2);
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// this.viewMatrix.setMinScale(0.5);
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// this.viewMatrix.adjustScale(0, 0, 0.7);
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this.projMatrix = new _Live2DFramework.L2DMatrix44();
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this.projMatrix.multScale(ratio, 1); // flip for rtt
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this.deviceToScreen = new _Live2DFramework.L2DMatrix44();
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this.deviceToScreen.multTranslate(-width / 2.0, -height / 2.0);
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this.deviceToScreen.multScale(2 / width, -2 / height);
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_live2d.Live2D.setGL(this.gl);
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this.x = width / 2;
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this.y = height / 2;
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this.anchor.x = 0.5;
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this.anchor.y = 0.5;
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this.scale.y = -1;
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this.gl.clearColor(0.0, 0.0, 0.0, 0.0);
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this.model.load(this.gl, this.modelDefine, function () {
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_this2.modelReady = true;
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});
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},
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/**
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* @private
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*/
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},
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{
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key: "draw",
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value: function draw() {
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_MatrixStack2.default.reset();
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_MatrixStack2.default.loadIdentity();
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this.dragMgr.update();
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this.model.setDrag(this.dragMgr.getX(), this.dragMgr.getY());
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// this.viewMatrix.adjustTranslate(-this.x / this.canvasWidth, -this.y / this.canvasHeight);
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// this.viewMatrix.adjustScale(this.anchor.x, this.anchor.y, this.scale.x, this.scale.y);
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_MatrixStack2.default.multMatrix(this.projMatrix.getArray());
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_MatrixStack2.default.multMatrix(this.viewMatrix.getArray());
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// MatrixStack.multMatrix(this.deviceToScreen.getArray());
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_MatrixStack2.default.push();
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this.model.update();
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this.model.draw(this.gl);
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_MatrixStack2.default.pop();
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},
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},
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{
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key: "_renderWebGL",
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value: function _renderWebGL(renderer) {
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if (!this.gl) {
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this.gl = renderer.gl;
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this.canvas = renderer.view;
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this.modelDefine && this.init(this.modelDefine);
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}
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if (!this.modelReady) {
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var _gl = renderer.gl;
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// it is unreasonable how the next line works...😂
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_gl.activeTexture(_gl.TEXTURE0);
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return;
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}
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while (this.onModelReady.length) {
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var func = this.onModelReady.shift();
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func();
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}
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if (!this.visible) {
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return;
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}
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var useVAO = !!(renderer.createVao && renderer.bindVao);
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var _activeVao = void 0;
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if (useVAO) {
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_activeVao = renderer._activeVao;
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} else {
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renderer.flush();
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}
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var gl = renderer.gl;
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var arrayBuffer = gl.getParameter(gl.ARRAY_BUFFER_BINDING);
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var elementArrayBuffer = gl.getParameter(
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gl.ELEMENT_ARRAY_BUFFER_BINDING
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);
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var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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var activeTexture = void 0;
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if (!useVAO) {
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activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE);
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}
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gl.activeTexture(gl.TEXTURE0);
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var texture0 = gl.getParameter(gl.TEXTURE_BINDING_2D);
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gl.activeTexture(gl.TEXTURE1);
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var texture1 = gl.getParameter(gl.TEXTURE_BINDING_2D);
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var frontFace = gl.getParameter(gl.FRONT_FACE);
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var colorWhiteMask = gl.getParameter(gl.COLOR_WRITEMASK);
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var vertexAttr0Enabled = void 0,
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vertexAttr1Enabled = void 0,
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vertexAttr2Enabled = void 0,
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vertexAttr3Enabled = void 0;
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if (!useVAO) {
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vertexAttr0Enabled = gl.getVertexAttrib(
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0,
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gl.VERTEX_ATTRIB_ARRAY_ENABLED
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);
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vertexAttr1Enabled = gl.getVertexAttrib(
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1,
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gl.VERTEX_ATTRIB_ARRAY_ENABLED
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);
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vertexAttr2Enabled = gl.getVertexAttrib(
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2,
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gl.VERTEX_ATTRIB_ARRAY_ENABLED
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);
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vertexAttr3Enabled = gl.getVertexAttrib(
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3,
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gl.VERTEX_ATTRIB_ARRAY_ENABLED
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);
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}
|
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var scissorTestEnabled = gl.isEnabled(gl.SCISSOR_TEST);
|
|
var stencilTestEnabled = gl.isEnabled(gl.STENCIL_TEST);
|
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var depthTestEnabled = gl.isEnabled(gl.DEPTH_TEST);
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var cullFaceEnabled = gl.isEnabled(gl.CULL_FACE);
|
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var blendEnabled = gl.isEnabled(gl.BLEND);
|
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|
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var _activeTextureLocation = renderer._activeTexture
|
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? renderer._activeTextureLocation
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: 0;
|
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var _activeRenderTarget = renderer._activeRenderTarget;
|
|
|
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var vao = void 0;
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if (useVAO) {
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vao = renderer.createVao();
|
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renderer.bindVao(vao);
|
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}
|
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renderer.bindRenderTexture(this.texture);
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gl.clearColor(0.0, 0.0, 0.0, 0.0);
|
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gl.clear(gl.COLOR_BUFFER_BIT);
|
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gl.frontFace(gl.CW);
|
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this.draw();
|
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if (!useVAO) {
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renderer._activeTextureLocation = _activeTextureLocation;
|
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gl.activeTexture(gl.TEXTURE0 + _activeTextureLocation);
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}
|
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gl.bindTexture(gl.TEXTURE_2D, null);
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gl.useProgram(currentProgram);
|
|
renderer.bindRenderTarget(_activeRenderTarget);
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gl.bindBuffer(gl.ARRAY_BUFFER, arrayBuffer);
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementArrayBuffer);
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|
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, texture0);
|
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gl.activeTexture(gl.TEXTURE1);
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gl.bindTexture(gl.TEXTURE_2D, texture1);
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if (!useVAO) {
|
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gl.activeTexture(activeTexture);
|
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}
|
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gl.frontFace(frontFace);
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gl.colorMask.apply(gl, _toConsumableArray(colorWhiteMask));
|
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//
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if (!useVAO) {
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vertexAttr0Enabled
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? gl.enableVertexAttribArray(0)
|
|
: gl.disableVertexAttribArray(0);
|
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vertexAttr1Enabled
|
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? gl.enableVertexAttribArray(1)
|
|
: gl.disableVertexAttribArray(1);
|
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vertexAttr2Enabled
|
|
? gl.enableVertexAttribArray(2)
|
|
: gl.disableVertexAttribArray(2);
|
|
vertexAttr3Enabled
|
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? gl.enableVertexAttribArray(3)
|
|
: gl.disableVertexAttribArray(3);
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|
}
|
|
scissorTestEnabled
|
|
? gl.enable(gl.SCISSOR_TEST)
|
|
: gl.disable(gl.SCISSOR_TEST);
|
|
stencilTestEnabled
|
|
? gl.enable(gl.STENCIL_TEST)
|
|
: gl.disable(gl.STENCIL_TEST);
|
|
depthTestEnabled
|
|
? gl.enable(gl.DEPTH_TEST)
|
|
: gl.disable(gl.DEPTH_TEST);
|
|
cullFaceEnabled
|
|
? gl.enable(gl.CULL_FACE)
|
|
: gl.disable(gl.CULL_FACE);
|
|
blendEnabled ? gl.enable(gl.BLEND) : gl.disable(gl.BLEND);
|
|
|
|
if (useVAO) {
|
|
vao.unbind();
|
|
vao.destroy();
|
|
renderer.bindVao(_activeVao);
|
|
}
|
|
|
|
_get(
|
|
Live2DSprite.prototype.__proto__ ||
|
|
Object.getPrototypeOf(Live2DSprite.prototype),
|
|
"_renderWebGL",
|
|
this
|
|
).call(this, renderer);
|
|
},
|
|
},
|
|
{
|
|
key: "destroy",
|
|
value: function destroy() {
|
|
var _get2;
|
|
|
|
this.model.release();
|
|
|
|
for (
|
|
var _len = arguments.length, args = Array(_len), _key = 0;
|
|
_key < _len;
|
|
_key++
|
|
) {
|
|
args[_key] = arguments[_key];
|
|
}
|
|
|
|
(_get2 = _get(
|
|
Live2DSprite.prototype.__proto__ ||
|
|
Object.getPrototypeOf(Live2DSprite.prototype),
|
|
"destroy",
|
|
this
|
|
)).call.apply(_get2, [this].concat(args));
|
|
},
|
|
},
|
|
{
|
|
key: "containsPoint",
|
|
value: function containsPoint(point) {
|
|
if (this.modelReady) {
|
|
return this.hitTest(null, point.x, point.y);
|
|
}
|
|
return false;
|
|
},
|
|
|
|
/* Live2D methods */
|
|
|
|
/* Transforms */
|
|
},
|
|
{
|
|
key: "adjustScale",
|
|
value: function adjustScale(cx, cy, scale) {
|
|
var _this3 = this;
|
|
|
|
this.onModelReady.push(function () {
|
|
_this3.viewMatrix.adjustScale(cx, cy, scale);
|
|
});
|
|
},
|
|
},
|
|
{
|
|
key: "adjustTranslate",
|
|
value: function adjustTranslate(shiftX, shiftY) {
|
|
var _this4 = this;
|
|
|
|
this.onModelReady.push(function () {
|
|
_this4.viewMatrix.adjustTranslate(shiftX, -shiftY);
|
|
});
|
|
},
|
|
|
|
/**
|
|
* specify `PARAM_MOUTH_OPEN_Y` of Live2D model.
|
|
* @param value {Number} between 0~1, set to `null` will disable it.
|
|
*/
|
|
},
|
|
{
|
|
key: "setLipSync",
|
|
value: function setLipSync(value) {
|
|
if (value === null) {
|
|
this.model.setLipSync(false);
|
|
} else {
|
|
this.model.setLipSync(true);
|
|
this.model.setLipSyncValue(value);
|
|
}
|
|
},
|
|
},
|
|
{
|
|
key: "setRandomExpression",
|
|
value: function setRandomExpression() {
|
|
var _this5 = this;
|
|
|
|
this.onModelReady.push(function () {
|
|
_this5.model.setRandomExpression();
|
|
});
|
|
},
|
|
},
|
|
{
|
|
key: "startRandomMotion",
|
|
value: function startRandomMotion(name, priority) {
|
|
var _this6 = this;
|
|
|
|
this.onModelReady.push(function () {
|
|
_this6.model.startRandomMotion(name, priority);
|
|
});
|
|
},
|
|
},
|
|
{
|
|
key: "startRandomMotionOnce",
|
|
value: function startRandomMotionOnce(name, priority) {
|
|
var _this7 = this;
|
|
|
|
this.onModelReady.push(function () {
|
|
_this7.model.startRandomMotionOnce(name, priority);
|
|
});
|
|
},
|
|
},
|
|
{
|
|
key: "stopRandomMotion",
|
|
value: function stopRandomMotion() {
|
|
var _this8 = this;
|
|
|
|
this.onModelReady.push(function () {
|
|
_this8.model.stopRandomMotion();
|
|
});
|
|
},
|
|
},
|
|
{
|
|
key: "startMotion",
|
|
value: function startMotion(name, no, priority) {
|
|
var _this9 = this;
|
|
|
|
this.onModelReady.push(function () {
|
|
_this9.model.startMotion(name, no, priority);
|
|
});
|
|
},
|
|
},
|
|
{
|
|
key: "playSound",
|
|
value: function playSound(filename) {
|
|
var _this10 = this;
|
|
|
|
var host =
|
|
arguments.length > 1 && arguments[1] !== undefined
|
|
? arguments[1]
|
|
: "/";
|
|
|
|
this.onModelReady.push(function () {
|
|
_this10.model.playSound(filename, host);
|
|
});
|
|
},
|
|
|
|
/* Event methods */
|
|
},
|
|
{
|
|
key: "hitTest",
|
|
value: function hitTest(id, x, y) {
|
|
return this.model.hitTest(
|
|
id,
|
|
this.viewMatrix.invertTransformX(
|
|
this.deviceToScreen.transformX(x)
|
|
),
|
|
this.viewMatrix.invertTransformY(
|
|
this.deviceToScreen.transformY(y)
|
|
)
|
|
);
|
|
},
|
|
},
|
|
{
|
|
key: "setViewPoint",
|
|
value: function setViewPoint(x, y) {
|
|
this.dragMgr.setPoint(
|
|
this.viewMatrix.invertTransformX(
|
|
this.deviceToScreen.transformX(x)
|
|
),
|
|
this.viewMatrix.invertTransformY(
|
|
this.deviceToScreen.transformY(y)
|
|
)
|
|
);
|
|
},
|
|
|
|
/* Some raw methods of Live2D */
|
|
},
|
|
{
|
|
key: "getParamFloat",
|
|
value: function getParamFloat(key) {
|
|
return this.model.getLive2DModel().getParamFloat(key);
|
|
},
|
|
},
|
|
{
|
|
key: "setParamFloat",
|
|
value: function setParamFloat(key, value) {
|
|
var weight =
|
|
arguments.length > 2 && arguments[2] !== undefined
|
|
? arguments[2]
|
|
: 1;
|
|
|
|
this.model.getLive2DModel().setParamFloat(key, value, weight);
|
|
},
|
|
},
|
|
{
|
|
key: "addToParamFloat",
|
|
value: function addToParamFloat(key, value) {
|
|
var weight =
|
|
arguments.length > 2 && arguments[2] !== undefined
|
|
? arguments[2]
|
|
: 1;
|
|
|
|
this.model.getLive2DModel().addToParamFloat(key, value, weight);
|
|
},
|
|
},
|
|
{
|
|
key: "multParamFloat",
|
|
value: function multParamFloat(key, value) {
|
|
var weight =
|
|
arguments.length > 2 && arguments[2] !== undefined
|
|
? arguments[2]
|
|
: 1;
|
|
|
|
this.model.getLive2DModel().multParamFloat(key, value, weight);
|
|
},
|
|
},
|
|
]);
|
|
|
|
return Live2DSprite;
|
|
})(PIXI.Sprite);
|
|
|
|
exports.default = Live2DSprite;
|
|
|
|
if (PIXI) {
|
|
PIXI.Live2DSprite = Live2DSprite;
|
|
} else {
|
|
console.error(
|
|
"Error: Cannot find global variable `PIXI`, Live2D plguin will not be installed."
|
|
);
|
|
}
|
|
|
|
/***/
|
|
},
|
|
/* 1 */
|
|
/***/ function (module, exports) {
|
|
"use strict";
|
|
|
|
Object.defineProperty(exports, "__esModule", {
|
|
value: true,
|
|
});
|
|
// const log = console.log;
|
|
// console.log = () => {};
|
|
// const __ = require('./live2dsdk');
|
|
// console.log = log;
|
|
|
|
exports.UtSystem = UtSystem;
|
|
exports.UtDebug = UtDebug;
|
|
exports.LDTransform = LDTransform;
|
|
exports.LDGL = LDGL;
|
|
exports.Live2D = Live2D;
|
|
exports.Live2DModelWebGL = Live2DModelWebGL;
|
|
exports.Live2DModelJS = Live2DModelJS;
|
|
exports.Live2DMotion = Live2DMotion;
|
|
exports.MotionQueueManager = MotionQueueManager;
|
|
exports.PhysicsHair = PhysicsHair;
|
|
exports.AMotion = AMotion;
|
|
exports.PartsDataID = PartsDataID;
|
|
exports.DrawDataID = DrawDataID;
|
|
exports.BaseDataID = BaseDataID;
|
|
exports.ParamID = ParamID;
|
|
|
|
/***/
|
|
},
|
|
/* 2 */
|
|
/***/ function (module, exports, __webpack_require__) {
|
|
"use strict";
|
|
|
|
Object.defineProperty(exports, "__esModule", {
|
|
value: true,
|
|
});
|
|
exports.default = LAppModel;
|
|
|
|
var _Live2DFramework = __webpack_require__(3);
|
|
|
|
var _MatrixStack = __webpack_require__(5);
|
|
|
|
var _MatrixStack2 = _interopRequireDefault(_MatrixStack);
|
|
|
|
var _ModelSettingJson = __webpack_require__(8);
|
|
|
|
var _ModelSettingJson2 = _interopRequireDefault(_ModelSettingJson);
|
|
|
|
function _interopRequireDefault(obj) {
|
|
return obj && obj.__esModule ? obj : { default: obj };
|
|
}
|
|
|
|
function LAppModel(options) {
|
|
//L2DBaseModel.apply(this, arguments);
|
|
_Live2DFramework.L2DBaseModel.prototype.constructor.call(this);
|
|
|
|
this.options = options;
|
|
|
|
this.randomMotion = this.options.randomMotion;
|
|
this.randomMotionGroup = null;
|
|
this.randomMotionPriority = null;
|
|
|
|
this.modelHomeDir = "";
|
|
this.modelSetting = null;
|
|
this.tmpMatrix = [];
|
|
|
|
this.audioElement = null;
|
|
this.audioContext = null;
|
|
this.audioAnalyser = null;
|
|
} //============================================================
|
|
//============================================================
|
|
// class LAppModel extends L2DBaseModel
|
|
//============================================================
|
|
//============================================================
|
|
|
|
LAppModel.prototype = new _Live2DFramework.L2DBaseModel();
|
|
|
|
LAppModel.prototype.load = function (gl, modelDefine, callback) {
|
|
this.setUpdating(true);
|
|
this.setInitialized(false);
|
|
|
|
this.modelHomeDir = "./";
|
|
|
|
this.modelSetting = new _ModelSettingJson2.default(modelDefine);
|
|
|
|
var thisRef = this;
|
|
|
|
// this.modelSetting.loadModelSetting(modelSettingPath, function(){
|
|
|
|
var path = thisRef.modelHomeDir + thisRef.modelSetting.getModelFile();
|
|
thisRef.loadModelData(path, function (model) {
|
|
for (var i = 0; i < thisRef.modelSetting.getTextureNum(); i++) {
|
|
var texPaths =
|
|
thisRef.modelHomeDir + thisRef.modelSetting.getTextureFile(i);
|
|
|
|
thisRef.loadTexture(gl, i, texPaths, function () {
|
|
if (thisRef.isTexLoaded) {
|
|
if (thisRef.modelSetting.getExpressionNum() > 0) {
|
|
thisRef.expressions = {};
|
|
|
|
for (
|
|
var j = 0;
|
|
j < thisRef.modelSetting.getExpressionNum();
|
|
j++
|
|
) {
|
|
var expName = thisRef.modelSetting.getExpressionName(j);
|
|
var expFilePath =
|
|
thisRef.modelHomeDir +
|
|
thisRef.modelSetting.getExpressionFile(j);
|
|
|
|
thisRef.loadExpression(expName, expFilePath);
|
|
}
|
|
} else {
|
|
thisRef.expressionManager = null;
|
|
thisRef.expressions = {};
|
|
}
|
|
|
|
if (!thisRef.eyeBlink) {
|
|
thisRef.eyeBlink = new _Live2DFramework.L2DEyeBlink();
|
|
}
|
|
|
|
if (thisRef.modelSetting.getPhysicsFile()) {
|
|
thisRef.loadPhysics(
|
|
thisRef.modelHomeDir +
|
|
thisRef.modelSetting.getPhysicsFile()
|
|
);
|
|
} else {
|
|
thisRef.physics = null;
|
|
}
|
|
|
|
if (thisRef.modelSetting.getPoseFile()) {
|
|
thisRef.loadPose(
|
|
thisRef.modelHomeDir + thisRef.modelSetting.getPoseFile(),
|
|
function () {
|
|
thisRef.pose.updateParam(thisRef.live2DModel);
|
|
}
|
|
);
|
|
} else {
|
|
thisRef.pose = null;
|
|
}
|
|
|
|
if (thisRef.modelSetting.getLayout()) {
|
|
var layout = thisRef.modelSetting.getLayout();
|
|
if (layout["width"] != null)
|
|
thisRef.modelMatrix.setWidth(layout["width"]);
|
|
if (layout["height"] != null)
|
|
thisRef.modelMatrix.setHeight(layout["height"]);
|
|
|
|
if (layout["x"] != null)
|
|
thisRef.modelMatrix.setX(layout["x"]);
|
|
if (layout["y"] != null)
|
|
thisRef.modelMatrix.setY(layout["y"]);
|
|
if (layout["center_x"] != null)
|
|
thisRef.modelMatrix.centerX(layout["center_x"]);
|
|
if (layout["center_y"] != null)
|
|
thisRef.modelMatrix.centerY(layout["center_y"]);
|
|
if (layout["top"] != null)
|
|
thisRef.modelMatrix.top(layout["top"]);
|
|
if (layout["bottom"] != null)
|
|
thisRef.modelMatrix.bottom(layout["bottom"]);
|
|
if (layout["left"] != null)
|
|
thisRef.modelMatrix.left(layout["left"]);
|
|
if (layout["right"] != null)
|
|
thisRef.modelMatrix.right(layout["right"]);
|
|
}
|
|
|
|
for (
|
|
var j = 0;
|
|
j < thisRef.modelSetting.getInitParamNum();
|
|
j++
|
|
) {
|
|
thisRef.live2DModel.setParamFloat(
|
|
thisRef.modelSetting.getInitParamID(j),
|
|
thisRef.modelSetting.getInitParamValue(j)
|
|
);
|
|
}
|
|
|
|
for (
|
|
var j = 0;
|
|
j < thisRef.modelSetting.getInitPartsVisibleNum();
|
|
j++
|
|
) {
|
|
thisRef.live2DModel.setPartsOpacity(
|
|
thisRef.modelSetting.getInitPartsVisibleID(j),
|
|
thisRef.modelSetting.getInitPartsVisibleValue(j)
|
|
);
|
|
}
|
|
|
|
thisRef.live2DModel.saveParam();
|
|
// thisRef.live2DModel.setGL(gl);
|
|
|
|
thisRef.preloadMotionGroup(
|
|
thisRef.options.defaultMotionGroup
|
|
);
|
|
thisRef.mainMotionManager.stopAllMotions();
|
|
|
|
thisRef.setUpdating(false);
|
|
thisRef.setInitialized(true);
|
|
|
|
if (typeof callback == "function") callback();
|
|
}
|
|
});
|
|
}
|
|
});
|
|
// });
|
|
};
|
|
|
|
LAppModel.prototype.release = function (gl) {
|
|
// this.live2DModel.deleteTextures();
|
|
// var pm = Live2DFramework.getPlatformManager();
|
|
//
|
|
// gl.deleteTexture(pm.texture);
|
|
};
|
|
|
|
LAppModel.prototype.preloadMotionGroup = function (name) {
|
|
var thisRef = this;
|
|
|
|
for (var i = 0; i < this.modelSetting.getMotionNum(name); i++) {
|
|
var file = this.modelSetting.getMotionFile(name, i);
|
|
this.loadMotion(file, this.modelHomeDir + file, function (motion) {
|
|
motion.setFadeIn(thisRef.modelSetting.getMotionFadeIn(name, i));
|
|
motion.setFadeOut(thisRef.modelSetting.getMotionFadeOut(name, i));
|
|
});
|
|
}
|
|
};
|
|
|
|
LAppModel.prototype.update = function () {
|
|
// console.log("--> LAppModel.update()");
|
|
|
|
if (!this.live2DModel) {
|
|
if (this.options.debugLog) console.error("Failed to update.");
|
|
|
|
return;
|
|
}
|
|
|
|
var timeMSec = UtSystem.getUserTimeMSec() - this.startTimeMSec;
|
|
var timeSec = timeMSec / 1000.0;
|
|
var t = timeSec * 2 * Math.PI;
|
|
|
|
if (this.mainMotionManager.isFinished() && this.randomMotion) {
|
|
this.startRandomMotion(
|
|
this.randomMotionGroup || this.options.defaultMotionGroup,
|
|
this.randomMotionPriority || this.options.priorityDefault
|
|
);
|
|
}
|
|
|
|
//-----------------------------------------------------------------
|
|
|
|
this.live2DModel.loadParam();
|
|
|
|
var update = this.mainMotionManager.updateParam(this.live2DModel);
|
|
if (!update) {
|
|
if (this.eyeBlink && this.options.eyeBlink) {
|
|
this.eyeBlink.updateParam(this.live2DModel);
|
|
}
|
|
}
|
|
|
|
this.live2DModel.saveParam();
|
|
|
|
//-----------------------------------------------------------------
|
|
|
|
if (
|
|
this.expressionManager &&
|
|
this.expressions &&
|
|
!this.expressionManager.isFinished()
|
|
) {
|
|
this.expressionManager.updateParam(this.live2DModel);
|
|
}
|
|
|
|
this.live2DModel.addToParamFloat("PARAM_ANGLE_X", this.dragX * 30, 1);
|
|
this.live2DModel.addToParamFloat("PARAM_ANGLE_Y", this.dragY * 30, 1);
|
|
this.live2DModel.addToParamFloat(
|
|
"PARAM_ANGLE_Z",
|
|
this.dragX * this.dragY * -30,
|
|
1
|
|
);
|
|
|
|
this.live2DModel.addToParamFloat(
|
|
"PARAM_BODY_ANGLE_X",
|
|
this.dragX * 10,
|
|
1
|
|
);
|
|
|
|
this.live2DModel.addToParamFloat("PARAM_EYE_BALL_X", this.dragX, 1);
|
|
this.live2DModel.addToParamFloat("PARAM_EYE_BALL_Y", this.dragY, 1);
|
|
|
|
// this.live2DModel.addToParamFloat("PARAM_ANGLE_X",
|
|
// Number((15 * Math.sin(t / 6.5345))), 0.5);
|
|
// this.live2DModel.addToParamFloat("PARAM_ANGLE_Y",
|
|
// Number((8 * Math.sin(t / 3.5345))), 0.5);
|
|
// this.live2DModel.addToParamFloat("PARAM_ANGLE_Z",
|
|
// Number((10 * Math.sin(t / 5.5345))), 0.5);
|
|
// this.live2DModel.addToParamFloat("PARAM_BODY_ANGLE_X",
|
|
// Number((4 * Math.sin(t / 15.5345))), 0.5);
|
|
// this.live2DModel.setParamFloat("PARAM_BREATH",
|
|
// Number((0.5 + 0.5 * Math.sin(t / 3.2345))), 1);
|
|
|
|
if (this.physics) {
|
|
this.physics.updateParam(this.live2DModel);
|
|
}
|
|
|
|
if (this.lipSync) {
|
|
this.live2DModel.setParamFloat(
|
|
"PARAM_MOUTH_OPEN_Y",
|
|
this.lipSyncValue
|
|
);
|
|
}
|
|
|
|
if (this.pose) {
|
|
this.pose.updateParam(this.live2DModel);
|
|
}
|
|
|
|
this.live2DModel.update();
|
|
};
|
|
|
|
LAppModel.prototype.setRandomExpression = function () {
|
|
var tmp = [];
|
|
for (var name in this.expressions) {
|
|
tmp.push(name);
|
|
}
|
|
|
|
var no = parseInt(Math.random() * tmp.length);
|
|
|
|
this.setExpression(tmp[no]);
|
|
};
|
|
|
|
LAppModel.prototype.startRandomMotion = function (name, priority) {
|
|
var max = this.modelSetting.getMotionNum(name);
|
|
var no = parseInt(Math.random() * max);
|
|
this.startMotion(name, no, priority);
|
|
this.randomMotion = true;
|
|
this.randomMotionGroup = name;
|
|
this.randomMotionPriority = priority;
|
|
};
|
|
LAppModel.prototype.startRandomMotionOnce = function (name, priority) {
|
|
var max = this.modelSetting.getMotionNum(name);
|
|
var no = parseInt(Math.random() * max);
|
|
this.startMotion(name, no, priority);
|
|
};
|
|
|
|
LAppModel.prototype.stopRandomMotion = function () {
|
|
this.randomMotion = false;
|
|
this.randomMotionGroup = null;
|
|
this.randomMotionPriority = null;
|
|
};
|
|
|
|
LAppModel.prototype.startMotion = function (name, no, priority) {
|
|
// console.log("startMotion : " + name + " " + no + " " + priority);
|
|
|
|
var motionName = this.modelSetting.getMotionFile(name, no);
|
|
|
|
if (motionName == null || motionName == "") {
|
|
if (this.options.debugLog) console.warn("Failed to motion.");
|
|
return;
|
|
}
|
|
|
|
if (priority == this.options.priorityForce) {
|
|
this.mainMotionManager.setReservePriority(priority);
|
|
} else if (!this.mainMotionManager.reserveMotion(priority)) {
|
|
if (this.options.debugLog) console.log("Motion is running.");
|
|
return;
|
|
}
|
|
|
|
var thisRef = this;
|
|
var motion;
|
|
|
|
if (this.motions[name] == null) {
|
|
this.loadMotion(
|
|
null,
|
|
this.modelHomeDir + motionName,
|
|
function (mtn) {
|
|
motion = mtn;
|
|
|
|
thisRef.setFadeInFadeOut(name, no, priority, motion);
|
|
}
|
|
);
|
|
} else {
|
|
motion = this.motions[name];
|
|
|
|
thisRef.setFadeInFadeOut(name, no, priority, motion);
|
|
}
|
|
};
|
|
|
|
LAppModel.prototype.setFadeInFadeOut = function (
|
|
name,
|
|
no,
|
|
priority,
|
|
motion
|
|
) {
|
|
var motionName = this.modelSetting.getMotionFile(name, no);
|
|
|
|
motion.setFadeIn(this.modelSetting.getMotionFadeIn(name, no));
|
|
motion.setFadeOut(this.modelSetting.getMotionFadeOut(name, no));
|
|
|
|
if (this.options.debugLog)
|
|
console.log("Start motion : " + motionName);
|
|
|
|
if (this.modelSetting.getMotionSound(name, no) == null) {
|
|
this.mainMotionManager.startMotionPrio(motion, priority);
|
|
} else {
|
|
var soundName = this.modelSetting.getMotionSound(name, no);
|
|
// var player = new Sound(this.modelHomeDir + soundName);
|
|
|
|
if (this.options.debugLog)
|
|
console.log("Start sound : " + soundName);
|
|
|
|
this.playSound(soundName, this.modelHomeDir);
|
|
|
|
this.mainMotionManager.startMotionPrio(motion, priority);
|
|
}
|
|
};
|
|
|
|
LAppModel.prototype.playSound = function (filename, host) {
|
|
var _this = this;
|
|
|
|
if (this.options.audioPlayer) {
|
|
this.options.audioPlayer(filename, host);
|
|
} else {
|
|
var audio = this.audioElement || document.createElement("audio");
|
|
!this.audioElement && (this.audioElement = audio);
|
|
audio.src = host + filename;
|
|
|
|
var AudioContext = window.AudioContext || window.webkitAudioContext;
|
|
if (AudioContext && this.options.lipSyncWithSound) {
|
|
var context = this.audioContext || new AudioContext();
|
|
if (!this.audioContext) {
|
|
this.audioContext = context;
|
|
this.audioElementSource =
|
|
context.createMediaElementSource(audio);
|
|
}
|
|
var source = this.audioElementSource;
|
|
var analyser = this.audioAnalyser || context.createAnalyser();
|
|
!this.audioAnalyser && (this.audioAnalyser = analyser);
|
|
|
|
analyser.fftSize = 32;
|
|
var bufferLength = analyser.frequencyBinCount;
|
|
var cache = [];
|
|
var lastTime = Date.now();
|
|
var intervalId = setInterval(function () {
|
|
var dataArray = new Uint8Array(bufferLength);
|
|
analyser.getByteFrequencyData(dataArray);
|
|
var value = (dataArray[9] + dataArray[10] + dataArray[11]) / 3;
|
|
if (Date.now() - lastTime < 33) {
|
|
cache.push(value);
|
|
} else {
|
|
var lipValue = cache.length
|
|
? cache.reduce(function (previous, current) {
|
|
return (current += previous);
|
|
}) /
|
|
cache.length /
|
|
100
|
|
: _this.lipSyncValue;
|
|
_this.lipSync = true;
|
|
_this.lipSyncValue = lipValue;
|
|
lastTime = Date.now();
|
|
cache = [];
|
|
}
|
|
}, 0);
|
|
audio.addEventListener("ended", function () {
|
|
clearInterval(intervalId);
|
|
_this.lipSyncValue = 0;
|
|
});
|
|
source.connect(analyser);
|
|
analyser.connect(context.destination);
|
|
}
|
|
audio.play();
|
|
}
|
|
};
|
|
|
|
LAppModel.prototype.setExpression = function (name) {
|
|
var motion = this.expressions[name];
|
|
|
|
if (this.options.debugLog) console.log("Expression : " + name);
|
|
|
|
this.expressionManager.startMotion(motion, false);
|
|
};
|
|
|
|
LAppModel.prototype.draw = function (gl) {
|
|
//console.log("--> LAppModel.draw()");
|
|
|
|
// if(this.live2DModel == null) return;
|
|
|
|
_MatrixStack2.default.push();
|
|
|
|
_MatrixStack2.default.multMatrix(this.modelMatrix.getArray());
|
|
|
|
this.tmpMatrix = _MatrixStack2.default.getMatrix();
|
|
this.live2DModel.setMatrix(this.tmpMatrix);
|
|
this.live2DModel.draw();
|
|
|
|
_MatrixStack2.default.pop();
|
|
};
|
|
|
|
LAppModel.prototype.hitTest = function (id, testX, testY) {
|
|
var len = this.modelSetting.getHitAreaNum();
|
|
var hit = false;
|
|
for (var i = 0; i < len; i++) {
|
|
// NOTE: id == null means to test all ids.
|
|
if (id == null) {
|
|
var drawID = this.modelSetting.getHitAreaID(i);
|
|
hit = this.hitTestSimple(drawID, testX, testY);
|
|
if (hit) {
|
|
return hit;
|
|
}
|
|
} else if (id == this.modelSetting.getHitAreaName(i)) {
|
|
var drawID = this.modelSetting.getHitAreaID(i);
|
|
|
|
return this.hitTestSimple(drawID, testX, testY);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
/***/
|
|
},
|
|
/* 3 */
|
|
/***/ function (module, exports, __webpack_require__) {
|
|
"use strict";
|
|
|
|
Object.defineProperty(exports, "__esModule", {
|
|
value: true,
|
|
});
|
|
exports.L2DBaseModel = L2DBaseModel;
|
|
exports.L2DExpressionMotion = L2DExpressionMotion;
|
|
exports.L2DExpressionParam = L2DExpressionParam;
|
|
exports.L2DEyeBlink = L2DEyeBlink;
|
|
exports.L2DMatrix44 = L2DMatrix44;
|
|
exports.L2DModelMatrix = L2DModelMatrix;
|
|
exports.L2DMotionManager = L2DMotionManager;
|
|
exports.L2DPhysics = L2DPhysics;
|
|
exports.L2DPose = L2DPose;
|
|
exports.L2DPartsParam = L2DPartsParam;
|
|
exports.L2DTargetPoint = L2DTargetPoint;
|
|
exports.L2DViewMatrix = L2DViewMatrix;
|
|
|
|
var _live2d = __webpack_require__(1);
|
|
|
|
var _netUtils = __webpack_require__(4);
|
|
|
|
//============================================================
|
|
//============================================================
|
|
// class L2DBaseModel
|
|
//============================================================
|
|
//============================================================
|
|
/**
|
|
*
|
|
* You can modify and use this source freely
|
|
* only for the development of application related Live2D.
|
|
*
|
|
* (c) Live2D Inc. All rights reserved.
|
|
*/
|
|
|
|
function L2DBaseModel() {
|
|
this.live2DModel = null; // ALive2DModel
|
|
this.modelMatrix = null; // L2DModelMatrix
|
|
this.eyeBlink = null; // L2DEyeBlink
|
|
this.physics = null; // L2DPhysics
|
|
this.pose = null; // L2DPose
|
|
this.debugMode = false;
|
|
this.initialized = false;
|
|
this.updating = false;
|
|
this.alpha = 1;
|
|
this.accAlpha = 0;
|
|
this.lipSync = false;
|
|
this.lipSyncValue = 0;
|
|
this.accelX = 0;
|
|
this.accelY = 0;
|
|
this.accelZ = 0;
|
|
this.dragX = 0;
|
|
this.dragY = 0;
|
|
this.startTimeMSec = null;
|
|
this.mainMotionManager = new L2DMotionManager(); //L2DMotionManager
|
|
this.expressionManager = new L2DMotionManager(); //L2DMotionManager
|
|
this.motions = {};
|
|
this.expressions = {};
|
|
|
|
this.isTexLoaded = false;
|
|
}
|
|
|
|
var texCounter = 0;
|
|
|
|
//============================================================
|
|
// L2DBaseModel # getModelMatrix()
|
|
//============================================================
|
|
L2DBaseModel.prototype.getModelMatrix = function () {
|
|
return this.modelMatrix;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # setAlpha()
|
|
//============================================================
|
|
L2DBaseModel.prototype.setAlpha = function (a /*float*/) {
|
|
if (a > 0.999) a = 1;
|
|
if (a < 0.001) a = 0;
|
|
this.alpha = a;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # getAlpha()
|
|
//============================================================
|
|
L2DBaseModel.prototype.getAlpha = function () {
|
|
return this.alpha;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # isInitialized()
|
|
//============================================================
|
|
L2DBaseModel.prototype.isInitialized = function () {
|
|
return this.initialized;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # setInitialized()
|
|
//============================================================
|
|
L2DBaseModel.prototype.setInitialized = function (v /*boolean*/) {
|
|
this.initialized = v;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # isUpdating()
|
|
//============================================================
|
|
L2DBaseModel.prototype.isUpdating = function () {
|
|
return this.updating;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # setUpdating()
|
|
//============================================================
|
|
L2DBaseModel.prototype.setUpdating = function (v /*boolean*/) {
|
|
this.updating = v;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # getLive2DModel()
|
|
//============================================================
|
|
L2DBaseModel.prototype.getLive2DModel = function () {
|
|
return this.live2DModel;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # setLipSync()
|
|
//============================================================
|
|
L2DBaseModel.prototype.setLipSync = function (v /*boolean*/) {
|
|
this.lipSync = v;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # setLipSyncValue()
|
|
//============================================================
|
|
L2DBaseModel.prototype.setLipSyncValue = function (v /*float*/) {
|
|
this.lipSyncValue = v;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # setAccel()
|
|
//============================================================
|
|
L2DBaseModel.prototype.setAccel = function (
|
|
x /*float*/,
|
|
y /*float*/,
|
|
z /*float*/
|
|
) {
|
|
this.accelX = x;
|
|
this.accelY = y;
|
|
this.accelZ = z;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # setDrag()
|
|
//============================================================
|
|
L2DBaseModel.prototype.setDrag = function (x /*float*/, y /*float*/) {
|
|
this.dragX = x;
|
|
this.dragY = y;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # getMainMotionManager()
|
|
//============================================================
|
|
L2DBaseModel.prototype.getMainMotionManager = function () {
|
|
return this.mainMotionManager;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # getExpressionManager()
|
|
//============================================================
|
|
L2DBaseModel.prototype.getExpressionManager = function () {
|
|
return this.expressionManager;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # loadModelData()
|
|
//============================================================
|
|
L2DBaseModel.prototype.loadModelData = function (
|
|
path /*String*/,
|
|
callback
|
|
) {
|
|
/*
|
|
if( this.live2DModel != null ) {
|
|
this.live2DModel.deleteTextures();
|
|
}
|
|
*/
|
|
// var pm = Live2DFramework.getPlatformManager(); //IPlatformManager
|
|
if (this.debugMode) console.log("Load model : " + path);
|
|
|
|
var thisRef = this;
|
|
(0, _netUtils.loadBytes)(path, "arraybuffer", function (buf) {
|
|
thisRef.live2DModel = _live2d.Live2DModelWebGL.loadModel(buf);
|
|
thisRef.live2DModel.saveParam();
|
|
|
|
var _err = _live2d.Live2D.getError();
|
|
|
|
if (_err != 0) {
|
|
console.error("Error : Failed to loadModelData().");
|
|
return;
|
|
}
|
|
|
|
thisRef.modelMatrix = new L2DModelMatrix(
|
|
thisRef.live2DModel.getCanvasWidth(),
|
|
thisRef.live2DModel.getCanvasHeight()
|
|
); //L2DModelMatrix
|
|
thisRef.modelMatrix.setWidth(2);
|
|
thisRef.modelMatrix.setCenterPosition(0, 0);
|
|
|
|
callback(thisRef.live2DModel);
|
|
});
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # loadTexture()
|
|
//============================================================
|
|
L2DBaseModel.prototype.loadTexture = function (
|
|
gl,
|
|
no /*int*/,
|
|
path /*String*/,
|
|
callback
|
|
) {
|
|
texCounter++;
|
|
|
|
// var pm = Live2DFramework.getPlatformManager(); //IPlatformManager
|
|
|
|
if (this.debugMode) console.log("Load Texture : " + path);
|
|
|
|
var thisRef = this;
|
|
this._loadTexture(gl, this.live2DModel, no, path, function () {
|
|
texCounter--;
|
|
if (texCounter == 0) thisRef.isTexLoaded = true;
|
|
if (typeof callback == "function") callback();
|
|
});
|
|
};
|
|
|
|
L2DBaseModel.prototype._loadTexture = function (
|
|
gl,
|
|
model,
|
|
no,
|
|
path,
|
|
callback
|
|
) {
|
|
// load textures
|
|
var loadedImage = new Image();
|
|
loadedImage.src = path;
|
|
|
|
var thisRef = this;
|
|
loadedImage.onload = function () {
|
|
// create texture
|
|
// var canvas = document.getElementById("glcanvas");
|
|
// var gl = getWebGLContext(canvas, {premultipliedAlpha : true});
|
|
var texture = gl.createTexture();
|
|
if (!texture) {
|
|
console.error("Failed to generate gl texture name.");
|
|
return -1;
|
|
}
|
|
|
|
if (model.isPremultipliedAlpha() == false) {
|
|
// 乗算済アルファテクスチャ以外の場合
|
|
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
|
|
}
|
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
|
|
gl.activeTexture(gl.TEXTURE0);
|
|
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
gl.texImage2D(
|
|
gl.TEXTURE_2D,
|
|
0,
|
|
gl.RGBA,
|
|
gl.RGBA,
|
|
gl.UNSIGNED_BYTE,
|
|
loadedImage
|
|
);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
gl.texParameteri(
|
|
gl.TEXTURE_2D,
|
|
gl.TEXTURE_MIN_FILTER,
|
|
gl.LINEAR_MIPMAP_NEAREST
|
|
);
|
|
gl.generateMipmap(gl.TEXTURE_2D);
|
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
|
|
|
|
model.setTexture(no, texture);
|
|
|
|
if (typeof callback == "function") callback();
|
|
};
|
|
|
|
loadedImage.onerror = function () {
|
|
console.error("Failed to load image : " + path);
|
|
};
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # loadMotion()
|
|
//============================================================
|
|
L2DBaseModel.prototype.loadMotion = function (
|
|
name /*String*/,
|
|
path /*String*/,
|
|
callback
|
|
) {
|
|
// var pm = Live2DFramework.getPlatformManager(); //IPlatformManager
|
|
|
|
if (this.debugMode) console.log("Load Motion : " + path);
|
|
|
|
var motion = null; //Live2DMotion
|
|
|
|
var thisRef = this;
|
|
(0, _netUtils.loadBytes)(path, "arraybuffer", function (buf) {
|
|
motion = _live2d.Live2DMotion.loadMotion(buf);
|
|
if (name != null) {
|
|
thisRef.motions[name] = motion;
|
|
}
|
|
callback(motion);
|
|
});
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # loadExpression()
|
|
//============================================================
|
|
L2DBaseModel.prototype.loadExpression = function (
|
|
name /*String*/,
|
|
path /*String*/,
|
|
callback
|
|
) {
|
|
// var pm = Live2DFramework.getPlatformManager(); //IPlatformManager
|
|
|
|
if (this.debugMode) console.log("Load Expression : " + path);
|
|
|
|
var thisRef = this;
|
|
(0, _netUtils.loadBytes)(path, "json", function (json) {
|
|
if (name != null) {
|
|
thisRef.expressions[name] = L2DExpressionMotion.loadJson(json);
|
|
}
|
|
if (typeof callback == "function") callback();
|
|
});
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # loadPose()
|
|
//============================================================
|
|
L2DBaseModel.prototype.loadPose = function (path /*String*/, callback) {
|
|
// var pm = Live2DFramework.getPlatformManager(); //IPlatformManager
|
|
if (this.debugMode) console.log("Load Pose : " + path);
|
|
var thisRef = this;
|
|
try {
|
|
(0, _netUtils.loadBytes)(path, "json", function (json) {
|
|
thisRef.pose = L2DPose.load(json);
|
|
if (typeof callback == "function") callback();
|
|
});
|
|
} catch (e) {
|
|
console.warn(e);
|
|
}
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # loadPhysics()
|
|
//============================================================
|
|
L2DBaseModel.prototype.loadPhysics = function (path /*String*/) {
|
|
// var pm = Live2DFramework.getPlatformManager(); //IPlatformManager
|
|
if (this.debugMode) console.log("Load Physics : " + path);
|
|
var thisRef = this;
|
|
try {
|
|
(0, _netUtils.loadBytes)(path, "json", function (json) {
|
|
thisRef.physics = L2DPhysics.load(json);
|
|
});
|
|
} catch (e) {
|
|
console.warn(e);
|
|
}
|
|
};
|
|
|
|
//============================================================
|
|
// L2DBaseModel # hitTestSimple()
|
|
//============================================================
|
|
L2DBaseModel.prototype.hitTestSimple = function (drawID, testX, testY) {
|
|
var drawIndex = this.live2DModel.getDrawDataIndex(drawID);
|
|
|
|
if (drawIndex < 0) return false;
|
|
|
|
var points = this.live2DModel.getTransformedPoints(drawIndex);
|
|
var left = this.live2DModel.getCanvasWidth();
|
|
var right = 0;
|
|
var top = this.live2DModel.getCanvasHeight();
|
|
var bottom = 0;
|
|
|
|
for (var j = 0; j < points.length; j = j + 2) {
|
|
var x = points[j];
|
|
var y = points[j + 1];
|
|
|
|
if (x < left) left = x;
|
|
if (x > right) right = x;
|
|
if (y < top) top = y;
|
|
if (y > bottom) bottom = y;
|
|
}
|
|
var tx = this.modelMatrix.invertTransformX(testX);
|
|
var ty = this.modelMatrix.invertTransformY(testY);
|
|
// console.log(left << 0, right << 0, tx << 0)
|
|
// console.log(bottom << 0, top << 0, ty << 0)
|
|
return left <= tx && tx <= right && top <= ty && ty <= bottom;
|
|
};
|
|
|
|
/**
|
|
*
|
|
* You can modify and use this source freely
|
|
* only for the development of application related Live2D.
|
|
*
|
|
* (c) Live2D Inc. All rights reserved.
|
|
*/
|
|
|
|
//============================================================
|
|
//============================================================
|
|
// class L2DExpressionMotion extends AMotion
|
|
//============================================================
|
|
//============================================================
|
|
function L2DExpressionMotion() {
|
|
_live2d.AMotion.prototype.constructor.call(this);
|
|
this.paramList = new Array(); //ArrayList<L2DExpressionParam>
|
|
}
|
|
|
|
L2DExpressionMotion.prototype = new _live2d.AMotion(); // L2DExpressionMotion extends AMotion
|
|
|
|
//============================================================
|
|
L2DExpressionMotion.EXPRESSION_DEFAULT = "DEFAULT";
|
|
L2DExpressionMotion.TYPE_SET = 0;
|
|
L2DExpressionMotion.TYPE_ADD = 1;
|
|
L2DExpressionMotion.TYPE_MULT = 2;
|
|
|
|
//============================================================
|
|
// static L2DExpressionMotion.loadJson()
|
|
//============================================================
|
|
L2DExpressionMotion.loadJson = function (json) {
|
|
var ret = new L2DExpressionMotion();
|
|
|
|
// var pm = Live2DFramework.getPlatformManager();
|
|
// var json = jsonParseFromBytes(buf);
|
|
|
|
ret.setFadeIn(
|
|
parseInt(json.fade_in) > 0 ? parseInt(json.fade_in) : 1000
|
|
);
|
|
ret.setFadeOut(
|
|
parseInt(json.fade_out) > 0 ? parseInt(json.fade_out) : 1000
|
|
);
|
|
|
|
if (json.params == null) {
|
|
return ret;
|
|
}
|
|
|
|
var params = json.params;
|
|
var paramNum = params.length;
|
|
ret.paramList = []; //ArrayList<L2DExpressionParam>
|
|
for (var i = 0; i < paramNum; i++) {
|
|
var param = params[i];
|
|
var paramID = param.id.toString();
|
|
var value = parseFloat(param.val);
|
|
var calcTypeInt = L2DExpressionMotion.TYPE_ADD;
|
|
var calc = param.calc != null ? param.calc.toString() : "add";
|
|
if (calc === "add") {
|
|
calcTypeInt = L2DExpressionMotion.TYPE_ADD;
|
|
} else if (calc === "mult") {
|
|
calcTypeInt = L2DExpressionMotion.TYPE_MULT;
|
|
} else if (calc === "set") {
|
|
calcTypeInt = L2DExpressionMotion.TYPE_SET;
|
|
} else {
|
|
calcTypeInt = L2DExpressionMotion.TYPE_ADD;
|
|
}
|
|
if (calcTypeInt == L2DExpressionMotion.TYPE_ADD) {
|
|
var defaultValue = param.def == null ? 0 : parseFloat(param.def);
|
|
value = value - defaultValue;
|
|
} else if (calcTypeInt == L2DExpressionMotion.TYPE_MULT) {
|
|
var defaultValue = param.def == null ? 1 : parseFloat(param.def);
|
|
if (defaultValue == 0) defaultValue = 1;
|
|
value = value / defaultValue;
|
|
}
|
|
|
|
var item = new L2DExpressionParam();
|
|
item.id = paramID;
|
|
item.type = calcTypeInt;
|
|
item.value = value;
|
|
|
|
ret.paramList.push(item);
|
|
}
|
|
|
|
return ret;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DExpressionMotion # updateParamExe()
|
|
//============================================================
|
|
L2DExpressionMotion.prototype.updateParamExe = function (
|
|
model /*ALive2DModel*/,
|
|
timeMSec /*long*/,
|
|
weight /*float*/,
|
|
motionQueueEnt /*MotionQueueEnt*/
|
|
) {
|
|
for (var i = this.paramList.length - 1; i >= 0; --i) {
|
|
var param = this.paramList[i]; //L2DExpressionParam
|
|
// if (!param || !param.type) continue;
|
|
if (param.type == L2DExpressionMotion.TYPE_ADD) {
|
|
model.addToParamFloat(param.id, param.value, weight);
|
|
} else if (param.type == L2DExpressionMotion.TYPE_MULT) {
|
|
model.multParamFloat(param.id, param.value, weight);
|
|
} else if (param.type == L2DExpressionMotion.TYPE_SET) {
|
|
model.setParamFloat(param.id, param.value, weight);
|
|
}
|
|
}
|
|
};
|
|
|
|
//============================================================
|
|
//============================================================
|
|
// class L2DExpressionParam
|
|
//============================================================
|
|
//============================================================
|
|
function L2DExpressionParam() {
|
|
this.id = "";
|
|
this.type = -1;
|
|
this.value = null;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* You can modify and use this source freely
|
|
* only for the development of application related Live2D.
|
|
*
|
|
* (c) Live2D Inc. All rights reserved.
|
|
*/
|
|
|
|
//============================================================
|
|
//============================================================
|
|
// class L2DEyeBlink
|
|
//============================================================
|
|
//============================================================
|
|
function L2DEyeBlink() {
|
|
this.nextBlinkTime = null /* TODO NOT INIT */; //
|
|
this.stateStartTime = null /* TODO NOT INIT */; //
|
|
this.blinkIntervalMsec = null /* TODO NOT INIT */; //
|
|
this.eyeState = EYE_STATE.STATE_FIRST;
|
|
this.blinkIntervalMsec = 4000;
|
|
this.closingMotionMsec = 100;
|
|
this.closedMotionMsec = 50;
|
|
this.openingMotionMsec = 150;
|
|
this.closeIfZero = true;
|
|
this.eyeID_L = "PARAM_EYE_L_OPEN";
|
|
this.eyeID_R = "PARAM_EYE_R_OPEN";
|
|
}
|
|
|
|
//============================================================
|
|
// L2DEyeBlink # calcNextBlink()
|
|
//============================================================
|
|
L2DEyeBlink.prototype.calcNextBlink = function () {
|
|
var time /*long*/ = _live2d.UtSystem.getUserTimeMSec();
|
|
var r /*Number*/ = Math.random();
|
|
return /*(long)*/ time + r * (2 * this.blinkIntervalMsec - 1);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DEyeBlink # setInterval()
|
|
//============================================================
|
|
L2DEyeBlink.prototype.setInterval = function (
|
|
blinkIntervalMsec /*int*/
|
|
) {
|
|
this.blinkIntervalMsec = blinkIntervalMsec;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DEyeBlink # setEyeMotion()
|
|
//============================================================
|
|
L2DEyeBlink.prototype.setEyeMotion = function (
|
|
closingMotionMsec /*int*/,
|
|
closedMotionMsec /*int*/,
|
|
openingMotionMsec /*int*/
|
|
) {
|
|
this.closingMotionMsec = closingMotionMsec;
|
|
this.closedMotionMsec = closedMotionMsec;
|
|
this.openingMotionMsec = openingMotionMsec;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DEyeBlink # updateParam()
|
|
//============================================================
|
|
L2DEyeBlink.prototype.updateParam = function (model /*ALive2DModel*/) {
|
|
var time /*:long*/ = _live2d.UtSystem.getUserTimeMSec();
|
|
var eyeParamValue /*:Number*/;
|
|
var t /*:Number*/ = 0;
|
|
switch (this.eyeState) {
|
|
case EYE_STATE.STATE_CLOSING:
|
|
t = (time - this.stateStartTime) / this.closingMotionMsec;
|
|
if (t >= 1) {
|
|
t = 1;
|
|
this.eyeState = EYE_STATE.STATE_CLOSED;
|
|
this.stateStartTime = time;
|
|
}
|
|
eyeParamValue = 1 - t;
|
|
break;
|
|
case EYE_STATE.STATE_CLOSED:
|
|
t = (time - this.stateStartTime) / this.closedMotionMsec;
|
|
if (t >= 1) {
|
|
this.eyeState = EYE_STATE.STATE_OPENING;
|
|
this.stateStartTime = time;
|
|
}
|
|
eyeParamValue = 0;
|
|
break;
|
|
case EYE_STATE.STATE_OPENING:
|
|
t = (time - this.stateStartTime) / this.openingMotionMsec;
|
|
if (t >= 1) {
|
|
t = 1;
|
|
this.eyeState = EYE_STATE.STATE_INTERVAL;
|
|
this.nextBlinkTime = this.calcNextBlink();
|
|
}
|
|
eyeParamValue = t;
|
|
break;
|
|
case EYE_STATE.STATE_INTERVAL:
|
|
if (this.nextBlinkTime < time) {
|
|
this.eyeState = EYE_STATE.STATE_CLOSING;
|
|
this.stateStartTime = time;
|
|
}
|
|
eyeParamValue = 1;
|
|
break;
|
|
case EYE_STATE.STATE_FIRST:
|
|
default:
|
|
this.eyeState = EYE_STATE.STATE_INTERVAL;
|
|
this.nextBlinkTime = this.calcNextBlink();
|
|
eyeParamValue = 1;
|
|
break;
|
|
}
|
|
if (!this.closeIfZero) eyeParamValue = -eyeParamValue;
|
|
model.setParamFloat(this.eyeID_L, eyeParamValue);
|
|
model.setParamFloat(this.eyeID_R, eyeParamValue);
|
|
};
|
|
|
|
//== enum EYE_STATE ==
|
|
var EYE_STATE = function EYE_STATE() {};
|
|
|
|
EYE_STATE.STATE_FIRST = "STATE_FIRST";
|
|
EYE_STATE.STATE_INTERVAL = "STATE_INTERVAL";
|
|
EYE_STATE.STATE_CLOSING = "STATE_CLOSING";
|
|
EYE_STATE.STATE_CLOSED = "STATE_CLOSED";
|
|
EYE_STATE.STATE_OPENING = "STATE_OPENING";
|
|
/**
|
|
*
|
|
* You can modify and use this source freely
|
|
* only for the development of application related Live2D.
|
|
*
|
|
* (c) Live2D Inc. All rights reserved.
|
|
*/
|
|
|
|
//============================================================
|
|
//============================================================
|
|
// class L2DMatrix44
|
|
//============================================================
|
|
//============================================================
|
|
function L2DMatrix44() {
|
|
this.tr = new Float32Array(16); //
|
|
this.identity();
|
|
}
|
|
|
|
//============================================================
|
|
// static L2DMatrix44.mul()
|
|
//============================================================
|
|
L2DMatrix44.mul = function (
|
|
a /*float[]*/,
|
|
b /*float[]*/,
|
|
dst /*float[]*/
|
|
) {
|
|
var c = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
|
|
var n = 4;
|
|
var i, j, k;
|
|
for (i = 0; i < n; i++) {
|
|
for (j = 0; j < n; j++) {
|
|
for (k = 0; k < n; k++) {
|
|
c[i + j * 4] += a[i + k * 4] * b[k + j * 4];
|
|
}
|
|
}
|
|
}
|
|
for (i = 0; i < 16; i++) {
|
|
dst[i] = c[i];
|
|
}
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # identity()
|
|
//============================================================
|
|
L2DMatrix44.prototype.identity = function () {
|
|
for (var i /*:int*/ = 0; i < 16; i++) {
|
|
this.tr[i] = i % 5 == 0 ? 1 : 0;
|
|
}
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # getArray()
|
|
//============================================================
|
|
L2DMatrix44.prototype.getArray = function () {
|
|
return this.tr;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # getCopyMatrix()
|
|
//============================================================
|
|
L2DMatrix44.prototype.getCopyMatrix = function () {
|
|
return new Float32Array(this.tr); // this.tr.clone();
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # setMatrix()
|
|
//============================================================
|
|
L2DMatrix44.prototype.setMatrix = function (tr /*float[]*/) {
|
|
if (this.tr == null || this.tr.length != this.tr.length) return;
|
|
for (var i /*:int*/ = 0; i < 16; i++) {
|
|
this.tr[i] = tr[i];
|
|
}
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # getScaleX()
|
|
//============================================================
|
|
L2DMatrix44.prototype.getScaleX = function () {
|
|
return this.tr[0];
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # getScaleY()
|
|
//============================================================
|
|
L2DMatrix44.prototype.getScaleY = function () {
|
|
return this.tr[5];
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # transformX()
|
|
//============================================================
|
|
L2DMatrix44.prototype.transformX = function (src /*float*/) {
|
|
return this.tr[0] * src + this.tr[12];
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # transformY()
|
|
//============================================================
|
|
L2DMatrix44.prototype.transformY = function (src /*float*/) {
|
|
return this.tr[5] * src + this.tr[13];
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # invertTransformX()
|
|
//============================================================
|
|
L2DMatrix44.prototype.invertTransformX = function (src /*float*/) {
|
|
return (src - this.tr[12]) / this.tr[0];
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # invertTransformY()
|
|
//============================================================
|
|
L2DMatrix44.prototype.invertTransformY = function (src /*float*/) {
|
|
return (src - this.tr[13]) / this.tr[5];
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # multTranslate()
|
|
//============================================================
|
|
L2DMatrix44.prototype.multTranslate = function (
|
|
shiftX /*float*/,
|
|
shiftY /*float*/
|
|
) {
|
|
var tr1 = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, shiftX, shiftY, 0, 1];
|
|
L2DMatrix44.mul(tr1, this.tr, this.tr);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # translate()
|
|
//============================================================
|
|
L2DMatrix44.prototype.translate = function (x /*float*/, y /*float*/) {
|
|
this.tr[12] = x;
|
|
this.tr[13] = y;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # translateX()
|
|
//============================================================
|
|
L2DMatrix44.prototype.translateX = function (x /*float*/) {
|
|
this.tr[12] = x;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # translateY()
|
|
//============================================================
|
|
L2DMatrix44.prototype.translateY = function (y /*float*/) {
|
|
this.tr[13] = y;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # multScale()
|
|
//============================================================
|
|
L2DMatrix44.prototype.multScale = function (
|
|
scaleX /*float*/,
|
|
scaleY /*float*/
|
|
) {
|
|
var tr1 = [scaleX, 0, 0, 0, 0, scaleY, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
|
|
L2DMatrix44.mul(tr1, this.tr, this.tr);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMatrix44 # scale()
|
|
//============================================================
|
|
L2DMatrix44.prototype.scale = function (
|
|
scaleX /*float*/,
|
|
scaleY /*float*/
|
|
) {
|
|
this.tr[0] = scaleX;
|
|
this.tr[5] = scaleY;
|
|
};
|
|
/**
|
|
*
|
|
* You can modify and use this source freely
|
|
* only for the development of application related Live2D.
|
|
*
|
|
* (c) Live2D Inc. All rights reserved.
|
|
*/
|
|
|
|
//============================================================
|
|
//============================================================
|
|
// class L2DModelMatrix extends L2DMatrix44
|
|
//============================================================
|
|
//============================================================
|
|
function L2DModelMatrix(w /*float*/, h /*float*/) {
|
|
L2DMatrix44.prototype.constructor.call(this);
|
|
this.width = w;
|
|
this.height = h;
|
|
}
|
|
|
|
//L2DModelMatrix extends L2DMatrix44
|
|
L2DModelMatrix.prototype = new L2DMatrix44();
|
|
|
|
//============================================================
|
|
// L2DModelMatrix # setPosition()
|
|
//============================================================
|
|
L2DModelMatrix.prototype.setPosition = function (
|
|
x /*float*/,
|
|
y /*float*/
|
|
) {
|
|
this.translate(x, y);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DModelMatrix # setCenterPosition()
|
|
//============================================================
|
|
L2DModelMatrix.prototype.setCenterPosition = function (
|
|
x /*float*/,
|
|
y /*float*/
|
|
) {
|
|
var w = this.width * this.getScaleX();
|
|
var h = this.height * this.getScaleY();
|
|
this.translate(x - w / 2, y - h / 2);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DModelMatrix # top()
|
|
//============================================================
|
|
L2DModelMatrix.prototype.top = function (y /*float*/) {
|
|
this.setY(y);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DModelMatrix # bottom()
|
|
//============================================================
|
|
L2DModelMatrix.prototype.bottom = function (y /*float*/) {
|
|
var h = this.height * this.getScaleY();
|
|
this.translateY(y - h);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DModelMatrix # left()
|
|
//============================================================
|
|
L2DModelMatrix.prototype.left = function (x /*float*/) {
|
|
this.setX(x);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DModelMatrix # right()
|
|
//============================================================
|
|
L2DModelMatrix.prototype.right = function (x /*float*/) {
|
|
var w = this.width * this.getScaleX();
|
|
this.translateX(x - w);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DModelMatrix # centerX()
|
|
//============================================================
|
|
L2DModelMatrix.prototype.centerX = function (x /*float*/) {
|
|
var w = this.width * this.getScaleX();
|
|
this.translateX(x - w / 2);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DModelMatrix # centerY()
|
|
//============================================================
|
|
L2DModelMatrix.prototype.centerY = function (y /*float*/) {
|
|
var h = this.height * this.getScaleY();
|
|
this.translateY(y - h / 2);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DModelMatrix # setX()
|
|
//============================================================
|
|
L2DModelMatrix.prototype.setX = function (x /*float*/) {
|
|
this.translateX(x);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DModelMatrix # setY()
|
|
//============================================================
|
|
L2DModelMatrix.prototype.setY = function (y /*float*/) {
|
|
this.translateY(y);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DModelMatrix # setHeight()
|
|
//============================================================
|
|
L2DModelMatrix.prototype.setHeight = function (h /*float*/) {
|
|
var scaleX = h / this.height;
|
|
var scaleY = -scaleX;
|
|
this.scale(scaleX, scaleY);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DModelMatrix # setWidth()
|
|
//============================================================
|
|
L2DModelMatrix.prototype.setWidth = function (w /*float*/) {
|
|
var scaleX = w / this.width;
|
|
var scaleY = -scaleX;
|
|
this.scale(scaleX, scaleY);
|
|
};
|
|
|
|
/**
|
|
*
|
|
* You can modify and use this source freely
|
|
* only for the development of application related Live2D.
|
|
*
|
|
* (c) Live2D Inc. All rights reserved.
|
|
*/
|
|
|
|
//============================================================
|
|
//============================================================
|
|
// class L2DMotionManager extends MotionQueueManager
|
|
//============================================================
|
|
//============================================================
|
|
function L2DMotionManager() {
|
|
_live2d.MotionQueueManager.prototype.constructor.call(this);
|
|
this.currentPriority = null;
|
|
this.reservePriority = null;
|
|
|
|
this.super = _live2d.MotionQueueManager.prototype;
|
|
}
|
|
|
|
L2DMotionManager.prototype = new _live2d.MotionQueueManager();
|
|
|
|
//============================================================
|
|
// L2DMotionManager # getCurrentPriority()
|
|
//============================================================
|
|
L2DMotionManager.prototype.getCurrentPriority = function () {
|
|
return this.currentPriority;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMotionManager # getReservePriority()
|
|
//============================================================
|
|
L2DMotionManager.prototype.getReservePriority = function () {
|
|
return this.reservePriority;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMotionManager # reserveMotion()
|
|
//============================================================
|
|
L2DMotionManager.prototype.reserveMotion = function (priority /*int*/) {
|
|
if (this.reservePriority >= priority) {
|
|
return false;
|
|
}
|
|
if (this.currentPriority >= priority) {
|
|
return false;
|
|
}
|
|
|
|
this.reservePriority = priority;
|
|
|
|
return true;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMotionManager # setReservePriority()
|
|
//============================================================
|
|
L2DMotionManager.prototype.setReservePriority = function (val /*int*/) {
|
|
this.reservePriority = val;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMotionManager # updateParam()
|
|
//============================================================
|
|
L2DMotionManager.prototype.updateParam = function (
|
|
model /*ALive2DModel*/
|
|
) {
|
|
var updated = _live2d.MotionQueueManager.prototype.updateParam.call(
|
|
this,
|
|
model
|
|
);
|
|
|
|
if (this.isFinished()) {
|
|
this.currentPriority = 0;
|
|
}
|
|
|
|
return updated;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DMotionManager # startMotionPrio()
|
|
//============================================================
|
|
L2DMotionManager.prototype.startMotionPrio = function (
|
|
motion /*AMotion*/,
|
|
priority /*int*/
|
|
) {
|
|
if (priority == this.reservePriority) {
|
|
this.reservePriority = 0;
|
|
}
|
|
this.currentPriority = priority;
|
|
return this.startMotion(motion, false);
|
|
};
|
|
|
|
/**
|
|
*
|
|
* You can modify and use this source freely
|
|
* only for the development of application related Live2D.
|
|
*
|
|
* (c) Live2D Inc. All rights reserved.
|
|
*/
|
|
|
|
//============================================================
|
|
//============================================================
|
|
// class L2DPhysics
|
|
//============================================================
|
|
//============================================================
|
|
function L2DPhysics() {
|
|
this.physicsList = new Array(); //ArrayList<PhysicsHair>
|
|
this.startTimeMSec = _live2d.UtSystem.getUserTimeMSec();
|
|
}
|
|
|
|
//============================================================
|
|
// static L2DPhysics.load()
|
|
//============================================================
|
|
L2DPhysics.load = function (json) {
|
|
var ret = new L2DPhysics(); //L2DPhysicsL2DPhysics
|
|
// var pm = Live2DFramework.getPlatformManager();
|
|
// var json = jsonParseFromBytes(buf);
|
|
var params = json.physics_hair;
|
|
var paramNum = params.length;
|
|
for (var i = 0; i < paramNum; i++) {
|
|
var param = params[i]; //Value
|
|
var physics = new _live2d.PhysicsHair(); //PhysicsHairPhysicsHair
|
|
var setup = param.setup; //Value
|
|
var length = parseFloat(setup.length);
|
|
var resist = parseFloat(setup.regist);
|
|
var mass = parseFloat(setup.mass);
|
|
physics.setup(length, resist, mass);
|
|
var srcList = param.src; //Value
|
|
var srcNum = srcList.length;
|
|
for (var j = 0; j < srcNum; j++) {
|
|
var src = srcList[j]; //Value
|
|
var id = src.id; //String
|
|
var type = _live2d.PhysicsHair.Src.SRC_TO_X;
|
|
var typeStr = src.ptype; //String
|
|
if (typeStr === "x") {
|
|
type = _live2d.PhysicsHair.Src.SRC_TO_X;
|
|
} else if (typeStr === "y") {
|
|
type = _live2d.PhysicsHair.Src.SRC_TO_Y;
|
|
} else if (typeStr === "angle") {
|
|
type = _live2d.PhysicsHair.Src.SRC_TO_G_ANGLE;
|
|
} else {
|
|
_live2d.UtDebug.error(
|
|
"live2d",
|
|
"Invalid parameter:PhysicsHair.Src"
|
|
);
|
|
}
|
|
var scale = parseFloat(src.scale);
|
|
var weight = parseFloat(src.weight);
|
|
physics.addSrcParam(type, id, scale, weight);
|
|
}
|
|
var targetList = param.targets; //Value
|
|
var targetNum = targetList.length;
|
|
for (var j = 0; j < targetNum; j++) {
|
|
var target = targetList[j]; //Value
|
|
var id = target.id; //String
|
|
var type = _live2d.PhysicsHair.Target.TARGET_FROM_ANGLE;
|
|
var typeStr = target.ptype; //String
|
|
if (typeStr === "angle") {
|
|
type = _live2d.PhysicsHair.Target.TARGET_FROM_ANGLE;
|
|
} else if (typeStr === "angle_v") {
|
|
type = _live2d.PhysicsHair.Target.TARGET_FROM_ANGLE_V;
|
|
} else {
|
|
_live2d.UtDebug.error(
|
|
"live2d",
|
|
"Invalid parameter:PhysicsHair.Target"
|
|
);
|
|
}
|
|
var scale = parseFloat(target.scale);
|
|
var weight = parseFloat(target.weight);
|
|
physics.addTargetParam(type, id, scale, weight);
|
|
}
|
|
ret.physicsList.push(physics);
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DPhysics # updateParam()
|
|
//============================================================
|
|
L2DPhysics.prototype.updateParam = function (model /*ALive2DModel*/) {
|
|
var timeMSec =
|
|
_live2d.UtSystem.getUserTimeMSec() - this.startTimeMSec;
|
|
for (var i = 0; i < this.physicsList.length; i++) {
|
|
this.physicsList[i].update(model, timeMSec);
|
|
}
|
|
};
|
|
|
|
/**
|
|
*
|
|
* You can modify and use this source freely
|
|
* only for the development of application related Live2D.
|
|
*
|
|
* (c) Live2D Inc. All rights reserved.
|
|
*/
|
|
|
|
//============================================================
|
|
//============================================================
|
|
// class L2DPose
|
|
//============================================================
|
|
//============================================================
|
|
function L2DPose() {
|
|
this.lastTime = 0;
|
|
this.lastModel = null; //ALive2DModel
|
|
this.partsGroups = new Array(); //ArrayList<L2DPartsParam[]>
|
|
}
|
|
|
|
//============================================================
|
|
// static L2DPose.load()
|
|
//============================================================
|
|
L2DPose.load = function (json) {
|
|
var ret = new L2DPose(); //L2DPose
|
|
// var pm = Live2DFramework.getPlatformManager();
|
|
// var json = jsonParseFromBytes(buf);
|
|
var poseListInfo = json.parts_visible; //Value
|
|
var poseNum = poseListInfo.length;
|
|
for (var i_pose = 0; i_pose < poseNum; i_pose++) {
|
|
var poseInfo = poseListInfo[i_pose]; //Value
|
|
var idListInfo = poseInfo.group; //Value
|
|
var idNum = idListInfo.length;
|
|
var partsGroup /*L2DPartsParam*/ = new Array();
|
|
for (var i_group = 0; i_group < idNum; i_group++) {
|
|
var partsInfo = idListInfo[i_group]; //Value
|
|
var parts = new L2DPartsParam(partsInfo.id); //L2DPartsParamL2DPartsParam
|
|
partsGroup[i_group] = parts;
|
|
if (partsInfo.link == null) continue;
|
|
var linkListInfo = partsInfo.link; //Value
|
|
var linkNum = linkListInfo.length;
|
|
parts.link = new Array(); //ArrayList<L2DPartsParam>
|
|
for (var i_link = 0; i_link < linkNum; i_link++) {
|
|
var linkParts = new L2DPartsParam(linkListInfo[i_link]); //L2DPartsParamL2DPartsParam
|
|
parts.link.push(linkParts);
|
|
}
|
|
}
|
|
ret.partsGroups.push(partsGroup);
|
|
}
|
|
|
|
return ret;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DPose # updateParam()
|
|
//============================================================
|
|
L2DPose.prototype.updateParam = function (model /*ALive2DModel*/) {
|
|
if (model == null) return;
|
|
|
|
if (!(model == this.lastModel)) {
|
|
this.initParam(model);
|
|
}
|
|
this.lastModel = model;
|
|
|
|
var curTime = _live2d.UtSystem.getUserTimeMSec();
|
|
var deltaTimeSec =
|
|
this.lastTime == 0 ? 0 : (curTime - this.lastTime) / 1000.0;
|
|
this.lastTime = curTime;
|
|
if (deltaTimeSec < 0) deltaTimeSec = 0;
|
|
for (var i = 0; i < this.partsGroups.length; i++) {
|
|
this.normalizePartsOpacityGroup(
|
|
model,
|
|
this.partsGroups[i],
|
|
deltaTimeSec
|
|
);
|
|
this.copyOpacityOtherParts(model, this.partsGroups[i]);
|
|
}
|
|
};
|
|
|
|
//============================================================
|
|
// L2DPose # initParam()
|
|
//============================================================
|
|
L2DPose.prototype.initParam = function (model /*ALive2DModel*/) {
|
|
if (model == null) return;
|
|
for (var i = 0; i < this.partsGroups.length; i++) {
|
|
var partsGroup = this.partsGroups[i]; //L2DPartsParam
|
|
for (var j = 0; j < partsGroup.length; j++) {
|
|
partsGroup[j].initIndex(model);
|
|
var partsIndex = partsGroup[j].partsIndex;
|
|
var paramIndex = partsGroup[j].paramIndex;
|
|
if (partsIndex < 0) continue;
|
|
var v /*:Boolean*/ = model.getParamFloat(paramIndex) != 0;
|
|
model.setPartsOpacity(partsIndex, v ? 1.0 : 0.0);
|
|
model.setParamFloat(paramIndex, v ? 1.0 : 0.0);
|
|
if (partsGroup[j].link == null) continue;
|
|
for (var k = 0; k < partsGroup[j].link.length; k++) {
|
|
partsGroup[j].link[k].initIndex(model);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
//============================================================
|
|
// L2DPose # normalizePartsOpacityGroup()
|
|
//============================================================
|
|
L2DPose.prototype.normalizePartsOpacityGroup = function (
|
|
model /*ALive2DModel*/,
|
|
partsGroup /*L2DPartsParam[]*/,
|
|
deltaTimeSec /*float*/
|
|
) {
|
|
var visibleParts = -1;
|
|
var visibleOpacity = 1.0;
|
|
var CLEAR_TIME_SEC = 0.5;
|
|
var phi = 0.5;
|
|
var maxBackOpacity = 0.15;
|
|
for (var i = 0; i < partsGroup.length; i++) {
|
|
var partsIndex = partsGroup[i].partsIndex;
|
|
var paramIndex = partsGroup[i].paramIndex;
|
|
if (partsIndex < 0) continue;
|
|
if (model.getParamFloat(paramIndex) != 0) {
|
|
if (visibleParts >= 0) {
|
|
break;
|
|
}
|
|
visibleParts = i;
|
|
visibleOpacity = model.getPartsOpacity(partsIndex);
|
|
visibleOpacity += deltaTimeSec / CLEAR_TIME_SEC;
|
|
if (visibleOpacity > 1) {
|
|
visibleOpacity = 1;
|
|
}
|
|
}
|
|
}
|
|
if (visibleParts < 0) {
|
|
visibleParts = 0;
|
|
visibleOpacity = 1;
|
|
}
|
|
for (var i = 0; i < partsGroup.length; i++) {
|
|
var partsIndex = partsGroup[i].partsIndex;
|
|
if (partsIndex < 0) continue;
|
|
if (visibleParts == i) {
|
|
model.setPartsOpacity(partsIndex, visibleOpacity);
|
|
} else {
|
|
var opacity = model.getPartsOpacity(partsIndex);
|
|
var a1;
|
|
if (visibleOpacity < phi) {
|
|
a1 = (visibleOpacity * (phi - 1)) / phi + 1;
|
|
} else {
|
|
a1 = ((1 - visibleOpacity) * phi) / (1 - phi);
|
|
}
|
|
var backOp = (1 - a1) * (1 - visibleOpacity);
|
|
if (backOp > maxBackOpacity) {
|
|
a1 = 1 - maxBackOpacity / (1 - visibleOpacity);
|
|
}
|
|
if (opacity > a1) {
|
|
opacity = a1;
|
|
}
|
|
model.setPartsOpacity(partsIndex, opacity);
|
|
}
|
|
}
|
|
};
|
|
|
|
//============================================================
|
|
// L2DPose # copyOpacityOtherParts()
|
|
//============================================================
|
|
L2DPose.prototype.copyOpacityOtherParts = function (
|
|
model /*ALive2DModel*/,
|
|
partsGroup /*L2DPartsParam[]*/
|
|
) {
|
|
for (var i_group = 0; i_group < partsGroup.length; i_group++) {
|
|
var partsParam = partsGroup[i_group]; //L2DPartsParam
|
|
if (partsParam.link == null) continue;
|
|
if (partsParam.partsIndex < 0) continue;
|
|
var opacity = model.getPartsOpacity(partsParam.partsIndex);
|
|
for (var i_link = 0; i_link < partsParam.link.length; i_link++) {
|
|
var linkParts = partsParam.link[i_link]; //L2DPartsParam
|
|
if (linkParts.partsIndex < 0) continue;
|
|
model.setPartsOpacity(linkParts.partsIndex, opacity);
|
|
}
|
|
}
|
|
};
|
|
|
|
//============================================================
|
|
//============================================================
|
|
// class L2DPartsParam
|
|
//============================================================
|
|
//============================================================
|
|
function L2DPartsParam(id /*String*/) {
|
|
this.paramIndex = -1;
|
|
this.partsIndex = -1;
|
|
this.link = null; // ArrayList<L2DPartsParam>
|
|
this.id = id;
|
|
}
|
|
|
|
//============================================================
|
|
// L2DPartsParam # initIndex()
|
|
//============================================================
|
|
L2DPartsParam.prototype.initIndex = function (model /*ALive2DModel*/) {
|
|
this.paramIndex = model.getParamIndex("VISIBLE:" + this.id);
|
|
this.partsIndex = model.getPartsDataIndex(
|
|
_live2d.PartsDataID.getID(this.id)
|
|
);
|
|
model.setParamFloat(this.paramIndex, 1);
|
|
};
|
|
/**
|
|
*
|
|
* You can modify and use this source freely
|
|
* only for the development of application related Live2D.
|
|
*
|
|
* (c) Live2D Inc. All rights reserved.
|
|
*/
|
|
|
|
//============================================================
|
|
//============================================================
|
|
// class L2DTargetPoint
|
|
//============================================================
|
|
//============================================================
|
|
function L2DTargetPoint() {
|
|
this.EPSILON = 0.01; // 変化の最小値(この値以下は無視される)
|
|
this.faceTargetX = 0;
|
|
this.faceTargetY = 0;
|
|
this.faceX = 0;
|
|
this.faceY = 0;
|
|
this.faceVX = 0;
|
|
this.faceVY = 0;
|
|
this.lastTimeSec = 0;
|
|
}
|
|
|
|
//============================================================
|
|
L2DTargetPoint.FRAME_RATE = 30;
|
|
|
|
//============================================================
|
|
// L2DTargetPoint # set()
|
|
//============================================================
|
|
L2DTargetPoint.prototype.setPoint = function (
|
|
x /*float*/,
|
|
y /*float*/
|
|
) {
|
|
this.faceTargetX = x;
|
|
this.faceTargetY = y;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DTargetPoint # getX()
|
|
//============================================================
|
|
L2DTargetPoint.prototype.getX = function () {
|
|
return this.faceX;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DTargetPoint # getY()
|
|
//============================================================
|
|
L2DTargetPoint.prototype.getY = function () {
|
|
return this.faceY;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DTargetPoint # update()
|
|
//============================================================
|
|
L2DTargetPoint.prototype.update = function () {
|
|
var TIME_TO_MAX_SPEED = 0.15;
|
|
var FACE_PARAM_MAX_V = 40.0 / 7.5;
|
|
var MAX_V = FACE_PARAM_MAX_V / L2DTargetPoint.FRAME_RATE;
|
|
if (this.lastTimeSec == 0) {
|
|
this.lastTimeSec = _live2d.UtSystem.getUserTimeMSec();
|
|
return;
|
|
}
|
|
var curTimeSec = _live2d.UtSystem.getUserTimeMSec();
|
|
var deltaTimeWeight =
|
|
((curTimeSec - this.lastTimeSec) * L2DTargetPoint.FRAME_RATE) /
|
|
1000.0;
|
|
this.lastTimeSec = curTimeSec;
|
|
var FRAME_TO_MAX_SPEED =
|
|
TIME_TO_MAX_SPEED * L2DTargetPoint.FRAME_RATE;
|
|
var MAX_A = (deltaTimeWeight * MAX_V) / FRAME_TO_MAX_SPEED;
|
|
var dx = this.faceTargetX - this.faceX;
|
|
var dy = this.faceTargetY - this.faceY;
|
|
// if(dx == 0 && dy == 0) return;
|
|
if (Math.abs(dx) <= this.EPSILON && Math.abs(dy) <= this.EPSILON)
|
|
return;
|
|
var d = Math.sqrt(dx * dx + dy * dy);
|
|
var vx = (MAX_V * dx) / d;
|
|
var vy = (MAX_V * dy) / d;
|
|
var ax = vx - this.faceVX;
|
|
var ay = vy - this.faceVY;
|
|
var a = Math.sqrt(ax * ax + ay * ay);
|
|
if (a < -MAX_A || a > MAX_A) {
|
|
ax *= MAX_A / a;
|
|
ay *= MAX_A / a;
|
|
a = MAX_A;
|
|
}
|
|
this.faceVX += ax;
|
|
this.faceVY += ay;
|
|
{
|
|
var max_v =
|
|
0.5 *
|
|
(Math.sqrt(MAX_A * MAX_A + 16 * MAX_A * d - 8 * MAX_A * d) -
|
|
MAX_A);
|
|
var cur_v = Math.sqrt(
|
|
this.faceVX * this.faceVX + this.faceVY * this.faceVY
|
|
);
|
|
if (cur_v > max_v) {
|
|
this.faceVX *= max_v / cur_v;
|
|
this.faceVY *= max_v / cur_v;
|
|
}
|
|
}
|
|
this.faceX += this.faceVX;
|
|
this.faceY += this.faceVY;
|
|
};
|
|
/**
|
|
*
|
|
* You can modify and use this source freely
|
|
* only for the development of application related Live2D.
|
|
*
|
|
* (c) Live2D Inc. All rights reserved.
|
|
*/
|
|
|
|
//============================================================
|
|
//============================================================
|
|
// class L2DViewMatrix extends L2DMatrix44
|
|
//============================================================
|
|
//============================================================
|
|
function L2DViewMatrix() {
|
|
L2DMatrix44.prototype.constructor.call(this);
|
|
this.screenLeft = null;
|
|
this.screenRight = null;
|
|
this.screenTop = null;
|
|
this.screenBottom = null;
|
|
this.maxLeft = null;
|
|
this.maxRight = null;
|
|
this.maxTop = null;
|
|
this.maxBottom = null;
|
|
this.max = Number.MAX_VALUE;
|
|
this.min = 0;
|
|
}
|
|
|
|
L2DViewMatrix.prototype = new L2DMatrix44(); //L2DViewMatrix extends L2DMatrix44
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # getMaxScale()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.getMaxScale = function () {
|
|
return this.max;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # getMinScale()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.getMinScale = function () {
|
|
return this.min;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # setMaxScale()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.setMaxScale = function (v /*float*/) {
|
|
this.max = v;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # setMinScale()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.setMinScale = function (v /*float*/) {
|
|
this.min = v;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # isMaxScale()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.isMaxScale = function () {
|
|
return this.getScaleX() == this.max;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # isMinScale()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.isMinScale = function () {
|
|
return this.getScaleX() == this.min;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # adjustTranslate()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.adjustTranslate = function (
|
|
shiftX /*float*/,
|
|
shiftY /*float*/
|
|
) {
|
|
// comment them, for don't know their function
|
|
//
|
|
// if(this.tr[0] * this.maxLeft + (this.tr[12] + shiftX) > this.screenLeft)
|
|
// shiftX = this.screenLeft - this.tr[0] * this.maxLeft - this.tr[12];
|
|
// if(this.tr[0] * this.maxRight + (this.tr[12] + shiftX) < this.screenRight)
|
|
// shiftX = this.screenRight - this.tr[0] * this.maxRight - this.tr[12];
|
|
// if(this.tr[5] * this.maxTop + (this.tr[13] + shiftY) < this.screenTop)
|
|
// shiftY = this.screenTop - this.tr[5] * this.maxTop - this.tr[13];
|
|
// if(this.tr[5] * this.maxBottom + (this.tr[13] + shiftY) > this.screenBottom)
|
|
// shiftY = this.screenBottom - this.tr[5] * this.maxBottom - this.tr[13];
|
|
|
|
var tr1 = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, shiftX, shiftY, 0, 1];
|
|
L2DMatrix44.mul(tr1, this.tr, this.tr);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # adjustScale()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.adjustScale = function (
|
|
cx /*float*/,
|
|
cy /*float*/,
|
|
scaleX /*float*/,
|
|
scaleY
|
|
) {
|
|
if (!scaleY) {
|
|
scaleY = scaleX;
|
|
}
|
|
// var targetScaleX = scaleX * this.tr[0];
|
|
// if(targetScaleX < this.min) {
|
|
// if(this.tr[0] > 0) scaleX = this.min / this.tr[0];
|
|
// }
|
|
// else if(targetScaleX > this.max) {
|
|
// if(this.tr[0] > 0) scaleX = this.max / this.tr[0];
|
|
// }
|
|
// var targetScaleY = scaleY * this.tr[0];
|
|
// if(targetScaleY < this.min) {
|
|
// if(this.tr[0] > 0) scaleY = this.min / this.tr[0];
|
|
// }
|
|
// else if(targetScaleY > this.max) {
|
|
// if(this.tr[0] > 0) scaleY = this.max / this.tr[0];
|
|
// }
|
|
var tr1 = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, cx, cy, 0, 1];
|
|
var tr2 = [scaleX, 0, 0, 0, 0, scaleY, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
|
|
var tr3 = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -cx, -cy, 0, 1];
|
|
L2DMatrix44.mul(tr3, this.tr, this.tr);
|
|
L2DMatrix44.mul(tr2, this.tr, this.tr);
|
|
L2DMatrix44.mul(tr1, this.tr, this.tr);
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # setScreenRect()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.setScreenRect = function (
|
|
left /*float*/,
|
|
right /*float*/,
|
|
bottom /*float*/,
|
|
top /*float*/
|
|
) {
|
|
this.screenLeft = left;
|
|
this.screenRight = right;
|
|
this.screenTop = top;
|
|
this.screenBottom = bottom;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # setMaxScreenRect()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.setMaxScreenRect = function (
|
|
left /*float*/,
|
|
right /*float*/,
|
|
bottom /*float*/,
|
|
top /*float*/
|
|
) {
|
|
this.maxLeft = left;
|
|
this.maxRight = right;
|
|
this.maxTop = top;
|
|
this.maxBottom = bottom;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # getScreenLeft()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.getScreenLeft = function () {
|
|
return this.screenLeft;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # getScreenRight()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.getScreenRight = function () {
|
|
return this.screenRight;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # getScreenBottom()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.getScreenBottom = function () {
|
|
return this.screenBottom;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # getScreenTop()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.getScreenTop = function () {
|
|
return this.screenTop;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # getMaxLeft()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.getMaxLeft = function () {
|
|
return this.maxLeft;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # getMaxRight()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.getMaxRight = function () {
|
|
return this.maxRight;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # getMaxBottom()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.getMaxBottom = function () {
|
|
return this.maxBottom;
|
|
};
|
|
|
|
//============================================================
|
|
// L2DViewMatrix # getMaxTop()
|
|
//============================================================
|
|
L2DViewMatrix.prototype.getMaxTop = function () {
|
|
return this.maxTop;
|
|
};
|
|
|
|
/**
|
|
*
|
|
* You can modify and use this source freely
|
|
* only for the development of application related Live2D.
|
|
*
|
|
* (c) Live2D Inc. All rights reserved.
|
|
*/
|
|
|
|
//============================================================
|
|
//============================================================
|
|
// class Live2DFramework
|
|
//============================================================
|
|
//============================================================
|
|
// export function Live2DFramework()
|
|
// {
|
|
// }
|
|
//
|
|
// //============================================================
|
|
// Live2DFramework.platformManager = null;
|
|
//
|
|
// //============================================================
|
|
// // static Live2DFramework.getPlatformManager()
|
|
// //============================================================
|
|
// Live2DFramework.getPlatformManager = function()
|
|
// {
|
|
// return Live2DFramework.platformManager;
|
|
// }
|
|
//
|
|
// //============================================================
|
|
// // static Live2DFramework.setPlatformManager()
|
|
// //============================================================
|
|
// Live2DFramework.setPlatformManager = function( platformManager /*IPlatformManager*/ )
|
|
// {
|
|
// Live2DFramework.platformManager = platformManager;
|
|
// }
|
|
|
|
/***/
|
|
},
|
|
/* 4 */
|
|
/***/ function (module, exports, __webpack_require__) {
|
|
"use strict";
|
|
|
|
Object.defineProperty(exports, "__esModule", {
|
|
value: true,
|
|
});
|
|
exports.loadBytes = loadBytes;
|
|
|
|
var _live2d = __webpack_require__(1);
|
|
|
|
function loadBytes(path, type, callback) {
|
|
var request = new XMLHttpRequest();
|
|
request.open("GET", path);
|
|
request.responseType = type;
|
|
if (type === "json") request.overrideMimeType("application/json");
|
|
request.onload = function () {
|
|
if (request.status < 400) {
|
|
callback(request.response);
|
|
} else {
|
|
console.error(
|
|
"Failed to load (" + request.status + ") : " + path
|
|
);
|
|
}
|
|
};
|
|
request.send(null);
|
|
}
|
|
|
|
/***/
|
|
},
|
|
/* 5 */
|
|
/***/ function (module, exports, __webpack_require__) {
|
|
"use strict";
|
|
|
|
Object.defineProperty(exports, "__esModule", {
|
|
value: true,
|
|
});
|
|
/**
|
|
*
|
|
* You can modify and use this source freely
|
|
* only for the development of application related Live2D.
|
|
*
|
|
* (c) Live2D Inc. All rights reserved.
|
|
* (c) Modified by Icemic <bingfeng.web@gmail.com>
|
|
*/
|
|
|
|
var mat4 = __webpack_require__(6);
|
|
|
|
var MatrixStack = {};
|
|
|
|
exports.default = MatrixStack;
|
|
|
|
MatrixStack.matrixStack = [
|
|
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
|
|
];
|
|
|
|
MatrixStack.depth = 0;
|
|
|
|
MatrixStack.currentMatrix = [
|
|
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
|
|
];
|
|
|
|
MatrixStack.tmp = new Array(16);
|
|
|
|
MatrixStack.reset = function () {
|
|
this.depth = 0;
|
|
};
|
|
|
|
MatrixStack.loadIdentity = function () {
|
|
// for (var i = 0; i < 16; i++)
|
|
// {
|
|
// this.currentMatrix[i] = (i % 5 == 0) ? 1 : 0;
|
|
// }
|
|
this.currentMatrix = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
|
|
};
|
|
|
|
MatrixStack.push = function () {
|
|
// var offset = this.depth * 16;
|
|
// var nextOffset = (this.depth + 1) * 16;
|
|
|
|
// if (this.matrixStack.length < nextOffset + 16)
|
|
// {
|
|
// this.matrixStack.length = nextOffset + 16;
|
|
// }
|
|
|
|
// for (var i = 0; i < 16; i++)
|
|
// {
|
|
// this.matrixStack[nextOffset + i] = this.currentMatrix[i];
|
|
// }
|
|
this.matrixStack.push(this.currentMatrix);
|
|
|
|
this.depth++;
|
|
};
|
|
|
|
MatrixStack.pop = function () {
|
|
this.depth--;
|
|
if (this.depth < 0) {
|
|
myError("Invalid matrix stack.");
|
|
this.depth = 0;
|
|
}
|
|
|
|
// var offset = this.depth * 16;
|
|
// for (var i = 0; i < 16; i++)
|
|
// {
|
|
// this.currentMatrix[i] = this.matrixStack[offset + i];
|
|
// }
|
|
this.currentMatrix = this.matrixStack.pop();
|
|
};
|
|
|
|
MatrixStack.getMatrix = function () {
|
|
return this.currentMatrix;
|
|
};
|
|
|
|
MatrixStack.multMatrix = function (matNew) {
|
|
// var i, j, k;
|
|
|
|
// for (i = 0; i < 16; i++)
|
|
// {
|
|
// this.tmp[i] = 0;
|
|
// }
|
|
|
|
// for (i = 0; i < 4; i++)
|
|
// {
|
|
// for (j = 0; j < 4; j++)
|
|
// {
|
|
// for (k = 0; k < 4; k++)
|
|
// {
|
|
// this.tmp[i + j * 4] += this.currentMatrix[i + k * 4] * matNew[k + j * 4];
|
|
// }
|
|
// }
|
|
// }
|
|
// for (i = 0; i < 16; i++)
|
|
// {
|
|
// this.currentMatrix[i] = this.tmp[i];
|
|
// }
|
|
mat4.multiply(this.currentMatrix, this.currentMatrix, matNew);
|
|
};
|
|
|
|
/***/
|
|
},
|
|
/* 6 */
|
|
/***/ function (module, exports, __webpack_require__) {
|
|
"use strict";
|
|
|
|
/* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV.
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE. */
|
|
|
|
var glMatrix = __webpack_require__(7);
|
|
|
|
/**
|
|
* @class 4x4 Matrix
|
|
* @name mat4
|
|
*/
|
|
var mat4 = {
|
|
scalar: {},
|
|
SIMD: {},
|
|
};
|
|
|
|
/**
|
|
* Creates a new identity mat4
|
|
*
|
|
* @returns {mat4} a new 4x4 matrix
|
|
*/
|
|
mat4.create = function () {
|
|
var out = new glMatrix.ARRAY_TYPE(16);
|
|
out[0] = 1;
|
|
out[1] = 0;
|
|
out[2] = 0;
|
|
out[3] = 0;
|
|
out[4] = 0;
|
|
out[5] = 1;
|
|
out[6] = 0;
|
|
out[7] = 0;
|
|
out[8] = 0;
|
|
out[9] = 0;
|
|
out[10] = 1;
|
|
out[11] = 0;
|
|
out[12] = 0;
|
|
out[13] = 0;
|
|
out[14] = 0;
|
|
out[15] = 1;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Creates a new mat4 initialized with values from an existing matrix
|
|
*
|
|
* @param {mat4} a matrix to clone
|
|
* @returns {mat4} a new 4x4 matrix
|
|
*/
|
|
mat4.clone = function (a) {
|
|
var out = new glMatrix.ARRAY_TYPE(16);
|
|
out[0] = a[0];
|
|
out[1] = a[1];
|
|
out[2] = a[2];
|
|
out[3] = a[3];
|
|
out[4] = a[4];
|
|
out[5] = a[5];
|
|
out[6] = a[6];
|
|
out[7] = a[7];
|
|
out[8] = a[8];
|
|
out[9] = a[9];
|
|
out[10] = a[10];
|
|
out[11] = a[11];
|
|
out[12] = a[12];
|
|
out[13] = a[13];
|
|
out[14] = a[14];
|
|
out[15] = a[15];
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Copy the values from one mat4 to another
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the source matrix
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.copy = function (out, a) {
|
|
out[0] = a[0];
|
|
out[1] = a[1];
|
|
out[2] = a[2];
|
|
out[3] = a[3];
|
|
out[4] = a[4];
|
|
out[5] = a[5];
|
|
out[6] = a[6];
|
|
out[7] = a[7];
|
|
out[8] = a[8];
|
|
out[9] = a[9];
|
|
out[10] = a[10];
|
|
out[11] = a[11];
|
|
out[12] = a[12];
|
|
out[13] = a[13];
|
|
out[14] = a[14];
|
|
out[15] = a[15];
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Create a new mat4 with the given values
|
|
*
|
|
* @param {Number} m00 Component in column 0, row 0 position (index 0)
|
|
* @param {Number} m01 Component in column 0, row 1 position (index 1)
|
|
* @param {Number} m02 Component in column 0, row 2 position (index 2)
|
|
* @param {Number} m03 Component in column 0, row 3 position (index 3)
|
|
* @param {Number} m10 Component in column 1, row 0 position (index 4)
|
|
* @param {Number} m11 Component in column 1, row 1 position (index 5)
|
|
* @param {Number} m12 Component in column 1, row 2 position (index 6)
|
|
* @param {Number} m13 Component in column 1, row 3 position (index 7)
|
|
* @param {Number} m20 Component in column 2, row 0 position (index 8)
|
|
* @param {Number} m21 Component in column 2, row 1 position (index 9)
|
|
* @param {Number} m22 Component in column 2, row 2 position (index 10)
|
|
* @param {Number} m23 Component in column 2, row 3 position (index 11)
|
|
* @param {Number} m30 Component in column 3, row 0 position (index 12)
|
|
* @param {Number} m31 Component in column 3, row 1 position (index 13)
|
|
* @param {Number} m32 Component in column 3, row 2 position (index 14)
|
|
* @param {Number} m33 Component in column 3, row 3 position (index 15)
|
|
* @returns {mat4} A new mat4
|
|
*/
|
|
mat4.fromValues = function (
|
|
m00,
|
|
m01,
|
|
m02,
|
|
m03,
|
|
m10,
|
|
m11,
|
|
m12,
|
|
m13,
|
|
m20,
|
|
m21,
|
|
m22,
|
|
m23,
|
|
m30,
|
|
m31,
|
|
m32,
|
|
m33
|
|
) {
|
|
var out = new glMatrix.ARRAY_TYPE(16);
|
|
out[0] = m00;
|
|
out[1] = m01;
|
|
out[2] = m02;
|
|
out[3] = m03;
|
|
out[4] = m10;
|
|
out[5] = m11;
|
|
out[6] = m12;
|
|
out[7] = m13;
|
|
out[8] = m20;
|
|
out[9] = m21;
|
|
out[10] = m22;
|
|
out[11] = m23;
|
|
out[12] = m30;
|
|
out[13] = m31;
|
|
out[14] = m32;
|
|
out[15] = m33;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Set the components of a mat4 to the given values
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {Number} m00 Component in column 0, row 0 position (index 0)
|
|
* @param {Number} m01 Component in column 0, row 1 position (index 1)
|
|
* @param {Number} m02 Component in column 0, row 2 position (index 2)
|
|
* @param {Number} m03 Component in column 0, row 3 position (index 3)
|
|
* @param {Number} m10 Component in column 1, row 0 position (index 4)
|
|
* @param {Number} m11 Component in column 1, row 1 position (index 5)
|
|
* @param {Number} m12 Component in column 1, row 2 position (index 6)
|
|
* @param {Number} m13 Component in column 1, row 3 position (index 7)
|
|
* @param {Number} m20 Component in column 2, row 0 position (index 8)
|
|
* @param {Number} m21 Component in column 2, row 1 position (index 9)
|
|
* @param {Number} m22 Component in column 2, row 2 position (index 10)
|
|
* @param {Number} m23 Component in column 2, row 3 position (index 11)
|
|
* @param {Number} m30 Component in column 3, row 0 position (index 12)
|
|
* @param {Number} m31 Component in column 3, row 1 position (index 13)
|
|
* @param {Number} m32 Component in column 3, row 2 position (index 14)
|
|
* @param {Number} m33 Component in column 3, row 3 position (index 15)
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.set = function (
|
|
out,
|
|
m00,
|
|
m01,
|
|
m02,
|
|
m03,
|
|
m10,
|
|
m11,
|
|
m12,
|
|
m13,
|
|
m20,
|
|
m21,
|
|
m22,
|
|
m23,
|
|
m30,
|
|
m31,
|
|
m32,
|
|
m33
|
|
) {
|
|
out[0] = m00;
|
|
out[1] = m01;
|
|
out[2] = m02;
|
|
out[3] = m03;
|
|
out[4] = m10;
|
|
out[5] = m11;
|
|
out[6] = m12;
|
|
out[7] = m13;
|
|
out[8] = m20;
|
|
out[9] = m21;
|
|
out[10] = m22;
|
|
out[11] = m23;
|
|
out[12] = m30;
|
|
out[13] = m31;
|
|
out[14] = m32;
|
|
out[15] = m33;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Set a mat4 to the identity matrix
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.identity = function (out) {
|
|
out[0] = 1;
|
|
out[1] = 0;
|
|
out[2] = 0;
|
|
out[3] = 0;
|
|
out[4] = 0;
|
|
out[5] = 1;
|
|
out[6] = 0;
|
|
out[7] = 0;
|
|
out[8] = 0;
|
|
out[9] = 0;
|
|
out[10] = 1;
|
|
out[11] = 0;
|
|
out[12] = 0;
|
|
out[13] = 0;
|
|
out[14] = 0;
|
|
out[15] = 1;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Transpose the values of a mat4 not using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the source matrix
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.scalar.transpose = function (out, a) {
|
|
// If we are transposing ourselves we can skip a few steps but have to cache some values
|
|
if (out === a) {
|
|
var a01 = a[1],
|
|
a02 = a[2],
|
|
a03 = a[3],
|
|
a12 = a[6],
|
|
a13 = a[7],
|
|
a23 = a[11];
|
|
|
|
out[1] = a[4];
|
|
out[2] = a[8];
|
|
out[3] = a[12];
|
|
out[4] = a01;
|
|
out[6] = a[9];
|
|
out[7] = a[13];
|
|
out[8] = a02;
|
|
out[9] = a12;
|
|
out[11] = a[14];
|
|
out[12] = a03;
|
|
out[13] = a13;
|
|
out[14] = a23;
|
|
} else {
|
|
out[0] = a[0];
|
|
out[1] = a[4];
|
|
out[2] = a[8];
|
|
out[3] = a[12];
|
|
out[4] = a[1];
|
|
out[5] = a[5];
|
|
out[6] = a[9];
|
|
out[7] = a[13];
|
|
out[8] = a[2];
|
|
out[9] = a[6];
|
|
out[10] = a[10];
|
|
out[11] = a[14];
|
|
out[12] = a[3];
|
|
out[13] = a[7];
|
|
out[14] = a[11];
|
|
out[15] = a[15];
|
|
}
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Transpose the values of a mat4 using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the source matrix
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.SIMD.transpose = function (out, a) {
|
|
var a0, a1, a2, a3, tmp01, tmp23, out0, out1, out2, out3;
|
|
|
|
a0 = SIMD.Float32x4.load(a, 0);
|
|
a1 = SIMD.Float32x4.load(a, 4);
|
|
a2 = SIMD.Float32x4.load(a, 8);
|
|
a3 = SIMD.Float32x4.load(a, 12);
|
|
|
|
tmp01 = SIMD.Float32x4.shuffle(a0, a1, 0, 1, 4, 5);
|
|
tmp23 = SIMD.Float32x4.shuffle(a2, a3, 0, 1, 4, 5);
|
|
out0 = SIMD.Float32x4.shuffle(tmp01, tmp23, 0, 2, 4, 6);
|
|
out1 = SIMD.Float32x4.shuffle(tmp01, tmp23, 1, 3, 5, 7);
|
|
SIMD.Float32x4.store(out, 0, out0);
|
|
SIMD.Float32x4.store(out, 4, out1);
|
|
|
|
tmp01 = SIMD.Float32x4.shuffle(a0, a1, 2, 3, 6, 7);
|
|
tmp23 = SIMD.Float32x4.shuffle(a2, a3, 2, 3, 6, 7);
|
|
out2 = SIMD.Float32x4.shuffle(tmp01, tmp23, 0, 2, 4, 6);
|
|
out3 = SIMD.Float32x4.shuffle(tmp01, tmp23, 1, 3, 5, 7);
|
|
SIMD.Float32x4.store(out, 8, out2);
|
|
SIMD.Float32x4.store(out, 12, out3);
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Transpse a mat4 using SIMD if available and enabled
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the source matrix
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.transpose = glMatrix.USE_SIMD
|
|
? mat4.SIMD.transpose
|
|
: mat4.scalar.transpose;
|
|
|
|
/**
|
|
* Inverts a mat4 not using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the source matrix
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.scalar.invert = function (out, a) {
|
|
var a00 = a[0],
|
|
a01 = a[1],
|
|
a02 = a[2],
|
|
a03 = a[3],
|
|
a10 = a[4],
|
|
a11 = a[5],
|
|
a12 = a[6],
|
|
a13 = a[7],
|
|
a20 = a[8],
|
|
a21 = a[9],
|
|
a22 = a[10],
|
|
a23 = a[11],
|
|
a30 = a[12],
|
|
a31 = a[13],
|
|
a32 = a[14],
|
|
a33 = a[15],
|
|
b00 = a00 * a11 - a01 * a10,
|
|
b01 = a00 * a12 - a02 * a10,
|
|
b02 = a00 * a13 - a03 * a10,
|
|
b03 = a01 * a12 - a02 * a11,
|
|
b04 = a01 * a13 - a03 * a11,
|
|
b05 = a02 * a13 - a03 * a12,
|
|
b06 = a20 * a31 - a21 * a30,
|
|
b07 = a20 * a32 - a22 * a30,
|
|
b08 = a20 * a33 - a23 * a30,
|
|
b09 = a21 * a32 - a22 * a31,
|
|
b10 = a21 * a33 - a23 * a31,
|
|
b11 = a22 * a33 - a23 * a32,
|
|
// Calculate the determinant
|
|
det =
|
|
b00 * b11 -
|
|
b01 * b10 +
|
|
b02 * b09 +
|
|
b03 * b08 -
|
|
b04 * b07 +
|
|
b05 * b06;
|
|
|
|
if (!det) {
|
|
return null;
|
|
}
|
|
det = 1.0 / det;
|
|
|
|
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
|
|
out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
|
|
out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
|
|
out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
|
|
out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
|
|
out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
|
|
out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
|
|
out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
|
|
out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
|
|
out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
|
|
out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
|
|
out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
|
|
out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
|
|
out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
|
|
out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
|
|
out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Inverts a mat4 using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the source matrix
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.SIMD.invert = function (out, a) {
|
|
var row0,
|
|
row1,
|
|
row2,
|
|
row3,
|
|
tmp1,
|
|
minor0,
|
|
minor1,
|
|
minor2,
|
|
minor3,
|
|
det,
|
|
a0 = SIMD.Float32x4.load(a, 0),
|
|
a1 = SIMD.Float32x4.load(a, 4),
|
|
a2 = SIMD.Float32x4.load(a, 8),
|
|
a3 = SIMD.Float32x4.load(a, 12);
|
|
|
|
// Compute matrix adjugate
|
|
tmp1 = SIMD.Float32x4.shuffle(a0, a1, 0, 1, 4, 5);
|
|
row1 = SIMD.Float32x4.shuffle(a2, a3, 0, 1, 4, 5);
|
|
row0 = SIMD.Float32x4.shuffle(tmp1, row1, 0, 2, 4, 6);
|
|
row1 = SIMD.Float32x4.shuffle(row1, tmp1, 1, 3, 5, 7);
|
|
tmp1 = SIMD.Float32x4.shuffle(a0, a1, 2, 3, 6, 7);
|
|
row3 = SIMD.Float32x4.shuffle(a2, a3, 2, 3, 6, 7);
|
|
row2 = SIMD.Float32x4.shuffle(tmp1, row3, 0, 2, 4, 6);
|
|
row3 = SIMD.Float32x4.shuffle(row3, tmp1, 1, 3, 5, 7);
|
|
|
|
tmp1 = SIMD.Float32x4.mul(row2, row3);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 1, 0, 3, 2);
|
|
minor0 = SIMD.Float32x4.mul(row1, tmp1);
|
|
minor1 = SIMD.Float32x4.mul(row0, tmp1);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 2, 3, 0, 1);
|
|
minor0 = SIMD.Float32x4.sub(SIMD.Float32x4.mul(row1, tmp1), minor0);
|
|
minor1 = SIMD.Float32x4.sub(SIMD.Float32x4.mul(row0, tmp1), minor1);
|
|
minor1 = SIMD.Float32x4.swizzle(minor1, 2, 3, 0, 1);
|
|
|
|
tmp1 = SIMD.Float32x4.mul(row1, row2);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 1, 0, 3, 2);
|
|
minor0 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row3, tmp1), minor0);
|
|
minor3 = SIMD.Float32x4.mul(row0, tmp1);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 2, 3, 0, 1);
|
|
minor0 = SIMD.Float32x4.sub(minor0, SIMD.Float32x4.mul(row3, tmp1));
|
|
minor3 = SIMD.Float32x4.sub(SIMD.Float32x4.mul(row0, tmp1), minor3);
|
|
minor3 = SIMD.Float32x4.swizzle(minor3, 2, 3, 0, 1);
|
|
|
|
tmp1 = SIMD.Float32x4.mul(
|
|
SIMD.Float32x4.swizzle(row1, 2, 3, 0, 1),
|
|
row3
|
|
);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 1, 0, 3, 2);
|
|
row2 = SIMD.Float32x4.swizzle(row2, 2, 3, 0, 1);
|
|
minor0 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row2, tmp1), minor0);
|
|
minor2 = SIMD.Float32x4.mul(row0, tmp1);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 2, 3, 0, 1);
|
|
minor0 = SIMD.Float32x4.sub(minor0, SIMD.Float32x4.mul(row2, tmp1));
|
|
minor2 = SIMD.Float32x4.sub(SIMD.Float32x4.mul(row0, tmp1), minor2);
|
|
minor2 = SIMD.Float32x4.swizzle(minor2, 2, 3, 0, 1);
|
|
|
|
tmp1 = SIMD.Float32x4.mul(row0, row1);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 1, 0, 3, 2);
|
|
minor2 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row3, tmp1), minor2);
|
|
minor3 = SIMD.Float32x4.sub(SIMD.Float32x4.mul(row2, tmp1), minor3);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 2, 3, 0, 1);
|
|
minor2 = SIMD.Float32x4.sub(SIMD.Float32x4.mul(row3, tmp1), minor2);
|
|
minor3 = SIMD.Float32x4.sub(minor3, SIMD.Float32x4.mul(row2, tmp1));
|
|
|
|
tmp1 = SIMD.Float32x4.mul(row0, row3);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 1, 0, 3, 2);
|
|
minor1 = SIMD.Float32x4.sub(minor1, SIMD.Float32x4.mul(row2, tmp1));
|
|
minor2 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row1, tmp1), minor2);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 2, 3, 0, 1);
|
|
minor1 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row2, tmp1), minor1);
|
|
minor2 = SIMD.Float32x4.sub(minor2, SIMD.Float32x4.mul(row1, tmp1));
|
|
|
|
tmp1 = SIMD.Float32x4.mul(row0, row2);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 1, 0, 3, 2);
|
|
minor1 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row3, tmp1), minor1);
|
|
minor3 = SIMD.Float32x4.sub(minor3, SIMD.Float32x4.mul(row1, tmp1));
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 2, 3, 0, 1);
|
|
minor1 = SIMD.Float32x4.sub(minor1, SIMD.Float32x4.mul(row3, tmp1));
|
|
minor3 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row1, tmp1), minor3);
|
|
|
|
// Compute matrix determinant
|
|
det = SIMD.Float32x4.mul(row0, minor0);
|
|
det = SIMD.Float32x4.add(
|
|
SIMD.Float32x4.swizzle(det, 2, 3, 0, 1),
|
|
det
|
|
);
|
|
det = SIMD.Float32x4.add(
|
|
SIMD.Float32x4.swizzle(det, 1, 0, 3, 2),
|
|
det
|
|
);
|
|
tmp1 = SIMD.Float32x4.reciprocalApproximation(det);
|
|
det = SIMD.Float32x4.sub(
|
|
SIMD.Float32x4.add(tmp1, tmp1),
|
|
SIMD.Float32x4.mul(det, SIMD.Float32x4.mul(tmp1, tmp1))
|
|
);
|
|
det = SIMD.Float32x4.swizzle(det, 0, 0, 0, 0);
|
|
if (!det) {
|
|
return null;
|
|
}
|
|
|
|
// Compute matrix inverse
|
|
SIMD.Float32x4.store(out, 0, SIMD.Float32x4.mul(det, minor0));
|
|
SIMD.Float32x4.store(out, 4, SIMD.Float32x4.mul(det, minor1));
|
|
SIMD.Float32x4.store(out, 8, SIMD.Float32x4.mul(det, minor2));
|
|
SIMD.Float32x4.store(out, 12, SIMD.Float32x4.mul(det, minor3));
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Inverts a mat4 using SIMD if available and enabled
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the source matrix
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.invert = glMatrix.USE_SIMD ? mat4.SIMD.invert : mat4.scalar.invert;
|
|
|
|
/**
|
|
* Calculates the adjugate of a mat4 not using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the source matrix
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.scalar.adjoint = function (out, a) {
|
|
var a00 = a[0],
|
|
a01 = a[1],
|
|
a02 = a[2],
|
|
a03 = a[3],
|
|
a10 = a[4],
|
|
a11 = a[5],
|
|
a12 = a[6],
|
|
a13 = a[7],
|
|
a20 = a[8],
|
|
a21 = a[9],
|
|
a22 = a[10],
|
|
a23 = a[11],
|
|
a30 = a[12],
|
|
a31 = a[13],
|
|
a32 = a[14],
|
|
a33 = a[15];
|
|
|
|
out[0] =
|
|
a11 * (a22 * a33 - a23 * a32) -
|
|
a21 * (a12 * a33 - a13 * a32) +
|
|
a31 * (a12 * a23 - a13 * a22);
|
|
out[1] = -(
|
|
a01 * (a22 * a33 - a23 * a32) -
|
|
a21 * (a02 * a33 - a03 * a32) +
|
|
a31 * (a02 * a23 - a03 * a22)
|
|
);
|
|
out[2] =
|
|
a01 * (a12 * a33 - a13 * a32) -
|
|
a11 * (a02 * a33 - a03 * a32) +
|
|
a31 * (a02 * a13 - a03 * a12);
|
|
out[3] = -(
|
|
a01 * (a12 * a23 - a13 * a22) -
|
|
a11 * (a02 * a23 - a03 * a22) +
|
|
a21 * (a02 * a13 - a03 * a12)
|
|
);
|
|
out[4] = -(
|
|
a10 * (a22 * a33 - a23 * a32) -
|
|
a20 * (a12 * a33 - a13 * a32) +
|
|
a30 * (a12 * a23 - a13 * a22)
|
|
);
|
|
out[5] =
|
|
a00 * (a22 * a33 - a23 * a32) -
|
|
a20 * (a02 * a33 - a03 * a32) +
|
|
a30 * (a02 * a23 - a03 * a22);
|
|
out[6] = -(
|
|
a00 * (a12 * a33 - a13 * a32) -
|
|
a10 * (a02 * a33 - a03 * a32) +
|
|
a30 * (a02 * a13 - a03 * a12)
|
|
);
|
|
out[7] =
|
|
a00 * (a12 * a23 - a13 * a22) -
|
|
a10 * (a02 * a23 - a03 * a22) +
|
|
a20 * (a02 * a13 - a03 * a12);
|
|
out[8] =
|
|
a10 * (a21 * a33 - a23 * a31) -
|
|
a20 * (a11 * a33 - a13 * a31) +
|
|
a30 * (a11 * a23 - a13 * a21);
|
|
out[9] = -(
|
|
a00 * (a21 * a33 - a23 * a31) -
|
|
a20 * (a01 * a33 - a03 * a31) +
|
|
a30 * (a01 * a23 - a03 * a21)
|
|
);
|
|
out[10] =
|
|
a00 * (a11 * a33 - a13 * a31) -
|
|
a10 * (a01 * a33 - a03 * a31) +
|
|
a30 * (a01 * a13 - a03 * a11);
|
|
out[11] = -(
|
|
a00 * (a11 * a23 - a13 * a21) -
|
|
a10 * (a01 * a23 - a03 * a21) +
|
|
a20 * (a01 * a13 - a03 * a11)
|
|
);
|
|
out[12] = -(
|
|
a10 * (a21 * a32 - a22 * a31) -
|
|
a20 * (a11 * a32 - a12 * a31) +
|
|
a30 * (a11 * a22 - a12 * a21)
|
|
);
|
|
out[13] =
|
|
a00 * (a21 * a32 - a22 * a31) -
|
|
a20 * (a01 * a32 - a02 * a31) +
|
|
a30 * (a01 * a22 - a02 * a21);
|
|
out[14] = -(
|
|
a00 * (a11 * a32 - a12 * a31) -
|
|
a10 * (a01 * a32 - a02 * a31) +
|
|
a30 * (a01 * a12 - a02 * a11)
|
|
);
|
|
out[15] =
|
|
a00 * (a11 * a22 - a12 * a21) -
|
|
a10 * (a01 * a22 - a02 * a21) +
|
|
a20 * (a01 * a12 - a02 * a11);
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Calculates the adjugate of a mat4 using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the source matrix
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.SIMD.adjoint = function (out, a) {
|
|
var a0, a1, a2, a3;
|
|
var row0, row1, row2, row3;
|
|
var tmp1;
|
|
var minor0, minor1, minor2, minor3;
|
|
|
|
a0 = SIMD.Float32x4.load(a, 0);
|
|
a1 = SIMD.Float32x4.load(a, 4);
|
|
a2 = SIMD.Float32x4.load(a, 8);
|
|
a3 = SIMD.Float32x4.load(a, 12);
|
|
|
|
// Transpose the source matrix. Sort of. Not a true transpose operation
|
|
tmp1 = SIMD.Float32x4.shuffle(a0, a1, 0, 1, 4, 5);
|
|
row1 = SIMD.Float32x4.shuffle(a2, a3, 0, 1, 4, 5);
|
|
row0 = SIMD.Float32x4.shuffle(tmp1, row1, 0, 2, 4, 6);
|
|
row1 = SIMD.Float32x4.shuffle(row1, tmp1, 1, 3, 5, 7);
|
|
|
|
tmp1 = SIMD.Float32x4.shuffle(a0, a1, 2, 3, 6, 7);
|
|
row3 = SIMD.Float32x4.shuffle(a2, a3, 2, 3, 6, 7);
|
|
row2 = SIMD.Float32x4.shuffle(tmp1, row3, 0, 2, 4, 6);
|
|
row3 = SIMD.Float32x4.shuffle(row3, tmp1, 1, 3, 5, 7);
|
|
|
|
tmp1 = SIMD.Float32x4.mul(row2, row3);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 1, 0, 3, 2);
|
|
minor0 = SIMD.Float32x4.mul(row1, tmp1);
|
|
minor1 = SIMD.Float32x4.mul(row0, tmp1);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 2, 3, 0, 1);
|
|
minor0 = SIMD.Float32x4.sub(SIMD.Float32x4.mul(row1, tmp1), minor0);
|
|
minor1 = SIMD.Float32x4.sub(SIMD.Float32x4.mul(row0, tmp1), minor1);
|
|
minor1 = SIMD.Float32x4.swizzle(minor1, 2, 3, 0, 1);
|
|
|
|
tmp1 = SIMD.Float32x4.mul(row1, row2);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 1, 0, 3, 2);
|
|
minor0 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row3, tmp1), minor0);
|
|
minor3 = SIMD.Float32x4.mul(row0, tmp1);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 2, 3, 0, 1);
|
|
minor0 = SIMD.Float32x4.sub(minor0, SIMD.Float32x4.mul(row3, tmp1));
|
|
minor3 = SIMD.Float32x4.sub(SIMD.Float32x4.mul(row0, tmp1), minor3);
|
|
minor3 = SIMD.Float32x4.swizzle(minor3, 2, 3, 0, 1);
|
|
|
|
tmp1 = SIMD.Float32x4.mul(
|
|
SIMD.Float32x4.swizzle(row1, 2, 3, 0, 1),
|
|
row3
|
|
);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 1, 0, 3, 2);
|
|
row2 = SIMD.Float32x4.swizzle(row2, 2, 3, 0, 1);
|
|
minor0 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row2, tmp1), minor0);
|
|
minor2 = SIMD.Float32x4.mul(row0, tmp1);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 2, 3, 0, 1);
|
|
minor0 = SIMD.Float32x4.sub(minor0, SIMD.Float32x4.mul(row2, tmp1));
|
|
minor2 = SIMD.Float32x4.sub(SIMD.Float32x4.mul(row0, tmp1), minor2);
|
|
minor2 = SIMD.Float32x4.swizzle(minor2, 2, 3, 0, 1);
|
|
|
|
tmp1 = SIMD.Float32x4.mul(row0, row1);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 1, 0, 3, 2);
|
|
minor2 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row3, tmp1), minor2);
|
|
minor3 = SIMD.Float32x4.sub(SIMD.Float32x4.mul(row2, tmp1), minor3);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 2, 3, 0, 1);
|
|
minor2 = SIMD.Float32x4.sub(SIMD.Float32x4.mul(row3, tmp1), minor2);
|
|
minor3 = SIMD.Float32x4.sub(minor3, SIMD.Float32x4.mul(row2, tmp1));
|
|
|
|
tmp1 = SIMD.Float32x4.mul(row0, row3);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 1, 0, 3, 2);
|
|
minor1 = SIMD.Float32x4.sub(minor1, SIMD.Float32x4.mul(row2, tmp1));
|
|
minor2 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row1, tmp1), minor2);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 2, 3, 0, 1);
|
|
minor1 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row2, tmp1), minor1);
|
|
minor2 = SIMD.Float32x4.sub(minor2, SIMD.Float32x4.mul(row1, tmp1));
|
|
|
|
tmp1 = SIMD.Float32x4.mul(row0, row2);
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 1, 0, 3, 2);
|
|
minor1 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row3, tmp1), minor1);
|
|
minor3 = SIMD.Float32x4.sub(minor3, SIMD.Float32x4.mul(row1, tmp1));
|
|
tmp1 = SIMD.Float32x4.swizzle(tmp1, 2, 3, 0, 1);
|
|
minor1 = SIMD.Float32x4.sub(minor1, SIMD.Float32x4.mul(row3, tmp1));
|
|
minor3 = SIMD.Float32x4.add(SIMD.Float32x4.mul(row1, tmp1), minor3);
|
|
|
|
SIMD.Float32x4.store(out, 0, minor0);
|
|
SIMD.Float32x4.store(out, 4, minor1);
|
|
SIMD.Float32x4.store(out, 8, minor2);
|
|
SIMD.Float32x4.store(out, 12, minor3);
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Calculates the adjugate of a mat4 using SIMD if available and enabled
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the source matrix
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.adjoint = glMatrix.USE_SIMD
|
|
? mat4.SIMD.adjoint
|
|
: mat4.scalar.adjoint;
|
|
|
|
/**
|
|
* Calculates the determinant of a mat4
|
|
*
|
|
* @param {mat4} a the source matrix
|
|
* @returns {Number} determinant of a
|
|
*/
|
|
mat4.determinant = function (a) {
|
|
var a00 = a[0],
|
|
a01 = a[1],
|
|
a02 = a[2],
|
|
a03 = a[3],
|
|
a10 = a[4],
|
|
a11 = a[5],
|
|
a12 = a[6],
|
|
a13 = a[7],
|
|
a20 = a[8],
|
|
a21 = a[9],
|
|
a22 = a[10],
|
|
a23 = a[11],
|
|
a30 = a[12],
|
|
a31 = a[13],
|
|
a32 = a[14],
|
|
a33 = a[15],
|
|
b00 = a00 * a11 - a01 * a10,
|
|
b01 = a00 * a12 - a02 * a10,
|
|
b02 = a00 * a13 - a03 * a10,
|
|
b03 = a01 * a12 - a02 * a11,
|
|
b04 = a01 * a13 - a03 * a11,
|
|
b05 = a02 * a13 - a03 * a12,
|
|
b06 = a20 * a31 - a21 * a30,
|
|
b07 = a20 * a32 - a22 * a30,
|
|
b08 = a20 * a33 - a23 * a30,
|
|
b09 = a21 * a32 - a22 * a31,
|
|
b10 = a21 * a33 - a23 * a31,
|
|
b11 = a22 * a33 - a23 * a32;
|
|
|
|
// Calculate the determinant
|
|
return (
|
|
b00 * b11 -
|
|
b01 * b10 +
|
|
b02 * b09 +
|
|
b03 * b08 -
|
|
b04 * b07 +
|
|
b05 * b06
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Multiplies two mat4's explicitly using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the first operand, must be a Float32Array
|
|
* @param {mat4} b the second operand, must be a Float32Array
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.SIMD.multiply = function (out, a, b) {
|
|
var a0 = SIMD.Float32x4.load(a, 0);
|
|
var a1 = SIMD.Float32x4.load(a, 4);
|
|
var a2 = SIMD.Float32x4.load(a, 8);
|
|
var a3 = SIMD.Float32x4.load(a, 12);
|
|
|
|
var b0 = SIMD.Float32x4.load(b, 0);
|
|
var out0 = SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b0, 0, 0, 0, 0), a0),
|
|
SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b0, 1, 1, 1, 1), a1),
|
|
SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b0, 2, 2, 2, 2), a2),
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b0, 3, 3, 3, 3), a3)
|
|
)
|
|
)
|
|
);
|
|
SIMD.Float32x4.store(out, 0, out0);
|
|
|
|
var b1 = SIMD.Float32x4.load(b, 4);
|
|
var out1 = SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b1, 0, 0, 0, 0), a0),
|
|
SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b1, 1, 1, 1, 1), a1),
|
|
SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b1, 2, 2, 2, 2), a2),
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b1, 3, 3, 3, 3), a3)
|
|
)
|
|
)
|
|
);
|
|
SIMD.Float32x4.store(out, 4, out1);
|
|
|
|
var b2 = SIMD.Float32x4.load(b, 8);
|
|
var out2 = SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b2, 0, 0, 0, 0), a0),
|
|
SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b2, 1, 1, 1, 1), a1),
|
|
SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b2, 2, 2, 2, 2), a2),
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b2, 3, 3, 3, 3), a3)
|
|
)
|
|
)
|
|
);
|
|
SIMD.Float32x4.store(out, 8, out2);
|
|
|
|
var b3 = SIMD.Float32x4.load(b, 12);
|
|
var out3 = SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b3, 0, 0, 0, 0), a0),
|
|
SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b3, 1, 1, 1, 1), a1),
|
|
SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b3, 2, 2, 2, 2), a2),
|
|
SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(b3, 3, 3, 3, 3), a3)
|
|
)
|
|
)
|
|
);
|
|
SIMD.Float32x4.store(out, 12, out3);
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Multiplies two mat4's explicitly not using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the first operand
|
|
* @param {mat4} b the second operand
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.scalar.multiply = function (out, a, b) {
|
|
var a00 = a[0],
|
|
a01 = a[1],
|
|
a02 = a[2],
|
|
a03 = a[3],
|
|
a10 = a[4],
|
|
a11 = a[5],
|
|
a12 = a[6],
|
|
a13 = a[7],
|
|
a20 = a[8],
|
|
a21 = a[9],
|
|
a22 = a[10],
|
|
a23 = a[11],
|
|
a30 = a[12],
|
|
a31 = a[13],
|
|
a32 = a[14],
|
|
a33 = a[15];
|
|
|
|
// Cache only the current line of the second matrix
|
|
var b0 = b[0],
|
|
b1 = b[1],
|
|
b2 = b[2],
|
|
b3 = b[3];
|
|
out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
|
|
b0 = b[4];
|
|
b1 = b[5];
|
|
b2 = b[6];
|
|
b3 = b[7];
|
|
out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
|
|
b0 = b[8];
|
|
b1 = b[9];
|
|
b2 = b[10];
|
|
b3 = b[11];
|
|
out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
|
|
b0 = b[12];
|
|
b1 = b[13];
|
|
b2 = b[14];
|
|
b3 = b[15];
|
|
out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Multiplies two mat4's using SIMD if available and enabled
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the first operand
|
|
* @param {mat4} b the second operand
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.multiply = glMatrix.USE_SIMD
|
|
? mat4.SIMD.multiply
|
|
: mat4.scalar.multiply;
|
|
|
|
/**
|
|
* Alias for {@link mat4.multiply}
|
|
* @function
|
|
*/
|
|
mat4.mul = mat4.multiply;
|
|
|
|
/**
|
|
* Translate a mat4 by the given vector not using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to translate
|
|
* @param {vec3} v vector to translate by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.scalar.translate = function (out, a, v) {
|
|
var x = v[0],
|
|
y = v[1],
|
|
z = v[2],
|
|
a00,
|
|
a01,
|
|
a02,
|
|
a03,
|
|
a10,
|
|
a11,
|
|
a12,
|
|
a13,
|
|
a20,
|
|
a21,
|
|
a22,
|
|
a23;
|
|
|
|
if (a === out) {
|
|
out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
|
|
out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
|
|
out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
|
|
out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
|
|
} else {
|
|
a00 = a[0];
|
|
a01 = a[1];
|
|
a02 = a[2];
|
|
a03 = a[3];
|
|
a10 = a[4];
|
|
a11 = a[5];
|
|
a12 = a[6];
|
|
a13 = a[7];
|
|
a20 = a[8];
|
|
a21 = a[9];
|
|
a22 = a[10];
|
|
a23 = a[11];
|
|
|
|
out[0] = a00;
|
|
out[1] = a01;
|
|
out[2] = a02;
|
|
out[3] = a03;
|
|
out[4] = a10;
|
|
out[5] = a11;
|
|
out[6] = a12;
|
|
out[7] = a13;
|
|
out[8] = a20;
|
|
out[9] = a21;
|
|
out[10] = a22;
|
|
out[11] = a23;
|
|
|
|
out[12] = a00 * x + a10 * y + a20 * z + a[12];
|
|
out[13] = a01 * x + a11 * y + a21 * z + a[13];
|
|
out[14] = a02 * x + a12 * y + a22 * z + a[14];
|
|
out[15] = a03 * x + a13 * y + a23 * z + a[15];
|
|
}
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Translates a mat4 by the given vector using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to translate
|
|
* @param {vec3} v vector to translate by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.SIMD.translate = function (out, a, v) {
|
|
var a0 = SIMD.Float32x4.load(a, 0),
|
|
a1 = SIMD.Float32x4.load(a, 4),
|
|
a2 = SIMD.Float32x4.load(a, 8),
|
|
a3 = SIMD.Float32x4.load(a, 12),
|
|
vec = SIMD.Float32x4(v[0], v[1], v[2], 0);
|
|
|
|
if (a !== out) {
|
|
out[0] = a[0];
|
|
out[1] = a[1];
|
|
out[2] = a[2];
|
|
out[3] = a[3];
|
|
out[4] = a[4];
|
|
out[5] = a[5];
|
|
out[6] = a[6];
|
|
out[7] = a[7];
|
|
out[8] = a[8];
|
|
out[9] = a[9];
|
|
out[10] = a[10];
|
|
out[11] = a[11];
|
|
}
|
|
|
|
a0 = SIMD.Float32x4.mul(a0, SIMD.Float32x4.swizzle(vec, 0, 0, 0, 0));
|
|
a1 = SIMD.Float32x4.mul(a1, SIMD.Float32x4.swizzle(vec, 1, 1, 1, 1));
|
|
a2 = SIMD.Float32x4.mul(a2, SIMD.Float32x4.swizzle(vec, 2, 2, 2, 2));
|
|
|
|
var t0 = SIMD.Float32x4.add(
|
|
a0,
|
|
SIMD.Float32x4.add(a1, SIMD.Float32x4.add(a2, a3))
|
|
);
|
|
SIMD.Float32x4.store(out, 12, t0);
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Translates a mat4 by the given vector using SIMD if available and enabled
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to translate
|
|
* @param {vec3} v vector to translate by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.translate = glMatrix.USE_SIMD
|
|
? mat4.SIMD.translate
|
|
: mat4.scalar.translate;
|
|
|
|
/**
|
|
* Scales the mat4 by the dimensions in the given vec3 not using vectorization
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to scale
|
|
* @param {vec3} v the vec3 to scale the matrix by
|
|
* @returns {mat4} out
|
|
**/
|
|
mat4.scalar.scale = function (out, a, v) {
|
|
var x = v[0],
|
|
y = v[1],
|
|
z = v[2];
|
|
|
|
out[0] = a[0] * x;
|
|
out[1] = a[1] * x;
|
|
out[2] = a[2] * x;
|
|
out[3] = a[3] * x;
|
|
out[4] = a[4] * y;
|
|
out[5] = a[5] * y;
|
|
out[6] = a[6] * y;
|
|
out[7] = a[7] * y;
|
|
out[8] = a[8] * z;
|
|
out[9] = a[9] * z;
|
|
out[10] = a[10] * z;
|
|
out[11] = a[11] * z;
|
|
out[12] = a[12];
|
|
out[13] = a[13];
|
|
out[14] = a[14];
|
|
out[15] = a[15];
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Scales the mat4 by the dimensions in the given vec3 using vectorization
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to scale
|
|
* @param {vec3} v the vec3 to scale the matrix by
|
|
* @returns {mat4} out
|
|
**/
|
|
mat4.SIMD.scale = function (out, a, v) {
|
|
var a0, a1, a2;
|
|
var vec = SIMD.Float32x4(v[0], v[1], v[2], 0);
|
|
|
|
a0 = SIMD.Float32x4.load(a, 0);
|
|
SIMD.Float32x4.store(
|
|
out,
|
|
0,
|
|
SIMD.Float32x4.mul(a0, SIMD.Float32x4.swizzle(vec, 0, 0, 0, 0))
|
|
);
|
|
|
|
a1 = SIMD.Float32x4.load(a, 4);
|
|
SIMD.Float32x4.store(
|
|
out,
|
|
4,
|
|
SIMD.Float32x4.mul(a1, SIMD.Float32x4.swizzle(vec, 1, 1, 1, 1))
|
|
);
|
|
|
|
a2 = SIMD.Float32x4.load(a, 8);
|
|
SIMD.Float32x4.store(
|
|
out,
|
|
8,
|
|
SIMD.Float32x4.mul(a2, SIMD.Float32x4.swizzle(vec, 2, 2, 2, 2))
|
|
);
|
|
|
|
out[12] = a[12];
|
|
out[13] = a[13];
|
|
out[14] = a[14];
|
|
out[15] = a[15];
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Scales the mat4 by the dimensions in the given vec3 using SIMD if available and enabled
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to scale
|
|
* @param {vec3} v the vec3 to scale the matrix by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.scale = glMatrix.USE_SIMD ? mat4.SIMD.scale : mat4.scalar.scale;
|
|
|
|
/**
|
|
* Rotates a mat4 by the given angle around the given axis
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to rotate
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @param {vec3} axis the axis to rotate around
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.rotate = function (out, a, rad, axis) {
|
|
var x = axis[0],
|
|
y = axis[1],
|
|
z = axis[2],
|
|
len = Math.sqrt(x * x + y * y + z * z),
|
|
s,
|
|
c,
|
|
t,
|
|
a00,
|
|
a01,
|
|
a02,
|
|
a03,
|
|
a10,
|
|
a11,
|
|
a12,
|
|
a13,
|
|
a20,
|
|
a21,
|
|
a22,
|
|
a23,
|
|
b00,
|
|
b01,
|
|
b02,
|
|
b10,
|
|
b11,
|
|
b12,
|
|
b20,
|
|
b21,
|
|
b22;
|
|
|
|
if (Math.abs(len) < glMatrix.EPSILON) {
|
|
return null;
|
|
}
|
|
|
|
len = 1 / len;
|
|
x *= len;
|
|
y *= len;
|
|
z *= len;
|
|
|
|
s = Math.sin(rad);
|
|
c = Math.cos(rad);
|
|
t = 1 - c;
|
|
|
|
a00 = a[0];
|
|
a01 = a[1];
|
|
a02 = a[2];
|
|
a03 = a[3];
|
|
a10 = a[4];
|
|
a11 = a[5];
|
|
a12 = a[6];
|
|
a13 = a[7];
|
|
a20 = a[8];
|
|
a21 = a[9];
|
|
a22 = a[10];
|
|
a23 = a[11];
|
|
|
|
// Construct the elements of the rotation matrix
|
|
b00 = x * x * t + c;
|
|
b01 = y * x * t + z * s;
|
|
b02 = z * x * t - y * s;
|
|
b10 = x * y * t - z * s;
|
|
b11 = y * y * t + c;
|
|
b12 = z * y * t + x * s;
|
|
b20 = x * z * t + y * s;
|
|
b21 = y * z * t - x * s;
|
|
b22 = z * z * t + c;
|
|
|
|
// Perform rotation-specific matrix multiplication
|
|
out[0] = a00 * b00 + a10 * b01 + a20 * b02;
|
|
out[1] = a01 * b00 + a11 * b01 + a21 * b02;
|
|
out[2] = a02 * b00 + a12 * b01 + a22 * b02;
|
|
out[3] = a03 * b00 + a13 * b01 + a23 * b02;
|
|
out[4] = a00 * b10 + a10 * b11 + a20 * b12;
|
|
out[5] = a01 * b10 + a11 * b11 + a21 * b12;
|
|
out[6] = a02 * b10 + a12 * b11 + a22 * b12;
|
|
out[7] = a03 * b10 + a13 * b11 + a23 * b12;
|
|
out[8] = a00 * b20 + a10 * b21 + a20 * b22;
|
|
out[9] = a01 * b20 + a11 * b21 + a21 * b22;
|
|
out[10] = a02 * b20 + a12 * b21 + a22 * b22;
|
|
out[11] = a03 * b20 + a13 * b21 + a23 * b22;
|
|
|
|
if (a !== out) {
|
|
// If the source and destination differ, copy the unchanged last row
|
|
out[12] = a[12];
|
|
out[13] = a[13];
|
|
out[14] = a[14];
|
|
out[15] = a[15];
|
|
}
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Rotates a matrix by the given angle around the X axis not using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to rotate
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.scalar.rotateX = function (out, a, rad) {
|
|
var s = Math.sin(rad),
|
|
c = Math.cos(rad),
|
|
a10 = a[4],
|
|
a11 = a[5],
|
|
a12 = a[6],
|
|
a13 = a[7],
|
|
a20 = a[8],
|
|
a21 = a[9],
|
|
a22 = a[10],
|
|
a23 = a[11];
|
|
|
|
if (a !== out) {
|
|
// If the source and destination differ, copy the unchanged rows
|
|
out[0] = a[0];
|
|
out[1] = a[1];
|
|
out[2] = a[2];
|
|
out[3] = a[3];
|
|
out[12] = a[12];
|
|
out[13] = a[13];
|
|
out[14] = a[14];
|
|
out[15] = a[15];
|
|
}
|
|
|
|
// Perform axis-specific matrix multiplication
|
|
out[4] = a10 * c + a20 * s;
|
|
out[5] = a11 * c + a21 * s;
|
|
out[6] = a12 * c + a22 * s;
|
|
out[7] = a13 * c + a23 * s;
|
|
out[8] = a20 * c - a10 * s;
|
|
out[9] = a21 * c - a11 * s;
|
|
out[10] = a22 * c - a12 * s;
|
|
out[11] = a23 * c - a13 * s;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Rotates a matrix by the given angle around the X axis using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to rotate
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.SIMD.rotateX = function (out, a, rad) {
|
|
var s = SIMD.Float32x4.splat(Math.sin(rad)),
|
|
c = SIMD.Float32x4.splat(Math.cos(rad));
|
|
|
|
if (a !== out) {
|
|
// If the source and destination differ, copy the unchanged rows
|
|
out[0] = a[0];
|
|
out[1] = a[1];
|
|
out[2] = a[2];
|
|
out[3] = a[3];
|
|
out[12] = a[12];
|
|
out[13] = a[13];
|
|
out[14] = a[14];
|
|
out[15] = a[15];
|
|
}
|
|
|
|
// Perform axis-specific matrix multiplication
|
|
var a_1 = SIMD.Float32x4.load(a, 4);
|
|
var a_2 = SIMD.Float32x4.load(a, 8);
|
|
SIMD.Float32x4.store(
|
|
out,
|
|
4,
|
|
SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(a_1, c),
|
|
SIMD.Float32x4.mul(a_2, s)
|
|
)
|
|
);
|
|
SIMD.Float32x4.store(
|
|
out,
|
|
8,
|
|
SIMD.Float32x4.sub(
|
|
SIMD.Float32x4.mul(a_2, c),
|
|
SIMD.Float32x4.mul(a_1, s)
|
|
)
|
|
);
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Rotates a matrix by the given angle around the X axis using SIMD if availabe and enabled
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to rotate
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.rotateX = glMatrix.USE_SIMD
|
|
? mat4.SIMD.rotateX
|
|
: mat4.scalar.rotateX;
|
|
|
|
/**
|
|
* Rotates a matrix by the given angle around the Y axis not using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to rotate
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.scalar.rotateY = function (out, a, rad) {
|
|
var s = Math.sin(rad),
|
|
c = Math.cos(rad),
|
|
a00 = a[0],
|
|
a01 = a[1],
|
|
a02 = a[2],
|
|
a03 = a[3],
|
|
a20 = a[8],
|
|
a21 = a[9],
|
|
a22 = a[10],
|
|
a23 = a[11];
|
|
|
|
if (a !== out) {
|
|
// If the source and destination differ, copy the unchanged rows
|
|
out[4] = a[4];
|
|
out[5] = a[5];
|
|
out[6] = a[6];
|
|
out[7] = a[7];
|
|
out[12] = a[12];
|
|
out[13] = a[13];
|
|
out[14] = a[14];
|
|
out[15] = a[15];
|
|
}
|
|
|
|
// Perform axis-specific matrix multiplication
|
|
out[0] = a00 * c - a20 * s;
|
|
out[1] = a01 * c - a21 * s;
|
|
out[2] = a02 * c - a22 * s;
|
|
out[3] = a03 * c - a23 * s;
|
|
out[8] = a00 * s + a20 * c;
|
|
out[9] = a01 * s + a21 * c;
|
|
out[10] = a02 * s + a22 * c;
|
|
out[11] = a03 * s + a23 * c;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Rotates a matrix by the given angle around the Y axis using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to rotate
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.SIMD.rotateY = function (out, a, rad) {
|
|
var s = SIMD.Float32x4.splat(Math.sin(rad)),
|
|
c = SIMD.Float32x4.splat(Math.cos(rad));
|
|
|
|
if (a !== out) {
|
|
// If the source and destination differ, copy the unchanged rows
|
|
out[4] = a[4];
|
|
out[5] = a[5];
|
|
out[6] = a[6];
|
|
out[7] = a[7];
|
|
out[12] = a[12];
|
|
out[13] = a[13];
|
|
out[14] = a[14];
|
|
out[15] = a[15];
|
|
}
|
|
|
|
// Perform axis-specific matrix multiplication
|
|
var a_0 = SIMD.Float32x4.load(a, 0);
|
|
var a_2 = SIMD.Float32x4.load(a, 8);
|
|
SIMD.Float32x4.store(
|
|
out,
|
|
0,
|
|
SIMD.Float32x4.sub(
|
|
SIMD.Float32x4.mul(a_0, c),
|
|
SIMD.Float32x4.mul(a_2, s)
|
|
)
|
|
);
|
|
SIMD.Float32x4.store(
|
|
out,
|
|
8,
|
|
SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(a_0, s),
|
|
SIMD.Float32x4.mul(a_2, c)
|
|
)
|
|
);
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Rotates a matrix by the given angle around the Y axis if SIMD available and enabled
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to rotate
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.rotateY = glMatrix.USE_SIMD
|
|
? mat4.SIMD.rotateY
|
|
: mat4.scalar.rotateY;
|
|
|
|
/**
|
|
* Rotates a matrix by the given angle around the Z axis not using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to rotate
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.scalar.rotateZ = function (out, a, rad) {
|
|
var s = Math.sin(rad),
|
|
c = Math.cos(rad),
|
|
a00 = a[0],
|
|
a01 = a[1],
|
|
a02 = a[2],
|
|
a03 = a[3],
|
|
a10 = a[4],
|
|
a11 = a[5],
|
|
a12 = a[6],
|
|
a13 = a[7];
|
|
|
|
if (a !== out) {
|
|
// If the source and destination differ, copy the unchanged last row
|
|
out[8] = a[8];
|
|
out[9] = a[9];
|
|
out[10] = a[10];
|
|
out[11] = a[11];
|
|
out[12] = a[12];
|
|
out[13] = a[13];
|
|
out[14] = a[14];
|
|
out[15] = a[15];
|
|
}
|
|
|
|
// Perform axis-specific matrix multiplication
|
|
out[0] = a00 * c + a10 * s;
|
|
out[1] = a01 * c + a11 * s;
|
|
out[2] = a02 * c + a12 * s;
|
|
out[3] = a03 * c + a13 * s;
|
|
out[4] = a10 * c - a00 * s;
|
|
out[5] = a11 * c - a01 * s;
|
|
out[6] = a12 * c - a02 * s;
|
|
out[7] = a13 * c - a03 * s;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Rotates a matrix by the given angle around the Z axis using SIMD
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to rotate
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.SIMD.rotateZ = function (out, a, rad) {
|
|
var s = SIMD.Float32x4.splat(Math.sin(rad)),
|
|
c = SIMD.Float32x4.splat(Math.cos(rad));
|
|
|
|
if (a !== out) {
|
|
// If the source and destination differ, copy the unchanged last row
|
|
out[8] = a[8];
|
|
out[9] = a[9];
|
|
out[10] = a[10];
|
|
out[11] = a[11];
|
|
out[12] = a[12];
|
|
out[13] = a[13];
|
|
out[14] = a[14];
|
|
out[15] = a[15];
|
|
}
|
|
|
|
// Perform axis-specific matrix multiplication
|
|
var a_0 = SIMD.Float32x4.load(a, 0);
|
|
var a_1 = SIMD.Float32x4.load(a, 4);
|
|
SIMD.Float32x4.store(
|
|
out,
|
|
0,
|
|
SIMD.Float32x4.add(
|
|
SIMD.Float32x4.mul(a_0, c),
|
|
SIMD.Float32x4.mul(a_1, s)
|
|
)
|
|
);
|
|
SIMD.Float32x4.store(
|
|
out,
|
|
4,
|
|
SIMD.Float32x4.sub(
|
|
SIMD.Float32x4.mul(a_1, c),
|
|
SIMD.Float32x4.mul(a_0, s)
|
|
)
|
|
);
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Rotates a matrix by the given angle around the Z axis if SIMD available and enabled
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to rotate
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.rotateZ = glMatrix.USE_SIMD
|
|
? mat4.SIMD.rotateZ
|
|
: mat4.scalar.rotateZ;
|
|
|
|
/**
|
|
* Creates a matrix from a vector translation
|
|
* This is equivalent to (but much faster than):
|
|
*
|
|
* mat4.identity(dest);
|
|
* mat4.translate(dest, dest, vec);
|
|
*
|
|
* @param {mat4} out mat4 receiving operation result
|
|
* @param {vec3} v Translation vector
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.fromTranslation = function (out, v) {
|
|
out[0] = 1;
|
|
out[1] = 0;
|
|
out[2] = 0;
|
|
out[3] = 0;
|
|
out[4] = 0;
|
|
out[5] = 1;
|
|
out[6] = 0;
|
|
out[7] = 0;
|
|
out[8] = 0;
|
|
out[9] = 0;
|
|
out[10] = 1;
|
|
out[11] = 0;
|
|
out[12] = v[0];
|
|
out[13] = v[1];
|
|
out[14] = v[2];
|
|
out[15] = 1;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Creates a matrix from a vector scaling
|
|
* This is equivalent to (but much faster than):
|
|
*
|
|
* mat4.identity(dest);
|
|
* mat4.scale(dest, dest, vec);
|
|
*
|
|
* @param {mat4} out mat4 receiving operation result
|
|
* @param {vec3} v Scaling vector
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.fromScaling = function (out, v) {
|
|
out[0] = v[0];
|
|
out[1] = 0;
|
|
out[2] = 0;
|
|
out[3] = 0;
|
|
out[4] = 0;
|
|
out[5] = v[1];
|
|
out[6] = 0;
|
|
out[7] = 0;
|
|
out[8] = 0;
|
|
out[9] = 0;
|
|
out[10] = v[2];
|
|
out[11] = 0;
|
|
out[12] = 0;
|
|
out[13] = 0;
|
|
out[14] = 0;
|
|
out[15] = 1;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Creates a matrix from a given angle around a given axis
|
|
* This is equivalent to (but much faster than):
|
|
*
|
|
* mat4.identity(dest);
|
|
* mat4.rotate(dest, dest, rad, axis);
|
|
*
|
|
* @param {mat4} out mat4 receiving operation result
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @param {vec3} axis the axis to rotate around
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.fromRotation = function (out, rad, axis) {
|
|
var x = axis[0],
|
|
y = axis[1],
|
|
z = axis[2],
|
|
len = Math.sqrt(x * x + y * y + z * z),
|
|
s,
|
|
c,
|
|
t;
|
|
|
|
if (Math.abs(len) < glMatrix.EPSILON) {
|
|
return null;
|
|
}
|
|
|
|
len = 1 / len;
|
|
x *= len;
|
|
y *= len;
|
|
z *= len;
|
|
|
|
s = Math.sin(rad);
|
|
c = Math.cos(rad);
|
|
t = 1 - c;
|
|
|
|
// Perform rotation-specific matrix multiplication
|
|
out[0] = x * x * t + c;
|
|
out[1] = y * x * t + z * s;
|
|
out[2] = z * x * t - y * s;
|
|
out[3] = 0;
|
|
out[4] = x * y * t - z * s;
|
|
out[5] = y * y * t + c;
|
|
out[6] = z * y * t + x * s;
|
|
out[7] = 0;
|
|
out[8] = x * z * t + y * s;
|
|
out[9] = y * z * t - x * s;
|
|
out[10] = z * z * t + c;
|
|
out[11] = 0;
|
|
out[12] = 0;
|
|
out[13] = 0;
|
|
out[14] = 0;
|
|
out[15] = 1;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Creates a matrix from the given angle around the X axis
|
|
* This is equivalent to (but much faster than):
|
|
*
|
|
* mat4.identity(dest);
|
|
* mat4.rotateX(dest, dest, rad);
|
|
*
|
|
* @param {mat4} out mat4 receiving operation result
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.fromXRotation = function (out, rad) {
|
|
var s = Math.sin(rad),
|
|
c = Math.cos(rad);
|
|
|
|
// Perform axis-specific matrix multiplication
|
|
out[0] = 1;
|
|
out[1] = 0;
|
|
out[2] = 0;
|
|
out[3] = 0;
|
|
out[4] = 0;
|
|
out[5] = c;
|
|
out[6] = s;
|
|
out[7] = 0;
|
|
out[8] = 0;
|
|
out[9] = -s;
|
|
out[10] = c;
|
|
out[11] = 0;
|
|
out[12] = 0;
|
|
out[13] = 0;
|
|
out[14] = 0;
|
|
out[15] = 1;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Creates a matrix from the given angle around the Y axis
|
|
* This is equivalent to (but much faster than):
|
|
*
|
|
* mat4.identity(dest);
|
|
* mat4.rotateY(dest, dest, rad);
|
|
*
|
|
* @param {mat4} out mat4 receiving operation result
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.fromYRotation = function (out, rad) {
|
|
var s = Math.sin(rad),
|
|
c = Math.cos(rad);
|
|
|
|
// Perform axis-specific matrix multiplication
|
|
out[0] = c;
|
|
out[1] = 0;
|
|
out[2] = -s;
|
|
out[3] = 0;
|
|
out[4] = 0;
|
|
out[5] = 1;
|
|
out[6] = 0;
|
|
out[7] = 0;
|
|
out[8] = s;
|
|
out[9] = 0;
|
|
out[10] = c;
|
|
out[11] = 0;
|
|
out[12] = 0;
|
|
out[13] = 0;
|
|
out[14] = 0;
|
|
out[15] = 1;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Creates a matrix from the given angle around the Z axis
|
|
* This is equivalent to (but much faster than):
|
|
*
|
|
* mat4.identity(dest);
|
|
* mat4.rotateZ(dest, dest, rad);
|
|
*
|
|
* @param {mat4} out mat4 receiving operation result
|
|
* @param {Number} rad the angle to rotate the matrix by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.fromZRotation = function (out, rad) {
|
|
var s = Math.sin(rad),
|
|
c = Math.cos(rad);
|
|
|
|
// Perform axis-specific matrix multiplication
|
|
out[0] = c;
|
|
out[1] = s;
|
|
out[2] = 0;
|
|
out[3] = 0;
|
|
out[4] = -s;
|
|
out[5] = c;
|
|
out[6] = 0;
|
|
out[7] = 0;
|
|
out[8] = 0;
|
|
out[9] = 0;
|
|
out[10] = 1;
|
|
out[11] = 0;
|
|
out[12] = 0;
|
|
out[13] = 0;
|
|
out[14] = 0;
|
|
out[15] = 1;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Creates a matrix from a quaternion rotation and vector translation
|
|
* This is equivalent to (but much faster than):
|
|
*
|
|
* mat4.identity(dest);
|
|
* mat4.translate(dest, vec);
|
|
* var quatMat = mat4.create();
|
|
* quat4.toMat4(quat, quatMat);
|
|
* mat4.multiply(dest, quatMat);
|
|
*
|
|
* @param {mat4} out mat4 receiving operation result
|
|
* @param {quat4} q Rotation quaternion
|
|
* @param {vec3} v Translation vector
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.fromRotationTranslation = function (out, q, v) {
|
|
// Quaternion math
|
|
var x = q[0],
|
|
y = q[1],
|
|
z = q[2],
|
|
w = q[3],
|
|
x2 = x + x,
|
|
y2 = y + y,
|
|
z2 = z + z,
|
|
xx = x * x2,
|
|
xy = x * y2,
|
|
xz = x * z2,
|
|
yy = y * y2,
|
|
yz = y * z2,
|
|
zz = z * z2,
|
|
wx = w * x2,
|
|
wy = w * y2,
|
|
wz = w * z2;
|
|
|
|
out[0] = 1 - (yy + zz);
|
|
out[1] = xy + wz;
|
|
out[2] = xz - wy;
|
|
out[3] = 0;
|
|
out[4] = xy - wz;
|
|
out[5] = 1 - (xx + zz);
|
|
out[6] = yz + wx;
|
|
out[7] = 0;
|
|
out[8] = xz + wy;
|
|
out[9] = yz - wx;
|
|
out[10] = 1 - (xx + yy);
|
|
out[11] = 0;
|
|
out[12] = v[0];
|
|
out[13] = v[1];
|
|
out[14] = v[2];
|
|
out[15] = 1;
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Returns the translation vector component of a transformation
|
|
* matrix. If a matrix is built with fromRotationTranslation,
|
|
* the returned vector will be the same as the translation vector
|
|
* originally supplied.
|
|
* @param {vec3} out Vector to receive translation component
|
|
* @param {mat4} mat Matrix to be decomposed (input)
|
|
* @return {vec3} out
|
|
*/
|
|
mat4.getTranslation = function (out, mat) {
|
|
out[0] = mat[12];
|
|
out[1] = mat[13];
|
|
out[2] = mat[14];
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Returns the scaling factor component of a transformation
|
|
* matrix. If a matrix is built with fromRotationTranslationScale
|
|
* with a normalized Quaternion paramter, the returned vector will be
|
|
* the same as the scaling vector
|
|
* originally supplied.
|
|
* @param {vec3} out Vector to receive scaling factor component
|
|
* @param {mat4} mat Matrix to be decomposed (input)
|
|
* @return {vec3} out
|
|
*/
|
|
mat4.getScaling = function (out, mat) {
|
|
var m11 = mat[0],
|
|
m12 = mat[1],
|
|
m13 = mat[2],
|
|
m21 = mat[4],
|
|
m22 = mat[5],
|
|
m23 = mat[6],
|
|
m31 = mat[8],
|
|
m32 = mat[9],
|
|
m33 = mat[10];
|
|
|
|
out[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);
|
|
out[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);
|
|
out[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Returns a quaternion representing the rotational component
|
|
* of a transformation matrix. If a matrix is built with
|
|
* fromRotationTranslation, the returned quaternion will be the
|
|
* same as the quaternion originally supplied.
|
|
* @param {quat} out Quaternion to receive the rotation component
|
|
* @param {mat4} mat Matrix to be decomposed (input)
|
|
* @return {quat} out
|
|
*/
|
|
mat4.getRotation = function (out, mat) {
|
|
// Algorithm taken from http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
|
|
var trace = mat[0] + mat[5] + mat[10];
|
|
var S = 0;
|
|
|
|
if (trace > 0) {
|
|
S = Math.sqrt(trace + 1.0) * 2;
|
|
out[3] = 0.25 * S;
|
|
out[0] = (mat[6] - mat[9]) / S;
|
|
out[1] = (mat[8] - mat[2]) / S;
|
|
out[2] = (mat[1] - mat[4]) / S;
|
|
} else if ((mat[0] > mat[5]) & (mat[0] > mat[10])) {
|
|
S = Math.sqrt(1.0 + mat[0] - mat[5] - mat[10]) * 2;
|
|
out[3] = (mat[6] - mat[9]) / S;
|
|
out[0] = 0.25 * S;
|
|
out[1] = (mat[1] + mat[4]) / S;
|
|
out[2] = (mat[8] + mat[2]) / S;
|
|
} else if (mat[5] > mat[10]) {
|
|
S = Math.sqrt(1.0 + mat[5] - mat[0] - mat[10]) * 2;
|
|
out[3] = (mat[8] - mat[2]) / S;
|
|
out[0] = (mat[1] + mat[4]) / S;
|
|
out[1] = 0.25 * S;
|
|
out[2] = (mat[6] + mat[9]) / S;
|
|
} else {
|
|
S = Math.sqrt(1.0 + mat[10] - mat[0] - mat[5]) * 2;
|
|
out[3] = (mat[1] - mat[4]) / S;
|
|
out[0] = (mat[8] + mat[2]) / S;
|
|
out[1] = (mat[6] + mat[9]) / S;
|
|
out[2] = 0.25 * S;
|
|
}
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Creates a matrix from a quaternion rotation, vector translation and vector scale
|
|
* This is equivalent to (but much faster than):
|
|
*
|
|
* mat4.identity(dest);
|
|
* mat4.translate(dest, vec);
|
|
* var quatMat = mat4.create();
|
|
* quat4.toMat4(quat, quatMat);
|
|
* mat4.multiply(dest, quatMat);
|
|
* mat4.scale(dest, scale)
|
|
*
|
|
* @param {mat4} out mat4 receiving operation result
|
|
* @param {quat4} q Rotation quaternion
|
|
* @param {vec3} v Translation vector
|
|
* @param {vec3} s Scaling vector
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.fromRotationTranslationScale = function (out, q, v, s) {
|
|
// Quaternion math
|
|
var x = q[0],
|
|
y = q[1],
|
|
z = q[2],
|
|
w = q[3],
|
|
x2 = x + x,
|
|
y2 = y + y,
|
|
z2 = z + z,
|
|
xx = x * x2,
|
|
xy = x * y2,
|
|
xz = x * z2,
|
|
yy = y * y2,
|
|
yz = y * z2,
|
|
zz = z * z2,
|
|
wx = w * x2,
|
|
wy = w * y2,
|
|
wz = w * z2,
|
|
sx = s[0],
|
|
sy = s[1],
|
|
sz = s[2];
|
|
|
|
out[0] = (1 - (yy + zz)) * sx;
|
|
out[1] = (xy + wz) * sx;
|
|
out[2] = (xz - wy) * sx;
|
|
out[3] = 0;
|
|
out[4] = (xy - wz) * sy;
|
|
out[5] = (1 - (xx + zz)) * sy;
|
|
out[6] = (yz + wx) * sy;
|
|
out[7] = 0;
|
|
out[8] = (xz + wy) * sz;
|
|
out[9] = (yz - wx) * sz;
|
|
out[10] = (1 - (xx + yy)) * sz;
|
|
out[11] = 0;
|
|
out[12] = v[0];
|
|
out[13] = v[1];
|
|
out[14] = v[2];
|
|
out[15] = 1;
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin
|
|
* This is equivalent to (but much faster than):
|
|
*
|
|
* mat4.identity(dest);
|
|
* mat4.translate(dest, vec);
|
|
* mat4.translate(dest, origin);
|
|
* var quatMat = mat4.create();
|
|
* quat4.toMat4(quat, quatMat);
|
|
* mat4.multiply(dest, quatMat);
|
|
* mat4.scale(dest, scale)
|
|
* mat4.translate(dest, negativeOrigin);
|
|
*
|
|
* @param {mat4} out mat4 receiving operation result
|
|
* @param {quat4} q Rotation quaternion
|
|
* @param {vec3} v Translation vector
|
|
* @param {vec3} s Scaling vector
|
|
* @param {vec3} o The origin vector around which to scale and rotate
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.fromRotationTranslationScaleOrigin = function (out, q, v, s, o) {
|
|
// Quaternion math
|
|
var x = q[0],
|
|
y = q[1],
|
|
z = q[2],
|
|
w = q[3],
|
|
x2 = x + x,
|
|
y2 = y + y,
|
|
z2 = z + z,
|
|
xx = x * x2,
|
|
xy = x * y2,
|
|
xz = x * z2,
|
|
yy = y * y2,
|
|
yz = y * z2,
|
|
zz = z * z2,
|
|
wx = w * x2,
|
|
wy = w * y2,
|
|
wz = w * z2,
|
|
sx = s[0],
|
|
sy = s[1],
|
|
sz = s[2],
|
|
ox = o[0],
|
|
oy = o[1],
|
|
oz = o[2];
|
|
|
|
out[0] = (1 - (yy + zz)) * sx;
|
|
out[1] = (xy + wz) * sx;
|
|
out[2] = (xz - wy) * sx;
|
|
out[3] = 0;
|
|
out[4] = (xy - wz) * sy;
|
|
out[5] = (1 - (xx + zz)) * sy;
|
|
out[6] = (yz + wx) * sy;
|
|
out[7] = 0;
|
|
out[8] = (xz + wy) * sz;
|
|
out[9] = (yz - wx) * sz;
|
|
out[10] = (1 - (xx + yy)) * sz;
|
|
out[11] = 0;
|
|
out[12] = v[0] + ox - (out[0] * ox + out[4] * oy + out[8] * oz);
|
|
out[13] = v[1] + oy - (out[1] * ox + out[5] * oy + out[9] * oz);
|
|
out[14] = v[2] + oz - (out[2] * ox + out[6] * oy + out[10] * oz);
|
|
out[15] = 1;
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Calculates a 4x4 matrix from the given quaternion
|
|
*
|
|
* @param {mat4} out mat4 receiving operation result
|
|
* @param {quat} q Quaternion to create matrix from
|
|
*
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.fromQuat = function (out, q) {
|
|
var x = q[0],
|
|
y = q[1],
|
|
z = q[2],
|
|
w = q[3],
|
|
x2 = x + x,
|
|
y2 = y + y,
|
|
z2 = z + z,
|
|
xx = x * x2,
|
|
yx = y * x2,
|
|
yy = y * y2,
|
|
zx = z * x2,
|
|
zy = z * y2,
|
|
zz = z * z2,
|
|
wx = w * x2,
|
|
wy = w * y2,
|
|
wz = w * z2;
|
|
|
|
out[0] = 1 - yy - zz;
|
|
out[1] = yx + wz;
|
|
out[2] = zx - wy;
|
|
out[3] = 0;
|
|
|
|
out[4] = yx - wz;
|
|
out[5] = 1 - xx - zz;
|
|
out[6] = zy + wx;
|
|
out[7] = 0;
|
|
|
|
out[8] = zx + wy;
|
|
out[9] = zy - wx;
|
|
out[10] = 1 - xx - yy;
|
|
out[11] = 0;
|
|
|
|
out[12] = 0;
|
|
out[13] = 0;
|
|
out[14] = 0;
|
|
out[15] = 1;
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Generates a frustum matrix with the given bounds
|
|
*
|
|
* @param {mat4} out mat4 frustum matrix will be written into
|
|
* @param {Number} left Left bound of the frustum
|
|
* @param {Number} right Right bound of the frustum
|
|
* @param {Number} bottom Bottom bound of the frustum
|
|
* @param {Number} top Top bound of the frustum
|
|
* @param {Number} near Near bound of the frustum
|
|
* @param {Number} far Far bound of the frustum
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.frustum = function (out, left, right, bottom, top, near, far) {
|
|
var rl = 1 / (right - left),
|
|
tb = 1 / (top - bottom),
|
|
nf = 1 / (near - far);
|
|
out[0] = near * 2 * rl;
|
|
out[1] = 0;
|
|
out[2] = 0;
|
|
out[3] = 0;
|
|
out[4] = 0;
|
|
out[5] = near * 2 * tb;
|
|
out[6] = 0;
|
|
out[7] = 0;
|
|
out[8] = (right + left) * rl;
|
|
out[9] = (top + bottom) * tb;
|
|
out[10] = (far + near) * nf;
|
|
out[11] = -1;
|
|
out[12] = 0;
|
|
out[13] = 0;
|
|
out[14] = far * near * 2 * nf;
|
|
out[15] = 0;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Generates a perspective projection matrix with the given bounds
|
|
*
|
|
* @param {mat4} out mat4 frustum matrix will be written into
|
|
* @param {number} fovy Vertical field of view in radians
|
|
* @param {number} aspect Aspect ratio. typically viewport width/height
|
|
* @param {number} near Near bound of the frustum
|
|
* @param {number} far Far bound of the frustum
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.perspective = function (out, fovy, aspect, near, far) {
|
|
var f = 1.0 / Math.tan(fovy / 2),
|
|
nf = 1 / (near - far);
|
|
out[0] = f / aspect;
|
|
out[1] = 0;
|
|
out[2] = 0;
|
|
out[3] = 0;
|
|
out[4] = 0;
|
|
out[5] = f;
|
|
out[6] = 0;
|
|
out[7] = 0;
|
|
out[8] = 0;
|
|
out[9] = 0;
|
|
out[10] = (far + near) * nf;
|
|
out[11] = -1;
|
|
out[12] = 0;
|
|
out[13] = 0;
|
|
out[14] = 2 * far * near * nf;
|
|
out[15] = 0;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Generates a perspective projection matrix with the given field of view.
|
|
* This is primarily useful for generating projection matrices to be used
|
|
* with the still experiemental WebVR API.
|
|
*
|
|
* @param {mat4} out mat4 frustum matrix will be written into
|
|
* @param {Object} fov Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees
|
|
* @param {number} near Near bound of the frustum
|
|
* @param {number} far Far bound of the frustum
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.perspectiveFromFieldOfView = function (out, fov, near, far) {
|
|
var upTan = Math.tan((fov.upDegrees * Math.PI) / 180.0),
|
|
downTan = Math.tan((fov.downDegrees * Math.PI) / 180.0),
|
|
leftTan = Math.tan((fov.leftDegrees * Math.PI) / 180.0),
|
|
rightTan = Math.tan((fov.rightDegrees * Math.PI) / 180.0),
|
|
xScale = 2.0 / (leftTan + rightTan),
|
|
yScale = 2.0 / (upTan + downTan);
|
|
|
|
out[0] = xScale;
|
|
out[1] = 0.0;
|
|
out[2] = 0.0;
|
|
out[3] = 0.0;
|
|
out[4] = 0.0;
|
|
out[5] = yScale;
|
|
out[6] = 0.0;
|
|
out[7] = 0.0;
|
|
out[8] = -((leftTan - rightTan) * xScale * 0.5);
|
|
out[9] = (upTan - downTan) * yScale * 0.5;
|
|
out[10] = far / (near - far);
|
|
out[11] = -1.0;
|
|
out[12] = 0.0;
|
|
out[13] = 0.0;
|
|
out[14] = (far * near) / (near - far);
|
|
out[15] = 0.0;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Generates a orthogonal projection matrix with the given bounds
|
|
*
|
|
* @param {mat4} out mat4 frustum matrix will be written into
|
|
* @param {number} left Left bound of the frustum
|
|
* @param {number} right Right bound of the frustum
|
|
* @param {number} bottom Bottom bound of the frustum
|
|
* @param {number} top Top bound of the frustum
|
|
* @param {number} near Near bound of the frustum
|
|
* @param {number} far Far bound of the frustum
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.ortho = function (out, left, right, bottom, top, near, far) {
|
|
var lr = 1 / (left - right),
|
|
bt = 1 / (bottom - top),
|
|
nf = 1 / (near - far);
|
|
out[0] = -2 * lr;
|
|
out[1] = 0;
|
|
out[2] = 0;
|
|
out[3] = 0;
|
|
out[4] = 0;
|
|
out[5] = -2 * bt;
|
|
out[6] = 0;
|
|
out[7] = 0;
|
|
out[8] = 0;
|
|
out[9] = 0;
|
|
out[10] = 2 * nf;
|
|
out[11] = 0;
|
|
out[12] = (left + right) * lr;
|
|
out[13] = (top + bottom) * bt;
|
|
out[14] = (far + near) * nf;
|
|
out[15] = 1;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Generates a look-at matrix with the given eye position, focal point, and up axis
|
|
*
|
|
* @param {mat4} out mat4 frustum matrix will be written into
|
|
* @param {vec3} eye Position of the viewer
|
|
* @param {vec3} center Point the viewer is looking at
|
|
* @param {vec3} up vec3 pointing up
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.lookAt = function (out, eye, center, up) {
|
|
var x0,
|
|
x1,
|
|
x2,
|
|
y0,
|
|
y1,
|
|
y2,
|
|
z0,
|
|
z1,
|
|
z2,
|
|
len,
|
|
eyex = eye[0],
|
|
eyey = eye[1],
|
|
eyez = eye[2],
|
|
upx = up[0],
|
|
upy = up[1],
|
|
upz = up[2],
|
|
centerx = center[0],
|
|
centery = center[1],
|
|
centerz = center[2];
|
|
|
|
if (
|
|
Math.abs(eyex - centerx) < glMatrix.EPSILON &&
|
|
Math.abs(eyey - centery) < glMatrix.EPSILON &&
|
|
Math.abs(eyez - centerz) < glMatrix.EPSILON
|
|
) {
|
|
return mat4.identity(out);
|
|
}
|
|
|
|
z0 = eyex - centerx;
|
|
z1 = eyey - centery;
|
|
z2 = eyez - centerz;
|
|
|
|
len = 1 / Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2);
|
|
z0 *= len;
|
|
z1 *= len;
|
|
z2 *= len;
|
|
|
|
x0 = upy * z2 - upz * z1;
|
|
x1 = upz * z0 - upx * z2;
|
|
x2 = upx * z1 - upy * z0;
|
|
len = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2);
|
|
if (!len) {
|
|
x0 = 0;
|
|
x1 = 0;
|
|
x2 = 0;
|
|
} else {
|
|
len = 1 / len;
|
|
x0 *= len;
|
|
x1 *= len;
|
|
x2 *= len;
|
|
}
|
|
|
|
y0 = z1 * x2 - z2 * x1;
|
|
y1 = z2 * x0 - z0 * x2;
|
|
y2 = z0 * x1 - z1 * x0;
|
|
|
|
len = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2);
|
|
if (!len) {
|
|
y0 = 0;
|
|
y1 = 0;
|
|
y2 = 0;
|
|
} else {
|
|
len = 1 / len;
|
|
y0 *= len;
|
|
y1 *= len;
|
|
y2 *= len;
|
|
}
|
|
|
|
out[0] = x0;
|
|
out[1] = y0;
|
|
out[2] = z0;
|
|
out[3] = 0;
|
|
out[4] = x1;
|
|
out[5] = y1;
|
|
out[6] = z1;
|
|
out[7] = 0;
|
|
out[8] = x2;
|
|
out[9] = y2;
|
|
out[10] = z2;
|
|
out[11] = 0;
|
|
out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);
|
|
out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);
|
|
out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);
|
|
out[15] = 1;
|
|
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Returns a string representation of a mat4
|
|
*
|
|
* @param {mat4} a matrix to represent as a string
|
|
* @returns {String} string representation of the matrix
|
|
*/
|
|
mat4.str = function (a) {
|
|
return (
|
|
"mat4(" +
|
|
a[0] +
|
|
", " +
|
|
a[1] +
|
|
", " +
|
|
a[2] +
|
|
", " +
|
|
a[3] +
|
|
", " +
|
|
a[4] +
|
|
", " +
|
|
a[5] +
|
|
", " +
|
|
a[6] +
|
|
", " +
|
|
a[7] +
|
|
", " +
|
|
a[8] +
|
|
", " +
|
|
a[9] +
|
|
", " +
|
|
a[10] +
|
|
", " +
|
|
a[11] +
|
|
", " +
|
|
a[12] +
|
|
", " +
|
|
a[13] +
|
|
", " +
|
|
a[14] +
|
|
", " +
|
|
a[15] +
|
|
")"
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Returns Frobenius norm of a mat4
|
|
*
|
|
* @param {mat4} a the matrix to calculate Frobenius norm of
|
|
* @returns {Number} Frobenius norm
|
|
*/
|
|
mat4.frob = function (a) {
|
|
return Math.sqrt(
|
|
Math.pow(a[0], 2) +
|
|
Math.pow(a[1], 2) +
|
|
Math.pow(a[2], 2) +
|
|
Math.pow(a[3], 2) +
|
|
Math.pow(a[4], 2) +
|
|
Math.pow(a[5], 2) +
|
|
Math.pow(a[6], 2) +
|
|
Math.pow(a[7], 2) +
|
|
Math.pow(a[8], 2) +
|
|
Math.pow(a[9], 2) +
|
|
Math.pow(a[10], 2) +
|
|
Math.pow(a[11], 2) +
|
|
Math.pow(a[12], 2) +
|
|
Math.pow(a[13], 2) +
|
|
Math.pow(a[14], 2) +
|
|
Math.pow(a[15], 2)
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Adds two mat4's
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the first operand
|
|
* @param {mat4} b the second operand
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.add = function (out, a, b) {
|
|
out[0] = a[0] + b[0];
|
|
out[1] = a[1] + b[1];
|
|
out[2] = a[2] + b[2];
|
|
out[3] = a[3] + b[3];
|
|
out[4] = a[4] + b[4];
|
|
out[5] = a[5] + b[5];
|
|
out[6] = a[6] + b[6];
|
|
out[7] = a[7] + b[7];
|
|
out[8] = a[8] + b[8];
|
|
out[9] = a[9] + b[9];
|
|
out[10] = a[10] + b[10];
|
|
out[11] = a[11] + b[11];
|
|
out[12] = a[12] + b[12];
|
|
out[13] = a[13] + b[13];
|
|
out[14] = a[14] + b[14];
|
|
out[15] = a[15] + b[15];
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Subtracts matrix b from matrix a
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the first operand
|
|
* @param {mat4} b the second operand
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.subtract = function (out, a, b) {
|
|
out[0] = a[0] - b[0];
|
|
out[1] = a[1] - b[1];
|
|
out[2] = a[2] - b[2];
|
|
out[3] = a[3] - b[3];
|
|
out[4] = a[4] - b[4];
|
|
out[5] = a[5] - b[5];
|
|
out[6] = a[6] - b[6];
|
|
out[7] = a[7] - b[7];
|
|
out[8] = a[8] - b[8];
|
|
out[9] = a[9] - b[9];
|
|
out[10] = a[10] - b[10];
|
|
out[11] = a[11] - b[11];
|
|
out[12] = a[12] - b[12];
|
|
out[13] = a[13] - b[13];
|
|
out[14] = a[14] - b[14];
|
|
out[15] = a[15] - b[15];
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Alias for {@link mat4.subtract}
|
|
* @function
|
|
*/
|
|
mat4.sub = mat4.subtract;
|
|
|
|
/**
|
|
* Multiply each element of the matrix by a scalar.
|
|
*
|
|
* @param {mat4} out the receiving matrix
|
|
* @param {mat4} a the matrix to scale
|
|
* @param {Number} b amount to scale the matrix's elements by
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.multiplyScalar = function (out, a, b) {
|
|
out[0] = a[0] * b;
|
|
out[1] = a[1] * b;
|
|
out[2] = a[2] * b;
|
|
out[3] = a[3] * b;
|
|
out[4] = a[4] * b;
|
|
out[5] = a[5] * b;
|
|
out[6] = a[6] * b;
|
|
out[7] = a[7] * b;
|
|
out[8] = a[8] * b;
|
|
out[9] = a[9] * b;
|
|
out[10] = a[10] * b;
|
|
out[11] = a[11] * b;
|
|
out[12] = a[12] * b;
|
|
out[13] = a[13] * b;
|
|
out[14] = a[14] * b;
|
|
out[15] = a[15] * b;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Adds two mat4's after multiplying each element of the second operand by a scalar value.
|
|
*
|
|
* @param {mat4} out the receiving vector
|
|
* @param {mat4} a the first operand
|
|
* @param {mat4} b the second operand
|
|
* @param {Number} scale the amount to scale b's elements by before adding
|
|
* @returns {mat4} out
|
|
*/
|
|
mat4.multiplyScalarAndAdd = function (out, a, b, scale) {
|
|
out[0] = a[0] + b[0] * scale;
|
|
out[1] = a[1] + b[1] * scale;
|
|
out[2] = a[2] + b[2] * scale;
|
|
out[3] = a[3] + b[3] * scale;
|
|
out[4] = a[4] + b[4] * scale;
|
|
out[5] = a[5] + b[5] * scale;
|
|
out[6] = a[6] + b[6] * scale;
|
|
out[7] = a[7] + b[7] * scale;
|
|
out[8] = a[8] + b[8] * scale;
|
|
out[9] = a[9] + b[9] * scale;
|
|
out[10] = a[10] + b[10] * scale;
|
|
out[11] = a[11] + b[11] * scale;
|
|
out[12] = a[12] + b[12] * scale;
|
|
out[13] = a[13] + b[13] * scale;
|
|
out[14] = a[14] + b[14] * scale;
|
|
out[15] = a[15] + b[15] * scale;
|
|
return out;
|
|
};
|
|
|
|
/**
|
|
* Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
|
|
*
|
|
* @param {mat4} a The first matrix.
|
|
* @param {mat4} b The second matrix.
|
|
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
*/
|
|
mat4.exactEquals = function (a, b) {
|
|
return (
|
|
a[0] === b[0] &&
|
|
a[1] === b[1] &&
|
|
a[2] === b[2] &&
|
|
a[3] === b[3] &&
|
|
a[4] === b[4] &&
|
|
a[5] === b[5] &&
|
|
a[6] === b[6] &&
|
|
a[7] === b[7] &&
|
|
a[8] === b[8] &&
|
|
a[9] === b[9] &&
|
|
a[10] === b[10] &&
|
|
a[11] === b[11] &&
|
|
a[12] === b[12] &&
|
|
a[13] === b[13] &&
|
|
a[14] === b[14] &&
|
|
a[15] === b[15]
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Returns whether or not the matrices have approximately the same elements in the same position.
|
|
*
|
|
* @param {mat4} a The first matrix.
|
|
* @param {mat4} b The second matrix.
|
|
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
*/
|
|
mat4.equals = function (a, b) {
|
|
var a0 = a[0],
|
|
a1 = a[1],
|
|
a2 = a[2],
|
|
a3 = a[3],
|
|
a4 = a[4],
|
|
a5 = a[5],
|
|
a6 = a[6],
|
|
a7 = a[7],
|
|
a8 = a[8],
|
|
a9 = a[9],
|
|
a10 = a[10],
|
|
a11 = a[11],
|
|
a12 = a[12],
|
|
a13 = a[13],
|
|
a14 = a[14],
|
|
a15 = a[15];
|
|
|
|
var b0 = b[0],
|
|
b1 = b[1],
|
|
b2 = b[2],
|
|
b3 = b[3],
|
|
b4 = b[4],
|
|
b5 = b[5],
|
|
b6 = b[6],
|
|
b7 = b[7],
|
|
b8 = b[8],
|
|
b9 = b[9],
|
|
b10 = b[10],
|
|
b11 = b[11],
|
|
b12 = b[12],
|
|
b13 = b[13],
|
|
b14 = b[14],
|
|
b15 = b[15];
|
|
|
|
return (
|
|
Math.abs(a0 - b0) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) &&
|
|
Math.abs(a1 - b1) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) &&
|
|
Math.abs(a2 - b2) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) &&
|
|
Math.abs(a3 - b3) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) &&
|
|
Math.abs(a4 - b4) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) &&
|
|
Math.abs(a5 - b5) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)) &&
|
|
Math.abs(a6 - b6) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a6), Math.abs(b6)) &&
|
|
Math.abs(a7 - b7) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a7), Math.abs(b7)) &&
|
|
Math.abs(a8 - b8) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a8), Math.abs(b8)) &&
|
|
Math.abs(a9 - b9) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a9), Math.abs(b9)) &&
|
|
Math.abs(a10 - b10) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a10), Math.abs(b10)) &&
|
|
Math.abs(a11 - b11) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a11), Math.abs(b11)) &&
|
|
Math.abs(a12 - b12) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a12), Math.abs(b12)) &&
|
|
Math.abs(a13 - b13) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a13), Math.abs(b13)) &&
|
|
Math.abs(a14 - b14) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a14), Math.abs(b14)) &&
|
|
Math.abs(a15 - b15) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a15), Math.abs(b15))
|
|
);
|
|
};
|
|
|
|
module.exports = mat4;
|
|
|
|
/***/
|
|
},
|
|
/* 7 */
|
|
/***/ function (module, exports) {
|
|
/* WEBPACK VAR INJECTION */ (function (global) {
|
|
"use strict";
|
|
|
|
/* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV.
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE. */
|
|
|
|
/**
|
|
* @class Common utilities
|
|
* @name glMatrix
|
|
*/
|
|
var glMatrix = {};
|
|
|
|
// Configuration Constants
|
|
glMatrix.EPSILON = 0.000001;
|
|
glMatrix.ARRAY_TYPE =
|
|
typeof Float32Array !== "undefined" ? Float32Array : Array;
|
|
glMatrix.RANDOM = Math.random;
|
|
glMatrix.ENABLE_SIMD = false;
|
|
|
|
var self = undefined || window || global;
|
|
|
|
// Capability detection
|
|
glMatrix.SIMD_AVAILABLE =
|
|
glMatrix.ARRAY_TYPE === self.Float32Array && "SIMD" in self;
|
|
glMatrix.USE_SIMD = glMatrix.ENABLE_SIMD && glMatrix.SIMD_AVAILABLE;
|
|
|
|
/**
|
|
* Sets the type of array used when creating new vectors and matrices
|
|
*
|
|
* @param {Type} type Array type, such as Float32Array or Array
|
|
*/
|
|
glMatrix.setMatrixArrayType = function (type) {
|
|
glMatrix.ARRAY_TYPE = type;
|
|
};
|
|
|
|
var degree = Math.PI / 180;
|
|
|
|
/**
|
|
* Convert Degree To Radian
|
|
*
|
|
* @param {Number} a Angle in Degrees
|
|
*/
|
|
glMatrix.toRadian = function (a) {
|
|
return a * degree;
|
|
};
|
|
|
|
/**
|
|
* Tests whether or not the arguments have approximately the same value, within an absolute
|
|
* or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less
|
|
* than or equal to 1.0, and a relative tolerance is used for larger values)
|
|
*
|
|
* @param {Number} a The first number to test.
|
|
* @param {Number} b The second number to test.
|
|
* @returns {Boolean} True if the numbers are approximately equal, false otherwise.
|
|
*/
|
|
glMatrix.equals = function (a, b) {
|
|
return (
|
|
Math.abs(a - b) <=
|
|
glMatrix.EPSILON * Math.max(1.0, Math.abs(a), Math.abs(b))
|
|
);
|
|
};
|
|
|
|
module.exports = glMatrix;
|
|
/* WEBPACK VAR INJECTION */
|
|
}).call(
|
|
exports,
|
|
(function () {
|
|
return this;
|
|
})()
|
|
);
|
|
|
|
/***/
|
|
},
|
|
/* 8 */
|
|
/***/ function (module, exports) {
|
|
"use strict";
|
|
|
|
Object.defineProperty(exports, "__esModule", {
|
|
value: true,
|
|
});
|
|
exports.default = ModelSettingJson;
|
|
function ModelSettingJson(json) {
|
|
this.NAME = "name";
|
|
this.ID = "id";
|
|
this.MODEL = "model";
|
|
this.TEXTURES = "textures";
|
|
this.HIT_AREAS = "hit_areas";
|
|
this.PHYSICS = "physics";
|
|
this.POSE = "pose";
|
|
this.EXPRESSIONS = "expressions";
|
|
this.MOTION_GROUPS = "motions";
|
|
this.SOUND = "sound";
|
|
this.FADE_IN = "fade_in";
|
|
this.FADE_OUT = "fade_out";
|
|
this.LAYOUT = "layout";
|
|
this.INIT_PARAM = "init_param";
|
|
this.INIT_PARTS_VISIBLE = "init_parts_visible";
|
|
this.VALUE = "val";
|
|
this.FILE = "file";
|
|
|
|
this.json = json || {};
|
|
}
|
|
|
|
// ModelSettingJson.prototype.loadModelSetting = function(path, callback)
|
|
// {
|
|
// var thisRef = this;
|
|
// var pm = Live2DFramework.getPlatformManager();
|
|
// pm.loadBytes(path, function(buf) {
|
|
// var str = String.fromCharCode.apply(null,new Uint8Array(buf));
|
|
// thisRef.json = JSON.parse(str);
|
|
// callback();
|
|
// });
|
|
// };
|
|
|
|
ModelSettingJson.prototype.getTextureFile = function (n) {
|
|
if (
|
|
this.json[this.TEXTURES] == null ||
|
|
this.json[this.TEXTURES][n] == null
|
|
)
|
|
return null;
|
|
|
|
return this.json[this.TEXTURES][n];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getModelFile = function () {
|
|
return this.json[this.MODEL];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getTextureNum = function () {
|
|
if (this.json[this.TEXTURES] == null) return 0;
|
|
|
|
return this.json[this.TEXTURES].length;
|
|
};
|
|
|
|
ModelSettingJson.prototype.getHitAreaNum = function () {
|
|
if (this.json[this.HIT_AREAS] == null) return 0;
|
|
|
|
return this.json[this.HIT_AREAS].length;
|
|
};
|
|
|
|
ModelSettingJson.prototype.getHitAreaID = function (n) {
|
|
if (
|
|
this.json[this.HIT_AREAS] == null ||
|
|
this.json[this.HIT_AREAS][n] == null
|
|
)
|
|
return null;
|
|
|
|
return this.json[this.HIT_AREAS][n][this.ID];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getHitAreaName = function (n) {
|
|
if (
|
|
this.json[this.HIT_AREAS] == null ||
|
|
this.json[this.HIT_AREAS][n] == null
|
|
)
|
|
return null;
|
|
|
|
return this.json[this.HIT_AREAS][n][this.NAME];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getPhysicsFile = function () {
|
|
return this.json[this.PHYSICS];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getPoseFile = function () {
|
|
return this.json[this.POSE];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getExpressionNum = function () {
|
|
return this.json[this.EXPRESSIONS] == null
|
|
? 0
|
|
: this.json[this.EXPRESSIONS].length;
|
|
};
|
|
|
|
ModelSettingJson.prototype.getExpressionFile = function (n) {
|
|
if (this.json[this.EXPRESSIONS] == null) return null;
|
|
return this.json[this.EXPRESSIONS][n][this.FILE];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getExpressionName = function (n) {
|
|
if (this.json[this.EXPRESSIONS] == null) return null;
|
|
return this.json[this.EXPRESSIONS][n][this.NAME];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getLayout = function () {
|
|
return this.json[this.LAYOUT];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getInitParamNum = function () {
|
|
return this.json[this.INIT_PARAM] == null
|
|
? 0
|
|
: this.json[this.INIT_PARAM].length;
|
|
};
|
|
|
|
ModelSettingJson.prototype.getMotionNum = function (name) {
|
|
if (
|
|
this.json[this.MOTION_GROUPS] == null ||
|
|
this.json[this.MOTION_GROUPS][name] == null
|
|
)
|
|
return 0;
|
|
|
|
return this.json[this.MOTION_GROUPS][name].length;
|
|
};
|
|
|
|
ModelSettingJson.prototype.getMotionFile = function (name, n) {
|
|
if (
|
|
this.json[this.MOTION_GROUPS] == null ||
|
|
this.json[this.MOTION_GROUPS][name] == null ||
|
|
this.json[this.MOTION_GROUPS][name][n] == null
|
|
)
|
|
return null;
|
|
|
|
return this.json[this.MOTION_GROUPS][name][n][this.FILE];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getMotionSound = function (name, n) {
|
|
if (
|
|
this.json[this.MOTION_GROUPS] == null ||
|
|
this.json[this.MOTION_GROUPS][name] == null ||
|
|
this.json[this.MOTION_GROUPS][name][n] == null ||
|
|
this.json[this.MOTION_GROUPS][name][n][this.SOUND] == null
|
|
)
|
|
return null;
|
|
|
|
return this.json[this.MOTION_GROUPS][name][n][this.SOUND];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getMotionFadeIn = function (name, n) {
|
|
if (
|
|
this.json[this.MOTION_GROUPS] == null ||
|
|
this.json[this.MOTION_GROUPS][name] == null ||
|
|
this.json[this.MOTION_GROUPS][name][n] == null ||
|
|
this.json[this.MOTION_GROUPS][name][n][this.FADE_IN] == null
|
|
)
|
|
return 1000;
|
|
|
|
return this.json[this.MOTION_GROUPS][name][n][this.FADE_IN];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getMotionFadeOut = function (name, n) {
|
|
if (
|
|
this.json[this.MOTION_GROUPS] == null ||
|
|
this.json[this.MOTION_GROUPS][name] == null ||
|
|
this.json[this.MOTION_GROUPS][name][n] == null ||
|
|
this.json[this.MOTION_GROUPS][name][n][this.FADE_OUT] == null
|
|
)
|
|
return 1000;
|
|
|
|
return this.json[this.MOTION_GROUPS][name][n][this.FADE_OUT];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getInitParamID = function (n) {
|
|
if (
|
|
this.json[this.INIT_PARAM] == null ||
|
|
this.json[this.INIT_PARAM][n] == null
|
|
)
|
|
return null;
|
|
|
|
return this.json[this.INIT_PARAM][n][this.ID];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getInitParamValue = function (n) {
|
|
if (
|
|
this.json[this.INIT_PARAM] == null ||
|
|
this.json[this.INIT_PARAM][n] == null
|
|
)
|
|
return NaN;
|
|
|
|
return this.json[this.INIT_PARAM][n][this.VALUE];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getInitPartsVisibleNum = function () {
|
|
return this.json[this.INIT_PARTS_VISIBLE] == null
|
|
? 0
|
|
: this.json[this.INIT_PARTS_VISIBLE].length;
|
|
};
|
|
|
|
ModelSettingJson.prototype.getInitPartsVisibleID = function (n) {
|
|
if (
|
|
this.json[this.INIT_PARTS_VISIBLE] == null ||
|
|
this.json[this.INIT_PARTS_VISIBLE][n] == null
|
|
)
|
|
return null;
|
|
return this.json[this.INIT_PARTS_VISIBLE][n][this.ID];
|
|
};
|
|
|
|
ModelSettingJson.prototype.getInitPartsVisibleValue = function (n) {
|
|
if (
|
|
this.json[this.INIT_PARTS_VISIBLE] == null ||
|
|
this.json[this.INIT_PARTS_VISIBLE][n] == null
|
|
)
|
|
return NaN;
|
|
|
|
return this.json[this.INIT_PARTS_VISIBLE][n][this.VALUE];
|
|
};
|
|
|
|
/***/
|
|
},
|
|
/* 9 */
|
|
/***/ function (module, exports) {
|
|
module.exports = __WEBPACK_EXTERNAL_MODULE_9__;
|
|
|
|
/***/
|
|
},
|
|
/******/
|
|
]
|
|
);
|
|
});
|
|
//# sourceMappingURL=pixi-live2d.js.map
|