25 lines
11 KiB
JavaScript
25 lines
11 KiB
JavaScript
// Generated by RPG Maker.
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// Do not edit this file directly.
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var $plugins =
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[
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{ "name": "Community_Basic", "status": true, "description": "基本的なパラメーターを設定するプラグインです。", "parameters": { "cacheLimit": "20", "screenWidth": "942", "screenHeight": "720", "changeWindowWidthTo": "", "changeWindowHeightTo": "", "renderingMode": "auto", "alwaysDash": "off" } },
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{ "name": "MadeWithMv", "status": true, "description": "メイン画面へ進む前に、\"Made with MV\"のスプラッシュ画面もしくはカスタマイズされたスプラッシュ画面を表示します。", "parameters": { "Show Made With MV": "true", "Made with MV Image": "MadeWithMv", "Show Custom Splash": "false", "Custom Image": "", "Fade Out Time": "120", "Fade In Time": "120", "Wait Time": "160" } },
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{ "name": "TimeLimitedChoice", "status": true, "description": "時間制限付き選択肢プレグイン", "parameters": {} },
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{ "name": "InfoWindow", "status": false, "description": "情報表示ウィンドウをメニュー画面に追加するプラグイン", "parameters": {} },
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{ "name": "Foreground", "status": true, "description": "マップに合わせてスクロールする近景の設定", "parameters": {} },
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{ "name": "SAN_AnalogMove", "status": true, "description": "アナログムーブ 3.1.5\nパーティキャラクターの移動をドット移動に変更します。", "parameters": {} },
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{ "name": "HzRandomChoice", "status": true, "description": "選択肢の順番をランダムにします。また、タイマーが0になった際に強制的に最後の選択肢を選択させます。", "parameters": {} },
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{ "name": "FloatVariables", "status": true, "description": "変数の小数演算プラグイン", "parameters": { "小数変数開始位置": "0", "小数変数終了位置": "0" } },
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{ "name": "DirectlyAttackEffect", "status": true, "description": "直接攻撃演出プラグイン", "parameters": { "フレーム数": "12", "高度": "10", "アクターに適用": "true", "敵キャラに適用": "true", "残像不使用": "false", "常時残像使用": "false", "アクター残像スイッチID": "0", "敵キャラ残像スイッチID": "0" } },
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{ "name": "SAN_AnalogMove", "status": true, "description": "アナログムーブ 3.1.5\nパーティキャラクターの移動をドット移動に変更します。", "parameters": {} },
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{ "name": "BattleVoice", "status": false, "description": "アクターの戦闘時の行動にボイスSEを設定します。(ver1.2)", "parameters": { "pitch": "100", "volume": "90", "Battle Voice Name at Option": "バトルボイス", "ON switch ID": "21" } },
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{ "name": "MOG_BattleHud", "status": true, "description": "(v5.04 *) Permite customizar o layout de batalha.", "parameters": { "-> MAIN <<<<<<<<<<<<<<<<<<<<<<<": "", "Hud X-Axis": "100", "Hud Y-Axis": "400", "Hud Space X": "0", "Hud Space Y": "0", "Hud Slide X": "0", "Hud Slide Y": "0", "Vertical Mode": "false", "Max Battle Members": "4", "": "", "-> LAYOUT OVERLAY <<<<<<<<<<<<<<<<<<<<<<<": "", "Layout2 Visible": "false", "Layout2 X-Axis": "-300", "Layout2 Y-Axis": "-100", "-> TURN <<<<<<<<<<<<<<<<<<<<<<<": "", "Turn Visible": "true", "Turn X-Axis": "50", "Turn Y-Axis": "0", "Turn Rotation Speed": "0", "Turn Zoom Animation": "false", "-> FACE <<<<<<<<<<<<<<<<<<<<<<<": "", "Face Visible": "true", "Face X-Axis": "210", "Face Y-Axis": "16", "Face Shake Animation": "true", "Face Zoom Animation": "true", "Face Frame Animation": "false", "Face Priority": "1", "-> NAME <<<<<<<<<<<<<<<<<<<<<<<": "", "Name Visible": "true", "Name X-Axis": "70", "Name Y-Axis": "-7", "Name Align": "0", "Name Font Size": "20", "Name Bold Size": "4", "Name Font Italic": "false", "-> HP <<<<<<<<<<<<<<<<<<<<<<<": "", "HP Meter Visible": "true", "HP Meter X-Axis": "292", "HP Meter Y-Axis": "21", "HP Meter Angle": "0", "HP Meter Flow Anime": "true", "HP Number Visible": "true", "HP Number Align type": "0", "HP Number X-Axis": "400", "HP Number Y-Axis": "0", "MaxHP Number Visible": "false", "MaxHP Number X-Axis": "185", "MaxHP Number Y-Axis": "40", "-> MP <<<<<<<<<<<<<<<<<<<<<<<": "", "MP Meter Visible": "true", "MP Meter X-Axis": "430", "MP Meter Y-Axis": "21", "MP Meter Angle": "0", "MP Meter Flow Anime": "true", "MP Number Visible": "true", "MP Number Align type": "0", "MP Number X-Axis": "540", "MP Number Y-Axis": "0", "MaxMP Number Visible": "false", "MaxMP Number X-Axis": "150", "MaxMP Number Y-Axis": "78", "-> TP <<<<<<<<<<<<<<<<<<<<<<<": "", "TP Meter Visible": "true", "TP Meter X-Axis": "558", "TP Meter Y-Axis": "21", "TP Meter Angle": "0", "TP Meter Flow Anime": "true", "TP Number Visible": "true", "TP Number Align type": "0", "TP Number X-Axis": "665", "TP Number Y-Axis": "0", "MaxTP Number Visible": "false", "MaxTP Number X-Axis": "220", "MaxTP Number Y-Axis": "99", "-> ATB <<<<<<<<<<<<<<<<<<<<<<<": "", "ATB Meter Visible": "true", "ATB Meter X-Axis": "0", "ATB Meter Y-Axis": "32", "ATB Meter Angle": "0", "ATB Meter Flow Anime": "false", "-> STATES <<<<<<<<<<<<<<<<<<<<<<<": "", "States Visible": "true", "States X-Axis": "675", "States Y-Axis": "0", "States Mode": "0", "States Max": "4", "States Align": "0", "-> W COMMAND <<<<<<<<<<<<<<<<<<<<<<<": "", "Command Auto Adjust": "1", "W Command X-Axis": "15", "W Command Y-Axis": "440", "W Command Width": "192", "W Command Height": "180", "W Command Slide X": "0", "W Command Slide Y": "0", "Layout Command": "true", "L Command X-Axis": "-25", "L Command Y-Axis": "-35", "-> W PARTY <<<<<<<<<<<<<<<<<<<<<<<": "", "W Party X-Axis": "335", "W Party Y-Axis": "300", "W Party Width": "192", "W Party Height": "110", "W Party Slide X": "0", "W Party Slide Y": "0", "Layout Party": "true", "L Party X-Axis": "-325", "L Party Y-Axis": "-42", "-> W HELP <<<<<<<<<<<<<<<<<<<<<<<": "", "W Help X-Axis": "0", "W Help Y-Axis": "0", "W Help Width": "942", "W Help Height": "108", "W Help Slide X": "0", "W Help Slide Y": "0", "Layout Help": "true", "L Help X-Axis": "0", "L Help Y-Axis": "0", "-> W SKILL <<<<<<<<<<<<<<<<<<<<<<<": "", "W Skill X-Axis": "0", "W Skill Y-Axis": "444", "W Skill Width": "942", "W Skill Height": "180", "W Skill maxCols": "2", "W Skill Slide X": "0", "W Skill Slide Y": "0", "Layout Skill": "true", "L Skill X-Axis": "0", "L Skill Y-Axis": "-67", "-> W ITEM <<<<<<<<<<<<<<<<<<<<<<<": "", "W Item X-Axis": "0", "W Item Y-Axis": "444", "W Item Width": "942", "W Item Height": "180", "W Item maxCols": "2", "W Item Slide X": "0", "W Item Slide Y": "0", "Layout Item": "true", "L Item X-Axis": "0", "L Item Y-Axis": "-67", "-> W ACTOR <<<<<<<<<<<<<<<<<<<<<<<": "", "W Actor X-Axis": "0", "W Actor Y-Axis": "444", "W Actor Width": "942", "W Actor Height": "180", "W Actor maxCols": "1", "W Actor Slide X": "0", "W Actor Slide Y": "0", "Layout Actor": "true", "L Actor X-Axis": "0", "L Actor Y-Axis": "-67", "-> W ENEMY <<<<<<<<<<<<<<<<<<<<<<<": "", "W Enemy X-Axis": "0", "W Enemy Y-Axis": "444", "W Enemy Width": "942", "W Enemy Height": "180", "W Enemy maxCols": "2", "W Enemy Slide X": "0", "W Enemy Slide Y": "0", "Layout Enemy": "true", "L Enemy X-Axis": "0", "L Enemy Y-Axis": "-67", "-> SCREEN LAYOUT <<<<<<<<<<<<<<<<<<<<<<<": "", "Screen Layout": "true", "Screen X-Axis": "0", "Screen Y-Axis": "0", "-> CUSTOM POSITION <<<<<<<<<<<<<<<<<<<<<<<": "", "Custom Position 1": "220,450", "Custom Position 2": "220,495", "Custom Position 3": "220,540", "Custom Position 4": "220,585", "Custom Position 5": "220,630", "Custom Position 6": "220,675", "Custom Position 7": "", "Custom Position 8": "" } },
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{ "name": "EnemyAnimetion", "status": true, "description": "", "parameters": {} },
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{ "name": "SSEP_BattleSpeedUp_v2", "status": true, "description": "[ver2.01] 戦闘速度を上げるプラグインです。YanflyEngine対応。\n利用時は、必ずYanflyEngineの後に読み込んでください。", "parameters": { "---General Setting---": "", "BattleSpeed (Default)": "1", "BattleSpeed (Boost)": "2", "OkayKeyBoost": "true", "VisibleSwitch": "true", "BoostToggleSwitch": "shift", "---Detail Setting---": "", "StateIcon": "40", "StateOverlay": "8", "Weapon": "12", "Motion": "12", "Balloon": "12", "Damage": "90", "DamageMin": "60", "--BattleLog Setting--": "", "LogAnime BaseDelay": "8", "LogAnime NextDelay": "12", "LogWaitCount Default": "1", "LogWaitCount Boost": "2", "---Switch Setting---": "", "SE BoostON": "Decision2", "SE BoostOFF": "Decision2", "SE Volume": "50", "SwitchImage": "Balloon", "SwitchX": "10", "SwitchY": "10", "SwitchWidth": "48", "SwitchHeight": "48", "SwitchTop": "2", "SwitchLeft": "1", "SwitchAnimePattern": "8", "SwitchAnimeSpeed": "5", "---YEP BattleCore---": "", "YEP Battle MotionWait": "20", "---YEP ATB---": "", "YEP ATB BoostSwitch": "true", "---ATB Speed---": "", "ATB Speed(Default)": "1", "ATB Speed(Boost)": "2", "---YEP Victory AM---": "", "YEP Victory Wait": "true" } },
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{ "name": "SRD_TimedAttackCore", "status": true, "description": "Adds a system which forces the user to time certain inputs to preform actions during battle.", "parameters": { "Enable Touch?": "true", "Default Source": "None", "== Window Options ==": "", "X Alignment": "Center", "Y Alignment": "Top", "X Offset": "0", "Y Offset": "0", "Window Width": "Graphics.width", "Window Height": "this.fittingHeight(3)", "== Default Props. ==": "", "Sound Effect": "Sword2", "Cursor Image": "", "Background Image": "DefaultBackground", "Window Opacity": "255", "Target Location": "Graphics.width / 2", "Repeat Type": "None", "Speed": "10", "Main Color": "#FFFFFF", "Shape": "Rectangle", "Width": "24", "Outline Color": "#000000", "Outline Size": "3", "Direction": "Right", "Flash Rate": "8" } },
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{ "name": "EnemySlideIn", "status": true, "description": "プレイヤーだけでなく敵もスライドインするようになります。", "parameters": { "slideinSpeed": "40" } },
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{ "name": "Lunatlazur_ActorNameWindow", "status": true, "description": "名前ウィンドウ表示プラグイン", "parameters": { "テキストカラー": "0" } },
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{ "name": "SlotMachine", "status": true, "description": "Slot Machine scene", "parameters": { "Variable ID": "11", "Help Text": "カーソルキーの上でベット、カーソルキーの下でスタート", "Won Text": "おめでとうございます!Win Coin枚獲得です!", "Lost Text": "残念でした。", "Replay Text": "もう一度やりますか?", "Coin Full Text": "コイン枚数が制限に達しました。", "Bet Text": "ベット", "Spin Text": "スピン", "Yes Text": "はい", "No Text": "いいえ" } },
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{ "name": "Mano_CoinShop", "status": true, "description": "変数やアイテムを消費して購入できるショップが作れます。\n競合率・中ぐらい", "parameters": {} },
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{ "name": "TMOmitShopCommand", "status": true, "description": "購入または売却のみの場合にショップコマンドを省略します。", "parameters": {} }
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];
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