Ace system.yaml list fixes
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e3e0b954ee
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1e90876fb1
1 changed files with 136 additions and 42 deletions
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@ -89,7 +89,7 @@ CODE102 = True
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# Optional
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CODE101 = False
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CODE408 = False
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CODE408 = True
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# Variables
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CODE122 = False
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@ -544,15 +544,61 @@ def parseSystem(data, filename):
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with tqdm(total=total_units, bar_format=BAR_FORMAT, position=POSITION, leave=LEAVE) as pbar:
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pbar.desc = filename
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input_log = {}
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output_log = {}
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try:
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# Helper to flatten lists to Line1, Line2, ...
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def flatten_lines(prefix, values, target):
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for idx, v in enumerate(values):
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target[f"{prefix}Line{idx+1}"] = v
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# Capture pre-translation values
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if "terms" in data:
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for key, value in data["terms"].items():
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if isinstance(value, list):
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flatten_lines(key, value, input_log)
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else:
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input_log[key] = value
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for key in ["gameTitle", "game_title", "armor_types", "skill_types", "weapon_types"]:
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if key in data:
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val = data[key]
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if isinstance(val, list):
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flatten_lines(key, val, input_log)
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else:
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input_log[key] = val
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# Run translation
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result = searchSystem(data, pbar)
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totalTokens[0] += result[0]
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totalTokens[1] += result[1]
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# Capture post-translation values
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if "terms" in data:
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for key, value in data["terms"].items():
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if isinstance(value, list):
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flatten_lines(key, value, output_log)
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else:
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output_log[key] = value
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for key in ["gameTitle", "game_title", "armor_types", "skill_types", "weapon_types"]:
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if key in data:
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val = data[key]
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if isinstance(val, list):
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flatten_lines(key, val, output_log)
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else:
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output_log[key] = val
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except Exception as e:
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traceback.print_exc()
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return [data, totalTokens, e]
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finally:
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maybe_save_progress_yaml(data, filename, result)
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# Log translation history for system.yaml in established line-by-line format
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try:
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with open("log/translationHistory.txt", "a", encoding="utf-8") as log_file:
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log_file.write("Input:\n")
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log_file.write(json.dumps(input_log, ensure_ascii=False, indent=4))
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log_file.write("\nOutput:\n")
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log_file.write(json.dumps(output_log, ensure_ascii=False, indent=4))
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log_file.write("\n")
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except Exception:
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pass
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return [data, totalTokens, None]
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@ -1091,7 +1137,7 @@ def searchCodes(page, pbar, jobList, filename):
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# Brackets
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if len(speakerList) == 0:
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speakerList = re.findall(r"^【(.*?)】$|^【(.*?)】[\\]*[a-zA-Z]*\[.*\]$", jaString)
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speakerList = re.findall(r"^(?:[\\]+[rlRL]\[[\w\d\-]+\])?【(.*?)】$|^(?:[\\]+[rlRL]\[[\w\d\-]+\])?【(.*?)】[\\]*[a-zA-Z]*\[.*\]$", jaString)
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if speakerList:
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if speakerList[0][0]:
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speakerList = [speakerList[0][0]]
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@ -1114,9 +1160,9 @@ def searchCodes(page, pbar, jobList, filename):
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# First Line Speakers
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if len(speakerList) == 0 and FIRSTLINESPEAKERS is True:
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# Remove any RPGMaker Code at start
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# Remove any RPGMaker Code at start (including \r[...] and \l[...] patterns)
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ffMatch = re.search(
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r"^((?:[\\]+[^cCnNiIkKvV]+\[[\d\w]+\])+)",
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r"^((?:[\\]+[^cCnNiIkKvV]+\[[\d\w]+\])+|(?:[\\]+[rlRL]\[[\w\d\-]+\]))",
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jaString,
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)
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if ffMatch != None:
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@ -1152,7 +1198,13 @@ def searchCodes(page, pbar, jobList, filename):
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# Set Data
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if not setData:
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codeList[i]["p"][0] = nametag + jaString.replace(speakerList[0], speaker)
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# Check if there's a \r[...] or \l[...] code at the beginning
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codePrefix = re.search(r"^([\\]+[rlRL]\[[\w\d\-]+\])", jaString)
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if codePrefix:
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# Replace only the speaker name, preserving the code and brackets
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codeList[i]["p"][0] = jaString.replace(f"【{speakerList[0]}】", f"【{speaker}】")
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else:
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codeList[i]["p"][0] = nametag + jaString.replace(speakerList[0], speaker)
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nametag = ""
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# Iterate to next string
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@ -1761,24 +1813,40 @@ def searchCodes(page, pbar, jobList, filename):
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## Event Code: 408 (Script)
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if "c" in codeList[i] and (codeList[i]["c"] == 408) and CODE408 is True:
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# Remove Textwrap
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jaString = codeList[i]["p"][0]
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# jaString = jaString.replace("\n", " ")
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# Save starting index
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j = i
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jaString = codeList[i]["p"][0] if len(codeList[i]["p"]) > 0 else ""
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# Join consecutive 408 codes
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combinedText = jaString
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if len(codeList) > i + 1:
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while i + 1 < len(codeList) and "c" in codeList[i + 1] and codeList[i + 1]["c"] == 408:
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i += 1
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if len(codeList[i]["p"]) > 0:
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combinedText += " " + codeList[i]["p"][0]
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# Mark as -1 only in Pass 2
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if not setData:
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codeList[i]["p"] = []
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codeList[i]["c"] = -1
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# Pass 1
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if setData:
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list408.append(jaString)
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if combinedText.strip(): # Only add non-empty text
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list408.append(combinedText)
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# Pass 2
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else:
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translatedText = list408[0]
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list408.pop(0)
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if len(list408) > 0:
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translatedText = list408[0]
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list408.pop(0)
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# Textwrap
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translatedText = dazedwrap.wrapText(translatedText, width=1000)
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# Textwrap
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translatedText = dazedwrap.wrapText(translatedText, width=WIDTH)
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# Set Data
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codeList[i]["p"][0] = f"{translatedText}"
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# Set Data - ensure list has at least one element
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if len(codeList[j]["p"]) == 0:
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codeList[j]["p"] = [""]
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codeList[j]["p"][0] = f"{translatedText}"
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## Event Code: 108 (Script)
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if "c" in codeList[i] and (codeList[i]["c"] == 108) and CODE108 is True:
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@ -2449,15 +2517,23 @@ def searchSystem(data, pbar):
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totalTokens = [0, 0]
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context = "Reply with only the " + LANGUAGE + ' translation of the UI textbox."'
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# Title
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response = translateAI(
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data["gameTitle"],
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" Reply with the " + LANGUAGE + " translation of the game title name",
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False,
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)
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totalTokens[0] += response[1][0]
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totalTokens[1] += response[1][1]
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data["gameTitle"] = response[0].strip(".")
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# Title (handle both 'gameTitle' and 'game_title', skip if missing)
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game_title = data.get("gameTitle")
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if game_title is None:
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game_title = data.get("game_title")
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if game_title is not None:
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response = translateAI(
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game_title,
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" Reply with the " + LANGUAGE + " translation of the game title name",
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False,
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)
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totalTokens[0] += response[1][0]
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totalTokens[1] += response[1][1]
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# Write back to whichever key existed
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if "gameTitle" in data:
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data["gameTitle"] = response[0].strip(".")
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else:
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data["game_title"] = response[0].strip(".")
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# Terms
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for term in data["terms"]:
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@ -2510,26 +2586,44 @@ def searchSystem(data, pbar):
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# totalTokens[1] += response[1][1]
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# data['variables'][i] = response[0].replace('\"', '').strip()
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# Messages
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# Messages and lists (handle both string and list values, log as Line1, Line2, ...)
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messages = data["terms"]
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for key, value in messages.items():
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response = translateAI(
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value,
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"Reply with only the "
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+ LANGUAGE
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+ ' translation of the battle text.\nTranslate "常時ダッシュ" as "Always Dash"\nTranslate "次の%1まで" as Next %1.',
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False,
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)
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translatedText = response[0]
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# Remove characters that may break scripts
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charList = [".", '"', "\\n"]
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for char in charList:
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translatedText = translatedText.replace(char, "")
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totalTokens[0] += response[1][0]
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totalTokens[1] += response[1][1]
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messages[key] = translatedText
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if isinstance(value, list):
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new_list = []
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for idx, item in enumerate(value):
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if isinstance(item, str):
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response = translateAI(
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item,
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f"Reply with only the {LANGUAGE} translation of the battle text.\nTranslate '常時ダッシュ' as 'Always Dash'\nTranslate '次の%1まで' as Next %1.",
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False,
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)
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translatedText = response[0]
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charList = [".", '"', "\\n"]
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for char in charList:
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translatedText = translatedText.replace(char, "")
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totalTokens[0] += response[1][0]
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totalTokens[1] += response[1][1]
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new_list.append(translatedText)
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else:
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new_list.append(item)
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# For logging: create Line1, Line2, ... keys for this list
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messages[key] = new_list
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elif isinstance(value, str):
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response = translateAI(
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value,
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f"Reply with only the {LANGUAGE} translation of the battle text.\nTranslate '常時ダッシュ' as 'Always Dash'\nTranslate '次の%1まで' as Next %1.",
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False,
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)
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translatedText = response[0]
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charList = [".", '"', "\\n"]
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for char in charList:
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translatedText = translatedText.replace(char, "")
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totalTokens[0] += response[1][0]
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totalTokens[1] += response[1][1]
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messages[key] = translatedText
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else:
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messages[key] = value
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return totalTokens
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