len credits
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6 changed files with 20 additions and 7 deletions
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@ -6,8 +6,7 @@ An AI-powered game translation tool with a GUI. Translate RPG Maker, Ren'Py, Tyr
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- **[Sinflower](https://github.com/Sinflower)** — [RV2JSON](https://github.com/Sinflower/RV2JSON) — enables RPGMaker Ace games to be translated the same way as MV/MZ by converting rvdata2 files to JSON and back. A copy is bundled offline in `util/ace/offline/`; newer builds are downloaded when online.
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- **Sakura & Kao_SSS** — TL Inspector (`util/tl_inspector/`) — in-game translation source inspector and live-edit plugin for RPG Maker MV/MZ playtesting.
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- **Len** — Forge (`util/forge/`) — MZ playtest cheat & editor overlay (install alongside TL Inspector).
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- **Len** — batch translation mode — Anthropic Message Batches API integration (collect/consume pipeline, cost estimation, resume, and GUI/workflow support).
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- **Len** — [Forge](https://gitgud.io/zero64801/forge-mvmz) MZ playtest plugin (`util/forge/`), Mistral API support (provider integration and adaptive rate limiting), and batch translation mode (Anthropic Message Batches API).
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## Table of Contents
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@ -202,7 +201,7 @@ This is the system prompt sent to the AI. A default `prompt.txt` is included and
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## Batch Translation (Anthropic, 50% off)
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Batch mode was contributed by **Len** — see [Credits](#credits).
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Batch mode — see [Credits](#credits).
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When using a Claude model, the CLI offers a third mode that translates through the
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[Anthropic Message Batches API](https://platform.claude.com/docs/en/build-with-claude/batch-processing.md)
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@ -2717,6 +2717,14 @@ class WorkflowTab(QWidget):
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self._step8_tli_credits.setStyleSheet("color:#6a6a6a;font-size:11px;font-style:italic;padding-top:2px;")
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plugins_inner.addWidget(self._step8_tli_credits)
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self._step8_forge_credits = QLabel(
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'Forge by <a href="https://gitgud.io/zero64801/forge-mvmz" style="color:#7a9abf">len</a>'
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)
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self._step8_forge_credits.setStyleSheet("color:#6a6a6a;font-size:11px;font-style:italic;")
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self._step8_forge_credits.setTextFormat(Qt.RichText)
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self._step8_forge_credits.setOpenExternalLinks(True)
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plugins_inner.addWidget(self._step8_forge_credits)
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layout.addWidget(plugins_box)
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self._step8_playtest_box = plugins_box
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self._step8_forge_box = self._step8_forge_section
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@ -1,6 +1,7 @@
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@echo off
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rem ============================================================================
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rem Forge_MZ installer / uninstaller (RPG Maker MZ only)
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rem Credits: len — https://gitgud.io/zero64801/forge-mvmz (Forge plugin)
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rem Put this file and Forge_MZ.js in the GAME ROOT (next to the .exe /
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rem index.html), then double-click this file.
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rem - Not installed yet -> installs it (copies the plugin into the plugins
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@ -4,8 +4,8 @@
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/*:
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* @target MZ
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* @plugindesc Forge — modern in-game editor: variables, switches, items, actors, gold, teleport, common events, freeze/lock & battle cheats. (MZ)
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* @author len (Forge - clean-room, MTool-inspired)
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* @url
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* @author len
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* @url https://gitgud.io/zero64801/forge-mvmz
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*
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* @param hotkey
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* @text Toggle Hotkey
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@ -51,6 +51,8 @@
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*
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* All edits are RAM-only and never written to save files. No external requests.
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* Plugin command "Open / Toggle Panel" toggles the overlay from events.
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*
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* Credits: len — https://gitgud.io/zero64801/forge-mvmz
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*/
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/* ===================================================================================
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@ -1,4 +1,4 @@
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"""Forge — in-game cheat & editor overlay for RPG Maker MZ."""
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"""Forge — in-game cheat & editor overlay for RPG Maker MZ (plugin by len)."""
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from util.forge.installer import apply_config, bundled_plugin_path, detect_mz, install, status, uninstall
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@ -1,4 +1,7 @@
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"""Install / uninstall Forge_MZ into an RPG Maker MZ game folder."""
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"""Install / uninstall Forge_MZ into an RPG Maker MZ game folder.
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Credits: len — https://gitgud.io/zero64801/forge-mvmz (Forge plugin)
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"""
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from __future__ import annotations
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