diff --git a/modules/rpgmakerace.py b/modules/rpgmakerace.py
index 359b489..7aa18d4 100644
--- a/modules/rpgmakerace.py
+++ b/modules/rpgmakerace.py
@@ -57,7 +57,7 @@ CODE108 = False
NAMES = True # Output a list of all the character names found
BRFLAG = False # If the game uses
instead
FIXTEXTWRAP = False # Adjust wordwrap of text (IGNORETLTEXT must be False)
-IGNORETLTEXT = False # Leave this False if you need to adjust the wordwrap
+IGNORETLTEXT = True # Leave this False if you need to adjust the wordwrap
def handleACE(filename, estimate):
global ESTIMATE, TOTALTOKENS, TOTALCOST
@@ -661,6 +661,7 @@ def searchCodes(page, pbar):
finalJAString = finalJAString.replace('…', '...')
finalJAString = finalJAString.replace(' ', '')
finalJAString = finalJAString.replace('\\#', '')
+ finalJAString = finalJAString.strip()
# Remove any RPGMaker Code at start
startStringMatch = re.findall(r'^[\\]+[^一-龠ぁ-ゔァ-ヴーcnv]+\]', finalJAString)
@@ -1433,7 +1434,7 @@ def translateGPT(t, history, fullPromptFlag):
return(t, 0)
"""Translate text using GPT"""
- context = 'Eroge Names Context: Name: ゆう == Yuu\nGender: Male,\nName: エミル == Emiru\nGender: Female,\nName: ハルカ == Haruka\nGender: Female,\nName: マリア == Maria\nGender: Female,\nName: ナギサ == Nagisa\nGender: Female,\nName: レア == Rhea\nGender: Female\n Name: リサ == Risa\nGender: Female'
+ context = 'Eroge Names Context: Name: アサギ == Asagi\n Gender: Female, \nName: ウィップ == Whip\n Gender: Female, \nName: ウラ == Ura\n Gender: Female, \nName: ブレイド == Blade\n Gender: Female'
if fullPromptFlag:
system = PROMPT
user = 'Line to Translate: ' + subbedT
diff --git a/modules/rpgmakermvmz.py b/modules/rpgmakermvmz.py
index 07cecda..223873a 100644
--- a/modules/rpgmakermvmz.py
+++ b/modules/rpgmakermvmz.py
@@ -43,7 +43,7 @@ CODE401 = True
CODE405 = False
CODE102 = True
CODE122 = False
-CODE101 = False
+CODE101 = True
CODE355655 = False
CODE357 = False
CODE657 = False
@@ -598,6 +598,33 @@ def searchCodes(page, pbar):
# Remove nametag from final string
finalJAString = finalJAString.replace(nametag, '')
+ elif '\\nw' in finalJAString or '\\NW' in finalJAString:
+ matchList = re.findall(r'([\\]+[nN][wW]\[(.+?)\])(.+)', finalJAString)
+ if len(matchList) != 0:
+ response = translateGPT(matchList[0][1], 'Reply with only the english translation of the NPC name', True)
+ else:
+ print('wtf')
+ tokens += response[1]
+ speaker = response[0].strip('.')
+
+ # Set Nametag and Remove from Final String
+ nametag = matchList[0][0].replace(matchList[0][1], speaker)
+ finalJAString = finalJAString.replace(matchList[0][0], '')
+
+ # Set next item as dialogue
+ if (codeList[j + 1]['code'] == 401 and len(codeList[j + 1]['parameters']) > 0) or (codeList[j + 1]['code'] == 0 and len(codeList[j + 1]['parameters']) > 0):
+ # Set name var to top of list
+ codeList[j]['parameters'][0] = nametag
+ codeList[j]['code'] = code
+
+ j += 1
+ codeList[j]['parameters'][0] = finalJAString
+ codeList[j]['code'] = code
+ nametag = ''
+ else:
+ # Set nametag in string
+ codeList[j]['parameters'][0] = nametag + finalJAString
+ codeList[j]['code'] = code
### Only for Specific games where name is surrounded by brackets.
# elif '【' in finalJAString:
# matchList = re.findall(r'(.+?【(.+?)】.+?)(「.+)', finalJAString)
@@ -644,12 +671,10 @@ def searchCodes(page, pbar):
finalJAString = finalJAString.replace('\\#', '')
# Remove any RPGMaker Code at start
- startStringMatch = re.findall(r'^[\\]+[^一-龠ぁ-ゔァ-ヴーcnv]+\]', finalJAString)
- if len(startStringMatch) > 0:
- startString = startStringMatch[0]
- finalJAString = finalJAString.replace(startString, '')
- else:
- startString = ''
+ ffMatchList = re.findall(r'[\\]+[fF]+\[.+?\]', finalJAString)
+ if len(ffMatchList) > 0:
+ finalJAString = finalJAString.replace(ffMatchList[0], '')
+ nametag += ffMatchList[0]
# Remove \\r codes (Display furigana instead of kanji)
rcodeMatch = re.findall(r'([\\]+r\[(.+?),.+?\])', finalJAString)
@@ -682,7 +707,6 @@ def searchCodes(page, pbar):
translatedText = translatedText.replace('\n', '
')
# Add Beginning Text
- translatedText = startString + translatedText
translatedText = nametag + translatedText
nametag = ''
@@ -835,12 +859,24 @@ def searchCodes(page, pbar):
## Event Code: 101 [Name] [Optional]
if codeList[i]['code'] == 101 and CODE101 == True:
- jaString = codeList[i]['parameters'][4]
+ jaString = codeList[i]['parameters'][0]
if type(jaString) != str:
continue
# Definitely don't want to mess with files
if '_' in jaString:
+ if 'natu' in jaString:
+ speaker = 'Natu'
+ elif 'kotohana' in jaString:
+ speaker = 'Kotohana'
+ elif 'aoi' in jaString:
+ speaker = 'Aoi'
+ elif 'misaki' in jaString:
+ speaker = 'Misaki'
+ elif 'koume' in jaString:
+ speaker = 'Koume'
+ elif 'titose' in jaString:
+ speaker = 'Chitose'
continue
# If there isn't any Japanese in the text just skip
@@ -1435,7 +1471,7 @@ def translateGPT(t, history, fullPromptFlag):
return(t, 0)
"""Translate text using GPT"""
- context = 'Eroge Names Context: アサギ == Asagi | Female, ウィップ == Whip | Female, ウラ == Ura | Female, ブレイド == Blade | Female'
+ context = 'Eroge Names Context: Name: なつ == Natsu\nGender: Male,\nName: 琴花 == Kotohana\nGender: Female,\nName: 葵 == Aoi\nGender: Female,\nName: 美咲 == Misaki\nGender: Female,\nName: 小梅 == Koume\nGender: Female,\nName: 千歳 == Chitose\nGender: Female\n'
if fullPromptFlag:
system = PROMPT
user = 'Line to Translate: ' + subbedT