diff --git a/modules/json.py b/modules/json.py index 1ab33fe..402c8aa 100644 --- a/modules/json.py +++ b/modules/json.py @@ -149,7 +149,7 @@ def translateJSON(data, pbar): speaker = 'None' # Text - for text in ['text', 'help1', 'help2', 'help3', 'like', 'message']: + for text in ['text', 'text2', 'help1', 'help2', 'help3', 'like', 'message']: if text in item[1]: if item[1][text] != None: jaString = item[1][text] diff --git a/modules/rpgmakermvmz.py b/modules/rpgmakermvmz.py index daef838..93c84ea 100644 --- a/modules/rpgmakermvmz.py +++ b/modules/rpgmakermvmz.py @@ -26,9 +26,9 @@ OUTPUTAPICOST = .002 PROMPT = Path('prompt.txt').read_text(encoding='utf-8') THREADS = 10 # Controls how many threads are working on a single file (May have to drop this) LOCK = threading.Lock() -WIDTH = 50 -LISTWIDTH = 90 -NOTEWIDTH = 50 +WIDTH = 40 +LISTWIDTH = 50 +NOTEWIDTH = 40 MAXHISTORY = 10 ESTIMATE = '' totalTokens = [0, 0] @@ -56,8 +56,8 @@ CODE408 = False CODE108 = False NAMES = False # Output a list of all the character names found BRFLAG = False # If the game uses
instead -FIXTEXTWRAP = True -IGNORETLTEXT = False +FIXTEXTWRAP = False +IGNORETLTEXT = True def handleMVMZ(filename, estimate): global ESTIMATE, totalTokens