Change src to modules and remove scripts
This commit is contained in:
parent
da477c0829
commit
770cc8be0a
15 changed files with 20 additions and 2909 deletions
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@ -4,10 +4,10 @@ import traceback
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from colorama import Fore
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import os
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from src.rpgmakermvmz import handleMVMZ
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from src.rpgmakerace import handleACE
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from src.csvtl import handleCSV
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from src.textfile import handleTextfile
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from modules.rpgmakermvmz import handleMVMZ
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from modules.rpgmakerace import handleACE
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from modules.csvtl import handleCSV
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from modules.textfile import handleTextfile
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THREADS = 20
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@ -40,7 +40,7 @@ LEAVE=False
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# Flags
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CODE401 = True
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CODE405 = True
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CODE405 = False
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CODE102 = True
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CODE122 = False
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CODE101 = False
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@ -358,8 +358,8 @@ def searchThings(name, pbar):
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responseList.append(translateGPT(name['name'], 'Reply with only the English translation of the RPG Item name.', False))
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responseList.append(translateGPT(name['description'], 'Reply with only the English translation of the description.', False))
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# if '<quest>' in name['note']:
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# tokens += translateNote(name, r'<SG説明:([\s\S]*?)\\ROC>')
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if '<SG説明:' in name['note']:
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tokens += translateNote(name, r'<SG説明:([\s\S]*?)>')
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# Extract all our translations in a list from response
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for i in range(len(responseList)):
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@ -460,7 +460,11 @@ def searchCodes(page, pbar):
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oldjaString = jaString
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jaString = jaString.replace('゙', '')
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jaString = jaString.replace('。', '.')
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# jaString = re.sub(r'([\u3000-\uffef])\1{3,}', r'\1\1\1', jaString)
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jaString = jaString.replace('・', '.')
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jaString = jaString.replace('‶', '')
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jaString = jaString.replace('”', '')
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jaString = jaString.replace('ー', '-')
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jaString = re.sub(r'([\u3000-\uffef])\1{3,}', r'\1\1\1', jaString)
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# Using this to keep track of 401's in a row. Throws IndexError at EndOfList (Expected Behavior)
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currentGroup.append(jaString)
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@ -470,7 +474,11 @@ def searchCodes(page, pbar):
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jaString = page['list'][i]['parameters'][0]
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jaString = jaString.replace('゙', '')
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jaString = jaString.replace('。', '.')
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# jaString = re.sub(r'([\u3000-\uffef])\1{3,}', r'\1\1\1', jaString)
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jaString = jaString.replace('・', '.')
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jaString = jaString.replace('‶', '')
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jaString = jaString.replace('”', '')
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jaString = jaString.replace('ー', '-')
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jaString = re.sub(r'([\u3000-\uffef])\1{3,}', r'\1\1\1', jaString)
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currentGroup.append(jaString)
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# Join up 401 groups for better translation.
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@ -488,8 +496,8 @@ def searchCodes(page, pbar):
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finalJAString = re.sub(r'([\\]+nw\[[a-zA-Z0-9一-龠ぁ-ゔァ-ヴー\s]+\])', '', finalJAString)
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# Need to remove outside code and put it back later
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startString = re.search(r'^[^一-龠ぁ-ゔァ-ヴー【】()「」a-zA-Z0-9A-Z0-9\\]+', finalJAString)
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finalJAString = re.sub(r'^[^一-龠ぁ-ゔァ-ヴー【】()「」a-zA-Z0-9A-Z0-9\\]+', '', finalJAString)
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startString = re.search(r'^[^一-龠ぁ-ゔァ-ヴー【】()「」『』a-zA-Z0-9A-Z0-9\\]+', finalJAString)
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finalJAString = re.sub(r'^[^一-龠ぁ-ゔァ-ヴー【】()「」『』a-zA-Z0-9A-Z0-9\\]+', '', finalJAString)
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if startString is None: startString = ''
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else: startString = startString.group()
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17
scripts/rvdata2json-fixed/.gitattributes
vendored
17
scripts/rvdata2json-fixed/.gitattributes
vendored
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@ -1,17 +0,0 @@
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# Auto detect text files and perform LF normalization
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* text=auto
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# Custom for Visual Studio
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*.cs diff=csharp
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# Standard to msysgit
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*.doc diff=astextplain
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*.DOC diff=astextplain
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*.docx diff=astextplain
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*.DOCX diff=astextplain
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*.dot diff=astextplain
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*.DOT diff=astextplain
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*.pdf diff=astextplain
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*.PDF diff=astextplain
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*.rtf diff=astextplain
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*.RTF diff=astextplain
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43
scripts/rvdata2json-fixed/.gitignore
vendored
43
scripts/rvdata2json-fixed/.gitignore
vendored
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@ -1,43 +0,0 @@
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Windows Installer files
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*.cab
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*.msi
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*.msm
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*.msp
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# Windows shortcuts
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*.lnk
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# =========================
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# Operating System Files
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# =========================
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# OSX
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# =========================
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.DS_Store
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.AppleDouble
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.LSOverride
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# Thumbnails
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._*
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# Files that might appear on external disk
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.Spotlight-V100
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.Trashes
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# Directories potentially created on remote AFP share
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.AppleDB
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.AppleDesktop
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Network Trash Folder
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Temporary Items
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.apdisk
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@ -1,29 +0,0 @@
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** PLEASE TRY AT YOUR OWN RISK! **
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These scripts require Jsonable:https://github.com/treeder/jsonable
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for RPG Maker VX
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----------------
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put rgss2/to_json/to_rvdata.rb into your project folder.
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### convert rvdata to json ###
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ruby to_json.rb
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### convert json to rvdata ###
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ruby to_rvdata.rb
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for RPG Maker VX Ace
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--------------------
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put rgss3/to_json2/to_rvdata2.rb into your project folder.
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### convert rvdata2 to json ###
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ruby to_json2.rb
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### convert json to rvdata2 ###
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ruby to_rvdata2.rb
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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@ -1,53 +0,0 @@
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# encoding: utf-8
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# to_json.rb
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# author: dice2000
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# original author: aoitaku
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# https://gist.github.com/aoitaku/7822424
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#
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# to_yaml.rbをjsonに対応させたもの
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# デバッグ途中
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#
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# Area.rvdata, Scripts.rvdata未対応
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require 'jsonable'
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require 'zlib'
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require_relative 'rgss2'
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[
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'Data/Actors.rvdata',
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'Data/Animations.rvdata',
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# 'Data/Areas.rvdata',
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'Data/Armors.rvdata',
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'Data/Classes.rvdata',
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'Data/CommonEvents.rvdata',
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'Data/Enemies.rvdata',
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'Data/Items.rvdata',
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*Dir.glob('Data/Map[0-9][0-9][0-9].rvdata'),
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'Data/MapInfos.rvdata',
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'Data/Skills.rvdata',
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'Data/States.rvdata',
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'Data/System.rvdata',
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'Data/Troops.rvdata',
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'Data/Weapons.rvdata'
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].each do |rvdata|
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data = ''
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p rvdata
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File.open(rvdata, 'rb') do |file|
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data = Marshal.load(file.read)
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if data.is_a?(Array)
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data.each{ |d|
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d.unpack_names if d != nil
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}
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elsif data.is_a?(Hash)
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if data.size != 0
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data.each_value{|v|
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v.unpack_names
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}
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end
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else
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data.unpack_names
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end
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end
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File.open('Data/'+File.basename(rvdata,'.rvdata')+'.json', 'w') do |file|
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file.write(data.to_json)
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end
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end
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@ -1,51 +0,0 @@
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# encoding: utf-8
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# to_json2.rb
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# author: dice2000
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# original author: aoitaku
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# https://gist.github.com/aoitaku/7822424
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#
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require 'jsonable'
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require 'zlib'
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require_relative 'rgss3'
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[
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'Data/Actors.rvdata2',
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'Data/Animations.rvdata2',
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# 'Data/Areas.rvdata2',
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'Data/Armors.rvdata2',
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'Data/Classes.rvdata2',
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'Data/CommonEvents.rvdata2',
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'Data/Enemies.rvdata2',
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'Data/Items.rvdata2',
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*Dir.glob('Data/Map[0-9][0-9][0-9].rvdata2'),
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'Data/MapInfos.rvdata2',
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'Data/Skills.rvdata2',
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'Data/States.rvdata2',
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'Data/System.rvdata2',
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'Data/Tilesets.rvdata2',
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'Data/Troops.rvdata2',
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'Data/Weapons.rvdata2'
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].each do |rvdata|
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data = ''
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p rvdata
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File.open(rvdata, 'rb') do |file|
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data = Marshal.load(file.read)
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if data.is_a?(Array)
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data.each{ |d|
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d.unpack_names if d != nil
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}
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elsif data.is_a?(Hash)
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if data.size != 0
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data.each_value{|v|
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v.unpack_names
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}
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end
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else
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data.unpack_names
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end
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end
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File.open('Data/'+File.basename(rvdata,'.rvdata2')+'.json', 'w') do |file|
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file.write(data.to_json)
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end
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end
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@ -1,127 +0,0 @@
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# coding: utf-8
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# to_rvdata.rb
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# author: dice2000
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# original author: aoitaku
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# https://gist.github.com/aoitaku/7822424
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#
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# Area.rvdata, Scripts.rvdata未対応
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require 'jsonable'
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require 'zlib'
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require_relative 'rgss2'
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def restore_rvdata(list)
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return unless list.has_key?("json_class")
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obj = nil
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case list["json_class"]
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when "Color"
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obj = Color.new([0,0,0,0])
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when "Table"
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obj = Table.new([1,1,0,0,1,[]])
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when "Tone"
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obj = Tone.new([0,0,0,0])
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when "RPG::Event"
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obj = RPG::Event.new(list["@x"], list["@y"])
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when "RPG::EventCommand"
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obj = RPG::EventCommand.new(list["@code"], list["@indent"], list["@parameters"])
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when "RPG::MoveCommand"
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obj = RPG::MoveCommand.new(list["@code"], list["@parameters"])
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# when "RPG::BaseItem::Feature"
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# obj = RPG::BaseItem::Feature.new(list["@code"], list["@data_id"], list["@value"])
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# when "RPG::UsableItem::Effect"
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# obj = RPG::UsableItem::Effect.new(list["@code"], list["@data_id"], list["@value1"], list["@value2"])
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when "RPG::Map"
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obj = RPG::Map.new(list["@width"], list["@height"])
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when "RPG::BGM"
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obj = RPG::BGM.new(list["@name"], list["@volume"], list["@pitch"])
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when "RPG::BGS"
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obj = RPG::BGS.new(list["@name"], list["@volume"], list["@pitch"])
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when "RPG::ME"
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obj = RPG::ME.new(list["@name"], list["@volume"], list["@pitch"])
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when "RPG::SE"
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obj = RPG::SE.new(list["@name"], list["@volume"], list["@pitch"])
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else
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str = "obj=" + list["json_class"] + ".new"
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eval(str)
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end
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iterate_setting_value(obj, list)
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return obj
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end
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def iterate_setting_value(target, list)
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val = target.instance_variables
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val.each{|d|
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#マップイベントデータの場合
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if d == :@events
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list[d.to_s].each{|k, v|
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target.events[k.to_i] = restore_rvdata(v)
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}
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# 値がクラスオブジェクト
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elsif list[d.to_s].is_a?(Hash)
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target.instance_variable_set(d, restore_rvdata(list[d.to_s]))
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# 値がクラスオブジェクトの配列
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elsif list[d.to_s].is_a?(Array) && list[d.to_s][0].is_a?(Hash)
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data_trans = []
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list[d.to_s].each{|d|
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data_trans << restore_rvdata(d)
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}
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target.instance_variable_set(d, data_trans)
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else
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target.instance_variable_set(d, list[d.to_s])
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end
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}
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end
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[
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'Data/Actors.json',
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'Data/Animations.json',
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# 'Data/Areas.json',
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'Data/Armors.json',
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'Data/Classes.json',
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'Data/CommonEvents.json',
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'Data/Enemies.json',
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'Data/Items.json',
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*Dir.glob('Data/Map[0-9][0-9][0-9].json'),
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'Data/MapInfos.json',
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'Data/Skills.json',
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'Data/States.json',
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'Data/System.json',
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'Data/Troops.json',
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'Data/Weapons.json'
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].each do |json|
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text = ''
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p json
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f = File.open(json, 'r:utf-8')
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f.each {|line|
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text += line
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}
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data = JSON.parse(text)
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data_trans = nil
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if data.is_a?(Array)
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data_trans = []
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data.each{ |d|
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if d == nil
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data_trans << d
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else
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data_trans << restore_rvdata(d)
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end
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}
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#あまり賢くない方法で対処(後で考える)
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elsif data.is_a?(Hash)
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if json == 'Data/MapInfos.json'
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data_trans = {}
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data.each{|k, v|
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data_trans[k.to_i] = restore_rvdata(v)
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}
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else
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data_trans = restore_rvdata(data)
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end
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else
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data_trans = restore_rvdata(data)
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end
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#p data_trans
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File.open('Data/'+File.basename(json,'.json')+'.rvdata', 'wb') do |file|
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file.write(Marshal.dump(data_trans))
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end
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f.close
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end
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@ -1,135 +0,0 @@
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# coding: utf-8
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require 'jsonable'
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require 'zlib'
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require_relative 'rgss3'
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#2015/6/27
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#制限事項:Areas.rvdata2とScripts.rvdata2に未対応
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#↓解決済(2015/6/27)
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# 既存の不具合/15.6.18
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# このスクリプトで復帰させると、以降エディタ上にイベントが表示されない
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# (新規作成含む)
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# イベント自体は動く
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#追加メソッド
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def restore_rvdata2(list)
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return unless list.is_a?(Hash)
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return unless list.has_key?("json_class")
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obj = nil
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case list["json_class"]
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when "Color"
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obj = Color.new([0,0,0,0])
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when "Table"
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obj = Table.new([1,1,0,0,1,[]])
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when "Tone"
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obj = Tone.new([0,0,0,0])
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when "RPG::Event"
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obj = RPG::Event.new(list["@x"], list["@y"])
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when "RPG::EventCommand"
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obj = RPG::EventCommand.new(list["@code"], list["@indent"], list["@parameters"])
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when "RPG::MoveCommand"
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obj = RPG::MoveCommand.new(list["@code"], list["@parameters"])
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when "RPG::BaseItem::Feature"
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obj = RPG::BaseItem::Feature.new(list["@code"], list["@data_id"], list["@value"])
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when "RPG::UsableItem::Effect"
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obj = RPG::UsableItem::Effect.new(list["@code"], list["@data_id"], list["@value1"], list["@value2"])
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when "RPG::Map"
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obj = RPG::Map.new(list["@width"], list["@height"])
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when "RPG::BGM"
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obj = RPG::BGM.new(list["@name"], list["@volume"], list["@pitch"])
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when "RPG::BGS"
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obj = RPG::BGS.new(list["@name"], list["@volume"], list["@pitch"])
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when "RPG::ME"
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obj = RPG::ME.new(list["@name"], list["@volume"], list["@pitch"])
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when "RPG::SE"
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obj = RPG::SE.new(list["@name"], list["@volume"], list["@pitch"])
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else
|
||||
str = "obj=" + list["json_class"] + ".new"
|
||||
eval(str)
|
||||
end
|
||||
iterate_setting_value(obj, list)
|
||||
return obj
|
||||
end
|
||||
|
||||
def iterate_setting_value(target, list)
|
||||
val = target.instance_variables
|
||||
val.each{|d|
|
||||
#マップイベントデータの場合
|
||||
if d == :@events
|
||||
list[d.to_s].each{|k, v|
|
||||
target.events[k.to_i] = restore_rvdata2(v)
|
||||
}
|
||||
#target.events.each_key{|key|
|
||||
# p key
|
||||
#}
|
||||
# 値がクラスオブジェクト
|
||||
elsif list[d.to_s].is_a?(Hash)
|
||||
target.instance_variable_set(d, restore_rvdata2(list[d.to_s]))
|
||||
# 値がクラスオブジェクトの配列
|
||||
elsif list[d.to_s].is_a?(Array) && list[d.to_s][0].is_a?(Hash)
|
||||
data_trans = []
|
||||
list[d.to_s].each{|d|
|
||||
data_trans << restore_rvdata2(d)
|
||||
}
|
||||
target.instance_variable_set(d, data_trans)
|
||||
else
|
||||
target.instance_variable_set(d, list[d.to_s])
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
[
|
||||
'Data/Actors.json',
|
||||
'Data/Animations.json',
|
||||
# 'Data/Areas.json',
|
||||
'Data/Armors.json',
|
||||
'Data/Classes.json',
|
||||
'Data/CommonEvents.json',
|
||||
'Data/Enemies.json',
|
||||
'Data/Items.json',
|
||||
*Dir.glob('Data/Map[0-9][0-9][0-9].json'),
|
||||
'Data/MapInfos.json',
|
||||
'Data/Skills.json',
|
||||
'Data/States.json',
|
||||
'Data/System.json',
|
||||
'Data/Tilesets.json',
|
||||
'Data/Troops.json',
|
||||
'Data/Weapons.json'
|
||||
].each do |json|
|
||||
text = ''
|
||||
p json
|
||||
f = File.open(json, 'r:utf-8')
|
||||
f.each {|line|
|
||||
text += line
|
||||
}
|
||||
data = JSON.parse(text)
|
||||
data_trans = nil
|
||||
if data.is_a?(Array)
|
||||
data_trans = []
|
||||
data.each{ |d|
|
||||
if d == nil
|
||||
data_trans << d
|
||||
else
|
||||
data_trans << restore_rvdata2(d)
|
||||
end
|
||||
}
|
||||
#あまり賢くない方法で対処(後で考える)
|
||||
elsif data.is_a?(Hash)
|
||||
if json == 'Data/MapInfos.json'
|
||||
data_trans = {}
|
||||
data.each{|k, v|
|
||||
data_trans[k.to_i] = restore_rvdata2(v)
|
||||
}
|
||||
else
|
||||
data_trans = restore_rvdata2(data)
|
||||
end
|
||||
else
|
||||
data_trans = restore_rvdata2(data)
|
||||
end
|
||||
#p data_trans
|
||||
File.open('Data/'+File.basename(json,'.json')+'.rvdata2', 'wb') do |file|
|
||||
file.write(Marshal.dump(data_trans))
|
||||
end
|
||||
f.close
|
||||
end
|
||||
2
start.py
2
start.py
|
|
@ -1,3 +1,3 @@
|
|||
from src.main import main
|
||||
from modules.main import main
|
||||
|
||||
main()
|
||||
Loading…
Reference in a new issue